https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=Windows+10&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T23:36:34ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=24007Sega Genesis emulators2018-12-17T14:50:46Z<p>Windows 10: </p>
<hr />
<div>{{Infobox console<br />
|title = Sega Genesis / Mega Drive<br />
|logo = RS39200_Megadrive.png<br />
|image = Sega-Genesis-Mk2-6button.jpg<br />
|image2 = Sega-Nomad-Front.jpg<br />
|imagecaption = '''Top:''' Sega Mega Drive.<br/>'''Middle:''' Sega Genesis Model 2 with 6-button controller.<br/>'''Bottom:''' Sega Genesis Nomad, portable variation.<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1988<br />
|discontinued = 1997<br />
|predecessor = [[Master System emulators|Master System]]<br />
|successor = [[Sega Saturn emulators|Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Sega_Genesis|Sega Genesis]]''' is a 16-bit, fourth-generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1988. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32-bit, cartridge-based add-on). <br />
<br />
Genesis emulation is very good, with a high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Master System emulators|Sega Master System]] (SMS), and the [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. Genesis-based arcade boards and the Sega Pico are still sketchy, however.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Sega Master System">SMS</abbr><br />
! scope="col"|<abbr title="Game Gear">GG</abbr><br />
! scope="col"|<abbr title="Genesis / Mega Drive">G/MD</abbr><br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|Pico<br />
! scope="col"|[[Libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="12"|PC<br />
|-<br />
|[[Genesis Plus GX]]<br />
|Multi-platform<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|Windows, Linux, macOS<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform <small>(PC)</small><br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N name=PicoDrive>Only for the 32X as a cross-platform alternative to Kega Fusion.</ref><br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|Multi-platform<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[BlastEm]]<br />
|Windows, Linux, macOS<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Exodus]]<br />
|Windows<br />
|[http://www.exodusemulator.com/index.php/downloads/current-release 2.1]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|Multi-platform<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Genecyst]]<br />
|[[86/286/386/486/Pentium|DOS]]<br />
|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Gens]]<br />
|Windows, Linux, BeOS<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|Multi-platform<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|Windows, Linux<br />
|[https://github.com/merwaaan/megado Git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Regen<br />
|Windows, Linux<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="12"|Mobile<br />
|-<br />
|[[Genesis Plus GX]]<br />
|Multi-platform<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform <small>(ARM devices)</small><br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=PicoDrive /><br />
|-<br />
!colspan="12"|Consoles<br />
|-<br />
|[[Genesis Plus GX]]<br />
|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]<br />
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|[[PlayStation Portable emulators|PSP]], ARM Devices<br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]]<br />
|N/A<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
===Comparisons===<br />
;[[Genesis Plus GX]]:A very solid emulator for the GameCube and Wii. The only things it lack are 32X and Pico support, and a native desktop port; the only way to get this emulator on the desktop is to use the libretro core, which allows for all the benefits of RetroArch like shaders, dynamic sync, and other enhancements. The version used in [[BizHawk]] adds features for speedrunners.<br />
;[[Kega Fusion]]:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, is easy to use and has plugin-based filter support. But it has some issues on newer versions of Windows.<br />
;[[PicoDrive]]:Strongly prioritizes performance over accuracy. Compatibility and accuracy isn't as good as Genesis Plus GX but it's useful on very underpowered systems like the Raspberry Pi Zero. Currently the first and only cross-platform option for 32X and Pico games.<br />
;[[Exodus]]:Think bsnes but for the Genesis. Even though higan is also getting into the Genesis game, Exodus has already achieved cycle-accuracy at the familiar cost of high system requirements. It is the newest Genesis emulator and is far from complete.<br />
;[http://aamirm.hacking-cult.org/www/regen.html Regen]:A focus on accuracy as earned it high compatibility with games, but it does not emulate the Sega CD and 32X. It also allows overclocking.<br />
;[[BlastEm]]:Aims for cycle-accuracy but unlike Exodus, aims for lower system requirements. It has substantially higher compatibility than Exodus but falls short of Genesis Plus GX.<br />
;[[Gens]]:Close to Kega Fusion in features and compatibility, but has largely been surpassed by better emulators. There are many different forks and iterations of Gens, so your experience will differ quite a lot depending on which version you use.<br />
;[[higan]]:Also developing cycle-accurate Genesis emulation, akin to its very own [[Super Nintendo emulators|SNES emulator]] bsnes. It's promising but incomplete. However, it can be used in the latest builds.<br />
;[[MAME]]:Has the parent drivers <code style="color:green">genesis</code>, <code style="color:green">sms</code>, <code style="color:green">gamegear</code>, <code style="color:darkred">segacd</code>, and <code style="color:darkred">32x</code>. Green drivers are reported as OK, where red ones are reported as not working as of version 0.200.<br />
<br />
==Lock-On Emulation==<br />
Lock-On Technology is a unique feature found on Sonic & Knuckles cartridges for the Sega Mega Drive/Genesis that allowed a player to connect an older game to the cartridge's pass-through port for extended or altered gameplay.<br />
<br />
* With Sonic 3: Unlocks an alternate version of Sonic 3 with more levels.<br />
* With Sonic 2: Unlocks an alternate version of Sonic 2 with playable Knuckles.<br />
* With Sonic 1: Unlocks the Blue Sphere minigame with a level select to all possible levels.<br />
<br />
The Sonic & Knuckles cartridge can lock on to other cartridges:<br />
<br />
* Smaller than 2MB: Will play a single random level from the Blue Sphere minigame generated from data in the header.<br />
* Bigger than 2MB: Will boot to Sonic & Knuckles.<br />
* Has Battery Pack: All save data will be wiped out.<br />
<br />
Most emulators don't support Lock-On save for Genesis Plus GX, but there are pre-combined ROMs for the Sonic trilogy available online that can be played as a regular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.<br />
<br />
Genesis Plus GX's [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the Lock-On feature for either Sonic & Knuckles, Game Genie, or the Action Replay (Pro) -- the latter two using a different technology but with similar effects. Setting this option to anything other than "Off" will enable Lock-on to the cartridge you're currently playing as. After resetting, the game will boot in Lock-On mode.<br />
<br />
The following files need to be under the directory for BIOS files (usually "system"):<br />
* sk.bin (Sonic & Knuckles (2 MiB) ROM)<br />
* sk2chip.bin (Sonic & Knuckles UPMEM (256 KiB) ROM): If you can't find it online, extract it with a hex editor from a pre-combined Sonic 2 & Knuckles ROM from offset 00300000 to the end of the ROM.<br />
<br />
For GG/AR, the files needed are areplay.bin and ggenie.bin, but most emulators support cheat codes from these natively.<br />
<br />
==External links==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
* [http://segaretro.org/Category:Mega_Drive_emulators Mega Drive emulators] on Sega Retro<br />
* [https://archive.org/details/sega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis]<br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Genesis emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Master_System_emulators&diff=24006Master System emulators2018-12-17T14:46:48Z<p>Windows 10: Undo revision 23206 by 5.176.167.165 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Master System<br />
|logo = Sega-Master-System-Set.png<br />
|image = Sega-Game-Gear-WB.jpg<br />
|imagecaption = '''Top:''' Sega Master System.<br/>'''Bottom:''' Sega Game Gear.<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1985<br />
|discontinued = 1992<br />
|predecessor = [[SG-1000 emulators|SG-1000]]<br />
|successor = [[Sega Genesis emulators|Genesis / Mega Drive]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Master_System Sega Master System]''' (SMS) was an 8-bit console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1985. it was designed to be a direct competitor to the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], and was technically superior to it.<br />
<br />
There are a lot of hardware similarities between the SMS and the Game Gear (GG). Notably, SMS game cartridges can actually be played on the '''[[gametech:Sega Game Gear|Game Gear]]''' via an adapter. For this reason, most SMS emulators can also run GG games.<br />
<br />
Internally the Master System extends Sega's older SG-1000 by adding a single new video mode; since the SG-1000 was built from the same CPU, video and audio chips as the [[ColecoVision emulators|ColecoVision]] many Master System emulators also run ColecoVision games.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Sega Master System">SMS</abbr><br />
! scope="col"|<abbr title="Game Gear">GG</abbr><br />
! scope="col"|<abbr title="Genesis/Mega Drive">G/MD</abbr><br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="12"|PC<br />
|-<br />
|[[Genesis Plus GX]]<ref name="GPGXLibretro">Only available on PC and mobile as a libretro core (e.g. [[RetroArch]])</ref><br />
|Multi-platform<br />
|{{GenPlusGXVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://emulicious.net/ Emulicious]<br />
|Multi-platform<br />
|[http://www.emucr.com/2018/08/emulicious-20180730.html 2018/07/30]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|Multi-platform<br />
|[http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip 2.8.JAG]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|Windows, macOS, Linux<br />
|[http://sourceforge.net/projects/twombit/files/ 1.0.5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|Multi-platform<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|GearSystem<br />
|Multi-platform<br />
|[https://github.com/drhelius/Gearsystem/releases 2.2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|MasterGear <br />
|Multi-platform<br />
|[http://fms.komkon.org/MG/ 4.4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kega Fusion]]<br />
|Windows, Linux, macOS<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform <small>(PC)</small><br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|Windows<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|Multi-platform<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://0ldsk00l.ca/smsplus/ SMS Plus]<br />
|Windows, macOS, Linux<br />
|[https://github.com/0ldsk00l/smsplus/releases 1.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://bcz.asterope.fr/ Osmose]<br />
|Linux<br />
|[https://salsa.debian.org/games-team/osmose-emulator 1.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HiSMS]]<br />
|Windows<br />
|0.01 beta<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|Windows<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="12"|Mobile<br />
|-<br />
|[[Genesis Plus GX]]<ref name="GPGXLibretro"></ref><br />
|Multi-platform<br />
|{{GenPlusGXVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform <small>(ARM devices)</small><br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|GearMasterPlayer<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=ru.vastness.altmer.gearmasterplayer 1.0.5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
!colspan="12"|Consoles<br />
|-<br />
|[[PicoDrive]]<br />
|[[PlayStation Portable emulators|PSP]], ARM Devices<br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<br />
|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]<br />
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|2.10<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]], [[Nintendo 3DS emulators|Nintendo 3DS]]<br />
|N/A<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
<references /><br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Master System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Phoenix&diff=24005Phoenix2018-12-17T14:39:04Z<p>Windows 10: </p>
<hr />
<div>{{Disambig}}<br />
'''Phoenix''' may refer to:<br />
<br />
[[Phoenix (emulator)]]<br />
<br />
[[Phoenix (frontend)]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Phoenix_(frontend)&diff=24004Phoenix (frontend)2018-12-17T14:33:30Z<p>Windows 10: </p>
<hr />
<div>{{Infobox software<br />
|title = Phoenix<br />
|logo =<br />
|logowidth =<br />
|version = v0.0.1 (pre-alpha)<br />
|active = No (?)<br />
|platform = Windows, Linux, macOS<br />
|type = [[libretro]] frontend<br />
|developer = Team Phoenix<br />
|prog-lang =<br />
|website =<br />
|source = [https://github.com/team-phoenix/Phoenix GitHub]<br />
}}<br />
'''Phoenix''' is an open-source [[libretro]] frontend for Windows and Linux.<br />
[[Category:Frontends]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Frontends/Archive_1&diff=24003Frontends/Archive 12018-12-17T14:29:03Z<p>Windows 10: </p>
<hr />
<div>'''Frontends''' are programs that allow a user to execute an emulator program, usually a command-line one, using a graphical interface. Examples of such are shown below. <br />
<br />
Note: "Frontend" can be a somewhat confusing term since it is sometimes used to refer to an emulator's internal frontend that handles video, audio, and input interaction with the user and OS, while this page refers to the "Launcher" or "Executor" kind of "frontend".<br />
<br />
==[http://attractmode.org Attract-Mode]==<br />
Attract-Mode is a graphical frontend for command line emulators such as [[MAME]], [[MESS]], and [[Nestopia]]. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, macOS, and Windows.<br />
<br />
==BizHawk==<br />
{{Main|BizHawk}}<br />
<br />
==[http://coinops.ninja/ CoinOPS]==<br />
Almost setup free frontend. Everything is preconfigured, just add games. Originally for Xbox but now has an early PC release.<br />
<br />
==EmulationStation==<br />
{{main|EmulationStation}}<br />
<br />
==[http://www.gameex.com/ GameEx]==<br />
GameEx is a front end that does a lot. It is also used for commercial applications. It has a powerful in-program editor that allows you to customize the front-end's visuals to all lengths. It also has a built-in media player. It has a free version and a registered version. It is a powerful front end.<br />
<br />
== [https://wiki.gnome.org/Apps/Games Games (Gnome)] ==<br />
Games is a GNOME application to browse your video games library and to easily pick and play a game from it.<br />
<br />
==HyperSpin==<br />
{{main|HyperSpin}}<br />
<br />
==[http://scottrice.github.io/Ice/ Ice]==<br />
Ice isn't really a front end, but it's more of a way to add you're old retro and arcade games as executable files that steam can run as it would a regular steam game. It lets you add your ROMs as steam games basically.<br />
<br />
==[https://frogthefrog.github.io/steam-rom-manager/ Steam Rom Manager]==<br />
An easier, still active alternative to Ice.<br />
<br />
==[https://www.launchbox-app.com/about Launch Box]==<br />
LaunchBox was originally built as an attractive front-end to [[DOSBox]] but has since expanded to support both modern PC games and emulated console platforms. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games. Probably the most customizable emulator on here, alongside HyperSpin, if you buy a license. You can customize the interface to however you like and the metadata of each game and comes with a metadata scraper. Has integrated support for launching from Kodi (XBMC). There is one version free, but also has a premium version that gives you access to Big Box which is an HTPC version of Launch Box along with some other features..<br />
<br />
==[http://malafe.net/ MaLa]==<br />
An arcade emulator that seems to be good for cocktail arcade cabinets. It has on-the-fly screen orientation and great support for hotkeys. Has lots of great plugins available.<br />
<br />
==[https://www.metropolis-launcher.net Metropolis Launcher]==<br />
Metropolis Launcher has been created to be a great old-school launcher, emulation front-end and an extensive offline database of video game metadata thanks to MobyGames and their strong user base. Over 50 fields of metadata are supported by Metropolis Launcher's Main Screen. You can search-as-you-type, filter, group, and sort by any combination of them. Metropolis Launcher already ships with MobyGames based metadata, no web-scraping for this data is needed.<br />
<br />
==[http://www.mgalaxy.com/index.html mGalaxy]==<br />
mGalaxy is a minimalistic front end aimed at arcade cabinets. It does, however, have some really good features such as picking a random game out of your library, background music, favorites, top ten most played and more.<br />
<br />
== [https://github.com/mmatyas/pegasus-frontend Pegasus] ==<br />
A cross-platform, customizable graphical frontend for launching emulators and managing your game collection. Runs on Linux, Windows, all Raspberries, and Odroids.<br />
<br />
== RetroFE ==<br />
{{main|RetroFE}}<br />
<br />
==[http://romjacket.github.io skeletonKey]==<br />
skeletonKey is an open-source ROM-Library management tool which functions as both a Launcher and as a deployment backend.<br />
[http://github.com/romjacket/skeletonkey/releases [mirror]]<br />
<br />
==[http://emuloader.mameworld.info/emucon/downloads.htm EmuCon]==<br />
EmuCon is a GUI (Graphical User Interface) for many emulators systems: consoles, handhelds, and computers.<br />
<br />
[[Category:FAQs]]<br />
[[Category:Tools|*]]<br />
[[Category:Frontends|*]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Phoenix&diff=24002Phoenix2018-12-17T14:23:48Z<p>Windows 10: </p>
<hr />
<div>{{Disambig}}<br />
<br />
'''Phoenix''' may refer to:<br />
<br />
[[Phoenix (emulator)]]<br />
<br />
[[Phoenix (frontend)]]<br />
<br />
[[Category:Disambiguations]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Computer_specifications&diff=24001Computer specifications2018-12-17T14:16:46Z<p>Windows 10: /* Recommended Specifications */</p>
<hr />
<div>Most emulators tend to be CPU-dependent in general, meaning that their performance is greatly affected by the CPU's speed. The GPU on the other hand, mostly serves as a graphics enhancer by allowing for higher resolutions, anti-aliasing, etc. If your CPU isn't fast enough, you will most likely be not able to emulate a system at full speed. At the very least, a Core i5-2500K or a Ryzen 3 1300X or better is recommended for high-end emulation (e.g. [[PlayStation 2 emulators|PS2]], [[Wii emulators|Wii]]). This page will explain and state other possible choices to take, provided that the above choices are not feasible.<br />
<br />
==CPU==<br />
===Megahertz Myth===<br />
Whenever a CPU has a high clock speed (Pentium 4 HT 672 @ 3.8 GHz), it does not always necessarily mean that it is powerful.<ref>http://www.computer-hardware-explained.com/megahertz-myth.html</ref> This is usually a common misconception, that stems from lack of detailed information on how a CPU works. However, it is true that a higher CPU clock speed guarantees improved emulation performance. While it is true that a high clock speed is one of the main factors for good CPU performance, it is not always the sole determining factor. For example, a Core 2 Duo E6600 @ 2.4GHz will nearly always outperform a Pentium D 940 @ 3.2GHz.<ref>http://www.pcstats.com/articleview.cfm?articleid=2097</ref> Even though the Pentium D 940 is clocked significantly higher, the Core 2 Duo E6600 is faster due to the reduced amount of pipeline stages and a wider execution unit. This improves the amount of instructions it can output per cycle, which means better performance at a lower clock speed. In other words, the particular architecture of the CPU itself matters more than the clock speed.<br />
<br />
AMD's Bulldozer-derived CPUs also follows the aforementioned Pentium 4 (NetBurst) example, which has the same issue that the NetBurst-derived CPUs suffer from. They also similarly share the same high clock speed traits, which might cause confusion and misleading performance conclusions. Because of this, it is therefore recommended to completely avoid Bulldozer at all costs. The single-threaded performance of Bulldozer is somewhat slower when compared to an equally-clocked Phenom II or a Core 2,<ref>https://www.overclock.net/photopost/data/1501987/b/b1/b16fb0b4_ScreenShot005.jpeg</ref> though the multi-threaded performance of Bulldozer far exceeds the fastest Phenom II or Core 2 offerings.<ref>https://cpu.userbenchmark.com/Compare/AMD-Phenom-II-X6-1100T-vs-AMD-FX-9590/2004vs1812</ref> The real problem here is Bulldozer's under-average single-threaded performance that will not help in high-end emulation that uses 4 or fewer cores, and the fact that Bulldozer has a shared FPU between 2 cores. What this means, is that a FX-4350 would have 2 FPUs (1 FPU per 2 cores), and a FX-9590 would have 4 FPUs (1 FPU per 2 cores x 4). This will lead to weaker performance in floating-point heavy calculations, and this is another reason why it is not recommended. If you are still not convinced, have a look at the benchmarks.<ref>https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdFQ0UzJyTFAxbzZhYWtGcGwySlRFa1E#gid=1></ref><ref>https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdFQ0UzJyTFAxbzZhYWtGcGwySlRFa1E#gid=0</ref><ref>http://forums.pcsx2.net/Thread-CPU-Benchmark-designed-for-PCSX2-based-on-FFX-2?page=107</ref><ref>https://forums.dolphin-emu.org/Thread-new-dolphin-cpu-benchmark-no-game-required?page=15</ref><ref>https://forums.dolphin-emu.org/Thread-new-dolphin-cpu-benchmark-no-game-required?page=15</ref><ref>http://translate.google.com/translate?act=url&depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=auto&tl=en&u=http://pclab.pl//art55934.html</ref><ref>http://wccftech.com/ultimate-cpu-gpu-floating-point-performance-battle-amd-intel/</ref><ref>http://www.anandtech.com/show/7711/floating-point-peak-performance-of-kaveri-and-other-recent-amd-and-intel-chips</ref><ref>http://vr-zone.com/articles/ivy-bridge-e-i7-4960x-vs-amd-fx-9590-battle-2013-flagships/54295.html/2</ref><ref>http://www.extremetech.com/computing/159619-5ghz-showdown-overclocked-5ghz-amd-haswell-ivy-bridge/2</ref><br />
<br />
===AMD vs. Intel===<br />
As of Ryzen (Summit Ridge), AMD CPUs have similar single-threaded performance when compared to Intel CPUs <ref>https://i0.wp.com/www.solidsmack.com/wp-content/uploads/2017/09/AMD-Threadripper-single-thread-competition.png?ssl=1</ref>, though still not exactly close to an equivalent Intel CPU of the same era. Summit Ridge is slightly slower than an equivalent Kaby Lake in single-threaded applications, but it remains a good choice for emulation.<br />
<br />
===Emulation on a non-x86 CPU===<br />
CPUs that are not x86-based, or are not ARM-based <small>(phones can run emulators with varying degrees of success)</small>, are very likely to not be good enough for emulation in general. Certain emulators have been ported or programmed for some CPUs that are not ARM or x86-based, but those are very old and are possibly no longer in active development. IBM PowerPC CPUs for example, had emulators ported for it. However, these are rather outdated emulators and are not recommended for emulation.<br />
<br />
Some specific CPU architectures like the SPARC, MIPS, Itanium, Alpha, and PA-RISC, are heavily discouraged for emulation. This is due to the lack of support for them; although the MIPS architecture may be capable of running a few emulators native to them. Some of them may be capable of running x86 emulators, but that depends on their software or hardware code-translation capabilities, in which the Itanium does have (but it's very weak). Emulators that are native to them are extremely hard to find, or non-existent. Therefore, it is recommended to avoid these CPUs in any way possible.<br />
<br />
===Desktop vs. Laptop===<br />
Laptop CPUs are typically much weaker than their desktop variants due to being clocked lower, for battery conservation and heat management reasons. They may also have fewer cores than desktop CPUs with similar naming schemes, which may confuse you. Be aware that some laptops might come with the same CPU, but their cooling systems vary from atrocious to good. This means that even the same CPU in two different laptops would yield different results. As such, it is recommended to pick a laptop with a decent cooling system for emulation. Therefore, it is suggested to research on the laptop CPU-of-choice's performance and the specific laptop's cooling system, before making the purchase.<br />
<br />
===More Cores and Threads===<br />
Emulators generally only utilize 2 cores, or with hacks, sometimes 3 or 4 cores. Thus, owning a 6 or an 8-core CPU, or one equipped with Hyper-Threading/Simultaneous-Multithreading, won't give you an advantage over a similar quad-core CPU. Although, certain exceptions such as newer system emulators (e.g: RPCS3) can utilize more cores and threads by emulating the system's thread scheduler, which allows it to use as many cores and threads as much as the game makes threads.<br />
<br />
Therefore, the general recommendation is to go for a higher-clocked 2/4-core CPU, as most emulators currently cannot fully utilize 6 cores or more. Examples include the Core i3-7350K and the Core i7-7740X.<br />
<br />
===Overclocking===<br />
Not all CPUs can be overclocked, and the motherboard's BIOS must be additionally capable of supporting overclocking. The CPUs in particular that can be overclocked are the usually the ones that are labeled: OverDrive, FX, Extreme Edition, Black Edition, K, and X. Also, certain engineering or qualification sample CPUs that AMD or Intel has manufactured may also be overclockable, since they were used for testing purposes and were not meant for sale. If you are not sure what kind of a CPU you have, check if it has these overclocking labels. For Intel CPUs, their overclocking labels are OverDrive, Extreme Edition, K, and X. For AMD CPUs, their overclocking labels are FX and Black Edition.<br />
<br />
Although, special processors such as the Pentium G3258 and any Ryzen with the exception of the PRO variants, are overclockable. But keep in mind that you have to be running the CPU on a motherboard that supports overclocking. The motherboards that tend to support overclocking features, comes with a chipset that also supports overclocking, which is required for the CPU to be overclockable. However, this only applies to the newer motherboards, not the older motherboards as they tend to vary from being overclockable to not overclockable. For Intel, the overclockable chipsets' name starts with an X or a Z. The other chipsets that were not mentioned, are not overclockable (B, C, H, and Q). For AMD, the overclockable chipsets' name starts with an X or a B. The other chipsets that were not mentioned, are not overclockable (A).<br />
<br />
For older desktop motherboards with older chipsets, there might be overclocking available in the form of a front-side bus setting. Use that setting with caution however, as the front-side bus clock speed gets raised, so does the rest of the other components on the motherboard (which causes instability, data corruption, etc). Unless the motherboard has a PCI/AGP lock, it is advised not to use the front-side bus setting to overclock the CPU. In further depth, there is a safer setting that can be used to overclock without suffering from instability. Called the 'CPU BSEL Select' or similar, it was intended to manually select the proper front-side bus clock speed of the CPU. Though, by this, it allows us to exploit that feature and use it to overclock while staying within the factory specifications of the motherboard. This does not affect the rest of the other components on the motherboard, as the front-side bus is not overclocked and is only following the rated speeds it can achieve. Therefore, it is safer than the dangerous front-side bus setting. Also, be aware that once the CPU has hit a certain clock speed, it can no longer overclock due to voltage issues. The reasoning behind this is because of how higher clock speeds require more voltage, and these non-overclockable motherboards have a high chance of not having the ability to modify the input voltage to the CPU.<br />
<br />
However, if there is no 'CPU BSEL Select', proceed with the front-side bus setting with caution. As a safety precaution, do whatever it takes to not allow the PCI bus' clock speed to reach above 40 MHz. As anything higher than the 40 MHz mark will have a very high chance of inducing instability and possible data corruption, or worse. This is why the front-side bus setting is only recommended for motherboards that are equipped with a PCI/AGP lock, since they prevent the other components on the motherboard from being overclocked. Also, be aware that your motherboard can only supply a limited amount of current before it hits its limits. This is due to the voltage regulator modules not being rated to supply a large amount of current to keep the CPU and the rest of the other components stable, which is common for motherboards that are not meant for overclocking. The CPU's potential overclock may also be limited by the power supply unit, so a better power supply unit with better efficiency and wattage rating may be required.<br />
<br />
If you have a laptop, overclocking will be severely limited. Most laptops in circulation do not support overclocking, and may not be capable of handling the extra heat produced from an overclocked CPU. For the few laptops that can be overclocked through the BIOS, it is more or less the same as how a desktop would be configured to overclock the CPU. For the majority that does not officially support overclocking, it may be possible to overclock it in a different manner or method.<br />
<br />
A common method to overclock your laptop's CPU is to use third-party applications, such as ThrottleStop and CPUMSR. However, these applications only work with CPUs with an Extreme Edition/Black Edition/K/X label. Sometimes, special CPUs such as an engineering sample or a qualification sample may also be overclockable. And always remember this, do not overclock your laptop if you are not confident in its cooling system. If you are able to force the cooling system's fan to always run at its maximum speed, it is strongly recommended to do so. Avoid hitting temperatures higher than 100C/212F at all costs, even if the CPU is rated for a maximum of 105C/221F at the transistor-junction level.<br />
<br />
For non-overclockable laptop CPUs, you might be able to overclock it in a different way. Certain third-party applications are capable of controlling a chip that generates the clock signal for the front-side bus' clock, which is called the phase-locked loop. This is extremely unsafe and may result in potential data corruption, as it follows the same principle of overclocking the front-side bus. All laptops in existence do not have a PCI/AGP lock either, so keeping the PCI bus below 40 MHz is advised. The applications that can control the phase-locked loop are: ClockGen, CPUCool, SetFSB, SoftFSB, SetPLL, and SysTool. However, there is a catch when using these mentioned programs; none of them supports every phase-locked loop in existence. Each one of them has a range of phase-locked loops they support, and you must use the correct matching program that has support for your phase-locked loop. There is also no auto-detection in these programs for the phase-locked loop, as they do not have a way to report their manufacturer and model name, so be careful when selecting the correct phase-locked loop that resides in your laptop.<br />
<br />
==GPU==<br />
GPUs are basically just hundreds of under-powered CPUs on the same die, or better described as a massively parallel CPU with a core count that far exceeds most traditional multi-core CPUs.<br />
<br />
The thing is, with 3D graphics, you can split the work up into hundreds of different parts and give each piece to a different core on the GPU to work on. Since it doesn't matter which order the pixels are rendered in, as long as they all get rendered for the same frame before moving on to the next frame.<br />
<br />
File compression/extraction and bitcoin mining are also good examples of programs that can make use of parallel processing. However, most programs can not do this. Dwarf Fortress, for example, can't make use of a graphics card. Because every calculation it does is dependent on the one performed before it. That obviously doesn't work if you try and do them all at the same time.<br />
<br />
Pretty much any emulator is the same; it does not know what comes next until it has done what preceded it. It has to run off a single thread. It still needs some form of graphical output to output the final rendered 2D screen alone. This can be done via a GPU to put the 3D graphics on the screen, but any system capable of being emulated shouldn't be too taxing. This is called 'Hardware Rendering'. Alternatively, all of the graphics processing can be done on the CPU and will be more predictable/consistent for it, but that is also costly. This is called 'Software Rendering'.<br />
<br />
Most 3D emulators have hardware and software renderers. Software renderers use more CPU power, which may mostly be slower. They may also run on their own threads separate from other emulator parts, which would likely reduce the performance loss, but the CPU must still be fast enough in the first place.<br />
<br />
==Recommended Specifications==<br />
<br />
===[[Phoenix (emulator)|Phoenix]]===<br />
;Minimum:<br />
*Windows: XP with Service Pack 3 (32-bit) or later<br />
*macOS: Snow Leopard (10.6) (64-bit) or later<br />
*Linux: Distributions using kernel 3.13 (32-bit) or later<br />
*CPU: Intel Pentium 4 HT 620 @ 2.8 GHz or AMD Athlon 64 2600+ @ 1.6 GHz or better<br />
*GPU: NVIDIA GeForce FX 5100 or ATI Radeon 9550 or Intel GMA 900 or S3 GammaChrome S14 or better<br />
*RAM: 1 GB or more<br />
;Recommended:<br />
*macOS: Snow Leopard (10.6.8) (64-bit) or later<br />
*Linux: Distributions using kernel 3.18.124 (64-bit) or later<br />
*CPU: Intel Core 2 Extreme X6800 @ 2.93 GHz or AMD Athlon 64 X2 5600+ @ 2.9 GHz or better<br />
*RAM: 2 GB or more<br />
<br />
===[[Cxbx-Reloaded]]===<br />
;Minimum:<br />
*Windows: 7 with Service Pack 1 (64-bit) or later<br />
*CPU: Intel Core 2 Extreme QX9770 @ 3.2 GHz or AMD Phenom II X4 955 Black Edition @ 3.2 GHz or better<br />
*GPU: NVIDIA GeForce 8300 GS or ATI Radeon HD 2350 PRO or Intel HD Graphics 2500 or better<br />
*RAM: 2 GB or more<br />
;Recommended:<br />
*CPU: Intel Core i7-870 @ 3.2 GHz or AMD Ryzen 3 1200 @ 3.1 GHz or better<br />
*RAM: 4 GB or more<br />
<br />
===[[RPCS3]]===<br />
;Minimum:<br />
*Windows: 7 with Service Pack 1 (64-bit) or later<br />
*Linux: Distributions using kernel 3.18.124 (64-bit) or later<br />
*CPU: Intel Core 2 Extreme QX9770 @ 3.2 GHz or AMD Phenom II X4 955 Black Edition @ 3.2 GHz or better<br />
*GPU: NVIDIA GeForce GT 420 or AMD Radeon HD 7470 or better<br />
*RAM: 4 GB or more<br />
;Recommended:<br />
*Linux: Distributions using kernel 4.0 (64-bit) or later<br />
*CPU: Intel Core i5-2500K @ 3.4 GHz or AMD Ryzen 3 1300X @ 3.6 GHz or better<br />
*GPU: NVIDIA GeForce GTX 650 or AMD Radeon HD 7750 or better<br />
*RAM: 6 GB or more<br />
<br />
For information on DualShock 3 controller support, see [[SCP Driver Package]].<br />
<br />
===[[PCSX2]]===<br />
;Minimum:<br />
*Windows: XP with Service Pack 3 (32-bit) or later<br />
*macOS: Snow Leopard (10.6.3) (32-bit) or later<br />
*Linux: Distributions using kernel 3.2 (32-bit) or later<br />
*CPU: Intel Core 2 Duo E8700 @ 3.5 GHz or AMD Phenom II X2 B60 @ 3.5 GHz or better<br />
*GPU: NVIDIA GeForce 8800 GT or ATI Radeon HD 3870 or better<br />
*RAM: 2 GB or more<br />
;Recommended:<br />
*Windows: Vista with Service Pack 2 (32-bit) or later<br />
*macOS: Snow Leopard (10.6.8) (32-bit) or later<br />
*Linux: Distributions using kernel 3.18.124 (32-bit) or later<br />
*CPU: Intel Core i5-2500K @ 3.4 GHz or AMD Ryzen 3 1300X @ 3.6 GHz or better<br />
*GPU: NVIDIA GeForce GTX 650 or ATI Radeon HD 5830 or better<br />
*RAM: 4 GB or more<br />
<br />
For information on DualShock 3 controller support, see [[SCP Driver Package]].<br />
<br />
===[[Mednafen|Mednafen PSX]]===<br />
;Minimum:<br />
*Windows: XP with Service Pack 3 (32-bit) or later<br />
*Linux: Distributions using kernel 2.6 (32-bit) or later<br />
*CPU: Intel Core 2 Duo E8400 @ 3 GHz or AMD Phenom II X2 545 @ 3 GHz or better<br />
*GPU: NVIDIA GeForce FX 5100 or ATI Radeon 9550 or Intel GMA 900 or S3 GammaChrome S14 or better<br />
*RAM: 1 GB or more<br />
;Recommended:<br />
*Windows: XP Professional x64 with Service Pack 2 (64-bit) or later<br />
*Linux: Distributions using kernel 2.6.39.4 (64-bit) or later<br />
*CPU: Intel Core 2 Duo E8700 @ 3.5 GHz or AMD Phenom II X2 B60 @ 3.5 GHz or better<br />
*GPU: NVIDIA GeForce 8300 GS or ATI Radeon HD 2350 PRO or Intel HD Graphics 2500 or better<br />
*RAM: 2 GB or more<br />
<br />
===[[PPSSPP]]===<br />
;Minimum:<br />
*Windows: XP with Service Pack 3 (32-bit) or later<br />
*macOS: Mountain Lion (10.8) (32-bit) or later<br />
*Linux: Distributions using kernel 2.6.39.4 (32-bit) or later<br />
*CPU: Intel Pentium 4 HT 3.4C (Northwood-C) @ 3.4 GHz or AMD Athlon 64 3000+ (Clawhammer) @ 2 GHz or better<br />
*GPU: NVIDIA GeForce FX 5100 or ATI Radeon 9550 or Intel GMA 3000 or S3 Chrome S25 or better<br />
*RAM: 1 GB or more<br />
;Recommended:<br />
*CPU: Intel Pentium D 960 @ 3.6 GHz or AMD Athlon 64 X2 4000+ (Windsor) @ 2 GHz or better<br />
*GPU: NVIDIA GeForce 6200 or ATI Radeon HD 2350 PRO or Intel GMA 4500 or S3 Chrome 430 GT or better<br />
*RAM: 2 GB or more<br />
Enable the dynarec option for speedups.<br />
<br />
===[[Cemu]]===<br />
;Minimum:<br />
*Windows: 7 with Service Pack 1 (64-bit) or later<br />
*CPU: Intel Xeon X7460 @ 2.66 GHz or AMD Opteron 4180 @ 2.6 GHz or better<br />
*GPU: NVIDIA GeForce GTS 450 or AMD Radeon HD 7730 or better<br />
*RAM: 4 GB or more<br />
;Recommended:<br />
*CPU: Intel Core i7-5930K @ 3.6 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or better<br />
*GPU: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 360 or better<br />
*RAM: 8 GB or more<br />
<br />
===[[Dolphin]]===<br />
;Minimum:<br />
*Windows: 7 with Service Pack 1 (64-bit) or later<br />
*macOS: Yosemite (10.10) (64-bit) or later<br />
*Linux: Distributions using kernel 4.4.6 (64-bit) or later<br />
*CPU: Intel Core 2 Extreme QX9770 @ 3.2 GHz or AMD Phenom II X4 955 Black Edition @ 3.2 GHz or better<br />
*GPU: NVIDIA GeForce GTX 460 or AMD Radeon HD 7770 or better<br />
*RAM: 2 GB or more<br />
;Recommended:<br />
*Linux: Distributions using kernel 4.4.161 (64-bit) or later<br />
*CPU: Intel Core i5-2500K @ 3.4 GHz or AMD Ryzen 3 1300X @ 3.6 GHz or better<br />
*GPU: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 360 or better<br />
*RAM: 4 GB or more<br />
<br />
See the [[Dolphin]] page for further recommendations, such as controller setups.<br />
<br />
===[[Mupen64Plus]]===<br />
;Minimum:<br />
*Windows: XP with Service Pack 3 (32-bit) <small>(needs msvcp120.dll and msvcr120.dll in the program's directory to run, also applies for XP Pro x64/64-bit)</small> or later<br />
*macOS: Snow Leopard (10.6) (64-bit) or later<br />
*Linux: Distributions using kernel 2.6 (32-bit) or later<br />
*CPU: Intel Pentium 4 HT 570 @ 3.8 GHz or AMD Athlon 64 3800+ (Orleans) @ 2.4 GHz or better<br />
*GPU: NVIDIA GeForce2 Ultra or ATI Radeon 7200 or 3dfx Voodoo 5 5500 or better<br />
*RAM: 1 GB or more<br />
;Recommended:<br />
*Windows: Vista with Service Pack 2 (32-bit) or later<br />
*macOS: Snow Leopard (10.6.8) (64-bit) or later<br />
*Linux: Distributions using kernel 2.6.39.4 (32-bit) or later<br />
*CPU: Intel Core 2 Duo E6550 @ 2.33 GHz or AMD Athlon X2 5600 @ 2.3 GHz or better<br />
*RAM: 2 GB or more<br />
<br />
===[[DeSmuME]]===<br />
;Minimum:<br />
*Windows: XP with Service Pack 3 (32-bit) <small>(needs msvcp100.dll and msvcr100.dll in the program's directory to run, [https://imgur.com/a/fgWhs proof] also applies for XP Pro x64/64-bit)</small> or later<br />
*macOS: Leopard (10.5.8) (32-bit) or later<br />
*Linux: Distributions using kernel 2.6 (32-bit) or later<br />
*CPU: Intel Core 2 Duo E4400 @ 2 GHz or AMD Athlon II X2 270u @ 2 GHz or better<br />
*GPU: NVIDIA GeForce2 MX100 or ATI Radeon 7000 or Intel Extreme Graphics 2 or 3dfx Voodoo4 4500 or PowerVR Series3 Kyro II or S3 DeltaChrome S4 or Trident XP4 or XGI Volari V3 or Matrox Millennium G400 or better<br />
*RAM: 1 GB or more<br />
;Recommended:<br />
*Windows: Vista with Service Pack 2 (32-bit) or later<br />
*macOS: Snow Leopard (10.6.8) (32-bit) or later<br />
*Linux: Distributions using kernel 2.6.39.4 (32-bit) or later<br />
*CPU: Intel Core 2 Duo E8400 @ 3 GHz or AMD Phenom II X2 545 @ 3 GHz or better<br />
*GPU: NVIDIA GeForce 8300 GS or ATI Radeon HD 2350 PRO or Intel HD Graphics 2500 or better<br />
*RAM: 2 GB or more<br />
Enable the dynarec option for speedups.<br />
<br />
===[[mGBA]]===<br />
;Minimum:<br />
*Windows: Vista with Service Pack 2 (32-bit) or later<br />
*macOS: Leopard (10.5) (32-bit) or later<br />
*Linux: Distributions using kernel 2.6 (32-bit) or later<br />
*CPU: Intel Atom 230 @ 1.6 GHz or AMD Geode NX 1750+ @ 1.4 GHz or VIA C7 1.6 @ 1.6 GHz or Transmeta Efficeon TM8800 @ 1.6 GHz or better<br />
*GPU: NVIDIA GeForce 256 SDR or ATI Radeon 7000 or 3dfx Voodoo3 1000 or Intel Extreme Graphics or Matrox Millennium G400 or better<br />
*RAM: 1 GB or more<br />
;Recommended:<br />
*macOS: Lion (10.7) (32-bit) or later<br />
*Linux: Distributions using kernel 2.6.39.4 (32-bit) or later<br />
*CPU: Intel Pentium 4 3.0A (Northwood-A) @ 3 GHz or AMD Athlon XP 3000+ (Barton) @ 2.1 GHz<br />
*RAM: 2 GB or more<br />
<br />
===[[BGB]]===<br />
;Minimum:<br />
*Windows: 98 (16-bit/32-bit hybrid) or later<br />
*CPU: Intel Pentium MMX (P55C) @ 200 MHz or AMD K6 (Little Foot) @ 233 MHz or Cyrix 6x86MX PR366 @ 250 MHz or IDT WinChip 240 (C6) @ 240 MHz or Rise mP6 PR366 @ 250 MHz or better<br />
*GPU: NVIDIA GeForce 256 SDR or ATI Radeon 7000 or 3dfx Voodoo4 4500 or Intel Extreme Graphics or Matrox Millennium P650 or better<br />
*RAM: 128 MB or more<br />
;Recommended:<br />
*Windows: 2000 with Service Pack 4 (32-bit) or later<br />
*CPU: Intel Pentium 2 450 (Deschutes) @ 450 MHz or AMD K6-2 550 (Chomper Extended) @ 550 MHz or Transmeta Crusoe TM5400 @ 700 MHz or VIA C3-800 (Samuel) @ 800 MHz or better<br />
*RAM: 256 MB or more<br />
<br />
===[[higan]]===<br />
;Minimum:<br />
*Windows: 7 with Service Pack 1 (32-bit) or later<br />
*macOS: Lion (10.7) (32-bit) or later<br />
*Linux: Distributions using kernel 3.2 (32-bit) or later<br />
*CPU: Intel Core 2 Duo E8600 @ 3.33 GHz or AMD Phenom II X2 560 Black Edition @ 3.3 GHz or better<br />
*GPU: NVIDIA GeForce FX 5100 or ATI Radeon 9550 or Intel GMA 900 or S3 GammaChrome S14 or better<br />
*RAM: 2 GB or more<br />
;Recommended:<br />
*Windows: 7 with Service Pack 1 (64-bit) or later<br />
*Linux: Distributions using kernel 3.18.124 (64-bit) or later<br />
*CPU: Intel Core i3-3250T @ 3 GHz or AMD Ryzen 3 1200 @ 3.1 GHz or better<br />
*GPU: NVIDIA GeForce 8300 GS or ATI Radeon HD 2350 PRO or Intel HD Graphics 2500 or better<br />
*RAM: 3 GB or more<br />
<br />
==References==<br />
<br />
{{reflist}}<br />
[[Category:FAQs]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Atari_Jaguar_emulators&diff=24000Atari Jaguar emulators2018-12-17T14:15:28Z<p>Windows 10: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Atari Jaguar<br />
|logo = Atari-Jaguar-Console-Set.png<br />
|developer = [[:Atari]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1993<br />
|discontinued = 1996<br />
|predecessor = [[Atari 8-bit|Atari XEGS]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Atari Jaguar''' (AJ) was a fifth generation home video game console produced by [[wikipedia:Atari|Atari]] in 1993. Despite the intense marketing efforts by Atari, the Jaguar is, in fact, a 32-bit console rather than 64-bit, as a whole; only one part of its two CPUs were 64-bit. The console would prove to be the final home console release for Atari, before releasing plug-and-play versions of their older games. There was also a CD addon called the '''Atari Jaguar CD''' (AJ-CD).<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest version<br />
! scope="col"|AJ-CD<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|Windows, Linux, macOS<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Virtual Jaguar<br />
|Windows, Linux, macOS<br />
|[https://icculus.org/virtualjaguar/ 2.1.3]<br />[http://virtualjaguar.kicks-ass.net/builds/ Unofficial builds]<br />[https://github.com/mirror/virtualjaguar Git]<br />
|{{✗}} ||{{✓}} ||{{✓}} <small>(Git)</small> ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://pt.emuunlim.com/index.htm Project Tempest]<br />
|Windows<br />
|[http://pt.emuunlim.com/index.htm 0.95]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[[Phoenix (emulator)|IrataJaguar]]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=ru.vastness.altmer.iratajaguar 1.0.7]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<ref name=libretro group=N>Only available on mobile as a libretro core.</ref><br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
===Comparisons===<br />
;[[Phoenix (emulator)|Phoenix]]:A newer closed-source emulator. More compatible than Virtual Jaguar. About 95% of Jaguar titles are compatible (full list available on [http://www.arts-union.ru/node/66 website]). No support for CD games yet. The PC version of the emulator is currently only available in Russian, but an [http://www.rlauncher.com/forum/showthread.php?4160-Help-with-3DO-Phoenix-2-8 English patch] is available.<br />
;Virtual Jaguar:An open-source emulator based on the original by the same name. It has excellent accuracy and performance but behind Phoenix. Use the link given as "git" on this page and choose the most current version from there.<br />
;[[MAME]]:Preliminary support. Some games boot but the emulation is far from perfect.<br />
;Project Tempest:Was the first ever working Atari Jaguar emulator. It emulates some games, but most have issues. As its name suggests it was primarily made for Tempest 2000, with other games as secondary goals. Project Tempest is the first and only(?) Jaguar emulator that supports Jaguar CD games, but only two are compatible; Primal Rage and Baldies (the latter has sound distortion though). It has not been updated since 2004.<br />
;[[Phoenix (emulator)|IrataJaguar]]: The Phoenix emulation project is released as separate emulators for Android, this is the Jaguar version. Identical compatibility to PC version according to the author. Requires fast 64-bit CPU 2GHz+ or better for full speed.<br />
<br />
== Resources ==<br />
<br />
* [https://archive.org/details/AtariJaguar Full No-Intro romset 03-01-16]<br />
* [https://archive.org/details/atarijaguarmanuals Console Manuals: Atari Jaguar]<br />
<br />
{{Atari}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Atari consoles]]<br />
[[Category:Atari Jaguar emulators|*]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=ColecoVision_emulators&diff=23999ColecoVision emulators2018-12-17T14:14:20Z<p>Windows 10: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = ColecoVision<br />
|logo = coleco.jpg<br />
|developer = Coleco Industries, Inc.<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Second-generation consoles|Second generation]]<br />
|release = 1982<br />
|discontinued = 1985<br />
|emulated = {{✓}}<br />
|predecessor = Telstar series<br />
}}<br />
The '''[[gametech:ColecoVision|ColecoVision]]''' was the second-generation video game console produced by [[wikipedia:Coleco|Coleco]] in 1982, before being discontinued in 1984 partly due to the [[wikipedia:North_American_video_game_crash_of_1983|ongoing crash in North America at the time]]. Notably, it provided gamers with experiences very much like the arcade versions of games, as well as having Donkey Kong as a pack-in title to showcase this, although the Atari 2600 and Intellivision could do the same with the respected hardware. It shares largely the same underpinnings with the [[SG-1000 emulators|SG-1000]]. Indeed, a clone of the SG-1000 known as the Dina 2-in-1 (sold in the United States as the Telegames Personal Arcade) had support for both SG-1000 and ColecoVision games, though compatibility with the latter is spotty due to the lack of an expansion module interface or a second numeric keypad, rendering two-player ColecoVision games unplayable.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="5"|PC<br />
|-<br />
|[[ColEm]]<br />
|Multi-platform<br />
|[http://fms.komkon.org/ColEm/#Downloads 4.6]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CoolCV<br />
|Multi-platform<br />
|[http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry/ 0.6.6]<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|DSP<br />
|Multi-platform<br />
|[https://github.com/leniad/dsp-emulator 0.18]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|vdmgr<br />
|Windows<br />
|[http://www.geocities.jp/g_lsluk/vdmgr.html 0.1.8]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|Windows, macOS, Linux<br />
|[http://www.arts-union.ru/node/23 2.8JAG]<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|Windows<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Bee<br />
|Multi-platform<br />
|[http://www.thebeehive.ws/ 2.4.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[blueMSX]]<br />
|Windows, Multi-platform<ref group=N name="libretro">Only available outside of Windows as a libretro core (e.g. [[RetroArch]]).</ref><br />
|[http://bluemsx.com/download.html 2.8.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Meka<br />
|Multi-platform<br />
|[http://www.smspower.org/meka/ 0.80]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|Multi-platform<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
! colspan="5"|Mobile<br />
|-<br />
|[[ColEm]]<br />
|Multi-platform<br />
|[https://play.google.com/store/apps/details?id=com.fms.colem.deluxe 4.2.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.explusalpha.com/home/msx-emu MSX.emu]<br/><small>(blueMSX tech)</small><br />
|[[Android emulators|Android]], [[IOS emulators|iOS]], [https://www.ouya.tv/game/MSXemu/ Ouya], <br/>Linux, WebOS<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu 1.5.34]<br />[https://github.com/Rakashazi/emu-ex-plus-alpha Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/emu-ex-plus-alpha-ported-to-the-pandora.70450/ MSX.emu]<br/><small>(blueMSX tech)</small><br />
|Pandora<br />
|[https://repo.openpandora.org/?page=detail&app=MSXemu_ptitseb Build 15]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[blueMSX]]<br />
|Windows, Multi-platform<ref group=N name="libretro">Only available outside of Windows and Mobile as a libretro core (e.g. [[RetroArch]]).</ref><br />
|[http://bluemsx.com/download.html 2.8.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
[[Category:Consoles]]<br />
[[Category:ColecoVision emulators|*]]<br />
[[Category:Second-generation consoles]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=3DO_emulators&diff=239983DO emulators2018-12-17T14:13:26Z<p>Windows 10: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = 3DO Interactive Multiplayer<br />
|logo = 3DO-FZ1-Console-Set.png<br />
|developer = The 3DO Company<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1993<br />
|discontinued = 1996<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:3DO Interactive Multiplayer|3DO Interactive Multiplayer]]''' was a fifth-generation home video game console released by the [[wikipedia:The_3DO_Company|3DO Company]] in 1993. Due to the unpopularity of the system, the emulation scene is almost non-existent. However, there are a couple of emulators available.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|Windows, Linux, macOS<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[4DO]]<br />
|Windows, Multi-platform<ref name=libretro group=N>''Only available outside of Windows as a libretro core (e.g. [[RetroArch]]).''</ref><br />
|[https://sourceforge.net/projects/fourdo/ 1.3.2.4]<br />[https://github.com/libretro/4do-libretro Git]<br />
|{{✓}} ||{{✓}} <small>(libretro)</small> ||{{✓}}<br />
|-<br />
|[https://code.google.com/p/3doh/ 3d'oh]<br />
|Linux<br />
|[https://code.google.com/p/3doh/source/list SVN]<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://www.freedo.org/ FreeDO]<br />
|Windows, macOS<br />
|v1.9 beta<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="6"|Mobile<br />
|-<br />
|[[Phoenix (emulator)|Real3DOPlayer]]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=ru.vastness.altmer.real3doplayer 1.0.32]<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
<br />
|}<br />
<references group=N /><br />
<br />
===Comparison===<br />
;[[Phoenix (emulator)|Phoenix]]<br />
:A newer, closed-source project by a long time FreeDO contributor. It is the most compatible 3DO emulator (claiming 100% compatibility). The PC versions are completely in Russian (you can download an English translation patch [http://www.rlauncher.com/forum/showthread.php?4160-Help-with-3DO-Phoenix-2-8 here]). Most of the settings are translated [[:File:3DO_Phoenix_Translated.png|in this picture]].<br />
;[[4DO]]<br />
:A fork of the FreeDO emulation project, but the standalone version is only available for Windows. The website has been shut down and the most recent release is a year old.<ref name="4DOSite">http://web.archive.org/web/20161213021202/http://www.fourdo.com/</ref> It can [[Overclocking|overclock]] up to 400% of the original 3DO clock speed, which makes low frame rate titles (e.g. Doctor Hauzer) much more playable. It allows upscaling the game in a higher internal resolution by up to 2x, but the game is still only rendered at 480p. Severe audio glitches are very common no matter what settings are used. A libretro port is also available, though overclocking options are not present.<br />
;3d'oh<br />
:Seems to have lower compatibility. However, most of the more popular 3DO titles are compatible. It's a source-only release, so it has to be compiled.<br />
;[[MAME]]<br />
:Has four <code>3do</code> drivers (two for the NTSC/PAL models, one for the BIOS, and one for the unreleased M2 version). Commercial games do not load in the drivers yet (as it is reported as not working and the sound as unimplemented) but MAME supports the arcade hardware.<br />
;FreeDO<br />
:An older abandoned emulator that never left beta. Paved the way for preliminary 3DO emulation development while spawning 4DO and Phoenix. Was open source at one point but became closed due to fear of legal issues. <ref name="open to closed">http://www.freedo.org/HTML/faq.html</ref><br />
;[[Phoenix (emulator)|Real3DOPlayer]]<br />
:The Phoenix emulation project is released as separate emulators for Android, this is the 3DO version. Identical compatibility to PC version according to the author. Requires 1.5 GHz dual-core ARM or better for full speed.<br />
<br />
== Resources ==<br />
<br />
* Internet Archive<br />
** [https://archive.org/details/3DO_Redump 3DO Redump 08-01-16]<br />
** [https://archive.org/details/3domanuals 3DO Interactive Multiplayer Manuals]<br />
<br />
== References ==<br />
{{Reflist}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:3DO emulators]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Master_System_emulators&diff=23997Master System emulators2018-12-17T14:12:26Z<p>Windows 10: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Master System<br />
|logo = Sega-Master-System-Set.png<br />
|image = Sega-Game-Gear-WB.jpg<br />
|imagecaption = '''Top:''' Sega Master System.<br/>'''Bottom:''' Sega Game Gear.<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1985<br />
|discontinued = 1992<br />
|predecessor = [[SG-1000 emulators|SG-1000]]<br />
|successor = [[Sega Genesis emulators|Genesis / Mega Drive]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Master_System Sega Master System]''' (SMS) was an 8-bit console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1985. it was designed to be a direct competitor to the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], and was technically superior to it.<br />
<br />
There are a lot of hardware similarities between the SMS and the Game Gear (GG). Notably, SMS game cartridges can actually be played on the '''[[gametech:Sega Game Gear|Game Gear]]''' via an adapter. For this reason, most SMS emulators can also run GG games.<br />
<br />
Internally the Master System extends Sega's older SG-1000 by adding a single new video mode; since the SG-1000 was built from the same CPU, video and audio chips as the [[ColecoVision emulators|ColecoVision]] many Master System emulators also run ColecoVision games.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Sega Master System">SMS</abbr><br />
! scope="col"|<abbr title="Game Gear">GG</abbr><br />
! scope="col"|<abbr title="Genesis/Mega Drive">G/MD</abbr><br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="12"|PC<br />
|-<br />
|[[Genesis Plus GX]]<ref name="GPGXLibretro">Only available on PC and mobile as a libretro core (e.g. [[RetroArch]])</ref><br />
|Multi-platform<br />
|{{GenPlusGXVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Extremely high<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://emulicious.net/ Emulicious]<br />
|Multi-platform<br />
|[http://www.emucr.com/2018/08/emulicious-20180730.html 2018/07/30]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|Multi-platform<br />
|[http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip 2.8.JAG]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|Windows, macOS, Linux<br />
|[http://sourceforge.net/projects/twombit/files/ 1.0.5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|Multi-platform<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|GearSystem<br />
|Multi-platform<br />
|[https://github.com/drhelius/Gearsystem/releases 2.2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|MasterGear <br />
|Multi-platform<br />
|[http://fms.komkon.org/MG/ 4.4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kega Fusion]]<br />
|Windows, Linux, macOS<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform <small>(PC)</small><br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|Windows<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|Multi-platform<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://0ldsk00l.ca/smsplus/ SMS Plus]<br />
|Windows, macOS, Linux<br />
|[https://github.com/0ldsk00l/smsplus/releases 1.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://bcz.asterope.fr/ Osmose]<br />
|Linux<br />
|[https://salsa.debian.org/games-team/osmose-emulator 1.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HiSMS]]<br />
|Windows<br />
|0.01 beta<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|Windows<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="12"|Mobile<br />
|-<br />
|[[Genesis Plus GX]]<ref name="GPGXLibretro"></ref><br />
|Multi-platform<br />
|{{GenPlusGXVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform <small>(ARM devices)</small><br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|GearMasterPlayer<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=ru.vastness.altmer.gearmasterplayer 1.0.5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
!colspan="12"|Consoles<br />
|-<br />
|[[PicoDrive]]<br />
|[[PlayStation Portable emulators|PSP]], ARM Devices<br />
|[http://notaz.gp2x.de/pico.php 1.92]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<br />
|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]<br />
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|2.10<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]], [[Nintendo 3DS emulators|Nintendo 3DS]]<br />
|N/A<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
<references /><br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Master System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Multi-system_emulators&diff=23996Multi-system emulators2018-12-17T14:11:26Z<p>Windows 10: /* Emulators */</p>
<hr />
<div>Multi-system emulators focus on emulating many different systems under one program. They can be focused on a single company's systems because of the similarity of the systems or may have systems from many different companies.<br />
<br />
To be defined as "multi-system" an emulator has to emulate two or more distinct systems. Although, for simplicity reasons in this wiki (not just this page), the term, "multi-platform", in the OS column fields can come to mean three or more covered platforms. For the purpose of this list, Add-ons (eg. Sega CD, 32X) are not counted as a separate system.<br />
<br />
==Emulators==<br />
===Multi-company===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Thousands of electronics<ref>[http://www.mamedb.org/List.aspx www.mamedb.org's list] (Only shows the games covered, not systems)</ref><br />
|{{✓}}<br />
|-<br />
|[[Mednafen]]<br />
|Multi-platform<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|17<br />
|{{✓}}<br />
|-<br />
|[[OpenEmu]]<br />
|macOS<br />
|[http://openemu.org/ 2.0.1]<br />
|30<br />
|{{✓}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
||Multi-platform<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|5<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|29 (excluding the [[libretro]] cores)<br />
|{{✓}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|20<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|Multi-platform<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|12<br />
|{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS, Linux<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|11<br />
|{{✗}}<br />
|}<br />
<br />
===Nintendo===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Dolphin]]<br />
|Multi-platform<br />
|[https://dolphin-emu.org/download/ {{DolphinVer}}]<br />
|3<br />
|{{✓}}<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, [[86/286/386/486/Pentium|DOS]]<br />
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]<br />
|3*<br />
|{{✗}}<br />
|}<br />
<nowiki>*</nowiki>No$GBA apparently also does [[PocketStation emulators|PocketStation emulation]]<br />
<br />
===Sega===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Kega Fusion]]<br />
|Windows, Linux, macOS<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|10<br />
|{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform<br />
|1.92<br />
|6<br />
|{{✓}}<br />
|}<br />
<br />
===Sinclair===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12]<br />
|12<br />
|{{✓}}<br />
|}<br />
<br />
===Commodore===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated Systems<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download 3.2]<br />
|6<br />
|{{✓}}<br />
|}<br />
<br />
==References==<br />
<references/><br />
<br />
==External Links==<br />
* [https://github.com/mamedev/mame/tree/master/src/mame/drivers GitHub list of all covered 'drivers' (Systems & machines emulated) under the MAME group] (Pretty crappy list. Only the first 1,000 drivers are shown there. The rest are omitted. Approximately 2250 drivers in all.)<br />
<br />
[[Category:Consoles]]<br />
[[Category:Multi-emulators|*]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Phoenix_(emulator)&diff=23992Phoenix (emulator)2018-12-17T14:10:27Z<p>Windows 10: Windows 10 moved page Phoenix to Phoenix (emulator)</p>
<hr />
<div>{{Infobox emulator<br />
|title = Phoenix<br />
|logo = phoenixlogo.png<br />
|logowidth = 160<br />
|developer = Altmer<br />
|version = 2.8.JAG<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, [[Android emulators|Android]]<br />
|target = [[3DO emulators|3DO]], [[Atari Jaguar emulators|Atari Jaguar]], [[ColecoVision emulators|ColecoVision]], [[Master System emulators|Sega Master System]], [[Master System emulators|Game Gear]]<br />
|compatibility = <small>100% assumed for 3DO games, over 90% for other systems</small><br />
|accuracy = System-dependent<br />
|website = [http://www.arts-union.ru/node/23 Arts-Union]<br />
}}<br />
'''Phoenix''' (aka '''The Phoenix Emulation Project''') is a closed-source [[3DO emulators|3DO]], [[Atari Jaguar emulators|Atari Jaguar]], [[ColecoVision emulators|ColecoVision]], [[Master System emulators|Sega Master System]] and [[Master System emulators|Game Gear emulator]] created by a long time FreeDO contributor who was unhappy with the "insignificant" progress of 3DO emulation. The PC version of the emulator is currently only available in Russian, but an [http://www.rlauncher.com/forum/showthread.php?4160-Help-with-3DO-Phoenix-2-8 English patch] is available (requires forum registration, you only need the english patch file not the other attachment). Phoenix's cores are separate releases on Android, where they are known as [https://play.google.com/store/apps/details?id=ru.vastness.altmer.real3doplayer '''Real3DOPlayer'''] for 3DO, [https://play.google.com/store/apps/details?id=ru.vastness.altmer.iratajaguar '''IrataJaguar'''] for Atari Jaguar, [https://play.google.com/store/apps/details?id=ru.vastness.altmer.numpadplayer '''NumPadPlayer'''] for ColecoVision, and [https://play.google.com/store/apps/details?id=ru.vastness.altmer.gearmasterplayer '''GearMasterPlayer'''] for Sega Master System and Game Gear. Compatibility is identical across all platforms, according to the author. The 3DO and Jaguar cores require a high-end PC or very high-end phone for full-speed emulation.<br />
<br />
==Supported systems==<br />
{| class="wikitable"<br />
! scope="col"|System<br />
! scope="col"|Compatibility<br />
! scope="col"|List<br />
|-<br />
|[[3DO emulators|3DO]]<br />
|100%?<br />
|[http://www.arts-union.ru/node/47 Games]<br />
|-<br />
|[[Atari Jaguar emulators|Atari Jaguar]]<br />
|~ 95%.<br />
|[http://www.arts-union.ru/node/66 Games]<br />
|-<br />
|[[ColecoVision emulators|ColecoVision]]<br />
|~ 98%.<br />
|[http://www.arts-union.ru/node/64 Games]<br />
|-<br />
|[[Master System emulators|Sega Master System/Game Gear]]<br />
|~ 99%<br />
|[http://www.arts-union.ru/node/60 Games]<br />
|}<br />
<br />
==Usage==<br />
You have to add the [[Emulator Files|BIOS]] and [[ROM & ISO Sites|ROMs]] to the emulator first and then load the game.<br />
<br />
==Downloads==<br />
* [http://www.arts-union.ru/node/23 Phoenix]<br />
* [https://play.google.com/store/apps/details?id=ru.vastness.altmer.real3doplayer Real3DOPlayer]<br />
* [https://play.google.com/store/apps/details?id=ru.vastness.altmer.iratajaguar IrataJaguar]<br />
* [https://play.google.com/store/apps/details?id=ru.vastness.altmer.numpadplayer NumPadPlayer]<br />
* [https://play.google.com/store/apps/details?id=ru.vastness.altmer.gearmasterplayer GearMasterPlayer]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Multi-emulators]]<br />
[[Category:3DO emulators]]<br />
[[Category:Atari Jaguar emulators]]<br />
[[Category:ColecoVision emulators]]<br />
[[Category:Master System emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Phoenix&diff=23993Phoenix2018-12-17T14:10:27Z<p>Windows 10: Windows 10 moved page Phoenix to Phoenix (emulator)</p>
<hr />
<div>#REDIRECT [[Phoenix (emulator)]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Libretro&diff=23991Libretro2018-12-17T14:09:23Z<p>Windows 10: /* libretro Frontends */</p>
<hr />
<div>[[File:Libretro.png|thumb|250px]]{{lowercase title}}<br />
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].<br />
<br />
<br />
==libretro Frontends==<br />
*[[RetroArch]]<br />
*RetroPlayer (XBMC)<br />
*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)<br />
*[http://arcan-fe.com/ Arcan]<br />
*[[Phoenix (frontend)|Phoenix]]<br />
*[https://github.com/Alcaro/minir Minir]<br />
*[[BizHawk]] (1.11.4 and later only)<br />
<br />
==Cores==<br />
===Emulation===<br />
{| class="wikitable sortable"<br />
! scope="col"|System<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[higan]]<br />
|{{higanVer}}<br />
|Separate cores for each profile. <br />
C++98 version is bsnes v085 Performance profile.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[higan|bsnes-mercury]]<br />
|v094<br />
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Mednafen]] bsnes<br />
|0.9.26<br />
|Fork of [[higan|bsnes]] v059 with a few modifications.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[higan|nSide Balanced]]<br />
|v106<br />
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x]]<br />
|{{Snes9xVer}}<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)<br />
|1.39<br />
|Snapshot of Snes9x for use on very slow platforms<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2005]]<br />
|1.43<br />
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2005 Plus]]<br />
|1.43<br />
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2010]]<br />
|[https://github.com/libretro/snes9x-next 1.52.4]<br />
|Fork of [[Snes9x]] 1.52 WIP focused on speed.<br />
|-<br />
|[[WonderSwan emulators|WonderSwan]]<br />
|[[Mednafen]] [[Cygne]]<br />
|?<br />
|Modified fork of [[Cygne]].<br />
|-<br />
|[[PlayStation emulators|PlayStation]]<br />
|[[Mednafen]] PSX<br />
|0.9.39.2<br />
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."<br />
|-<br />
|[[PlayStation emulators|PlayStation]]<br />
|[[Mednafen]] PSX HW<br />
|Alpha<br />
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.<br />
|-<br />
|[[PlayStation emulators|PlayStation]]<br />
|PCSX-ReARMed<br />
|[https://github.com/libretro/pcsx_rearmed r22]<br />
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.<br />
|-<br />
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD<br />
|[[Mednafen]] PCE-Fast<br />
|?<br />
|<br />
|-<br />
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx<br />
|[[Mednafen]] SuperGrafx<br />
|?<br />
|<br />
|-<br />
|[[PC-FX emulators|PC-FX]]<br />
|[[Mednafen]] PC-FX<br />
|?<br />
|<br />
|-<br />
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]]<br />
|[[Mednafen]] [[NeoPop]]<br />
|?<br />
|Modified fork of [[NeoPop]].<br />
|-<br />
|[[Virtual Boy emulators|Virtual Boy]]<br />
|[[Mednafen]] VB<br />
|?<br />
|<br />
|-<br />
|[[Atari 2600 emulators|Atari 2600]]<br />
|[[Stella]]<br />
|3.9.3<br />
|<br />
|-<br />
|[[Atari 5200 emulators|Atari 5200]]<br />
|Atari800<br />
|3.1.0<br />
|<br />
|-<br />
|[[Atari 7800 emulators|Atari 7800]]<br />
|[[ProSystem]]<br />
|1.3e<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Handy]]<br />
|[https://github.com/libretro/libretro-handy 0.95]<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Mednafen]] [[Handy]]<br />
|?<br />
|Modified fork of [[Handy]].<br />
|-<br />
|[[Atari Jaguar emulators|Atari Jaguar]]<br />
|Virtual Jaguar<br />
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]<br />
|Very low FPS.<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[higan|bnes]]<br />
|v083<br />
|<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|FCEUmm<br />
|98.13mm (SVN)<br />
|<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[QuickNES]]<br />
|1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[Mesen]]<br />
|Git<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[Nestopia]]<br />
|[https://github.com/libretro/nestopia 1.46-WIP]<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[Gambatte]]<br />
|0.5.0<br />
|Has an option to disable color correction.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[Gearboy]]<br />
|Git<br />
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[TGB Dual]]<br />
|0.8.3<br />
|Has a split-screen mode for game linking.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[SameBoy]]<br />
|Git<br />
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-Next]]<br />
|1.0.2<br />
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|SVN<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|Meteor<br />
|1.4<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[Mednafen]] [[VisualBoy Advance|VBA]]<br />
|0.9.33.3<br />
|Fork of an old version of [[VisualBoy Advance|VBA]].<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[gpSP#TempGBA|TempGBA]]<br />
|Git<br />
|PSP-only fork of [[gpSP]].<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[gpSP]]<br />
|0.91<br />
|Dynarec available for ARM.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[mGBA]]<br />
|[https://github.com/libretro/mgba 0.5.2]<br />
|<br />
|-<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|[[Mupen64Plus]]<br />
|2.0-rc2<br />
|Fork, has significant modifications.<br />
|-<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|paraLLEl<br />
|pre-alpha<br />
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.<br />
|-<br />
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])<br />
|[[Genesis Plus GX]]<br />
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]<br />
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.<br />
|-<br />
|Sega Systems ([[Master System emulators|Master]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)<br />
|[[PicoDrive]]<br />
|1.81<br />
|Exclusive to libretro on PC platforms. Supports libretro in upstream.<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|[[Mednafen]] Saturn<br />
|?<br />
|Sometimes referred to as "Beetle Saturn"<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|[[Yabause]]<br />
|0.9.13<br />
|Lacks dynarec and GL renderer. Heavily outdated.<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|[[Yabause|Kronos]]<br />
|{{KronosVer}}<br />
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[FinalBurn Alpha]]<br />
|0.2.97.24<br />
|Older version for use on slower platforms.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[FinalBurn Alpha]]<br />
|0.2.97.38<br />
|<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2000<br />
|0.37b5<br />
|Old version for use on very slow platforms.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2003<br />
|0.78<br />
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2003 Plus<br />
|0.78<br />
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2010<br />
|0.139<br />
|Old but more recent version for mobile devices.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2014<br />
|0.159<br />
|Very recent version for PC and other fast devices.<br />
|-<br />
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]<br />
|[[DAPHNE]]<br />
|Git<br />
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].<br />
|-<br />
|[[Sega Model 3|Arcade (Sega Model 3)]]<br />
|[[Supermodel]]<br />
|Git<br />
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.<br />
|-<br />
|Everything<br />
|[[MAME]]<br />
|{{MAMEVerLibretro}} (Git)<br />
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.<br />
|-<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|[[DeSmuME]] 2015<br />
|SVN<br />
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.<br />
|-<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|[[DeSmuME]] (New)<br />
|Git<br />
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].<br />
|-<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|[[melonDS]]<br />
|Git<br />
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.<br />
|-<br />
|[[Nintendo 3DS emulators|Nintendo 3DS]]<br />
|[[Citra]]<br />
|Git<br />
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].<br />
|-<br />
|[[PlayStation Portable emulators|PSP]]<br />
|[[PPSSPP]]<br />
|Git<br />
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.<br />
|-<br />
|[[86/286/386/486/Pentium|286 and 386]]<br />
|[[DOSBox]]<br />
|SVN<br />
|<br />
|-<br />
|[[Commodore 64 emulators|Commodore 64]]<br />
|vice-libretro<br />
|3.0<br />
|[https://github.com/libretro/vice-libretro WIP].<br />
|-<br />
|[[Amiga emulators|Amiga]]<br />
|PUAE<br />
|2.8.0<br />
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].<br />
|-<br />
|[[Amiga emulators|Amiga]]<br />
|libretro-fsuae<br />
|Git<br />
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.<br />
|-<br />
|[[Atari ST emulators|Atari ST/STE/TT/Falcon]]<br />
|[[Hatari]]<br />
|1.7<br />
|<br />
|-<br />
|[[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]<br />
|[[blueMSX]]<br />
|2.8.2 (SVN)<br />
|<br />
|-<br />
|[[MSX emulators|MSX]]<br />
|[[fMSX]]<br />
|3.9<br />
|<br />
|-<br />
|[[3DO emulators|3DO]]<br />
|[[4DO]]<br />
|1.3.2.4<br />
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].<br />
|-<br />
|[[Vectrex_emulators|Vectrex]]<br />
|[[vecx]]<br />
|SVN<br />
|<br />
|-<br />
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/Videopac<br />
|[[O2EM]]<br />
|1.18<br />
|<br />
|-<br />
|[[ZX Spectrum emulators|ZX Spectrum]]<br />
|[[FUSE]]<br />
|1.11<br />
|<br />
|-<br />
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]<br />
|[[Dolphin]]<br />
|Git<br />
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.<br />
|-<br />
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]<br />
|[[Dolphin]] (Ishiiruka builds)<br />
|Git<br />
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.<br />
|-<br />
|[[Game & Watch]]<br />
|gw-libretro<br />
|Git<br />
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.<br />
|-<br />
|[[Amstrad CPC emulators|Amstrad CPC]]<br />
|[https://github.com/libretro/libretro-cap32 Cap32]<br />
|Git<br />
|WIP<br />
|-<br />
|[[Sega Dreamcast emulators|Sega Dreamcast]]<br />
|[[reicast]] regular<br />
|[https://github.com/libretro/reicast-emulator 0.1]<br />
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast regular has lower accuracy than OIT's core and suits mainly mobile devices.<br />
|-<br />
|[[Sega Dreamcast emulators|Sega Dreamcast]]<br />
|[[reicast]] OIT<br />
|[https://github.com/libretro/reicast-emulator 0.1]<br />
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast OIT (PC platforms only) backported the new graphics renderer from a reicast emulator fork.<br />
|-<br />
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)<br />
|[[EightyOne]]<br />
|Git<br />
|WIP<br />
|-<br />
|[[Intellivision emulators|Mattel Intellivision]]<br />
|[[FreeIntv]]<br />
|Git<br />
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.<br />
|-<br />
|[[Sharp X68000 emulators|Sharp X68000]]<br />
|px68k-libretro<br />
|Git<br />
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].<br />
|-<br />
|[[List of computers|Thomson TO8/TO8D]]<br />
|Theodore<br />
|Git<br />
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.<br />
|}<br />
<br />
===Game Engine===<br />
{| class="wikitable"<br />
! scope="col"|Game<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|Cave Story<br />
|NXEngine<br />
|1.0.0.4<br />
|<br />
|-<br />
|ChaiLove<br />
|libretro-chailove<br />
|0.20.0<br />
|Open-source [https://docs.libretro.com/library/chailove/ framework for making 2D games in C++ with ChaiScript] (eg. Floppy Bird).<br />
|-<br />
|Doom<br />
|PrBoom<br />
|2.5.0<br />
|<br />
|-<br />
|Flashback<br />
|REminiscence<br />
|[https://github.com/libretro/REminiscence Git]<br />
|[https://www.patreon.com/posts/reminiscence-new-18712357 Port] of the game engine recreation of the spiritual successor to ''Another World/Out of this World''.<br />
|-<br />
|Lua Engine (Lutro)<br />
|libretro-lutro<br />
|v1<br />
|WIP. [https://docs.libretro.com/library/lutro/ Experimental lua game framework that follows the LÖVE API]. Sample games include Snake, Tetris and Pong.<br />
|-<br />
|LucasArt Game Engines<br />
|[[ScummVM]]<br />
|[https://github.com/libretro/scummvm 1.6.0]<br />
|Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option.<br />
|-<br />
|Quake<br />
|TyrQuake<br />
|0.61<br />
|<br />
|-<br />
|Rick Dangerous<br />
|xrick-libretro<br />
|1.0.0.6<br />
|[https://docs.libretro.com/library/xrick/ Open-source implementation of the game '''Rick Dangerous''']. Core based on BigOrno's work.<br />
|-<br />
|RPG Maker 2000/2003<br />
|[[EasyRPG]]<br />
|[https://github.com/libretro/easyrpg-libretro/releases 0.4.1]<br />
|<br />
|-<br />
|-<br />
|Tomb Raider #1-5<br />
|OpenLara<br />
|[https://github.com/libretro/OpenLara 2017-04-24]<br />
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has [https://www.youtube.com/watch?v=ohH6EI4jtk8 many enhancements] over the original games.<br />
|}<br />
<br />
===Standalone Game===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Game<br />
! scope="col"|Genre<br />
|-<br />
|Dinothawr<br />
|Puzzle<br />
|}<br />
<br />
===Other===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Core<br />
! scope="col"|Description<br />
|-<br />
|FFmpeg<br />
|Media Player<br />
|-<br />
|Modelviewer<br />
|3D Tech Demo<br />
|-<br />
|SceneWalker<br />
|3D Tech Demo<br />
|-<br />
|Imageviewer <br />
|Image Viewer<br />
|}<br />
<br />
==External Links==<br />
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.<br />
*[https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.<br />
*[http://wiki.libretro.com/ wiki.libretro.com] - Wiki<br />
*[http://wiki.libretro.com/index.php?title=Category:Compatibility_Lists libretro Core compatibility lists] - System-separated lists documenting emulation issues in the various cores<br />
*[https://www.youtube.com/user/Libretro Official Youtube channel]<br />
*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)<br />
<br />
[[Category:RetroArch]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Frontends/Archive_1&diff=23990Frontends/Archive 12018-12-17T14:08:33Z<p>Windows 10: </p>
<hr />
<div>'''Frontends''' are programs that allow a user to execute an emulator program, usually a command-line one, using a graphical interface. Examples of such are shown below. <br />
<br />
Note: "Frontend" can be a somewhat confusing term since it is sometimes used to refer to an emulator's internal frontend that handles video, audio, and input interaction with the user and OS, while this page refers to the "Launcher" or "Executor" kind of "frontend".<br />
<br />
==[http://attractmode.org Attract-Mode]==<br />
Attract-Mode is a graphical frontend for command line emulators such as [[MAME]], [[MESS]], and [[Nestopia]]. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, macOS, and Windows.<br />
<br />
==BizHawk==<br />
{{Main|BizHawk}}<br />
<br />
==[http://coinops.ninja/ CoinOPS]==<br />
Almost setup free frontend. Everything is preconfigured, just add games. Originally for Xbox but now has an early PC release.<br />
<br />
==EmulationStation==<br />
{{main|EmulationStation}}<br />
<br />
==[http://www.gameex.com/ GameEx]==<br />
GameEx is a front end that does a lot. It is also used for commercial applications. It has a powerful in-program editor that allows you to customize the front-end's visuals to all lengths. It also has a built-in media player. It has a free version and a registered version. It is a powerful front end.<br />
<br />
== [https://wiki.gnome.org/Apps/Games Games (Gnome)] ==<br />
Games is a GNOME application to browse your video games library and to easily pick and play a game from it.<br />
<br />
==HyperSpin==<br />
{{main|HyperSpin}}<br />
<br />
==[http://scottrice.github.io/Ice/ Ice]==<br />
Ice isn't really a front end, but it's more of a way to add you're old retro and arcade games as executable files that steam can run as it would a regular steam game. It lets you add your ROMs as steam games basically.<br />
<br />
==[https://frogthefrog.github.io/steam-rom-manager/ Steam Rom Manager]==<br />
An easier, still active alternative to Ice.<br />
<br />
==[https://www.launchbox-app.com/about Launch Box]==<br />
LaunchBox was originally built as an attractive front-end to [[DOSBox]] but has since expanded to support both modern PC games and emulated console platforms. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games. Probably the most customizable emulator on here, alongside HyperSpin, if you buy a license. You can customize the interface to however you like and the metadata of each game and comes with a metadata scraper. Has integrated support for launching from Kodi (XBMC). There is one version free, but also has a premium version that gives you access to Big Box which is an HTPC version of Launch Box along with some other features..<br />
<br />
==[http://malafe.net/ MaLa]==<br />
An arcade emulator that seems to be good for cocktail arcade cabinets. It has on-the-fly screen orientation and great support for hotkeys. Has lots of great plugins available.<br />
<br />
==[https://www.metropolis-launcher.net Metropolis Launcher]==<br />
Metropolis Launcher has been created to be a great old-school launcher, emulation front-end and an extensive offline database of video game metadata thanks to MobyGames and their strong user base. Over 50 fields of metadata are supported by Metropolis Launcher's Main Screen. You can search-as-you-type, filter, group, and sort by any combination of them. Metropolis Launcher already ships with MobyGames based metadata, no web-scraping for this data is needed.<br />
<br />
==[http://www.mgalaxy.com/index.html mGalaxy]==<br />
mGalaxy is a minimalistic front end aimed at arcade cabinets. It does, however, have some really good features such as picking a random game out of your library, background music, favorites, top ten most played and more.<br />
<br />
== [https://github.com/mmatyas/pegasus-frontend Pegasus] ==<br />
A cross-platform, customizable graphical frontend for launching emulators and managing your game collection. Runs on Linux, Windows, all Raspberries, and Odroids.<br />
<br />
== RetroFE ==<br />
{{main|RetroFE}}<br />
<br />
==[http://romjacket.github.io skeletonKey]==<br />
skeletonKey is an open-source ROM-Library management tool which functions as both a Launcher and as a deployment backend.<br />
[http://github.com/romjacket/skeletonkey/releases [mirror]]<br />
<br />
==[http://emuloader.mameworld.info/emucon/downloads.htm EmuCon]==<br />
EmuCon is a GUI (Graphical User Interface) for many emulators systems: consoles, handhelds, and computers.<br />
<br />
<br />
[[Category:FAQs]]<br />
[[Category:Tools|*]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=BizHawk&diff=23989BizHawk2018-12-17T14:07:29Z<p>Windows 10: /* Review */</p>
<hr />
<div>{{Infobox software<br />
|logo = BizHawk.jpg<br />
|logowidth = 55<br />
|version = {{BizHawkVer}}<br />
|active = Yes<br />
|platform = Windows<br />
|type = [[libretro]] frontend<br />
|target = [[#Supported systems|Multiple]]<br />
|developer = BizHawk Team<br />
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org]<br />
|source = [https://github.com/TASVideos/BizHawk GitHub]<br />
}}<br />
'''BizHawk''' is an open-source [[libretro]] frontend, as well as a [[Multi-system emulators|multi-system emulator]] designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.<br />
<br />
==Download==<br />
* [https://github.com/TASVideos/BizHawk/releases Official releases]<br />
* [http://www.emucr.com/search/label/BizHawk Dev Builds]<br />
<br />
==Supported Systems==<br />
===Original and ported===<br />
{| class="wikitable"<br />
! scope="col"|System<br />
! scope="col"|Based on code from:<br />
|-<br />
|[[Apple II emulators|Apple ][]]<br />
|[https://github.com/DigitalJellyfish/Virtu Virtu]<br />
|-<br />
|[[Atari 2600 emulators|Atari 2600]]<br />
|Original<br />
|-<br />
|[[Atari 7800 emulators|Atari 7800]]<br />
|Original<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Mednafen]]'s [[Handy]] core<br />
|-<br />
|[[WonderSwan emulators|Bandai WonderSwan/Color]]<br />
|[[Mednafen]]'s [[Cygne]] core<br />
|-<br />
|[[ColecoVision emulators|ColecoVision]]<br />
|Original<br />
|-<br />
|[[Commodore 64 emulators|Commodore 64]]<br />
|Original<br />
|-<br />
|[[Intellivision emulators|Mattel Intellivision]]<br />
|Original<br />
|-<br />
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]<br />
|Original<br />
|-<br />
|[[PC-FX emulators|NEC PC-FX]]<br />
|[[Mednafen]]<br />
|-<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|[[Mupen64Plus]]<br />
|-<br />
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]<br />
|Original. PPU based on [[FCEUX]], [[QuickNES]].<br />
|-<br />
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]<br />
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]<br />
|-<br />
|[[Virtual Boy emulators|Nintendo Virtual Boy]]<br />
|[[Mednafen]]<br />
|-<br />
|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD<br />
|[[Genesis Plus GX]]<br />
|-<br />
|Sega 32X<br />
|[[PicoDrive]]<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|[[Yabause]] (1.X), [[Mednafen]] (2.X)<br />
|-<br />
|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]<br />
|[http://tasvideos.org/Bizhawk/SMS.html Original]. Z80 came from Cogwheel.<br />
|-<br />
|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]<br />
|Original<br />
|-<br />
|[[PlayStation emulators|Sony PlayStation]]<br />
|[[Mednafen]]<br />
|-<br />
|[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT STABLE)<br />
|[[PPSSPP]]<br />
|-<br />
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]<br />
|[[Mednafen]]'s [[NeoPop]] core<br />
|-<br />
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]<br />
|[[Higan|bsnes v087]], [[Snes9x]] (1.54)<br />
|-<br />
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]<br />
|Original, [[Gambatte]], [[Higan|bsnes v087]], [[SameBoy]]<br />
|-<br />
|TI-83<br />
|Original<br />
|-<br />
|[http://belogic.com/uzebox/index.asp Uzebox]<br />
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]<br />
|}<br />
<br />
===Libretro===<br />
{| class="wikitable"<br />
! scope="col"|Core<br />
! scope="col"|Compatibility<br />
|-<br />
|2048<br />
|Okay<br />
|-<br />
|[[CATSFC]]<br />
|Okay<br />
|-<br />
|FCEUmm<br />
|Okay<br />
|-<br />
|[[mGBA]]<br />
|Okay<br />
|-<br />
|Emux<br />
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)<br />
|-<br />
|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])<br />
|Okay<br />
|-<br />
|Imageviewer<br />
|Okay<br />
|-<br />
|[[Mednafen]]<br />
|Okay ([[Neo Geo Pocket emulators|Neo Geo Pocket]] only)<br />
|-<br />
|[[Gambatte]]<br />
|Okay<br />
|-<br />
|FFmpeg<br />
|Okay<br />
|-<br />
|[[DeSmuME]]<br />
|Okay<br />
|-<br />
|[[4DO]]<br />
|Okay<br />
|-<br />
|[[MAME]]<br />
|Okay<br />
|-<br />
|[[higan|bsnes v087]]<br />
|Not Okay<br />
|-<br />
|[[Mupen64Plus]]<br />
|Not Okay<br />
|-<br />
|[[blueMSX]]<br />
|Not Okay<br />
|-<br />
|[[fMSX]]<br />
|Not Okay<br />
|-<br />
|[[FUSE]]<br />
|Not Okay<br />
|-<br />
|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])<br />
|Not Okay<br />
|-<br />
|[[Handy]]<br />
|Not Okay<br />
|-<br />
|[[DOSBox]]<br />
|Not Okay<br />
|-<br />
|[[vecx]]<br />
|Not Okay<br />
|}<br />
<br />
==Features==<br />
* Full screen support<br />
* Controller and hotkey mapping<br />
* Joypad support (for both controller and hotkeys)<br />
* Auto/rapid fire controls<br />
* Basic re-recording and rerecording<br />
* "Bullet-proof" rerecording<br />
* Frame/lag/re-recording counters<br />
* Input display<br />
* Auto-hold<br />
* Alpha version of "TAStudio"<br />
* RAM watching/poking tools<br />
* RAM searching<br />
* Lua scripting<br />
* Rewind<br />
* [[Libretro]] support (1.11.4 onwards)<br />
<br />
==Review==<br />
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.<br />
<br />
[[Category:Frontends]]<br />
[[Category:Emulators]]<br />
[[Category:Multi-emulators]]<br />
[[Category:Windows emulation software]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Category:Frontends&diff=23988Category:Frontends2018-12-17T14:06:39Z<p>Windows 10: Created page with "{{Main|Frontends}} This category lists frontends."</p>
<hr />
<div>{{Main|Frontends}}<br />
<br />
This category lists frontends.</div>Windows 10https://emulation.gametechwiki.com/index.php?title=RetroArch&diff=23987RetroArch2018-12-17T14:05:46Z<p>Windows 10: </p>
<hr />
<div>{{Infobox software<br />
|logo = Retroarch.png<br />
|developer = Squarepusher, themaister, others<br />
|version = {{RetroArchVer}}<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, [[Android emulators|Android]], [[iOS emulators|iOS]] (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, [[PlayStation 3 emulators|PlayStation 3]], [[PlayStation Portable emulators|PlayStation Portable]], [[PlayStation Vita emulators|PlayStation Vita/TV]], [[Xbox emulators|Xbox]], [[Xbox 360 emulators|Xbox 360]], [[GameCube emulators|GameCube]], [[Wii emulators|Wii]], [[Nintendo 3DS emulators|Nintendo 3DS]], [[Wii U emulators|Wii U]], [[Nintendo Switch emulators|Nintendo Switch]]<br />
|type = [[libretro]] frontend<br />
|prog-lang = C, C++<br />
|website = [http://www.libretro.com/ libretro.com]<br />
|source = [https://github.com/libretro GitHub]<br />
}}<br />
'''[[wikipedia:RetroArch|RetroArch]]''' (formerly '''SSNES''') is an open-source, multi-platform [[libretro]] frontend written in C or C++. It is designed to be fast, lightweight, and portable.<br />
<br />
==Downloads==<br />
*[http://buildbot.libretro.com/stable/ RetroArch Stable Builds]<br />
*[http://buildbot.libretro.com/nightly/ RetroArch Nightlies]<br />
*[http://buildbot.libretro.com/nightly/windows/ Windows RetroArch-Nightly-Installer]<br />
*Ubuntu PPAs: [https://launchpad.net/~libretro/+archive/ubuntu/stable Stable], [https://launchpad.net/~libretro/+archive/ubuntu/testing Nightly/Testing]<br />
*Arch Linux User Repositories: [https://aur.archlinux.org/packages/retroarch/ Stable], [https://aur.archlinux.org/packages/retroarch-git/ Testing], [https://aur.archlinux.org/packages.php?O=0&K=libretro&do_Search=Go All], [https://aur.archlinux.org/packages/libretro-super-git/ libretro-super]<br />
<br />
===Mobile/Console Versions===<br />
*[https://play.google.com/store/apps/details?id=com.retroarch&hl=en RetroArch for Android on Play Store]<br />
*[http://buildbot.libretro.com/repo/fdroid/repo RetroArch for Android - F-Droid nightly build repository]<br />
*[http://buildbot.libretro.com/repo/cydia RetroArch for iOS - Cydia nightly build repository]<br />
*[https://pyra-handheld.com/boards/threads/retroarch-1-7-2.81254/ RetroArch for Pandora on OpenPandora's repo] and [http://repo.openpandora.org/?page=detail&app=retroarch.lifning.001 old 2013 variant]<br />
*[https://buildbot.libretro.com/stable/1.7.5/playstation/vita/RetroArch.vpk RetroArch for PlayStation Vita/TV]<br />
*[https://anonfiles.com/file/d53ed28c60439a8479fe8ad6a614f5bb RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/29b5e70f7245bba9fc207a5e3038dbfc PS3 (DEX)] v.1.0.0.2<br />
*[https://anonfiles.com/file/85cde880d0fd5b6677ca421b55bfa06f RetroArch for Xbox] and [https://anonfiles.com/file/3456af4be7bfd697b6f239d947960cfa Xbox 360] v.1.0.0.2<br />
*[http://buildbot.libretro.com/nightly/blackberry/ RetroArch for BlackBerry 10]<br />
*[https://buildbot.libretro.com/stable/1.7.5/nintendo/ngc/RetroArch.7z RetroArch for GameCube]<br />
*[https://buildbot.libretro.com/stable/1.7.5/nintendo/wii/RetroArch.7z RetroArch for Wii]<br />
*[https://buildbot.libretro.com/stable/1.7.5/nintendo/wiiu/RetroArch.7z RetroArch for Wii U]<br />
*[https://buildbot.libretro.com/stable/1.7.5/nintendo/switch/libnx/RetroArch.7z RetroArch for Nintendo Switch]<br />
*[https://buildbot.libretro.com/stable/1.7.5/nintendo/3ds/RetroArch_cia.7z RetroArch for Nintendo 3DS (.cia)]<br />
<br />
==Supported Systems==<br />
{{Main|libretro#Cores}}<br />
<br />
==Features==<br />
*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.<br />
*Gamepad controlled menu system with multiple styles available, such as XMB or Material UI. (There's also a [https://www.youtube.com/watch?v=hfuioGjCItw QT-based 'WIMP' desktop-style interface] for PC platforms that was announced before and released in version [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)<br />
*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.<br />
*Per-core and per-game configuration overrides<br />
*Custom resolution and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.<br />
*Dynamic rate control for smooth audio and video, even when the game's output rate is different from your system. Especially obvious with systems like GBA that do not run 60Hz.<br />
*Basic fast forward, SRAM saving, savestate, etc. It supports serialization of the emulation state which is used to provide real-time rewind and netplay.<br />
*[[Shaders and Filters|Pixel shaders]], primarily using Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.<br />
*Supports audio DSP filter plugins through .dsp configuration files.<br />
*Custom overlay support.<br />
*FFmpeg recording and playback support. It can record either the native resolution output of the core or the post-processed output of the frontend. Playback is handled through an internal FFmpeg libretro core.<br />
*[[GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback, it requires a fair amount of CPU power to run, and the core must support serialization.<br />
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.<br />
*Run-ahead to reduce latency. This setting allows cycle-accuracy emulators to run ahead of mandatory 1 or 2 frames of input lag. It allows emulators to [https://www.libretro.com/index.php/retroarch-1-7-2%E2%80%8A-%E2%80%8Aachieving-better-latency-than-original-hardware-through-new-runahead-method/ achieve better latency than original hardware] (Official debut in version 1.7.2).<br />
<br />
==Building RetroArch==<br />
{{Main|Building RetroArch}}<br />
==Using RetroArch==<br />
{{Main|Using RetroArch}}<br />
==RetroArch for Dummies==<br />
{{Main|Dummies Guide: RetroArch}}<br />
<br />
==Netplay==<br />
Netplay is now usable from the menu in current builds, under Settings>Netplay Options. You can get it to work with the [https://github.com/libretro/RetroArch/wiki/Using-command-line command line] or the long-deprecated [http://www.mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z RetroArch-Phoenix Launcher] as well in older builds.<br />
<br />
You must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.<br />
<br />
Delay frames denote the maximum number of frames RetroArch's libretro cores will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.<br />
<br />
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then the libretro cores emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.<br />
<br />
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).<br />
<br />
==Alternative Launchers and Frontends== <br />
===skeletonKey===<br />
[https://romjacket.github.io/index.html skeletonKey] is the successor to retroInvader. In addition to a simple netplay interface, nearly every aspect of retroarch can be set using this GUI.<br />
<br />
===[[retroInvader]]===<br />
[http://github.com/romjacket/retroInvader retroInvader] is designed to allow users to quickly install & configure the latest version of RetroArch, cores, and shaders.<br />
In addition to the GUI-driven configuration & installation, retroInvader supports drag and drop for quickly launching ROMs, hosting netplay sessions as well as installing BIOS files. retroInvader is for Windows only. <br />
<br />
===RAEM===<br />
RAEM (formerly RA-Player) is another launcher for RetroArch, for those that want to try something that looks more like a native Windows program. It hasn't been updated in a while, though.<br />
<br />
===[[Phoenix (frontend)|Phoenix]]===<br />
[https://github.com/team-phoenix/Phoenix Phoenix] is an alternative frontend for libretro that is independent of RetroArch, not to be confused with the discontinued RetroArch-Phoenix launcher. It is intended to mimic the style of [[OpenEmu]], except using libretro and being available on Windows and Linux. It is still in early development and requires that you build it yourself through Qt, though the main developer says an alpha release with prebuilt binaries is on the way.<br />
<br />
===Minir===<br />
[https://github.com/Alcaro/minir Minir] is another alternative libretro frontend that is independent of RetroArch and inspired by bsnes-Qt. It is stated to be a complement to RetroArch, focusing on things that RetroArch does not focus on, such as a system native GUI, cheat search, debugging, etc. This frontend is still in early development and no binary builds are provided yet, but you can build it yourself from the source code on Github.<br />
<br />
==External links==<br />
*[http://wiki.libretro.com/ Libretro Wiki]<br />
*[http://libretro.com/forums/index.php? Forums]<br />
<br />
[[Category:Frontends]]<br />
[[Category:Netplay]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]<br />
[[Category:RetroArch]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Phoenix_(frontend)&diff=23986Phoenix (frontend)2018-12-17T14:04:27Z<p>Windows 10: Created page with "libretro frontend. Category:Frontends"</p>
<hr />
<div>[[libretro]] frontend.<br />
[[Category:Frontends]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Amstrad_CPC_emulators&diff=23980Amstrad CPC emulators2018-12-17T13:43:00Z<p>Windows 10: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Amstrad CPC<br />
|logo = Amstrad CPC.jpg<br />
|developer = Amstrad<br />
|type = [[:Category:Computers|Computer]]<br />
|generation = Z80-based home computers<br />
|release = 1984<br />
|discontinued = 1990<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Amstrad CPC|Amstrad CPC]]''' was a series of 8-bit computers released in Europe to compete with the [[Commodore 64 emulators|Commodore 64]] and [[ZX Spectrum emulators|ZX Spectrum]]. Like the [[Amiga emulators|Amiga]], it was a big gaming platform. <br />
<br />
==Emulators==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|CPC+<br />
! scope="col"|Active<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[http://ace.cpcscene.net/en:introduction ACE]<br />
|MorphOS, Haiku<br />
|[http://ace.cpcscene.net/en:downloads 1.17]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cpctech.org.uk/ Arnold]<br />
|Multi-platform<br />
|[http://www.cpctech.org.uk/arnoldsrc.zip Src WIP]<ref group=N>To build, rename EmuDevice.h to emudevice.h in src/cpc.</ref><br />[http://www.cpcwiki.eu/forum/emulators/arnold-wip/msg148393/#msg148393 1.0.0-1 (*NIX)]<br />[http://www.cpctech.org.uk/setup.zip Windows]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|CaPriCe32 (fork)<br />
|Multi-platform<br />
|[https://github.com/ColinPitrat/caprice32 4.4.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|CaPriCe Forever<br />
|Windows<br />
|[http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.10]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CaPriCe32<br />
|Multi-platform<br />
|[[sourceforge:projects/caprice32/|4.2.0]]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}([https://github.com/libretro/libretro-cap32 Git])<br />
|{{~}}<br />
|-<br />
|[http://cpc.devilmarkus.de/news.php JavaCPC Desktop]<br />
|Multi-platform<br />
|[http://cpc-live.com/downloads 2.9.7]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[http://sugarbox.free.fr/ SugarBox]<br />
|Windows<br />
|[http://sugarbox.free.fr/?p=173 0.29]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[http://www.cpc-emu.org/ CPCEmu]<br />
|Multi-platform<br />
|[http://www.cpc-emu.org/download.html 1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://github.com/raldus/roland Roland]<br />
|Multi-platform<br />
|[https://github.com/raldus/roland/releases 0.70]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://www.xcpc-emulator.net XCPC]<br />
|Multi-platform<br />
|[https://www.xcpc-emulator.net/doku.php/download 20070122]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://www.winape.net/ WinAPE]<br />
|Windows<br />
|[http://www.winape.net/downloads.jsp 2.0b2]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|-<br />
|DSP<br />
|Multi-platform<br />
|[https://github.com/leniad/dsp-emulator 0.18]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|-<br />
|[[ZEsarUX]]<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases 7.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|-<br />
! colspan="7"|Raspberry Pi<br />
|-<br />
|CaPriCeRPI<br />
|Linux (Raspberry Pi)<br />
|[https://github.com/KaosOverride/CapriceRPI 1.3c]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|CaPriCe32<br />
|Multi-platform<br />
|[https://github.com/ColinPitrat/caprice32/releases 4.4.0]<br />
|?<br />
|{{✓}}<br />
|{{✓}}([https://github.com/libretro/libretro-cap32 Git])<br />
|{{✓}}<br />
|-<br />
|andcpc<br />
|[[Android emulators|Android]]<br />
|[https://github.com/jahrome/andcpc Git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CPCDroïd<br />
|[[Android emulators|Android]]<br />
|1.5.1<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://kokak.free.fr/android/Droid-CPC Droid-CPC]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.kokak.droidcpc 1.1.01]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
'''Note''': To test accuracy, you could use [http://www.cpcwiki.eu/forum/emulators/amstrad-cpc-'acid'-test/ Acid Tests for CPC] by the developer of Arnold.<br />
<br />
<br />
<references group=N /><br />
<br />
==Resources==<br />
* [https://archive.org/details/NonGoodCPC2016-02-20 NonGood CPC (2016-02-20) ]<br />
* [https://archive.org/download/TOSEC_V2017-04-23/Amstrad/CPC/ TOSEC (V2017-04-23): Amstrad CPC ]<br />
* [https://archive.org/details/amstradcpcmanuals Amstrad CPC Manuals]<br />
* [https://archive.org/details/AMSTRAD_JACQUETTES Jaquettes Amstrad ]<br />
* [http://www.cpcwiki.eu/index.php/Main_Page CPC Wiki]<br />
<br />
[[Category:Computers]]<br />
[[Category:Amstrad CPC emulators]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Sinclair_ZX81_emulators&diff=23978Sinclair ZX81 emulators2018-12-17T13:41:34Z<p>Windows 10: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sinclair ZX81<br />
|logo = 1024px-Sinclair-ZX81.png<br />
|developer = Sinclair Research<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = Z80-based home computers<br />
|release = 1981<br />
|discontinued = 1984<br />
|predecessor = Sinclair ZX80<br />
|successor = [[ZX Spectrum emulators|ZX Spectrum]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:ZX81|ZX81]]''' was a Z80-based home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation.<br />
<br />
It was the successor to Sinclair's ZX80 and the predecessor of the [[ZX Spectrum emulators|ZX Spectrum]] and was hugely successful, and more than 1.5 million units were sold before it was discontinued.<br />
The ZX81 was designed to be small, simple, and above all cheap, using as few components as possible to keep the cost down.<br />
<br />
Video output was to a television set rather than a dedicated monitor. Programs and data were loaded and saved onto audio tape cassettes. It had only four silicon chips on board and a mere 1 KB of memory. The machine had no power switch or any moving parts and used a pressure-sensitive membrane keyboard for manual input.<br />
<br />
Its distinctive design brought its designer, Rick Dickinson, a Design Council award.<br />
The ZX81 could be bought by mail order in kit form or pre-assembled. It was the first cheap mass-market home computer that could be bought from high street stores, led by W.H. Smith and soon many other retailers.<br />
<br />
The ZX81 marked the first time that computing in Britain became an activity for the general public, rather than the preserve of businesspeople and electronics hobbyists. The ZX81's commercial success made Sinclair Research one of Britain's leading computer manufacturers and earned a fortune and an eventual knighthood for the company's founder, Sir Clive Sinclair.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|Relative Speed<ref>As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.</ref><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12]<br />
|{{✓}}<br />
|{{✓}}<br />
|114.3%<br />
|{{✓}}<br />
|-<br />
|[[ZEsarUX]]<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases 7.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|110.9%<br />
|{{✓}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|100.0%<br />
|{{✗}}<br />
|-<br />
|SZ81<br />
|UNIX, Windows, [[Amiga emulators|Amiga]]<br />
|[http://sz81.sourceforge.net/ 2.1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|100.0%<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Not tested<br />
|{{✗}}<br />
|}<br />
<br />
{{reflist}}<br />
<br />
[[Category:Computers]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=ZEsarUX&diff=23977ZEsarUX2018-12-17T13:40:47Z<p>Windows 10: Created page with "Multisystem emulator. Category:Emulators Category:Amstrad CPC emulators Category:ZX Spectrum emulators"</p>
<hr />
<div>Multisystem emulator.<br />
[[Category:Emulators]]<br />
[[Category:Amstrad CPC emulators]]<br />
[[Category:ZX Spectrum emulators]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=23976Nintendo 64 emulators2018-12-17T13:38:12Z<p>Windows 10: /* Comparisons */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo 64<br />
|logo = Nintendo64Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1996<br />
|discontinued = 2002<br />
|predecessor = [[Super Nintendo emulators|SNES]]<br />
|successor = [[GameCube emulators|GameCube]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo in 1996.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[https://github.com/mupen64plus/mupen64plus-core/ 2.5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 {{Project64Ver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[1964]]<br />
|Windows<br />
|[http://www.emulation64.com/files/getdownload/936/ 1.1] (official)<br />[https://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|Windows<br />
|[http://www.dcemu.co.uk/vbulletin/threads/599734-Daedalusx64-for-Windows-OSX-Linux-Updated-v1-1?p=2148637718 1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Sixtyforce]]<br />
|macOS<br />
|1.0.1<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[UltraHLE]]<br />
|Windows<br />
|1.0.0<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Ryu64]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/Ryu64Emulator/Ryu64 Git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[[Mupen64Plus]] FZ<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.187]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Mupen64Plus]]-pandora<br />
|Pandora<br />
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 20] (v2.2)<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|MegaN64<br/><small>(Mupen64+ based)</small><br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.aspieapps.free.emulator 7.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]], [[Wii U emulators|Wii U]]<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Not64<br />
|[[Wii emulators|Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://github.com/Extrems/Not64/releases/latest 20171009]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://code.google.com/p/mupen64gc/ Wii64]<br />
|[[Wii emulators|Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
===Comparisons===<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64. Mupen64Plus arguably has the edge in audio accuracy over Project64 + Azimer's audio plugin.<br />
<br />
* [[Mupen64Plus]] is an open-source, multi-platform, plugin-based emulator based on Hacktarux's Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. Mupen64Plus lacks a native GUI, instead of being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. There are several third-party GUIs made for it, of which M64Py may be the most solid. The end-user experience has improved in 2017 with [https://m64p.github.io/ m64p], which combines new versions of Mupen64Plus with GLideN64 and a new Qt5 GUI. This is as compatible as N64 emulation gets as of August 2017, and the package can be played out-of-the-box without having to mess around with plugins. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.<br />
<br />
:* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[Project64]] is a mostly open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in WINE, but, if you're on a different platform, use Mupen64Plus instead.<br />
<br />
* [[RetroArch]]'s N64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect plugin, making it a better alternative to the standalone version in most cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called paraLLEl. That new paraLLEl core has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU].<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.<br />
<br />
* [[1964]], along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibilities wise. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://daedalusx64.wikia.com/wiki/DaedalusX64_Compatibility_List small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become irrelevant.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
* [[Ryu64]] is a N64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", a x86 JIT compiler, is being developed alongside this emulator too.<br />
<br />
==Emulation issues==<br />
{{Main|Recommended N64 plugins}}<br />
<br />
Emulation for the N64 is not at the point where many would expect it to be by now. The system is extremely complex compared to its contemporary consoles. With almost no documentation being available to emulator developers, it is difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin setups with specific emulators to be played decently.<br />
<br />
===High-level vs. low-level graphics===<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The N64's RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the RDP's complexity & flexibility. In addition, many RDP functions have to be reproduced in software for accuracy, which takes a lot of processing power.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method can be hit and miss. It often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games implemented custom graphics microcode which had yet to be reverse-engineered. Although many or even all of them have already been implemented in HLE mode in 2016-2018 with dedicated work from GLideN64's lead programmer, gonetz, and one or two assistants.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> For example, [https://youtu.be/HfCOnmRHI0o Factor 5]'s games do now work, specifically when using GLideN64 plugin's high-level graphics mode.<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may have issues with such RDP quirks as frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation as well as issues with how combiner/blender modes are emulated (such as noise issues and combiner accuracy).<br />
<br />
Low-level emulation can be handled in two ways, complete low-level software emulation or a hybrid approach of LLE RDP emulation, which involves using graphics APIs to simulate the RDP while using low-level RSP emulation to emulate the graphics microcode. Low level software emulation of the RDP involves replicating all RDP functionality in software, which allows for very high accuracy but can suffer from major performance issues unless optimizations such as vectorization and multi-threading are performed. Hybrid LLE emulation can allow for performance enhancement over low level software RDP emulation but can suffer from various problems due to things such as replicating the N64's numerous blending/combine modes, emulating frame buffer access and replicating how polygons are rasterized to the screen (due to how the RDP renders primitives on a low level).<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===[[Texture filtering]]===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique, in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===Voice Recognition Unit emulation===<br />
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref><br />
===''Densha De Go!'' Controller===<br />
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.<br />
<br />
===Pokémon Snap Station===<br />
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.<br />
<br />
===Transfer Pak emulation===<br />
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with N-Gage's input plugin, but a couple of things aren't emulated:<br />
<br />
*The Game Boy Tower mode of the Pokémon Stadium games don't work and makes the emulator crash or hang.<br />
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.<br />
<br />
===64DD emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.<br />
<br />
Expansion disks are region-coded to either Japan or US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.<br />
<br />
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.<br />
<br />
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|64DD Emulation<br />
! scope="col"|N64 Mouse<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 2.3.2]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✗}}<br />
|}<br />
<br />
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.<br />
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.<br />
<br />
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)<br />
<br />
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.<br />
<br />
===iQue Player emulation===<br />
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.<br />
<br />
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.<br />
<br />
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.<br />
<br />
===Aleck 64 arcade emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Hi Pai Paradise<br />
* Kuru Kuru Fever<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Super Real Mahjong VS<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise 2<br />
* Rev Limit<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo 64 emulators|*]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Yuzu&diff=23975Yuzu2018-12-17T13:35:20Z<p>Windows 10: </p>
<hr />
<div>{{lowercase title}}<br />
{{Infobox emulator<br />
|title = yuzu<br />
|logo = yuzu-icon.svg<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]<br />
|prog-lang = C++<br />
|website = [https://yuzu-emu.org/ yuzu-emu.org]<br />
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]<br />
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]<br />
}}<br />
'''yuzu''' is an experimental, open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. It was the very first Nintendo Switch emulator ever released. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
*[https://yuzu-emu.org/downloads/ Latest nightly and canary builds] (Windows, Linux)<br />
<br />
==Overview==<br />
The titles ''The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris'' and ''Cave Story+'' formed the first group of games to boot on this emulator.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> On late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. On [https://t.co/8FY1zFoM7X July 2018], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.<br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.<br />
<br />
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game bringed a lot of interest in the project. yuzu covered all the August change in another <br />
detailled [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018). <br />
<br />
As of today, yuzu is now in-game in several Nintendo Switch exclusives and keep improving it's compatibility day by day with active developers.<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://yuzu-emu.org/game/ Official compatibility list]<br />
*[https://yuzu-emu.org/ Official Website]<br />
*[https://discordapp.com/invite/u77vRWY Discord]<br />
*[https://twitter.com/yuzuemu Twitter news feed]<br />
*[https://yuzu-emu.org/donate/ Donation email link]<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>Windows 10https://emulation.gametechwiki.com/index.php?title=Template:News&diff=23973Template:News2018-12-17T13:26:40Z<p>Windows 10: </p>
<hr />
<div><noinclude><br />
<!--<br />
*** 10 last emulators. ***<br />
--><br />
== News ==<br />
</noinclude><br />
* '''[[melonDS]]''' - [http://melonds.kuribo64.net/downloads.php 0.7.2] '''(12-16-2018)'''<br />
* '''[[Snes9x]]''' - [https://github.com/snes9xgit/snes9x/releases/tag/1.58 1.58] '''(12-16-2018)'''<br />
* '''[[melonDS]]''' - [http://melonds.kuribo64.net/downloads/melonDS_0.7.1_win64.7z 0.7.1] '''(12-11-2018)'''<br />
* '''[[WinUAE]]''' – [http://www.winuae.net/download/ 4.1.0] '''(12-06-2018)'''<br />
* '''[[Cemu]]''' – [http://cemu.info/releases/cemu_1.15.0.zip 1.15.0e] '''(12-06-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.7.4] '''(11-23-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.57] '''(11-09-2018) '''<br />
* '''[[Hoxs64]]''' – [http://www.hoxs64.net/ 1.0.10.0] '''(11-04-2018)'''<br />
* '''DOSBox-X''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/v0.82.10 0.82.10] '''(11-03-2018) '''<br />
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.11.2 0.11.2] '''(11-03-2018) '''<br />
* '''hhugboy''' – [https://github.com/tzlion/hhugboy/releases/tag/v1.2.7 1.2.7] '''(10-31-2018)'''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.14.0c] '''(10-31-2018) '''<br />
* '''[[MAME]]''' – [http://mamedev.org/?p=461 0.203] '''(10-31-2018)'''<br />
* '''[[DraStic]]''' – [https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en r2.5.1.1a] '''(10-30-2018)'''<br />
<br />
<br />
<includeonly><div style="text-align:right;"><small>[[Template:News|more...]]</small></div></includeonly><br />
<noinclude><br />
<br />
== October 2018 ==<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.708] '''(10-29-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-10-29 2018-10-29] '''(10-29-2018) '''<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.5] '''(10-28-2018) '''<br />
* '''[[XEBRA]]''' – [http://drhell.web.fc2.com/ps1/ 181027] '''(10-27-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.7.0] '''(10-27-2018) '''<br />
* '''CaPriCe Forever''' – [http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.10] '''(10-26-2018) '''<br />
* '''B2''' – [https://github.com/tom-seddon/b2/releases/tag/b2-20181026-235748-8f8882f 20181026] '''(10-26-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-10-26 2018-10-26] '''(10-26-2018) '''<br />
* '''[[melonDS]]''' – [http://melonds.kuribo64.net/comments.php?id=54 0.7] '''(10-26-2018)'''<br />
* '''RPCEmu''' – [http://www.marutan.net/rpcemu/index.php#release_notes 0.9.1] '''(10-24-2018)'''<br />
<br />
== September 2018 ==<br />
* '''[[MAME]]''' – [http://mamedev.org/?p=461 0.202] '''(09-26-2018)'''<br />
* '''Retro Virtual Machine''' ‑ [http://www.retrovirtualmachine.org/ 1.1.8] '''(09-25-2018)'''<br />
* '''JavaCPC Desktop''' – [http://cpc-live.com/downloads 2.9.7] '''(09-21-2018)'''<br />
* '''ZEsarUX''' – [https://github.com/chernandezba/zesarux/releases/tag/7.1 7.1] '''(09-21-2018) '''<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.4.5] '''(09-17-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.536] '''(09-16-2018) '''<br />
* '''[[Mesen]]''' – [https://www.mesen.ca/ 0.9.7] '''(09-16-2018) '''<br />
* '''Osmose''' – [https://gitlab.com/coringao/osmose-emulator/tags/1.3 1.3] '''(09-14-2018)'''<br />
* '''[[BGB]]''' – [http://bgb.bircd.org/ 1.5.7] '''(09-14-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-09-15 2018-09-12] '''(09-12-2018) '''<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.4] '''(09-12-2018) '''<br />
* '''B2''' – [https://github.com/tom-seddon/b2/releases/tag/b2-20180905-134132-d5bce6b 20180905] '''(09-05-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.13.1d] '''(09-04-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.4] '''(09-04-2018) '''<br />
* '''DOSBox-X''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-windows-v0.82.9 0.82.9] '''(09-01-2018) '''<br />
<br />
== August 2018 ==<br />
* '''[[DOSBox]]''' – [https://sourceforge.net/projects/dosbox/files/dosbox/0.74-2/ 0.74-2] '''(08-30-2018) '''<br />
* '''[[Exodus]]''' – [http://www.exodusemulator.com/downloads/release-archive 2.1] '''(08-30-2018) '''<br />
* '''[[MAME]]''' - [http://mamedev.org/?p=460 0.201] '''(08-29-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-08-26 2018-08-26] '''(08-26-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.444] '''(08-24-2018) '''<br />
* '''PC6001VX''' – [https://github.com/eighttails/PC6001VX/releases/tag/v3.0.0 3.0.0] '''(08-15-2018) '''<br />
* '''[[EightyOne]]''' – [https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12] '''(08-13-2018) '''<br />
* '''[[Altirra]]''' – [http://www.virtualdub.org/altirra.html 3.10] '''(08-12-2018)'''<br />
* '''fbzx ''' – [http://www.rastersoft.com/programas/fbzx.html 4.0.0] '''(08-11-2018) '''<br />
* '''CD-i Emulator''' – [http://tgames.fr/tgames/cdiemu-0.5.3-beta4-PatchedV1.2.zip 0.5.3 beta 4 (Patched)] '''(08-10-2018) '''<br />
* '''X88000''' – [http://www.cug.net/~manuke/x88000.html 1.5.3] '''(08-10-2018)'''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev43] '''(08-09-2018) '''<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.6] '''(08-07-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-08-05 2018-08-05] '''(08-05-2018) '''<br />
* '''[[EightyOne]]''' – [https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.11] '''(08-06-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.13.0e] '''(08-05-2018) '''<br />
* '''[[Mesen]]''' – [https://www.mesen.ca/ 0.9.6] '''(08-05-2018) '''<br />
* '''[[reicast]]''' – [https://github.com/reicast/reicast-emulator/releases/tag/r7 r7] '''(08-04-2018)'''<br />
* '''MasterGear''' – [http://fms.komkon.org/MG/ 4.4] '''(08-02-2018) '''<br />
<br />
== July 2018 ==<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.91] '''(07-29-2018) '''<br />
* '''[[MAME]]''' – [http://www.mamedev.org/release.html 0.200] '''(07-25-2018) '''<br />
* '''[[WinUAE]]''' – [http://www.winuae.net/download/ 4.0.1] '''(07-16-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/untagged-83a648386d4da3db578a 2018-07-22] '''(07-22-2018) '''<br />
* '''[[Cxbx-Reloaded]]''' - [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases 0.1] '''(07-13-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.298] '''(07-12-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/untagged-83a648386d4da3db578a 2018-07-11] '''(07-11-2018) '''<br />
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.11.1 0.11.1] '''(07-11-2018) '''<br />
* '''CaPriCe Forever''' – [http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.7] '''(07-04-2018) '''<br />
* '''[[VisualBoy Advance|VBA-M]]''' – [https://github.com/visualboyadvance-m/visualboyadvance-m/releases/tag/v2.1.0 2.1.0] '''(07-01-2018) '''<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.5] '''(07-01-2018) '''<br />
* '''DOSBox-X''' – [https://github.com/joncampbell123/dosbox-x/releases 0.82.8] '''(07-01-2018) '''<br />
<br />
== June 2018 ==<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.3] '''(06-29-2018) '''<br />
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.11 0.11] '''(06-29-2018) '''<br />
* '''[[MAME]]''' – [http://www.mamedev.org/release.html 0.199] '''(06-27-2018) '''<br />
* '''My Nes''' – [https://sourceforge.net/projects/mynes/ 7.4.6753] '''(06-28-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42] '''(06-26-2018) '''<br />
* '''[[Nestopia]]''' – [http://0ldsk00l.ca/nestopia/ 1.49] '''(06-25-2018) '''<br />
* '''[[BizHawk]]''' – [https://github.com/TASVideos/BizHawk/releases/tag/2.3 2.3] '''(06-24-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/untagged-83a648386d4da3db578a 2018-06-24] '''(06-24-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.12.2d] '''(06-24-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.56.2] '''(06-21-2018) '''<br />
* '''[[WinUAE]]''' – [http://www.winuae.net/download/ 4.0.0] '''(06-20-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42β4] '''(06-16-2018) '''<br />
* '''[[ResidualVM]]''' – [http://www.residualvm.org/news/20180615/ 0.3.1] '''(06-15-2018) '''<br />
* '''[[No$|No$GBA]]''' – [http://problemkaputt.de/gba.htm 2.9] '''(06-14-2018) '''<br />
* '''[[Cxbx-Reloaded]]''' – [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases/tag/v0.1-alpha 0.1 alpha] '''(06-14-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42β3] '''(06-13-2018) '''<br />
* '''[[Stella]]''' – [https://github.com/stella-emu/stella/releases 5.1.3] '''(06-10-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42β1] '''(06-10-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.56] '''(06-07-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.56.1] '''(06-07-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6.3] '''(06-05-2018) '''<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.4] '''(06-03-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases 2018-06-03] '''(06-03-2018)'''<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.90] '''(06-02-2018) '''<br />
* '''CaPriCe Forever''' – [http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.6] '''(06-02-2018) '''<br />
* '''My Nes''' – [https://sourceforge.net/projects/mynes/ 7.3.6725] '''(06-01-2018) '''<br />
* '''[[ColEm]]''' – [http://fms.komkon.org/ColEm/#Downloads 4.6] '''(06-01-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.3] '''(06-01-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.12.1b] '''(06-01-2018) '''<br />
<br />
== May 2018 ==<br />
* '''[[MAME]]''' – [http://www.mamedev.org/release.html 0.198] '''(05-30-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6.2] '''(05-30-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6.1] '''(05-28-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6] '''(05-26-2018) '''<br />
* '''ZEsarUX''' – [https://github.com/chernandezba/zesarux/releases/tag/7.0 7.0] '''(05-25-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases 2018-05-24] '''(05-24-2018) '''<br />
* '''[[Stella]]''' – [https://github.com/stella-emu/stella/releases 5.1.2] '''(05-20-2018) '''<br />
* '''[[VICE]]''' – [http://vice-emu.sourceforge.net/index.html#download 3.2] '''(05-19-2018) '''<br />
* '''Speccy''' – [http://fms.komkon.org/Speccy/ 4.8] '''(05-18-2018) '''<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.89] '''(05-18-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases 2018-05-15] '''(05-15-2018) '''<br />
* '''[[fMSX]]''' – [http://fms.komkon.org/fMSX/ 5.4] '''(05-15-2018) '''<br />
* '''X88000''' – [http://www.cug.net/~manuke/x88000.html 1.5.2] '''(05-12-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.2.2] '''(05-12-2018) '''<br />
* '''MasterGear''' – [http://fms.komkon.org/MG/ 4.3] '''(05-11-2018) '''<br />
* '''jzIntv''' – [http://www.spatula-city.org/~im14u2c/intv/ 20180509] '''(05-09-2018) '''<br />
* '''pc8801ma''' – [http://nenecchi.html.xdomain.jp 18/05/08] '''(05-08-2018) '''<br />
* '''RPCEmu''' – [https://www.marutan.net/rpcemu/ 0.9.0] '''(05-06-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.2.1] '''(05-06-2018) '''<br />
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3] '''(05-05-2018) '''<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.88] '''(05-03-2018) '''<br />
* '''[[ColEm]]''' – [http://fms.komkon.org/ColEm/#Downloads 4.5] '''(05-02-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.12.0d] '''(05-02-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.050] '''(05-02-2018) '''<br />
* '''fbzx ''' – [https://github.com/rastersoft/fbzx/releases/tag/3.9.1 3.9.1] '''(05-01-2018) '''<br />
<br />
== April 2018 ==<br />
<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.3] '''(04-29-2018) '''<br />
* '''[[FinalBurn Alpha]]''' – [http://www.fbalpha.com/downloads/ 0.2.97.43] '''(04-28-2018) '''<br />
* '''[[DEmul]]''' ‑ [http://forum.emu-russia.net/viewtopic.php?p=26178#p26178 0.7 Build 180428]<br />
* '''[[Mednafen]]''' – 1.21.3 '''(04-29-2018) '''<br />
* '''B2''' – [https://github.com/tom-seddon/b2/releases 20180424] '''(04-24-2018) '''<br />
* '''Atari800''' – [https://github.com/atari800/atari800/releases 4.0.0] '''(04-21-2018) '''</noinclude></div>Windows 10https://emulation.gametechwiki.com/index.php?title=Template:News&diff=23972Template:News2018-12-17T13:24:51Z<p>Windows 10: /* News */</p>
<hr />
<div><noinclude><br />
<!--<br />
*** 10 last emulators. ***<br />
--><br />
== News ==<br />
</noinclude><br />
* '''[[melonDS]]''' - [http://melonds.kuribo64.net/downloads.php 0.7.2] '''(12-16-2018)'''<br />
* '''[[Snes9x]]''' - [https://github.com/snes9xgit/snes9x/releases/tag/1.58 1.58] '''(12-16-2018)'''<br />
* '''[[melonDS]]''' - [http://melonds.kuribo64.net/downloads/melonDS_0.7.1_win64.7z 0.7.1] '''(12-11-2018)'''<br />
* '''[[WinUAE]]''' – [http://www.winuae.net/download/ 4.1.0] '''(12-06-2018)'''<br />
* '''[[Cemu]]''' – [http://cemu.info/releases/cemu_1.15.0.zip 1.15.0e] '''(12-06-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.7.4] '''(11-23-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.57] '''(11-09-2018) '''<br />
* '''[[Hoxs64]]''' – [http://www.hoxs64.net/ 1.0.10.0] '''(11-04-2018)'''<br />
* '''DOSBox-X''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/v0.82.10 0.82.10] '''(11-03-2018) '''<br />
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.11.2 0.11.2] '''(11-03-2018) '''<br />
* '''hhugboy''' – [https://github.com/tzlion/hhugboy/releases/tag/v1.2.7 1.2.7] '''(10-31-2018)'''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.14.0c] '''(10-31-2018) '''<br />
* '''[[MAME]]''' – [http://mamedev.org/?p=461 0.203] '''(10-31-2018)'''<br />
* '''[[DraStic]]''' – [https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en r2.5.1.1a] '''(10-30-2018)'''<br />
<br />
<br />
<includeonly><div style="text-align:right;"><small>[[Template:News|more...]]</small></div></includeonly><br />
<noinclude><br />
<br />
== October 2018 ==<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.708] '''(10-29-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-10-29 2018-10-29] '''(10-29-2018) '''<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.5] '''(10-28-2018) '''<br />
* '''[[XEBRA]]''' – [http://drhell.web.fc2.com/ps1/ 181027] '''(10-27-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.7.0] '''(10-27-2018) '''<br />
* '''CaPriCe Forever''' – [http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.10] '''(10-26-2018) '''<br />
* '''B2''' – [https://github.com/tom-seddon/b2/releases/tag/b2-20181026-235748-8f8882f 20181026] '''(10-26-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-10-26 2018-10-26] '''(10-26-2018) '''<br />
* '''[[melonDS]]''' – [http://melonds.kuribo64.net/comments.php?id=54 0.7] '''(10-26-2018)'''<br />
* '''RPCEmu''' – [http://www.marutan.net/rpcemu/index.php#release_notes 0.9.1] '''(10-24-2018)'''<br />
<br />
== September 2018 ==<br />
* '''[[MAME]]''' – [http://mamedev.org/?p=461 0.202] '''(09-26-2018)'''<br />
* '''Retro Virtual Machine''' ‑ [http://www.retrovirtualmachine.org/ 1.1.8] '''(09-25-2018)'''<br />
* '''JavaCPC Desktop''' – [http://cpc-live.com/downloads 2.9.7] '''(09-21-2018)'''<br />
* '''ZEsarUX''' – [https://github.com/chernandezba/zesarux/releases/tag/7.1 7.1] '''(09-21-2018) '''<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.4.5] '''(09-17-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.536] '''(09-16-2018) '''<br />
* '''[[Mesen]]''' – [https://www.mesen.ca/ 0.9.7] '''(09-16-2018) '''<br />
* '''Osmose''' – [https://gitlab.com/coringao/osmose-emulator/tags/1.3 1.3] '''(09-14-2018)'''<br />
* '''[[BGB]]''' – [http://bgb.bircd.org/ 1.5.7] '''(09-14-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-09-15 2018-09-12] '''(09-12-2018) '''<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.4] '''(09-12-2018) '''<br />
* '''B2''' – [https://github.com/tom-seddon/b2/releases/tag/b2-20180905-134132-d5bce6b 20180905] '''(09-05-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.13.1d] '''(09-04-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.4] '''(09-04-2018) '''<br />
* '''DOSBox-X''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-windows-v0.82.9 0.82.9] '''(09-01-2018) '''<br />
<br />
== August 2018 ==<br />
* '''[[DOSBox]]''' – [https://sourceforge.net/projects/dosbox/files/dosbox/0.74-2/ 0.74-2] '''(08-30-2018) '''<br />
* '''[[Exodus]]''' – [http://www.exodusemulator.com/downloads/release-archive 2.1] '''(08-30-2018) '''<br />
* '''[[MAME]]''' - [http://mamedev.org/?p=460 0.201] '''(08-29-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-08-26 2018-08-26] '''(08-26-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.444] '''(08-24-2018) '''<br />
* '''PC6001VX''' – [https://github.com/eighttails/PC6001VX/releases/tag/v3.0.0 3.0.0] '''(08-15-2018) '''<br />
* '''[[EightyOne]]''' – [https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12] '''(08-13-2018) '''<br />
* '''[[Altirra]]''' – [http://www.virtualdub.org/altirra.html 3.10] '''(08-12-2018)'''<br />
* '''fbzx ''' – [http://www.rastersoft.com/programas/fbzx.html 4.0.0] '''(08-11-2018) '''<br />
* '''CD-i Emulator''' – [http://tgames.fr/tgames/cdiemu-0.5.3-beta4-PatchedV1.2.zip 0.5.3 beta 4 (Patched)] '''(08-10-2018) '''<br />
* '''X88000''' – [http://www.cug.net/~manuke/x88000.html 1.5.3] '''(08-10-2018)'''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev43] '''(08-09-2018) '''<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.6] '''(08-07-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/2018-08-05 2018-08-05] '''(08-05-2018) '''<br />
* '''[[EightyOne]]''' – [https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.11] '''(08-06-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.13.0e] '''(08-05-2018) '''<br />
* '''[[Mesen]]''' – [https://www.mesen.ca/ 0.9.6] '''(08-05-2018) '''<br />
* '''[[reicast]]''' – [https://github.com/reicast/reicast-emulator/releases/tag/r7 r7] '''(08-04-2018)'''<br />
* '''MasterGear''' – [http://fms.komkon.org/MG/ 4.4] '''(08-02-2018) '''<br />
<br />
== July 2018 ==<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.91] '''(07-29-2018) '''<br />
* '''[[MAME]]''' – [http://www.mamedev.org/release.html 0.200] '''(07-25-2018) '''<br />
* '''WinUAE''' – [http://www.winuae.net/download/ 4.0.1] '''(07-16-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/untagged-83a648386d4da3db578a 2018-07-22] '''(07-22-2018) '''<br />
* '''[[Cxbx-Reloaded]]''' - [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases 0.1] '''(07-13-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.298] '''(07-12-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/untagged-83a648386d4da3db578a 2018-07-11] '''(07-11-2018) '''<br />
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.11.1 0.11.1] '''(07-11-2018) '''<br />
* '''CaPriCe Forever''' – [http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.7] '''(07-04-2018) '''<br />
* '''[[VisualBoy Advance|VBA-M]]''' – [https://github.com/visualboyadvance-m/visualboyadvance-m/releases/tag/v2.1.0 2.1.0] '''(07-01-2018) '''<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.5] '''(07-01-2018) '''<br />
* '''DOSBox-X''' – [https://github.com/joncampbell123/dosbox-x/releases 0.82.8] '''(07-01-2018) '''<br />
<br />
== June 2018 ==<br />
* '''Kronos''' – [https://github.com/FCare/yabause 1.3] '''(06-29-2018) '''<br />
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.11 0.11] '''(06-29-2018) '''<br />
* '''[[MAME]]''' – [http://www.mamedev.org/release.html 0.199] '''(06-27-2018) '''<br />
* '''My Nes''' – [https://sourceforge.net/projects/mynes/ 7.4.6753] '''(06-28-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42] '''(06-26-2018) '''<br />
* '''[[Nestopia]]''' – [http://0ldsk00l.ca/nestopia/ 1.49] '''(06-25-2018) '''<br />
* '''[[BizHawk]]''' – [https://github.com/TASVideos/BizHawk/releases/tag/2.3 2.3] '''(06-24-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases/tag/untagged-83a648386d4da3db578a 2018-06-24] '''(06-24-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.12.2d] '''(06-24-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.56.2] '''(06-21-2018) '''<br />
* '''WinUAE''' – [http://www.winuae.net/download/ 4.0.0] '''(06-20-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42β4] '''(06-16-2018) '''<br />
* '''[[ResidualVM]]''' – [http://www.residualvm.org/news/20180615/ 0.3.1] '''(06-15-2018) '''<br />
* '''[[No$|No$GBA]]''' – [http://problemkaputt.de/gba.htm 2.9] '''(06-14-2018) '''<br />
* '''[[Cxbx-Reloaded]]''' – [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases/tag/v0.1-alpha 0.1 alpha] '''(06-14-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42β3] '''(06-13-2018) '''<br />
* '''[[Stella]]''' – [https://github.com/stella-emu/stella/releases 5.1.3] '''(06-10-2018) '''<br />
* '''Neko Project 21/W''' – [https://sites.google.com/site/np21win/ 0.86 rev42β1] '''(06-10-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.56] '''(06-07-2018) '''<br />
* '''[[Snes9x]]''' – [https://github.com/snes9xgit/snes9x/releases 1.56.1] '''(06-07-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6.3] '''(06-05-2018) '''<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.4] '''(06-03-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases 2018-06-03] '''(06-03-2018)'''<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.90] '''(06-02-2018) '''<br />
* '''CaPriCe Forever''' – [http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.6] '''(06-02-2018) '''<br />
* '''My Nes''' – [https://sourceforge.net/projects/mynes/ 7.3.6725] '''(06-01-2018) '''<br />
* '''[[ColEm]]''' – [http://fms.komkon.org/ColEm/#Downloads 4.6] '''(06-01-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.3] '''(06-01-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.12.1b] '''(06-01-2018) '''<br />
<br />
== May 2018 ==<br />
* '''[[MAME]]''' – [http://www.mamedev.org/release.html 0.198] '''(05-30-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6.2] '''(05-30-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6.1] '''(05-28-2018) '''<br />
* '''[[PPSSPP]]''' – [http://www.ppsspp.org/downloads.html 1.6] '''(05-26-2018) '''<br />
* '''ZEsarUX''' – [https://github.com/chernandezba/zesarux/releases/tag/7.0 7.0] '''(05-25-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases 2018-05-24] '''(05-24-2018) '''<br />
* '''[[Stella]]''' – [https://github.com/stella-emu/stella/releases 5.1.2] '''(05-20-2018) '''<br />
* '''[[VICE]]''' – [http://vice-emu.sourceforge.net/index.html#download 3.2] '''(05-19-2018) '''<br />
* '''Speccy''' – [http://fms.komkon.org/Speccy/ 4.8] '''(05-18-2018) '''<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.89] '''(05-18-2018) '''<br />
* '''[[Clock Signal|CLK]]''' – [https://github.com/TomHarte/CLK/releases 2018-05-15] '''(05-15-2018) '''<br />
* '''[[fMSX]]''' – [http://fms.komkon.org/fMSX/ 5.4] '''(05-15-2018) '''<br />
* '''X88000''' – [http://www.cug.net/~manuke/x88000.html 1.5.2] '''(05-12-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.2.2] '''(05-12-2018) '''<br />
* '''MasterGear''' – [http://fms.komkon.org/MG/ 4.3] '''(05-11-2018) '''<br />
* '''jzIntv''' – [http://www.spatula-city.org/~im14u2c/intv/ 20180509] '''(05-09-2018) '''<br />
* '''pc8801ma''' – [http://nenecchi.html.xdomain.jp 18/05/08] '''(05-08-2018) '''<br />
* '''RPCEmu''' – [https://www.marutan.net/rpcemu/ 0.9.0] '''(05-06-2018) '''<br />
* '''[[Nova]]''' – [https://www.patreon.com/nova_emu 0.2.1] '''(05-06-2018) '''<br />
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3] '''(05-05-2018) '''<br />
* '''[[Ootake]]''' – [http://www.ouma.jp/ootake/ 2.88] '''(05-03-2018) '''<br />
* '''[[ColEm]]''' – [http://fms.komkon.org/ColEm/#Downloads 4.5] '''(05-02-2018) '''<br />
* '''[[Cemu]]''' – [http://cemu.info/index.html#download 1.12.0d] '''(05-02-2018) '''<br />
* '''[[Pantheon]]''' – [http://bostjan-grandovec.si/Content/News.htm 7.050] '''(05-02-2018) '''<br />
* '''fbzx ''' – [https://github.com/rastersoft/fbzx/releases/tag/3.9.1 3.9.1] '''(05-01-2018) '''<br />
<br />
== April 2018 ==<br />
<br />
* '''[[FUSE]]''' – [https://sourceforge.net/projects/fuse-emulator/ 1.5.3] '''(04-29-2018) '''<br />
* '''[[Final Burn Alpha]]''' – [http://www.fbalpha.com/downloads/ 0.2.97.43] '''(04-28-2018) '''<br />
* '''[[DEmul]]''' ‑ [http://forum.emu-russia.net/viewtopic.php?p=26178#p26178 0.7 Build 180428]<br />
* '''[[Mednafen]]''' – 1.21.3 '''(04-29-2018) '''<br />
* '''B2''' – [https://github.com/tom-seddon/b2/releases 20180424] '''(04-24-2018) '''<br />
* '''Atari800''' – [https://github.com/atari800/atari800/releases 4.0.0] '''(04-21-2018) '''</noinclude></div>Windows 10https://emulation.gametechwiki.com/index.php?title=Libretro&diff=23969Libretro2018-12-17T13:16:16Z<p>Windows 10: /* Emulation */</p>
<hr />
<div>[[File:Libretro.png|thumb|250px]]{{lowercase title}}<br />
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].<br />
<br />
<br />
==libretro Frontends==<br />
*[[RetroArch]]<br />
*RetroPlayer (XBMC)<br />
*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)<br />
*[http://arcan-fe.com/ Arcan]<br />
*[https://github.com/team-phoenix/Phoenix Phoenix]<br />
*[https://github.com/Alcaro/minir Minir]<br />
*[[BizHawk]] (1.11.4 and later only)<br />
<br />
==Cores==<br />
===Emulation===<br />
{| class="wikitable sortable"<br />
! scope="col"|System<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[higan]]<br />
|{{higanVer}}<br />
|Separate cores for each profile. <br />
C++98 version is bsnes v085 Performance profile.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[higan|bsnes-mercury]]<br />
|v094<br />
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Mednafen]] bsnes<br />
|0.9.26<br />
|Fork of [[higan|bsnes]] v059 with a few modifications.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[higan|nSide Balanced]]<br />
|v106<br />
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x]]<br />
|{{Snes9xVer}}<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)<br />
|1.39<br />
|Snapshot of Snes9x for use on very slow platforms<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2005]]<br />
|1.43<br />
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2005 Plus]]<br />
|1.43<br />
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].<br />
|-<br />
|[[Super Nintendo emulators|SNES]]<br />
|[[Snes9x|Snes9x 2010]]<br />
|[https://github.com/libretro/snes9x-next 1.52.4]<br />
|Fork of [[Snes9x]] 1.52 WIP focused on speed.<br />
|-<br />
|[[WonderSwan emulators|WonderSwan]]<br />
|[[Mednafen]] [[Cygne]]<br />
|?<br />
|Modified fork of [[Cygne]].<br />
|-<br />
|[[PlayStation emulators|PlayStation]]<br />
|[[Mednafen]] PSX<br />
|0.9.39.2<br />
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."<br />
|-<br />
|[[PlayStation emulators|PlayStation]]<br />
|[[Mednafen]] PSX HW<br />
|Alpha<br />
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.<br />
|-<br />
|[[PlayStation emulators|PlayStation]]<br />
|PCSX-ReARMed<br />
|[https://github.com/libretro/pcsx_rearmed r22]<br />
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.<br />
|-<br />
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD<br />
|[[Mednafen]] PCE-Fast<br />
|?<br />
|<br />
|-<br />
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx<br />
|[[Mednafen]] SuperGrafx<br />
|?<br />
|<br />
|-<br />
|[[PC-FX emulators|PC-FX]]<br />
|[[Mednafen]] PC-FX<br />
|?<br />
|<br />
|-<br />
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]]<br />
|[[Mednafen]] [[NeoPop]]<br />
|?<br />
|Modified fork of [[NeoPop]].<br />
|-<br />
|[[Virtual Boy emulators|Virtual Boy]]<br />
|[[Mednafen]] VB<br />
|?<br />
|<br />
|-<br />
|[[Atari 2600 emulators|Atari 2600]]<br />
|[[Stella]]<br />
|3.9.3<br />
|<br />
|-<br />
|[[Atari 5200 emulators|Atari 5200]]<br />
|Atari800<br />
|3.1.0<br />
|<br />
|-<br />
|[[Atari 7800 emulators|Atari 7800]]<br />
|[[ProSystem]]<br />
|1.3e<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Handy]]<br />
|[https://github.com/libretro/libretro-handy 0.95]<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Mednafen]] [[Handy]]<br />
|?<br />
|Modified fork of [[Handy]].<br />
|-<br />
|[[Atari Jaguar emulators|Atari Jaguar]]<br />
|Virtual Jaguar<br />
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]<br />
|Very low FPS.<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[higan|bnes]]<br />
|v083<br />
|<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|FCEUmm<br />
|98.13mm (SVN)<br />
|<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[QuickNES]]<br />
|1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[Mesen]]<br />
|Git<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES]]<br />
|[[Nestopia]]<br />
|[https://github.com/libretro/nestopia 1.46-WIP]<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[Gambatte]]<br />
|0.5.0<br />
|Has an option to disable color correction.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[Gearboy]]<br />
|Git<br />
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[TGB Dual]]<br />
|0.8.3<br />
|Has a split-screen mode for game linking.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[SameBoy]]<br />
|Git<br />
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-Next]]<br />
|1.0.2<br />
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|SVN<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|Meteor<br />
|1.4<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[Mednafen]] [[VisualBoy Advance|VBA]]<br />
|0.9.33.3<br />
|Fork of an old version of [[VisualBoy Advance|VBA]].<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[gpSP#TempGBA|TempGBA]]<br />
|Git<br />
|PSP-only fork of [[gpSP]].<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]]<br />
|[[gpSP]]<br />
|0.91<br />
|Dynarec available for ARM.<br />
|-<br />
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]<br />
|[[mGBA]]<br />
|[https://github.com/libretro/mgba 0.5.2]<br />
|<br />
|-<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|[[Mupen64Plus]]<br />
|2.0-rc2<br />
|Fork, has significant modifications.<br />
|-<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|paraLLEl<br />
|pre-alpha<br />
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.<br />
|-<br />
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])<br />
|[[Genesis Plus GX]]<br />
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]<br />
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.<br />
|-<br />
|Sega Systems ([[Master System emulators|Master]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)<br />
|[[PicoDrive]]<br />
|1.81<br />
|Exclusive to libretro on PC platforms. Supports libretro in upstream.<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|[[Mednafen]] Saturn<br />
|?<br />
|Sometimes referred to as "Beetle Saturn"<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|[[Yabause]]<br />
|0.9.13<br />
|Lacks dynarec and GL renderer. Heavily outdated.<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|[[Yabause|Kronos]]<br />
|{{KronosVer}}<br />
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[FinalBurn Alpha]]<br />
|0.2.97.24<br />
|Older version for use on slower platforms.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[FinalBurn Alpha]]<br />
|0.2.97.38<br />
|<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2000<br />
|0.37b5<br />
|Old version for use on very slow platforms.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2003<br />
|0.78<br />
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2003 Plus<br />
|0.78<br />
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2010<br />
|0.139<br />
|Old but more recent version for mobile devices.<br />
|-<br />
|[[Arcade emulators|Arcade]]<br />
|[[MAME]] 2014<br />
|0.159<br />
|Very recent version for PC and other fast devices.<br />
|-<br />
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]<br />
|[[DAPHNE]]<br />
|Git<br />
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].<br />
|-<br />
|[[Sega Model 3|Arcade (Sega Model 3)]]<br />
|[[Supermodel]]<br />
|Git<br />
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.<br />
|-<br />
|Everything<br />
|[[MAME]]<br />
|{{MAMEVerLibretro}} (Git)<br />
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.<br />
|-<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|[[DeSmuME]] 2015<br />
|SVN<br />
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.<br />
|-<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|[[DeSmuME]] (New)<br />
|Git<br />
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].<br />
|-<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|[[melonDS]]<br />
|Git<br />
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.<br />
|-<br />
|[[Nintendo 3DS emulators|Nintendo 3DS]]<br />
|[[Citra]]<br />
|Git<br />
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].<br />
|-<br />
|[[PlayStation Portable emulators|PSP]]<br />
|[[PPSSPP]]<br />
|Git<br />
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.<br />
|-<br />
|[[86/286/386/486/Pentium|286 and 386]]<br />
|[[DOSBox]]<br />
|SVN<br />
|<br />
|-<br />
|[[Commodore 64 emulators|Commodore 64]]<br />
|vice-libretro<br />
|3.0<br />
|[https://github.com/libretro/vice-libretro WIP].<br />
|-<br />
|[[Amiga emulators|Amiga]]<br />
|PUAE<br />
|2.8.0<br />
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].<br />
|-<br />
|[[Amiga emulators|Amiga]]<br />
|libretro-fsuae<br />
|Git<br />
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.<br />
|-<br />
|[[Atari ST emulators|Atari ST/STE/TT/Falcon]]<br />
|[[Hatari]]<br />
|1.7<br />
|<br />
|-<br />
|[[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]<br />
|[[blueMSX]]<br />
|2.8.2 (SVN)<br />
|<br />
|-<br />
|[[MSX emulators|MSX]]<br />
|[[fMSX]]<br />
|3.9<br />
|<br />
|-<br />
|[[3DO emulators|3DO]]<br />
|[[4DO]]<br />
|1.3.2.4<br />
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].<br />
|-<br />
|[[Vectrex_emulators|Vectrex]]<br />
|[[vecx]]<br />
|SVN<br />
|<br />
|-<br />
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/Videopac<br />
|[[O2EM]]<br />
|1.18<br />
|<br />
|-<br />
|[[ZX Spectrum emulators|ZX Spectrum]]<br />
|[[FUSE]]<br />
|1.11<br />
|<br />
|-<br />
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]<br />
|[[Dolphin]]<br />
|Git<br />
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.<br />
|-<br />
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]<br />
|[[Dolphin]] (Ishiiruka builds)<br />
|Git<br />
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.<br />
|-<br />
|[[Game & Watch]]<br />
|gw-libretro<br />
|Git<br />
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.<br />
|-<br />
|[[Amstrad CPC emulators|Amstrad CPC]]<br />
|[https://github.com/libretro/libretro-cap32 Cap32]<br />
|Git<br />
|WIP<br />
|-<br />
|[[Sega Dreamcast emulators|Sega Dreamcast]]<br />
|[[reicast]] regular<br />
|[https://github.com/libretro/reicast-emulator 0.1]<br />
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast regular has lower accuracy than OIT's core and suits mainly mobile devices.<br />
|-<br />
|[[Sega Dreamcast emulators|Sega Dreamcast]]<br />
|[[reicast]] OIT<br />
|[https://github.com/libretro/reicast-emulator 0.1]<br />
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast OIT (PC platforms only) backported the new graphics renderer from a reicast emulator fork.<br />
|-<br />
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)<br />
|[[EightyOne]]<br />
|Git<br />
|WIP<br />
|-<br />
|[[Intellivision emulators|Mattel Intellivision]]<br />
|[[FreeIntv]]<br />
|Git<br />
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.<br />
|-<br />
|[[Sharp X68000 emulators|Sharp X68000]]<br />
|px68k-libretro<br />
|Git<br />
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].<br />
|-<br />
|[[List of computers|Thomson TO8/TO8D]]<br />
|Theodore<br />
|Git<br />
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.<br />
|}<br />
<br />
===Game Engine===<br />
{| class="wikitable"<br />
! scope="col"|Game<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|Cave Story<br />
|NXEngine<br />
|1.0.0.4<br />
|<br />
|-<br />
|ChaiLove<br />
|libretro-chailove<br />
|0.20.0<br />
|Open-source [https://docs.libretro.com/library/chailove/ framework for making 2D games in C++ with ChaiScript] (eg. Floppy Bird).<br />
|-<br />
|Doom<br />
|PrBoom<br />
|2.5.0<br />
|<br />
|-<br />
|Flashback<br />
|REminiscence<br />
|[https://github.com/libretro/REminiscence Git]<br />
|[https://www.patreon.com/posts/reminiscence-new-18712357 Port] of the game engine recreation of the spiritual successor to ''Another World/Out of this World''.<br />
|-<br />
|Lua Engine (Lutro)<br />
|libretro-lutro<br />
|v1<br />
|WIP. [https://docs.libretro.com/library/lutro/ Experimental lua game framework that follows the LÖVE API]. Sample games include Snake, Tetris and Pong.<br />
|-<br />
|LucasArt Game Engines<br />
|[[ScummVM]]<br />
|[https://github.com/libretro/scummvm 1.6.0]<br />
|Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option.<br />
|-<br />
|Quake<br />
|TyrQuake<br />
|0.61<br />
|<br />
|-<br />
|Rick Dangerous<br />
|xrick-libretro<br />
|1.0.0.6<br />
|[https://docs.libretro.com/library/xrick/ Open-source implementation of the game '''Rick Dangerous''']. Core based on BigOrno's work.<br />
|-<br />
|RPG Maker 2000/2003<br />
|[[EasyRPG]]<br />
|[https://github.com/libretro/easyrpg-libretro/releases 0.4.1]<br />
|<br />
|-<br />
|-<br />
|Tomb Raider #1-5<br />
|OpenLara<br />
|[https://github.com/libretro/OpenLara 2017-04-24]<br />
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has [https://www.youtube.com/watch?v=ohH6EI4jtk8 many enhancements] over the original games.<br />
|}<br />
<br />
===Standalone Game===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Game<br />
! scope="col"|Genre<br />
|-<br />
|Dinothawr<br />
|Puzzle<br />
|}<br />
<br />
===Other===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Core<br />
! scope="col"|Description<br />
|-<br />
|FFmpeg<br />
|Media Player<br />
|-<br />
|Modelviewer<br />
|3D Tech Demo<br />
|-<br />
|SceneWalker<br />
|3D Tech Demo<br />
|-<br />
|Imageviewer <br />
|Image Viewer<br />
|}<br />
<br />
==External Links==<br />
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.<br />
*[https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.<br />
*[http://wiki.libretro.com/ wiki.libretro.com] - Wiki<br />
*[http://wiki.libretro.com/index.php?title=Category:Compatibility_Lists libretro Core compatibility lists] - System-separated lists documenting emulation issues in the various cores<br />
*[https://www.youtube.com/user/Libretro Official Youtube channel]<br />
*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)<br />
<br />
[[Category:RetroArch]]</div>Windows 10