https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=Psyalemao&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-29T09:04:36ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Sega_Saturn_emulators&diff=36057Sega Saturn emulators2020-11-19T10:08:57Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Saturn<br />
|logo = Sega-Saturn-Console-Set-Mk2.png<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1994<br />
|discontinued = 2000<br />
|predecessor = [[Sega Genesis emulators|Genesis / Mega Drive]]<br />
|successor = [[Sega Dreamcast emulators|Dreamcast]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Sega_Saturn|Sega Saturn]]''' is a 32-bit, fifth-generation console released by [[wikipedia:Sega|Sega]] in Japan on November 22, 1994 and in the US on May 11, 1995. It was retailed for {{Inflation|USD|399.99|1994}}. It had 2 Hitachi SH-2 CPUs at 28.6 MHz and it had the VDP1 GPU & VDP2 GPU. The arcade board, '''[https://segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)]''', uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges instead of CD-ROM discs).<br />
<br />
The Sega Saturn has historically been one of the harder consoles to emulate, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|ST-V<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC / x86<br />
|-<br />
|[[Mednafen]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[SSF]]<br />
|align=left|{{Icon|Windows}}<br />
|[{{SSFDownloadLink}} {{SSFVer}}] <br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://github.com/FCare/Kronos/tree/extui-align Kronos]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.emutalk.net/forums/56-Sega-Saturn-Emulation {{KronosVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://github.com/devmiyax/yabause YabaSanshiro]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.uoyabause.org/static_pages/download {{YabaSanshiroVer}}]<br />
|{{~}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[Yabause]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://yabause.org/download/ {{YabauseVer}}]<br />
|{{~}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Nova]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.patreon.com/file?h=31179979&i=4658332 0.6]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{~}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://satourne.consollection.com/ Satourne]<br />
|align=left|{{Icon|Windows}}<br />
|[http://satourne.consollection.com/index.php?rub=download 2.0 beta 3]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://saturnin.consollection.com/ Saturnin]<br />
|align=left|{{Icon|Windows}}<br />
|[http://saturnin.consollection.com/index.php?rub=download 0.40]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GiriGiri]]<br />
|align=left|{{Icon|Windows}}<br />
|0.6<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
! colspan="7"|Mobile / ARM<br />
|-<br />
|[http://www.uoyabause.org/ YabaSanshiro]<br />
|align=left|{{Icon|Android|iOS}}<br />
|[http://www.uoyabause.org/static_pages/download 3.4.2] ([[Android emulators|Android]])<br />[http://www.uoyabause.org/static_pages/download 1.8.1] (iOS)<br />
|{{~}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Yabause]]<br />
|align=left|{{Icon|Android}}<br />
|[http://yabause.org/download/ {{YabauseVer}}]<br />
|{{~}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[SSF]]<br />
|align=left|{{Icon|Android}}<br />
|[{{SSFDownloadLink}} Dev]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{na|text=TBD}}<br />
|-<br />
! colspan="7"|Console<br />
|-<br />
|Yabause Community Edition<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/yabause-community-edition-public-a1-0-download-sega-saturn-emulator-for-xbox.13685 Yabause CE PUBLIC A1.0]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[http://www.uoyabause.org/ YabaSanshiro]<br />
|align=left|{{Icon|Switch}}<br />
|[http://www.uoyabause.org/static_pages/download 2.2.0]<br />
|{{~}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Comparisons===<br />
;[[Mednafen]]:An open-source, [[multi-system emulators|multi-system emulator]] with an original Saturn core. It's currently the most accurate but runs from the command-line (obviously it'll have video output though) unless using an external frontend like Mednaffe or a [[libretro]] frontend like [[RetroArch]]. Its goal for accuracy means it only supports the BIOS of one console revision per region, and is also very demanding, having recommendations to use a quad-core Intel Haswell CPU with a base frequency of >= 3.3GHz and a turbo frequency of >= 3.7GHz (e.g. Xeon E3-1226 v3 or i5-4590).<ref name="Mednafen Saturn core documentation">{{MednafenURL|documentation/ss.html}}</ref>. By default, only x86-64 builds have Saturn support, but unofficial x86-32 builds and [[libretro]] frontends like [[RetroArch]] can surpass this limitation.<br />
:;[https://www.emu-land.net/consoles/saturn/emuls/windows?act=showonly&id=4227 MedSat]:An unofficial frontend, built by Saturn romhacker paul_meta, to simplify the process of loading Saturn games.<br />
;[[SSF]]:Used to be the emulator of choice for compatible Saturn emulation. However, it is closed-source and only for Windows and Android. Pretty good performance in mid-end (and maybe low-end) computers.<br />
<br />
;[[Yabause]]:Used to be the first and only option for multi-platform Saturn emulation. It's far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Kronos which is recommended for PCs and YabaSanshiro which is recommended for Android.<br />
:;YabaSanshiro <small>(formerly uoYabause)</small><br />
::A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), and Open GL 3.X (Windows). Unlike other forks it uses the GPU to emulate the VDP1,VDP2, and has a modified SH2 Dynamic Recompiler. [http://tradu-france.com/tfwiki-1.28.2/index.php?title=Compatibility_list_of_uoYabause UoYabause Compatibility List ] and [http://www.uoyabause.org/games official compatibility page].<br />
:;Kronos<br />
::A fork of UoYabause 0.5.2 created by François (French dev. AKA 'FCare'.). Has his own written SH2 Interpreter, and now supports the ST-V arcade in version 1.30, and Higher (All ST-V games are launchable on Linux; most games are still problematic on Windows). [http://tradu-france.com/tfwiki-1.28.2/index.php?title=Compatibility_list_of_Kronos Compatibility list of Kronos].<br />
;[[MAME]]:Has a <code style="color:darkred;">saturn</code> driver with compatibility on par with Yabause. The driver is marked overall as not working but graphics and sound are OK. It has [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=stv.cpp&arcade_only=0&current_version=0 good] [https://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp compatibility] with at least around 50 of the ~70 ST-V arcade games, though performance quality may vary.<ref name="ST-V_A-Z">{{cite web|url=https://www.youtube.com/watch?v=tko_jBNci0k |title=Sega ST-V Arcade Games A to Z - M.A.M.E.|publisher=Youtube|accessdate=2018-05-23|date=2017-02-10}}</ref> But versions [http://wiki.mamedev.org/index.php/MAME_0.158 0.158]<ref name="Mame_0-158">{{cite web|url=https://www.youtube.com/watch?v=tPS7aX4gLCU |title=Touryuu Densetsu Elan Doree - New Improvements on ST-V Hardware - MAME 0.158|publisher=Youtube|accessdate=2018-05-23|date=2015-02-03}}</ref> (Jan 2015) to much later have made good advances in performance. Early known work on ST-V hardware emulation was done in various builds of 0.125, 0.133, 0.138, 0.142 & 0.143 (See [http://wiki.mamedev.org/index.php/Previous_MAME_Versions prior builds]) between 2008-2011. Even bug fixes and more graphical improvements were included in the years 2017-2018 (i.e. [http://www.mamedev.com/?p=449 0.191], [http://www.mamedev.com/?p=456 0.197] & [http://www.mamedev.com/?p=457 0.198]).<br />
::- [http://mamedev.emulab.it/kale/fast/files/saturnjp/0.php Sega Saturn JP compatibility list] (Created by MAME dev Angelo 'Kale' Salese)<br />
;[[Nova]]:An up-and-coming emulator focused on being fast, compatible and user-friendly. Like SSF, it is closed-source and Windows only. From [https://www.patreon.com/posts/nova-v0-2-1-18630607 v0.2.1] onwards, it can now emulate the Sega Titan Video (ST-V) arcade hardware (eg. [https://www.youtube.com/watch?v=Vhv4STRa-2c Guardian Force] on ST-V in v0.2.2.). Refer to [https://literalmente-game.github.io/compatibility_lists/nova.html compatibility list] (Not updated every version. Note that the 'Playable' category may only mean the games being in-game but with visual errors.)<br />
<br />
;[[BizHawk]]:An open-source, multi-system emulator designed for tool-assisted speedruns. Its Saturn core is based on [[Mednafen]].<br />
<br />
'''Comparisons of several Saturn emulators:'''<br />
* [https://emucross.com/a-deep-dive-into-saturn/ A Deep Dive into the Sega Saturn and Saturn Emulation] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 13 OCTOBER 2017. Tested emulators: Yabause & uoYabause, SSF (unofficial site) and Mednafen. Already outdated the next year by progresses in the Kronos fork.)<br />
<br />
==Emulator development==<br />
:''This section was copied from Wikipedia in 2014. For an up-to-date explanation, see [[wikipedia:Sega Saturn#Technical specifications|Sega Saturn § Technical specifications]].''<br />
<br />
The complexity of the system has made the creation of a proper emulator for it rather difficult. <br />
<br />
<blockquote>One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn."Yu Suzuki reflecting upon Saturn ''Virtua Fighter'' development.<ref name="YuSuzukiNG">Next Generation (magazine) issue 2, 1995</ref></blockquote><br />
<br />
The Saturn had technically impressive hardware at the time of its release, but its complex design, with two CPUs and six other processors, made harnessing this power difficult for developers accustomed to conventional programming. The biggest disadvantage was that both CPUs shared the same bus and were unable to access system memory at the same time. Making full use of the 4&nbsp;kB of cache memory in each CPU was critical to maintaining performance. One example of how the Saturn was utilized was with ''Virtua Fighter''<nowiki>'</nowiki>s use of one CPU for each character.<ref name=YuSuzukiNG /> Many of the Saturn's developers, such as Lobotomy Software programmer Ezra Dreisbach, found it difficult to develop for compared to the PlayStation because of its more complex graphics hardware.<ref name=DreisbachCG>{{cite web|title=Interview: Ezra Dreisbach |publisher=Curmudgeon Gamer |date=July 9, 2002|url=http://curmudgeongamer.com/article.php?story=20021008212903265 |accessdate=July 19, 2007|archiveurl = http://web.archive.org/web/20070927211250/http://curmudgeongamer.com/article.php?story=20021008212903265 <!-- Bot retrieved archive --> |archivedate = September 27, 2007}}</ref> In order to port ''Duke Nukem 3D'' and ''PowerSlave'' to the Saturn, Lobotomy Software had to almost entirely rewrite the Build engine to take advantage of the Saturn's unconventional hardware.<ref name=DreisbachCG /> Third-party development was initially hindered by the lack of useful software libraries and development tools, requiring developers to write in assembly language to achieve good performance. During early Saturn development, programming in assembly could offer a two to fivefold speed increase over C language.<ref name=YuSuzukiNG /> Sega responded to these criticisms by writing new graphics libraries which were claimed to help make development easier.<ref name="NextGenDec95">''So many 32-Bit Systems To Choose From'' Next Generation (magazine) issue 12, 1995</ref> These libraries were presented as a new operating system by Sega of Japan.<ref name="NextGenDec95" /><br />
<br />
Unlike the PlayStation and Nintendo 64 which used triangles as their basic geometric primitive, the Saturn rendered quadrilaterals with forward texture mapping. This proved to be a hindrance because most of the industry's standard design tools were based on triangles, with independent texture UV coordinates specified per vertex. One of the challenges brought forth by quadrilateral-based rendering was problems with textured surfaces containing triangles. In order to make a triangular-shaped object, rendering had a fourth side with a length of zero. This technique proved problematic as it caused texture distortion and required careful reworking to achieve the desired appearance—Sega provided tools for remapping textures from UV space into rectangular tiles. These complications can be seen in the Saturn version of ''Tomb Raider''.<ref name=DreisbachCG /><br />
<br />
==Resources==<br />
* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)<br />
<br />
*[https://antime.kapsi.fi/sega/docs.html Complete (so far) documentation of the Sega Saturn]<br />
<br />
*[https://archive.org/details/SegaManuals More leaked, official documentation] (Only that this time there are some that include for Sega Genesis, its CD add-on, and documentation on how the Sega Saturn CD Communication Interface works, and how its Boot ROM works [https://mobile.twitter.com/forestillusion/status/1126321691775229954 Source])<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category: Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Saturn emulators|*]]<br />
[[Category:Fifth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=36056Super Nintendo emulators2020-11-19T09:59:18Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Super Nintendo Entertainment System<br />
|logo = snesna.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1990<br />
|discontinued = 2003<br />
|predecessor = [[Nintendo Entertainment System emulators|NES]]<br />
|successor = [[Nintendo 64 emulators|Nintendo 64]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] on November 21, 1990 in Japan and on August 23, 1991 in the US. It retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. Borrowing the name of its predecessor, the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).<br />
<br />
Emulation for the SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[bsnes]]<br/><small>(Official)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://byuu.org/bsnes {{bsnesVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sites.google.com/site/bearoso/ {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://byuu.org/higan {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|[[Mesen S]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/SourMesen/Mesen-S/releases {{MesenSVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
|[[Mednafen]] (SNES-Faust)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
|?<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/hex-usr/nSide/releases v009r16]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#bsnes-classic|bsnes-classic]]<br/><small>(forked bsnes Qt)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://github.com/sharknnth/bsnes-classic/releases v073u7]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|lsnes<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/Lsnes.html rr2-β23] <br /> [http://repo.or.cz/w/lsnes.git Git]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|kindred (Super Sleuth PE) <br />
|align=left|{{Icon|Windows}}<br />
|[https://www.crazysmart.net.au/kindred/ 1.11 Preview Build 6]<br />
| ?<br />
| ?<br />
| {{✓}}<br />
| ?<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[No$|NO$SNS]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✗}}<br />
|Medium<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Silhouette]]<br />
|align=left|{{Icon|macOS}}<br />
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[ZSNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://zsnes.com 1.51]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="7"|Mobile / ARM<br />
|-<br />
|Snes9x EX+<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus 1.5.43]<br />
| {{✗}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|1.53<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small><br />
|align=left|{{Icon|WinMobile}}<br />
|[https://www.appx4fun.com/xap/497/ 2.15.3]<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://yoyofr92.free.fr/ Little John]<br /><small>(Snes9x 1.39 based)</small><br />
|align=left|{{Icon|PalmOS}}<br />
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443/ 1.2]<br />
| {{✗}}<br />
|[http://blogote.com/features/download-little-john-palm-os-retro-emulator/3352/ Mid]<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|Snes9x EX<br />
|align=left|{{Icon|Android}}<br />
|1.5.34<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://www.superretro16.com/ SuperRetro16]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.bubblezapgames.supergnes 1.7.11]<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[http://yoyofr92.free.fr/ OpenSnes9x]<br />
|align=left|{{Icon|GP32|Zodiac}}<br />
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="7"|Console<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
| {{✗}}<br />
|Mid-High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes9x X<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688/ Snes9x X 0.23]<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|SNES360<br />
|align=left|{{Icon|Xbox360}}<br />
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|SNES Station<br />
|align=left|{{Icon|PS2}}<br />
|0.2.6c<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|align=left|{{Icon|Wii|Xbox360|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3}}<br />
|1.53<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br /><small>(Snes9x 1.39 based)</small><br />
|align=left|{{Icon|PSP}}<br />
|[https://github.com/esmjanus/snes9xTYL/releases 180404]<br />
| {{✗}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Wii|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3}}<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/snes9x_3ds/releases Git]<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|blargSNES*<br />
|align=left|{{Icon|3DS}}<br />
|[http://blargsnes.kuribo64.net/ 1.3b]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|Pocket SNES<br />
|align=left|{{Icon|GBA}}<br />
|[https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
<nowiki>*</nowiki> ''This emulator is currently in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here]. It doesn't support any cart-chips (SuperFX, DSP-1, Cx4, etc.). This emulator is no longer recommended due to inactivity and other more accurate and more compatible emulators, such as Snes9x for 3DS.''<br />
<br />
===Comparisons===<br />
1. [[higan]] <small>(formerly bsnes)</small><br />
* The most [[Emulation Accuracy|accurate]] of the bunch. Should play all commercially released games without trouble, assuming you have the power.<br />
* Incompatible with ROM hacks made to take advantage of emulator quirks, much like real hardware.<br />
* A superb LLE audio engine.<br />
<br />
higan (or, as it was known before it expanded its scope to more systems, bsnes) is the most accurate SNES emulator out there, but newcomers who care more about playing games rather than 100% accurate emulation should stick with [https://byuu.org/emulation/bsnes/ the most recent version of the forked bsnes core from the same author.]<br />
<br />
2. [[Snes9x]]<br />
* Compatible with most games, even many ROM hacks that make use of emulator quirks.<br />
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines).<br />
* LLE audio engine shared with bsnes.<br />
* Often buggy graphics and shaders in standalone, though it's video card and driver dependent.<br />
<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' --><br />
* Hit-and-miss controller support, especially when it comes to XInput.<br />
<br />
3. [[RetroArch]]<br />
* Not a unique emulator, but there are official cores for bsnes and Snes9x you can easily obtain.<br />
* Very customizable and programmable by nature.<br />
* Tends to have better graphics than standalone software.<br />
** The viewport is scalable to any resolution.<br />
** It makes good use of full-screen with the right choice of interface.<br />
** A highly robust and flexible [[Shaders_and_Filters|shader]] system completely separate from the core.<br />
* Dynamic rate control fixes most audio issues.<br />
* Mirrored Rom and Ram maps, allowing ordinary rom images to be played right away.<br />
* The Snes9x Next core was forked from a commit somewhere between upstream version 1.52 and 1.53 and includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.<br />
* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice accuracy. Things like the HLE DSP were removed in higan and, much like Snes9x Next, it has an option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.<br />
<br />
4. [[BizHawk]]<br />
* TASVideos tests say its the best for TASes (tool-assisted speedruns/superplays).<br />
* Not cross-platform; it's written in C#, and compiled for .NET 4.0 on Windows.<br />
* Has support for libretro cores.<br />
<br />
5. [[Mednafen]]<br />
* Much like higan, it's an open-source, multi-system emulator. The libretro core is a fork renamed Beetle.<br />
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.<br />
* Its SNES core is based on bsnes v059 which is actually pretty old. It predates the performance/balanced/accuracy profiles to as far back as 2010. However, this version is much faster than upstream.<br />
** It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.<br />
** It's also missing out on many accuracy updates that address a few edge cases such as Air Strike Patrol, one of two games known to notoriously manipulate the PPU mid-scanline. It also has some problems rendering text, flickering lines near the bottom, and displaying shadows during flight.<br />
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not exactly one of them. At that point, it's worth using bsnes or its libretro cores instead.<br />
<br />
6. Mesen-S<br />
* From the same author of the top-class NES/Famicom emulator [[Mesen]]. Launched in April 2019, this cycle-accurate emulator will eventually have similar features as its famous forebearer.<br />
* Users who increasingly tire of higan's (or bsnes) limited user options and cumbersome ROM and save files management may gravitate towards Mesen-S sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).<br />
<br />
7. [[ZSNES]]<br />
:''See also [[ZSNES#Review|the review]].''<br />
* The least accurate of the bunch but still relevant for many reasons.<br />
** Runs full speed on even very old [[wikipedia:x86|x86]] systems such as an early Pentium 1.<br />
** Many ROM hacks were often designed around (let alone possible, simply because of) its problems, and would often break on anything else.<br />
** It had tons of bugs and lacked certain operations for less notable games that needed them. Some testing also showed it didn't synchronize the components as often as other newer emulators would.<br />
*** One of these bugs was '''a severe <abbr title="arbitrary code execution">ACE</abbr> vulnerability''' that could allow a maliciously designed ROM to run its own code on the host machine. Therefore, it's best to check the source of your roms before using them with ZSNES.<br />
** Though fans have modded the builds, the project is basically dead.<br />
* It has [[ZSNES#Netplay|surprisingly good netplay]].<br />
* Sports an interesting but polarizing graphical user interface; it's either loved, or it's despised by the community.<br />
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that said the newest version does not need them, as it has support for SDD-1. <br />
* Viable alternatives are bZSNES (for ZSNES-centric rom hacks), ZMZ (for the UI), NO$SNS or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility).<br />
<br />
8. Super Retro 16<br />
*It's basically an Android equivalent of ZSNES, accuracy wise, if not worse. <br />
*Misses echo and pitch modulation emulation. <br />
*Tales of Phantasia and Star Ocean have horrible audio glitches. Music instruments are garbled in random ways. Voice acting is reduced to random buzzing and farting. Toggling surround sound causes extremely loud static. These games will also crash seemingly at random with the SPC700 being the first to crash. The DeJap patch won't even run and would crash the emulator in older versions. <br />
*The save states are locked behind a paywall with no SRM support, so save states aren't viable in these games. <br />
*Doom used to run with graphical glitches on the walls, but as of newer versions it freezes with just the music after the title screen. <br />
*In summary, it has some issues even ZSNES didn't have by version 0.715. SNES 9EX+ is a better choice and isn't locked behind a paywall. <br />
<br />
9. SNNES<br />
*Better than Super Retro 16 but very outdated, and thus might not run at all on newer devices. <br />
*It has the higher pitch characteristic of very old ZSNES versions as well as no interpolation. Echo emulation is broken, with no decay and the echo being cut off prematurely. The sample rate is also bad. It does have pitch modulation, however.<br />
*Tales of Phantasia and Star Ocean audio works fine, aside from the quirks mentioned above. <br />
'''Detailed round-ups of the best SNES emulators:'''<br />
* [https://www.digitaltrends.com/gaming/best-snes-emulators/ The best SNES emulators available] (August 16, 2018) (Don't use ZSNES)<br />
<br />
'''List of recommended SNES emulators for Android:'''<br />
* [https://www.androidauthority.com/best-snes-emulator-android-368394/ 5 best SNES emulators for Android] (AUGUST 29, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
==Emulation Enhancements==<br />
===High Resolution Affine Transformations===<br />
The SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options but they're not covered by Mode 7 and therefore enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there's heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:<br />
<br />
* '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game's graphics. This may cause visual discrepancies between both.<br />
* '''Supersampling:''' Acts like a sort of anti-aliasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution then processed back to the same resolution as the rest of the image, for a more uniform look. Used to be the only option in bsnes.<br />
* '''Widescreen:''' Later added by bsnes-hd.<br />
<br />
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].<br />
<br />
With certain settings, there is heavy aliasing which we can reduce by increasing the sampling rate.<br />
<br />
==Accessories==<br />
There aren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref> but there is still quite a few to go over.<br />
===Super Game Boy===<br />
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this ability, [[higan]] and forks are the first and only emulators to truly emulate its features.<br />
<br />
Another thing to note is that there is a redesigned model, only released in Japan, called the ''Super Game Boy 2''. It has the ability to use a link cable connection that the first model lacks. It also fixes a slight overclocking issue and runs games at normal speed.<br />
<br />
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff yet. One notable example is Pokémon Yellow Version and the special border that is supposed to display. higan displays the standard Game Boy border while the real hardware displays a special green Pikachu border. On the other hand, Pokémon Gold/Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boy. Also, if one attempts to run Game Boy Camera in higan in Super Game Boy mode, the emulator crashes. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.<br />
<br />
===asciiPad===<br />
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled "Slow" which changes the frequency of the additional modes. The switch can be set off, to turbo, and to auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller's switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.<br />
<br />
===Pointing Devices===<br />
====Mouse====<br />
The mouse allowed control over ''Mario Paint'' and ''Mario & Wario'' among other games, though in later games mouse support was optional. Some emulators including Snes9x and bsnes/higan support the Mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that don't support this feature.<br />
<br />
====Super Scope====<br />
The Super Scope is a bazooka-looking light gun that is a bit more complex compared to the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. ''Super Scope 6'', ''Yoshi's Safari'', ''Battle Clash'', and ''Metal Combat: Falcon's Revenge'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.<br />
<br />
<br />
====Konami Justifier====<br />
Similar to the NES Zapper but differs from the Super Scope, this is another light gun but needs calibration. It looks like a real gun. It was meant to simulate the shooter arcade experience. Only one game is compatible and that is ''Lethal Enforcers''. Snes9x and higan support this gun.<br />
<br />
===Super Multitap===<br />
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. ''Bomberman'' games used this accessory. Some emulators including Snes9x and bsnes/higan support five players.<br />
<br />
===JRA PAT, SNES Modem, and NTT Data Controller===<br />
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game where you could use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. However, it is unknown if any emulator supports the special controller and modem that can plug into the player 1 and player 2 slots respectively.<br />
<br />
===Voice-kun===<br />
A few games by Koei shipped with an Audio-CD that typically contained voice acting, and supported this accessory which would command a CD player with IR signals typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.<br />
<br />
==Satellaview emulation==<br />
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.<br />
<br />
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.<br />
<br />
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators, you may face issues for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation to properly emulate those.<br />
<br />
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it, though. SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulation.<br />
<br />
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as "BS-X.bin" under the "BIOS" folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware. <br />
<br />
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software. It will ask you to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> to <code>0x00</code>. Most houses will be closed, though.<br />
<br />
You'll want to enter the little red house you start in front of and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|BS-X Emulation <br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="5"|PC / x86<br />
|-<br />
|[[higan]] (bsnes)<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]] <br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|High<br />
| {{✓}}<br />
|-<br />
|NO$SNS<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
|Mid <br />
| {{✓}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|Cycle<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|High<br />
| {{✗}}<br />
|-<br />
|SNESGT<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]<br />
|Mid <br />
| {{✗}}<br />
|}<br />
<br />
==Data Pack emulation==<br />
Also known as DLC for the Super Famicom - not only the old Mega Drive could do its lock-on thing! (incredible, isn't it?) <br />
<br />
Data Packs are Satellaview 8M Memory Paks which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks.<br />
<br />
The following games were compatible with Data Packs:<br />
* Derby Stallion 96<br />
* Joushou Mahjong Tenpai<br />
* Ongaku Tsukuru Kanaderu <br />
* RPG Tsukuru 2<br />
* Same Game<br />
* SD Gundam G-NEXT<br />
* Shigesato Itoi no Bass Tsuri No. 1<br />
* Sound Novel Tsukuru<br />
<br />
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.<br />
Two emulators support this feature:<br />
* '''Snes9x:''' Under "File/Load Multi Cart...", choose the base game for "Slot A" and the expansion pack for "Slot B", and then the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one of the last overlooked areas in SNES emulation after all.<br />
* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't have a "Show files from all extensions" option, and an oversight during development, the expansion pack file can't be selected. Due to this, current versions can't go in-game.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|Data Pack Emulation <br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="5"|PC / x86<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|Mid<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]] <br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Low<br />
| {{✗}}<br />
|}<br />
<br />
==SNES-CD revival and emulation==<br />
===SNES-CD===<br />
It's well-known enough that the Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is history.<br />
<br />
Some prototype units of the Sony SNES-CD were indeed made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g. Nintendo R&D's Marvelous, Square's Secret of Mana and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD, and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. That never happened, however, and even most of the stuff developed for these consoles, including their various manuals and specifications, were lost. <br />
<br />
Recently, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having to do with its unfinished nature. For example, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have been.<br />
<br />
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a "BIOS" folder, put the BIOS file there and rename it to "SFX-100.bin".<br />
<br />
<br />
The only SNES-CD games available online at this time are a legitimate BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it doesn't actually read the CUE but just the BIN file. Both of these were tested on the real hardware and have severe visual glitches due to the SNES-CD adding more undocumented interrupts which are not accurately emulated anywhere, which means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypes.<br />
<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|SNES-CD (Sony)<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[No$|NO$SNS]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
|}<br />
<br />
===MSU-1===<br />
Cue the MSU-1, which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware, as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12MB maximum cartridge size limitation!<br />
<br />
One inconvenience is that this specification isn't really supported by most emulators. It's currently supported by the SD2SNES flash card, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators, unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|MSU-1<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24351 {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
|}<br />
<br />
To load the MSU-1 patched games with higan or bsnes:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Make sure to copy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM<br />
#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use<br />
# Launch with higan/bsnes.<br />
To load the MSU-1 patched games with Snes9x:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Copy the patched ROM file, any MSU image file and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.<br />
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.<br />
# Launch the base ROM with Snes9x.<br />
<br />
Notable hacks for the MSU-1 include:<br />
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)<br />
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]<br />
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)<br />
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]<br />
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)<br />
* [http://www.romhacking.net/hacks/2274/ Mega Man X]<br />
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)<br />
* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]<br />
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]<br />
* [http://www.romhacking.net/hacks/2472/ Super Mario World]<br />
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==Resources==<br />
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.<br />
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Super Nintendo emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=36055Sega Genesis emulators2020-11-19T09:56:51Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Genesis / Mega Drive<br />
|logo = RS39200_Megadrive.png<br />
|image = Sega-Genesis-Mk2-6button.jpg<br />
|image2 = Sega-Nomad-Front.jpg<br />
|imagecaption = '''Top:''' Sega Mega Drive.<br/>'''Middle:''' Sega Genesis Model 2 with 6-button controller.<br/>'''Bottom:''' Sega Genesis Nomad, portable variation.<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1988<br />
|discontinued = 1997<br />
|predecessor = [[Master System emulators|Master System]]<br />
|successor = [[Sega Saturn emulators|Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Sega_Genesis|Sega Genesis]]''' is a 16-bit, fourth-generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in Japan on October 29, 1988 and in the US on August 14, 1989. It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32-bit, cartridge-based add-on). <br />
<br />
The Sega CD was released on October 15, 1992 and retailed for {{Inflation|USD|299.99|1992}} and had a Motorola 68000 CPU at 12.5 MHz and 64 kbit of RAM. The Sega 32X was released on November 21, 1994 for {{Inflation|USD|159.99|1994}}. It had 2 SH-2 RISC CPUs at 23 MHz with 256KB of RAM and 256KB of VRAM.<br />
<br />
Genesis emulation is very good, with a high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Master System emulators|Sega Master System]] (SMS), and the [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. Genesis-based arcade boards and the [[Sega Pico]] are still sketchy, however.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Genesis / Mega Drive">G/MD</abbr><br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|Pico<br />
! scope="col"|[[Libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="10"|PC<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}* ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BlastEm]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N name=PicoDrive>Only for the 32X as a cross-platform alternative to Kega Fusion.</ref><br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Exodus]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.exodusemulator.com/index.php/downloads/current-release {{ExodusVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Genecyst]]<br />
|align=left|{{Icon|DOS}}<br />
|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GENS]]<br />
|align=left|{{Icon|Windows|Linux|BeOS}}<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/merwaaan/megado Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Regen<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="10"|Mobile / ARM<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=PicoDrive /><br />
|-<br />
!colspan="10"|Consoles<br />
|-<br />
|NeoGenesis<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/neogenesis-v25-download-sega-genesis-megadrive-32x-segacd-megacd-emulator.13698 NeoGenesis v25]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Sega Genesis Plus<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/sega-genesis-plus-libexnon-genesis-megadrive-emulator-for-xbox-360-download.9936 Libxenon]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|GCN|Xbox360|Wii|3DS}}<br />
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|PS2|PSP|3DS}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&t=1710 PicoDrive 1.51b]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii}}<br />
|N/A<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
<nowiki>* Available exclusively as a libretro core</nowiki><br />
<br />
===Comparisons===<br />
;[[Genesis Plus GX]]:A very solid emulator for the Sega Genesis / Sega Master System / Sega CD / Game Gear. The only things it lack are 32X and Pico support, and a native desktop port; the only way to get this emulator on the desktop is to use the libretro core, which allows for all the benefits of RetroArch like shaders, dynamic sync, and other enhancements. The version used in [[BizHawk]] adds features for speedrunners.<br />
;[[Kega Fusion]]:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, is easy to use and has plugin-based filter support but it has some issues on newer versions of Windows which can be solved with compatibility settings.<br />
;[[PicoDrive]]:Strongly prioritizes performance over accuracy. Compatibility and accuracy isn't as good as Genesis Plus GX but it's useful on very underpowered systems like the Raspberry Pi Zero. Currently the first and only cross-platform option for 32X and Pico games.<br />
;[[Exodus]]:Think bsnes but for the Genesis. Even though higan is also getting into the Genesis game, Exodus has already achieved cycle-accuracy at the familiar cost of high system requirements. It is the newest Genesis emulator and is far from complete.<br />
;[http://aamirm.hacking-cult.org/www/regen.html Regen]:A focus on accuracy as earned it high compatibility with games, but it does not emulate the Sega CD and 32X. It also allows [[overclocking]].<br />
;[[BlastEm]]:Aims for cycle-accuracy but unlike Exodus, aims for lower system requirements. It has substantially higher compatibility than Exodus and is catching up to Genesis Plus GX.<br />
;[[GENS]]:Close to Kega Fusion in features and compatibility, but has largely been surpassed by better emulators. There are many different forks and iterations of Gens, so your experience will differ quite a lot depending on which version you use.<br />
;[[higan]]:Also developing cycle-accurate Genesis emulation, akin to its very own [[Super Nintendo emulators|SNES emulator]] bsnes. It's promising but incomplete. However, it can be used in the latest builds.<br />
;[[MAME]]:Has the parent drivers <code style="color:green">genesis</code>, <code style="color:green">sms</code>, <code style="color:green">gamegear</code>, <code style="color:darkred">segacd</code>, and <code style="color:darkred">32x</code>. Green drivers are reported as OK, where red ones are reported as not working as of version 0.200.<br />
<br />
==Lock-On Emulation==<br />
Lock-On Technology is a unique feature found on Sonic & Knuckles cartridges for the Sega Mega Drive/Genesis that allowed a player to connect an older game to the cartridge's pass-through port for extended or altered gameplay.<br />
<br />
* With Sonic 3: Unlocks an alternate version of Sonic 3 with more levels.<br />
* With Sonic 2: Unlocks an alternate version of Sonic 2 with playable Knuckles.<br />
* With Sonic 1: Unlocks the Blue Sphere minigame with a level select to all possible levels.<br />
<br />
The Sonic & Knuckles cartridge can lock on to other cartridges:<br />
<br />
* Smaller than 2MB: Will play a single random level from the Blue Sphere minigame generated from data in the header.<br />
* Bigger than 2MB: Will boot to Sonic & Knuckles.<br />
* Has Battery Pack: All save data will be wiped out.<br />
<br />
Most emulators don't support Lock-On save for Genesis Plus GX, but there are pre-combined ROMs for the Sonic trilogy available online that can be played as a regular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.<br />
<br />
Genesis Plus GX's [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the Lock-On feature for either Sonic & Knuckles, Game Genie, or the Action Replay (Pro) -- the latter two using a different technology but with similar effects. Setting this option to anything other than "Off" will enable Lock-on to the cartridge you're currently playing as. After resetting, the game will boot in Lock-On mode.<br />
<br />
The following files need to be under the directory for BIOS files (usually "system"):<br />
* sk.bin (Sonic & Knuckles (2 MiB) ROM)<br />
* sk2chip.bin (Sonic & Knuckles UPMEM (256 KiB) ROM): If you can't find it online, extract it with a hex editor from a pre-combined Sonic 2 & Knuckles ROM from offset 00300000 to the end of the ROM.<br />
<br />
For GG/AR, the files needed are areplay.bin and ggenie.bin, but most emulators support cheat codes from these natively.<br />
<br />
==Mega Drive Plus / Genesis Plus==<br />
<br />
The Mega Drive Plus / Genesis Plus (sometimes abbreviated as MD+) is a special mode for certain Genesis games that use enhanced CDDA tracks with a Sega CD. This was not used in any official games, however, the mode itself was first used in the first batch of Pier Solar releases. This feature was been [https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf documented] to be used on Terraonion's Mega SD flash cartridge, to give similar effects for Genesis games in a way how MSU-1 does in patched SNES games.<br />
<br />
Currently, no Genesis + Sega CD emulators feature this function, although there is [https://github.com/ekeeke/Genesis-Plus-GX/issues/297 plans to be added] in Genesis Plus GX.<br />
<br />
==External links==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
* [http://segaretro.org/Category:Mega_Drive_emulators Mega Drive emulators] on Sega Retro<br />
* [https://archive.org/details/sega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis]<br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Genesis emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=36054Super Nintendo emulators2020-11-19T09:53:26Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Super Nintendo Entertainment System<br />
|logo = snesna.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1990<br />
|discontinued = 2003<br />
|predecessor = [[Nintendo Entertainment System emulators|NES]]<br />
|successor = [[Nintendo 64 emulators|Nintendo 64]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] on November 21, 1990 in Japan and on August 23, 1991 in the US. It retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. Borrowing the name of its predecessor, the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).<br />
<br />
Emulation for the SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[bsnes]]<br/><small>(Official)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://byuu.org/bsnes {{bsnesVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sites.google.com/site/bearoso/ {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://byuu.org/higan {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|[[Mesen S]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/SourMesen/Mesen-S/releases {{MesenSVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
|[[Mednafen]] (SNES-Faust)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
|?<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/hex-usr/nSide/releases v009r16]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#bsnes-classic|bsnes-classic]]<br/><small>(forked bsnes Qt)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://github.com/sharknnth/bsnes-classic/releases v073u7]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|lsnes<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/Lsnes.html rr2-β23] <br /> [http://repo.or.cz/w/lsnes.git Git]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|kindred (Super Sleuth PE) <br />
|align=left|{{Icon|Windows}}<br />
|[https://www.crazysmart.net.au/kindred/ 1.11 Preview Build 6]<br />
| ?<br />
| ?<br />
| {{✓}}<br />
| ?<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[No$|NO$SNS]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✗}}<br />
|Medium<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Silhouette]]<br />
|align=left|{{Icon|macOS}}<br />
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[ZSNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://zsnes.com 1.51]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="7"|Mobile / ARM<br />
|-<br />
|Snes9x EX+<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus 1.5.43]<br />
| {{✗}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|1.53<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small><br />
|align=left|{{Icon|WinMobile}}<br />
|[https://www.appx4fun.com/xap/497/ 2.15.3]<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://yoyofr92.free.fr/ Little John]<br /><small>(Snes9x 1.39 based)</small><br />
|align=left|{{Icon|PalmOS}}<br />
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443/ 1.2]<br />
| {{✗}}<br />
|[http://blogote.com/features/download-little-john-palm-os-retro-emulator/3352/ Mid]<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|Snes9x EX<br />
|align=left|{{Icon|Android}}<br />
|1.5.34<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://www.superretro16.com/ SuperRetro16]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.bubblezapgames.supergnes 1.7.11]<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[http://yoyofr92.free.fr/ OpenSnes9x]<br />
|align=left|{{Icon|GP32|Zodiac}}<br />
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="7"|Console<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
| {{✗}}<br />
|Mid-High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes9x X<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688/ Snes9x X 0.23]<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|SNES360<br />
|align=left|{{Icon|Xbox360}}<br />
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|RetroArch 360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br />
| {{✓}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|SNES Station<br />
|align=left|{{Icon|PS2}}<br />
|0.2.6c<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|align=left|{{Icon|Wii|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3}}<br />
|1.53<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br /><small>(Snes9x 1.39 based)</small><br />
|align=left|{{Icon|PSP}}<br />
|[https://github.com/esmjanus/snes9xTYL/releases 180404]<br />
| {{✗}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Wii|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3}}<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/snes9x_3ds/releases Git]<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|blargSNES*<br />
|align=left|{{Icon|3DS}}<br />
|[http://blargsnes.kuribo64.net/ 1.3b]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|Pocket SNES<br />
|align=left|{{Icon|GBA}}<br />
|[https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
<nowiki>*</nowiki> ''This emulator is currently in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here]. It doesn't support any cart-chips (SuperFX, DSP-1, Cx4, etc.). This emulator is no longer recommended due to inactivity and other more accurate and more compatible emulators, such as Snes9x for 3DS.''<br />
<br />
===Comparisons===<br />
1. [[higan]] <small>(formerly bsnes)</small><br />
* The most [[Emulation Accuracy|accurate]] of the bunch. Should play all commercially released games without trouble, assuming you have the power.<br />
* Incompatible with ROM hacks made to take advantage of emulator quirks, much like real hardware.<br />
* A superb LLE audio engine.<br />
<br />
higan (or, as it was known before it expanded its scope to more systems, bsnes) is the most accurate SNES emulator out there, but newcomers who care more about playing games rather than 100% accurate emulation should stick with [https://byuu.org/emulation/bsnes/ the most recent version of the forked bsnes core from the same author.]<br />
<br />
2. [[Snes9x]]<br />
* Compatible with most games, even many ROM hacks that make use of emulator quirks.<br />
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines).<br />
* LLE audio engine shared with bsnes.<br />
* Often buggy graphics and shaders in standalone, though it's video card and driver dependent.<br />
<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' --><br />
* Hit-and-miss controller support, especially when it comes to XInput.<br />
<br />
3. [[RetroArch]]<br />
* Not a unique emulator, but there are official cores for bsnes and Snes9x you can easily obtain.<br />
* Very customizable and programmable by nature.<br />
* Tends to have better graphics than standalone software.<br />
** The viewport is scalable to any resolution.<br />
** It makes good use of full-screen with the right choice of interface.<br />
** A highly robust and flexible [[Shaders_and_Filters|shader]] system completely separate from the core.<br />
* Dynamic rate control fixes most audio issues.<br />
* Mirrored Rom and Ram maps, allowing ordinary rom images to be played right away.<br />
* The Snes9x Next core was forked from a commit somewhere between upstream version 1.52 and 1.53 and includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.<br />
* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice accuracy. Things like the HLE DSP were removed in higan and, much like Snes9x Next, it has an option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.<br />
<br />
4. [[BizHawk]]<br />
* TASVideos tests say its the best for TASes (tool-assisted speedruns/superplays).<br />
* Not cross-platform; it's written in C#, and compiled for .NET 4.0 on Windows.<br />
* Has support for libretro cores.<br />
<br />
5. [[Mednafen]]<br />
* Much like higan, it's an open-source, multi-system emulator. The libretro core is a fork renamed Beetle.<br />
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.<br />
* Its SNES core is based on bsnes v059 which is actually pretty old. It predates the performance/balanced/accuracy profiles to as far back as 2010. However, this version is much faster than upstream.<br />
** It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.<br />
** It's also missing out on many accuracy updates that address a few edge cases such as Air Strike Patrol, one of two games known to notoriously manipulate the PPU mid-scanline. It also has some problems rendering text, flickering lines near the bottom, and displaying shadows during flight.<br />
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not exactly one of them. At that point, it's worth using bsnes or its libretro cores instead.<br />
<br />
6. Mesen-S<br />
* From the same author of the top-class NES/Famicom emulator [[Mesen]]. Launched in April 2019, this cycle-accurate emulator will eventually have similar features as its famous forebearer.<br />
* Users who increasingly tire of higan's (or bsnes) limited user options and cumbersome ROM and save files management may gravitate towards Mesen-S sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).<br />
<br />
7. [[ZSNES]]<br />
:''See also [[ZSNES#Review|the review]].''<br />
* The least accurate of the bunch but still relevant for many reasons.<br />
** Runs full speed on even very old [[wikipedia:x86|x86]] systems such as an early Pentium 1.<br />
** Many ROM hacks were often designed around (let alone possible, simply because of) its problems, and would often break on anything else.<br />
** It had tons of bugs and lacked certain operations for less notable games that needed them. Some testing also showed it didn't synchronize the components as often as other newer emulators would.<br />
*** One of these bugs was '''a severe <abbr title="arbitrary code execution">ACE</abbr> vulnerability''' that could allow a maliciously designed ROM to run its own code on the host machine. Therefore, it's best to check the source of your roms before using them with ZSNES.<br />
** Though fans have modded the builds, the project is basically dead.<br />
* It has [[ZSNES#Netplay|surprisingly good netplay]].<br />
* Sports an interesting but polarizing graphical user interface; it's either loved, or it's despised by the community.<br />
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that said the newest version does not need them, as it has support for SDD-1. <br />
* Viable alternatives are bZSNES (for ZSNES-centric rom hacks), ZMZ (for the UI), NO$SNS or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility).<br />
<br />
8. Super Retro 16<br />
*It's basically an Android equivalent of ZSNES, accuracy wise, if not worse. <br />
*Misses echo and pitch modulation emulation. <br />
*Tales of Phantasia and Star Ocean have horrible audio glitches. Music instruments are garbled in random ways. Voice acting is reduced to random buzzing and farting. Toggling surround sound causes extremely loud static. These games will also crash seemingly at random with the SPC700 being the first to crash. The DeJap patch won't even run and would crash the emulator in older versions. <br />
*The save states are locked behind a paywall with no SRM support, so save states aren't viable in these games. <br />
*Doom used to run with graphical glitches on the walls, but as of newer versions it freezes with just the music after the title screen. <br />
*In summary, it has some issues even ZSNES didn't have by version 0.715. SNES 9EX+ is a better choice and isn't locked behind a paywall. <br />
<br />
9. SNNES<br />
*Better than Super Retro 16 but very outdated, and thus might not run at all on newer devices. <br />
*It has the higher pitch characteristic of very old ZSNES versions as well as no interpolation. Echo emulation is broken, with no decay and the echo being cut off prematurely. The sample rate is also bad. It does have pitch modulation, however.<br />
*Tales of Phantasia and Star Ocean audio works fine, aside from the quirks mentioned above. <br />
'''Detailed round-ups of the best SNES emulators:'''<br />
* [https://www.digitaltrends.com/gaming/best-snes-emulators/ The best SNES emulators available] (August 16, 2018) (Don't use ZSNES)<br />
<br />
'''List of recommended SNES emulators for Android:'''<br />
* [https://www.androidauthority.com/best-snes-emulator-android-368394/ 5 best SNES emulators for Android] (AUGUST 29, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
==Emulation Enhancements==<br />
===High Resolution Affine Transformations===<br />
The SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options but they're not covered by Mode 7 and therefore enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there's heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:<br />
<br />
* '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game's graphics. This may cause visual discrepancies between both.<br />
* '''Supersampling:''' Acts like a sort of anti-aliasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution then processed back to the same resolution as the rest of the image, for a more uniform look. Used to be the only option in bsnes.<br />
* '''Widescreen:''' Later added by bsnes-hd.<br />
<br />
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].<br />
<br />
With certain settings, there is heavy aliasing which we can reduce by increasing the sampling rate.<br />
<br />
==Accessories==<br />
There aren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref> but there is still quite a few to go over.<br />
===Super Game Boy===<br />
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this ability, [[higan]] and forks are the first and only emulators to truly emulate its features.<br />
<br />
Another thing to note is that there is a redesigned model, only released in Japan, called the ''Super Game Boy 2''. It has the ability to use a link cable connection that the first model lacks. It also fixes a slight overclocking issue and runs games at normal speed.<br />
<br />
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff yet. One notable example is Pokémon Yellow Version and the special border that is supposed to display. higan displays the standard Game Boy border while the real hardware displays a special green Pikachu border. On the other hand, Pokémon Gold/Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boy. Also, if one attempts to run Game Boy Camera in higan in Super Game Boy mode, the emulator crashes. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.<br />
<br />
===asciiPad===<br />
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled "Slow" which changes the frequency of the additional modes. The switch can be set off, to turbo, and to auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller's switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.<br />
<br />
===Pointing Devices===<br />
====Mouse====<br />
The mouse allowed control over ''Mario Paint'' and ''Mario & Wario'' among other games, though in later games mouse support was optional. Some emulators including Snes9x and bsnes/higan support the Mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that don't support this feature.<br />
<br />
====Super Scope====<br />
The Super Scope is a bazooka-looking light gun that is a bit more complex compared to the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. ''Super Scope 6'', ''Yoshi's Safari'', ''Battle Clash'', and ''Metal Combat: Falcon's Revenge'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.<br />
<br />
<br />
====Konami Justifier====<br />
Similar to the NES Zapper but differs from the Super Scope, this is another light gun but needs calibration. It looks like a real gun. It was meant to simulate the shooter arcade experience. Only one game is compatible and that is ''Lethal Enforcers''. Snes9x and higan support this gun.<br />
<br />
===Super Multitap===<br />
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. ''Bomberman'' games used this accessory. Some emulators including Snes9x and bsnes/higan support five players.<br />
<br />
===JRA PAT, SNES Modem, and NTT Data Controller===<br />
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game where you could use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. However, it is unknown if any emulator supports the special controller and modem that can plug into the player 1 and player 2 slots respectively.<br />
<br />
===Voice-kun===<br />
A few games by Koei shipped with an Audio-CD that typically contained voice acting, and supported this accessory which would command a CD player with IR signals typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.<br />
<br />
==Satellaview emulation==<br />
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.<br />
<br />
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.<br />
<br />
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators, you may face issues for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation to properly emulate those.<br />
<br />
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it, though. SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulation.<br />
<br />
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as "BS-X.bin" under the "BIOS" folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware. <br />
<br />
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software. It will ask you to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> to <code>0x00</code>. Most houses will be closed, though.<br />
<br />
You'll want to enter the little red house you start in front of and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|BS-X Emulation <br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="5"|PC / x86<br />
|-<br />
|[[higan]] (bsnes)<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]] <br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|High<br />
| {{✓}}<br />
|-<br />
|NO$SNS<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
|Mid <br />
| {{✓}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|Cycle<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|High<br />
| {{✗}}<br />
|-<br />
|SNESGT<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]<br />
|Mid <br />
| {{✗}}<br />
|}<br />
<br />
==Data Pack emulation==<br />
Also known as DLC for the Super Famicom - not only the old Mega Drive could do its lock-on thing! (incredible, isn't it?) <br />
<br />
Data Packs are Satellaview 8M Memory Paks which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks.<br />
<br />
The following games were compatible with Data Packs:<br />
* Derby Stallion 96<br />
* Joushou Mahjong Tenpai<br />
* Ongaku Tsukuru Kanaderu <br />
* RPG Tsukuru 2<br />
* Same Game<br />
* SD Gundam G-NEXT<br />
* Shigesato Itoi no Bass Tsuri No. 1<br />
* Sound Novel Tsukuru<br />
<br />
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.<br />
Two emulators support this feature:<br />
* '''Snes9x:''' Under "File/Load Multi Cart...", choose the base game for "Slot A" and the expansion pack for "Slot B", and then the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one of the last overlooked areas in SNES emulation after all.<br />
* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't have a "Show files from all extensions" option, and an oversight during development, the expansion pack file can't be selected. Due to this, current versions can't go in-game.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|Data Pack Emulation <br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="5"|PC / x86<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|Mid<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]] <br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Low<br />
| {{✗}}<br />
|}<br />
<br />
==SNES-CD revival and emulation==<br />
===SNES-CD===<br />
It's well-known enough that the Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is history.<br />
<br />
Some prototype units of the Sony SNES-CD were indeed made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g. Nintendo R&D's Marvelous, Square's Secret of Mana and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD, and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. That never happened, however, and even most of the stuff developed for these consoles, including their various manuals and specifications, were lost. <br />
<br />
Recently, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having to do with its unfinished nature. For example, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have been.<br />
<br />
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a "BIOS" folder, put the BIOS file there and rename it to "SFX-100.bin".<br />
<br />
<br />
The only SNES-CD games available online at this time are a legitimate BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it doesn't actually read the CUE but just the BIN file. Both of these were tested on the real hardware and have severe visual glitches due to the SNES-CD adding more undocumented interrupts which are not accurately emulated anywhere, which means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypes.<br />
<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|SNES-CD (Sony)<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[No$|NO$SNS]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
|}<br />
<br />
===MSU-1===<br />
Cue the MSU-1, which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware, as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12MB maximum cartridge size limitation!<br />
<br />
One inconvenience is that this specification isn't really supported by most emulators. It's currently supported by the SD2SNES flash card, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators, unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|MSU-1<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24351 {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
|}<br />
<br />
To load the MSU-1 patched games with higan or bsnes:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Make sure to copy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM<br />
#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use<br />
# Launch with higan/bsnes.<br />
To load the MSU-1 patched games with Snes9x:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Copy the patched ROM file, any MSU image file and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.<br />
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.<br />
# Launch the base ROM with Snes9x.<br />
<br />
Notable hacks for the MSU-1 include:<br />
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)<br />
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]<br />
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)<br />
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]<br />
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)<br />
* [http://www.romhacking.net/hacks/2274/ Mega Man X]<br />
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)<br />
* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]<br />
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]<br />
* [http://www.romhacking.net/hacks/2472/ Super Mario World]<br />
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==Resources==<br />
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.<br />
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Super Nintendo emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=36053Sega Genesis emulators2020-11-19T09:47:33Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Genesis / Mega Drive<br />
|logo = RS39200_Megadrive.png<br />
|image = Sega-Genesis-Mk2-6button.jpg<br />
|image2 = Sega-Nomad-Front.jpg<br />
|imagecaption = '''Top:''' Sega Mega Drive.<br/>'''Middle:''' Sega Genesis Model 2 with 6-button controller.<br/>'''Bottom:''' Sega Genesis Nomad, portable variation.<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1988<br />
|discontinued = 1997<br />
|predecessor = [[Master System emulators|Master System]]<br />
|successor = [[Sega Saturn emulators|Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Sega_Genesis|Sega Genesis]]''' is a 16-bit, fourth-generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in Japan on October 29, 1988 and in the US on August 14, 1989. It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32-bit, cartridge-based add-on). <br />
<br />
The Sega CD was released on October 15, 1992 and retailed for {{Inflation|USD|299.99|1992}} and had a Motorola 68000 CPU at 12.5 MHz and 64 kbit of RAM. The Sega 32X was released on November 21, 1994 for {{Inflation|USD|159.99|1994}}. It had 2 SH-2 RISC CPUs at 23 MHz with 256KB of RAM and 256KB of VRAM.<br />
<br />
Genesis emulation is very good, with a high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Master System emulators|Sega Master System]] (SMS), and the [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. Genesis-based arcade boards and the [[Sega Pico]] are still sketchy, however.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Genesis / Mega Drive">G/MD</abbr><br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|Pico<br />
! scope="col"|[[Libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="10"|PC<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}* ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BlastEm]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N name=PicoDrive>Only for the 32X as a cross-platform alternative to Kega Fusion.</ref><br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Exodus]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.exodusemulator.com/index.php/downloads/current-release {{ExodusVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Genecyst]]<br />
|align=left|{{Icon|DOS}}<br />
|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GENS]]<br />
|align=left|{{Icon|Windows|Linux|BeOS}}<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/merwaaan/megado Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Regen<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="10"|Mobile / ARM<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=PicoDrive /><br />
|-<br />
!colspan="10"|Consoles<br />
|-<br />
|NeoGenesis<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/neogenesis-v25-download-sega-genesis-megadrive-32x-segacd-megacd-emulator.13698 NeoGenesis v25]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Sega Genesis Plus<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/sega-genesis-plus-libexnon-genesis-megadrive-emulator-for-xbox-360-download.9936 Libxenon]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|RetroArch 360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|GCN|Wii|3DS}}<br />
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|PS2|PSP|3DS}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&t=1710 PicoDrive 1.51b]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii}}<br />
|N/A<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
<nowiki>* Available exclusively as a libretro core</nowiki><br />
<br />
===Comparisons===<br />
;[[Genesis Plus GX]]:A very solid emulator for the Sega Genesis / Sega Master System / Sega CD / Game Gear. The only things it lack are 32X and Pico support, and a native desktop port; the only way to get this emulator on the desktop is to use the libretro core, which allows for all the benefits of RetroArch like shaders, dynamic sync, and other enhancements. The version used in [[BizHawk]] adds features for speedrunners.<br />
;[[Kega Fusion]]:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, is easy to use and has plugin-based filter support but it has some issues on newer versions of Windows which can be solved with compatibility settings.<br />
;[[PicoDrive]]:Strongly prioritizes performance over accuracy. Compatibility and accuracy isn't as good as Genesis Plus GX but it's useful on very underpowered systems like the Raspberry Pi Zero. Currently the first and only cross-platform option for 32X and Pico games.<br />
;[[Exodus]]:Think bsnes but for the Genesis. Even though higan is also getting into the Genesis game, Exodus has already achieved cycle-accuracy at the familiar cost of high system requirements. It is the newest Genesis emulator and is far from complete.<br />
;[http://aamirm.hacking-cult.org/www/regen.html Regen]:A focus on accuracy as earned it high compatibility with games, but it does not emulate the Sega CD and 32X. It also allows [[overclocking]].<br />
;[[BlastEm]]:Aims for cycle-accuracy but unlike Exodus, aims for lower system requirements. It has substantially higher compatibility than Exodus and is catching up to Genesis Plus GX.<br />
;[[GENS]]:Close to Kega Fusion in features and compatibility, but has largely been surpassed by better emulators. There are many different forks and iterations of Gens, so your experience will differ quite a lot depending on which version you use.<br />
;[[higan]]:Also developing cycle-accurate Genesis emulation, akin to its very own [[Super Nintendo emulators|SNES emulator]] bsnes. It's promising but incomplete. However, it can be used in the latest builds.<br />
;[[MAME]]:Has the parent drivers <code style="color:green">genesis</code>, <code style="color:green">sms</code>, <code style="color:green">gamegear</code>, <code style="color:darkred">segacd</code>, and <code style="color:darkred">32x</code>. Green drivers are reported as OK, where red ones are reported as not working as of version 0.200.<br />
<br />
==Lock-On Emulation==<br />
Lock-On Technology is a unique feature found on Sonic & Knuckles cartridges for the Sega Mega Drive/Genesis that allowed a player to connect an older game to the cartridge's pass-through port for extended or altered gameplay.<br />
<br />
* With Sonic 3: Unlocks an alternate version of Sonic 3 with more levels.<br />
* With Sonic 2: Unlocks an alternate version of Sonic 2 with playable Knuckles.<br />
* With Sonic 1: Unlocks the Blue Sphere minigame with a level select to all possible levels.<br />
<br />
The Sonic & Knuckles cartridge can lock on to other cartridges:<br />
<br />
* Smaller than 2MB: Will play a single random level from the Blue Sphere minigame generated from data in the header.<br />
* Bigger than 2MB: Will boot to Sonic & Knuckles.<br />
* Has Battery Pack: All save data will be wiped out.<br />
<br />
Most emulators don't support Lock-On save for Genesis Plus GX, but there are pre-combined ROMs for the Sonic trilogy available online that can be played as a regular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.<br />
<br />
Genesis Plus GX's [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the Lock-On feature for either Sonic & Knuckles, Game Genie, or the Action Replay (Pro) -- the latter two using a different technology but with similar effects. Setting this option to anything other than "Off" will enable Lock-on to the cartridge you're currently playing as. After resetting, the game will boot in Lock-On mode.<br />
<br />
The following files need to be under the directory for BIOS files (usually "system"):<br />
* sk.bin (Sonic & Knuckles (2 MiB) ROM)<br />
* sk2chip.bin (Sonic & Knuckles UPMEM (256 KiB) ROM): If you can't find it online, extract it with a hex editor from a pre-combined Sonic 2 & Knuckles ROM from offset 00300000 to the end of the ROM.<br />
<br />
For GG/AR, the files needed are areplay.bin and ggenie.bin, but most emulators support cheat codes from these natively.<br />
<br />
==Mega Drive Plus / Genesis Plus==<br />
<br />
The Mega Drive Plus / Genesis Plus (sometimes abbreviated as MD+) is a special mode for certain Genesis games that use enhanced CDDA tracks with a Sega CD. This was not used in any official games, however, the mode itself was first used in the first batch of Pier Solar releases. This feature was been [https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf documented] to be used on Terraonion's Mega SD flash cartridge, to give similar effects for Genesis games in a way how MSU-1 does in patched SNES games.<br />
<br />
Currently, no Genesis + Sega CD emulators feature this function, although there is [https://github.com/ekeeke/Genesis-Plus-GX/issues/297 plans to be added] in Genesis Plus GX.<br />
<br />
==External links==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
* [http://segaretro.org/Category:Mega_Drive_emulators Mega Drive emulators] on Sega Retro<br />
* [https://archive.org/details/sega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis]<br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Genesis emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=36052Sega Genesis emulators2020-11-19T09:46:07Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Genesis / Mega Drive<br />
|logo = RS39200_Megadrive.png<br />
|image = Sega-Genesis-Mk2-6button.jpg<br />
|image2 = Sega-Nomad-Front.jpg<br />
|imagecaption = '''Top:''' Sega Mega Drive.<br/>'''Middle:''' Sega Genesis Model 2 with 6-button controller.<br/>'''Bottom:''' Sega Genesis Nomad, portable variation.<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1988<br />
|discontinued = 1997<br />
|predecessor = [[Master System emulators|Master System]]<br />
|successor = [[Sega Saturn emulators|Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Sega_Genesis|Sega Genesis]]''' is a 16-bit, fourth-generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in Japan on October 29, 1988 and in the US on August 14, 1989. It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32-bit, cartridge-based add-on). <br />
<br />
The Sega CD was released on October 15, 1992 and retailed for {{Inflation|USD|299.99|1992}} and had a Motorola 68000 CPU at 12.5 MHz and 64 kbit of RAM. The Sega 32X was released on November 21, 1994 for {{Inflation|USD|159.99|1994}}. It had 2 SH-2 RISC CPUs at 23 MHz with 256KB of RAM and 256KB of VRAM.<br />
<br />
Genesis emulation is very good, with a high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Master System emulators|Sega Master System]] (SMS), and the [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. Genesis-based arcade boards and the [[Sega Pico]] are still sketchy, however.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Genesis / Mega Drive">G/MD</abbr><br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|Pico<br />
! scope="col"|[[Libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="10"|PC<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}* ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BlastEm]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N name=PicoDrive>Only for the 32X as a cross-platform alternative to Kega Fusion.</ref><br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Exodus]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.exodusemulator.com/index.php/downloads/current-release {{ExodusVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Genecyst]]<br />
|align=left|{{Icon|DOS}}<br />
|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GENS]]<br />
|align=left|{{Icon|Windows|Linux|BeOS}}<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/merwaaan/megado Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Regen<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="10"|Mobile / ARM<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=PicoDrive /><br />
|-<br />
!colspan="10"|Consoles<br />
|-<br />
|NeoGenesis<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/neogenesis-v25-download-sega-genesis-megadrive-32x-segacd-megacd-emulator.13698 NeoGenesis v25]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Sega Genesis Plus<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/sega-genesis-plus-libexnon-genesis-megadrive-emulator-for-xbox-360-download.9936 Libxenon]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|RetroArch 360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|GCN|Wii|3DS}}<br />
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|PS2|PSP|3DS}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&t=1710 PicoDrive v1.51b]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii}}<br />
|N/A<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
<nowiki>* Available exclusively as a libretro core</nowiki><br />
<br />
===Comparisons===<br />
;[[Genesis Plus GX]]:A very solid emulator for the Sega Genesis / Sega Master System / Sega CD / Game Gear. The only things it lack are 32X and Pico support, and a native desktop port; the only way to get this emulator on the desktop is to use the libretro core, which allows for all the benefits of RetroArch like shaders, dynamic sync, and other enhancements. The version used in [[BizHawk]] adds features for speedrunners.<br />
;[[Kega Fusion]]:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, is easy to use and has plugin-based filter support but it has some issues on newer versions of Windows which can be solved with compatibility settings.<br />
;[[PicoDrive]]:Strongly prioritizes performance over accuracy. Compatibility and accuracy isn't as good as Genesis Plus GX but it's useful on very underpowered systems like the Raspberry Pi Zero. Currently the first and only cross-platform option for 32X and Pico games.<br />
;[[Exodus]]:Think bsnes but for the Genesis. Even though higan is also getting into the Genesis game, Exodus has already achieved cycle-accuracy at the familiar cost of high system requirements. It is the newest Genesis emulator and is far from complete.<br />
;[http://aamirm.hacking-cult.org/www/regen.html Regen]:A focus on accuracy as earned it high compatibility with games, but it does not emulate the Sega CD and 32X. It also allows [[overclocking]].<br />
;[[BlastEm]]:Aims for cycle-accuracy but unlike Exodus, aims for lower system requirements. It has substantially higher compatibility than Exodus and is catching up to Genesis Plus GX.<br />
;[[GENS]]:Close to Kega Fusion in features and compatibility, but has largely been surpassed by better emulators. There are many different forks and iterations of Gens, so your experience will differ quite a lot depending on which version you use.<br />
;[[higan]]:Also developing cycle-accurate Genesis emulation, akin to its very own [[Super Nintendo emulators|SNES emulator]] bsnes. It's promising but incomplete. However, it can be used in the latest builds.<br />
;[[MAME]]:Has the parent drivers <code style="color:green">genesis</code>, <code style="color:green">sms</code>, <code style="color:green">gamegear</code>, <code style="color:darkred">segacd</code>, and <code style="color:darkred">32x</code>. Green drivers are reported as OK, where red ones are reported as not working as of version 0.200.<br />
<br />
==Lock-On Emulation==<br />
Lock-On Technology is a unique feature found on Sonic & Knuckles cartridges for the Sega Mega Drive/Genesis that allowed a player to connect an older game to the cartridge's pass-through port for extended or altered gameplay.<br />
<br />
* With Sonic 3: Unlocks an alternate version of Sonic 3 with more levels.<br />
* With Sonic 2: Unlocks an alternate version of Sonic 2 with playable Knuckles.<br />
* With Sonic 1: Unlocks the Blue Sphere minigame with a level select to all possible levels.<br />
<br />
The Sonic & Knuckles cartridge can lock on to other cartridges:<br />
<br />
* Smaller than 2MB: Will play a single random level from the Blue Sphere minigame generated from data in the header.<br />
* Bigger than 2MB: Will boot to Sonic & Knuckles.<br />
* Has Battery Pack: All save data will be wiped out.<br />
<br />
Most emulators don't support Lock-On save for Genesis Plus GX, but there are pre-combined ROMs for the Sonic trilogy available online that can be played as a regular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.<br />
<br />
Genesis Plus GX's [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the Lock-On feature for either Sonic & Knuckles, Game Genie, or the Action Replay (Pro) -- the latter two using a different technology but with similar effects. Setting this option to anything other than "Off" will enable Lock-on to the cartridge you're currently playing as. After resetting, the game will boot in Lock-On mode.<br />
<br />
The following files need to be under the directory for BIOS files (usually "system"):<br />
* sk.bin (Sonic & Knuckles (2 MiB) ROM)<br />
* sk2chip.bin (Sonic & Knuckles UPMEM (256 KiB) ROM): If you can't find it online, extract it with a hex editor from a pre-combined Sonic 2 & Knuckles ROM from offset 00300000 to the end of the ROM.<br />
<br />
For GG/AR, the files needed are areplay.bin and ggenie.bin, but most emulators support cheat codes from these natively.<br />
<br />
==Mega Drive Plus / Genesis Plus==<br />
<br />
The Mega Drive Plus / Genesis Plus (sometimes abbreviated as MD+) is a special mode for certain Genesis games that use enhanced CDDA tracks with a Sega CD. This was not used in any official games, however, the mode itself was first used in the first batch of Pier Solar releases. This feature was been [https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf documented] to be used on Terraonion's Mega SD flash cartridge, to give similar effects for Genesis games in a way how MSU-1 does in patched SNES games.<br />
<br />
Currently, no Genesis + Sega CD emulators feature this function, although there is [https://github.com/ekeeke/Genesis-Plus-GX/issues/297 plans to be added] in Genesis Plus GX.<br />
<br />
==External links==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
* [http://segaretro.org/Category:Mega_Drive_emulators Mega Drive emulators] on Sega Retro<br />
* [https://archive.org/details/sega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis]<br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Genesis emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=36051Sega Genesis emulators2020-11-19T09:27:36Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Genesis / Mega Drive<br />
|logo = RS39200_Megadrive.png<br />
|image = Sega-Genesis-Mk2-6button.jpg<br />
|image2 = Sega-Nomad-Front.jpg<br />
|imagecaption = '''Top:''' Sega Mega Drive.<br/>'''Middle:''' Sega Genesis Model 2 with 6-button controller.<br/>'''Bottom:''' Sega Genesis Nomad, portable variation.<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1988<br />
|discontinued = 1997<br />
|predecessor = [[Master System emulators|Master System]]<br />
|successor = [[Sega Saturn emulators|Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Sega_Genesis|Sega Genesis]]''' is a 16-bit, fourth-generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in Japan on October 29, 1988 and in the US on August 14, 1989. It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32-bit, cartridge-based add-on). <br />
<br />
The Sega CD was released on October 15, 1992 and retailed for {{Inflation|USD|299.99|1992}} and had a Motorola 68000 CPU at 12.5 MHz and 64 kbit of RAM. The Sega 32X was released on November 21, 1994 for {{Inflation|USD|159.99|1994}}. It had 2 SH-2 RISC CPUs at 23 MHz with 256KB of RAM and 256KB of VRAM.<br />
<br />
Genesis emulation is very good, with a high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Master System emulators|Sega Master System]] (SMS), and the [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. Genesis-based arcade boards and the [[Sega Pico]] are still sketchy, however.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Genesis / Mega Drive">G/MD</abbr><br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|Pico<br />
! scope="col"|[[Libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="10"|PC<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}* ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BlastEm]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N name=PicoDrive>Only for the 32X as a cross-platform alternative to Kega Fusion.</ref><br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Exodus]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.exodusemulator.com/index.php/downloads/current-release {{ExodusVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Genecyst]]<br />
|align=left|{{Icon|DOS}}<br />
|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GENS]]<br />
|align=left|{{Icon|Windows|Linux|BeOS}}<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/merwaaan/megado Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Regen<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="10"|Mobile / ARM<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=PicoDrive /><br />
|-<br />
!colspan="10"|Consoles<br />
|-<br />
|Sega Genesis Plus<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/sega-genesis-plus-libexnon-genesis-megadrive-emulator-for-xbox-360-download.9936 Libxenon]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|RetroArch 360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<br />
|align=left|{{Icon|GCN|Wii|3DS}}<br />
|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|align=left|{{Icon|PSP|3DS}}<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii}}<br />
|N/A<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
<nowiki>* Available exclusively as a libretro core</nowiki><br />
<br />
===Comparisons===<br />
;[[Genesis Plus GX]]:A very solid emulator for the Sega Genesis / Sega Master System / Sega CD / Game Gear. The only things it lack are 32X and Pico support, and a native desktop port; the only way to get this emulator on the desktop is to use the libretro core, which allows for all the benefits of RetroArch like shaders, dynamic sync, and other enhancements. The version used in [[BizHawk]] adds features for speedrunners.<br />
;[[Kega Fusion]]:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, is easy to use and has plugin-based filter support but it has some issues on newer versions of Windows which can be solved with compatibility settings.<br />
;[[PicoDrive]]:Strongly prioritizes performance over accuracy. Compatibility and accuracy isn't as good as Genesis Plus GX but it's useful on very underpowered systems like the Raspberry Pi Zero. Currently the first and only cross-platform option for 32X and Pico games.<br />
;[[Exodus]]:Think bsnes but for the Genesis. Even though higan is also getting into the Genesis game, Exodus has already achieved cycle-accuracy at the familiar cost of high system requirements. It is the newest Genesis emulator and is far from complete.<br />
;[http://aamirm.hacking-cult.org/www/regen.html Regen]:A focus on accuracy as earned it high compatibility with games, but it does not emulate the Sega CD and 32X. It also allows [[overclocking]].<br />
;[[BlastEm]]:Aims for cycle-accuracy but unlike Exodus, aims for lower system requirements. It has substantially higher compatibility than Exodus and is catching up to Genesis Plus GX.<br />
;[[GENS]]:Close to Kega Fusion in features and compatibility, but has largely been surpassed by better emulators. There are many different forks and iterations of Gens, so your experience will differ quite a lot depending on which version you use.<br />
;[[higan]]:Also developing cycle-accurate Genesis emulation, akin to its very own [[Super Nintendo emulators|SNES emulator]] bsnes. It's promising but incomplete. However, it can be used in the latest builds.<br />
;[[MAME]]:Has the parent drivers <code style="color:green">genesis</code>, <code style="color:green">sms</code>, <code style="color:green">gamegear</code>, <code style="color:darkred">segacd</code>, and <code style="color:darkred">32x</code>. Green drivers are reported as OK, where red ones are reported as not working as of version 0.200.<br />
<br />
==Lock-On Emulation==<br />
Lock-On Technology is a unique feature found on Sonic & Knuckles cartridges for the Sega Mega Drive/Genesis that allowed a player to connect an older game to the cartridge's pass-through port for extended or altered gameplay.<br />
<br />
* With Sonic 3: Unlocks an alternate version of Sonic 3 with more levels.<br />
* With Sonic 2: Unlocks an alternate version of Sonic 2 with playable Knuckles.<br />
* With Sonic 1: Unlocks the Blue Sphere minigame with a level select to all possible levels.<br />
<br />
The Sonic & Knuckles cartridge can lock on to other cartridges:<br />
<br />
* Smaller than 2MB: Will play a single random level from the Blue Sphere minigame generated from data in the header.<br />
* Bigger than 2MB: Will boot to Sonic & Knuckles.<br />
* Has Battery Pack: All save data will be wiped out.<br />
<br />
Most emulators don't support Lock-On save for Genesis Plus GX, but there are pre-combined ROMs for the Sonic trilogy available online that can be played as a regular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.<br />
<br />
Genesis Plus GX's [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the Lock-On feature for either Sonic & Knuckles, Game Genie, or the Action Replay (Pro) -- the latter two using a different technology but with similar effects. Setting this option to anything other than "Off" will enable Lock-on to the cartridge you're currently playing as. After resetting, the game will boot in Lock-On mode.<br />
<br />
The following files need to be under the directory for BIOS files (usually "system"):<br />
* sk.bin (Sonic & Knuckles (2 MiB) ROM)<br />
* sk2chip.bin (Sonic & Knuckles UPMEM (256 KiB) ROM): If you can't find it online, extract it with a hex editor from a pre-combined Sonic 2 & Knuckles ROM from offset 00300000 to the end of the ROM.<br />
<br />
For GG/AR, the files needed are areplay.bin and ggenie.bin, but most emulators support cheat codes from these natively.<br />
<br />
==Mega Drive Plus / Genesis Plus==<br />
<br />
The Mega Drive Plus / Genesis Plus (sometimes abbreviated as MD+) is a special mode for certain Genesis games that use enhanced CDDA tracks with a Sega CD. This was not used in any official games, however, the mode itself was first used in the first batch of Pier Solar releases. This feature was been [https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf documented] to be used on Terraonion's Mega SD flash cartridge, to give similar effects for Genesis games in a way how MSU-1 does in patched SNES games.<br />
<br />
Currently, no Genesis + Sega CD emulators feature this function, although there is [https://github.com/ekeeke/Genesis-Plus-GX/issues/297 plans to be added] in Genesis Plus GX.<br />
<br />
==External links==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
* [http://segaretro.org/Category:Mega_Drive_emulators Mega Drive emulators] on Sega Retro<br />
* [https://archive.org/details/sega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis]<br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Genesis emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=36050Sega Dreamcast emulators2020-11-19T09:19:37Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Dreamcast<br />
|logo = DreamcastConsole.png<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 1998<br />
|discontinued = 2001<br />
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.<br />
<br />
Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Open-Source<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="10"|PC / x86<br />
|-<br />
|[[DEmul]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Flycast|Flycast]]<br />
|align=left|{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/flyinghead/flycast Git]<br /> [https://flyinghead.github.io/flycast-builds/ Dev Builds]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Flycast#Libretro_core|Flycast (libretro)]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/libretro/flycast Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://builds.reicast.com/ Dev Builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[nullDC]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[Makaron]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.zophar.net/dreamcast/makaron.html T12/5]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://washemu.org/ WashingtonDC]<br />
|align=left|{{Icon|Linux}}<br />
|[https://github.com/washingtondc-emu/washingtondc Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://www.lxdream.org Lxdream]<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[http://www.lxdream.org/download.php 0.9.1]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://segaretro.org/Chankast Chankast]<br />
|align=left|{{Icon|Windows}}<br />
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="10"|Mobile / ARM<br />
|-<br />
|[[redream]]<br />
|align=left|{{Icon|Android|LinuxARM}}<br />
|[https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.81 (Android)]<br />[https://redream.io/download Dev (Raspberry Pi)]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast#Libretro_core|Flycast (libretro)]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[https://flyinghead.github.io/flycast-builds Ci Builds]<br />
|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|align=left|{{Icon|Android}}<br />
|[http://builds.reicast.com/ Dev Builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
!colspan="10"|Console<br />
|-<br />
|nulldc-360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://github.com/gligli/nulldc-360 Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|}<br />
<br />
===Comparisons===<br />
;[[DEmul]]: Has the highest compatibility and accuracy, but is Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.<br />
;[[redream]]: Runs on Windows, macOS, Linux, and Android. Compatible with [https://redream.io/compatibility 85+% of the Dreamcast library] (no Windows CE support), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering.<br />
<br />
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC but is no longer developed.<br />
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.<br />
:;[[reicast#Libretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. <br />
<br />
;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.<br />
<br />
==Emulation issues==<br />
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.<br />
<br />
Windows CE games emulation is still poor and slow.<br />
<br />
==VMU emulators==<br />
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it.<br />
<br />
ElysianVMU is a complete Dreamcast VMU emulator:<br />
[http://evmu.elysianshadows.com/ ElysianVMU]<br />
<br />
==Downloads==<br />
* [[Emulator_Files#Dreamcast|BIOS]]<br />
<br />
==References==<br />
<references /><br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Dreamcast emulators]]<br />
[[Category:Sixth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Amiga_line&diff=36049Amiga line2020-11-19T08:39:42Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>[[File:A1000.jpg|thumb|The Amiga 1000]]<br />
The '''Amiga''' is a series of computers released by [[wikipedia:Commodore_International|Commodore]], starting in 1985. It was a very powerful and capable machine for its time, featuring a [[wikipedia:Motorola 68000|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster, and was even used by skate companies to edit their videos.<br />
<br />
The later Amigas failed to advance vastly on the old models and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore became bankrupt and production of Amiga hardware and games were on the decline since. Despite this, there are still a handful of loyal Amiga users today and software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.<br />
<br />
The Amiga was a tremendously complex machine, with multiple revisions to both its hardware and its system software. This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult. <br />
<br />
A commercial package exists, "Amiga Forever", from Cloanto, which elides past many of the complexities of Amiga emulation. It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped. The package itself is basically a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games. If you have sufficient expertise, you can manually do everything it's doing, but it's pretty convenient even for experts. It's also the easiest way to get legal copies of the original system ROMs.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[WinUAE]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.winuae.net/download {{WinUAEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://fs-uae.net/ FS-UAE]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://fs-uae.net/download 3.0.5]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.dirkwhoffmann.de/software/vamiga.html vAmiga]<br />
|align=left|{{Icon|macOS}}<br />
|[https://github.com/dirkwhoffmann/vAmiga/releases 0.9.10.1]<br />
|{{✗}}<br />
|{{✓}} <br />
|{{✓}}<br />
|-<br />
|[http://petschau.github.io/WinFellow/ WinFellow]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/petschau/WinFellow/releases v0.5.8]<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Denise<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|{{✗}} (WIP)<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|[http://blitterstudio.com/amiberry/ Amiberry]<br />
|align=left|{{Icon|Linux}}<br />
|[https://github.com/midwan/amiberry/releases v3.1.3.1]<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|UAE4ALL<br />
|align=left|{{Icon|Pandora}}<br />
|[http://repo.openpandora.org/?page=detail&app=uae4all 2.5.3.4]<br />
|{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Uae4arm<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.0]<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Uae4all2<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|UAE4Droid<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Omega 500<br />
|align=left|{{Icon|Android}}<br />
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="6"|Console<br />
|-<br />
|WinUAEX<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/winuaex-amiga-emulator-for-xbox-v18-download-amiga-emulator-for-xbox.13668 WinUAEX v18]<br />
|{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Amiga360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 Amiga360 1.0 (P-UAE 2.3.3)]<br />
|{{✗}} ||{{✗}} ||{{✓}}<br />
|}<br />
<br />
==Models==<br />
<br />
====[[wikipedia:Amiga_1000|Amiga 1000]]====<br />
The Amiga 1000 was released on July 23, 1985 for {{Inflation|USD|1285|1985}}. It had a Motorola 68000 at 7.16 MHz with 256KB of RAM.<br />
<br />
====[[wikipedia:Amiga_2000|Amiga 2000]]====<br />
The Amiga 2000 was released in March of 1987 for {{Inflation|USD|1495|1987}}. It the same CPU as the 1000 but 1MB of RAM.<br />
<br />
====[[wikipedia:Amiga_500|Amiga 500]]====<br />
The Amiga 500 was released in April of 1987 for {{Inflation|USD|699|1987}}. It has the same CPU as the 1000 and 2000 but with 512KB of RAM.<br />
<br />
====[[wikipedia:Amiga_2000#amiga2500|Amiga 2500]]====<br />
The Amiga 2500 was released as a marketing name for the Amiga 2000 with a Motorola 68020 or 68030 CPU.<br />
<br />
====[[wikipedia:Amiga_2000#Amiga1500|Amiga 1500]]====<br />
The Amiga 1500 was the Amiga 2000 for the UK market and was released in 1990 for £999 ({{Inflation|USD|1675|1985}}).<br />
<br />
====[[wikipedia:Commodore_CDTV|Commodore CDTV]]====<br />
The Commodore CDTV was a Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.<br />
<br />
====[[wikipedia:Amiga_3000|Amiga 3000]]====<br />
The Amiga 3000 was released in June of 1990 and retailed for {{Inflation|USD|3379|1990}}. It had a Motorola 68030 at 16 MHz but it could be upgraded to 25 MHz. It had 2MB of RAM.<br />
<br />
====[[wikipedia:Amiga_3000T|Amiga 3000T]]====<br />
The Amiga 3000T was released in 1991 and just a 3000 but with a tower case. Hence the T in the name. It retailed for {{Inflation|USD|4498|1991}}.<br />
<br />
====[[wikipedia:Amiga_3000UX|Amiga 3000UX]]====<br />
The Amiga 3000UX was released in 1990 and was just the 3000 but with the new Amiga Unix.<br />
<br />
====[[wikipedia:Amiga_500_Plus|Amiga 500+]]====<br />
The Amiga 500+ was released in 1991 and retailed for {{Inflation|USD|465.84|1991}}. It had the same CPU as 1000, 2000, and 500. It had 1MB of RAM.<br />
<br />
====[[wikipedia:Amiga_600|Amiga 600]]====<br />
The Amiga 600 was released in March of 1992 and retailed for {{Inflation|USD|500|1992}}. It had the same specs as the 500+.<br />
<br />
====[[wikipedia:Amiga_4000|Amiga 4000]]====<br />
The Amiga 4000 was released in 1992 and retailed for {{Inflation|USD|3699|1992}}. Motorola 68EC030 or 68040 at 25 MHz with 2MB of RAM.<br />
<br />
====[[wikipedia:Amiga_1200|Amiga 1200]]====<br />
The Amiga 1200 was released on October 21, 1992, for {{Inflation|USD|500|1992}}. It had a Motorola 68EC020 at 14.32 MHz with 2MB of RAM.<br />
<br />
====[[wikipedia:Amiga_CD32|Amiga CD<sup>32</sup>]]====<br />
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD<sup>32</sup>] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a keyboard, floppy drive, hard drive, RAM and mouse. A hardware MPEG decompression module for playing Video CD was also released.<br />
<br />
=====CD<sup>32</sup> emulation=====<br />
Worthwhile emulators to try for emulating Amiga CD<sup>32</sup>: <!-- Draft section --><br />
* [[WinUAE]]<br />
* FS-UAE<br />
* Akiko<br />
* Amiga Forever (CD collection)<br />
<br />
See more information about emulation of the Amiga CD<sup>32</sup> below:<br />
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD<sup>32</sup> emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)<br />
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD<sup>32</sup>/CDTV adapted version of the WinUAE emulator for Windows.)<br />
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD<sup>32</sup> Emulator?] (superuser.com's Q&A thread. Jul 27, 2009.)<br />
<br />
====[[wikipedia:Amiga_4000T|Amiga 4000T]]====<br />
The Amiga 4000T was released in 1994 and had a 68040 CPU at 25 MHz with 2MB of RAM.<br />
<br />
==External Links==<br />
'''Amiga CD32:'''<br />
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ([https://www.youtube.com/watch?v=HLdC0xHkZYI Video] of almost all CD32 games. All Games. Apr 3, 2017.)<br />
<br />
[[Category:Computers]]<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]</div>Psyalemaohttps://emulation.gametechwiki.com/index.php?title=Amiga_line&diff=36048Amiga line2020-11-19T08:35:32Z<p>Psyalemao: /* Emulators */</p>
<hr />
<div>[[File:A1000.jpg|thumb|The Amiga 1000]]<br />
The '''Amiga''' is a series of computers released by [[wikipedia:Commodore_International|Commodore]], starting in 1985. It was a very powerful and capable machine for its time, featuring a [[wikipedia:Motorola 68000|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster, and was even used by skate companies to edit their videos.<br />
<br />
The later Amigas failed to advance vastly on the old models and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore became bankrupt and production of Amiga hardware and games were on the decline since. Despite this, there are still a handful of loyal Amiga users today and software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.<br />
<br />
The Amiga was a tremendously complex machine, with multiple revisions to both its hardware and its system software. This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult. <br />
<br />
A commercial package exists, "Amiga Forever", from Cloanto, which elides past many of the complexities of Amiga emulation. It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped. The package itself is basically a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games. If you have sufficient expertise, you can manually do everything it's doing, but it's pretty convenient even for experts. It's also the easiest way to get legal copies of the original system ROMs.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[WinUAE]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.winuae.net/download {{WinUAEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://fs-uae.net/ FS-UAE]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://fs-uae.net/download 3.0.5]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.dirkwhoffmann.de/software/vamiga.html vAmiga]<br />
|align=left|{{Icon|macOS}}<br />
|[https://github.com/dirkwhoffmann/vAmiga/releases 0.9.10.1]<br />
|{{✗}}<br />
|{{✓}} <br />
|{{✓}}<br />
|-<br />
|[http://petschau.github.io/WinFellow/ WinFellow]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/petschau/WinFellow/releases v0.5.8]<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Denise<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|{{✗}} (WIP)<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|[http://blitterstudio.com/amiberry/ Amiberry]<br />
|align=left|{{Icon|Linux}}<br />
|[https://github.com/midwan/amiberry/releases v3.1.3.1]<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|UAE4ALL<br />
|align=left|{{Icon|Pandora}}<br />
|[http://repo.openpandora.org/?page=detail&app=uae4all 2.5.3.4]<br />
|{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Amiga360<br />
|align=left|{{Icon|Xbox360}}<br />
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 Amiga360 1.0 (P-UAE 2.3.3)]<br />
|{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Uae4arm<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.0]<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Uae4all2<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|UAE4Droid<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Omega 500<br />
|align=left|{{Icon|Android}}<br />
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
==Models==<br />
<br />
====[[wikipedia:Amiga_1000|Amiga 1000]]====<br />
The Amiga 1000 was released on July 23, 1985 for {{Inflation|USD|1285|1985}}. It had a Motorola 68000 at 7.16 MHz with 256KB of RAM.<br />
<br />
====[[wikipedia:Amiga_2000|Amiga 2000]]====<br />
The Amiga 2000 was released in March of 1987 for {{Inflation|USD|1495|1987}}. It the same CPU as the 1000 but 1MB of RAM.<br />
<br />
====[[wikipedia:Amiga_500|Amiga 500]]====<br />
The Amiga 500 was released in April of 1987 for {{Inflation|USD|699|1987}}. It has the same CPU as the 1000 and 2000 but with 512KB of RAM.<br />
<br />
====[[wikipedia:Amiga_2000#amiga2500|Amiga 2500]]====<br />
The Amiga 2500 was released as a marketing name for the Amiga 2000 with a Motorola 68020 or 68030 CPU.<br />
<br />
====[[wikipedia:Amiga_2000#Amiga1500|Amiga 1500]]====<br />
The Amiga 1500 was the Amiga 2000 for the UK market and was released in 1990 for £999 ({{Inflation|USD|1675|1985}}).<br />
<br />
====[[wikipedia:Commodore_CDTV|Commodore CDTV]]====<br />
The Commodore CDTV was a Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.<br />
<br />
====[[wikipedia:Amiga_3000|Amiga 3000]]====<br />
The Amiga 3000 was released in June of 1990 and retailed for {{Inflation|USD|3379|1990}}. It had a Motorola 68030 at 16 MHz but it could be upgraded to 25 MHz. It had 2MB of RAM.<br />
<br />
====[[wikipedia:Amiga_3000T|Amiga 3000T]]====<br />
The Amiga 3000T was released in 1991 and just a 3000 but with a tower case. Hence the T in the name. It retailed for {{Inflation|USD|4498|1991}}.<br />
<br />
====[[wikipedia:Amiga_3000UX|Amiga 3000UX]]====<br />
The Amiga 3000UX was released in 1990 and was just the 3000 but with the new Amiga Unix.<br />
<br />
====[[wikipedia:Amiga_500_Plus|Amiga 500+]]====<br />
The Amiga 500+ was released in 1991 and retailed for {{Inflation|USD|465.84|1991}}. It had the same CPU as 1000, 2000, and 500. It had 1MB of RAM.<br />
<br />
====[[wikipedia:Amiga_600|Amiga 600]]====<br />
The Amiga 600 was released in March of 1992 and retailed for {{Inflation|USD|500|1992}}. It had the same specs as the 500+.<br />
<br />
====[[wikipedia:Amiga_4000|Amiga 4000]]====<br />
The Amiga 4000 was released in 1992 and retailed for {{Inflation|USD|3699|1992}}. Motorola 68EC030 or 68040 at 25 MHz with 2MB of RAM.<br />
<br />
====[[wikipedia:Amiga_1200|Amiga 1200]]====<br />
The Amiga 1200 was released on October 21, 1992, for {{Inflation|USD|500|1992}}. It had a Motorola 68EC020 at 14.32 MHz with 2MB of RAM.<br />
<br />
====[[wikipedia:Amiga_CD32|Amiga CD<sup>32</sup>]]====<br />
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD<sup>32</sup>] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a keyboard, floppy drive, hard drive, RAM and mouse. A hardware MPEG decompression module for playing Video CD was also released.<br />
<br />
=====CD<sup>32</sup> emulation=====<br />
Worthwhile emulators to try for emulating Amiga CD<sup>32</sup>: <!-- Draft section --><br />
* [[WinUAE]]<br />
* FS-UAE<br />
* Akiko<br />
* Amiga Forever (CD collection)<br />
<br />
See more information about emulation of the Amiga CD<sup>32</sup> below:<br />
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD<sup>32</sup> emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)<br />
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD<sup>32</sup>/CDTV adapted version of the WinUAE emulator for Windows.)<br />
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD<sup>32</sup> Emulator?] (superuser.com's Q&A thread. Jul 27, 2009.)<br />
<br />
====[[wikipedia:Amiga_4000T|Amiga 4000T]]====<br />
The Amiga 4000T was released in 1994 and had a 68040 CPU at 25 MHz with 2MB of RAM.<br />
<br />
==External Links==<br />
'''Amiga CD32:'''<br />
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ([https://www.youtube.com/watch?v=HLdC0xHkZYI Video] of almost all CD32 games. All Games. Apr 3, 2017.)<br />
<br />
[[Category:Computers]]<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]</div>Psyalemao