https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=Scju&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-29T05:20:59ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&diff=47878Xbox 360 emulators2022-06-27T17:02:16Z<p>Scju: /* Comparisons */ improved a sentence</p>
<hr />
<div>{{Infobox console<br />
|title = Xbox 360<br />
|logo = Xbox_360.png<br />
|developer = [[:Microsoft]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2005<br />
|discontinued = 2016<br />
|predecessor = [[Xbox emulators|Xbox]]<br />
|successor = [[Xbox One emulators|Xbox One]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[Wikipedia:Xbox 360|Xbox 360]]''' is a seventh-generation console released by Microsoft on November 22, 2005 and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MB of RAM, and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[Xenia]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/xenia-project/xenia git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
! colspan="6"|Consoles<br />
|-<br />
|[[Fission]]<br />
|align=left|{{Icon|XB1|SXS}}<br />
|Patch based<br />
|{{✗}} <br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Comparisons===<br />
;[[Xenia]]<br />
:The emulator that's made it the furthest. About 15% of titles can be played through from start to finish and another 60% have functional gameplay. Though the devs say Windows 8/8.1 is compatible, the most significant progress is being made on the newer DirectX 12 branch (DX12 is available only on Windows 7/10/11).<br />
<br />
;[[Fission]]<br />
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles, supports [[wikipedia:List of Xbox 360 games compatible with Xbox One|632 out of 2085 games]]. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, playback is incredibly faithful to the original system. Xbox One X and Xbox Series X improves on the emulation further with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.<br />
<br />
==Emulation issues==<br />
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU, though with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm, and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote><br />
<br />
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate games.''' However, Xenia is quickly making progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One brings much promise to successfully emulating the system in the future.<br />
<br />
==Kinect==<br />
<br />
The [[wikipedia:Kinect|Kinect]] was Microsoft's version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] and its Wiimote, and the [[PlayStation_3_emulators|PS3]] and its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.<br />
<br />
[[Xenia]] doesn't support the Kinect and the team doesn't plan to add support for it anytime soon. Although the developers said it was possible they might work on it but they just need to focus on bigger problems and more important stuff.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Microsoft consoles]]<br />
[[Category:Xbox 360 emulators]]</div>Scjuhttps://emulation.gametechwiki.com/index.php?title=Wii_emulators&diff=28548Wii emulators2019-03-17T07:14:18Z<p>Scju: /* Wiimote */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Wii<br />
|logo = Wii-Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2006<br />
|discontinued = 2013<br />
|predecessor = [[GameCube emulators|GameCube]]<br />
|successor = [[Wii U emulators|Wii U]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for $249.99 ($312.69 in 2018 money). It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation. <br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GCN<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC<br />
|-<br />
|[[Dolphin]]<br />
|Multi-platform<br />
|[https://dolphin-emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✗}}* ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Ishiiruka-Dolphin<br />
|Multi-platform<br />
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 1074]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
!colspan="9"|Mobile<br />
|-<br />
|[[Dolphin]]<br />
|[[Android emulators|Android]]<br />
|[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<small><nowiki>*</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</small><br />
<br />
[[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games for two reasons, mainly that it can be difficult mapping the motion controls to a controller, and MotionPlus has not been emulated at this time.<br />
<br />
==Wii System Menu Emulation==<br />
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.<br />
<br />
As of 5.0-4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).<br />
<br />
==Connectivity==<br />
===Wi-Fi Connection===<br />
{{main|Dolphin Online}}<br />
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel will end in 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.<br />
<br />
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.<br />
<br />
===DS Connectivity===<br />
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to: <br />
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games) <br />
* ''Pokémon Battle Revolution''<br />
* ''Final Fantasy Crystal Chronicles: Echoes of Fate''<br />
* ''Nintendo Channel'' <br />
<br />
Unlike with GameCube/GBA connectivity, this feature is still not yet emulated. So far, neither [[Dolphin]] nor any [[Nintendo DS emulators|Nintendo DS emulator]] so far supports this feature.<br />
<br />
==Controllers==<br />
===Wiimote===<br />
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can easily use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.<br />
<br />
You can simulate these controls with one of these modes:<br />
* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.<br />
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.<br />
* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.<br />
* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar. This feature has been removed since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref><br />
<br />
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.<br />
<br />
===Wiimote+===<br />
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls.<br />
<br />
As of now, the official Dolphin builds only allow for using a '''real''' Wiimotion Plus controller to control these games, with no option for an emulated Wiimote+ with a keyboard or gamepad controls. "Emulated Wiimote" only covers gyroscopic controls for the regular Wiimote model. It's also very low on the list of priorities for the developers right now; they won't do it, but at least will consider if someone else did it in a way "good enough" for them.<br />
<br />
However, one old unofficial branch from 2011 by jpeterson offered emulated Wiimotion+ with a somewhat intimidating setup menu for all the bindings, which is why it's best used with the real thing under the "Hybrid Wiimote" setting. Links for it and its source are dead, sadly enough. It was recently ported by a kind soul to the latest versions of Dolphin and may be downloaded from these links along with an [[Xbox 360 emulators|Xbox 360]] controller preset optimized for Skyward Sword.<br />
<br />
* [http://github.com/john-peterson/dolphin-emu/tree/input Reupload of the source, based on 2011 master]<br />
* [http://mega.nz/#!wEMGRRSQ!vv8EDy7EGISBk0GBHjTfiexQ4rBevEJS-BPYlZwBT8E Based on May 2017 master (git#54dcd3a)]<br />
* [https://github.com/SonofUgly/dolphin/releases Based on December 2017 master]<br />
<br />
==Resources==<br />
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games work and any fixes/tweaks/settings you should know beforehand.<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo consoles]]</div>Scjuhttps://emulation.gametechwiki.com/index.php?title=Wii_emulators&diff=28547Wii emulators2019-03-17T07:13:47Z<p>Scju: /* Wiimote */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Wii<br />
|logo = Wii-Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2006<br />
|discontinued = 2013<br />
|predecessor = [[GameCube emulators|GameCube]]<br />
|successor = [[Wii U emulators|Wii U]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for $249.99 ($312.69 in 2018 money). It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation. <br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GCN<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC<br />
|-<br />
|[[Dolphin]]<br />
|Multi-platform<br />
|[https://dolphin-emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✗}}* ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Ishiiruka-Dolphin<br />
|Multi-platform<br />
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 1074]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
!colspan="9"|Mobile<br />
|-<br />
|[[Dolphin]]<br />
|[[Android emulators|Android]]<br />
|[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<small><nowiki>*</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</small><br />
<br />
[[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games for two reasons, mainly that it can be difficult mapping the motion controls to a controller, and MotionPlus has not been emulated at this time.<br />
<br />
==Wii System Menu Emulation==<br />
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.<br />
<br />
As of 5.0-4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).<br />
<br />
==Connectivity==<br />
===Wi-Fi Connection===<br />
{{main|Dolphin Online}}<br />
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel will end in 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.<br />
<br />
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.<br />
<br />
===DS Connectivity===<br />
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to: <br />
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games) <br />
* ''Pokémon Battle Revolution''<br />
* ''Final Fantasy Crystal Chronicles: Echoes of Fate''<br />
* ''Nintendo Channel'' <br />
<br />
Unlike with GameCube/GBA connectivity, this feature is still not yet emulated. So far, neither [[Dolphin]] nor any [[Nintendo DS emulators|Nintendo DS emulator]] so far supports this feature.<br />
<br />
==Controllers==<br />
===Wiimote===<br />
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can easily use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.<br />
<br />
You can simulate these controls with one of these modes:<br />
* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.<br />
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.<br />
* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.<br />
* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar.This feature has been removed since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref><br />
<br />
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.<br />
<br />
===Wiimote+===<br />
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls.<br />
<br />
As of now, the official Dolphin builds only allow for using a '''real''' Wiimotion Plus controller to control these games, with no option for an emulated Wiimote+ with a keyboard or gamepad controls. "Emulated Wiimote" only covers gyroscopic controls for the regular Wiimote model. It's also very low on the list of priorities for the developers right now; they won't do it, but at least will consider if someone else did it in a way "good enough" for them.<br />
<br />
However, one old unofficial branch from 2011 by jpeterson offered emulated Wiimotion+ with a somewhat intimidating setup menu for all the bindings, which is why it's best used with the real thing under the "Hybrid Wiimote" setting. Links for it and its source are dead, sadly enough. It was recently ported by a kind soul to the latest versions of Dolphin and may be downloaded from these links along with an [[Xbox 360 emulators|Xbox 360]] controller preset optimized for Skyward Sword.<br />
<br />
* [http://github.com/john-peterson/dolphin-emu/tree/input Reupload of the source, based on 2011 master]<br />
* [http://mega.nz/#!wEMGRRSQ!vv8EDy7EGISBk0GBHjTfiexQ4rBevEJS-BPYlZwBT8E Based on May 2017 master (git#54dcd3a)]<br />
* [https://github.com/SonofUgly/dolphin/releases Based on December 2017 master]<br />
<br />
==Resources==<br />
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games work and any fixes/tweaks/settings you should know beforehand.<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo consoles]]</div>Scjuhttps://emulation.gametechwiki.com/index.php?title=Wii_emulators&diff=28545Wii emulators2019-03-17T07:12:19Z<p>Scju: Undo revision 28503 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Wii<br />
|logo = Wii-Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2006<br />
|discontinued = 2013<br />
|predecessor = [[GameCube emulators|GameCube]]<br />
|successor = [[Wii U emulators|Wii U]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for $249.99 ($312.69 in 2018 money). It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation. <br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GCN<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC<br />
|-<br />
|[[Dolphin]]<br />
|Multi-platform<br />
|[https://dolphin-emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✗}}* ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Ishiiruka-Dolphin<br />
|Multi-platform<br />
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 1074]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
!colspan="9"|Mobile<br />
|-<br />
|[[Dolphin]]<br />
|[[Android emulators|Android]]<br />
|[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<small><nowiki>*</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</small><br />
<br />
[[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games for two reasons, mainly that it can be difficult mapping the motion controls to a controller, and MotionPlus has not been emulated at this time.<br />
<br />
==Wii System Menu Emulation==<br />
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.<br />
<br />
As of 5.0-4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).<br />
<br />
==Connectivity==<br />
===Wi-Fi Connection===<br />
{{main|Dolphin Online}}<br />
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel will end in 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.<br />
<br />
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.<br />
<br />
===DS Connectivity===<br />
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to: <br />
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games) <br />
* ''Pokémon Battle Revolution''<br />
* ''Final Fantasy Crystal Chronicles: Echoes of Fate''<br />
* ''Nintendo Channel'' <br />
<br />
Unlike with GameCube/GBA connectivity, this feature is still not yet emulated. So far, neither [[Dolphin]] nor any [[Nintendo DS emulators|Nintendo DS emulator]] so far supports this feature.<br />
<br />
==Controllers==<br />
===Wiimote===<br />
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can easily use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.<br />
<br />
You can simulate these controls with one of these modes:<br />
* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.<br />
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.<br />
* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.<br />
* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar.<br />
<br />
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.<br />
<br />
===Wiimote+===<br />
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls.<br />
<br />
As of now, the official Dolphin builds only allow for using a '''real''' Wiimotion Plus controller to control these games, with no option for an emulated Wiimote+ with a keyboard or gamepad controls. "Emulated Wiimote" only covers gyroscopic controls for the regular Wiimote model. It's also very low on the list of priorities for the developers right now; they won't do it, but at least will consider if someone else did it in a way "good enough" for them.<br />
<br />
However, one old unofficial branch from 2011 by jpeterson offered emulated Wiimotion+ with a somewhat intimidating setup menu for all the bindings, which is why it's best used with the real thing under the "Hybrid Wiimote" setting. Links for it and its source are dead, sadly enough. It was recently ported by a kind soul to the latest versions of Dolphin and may be downloaded from these links along with an [[Xbox 360 emulators|Xbox 360]] controller preset optimized for Skyward Sword.<br />
<br />
* [http://github.com/john-peterson/dolphin-emu/tree/input Reupload of the source, based on 2011 master]<br />
* [http://mega.nz/#!wEMGRRSQ!vv8EDy7EGISBk0GBHjTfiexQ4rBevEJS-BPYlZwBT8E Based on May 2017 master (git#54dcd3a)]<br />
* [https://github.com/SonofUgly/dolphin/releases Based on December 2017 master]<br />
<br />
==Resources==<br />
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games work and any fixes/tweaks/settings you should know beforehand.<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo consoles]]</div>Scju