https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=Rariteh&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-29T15:26:17ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Endangered_list&diff=64718Endangered list2023-10-05T13:35:09Z<p>Rariteh: </p>
<hr />
<div>The following hardware, software, firmware and games have not been preserved and are endangered. What is listed here is at higher risk of becoming lost then most unpreserved items.<br />
<br />
'''Notes''':<br />
<br />
* Hover your cursor over text with * for more info.<br />
* Each item listed is given is given a rating on how severe the situation is on a scale of 1 to 3. usually the more issues the item has the more likely it will given 3.<br />
<br />
==Endangered==<br />
===Hardware===<br />
<div style="max-width:100%; overflow:auto;"><br />
{|class="wikitable sortable<br />
|+ style="background: #ECECEC;"|<br />
! Name<br />
! Year<br />
! Category<br />
! <span title="Historically Significant?">HS*</sup></span><br />
! Severity<br />
! <span title="A brief description about one of or both of the following topics: its historical significance and or why its at high risk of being lost">Description*</sup></span><br />
|-<br />
|[[CAI System]]<br />
|1990 <br>(Circa)<br />
|Console<br />
|{{✓}}<br />
| style="background: yellow;"| Unknown<br />
|Exclusivity sold in Taiwan, the CAI System is most likely the first completely original Taiwanese designed console. made in Taiwan for Taiwanese customers.<br />
|-<br />
|[[Gamate 3D]]<br />
||1983<br />
|Console<br />
|{{✗}}<br />
| style="background: Orange;"| 2<br />
|<br />
|-<br />
|[[Lagonda Dashboard Computer]]<br />
|1976<br />
|In-Car Computer<br />
|{{✓}}<br />
|style="background: salmon;"| 3<br />
|The Lagonda had the first in-car computer and thanks to the Z80 [[wikipedia:Microprocessor|MPU]], Its also is an early example of computer miniaturization (For More Info: [https://jalopnik.com/the-aston-martin-lagonda-was-a-technological-marvel-1842918144 Jalopnik (Video)] [https://www.gizmodo.com.au/2020/04/the-aston-martin-lagonda-was-a-technological-marvel-when-it-worked/ Gizmodo])<br />
|-<br />
|[[ProScreen]]<br />
||1984<br />
|Console<br />
|{{✗}}<br />
| style="background: Orange;"| 2<br />
|<br />
|-<br />
|[[Variety]]<br />
||1983<br />
|Console<br />
|{{✗}}<br />
| style="background: Orange;"| 2<br />
|<br />
|}<br />
<br />
===Game/Software===<br />
<div style="max-width:100%; overflow:auto;"><br />
{|class="wikitable sortable<br />
|+ style="background: #ECECEC;"|<br />
! Name<br />
! Year<br />
! Category<br />
! <span title="Historically Significant?">HS*</sup></span><br />
! Severity<br />
! <span title="A brief description about one of or both of the following topics: its historical significance and or why its at high risk of being lost">Description*</sup></span><br />
|-<br />
|Crayon Shin-chan 3 <br />
|2003<br />
|Console<br />
|{{~}}<br />
| style="background: Orange;"| 2<br />
|Game for the Nuon<br />
|-<br />
|DoDonPachi Campaign Version<br />
|1997<br />
|Arcade<br />
|{{✓}}<br />
|style="background: salmon;"| 3<br />
|A arrange of the Bullet Hell arcade game "DoDonPachi" with a feature of Hyper which was first seen probably in the campaign version and was widely available later in different game DoDonPachi Dai-Ou-Jou and become a staple of the genre. It's significant in Bullet Hell communities because of having Hyper even before Dai-Ou-Jou and likely only a single board was ever manufactured, so it is needful to preserve it.<br />
|-<br />
|ShadowCaster <br>(CD-ROM Version) <br />
|1994<br />
|Computer<br />
|{{~}}<br />
| style="background: Orange;"| 2<br />
|Game for the PC-98<br />
|}<br />
<br />
==Formerly Endangered==<br />
<div style="max-width:100%; overflow:auto;"><br />
{|class="wikitable sortable<br />
|+ style="background: #ECECEC;"|<br />
! Name<br />
! Year<br />
! Category<br />
! Description<br />
|-<br />
|OMNI Games<br />
|1980 - Unknown<br />
|Console<br />
|The OMNI games have been preserved since 2020, and are available [https://lostmediawiki.com/Milton-Bradley_Omni_Entertainment_System_(found_8-track_tape_series_of_trivia_games;_1980) here].<br />
|}<br />
<br />
[[Category:Preservation|*]]<br />
[[Category:Hardware|*]]<br />
[[Category:Endangered|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=64717Watara Supervision emulators2023-10-05T13:25:14Z<p>Rariteh: There's no reason to not recommend Wataroo</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|<small>[https://retroachievements.org/gameList.php?c=63 Retro<br/>Achievements]</small><br />
! scope="col"|[[#TV-Link_emulation|TV-Link]]<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Potator<br/><small>[https://github.com/libretro/potator potator_libretro]</small><br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://archive.org/details/potator-1.0.19 1.0.19] ([https://github.com/infval/potator Potator-SDL2])<br/>[https://www.zophar.net/wsvision/potator.html 0.6] <small>(Legacy)</small><br />
| {{✓}}<ref group=N>Exclusive to libretro core.</ref><br />
| {{✗}}<br />
| {{✓}}<ref group=N>Libretro and SDL2 versions only.</ref><br />
| {{✓}}<br />
| {{~}}<ref group=N>Libretro core is still partially active.</ref><br />
| {{✓}}<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
!colspan="9"|Consoles / Handhelds<br />
|-<br />
| Potator PSP<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib 1.1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| WasabiDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://github.com/FluBBaOfWard/WasabiDS/releases/latest 0.2.2]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| Wasabi<br />
| align=left|{{Icon|GBA}}<br />
| [https://github.com/FluBBaOfWard/WasabiGBA/releases/latest 0.2.3]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
<references group=N/><br />
<br />
===Comparisons===<br />
;Potator<br />
:The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;:Potator2x<br />
;:Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;:Potator (SDL2)<br />
;:Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;:PotatorDS<br />
;:This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
;Wataroo<br />
:A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;[[MAME]]<br />
:Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Wasabi<br />
:Another slow and silent proof-of-concept, Wasabi was originally released in 2004 as a plugin for the PogoShell flashcart CFW system. The developer picked it back up in late 2022, porting it to the Nintendo DS through devkitPro and then porting it back to the GBA. The latest versions seem to be relatively accurate, with the dev claiming to have full compatibility with the entire commercial library, including the Magnum exclusive. However, the GBA port is still very slow and has no sound, and the DS version seems to have its speed limiter set slightly too fast, with all non-sampled sounds playing in an accordingly higher pitch. The GBA version requires [https://github.com/patters-match/gba-emu-compilation-builders building a compilation] to load ROMs.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on both Wataroo and Wasabi’s roadmaps.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=PDAs&diff=55295PDAs2023-04-11T11:04:56Z<p>Rariteh: </p>
<hr />
<div>{{WIP}}<br />
=PDAs=<br />
<div style="max-width:100%; overflow:auto;"><br />
{|class="wikitable sortable"<br />
|+ <br />
! Model<br />
! Year<br />
! Series<br />
! [[MAME]] support<br />
! ROMs<br />
! Emulators / Other<br />
|- id="A"<br />
| colspan="5" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small><br />
|-<br />
|[http://old-organizers.com/Extras/PDARadios.htm A-453]<br />
|~ Unknown<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Acer N series<br />
|2003<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Agenda VR3<br />
|2001<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Amstrad PenPad PDA600<br />
|1993<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|<br />
|-<br />
|Apple eMate 300<br />
|1997<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|[https://github.com/pguyot/Einstein/wiki Einstein]<br />
|-<br />
|Apple Newton<br />
|1993<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|[https://github.com/pguyot/Einstein/wiki Einstein]<br />
|-<br />
|Archos PMA400<br />
|2005<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|AT&T EO 440 Personal <br> Communicator<br />
|1993<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="C"<br />
| colspan="5" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small><br />
|-<br />
|Casio BN-10 / BN-20<br />
|1997<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Casio Cassiopeia series<br />
|1997<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Casio Pocket Viewer series<br />
|1999<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|[http://old-organizers.com/MorePicts/MP335.htm CB-Publishing PDA]<br />
|2006<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Compaq / HP iPAQ series<br />
|2000<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|[https://github.com/Halajohn/ARMware ARMware]<br />
|-<br />
|[https://en.wikipedia.org/wiki/Cybiko Cybiko Classic]<br />
|2000<br />
|<br />
| style="background: Orange;"| Imperfect<br />
|<br />
|<br />
|-<br />
|[https://en.wikipedia.org/wiki/Cybiko Cybiko Xtreme]<br />
|2001<br />
|<br />
| style="background: Orange;"| Imperfect<br />
|<br />
|<br />
|- id="D"<br />
| colspan="5" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small><br />
|-<br />
|Dell Axim series<br />
|2002<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|- id="E"<br />
| colspan="5" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small><br />
|-<br />
|Eurotech/Parvus ZYPAD<br />
|2006<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="F"<br />
| colspan="5" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small><br />
|-<br />
|Fossil Wrist PDA<br />
|2003<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Franklin eBookMan<br />
|1999<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Fujitsu Pocket Loox<br />
|2002<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="G"<br />
| colspan="5" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small><br />
|-<br />
|Gin-Tech GB-191<br />
|2000<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|GMate Yopy<br />
|2003<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="H"<br />
| colspan="5" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small><br />
|-<br />
|Handspring Deluxe<br />
|1999<br />
|Visor<br />
| style="background: Gainsboro;"| None<br />
|<br />
|Same as the Solo but has a 20 MHz CPU and 8MB of Ram<br />
|-<br />
|Handspring <br>Edge/Neo/Platinum<br />
|2000 - 2001<br />
|Visor<br />
| style="background: Red;"| Preliminary<br />
|<br />
|All three are almost identical, the main difference <br> being OS version and battery type.<br />
|-<br />
|Handspring Prism<br />
|2000<br />
|Visor<br />
| style="background: Gainsboro;"| None<br />
|<br />
|Same as the Neo but has a colour screen.<br />
|-<br />
|Handspring Pro<br />
|2001<br />
|Visor<br />
| style="background: Gainsboro;"| None<br />
|<br />
|Same as the Neo but has 16MB of Ram<br />
|-<br />
|Handspring Solo<br />
|1999<br />
|Visor<br />
| style="background: Gainsboro;"| None<br />
|<br />
|Same as the Deluxe but has a 16 MHz CPU and 2MB of Ram<br />
|-<br />
|Hasbro Littlest Pet Shop <br> Digital Planner<br />
|2008<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|HP Jornada series<br />
|1998<br />
|<br />
| style="background: Red;"| Preliminary<br/>(Jornada 720)<br />
|<br />
|<br />
|- id="I"<br />
| colspan="5" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small><br />
|-<br />
|IBM Simon<br />
|1994<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|IBM WorkPad C3<br />
|1999<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|[http://old-organizers.com/MorePicts/MP424.htm Intertronic CX-112359]<br />
|~ Unknown<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="K"<br />
| colspan="5" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small><br />
|-<br />
|Karce KD-1686<br />
|2002<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Karce KD-1688<br />
|2002<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Karce KD-1693<br />
|2003<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="L"<br />
| colspan="5" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small><br />
|-<br />
|[https://old-organizers.com/MorePicts/MP98.htm Lansay Organiseur Tactile]<br />
|~ Unknown<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|LeapFrog iQuest<br />
|~ Unknown<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|An odd hybrid of an Educational Console and a basic PDA<br />
|-<br />
|Lexibook Tablet PC (TAB-108)<br />
|2002<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Lexibook TM 1<br />
|1996<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Lexibook TM-600 series<br />
|2001<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Lexibook Touchman (TM-258)<br />
|2004<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="M"<br />
| colspan="5" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small><br />
|-<br />
|Marksman series<br />
|2000 (#1)<br />2002 (#2)<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|[http://old-organizers.com/MorePicts/MP244.htm Old Organizers - Marksman #1]<br />[http://old-organizers.com/MorePicts/MP202.htm Old Organizers - Marksman #2]<br />
|-<br />
|Motorola Envoy<br />
|1995<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Motorola Marco<br />
|1995<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|- id="O"<br />
| colspan="5" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small><br />
|-<br />
|Olivetti D2000<br />
|1990<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Olivetti daVinci DV1<br />
|2000<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Olivetti daVinci DV3<br />
|2001<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Oregon Scientific AM-888F<br />
|1997<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Oregon Scientific OS.Pro<br />
|1999<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Oregon Scientific Osaris<br />
|1999<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Oregon Scientific PDA-188<br />
|2003<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Oregon Scientific PDA-293<br />
|2001<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="P"<br />
| colspan="5" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small><br />
|-<br />
|Palm III series<br />
|1998<br />
|<br />
| style="background: Orange;"| Imperfect<br />
|<br />
|<br />
|-<br />
|Palm Life Drive<br />
|2005<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Palm m515<br />
|2002<br />
|<br />
| style="background: Orange;"| Imperfect<br />
| <br />
| [https://meepingsnesroms.github.io/ Mu], also available on libretro, can run most PalmOS 4 software effectively perfectly. While there also are a number of highly accurate official Palm emulators originally meant for debugging purposes, they usually don’t care about speed accuracy because the devices were focused on productivity applications.<br />
|-<br />
|Palm Pilot<br />
|1997<br />
|<br />
| style="background: Orange;"| Imperfect<br />
|<br />
|<br />
|-<br />
|Palm Pilot 1000 / 5000<br />
|1996<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Palm Tungsten series<br />
|2003<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Palm V<br />
|1999<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|<br />
|-<br />
|Palm VII<br />
|1999<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Palm Zire series<br />
|2002<br />
|<br />
| style="background: Orange;"| Imperfect (Z22)<br />
|<br />
|<br />
|-<br />
|Pharos Traveler GPS 525<br />
|2005<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Philips Nino 300<br />
|1998<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Pixica Synchro Pocket 2.0<br />
|2006<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Psion Revo<br />
|1999<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Psion Series 3<br />
|1993<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Psion Series 5<br />
|1997<br />
|<br />
| style="background: Orange;"| Imperfect (5mx)<br />
|<br />
|<br />
|-<br />
|Psion Series 7<br />
|2000<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="R"<br />
| colspan="5" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small><br />
|-<br />
|Rolodex RF-8130<br />
|2001<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Royal EZVue Series<br />
|2004<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="S"<br />
| colspan="5" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small><br />
|-<br />
|[https://web.archive.org/web/20230325041646/http://tronweb.super-nova.co.jp/tipogallery.html Seiko BrainPad TiPO]<br />
|1997<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Sharp PB-EE1<br />
|1996<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Sharp SE-300<br />
|1998<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Sharp Wizard series<br />
|1989<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Sharp Zaurus series<br />
|1993<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|<br />
|-<br />
|[https://old-organizers.com/MorePicts/MP183.htm Siemens IC35]<br />
|2000<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|A basic PDA based around a Z80 CPU. It was designed to be a "mobile phone companion"<br />
|-<br />
|Sony Clié series<br />
|2000<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Sony Magic Link<br />
|1994<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Symbol SPT 1500<br />
|~ Unknown<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|<br />
|-<br />
|Symbol SPT 1700<br />
|~ Unknown<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|<br />
|-<br />
|Symbol SPT 1740<br />
|~ Unknown<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|<br />
|- id="T"<br />
| colspan="5" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small><br />
|-<br />
|Tandy Zoomer (Z-PDA)<br />
|1993<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|[http://www.grot.com/zoomer/documents/tandy-specs.html GRot]<br />
|-<br />
|Tapwave Zodiac<br />
|2003<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Texas Instruments Avigo 10<br />
|1997<br />
|<br />
| style="background: LightGreen;"| Good<br />
|<br />
|<br />
|-<br />
|Tiger Electronics <br> Harry Potter Book of Spells<br />
|2001<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Toshiba E310<br />
|2002<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Typhoon MyGuide series<br />
|2005<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="V"<br />
| colspan="5" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small><br />
|-<br />
|- id="X"<br />
| colspan="5" style="background: #ECECEC;"| '''X''' <small>{{IndexComp}}</small><br />
|-<br />
|Xircom Rex 5000<br />
|1997<br />
|<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Xircom REX 6000<br />
|2000<br />
|<br />
| style="background: Red;"| Preliminary<br />
|<br />
|}<br />
<br />
=Organizers=<br />
Organizers are the precursor to the PDA, that said, organizers were still being made during the PDA era.<br />
<br />
<div style="max-width:100%; overflow:auto;"><br />
{|class="wikitable sortable"<br />
|+ <br />
! Model<br />
! Year<br />
! [[MAME]] support<br />
! ROMs<br />
! Emulators / Other<br />
|- id="E"<br />
| colspan="5" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small><br />
|-<br />
|[https://old-organizers.com/MorePicts/MP196.htm Egregor Palm Top]<br />
|1994<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="H"<br />
| colspan="5" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small><br />
|-<br />
|Hitech K-133<br />
|~ Unknown<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|- id="L"<br />
| colspan="5" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small><br />
|-<br />
|[http://old-organizers.com/MorePicts/MP158.htm Lexon Zero]<br />
|1999<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="O"<br />
| colspan="5" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small><br />
|-<br />
|Oregon Scientific Page Organizer<br />
|2003<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Oregon Scientific Student 2000<br />
|~ Unknown<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="P"<br />
| colspan="5" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small><br />
|-<br />
|Psion Organiser<br />
|1984<br />
| style="background: Red;"| Preliminary<br />
|<br />
|<br />
|-<br />
|Psion Organiser II<br />
|1986<br />
| style="background: Orange;"| Imperfect<br />
|<br />
|<br />
|- id="R"<br />
| colspan="5" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small><br />
|-<br />
|Rolodex RK-8203 E-Z File Pro<br />
|2004<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="S"<br />
| colspan="5" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small><br />
|-<br />
|Sharp EL-6200<br />
|1979<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|- id="T"<br />
| colspan="5" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small><br />
|-<br />
|Texas Instruments Info Bank<br />
|1990<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Texas Instruments IS-8200<br />
|1993<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Texas Instruments Mini Data Bank<br />
|1987<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Texas Instruments Pocket Dialer<br />
|1989 (Pocket Dialer) <br> 1990 (Pro Dialer)<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Texas Instruments PS-3600<br />
|1992<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Texas Instruments PS-6000 series<br />
|1992<br />
| style="background: Gainsboro;"| None<br />
|<br />
|[http://old-organizers.com/Categories/Brand_Texas.htm Old Organizers]<br />
|-<br />
|Texas Instruments TimeRunner<br />
|1993<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-<br />
|Tiger Electronics R-Zone Data Zone<br />
|1996<br />
| style="background: Gainsboro;"| None<br />
|<br />
|<br />
|-</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53820Watara Supervision emulators2023-02-27T02:52:54Z<p>Rariteh: /* TV-Link emulation */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|<small>[https://retroachievements.org/download.php Retro<br/>Achievements]</small><br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://archive.org/details/potator-1.0.19 1.0.19] ([https://github.com/infval/potator Potator-SDL2])<br/>[https://www.zophar.net/wsvision/potator.html 0.6] <small>(Legacy)</small><br />
| {{✓}}<ref group=N>Exclusive to libretro core.</ref><br />
| {{✗}}<br />
| {{✓}}<ref group=N>Libretro and SDL2 versions only.</ref><br />
| {{✓}}<br />
| {{~}}<ref group=N>Libretro core is still active.</ref><br />
| {{✓}}<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
!colspan="9"|Consoles / Handhelds<br />
|-<br />
| Potator PSP<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib 1.1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| WasabiDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://github.com/FluBBaOfWard/WasabiDS/releases/latest 0.2.2]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| Wasabi<br />
| align=left|{{Icon|GBA}}<br />
| [https://github.com/FluBBaOfWard/WasabiGBA/releases/latest 0.2.3]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
<references group=N/><br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;:Potator2x<br />
;:Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;:Potator (SDL2)<br />
;:Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;:PotatorDS<br />
;:This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
;Wasabi<br />
Another slow and silent proof-of-concept, Wasabi was originally released in 2004 as a plugin for the PogoShell flashcart CFW system. The developer picked it back up in late 2022, porting it to the Nintendo DS through devkitPro and then porting it back to the GBA. The latest versions seem to be relatively accurate, with the dev claiming to have full compatibility with the entire commercial library, including the Magnum exclusive. However, the GBA port is still very slow and has no sound, and the DS version seems to have its speed limiter set slightly too fast, with all non-sampled sounds playing in an accordingly higher pitch. The GBA version requires [https://github.com/patters-match/gba-emu-compilation-builders building a compilation] to load ROMs.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on both Wataroo and Wasabi’s roadmaps.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53819Watara Supervision emulators2023-02-27T02:52:32Z<p>Rariteh: /* Comparisons */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|<small>[https://retroachievements.org/download.php Retro<br/>Achievements]</small><br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://archive.org/details/potator-1.0.19 1.0.19] ([https://github.com/infval/potator Potator-SDL2])<br/>[https://www.zophar.net/wsvision/potator.html 0.6] <small>(Legacy)</small><br />
| {{✓}}<ref group=N>Exclusive to libretro core.</ref><br />
| {{✗}}<br />
| {{✓}}<ref group=N>Libretro and SDL2 versions only.</ref><br />
| {{✓}}<br />
| {{~}}<ref group=N>Libretro core is still active.</ref><br />
| {{✓}}<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
!colspan="9"|Consoles / Handhelds<br />
|-<br />
| Potator PSP<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib 1.1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| WasabiDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://github.com/FluBBaOfWard/WasabiDS/releases/latest 0.2.2]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| Wasabi<br />
| align=left|{{Icon|GBA}}<br />
| [https://github.com/FluBBaOfWard/WasabiGBA/releases/latest 0.2.3]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
<references group=N/><br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;:Potator2x<br />
;:Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;:Potator (SDL2)<br />
;:Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;:PotatorDS<br />
;:This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
;Wasabi<br />
Another slow and silent proof-of-concept, Wasabi was originally released in 2004 as a plugin for the PogoShell flashcart CFW system. The developer picked it back up in late 2022, porting it to the Nintendo DS through devkitPro and then porting it back to the GBA. The latest versions seem to be relatively accurate, with the dev claiming to have full compatibility with the entire commercial library, including the Magnum exclusive. However, the GBA port is still very slow and has no sound, and the DS version seems to have its speed limiter set slightly too fast, with all non-sampled sounds playing in an accordingly higher pitch. The GBA version requires [https://github.com/patters-match/gba-emu-compilation-builders building a compilation] to load ROMs.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on both Wataroo’s and Wasabi’s roadmaps.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53818Watara Supervision emulators2023-02-27T02:52:11Z<p>Rariteh: /* Comparisons */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|<small>[https://retroachievements.org/download.php Retro<br/>Achievements]</small><br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://archive.org/details/potator-1.0.19 1.0.19] ([https://github.com/infval/potator Potator-SDL2])<br/>[https://www.zophar.net/wsvision/potator.html 0.6] <small>(Legacy)</small><br />
| {{✓}}<ref group=N>Exclusive to libretro core.</ref><br />
| {{✗}}<br />
| {{✓}}<ref group=N>Libretro and SDL2 versions only.</ref><br />
| {{✓}}<br />
| {{~}}<ref group=N>Libretro core is still active.</ref><br />
| {{✓}}<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
!colspan="9"|Consoles / Handhelds<br />
|-<br />
| Potator PSP<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib 1.1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| WasabiDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://github.com/FluBBaOfWard/WasabiDS/releases/latest 0.2.2]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| Wasabi<br />
| align=left|{{Icon|GBA}}<br />
| [https://github.com/FluBBaOfWard/WasabiGBA/releases/latest 0.2.3]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
<references group=N/><br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;:Potator2x<br />
;:Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;:Potator (SDL2)<br />
;:Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;:PotatorDS<br />
;:This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
;Wasabi<br />
Another slow and silent proof-of-concept, Wasabi was originally released in 2004 as a plugin for the PogoShell flashcart CFW system. The developer picked it back up in late 2022, porting it to the Nintendo DS through devkitPro and then porting it back to the GBA. The latest versions seem to be relatively accurate, with the dev claiming to have full compatibility with the entire commercial library, including the Magnum exclusive. However, the GBA port is still very slow and has no sound, and the DS version seems to have its speed limiter set slightly too fast, with all non-sampled sounds playing in an accordingly higher pitch. The GBA version requires [https://github.com/patters-match/gba-emu-compilation-builders building] to load ROMs.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on both Wataroo’s and Wasabi’s roadmaps.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53817Watara Supervision emulators2023-02-27T01:05:53Z<p>Rariteh: Updated information on Wasabi.</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|<small>[https://retroachievements.org/download.php Retro<br/>Achievements]</small><br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://archive.org/details/potator-1.0.19 1.0.19] ([https://github.com/infval/potator Potator-SDL2])<br/>[https://www.zophar.net/wsvision/potator.html 0.6] <small>(Legacy)</small><br />
| {{✓}}<ref group=N>Exclusive to libretro core.</ref><br />
| {{✗}}<br />
| {{✓}}<ref group=N>Libretro and SDL2 versions only.</ref><br />
| {{✓}}<br />
| {{~}}<ref group=N>Libretro core is still active.</ref><br />
| {{✓}}<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
!colspan="9"|Consoles / Handhelds<br />
|-<br />
| Potator PSP<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib 1.1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| WasabiDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://github.com/FluBBaOfWard/WasabiDS/releases/latest 0.2.2]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| Wasabi<br />
| align=left|{{Icon|GBA}}<br />
| [https://github.com/FluBBaOfWard/WasabiGBA/releases/latest 0.2.3]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
<references group=N/><br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;:Potator2x<br />
;:Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;:Potator (SDL2)<br />
;:Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;:PotatorDS<br />
;:This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
;Wasabi<br />
Another slow and silent proof-of-concept, Wasabi was originally released in 2004 as a plugin for the PogoShell flashcart CFW system. The developer picked it back up in late 2022, porting it to the Nintendo DS through devkitPro and then porting it back to the GBA. The latest versions seem to be relatively accurate, with the dev claiming to have full compatibility with the entire commercial library, including the Magnum exclusive. However, the GBA port is still very slow and has no sound, and the DS version seems to have its speed limiter set slightly too fast, with all non-sampled sounds playing in an accordingly higher pitch.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on both Wataroo’s and Wasabi’s roadmaps.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53294Watara Supervision emulators2023-02-13T07:46:34Z<p>Rariteh: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator PSP<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib 1.1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;PotatorDS<br />
This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on Wataroo’s roadmap.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53293Watara Supervision emulators2023-02-13T07:26:18Z<p>Rariteh: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator PSP<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;PotatorDS<br />
This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on Wataroo’s roadmap.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53292Watara Supervision emulators2023-02-13T07:25:10Z<p>Rariteh: /* TV-Link emulation */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;PotatorDS<br />
This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator supports it at all, but it is on Wataroo’s roadmap.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53291Watara Supervision emulators2023-02-13T07:24:00Z<p>Rariteh: Consistency</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called ''Crystball'', which is similar to Atari’s ''Breakout''. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;PotatorDS<br />
This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator even attempts to support it.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53289Watara Supervision emulators2023-02-13T07:02:16Z<p>Rariteh: /* Comparisons */ Order</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;PotatorDS<br />
This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator even attempts to support it.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53288Watara Supervision emulators2023-02-13T07:01:28Z<p>Rariteh: /* Comparisons */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;PotatorDS<br />
This emulator is pretty much just a proof-of-concept. It is extremely slow and there is no sound. There is no UI either, and no option to choose a ROM – it always reads from <code>/sv/test.sv</code>.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator even attempts to support it.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53287Watara Supervision emulators2023-02-13T06:58:47Z<p>Rariteh: Added section on TV-Link.</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
==TV-Link emulation==<br />
<br />
Being incredibly rare due to its pitifully low sales, the TV-Link add-on isn’t well understood yet. Currently, no emulator even attempts to support it.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53286Watara Supervision emulators2023-02-13T06:54:49Z<p>Rariteh: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases 1.0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html R1]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS R1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="9"|Calculators<br />
|-<br />
| [https://github.com/gameblabla/potator Potator]<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46509.html archive]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53285Watara Supervision emulators2023-02-13T06:51:44Z<p>Rariteh: Revamped the entire page.</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK and as the Travell-Mate in parts of Asia, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was its TV-Link peripheral, which allowed the console to be connected to a television and its games to be played in limited colour, a handful of years before Nintendo’s own Super Game Boy. It featured very similar capabilities to the Game Boy, but with a much bigger and slightly higher resolution screen. Sadly, it was much blurrier as well, which did not help its sales, already hampered by the lack of recognisable titles and the overall poor quality of most of its games. It later received a minor hardware revision in the form of the Magnum Supervision, for which only one exclusive game was developed, ''Journey to the West''.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|TV-Link<br />
! scope="col"|Magnum<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://github.com/infval/potator Potator (SDL2)]<br />
| align=left|{{Icon|Windows}}<br />
| [https://archive.org/details/potator-1.0.19 1.0.19]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html r01]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS r1]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="8"|Calculators<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Nspire}}<br />
| [https://github.com/gameblabla/potator git][https://www.ticalc.org/archives/files/fileinfo/465/46509.html x.x]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Comparisons===<br />
<br />
;Potator<br />
The first Supervision emulator, originally developed for Windows using SDL. Surprisingly old, it was last updated in 2005. The sound emulation is only preliminary and there are a lot of bugs and inaccuracies.<br />
<br />
;Potator2x<br />
Potator’s first fork was a port to the GP2X handheld, abandoned in 2007. This port would serve as base to all subsequent forks, including the libretro version and the Windows SDL2 version.<br />
<br />
;Potator (SDL2)<br />
Potator’s return to Windows after a chain of handheld ports is one of the very few emulators to support the Magnum and thus ''Journey to the West''. The UI is very barebones, but the emulation is pretty much flawless. Stopped being updated in 2019.<br />
<br />
;MAME<br />
Runs relatively fine, but the sound emulation isn’t quite there yet. This is especially bad with ''Classic Casino''’s sampled speech.<br />
<br />
;Wataroo<br />
A more traditional-looking, fully-featured emulator developed by renowned Atari homebrewer Osman D. after he lost a bet. Like Potator (SDL2), the emulation is pretty spot-on, but despite having really low system requirements, working even under Windows 95, it may chug on less powerful PCs.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Main_Page&diff=53283Main Page2023-02-13T05:23:07Z<p>Rariteh: Removed the no playable emulators from iOS due to the release of touchHLE</p>
<hr />
<div>{| style="width:100%; background:#f6f6f6; margin-top: 0.6em; border:1px solid #ccc; border-collapse: collapse;"<br />
| style="width:100%; color:#000;" |<br />
<!-- "WELCOME TO EMUGEN" AND ARTICLE COUNT --><br />
{| style="width: 100%; border:none; background:none;"<br />
| style="text-align:center; color:#000;" |<br />
<div style="font-size:162%; border:none; padding:.1em; color:#000;">Welcome to the Emulation General Wiki</div><br />
<div style="top:+0.2em; font-size:95%;">The wiki dedicated to all things emulation.</div><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?</div><br />
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<!-- PORTAL LIST ON RIGHT-HAND SIDE --><br />
| style="min-width: 140px; font-size:95%; border-left: 1px solid #ccc; padding-right: 8px;" |<br />
*'''[https://4chan.org/vg/emugen Current thread]''' ([{{ArchiveURL}} Archive])<br />
|}<br />
<br />
<!-- CONTENT --><br />
<!-- INFORMATION --><br />
<div style="display: flex; flex-wrap: wrap; box-sizing: border-box; justify-content: space-between; margin: -2px; padding-top: 4px;"><br />
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<div style="margin: 8px; background:#cef2e0; border:1px solid #a3bfb1; text-align:left; padding: 0 8px; font-weight: bold; font-size: 16px;">Information</div><br />
<div style="margin: 8px;"><br />
[[File:EMULATION.jpg|260px|left|link=https://4chan.org/vg/emugen]]<br />
<br />
Please read the '''[[General problems FAQ]]''' before asking questions.<br />
<br />
Questions and comments about the wiki should be asked on the message board.<br />
<br />
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].<br><br />
For info on what games & hardware have and have not been dumped, see the [https://undumped.miraheze.org/wiki/Main_Page Undumped Wiki]<br />
<br />
If you're looking for ways to contribute, you can [[Getting involved|start here]].<br />
</div><br />
</div><br />
<!-- NEWS --><br />
<div style="flex: 1 1 300px; border:1px solid #bad2ed; background: #f5faff; margin: 2px;"><br />
<div style="margin: 8px; background:#cedff2; border:1px solid #a3b0bf; text-align:left; padding: 0 8px; font-weight: bold; font-size: 16px;">News</div><br />
<div style="margin: 8px;">{{News}}</div><br />
</div><br />
</div><br />
<br />
==Emulators==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
<font size="3"><b>[[Arcade]]</b></font> [[File:PacmanGhost.png|20px]]<br />
* [[Arcade emulators]]<br />
* [[Konami M2]]<br />
* [[Neo Geo and variants|Neo Geo MVS]]<br />
* [[Sega Model 1]]<br />
* [[Sega Model 2]]<br />
* [[Sega Model 3]]<br />
* [[Sega Saturn emulators|Sega ST-V]]<br />
* [[Sega NAOMI and variants]]<br />
* [[GameCube_emulators#Triforce|Triforce]]<br />
* [[Taito Type X and variants]]<br />
<br />
<font size="3"><b>[[List of computers|Personal computers]]</b></font> [[File:Crt-monitor.png|22px]]<br />
* [[Desk-size computers / Supercomputers / Mainframes]]<br />
* [[Portable computers (miscellaneous)]]<br />
* [[Intel CPUs]] ([[Windows 95/98/ME emulators|Windows 9x series]])<br />
* [[PLATO Computer System|PLATO]]<br />
* [[Altair 8800|MITS Altair 8800]]<br />
* [[Apple I emulators|Apple I]]<br />
* [[Apple II line|Apple ][ line]]<br />
* [[Apple III line|Apple /// line]]<br />
* [[Apple IIGS emulators|Apple IIGS]]<br />
* [[Macintosh line]]<br />
* [[Atari 8-bit|Atari 8-bit (400, 800, XL, XE)]]<br />
* [[Atari ST line]]<br />
* [[Sinclair ZX81 emulators|Sinclair ZX81]]<br />
* [[ZX Spectrum line]]<br />
* [[NEC PC-6000 series]]<br />
* [[NEC PC-8800 series]]<br />
* [[NEC PC-9800 series]]<br />
* [[BBC Micro emulators|BBC Micro]]<br />
* [[Acorn RISC machines|Acorn Archimedes]]<br />
* [[Commodore 64 emulators|Commodore 64/65]]<br />
* [[Commodore 128 emulators|Commodore 128]]<br />
* [[Fujitsu FM-7 emulators|Fujitsu FM-7]]<br />
* [[FM Towns emulators|Fujitsu FM Towns]]<br />
* [[Camputers Lynx emulators|Camputers Lynx]]<br />
* [[MSX emulators|MSX]]<br />
* [[Amstrad CPC emulators|Amstrad CPC]]<br />
* [[Amiga line]]<br />
* [[Sharp X1 emulators|Sharp X1]]<br />
* [[Sharp X68000 emulators|Sharp X68000]]<br />
<br />
<font size="3"><b>[[Multi-system emulators]]</b></font><br />
* [[MAME]]<br />
* [[MESS]]<br />
* [[Mednafen]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="3"><b>[[Atari]] consoles</b></font> [[image:atari logo.png|21px]]<br />
* [[Atari 2600 emulators|Atari 2600]]<br />
* [[Atari 5200 emulators|Atari 5200]]<br />
* [[Atari 7800 emulators|Atari 7800]]<br />
* [[Atari 8-bit#Atari XEGS|Atari XEGS]]<br />
* [[Atari Jaguar emulators|Atari Jaguar]]<br />
<br />
<font size="3"><b>[[Atari]] handhelds</b></font> [[image:Atari-Lynx-I-Handheld.png|30px]]<br />
* [[Atari Lynx emulators|Atari Lynx]]<br />
<br />
<font size="3"><b>[[Nintendo]] consoles</b></font> [[File:n64 logo.png|21px]]<br />
* [[Nintendo Entertainment System emulators|NES / Famicom]]<br />
* [[Super Nintendo emulators|Super Nintendo / Super Famicom]]<br />
* [[Nintendo 64 emulators|Nintendo 64]]<br />
* [[GameCube emulators|GameCube]]<br />
* [[Wii emulators|Wii]]<br />
* [[Wii U emulators|Wii U]] ([[Amiibo]])<br />
* [[Nintendo Switch emulators|Switch]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Nintendo]] handhelds</b></font> [[File:Gameboy Advance.png|30px]] <br />
* [[Nintendo (Miscellaneous)]]<br />
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
* [[Virtual Boy emulators|Virtual Boy]]<br />
* [[Pokémon mini emulators|Pokémon mini]]<br />
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])<br />
* [[Nintendo DS emulators|Nintendo DS]] ([[Nintendo DSi emulators|DSi]])<br />
* [[Nintendo 3DS emulators|Nintendo 3DS]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Sega]] consoles</b></font> [[File:dreamcast logo.png|23px|link=Category:Sega consoles]]<br />
* [[SG-1000 emulators|SG-1000]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis/Mega Drive, CD &amp; 32X]]<br />
* [[Sega Pico|Pico]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
<font size="3"><b>[[Sega]] handhelds</b></font> [[File:Game Gear.png|28px]]<br />
* [[Master System emulators|Game Gear]]<br />
* [[Sega VMU emulators|VMU/VMS]]<br />
<br />
<font size="3"><b>[[NEC]] consoles</b></font> [[File:NEC.png|30px]]<br />
* [[PC Engine (TurboGrafx-16) emulators|PC Engine/TurboGrafx-16, CD & SuperGrafx]]<br />
* [[PC-FX emulators|PC-FX]]<br />
<br />
<font size="3"><b>Miscellaneous</b></font><br />
* [[Strange and forgotten consoles|Strange and forgotten consoles (1980-present)]]<br />
* [[Toy aisle consoles and educational computers]]<br />
* [[POS (Pong Consoles) CPUs and Other Chips]]<br />
* [[Dedicated Consoles]]<br />
* [[Calculator emulators|Calculators]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="3"><b>[[Sony]] consoles</b></font> [[File:playstation logo.png|25px]]<br />
* [[PlayStation emulators|PlayStation]]<br />
* [[PlayStation 2 emulators|PlayStation 2]]<br />
* [[PlayStation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<br />
* <span title="No Playable Emulators">[[PlayStation 5 emulators|PlayStation 5]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>[[Sony]] handhelds</b></font> [[File:Sony-PSP.png|30px]]<br />
* [[PocketStation emulators|PocketStation]]<br />
* [[PlayStation Portable emulators|PlayStation Portable]]<br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
<font size="3"><b>[[Microsoft]] consoles</b></font> [[File:xbox logo.png|23px]]<br />
* [[Xbox emulators|Xbox]]<br />
* [[Xbox 360 emulators|Xbox 360]]<br />
* <span title="No Playable Emulators">[[Xbox One emulators|Xbox One]] <sup>&Dagger;</sup></span><br />
* <span title="No Playable Emulators">[[Xbox Series X and Series S|Xbox Series X/S]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>Other 90s consoles</b></font><!-- Sorted by release --><br />
* [[Neo Geo and variants|Neo Geo AES/CD]] <!-- 1990 --><br />
* [[Philips CD-i emulators|Philips CD-i]] <!-- 1991 --><br />
* [[Amiga_line#Amiga_CD32|Amiga CD<sup>32</sup>]] <!-- March 1991 --><br />
* <span title="No Playable Emulators">[[Pioneer LaserActive]] <sup>&Dagger;</sup></span> <!-- August 1993 --><br />
* [[Amiga_line#Commodore_CDTV|Commodore CDTV]] <!-- September 1993 --><br />
* [[3DO emulators|3DO Interactive Multiplayer]] <!-- October 1993 --><br />
* [[Super A'Can]] <!-- October 1995 --><br />
* [[Apple Pippin]] <!-- March 1996 --><br />
<br />
<font size="3"><b>Other 90s handhelds</b></font><br />
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]<br />
* [[WonderSwan emulators|WonderSwan/Color]]<br />
* [[Watara Supervision emulators| Supervision]]<br />
* [[Tiger LCD handhelds]]<br />
<br />
<font size="3"><b>First/second generation consoles</b></font><br />
* [[Magnavox Odyssey emulators|Magnavox Odyssey]]<br />
* [[Fairchild_Channel_F_emulators|Fairchild Channel F]]<br />
* [[APF_MP1000_emulators|APF MP1000]]<br />
* [[Magnavox_Odyssey²_emulators|Magnavox Odyssey²]]<br />
* [[Intellivision emulators|Intellivision]]<br />
* [[Emerson Arcadia 2001 emulators|Emerson Arcadia 2001]]<br />
* [[ColecoVision emulators|ColecoVision]]<br />
* [[Vectrex emulators|Vectrex]]<br />
* [[First and second generations of video game consoles|1970s/1980s console boom]]<br />
<br />
<font size="3"><b>Mobile devices</b></font><br />
* [[Portable Media Players]]<br />
* [[Cellphone emulators|Cellphones]]<br />
* [[N-Gage]]<br />
* [[Android emulators|Android]]<br />
* <span title="No Playable Emulators">[[Apple iPod|iPod]] <sup>&Dagger;</sup></span><br />
* [[IOS emulators|iOS]]<br />
<br />
</div><br />
</div><br />
<br />
==Emulators on systems==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Home consoles</b></font><br />
* [[Emulators on N64]]<br />
* [[Emulators on GameCube]]<br />
* [[Emulators on Wii]]<br />
* [[Emulators on Wii U]]<br />
* [[Emulators on Switch]]<br />
* [[Emulators on Dreamcast]]<br />
* [[Emulators on PS1]]<br />
* [[Emulators on PS2]]<br />
* [[Emulators on PS3]]<br />
* [[Emulators on PS4]]<br />
* [[Emulators on Xbox]]<br />
* [[Emulators on Xbox 360]]<br />
* [[Emulators on Xbox One]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Handheld consoles</b></font><br />
* [[Emulators on GBA]]<br />
* [[Emulators on DS]]<br />
* [[Emulators on 3DS]]<br />
* [[Emulators on PSP]]<br />
* [[Emulators on Vita]]<br />
* [[Emulators on GCW Zero]]<br />
* [[Emulators on Gizmondo]]<br />
<br />
<font size="2"><b>Mobile devices</b></font><br />
* [[Emulators on Android]]<br />
* [[Emulators on iOS]]<br />
* [[Emulators on Java]]<br />
* [[Emulators on Symbian]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Operating systems</b></font><small> (WIP)</small><br />
* [[Emulators on Windows]]<br />
* [[Emulators on Linux]]<br />
* [[Emulators on macOS]]<br />
* [[Emulators on DOS]]<br />
<br />
<font size="2"><b>Other</b></font><br />
* [[Emulators on browsers]]<br />
* [[Emulators on TI calculators]]<br />
* [[Emulators on DragonBox Pyra]]<br />
* [[Emulators on MSX]]<br />
* [[Emulators on other systems]]<br />
* [[Virtual reality|Emulators with VR support]]<br />
* [[Emulation boxes]]<br />
* [[Official emulators]]<br />
* [[Emulators in games]]<br />
</div><br />
</div><br />
<br />
==Not really emulators==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>[[Compatibility layers]]</b></font><br />
* [[Wine]]<br />
* [[Proton]]<br />
* [[TeknoParrot]]<br />
<br />
<font size="2"><b>Simulators</b></font><br />
* [[Pinball]]<br />
* [[Nintendo (Miscellaneous)| Game & Watch]]<br />
* [[Magnavox Odyssey]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>[[Frontends]]</b></font><br />
* [[RetroArch]]<br />
* [[Lakka]]<br />
* [[RetroPie]]<br />
* [[TWiLight Menu++]]<br />
<br />
<font size="2"><b>[[FPGA]]</b></font><br />
* [[MiSTer]]<br />
<br />
<font size="2"><b>[[Preservation projects]]</b></font><br />
* [[Flashpoint]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>[[Game engine recreations and source ports]]</b></font><br />
* [[ScummVM]]<br />
* [[ResidualVM]]<br />
* [[EasyRPG]]<br />
<br />
<font size="2"><b>Miscellaneous</b></font><br />
* [[Flash]]<br />
* [[Hypervisors]]<br />
* [[Wrappers]]<br />
</div><br />
</div><br />
<br />
==FAQs==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
* [[General problems FAQ]]<br />
<br />
* [[Auto-load next disc]]<br />
* [[Black frame insertion]]<br />
* [[Building RetroArch]]<br />
* [[Dummies Guide: RetroArch]]<br />
* [[Using RetroArch]]<br />
* [[Comparison of frontends]]<br />
* [[Computer specifications]]<br />
* [[Resolution|Console display resolutions]]<br />
* [[Controllers]]<br />
* [[Cue sheet (.cue)]]<br />
* [[Decapping]]<br />
* [[Displays]]<br />
* [[Emulation accuracy]]<br />
</div><br />
<div style="flex: 1 0 240px;"><br />
* [[Emulator problems FAQ]]<br />
* [[Emulator scams]]<br />
* [[Emulator files|Files and BIOS for emulators]]<br />
* [[List of filetypes|Filetypes]]<br />
* [[Famicom color palette]]<br />
* [[Frames per second]]<br />
* [[Game problems FAQ]]<br />
* [[High/Low level emulation]]<br />
* [[Input lag]]<br />
* [[Netplay]]<br />
* [[Licensing]]<br />
* [[List of notable ports|Notable ports]]<br />
* [[Overclocking]]<br />
* [[Port forwarding guide for netplay]]<br />
</div><br />
<div style="flex: 1 0 240px;"><br />
* [[PSP Eboots]]<br />
* [[Recommended N64 plugins]]<br />
* [[Recommended PS1 plugins]]<br />
* [[Recording video]]<br />
* [[Save disk space for ISOs|Reducing ISO filesizes]]<br />
* [[Ripping games]]<br />
* [[ROM & ISO sites]]<br />
* [[ROM managers]]<br />
* [[Save converters]]<br />
* [[Shader caches]]<br />
* [[Source code]]<br />
* [[Support emulation projects]]<br />
* [[File hashes|Verifying dumps]]<br />
* [[Vsync]]<br />
</div><br />
</div><br />
<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px; margin: 0.5em;"><br />
==Shaders and filters==<br />
* [[CRT shaders]]<br />
* [[Dithering]]<br />
* [[List of shaders and filters]]<br />
* [[NTSC filters]]<br />
* [[Shaders and filters]]<br />
* [[Texture filtering]]<br />
</div><br />
<div style="flex: 1 0 240px; margin: 0.5em;"><br />
<br />
==Modding==<br />
* [[30/60 FPS cheat codes]]<br />
* [[Achievements support]]<br />
* [[Cheats and patches]]<br />
* [[Modding consoles/flashcarts]]<br />
* [[Mods, hacks and fan-translations]]<br />
* [[PS3 modding]]<br />
* [[Apply ROM hacks and translations]]<br />
* [[ROM hacking resources]]<br />
* [[Texture packs]]<br />
* [[Widescreen hacks]]<br />
</div><br />
<div style="flex: 1 0 240px; margin: 0.5em;"><br />
<br />
==Miscellaneous==<br />
* [[Console-specific development wikis]]<br />
* [[Dynamic recompilation]]<br />
* [[Emulation books and articles]]<br />
* [[Emulators on Patreon]]<br />
* [[History of emulation]]<br />
* [[Overscan]]<br />
* [[PS1 plugins]]<br />
* [[User settings and configs]]<br />
</div><br />
</div><br />
<br />
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[[Category:Content]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=53282Talk:Main Page2023-02-13T05:22:14Z<p>Rariteh: /* iOS and touchHLE */</p>
<hr />
<div>* [[Talk:Main_Page/Archive_1|Old talk page archive]]<br />
<br />
If you are looking for something to do, check the [[Getting involved]] page. There's also a [[Talk:Getting involved|Getting involved talk page]].<br />
<br />
<!--<br />
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If you want to add a new topic use ==MyTopic (YYYY-MM-DD)==<br />
If you want to respond to a topic add : before your text<br />
After your text, add -~~~~ to get your signature<br />
***<br />
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<br />
== Adding links to more content pages on the main page ==<br />
I think it would improve the wiki and make it more accessible to everyone, if we added links on the main page to more content pages that don't have a link yet. I can't do it myself though, so I'd appreciate if someone else considered doing it. I have looked up all content pages at https://emulation.gametechwiki.com/index.php?title=Special:AllPages&hideredirects=1 and I have made a list of most of the ones that aren't yet linked on the main page, excluding all that focus on specific emulators and a few more that I thought were better off staying inside other links. Also, there's at least 2 pages on this list that aren't linked from any other page, [[GPD_XD_Devices]] and [[Thread_template]]. Here's the list:<br />
<br />
*[[Acorn]]<br />
*<s>[[Apple IIGS emulators]]</s><br />
*<s>[[Apply ROM Hacks and Translations]]</s><br />
*<s>[[Building RetroArch]]</s><br />
*<s>[[Commodore]]</s><br />
*<s>[[Comparison of Emulator Frontends]]</s><br />
*<s>[[Decapping]]</s><br />
*<s>[[Discrete Circuitry-Based Arcade Games]]</s><br />
*[[DualShock 3]]<br />
*[[DualShock 4]]<br />
*<s>[[Dummies Guide: RetroArch]]</s><br />
*<s>[[Dynamic recompilation]]</s><br />
*<s>[[Emulator Problems FAQ]]</s><br />
*<s>[[Emulators on Switch]]</s><br />
*<s>[[Famicom Color Palette]]</s><br />
*<s>[[Flash]]</s><br />
*[[GB/C Tests]]<br />
*[[GPD XD Devices]]<br />
*<s>[[Game problems FAQ]]</s><br />
*[[GoodTools]]<br />
*[[Libretro]]<br />
*<s>[[Licensing]]</s><br />
*<s>[[Overscan]]</s><br />
*<s>[[PS1 Plugins]]</s><br />
*[[PS1 Tests]]<br />
*<s>[[PSP Eboots]]</s><br />
*<s>[[Port Forwarding Guide For Netplay]]</s><br />
*[[RDI Halcyon]]<br />
*[[Recommended Emulators]]<br />
*[[SCP Driver Package]]<br />
*<s>[[Save Disk Space for ISOs]]</s><br />
*<s>[[Scaling]]</s><br />
*<s>[[Sega Pico]]</s><br />
*<s>[[Source code]]</s><br />
*<s>[[Super A'Can]]</s><br />
*[[Thread template]]<br />
*<s>[[User Settings and Configs]]</s><br />
*<s>[[Using RetroArch]]</s><br />
*<s>[[Emulators on Wii U]]</s><br />
*<s>[[Emulators on GameCube]]</s><br />
*<s>[[Emulators on PS1]]</s><br />
*<s>[[Emulators on Xbox]]</s><br />
*<s>[[Emulators on Xbox 360]]</s><br />
*<s>[[Emulators on Xbox One]]</s><br />
*<s>[[Emulators on Dreamcast]]</s><br />
*[[Emulators on Saturn]]<br />
<br />
-[[Special:Contributions/188.114.111.202|188.114.111.202]] 18:11, 16 April 2020 (UTC)<br />
<br />
:Thanks. I'll start adding some. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 05:52, 17 April 2020 (UTC)<br />
::Thank you. That was fast. -[[Special:Contributions/188.114.111.160|188.114.111.160]] 09:22, 17 April 2020 (UTC)<br />
:::More of those have been added on [[MainPageWIP]] page. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 02:27, 25 November 2021 (UTC)<br />
<br />
== New main page ==<br />
I've been thinking about remaking the main page. I'll probably create a separate WIP page to test it out.<br />
There's mainly two reasons:<br />
* Make it easier to contribute to the wiki - this might be things like highlighting high priority tasks on the main page<br />
* Different layout of emulators - I've been thinking about separating console, computers and arcade emulators. <br />
Let me know if you got any suggestions. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)<br />
:Will it still be remade? - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 17:17, 19 July 2021 (UTC)<br />
<br />
== Quality control ==<br />
Some pages are of subpar quality or outdated. I think we need some better way of quality control.<br />
Perhaps something like Wikipedias [[wikipedia:wikipedia:Content_assessment|Content assessment]] & [[wikipedia:wikipedia:Vital_articles|Vital aritcles]] or something like PCGamingWiki?<br />
A way to go thru all pages, add a category or template and then be able to list all pages that needs fixing. Perhaps we should rate the quality of all pages? -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)<br />
:[[Template:WIP|<nowiki>{{WIP}}</nowiki>]], [[Template:Outdated|<nowiki>{{Outdated}}</nowiki>]] and [[Template:stub|<nowiki>{{stub}}</nowiki>]] take care of the real subpar ones, and for the rest I think it'd be best to keep it simple by either adding [[:Category:Article_complete|Category:Article_complete]] or [[:Category:Article_incomplete|Category:Article_incomplete]] to the page.<br />
:We should also have something to check against, so how about [[Emulation General Wiki:Guidelines]] as a guide. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 03:55, 6 July 2021 (UTC)<br />
<br />
== Data Loss (2021-07-03) ==<br />
Yesterday on the 2nd the wiki's database got corrupted, and I was unable to restore it. Due to an issue with mySQL logging, the server's drive was also completely full so backups of the database weren't being made. Because of these issues I've had to roll the wiki back to the most recent offline backup I had, which unfortunately is 6 months old. So to everyone who made edits in the past 6 months, I'm very sorry, I've lost those contributions.<br />
<br />
I believe I've fixed the issue with mySQL, and will be checking the server's status and making offline backups more regularly, as well as using a service to backup the server's instance in full. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:18, 3 July 2021 (UTC)<br />
<br />
== TODO lists for each page? ==<br />
<br />
I think it'd be a good idea to add TODO lists to the talk pages of each console page. It'd help us keep track of things like which emulators need to be tested and added.<br />
<br />
Side note, is there a way we can test the accuracy of NES and FDS emulation? Like determine if accuracy is low, midrange, high, or cycle accurate? ~Charlie [[User:OrphanedPixel|OrphanedPixel]] ([[User talk:OrphanedPixel|talk]]) 20:05, 27 July 2021 (UTC)<br />
<br />
Hello, on the Fightcade page, its title should be "Fightcade", not "FightCade", if it could be changed, thanks. -ludg1e<br />
https://emulation.gametechwiki.com/index.php/FightCade<br />
<br />
== iOS and touchHLE ==<br />
<br />
Should we get rid of iOS’s &amp;Dagger;? While it’s still in very early development, touchHLE is already able to run at least one commercial app and it looks very promising, but it’s still a far cry from what we usually would call mobile device emulation – it’s ''very'' high-level, and it’s more of an iOS substitute that runs alongside a CPU emulator. The iOS itself isn’t even planned to be supported. I personally think that the ability to run apps should alone be grounds to consider the iOS emulated, but I can see how that could be controversial. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:42, 6 February 2023 (UTC)<br />
<br />
It’s been a week and nobody replied, so, considering that systems like the PS4 and Super A’Can don’t have it even though the current state of their emulation is barely practical, I’ll take iOS’s off for now. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:22, 13 February 2023 (UTC)</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53227Watara Supervision emulators2023-02-12T12:59:14Z<p>Rariteh: Actually Wataroo should be above Potator since the latter’s PC version is ancient. There was an SDL backport available on AppVeyor before they decided to set expiration dates for builds that incorporated later developments from the GP2X port iirc</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the [[Super Nintendo emulators|SNES]]. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it. Only a tiny handful of games were developed by third parties and many were developed in Taiwan or Hong Kong.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows|Linux}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✓}}<br />
| ?<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html r01]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS r1]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{?}}<br />
|-<br />
!colspan="8"|Calculators<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Nspire}}<br />
| [https://github.com/gameblabla/potator git][https://www.ticalc.org/archives/files/fileinfo/465/46509.html x.x]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Watara_Supervision_emulators&diff=53226Watara Supervision emulators2023-02-12T12:56:13Z<p>Rariteh: MAME has issues with sound emulation that are not present in Potator nor Wataroo. For a quick demonstration, listen to the sampled speech in the intro of Classic Casino.</p>
<hr />
<div>{{Infobox console<br />
|title = Watara Supervision<br />
|logo = Watara-Supervision-Tilted.png<br />
|developer = Watara<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1992<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Watara Supervision|Watara Supervision]]''', also known as the QuickShot Supervision in the UK, is a monochrome handheld game console which was introduced in 1992 as a low-cost competitor for Nintendo's [[Game Boy/Game Boy Color emulators|Game Boy]]. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the [[Super Nintendo emulators|SNES]]. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it. Only a tiny handful of games were developed by third parties and many were developed in Taiwan or Hong Kong.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Windows|Linux}}<br />
| [https://www.zophar.net/wsvision/potator.html 0.6]<br />
| {{✓}}<br />
| ?<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Wataroo<br />
| align=left|{{Icon|Windows}}<br />
| [http://tailchao.com/Wataroo/ 0.8.0.0]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✗}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
| [https://www.mamedev.org/ {{MAMEVer}}]<br />
| {{✓}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
| Potator<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/infval/potator-psp-akop/releases git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| Potator<br />
| align=left|{{Icon|GCWZero}}<br />
| [https://github.com/alekmaul/potator/tree/master/distrib git]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| Potator2x<br />
| align=left|{{Icon|GP2X}}<br />
| [http://wiki.gp2x.org/articles/p/o/t/Potator2x.html r01]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
| PotatorDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://sourceforge.net/projects/potator/files/PotatorDS r1]<br />
| {{✗}}<br />
| {{?}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{?}}<br />
|-<br />
!colspan="8"|Calculators<br />
|-<br />
| Potator<br />
| align=left|{{Icon|Nspire}}<br />
| [https://github.com/gameblabla/potator git][https://www.ticalc.org/archives/files/fileinfo/465/46509.html x.x]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=53028Talk:Main Page2023-02-06T05:42:32Z<p>Rariteh: /* iOS and touchHLE */ new section</p>
<hr />
<div>* [[Talk:Main_Page/Archive_1|Old talk page archive]]<br />
<br />
If you are looking for something to do, check the [[Getting involved]] page. There's also a [[Talk:Getting involved|Getting involved talk page]].<br />
<br />
<!--<br />
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If you want to respond to a topic add : before your text<br />
After your text, add -~~~~ to get your signature<br />
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<br />
== Adding links to more content pages on the main page ==<br />
I think it would improve the wiki and make it more accessible to everyone, if we added links on the main page to more content pages that don't have a link yet. I can't do it myself though, so I'd appreciate if someone else considered doing it. I have looked up all content pages at https://emulation.gametechwiki.com/index.php?title=Special:AllPages&hideredirects=1 and I have made a list of most of the ones that aren't yet linked on the main page, excluding all that focus on specific emulators and a few more that I thought were better off staying inside other links. Also, there's at least 2 pages on this list that aren't linked from any other page, [[GPD_XD_Devices]] and [[Thread_template]]. Here's the list:<br />
<br />
*[[Acorn]]<br />
*<s>[[Apple IIGS emulators]]</s><br />
*<s>[[Apply ROM Hacks and Translations]]</s><br />
*<s>[[Building RetroArch]]</s><br />
*<s>[[Commodore]]</s><br />
*<s>[[Comparison of Emulator Frontends]]</s><br />
*<s>[[Decapping]]</s><br />
*<s>[[Discrete Circuitry-Based Arcade Games]]</s><br />
*[[DualShock 3]]<br />
*[[DualShock 4]]<br />
*<s>[[Dummies Guide: RetroArch]]</s><br />
*<s>[[Dynamic recompilation]]</s><br />
*<s>[[Emulator Problems FAQ]]</s><br />
*<s>[[Emulators on Switch]]</s><br />
*<s>[[Famicom Color Palette]]</s><br />
*<s>[[Flash]]</s><br />
*[[GB/C Tests]]<br />
*[[GPD XD Devices]]<br />
*<s>[[Game problems FAQ]]</s><br />
*[[GoodTools]]<br />
*[[Libretro]]<br />
*<s>[[Licensing]]</s><br />
*<s>[[Overscan]]</s><br />
*<s>[[PS1 Plugins]]</s><br />
*[[PS1 Tests]]<br />
*<s>[[PSP Eboots]]</s><br />
*<s>[[Port Forwarding Guide For Netplay]]</s><br />
*[[RDI Halcyon]]<br />
*[[Recommended Emulators]]<br />
*[[SCP Driver Package]]<br />
*<s>[[Save Disk Space for ISOs]]</s><br />
*<s>[[Scaling]]</s><br />
*<s>[[Sega Pico]]</s><br />
*<s>[[Source code]]</s><br />
*<s>[[Super A'Can]]</s><br />
*[[Thread template]]<br />
*<s>[[User Settings and Configs]]</s><br />
*<s>[[Using RetroArch]]</s><br />
*<s>[[Emulators on Wii U]]</s><br />
*<s>[[Emulators on GameCube]]</s><br />
*<s>[[Emulators on PS1]]</s><br />
*<s>[[Emulators on Xbox]]</s><br />
*<s>[[Emulators on Xbox 360]]</s><br />
*<s>[[Emulators on Xbox One]]</s><br />
*<s>[[Emulators on Dreamcast]]</s><br />
*[[Emulators on Saturn]]<br />
<br />
-[[Special:Contributions/188.114.111.202|188.114.111.202]] 18:11, 16 April 2020 (UTC)<br />
<br />
:Thanks. I'll start adding some. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 05:52, 17 April 2020 (UTC)<br />
::Thank you. That was fast. -[[Special:Contributions/188.114.111.160|188.114.111.160]] 09:22, 17 April 2020 (UTC)<br />
:::More of those have been added on [[MainPageWIP]] page. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 02:27, 25 November 2021 (UTC)<br />
<br />
== New main page ==<br />
I've been thinking about remaking the main page. I'll probably create a separate WIP page to test it out.<br />
There's mainly two reasons:<br />
* Make it easier to contribute to the wiki - this might be things like highlighting high priority tasks on the main page<br />
* Different layout of emulators - I've been thinking about separating console, computers and arcade emulators. <br />
Let me know if you got any suggestions. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)<br />
:Will it still be remade? - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 17:17, 19 July 2021 (UTC)<br />
<br />
== Quality control ==<br />
Some pages are of subpar quality or outdated. I think we need some better way of quality control.<br />
Perhaps something like Wikipedias [[wikipedia:wikipedia:Content_assessment|Content assessment]] & [[wikipedia:wikipedia:Vital_articles|Vital aritcles]] or something like PCGamingWiki?<br />
A way to go thru all pages, add a category or template and then be able to list all pages that needs fixing. Perhaps we should rate the quality of all pages? -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)<br />
:[[Template:WIP|<nowiki>{{WIP}}</nowiki>]], [[Template:Outdated|<nowiki>{{Outdated}}</nowiki>]] and [[Template:stub|<nowiki>{{stub}}</nowiki>]] take care of the real subpar ones, and for the rest I think it'd be best to keep it simple by either adding [[:Category:Article_complete|Category:Article_complete]] or [[:Category:Article_incomplete|Category:Article_incomplete]] to the page.<br />
:We should also have something to check against, so how about [[Emulation General Wiki:Guidelines]] as a guide. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 03:55, 6 July 2021 (UTC)<br />
<br />
== Data Loss (2021-07-03) ==<br />
Yesterday on the 2nd the wiki's database got corrupted, and I was unable to restore it. Due to an issue with mySQL logging, the server's drive was also completely full so backups of the database weren't being made. Because of these issues I've had to roll the wiki back to the most recent offline backup I had, which unfortunately is 6 months old. So to everyone who made edits in the past 6 months, I'm very sorry, I've lost those contributions.<br />
<br />
I believe I've fixed the issue with mySQL, and will be checking the server's status and making offline backups more regularly, as well as using a service to backup the server's instance in full. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:18, 3 July 2021 (UTC)<br />
<br />
== TODO lists for each page? ==<br />
<br />
I think it'd be a good idea to add TODO lists to the talk pages of each console page. It'd help us keep track of things like which emulators need to be tested and added.<br />
<br />
Side note, is there a way we can test the accuracy of NES and FDS emulation? Like determine if accuracy is low, midrange, high, or cycle accurate? ~Charlie [[User:OrphanedPixel|OrphanedPixel]] ([[User talk:OrphanedPixel|talk]]) 20:05, 27 July 2021 (UTC)<br />
<br />
Hello, on the Fightcade page, its title should be "Fightcade", not "FightCade", if it could be changed, thanks. -ludg1e<br />
https://emulation.gametechwiki.com/index.php/FightCade<br />
<br />
== iOS and touchHLE ==<br />
<br />
Should we get rid of iOS’s &amp;Dagger;? While it’s still in very early development, touchHLE is already able to run at least one commercial app and it looks very promising, but it’s still a far cry from what we usually would call mobile device emulation – it’s ''very'' high-level, and it’s more of an iOS substitute that runs alongside a CPU emulator. The iOS itself isn’t even planned to be supported. I personally think that the ability to run apps should alone be grounds to consider the iOS emulated, but I can see how that could be controversial. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:42, 6 February 2023 (UTC)</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=IOS_emulators&diff=53027IOS emulators2023-02-06T05:37:32Z<p>Rariteh: Updated page to reflect the release of touchHLE.</p>
<hr />
<div>{{Lowercase title}}<br />
{{Infobox console<br />
|title = iOS<br />
|logo = IOS.png<br />
|developer = [[Apple Inc.]]<br />
|release = 2007<br />
|emulated = {{~}}<br />
}}<br />
<br />
:''This page is about software that emulates IOS on other hardware, like desktops.''{{for|emulators that run on IOS|Emulators on iOS}} <br />
'''iOS''' devices started the smartphone craze, which would go on to replace conventional mobile phones in both Japan (which had its own subset of cell phones) and the rest of the world, with more advanced touch-controlled devices.<br />
<br />
Unlike their direct competitor, [[Android emulators|Android-based smartphones]], they currently have practically no usable emulators, as the official iOS SDK (macOS-only) only allows for running your own projects, i.e., they run code generated for an x86 target rather than ARM code as used by iOS. Some simulators (e.g., [[BlackThunder]]) make use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs iOS apps that are decompiled and recompiled for the x86 architecture. More recently, touchHLE managed to get at least one older iPhone OS app running by recreating some of iOS’s standard libraries and emulating just the iPhone’s CPU.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|macOS Big Sur and up<br />
|align=left|{{Icon|macOS}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[https://touchhle.org/ touchHLE]<br />
|align=left|{{Icon|Windows|macOS}}<br />
|[https://github.com/hikari-no-yume/touchHLE v0.1.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|Corellium (Virtualization)<br />
|align=left|{{Icon|Web}}<br />
|[https://www.corellium.com/ Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|QEMU (fork)<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[https://github.com/devos50/qemu/tree/ipod_touch_1g git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|ipasim<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/ipasimulator/ipasim PatchV1.0.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://systems.cs.columbia.edu/projects/cycada/ Cycada]<br />
|align=left|{{Icon|Android}}<br />
|Unreleased<br />
|{{✗}}<br />
|{{✗}}<br />
|{{TBD}}<br />
|}<br />
<br />
;macOS Big Sur<br />
The 17th major operating system of the macOS line. It has support for iOS and iPadOS applications for Apple M1-based Macs. However, some apps are not installed due to Apple DRM.<br />
<br />
;touchHLE<br />
A promising new endeavour that aims to run older iOS apps by recreating standard iOS libraries instead of emulating all of an iDevice’s internal components. Because of this very high-level approach, no dump of the operating system is required. Its initial target are iPhone OS 2.x apps, with other 32-bit iOS versions being planned. Development started in December 2022 and its first release, 0.1.0, came out in February 2023. Currently it is only known to support one app, namely [https://archive.org/download/iOSObscura/iPhoneOS%202/com.ooi.supermonkeyball/ SEGA and Other Ocean’s ''Super Monkey Ball''] – the dev’s inspiration for the project – but development is still ongoing. To run an application, you must unzip the IPA app dump and place the *.app folder inside touchHLE’s main directory, then run it from command line. The accelerometer is controlled through a joystick’s left analog stick. It is still a very barebones experience, but the one game it supports is fully playable and runs fullspeed even on mid-range laptops, and it’s still very early in development.<br />
<br />
;QEMU (fork)<br />
Based on earlier work emulating the S5L8900 and the iPhone 11 in QEMU. It can currently emulate an iPod Touch 1G running iOS 1.0, including iBoot, the kernel, and the Springboard, although it requires a modified NOR and NAND image. Some features, such as audio and Wi-Fi, are not emulated, and there are multiple crashes. Work is currently underway to emulate an iPod Touch 2G, which will require running iOS 2.x.<br />
<br />
==History of failed iOS emulation attempts==<br />
Many of the currently available '''"simulators"''' only try recreating popular iOS apps (like browsers) in a PC application with no real emulation involved. Some notable [[Emulator scams|scams]] in such fashion are called '''iPadian''' or variations on the name, and are often '''malware'''. <br />
<br />
* A project to emulate various smartphones (iPhone, iPod Touch, iPad, Apple TV 2G) called '''iEmu''', started in 2011 but got mysteriously abandoned two years later before anything usable surfaced. All pages related to the project were removed. It's speculated Apple had a hand in this.<br />
* Nowadays, a malicious APK file going by the '''iEmu''' moniker is also being circulated on blogs run by script kiddies claiming to offer a way to run iOS apps on Android. More often than not, they're uploaded with the intention of generating revenue from impressionable users (through pay-per-click URL shorteners) who fall easily for those types of scams.<br />
* There has been a project to provide a runtime for iOS apps to run on '''Android''' called [http://systems.cs.columbia.edu/projects/cycada/ '''Cycada'''] (formerly known as '''Cider'''). Not much progress has been made, and the original author was accused of being a sellout for leaving the project to work as a kernel programmer for Apple. The project booted many 32-bit iOS apps successfully, albeit slowly. The last update to this project were in [https://dl.acm.org/doi/pdf/10.1145/3135974.3135981 '''2017'''](NOTE: If you search "Cider APK", you will get iPhone 12 launcher adware, even on uptodown or malavida) <br />
* There was also a project based on [[QEMU]] that usually went around by the name QEMU-s5l89xx (based on the part number of the original iPhone), or iVM. The last known commits to this project were in 2013, and it is unclear if this project will ever come to fruition.<br />
<br />
Your best bet, until a new emulation effort is ever started, is to hope that whatever iOS app you're interested in gets an Android port. Which is often sadly not the case (until very recently) for the vast majority of the older game apps, especially Japanese ones - as Android is often perceived to be the more piracy-friendly platform. That appears to be gradually changing lately and isn't as much concern for non-gaming apps, but the older apps are unlikely to get ported for the most part.<br />
<br />
iOS apps are distributed in the IPA format. Like its Android counterpart, APK files, they can be opened with 7-Zip most of the time and can have their contents dissected this way.<br />
<br />
{{Apple}}<br />
<br />
[[Category:Mobiles]]<br />
[[Category:iOS emulators|*]]<br />
[[Category:Not yet emulated]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Pok%C3%A9mon_mini_emulators&diff=46292Pokémon mini emulators2022-04-13T07:58:12Z<p>Rariteh: As of GBE+ 1.6 the Pokémon mini core is available in precompiled binaries</p>
<hr />
<div>{{Infobox console<br />
|title = Pokémon mini<br />
|logo = Pokémon_mini.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = 2002<br />
|predecessor = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:Pokémon Mini|Pokémon mini]]''' is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. Released during the sixth generation of consoles, it is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams) and featuring a monochrome LCD of impressive 96×64 pixels. It was first released in North America on November 16, 2001. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Over the course of its short life, ten games were released for the system, five of which were Japan-exclusive. Only four games were ever released in North America.<br />
<br />
Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch to detect shakes and a motor used to implement force feedback. It runs on a Seiko S1C88 8-bit CPU clocked at 4 MHz and 4 kB of memory, powered by a single AAA battery, with 60 hours of autonomy.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[GBE+]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/pokemini 0.6.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://www.sublab.net/projects/minimon/ minimon]<br />
|align=left|{{Icon|Windows}}<br />
|2005:01:20<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|PokeKaMini<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emu-france.com/?wpfb_dl=2298 0.7.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="7"|Mobile / ARM<br />
|-<br />
|PokeMini<ref group=N name=libretro_m>Also available on mobile as a libretro core in the latest version (0.6.0). Wiz and Dingux ports available only as uncompiled source code starting with version 0.5.4.</ref><br />
|align=left|{{Icon|Android|Wiz|Dingoo}}<br />
|[https://sourceforge.net/projects/pokemini 0.6.0]<small> (Wiz, Dingux)</small><br />[https://archive.org/details/pokemini_ports 0.5.3]<small> (Android)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br/><small>(Wiz, Dingux)</small><br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|align=left|{{Icon|Nspire}}<br />
|[https://tiplanet.org/forum/archives_voir.php?id=205947 0.6.0 rel 3]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="7"|Console<br />
|-<br />
|PokeMini<ref group=N name=libretro_c>Also available on other consoles as a libretro core. GameCube and Wii ports available only as uncompiled source code.</ref><br />
|align=left|{{Icon|DC|NDS|PSP|GCN|Wii}}<br />
|[https://sourceforge.net/projects/pokemini/files/0.60 0.60]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/nop90/Pokemini/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Pokémon Channel<br />
|align=left|{{Icon|GCN}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|PokemonMiniX<br />
|align=left|{{Icon|Xbox}}<br />
|[https://www.xbox-hq.com/html/modules.php?name=Xbox_Homebrew&op=view&gid=402&title=PokemonMiniX V3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
;GBE+<br />
:Game Boy Color emulator famed for its IR capabilities; added Pokémon mini support in May 2021. Compatibility is said to be 100% with commercial games and it’s the only emulator to provide IR support.<br />
<br />
;PokeMini<br />
:The emulator of choice for Pokémon mini, it has 100% of compatibility with commercial games. If the BIOS isn’t present, it uses a fallback FOSS substitute, FreeBIOS, which is said to also be 100% compatible with the software library. A backup of the last released binaries for Android, Wiz and Dingux (version 0.5.3) can be found at [https://archive.org/details/pokemini_ports The Internet Archive].<br />
<br />
;Pokémon Channel<br />
:A sequel to the equally boring N64 game ''Hey You, Pikachu!'', ''[[wikipedia:Pokémon Channel|Pokémon Channel]]'' is a 2003 simulator game for the GameCube developed by Ambrella for The Pokémon Company. Hidden under the bed in the game is a Pokémon mini, which can actually be played in-game through what is de facto an emulator. Boringly, some minigames that constitute ''Pokémon Party Mini'' were separated into individual tiny ROMs, forming the library of Pokémon mini games playable in ''Pokémon Channel'' together with stripped-down versions of ''Pokémon Pinball Mini'' and ''Pokémon Puzzle Collection'' (less boring is the inclusion of ''Snorlax’s Lunch Time'', a previously unreleased minigame that was apparently scrapped from ''Pokémon Party Mini''). It didn’t take long for enthusiasts to crack the ISO wide open and develop a ROM injector for the emulator, which can be downloaded [https://www.pokemon-mini.net/tools/channelinject/ here]. The emulator is 100% compatible with commercially released games, with one caveat: the shake-detecting reed switch isn’t emulated, rendering some games such as ''Pokémon Shock Tetris'' nigh unplayable.<br />
<br />
;Minimon<br />
:The first emulator to achieve good compatibility. It runs mostly fine, but ''Pokémon Shock Tetris'' saves may be corrupted. Sound emulation is a little iffy. Does not require a BIOS dump.<br />
<br />
;PokemonMiniX<br />
:A well-documented port of minimon for the OG Xbox. It has support for skins.<br />
<br />
;MAME<br />
:The Pokémon mini module has preliminary sound emulation and no support for savestates. Avoid.<br />
<br />
;PokeKaMini<br />
:The precursor of PokeMini is more of a debugger than an emulator. Despite being very inaccurate, some developers still use it for its awesome UI and debugging functionalities.<br />
<br />
===Infrared===<br />
The Pokémon mini has an infrared port, used in some games for peer-to-peer multiplayer functionalities. Only GBE+ supports it.<br />
<br />
===BIOS===<br />
Most Pokémon mini emulators require a BIOS file, <code>bios.min</code>. It can be found [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file here].<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Pokémon mini emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=45869Game Boy/Game Boy Color emulators2022-03-22T22:22:46Z<p>Rariteh: /* Game Boy-only emulators */ Better link to GBX page</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Game Boy/Color<br />
|logo = Game_Boy.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1989<br />
|discontinued = 2003<br />
|predecessor = [[Game & Watch]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Game Boy|Game Boy]]''' (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].<br />
<br />
Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.<br />
<br />
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.<br />
<br />
==Emulators==<br />
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Game Link Support<br />
! scope="col"| [[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"| [[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="8"|PC / x86<br />
|-<br />
| [[SameBoy]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [https://sameboy.github.io/downloads {{SameBoyVer}}]<br />
| {{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
| [[BGB]]<br />
| align=left|{{Icon|Windows}}<br />
| [http://bgb.bircd.org/#downloads {{BGBVer}}]<br />
| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
| [[Gambatte]]<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]<br />
| {{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
| [[Gearboy]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]<br />
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
| [[BizHawk]]<br />
| align=left|{{Icon|Windows}}<br />
| [http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
| [http://binji.github.io/binjgb/ binjgb]<br />
| align=left|{{Icon|Web}}<br />
| [https://github.com/binji/binjgb/releases {{binjgbVer}}]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
| [http://emulicious.net Emulicious]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [https://emulicious.net/downloads {{EmuliciousVer}}]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
| [https://mattcurrie.com/bdm/ BDM]<br />
| align=left|{{Icon|Windows|macOS|Web}}<br />
| [https://mattcurrie.com/bdm-demo/ Demo]<br />
| ? ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}}<br />
|-<br />
| [[ares]]<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
| ?<br />
| {{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [[higan]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [http://byuu.org/emulation/higan {{higanVer}}]<br />
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [[mGBA]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [https://mgba.io/downloads.html {{MGBAVer}}]<br />
| {{✓}}<ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [[VisualBoy Advance|VisualBoy Advance-M (VBA-M)]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
| {{✓}} ||{{✓}}<ref group=N name=one>Full GBC, GBA and GB support since version 2.1.3.</ref>||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [[GBE+]]<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [https://fms.komkon.org/VGB VGB]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [https://fms.komkon.org/VGB {{VGBVer}}]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [[Pantheon]]<br />
| align=left|{{Icon|Windows}}<br />
| [http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [http://hhug.me/ hhugboy]<br />
| align=left|{{Icon|Windows}}<br />
| [https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]<br />
| {{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
| UGE<br />
| align=left|{{Icon|Windows}}<br />
| [https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [[KiGB]]<br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [http://kigb.emuunlim.com/downloads.htm 2.05]<br />
| {{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| [[TGB Dual]]<br />
| align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref><br />
| [https://github.com/libertyernie/tgbdual_L/releases git]<br />
| {{✓}} ||{{✓}}<ref group=N name=two /> ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
| GiiBiiAdvance<br />
| align=left|{{Icon|Windows|Linux}}<br />
| [https://github.com/AntonioND/giibiiadvance/releases git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
| MetroBoy<br />
| align=left|{{Icon|Windows}}<br />
| [https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
! colspan="8"|Mobile / ARM<br />
|-<br />
| [[mGBA]]<br />
| align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
| [https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|GBA4iOS<br />
| align=left|{{Icon|iOS}}<br />
| [https://iemulators.com/gba4ios 2.1]<br/>[https://github.com/CocoaBob/GBA4iOS git] <small>(new fork)</small><br />
| {{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
| [[Game Play Color]]<br />
| align=left|{{Icon|iOS}}<br />
| [https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]<br />
| {{✗}}||{{?}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
| [http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small><br />
| align=left|{{Icon|Android|Pyra}}<br />
| [https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]<br />
| ? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| [http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small><br />
| align=left|{{Icon|Android|Pyra}}<br />
| [https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]<br />
| ? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| GizBoy<br />
| align=left|{{Icon|Gizmondo}}<br />
| [https://sites.google.com/site/criticalhippo/GizBoy0.1.0.zip 1.0]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| gbc4NSpire<br />
| align=left|{{Icon|Nspire}}<br />
| [https://www.ticalc.org/archives/files/fileinfo/426/42630.html 0.92][https://github.com/calc84maniac/gbc4nspire git]<br />
| {{✗}} ||{{✗}} ||{{~}} ||{{~}} ||{{✗}}<br />
|-<br />
| Prizoop<br />
| align=left|{{Icon|Prizm}}<br />
| [https://www.dropbox.com/s/1tthn8j0g5lh2p8/prizoop.g3a?dl=0 1.0][https://github.com/tswilliamson/prizoop git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| GIOVANNI<br />
| align=left|{{Icon|WatchOS}}<br />
| [https://github.com/Manurocker95/GiovanniEmulator git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| MeBoy<br />
| align=left|{{Icon|Java}}<br />
| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]<br />
| {{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}<br />
|-<br />
| [https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]<br />
| align=left|{{Icon|Android}}<br />
| [https://play.google.com/store/apps/details?id=com.fastemulator.gbc 1.5.2]<br />
| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
| John GBC<br />
| align=left|{{Icon|Android}}<br />
| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]<br />
| ? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
| Ohboy<br />
| align=left|{{Icon|Didj|LeapsterGS}}<br />
| [https://youtu.be/iPyy44ktOAU x.x]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
! colspan="8"|Consoles<br />
|-<br />
| [http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]<br />
| align=left|{{Icon|NDS}}<br />
| [https://github.com/Drenn1/GameYob git]<br />
| {{✓}} <small>(NiFi)</small> ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
| [https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]<br />
| align=left|{{Icon|3DS}}<br />
| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]<br />
| ? ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
| [[VisualBoy_Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]<br />
| align=left|{{Icon|GCN|Wii}}<br />
| r1231<br />
| {{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||? ||{{✓}} ||{{✓}}<br />
|-<br />
| PlutoBoy<br />
| align=left|{{Icon|PSP|Vita|3DS|NX|DC}}<br />
| [https://github.com/RossMeikleham/PlutoBoy git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
| RIN<br />
| align=left|{{Icon|PSP}}<br />
| [https://github.com/mbarczak/psp_rin git]<br/>[https://archive.org/details/rin-rx.-7z RX]<br/>[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
| [[Virtual Console]]<br />
| align=left|{{Icon|3DS}}<br />
| 8.10<br />
| {{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
| MasterBoy<br />
| align=left|{{Icon|PSP}}<br />
| [https://archive.org/details/masterboy-theelf.7z Theelf mod][https://archive.org/details/masterboy.-7z 2.02]<br/>[https://github.com/PSP-Archive/MasterBoy git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
| RealBoy Vita<br />
| align=left|{{Icon|PSV}}<br />
| [https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
| [[mGBA]]<br />
| align=left|{{Icon|Wii|3DS}}<br>{{Icon|PSV|NX}}<br />
| [https://endrift.com/mgba/downloads.html {{MGBAVer}}][https://github.com/mgba-emu/mgba/releases git]<br />
| ? ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
| GeMP<br />
| align=left|{{Icon|PSP}}<br />
| [https://archive.org/details/ge-mp.-7z 3.3 Final]<br/>[https://github.com/PSP-Archive/GeMP git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
| GBEmu<br />
| align=left|{{Icon|PS4}}<br />
| [https://www.psxhax.com/threads/ps4-gbemu-gameboy-emulator-beta-for-ps4-by-retrogamer74.5199 Beta]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| Khedgb<br />
| align=left|{{Icon|NX}}<br />
| [https://gbatemp.net/threads/gbc-emulator-port-khedgb-works-on-5-0.503969 U7]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| gacubeboy<br />
| align=left|{{Icon|WiiU}}<br />
| [https://gbatemp.net/threads/release-gacubeboy-emulator.435627 9000]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| [[Gambatte]]<br />
| align=left|{{Icon|PS3}}<br />
| [https://ps3.brewology.com/downloads/download.php?id=12226&mcid=4 r2]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| InfoGB<br />
| align=left|{{Icon|PS2}}<br />
| [https://www.ps2-home.com/forum/viewtopic.php?t=1641 rev 6c]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| aGBe<br />
| align=left|{{Icon|PSX}}<br />
| [https://sourceforge.net/projects/agbe/files/agbe SF]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
| Shuboy <small>(Only GB)</small><br />
| align=left|{{Icon|32X}}<br />
| [http://jiggawatt.org/badc0de/shuboy.htm 1.0]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
| GBEmu <small>(Only GB)</small><br />
| align=left|{{Icon|VB}}<br />
| [https://www.virtual-boy.com/forums/t/entry-game-boy-emulator 0.1]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| GBonGBA <small>(Only GB)</small><br />
| align=left|{{Icon|GBA}}<br />
| [https://www.zophar.net/consoles/gameboy/gb/gbongba.html 0.4]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| Game Boy Emulator (POM '98) <small> (Only GB)</small><br />
| align=left|{{Icon|N64}}<br />
| [https://www.nesworld.com/n64/homebrew/bb-gb.zip 0.1]<br />
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
! colspan="8"|Others<br />
|-<br />
| PlutoBoy<br />
| align=left|{{Icon|UEFI}}<br />
| [https://github.com/RossMeikleham/PlutoBoy git]<br />
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
===Comparison===<br />
====Game Boy-only emulators====<br />
;[[SameBoy]]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.<br />
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.<br />
;[[Gambatte]]:Extremely accurate open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.<br />
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.<br />
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.<br />
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.<br />
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.<br />
;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.<br />
<br />
'''List of recommended GB/GBC emulators for Android:'''<br />
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
====Backwards-compatible GBA emulators====<br />
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.<br />
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.<br />
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.<br />
<br />
====[[Multi-system emulators]]====<br />
;[[higan]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first and only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, but byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.<br />
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.<br />
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.<br />
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].<br />
<br />
==Emulation issues==<br />
===Oversaturation===<br />
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]<br />
The Game Boy Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.<br />
<br />
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].<br />
<br />
====Emulator options====<br />
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.<br />
<br />
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.<br />
<br />
===Unlicensed Mappers===<br />
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.<br />
<br />
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.<br />
<br />
==Hardware Features==<br />
===IR Transmitter===<br />
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').<br />
<br />
===Game Boy Camera===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Build to Use<br />
! scope="col"| [[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="4"|PC / x86<br />
|-<br />
| [[mGBA]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| 0.7<br />
| {{✓}}<br />
|-<br />
| [[VisualBoy Advance#VBA-M|VBA-M]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| Latest<br />
| {{✓}}<br />
|-<br />
| GiiBiiAdvance<br />
| align=left|{{Icon|Windows}}<br />
| ?<br />
| {{✗}}<br />
|-<br />
| [[BGB]]<br />
| align=left|{{Icon|Windows}}<br />
| ?<br />
| {{✗}}<br />
|-<br />
| Hashcam<br />
| align=left|{{Icon|Windows}}<br />
| [http://www.darkfader.net/gbc Source]<br />
| {{✗}}<br />
|}<br />
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.<br />
<br />
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.<br />
<br />
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.<br />
<br />
===Game Boy Printer===<br />
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of Zelda: Link's Awakening DX''.<br />
<br />
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.<br />
<br />
===Motion Control (Tilt Sensor)===<br />
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse.<br />
<br />
===Rumble===<br />
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being ''Tarzan'').<br />
<br />
===Multiplayer===<br />
* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core.<br />
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.<br />
<br />
===Online Features===<br />
====Mobile Game Boy Adapter====<br />
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.<br />
<br />
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.<br />
<br />
====Hudsonsoft KISS Link====<br />
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ<br />
<br />
===Accessories===<br />
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.<br />
<br />
* '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).<br />
* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.<br />
* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].<br />
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]</ref><br />
* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy<br />
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in BGB unofficially by exploiting linking capabilities <br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Game Boy/Game Boy Color emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Template:HhugboyVer&diff=45868Template:HhugboyVer2022-03-22T22:20:17Z<p>Rariteh: </p>
<hr />
<div>1.4.0</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=NTVDMx64&diff=44799NTVDMx642022-01-31T13:32:52Z<p>Rariteh: Minor correction</p>
<hr />
<div>{{stub}}<br />
{{Infobox emulator<br />
|title = NTVDMx64<br />
|logo = <br />
|logowidth = <br />
|developer = Leecher1337<br />
|version = [https://github.com/leecher1337/ntvdmx64/releases git]<br />
|active = Yes<br />
|platform = [[Emulators on Windows|Windows]]<br />
|architecture = x86<br />
|target = [[Intel CPUs]]<br />
|compatibility = <br />
|accuracy = <br />
|website = [https://github.com/leecher1337/ntvdmx64 GitHub]<br />
|prog-lang = C, Batchfile, Makefile, Assembly, PHP, C++<br />
|support =<br />
|license = <br />
|source = <br />
|bios =<br />
}}<br />
<br />
NTVDMx64 is an unofficial patch of Microsoft's NTVDM ('''NT''' '''V'''irtual '''D'''OS '''M'''achine) for 64-bit Windows. Created by a person who calls himself Leecher1337, it allows 16-bit DOS applications and games to run on 64-bit Windows. It is partially based on the leaked Windows NT 4 source code. Recent versions of NTVDMx64 allow running 16-bit Windows applications and games on 64-bit Windows<ref>http://www.columbia.edu/~em36/ntvdmx64.html</ref>.<br />
<br />
==Overview==<br />
NTVDMx64 can run text-mode DOS applications as well as games such as Doom, but since NTVDMx64 is very slow and uses non-standard ways to run 16-bit applications and games, it is recommended to use emulators such as [[DOSBox]], [[vDOS]] and [[PCem]], virtualization software such as [[VirtualBox]], [[VMware Workstation Player]] and [[QEMU]] etc. to run 16-bit applications and games on 64-bit Windows. <br />
<br />
It was tested on the following <b>x64</b> versions of Microsoft Windows:<br />
* Windows Server 2003<br />
* Windows Server 2008<br />
* Windows 7<br />
* Windows 8<br />
* Windows 8.1<br />
* Windows 10<br />
* Windows Server 2016<br />
* Windows 11<br />
<br />
NTVDMx64 was initially incompatible with Windows 11 x64, due to the fact that NTVDMx64 was initially unable to run when Secure Boot is enabled, which is required for Windows 11 x64 to install and run. The author, Leecher1337 added loader support for Windows 11 x64 to NTVDMx64. This also applied to Windows 10 x64, when Secure Boot is enabled.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Computer emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Compatibility layers]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Pok%C3%A9mon_mini_emulators&diff=44798Pokémon mini emulators2022-01-31T08:01:36Z<p>Rariteh: /* Emulators */ Correct info on PokeMini for ARM devices</p>
<hr />
<div>{{Infobox console<br />
|title = Pokémon mini<br />
|logo = Pokémon_mini.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = 2002<br />
|predecessor = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:Pokémon Mini|Pokémon mini]]''' is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. Released during the sixth generation of consoles, it is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams) and featuring a monochrome LCD of impressive 96×64 pixels. It was first released in North America on November 16, 2001. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Over the course of its short life, ten games were released for the system, five of which were Japan-exclusive. Only four games were ever released in North America.<br />
<br />
Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch to detect shakes and a motor used to implement force feedback. It runs on a Seiko S1C88 8-bit CPU clocked at 4 MHz and 4 kB of memory, powered by a single AAA battery, with 60 hours of autonomy.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[GBE+]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]<ref group=N name=GBEplus>Pokémon mini core available not yet available in binary releases (source only).</ref><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/pokemini 0.6.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://www.sublab.net/projects/minimon/ minimon]<br />
|align=left|{{Icon|Windows}}<br />
|2005:01:20<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|PokeKaMini<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emu-france.com/?wpfb_dl=2298 0.7.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="7"|Mobile / ARM<br />
|-<br />
|PokeMini<ref group=N name=libretro_m>Also available on mobile as a libretro core in the latest version (0.6.0). Wiz and Dingux ports available only as uncompiled source code starting with version 0.5.4.</ref><br />
|align=left|{{Icon|Android|Wiz|Dingoo}}<br />
|[https://sourceforge.net/projects/pokemini 0.6.0]<small> (Wiz, Dingux)</small><br />[https://archive.org/details/pokemini_ports 0.5.3]<small> (Android)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br/><small>(Wiz, Dingux)</small><br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|align=left|{{Icon|Nspire}}<br />
|[https://tiplanet.org/forum/archives_voir.php?id=205947 0.6.0 rel 3]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="7"|Console<br />
|-<br />
|PokeMini<ref group=N name=libretro_c>Also available on other consoles as a libretro core. GameCube and Wii ports available only as uncompiled source code.</ref><br />
|align=left|{{Icon|DC|NDS|PSP|GCN|Wii}}<br />
|[https://sourceforge.net/projects/pokemini/files/0.60 0.60]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/nop90/Pokemini/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Pokémon Channel<br />
|align=left|{{Icon|GCN}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|PokemonMiniX<br />
|align=left|{{Icon|Xbox}}<br />
|[https://www.xbox-hq.com/html/modules.php?name=Xbox_Homebrew&op=view&gid=402&title=PokemonMiniX V3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
;GBE+<br />
:Game Boy Color emulator famed for its IR capabilities; added Pokémon mini support in May 2021. Compatibility is said to be 100% with commercial games and it’s the only emulator to provide IR support.<br />
<br />
;PokeMini<br />
:The emulator of choice for Pokémon mini, it has 100% of compatibility with commercial games. If the BIOS isn’t present, it uses a fallback FOSS substitute, FreeBIOS, which is said to also be 100% compatible with the software library. A backup of the last released binaries for Android, Wiz and Dingux (version 0.5.3) can be found at [https://archive.org/details/pokemini_ports The Internet Archive].<br />
<br />
;Pokémon Channel<br />
:A sequel to the equally boring N64 game ''Hey You, Pikachu!'', ''[[wikipedia:Pokémon Channel|Pokémon Channel]]'' is a 2003 simulator game for the GameCube developed by Ambrella for The Pokémon Company. Hidden under the bed in the game is a Pokémon mini, which can actually be played in-game through what is de facto an emulator. Boringly, some minigames that constitute ''Pokémon Party Mini'' were separated into individual tiny ROMs, forming the library of Pokémon mini games playable in ''Pokémon Channel'' together with stripped-down versions of ''Pokémon Pinball Mini'' and ''Pokémon Puzzle Collection'' (less boring is the inclusion of ''Snorlax’s Lunch Time'', a previously unreleased minigame that was apparently scrapped from ''Pokémon Party Mini''). It didn’t take long for enthusiasts to crack the ISO wide open and develop a ROM injector for the emulator, which can be downloaded [https://www.pokemon-mini.net/tools/channelinject/ here]. The emulator is 100% compatible with commercially released games, with one caveat: the shake-detecting reed switch isn’t emulated, rendering some games such as ''Pokémon Shock Tetris'' nigh unplayable.<br />
<br />
;Minimon<br />
:The first emulator to achieve good compatibility. It runs mostly fine, but ''Pokémon Shock Tetris'' saves may be corrupted. Sound emulation is a little iffy. Does not require a BIOS dump.<br />
<br />
;PokemonMiniX<br />
:A well-documented port of minimon for the OG Xbox. It has support for skins.<br />
<br />
;MAME<br />
:The Pokémon mini module has preliminary sound emulation and no support for savestates. Avoid.<br />
<br />
;PokeKaMini<br />
:The precursor of PokeMini is more of a debugger than an emulator. Despite being very inaccurate, some developers still use it for its awesome UI and debugging functionalities.<br />
<br />
===Infrared===<br />
The Pokémon mini has an infrared port, used in some games for peer-to-peer multiplayer functionalities. Only GBE+ supports it.<br />
<br />
===BIOS===<br />
Most Pokémon mini emulators require a BIOS file, <code>bios.min</code>. It can be found [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file here].<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Pokémon mini emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Pok%C3%A9mon_mini_emulators&diff=44797Pokémon mini emulators2022-01-31T07:59:11Z<p>Rariteh: That is not PokeMini’s official repository</p>
<hr />
<div>{{Infobox console<br />
|title = Pokémon mini<br />
|logo = Pokémon_mini.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = 2002<br />
|predecessor = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:Pokémon Mini|Pokémon mini]]''' is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. Released during the sixth generation of consoles, it is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams) and featuring a monochrome LCD of impressive 96×64 pixels. It was first released in North America on November 16, 2001. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Over the course of its short life, ten games were released for the system, five of which were Japan-exclusive. Only four games were ever released in North America.<br />
<br />
Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch to detect shakes and a motor used to implement force feedback. It runs on a Seiko S1C88 8-bit CPU clocked at 4 MHz and 4 kB of memory, powered by a single AAA battery, with 60 hours of autonomy.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[GBE+]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]<ref group=N name=GBEplus>Pokémon mini core available not yet available in binary releases (source only).</ref><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/pokemini 0.6.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://www.sublab.net/projects/minimon/ minimon]<br />
|align=left|{{Icon|Windows}}<br />
|2005:01:20<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|PokeKaMini<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emu-france.com/?wpfb_dl=2298 0.7.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="7"|Mobile / ARM<br />
|-<br />
|PokeMini<ref group=N name=libretro_m>Also available on mobile as a libretro core in the latest version (0.6.0). Wiz and Dingux ports available only as uncompiled source code starting with version 0.5.4.</ref><br />
|align=left|{{Icon|Android|Wiz|Dingoo}}<br />
|[https://archive.org/details/pokemini_ports 0.5.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br/><small>(Wiz, Dingux)</small><br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|align=left|{{Icon|Nspire}}<br />
|[https://tiplanet.org/forum/archives_voir.php?id=205947 0.6.0 rel 3]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="7"|Console<br />
|-<br />
|PokeMini<ref group=N name=libretro_c>Also available on other consoles as a libretro core. GameCube and Wii ports available only as uncompiled source code.</ref><br />
|align=left|{{Icon|DC|NDS|PSP|GCN|Wii}}<br />
|[https://sourceforge.net/projects/pokemini/files/0.60 0.60]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/nop90/Pokemini/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Pokémon Channel<br />
|align=left|{{Icon|GCN}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|PokemonMiniX<br />
|align=left|{{Icon|Xbox}}<br />
|[https://www.xbox-hq.com/html/modules.php?name=Xbox_Homebrew&op=view&gid=402&title=PokemonMiniX V3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
;GBE+<br />
:Game Boy Color emulator famed for its IR capabilities; added Pokémon mini support in May 2021. Compatibility is said to be 100% with commercial games and it’s the only emulator to provide IR support.<br />
<br />
;PokeMini<br />
:The emulator of choice for Pokémon mini, it has 100% of compatibility with commercial games. If the BIOS isn’t present, it uses a fallback FOSS substitute, FreeBIOS, which is said to also be 100% compatible with the software library. A backup of the last released binaries for Android, Wiz and Dingux (version 0.5.3) can be found at [https://archive.org/details/pokemini_ports The Internet Archive].<br />
<br />
;Pokémon Channel<br />
:A sequel to the equally boring N64 game ''Hey You, Pikachu!'', ''[[wikipedia:Pokémon Channel|Pokémon Channel]]'' is a 2003 simulator game for the GameCube developed by Ambrella for The Pokémon Company. Hidden under the bed in the game is a Pokémon mini, which can actually be played in-game through what is de facto an emulator. Boringly, some minigames that constitute ''Pokémon Party Mini'' were separated into individual tiny ROMs, forming the library of Pokémon mini games playable in ''Pokémon Channel'' together with stripped-down versions of ''Pokémon Pinball Mini'' and ''Pokémon Puzzle Collection'' (less boring is the inclusion of ''Snorlax’s Lunch Time'', a previously unreleased minigame that was apparently scrapped from ''Pokémon Party Mini''). It didn’t take long for enthusiasts to crack the ISO wide open and develop a ROM injector for the emulator, which can be downloaded [https://www.pokemon-mini.net/tools/channelinject/ here]. The emulator is 100% compatible with commercially released games, with one caveat: the shake-detecting reed switch isn’t emulated, rendering some games such as ''Pokémon Shock Tetris'' nigh unplayable.<br />
<br />
;Minimon<br />
:The first emulator to achieve good compatibility. It runs mostly fine, but ''Pokémon Shock Tetris'' saves may be corrupted. Sound emulation is a little iffy. Does not require a BIOS dump.<br />
<br />
;PokemonMiniX<br />
:A well-documented port of minimon for the OG Xbox. It has support for skins.<br />
<br />
;MAME<br />
:The Pokémon mini module has preliminary sound emulation and no support for savestates. Avoid.<br />
<br />
;PokeKaMini<br />
:The precursor of PokeMini is more of a debugger than an emulator. Despite being very inaccurate, some developers still use it for its awesome UI and debugging functionalities.<br />
<br />
===Infrared===<br />
The Pokémon mini has an infrared port, used in some games for peer-to-peer multiplayer functionalities. Only GBE+ supports it.<br />
<br />
===BIOS===<br />
Most Pokémon mini emulators require a BIOS file, <code>bios.min</code>. It can be found [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file here].<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Pokémon mini emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=42554Nintendo 64 emulators2021-11-17T15:26:03Z<p>Rariteh: /* Aleck 64 arcade emulation */ Hi Pai Paradise 2 has also been converted</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo 64<br />
|logo = Nintendo64Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Home consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1996<br />
|discontinued = 2002<br />
|predecessor = [[Super Nintendo emulators|SNES]]<br />
|successor = [[GameCube emulators|GameCube]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.<br />
<br />
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Plugins<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="13"|PC / x86<br />
|-<br />
|[[m64p]] (ParaLLEl)<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/loganmc10/m64p/releases/latest git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|m64p (Final GLideN64)<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Mupen64Plus-Next<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://www.retroarch.com/ git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}*<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[RMG]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/Rosalie241/RMG git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ares]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[CEN64]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/tj90241/cen64 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Mupen64Plus]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/mupen64plus/mupen64plus-core/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|ParaLLEl-N64<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://www.retroarch.com/ 2.0-rc2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}*<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Project64 Netplay]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[1964]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[DaedalusX64]]<br />
|align=left|{{Icon|Linux}}<br />
|[https://github.com/DaedalusX64/daedalus/releases/latest git]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Sixtyforce]]<br />
|align=left|{{Icon|macOS}}<br />
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Larper64<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[UltraHLE]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Ryu64]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Ryu64Emulator/Ryu64 git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|R64Emu<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/rasky/r64emu git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="13"|Mobile / ARM<br />
|-<br />
|[[Mupen64Plus]] FZ<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.291 (beta)]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mupen64Plus]]-pandora/Pyra<br />
|align=left|{{Icon|Pandora|Pyra}}<br />
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661 Pandora Build]<br/>[https://pyra-handheld.com/repo/apps/39 Pyra Build]<br />
|?<br />
|{{✓}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
!colspan="13"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|WiiU}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Not64<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/Extrems/Not64/releases/latest git]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[DaedalusX64]]<br />
|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}<br />
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]<br/>[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]<br/>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|Surreal64 CE<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|mupen64-360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[https://code.google.com/p/mupen64gc/ Wii64]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<nowiki>* Available exclusively as a libretro core</nowiki><br />
<br />
===Comparisons===<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, until recently complete compatibility and/or accuracy left a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which was more compatible often depended on when and in what configuration each emulator has been tested. As of August 2017, both emulators have roughly equal compatibility and accuracy when running with the same [[recommended N64 plugins]] setup, though both default to Glide64, a now relatively lackluster plugin.<br />
<br />
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64,<ref>loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.<br />
<br />
:;Mupen64Plus-Next and ParaLLEl-N64:Both are heavily-modified forks developed as [[libretro]] cores. They introduce many features and optimizations not present in mainline alongside [[RetroArch]]'s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering for Glide64, superior A/V sync and latency, and even an initially exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin now known as ParaLLEl-RDP, making it a better alternative to the standalone version in some cases. ParaLLEl-RDP has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.<br />
<br />
::As for the difference between the two cores, ParaLLEl-N64 is actually the older of the two, as it is based off of the old Mupen64Plus-libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice, and Glide64), as well as Angrylion Plus. Meanwhile, Mupen64Plus-Next is a new rebase off of bleeding-edge mainline, and as such is the more compatible of the two. It does away with the legacy plugins and replaces them with GLideN64 as a better HLE solution (though of course, the ParaLLEl plugins and Angrylion Plus stay), it considerably cleans up the Core Options menu for easier configuration, and it adds Transfer Pack support. Add to this the fact that going forward, all further improvements and new features will be to the Mupen64Plus-Next core, and Mupen64Plus-Next is now the more recommended of the two, thus ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don't play well with the newer, more accurate plugins.<br />
<br />
:;[[m64p]]:Probably the easiest "out of the box" solution for Nintendo 64 emulation. It comes with ParaLLEl-RDP, as well as its own custom GUI and input plugin. If GLideN64 is desired instead, there is an older build that retains it.<br />
<br />
:;[[RMG]]:Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.<br />
<br />
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.<br />
<br />
;[[Project64]]:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.<br />
<br />
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.<br />
<br />
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64. However, a fork named 1964 GEPD is regularly updated and remains the go-to choice for emulation of 007 Goldeneye and Perfect Dark. This is for a number of reasons, the most notable are a 60 FPS hack and a mouse injector plugin, which happens to include an FOV slider.<br />
<br />
;Daedalus:is a Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.<br />
<br />
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still ongoing and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].<br />
<br />
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository, and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", an x86 JIT compiler, is being developed alongside this emulator too.<br />
<br />
==Emulation issues==<br />
{{Main|Recommended N64 plugins}}<br />
<br />
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.<br />
<br />
===[[High/Low level emulation|High-level vs. low-level]] graphics===<br />
<br />
One of the biggest hurdles to emulating the Nintendo 64 was the Reality Display Processor (RDP), which used a custom design that had to be fine-tuned to get more performance out of the system using microcode. To emulate the RDP accurately, one would have to execute said microcode the way the RDP did, which differed from PC graphics cards of the day. To complicate matters further, API standards that were available on PCs two decades ago were nowhere near as flexible as they are today. If you wanted to make an accurate GPU-accelerated RDP plugin in 2003, you simply couldn't with the APIs of the time (OpenGL 1.x and Direct3D 9). For the average user, hardware-accurate GPU acceleration would be out of reach for a long time.<br />
<br />
[[UltraHLE]] offered a compromise. In contrast to earlier consoles, whose video chips in hindsight had been easy to render to the host CPU's framebuffer, performant RDP emulation had to take shortcuts, including programming around specific games' microcode to cleanly translate their graphics commands into API calls using Direct3D, OpenGL, and even Glide. With this, the theoretical system requirements plummeted, and the host graphics card could reproduce a functional equivalent rather than the exact method. This also gave way to prettier, higher resolution graphics, though whether or not this is an improvement is subjective and a common point of discussion. Unfortunately it proved to be hit and miss, owing to the nature of per-game microcode detection and having to tweak settings to prevent some games for running into graphical glitches.<br />
<br />
Low-level RDP emulation was continually improved in that time, most notably by [[MESS]] up until its merger with [[MAME]], where its RDP code was turned into a plugin by Angrylion. Compatibility-wise, Angrylion's RDP was considered flawless by the community, though reception wasn't as warm overall, since it ran only on the CPU and was thus painfully slow on mid-grade machines. A dozen forks attempted to bring the system requirements down and the current incarnation that does so is Angrylion RDP Plus, using multithreading. Accurate low-level emulation would only come to the GPU in 2020, when a new version of the Mupen64Plus-based ParaLLEl [[libretro]] core was released containing a rewritten RDP plugin using compute shaders in Vulkan. Though it isn't a direct fork of Angrylion, Themaister says the Angrylion code was the central point of reference for developing the plugin,<ref>[https://github.com/Themaister/parallel-rdp#disclaimer README] for parallel-rdp repository on GitHub. § Disclaimer. "While paraLLEl-RDP uses Angrylion-Plus as an implementation reference, it is not a port, and not a derived codebase of said project. It is written from scratch by studying Angrylion-Plus and trying to understand what is going on. The test suite uses Angrylion-Plus as a reference to validate implementation and cross-checking behavior."</ref> meaning ParaLLEl uses the same strategies that Angrylion does to emulate the RDP while running on the host GPU (as long as said GPU supports Vulkan).<br />
<br />
On the high-level side, gonetz and one or two assistants spent a large portion of development improving GlideN64's microcode handling throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> This means that [https://youtu.be/HfCOnmRHI0o Factor 5's games are now working in the high-level graphics mode].<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (including issues with how the framebuffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).<br />
<br />
<gallery widths="300" mode="packed"><br />
Majora's mask accurate.png| Low-level emulation of Majora's Mask using SoftGraphic<br />
Project64 2013-07-26 14-20-17-55.png| High-level emulation of Majora's Mask using Jabo's Direct3D<br />
</gallery><br />
<br />
===[[Texture filtering]]===<br />
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300" mode="packed"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===Voice Recognition Unit emulation===<br />
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref><br />
===''Densha De Go!'' Controller===<br />
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.<br />
<br />
===Pokémon Snap Station===<br />
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.<br />
<br />
===Transfer Pak emulation===<br />
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with NRage's input plugin, but a couple of things aren't emulated:<br />
<br />
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.<br />
<br />
===64DD emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.<br />
<br />
Expansion disks are region-coded to either Japan or the US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.<br />
<br />
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.<br />
<br />
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p]] and [[RMG]].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|N64 Mouse<br />
! scope="col"|64DD Emulation<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC / x86<br />
|-<br />
|ParaLLEl<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://www.retroarch.com/ 2.0-rc2]<br />
|{{✓}}<br />
|Mid/High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/project64/project64 {{Project64Ver}}]<br >[https://64dd.org/downloads.html 64DD.org Builds]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/tj90241/cen64 git]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[m64p]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
||[https://github.com/loganmc10/m64p/releases git]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} (WIP)<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.<br />
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.<br />
<br />
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)<br />
<br />
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside from the 64DD emulation itself is imperfect.<br />
<br />
===iQue Player emulation===<br />
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.<br />
<br />
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U, and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.<br />
<br />
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.<br />
<br />
===Aleck 64 arcade emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Hi Pai Paradise<br />
* Hi Pai Paradise 2<br />
* Kuru Kuru Fever<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Super Real Mahjong VS<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can't run these conversions out of the box, Project64 does just fine.<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Rev Limit<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
==Notes==<br />
<references group=N /><br />
<br />
==References==<br />
<references/><br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Home consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo 64 emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=42553Nintendo 64 emulators2021-11-17T15:08:37Z<p>Rariteh: /* Aleck 64 arcade emulation */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo 64<br />
|logo = Nintendo64Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Home consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1996<br />
|discontinued = 2002<br />
|predecessor = [[Super Nintendo emulators|SNES]]<br />
|successor = [[GameCube emulators|GameCube]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.<br />
<br />
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Plugins<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="13"|PC / x86<br />
|-<br />
|[[m64p]] (ParaLLEl)<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/loganmc10/m64p/releases/latest git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|m64p (Final GLideN64)<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Mupen64Plus-Next<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://www.retroarch.com/ git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}*<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[RMG]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/Rosalie241/RMG git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ares]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[CEN64]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/tj90241/cen64 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Mupen64Plus]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/mupen64plus/mupen64plus-core/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|ParaLLEl-N64<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://www.retroarch.com/ 2.0-rc2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}*<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Project64 Netplay]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[1964]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[DaedalusX64]]<br />
|align=left|{{Icon|Linux}}<br />
|[https://github.com/DaedalusX64/daedalus/releases/latest git]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Sixtyforce]]<br />
|align=left|{{Icon|macOS}}<br />
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Larper64<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[UltraHLE]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Ryu64]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Ryu64Emulator/Ryu64 git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|R64Emu<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/rasky/r64emu git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="13"|Mobile / ARM<br />
|-<br />
|[[Mupen64Plus]] FZ<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.291 (beta)]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mupen64Plus]]-pandora/Pyra<br />
|align=left|{{Icon|Pandora|Pyra}}<br />
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661 Pandora Build]<br/>[https://pyra-handheld.com/repo/apps/39 Pyra Build]<br />
|?<br />
|{{✓}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
!colspan="13"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|WiiU}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Not64<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/Extrems/Not64/releases/latest git]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[DaedalusX64]]<br />
|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}<br />
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]<br/>[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]<br/>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|Surreal64 CE<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|mupen64-360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[https://code.google.com/p/mupen64gc/ Wii64]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<nowiki>* Available exclusively as a libretro core</nowiki><br />
<br />
===Comparisons===<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, until recently complete compatibility and/or accuracy left a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which was more compatible often depended on when and in what configuration each emulator has been tested. As of August 2017, both emulators have roughly equal compatibility and accuracy when running with the same [[recommended N64 plugins]] setup, though both default to Glide64, a now relatively lackluster plugin.<br />
<br />
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64,<ref>loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.<br />
<br />
:;Mupen64Plus-Next and ParaLLEl-N64:Both are heavily-modified forks developed as [[libretro]] cores. They introduce many features and optimizations not present in mainline alongside [[RetroArch]]'s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering for Glide64, superior A/V sync and latency, and even an initially exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin now known as ParaLLEl-RDP, making it a better alternative to the standalone version in some cases. ParaLLEl-RDP has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.<br />
<br />
::As for the difference between the two cores, ParaLLEl-N64 is actually the older of the two, as it is based off of the old Mupen64Plus-libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice, and Glide64), as well as Angrylion Plus. Meanwhile, Mupen64Plus-Next is a new rebase off of bleeding-edge mainline, and as such is the more compatible of the two. It does away with the legacy plugins and replaces them with GLideN64 as a better HLE solution (though of course, the ParaLLEl plugins and Angrylion Plus stay), it considerably cleans up the Core Options menu for easier configuration, and it adds Transfer Pack support. Add to this the fact that going forward, all further improvements and new features will be to the Mupen64Plus-Next core, and Mupen64Plus-Next is now the more recommended of the two, thus ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don't play well with the newer, more accurate plugins.<br />
<br />
:;[[m64p]]:Probably the easiest "out of the box" solution for Nintendo 64 emulation. It comes with ParaLLEl-RDP, as well as its own custom GUI and input plugin. If GLideN64 is desired instead, there is an older build that retains it.<br />
<br />
:;[[RMG]]:Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.<br />
<br />
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.<br />
<br />
;[[Project64]]:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.<br />
<br />
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.<br />
<br />
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64. However, a fork named 1964 GEPD is regularly updated and remains the go-to choice for emulation of 007 Goldeneye and Perfect Dark. This is for a number of reasons, the most notable are a 60 FPS hack and a mouse injector plugin, which happens to include an FOV slider.<br />
<br />
;Daedalus:is a Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.<br />
<br />
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still ongoing and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].<br />
<br />
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository, and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", an x86 JIT compiler, is being developed alongside this emulator too.<br />
<br />
==Emulation issues==<br />
{{Main|Recommended N64 plugins}}<br />
<br />
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.<br />
<br />
===[[High/Low level emulation|High-level vs. low-level]] graphics===<br />
<br />
One of the biggest hurdles to emulating the Nintendo 64 was the Reality Display Processor (RDP), which used a custom design that had to be fine-tuned to get more performance out of the system using microcode. To emulate the RDP accurately, one would have to execute said microcode the way the RDP did, which differed from PC graphics cards of the day. To complicate matters further, API standards that were available on PCs two decades ago were nowhere near as flexible as they are today. If you wanted to make an accurate GPU-accelerated RDP plugin in 2003, you simply couldn't with the APIs of the time (OpenGL 1.x and Direct3D 9). For the average user, hardware-accurate GPU acceleration would be out of reach for a long time.<br />
<br />
[[UltraHLE]] offered a compromise. In contrast to earlier consoles, whose video chips in hindsight had been easy to render to the host CPU's framebuffer, performant RDP emulation had to take shortcuts, including programming around specific games' microcode to cleanly translate their graphics commands into API calls using Direct3D, OpenGL, and even Glide. With this, the theoretical system requirements plummeted, and the host graphics card could reproduce a functional equivalent rather than the exact method. This also gave way to prettier, higher resolution graphics, though whether or not this is an improvement is subjective and a common point of discussion. Unfortunately it proved to be hit and miss, owing to the nature of per-game microcode detection and having to tweak settings to prevent some games for running into graphical glitches.<br />
<br />
Low-level RDP emulation was continually improved in that time, most notably by [[MESS]] up until its merger with [[MAME]], where its RDP code was turned into a plugin by Angrylion. Compatibility-wise, Angrylion's RDP was considered flawless by the community, though reception wasn't as warm overall, since it ran only on the CPU and was thus painfully slow on mid-grade machines. A dozen forks attempted to bring the system requirements down and the current incarnation that does so is Angrylion RDP Plus, using multithreading. Accurate low-level emulation would only come to the GPU in 2020, when a new version of the Mupen64Plus-based ParaLLEl [[libretro]] core was released containing a rewritten RDP plugin using compute shaders in Vulkan. Though it isn't a direct fork of Angrylion, Themaister says the Angrylion code was the central point of reference for developing the plugin,<ref>[https://github.com/Themaister/parallel-rdp#disclaimer README] for parallel-rdp repository on GitHub. § Disclaimer. "While paraLLEl-RDP uses Angrylion-Plus as an implementation reference, it is not a port, and not a derived codebase of said project. It is written from scratch by studying Angrylion-Plus and trying to understand what is going on. The test suite uses Angrylion-Plus as a reference to validate implementation and cross-checking behavior."</ref> meaning ParaLLEl uses the same strategies that Angrylion does to emulate the RDP while running on the host GPU (as long as said GPU supports Vulkan).<br />
<br />
On the high-level side, gonetz and one or two assistants spent a large portion of development improving GlideN64's microcode handling throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> This means that [https://youtu.be/HfCOnmRHI0o Factor 5's games are now working in the high-level graphics mode].<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (including issues with how the framebuffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).<br />
<br />
<gallery widths="300" mode="packed"><br />
Majora's mask accurate.png| Low-level emulation of Majora's Mask using SoftGraphic<br />
Project64 2013-07-26 14-20-17-55.png| High-level emulation of Majora's Mask using Jabo's Direct3D<br />
</gallery><br />
<br />
===[[Texture filtering]]===<br />
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300" mode="packed"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===Voice Recognition Unit emulation===<br />
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref><br />
===''Densha De Go!'' Controller===<br />
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.<br />
<br />
===Pokémon Snap Station===<br />
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.<br />
<br />
===Transfer Pak emulation===<br />
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with NRage's input plugin, but a couple of things aren't emulated:<br />
<br />
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.<br />
<br />
===64DD emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.<br />
<br />
Expansion disks are region-coded to either Japan or the US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.<br />
<br />
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.<br />
<br />
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p]] and [[RMG]].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|N64 Mouse<br />
! scope="col"|64DD Emulation<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC / x86<br />
|-<br />
|ParaLLEl<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://www.retroarch.com/ 2.0-rc2]<br />
|{{✓}}<br />
|Mid/High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/project64/project64 {{Project64Ver}}]<br >[https://64dd.org/downloads.html 64DD.org Builds]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/tj90241/cen64 git]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[m64p]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
||[https://github.com/loganmc10/m64p/releases git]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} (WIP)<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.<br />
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.<br />
<br />
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)<br />
<br />
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside from the 64DD emulation itself is imperfect.<br />
<br />
===iQue Player emulation===<br />
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.<br />
<br />
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U, and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.<br />
<br />
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.<br />
<br />
===Aleck 64 arcade emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Hi Pai Paradise<br />
* Kuru Kuru Fever<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Super Real Mahjong VS<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can't run these conversions out of the box, Project64 does just fine.<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise 2<br />
* Rev Limit<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
==Notes==<br />
<references group=N /><br />
<br />
==References==<br />
<references/><br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Home consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo 64 emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=42036Game Boy/Game Boy Color emulators2021-10-24T15:33:47Z<p>Rariteh: /* Game Boy-only emulators */ Added a blurb for hhugboy</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Game Boy/Color<br />
|logo = Game_Boy.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1989<br />
|discontinued = 2003<br />
|predecessor = [[Game & Watch]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Game Boy|Game Boy]]''' (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].<br />
<br />
Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.<br />
<br />
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.<br />
<br />
==Emulators==<br />
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[SameBoy]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sameboy.github.io/downloads {{SameBoyVer}}]<br />
|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> <br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BGB]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bgb.bircd.org/#downloads {{BGBVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Gearboy]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://binji.github.io/binjgb/ binjgb]<br />
|align=left|{{Icon|Web}}<br />
|[https://github.com/binji/binjgb/releases {{binjgbVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[http://emulicious.net Emulicious]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://emulicious.net/downloads {{EmuliciousVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/emulation/higan {{higanVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}}<ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[VisualBoy Advance|VisualBoy Advance-M (VBA-M)]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✓}}<ref group=N name=one>Full GBC, GBA and GB support since version 2.1.3.</ref>||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[GBE+]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://fms.komkon.org/VGB VGB]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://fms.komkon.org/VGB {{VGBVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Pantheon]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://hhug.me/ hhugboy]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|UGE<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[KiGB]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://kigb.emuunlim.com/downloads.htm 2.05]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[TGB Dual]]<br />
|align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref><br />
|[https://github.com/libertyernie/tgbdual_L/releases git]<br />
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|GiiBiiAdvance<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/AntonioND/giibiiadvance/releases git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|MetroBoy<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|GBA4iOS<br />
|align=left|{{Icon|iOS}}<br />
|[https://iemulators.com/gba4ios 2.1]<br />
|{{✓}} ||{{✗}} ||? ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Game Play Color]]<br />
|align=left|{{Icon|iOS}}<br />
|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]<br />
|{{✗}}||{{?}} ||? ||{{✗}} ||{{✓}}<br />
|-<br />
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small><br />
|align=left|{{Icon|Android|Pyra}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/76 1.5.46.01 Pyra]<br />
|? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small><br />
|align=left|{{Icon|Android|Pyra}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.01 Pyra]<br />
|? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|GizBoy<br />
|align=left|{{Icon|Gizmondo}}<br />
|[https://sites.google.com/site/criticalhippo/GizBoy0.1.0.zip 1.0]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|gbc4NSpire<br />
|align=left|{{Icon|Nspire}}<br />
|[https://www.ticalc.org/archives/files/fileinfo/426/42630.html 0.92][https://github.com/calc84maniac/gbc4nspire git]<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{~}} ||{{✓}}<br />
|-<br />
|Prizoop<br />
|align=left|{{Icon|Prizm}}<br />
|[https://www.dropbox.com/s/1tthn8j0g5lh2p8/prizoop.g3a?dl=0 1.0][https://github.com/tswilliamson/prizoop git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|GIOVANNI<br />
|align=left|{{Icon|WatchOS}}<br />
|[https://github.com/Manurocker95/GiovanniEmulator git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
| CuteBoy<br />
|align=left|{{Icon|Java}}<br />
| [http://cuteboy.sourceforge.net 0.2]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
| GB4ME<br />
|align=left|{{Icon|Java}}<br />
| ?<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
| MjavaBoy<br />
|align=left|{{Icon|Java}}<br />
| [https://web.archive.org/web/20160818222612/http://mjavaboy.latinowebs.com/index.html#Descargas 0.017]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
| MeBoy<br />
|align=left|{{Icon|Java}}<br />
| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{~}}<br />
|-<br />
| MeBoy-Asha<br />
|align=left|{{Icon|Symbian}}<br />
| [https://github.com/Summeli/MeBoy-Asha git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 1.5.2]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|John GBC<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]<br />
|? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Ohboy<br />
|align=left|{{Icon|Didj|LeapsterGS}}<br />
|[https://youtu.be/iPyy44ktOAU x.x]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| GameBoyjava<br />
|align=left|{{Icon|Java}}<br />
| [http://cbn.narod.ru/English.htm]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| JavaBoy<br />
|align=left|{{Icon|Java}}<br />
| [https://github.com/chijure/JavaBoy git]<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}<br />
|-<br />
| JavaGB (JMEBoy)<br />
|align=left|{{Icon|Java}}<br />
| [https://sourceforge.net/projects/javagb/files/jmeBoy/JMEBoy%201.5.3 1.5.3]<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}<br />
|-<br />
| MGB<br />
|align=left|{{Icon|Java}}<br />
| ?<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| MeBoy-F<br />
|align=left|{{Icon|Java}}<br />
| [https://web.archive.org/web/20100314135305/http://kfyatek-dev.jogger.pl/2010/03/06/meboy-f-2-2 2.2]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| MiniBoy<br />
|align=left|{{Icon|Java}}<br />
| ?<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]<br />
|align=left|{{Icon|NDS}}<br />
|[http://www.emucr.com/search/label/GameYob git]<br />
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||? ||{{✗}} ||{{✓}}<br />
|-<br />
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]<br />
|align=left|{{Icon|3DS}}<br />
|[https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]<br />
|? ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[VisualBoy_Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|r1231<br />
|{{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||? ||{{✓}} ||{{✓}}<br />
|-<br />
|PlutoBoy<br />
|align=left|{{Icon|PSP|Vita|3DS|NX|DC}}<br />
|[https://github.com/RossMeikleham/PlutoBoy git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|MasterBoy<br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/masterboy-theelf.7z Theelf mod][https://archive.org/details/masterboy.-7z 2.02][https://github.com/PSP-Archive/MasterBoy git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|RealBoy Vita<br />
|align=left|{{Icon|PSV}}<br />
|[https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|3DS}}<br />
|8.10<br />
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Wii|3DS}}<br>{{Icon|PSV|NX}}<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}][https://github.com/mgba-emu/mgba/releases git]<br />
|? ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|GeMP<br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/ge-mp.-7z 3.3 Final][https://github.com/PSP-Archive/GeMP git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|RIN<br />
|align=left|{{Icon|PSP}}<br />
|[https://github.com/mbarczak/psp_rin git][https://archive.org/details/rin-rx.-7z RX]<br/>[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|GBEmu<br />
|align=left|{{Icon|PS4}}<br />
|[https://www.psxhax.com/threads/ps4-gbemu-gameboy-emulator-beta-for-ps4-by-retrogamer74.5199 Beta]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Khedgb<br />
|align=left|{{Icon|NX}}<br />
|[https://gbatemp.net/threads/gbc-emulator-port-khedgb-works-on-5-0.503969 U7]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|gacubeboy<br />
|align=left|{{Icon|WiiU}}<br />
|[https://gbatemp.net/threads/release-gacubeboy-emulator.435627]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|GBiine<br />
|align=left|{{Icon|WiiU}}<br />
|[https://gbatemp.net/threads/game-boy-emu-for-5-3-2.417294 0.5.2]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|e[mulator]-PSP<br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/emulator_082f.7z 0.82f][https://github.com/PSP-Archive/e-mulator-PSP git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
|PSP-Gnuboy<br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/pspgnuboy_rls.7z r1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|SpiceBoy<br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/spice-boy.-7z r2]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|Cinoop<br />
|align=left|{{Icon|PSP|PS4}}<br />
|[https://github.com/CTurt/Cinoop git]<br/>[https://www.psxhax.com/threads/gameboy-emulator-cinoop-ported-to-ps4-via-webkit-exploit-by-cturt.2138 rel]<small> (PS4)</small><br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[Gambatte]]<br />
|align=left|{{Icon|PS3}}<br />
|[https://ps3.brewology.com/downloads/download.php?id=12226&mcid=4 r2]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|InfoGB<br />
|align=left|{{Icon|PS2}}<br />
|[https://www.ps2-home.com/forum/viewtopic.php?t=1641 rev 6c]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|aGBe<br />
|align=left|{{Icon|PSX}}<br />
|[https://sourceforge.net/projects/agbe/files/agbe SF]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
|Shuboy <small> (Only GB)</small><br />
|align=left|{{Icon|32X}}<br />
|[http://jiggawatt.org/badc0de/shuboy.htm 1.0]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
|GBEmu <small> (Only GB)</small><br />
|align=left|{{Icon|VB}}<br />
|[https://www.virtual-boy.com/forums/t/entry-game-boy-emulator 0.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|Playstation Gameboy Emulator<br />
|align=left|{{Icon|PSX}}<br />
|[http://www.emulationzone.org/consoles/ps/emulator.htm]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Super GB Booster<br />
|align=left|{{Icon|PSX}}<br />
|[https://www.amazon.com/Super-Booster-Emulation-Device-PlayStation-InterAct/dp/B01J4JXSME]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|GBonGBA <small> (Only GB)</small><br />
|align=left|{{Icon|GBA}}<br />
|[https://www.zophar.net/consoles/gameboy/gb/gbongba.html 0.4]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Goomba Color<br />
|align=left|{{Icon|GBA}}<br />
|[https://www.zophar.net/consoles/gameboy/gb/goomba-color.html 2.1]<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}<br />
|-<br />
|PocketGB <small> (Only GB)</small><br />
|align=left|{{Icon|GBA}}<br />
|[https://www.zophar.net/consoles/gameboy/gb/pocketgb.html 0.1a]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Game Boy Emulator (POM '98) <small> (Only GB)</small><br />
|align=left|{{Icon|N64}}<br />
|[https://www.nesworld.com/n64/homebrew/bb-gb.zip 0.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|GBLator <small> (Only GB)</small><br />
|align=left|{{Icon|N64}}<br />
|[https://www.zophar.net/consoles/gameboy/gb/pocketgb.html 1.0]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="8"|Others<br />
|-<br />
|PlutoBoy<br />
|align=left|{{Icon|UEFI}}<br />
|[https://github.com/RossMeikleham/PlutoBoy git]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
===Comparison===<br />
<br />
====Game Boy-only emulators====<br />
;[[SameBoy]]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.<br />
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.<br />
;[[Gambatte]]:Extremely accurate open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.<br />
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.<br />
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.<br />
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.<br />
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.<br />
;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx/1.0 GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.<br />
<br />
'''List of recommended GB/GBC emulators for Android:'''<br />
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
====Backwards-compatible GBA emulators====<br />
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.<br />
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.<br />
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.<br />
<br />
====[[Multi-system emulators]]====<br />
;[[higan]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first and only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, but byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.<br />
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.<br />
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.<br />
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].<br />
<br />
==Emulation issues==<br />
<br />
===Oversaturation===<br />
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]<br />
The Game Boy Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.<br />
<br />
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].<br />
<br />
====Emulator options====<br />
<br />
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.<br />
<br />
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.<br />
<br />
===Unlicensed Mappers===<br />
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.<br />
<br />
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.<br />
<br />
==Hardware Features==<br />
===IR Transmitter===<br />
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').<br />
<br />
===Game Boy Camera===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Build to Use<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="4"|PC / x86<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|0.7<br />
|{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|Latest<br />
|{{✓}}<br />
|-<br />
|GiiBiiAdvance<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|{{✗}}<br />
|-<br />
|[[BGB]]<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|{{✗}}<br />
|-<br />
|Hashcam<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.darkfader.net/gbc Source]<br />
|{{✗}}<br />
|}<br />
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.<br />
<br />
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.<br />
<br />
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.<br />
<br />
===Game Boy Printer===<br />
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of Zelda: Link's Awakening DX''.<br />
<br />
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.<br />
<br />
===Motion Control (Tilt Sensor)===<br />
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse.<br />
<br />
===Rumble===<br />
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being ''Tarzan'').<br />
<br />
===Multiplayer===<br />
* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core.<br />
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.<br />
<br />
===Online Features===<br />
====Mobile Game Boy Adapter====<br />
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.<br />
<br />
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.<br />
<br />
====Hudsonsoft KISS Link====<br />
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ<br />
<br />
===Accessories===<br />
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.<br />
<br />
* '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).<br />
* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.<br />
* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].<br />
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]</ref><br />
* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy<br />
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in BGB unofficially by exploiting linking capabilities <br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Game Boy/Game Boy Color emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=GBE%2B&diff=36811GBE+2021-07-04T14:09:30Z<p>Rariteh: Added support for Pokémon mini</p>
<hr />
<div>{{Infobox emulator<br />
|logo = gbe_plus.png<br />
|logowidth = 120<br />
|version = [https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]<br />
|active = Yes<br />
|platform = Windows, Linux, macOS <small>(untested)</small><br />
|target = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br/>[[Game Boy Advance emulators|Game Boy Advance]]<br/>[[Nintendo DS emulators|Nintendo DS]]<br />
|developer = [https://github.com/shonumi Shonumi]<br />
|website = [https://shonumi.github.io/ Shonumi's website]<br />
|source = [https://github.com/shonumi/gbe-plus GitHub]<br />
|license = GNU GPLv2<br />
}}<br />
'''GBE+''', full name '''GB Enhanced+''', is an open-source [[Game Boy/Game Boy Color emulators|Game Boy/Color]], [[Game Boy Advance emulators|Game Boy Advance]], [[Pokémon mini emulators|Pokémon mini]] and [[Nintendo DS emulators|Nintendo DS emulator]] with the goal of having all possible enhancements for these platforms. Main features are [[Texture Packs|tile replacement]], for custom sprites in games, or coloring Game Boy games. Later Shonumi (Named D.S. Baxter) turned his attention to obscure peripherals and has made many of these and titles that need them emulated for the first time. Nintendo DS emulation is a possible future feature. The emulator is a continuation and rewrite of Shonumi's previous project - GB Enhanced, which was deprecated due to the core not being robust enough. You can find the released version of this software below.<br />
<br />
The release version of 1.0 Beta came after 2 years of progress and rewriting. Released on the same day as the original GBE, April 1st.<br />
<br />
[[File:GBE+_texture_pack_beta_by_GregoryMcGregerson.png|thumb|250px|An unfinished texture pack for Super Mario Land by GregoryMcGregerson]]<br />
<br />
Here is a list of things that were pioneered in emulation by GBE+ and are mostly exclusive to it:<br />
* [[Game_Boy/Game_Boy_Color_emulators#IR_Transmitter|Game Boy Color IR link]]<br />
* [[Pokémon_mini_emulators#Infrared|Pokémon mini IR support]]<br />
* [[Game_Boy/Game_Boy_Color_emulators#Mobile_Game_Boy_Adapter|Mobile Network GB]] - incomplete<br />
* [[Game_Boy/Game_Boy_Color_emulators#4-Player_Adapter|4-Player Adapter]]<br />
* [[Game_Boy/Game_Boy_Color_emulators#Barcode_Boy|Barcode Boy]]<br />
* [[Game_Boy/Game_Boy_Color_emulators#Barcode_Taisen_Bardigun|Barcode Taisen Bardigun]]<br />
* [[Game_Boy/Game_Boy_Color_emulators#Full_Changer|Full Changer]]<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Win-big}}<br />
|'''[https://github.com/shonumi/gbe-plus/releases Official releases]'''<br />
|}<br />
<br />
==Resources==<br />
* [https://github.com/shonumi/gbe-plus Official GitHub]<br />
* [https://shonumi.github.io/index.html Shonumi's Blog]<br />
* [https://m.youtube.com/user/Shonumi/videos Shonumi's YouTube channel]<br />
* [https://twitter.com/shonumi_ikuzumo Shonumi's Twitter (obsolete)]<br />
=== Old threads ===<br />
* [http://www.emutalk.net/threads/55007-GB-Enhanced Emutalk thread] (Started April 1, 2014. Not much updated.)<br />
* [https://www.reddit.com/r/emulation/comments/4cwj4u/gb_enhanced_10_beta_released/ /r/emulation 1.0 Beta thread] (Fri, April 1, 2016.)<br />
<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Custom Assets]]<br />
[[Category:Game Boy/Game Boy Color emulators]]<br />
[[Category:Game Boy Advance emulators]]<br />
[[Category:Nintendo DS emulators]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Pok%C3%A9mon_mini_emulators&diff=36809Pokémon mini emulators2021-07-04T14:07:03Z<p>Rariteh: More on GBE+</p>
<hr />
<div>{{Infobox console<br />
|title = Pokémon mini<br />
|logo = Pokémon_mini.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = ?<br />
|predecessor = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:Pokémon Mini|Pokémon mini]]''' is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. Released during the sixth generation of consoles, it is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams) and featuring a monochrome LCD of impressive 96×64 pixels. It was first released in North America on November 16, 2001. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Over the course of its short life, ten games were released for the system, five of which were Japan-exclusive. Only four games were ever released in North America.<br />
<br />
Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch to detect shakes and a motor used to implement force feedback. It runs on a Seiko S1C88 8-bit CPU clocked at 4 MHz and 4 kB of memory, powered by a single AAA battery, with 60 hours of autonomy.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC / x86<br />
|-<br />
|[[GBE+]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|1.5<ref group=N name=GBEplus>Pokémon mini support not yet available in binary releases; you’ll have to either compile it yourself or wait until 1.6 goes out the door.</ref><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/pokemini/ PokeMini]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|0.6.0<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://www.sublab.net/projects/minimon/ minimon]<br />
|align=left|{{Icon|Windows}}<br />
|2005:01:20<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|PokeKaMini<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emu-france.com/?wpfb_dl=2298 0.7.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|PokeMini<ref group=N name=libretro_m>Also available on mobile as a libretro core in the latest version (0.6.0). Wiz and Dingux ports available only as uncompiled source code starting with version 0.5.4.</ref><br />
|align=left|{{Icon|Android|Wiz|Dingoo}}<br />
|Wiz, Dingux 0.6.0<br/>Android 0.5.3<br />
|{{✓}}<br />
|{{✓}}<br/><small>(Wiz, Dingux)</small><br />
|{{✓}}<br />
|-<br />
!colspan="6"|Console<br />
|-<br />
|PokeMini<ref group=N name=libretro_c>Also available on other consoles as a libretro core. GameCube and Wii ports available only as uncompiled source code.</ref><br />
|align=left|{{Icon|DC|NDS|PSP|GCN|Wii}}<br />
|0.6.0<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/nop90/Pokemini/releases 1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Pokémon Channel<br />
|align=left|{{Icon|GCN}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|PokemonMiniX<br />
|align=left|{{Icon|Xbox}}<br />
|v3<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
;GBE+<br />
:Game Boy Color emulator famed for its IR capabilities; added Pokémon mini support in May 2021. Compatibility is said to be 100% with commercial games and it’s the only emulator to provide IR support.<br />
<br />
;PokeMini<br />
:The emulator of choice for Pokémon mini, it has 100% of compatibility with commercial games. If the BIOS isn’t present, it uses a fallback FOSS substitute, FreeBIOS, which is said to also be 100% compatible with the software library. A backup of the last released binaries for Android, Wiz and Dingux (version 0.5.3) can be found at [https://archive.org/details/pokemini_ports The Internet Archive].<br />
<br />
;Pokémon Channel<br />
:A sequel to the equally boring N64 game ''Hey You, Pikachu!'', ''[[wikipedia:Pokémon Channel|Pokémon Channel]]'' is a 2003 simulator game for the GameCube developed by Ambrella for The Pokémon Company. Hidden under the bed in the game is a Pokémon mini, which can actually be played in-game through what is de facto an emulator. Boringly, some minigames that constitute ''Pokémon Party Mini'' were separated into individual tiny ROMs, forming the library of Pokémon mini games playable in ''Pokémon Channel'' together with stripped-down versions of ''Pokémon Pinball Mini'' and ''Pokémon Puzzle Collection'' (less boring is the inclusion of ''Snorlax’s Lunch Time'', a previously unreleased minigame that was apparently scrapped from ''Pokémon Party Mini''). It didn’t take long for enthusiasts to crack the ISO wide open and develop a ROM injector for the emulator, which can be downloaded [https://www.pokemon-mini.net/tools/channelinject/ here]. The emulator is 100% compatible with commercially released games, with one caveat: the shake-detecting reed switch isn’t emulated, rendering some games such as ''Pokémon Shock Tetris'' nigh unplayable.<br />
<br />
;Minimon<br />
:The first emulator to achieve good compatibility. It runs mostly fine, but ''Pokémon Shock Tetris'' saves may be corrupted. Sound emulation is a little iffy. Does not require a BIOS dump.<br />
<br />
;PokemonMiniX<br />
:A well-documented port of minimon for the OG Xbox. It has support for skins.<br />
<br />
;MAME<br />
:The Pokémon mini module has preliminary sound emulation and no support for savestates. Avoid.<br />
<br />
;PokeKaMini<br />
:The precursor of PokeMini is more of a debugger than an emulator. Despite being very inaccurate, some developers still use it for its awesome UI and debugging functionalities.<br />
<br />
===Infrared===<br />
The Pokémon mini has an infrared port, used in some games for peer-to-peer multiplayer functionalities. Only GBE+ supports it.<br />
<br />
===BIOS===<br />
Most Pokémon mini emulators require a BIOS file, <code>bios.min</code>. It can be found [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file here].<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Pokémon mini emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Sega_VMU_emulators&diff=36545Sega VMU emulators2020-12-26T12:05:42Z<p>Rariteh: Added VMU Emulator</p>
<hr />
<div>{{Infobox console<br />
|title = Sega VMU<br />
|logo = Sega-Dreamcast-VMU.jpg<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 1998<br />
|discontinued = 2001<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:VMU|Sega VMU]]''', short for '''Visual Memory Unit''', is a [[Sega Dreamcast emulators|Dreamcast]] accessory that is stowed inside the gamepad, serving the purposes of second screen during gameplay, storage device and, when unplugged, pocket calendar and handheld game console. Its two first functions are implemented in many, if not most, Dreamcast emulators, but its qualities as a rudimentary handheld are left fully for standalone VMU emulators, which this article is about. It is also known as '''VMS (Visual Memory System)''' in Japan and in PAL regions. It competed with the [[PocketStation emulators|Sony PocketStation]], a [[PlayStation emulators|PlayStation]] accessory launched one year later. Its 48×32 screen makes it one of the most low-res game consoles of all time, together with its competitor (32×32) and also the GameKing (64×32) and the [[Pokémon mini emulators|Pokémon mini]] (96×64). Its games were distributed as bonus features of Dreamcast games: they must be downloaded to the VMU when stowed in a controller.<br />
<br />
It runs on a Sanyo LC8670 8-bit CPU and is equipped with 128 kB of flash memory, of which 28 kB are reserved for the system. The remaining 100 kB are divided into 200 blocks of 512 B. The VMU is also equipped with two 6V batteries, used not only to power the system — giving it a few hours of autonomy —, but also to maintain its real-time clock. It has the ability of coupling itself to another VMU for multiplayer features and transfer of save data.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC / x86<br />
|-<br />
|SoftVMS<br />
|align=left|{{Icon|Windows|MS-DOS|Linux|macOS|FreeBSD|AmigaOS}}<br />
|[http://mc.pp.se/dc/sw.html 1.10 (source only)]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ElysianVMU<br />
|align=left|{{Icon|Windows|Linux|macOS|Web}}<br />
|[http://evmu.elysianshadows.com/ 0.2.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|DirectVMS<br />
|align=left|{{Icon|Windows}}<br />
|1.8<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|DreamVMU<br />
|align=left|{{Icon|Windows}}<br />
|0.1<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|Visual Memory Emulator<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.nuritsubushi.vmemu 1.00]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|VeMUlator<br />
|align=left|{{Icon|Android}}<br />
|1.0 RC1<br />
|{{✓}}<br />
|{{✓}}<br/><small>(libretro only)</small><br />
|{{~}}<br />
|-<br />
|ElysianVMU<br />
|align=left|{{Icon|LiA}}<br />
|[http://evmu.elysianshadows.com/ 0.2.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Console<br />
|-<br />
|SoftVMS<br />
|align=left|{{Icon|Dreamcast}}<br />
|[http://mc.pp.se/dc/sw.html 1.10]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|VMU Emulator<br />
|align=left|{{Icon|PSP}}<br />
|[http://web.archive.org/web/20140105092850/http://virtuamunstaz.de/ 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
It should be of note that, differently from the norm, most VMU emulators map the A and B buttons to the A and B keys.<br />
<br />
;Visual Memory Emulator<br />
:The only emulator that seems to have fully working sound. Doesn’t see updates since 2011.<br />
<br />
;VeMUlator<br />
:Quite decent freemium emulator. The sound is slightly buggy, but it works most of the time. Paid version got rid of ads and enabled savestates. Sadly, at some point after 2018, it was pulled from the Play Store and had its GitHub repo deleted. It survives in its libretro fork and in [https://apkpure.com/vemulator-free-dreamcast-vmu-emulator/com.mjaoune.vemulator its original form in APKPure’s archives]. To select a BIOS, place it on <code>/sdcard/VeMULATOR</code> and name it <code>VMU_BIOS.bin</code>.<br />
<br />
;SoftVMS<br />
:The first VMU emulator, originally named simply Visual Memory System. Supports a fuckton of systems, but after version 1.7, the only port distributed with compiled binaries is Dreamcast. Extant documentation is close to zero. The most up-to-date compiled binary one can find online seems to be the MS-DOS port of version 1.8, wrongly [http://www.emu-france.com/?wpfb_dl=50 archived in Emu-France] under Windows. Sound emulation does not seem to work.<br />
<br />
;VMU Emulator<br />
:A 2005 port of SoftVMS for the Sony PSP. Works fine enough.<br />
<br />
;MAME<br />
:The module is listed as preliminary and sound isn’t emulated. There are better options around.<br />
<br />
;ElysianVMU<br />
:An extremely ambitious project from the developers of ''Elysian Shadows'', a crowdfunded game that was supposed to be launched for all then-modern systems plus the Dreamcast. The closed-source ElysianVMU was supposed to be the ultimate VMU emulator ever, with an external Jet Set Radio graffiti editor, serial (VMU-to-VMU) communication support via TCP, and perhaps most importantly, an SDK to allow it to communicate with PC games that wished to use a VMU as an accessory. Ports for iOS and Android were announced, together with plans to make the emulator on a smartphone communicate with a game being played on the PC. It generated a lot of hype in the community until development laid dormant in 2018, not too long before the game that birthed it also seemed to fizzle out — the devteam last tweeted in early 2019 and the “upcoming” game is still being listed as ''coming soon to Ouya''. The emulator itself? It’s barely usable; no sound emulation seems to be implemented and compatibility is worse than old versions of SoftVMS.<br />
<br />
;DirectVMS<br />
:A fork of SoftVMS with DirectX. Struggles with timing issues and doesn’t emulate the four LCD indicators.<br />
<br />
;DreamVMU<br />
:Made as a one-off quick and dirty learning project, this emulator is undoubtly the prettiest of them all. It is also the least compatible of them all.<br />
<br />
===Serial port===<br />
The VMU can be coupled to another unit to transfer files and for multiplayer action. The only emulator that has ever taken a shot at supporting it is ElysianVMU.<br />
<br />
===BIOS===<br />
Some VMU emulators require BIOS files to work. You can find them [https://www.mediafire.com/file/2w0rvhegfxcz2no/VMU_BIOS.zip/file here].<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Sega VMU emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Main_Page&diff=36544Main Page2020-12-26T11:31:07Z<p>Rariteh: Oops. Chrono order.</p>
<hr />
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| style="width:61%; color:#000;" |<br />
<!-- "WELCOME TO EMUGEN" AND ARTICLE COUNT --><br />
{| style="width:100px; border:none; background:none;"<br />
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<div style="font-size:162%; border:none; padding:.1em; color:#000;">Welcome to the Emulation General wiki,</div><br />
<div style="top:+0.2em; font-size:95%;">the wiki dedicated to all things emulation.</div><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?</div><br />
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*'''[https://4chan.org/vg/emugen Current Thread]'''<br />
*[{{ArchiveURL}} Thread Archive]<br />
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<div style="padding:2px 5px"><br />
[[File:EMULATION.jpg|220px|left]]<br />
This wiki is dedicated to all things related to video game emulation. Please read the '''[[General problems FAQ]]''' before asking questions.<br />
<br />
Questions and comments about the wiki should be asked on the message board.<br />
<br />
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].<br />
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If you're looking for ways to contribute, you can [[GetInvolved|start here]].<br />
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<br />
==Emulators==<br />
{|width="100%"<br />
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<font size="3"><b>[[Arcade emulators|Arcade]]</b></font> [[File:PacmanGhost.png|20px]] <br />
* [[Arcade LaserDisc emulators|Arcade LaserDisc]]<br />
* [[Discrete Circuitry-Based Arcade Games|Discrete Circuitry-Based]]<br />
* [[Neo Geo and variants|Neo-Geo MVS]] <br />
* [[Sega Model 1]] <br />
* [[Sega Model 2]]<br />
* [[Sega Model 3]] <br />
* [[Sega_Saturn_emulators|Sega ST-V]]<br />
* [[Sega NAOMI and variants]] <br />
* [[GameCube emulators|Triforce]] <br />
* [[Taito Type X and variants]] <br />
<br />
<font size="3"><b>[[List of computers|Personal Computers]]</b></font> [[File:Crt-monitor.png|22px]] <br />
* [[Desk-Size Computers / Supercomputers / Mainframes]]<br />
* [[Portable Computers (Miscellaneous)]]<br />
* [[Intel CPUs]] ([[Windows 95/98/ME emulators|Windows 9x series]])<br />
* [[PLATO Computer System|PLATO]] <br />
* [[Altair 8800|MITS Altair 8800]] <br />
* [[Apple I emulators|Apple I]] <br />
* [[Apple II Line|Apple ][ Line]] <br />
* [[apple /// Line|apple /// Line]]<br />
* [[Apple IIGS emulators|Apple IIGS]]<br />
* [[Macintosh line]]<br />
* [[Atari 8-bit|Atari 8-bit (400, 800, XL, XE)]] <br />
* [[Atari ST Line]] <br />
* [[Sinclair ZX81 emulators|Sinclair ZX81]] <br />
* [[ZX Spectrum Line]] <br />
* [[NEC PC-6000 series]] <br />
* [[NEC PC-8800 series]] <br />
* [[NEC PC-9800 series]] <br />
* [[BBC Micro emulators|BBC Micro]] <br />
* [[Commodore 64 emulators|Commodore 64/65]] <br />
* [[Commodore 128 emulators|Commodore 128]]<br />
* [[Fujitsu FM-7 emulators|Fujitsu FM-7]] <br />
* [[FM Towns emulators|Fujitsu FM Towns]]<br />
* [[Camputers Lynx emulators|Camputers Lynx]] <br />
* [[MSX emulators|MSX]] <br />
* [[Amstrad CPC emulators|Amstrad CPC]] <br />
* [[Amiga Line]] <br />
* [[Sharp X1 emulators|Sharp X1]]<br />
* [[Sharp X68000 emulators|Sharp X68000]] <br />
<br />
<font size="3"><b>[[Multi-system emulators]]</b></font><br />
* [[MAME]]<br />
* [[MESS]]<br />
* [[Mednafen]]<br />
|width="33%"|<br />
<br />
<font size="3"><b>[[Atari]] Consoles</b></font> [[image:atari logo.png|21px]]<br />
* [[Atari 2600 emulators|Atari 2600]] <br />
* [[Atari 5200 emulators|Atari 5200]]<br />
* [[Atari 7800 emulators|Atari 7800]]<br />
* [[Atari 8-bit#Atari XEGS|Atari XEGS]]<br />
* [[Atari Jaguar emulators|Atari Jaguar]]<br />
<br />
<font size="3"><b>[[Atari]] Handhelds</b></font> [[image:Atari-Lynx-I-Handheld.png|30px]]<br />
* [[Atari Lynx emulators|Atari Lynx]]<br />
<br />
<font size="3"><b>[[Nintendo]] Consoles</b></font> [[File:n64 logo.png|21px]] <br />
* [[Nintendo Entertainment System emulators|NES / Famicom]]<br />
* [[Super Nintendo emulators|Super Nintendo / Super Famicom]]<br />
* [[Nintendo 64 emulators|Nintendo 64]]<br />
* [[GameCube emulators|GameCube]]<br />
* [[Wii emulators|Wii]]<br />
* [[Wii U emulators|Wii U]] ([[Amiibo]])<br />
* [[Nintendo Switch emulators|Switch]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Nintendo]] Handhelds</b></font> [[File:Gameboy Advance.png|30px]] <br />
* [[Game &amp; Watch]]<br />
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
* [[Virtual Boy emulators|Virtual Boy]]<br />
* [[Pokémon mini emulators|Pokémon mini]]<br />
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])<br />
* [[Nintendo DS emulators|Nintendo DS]] ([[Nintendo DSi emulators|DSi]])<br />
* [[Nintendo 3DS emulators|Nintendo 3DS]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Sega]] Consoles</b></font> [[File:dreamcast logo.png|23px|link=Category:Sega consoles]]<br />
* [[SG-1000 emulators|SG-1000]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis / Mega Drive, CD &amp; 32X]]<br />
* [[Sega Pico|Pico]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
<font size="3"><b>[[Sega]] Handhelds</b></font> [[File:Game Gear.png|28px]] <br />
* [[Master System emulators|Game Gear]]<br />
* [[Sega VMU emulators|VMU / VMS]]<br />
<br />
<font size="3"><b>NEC Consoles</b></font> [[File:NEC.png|30px]]<br />
* [[PC Engine (TurboGrafx-16) emulators|PC Engine / TurboGrafx-16, CD]]<br />
* [[PC-FX emulators|PC-FX]]<br />
<br />
|width="33%"|<br />
<font size="3"><b>[[Sony]] Consoles</b></font> [[File:playstation logo.png|25px]]<br />
* [[PlayStation emulators|PlayStation]]<br />
* [[PlayStation 2 emulators|PlayStation 2]]<br />
* [[PlayStation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<br />
* <span title="No Playable Emulators">[[PlayStation 5]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>[[Sony]] Handhelds</b></font> [[File:Sony-PSP.png|30px]]<br />
* [[PocketStation emulators|PocketStation]]<br />
* [[PlayStation Portable emulators|PlayStation Portable]]<br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
<font size="3"><b>[[Microsoft]] Consoles</b></font> [[File:xbox logo.png|23px]]<br />
* [[Xbox emulators|Xbox]]<br />
* [[Xbox 360 emulators|Xbox 360]]<br />
* <span title="No Playable Emulators">[[Xbox One emulators|Xbox One]] <sup>&Dagger;</sup></span><br />
* <span title="No Playable Emulators">[[Xbox Series X and Series S|Xbox Series X/S]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>Other 90s Consoles</b></font><!-- Sorted by release --><br />
* [[Neo Geo emulators|Neo Geo AES/CD]] <!-- 1990 --><br />
* [[Philips CD-i emulators|Philips CD-i]] <!-- 1991 --><br />
* <span title="No Playable Emulators">[[Pioneer LaserActive]] <sup>&Dagger;</sup></span> <!-- August 1993 --><br />
* [[3DO emulators|3DO]] <!-- October 1993 --><br />
* [[Amiga_emulators#Commodore_CDTV|Commodore CDTV]]<br />
* [[Amiga_emulators#Amiga_CD32|Amiga CD<sup>32</sup>]]<br />
<br />
<font size="3"><b>Other 90s Handhelds</b></font><br />
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]<br />
* [[WonderSwan emulators|WonderSwan/Color]]<br />
* [[Tiger LCD Handhelds]]<br />
<br />
<font size="3"><b>First/Second Generation Consoles</b></font><br />
* [[Magnavox Odyssey emulators|Magnavox Odyssey]] <br />
* [[Fairchild_Channel_F_emulators|Fairchild Channel F]] <br />
* [[APF_MP1000_emulators|APF MP1000]] <br />
* [[Magnavox_Odyssey²_emulators|Magnavox Odyssey²]] <br />
* [[Intellivision emulators|Intellivision]] <br />
* [[Emerson Arcadia 2001 emulators|Emerson Arcadia 2001]]<br />
* [[ColecoVision emulators|ColecoVision]] <br />
* [[Vectrex emulators|Vectrex]] <br />
* [[First and Second Generations of video game consoles|1970s/1980s Console Boom]]<br />
* [[Strange and Forgotten Console emulators|Strange and Forgotten Consoles]] (1980-2000)<br />
<br />
<font size="3"><b>Mobile Phones</b></font><br />
* [[Cellphone emulators|Cellphones]]<br />
* [[Cellphone emulators#N-Gage (Nokia)|N-Gage]]<br />
* [[Android emulators|Android]]<br />
* <span title="No Playable Emulators">[[IOS emulators|iOS]] <sup>&Dagger;</sup></span><br />
|}<br />
<br />
==Emulating On Other Systems==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
<font size="2"><b>On Consoles</b></font><br />
* [[Emulators on Wii]]<br />
* [[Emulators on Switch]]<br />
* [[Emulators on PS2]]<br />
* [[Emulators on PS3]]<br />
<br />
<font size="2"><b>On Linux</b></font><br />
* [[Distro-agnostic_emulator_packages_for_Linux|Emulation on Linux]]<br />
* [[Emulation on Ubuntu]]<br />
* [[Emulation on Fedora]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>On Handhelds</b></font><br />
* [[Emulators on GBA]]<br />
* [[Emulators on DS]]<br />
* [[Emulators on 3DS]]<br />
* [[Emulators on Gizmondo]]<br />
* [[Emulators on PSP]]<br />
* [[Emulators on Vita]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>Official Emulators</b></font><br />
* [[Official Nintendo Emulators]]<br />
* [[Official Sony Emulators]]<br />
* [[Emulators in Games]]<br />
<br />
<font size="2"><b>Other</b></font><br />
* [[Emulating on a web browser|Emulators on Browsers]]<br />
* [[Emulators on TI Calculators]]<br />
* [[Virtual Reality|Emulators with VR support]]<br />
* [[Emulation Boxes]]<br />
|}<br />
<br />
==Not Really Emulators==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
<font size="2"><b>[[Compatibility layers|Compatibility Layers]]</b></font><br />
* [[Wine]]<br />
* [[Proton]]<br />
* [[TeknoParrot]]<br />
<br />
<font size="2"><b>Simulators</b></font><br />
* [[Pinball]]<br />
* [[Game & Watch]]<br />
* [[Magnavox Odyssey]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>[[Frontends]]</b></font><br />
* [[RetroArch]]<br />
* [[Lakka]]<br />
* [[RetroPie]]<br />
* [[TWiLight Menu++]]<br />
<br />
<font size="2"><b>[[FPGA]]</b></font><br />
* [[MiSTer]]<br />
<br />
<font size="2"><b>[[Preservation projects]]</b></font><br />
* [[Flashpoint]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>[[Game Engine Recreations and Source Ports]]</b></font><br />
* [[ScummVM]]<br />
* [[ResidualVM]]<br />
* [[EasyRPG]]<br />
<br />
<font size="2"><b>Miscellaneous</b></font><br />
* [[Flash]]<br />
* [[Hypervisors]]<br />
* [[Wrappers]]<br />
|}<br />
<br />
==FAQs==<br />
{|width="100%"<br />
|- valign="top"<br />
|width="33%"|<br />
* [[General problems FAQ|General Problems FAQ]]<br />
<br />
* [[Auto-load next disc]]<br />
* [[Black frame insertion]]<br />
* [[Building RetroArch]]<br />
* [[Dummies Guide: RetroArch]]<br />
* [[Using RetroArch]]<br />
* [[Computer specs|Computer Specifications]]<br />
* [[Decapping]]<br />
* [[Resolution|Console Display Resolutions]]<br />
* [[Controllers]]<br />
* [[Cue sheet (.cue)]]<br />
* [[Display FAQ|Displays]]<br />
* [[Emulation Accuracy]]<br />
|width="33%"|<br />
* [[Emulator Problems FAQ]]<br />
* [[Emulator Files|Files and BIOS for Emulators]]<br />
* [[Licensing]]<br />
* [[List of filetypes|Filetypes]]<br />
* [[Famicom Color Palette]]<br />
* [[Frames per second]]<br />
* [[Game problems FAQ]]<br />
* [[High/Low level emulation]]<br />
* [[Input lag]]<br />
* [[Netplay]]<br />
* [[List of notable ports|Notable Ports]]<br />
* [[Overclocking]]<br />
|width="33%"|<br />
* [[Port Forwarding Guide For Netplay]]<br />
* [[Recommended N64 plugins]]<br />
* [[Recommended PS1 Plugins]]<br />
* [[Recording Video]]<br />
* [[Ripping Games]]<br />
* [[ROM & ISO Sites]]<br />
* [[Save Converters]]<br />
* [[Save Disk Space for ISOs]]<br />
* [[Scam Emulators]]<br />
* [[Support emulation projects]]<br />
* [[File Hashes|Verifying Dumps]]<br />
* [[Vsync]]<br />
|}<br />
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{|width="100%"<br />
|- valign="top"<br />
|style="padding:0.5em;" width="33%"|<br />
<br />
==Shaders/Filters==<br />
* [[CRT Shaders]]<br />
* [[Dithering]]<br />
* [[List of shaders and filters|List of Shaders and Filters]]<br />
* [[NTSC Filters]]<br />
* [[Shaders and Filters]]<br />
* [[Texture filtering]]<br />
|style="padding:0.5em;" width="33%"|<br />
<br />
==Modding==<br />
* [[60 FPS Cheat Codes|60 FPS Hacks]]<br />
* [[Achievements Support]]<br />
* [[Save Disk Space for ISOs|Alter Dumps to Save Disk Space]]<br />
* [[Cheats and Patches]]<br />
* [[Modding Consoles/Flashcarts]]<br />
* [[Mods, Hacks and Fan-Translations]]<br />
* [[Apply ROM Hacks and Translations]]<br />
* [[ROM Hacking Resources]]<br />
* [[Texture Packs]]<br />
* [[Widescreen Hack|Widescreen Hacks]]<br />
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<br />
==Miscellaneous==<br />
* [[Console-specific development wikis]]<br />
* [[Emulation Books and Articles]]<br />
* [[Emulators on Patreon]]<br />
* [[History of emulation]]<br />
|}<br />
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[[Category:Content]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=36543Sega Dreamcast emulators2020-12-26T11:27:23Z<p>Rariteh: /* VMU emulators */ Added link to VMU page</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Dreamcast<br />
|logo = DreamcastConsole.png<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 1998<br />
|discontinued = 2001<br />
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.<br />
<br />
Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Open-Source<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="10"|PC / x86<br />
|-<br />
|[[DEmul]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://demul.emulation64.com/downloads/ {{DEmulVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Flycast|Flycast]]<br />
|align=left|{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/flyinghead/flycast Git]<br /> [https://flyinghead.github.io/flycast-builds/ Dev Builds]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Flycast#Libretro_core|Flycast (libretro)]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/libretro/flycast Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://builds.reicast.com/ Dev Builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[nullDC]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[Makaron]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.zophar.net/dreamcast/makaron.html T12/5]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://washemu.org/ WashingtonDC]<br />
|align=left|{{Icon|Linux}}<br />
|[https://github.com/washingtondc-emu/washingtondc Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://www.lxdream.org Lxdream]<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[http://www.lxdream.org/download.php 0.9.1]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://segaretro.org/Chankast Chankast]<br />
|align=left|{{Icon|Windows}}<br />
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="10"|Mobile / ARM<br />
|-<br />
|[[redream]]<br />
|align=left|{{Icon|Android|LinuxARM}}<br />
|[https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.81 (Android)]<br />[https://redream.io/download Dev (Raspberry Pi)]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast#Libretro_core|Flycast (libretro)]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[https://flyinghead.github.io/flycast-builds Ci Builds]<br />
|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|align=left|{{Icon|Android}}<br />
|[http://builds.reicast.com/ Dev Builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
!colspan="10"|Console<br />
|-<br />
|nulldc-360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://github.com/gligli/nulldc-360 Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|}<br />
<br />
===Comparisons===<br />
;[[DEmul]]: Has the highest compatibility and accuracy, but is Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.<br />
;[[redream]]: Runs on Windows, macOS, Linux, and Android. Compatible with [https://redream.io/compatibility 85+% of the Dreamcast library] (no Windows CE support), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering.<br />
<br />
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC but is no longer developed.<br />
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.<br />
:;[[reicast#Libretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. <br />
<br />
;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.<br />
<br />
==Emulation issues==<br />
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.<br />
<br />
Windows CE games emulation is still poor and slow.<br />
<br />
==VMU emulators==<br />
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation [[Sega VMU emulators|here]].<br />
<br />
==Downloads==<br />
* [[Emulator_Files#Dreamcast|BIOS]]<br />
<br />
==References==<br />
<references /><br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Dreamcast emulators]]<br />
[[Category:Sixth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Main_Page&diff=36542Main Page2020-12-26T11:26:36Z<p>Rariteh: Added VMU.</p>
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<div style="font-size:162%; border:none; padding:.1em; color:#000;">Welcome to the Emulation General wiki,</div><br />
<div style="top:+0.2em; font-size:95%;">the wiki dedicated to all things emulation.</div><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?</div><br />
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*'''[https://4chan.org/vg/emugen Current Thread]'''<br />
*[{{ArchiveURL}} Thread Archive]<br />
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| style="color:#000;" |<br />
<div style="padding:2px 5px"><br />
[[File:EMULATION.jpg|220px|left]]<br />
This wiki is dedicated to all things related to video game emulation. Please read the '''[[General problems FAQ]]''' before asking questions.<br />
<br />
Questions and comments about the wiki should be asked on the message board.<br />
<br />
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].<br />
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<br />
If you're looking for ways to contribute, you can [[GetInvolved|start here]].<br />
</div><br />
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| style="color:#000; padding:2px 5px;" |<br />
{{News}}<br />
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<br />
==Emulators==<br />
{|width="100%"<br />
|- valign="top"<br />
|width="33%"|<br />
<font size="3"><b>[[Arcade emulators|Arcade]]</b></font> [[File:PacmanGhost.png|20px]] <br />
* [[Arcade LaserDisc emulators|Arcade LaserDisc]]<br />
* [[Discrete Circuitry-Based Arcade Games|Discrete Circuitry-Based]]<br />
* [[Neo Geo and variants|Neo-Geo MVS]] <br />
* [[Sega Model 1]] <br />
* [[Sega Model 2]]<br />
* [[Sega Model 3]] <br />
* [[Sega_Saturn_emulators|Sega ST-V]]<br />
* [[Sega NAOMI and variants]] <br />
* [[GameCube emulators|Triforce]] <br />
* [[Taito Type X and variants]] <br />
<br />
<font size="3"><b>[[List of computers|Personal Computers]]</b></font> [[File:Crt-monitor.png|22px]] <br />
* [[Desk-Size Computers / Supercomputers / Mainframes]]<br />
* [[Portable Computers (Miscellaneous)]]<br />
* [[Intel CPUs]] ([[Windows 95/98/ME emulators|Windows 9x series]])<br />
* [[PLATO Computer System|PLATO]] <br />
* [[Altair 8800|MITS Altair 8800]] <br />
* [[Apple I emulators|Apple I]] <br />
* [[Apple II Line|Apple ][ Line]] <br />
* [[apple /// Line|apple /// Line]]<br />
* [[Apple IIGS emulators|Apple IIGS]]<br />
* [[Macintosh line]]<br />
* [[Atari 8-bit|Atari 8-bit (400, 800, XL, XE)]] <br />
* [[Atari ST Line]] <br />
* [[Sinclair ZX81 emulators|Sinclair ZX81]] <br />
* [[ZX Spectrum Line]] <br />
* [[NEC PC-6000 series]] <br />
* [[NEC PC-8800 series]] <br />
* [[NEC PC-9800 series]] <br />
* [[BBC Micro emulators|BBC Micro]] <br />
* [[Commodore 64 emulators|Commodore 64/65]] <br />
* [[Commodore 128 emulators|Commodore 128]]<br />
* [[Fujitsu FM-7 emulators|Fujitsu FM-7]] <br />
* [[FM Towns emulators|Fujitsu FM Towns]]<br />
* [[Camputers Lynx emulators|Camputers Lynx]] <br />
* [[MSX emulators|MSX]] <br />
* [[Amstrad CPC emulators|Amstrad CPC]] <br />
* [[Amiga Line]] <br />
* [[Sharp X1 emulators|Sharp X1]]<br />
* [[Sharp X68000 emulators|Sharp X68000]] <br />
<br />
<font size="3"><b>[[Multi-system emulators]]</b></font><br />
* [[MAME]]<br />
* [[MESS]]<br />
* [[Mednafen]]<br />
|width="33%"|<br />
<br />
<font size="3"><b>[[Atari]] Consoles</b></font> [[image:atari logo.png|21px]]<br />
* [[Atari 2600 emulators|Atari 2600]] <br />
* [[Atari 5200 emulators|Atari 5200]]<br />
* [[Atari 7800 emulators|Atari 7800]]<br />
* [[Atari 8-bit#Atari XEGS|Atari XEGS]]<br />
* [[Atari Jaguar emulators|Atari Jaguar]]<br />
<br />
<font size="3"><b>[[Atari]] Handhelds</b></font> [[image:Atari-Lynx-I-Handheld.png|30px]]<br />
* [[Atari Lynx emulators|Atari Lynx]]<br />
<br />
<font size="3"><b>[[Nintendo]] Consoles</b></font> [[File:n64 logo.png|21px]] <br />
* [[Nintendo Entertainment System emulators|NES / Famicom]]<br />
* [[Super Nintendo emulators|Super Nintendo / Super Famicom]]<br />
* [[Nintendo 64 emulators|Nintendo 64]]<br />
* [[GameCube emulators|GameCube]]<br />
* [[Wii emulators|Wii]]<br />
* [[Wii U emulators|Wii U]] ([[Amiibo]])<br />
* [[Nintendo Switch emulators|Switch]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Nintendo]] Handhelds</b></font> [[File:Gameboy Advance.png|30px]] <br />
* [[Game &amp; Watch]]<br />
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
* [[Virtual Boy emulators|Virtual Boy]]<br />
* [[Pokémon mini emulators|Pokémon mini]]<br />
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])<br />
* [[Nintendo DS emulators|Nintendo DS]] ([[Nintendo DSi emulators|DSi]])<br />
* [[Nintendo 3DS emulators|Nintendo 3DS]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Sega]] Consoles</b></font> [[File:dreamcast logo.png|23px|link=Category:Sega consoles]]<br />
* [[SG-1000 emulators|SG-1000]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis / Mega Drive, CD &amp; 32X]]<br />
* [[Sega Pico|Pico]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
<font size="3"><b>[[Sega]] Handhelds</b></font> [[File:Game Gear.png|28px]] <br />
* [[Sega VMU emulators|VMU / VMS]]<br />
* [[Master System emulators|Game Gear]]<br />
<br />
<font size="3"><b>NEC Consoles</b></font> [[File:NEC.png|30px]]<br />
* [[PC Engine (TurboGrafx-16) emulators|PC Engine / TurboGrafx-16, CD]]<br />
* [[PC-FX emulators|PC-FX]]<br />
<br />
|width="33%"|<br />
<font size="3"><b>[[Sony]] Consoles</b></font> [[File:playstation logo.png|25px]]<br />
* [[PlayStation emulators|PlayStation]]<br />
* [[PlayStation 2 emulators|PlayStation 2]]<br />
* [[PlayStation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<br />
* <span title="No Playable Emulators">[[PlayStation 5]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>[[Sony]] Handhelds</b></font> [[File:Sony-PSP.png|30px]]<br />
* [[PocketStation emulators|PocketStation]]<br />
* [[PlayStation Portable emulators|PlayStation Portable]]<br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
<font size="3"><b>[[Microsoft]] Consoles</b></font> [[File:xbox logo.png|23px]]<br />
* [[Xbox emulators|Xbox]]<br />
* [[Xbox 360 emulators|Xbox 360]]<br />
* <span title="No Playable Emulators">[[Xbox One emulators|Xbox One]] <sup>&Dagger;</sup></span><br />
* <span title="No Playable Emulators">[[Xbox Series X and Series S|Xbox Series X/S]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>Other 90s Consoles</b></font><!-- Sorted by release --><br />
* [[Neo Geo emulators|Neo Geo AES/CD]] <!-- 1990 --><br />
* [[Philips CD-i emulators|Philips CD-i]] <!-- 1991 --><br />
* <span title="No Playable Emulators">[[Pioneer LaserActive]] <sup>&Dagger;</sup></span> <!-- August 1993 --><br />
* [[3DO emulators|3DO]] <!-- October 1993 --><br />
* [[Amiga_emulators#Commodore_CDTV|Commodore CDTV]]<br />
* [[Amiga_emulators#Amiga_CD32|Amiga CD<sup>32</sup>]]<br />
<br />
<font size="3"><b>Other 90s Handhelds</b></font><br />
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]<br />
* [[WonderSwan emulators|WonderSwan/Color]]<br />
* [[Tiger LCD Handhelds]]<br />
<br />
<font size="3"><b>First/Second Generation Consoles</b></font><br />
* [[Magnavox Odyssey emulators|Magnavox Odyssey]] <br />
* [[Fairchild_Channel_F_emulators|Fairchild Channel F]] <br />
* [[APF_MP1000_emulators|APF MP1000]] <br />
* [[Magnavox_Odyssey²_emulators|Magnavox Odyssey²]] <br />
* [[Intellivision emulators|Intellivision]] <br />
* [[Emerson Arcadia 2001 emulators|Emerson Arcadia 2001]]<br />
* [[ColecoVision emulators|ColecoVision]] <br />
* [[Vectrex emulators|Vectrex]] <br />
* [[First and Second Generations of video game consoles|1970s/1980s Console Boom]]<br />
* [[Strange and Forgotten Console emulators|Strange and Forgotten Consoles]] (1980-2000)<br />
<br />
<font size="3"><b>Mobile Phones</b></font><br />
* [[Cellphone emulators|Cellphones]]<br />
* [[Cellphone emulators#N-Gage (Nokia)|N-Gage]]<br />
* [[Android emulators|Android]]<br />
* <span title="No Playable Emulators">[[IOS emulators|iOS]] <sup>&Dagger;</sup></span><br />
|}<br />
<br />
==Emulating On Other Systems==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
<font size="2"><b>On Consoles</b></font><br />
* [[Emulators on Wii]]<br />
* [[Emulators on Switch]]<br />
* [[Emulators on PS2]]<br />
* [[Emulators on PS3]]<br />
<br />
<font size="2"><b>On Linux</b></font><br />
* [[Distro-agnostic_emulator_packages_for_Linux|Emulation on Linux]]<br />
* [[Emulation on Ubuntu]]<br />
* [[Emulation on Fedora]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>On Handhelds</b></font><br />
* [[Emulators on GBA]]<br />
* [[Emulators on DS]]<br />
* [[Emulators on 3DS]]<br />
* [[Emulators on Gizmondo]]<br />
* [[Emulators on PSP]]<br />
* [[Emulators on Vita]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>Official Emulators</b></font><br />
* [[Official Nintendo Emulators]]<br />
* [[Official Sony Emulators]]<br />
* [[Emulators in Games]]<br />
<br />
<font size="2"><b>Other</b></font><br />
* [[Emulating on a web browser|Emulators on Browsers]]<br />
* [[Emulators on TI Calculators]]<br />
* [[Virtual Reality|Emulators with VR support]]<br />
* [[Emulation Boxes]]<br />
|}<br />
<br />
==Not Really Emulators==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
<font size="2"><b>[[Compatibility layers|Compatibility Layers]]</b></font><br />
* [[Wine]]<br />
* [[Proton]]<br />
* [[TeknoParrot]]<br />
<br />
<font size="2"><b>Simulators</b></font><br />
* [[Pinball]]<br />
* [[Game & Watch]]<br />
* [[Magnavox Odyssey]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>[[Frontends]]</b></font><br />
* [[RetroArch]]<br />
* [[Lakka]]<br />
* [[RetroPie]]<br />
* [[TWiLight Menu++]]<br />
<br />
<font size="2"><b>[[FPGA]]</b></font><br />
* [[MiSTer]]<br />
<br />
<font size="2"><b>[[Preservation projects]]</b></font><br />
* [[Flashpoint]]<br />
<br />
|width="33%"|<br />
<font size="2"><b>[[Game Engine Recreations and Source Ports]]</b></font><br />
* [[ScummVM]]<br />
* [[ResidualVM]]<br />
* [[EasyRPG]]<br />
<br />
<font size="2"><b>Miscellaneous</b></font><br />
* [[Flash]]<br />
* [[Hypervisors]]<br />
* [[Wrappers]]<br />
|}<br />
<br />
==FAQs==<br />
{|width="100%"<br />
|- valign="top"<br />
|width="33%"|<br />
* [[General problems FAQ|General Problems FAQ]]<br />
<br />
* [[Auto-load next disc]]<br />
* [[Black frame insertion]]<br />
* [[Building RetroArch]]<br />
* [[Dummies Guide: RetroArch]]<br />
* [[Using RetroArch]]<br />
* [[Computer specs|Computer Specifications]]<br />
* [[Decapping]]<br />
* [[Resolution|Console Display Resolutions]]<br />
* [[Controllers]]<br />
* [[Cue sheet (.cue)]]<br />
* [[Display FAQ|Displays]]<br />
* [[Emulation Accuracy]]<br />
|width="33%"|<br />
* [[Emulator Problems FAQ]]<br />
* [[Emulator Files|Files and BIOS for Emulators]]<br />
* [[Licensing]]<br />
* [[List of filetypes|Filetypes]]<br />
* [[Famicom Color Palette]]<br />
* [[Frames per second]]<br />
* [[Game problems FAQ]]<br />
* [[High/Low level emulation]]<br />
* [[Input lag]]<br />
* [[Netplay]]<br />
* [[List of notable ports|Notable Ports]]<br />
* [[Overclocking]]<br />
|width="33%"|<br />
* [[Port Forwarding Guide For Netplay]]<br />
* [[Recommended N64 plugins]]<br />
* [[Recommended PS1 Plugins]]<br />
* [[Recording Video]]<br />
* [[Ripping Games]]<br />
* [[ROM & ISO Sites]]<br />
* [[Save Converters]]<br />
* [[Save Disk Space for ISOs]]<br />
* [[Scam Emulators]]<br />
* [[Support emulation projects]]<br />
* [[File Hashes|Verifying Dumps]]<br />
* [[Vsync]]<br />
|}<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|style="padding:0.5em;" width="33%"|<br />
<br />
==Shaders/Filters==<br />
* [[CRT Shaders]]<br />
* [[Dithering]]<br />
* [[List of shaders and filters|List of Shaders and Filters]]<br />
* [[NTSC Filters]]<br />
* [[Shaders and Filters]]<br />
* [[Texture filtering]]<br />
|style="padding:0.5em;" width="33%"|<br />
<br />
==Modding==<br />
* [[60 FPS Cheat Codes|60 FPS Hacks]]<br />
* [[Achievements Support]]<br />
* [[Save Disk Space for ISOs|Alter Dumps to Save Disk Space]]<br />
* [[Cheats and Patches]]<br />
* [[Modding Consoles/Flashcarts]]<br />
* [[Mods, Hacks and Fan-Translations]]<br />
* [[Apply ROM Hacks and Translations]]<br />
* [[ROM Hacking Resources]]<br />
* [[Texture Packs]]<br />
* [[Widescreen Hack|Widescreen Hacks]]<br />
|style="padding:0.5em;" width="33%"|<br />
<br />
==Miscellaneous==<br />
* [[Console-specific development wikis]]<br />
* [[Emulation Books and Articles]]<br />
* [[Emulators on Patreon]]<br />
* [[History of emulation]]<br />
|}<br />
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[[Category:Content]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Sega_VMU_emulators&diff=36541Sega VMU emulators2020-12-26T11:25:22Z<p>Rariteh: New page!</p>
<hr />
<div>{{Infobox console<br />
|title = Sega VMU<br />
|logo = Sega-Dreamcast-VMU.jpg<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 1998<br />
|discontinued = 2001<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:VMU|Sega VMU]]''', short for '''Visual Memory Unit''', is a [[Sega Dreamcast emulators|Dreamcast]] accessory that is stowed inside the gamepad, serving the purposes of second screen during gameplay, storage device and, when unplugged, pocket calendar and handheld game console. Its two first functions are implemented in many, if not most, Dreamcast emulators, but its qualities as a rudimentary handheld are left fully for standalone VMU emulators, which this article is about. It is also known as '''VMS (Visual Memory System)''' in Japan and in PAL regions. It competed with the [[PocketStation emulators|Sony PocketStation]], a [[PlayStation emulators|PlayStation]] accessory launched one year later. Its 48×32 screen makes it one of the most low-res game consoles of all time, together with its competitor (32×32) and also the GameKing (64×32) and the [[Pokémon mini emulators|Pokémon mini]] (96×64). Its games were distributed as bonus features of Dreamcast games: they must be downloaded to the VMU when stowed in a controller.<br />
<br />
It runs on a Sanyo LC8670 8-bit CPU and is equipped with 128 kB of flash memory, of which 28 kB are reserved for the system. The remaining 100 kB are divided into 200 blocks of 512 B. The VMU is also equipped with two 6V batteries, used not only to power the system — giving it a few hours of autonomy —, but also to maintain its real-time clock. It has the ability of coupling itself to another VMU for multiplayer features and transfer of save data.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC / x86<br />
|-<br />
|SoftVMS<br />
|align=left|{{Icon|Windows|MS-DOS|Linux|macOS|FreeBSD|AmigaOS}}<br />
|[http://mc.pp.se/dc/sw.html 1.10 (source only)]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ElysianVMU<br />
|align=left|{{Icon|Windows|Linux|macOS|Web}}<br />
|[http://evmu.elysianshadows.com/ 0.2.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|DirectVMS<br />
|align=left|{{Icon|Windows}}<br />
|1.8<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|DreamVMU<br />
|align=left|{{Icon|Windows}}<br />
|0.1<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|Visual Memory Emulator<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.nuritsubushi.vmemu 1.00]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|VeMUlator<br />
|align=left|{{Icon|Android}}<br />
|1.0 RC1<br />
|{{✓}}<br />
|{{✓}}<br/><small>(libretro only)</small><br />
|{{~}}<br />
|-<br />
|ElysianVMU<br />
|align=left|{{Icon|LiA}}<br />
|[http://evmu.elysianshadows.com/ 0.2.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Console<br />
|-<br />
|SoftVMS<br />
|align=left|{{Icon|Dreamcast}}<br />
|[http://mc.pp.se/dc/sw.html 1.10]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
It should be of note that, differently from the norm, most VMU emulators map the A and B buttons to the A and B keys.<br />
<br />
;Visual Memory Emulator<br />
:The only emulator that seems to have fully working sound. Doesn’t see updates since 2011.<br />
<br />
;VeMUlator<br />
:Quite decent freemium emulator. The sound is slightly buggy, but it works most of the time. Paid version got rid of ads and enabled savestates. Sadly, at some point after 2018, it was pulled from the Play Store and had its GitHub repo deleted. It survives in its libretro fork and in [https://apkpure.com/vemulator-free-dreamcast-vmu-emulator/com.mjaoune.vemulator its original form in APKPure’s archives]. To select a BIOS, place it on <code>/sdcard/VeMULATOR</code> and name it <code>VMU_BIOS.bin</code>.<br />
<br />
;SoftVMS<br />
:The first VMU emulator, originally named simply Visual Memory System. Supports a fuckton of systems, but after version 1.7, the only port distributed with compiled binaries is Dreamcast. Extant documentation is close to zero. The most up-to-date compiled binary one can find online seems to be the MS-DOS port of version 1.8, wrongly [http://www.emu-france.com/?wpfb_dl=50 archived in Emu-France] under Windows. Sound emulation does not seem to work.<br />
<br />
;MAME<br />
:The module is listed as preliminary and sound isn’t emulated. There are better options around.<br />
<br />
;ElysianVMU<br />
:An extremely ambitious project from the developers of ''Elysian Shadows'', a crowdfunded game that was supposed to be launched for all then-modern systems plus the Dreamcast. The closed-source ElysianVMU was supposed to be the ultimate VMU emulator ever, with an external Jet Set Radio graffiti editor, serial (VMU-to-VMU) communication support via TCP, and perhaps most importantly, an SDK to allow it to communicate with PC games that wished to use a VMU as an accessory. Ports for iOS and Android were announced, together with plans to make the emulator on a smartphone communicate with a game being played on the PC. It generated a lot of hype in the community until development laid dormant in 2018, not too long before the game that birthed it also seemed to fizzle out — the devteam last tweeted in early 2019 and the “upcoming” game is still being listed as ''coming soon to Ouya''. The emulator itself? It’s barely usable; no sound emulation seems to be implemented and compatibility is worse than old versions of SoftVMS.<br />
<br />
;DirectVMS<br />
:A fork of SoftVMS with DirectX. Struggles with timing issues and doesn’t emulate the four LCD indicators.<br />
<br />
;DreamVMU<br />
:Made as a one-off quick and dirty learning project, this emulator is undoubtly the prettiest of them all. It is also the least compatible of them all.<br />
<br />
===Serial port===<br />
The VMU can be coupled to another unit to transfer files and for multiplayer action. The only emulator that has ever taken a shot at supporting it is ElysianVMU.<br />
<br />
===BIOS===<br />
Some VMU emulators require BIOS files to work. You can find them [https://www.mediafire.com/file/2w0rvhegfxcz2no/VMU_BIOS.zip/file here].<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Sega VMU emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=File:Sega-Dreamcast-VMU.jpg&diff=36539File:Sega-Dreamcast-VMU.jpg2020-12-26T11:17:29Z<p>Rariteh: Sega Visual Memory Unit, aka Visual Memory System. Picture by evan-amos at Wikimedia.</p>
<hr />
<div>== Summary ==<br />
Sega Visual Memory Unit, aka Visual Memory System. Picture by evan-amos at Wikimedia.</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=33715Game Boy/Game Boy Color emulators2020-05-19T23:37:04Z<p>Rariteh: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Game Boy/Color<br />
|logo = Game_Boy.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1989<br />
|discontinued = 2003<br />
|predecessor = [[Game & Watch]]<br />
|successor = [[Virtual Boy emulators|Virtual Boy]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Game Boy|Game Boy]]''' (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].<br />
<br />
Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.<br />
<br />
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.<br />
<br />
==Emulators==<br />
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[SameBoy]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sameboy.github.io/downloads/ {{SameBoyVer}}]<br />
|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BGB]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bgb.bircd.org/#downloads {{BGBVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte/ r571]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Gearboy]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://emulicious.net Emulicious]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://emulicious.net/downloads/ {{EmuliciousVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://fms.komkon.org/VGB/ VGB]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://fms.komkon.org/VGB/ 5.6]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[http://binji.github.io/binjgb/ binjgb]<br />
|align=left|{{Icon|Web}}<br />
|[https://github.com/binji/binjgb/releases v0.1.5]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[GBE+]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}} <ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[VisualBoy Advance|VisualBoy Advance-M (VBA-M)]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✓}}<ref group=N name=one>Full GBC, GBA and GB support since version 2.1.3.</ref>||{{✓}} ||{{✓}}<br />
|-<br />
|[[Pantheon]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://hhug.me/ hhugboy]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.7 1.2.7]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|UGE<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/superdisk/uge WIP]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[KiGB]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://kigb.emuunlim.com/downloads.htm 2.05]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[TGB Dual]]<br />
|align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref><br />
|[https://github.com/libertyernie/tgbdual_L/releases "L" v1.2]<br />
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✗}} ||{{✗}}<br />
|-<br />
|GiiBiiAdvance<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|MetroBoy<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/aappleby/MetroBoy/releases 1.02]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Game Boy Emulator For Scratch<br />
|align=left|{{Icon|Web}}<br />
|[https://scratch.mit.edu/projects/41745514/ Unknown]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="7"|Mobile / ARM<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|GBA4iOS<br />
|align=left|{{Icon|iOS}}<br />
|[https://iemulators.com/gba4ios 2.1]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small><br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu 1.5.43]<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 1.5.2]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|John GBC<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.80]<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small><br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.43]<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://github.com/afjcjsbx/gambatte-droid GambatteDroid]<br />
|align=left|{{Icon|Android}}<br />
|1.2<br />
|? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://arktos.se/meboy/ MeBoy]<br />
|align=left|{{Icon|Java}}<br />
|2.2<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="7"|Consoles<br />
|-<br />
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS]<br />
|align=left|{{Icon|NDS}}<br />
|[http://www.emucr.com/search/label/GameYob Git]<br />
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/Steveice10/GameYob/releases v1.0.8]<br />
|? ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[VisualBoy_Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|r1231<br />
|{{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|align=left|{{Icon|PSP}}<br />
|2.10<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|3DS}}<br />
|8.10<br />
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Wii|3DS}}<br>{{Icon|PSV}}<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]<br />
|align=left|{{Icon|PSP}}<br />
|3.3 Final<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]<br />
|align=left|{{Icon|PSP}}<br />
|1.32<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
===Comparison===<br />
<br />
====Game Boy-only emulators====<br />
;[[SameBoy]]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simplistic and lacks mouse support. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.<br />
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.<br />
;[[Gambatte]]:Extremely accurate open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.<br />
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.<br />
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.<br />
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.<br />
<br />
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.<br />
<br />
'''List of recommended GB/GBC emulators for Android:'''<br />
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
====Backwards-compatible GBA emulators====<br />
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.<br />
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.<br />
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.<br />
<br />
====[[Multi-system emulators]]====<br />
;[[higan]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first and only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, but byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.<br />
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.<br />
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.<br />
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].<br />
<br />
==Emulation issues==<br />
<br />
===Oversaturation===<br />
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]<br />
The Game Boy Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.<br />
<br />
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].<br />
<br />
===Unlicensed Mappers===<br />
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.<br />
<br />
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.<br />
<br />
==Hardware Features==<br />
===IR Transmitter===<br />
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').<br />
<br />
===Game Boy Camera===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Build to Use<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="4"|PC / x86<br />
|-<br />
|[[mGBA]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|0.7<br />
|{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|Latest<br />
|{{✓}}<br />
|-<br />
|GiiBiiAdvance<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|{{✗}}<br />
|-<br />
|[[BGB]]<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|{{✗}}<br />
|-<br />
|Hashcam<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.darkfader.net/gbc Source]<br />
|{{✗}}<br />
|}<br />
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.<br />
<br />
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.<br />
<br />
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.<br />
<br />
===Game Boy Printer===<br />
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of Zelda: Link's Awakening DX''.<br />
<br />
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.<br />
<br />
===Motion Control (Tilt Sensor)===<br />
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse.<br />
<br />
===Rumble===<br />
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. It is unknown if any emulator supports this feature.<br />
<br />
===Multiplayer===<br />
* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core.<br />
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.<br />
<br />
===Online Features===<br />
====Mobile Game Boy Adapter====<br />
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.<br />
<br />
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.<br />
<br />
====Hudsonsoft KISS Link====<br />
This accessory allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this.<br />
<br />
===Accessories===<br />
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.<br />
<br />
* '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).<br />
* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.<br />
* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].<br />
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> No emulator supports this, mostly due to the IZEK being a rare item, along with the complexity of implementing a [https://hackaday.com/2015/01/07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machine].<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy<br />
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in BGB unofficially by exploiting linking capabilities <br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Game Boy/Game Boy Color emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&diff=33132Cellphone emulators2020-03-14T15:21:20Z<p>Rariteh: Peperonity is dead. Long live Dedomil</p>
<hr />
<div>Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.<br />
<br />
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.<br />
<br />
<code>JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. Dedomil.<br />
<br />
==Dark Age of Monochrome Mobile Phones==<br />
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS.<br />
<br />
==J2ME <small>(Java 2 Micro Edition)</small>==<br />
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.<br />
<br />
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|KEmulator<br />
|align=left|{{Icon|Windows}}<br />
|0.9.8<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/freej2me FreeJ2ME]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|2018-09-07<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|Nokia SDKs<br />
|align=left|{{Icon|Windows}}<br />
|Official<br />
|Mid (Nokia-only)<br />
|{{✓}}<br />
|-<br />
|Sj-Boy-JavaEmulator<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
|MidpX<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
|[http://multiphasicapps.net/doc/ckout/readme.mkd SquirrelJME]<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|Mid<br />
|?<br />
|-<br />
!colspan="5"|Mobile / ARM<br />
|-<br />
|[https://github.com/nikita36078/J2ME-Loader J2ME-Loader]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.5.5]<br />
|High<br />
|{{✓}}<br />
|-<br />
|Java J2ME Runner<br />
|align=left|{{Icon|Android}}<br />
|[http://www.netmite.com/android/ 2.0.3.7]<br />
|Low<br />
|?<br />
|-<br />
|phoneME<br />
|align=left|{{Icon|Android}}<br />
|?<br />
|?<br />
|?<br />
|-<br />
|JBED<br />
|align=left|{{Icon|Android}}<br />
|?<br />
|?<br />
|?<br />
|-<br />
!colspan="5"|Consoles<br />
|-<br />
|PSPKVM<br />
|align=left|{{Icon|PSP}}<br />
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br />
|Mid<br />
|{{✓}}<br />
|}<br />
<br />
;KEmulator<br />
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is the recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.<br />
;FreeJ2ME<br />
:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME-Loader on Android. Some games run too fast and require tinkering with the frame rate options.<br />
;Sj-Boy-JavaEmulator<br />
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy).<br />
;MidpX<br />
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support.<br />
;J2ME-Loader<br />
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (mascot capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.<br />
;Java J2ME Runner<br />
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.<br />
;PSPKVM<br />
:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.<br />
<br />
SDKs for certain Nokia platforms (e.g. Series 40 and S60) may still be available, and while the emulators that come with them are made with development in mind, they can also be useful for playing most Java games and Symbian applications. The only barrier preventing them from being used these days is that they require registration to the now-defunct Forum Nokia developer site, and so far no crack for them is known to exist.<br />
<br />
==ExEn <small>(Execution Engine)</small>==<br />
A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).<br />
<br />
It achieved relative success and widespread hardware support in Europe, and was also used in China.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|EXEN-V2 Generic Simulator<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|Low<br />
|{{✗}}<br />
|}<br />
<br />
;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.<br />
<br />
==Mediatek Runtime Environment (MRE)/MAUI==<br />
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sites.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|Mediatek MRE SDK<br />
|align=left|{{Icon|Windows}}<br />
|[http://mre.mediatek.com/en/sdk/2.0 3.0]<br />
|?<br />
|{{✓}}<br />
|}<br />
<br />
==Mophun==<br />
An even more hardware-efficient free European-centric mobile gaming solution developed by Synergetix, it wasn't supported widely (Ericsson T300, T310 and T610).<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==WGE <small>(Wireless Graphics Engine)</small>==<br />
By TTPCom. Has even fewer support by videogame developers and phone hardware manufacturers.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==N-Gage <small>(Nokia)</small>==<br />
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released it on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.<br />
<br />
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.<br />
<br />
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of N-Gage games are available.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC / x86<br />
|-<br />
|[[EKA2L1]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/EKA2L1/EKA2L1 Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Engemu<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/mrRosset/Engemu Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|NGEmu<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/NGEmu/NGEmu Git]<br />
|None<br />
|{{✗}} <small>(see below)</small><br />
|{{✗}}<br />
|-<br />
|N-GageCool<br />
|align=left|{{Icon|Windows}}<br />
|[https://ngage-cool.soft32.com/ 1.2.1] ($)<br />
|Terrible<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
;[[EKA2L1]]:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation] and goals that include the Nokia N-Gage, it's currently not recommended as development is still very early.<br />
;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].<br />
;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (With high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.<br />
;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.<br />
<br />
At the current moment, there are no proper solutions for Nokia N-Gage emulation.<br />
<br />
==Japanese i-mode <small>(DoCoMo)</small>==<br />
Japanese mobile manufacturer NTT DoCoMo released its own profile for J2ME developers to use when programming for the phones. This profile is known as i-mode Java - also called by its nickname DoJa (DoCoMo's Java). It's quite different from regular J2ME applications.<br />
<br />
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. <br />
<br />
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.<br />
<br />
===Emulators===<br />
QEMU<br />
<!-- ==Japanese mobile (Other)== --><br />
<br />
==Binary Runtime Environment for Wireless <small>(BREW)</small>==<br />
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==Read More==<br />
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.<br />
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems<br />
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming<br />
<br />
[[Category:Consoles]]<br />
<!-- [[Category:Not yet emulated]]<br />
[[Category:Very early emulation]] --></div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Emulator_files&diff=33041Emulator files2020-03-03T03:33:59Z<p>Rariteh: Added PSXperia pre-extracted data and Sega VMU BIOS.</p>
<hr />
<div>==Multi-system==<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
|-<br />
| [http://www.mediafire.com/file/y0ejzxatj50c59w/RetroArch_BIOS.zip/file BIOS files]<br />
| [[RetroArch]]<br />
| [https://www.dropbox.com/sh/jrl6ho7vneg94mk/AAB-kXGDpz1NId8Ty6Wr1F30a?dl=0 ✓]<br />
|-<br />
| [http://www.mediafire.com/file/ii9numjq0o3juek/Mednafen_BIOS.zip/file BIOS files]<br />
| [[Mednafen]] <small>(standalone)</small><br />
| [https://www.dropbox.com/sh/3nssmxf73y49p8x/AABHj8H7Hz5E-lfgcE3Y3bHPa?dl=0 ✓]<br />
|-<br />
| [https://archive.org/details/OpenEmuBIOSPack BIOS files]<br />
| [[OpenEmu]]<br />
| [https://www.dropbox.com/sh/tfj1zuerogjvxwi/AABYXRdlQcvEPL-PbYVblHbda?dl=0 ✓]<br />
|-<br />
| [https://archive.org/details/MESS-0.151.BIOS.ROMs BIOS files & system ROMs set]<br />
| [[MESS]] <small>(0.151)</small><br />
| [https://www.dropbox.com/sh/yus58oyor0kfvky/AAC79mxTRNsfFXVzWjXv4KAFa?dl=0 ✓]<br />
|-<br />
| [https://www53.zippyshare.com/v/B0yRS6Kh/file.html BIOS files & system ROMs set]<br />
| [[PCem]]<br />
| [https://www.dropbox.com/sh/xlvfnfbl8ca2rx7/AAB0jUrGHaOnT7_hTisNiynia?dl=0 ✓]<br />
|-<br />
| [http://citadel.ringoflightning.net/86box_roms_20200120.7z BIOS files & system ROMs set]<br />
| [[86Box]]<br />
| [https://www.dropbox.com/sh/fptb11b7rw6dej6/AABaaIXi3yhXs5vQWwhJornEa?dl=0 ✓]<br />
|}<br />
<br />
==[[Nintendo]]==<br />
===[[Nintendo Entertainment System emulators|NES / Famicom]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/35cpj3ghyxeq34o/FamicomDiskSystemBIOS.rar Family Computer Disk System BIOS file]<br />
| Various<br />
| [https://www.dropbox.com/sh/pxx3mhvjrag0zz6/AACbYrLTZileTi1i_5E3_Td9a?dl=0 ✓]<br />
| Required for FDS emulation. [[File_Hashes#Family_Computer_Disk_System_(FDS)|MD5 Hashes]]<br />
|}<br />
<br />
===[[Super Nintendo emulators|SNES / Super Famicom]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!4E0RFQhb!Lh2CzxVeYahueRk-60JfjxBnrbEUvFhGzyJnrM_pQS4 Satellaview BS-X ROMs]<br />
| rowspan="2"| [[higan]] <small>(bsnes)</small><br />[[Snes9x]]<br />
| [https://www.dropbox.com/sh/wlxqum6b4ca4nxx/AADVUXTDF2dLuATYKIbq5Jqia?dl=0 ✓]<br />
| Required for some Satellaview releases.<br />Including Japanese original ROM, no-DRM ROM and English-patched ROMs (DRM or no-DRM).<br />
|-<br />
| [https://mega.nz/#!sUNzQSzB!LQ9toDbnJoVDLLCm4k8OjjmOnY-aqZbfSJ0SQ5GfOzg Sufami Turbo BIOS file]<br />
| [https://www.dropbox.com/sh/0b85jzh5xd47nyo/AABY768UeYjrcaItu7drPVf6a?dl=0 ✓]<br />
| Required for Bandai's Sufami Turbo emulation.<br />
|-<br />
| [http://bsxproj.superfamicom.org/snes/SDBR_v0.95.zip SuperDisc BIOS file]<br />
| [[No$|No$SNS]] <small>(1.6)</small><br />
| [https://www.dropbox.com/sh/nlgucxx6tt70m64/AADjYS3JD8-SJyuOEQY3JYIsa?dl=0 ✓]<br />
| Required for Sony's SNES-CD emulation.<br />
|-<br />
| [https://mega.nz/#!tA01kCiI!Bp8p5BoaWzOKdF_m_V_stVcjT1TZVM-1gqaYU5uGqro Super Game Boy boot ROM]<br />
| rowspan="2"| [[higan]] <small>(bsnes)</small><br />
| [https://www.dropbox.com/sh/8ap1up6yc41f6fc/AADiXsXAimIU0rO-Hr7jvYhsa?dl=0 ✓]<br />
| Required for Super Game Boy emulation. [[File_Hashes#Super_Game_Boy_(SGB)|MD5 Hashes]]<br />
|-<br />
| [http://www.mediafire.com/download.php?a36869kjvj4iavs Coprocessor firmwares]<br />
| [https://www.dropbox.com/sh/sp9yml8m9p9habb/AABAu5UGpz63x_UPJhwSDk-Va?dl=0 ✓]<br />
| Including CX4, DSP1/1A, DSP1B, DSP2, DSP3, DSP4, ST010, ST011 and ST018.<br />[https://higan.readthedocs.io/en/v104/guides/import/#games-with-co-processor-firmware More information]<br />
|}<br />
<br />
===[[Nintendo 64 emulators|Nintendo 64]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.emucr.com/search/label/RSP_Plugin LLE RSP plugin]<br />
| [[Project64]]<br />
| N/A<br />
| <br />
|-<br />
| [http://www.mediafire.com/download/zqoa2ld2ovtzg5o/N64_BIOS.zip 64DD IPL and PIF ROM (JPN Retail)]<br />
| [[CEN64]]<br />
| [https://www.dropbox.com/sh/i0klk7ytso6homa/AABQ69Ap-A_ZmZQUUB82C4mja?dl=0 ✓]<br />
| Required for 64DD emulation in CEN64.<br />Japanese region only.<br />
|-<br />
| [https://64dd.org/dumps/N64DD_IPLROM_(J).zip 64DD IPL (JPN Retail)]<br />
| rowspan="3"| [[Project64]]<br />
| rowspan="3"| [https://www.dropbox.com/sh/f0hmhpswggymcxc/AAC6siCGTAuBUp-_KXdakj_3a?dl=0 ✓]<br />
| rowspan="3"| Required for 64DD emulation in Project64.<br />
|-<br />
| [https://64dd.org/dumps/64DD_IPL_US_MJR.n64 64DD IPL (US Retail)]<br />
|-<br />
| [https://64dd.org/dumps/64DD_IPL_DEV_H4G.n64 64DD IPL (JPN Development)]<br />
|}<br />
<br />
===[[GameCube emulators|GameCube]] / [[Wii emulators|Wii]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/2ajx3xr7v1ahqtf/GCN_BIOS.zip GameCube IPL BIOS file]<br />
| rowspan="4"| [[Dolphin]]<br />
| [https://www.dropbox.com/sh/chua1nfjig5e6fk/AACIyoC5eFcpYRqk34Y6m2Q9a?dl=0 ✓]<br />
| Optional.<br />Required for rendering original system fonts. [[File_Hashes#GameCube_(GCN/NGC)|MD5 Hashes]]<br />
|-<br />
| [http://www.mediafire.com/file/66hh53x9nczaun6/LLE+DSP.rar DSP-LLE plugin]<br />
| [https://www.dropbox.com/sh/fefshfdaguwmkuh/AAAiGz_UOSLkL0KmN9EYNxLoa?dl=0 ✓]<br />
| Optional.<br />Needed for more accurate low-level emulation (LLE) of DSP audio.<br />Required in Dolphin for connectivity with GBA units.<br />An incomplete HLE solution removing this requirement exists.<br />
|-<br />
| [https://github.com/emukidid/swiss-gc/releases Swiss]<br />
| N/A<br />
| Optional.<br />GameCube homebrew utility. [https://www.gc-forever.com/wiki/index.php?title=Swiss More information]<br />[http://www.mediafire.com/file/3f2oynxty6jq0js/Swiss+GC.rar Old version (r241)]<br />
|-<br />
| [http://www.mediafire.com/file/rb81q0lr66o6s67/dolphin+network+files.7z Wii WC24 network SSL certificates]<br />
| [https://www.dropbox.com/sh/w439hk9pd0ciwcd/AABs2qQouBHSG_LDhOmkgXyCa?dl=0 ✓]<br />
| Optional.<br />Required for connecting to Wi-Fi Connection service.<br />[https://www.dolphin-emu.org/docs/guides/wii-network-guide/ More information]<br />
|}<br />
<br />
===[[Game Boy/Game Boy Color emulators|Game Boy / Game Boy Color]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!1FtiBI4L!NLFhOJQAifp65iOKJiyhthZWF83OryigyXUn4JAyhcU Game Boy (DMG) boot ROMs]<br />
| rowspan="3"| Various<br />
| [https://www.dropbox.com/sh/4lhjdvm8e03ht4z/AAC5XsT6_V53pNqhAldY57Fca?dl=0 ✓]<br />
| rowspan="2"| Optional.<br />
|-<br />
| [https://mega.nz/#!oJ9BBQQB!xWXNlp2lIi4mxKKXCWOts46va-X-RLFTZ5LaOkoICEc Game Boy Pocket (MBG) boot ROM]<br />
| [https://www.dropbox.com/sh/187k6vctbu3gz2w/AADpjhNRh7wOKplBT0IohQGma?dl=0 ✓]<br />
|-<br />
| [http://www.mediafire.com/download/55a5ef9d248no18/gbc_bios.zip GBC boot ROM]<br />
| [https://www.dropbox.com/sh/cvyd95u5esehv1k/AABs7tTU0scDbNlXtK4bAawJa?dl=0 ✓]<br />
| Optional.<br />Required for color palette support for monochrome GB games.<br />
|}<br />
<br />
===[[Pokémon mini emulators|Pokémon mini]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file BIOS]<br />
| Various<br />
| [https://www.dropbox.com/sh/pya0c4t12e810p7/AACrzQisWxxaGEo5JKhWrrypa?dl=0 ✓]<br />
| Optional in PokeMini and minimon.<br />
|}<br />
<br />
===[[Game Boy Advance emulators|Game Boy Advance]] / [[GBA e-Reader emulators|e-Reader]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/uijj3i3349h8j2j/gba_bios.zip Boot ROM]<br />
| rowspan="2"| Various<br />
| [https://www.dropbox.com/sh/75ciyaphel7c5la/AABADloONTLeLBGyhOtn6HUba?dl=0 ✓]<br />
| Optional.<br />Required for some games, homebrew, and connectivity with the GameCube.<br />
|-<br />
| [https://mega.nz/#!YAsSzSCI!Oqd6Nz8BzNKbQyT08RETX1f7mS2rj59LnLVf3IIyNZo e-Reader BIOS files]<br />
| [https://www.dropbox.com/sh/qlhn5ixinhtrnqc/AAB2K4GJwVc1ZFMhXFPZHk1Xa?dl=0 ✓]<br />
| Required for e-Reader emulation.<br />Including Card e-Reader (Japan), Card e-Reader+ (Japan) and e-Reader (USA).<br />
|}<br />
<br />
===[[Nintendo DS emulators|Nintendo DS / DSi]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!KPwUHYCZ!mCzMRg3UN8UGJ2WKxAbCMaWVLUdAX0KCYHb0egCbrUk DS BIOS files and firmware]<br />
| Various<br />
| [https://www.dropbox.com/sh/s6fkz3uzddrokej/AAB-wc2ylp04cJkmN62Sqq04a?dl=0 ✓]<br />
| Optional for [[DeSmuME]] and [[No$|No$GBA]].<br />Required for [[melonDS]], [[GBE+]], [[mGBA#medusa|medusa]] and other emulators.<br />
|-<br />
| [https://archive.org/details/DSiFirmwareFiles DSi BIOS files]<br />
| rowspan="2"| [[No$|No$GBA]]<br />
| [https://www.dropbox.com/sh/lnpuxg4u81932jr/AAAl-1PBf-mAsKlKKbsz4_gTa?dl=0 ✓]<br />
| Required for Nintendo DSi emulation.<br />
|-<br />
| [https://archive.org/details/DSiEmulationSetup DSi NAND dump]<br />
| [https://www.dropbox.com/sh/krj8zevlyj59p6t/AACyACepE6yiBxh0wbmLs0Pwa?dl=0 ✓]<br />
| Optional.<br />Improves compatibility for Nintendo DSi emulation.<br />Update No$GBA in the package to the latest version is highly recommended.<br />
|}<br />
<br />
===[[Nintendo 3DS emulators|Nintendo 3DS]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/xf0i4pwijnsz3wo/3DS%20Shared%20Data.zip Extra data]<br />
| rowspan="2"| [[Citra]]<br />
| [https://www.dropbox.com/sh/zd8z5ews4wd5akn/AADcsIN5US-TfzZhzs2-lphDa?dl=0 ✓]<br />
| Required for some games.<br />
|-<br />
| [https://mega.nz/#!qUkWXISL!ivytO3ZgcBtUM1FqGR_0WKZBdrXDM_2_suJng4OJYno Bootroms]<br />
| [https://www.dropbox.com/sh/gsm675o2gvzzzd0/AAA5WpJqW1Avzofa3qf_1nO9a?dl=0 ✓]<br />
| Required for [https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds] to decrypt encrypted games.<br />
|}<br />
<br />
===[[Wii U emulators|Wii U]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/rdvtav576rtv28f/Wii%20U%20fonts.zip Fonts]<br />
| [[Cemu]]<br />
| [https://www.dropbox.com/sh/9m33tinafr152uh/AABUIdEktTuP7aW9wsY81gw7a?dl=0 ✓]<br />
| Required for rendering text properly in some games.<br />Lacks three more unused fonts, but [https://cemuhook.sshnuke.net/ Cemuhook] has their replacements.<br />
|-<br />
| [http://www.mediafire.com/file/rst27nc5jjp51bb/CemuOnlineFiles.zip Online files]<br />
| [[Cemu]] <small>(1.11.0 or later)</small><br />[[Decaf]]<br />
| [https://www.dropbox.com/sh/111elomswx9fk47/AAB4aiWZNN4HZ2nQenXrC8Zca?dl=0 ✓]<br />
| Optional.<br />Needed for online connection.<br />Lacks unbanned account.dat file unique to the console but some custom servers with lax authentification are working in progress.<br />
|-<br />
| [http://www.mediafire.com/file/9skgfgbst4qcwbc/mlc01_WiiUMenu_5.5.2EU.zip Menu files (EU)]<br />
| rowspan="3"| [[Cemu]] <small>(1.11.4 or later)</small><br />
| [https://www.dropbox.com/sh/wf9drvdphw6jaky/AABUla997K8_sYAeL7fa_ZKOa?dl=0 ✓]<br />
| Version 5.5.2, European region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040200\code\men.rpx</code>.<br />
|-<br />
| [http://www.mediafire.com/file/cgcts0to3pya8g6/mlc01_WiiUMenu_5.5.2US.zip Menu files (US)]<br />
| [https://www.dropbox.com/sh/splnrqkyh5jj6rr/AAAnrhCRkqXIm1Yo7AHQvUzsa?dl=0 ✓]<br />
| Version 5.5.2, US region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040100\code\men.rpx</code>.<br />
|-<br />
| [http://www.mediafire.com/file/4x74gfhj95og66f/mlc01_WiiUMenu_5.5.2JP.zip Menu files (JP)]<br />
| [https://www.dropbox.com/sh/gnuqnyrsw90ensa/AAAZLRqazfZnkfz1Jz5Wu3tra?dl=0 ✓]<br />
| Version 5.5.2, Japanese region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040000\code\men.rpx</code>.<br />
|}<br />
<br />
===[[Nintendo Switch emulators|Nintendo Switch]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/nnu7b5c8otud5j0/Switch_Shared_Data.zip Shared fonts and derivation keys]<br />
| [[yuzu]]<br />
| [https://www.dropbox.com/sh/q3zfj4vm7vu5b7c/AAADa1jSTltLeiUtQ84EfDcIa?dl=0 ✓]<br />
| Required for some games and encrypted ROMs.<br />
|}<br />
<br />
==Sony==<br />
===[[PlayStation emulators|PlayStation]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/s11dvh2snfrmy29/PS1_BIOS.zip BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/l0a18zplh1ndlo0/AAA_j4N-OO07owQB1embW_2Za?dl=0 ✓]<br />
| Required for some emulators. [[File_Hashes#PlayStation_(PS1)|More information and MD5 Hashes]]<br />Copyright-free HLE BIOS files replacements exist for other emulators.<br />
|-<br />
| [https://www.mediafire.com/file/dfsaucra5tcp7pu/PSXperia_data.zip/file Crash Bandicoot pre-extracted data]<br />
| PSXperia<br />
| [https://cyanlabs.net/uploads/PSXperia.zip ✓]<br />
| Required for repackaging ISOs for use with PlayStation Pocket, given that PSXperia is only able to extract wrapper data from two specific releases of the Crash Bandicoot APK.<br />
|}<br />
<br />
===[[PocketStation emulators|PocketStation]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/c5htcw09y3fiy3m/PocketStation%20BIOS.zip BIOS files]<br />
| [[PK201]]<br />
| [https://www.dropbox.com/sh/gkmd344c4az94tl/AABT9HPZZp8500UO_apRXZT9a?dl=0 ✓]<br />
| Required for PocketStation emulation.<br />
|}<br />
<br />
===[[PlayStation 2 emulators|PlayStation 2]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/edp636rbtb77hk7/PS2_BIOS.zip BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/rca7zldbc95bukg/AACMeq-fcE5S2l8chf3z8yO2a?dl=0 ✓]<br />
| Required for PlayStation 2 emulation.<br />[[File_Hashes#PlayStation_2_(PS2)|More information and MD5 Hashes]]<br />
|}<br />
<br />
===[[PlayStation Portable emulators|PlayStation Portable]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/0k8654doty8wdl7/PSP+font.rar Original fonts]<br />
| Various<br />
| [https://www.dropbox.com/sh/gazfjvlut5k1a4t/AADKtcv1c0PwpH2-1gv07fFea?dl=0 ✓]<br />
| Optional.<br />Required for rendering original system fonts.<br/ >Emulators have replacement fonts.<br />
|}<br />
<br />
===[[PlayStation 3 emulators|PlayStation 3]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://www.playstation.com/en-us/support/system-updates/ps3/ Official firmware]<br />
| Various<br />
| [https://darthsternie.net/ps3-firmwares/ ✓ (Archive)]<br />
| Required for PlayStation 3 emulation.<br />
|}<br />
<br />
===[[PlayStation Vita emulators|PlayStation Vita]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://www.playstation.com/en-us/support/system-updates/ps-vita/ Official firmware]<br />
| Various<br />
| [https://darthsternie.net/ps-vita-firmwares/ ✓ (Archive)]<br />
| Required for PlayStation Vita emulation.<br />
|}<br />
<br />
===[[PlayStation 4 emulators|PlayStation 4]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://www.playstation.com/en-us/support/system-updates/ps4/ Official firmware]<br />
| Various<br />
| [https://darthsternie.net/ps4-firmwares/ ✓ (Archive)]<br />
| Required for PlayStation 4 emulation.<br />
|}<br />
<br />
==[[Sega]]==<br />
===[[Master System emulators|Master System]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!MAdyUKyI!14bp7kZYGaVYTwjFJeH8-wfxTYGS2Pkbj1lgNh_459Y BIOS files]<br />
| [[Kega Fusion]]<br />
| [https://www.dropbox.com/sh/ilo8k54oidjti0q/AACMHCVZLYOlAGADzIsaJTyGa?dl=0 ✓]<br />
| Optional.<br />
|}<br />
<br />
===[[Sega Genesis emulators|Genesis / Mega Drive / CD / 32X]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!dMFgAS6B!btNyCsWZFSGE-NqFfJvo90vjXroeDoRdgQtGPwllODQ Genesis / Mega Drive BIOS files]<br />
| rowspan="3"| Various<br />
| [https://www.dropbox.com/sh/li9cnrjba2nqo5e/AAAuqnkFK05oc-Io8FF_AAPVa?dl=0 ✓]<br />
| Optional for Kega Fusion and other emulators.<br />
|-<br />
| [http://www.mediafire.com/file/wmmeiybqrml/Sega+Mega+CD+BIOS+Collection+v2.7z CD BIOS files]<br />
| [https://www.dropbox.com/sh/4esjxr70f1o9zvw/AAA5OB3oce1JzCKgeA2Gd1tha?dl=0 ✓]<br />
| Required for Sega CD emulation.<br />
|-<br />
| [https://mega.nz/#!YUNwhKwQ!uloygIwA7-8F30HFSfYIgxX2Z49_dIS3RJ29IIOLC9M 32X BIOS files]<br />
| [https://www.dropbox.com/sh/p3bzuaict6ssq2e/AAB3vNqHHlB77l9YvvszdQiha?dl=0 ✓]<br />
| Required for 32X emulation.<br />
|}<br />
<br />
===[[Sega Saturn emulators|Saturn]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/1mne5inwr7rfws9/Saturn_BIOS_mednafen.zip BIOS files]<br />
| [[Mednafen]]<br/>[[SSF]]<br />
| [https://www.dropbox.com/sh/4d9pce5wv18pwlj/AACCN5OLw2fHOHpTmKhmSbeIa?dl=0 ✓]<br />
| Required for [[Mednafen]].<br/>Optional for [[SSF]].<br />
|}<br />
<br />
===[[Sega Dreamcast emulators|Dreamcast]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/ohpi7h3kh3ydli8/Dreamcast.zip BIOS files]<br />
| [[nullDC]]<br />
| [https://www.dropbox.com/sh/mblnarpvm28aru2/AABhSaJxwyZy0q6j24HbzHvza?dl=0 ✓]<br />
| Required for Dreamcast emulation in nullDC.<br />[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]<br />
|-<br />
| [http://www.mediafire.com/file/48kpzrz3wnr9cqp/DEMUL+BIOs.rar BIOS files]<br />
| [[DEmul]]<br />
| [https://www.dropbox.com/sh/epi8kees8nfmhg5/AAD7svCQtd5KixEqeiKKM_Lwa?dl=0 ✓]<br />
| Required for Dreamcast, Naomi and Hikaru emulation in DEmul.<br />[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]<br />
|-<br />
| [https://archive.org/download/2019_04_23_tosec_fw_os/TOSEC%20-%20Firmwares/Sega%20Visual%20Memory%20System%20-%20Firmware%20%28TOSEC-v2017-10-22_CM%29.zip VMU BIOS files]<br />
| Various<br />
| [https://www.mediafire.com/file/2w0rvhegfxcz2no/VMU_BIOS.zip/file ✓]<br />
| Optional for ElysianVMU.<br/>Required for MAME.<br />
|}<br />
<br />
==Microsoft==<br />
===[[Xbox emulators|Xbox]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/28zvvhqxjuoj4dp/Xbox_BIOS.zip BIOS files]<br />
| rowspan="2"| [[XQEMU]]<br />
| [https://www.dropbox.com/sh/po9e5rxgunl4lxt/AAD1ebI8_025I0fu53J4QxZXa?dl=0 ✓]<br />
| Required for Xbox emulation.<br />
|-<br />
| [https://github.com/xqemu/xqemu-hdd-image/releases/download/v1.0/xbox_hdd.qcow2.zip Blank HDD image]<br />
| [https://www.dropbox.com/sh/6uy43qlwak5wf0a/AADcRT7EvhZB2kip9u2LW86ra?dl=0 ✓]<br />
| Required for Xbox emulation.<br />Pre-built 8G blank image.<br />
|-<br />
| [http://www.mediafire.com/download/k43mmta4q9e244q/Xbox_MAME.zip BIOS files]<br />
| [[MAME]]<br />
| [https://www.dropbox.com/sh/43zdvuifof0uvv3/AADDEw37Y5-ohpzeMqPLYgHca?dl=0 ✓]<br />
| Required for Xbox emulation.<br />MCP-X bootrom included in the package is a bad dump.<br />
|}<br />
<br />
==Other consoles==<br />
===[[3DO emulators|3DO]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!5N01HahD!pCvxR1sahDl8brkpS5Ze6iz-IS3KxZZG-DkhTGtckdc BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/06ant2an3v0ldcy/AABtYfbrF-RtpGHhXQxqBQAsa?dl=0 ✓]<br />
| Required for 3DO emulation.<br />
|}<br />
<br />
===[[Atari 7800 emulators|Atari 7800]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.atari7800.org/bin/ntsc/a7800.zip BIOS file (NTSC)]<br />[http://www.atari7800.org/bin/pal/a7800p.zip BIOS file (PAL)]<br />
| [[ProSystem]]<br />
| [https://www.dropbox.com/sh/qbth4hzrvvlzro7/AACUVvxdXO456X726vyEh_bQa?dl=0 ✓]<br />
| Optional.<br />
|}<br />
<br />
===[[Atari Jaguar emulators|Atari Jaguar / Jaguar CD]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!URcGxSST!AzXqQMLgnWIkoL6l3JLCVNyQnxOomSxeOLLPQrrXZo4 BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/qr3cfd32hnlhtfu/AAATCK66lvtL7SDcNa5vybUKa?dl=0 ✓]<br />
| Optional for Atari Jaguar emulation.<br />Required for Atari Jaguar CD emulation (Incomplete).<br />
|}<br />
<br />
===[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine CD (TurboGrafx-CD)]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#F!eegVRCiL!u4PDISZQ3PzPIGsD7_3XCQ BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/t6zsxz37whbcjh6/AAA4SHvSW44pUdEFO2ZP32fQa?dl=0 ✓]<br />
| Required for PC Engine CD (TurboGrafx-CD) emulation.<br />
|}<br />
<br />
==Personal computers==<br />
===[[MSX emulators|Microsoft/ASCII MSX]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://bluemsx.msxblue.com/resource.html BIOS files and machine configurations]<br />
| [[blueMSX]]<br />
| [https://mega.nz/#F!qK4ygIDC!B-VYc9XWifXth_yNU3CMQw ✓]<br />
| rowspan="2"| Required for MSX games (except some cartridge games covered by the unofficial C-BIOS file).<br />
|-<br />
| [http://www.planetemu.net/roms/msx-bios BIOS files]<br />
| [[Clock Signal|CLK]]<br/>[[Pantheon]]<br />
| [https://mega.nz/#F!Da4m2CiB!LKq6KLo6t2oTwYjgTIN1Sw ✓]<br />
|-<br />
| [http://www.msxarchive.nl/pub/msx/emulator/openMSX/systemroms.zip System ROMs set]<br />
| [[openMSX]]<br />
| [https://www.dropbox.com/sh/9a3y66v49mj8h1h/AACdAz4lzR9y0zJig6t-_87fa?dl=0 ✓]<br />
| Required for MSX emulation on certain machines and extensions like [https://www.msx.org/wiki/Panasonic_FS-A1GT Panasonic FS-A1GT] for example.<br />Copy all files to <code>~/.openMSX/share/systemroms</code> (GNU/Linux and MacOS) or <code>%USERPROFILE%\My Documents\openMSX\share\systemroms</code> (Windows 7 or later).<br />
|}<br />
<br />
===[[PC-60 emulators|NEC PC-6000]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!gNcUiCYZ!mhgfsAlhYpAZQntb3QylwVrqwxScHo4UcGQ3VmOCVA4 System ROMs]<br />
| PC6001V<br />PC6001VX<br />
| [https://www.dropbox.com/sh/03jkbp05r83ciik/AACgZX9slcxuVQlHwSyV6TuFa?dl=0 ✓]<br />
| Required for PC-6001 series emulation.<br />
|-<br />
|}<br />
<br />
===[[PC-88 emulators|NEC PC-8800]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!RJtSxC4R!2tuH0seGNdgOVhoxUX6c-PRl9_GozwcSlbQDuPgqbGc System ROMs]<br />
| pc8801ma<br />XM8<br />
| [https://www.dropbox.com/sh/mlfoffao6kd986z/AADhjpg3APDbQ72XaH5SQozma?dl=0 ✓]<br />
| Required for PC-8800 emulation.<br />
|-<br />
|}<br />
<br />
===[[PC-98 emulators|NEC PC-9800]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://46okumen.com/files/FONT.ROM Fonts (Binary format)]<br />
| Neko Project II<br />
| [https://www.dropbox.com/sh/cpfqgp8ysoewqfb/AACXM0zfO8aiVQz1DoinVfkwa?dl=0 ✓]<br />
| Optional.<br />Needed for rendering text properly.<br />
|-<br />
| [https://www.zophar.net/fileuploads/1/2134agxhk/font.zip Fonts (BMP format)]<br />
| Anex86<br />
| [https://www.dropbox.com/sh/45sc3qoe4q22pwv/AAAJ0JdOMZouiN4wzId7FLuqa?dl=0 ✓]<br />
| Optional for Anex86 and other emulators.<br />Needed for rendering text properly.<br />
|}<br />
<br />
===[[Fujitsu FM-7 emulators|Fujitsu FM-7]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!xYdjCCDD!V7uo0k5a8QJgP_D3MeW-5LWv3UGAmiYuRM9f-0oqB8w System ROMs]<br />
| XM7<br />
| [https://www.dropbox.com/sh/3tfbucnjot7437s/AAB6PBrXyun_oXjSzvKcazQ5a?dl=0 ✓]<br />
| Required for Fujitsu FM-7 emulation.<br />Some boot, sub-monitor and dictionary files are missing but enough in most cases.<br />
|}<br />
<br />
===[[FM Towns emulators|Fujitsu FM Towns]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
|-<br />
| [http://emuz0n3.tripod.com/townsbios.zip FM Towns BIOS]<br />
| UNZ<br/>Bochs<br/>MAME<br />
| [https://www.mediafire.com/file/lf6aspvutkqs0sc/townsbios.zip/file ✓]<br />
|-<br />
| [https://www.mediafire.com/file/zplvia9po7o6gl3/fmtmarty.zip/file FM Towns Marty BIOS]<br />
| MAME<br />
| [https://www.dropbox.com/sh/x8ufnv19g9cs03u/AAB-sYD26b6xMedKUDOPVsb1a?dl=0 ✓]<br />
|-<br />
| [https://www.mediafire.com/file/pfop8nenj8richr/marty.rom/file marty.rom]<br />
| Xe<br />
| [https://www.dropbox.com/sh/eqah48fpc3yeqir/AABhOeZxPqvsAx7wMHOmiAIQa?dl=0 ✓]<br />
|}<br />
<br />
===[[Sharp X1 emulators|Sharp X1]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://blackdiamond.co.za/incomp/x1roms.zip X1 and X1 Turbo BIOS]<br />
| Various<br />
| [https://www.mediafire.com/file/czdniqa85xr3vmc/x1roms.zip/file ✓]<br />
| Not all files are required for all emulators.<br />
|-<br />
| [https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file X1 Turbo BIOS]<br />
| X millennium Advance<br />
| [https://www.dropbox.com/sh/zb4d3d5s7elc95b/AADJZkevWrTCqJcS443cKBILa?dl=0 ✓]<br />
| Uses a different naming scheme than other emulators.<br />
|}<br />
<br />
===[[Sharp X68000 emulators|Sharp X68000]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!wAd13AyD!ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE System ROMs]<br />
| XM6 Pro-68k<br/>[[XM6 TypeG]]<br />
| [https://www.dropbox.com/sh/dm34xlx9obqoch6/AABrk_afsyDvhO0IHSlWkdoDa?dl=0 ✓]<br />
| Required <code>CGROM.DAT</code> and <code>IPLROM.DAT</code> for X68000 Expert emulation.<br/>Required <code>SCSIINROM.DAT</code> and <code>SCSIEXROM.DAT</code> for enabling X68000 Expert SCSI interface.<br/>Required <code>IPLROMXV.DAT</code>, <code>CGROM.DAT</code> and <code>SCSIINROM.DAT</code> for X68000 XVI emulation.<br/>Required <code>IPLROMCO.DAT</code>, <code>CGROM.DAT</code> and <code>SCSIINROM.DAT</code> for X68000 Compact emulation.<br/>Required <code>IPLROM30.DAT</code>, <code>CGROM30.DAT</code> and <code>ROM30.DAT</code> for X68030 emulation.<br />
|}<br />
<br />
[[Category:FAQs]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Official_Sony_emulators&diff=33038Official Sony emulators2020-03-02T03:50:44Z<p>Rariteh: /* Emulators on Android */ More accurate info</p>
<hr />
<div>These are emulators that are officially created by Sony Corporation.<br />
<br />
==Emulators on PSP==<br />
PlayStation One Portable Station [[PSP Eboots|(POPS)]]:<br />
<br />
:PS1 emulator for PSP, for playing PS1 Classics off PS Store. Use POPSLoader with CFW to use.<br />
<br />
==Emulators on Android==<br />
PlayStation Pocket:<br />
<br />
:PS1 emulator bundled with the [[wikipedia:Xperia Play|Sony Ericsson Xperia Play]]. It partially depends on hardware emulation, so it's not compatible with other phone models. It was meant to only work with select titles sold on the official web store, but it took less than a year for [https://github.com/yifanlu/PSXperia an injector] to emerge. Emulation accuracy is mid-tier at best and the injector only works with single-track games, although multi-track games are theoretically possible.<br />
<br />
==Emulators on Vita==<br />
PSP mode. You can also run PSP version of POPS through this using VHBL and POPSLoader.<br />
<br />
PlayStation One Portable Station (POPS-Vita):<br />
<br />
:PS1 emulator for Vita, for playing PS1 Classics off PS Store. This seems to be a port of PSP's POPS loader, even using some POPS modules <br />
with PSP mode.<ref>[http://wololo.net/talk/viewtopic.php?p=229185#p229185 Wololo forum post.]</ref><br />
<br />
==Emulators on PS2==<br />
PlayStation One Portable Station (SLBB-00001):<br />
<br />
:PS1 emulator for PS2 internal and USB HDD. Install [https://assemblergames.com/threads/ps2-pops-stuff-popstarter.45347/ POPStarter] on FreeMcBoot to use. Developed by SCEI, it was published by Konami as DLC for BB Unit owners, and came with (and locked to only play) the game ''ビシバシスペシャル3''.<ref>[https://assemblergames.com/threads/testing-out-pops-00001-on-ps2-need-help-on-patinfo-kelf.44087/#post-646222 AssemblerGames forum post.]</ref><br />
Compatibility Lists:<br />
*[https://docs.google.com/spreadsheet/ccc?key=0AkthiKwj1VJMdFIzb3NuOWU2eWZqUDNwVl9uTzFPTGc#gid=0 Internal HDD Compatibility List]<br />
*[https://docs.google.com/spreadsheet/ccc?key=0AkthiKwj1VJMdGJyVDdyRXBQR0RsOTNrM3hvaFdacmc#gid=0 USB Device Compatibility List]<br />
<br />
==Emulators on PlayStation 3==<br />
===PlayStation===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|ps1_emu<br />
|FW 1.00<br />
|Emulator for running PS1 discs.<br />
|-<br />
|ps1_netemu<br />
|FW 1.70<br />
|Emulator for PS1 Classic downloads off PS Store.<br />
|-<br />
|ps1_newemu<br />
|FW 2.10<br />
|???<br />
|}<br />
Compatibility Lists:<br />
*Official lists: [http://www.jp.playstation.com/ps3/status/ JP]<br />
<br />
===PlayStation 2===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|ps2_emu<br />
|FW 1.00<br />
|For CECHA and CECHB, doesn't emulate Emotion Engine or Graphics Synthesizer.<br />
|-<br />
|ps2_gxemu<br />
|FW 1.50<br />
|For models CECHC and CECHE, doesn't emulate Graphics Synthesizer.<br />
|-<br />
|ps2_softemu<br />
|FW 1.90<br />
|First iteration of full software emulator - deprecated.{{cite}}<br />
|-<br />
|ps2_netemu<br />
|?<!-- 3.60 to 4.20 --><br />
|Emulator for PS2 Classics downloads off PS Store and CFW.<br />
|}<br />
Compatibility Lists:<br />
<br />
:Software:<br />
*[https://docs.google.com/spreadsheet/ccc?key=0As9ZdsrJoSp1dC1NTTRCSE5vbTlkOGItTC1CVzE5U3c#gid=7 PS3Hax Compatibility List for PS2 Classics]<br />
*[https://web.archive.org/web/20150811100944/http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List PShomeBREW PS2 Classics Compatibility List]<br />
: Hardware:<br />
*Officail lists: [http://www.jp.playstation.com/ps3/status/ JP]<br />
*[http://en.wikipedia.org/wiki/List_of_PlayStation_3_backward_compatible_PlayStation_2_and_PlayStation_games Wikipedia]<br />
*[https://web.archive.org/web/20150524173715/http://www.ps3comp.com/ PS3 Comp]<br />
<br />
===PSP===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|psp_emulator<br />
|FW 3.15<br />
|For playing games off of PS Store, and 'HD Remakes' of PSP games.<br />
|-<br />
|psp_translator<br />
|FW 3.15<br />
|???<br />
|}<br />
Compatibly Lists:<br />
*[https://web.archive.org/web/20150811101058/http://www.pshomebrew.net/wiki/PSP_On_PS3_Compatibility_List PShomeBREW PSP On PS3 Compatibility List]<br />
*[https://web.archive.org/web/20150406132103/http://www.tortuga-cove.com/forums/viewtopic.php?t=557 Cobra Dongle Compatibility List]<br />
*[http://www.ps3hax.net/showthread.php?t=54435 PS3 Hax Thread]<br />
<br />
==Emulators on PS4==<br />
===PS2===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|ps2_netemu variant<br />
|Not included in firmware, but in game pkg<br />
|For playing PS2 re-releases on the PSN store (eg: GTA SA)<br />
|}<br />
===PSP===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|PSPHD<br />
|??<br />
|??<br />
|}<br />
''PS4 Dev Wiki is a great resource''<ref>https://www.psdevwiki.com/ps4</ref><br />
===Compatibility Lists===<br />
[https://www.psdevwiki.com/ps4/PS2_Classics_Emulator_Compatibility_List PS2 Compatibility List]<br />
[https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List PSP Compatibility List]<br />
<br />
==Emulators on PlayStation Classic==<br />
===PS1===<br />
PCSX-ReARMed <ref>https://en.wikipedia.org/wiki/PlayStation_Classic</ref> (Not made by Sony, however is included on all PS Classic consoles)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Official Emulators]]<br />
<br />
==References==<br />
{{reflist}}<br />
<references/></div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Official_Sony_emulators&diff=32975Official Sony emulators2020-02-28T02:23:37Z<p>Rariteh: Added PlayStation Pocket for Android (Sony Ericsson Xperia Play).</p>
<hr />
<div>These are emulators that are officially created by Sony Corporation.<br />
<br />
==Emulators on PSP==<br />
PlayStation One Portable Station [[PSP Eboots|(POPS)]]:<br />
<br />
:PS1 emulator for PSP, for playing PS1 Classics off PS Store. Use POPSLoader with CFW to use.<br />
<br />
==Emulators on Android==<br />
PlayStation Pocket:<br />
<br />
:PS1 emulator bundled with the [[wikipedia:Xperia Play|Xperia Play]], also known as Sony Ericsson R800i. It partially depends on hardware emulation, and is therefore not compatible with other phone models. It was meant to only work with select titles sold at the official web store, nevertheless it took less than a year for somebody to develop [https://github.com/yifanlu/PSXperia an injector]. Emulation accuracy is mid-tier at best and only works with single-track games.<br />
<br />
==Emulators on Vita==<br />
PSP mode. You can also run PSP version of POPS through this using VHBL and POPSLoader.<br />
<br />
PlayStation One Portable Station (POPS-Vita):<br />
<br />
:PS1 emulator for Vita, for playing PS1 Classics off PS Store. This seems to be a port of PSP's POPS loader, even using some POPS modules <br />
with PSP mode.<ref>[http://wololo.net/talk/viewtopic.php?p=229185#p229185 Wololo forum post.]</ref><br />
<br />
==Emulators on PS2==<br />
PlayStation One Portable Station (SLBB-00001):<br />
<br />
:PS1 emulator for PS2 internal and USB HDD. Install [https://assemblergames.com/threads/ps2-pops-stuff-popstarter.45347/ POPStarter] on FreeMcBoot to use. Developed by SCEI, it was published by Konami as DLC for BB Unit owners, and came with (and locked to only play) the game ''ビシバシスペシャル3''.<ref>[https://assemblergames.com/threads/testing-out-pops-00001-on-ps2-need-help-on-patinfo-kelf.44087/#post-646222 AssemblerGames forum post.]</ref><br />
Compatibility Lists:<br />
*[https://docs.google.com/spreadsheet/ccc?key=0AkthiKwj1VJMdFIzb3NuOWU2eWZqUDNwVl9uTzFPTGc#gid=0 Internal HDD Compatibility List]<br />
*[https://docs.google.com/spreadsheet/ccc?key=0AkthiKwj1VJMdGJyVDdyRXBQR0RsOTNrM3hvaFdacmc#gid=0 USB Device Compatibility List]<br />
<br />
==Emulators on PlayStation 3==<br />
===PlayStation===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|ps1_emu<br />
|FW 1.00<br />
|Emulator for running PS1 discs.<br />
|-<br />
|ps1_netemu<br />
|FW 1.70<br />
|Emulator for PS1 Classic downloads off PS Store.<br />
|-<br />
|ps1_newemu<br />
|FW 2.10<br />
|???<br />
|}<br />
Compatibility Lists:<br />
*Official lists: [http://www.jp.playstation.com/ps3/status/ JP]<br />
<br />
===PlayStation 2===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|ps2_emu<br />
|FW 1.00<br />
|For CECHA and CECHB, doesn't emulate Emotion Engine or Graphics Synthesizer.<br />
|-<br />
|ps2_gxemu<br />
|FW 1.50<br />
|For models CECHC and CECHE, doesn't emulate Graphics Synthesizer.<br />
|-<br />
|ps2_softemu<br />
|FW 1.90<br />
|First iteration of full software emulator - deprecated.{{cite}}<br />
|-<br />
|ps2_netemu<br />
|?<!-- 3.60 to 4.20 --><br />
|Emulator for PS2 Classics downloads off PS Store and CFW.<br />
|}<br />
Compatibility Lists:<br />
<br />
:Software:<br />
*[https://docs.google.com/spreadsheet/ccc?key=0As9ZdsrJoSp1dC1NTTRCSE5vbTlkOGItTC1CVzE5U3c#gid=7 PS3Hax Compatibility List for PS2 Classics]<br />
*[https://web.archive.org/web/20150811100944/http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List PShomeBREW PS2 Classics Compatibility List]<br />
: Hardware:<br />
*Officail lists: [http://www.jp.playstation.com/ps3/status/ JP]<br />
*[http://en.wikipedia.org/wiki/List_of_PlayStation_3_backward_compatible_PlayStation_2_and_PlayStation_games Wikipedia]<br />
*[https://web.archive.org/web/20150524173715/http://www.ps3comp.com/ PS3 Comp]<br />
<br />
===PSP===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|psp_emulator<br />
|FW 3.15<br />
|For playing games off of PS Store, and 'HD Remakes' of PSP games.<br />
|-<br />
|psp_translator<br />
|FW 3.15<br />
|???<br />
|}<br />
Compatibly Lists:<br />
*[https://web.archive.org/web/20150811101058/http://www.pshomebrew.net/wiki/PSP_On_PS3_Compatibility_List PShomeBREW PSP On PS3 Compatibility List]<br />
*[https://web.archive.org/web/20150406132103/http://www.tortuga-cove.com/forums/viewtopic.php?t=557 Cobra Dongle Compatibility List]<br />
*[http://www.ps3hax.net/showthread.php?t=54435 PS3 Hax Thread]<br />
<br />
==Emulators on PS4==<br />
===PS2===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|ps2_netemu variant<br />
|Not included in firmware, but in game pkg<br />
|For playing PS2 re-releases on the PSN store (eg: GTA SA)<br />
|}<br />
===PSP===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Emulator<br />
! scope="col"|Release<br />
! scope="col"|Use<br />
|-<br />
|PSPHD<br />
|??<br />
|??<br />
|}<br />
''PS4 Dev Wiki is a great resource''<ref>https://www.psdevwiki.com/ps4</ref><br />
===Compatibility Lists===<br />
[https://www.psdevwiki.com/ps4/PS2_Classics_Emulator_Compatibility_List PS2 Compatibility List]<br />
[https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List PSP Compatibility List]<br />
<br />
==Emulators on PlayStation Classic==<br />
===PS1===<br />
PCSX-ReARMed <ref>https://en.wikipedia.org/wiki/PlayStation_Classic</ref> (Not made by Sony, however is included on all PS Classic consoles)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Official Emulators]]<br />
<br />
==References==<br />
{{reflist}}<br />
<references/></div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Pok%C3%A9mon_mini_emulators&diff=32974Pokémon mini emulators2020-02-28T02:10:14Z<p>Rariteh: /* Emulators */ More information on PokeMini.</p>
<hr />
<div>{{Infobox console<br />
|title = Pokémon mini<br />
|logo = Pokémon_mini.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = ?<br />
|predecessor = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:Pokémon Mini|Pokémon mini]]''' is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. Released during the sixth generation of consoles, it is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams) and featuring a monochrome LCD of impressive 96×64 pixels. It was first released in North America on November 16, 2001. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Over the course of its short life, ten games were released for the system, five of which were Japan-exclusive. Only four games were ever released in North America.<br />
<br />
Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch to detect shakes and a motor used to implement force feedback. It runs on a Seiko S1C88 8-bit CPU clocked at 4 MHz and 4 kB of memory, powered by a single AAA battery, with 60 hours of autonomy.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC / x86<br />
|-<br />
|[https://sourceforge.net/projects/pokemini/ PokeMini]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|0.6.0<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://www.sublab.net/projects/minimon/ minimon]<br />
|align=left|{{Icon|Windows}}<br />
|2005:01:20<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|PokeKaMini<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emu-france.com/?wpfb_dl=2298 0.7.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|PokeMini<ref group=N name=libretro_m>Also available on mobile as a libretro core in the latest version (0.6.0). Wiz and Dingux ports available only as uncompiled source code starting with version 0.5.4.</ref><br />
|align=left|{{Icon|Android|Wiz|Dingoo}}<br />
|Wiz, Dingux 0.6.0<br/>Android 0.5.3<br />
|{{✓}}<br />
|{{✓}}<br/><small>(Wiz, Dingux)</small><br />
|{{✓}}<br />
|-<br />
!colspan="6"|Console<br />
|-<br />
|PokeMini<ref group=N name=libretro_c>Also available on other consoles as a libretro core. GameCube and Wii ports available only as uncompiled source code.</ref><br />
|align=left|{{Icon|DC|NDS|PSP|GCN|Wii}}<br />
|0.6.0<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/nop90/Pokemini/releases 1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Pokémon Channel<br />
|align=left|{{Icon|GCN}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|PokemonMiniX<br />
|align=left|{{Icon|Xbox}}<br />
|v3<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
;PokeMini<br />
:The emulator of choice for Pokémon mini, it has 100% of compatibility with commercial games. If the BIOS isn’t present, it uses a fallback FOSS substitute, FreeBIOS, which is said to also be 100% compatible with the software library. A backup of the last released binaries for Android, Wiz and Dingux (version 0.5.3) can be found at [https://archive.org/details/pokemini_ports The Internet Archive].<br />
<br />
;Pokémon Channel<br />
:A sequel to the equally boring N64 game ''Hey You, Pikachu!'', ''[[wikipedia:Pokémon Channel|Pokémon Channel]]'' is a 2003 simulator game for the GameCube developed by Ambrella for The Pokémon Company. Hidden under the bed in the game is a Pokémon mini, which can actually be played in-game through what is de facto an emulator. Boringly, some minigames that constitute ''Pokémon Party Mini'' were separated into individual tiny ROMs, forming the library of Pokémon mini games playable in ''Pokémon Channel'' together with stripped-down versions of ''Pokémon Pinball Mini'' and ''Pokémon Puzzle Collection'' (less boring is the inclusion of ''Snorlax’s Lunch Time'', a previously unreleased minigame that was apparently scrapped from ''Pokémon Party Mini''). It didn’t take long for enthusiasts to crack the ISO wide open and develop a ROM injector for the emulator, which can be downloaded [https://www.pokemon-mini.net/tools/channelinject/ here]. The emulator is 100% compatible with commercially released games, with one caveat: the shake-detecting reed switch isn’t emulated, rendering some games such as ''Pokémon Shock Tetris'' nigh unplayable.<br />
<br />
;Minimon<br />
:The first emulator to achieve good compatibility. It runs mostly fine, but ''Pokémon Shock Tetris'' saves may be corrupted. Sound emulation is a little iffy. Does not require a BIOS dump.<br />
<br />
;PokemonMiniX<br />
:A well-documented port of minimon for the OG Xbox. It has support for skins.<br />
<br />
;MAME<br />
:The Pokémon mini module has preliminary sound emulation and no support for savestates. Avoid.<br />
<br />
;PokeKaMini<br />
:The precursor of PokeMini is more of a debugger than an emulator. Despite being very inaccurate, some developers still use it for its awesome UI and debugging functionalities.<br />
<br />
===Infrared===<br />
The Pokémon mini has an infrared port, used in some games for peer-to-peer multiplayer functionalities. It is not yet emulated by any program.<br />
<br />
===BIOS===<br />
Most Pokémon mini emulators require a BIOS file, <code>bios.min</code>. It can be found [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file here].<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Pokémon mini emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Sharp_X1_emulators&diff=32972Sharp X1 emulators2020-02-27T22:08:07Z<p>Rariteh: /* Emulators */ X millennium fmgen is no longer listed on the author’s website.</p>
<hr />
<div>{{Infobox console<br />
|title = Sharp X1<br />
|logo = X1twin.jpg<br />
|developer = Sharp Corporation<br />
|type = [[:Category:Computers|Home computer]]<br />
|generation =<br />
|release = 1982<br />
|discontinued = 1988<br />
|predecessor = Sharp MZ series<br />
|successor = [[Sharp X68000 emulators|Sharp X68000]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:X1 (computer)|X1]]''' <small>(<span lang="ja">エックスワン</span> ''Ekkusu Wan'')</small> is a Japan-only line of home computers created by [[wikipedia:Sharp_Corporation|Sharp]]’s television division. The first model, simply named Sharp X1, was released in November 1982. These computers doubled as TV sets and included many functionalities that made use of this combination, such as the ability to superimpose text to the TV image and, in later models, even to digitally record live television, albeit in a compressed 8-colour video format. Despite being powerful for its time, the [[NEC PC-8800 series]] outsold it. The last additions to the X1 line, the X1 Twin, also included a built-in [[PC Engine (TurboGrafx-16) emulators|NEC PC Engine]].<br />
<br />
At the time, Sharp was following a ''Clean Computer'' philosophy: this means that, in order to leave the user in control of the RAM, the computer shipped only with an IPL and BIOS. When necessary, operating systems must be loaded using external storage devices, such as cassettes and, in all but the first model, floppy disks.<br />
<br />
The whole X1 line runs on a Sharp Z80 A CPU at 4 MHz and 64 kB of RAM. The X1 Turbo, released in October 1984, featured higher resolution and more VRAM. The X1 Turbo Z featured a 4096-colour mode, built-in FM synthesizer, video capturing/editing capabilities and (in the Turbo ZII and Turbo ZIII models) 128 kB of RAM. Needless to say, the X1 Twin also featured a HuCard slot.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|X1<br />
! scope="col"|<abbr title="X1 Turbo">X1T</abbr><br />
! scope="col"|<abbr title="X1 Turbo Z">X1TZ</abbr><br />
! scope="col"|<abbr title="X1 Twin">X1Tw</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="9"|PC / x86<br />
|-<br />
|eX1<br />
|align=left|{{Icon|Windows}}<br />
|[http://takeda-toshiya.my.coocan.jp/x1twin/index.html 2020/2/1]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Xmilx<br />
|align=left|{{Icon|Windows}}<br />
|[http://rednow.php.xdomain.jp/ 3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X millennium ikaTune<br />
|align=left|{{Icon|Windows}}<br />
|[http://retropc.net/ryu/ika/xmil_ika.shtml 0.26 ikaR5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|-<br />
|X millennium T-tune + ikaTune<br />
|align=left|{{Icon|Windows}}<br />
|[http://retropc.net/ryu/ika/xmil_ika.shtml 0.26 tt1.43 ikaR5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|-<br />
|X millennium T-Tune<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.x1center.org/emu.html 0.26 t-tune step 1.43]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|X millennium fmgen<br />
|align=left|{{Icon|Windows}}<br />
|17/08/18<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|X millennium<br />
|align=left|{{Icon|Windows|macOS}}<br />
|[http://web.archive.org/web/20190213063333if_/http://www.turboz.to:80/ Windows 0.60a]<br>[http://www.retropc.net/yui/xmil.html Mac 05/02/14 test]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|WinX1 ~ikafumi~<br />
|align=left|{{Icon|Windows}}<br />
|[http://retropc.net/ryu/ika/xmil_ika.shtml 0.10+5.1]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|-<br />
|Xmil106RS<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20130219152410/http://www.geocities.jp/xmil106/Xmil106RS.zip v1.90]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|X1EMx<br />
|align=left|{{Icon|macOS}}<br />
|[http://web.archive.org/web/20071128152157if_/http://retropc.net:80/tk800/X1EMx/index.html 0.5.4 beta]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|WinX1<br />
|align=left|{{Icon|Windows}}<br />
|[http://web.archive.org/web/20000815235344if_/http://www.retropc.net/kenjo/winx1.html 0.08]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|X1EMU<br />
|align=left|{{Icon|DOS}}<br />
|[http://web.archive.org/web/20190319212516if_/http://www.geocities.co.jp/SiliconValley-SanJose/3949/ 0.5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|X1 Emulator for X68000<br />
|align=left|{{Icon|x68k}}<br />
|[http://gorry.haun.org/x1/#X1EMULATOR 1.00 rel3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
! colspan="9"|Mobile<br />
|-<br />
|X millenniumOne<br />
|align=left|{{Icon|PalmOS}}<br />
|[http://web.archive.org/web/20071128152202if_/http://retropc.net:80/tk800/xmilOne/index.html 2005/2/28]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|eX1twin<br />
|align=left|{{Icon|WinMobile}}<br />
|2009/5/17<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|X millennium<br />
|align=left|{{Icon|WinMobile}}<br />
|[http://www.retropc.net/yui/xmil.html 05/02/14 test]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
! colspan="9"|Console<br />
|-<br />
|X millennium for Dreamcast<br />
|align=left|{{Icon|DC}}<br />
|[http://turboz.sourceforge.net/ 0.13.05.12]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|X millennium Advance<br />
|align=left|{{Icon|GBA}}<br />
|[http://web.archive.org/web/20140428021512if_/http://www.turboz.to/ ver0.20]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Comparisons===<br />
;eX1<br />
:A very recent emulator that progressed very fast. It was the first emulator to support the X1 Twin, and is currently the best one at it. It is the only emulator to receive frequent updates up to this day, and also the only one (besides MAME) to have documentation in English. The X1 Twin core used to have an official Windows CE port, which was discontinued in early 2010. Despite referencing X millennium T-tune code, it does not seem to be a fork. The PC Engine section of its X1 Twin core is based off [[Ootake]].<br />
<br />
;[[MAME]]<br />
:Inherited X1 support from [[MESS]]. Its X1 Turbo Z and X1 Twin cores are listed as not working as of November 2019. Despite this, the X1 Turbo core is quite decent.<br />
<br />
;Xmilx<br />
:One of the numerous forks of X millennium 0.26 t-tune step 1.43, Xmilx’s main selling points are Direct3D support, better window scaling capabilities and added compatibility with [[Kega Fusion]] RPI screen filters. As of version 3, the timing issues seem to be resolved, making it at the very least a decent emulator.<br />
<br />
;X millennium T-tune<br />
:In the beginning of the 10-year span during which X millennium stopped being updated, this fork was the one being most updated and, as a result, the fork with best compatibility. Because of this, it spawned lots of forks when the developer announced that there would be no more updates. Despite many improvements to sound and FM synthesizer emulation, as well as added compatibility with X1 Turbo Z, this fork suffers of terrible slowdown, at least under Windows 10. Even if the emulation is cranked to 12 MHz − threefold overclocked −, it still runs much slower than it should. If No Wait is enabled, however, it flies to the opposite direction and runs humorously fast.<br />
<br />
;X millennium T-tune (STC 256-colour mod)<br />
:This is a one-off mod of the last version of X millennium T-tune made exclusively to enhance the experience of playing Star Cruiser. This role-playing first-person space shooter uses polygonal 3D graphics similar to Star Fox, and handles colour in a peculiar way: it calculates internally 256-colour graphics and outputs them in 8-colour with dithering. This mod adds a Star Cruiser 256-colour video mode that bypasses the dithering calculation and shows the game’s graphics in all its 8-bit glory. It also adds some other enhancements, such as mapping Star Cruiser cheats to unused keys. The full documentation of the changes can be found on its [http://web.archive.org/web/20090924023008if_/http://sapporo.cool.ne.jp/x1g/download.html original website], while the binary has been kindly archived by the developer of the original X millennium T-tune when the mod’s dev’s website went down − it can be found [http://www.x1center.org/emu.html here].<br />
<br />
;X millennium T-tune + ikaTune<br />
:The most widely known and used fork of T-tune after its demise. It received many important and useful new features and improvements, such as bugfixes regarding keyboard and CPU emulation, savestates, better memory handling, a revamped configuration screen and many changes to the sound emulation: to name a few, the use of NRTDRV for sound handling and the ability of saving sound output to a WAV file. For some of the new sound capabilities to work, it is necessary to put two files together with the emulator to enable ROMEO support: pcidebug.dll and either pcidebug.sys (if running on Windows NT) or pcidbg95.vxd (if running on DOS-based Windows). These files can be found [http://www.otto.to/~kasiwano/pdbg10.lzh here]. Sadly, this fork did not fix the slowdown issue present in T-tune. This fork was last updated in 2009 and pulled from the website in 2013, together with the other two ika forks. However, in October 2019, they were put back online, which might mean a possible revival of the ikaTune family and new updates under the horizon. It might also mean that the dev had a nostalgia trip and decided to put all back online with no intention of touching it again, too.<br />
<br />
;X millennium ikaTune<br />
:A fork of plain X millennium with exactly the same changes to the original as T-tune + ikaTune, made by the same person. Savestates are compatible across all three ika forks. Fortunately, this one added a working adjustable throttle to the clock speed that works properly, which means the emulation speed is accurate.<br />
<br />
;WinX1 ~ikafumi~<br />
:The only known fork of WinX1 includes some changes present in the ikaTune releases − not all, hence the ika''fumi'' (ika-flavoured). This one also includes savestates and ROMEO support, but can’t export the sound output to WAV, for example. It also doesn’t fix the hideously fast emulation speed present in the original WinX1. However, it is, according to the author, useful to emulate Lagrange L-2, as that game doesn’t play well with X millennium.<br />
<br />
;X millennium fmgen<br />
:A fork of X millennium version 05/02/14 test that uses fmgen to emulate audio. By far, the worst documented emulator in this page. In order for its very gimmick to work, the [http://nenecchi.kirara.st/php/dl.php?f=fmdllset.7z fmgen DLL set] must be placed together with the emulator. fmgen options are controlled through the .ini file, in a very poorly documented manner available in the skimpy Japanese-language readme that comes with the emulator. At one point, the same dev also offered a fork of eX1 named eX1 System Revision, which naturally also required their fmgen DLL set, among other files. Unlike the original eX1, it did not support X1 Twin. Despite there being no trace of it left on their website, Emu-France dutifully archived a copy of the last release, dated January 1st, 2018.<br />
<br />
;Xmil106RS<br />
:A rather excellent fork of the last version of T-tune that manages to not only resolve the timing issues, but also add a lot of improvements and new stuff, such as savestates, integration with the host OS’s clipboard and the ability to create new disk images. Like the above fork, it uses fmgen as the sound engine, yet it is contained in the executable, no extra DLLs or external config files needed. The default configuration may cause the sound to be delayed; if that’s the case, change the sound buffer to 100 ms in Emulate > Configure. All of its changes are documented in the rather lengthy included readme. This fork stopped being updated in 2012, yet it still stands as one of the best Sharp X1 emulators. The last version ever released can be downloaded [http://web.archive.org/web/20130219152410if_/http://www.geocities.jp/xmil106/Xmil106RS.zip here].<br />
<br />
;X1EMx<br />
:A rather unusual port of X millennium for macOS from when it was still named Mac OS X. It is forked from the original X millennium, most likely the beta macOS version; it uses fmgen and includes code from the last version of T-tune, among other assorted sources. Curiously, it also referenced the original X1EMU code and T-tune + ikaTune release 2’s functions. Unfortunately for Mac users, it’s been dead for quite some time. <br />
<br />
;X millennium<br />
:Born in the late 1990s as X1R, a real-time mode fork of X1EMU, X millennium was the first Sharp X1 emulator for Windows, and unarguably the most influential to date. It was updated until version 0.26d’s release in 2005, when development halted for no apparent reason. Suddenly, in December 2015, a little over ten years of silence, version 0.60a was released, bringing emulation enhancements ported over from [[NEC PC-9800 series|Neko Project II]] among other small compatibility improvements. The gap between the last two releases was so wide, however, that version 0.60a all but flew under the radar, impacting the existing forks by little to nothing. In early 2019, the developer’s domain name expired and was not renewed, making a new release highly unlikely − at least before 2025, that is.<br />
:In what is likely a problem inherited from X1EMU, X millennium suffers from ridiculously fast unbridled clockspeed. This is a problem that hasn’t been solved even in 0.60a.<br />
<br />
;WinX1<br />
:An independent emulator, born in 1999 and defunct in 2000. Differently from most other emulators, it is entirely in Japanese. Despite apparently not being a fork of anything, the author did refer to the source codes of X1EMU, X1R/X millennium and MAME. Rumours around the existence of versions 0.09 and 0.10 do float, as WinX1 ~ikafumi~ is said to be based off WinX1 0.10, yet those seem to be vaporware.<br />
<br />
;X1EMU<br />
:The mother of all Sharp X1 emulators. First released in January 1999 and last updated in July 1999, X1EMU is designed to be compatible both with [[Intel CPUs|IBM-PCs]] and [[NEC PC-9800 series|PC-98s]] running MS-DOS. The emulator runs in DOS protected mode, as such, it needs a copy of DOS4GW.EXE to sit in the same folder as it. Unlike most of its offspring, it is entirely in Japanese. In late-1990s machines, it might not exhibit this issue, yet in modern computers, its emulation is ridiculously fast, as there seems to be no programmed limitation on the clock speed.<br />
<br />
;X1 Emulator for X68000<br />
:Probably the first truly functional Sharp X1 emulator to ever be coded, and the first to be open-source. It was first released through a BBS in ''1993'', when the Sharp X68000 was still on shelves all around Japan. In the readme, the original coder mentions an earlier payware he used as a reference simply named “X1 Emulator”, which was barely usable and doesn’t seem to be archived online. X1 Emulator for X68000 is only able to run at a maximum of 31 kHZ, and is incompatible with the D88 image format, accepting only 2D files. It is hideously outdated and pretty much useless nowadays for anyone who doesn’t own a Sharp X68000, yet it is an important footnote on Sharp X1 emulation history. After its initial release, it was picked up by another developer and received small updates until 1999 (!). Curiously, it has some functions that other emulators wouldn’t pick up on until over one decade later, such as having four emulated floppy drives, the option to change clock speed and not requiring ROM dumps to work. Its configurations are stored in the CONFIG.X1 file; for usage help, use the -? switch on the command line.<br />
<br />
;X millenniumOne<br />
:A port of X millennium to PalmOS 5. Apparently, it can only emulate the X1 Turbo. It has been confirmed to work on the T|T3, Zire72, T|T5 and Treo65 PDAs.<br />
<br />
;X millennium for Dreamcast<br />
:An independent little-known fork of X millennium that sees no updates since 2013. Offers options both for burning to a CD-R and loading from an SD card.<br />
<br />
;X millennium Advance<br />
:An official port of X millennium to the Game Boy Advance, of all platforms, first published in 2004. In regards of quality, it is as good as X millennium goes, yet it is understandably very stripped down: there is no keyboard support, meaning that only games that are controlled with a joystick will work, and it emulates the X1 Turbo only. Oddly, the font ROM files must be named in the format fontxxxx.x1 instead of the usual FNTxxxx.X1 in order for it to work.<br />
<br />
===ROM dumps===<br />
Most Sharp X1 emulators require ROM dumps to work. If the emulator you’ve chosen either returns an error at start or fails to boot, place the ROM files present in [http://blackdiamond.co.za/incomp/x1roms.zip this archive] in the emulator’s folder.<br />
<br />
[[Category:Computers]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=FM_Towns_emulators&diff=32927FM Towns emulators2020-02-25T22:38:06Z<p>Rariteh: Undo revision 32904 by 162.158.34.9 (talk) FM Towns emulation barely works on MAME.</p>
<hr />
<div>{{Infobox console<br />
|title = FM Towns<br />
|logo = FMTOWNS 2F.jpg<br />
|developer = [[Fujitsu]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1989<br />
|discontinued = 1997<br />
|predecessor = [[Fujitsu FM-7 emulators|FM-7]]<br />
|emulated = {{✓}}<br />
}}<br />
'''FM Towns''' system is a Japanese variant of PC, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with regular PCs. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.<br />
<br />
The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes".<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="FM Towns">FMT</abbr><br />
! scope="col"|<abbr title="FM Towns Marty">Marty</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|UNZ<br />
|align=left|{{Icon|Windows}}<br />
|[http://townsemu.world.coocan.jp/download.html V0.5 L30]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Xe<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://web.archive.org/web/20140212232811/http://www.xe-emulator.com/index.php?m=download 2.16.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|FM Towns/Bochs<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://web.archive.org/web/20070119144846/http://fmbochs.emuvibes.com/]<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{~}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
[[Category:Computers]]<br />
[[Category:Consoles]]<br />
[[Category:Fourth-generation video game consoles]]<br />
<br />
===Comparisons===<br />
;UNZ<br />
:The only FM Towns/Marty emulator with very high compatibility, last updated in 2010. Despite the website and documentation being in Japanese, the emulator is available in English. It cannot run ISOs directly: images must be either burnt to a CD and read from the disc or mounted to a virtual drive. Floppy disk images, however, can be loaded directly. The emulator requires a number of ROM files, which can be found [http://emuz0n3.tripod.com/townsbios.zip here]. The only noteworthy thing UNZ isn’t yet capable to run is Windows 95.<br />
<br />
;Xe<br />
:An old multi-system emulator for Linux (x86 and PowerPC) with decent FM Towns Marty support. Windows port requires [https://sourceforge.net/projects/gladewin32/files/gtk%2B-win32-runtime/ GTK+ Runtime]. It requires a very odd BIOS file to work, obtained by concatenating the two MAME-ready ROMs into a single file named ‘marty.rom’, then placed into a subfolder titled ‘bios’. On Windows, this can be achieved using the command <code>copy /B mrom.m36 + mrom.m37 marty.rom</code>.<br />
<br />
;FM Towns/Bochs<br />
:A patch of [[Bochs]] that makes it somewhat compatible with FM Towns, deemed to be the first working emulator for the system. Just like regular Bochs, its configuration file needs a lot of tweaking to work (rough documentation [https://illusioncity.net/Towns/bochs%20config.txt here]). It has been long abandoned, compatibility is very spotty and emulation is remarkably slow, so don’t hold your breath.<br />
<br />
;MAME<br />
:Preliminary driver. It’s not a skeleton anymore, but it’s far from being up to snuff.</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=FM_Towns_emulators&diff=32903FM Towns emulators2020-02-25T15:50:33Z<p>Rariteh: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = FM Towns<br />
|logo = FMTOWNS 2F.jpg<br />
|developer = [[Fujitsu]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1989<br />
|discontinued = 1997<br />
|predecessor = [[Fujitsu FM-7 emulators|FM-7]]<br />
|emulated = {{✓}}<br />
}}<br />
'''FM Towns''' system is a Japanese variant of PC, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with regular PCs. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.<br />
<br />
The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes".<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="FM Towns">FMT</abbr><br />
! scope="col"|<abbr title="FM Towns Marty">Marty</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|UNZ<br />
|align=left|{{Icon|Windows}}<br />
|[http://townsemu.world.coocan.jp/download.html V0.5 L30]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Xe<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://web.archive.org/web/20140212232811/http://www.xe-emulator.com/index.php?m=download 2.16.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|FM Towns/Bochs<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://web.archive.org/web/20070119144846/http://fmbochs.emuvibes.com/]<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{~}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
[[Category:Computers]]<br />
[[Category:Consoles]]<br />
[[Category:Fourth-generation video game consoles]]<br />
<br />
===Comparisons===<br />
;UNZ<br />
:The only FM Towns/Marty emulator with very high compatibility, last updated in 2010. Despite the website and documentation being in Japanese, the emulator is available in English. It cannot run ISOs directly: images must be either burnt to a CD and read from the disc or mounted to a virtual drive. Floppy disk images, however, can be loaded directly. The emulator requires a number of ROM files, which can be found [http://emuz0n3.tripod.com/townsbios.zip here]. The only noteworthy thing UNZ isn’t yet capable to run is Windows 95.<br />
<br />
;Xe<br />
:An old multi-system emulator for Linux (x86 and PowerPC) with decent FM Towns Marty support. Windows port requires [https://sourceforge.net/projects/gladewin32/files/gtk%2B-win32-runtime/ GTK+ Runtime]. It requires a very odd BIOS file to work, obtained by concatenating the two MAME-ready ROMs into a single file named ‘marty.rom’, then placed into a subfolder titled ‘bios’. On Windows, this can be achieved using the command <code>copy /B mrom.m36 + mrom.m37 marty.rom</code>.<br />
<br />
;FM Towns/Bochs<br />
:A patch of [[Bochs]] that makes it somewhat compatible with FM Towns, deemed to be the first working emulator for the system. Just like regular Bochs, its configuration file needs a lot of tweaking to work (rough documentation [https://illusioncity.net/Towns/bochs%20config.txt here]). It has been long abandoned, compatibility is very spotty and emulation is remarkably slow, so don’t hold your breath.<br />
<br />
;MAME<br />
:Preliminary driver. It’s not a skeleton anymore, but it’s far from being up to snuff.</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Pok%C3%A9mon_mini_emulators&diff=32902Pokémon mini emulators2020-02-25T15:31:05Z<p>Rariteh: /* Emulators */ Corrected some info and added PokeMini 3DS</p>
<hr />
<div>{{Infobox console<br />
|title = Pokémon mini<br />
|logo = Pokémon_mini.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = ?<br />
|predecessor = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
|successor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[gametech:Pokémon Mini|Pokémon mini]]''' is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. Released during the sixth generation of consoles, it is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams) and featuring a monochrome LCD of impressive 96×64 pixels. It was first released in North America on November 16, 2001. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Over the course of its short life, ten games were released for the system, five of which were Japan-exclusive. Only four games were ever released in North America.<br />
<br />
Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch to detect shakes and a motor used to implement force feedback. It runs on a Seiko S1C88 8-bit CPU clocked at 4 MHz and 4 kB of memory, powered by a single AAA battery, with 60 hours of autonomy.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC / x86<br />
|-<br />
|[https://sourceforge.net/projects/pokemini/ PokeMini]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|0.6.0<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://www.sublab.net/projects/minimon/ minimon]<br />
|align=left|{{Icon|Windows}}<br />
|2005:01:20<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|PokeKaMini<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emu-france.com/?wpfb_dl=2298 0.7.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|PokeMini<ref group=N name=libretro_m>Also available on mobile as a libretro core in the latest version (0.6.0).</ref><br />
|align=left|{{Icon|Android|Wiz|Dingoo}}<br />
|0.5.3<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="6"|Console<br />
|-<br />
|PokeMini<ref group=N name=libretro_c>Also available on other consoles as a libretro core.</ref><br />
|align=left|{{Icon|DC|NDS|PSP}}<br />
|0.6.0<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/nop90/Pokemini/releases 1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Pokémon Channel<br />
|align=left|{{Icon|GCN}}<br />
|N/A<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|PokemonMiniX<br />
|align=left|{{Icon|Xbox}}<br />
|v3<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group="N"/><br />
<br />
===Comparisons===<br />
;PokeMini<br />
:The emulator of choice for Pokémon mini, it has 100% of compatibility with commercial games. If the BIOS isn’t present, it uses a fallback FOSS substitute, FreeBIOS, which is said to also be 100% compatible with the software library. A backup of the last release for Android, Wiz and Dingux can be found at [https://archive.org/details/pokemini_ports The Internet Archive].<br />
<br />
;Pokémon Channel<br />
:A sequel to the equally boring N64 game ''Hey You, Pikachu!'', ''[[wikipedia:Pokémon Channel|Pokémon Channel]]'' is a 2003 simulator game for the GameCube developed by Ambrella for The Pokémon Company. Hidden under the bed in the game is a Pokémon mini, which can actually be played in-game through what is de facto an emulator. Boringly, some minigames that constitute ''Pokémon Party Mini'' were separated into individual tiny ROMs, forming the library of Pokémon mini games playable in ''Pokémon Channel'' together with stripped-down versions of ''Pokémon Pinball Mini'' and ''Pokémon Puzzle Collection'' (less boring is the inclusion of ''Snorlax’s Lunch Time'', a previously unreleased minigame that was apparently scrapped from ''Pokémon Party Mini''). It didn’t take long for enthusiasts to crack the ISO wide open and develop a ROM injector for the emulator, which can be downloaded [https://www.pokemon-mini.net/tools/channelinject/ here]. The emulator is 100% compatible with commercially released games, with one caveat: the shake-detecting reed switch isn’t emulated, rendering some games such as ''Pokémon Shock Tetris'' nigh unplayable.<br />
<br />
;Minimon<br />
:The first emulator to achieve good compatibility. It runs mostly fine, but ''Pokémon Shock Tetris'' saves may be corrupted. Sound emulation is a little iffy. Does not require a BIOS dump.<br />
<br />
;PokemonMiniX<br />
:A well-documented port of minimon for the OG Xbox. It has support for skins.<br />
<br />
;MAME<br />
:The Pokémon mini module has preliminary sound emulation and no support for savestates. Avoid.<br />
<br />
;PokeKaMini<br />
:The precursor of PokeMini is more of a debugger than an emulator. Despite being very inaccurate, some developers still use it for its awesome UI and debugging functionalities.<br />
<br />
===Infrared===<br />
The Pokémon mini has an infrared port, used in some games for peer-to-peer multiplayer functionalities. It is not yet emulated by any program.<br />
<br />
===BIOS===<br />
Most Pokémon mini emulators require a BIOS file, <code>bios.min</code>. It can be found [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file here].<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Pokémon mini emulators|*]]</div>Raritehhttps://emulation.gametechwiki.com/index.php?title=Emulator_files&diff=32901Emulator files2020-02-25T15:07:06Z<p>Rariteh: /* Fujitsu FM Towns */ Removed empty notes.</p>
<hr />
<div>==Multi-system==<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
|-<br />
| [http://www.mediafire.com/file/y0ejzxatj50c59w/RetroArch_BIOS.zip/file BIOS files]<br />
| [[RetroArch]]<br />
| [https://www.dropbox.com/sh/jrl6ho7vneg94mk/AAB-kXGDpz1NId8Ty6Wr1F30a?dl=0 ✓]<br />
|-<br />
| [http://www.mediafire.com/file/ii9numjq0o3juek/Mednafen_BIOS.zip/file BIOS files]<br />
| [[Mednafen]] <small>(standalone)</small><br />
| [https://www.dropbox.com/sh/3nssmxf73y49p8x/AABHj8H7Hz5E-lfgcE3Y3bHPa?dl=0 ✓]<br />
|-<br />
| [https://archive.org/details/OpenEmuBIOSPack BIOS files]<br />
| [[OpenEmu]]<br />
| [https://www.dropbox.com/sh/tfj1zuerogjvxwi/AABYXRdlQcvEPL-PbYVblHbda?dl=0 ✓]<br />
|-<br />
| [https://archive.org/details/MESS-0.151.BIOS.ROMs BIOS files & system ROMs set]<br />
| [[MESS]] <small>(0.151)</small><br />
| [https://www.dropbox.com/sh/yus58oyor0kfvky/AAC79mxTRNsfFXVzWjXv4KAFa?dl=0 ✓]<br />
|-<br />
| [https://www53.zippyshare.com/v/B0yRS6Kh/file.html BIOS files & system ROMs set]<br />
| [[PCem]]<br />
| [https://www.dropbox.com/sh/xlvfnfbl8ca2rx7/AAB0jUrGHaOnT7_hTisNiynia?dl=0 ✓]<br />
|-<br />
| [http://citadel.ringoflightning.net/86box_roms_20200120.7z BIOS files & system ROMs set]<br />
| [[86Box]]<br />
| [https://www.dropbox.com/sh/fptb11b7rw6dej6/AABaaIXi3yhXs5vQWwhJornEa?dl=0 ✓]<br />
|}<br />
<br />
==[[Nintendo]]==<br />
===[[Nintendo Entertainment System emulators|NES / Famicom]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/35cpj3ghyxeq34o/FamicomDiskSystemBIOS.rar Family Computer Disk System BIOS file]<br />
| Various<br />
| [https://www.dropbox.com/sh/pxx3mhvjrag0zz6/AACbYrLTZileTi1i_5E3_Td9a?dl=0 ✓]<br />
| Required for FDS emulation. [[File_Hashes#Family_Computer_Disk_System_(FDS)|MD5 Hashes]]<br />
|}<br />
<br />
===[[Super Nintendo emulators|SNES / Super Famicom]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!4E0RFQhb!Lh2CzxVeYahueRk-60JfjxBnrbEUvFhGzyJnrM_pQS4 Satellaview BS-X ROMs]<br />
| rowspan="2"| [[higan]] <small>(bsnes)</small><br />[[Snes9x]]<br />
| [https://www.dropbox.com/sh/wlxqum6b4ca4nxx/AADVUXTDF2dLuATYKIbq5Jqia?dl=0 ✓]<br />
| Required for some Satellaview releases.<br />Including Japanese original ROM, no-DRM ROM and English-patched ROMs (DRM or no-DRM).<br />
|-<br />
| [https://mega.nz/#!sUNzQSzB!LQ9toDbnJoVDLLCm4k8OjjmOnY-aqZbfSJ0SQ5GfOzg Sufami Turbo BIOS file]<br />
| [https://www.dropbox.com/sh/0b85jzh5xd47nyo/AABY768UeYjrcaItu7drPVf6a?dl=0 ✓]<br />
| Required for Bandai's Sufami Turbo emulation.<br />
|-<br />
| [http://bsxproj.superfamicom.org/snes/SDBR_v0.95.zip SuperDisc BIOS file]<br />
| [[No$|No$SNS]] <small>(1.6)</small><br />
| [https://www.dropbox.com/sh/nlgucxx6tt70m64/AADjYS3JD8-SJyuOEQY3JYIsa?dl=0 ✓]<br />
| Required for Sony's SNES-CD emulation.<br />
|-<br />
| [https://mega.nz/#!tA01kCiI!Bp8p5BoaWzOKdF_m_V_stVcjT1TZVM-1gqaYU5uGqro Super Game Boy boot ROM]<br />
| rowspan="2"| [[higan]] <small>(bsnes)</small><br />
| [https://www.dropbox.com/sh/8ap1up6yc41f6fc/AADiXsXAimIU0rO-Hr7jvYhsa?dl=0 ✓]<br />
| Required for Super Game Boy emulation. [[File_Hashes#Super_Game_Boy_(SGB)|MD5 Hashes]]<br />
|-<br />
| [http://www.mediafire.com/download.php?a36869kjvj4iavs Coprocessor firmwares]<br />
| [https://www.dropbox.com/sh/sp9yml8m9p9habb/AABAu5UGpz63x_UPJhwSDk-Va?dl=0 ✓]<br />
| Including CX4, DSP1/1A, DSP1B, DSP2, DSP3, DSP4, ST010, ST011 and ST018.<br />[https://higan.readthedocs.io/en/v104/guides/import/#games-with-co-processor-firmware More information]<br />
|}<br />
<br />
===[[Nintendo 64 emulators|Nintendo 64]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.emucr.com/search/label/RSP_Plugin LLE RSP plugin]<br />
| [[Project64]]<br />
| N/A<br />
| <br />
|-<br />
| [http://www.mediafire.com/download/zqoa2ld2ovtzg5o/N64_BIOS.zip 64DD IPL and PIF ROM (JPN Retail)]<br />
| [[CEN64]]<br />
| [https://www.dropbox.com/sh/i0klk7ytso6homa/AABQ69Ap-A_ZmZQUUB82C4mja?dl=0 ✓]<br />
| Required for 64DD emulation in CEN64.<br />Japanese region only.<br />
|-<br />
| [https://64dd.org/dumps/N64DD_IPLROM_(J).zip 64DD IPL (JPN Retail)]<br />
| rowspan="3"| [[Project64]]<br />
| rowspan="3"| [https://www.dropbox.com/sh/f0hmhpswggymcxc/AAC6siCGTAuBUp-_KXdakj_3a?dl=0 ✓]<br />
| rowspan="3"| Required for 64DD emulation in Project64.<br />
|-<br />
| [https://64dd.org/dumps/64DD_IPL_US_MJR.n64 64DD IPL (US Retail)]<br />
|-<br />
| [https://64dd.org/dumps/64DD_IPL_DEV_H4G.n64 64DD IPL (JPN Development)]<br />
|}<br />
<br />
===[[GameCube emulators|GameCube]] / [[Wii emulators|Wii]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/2ajx3xr7v1ahqtf/GCN_BIOS.zip GameCube IPL BIOS file]<br />
| rowspan="4"| [[Dolphin]]<br />
| [https://www.dropbox.com/sh/chua1nfjig5e6fk/AACIyoC5eFcpYRqk34Y6m2Q9a?dl=0 ✓]<br />
| Optional.<br />Required for rendering original system fonts. [[File_Hashes#GameCube_(GCN/NGC)|MD5 Hashes]]<br />
|-<br />
| [http://www.mediafire.com/file/66hh53x9nczaun6/LLE+DSP.rar DSP-LLE plugin]<br />
| [https://www.dropbox.com/sh/fefshfdaguwmkuh/AAAiGz_UOSLkL0KmN9EYNxLoa?dl=0 ✓]<br />
| Optional.<br />Needed for more accurate low-level emulation (LLE) of DSP audio.<br />Required in Dolphin for connectivity with GBA units.<br />An incomplete HLE solution removing this requirement exists.<br />
|-<br />
| [https://github.com/emukidid/swiss-gc/releases Swiss]<br />
| N/A<br />
| Optional.<br />GameCube homebrew utility. [https://www.gc-forever.com/wiki/index.php?title=Swiss More information]<br />[http://www.mediafire.com/file/3f2oynxty6jq0js/Swiss+GC.rar Old version (r241)]<br />
|-<br />
| [http://www.mediafire.com/file/rb81q0lr66o6s67/dolphin+network+files.7z Wii WC24 network SSL certificates]<br />
| [https://www.dropbox.com/sh/w439hk9pd0ciwcd/AABs2qQouBHSG_LDhOmkgXyCa?dl=0 ✓]<br />
| Optional.<br />Required for connecting to Wi-Fi Connection service.<br />[https://www.dolphin-emu.org/docs/guides/wii-network-guide/ More information]<br />
|}<br />
<br />
===[[Game Boy/Game Boy Color emulators|Game Boy / Game Boy Color]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!1FtiBI4L!NLFhOJQAifp65iOKJiyhthZWF83OryigyXUn4JAyhcU Game Boy (DMG) boot ROMs]<br />
| rowspan="3"| Various<br />
| [https://www.dropbox.com/sh/4lhjdvm8e03ht4z/AAC5XsT6_V53pNqhAldY57Fca?dl=0 ✓]<br />
| rowspan="2"| Optional.<br />
|-<br />
| [https://mega.nz/#!oJ9BBQQB!xWXNlp2lIi4mxKKXCWOts46va-X-RLFTZ5LaOkoICEc Game Boy Pocket (MBG) boot ROM]<br />
| [https://www.dropbox.com/sh/187k6vctbu3gz2w/AADpjhNRh7wOKplBT0IohQGma?dl=0 ✓]<br />
|-<br />
| [http://www.mediafire.com/download/55a5ef9d248no18/gbc_bios.zip GBC boot ROM]<br />
| [https://www.dropbox.com/sh/cvyd95u5esehv1k/AABs7tTU0scDbNlXtK4bAawJa?dl=0 ✓]<br />
| Optional.<br />Required for color palette support for monochrome GB games.<br />
|}<br />
<br />
===[[Pokémon mini emulators|Pokémon mini]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file BIOS]<br />
| Various<br />
| ✗<br />
| Optional in PokeMini and minimon.<br />
|}<br />
<br />
===[[Game Boy Advance emulators|Game Boy Advance]] / [[GBA e-Reader emulators|e-Reader]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/uijj3i3349h8j2j/gba_bios.zip Boot ROM]<br />
| rowspan="2"| Various<br />
| [https://www.dropbox.com/sh/75ciyaphel7c5la/AABADloONTLeLBGyhOtn6HUba?dl=0 ✓]<br />
| Optional.<br />Required for some games, homebrew, and connectivity with the GameCube.<br />
|-<br />
| [https://mega.nz/#!YAsSzSCI!Oqd6Nz8BzNKbQyT08RETX1f7mS2rj59LnLVf3IIyNZo e-Reader BIOS files]<br />
| [https://www.dropbox.com/sh/qlhn5ixinhtrnqc/AAB2K4GJwVc1ZFMhXFPZHk1Xa?dl=0 ✓]<br />
| Required for e-Reader emulation.<br />Including Card e-Reader (Japan), Card e-Reader+ (Japan) and e-Reader (USA).<br />
|}<br />
<br />
===[[Nintendo DS emulators|Nintendo DS / DSi]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!KPwUHYCZ!mCzMRg3UN8UGJ2WKxAbCMaWVLUdAX0KCYHb0egCbrUk DS BIOS files and firmware]<br />
| Various<br />
| [https://www.dropbox.com/sh/s6fkz3uzddrokej/AAB-wc2ylp04cJkmN62Sqq04a?dl=0 ✓]<br />
| Optional for [[DeSmuME]] and [[No$|No$GBA]].<br />Required for [[melonDS]], [[GBE+]], [[mGBA#medusa|medusa]] and other emulators.<br />
|-<br />
| [https://archive.org/details/DSiFirmwareFiles DSi BIOS files]<br />
| rowspan="2"| [[No$|No$GBA]]<br />
| [https://www.dropbox.com/sh/lnpuxg4u81932jr/AAAl-1PBf-mAsKlKKbsz4_gTa?dl=0 ✓]<br />
| Required for Nintendo DSi emulation.<br />
|-<br />
| [https://archive.org/details/DSiEmulationSetup DSi NAND dump]<br />
| [https://www.dropbox.com/sh/krj8zevlyj59p6t/AACyACepE6yiBxh0wbmLs0Pwa?dl=0 ✓]<br />
| Optional.<br />Improves compatibility for Nintendo DSi emulation.<br />Update No$GBA in the package to the latest version is highly recommended.<br />
|}<br />
<br />
===[[Nintendo 3DS emulators|Nintendo 3DS]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/xf0i4pwijnsz3wo/3DS%20Shared%20Data.zip Extra data]<br />
| rowspan="2"| [[Citra]]<br />
| [https://www.dropbox.com/sh/zd8z5ews4wd5akn/AADcsIN5US-TfzZhzs2-lphDa?dl=0 ✓]<br />
| Required for some games.<br />
|-<br />
| [https://mega.nz/#!qUkWXISL!ivytO3ZgcBtUM1FqGR_0WKZBdrXDM_2_suJng4OJYno Bootroms]<br />
| [https://www.dropbox.com/sh/gsm675o2gvzzzd0/AAA5WpJqW1Avzofa3qf_1nO9a?dl=0 ✓]<br />
| Required for [https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds] to decrypt encrypted games.<br />
|}<br />
<br />
===[[Wii U emulators|Wii U]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/rdvtav576rtv28f/Wii%20U%20fonts.zip Fonts]<br />
| [[Cemu]]<br />
| [https://www.dropbox.com/sh/9m33tinafr152uh/AABUIdEktTuP7aW9wsY81gw7a?dl=0 ✓]<br />
| Required for rendering text properly in some games.<br />Lacks three more unused fonts, but [https://cemuhook.sshnuke.net/ Cemuhook] has their replacements.<br />
|-<br />
| [http://www.mediafire.com/file/rst27nc5jjp51bb/CemuOnlineFiles.zip Online files]<br />
| [[Cemu]] <small>(1.11.0 or later)</small><br />[[Decaf]]<br />
| [https://www.dropbox.com/sh/111elomswx9fk47/AAB4aiWZNN4HZ2nQenXrC8Zca?dl=0 ✓]<br />
| Optional.<br />Needed for online connection.<br />Lacks unbanned account.dat file unique to the console but some custom servers with lax authentification are working in progress.<br />
|-<br />
| [http://www.mediafire.com/file/9skgfgbst4qcwbc/mlc01_WiiUMenu_5.5.2EU.zip Menu files (EU)]<br />
| rowspan="3"| [[Cemu]] <small>(1.11.4 or later)</small><br />
| [https://www.dropbox.com/sh/wf9drvdphw6jaky/AABUla997K8_sYAeL7fa_ZKOa?dl=0 ✓]<br />
| Version 5.5.2, European region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040200\code\men.rpx</code>.<br />
|-<br />
| [http://www.mediafire.com/file/cgcts0to3pya8g6/mlc01_WiiUMenu_5.5.2US.zip Menu files (US)]<br />
| [https://www.dropbox.com/sh/splnrqkyh5jj6rr/AAAnrhCRkqXIm1Yo7AHQvUzsa?dl=0 ✓]<br />
| Version 5.5.2, US region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040100\code\men.rpx</code>.<br />
|-<br />
| [http://www.mediafire.com/file/4x74gfhj95og66f/mlc01_WiiUMenu_5.5.2JP.zip Menu files (JP)]<br />
| [https://www.dropbox.com/sh/gnuqnyrsw90ensa/AAAZLRqazfZnkfz1Jz5Wu3tra?dl=0 ✓]<br />
| Version 5.5.2, Japanese region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040000\code\men.rpx</code>.<br />
|}<br />
<br />
===[[Nintendo Switch emulators|Nintendo Switch]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/nnu7b5c8otud5j0/Switch_Shared_Data.zip Shared fonts and derivation keys]<br />
| [[yuzu]]<br />
| [https://www.dropbox.com/sh/q3zfj4vm7vu5b7c/AAADa1jSTltLeiUtQ84EfDcIa?dl=0 ✓]<br />
| Required for some games and encrypted ROMs.<br />
|}<br />
<br />
==Sony==<br />
===[[PlayStation emulators|PlayStation]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/s11dvh2snfrmy29/PS1_BIOS.zip BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/l0a18zplh1ndlo0/AAA_j4N-OO07owQB1embW_2Za?dl=0 ✓]<br />
| Required for some emulators. [[File_Hashes#PlayStation_(PS1)|More information and MD5 Hashes]]<br />Copyright-free HLE BIOS files replacements exist for other emulators.<br />
|}<br />
<br />
===[[PocketStation emulators|PocketStation]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/c5htcw09y3fiy3m/PocketStation%20BIOS.zip BIOS files]<br />
| [[PK201]]<br />
| [https://www.dropbox.com/sh/gkmd344c4az94tl/AABT9HPZZp8500UO_apRXZT9a?dl=0 ✓]<br />
| Required for PocketStation emulation.<br />
|}<br />
<br />
===[[PlayStation 2 emulators|PlayStation 2]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/edp636rbtb77hk7/PS2_BIOS.zip BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/rca7zldbc95bukg/AACMeq-fcE5S2l8chf3z8yO2a?dl=0 ✓]<br />
| Required for PlayStation 2 emulation.<br />[[File_Hashes#PlayStation_2_(PS2)|More information and MD5 Hashes]]<br />
|}<br />
<br />
===[[PlayStation Portable emulators|PlayStation Portable]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/0k8654doty8wdl7/PSP+font.rar Original fonts]<br />
| Various<br />
| [https://www.dropbox.com/sh/gazfjvlut5k1a4t/AADKtcv1c0PwpH2-1gv07fFea?dl=0 ✓]<br />
| Optional.<br />Required for rendering original system fonts.<br/ >Emulators have replacement fonts.<br />
|}<br />
<br />
===[[PlayStation 3 emulators|PlayStation 3]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://www.playstation.com/en-us/support/system-updates/ps3/ Official firmware]<br />
| Various<br />
| [https://darthsternie.net/ps3-firmwares/ ✓ (Archive)]<br />
| Required for PlayStation 3 emulation.<br />
|}<br />
<br />
===[[PlayStation Vita emulators|PlayStation Vita]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://www.playstation.com/en-us/support/system-updates/ps-vita/ Official firmware]<br />
| Various<br />
| [https://darthsternie.net/ps-vita-firmwares/ ✓ (Archive)]<br />
| Required for PlayStation Vita emulation.<br />
|}<br />
<br />
===[[PlayStation 4 emulators|PlayStation 4]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://www.playstation.com/en-us/support/system-updates/ps4/ Official firmware]<br />
| Various<br />
| [https://darthsternie.net/ps4-firmwares/ ✓ (Archive)]<br />
| Required for PlayStation 4 emulation.<br />
|}<br />
<br />
==[[Sega]]==<br />
===[[Master System emulators|Master System]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!MAdyUKyI!14bp7kZYGaVYTwjFJeH8-wfxTYGS2Pkbj1lgNh_459Y BIOS files]<br />
| [[Kega Fusion]]<br />
| [https://www.dropbox.com/sh/ilo8k54oidjti0q/AACMHCVZLYOlAGADzIsaJTyGa?dl=0 ✓]<br />
| Optional.<br />
|}<br />
<br />
===[[Sega Genesis emulators|Genesis / Mega Drive / CD / 32X]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!dMFgAS6B!btNyCsWZFSGE-NqFfJvo90vjXroeDoRdgQtGPwllODQ Genesis / Mega Drive BIOS files]<br />
| rowspan="3"| Various<br />
| [https://www.dropbox.com/sh/li9cnrjba2nqo5e/AAAuqnkFK05oc-Io8FF_AAPVa?dl=0 ✓]<br />
| Optional for Kega Fusion and other emulators.<br />
|-<br />
| [http://www.mediafire.com/file/wmmeiybqrml/Sega+Mega+CD+BIOS+Collection+v2.7z CD BIOS files]<br />
| [https://www.dropbox.com/sh/4esjxr70f1o9zvw/AAA5OB3oce1JzCKgeA2Gd1tha?dl=0 ✓]<br />
| Required for Sega CD emulation.<br />
|-<br />
| [https://mega.nz/#!YUNwhKwQ!uloygIwA7-8F30HFSfYIgxX2Z49_dIS3RJ29IIOLC9M 32X BIOS files]<br />
| [https://www.dropbox.com/sh/p3bzuaict6ssq2e/AAB3vNqHHlB77l9YvvszdQiha?dl=0 ✓]<br />
| Required for 32X emulation.<br />
|}<br />
<br />
===[[Sega Saturn emulators|Saturn]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/1mne5inwr7rfws9/Saturn_BIOS_mednafen.zip BIOS files]<br />
| [[Mednafen]]<br/>[[SSF]]<br />
| [https://www.dropbox.com/sh/4d9pce5wv18pwlj/AACCN5OLw2fHOHpTmKhmSbeIa?dl=0 ✓]<br />
| Required for [[Mednafen]].<br/>Optional for [[SSF]].<br />
|}<br />
<br />
===[[Sega Dreamcast emulators|Dreamcast]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/file/ohpi7h3kh3ydli8/Dreamcast.zip BIOS files]<br />
| [[nullDC]]<br />
| [https://www.dropbox.com/sh/mblnarpvm28aru2/AABhSaJxwyZy0q6j24HbzHvza?dl=0 ✓]<br />
| Required for Dreamcast emulation in nullDC.<br />[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]<br />
|-<br />
| [http://www.mediafire.com/file/48kpzrz3wnr9cqp/DEMUL+BIOs.rar BIOS files]<br />
| [[DEmul]]<br />
| [https://www.dropbox.com/sh/epi8kees8nfmhg5/AAD7svCQtd5KixEqeiKKM_Lwa?dl=0 ✓]<br />
| Required for Dreamcast, Naomi and Hikaru emulation in DEmul.<br />[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]<br />
|}<br />
<br />
==Microsoft==<br />
===[[Xbox emulators|Xbox]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.mediafire.com/download/28zvvhqxjuoj4dp/Xbox_BIOS.zip BIOS files]<br />
| rowspan="2"| [[XQEMU]]<br />
| [https://www.dropbox.com/sh/po9e5rxgunl4lxt/AAD1ebI8_025I0fu53J4QxZXa?dl=0 ✓]<br />
| Required for Xbox emulation.<br />
|-<br />
| [https://github.com/xqemu/xqemu-hdd-image/releases/download/v1.0/xbox_hdd.qcow2.zip Blank HDD image]<br />
| [https://www.dropbox.com/sh/6uy43qlwak5wf0a/AADcRT7EvhZB2kip9u2LW86ra?dl=0 ✓]<br />
| Required for Xbox emulation.<br />Pre-built 8G blank image.<br />
|-<br />
| [http://www.mediafire.com/download/k43mmta4q9e244q/Xbox_MAME.zip BIOS files]<br />
| [[MAME]]<br />
| [https://www.dropbox.com/sh/43zdvuifof0uvv3/AADDEw37Y5-ohpzeMqPLYgHca?dl=0 ✓]<br />
| Required for Xbox emulation.<br />MCP-X bootrom included in the package is a bad dump.<br />
|}<br />
<br />
==Other consoles==<br />
===[[3DO emulators|3DO]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!5N01HahD!pCvxR1sahDl8brkpS5Ze6iz-IS3KxZZG-DkhTGtckdc BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/06ant2an3v0ldcy/AABtYfbrF-RtpGHhXQxqBQAsa?dl=0 ✓]<br />
| Required for 3DO emulation.<br />
|}<br />
<br />
===[[Atari 7800 emulators|Atari 7800]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://www.atari7800.org/bin/ntsc/a7800.zip BIOS file (NTSC)]<br />[http://www.atari7800.org/bin/pal/a7800p.zip BIOS file (PAL)]<br />
| [[ProSystem]]<br />
| [https://www.dropbox.com/sh/qbth4hzrvvlzro7/AACUVvxdXO456X726vyEh_bQa?dl=0 ✓]<br />
| Optional.<br />
|}<br />
<br />
===[[Atari Jaguar emulators|Atari Jaguar / Jaguar CD]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!URcGxSST!AzXqQMLgnWIkoL6l3JLCVNyQnxOomSxeOLLPQrrXZo4 BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/qr3cfd32hnlhtfu/AAATCK66lvtL7SDcNa5vybUKa?dl=0 ✓]<br />
| Optional for Atari Jaguar emulation.<br />Required for Atari Jaguar CD emulation (Incomplete).<br />
|}<br />
<br />
===[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine CD (TurboGrafx-CD)]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#F!eegVRCiL!u4PDISZQ3PzPIGsD7_3XCQ BIOS files]<br />
| Various<br />
| [https://www.dropbox.com/sh/t6zsxz37whbcjh6/AAA4SHvSW44pUdEFO2ZP32fQa?dl=0 ✓]<br />
| Required for PC Engine CD (TurboGrafx-CD) emulation.<br />
|}<br />
<br />
==Personal computers==<br />
===[[MSX emulators|Microsoft/ASCII MSX]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://bluemsx.msxblue.com/resource.html BIOS files and machine configurations]<br />
| [[blueMSX]]<br />
| [https://mega.nz/#F!qK4ygIDC!B-VYc9XWifXth_yNU3CMQw ✓]<br />
| rowspan="2"| Required for MSX games (except some cartridge games covered by the unofficial C-BIOS file).<br />
|-<br />
| [http://www.planetemu.net/roms/msx-bios BIOS files]<br />
| [[Clock Signal|CLK]]<br/>[[Pantheon]]<br />
| [https://mega.nz/#F!Da4m2CiB!LKq6KLo6t2oTwYjgTIN1Sw ✓]<br />
|-<br />
| [http://www.msxarchive.nl/pub/msx/emulator/openMSX/systemroms.zip System ROMs set]<br />
| [[openMSX]]<br />
| [https://www.dropbox.com/sh/9a3y66v49mj8h1h/AACdAz4lzR9y0zJig6t-_87fa?dl=0 ✓]<br />
| Required for MSX emulation on certain machines and extensions like [https://www.msx.org/wiki/Panasonic_FS-A1GT Panasonic FS-A1GT] for example.<br />Copy all files to <code>~/.openMSX/share/systemroms</code> (GNU/Linux and MacOS) or <code>%USERPROFILE%\My Documents\openMSX\share\systemroms</code> (Windows 7 or later).<br />
|}<br />
<br />
===[[PC-60 emulators|NEC PC-6000]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!gNcUiCYZ!mhgfsAlhYpAZQntb3QylwVrqwxScHo4UcGQ3VmOCVA4 System ROMs]<br />
| PC6001V<br />PC6001VX<br />
| [https://www.dropbox.com/sh/03jkbp05r83ciik/AACgZX9slcxuVQlHwSyV6TuFa?dl=0 ✓]<br />
| Required for PC-6001 series emulation.<br />
|-<br />
|}<br />
<br />
===[[PC-88 emulators|NEC PC-8800]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!RJtSxC4R!2tuH0seGNdgOVhoxUX6c-PRl9_GozwcSlbQDuPgqbGc System ROMs]<br />
| pc8801ma<br />XM8<br />
| [https://www.dropbox.com/sh/mlfoffao6kd986z/AADhjpg3APDbQ72XaH5SQozma?dl=0 ✓]<br />
| Required for PC-8800 emulation.<br />
|-<br />
|}<br />
<br />
===[[PC-98 emulators|NEC PC-9800]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://46okumen.com/files/FONT.ROM Fonts (Binary format)]<br />
| Neko Project II<br />
| [https://www.dropbox.com/sh/cpfqgp8ysoewqfb/AACXM0zfO8aiVQz1DoinVfkwa?dl=0 ✓]<br />
| Optional.<br />Needed for rendering text properly.<br />
|-<br />
| [https://www.zophar.net/fileuploads/1/2134agxhk/font.zip Fonts (BMP format)]<br />
| Anex86<br />
| [https://www.dropbox.com/sh/45sc3qoe4q22pwv/AAAJ0JdOMZouiN4wzId7FLuqa?dl=0 ✓]<br />
| Optional for Anex86 and other emulators.<br />Needed for rendering text properly.<br />
|}<br />
<br />
===[[Fujitsu FM-7 emulators|Fujitsu FM-7]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!xYdjCCDD!V7uo0k5a8QJgP_D3MeW-5LWv3UGAmiYuRM9f-0oqB8w System ROMs]<br />
| XM7<br />
| [https://www.dropbox.com/sh/3tfbucnjot7437s/AAB6PBrXyun_oXjSzvKcazQ5a?dl=0 ✓]<br />
| Required for Fujitsu FM-7 emulation.<br />Some boot, sub-monitor and dictionary files are missing but enough in most cases.<br />
|}<br />
<br />
===[[FM Towns emulators|Fujitsu FM Towns]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
|-<br />
| [http://emuz0n3.tripod.com/townsbios.zip FM Towns BIOS]<br />
| UNZ<br/>Bochs<br/>MAME<br />
| [https://www.mediafire.com/file/lf6aspvutkqs0sc/townsbios.zip/file ✓]<br />
|-<br />
| [https://www.mediafire.com/file/zplvia9po7o6gl3/fmtmarty.zip/file FM Towns Marty BIOS]<br />
| MAME<br />
| ✗<br />
|-<br />
| [https://www.mediafire.com/file/pfop8nenj8richr/marty.rom/file marty.rom]<br />
| Xe<br />
| ✗<br />
|}<br />
<br />
===[[Sharp X1 emulators|Sharp X1]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [http://blackdiamond.co.za/incomp/x1roms.zip X1 and X1 Turbo BIOS]<br />
| Various<br />
| [https://www.mediafire.com/file/czdniqa85xr3vmc/x1roms.zip/file ✓]<br />
| Not all files are required for all emulators.<br />
|-<br />
| [https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file X1 Turbo BIOS]<br />
| X millennium Advance<br />
| ✗<br />
| Uses a different naming scheme than other emulators.<br />
|}<br />
<br />
===[[Sharp X68000 emulators|Sharp X68000]]===<br />
{|class="wikitable" style="text-align:center;"<br />
! File type(s)<br />
! Emulator(s)<br />
! Backup<br />
! Note<br />
|-<br />
| [https://mega.nz/#!wAd13AyD!ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE System ROMs]<br />
| XM6 Pro-68k<br/>[[XM6 TypeG]]<br />
| [https://www.dropbox.com/sh/dm34xlx9obqoch6/AABrk_afsyDvhO0IHSlWkdoDa?dl=0 ✓]<br />
| Required <code>CGROM.DAT</code> and <code>IPLROM.DAT</code> for X68000 Expert emulation.<br/>Required <code>SCSIINROM.DAT</code> and <code>SCSIEXROM.DAT</code> for enabling X68000 Expert SCSI interface.<br/>Required <code>IPLROMXV.DAT</code>, <code>CGROM.DAT</code> and <code>SCSIINROM.DAT</code> for X68000 XVI emulation.<br/>Required <code>IPLROMCO.DAT</code>, <code>CGROM.DAT</code> and <code>SCSIINROM.DAT</code> for X68000 Compact emulation.<br/>Required <code>IPLROM30.DAT</code>, <code>CGROM30.DAT</code> and <code>ROM30.DAT</code> for X68030 emulation.<br />
|}<br />
<br />
[[Category:FAQs]]</div>Rariteh