https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=NNNkey&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T10:43:03ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&diff=81308PC Engine (TurboGrafx-16) emulators2024-03-17T21:49:54Z<p>NNNkey: I've been playing Ginga Fukei Densetsu Sapphire using Mednafen, and that game requires an Arcade Card to run.</p>
<hr />
<div>{{Infobox console<br />
|title = PC Engine (TurboGrafx-16)<br />
|image = PC-Engine-Console-Set.png<br />
|image2 = SuperGrafx-Console-Set.jpg<br />
|imagecaption = '''Above''': The PC Engine.<br/>'''Below''': The SuperGrafx.ette was eventually made mathematically and with some extra tweaks from the PC Engine's RGB to YUV lookup table<br />
|developer=[[NEC]], [[Hudson]]<br />
|type=[[:Category:Home consoles|Home video game console]], [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|introductory price = {{Inflation|USD|199.99|1987}} <br> {{Inflation|USD|399.99|1989}} (CD Add-On)<br />
|release=1987 (PC Engine)<br/>1989 (SuperGrafx)<br/>1990 (PC Engine GT / TurboExpress)<br />
|discontinued = 1994<br />
|successor = PC Engine SuperGrafx, [[PC-FX emulators|PC-FX]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:TurboGrafx-16/PC Engine|PC Engine]]''' ('''PCE''') was a 16-bit system released jointly by [[wikipedia:Nec|NEC]] and [[wikipedia:Hudson Soft|Hudson Soft]] in Japan on October 30, 1987 and in the US on August 29, 1989. It had a Hudson Soft HuC6280 8-bit CPU at 7.16 MHz and 1.79 MHz with 8KB of RAM and 64KB of VRAM. The CPU was teamed up with a 16-bit graphics processor and 16-bit video color encoder chip, both built by Hudson Soft. When it came time to seek other potential markets, the two companies eventually caved to a limited American release in 1989 under a completely different model and name: the '''TurboGrafx-16'''. The European versions varied throughout the countries, being the western version in Spain and United Kingdom and Japanese models in Benelux regions.<br />
<br />
The joint venture, formed in North America as TTI, made an add-on called the '''PC Engine CD''' ('''PCE-CD''') / '''TurboGrafx-CD''' ('''TG-CD''') that loaded games from discs instead, much like the Sega CD but better supported. The '''PC Engine Duo''' / '''Turbo-Duo''' combined the add-on into the unit with more RAM as yet another failed attempt to relaunch the failing console in the West.<br />
<br />
When it first launched in North America, the TurboGrafx-16 was largely seen as a failure blamed on poor marketing by the manufacturers. The PC Engine, on the other hand, was a whole different story, beating out the [[Nintendo Entertainment System emulators|Famicom]] when it first came out long enough to compete against [[Super Nintendo emulators|its rival's own successor]] and gave little focus for the [[Sega Genesis emulators|Mega Drive]] who was instead posing more of a threat to Nintendo in North America.<br />
<br />
NEC planned to enhance the system further, announcing the "PC Engine 2" that would later become the '''PC Engine SuperGrafx'''. However, it was rushed to a 1989 market in Japan lacking much of its promised features with only seven titles exclusively made for it, ending up a commercial failure to be binned and discontinued not long after. The '''PC Engine GT''' / '''Turbo-Express''' was a very rare handheld model of the original hardware, in the same vein as the Sega Nomad (a portable [[Sega Genesis emulators|Sega Genesis / Mega Drive]]). It did include some exclusive features like the TurboLink multiplayer feature (used in games such as the flight sim called ''Falcon'' and ''Bomberman 93'') but wasn't widely supported.<br />
<br />
==Emulators==<br />
<div style="overflow-x:auto;width:100%"><br />
{| class="wikitable" style="text-align:center;width:100%"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|PCE2<br/>(SG)<br />
! scope="col"|[[#Peripherals|Peripherals]]<br />
! scope="col"|<small>Retro<br/>Achievements</small><ref group=N>[https://retroachievements.org/gameList.php?c=8 PC Engine achievements], [https://retroachievements.org/gameList.php?c=76 PC Engine CD achievements]</ref><br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="10"|PC / x86<br />
|-<br />
|[[Mednafen]]<br/><small>mednafen_supergrafx_libretro</small><br/><small>mednafen_pce_libretro</small><br/><small>mednafen_pce_fast_libretro</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core'''s''']<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Cycle<ref group=N name=mednafenAccuracy>[https://www.chrismcovell.com/CPUTest/ mednafen pce core is Cycle accurate]. Another core for PCE system is the "[https://mednafen.github.io/documentation/pce_fast.html pce_fast]" which is an experimental alternative to the pce core. pce_fast is a fork of 0.8.x modified for speed at the expense of unneeded accuracy.</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[ares]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}} ||{{~}} ||{{✗}} ||Cycle<ref group=N>[https://www.reddit.com/r/emulation/comments/t5ppjf/ares_v127_has_been_released/ As of ares v127], ares developers now provide a new option in the emulator settings: 'Pixel Accuracy'; when this is enabled, any core that supports a pixel accurate mode will use it.</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Mesen|Mesen]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/SourMesen/Mesen2/tags 2.0.0-preview1]<br />
|{{✓}} ||{{~}} ||{{✗}} ||High ||{{✓}} ||{{✓}} ||{{Y}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{~}} ||{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[higan]] (火眼)<br/>byuu (謬/view)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} <br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}} ||{{~}} ||{{✗}} ||Cycle ||{{✓}} ||{{✗}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref><br />
|-<br />
|[[Turbo Engine]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://aamirm.hacking-cult.org/www/turbo.html 0.32]<br />
|{{✓}} ||{{?}} ||{{✗}} ||High ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MagicEngine]]<br />
|align=left|{{Icon|Windows|macOS}}<br />
|[http://www.emuparadise.me/emulators/files/user/Magic-Engine_1.1.3-952.rar 1.1.3]<br />
|{{✓}} ||{{?}} ||{{✗}} ||Mid ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Ootake]] (大竹)<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.ouma.jp/ootake {{OotakeVer}}]<br />
|{{✓}} ||{{?}} ||{{✗}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|pcejin <small>(Mednafen 0.8.x)</small><br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/TASVideos/pcejin git]<br />
|{{✓}} ||{{?}} ||{{✗}} ||Mid ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✗}} ||{{?}} ||{{✗}} ||Low ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Neco<br />
|align=left|{{Icon|Windows}}<br />
|0.11<br />
|{{✗}} ||{{?}} ||{{✗}} ||Low ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://takeda-toshiya.my.coocan.jp/ ePCEngine]<br />
|align=left|{{Icon|Windows}}<br />
|[http://takeda-toshiya.my.coocan.jp/common/index.html 12/21/2020]<br />
|{{✓}} ||{{?}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows|macOS}}<br />
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/latest stable]<br />
|{{✓}} ||{{?}} ||{{✓}} ||? ||{{NC}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[FinalBurn Alpha]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.fbalpha.com/downloads/ 0.2.97.43]<br />
|{{✓}} ||{{?}} ||{{✗}} ||? ||{{NC}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://zeograd.com/ Hu-Go!]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://zeograd.com/hugo_download.php 2.12]<br />
|? ||{{?}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="10"|Mobile / ARM<br />
|-<br />
|[[Mednafen]]<br/><small>mednafen_supergrafx_libretro</small><br/><small>mednafen_pce_libretro</small><br/><small>mednafen_pce_fast_libretro</small><br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|[https://buildbot.libretro.com/nightly/ libretro core'''s''']<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Cycle<ref group=N name=mednafenAccuracy></ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|PCE.emu<br />
|align=left|{{Icon|Android|Pyra}}<br />
|[https://play.google.com/store/apps/details?id=com.PceEmu {{.emuVer}}]<br/>[https://pyra-handheld.com/repo/apps/82 1.5.46.02 Pyra]<br/>[https://github.com/Rakashazi/emu-ex-plus-alpha git]<br />
|{{✓}} ||{{?}} ||{{✗}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|WonderDroid Ultra<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid 5.5][https://github.com/williehwc/wonderdroid-x git]<br />
|{{✓}} ||{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
!colspan="10"|Console<br />
|-<br />
|[[Mednafen]]<br/><small>mednafen_supergrafx_libretro</small><br/><small>mednafen_pce_libretro</small><br/><small>mednafen_pce_fast_libretro</small><br />
|align=left|{{Icon|PSP|PS3}}<br>{{Icon|Wii|3DS|WiiU|Switch}}<br />
|[https://www.retroarch.com/index.php?page=platforms libretro]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Cycle<ref group=N name=mednafenAccuracy></ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|WiiU}}<br />
|N/A<br />
|{{✓}} ||{{?}} ||{{✗}} ||High ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|TemperPCE 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/temperpce_3ds/releases git]<br />
|{{✓}} ||{{?}} ||{{✗}} ||Mid ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|HuGo! GX Unofficial<br />
|align=left|{{Icon|Wii|GCN}}<br />
|[http://www.gc-forever.com/forums/viewtopic.php?t=1208 2.12.1]<br />
|{{✓}} ||{{?}} ||{{✗}} ||Mid ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[https://dcemulation.org/index.php?title=PCECast PCECast]<br />
|align=left|{{Icon|DC}}<br />
|[http://dcemulation.org/1-newsdump/emulators/pcecast/pcecast.zip 06/01/07]<br />
|? ||{{?}} ||{{✗}} ||Mid ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[HuE]]<br />
|align=left|{{Icon|PSP}}<br />
|[https://www.psx-place.com/resources/turbografx-16-hue-0-70.240 0.70]<br />
|{{~}} ||{{?}} ||{{✗}} ||Mid ||{{✓}} ||{{✗}} ||{{~}}<br />
|-<br />
|[https://www.gamebrew.org/wiki/NitroGrafx NitroGrafx]<br />
|align=left|{{Icon|NDS}}<br />
|[https://emutopia.com/index.php/item/815-nitrografx-0-7 0.7][https://github.com/FluBBaOfWard/NitroGrafx git]<br />
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{~}}<br />
|}<br />
</div><br />
<references group=N /><br />
<br />
===Comparisons===<br />
;[[Mednafen]]:Much like its other original cores, it does very well, even having two profiles: "PCE-Accurate" and "PCE-Fast". Despite being CLI-based, a fork of an older version that has a GUI has emerged called pcejin. [[RetroArch]] uses the PCE-Accurate and PCE-Fast cores for its beetle fork.<br />
;Mesen:After a discontinuation of both Mesen and Mesen S, SourMesen resumed developement of both in 2023 and combines them into a single Mesen. The re-release of Mesen also brought emulation of PC-Engine, SuperGrafx and CD-ROM²/TG-CD<br />
;[[BizHawk]]<br />
:Uses "Nymashock" core for PCE emulation ([https://github.com/TASEmulators/BizHawk/blob/master/waterbox/nyma/pce.cpp ported from mednafen to Bizhawk by zeromus]).<br />
;[[Ootake]]:It's okay for general purposes.<br />
;[[MAME]]:Has a <code>pce</code> driver <small>(and a child driver called <code>tg16</code>)</small>. In all revisions it emulates, MAME reports it as working and the graphics as okay, but the sound is imperfect.<br />
;[[MagicEngine]]:Unfortunately trialware that costs €15 euro. There are better options available for free.<br />
;NitroGrafx:Is a DS TurboGrafx emulator for Nintendo DS. It is included with [[TWiLight Menu++]].<br />
<br />
==Peripherals==<br />
<br />
<div style="overflow-x:auto;width:100%"><br />
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"<br />
|- style="font-weight:bold;"<br />
! Name<br />
! Mednafen<br />
! ares<br />
! Mesen<br />
! BizHawk<br />
! Higan<br />
|-<br />
| [[#PCE-CD|PCE-CD]] (TG-CD)<br />
| {{✓}}<br />
| {{~}}<br />
| {{✓}}<br />
| {{Y}}<br />
| {{~}}<br />
|-<br />
| [[#GE-CD|GE-CD]]<br />
| {{✓}}<br />
| {{N}}<br />
| {{N}}<br />
| {{?}}<br />
| {{N}}<br />
|-<br />
| [[#Arcade Card|Arcade Card]]<br />
| {{✓}}<br />
| {{?}}<br />
| {{?}}<br />
| {{?}}<br />
| {{?}}<br />
|-<br />
|}<br />
</div><br />
<references group=N2/><br />
<br />
===PCE-CD===<br />
:''[[Wikipedia:TurboGrafx-16#Add-ons|TurboGrafx-CD/CD-ROM² and Super CD-ROM²]]''<br />
SuperGrafx is also compatible with the CD-ROM² and Super CD-ROM² System add-ons, allowing it to play any CD-ROM² format game with the required System Card. No SuperGrafx-specific CD-ROM² titles were produced. The addition of the CD-ROM peripheral adds CD-DA sound (Audio CDs), and a single ADPCM channel to the existing sound capabilities of the PC Engine.[https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx#Audio_capacity]<br />
<br />
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.<br />
*See [[Ripping_games]].<br />
<br />
===GE-CD===<br />
Games Express CD Card, Bootleg System Card. This was released by Hacker International for play of unlicensed Games Express CD games. The GECD Card is essentially a dongle; a BIOS v3.00 based machine (like a Duo or a Super CD-ROM²) is required for running those games.<br />
<br />
===Arcade Card===<br />
On March 12, 1994, NEC introduced a third upgrade known as the Arcade Card, which increases the amount of onboard RAM of the Super CD-ROM² System to 2MB. This upgrade was released in two models: the Arcade Card Duo, designed for PC Engine consoles already equipped with the Super CD-ROM² System, and the Arcade Card Pro, a model for the original CD-ROM² System that combines the functionalities of the Super System Card and Arcade Card Duo into one.[https://en.wikipedia.org/wiki/TurboGrafx-16#Add-ons]<br />
<br />
==Emulation issues==<br />
===Color palette===<br />
[[File:PCE_TG16_Composite_RGB_Palette.png|thumb|250px|An example of the color inaccuracy with the regular RGB color palette when compared to the Composite palette. Take note of the second blue gradient in the sky in both images.]]<br />
The color palettes generated by the PC Engine for Composite and RGB actually differ due to its own color tables being non-linear. This can result in colors ending up looking wrong or blended when the system is emulated or played in RGB. A composite palette was eventually made mathematically and with some extra tweaks from the PC Engine's RGB to YUV lookup table after its HuC6270 video chip had been decapped. This palette is used by default in the PC Engine core for the [[MiSTer]]<ref>https://www.retrorgb.com/pc-engine-palette-improvements-the-amazing-people-behind-the-technology.html</ref>. It [https://github.com/Kitrinx/TG16_Palette can be downloaded] for use in other emulators and devices.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Home consoles]]<br />
[[Category:PC Engine (TurboGrafx-16) emulators|*]]<br />
[[Category:NEC consoles]]<br />
[[Category:Fourth-generation video game consoles]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=80124List of notable ports2024-03-13T04:31:36Z<p>NNNkey: /* Console versions of games superior to PC counterparts */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<br />
;(U):This is a community-made '''u'''nofficial port.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
===Console versions of games superior to PC counterparts===<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Preferred platforms<br />
! scope="col"|PC version issues<br />
|-<br />
|007 Nightfire<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|2006 FIFA World Cup/FIFA World Cup: Germany 2006<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Blood Omen: Legacy of Kain<br />
|PlayStation<br />
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].<br />
|-<br />
|style="white-space: nowrap;"|Castlevania: Lords of Shadow<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.<br />
|-<br />
|Cave Story+<br />
|Switch<br>3DS<br />
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.<br />
|-<br />
|Devil May Cry 5<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.<br />
|-<br />
|Dragon Ball Z: Kakarot<br />
|Xbox Series X/S<br>PlayStation 5<br />
|style="text-align: left;"|The next gen update was not made for the PC version.<br />
|-<br />
|Driver: San Francisco<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.<br />
|-<br />
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.<br />
|-<br />
|FIFA 08</br>FIFA 09</br>FIFA 10<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|FIFA 11<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.<br />
|-<br />
|FIFA 14<br />
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)<br />
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.<br />
|-<br />
|FIFA 21</br>FIFA 22<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.<br />
|-<br />
|Finding Nemo<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio.<br />
|-<br />
|Grand Theft Auto:<br>San Andreas<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.<br />
|-<br />
|Madden NFL 06<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].<br />
|-<br />
|Madden NFL 07<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].<br />
|-<br />
|Metal Gear Solid<br />
|PlayStation<br />
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.<br />
|-<br />
|NBA Live 06<br/>NBA Live 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.<br />
|-<br />
|NHL 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].<br />
|-<br />
|NHL 08<br/>NHL 09<br />
|PlayStation 3<br/>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].<br />
|-<br />
|PowerSlave/Exhumed<br />
|Windows (R)<br>PlayStation<br>Sega Saturn<br><br />
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
|-<br />
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Pro Evolution Soccer 2017<br />
|PlayStation 4 (Pro)<br>Xbox One (X/S)<br />
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]<br />
|-<br />
|Rayman 2<br />
|PlayStation 2<br>3DS<br>Dreamcast<br />
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.<br />
|-<br />
|Silent Hill 2<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|The Sims<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Different engine.<br />
|-<br />
|Sonic Adventure DX<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants:<br>Battle for Bikini Bottom<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.<br />
|-<br />
|Sudeki<br />
|Xbox<br />
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.<br />
|-<br />
|Tomb Raider (1996)<br />
|PlayStation<br />
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.<br />
|-<br />
|Toy Story 3<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|UEFA Champions League 2006–2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|UEFA Euro 2008<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|}<br />
<br />
===Multi-platform games with exclusive console DLCs===<br />
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Exclusive console DLC(s)<br />
! scope="col"|PlayStation 3<br />
! scope="col"|PlayStation 4<br />
! scope="col"|Xbox 360<br />
! scope="col"|Xbox One<br />
|-<br />
|Alpha Protocol<br />
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Asylum<br />
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Knight<br />
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Origins<br />
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 2<br />
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 3<br />
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Dead Space<br />
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Space 2<br />
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Heavy Rain<br />
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Overlord II<br />
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prince of Persia (2008)<br />
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prototype 2<br />
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row 2<br />
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row IV<br />
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Split/Second: Velocity<br />
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Star Wars:<br>The Force Unleashed II<br />
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Stranglehold<br />
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition<br />
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.<br />
<br />
==Arcade==<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Chaos Field<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Crazy Taxi<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS<br />
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.<br />
<br />
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.<br />
<br />
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
<br />
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.<br />
|-<br />
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram<br />
|Dreamcast<br>Xbox 360<br>Xbox One<br><br />
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.<br />
<br />
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.<br />
|-<br />
|Dead or Alive 2<br />
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)<br />
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.<br />
<br />
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.<br />
|-<br />
|Ikaruga<br />
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch<br />
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.<br />
<br />
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.<br />
<br />
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.<br />
<br />
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.<br />
<br />
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.<br />
<br />
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).<br />
|-<br />
|Karous<br />
|Dreamcast<br>Nintendo Wii<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.<br />
|-<br />
|Marvel Super Heroes<br />
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom:<br>Clash of Super Heroes<br />
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom 2:<br>New Age of Heroes<br />
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS<br />
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].<br />
|-<br />
|OutRun 2<br />
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows<br />
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.<br />
<br />
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)<br />
<br />
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
|-<br />
|OutRun 2 SP<br />
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
<br />
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.<br />
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.<br />
<br />
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.<br />
|-<br />
|Power Stone<br>Power Stone 2<br />
|Dreamcast<br>PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.<br />
|-<br />
|Radirgy<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.<br />
<br />
'''PlayStation 2:''' Enhanced port. Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Sky Target<br />
|Sega Saturn<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.<br />
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.<br />
|-<br />
|Virtua Cop 2<br />
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.<br />
<br />
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.<br />
<br />
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.<br />
<br />
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".<br />
|-<br />
|Virtua Fighter 2<br />
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.<br />
<br />
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
'''360/PS3:''' Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play.<br />
|-<br />
|Virtua Tennis 2<br />
|Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.<br />
|}<br />
<br />
==NES==<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Babel no Tou<br>(aka Mystery Tower)<br />
|Arcade<br>GB<br>PS1<br>J2ME<br>X68<br />
|<br />
Arcade: Unknown changes (ROMs are undumped). Japan-only.<br />
<br />
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.<br />
<br />
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.<br />
<br />
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.<br />
<br />
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.<br />
|-<br />
|Crystalis<br />
|GBC<br />
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).<br />
|-<br />
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II<br />
|SNES<br />
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.<br />
|-<br />
|Dragon Quest I<br/>Dragon Quest II<br />
|SNES<br>GBC<br />
|<br />
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.<br />
<br />
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.<br />
<br />
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest III<br />
|SNES<br>GBC<br />
|<br />
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.<br />
<br />
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).<br />
<br />
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest IV<br />
|PS1<br>NDS<br>iOS<br>Android<br />
|<br />
PS1: Updated graphics. Japan only.<br />
<br />
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.<br />
<br />
iOS/Android: Direct port of DS version. English-only localization. Party chat translated. <br />
|-<br />
|DuckTales<br />
|PS3<br>Xbox360<br>Wii U<br>PC<br />
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.<br />
|-<br />
|Final Fantasy 1 + 2<br />
|PS1<br>GBA (R)<br>PSP (R)<br />
|<br />
MSX: Updated graphics (FF1 only)<br />
<br />
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added<br />
<br />
GBA, PSP: Original difficulty level removed, bonus dungeons<br />
|-<br />
|Final Fantasy 3<br />
|NDS<br>PSP<br />
|Full 3D remake.<br />
|-<br />
|Fire Emblem: Shadow Dragon and the Blade of Light<br />
|SNES, NDS (R)<br />
|<br />
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.<br />
<br />
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.<br />
|-<br />
|Kirby's Adventure<br />
|GBA (R), 3DS<br />
|<br />
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.<br />
<br />
3DS: Slowdown and flickering fixed, 3D feature added<br />
|-<br />
|The Legend of Zelda<br />
|Satallaview, Gamecube (E), GBA<br />
|<br />
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only<br />
<br />
GC & GBA: Emulated versions. Improved grammar.<br />
|-<br />
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6<br />
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)<br />
|<br />
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.<br />
<br />
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.<br />
<br />
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.<br />
<br />
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.<br />
<br />
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.<br />
|-<br />
|Metroid<br />
|Gamecube (E)<br>GBA (R)<br />
|<br />
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system<br />
<br />
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.<br />
|-<br />
|Ninja Gaiden<br />
|PCE<br>SNES<br />
|<br />
PCE: Updated graphics (but poor use of scrolling), new music; Japan only<br />
<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden II: The Dark Sword of Chaos<br />
|SNES<br />
|<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden III: The Ancient Ship of Doom<br />
|SNES<br />
|<br />
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version<br />
|-<br />
|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
|PCE<br>GBA<br />
|<br />
PCE: Improved graphics, updated music. Japan only<br />
<br />
GBA: Improved graphics, updated music. Save feature and various bonus features.<br />
|-<br />
|Solomon's Key<br />
|SMS<br>FDS<br>GB<br>PCE<br />
|<br />
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only<br />
<br />
FDS: Same as NES, but with Loading screens.<br />
<br />
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.<br />
<br />
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.<br />
|-<br />
|Super Mario Bros./The Lost Levels<br />
|Arcade<br>FDS<br>SNES<br>GBC<br />
|<br />
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.<br />
<br />
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.<br />
<br />
SNES: Improved graphics, sample-based music, saving, inaccurate physics<br />
<br />
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size<br />
|-<br />
|Super Mario Bros. 2<br />
|SNES <br>GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size<br />
|-<br />
|Super Mario Bros. 3<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: e-Reader support, replays, smaller screen size<br />
|-<br />
|Zelda II: The Adventure of Link<br />
|Gamecube (E)<br />
|Potentially seizure-inducing effects replaced<br />
|}<br />
<br />
==SNES==<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.<br />
<br />
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|ActRaiser<br />
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.<br />
|-<br />
|Chrono Trigger<br />
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.<br />
<br />
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />
<br />
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />
<br />
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.<br />
|-<br />
|Clock Tower<br />
|Windows<br>PlayStation<br>WonderSwan<br />
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.<br />
<br />
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.<br />
|-<br />
|Contra III: The Alien Wars<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.<br />
|-<br />
|Donkey Kong Country<br />
|Game Boy Color<br>Game Boy Advance<br />
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />
<br />
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 2:<br>Diddy's Kong Quest<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 3:<br>Dixie's Double Trouble<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br />
|-<br />
|Dragon Quest V<br />
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.<br />
<br />
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />
<br />
'''iOS/Android:''' Port of the DS version.<br />
|-<br />
|Dragon Quest VI<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.<br />
|-<br />
|EarthBound<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio. Japan only.<br />
|-<br />
|Final Fantasy IV<br />
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)<br />
|style="text-align: left;"|'''Original Version'''<br />
<br />
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.<br />
<br />
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.<br />
<br />
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />
<br />
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />
<br />
'''3D Remakes'''<br />
<br />
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br />
<br />
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".<br />
<br />
'''PC:''' HD version of DS remake.<br />
|-<br />
|Final Fantasy V<br />
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' First official English release.<br />
<br />
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.<br />
<br />
'''PC:''' Redone sprites (RPG Maker art style).<br />
|-<br />
|Final Fantasy VI<br />
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows<br />
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.<br />
<br />
'''PC:''' Same as previous, no touch control.<br />
|-<br />
|Front Mission<br />
|PlayStation<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''DS:''' Only official English release.<br />
|-<br />
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.<br />
|-<br />
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.<br />
|-<br />
|Kirby Super Star<br />
|Nintendo DS<br />
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.<br />
|-<br />
|The Legend of Zelda:<br>A Link to the Past<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)<br />
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). <br />
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]<br />
<br />
'''Android''' [https://github.com/Waterdish/zelda3-android Android version]<br />
|-<br />
|"Mega Man & Bass" /<br>"Rockman & Forte"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.<br />
|-<br />
|Mega Man X<br />
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS<br />
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.<br />
<br />
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />
<br />
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X2<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X3<br />
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows<br />
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />
<br />
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />
<br />
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />
<br />
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.<br />
<br />
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Metal Max 2: Kai<br />
|Game Boy Advance<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />
<br />
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.<br />
|-<br />
|Ogre Battle:<br>The March of the Black Queen<br />
|PlayStation<br />
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.<br />
|-<br />
|Romancing SaGa<br />
|WonderSwan Color<br>PlayStation 2<br />
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).<br />
<br />
'''PS2:''' Enhanced 3D graphics.<br />
|-<br />
|Secret of Mana<br />
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch<br />
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.<br />
<br />
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />
<br />
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.<br />
|-<br />
|Shin Megami Tensei<br />
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS<br />
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />
<br />
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />
<br />
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />
<br />
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />
<br />
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.<br />
|-<br />
|Shin Megami Tensei II<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.<br />
<br />
'''PS1:''' Same deal as its predecessor. Not translated into English.<br />
<br />
'''GBA:''' Same deal as its predecessor. Not translated into English.<br />
|-<br />
|Super Mario World<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.<br />
<br />
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version. <br />
<br />
'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].<br />
|-<br />
|Super Mario World 2:<br>Yoshi's Island<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br />
|-<br />
|Super Metroid<br />
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].<br />
|-<br />
|Star Ocean<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.<br />
|-<br />
|Super Ghouls 'n Ghosts<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''PS1:''' Slowdown removed.<br />
<br />
'''GBA:''' New levels, worse audio.<br />
|-<br />
|Tactics Ogre:<br>Let Us Cling Together<br />
|PlayStation<br>PlayStation Portable<br />
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.<br />
<br />
'''PSP:''' Very enhanced, more features.<br />
|-<br />
|Tales of Phantasia<br />
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />
<br />
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />
<br />
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />
<br />
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.<br />
<br />
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.<br />
|-<br />
|"Trials of Mana" /<br>"Seiken Densetsu 3"<br />
|Windows (R)<br>Nintendo Switch & (R)<br />
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />
<br />
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.<br />
|-<br />
|Umihara Kawase<br />
|Nintendo DS<br>PlayStation Vita<br />
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />
<br />
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".<br />
|-<br />
|Banjo-Tooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".<br />
|-<br />
|Blast Corps<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|style="white-space: nowrap;"|Conker's Bad Fur Day<br />
|Xbox (R)<br>Xbox One (E)<br />
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. <br />
<br />
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.<br />
|-<br />
|Doom 64<br />
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].<br />
<br />
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)<br />
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.<br />
<br />
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.<br />
<br />
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]<br />
<br />
'''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|GameCube (E)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. <br />
<br />
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].<br />
|-<br />
|Jet Force Gemini<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|Xbox 360<br>Xbox One<br>PC (U)<br />
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".<br />
<br />
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. <br />
|-<br />
|Rayman 2<br />
|Windows<br>Dreamcast<br>PlayStation 2 (R)<br />
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.<br />
<br />
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
<br />
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|Sin & Punishment<br />
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.<br />
|-<br />
|Super Mario 64<br />
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
<br />
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]<br />
<br />
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]<br />
<br />
|-<br />
|Star Fox 64<br />
|Nintendo 3DS (R)<br />
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|<br />
|-<br />
|Turok 3: Shadow of Oblivion<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|}<br />
<br />
==GameCube==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Beyond Good & Evil<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.<br />
<br />
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.<br />
<br />
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. <br />
<br />
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.<br />
<br />
The game creator said that the GameCube version is the best.<br />
|-<br />
|Billy Hatcher and the Giant Egg<br />
|Windows<br />
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.<br />
|-<br />
|Donkey Kong Jungle Beat<br />
|Wii<br />
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.<br />
|-<br />
|The Legend of Zelda:<br>The Wind Waker<br />
|Wii U<br />
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.<br />
|-<br />
|The Legend of Zelda:<br>Twilight Princess<br />
|Wii<br>Wii U<br />
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).<br />
<br />
'''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].<br />
|-<br />
|Killer 7<br />
|Windows<br>PlayStation 2<br />
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]<br />
|-<br />
|Mario Power Tennis<br />
|Wii<br />
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.<br />
|-<br />
|Metroid Prime 1<br>Metroid Prime 2<br />
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)<br />
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]<br />
|-<br />
|Tales of Symphonia<br />
|PlayStation 2<br>PlayStation 3<br>Windows<br />
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.<br />
<br />
PS3/PC: Based on the PS2 version.<br />
|-<br />
|Viewtiful Joe 1<br>Viewtiful Joe 2<br />
|PlayStation 2<br />
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.<br />
|-<br />
|Rayman 3<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.<br />
<br />
'''PS2:''' Inferior looking.<br />
<br />
'''Xbox:''' Widescreen option is just 4:3 stretched.<br />
<br />
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.<br />
<br />
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.<br />
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.<br />
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.<br />
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br />
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.<br />
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.<br />
|-<br />
|Resident Evil 4<br />
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360<br />
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]<br />
|-<br />
|Super Mario Sunshine<br />
|Nintendo Switch (E)<br />
|style="text-align:left;"|Emulated version with widescreen support.<br />
|-<br />
|Sonic Heroes<br />
|PlayStation 2<br>Xbox<br>Windows<br />
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.<br />
<br />
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br />
<br />
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.<br />
<br />
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.<br />
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.<br />
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.<br />
|-<br />
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy<br />
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.<br />
<br />
'''Xbox:''' Lacks projected shadows.<br />
<br />
'''PC/Switch:''' HD Remastered. Lacks projected shadows.<br />
|-<br />
|}<br />
<br />
==Nintendo Wii==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Crash: Mind Over Mutant<br />
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360<br />
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.<br />
<br />
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.<br />
<br />
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.<br />
<br />
'''Xbox 360:''' enhanced graphics.<br />
|-<br />
|No More Heroes<br />
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.<br />
<br />
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.<br />
|-<br />
|No More Heroes 2: Desperate Struggle<br />
|Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.<br />
<br />
'''Switch:''' Uncensored and has the PAL music.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.<br />
|-<br />
|Pandora's Tower<br />
|<br />
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.<br />
|-<br />
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles<br />
|PlayStation 3<br />
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.<br />
|-<br />
|Rodea - The Sky Solider<br />
|Nintendo 3DS<br>Nintendo Wii U<br />
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br />
|-<br />
|Sonic Colors<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one).<br />
<br />
'''Switch:''' Same as above, but 30 FPS.<br />
|-<br />
|The Legend of Zelda: Skyward Sword<br />
|Nintendo Switch<br />
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.<br />
|-<br />
|Xenoblade Chronicles<br />
|Nintendo 3DS<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.<br />
<br />
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.<br />
|-<br />
|}<br />
<br />
==Game Boy==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening <br />
|Switch (R)<br>Windows (U)<br />
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.<br />
|-<br />
|SaGa / Final Fantasy Legends<br />
|WonderSwan Color<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 2 / Final Fantasy Legends 2<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 3 / Final Fantasy Legends 3<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|Shiren The Wanderer GB<br />
|Microsoft Windows (R)<br>Mobile Phones<br />
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".<br />
|-<br />
|Shiren The Wanderer GB2<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)<br />
|-<br />
|Kirby's Star Stackers<br />
|SNES (R)<br />
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.<br />
|-<br />
|Medarot 2 / Medabots<br />
|Game Boy Advance (R)<br>3DS, Switch (E)<br />
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.<br />
|-<br />
|Final Fantasy Adventure<br />
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)<br />
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.<br />
|-<br />
|Balloon Kid<br />
|NES<br>Game Boy Color<br />
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.<br />
|-<br />
|Dragon Quest Monsters<br>Dragon Quest Monsters 2<br />
|PlayStation (R)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).<br />
|-<br />
|Last Bible<br />
|Game Gear<br />
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.<br />
|-<br />
|Devil Children: Black Book & Red Book<br />
|PlayStation (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Tales of Phantasia: Narikiri Dungeon<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Vastly improved remake.<br />
|-<br />
|Pokémon Red & Blue<br />
|Game Boy Advance (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Pokémon Gold & Silver<br />
|Nintendo DS (R)<br />
|style="text-align:left;"| <br />
|-<br />
|}<br />
<br />
==Game Boy Advance==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3<br />
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.<br />
<br />
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.<br />
<br />
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.<br />
|-<br />
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga<br />
|3DS<br />
|style="text-align:left;"|A lot of changes were made in order to make the game easier.<br />
|-<br />
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch<br />
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.<br />
<br />
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.<br />
<br />
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.<br />
|-<br />
|}<br />
<br />
==Nintendo DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Shin Megami Tensei:<br>Strange journey<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.<br />
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.<br />
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.<br />
Commander Skills have been added.<br />
|-<br />
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story<br />
|style="white-space: nowrap;"|3DS (R)<br />
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]<br />
|-<br />
|Radiant Historia<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.<br />
|-<br />
|}<br />
<br />
==Nintendo 3DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|Windows<br />
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.<br />
|-<br />
|Resident Evil: Revelations<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U<br />
|style="text-align:left;"|All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|Windows<br />
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Dark Witch 2<br />
|Windows<br />
|style="text-align:left;"|Same as the above.<br />
|}<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Akumajo X68000<br>(Castlevania Chronicles)<br />
|PlayStation<br />
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker:<br>Fullmetal Force<br />
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis<br />
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
'''FM Towns:''' A port with updated graphics and remixed music.<br />
<br />
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
<br />
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.<br />
|-<br />
|Genocide<br />
|PC Engine<br>FM Towns<br />
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.<br />
<br />
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS<br />
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
'''FM-Towns:''' Same as Genocide above.<br />
<br />
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==Sega Master System==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Alex Kidd in Miracle World<br />
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)<br />
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.<br />
|-<br />
|Hokuto no Ken<br />
|PlayStation 2 (R)<br />
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. <br />
|-<br />
|Phantasy Star<br />
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition<br />
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.<br />
<br />
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.<br />
<br />
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.<br />
|-<br />
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap<br />
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)<br />
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.<br />
<br />
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.<br />
<br />
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.<br />
<br />
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.<br />
|-<br />
|}<br />
<br />
==Sega Genesis==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse<br />
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.<br />
|-<br />
|Earthworm Jim<br />
|Xbox 360 (R)<br>PlayStation 3 (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.<br />
|-<br />
|Lunar: The Silver Star<br />
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)<br />
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.<br />
<br />
'''PlayStation Portable:''' Based on ps1 but with longer load times.<br />
<br />
'''iOS:''' Based on PS1 has widescreen support but touch control.<br />
<br />
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.<br />
|-<br />
|Pac-Attack<br />
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br><br />
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.<br />
<br />
'''GBA:''' Included as part of ''Pac-Man Collection''.<br />
<br />
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.<br />
<br />
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.<br />
|-<br />
|Phantasy Star II<br />
|PlayStation 2 (R)<br>GBA<br><br />
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Phantasy Star III<br />
|GBA<br />
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Powerball<br />
|style="white-space: nowrap;"|PlayStation (R)<br />
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.<br />
|-<br />
|Shining Force<br />
|Game Boy Advance (R)<br />
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.<br />
|-<br />
|Shadow of the Beast<br />
|PlayStation 4 (R)<br />
|style="text-align:left;"|Different game with different gameplay.<br />
|-<br />
|Sonic the Hedgehog<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic the Hedgehog 2<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3 & Knuckles<br />
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic CD<br />
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.<br />
<br />
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. <br />
<br />
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.<br />
<br />
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3D Blast<br />
|Windows<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.<br />
|-<br />
|Space Harrier II<br />
|style="white-space: nowrap;"|Sega Genesis (R)<br />
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.<br />
|-<br />
|Target Earth<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)<br />
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.<br />
|-<br />
|Wonder Boy in<br>Monster World<br />
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)<br />
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.<br />
<br />
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.<br />
|-<br />
|}<br />
<br />
==Sega Saturn==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Baroque<br />
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.<br />
<br />
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.<br />
<br />
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.<br />
<br />
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. <br />
<br />
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.<br />
|-<br />
|Black / Matrix<br />
|Sega Dreamcast (R)<br>PlayStation <br />
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.<br />
<br />
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.<br />
<br />
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.<br />
|-<br />
|Culdcept<br />
|PlayStation 1<br>Nintendo DS<br>PlayStation 2<br />
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.<br />
<br />
'''DS:''' Based on PS1, fan translation is available.<br />
<br />
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".<br />
|-<br />
|Cyber Troopers Virtual-On<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.<br />
|-<br />
|Daytona USA<br />
|Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.<br />
<br />
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.<br />
<br />
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.<br />
|-<br />
|Die Hard Arcade<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Devil Summoner<br />
|PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.<br />
|-<br />
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers<br />
|PlayStation<br>Nintendo 3DS<br />
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.<br />
<br />
'''3DS:''' Based on PS1, widescreen support, available in English.<br />
|-<br />
|Dragon Force<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Grandia<br />
|PlayStation<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
<br />
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
<br />
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Guardian Heroes<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Manx TT Super Bike<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.<br />
<br />
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.<br />
|-<br />
|Panzer Dragoon<br />
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.<br />
<br />
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.<br />
|-<br />
|PowerSlave/Exhumed<br />
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
<br />
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.<br />
<br />
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.<br />
|-<br />
|Princess Crown<br />
|PlayStation 4<br>PlayStation Portable<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.<br />
<br />
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.<br />
|-<br />
|Nights into Dreams...<br />
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".<br />
|-<br />
|Silhouette Mirage<br />
|PlayStation<br />
|style="text-align:left;"|'''Saturn:''' Original, Japan only.<br />
<br />
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.<br />
<br />
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.<br />
|-<br />
|Sonic R<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.<br />
|-<br />
|Radiant Silvergun<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.<br />
|}<br />
<br />
==Sega Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Crazy Taxi 2<br />
|style="white-space: nowrap;"|PlayStation Portable<br />
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
|-<br />
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.<br />
|-<br />
|Headhunter<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality port.<br />
|-<br />
|Hundred Swords<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.<br />
|-<br />
|Jet Set Radio /<br>Jet Grind Radio<br />
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android<br />
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).<br />
|-<br />
|Maken X<br />
|PlayStation 2<br />
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.<br />
|-<br />
|MDK2<br />
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.<br />
<br />
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.<br />
<br />
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.<br />
|-<br />
|Shenmue<br />
|Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Shenmue 2<br />
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.<br />
<br />
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Space Channel 5<br>Part 2<br />
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.<br />
<br />
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.<br />
<br />
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.<br />
<br />
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.<br />
|-<br />
|Skies of Arcadia<br />
|GameCube<br />
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Grandia II<br />
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS2:''' version is technically inferior.<br />
<br />
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.<br />
|-<br />
|Phantasy Star Online<br />
|GameCube<br>Xbox<br>Microsoft Windows<br />
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.<br />
<br />
'''Xbox:''' A decent port.<br />
<br />
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.<br />
<br />
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.<br />
|-<br />
|Resident Evil<br>Code: Veronica<br />
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br />
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".<br />
<br />
'''PS2:''' Doesn't support progressive scan.<br />
<br />
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Rent-A-Hero No. 1<br />
|Xbox<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.<br />
|-<br />
|Rez<br />
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5<br />
|style="text-align:left;"|'''PS2:''' Lower quality port.<br />
<br />
'''360:''' HD Port with widescreen support.<br />
<br />
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. <br />
|-<br />
|Sonic Adventure<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Breath of Fire III<br />
|PSP<br />
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|PC<br />
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Crash Bandicoot Trilogy and Crash Team Racing <br />
|PS4/Xbox One/PC/Switch<br />
|'''PS1''': Original.<br />
'''PS4/Xbox One/PC/Switch''': HD Remakes.<br />
|-<br />
|Chrono Cross<br />
|PS4/PC/Switch<br />
|'''PS1''': Original.<br />
'''PS4/PC/Switch''': Emulated version with worse performance than the original.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android<br />
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
<br />
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
<br />
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).<br />
<br />
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.<br />
<br />
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|PC<br>DC<br />
|'''PS1:''' Original.<br />
<br />
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. <br />
<br />
'''DC:''' Enhanced port with better graphics. <br />
|-<br />
|Dino Crisis 2<br />
|PC<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|PC<br>Steam<br />
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. <br />
<br />
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. <br />
<br />
A full remake of the game was first released on the PS4, and came later to PC.<br />
|-<br />
|Final Fantasy VIII<br />
|Pc<br />
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy IX<br />
|PC<br />
|Same stance as FFVII and FFVIII's Steam releases.<br />
|-<br />
|Final Fantasy Tactics<br />
|PSP<br>iOS/Android<br />
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
<br />
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Legend of Mana<br />
|Switch/PS4/PC<br />
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.<br />
|-<br />
|MediEvil <br />
|PSP<br><br />
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.<br />
<br />
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.<br />
|-<br />
|Mega Man 8<br />
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC<br />
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
<br />
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
<br />
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
<br />
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|PC<br>N64<br>PSP<br />
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.<br />
<br />
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
<br />
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|PC<br>PSP<br />
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
<br />
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|Sega Saturn<br>PC<br>PS2/GC<br />
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.<br />
<br />
'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)<br />
<br />
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.<br />
<br />
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
<br />
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC<br />
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.<br />
<br />
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
<br />
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
<br />
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC<br />
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
<br />
'''PC:''' Released only in Korea and some other parts of Asia.<br />
<br />
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
<br />
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|PS1<br>PC<br>GC (R)<br />
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
<br />
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].<br />
<br />
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.<br />
<br />
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|Moon Remix RPG Adventure <br />
|Switch/PC<br />
|'''Switch/PC:''' Official translation.<br />
|-<br />
|PaRappa the Rapper<br />
|PSP<br />
|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|PS1<br>PSP<br />
|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
<br />
'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
<br />
'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|PS1<br>PSP<br />
|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
<br />
'''PS1:''' Available only in Japanese. A fan translation is available.<br />
<br />
'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Rayman<br />
|PC/Sega Saturn/N64<br />
|Too many changes to list here.<br />
<br />
The definitive version is a fan remake called ''Rayman: Redemption''.<br />
|-<br />
|Resident Evil<br />
|PS1<br>Saturn<br>PC<br>DS<br>GC<br />
|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
<br />
'''Saturn:''' Worse performance. Includes an extra game mode.<br />
<br />
'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.<br />
<br />
'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.<br />
<br />
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|PS1<br>N64<br>Dreamcast<br>PC<br />
|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
<br />
'''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
<br />
'''Dreamcast:''' 480p. Even more features.<br />
<br />
'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.<br />
<br />
A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|Dreamcast/GC<br>PC<br />
|'''Dreamcast/GC:''' 480p, more features.<br />
<br />
'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.<br />
A HD remake was released for PC, PS4 and Xbox. <br />
|-<br />
|Revelations: Persona<br />
|PS1<br>PC<br>PSP<br />
|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
<br />
'''PC:''' Released only in Japan. Very far from a technical achievement.<br />
<br />
'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| Spyro the Dragon Trilogy<br />
|PS1<br>PS4/Xbox One/PC/Switch<br />
|'''PS1:''' Original.<br />
<br />
'''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Suikoden<br />
|PS1<br>Sega Saturn<br>PC<br>PSP<br />
|'''PS1:''' Original. Save compatibility with Suikoden 2.<br />
<br />
'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.<br />
<br />
'''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
<br />
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|PS1<br>PC<br>PSP<br />
|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
<br />
'''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
<br />
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Vandal Hearts<br />
|PS1<br>Saturn<br>PC<br />
|'''PS1:''' Original<br />
<br />
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.<br />
<br />
'''PC:''' Korean-only.<br />
|-<br />
|Wipeout 2097<br />
|PC/Saturn<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==PlayStation 2==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Bully<br />
|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS<br />
|style="text-align:center;"|'''Wii:''' Cropped widescreen.<br />
<br />
'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.<br />
<br />
'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].<br />
|-<br />
|Chaos Legion<br />
|Windows<br />
|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).<br />
|-<br />
|Crash Bandicoot: The Wrath of Cortex<br />
|GCN<br>Xbox<br />
|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).<br />
|-<br />
|Devil May Cry 1-3<br />
|PS3/4<br>Xbox 360/One<br>Windows<br>Switch<br />
|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.<br />
<br />
'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.<br />
<br />
'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.<br />
<br />
'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.<br />
|-<br />
|Disgaea: Hour of Darkness<br />
|PC<br>Switch<br>PSP<br>Vita<br />
|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.<br />
<br />
'''Switch:''' Improved version with HD sprites and QoL changes.<br />
|-<br />
|Disgaea 2: Cursed Memories<br />
|PC<br>PSP<br />
|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.<br />
|-<br />
|Dragon Ball Z: Budokai 1,3<br />
|Gamecube<br>PS3<br>Xbox 360<br />
|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.<br />
<br />
'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.<br />
|-<br />
|Dragon Ball Z: Budokai Tenkaichi 2,3<br />
|Wii<br />
|-<br />
|Dragon Quest VIII: Journey of the Cursed King<br />
|3DS<br> Android + IOS<br />
|'''3DS:''' Include extra content but inferior graphics.<br />
<br />
'''Android/iOS:''' no voice acting nor orchestrated soundtrack<br />
|-<br />
|Fatal Frame 1<br />
|Xbox<br />
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
|-<br />
|Fatal Frame 2<br />
|Xbox<br>Wii<br><br />
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
<br />
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. <br />
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. <br />
|-<br />
|Final Fantasy X, Final Fantasy X-2<br />
|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One<br />
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.<br />
|-<br />
|God of War, God of War II<br />
|Vita<br>PS3<br />
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.<br />
|-<br />
|Grand Theft Auto III<br />
|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS<br />
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.<br />
<br />
'''Xbox One/Switch:''' Definitive Edition.<br />
<br />
'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
'''iOS/Android:''' Added checkpoint mechanism.<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS<br />
|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.<br />
<br />
'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.<br />
<br />
'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. <br />
<br />
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br />
<br />
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.<br />
<br />
'''Switch:''' Definitive Edition.<br />
<br />
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.<br />
|-<br />
|Grand Theft Auto Vice City<br />
|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS<br />
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.<br />
<br />
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
'''XOne/Switch:''' Definitive Edition.<br />
<br />
'''iOS/Android:''' Added checkpoint mechanism.<br />
|-<br />
|Ico<br />
|PS3<br />
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.<br />
|-<br />
|Jak and Daxter<br />
|PS3<br>Vita<br>PS4/5<br />
|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.<br />
The Day Sun and the Night Green Sun are no longer in the sky.<br />
<br />
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
'''PS4/PS5:''' Emulated.<br />
|-<br />
|Jak II<br />
|PS3<br>Vita<br>PS4/5<br />
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.<br />
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.<br />
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.<br />
<br />
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
'''PS4/PS5:''' Emulated.<br />
|-<br />
| Jak 3<br />
|PS3<br>Vita<br>PS4/5<br />
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.<br />
<br />
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
'''PS4/PS5:''' Emulated<br />
|-<br />
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II<br />
|PC<br>PS3/4<br>Xbox One<br />
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.<br />
Re: Chain of Memories is a remake of the GBA game.<br />
|-<br />
|Klonoa 2: Lunatea's Veil<br />
|PC<br>PS4<br>Xbox One<br>Switch<br />
|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.<br />
|-<br />
|Manhunt<br />
|PC<br>Xbox<br>GCN<br />
|'''Xbox:''' Stretched by default, missing visuals effects<br />
<br />
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched<br />
|-<br />
|Mega Man X7<br />
|PC<br>Switch<br>PS4<br>Xbox One<br />
|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.<br />
|-<br />
|Mega Man X8<br />
|PC<br>Switch<br>PS4<br>Xbox One<br />
|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.<br />
|-<br />
|Metal Gear Solid 2<br />
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br />
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.<br />
<br />
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.<br />
|-<br />
|Metal Gear Solid 3<br />
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS<br />
|'''PS2:''' Original. 60 fps and widescreen support are via hacks.<br />
<br />
'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.<br />
<br />
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.<br />
<br />
'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]<br />
|-<br />
|Odin Sphere<br />
|Vita<br>PS3<br />
|The original game: re-released digitally through PlayStation Network for PlayStation 3.<br />
<br />
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.<br />
|-<br />
|Okami<br />
|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One<br />
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.<br />
|-<br />
|Onimusha: Warlords<br />
|PC<br>Xbox<br>PS4<br />
|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.<br />
<br />
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.<br />
|-<br />
|Phantom Brave<br />
|PC<br>Wii<br>PSP<br />
|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.<br />
<br />
'''PSP:''' Based on the Wii version with extra recruitable characters.<br />
<br />
'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.<br />
|-<br />
|Persona 3<br />
|PS3<br>PSP<br>PC(R)<br>Switch<br />
|'''PS3:''' As "PS2 Classic", emulated.<br />
<br />
'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.<br />
<br />
'''PC/Switch:''' Remake titled Persona 3 Reload.<br />
|-<br />
|Persona 4<br />
|PC<br>PS3<br>PSP<br />
|'''PS3:''' As "PS2 Classic", emulated.<br />
<br />
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.<br />
|-<br />
|Ratchet & Clank<br />
|PS3<br>Vita<br />
|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.<br />
|-<br />
|Ratchet & Clank: Going Commando<br />
|PS3<br>Vita<br />
|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.<br />
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.<br />
|-<br />
|Ratchet & Clank: Up Your Arsenal<br />
|PS3<br>Vita<br />
|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.<br />
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.<br />
The sound effects for when the ship is flying from planet to planet plays in a different order.<br />
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.<br />
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.<br />
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.<br />
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version<br />
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. <br />
|-<br />
|Ratchet: Deadlocked<br />
|PS3<br />
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.<br />
|-<br />
|Red Faction<br />
|PC<br />
|PC version lacks some visual effects that are only on ps2.<br />
|-<br />
|Shadow of the Colossus<br />
|PS3<br>PS4(R)<br />
|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.<br />
<br />
'''PS4:'''Remake.<br />
|-<br />
|Shin Megami Tensei: Nocturne<br />
|Switch<br>PS4<br />
|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.<br />
<br />
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.<br />
|-<br />
|Silent Hill 2<br />
|PC<br>Xbox<br>PS3<br>Xbox 360<br />
|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.<br />
<br />
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.<br />
<br />
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.<br />
<br />
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. <br />
|-<br />
|Silent Hill 3<br />
|PC<br>PS3<br>Xbox 360<br />
|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.<br />
<br />
'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].<br />
|-<br />
|Silent Hill 4: The Room<br />
|PC<br>Xbox<br />
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.<br />
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.<br />
<br />
'''Xbox:''' Just as good as the PS2 version, but with 480p support.<br />
|-<br />
|Siren<br />
|PS3 (R)<br />
|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.<br />
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.<br />
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.<br />
|-<br />
|Sly Cooper<br />
|PS3<br>Vita<br />
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
|-<br />
|Sly 2<br />
|PS3<br>Vita<br />
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
<br />
|-<br />
|Sly 3<br />
|PS3<br>Vita<br />
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.<br />
|-<br />
|Tales of The Abyss<br />
|3DS<br />
|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).<br />
|-<br />
|Tekken 5<br />
|PS3<br>PSP<br />
|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.<br />
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.<br />
In the PSP version, there is a new mode called "Tekken Dojo".<br />
|-<br />
|Yakuza 1,2<br />
|PC<br>PS3/4<br>WiiU<br />
|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).<br />
<br />
'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".<br />
<br />
'''WiiU:''' HD Remake (Japan Only).<br />
|-<br />
|Zone of the Enders<br />
|Xbox 360<br>PS3<br />
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.<br />
|-<br />
|Zone of the Enders: The Second Runner<br />
|PC<br>PS3/4<br>Xbox 360<br />
|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses <br />
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) <br />
<br />
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.<br />
<br />
'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work <br />
also, it does not feature dual-audio language support due to licensing restrictions.<br />
|}<br />
<br />
==PlayStation Portable==<br />
Most ports for PS2 are infamous for bad controls and glitches.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Final Fantasy Type-0<br />
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.<br />
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.<br />
<br />
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]<br />
|-<br />
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories<br />
|PlayStation 2<br>Android<br>iOS<br>Fire OS<br />
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.<br />
'''Mobiles:''' Reworked textures, lighting and visual effects.<br />
|-<br />
|Kingdom Hearts: Birth By Sleep<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|HD remaster of the Final Mix version.<br />
|-<br />
|Metal Gear Solid: Peace Walker<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.<br />
|-<br />
|}<br />
<br />
==PlayStation 3==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Dark Souls<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Switch<br />
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.<br />
|-<br />
|style="white-space: nowrap;"|Demon's Souls<br />
|PlayStation 5<br />
|style="text-align:left;"|Remake with better graphics and life quality improvements.<br />
|-<br />
|God of War III<br />
|PlayStation 4<br />
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.<br />
|-<br />
|NieR<br />
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)<br />
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.<br />
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.<br />
<br />
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.<br />
|-<br />
|The Last of Us<br />
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.<br />
|-<br />
|Uncharted 1<br>Uncharted 2<br>Uncharted 3<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.<br />
|-<br />
|Vanquish<br />
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''Xbox 360:''' Decent port.<br />
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.<br />
|-<br />
|}<br />
<br />
==PlayStation Vita==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Persona 4<br>Golden<br />
|Windows<br />
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).<br />
|-<br />
|Tearaway<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br />
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.<br />
|-<br />
|}<br />
<br />
==PlayStation 4==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Marvel's Spider-Man<br />
|PlayStation 5<br>Windows<br />
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".<br />
|-<br />
|}<br />
<br />
==Xbox==<br />
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Advent Rising<br />
|Windows<br />
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.<br />
|-<br />
|Cel Damage<br />
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''GC:''' Inferior-looking port.<br />
<br />
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.<br />
<br />
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.<br />
|-<br />
|Dead to Rights<br />
|PlayStation 2<br>GameCube<br />
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.<br />
|-<br />
|Dennou Taisen: DroneZ<br />
|Windows<br />
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.<br />
<br />
There are 2 PC versions:<br />
<br />
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".<br />
<br />
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".<br />
|-<br />
|Ninja Gaiden Black<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.<br />
<br />
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.<br />
|-<br />
|Prince of Persia:<br>The Sands of Time<br />
<br />
Prince of Persia:<br>Warrior Within<br />
<br />
Prince of Persia:<br>The Two Thrones<br />
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.<br />
<br />
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.<br />
<br />
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>GameCube<br>Windows<br />
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.<br />
<br />
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell<br />
<br />
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow<br />
<br />
Tom Clancy's Splinter Cell:<br>Chaos Theory<br />
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.<br />
<br />
'''GC/PS2:''' Inferior-looking ports. Altered level design.<br />
<br />
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.<br />
|-<br />
|Tom Clancy's Splinter Cell:<br>Double Agent<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.<br />
<br />
'''PS3/360/PC:''' completely different game.<br />
|-<br />
|Halo 1<br>Halo 2<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.<br />
|-<br />
|}<br />
<br />
==Xbox 360==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Bayonetta<br />
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch<br />
|style="text-align:left;"|'''PS3:''' Terrible frame rate.<br />
<br />
'''PS4/Xbox One/PC:''' Decent ports.<br />
<br />
'''Switch/Wii U:''' Has exclusive costumes.<br />
|-<br />
|Dead Rising<br />
|Wii<br />
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.<br />
|-<br />
|Deadly Premonition<br />
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.<br />
<br />
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br />
<br />
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.<br />
<br />
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).<br />
|-<br />
|Halo 3<br>Halo 4<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.<br />
|-<br />
|Ninja Gaiden II<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.<br />
<br />
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality. <br />
<br />
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.<br />
|-<br />
|Ninja Gaiden III<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.<br />
|-<br />
|style="white-space: nowrap;"|Red Dead Redemption<br />
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
<br />
'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.<br />
<br />
'''Xbox One:''' actually just the 360 version running through [[Fission]].<br />
<br />
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.<br />
|-<br />
|}<br />
<br />
==See also==<br />
*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&diff=79264ROM & ISO sites2024-03-07T16:59:52Z<p>NNNkey: /* Internet Archive */</p>
<hr />
<div>If you are looking for BIOS/Firmware files, you can find them on the [[Emulator Files]] page.<br />
<br />
==Downloads==<br />
===Internet Archive===<br />
Add a slash (<code>/</code>) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads, but be warned however that these torrents can be problematic if the uploader has added/removed/renamed files in the collection as they tend to not update correctly, if at all, so you may end up with only part of the collection, or an older version of the collection. A better recommendation is to use [[#Download Managers|a download manager listed below]] to grab all the files rather than use the torrents.<br />
:<small>'''''NOTE:''' If downloads are restricted (greyed out), copy the file name and append it to the end of the URL (ie: <nowiki>https://archive.org/downloads/NameOfPack → https://archive.org/downloads/NameOfPack/ROMPack.zip</nowiki>)''</small><br />
<br />
{| class="wikitable mw-collapsible sortable"<br />
|-<br />
!Set<br />
!Date<br />
!Registration<br>Required<br />
!Notes<br />
|-<br />
|[https://archive.org/details/ni-roms NI ROM Sets]<br />
|2024-03-06<br />
|No<br />
|Huge collection of updated No-Intro ROM Sets. Maintained and updated regularly.<br />
|-<br />
|[https://archive.org/details/pspminis pspminis][https://archive.org/details/pspminigamecollection pspminigamecollection]<br />
|<br />
|No<br />
|294 PSP mini games<br />
|-<br />
|[https://archive.org/details/efarcadeversionroms Arcade Version Roms]<br />
|<br />
|No<br />
|Caveui v1.3.3 Shooting Complete, Demul v0.7 Full Roms, FinalBurn Alpha v0.2.97.34 Full Roms, Mame4All v2.3 Full Roms, Mame4Droid v0.139u1 Full Roms, Mame32 Plus! v0.84u5, Nebula v2.25b Full Roms, NeoRAGEx Full Roms, Raine v0.64.16 Full Roms, Raine v0.91.4 Full Roms, SEGA Model 2 v1.1a Full Roms, SEGA Supermodel v0.2a Full Roms, Win Kawaks v1.65 Full Roms, Zinc v1.1 Full Roms<br />
|-<br />
|[https://archive.org/details/htgdb-gamepacks HTGDB/SmokeMonster ROM Packs]<br />
|<br />
|No<br />
|Regularly updated, organized ROM packs designed for use with flash carts or MiSTer. Originally maintained by SmokeMonster, and now maintained by HTGDB. [https://github.com/frederic-mahe/Hardware-Target-Game-Database Source code available here]<br />
|-<br />
|[https://archive.org/details/messmame?sort=-publicdate MAME and MESS]<br />
|<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/redump Redump.org Sets]<br />
|<br />
|No<br />
|A massive collection of most of the Redump sets. A good place to start for those new to collecting.<br />
|-<br />
|[https://archive.org/details/xboxcds?sort=-publicdate Redump Original Xbox]<br />
|<br />
|No<br />
|Extract with [https://github.com/XboxDev/extract-xiso extract-xiso].<br />
|-<br />
|[https://archive.org/details/RedumpSegaSaturn2019October17MIA1 Redump Sega - Saturn]<br />
|2019-10-17<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/RedumpSnkNeoGeoCd16Oct2019 Redump SNK - Neo Geo CD]<br />
|2019-10-16<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center)<br />
|<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/@manydumpedgames TOSEC - Sega Dreamcast]<br />
|<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/vintagesoftware Vintage Software]<br />
|<br />
|No<br />
|Many DOS collections and older games.<br />
|-<br />
|[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe NEC PC-9801]<br />
|2017-11-17<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 Neo-Kobe NEC PC-8801]<br />
|2016-02-25<br />
|No<br />
|<br />
|-<br />
|Redump Wii America ([https://archive.org/details/RedumpNintendoWiiAmericaPart1 1], [https://archive.org/details/RedumpNintendoWiiAmericaPart2 2], [https://archive.org/details/RedumpNintendoWiiAmericaPart3 3], [https://archive.org/details/RedumpNintendoWiiAmericaPart3_201802 4], [https://archive.org/details/RedumpNintendoWiiAmericaPart5 5], [https://archive.org/details/Httpsarchive.orgdetailsRedumpNintendoWiiAmericaPart6 6])<br />
|2017-09-07<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/Cyles_Gameboy_roms Complete Gameboy Roms]<br />
|2019-02-19<br />
|No<br />
|US/EU/JP/World/Proto/Demo/Etc. Includes Translated and Hack Titles.<br />
|-<br />
|[https://archive.org/details/CylesSNESRomPack Complete Super Nintendo RomPack]<br />
|2019-02-11<br />
|No<br />
|US/EU/JP/World/Proto/Demo/Etc. Includes Translated and Hack Titles.<br />
|-<br />
|[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection]<br />
|2016-01-03<br />
|No<br />
|Outdated.<br />
|-<br />
|[https://archive.org/details/noIntroNintendoDsDecrypted2019Jun30 No-Intro Nintendo DS]<br />
|2019-06-30<br />
|No<br />
|File names are in alphabetical order.<br />
|-<br />
|[https://archive.org/details/No-Intro_Nintendo_DSi_2018-06-30 No-Intro Nintendo DSi]<br />
|2018-06-30<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/NintendoDSiDLC2019 Nintendo DSiWare]<br />
|2019-01-29<br />
|No<br />
|Formatted to .nds, can be used on homebrewed DSi's running [[Emulators_on_3DS#Nintendo_DS|TWiLight Menu]] or converted into a .cia for 3DS. Will <b>NOT</b> work on any emulators (in theory could work with [[No$|No$GBA]]).<br />
|-<br />
|Redump PS2 NTSC-U ([https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01 Part 1], [https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01Part2 Part 2], [https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01Part3 Part 3], [https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01Part4 Part 4])<br />
|2018-08-01<br />
|No<br />
|Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.<br />
|-<br />
|[https://archive.org/details/redumpSonyPlaystationAmericaGames02October2017 Redump PS1 America]<br />
|2017-10-02<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/@john_mr_smith?sort=titleSorter John (Mr) Smith]<br />
|<br />
|No<br />
|Uploads Redump PS1 NTSC-U and PAL sets.<br />
|-<br />
|[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection]<br />
|2017-06-27<br />
|No<br />
|Outdated.<br />
|-<br />
|[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection]<br />
|2015-09-13<br />
|No<br />
|Redump SCRUBBED ISO image files. To bypass registration look in comments for magnet link (torrent).<br />
|-<br />
|[https://archive.org/details/SgaStrnCmplt Redump Saturn]<br />
|2015-09-13<br />
|No<br />
|Includes manuals and magazines.<br />
|-<br />
|[https://archive.org/details/2020_01_06_fbn FinalBurn Neo]<br />
|2024-02-10<br />
|No<br />
|Maintained and updated regularly.<br />
|-<br />
|[https://archive.org/details/ni-romsets No-Intro Collection]<br />
|2024-02-21<br />
|No<br />
|Maintained and updated regularly.<br />
|-<br />
|[https://archive.org/details/SCD32X_Arquivista Sega CD], [https://archive.org/details/SS_Arquivista Sega Saturn], [https://archive.org/details/PCECD_Arquivista PC Engine CD], [https://archive.org/details/ps1_arquivista_parte2 PlayStation (Part 2)], [https://archive.org/details/3DO_Arquivista 3DO], [https://archive.org/details/NGCD_ARQ Neo Geo CD], [https://archive.org/details/PCFX_Arquivista PC-FX]<br />
|2020-08-03<br />
|No<br />
|A collection of [http://database.trurip.org/ trurip/EmulationArchive] sets.<br />
|-<br />
|[https://archive.org/details/EF_PC-FX_Collection Redump NEC PC-FX]<br />
|2020-02-13<br />
|No<br />
|Complete collection (at least as of 2020-09-05). Some titles are outdated, so files themselves and contents of .CUE files will have to be renamed.<br />
|-<br />
|[https://archive.org/details/redump.pcecd Redump NEC PC Engine CD & TurboGrafx CD]<br />
|2024-03-06<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/1-g-1-r-terra-onion-snk-neo-geo Terraonion - SNK - Neo Geo (.neo format)] <br />
|2021-04-02<br />
|No <br />
|Terraonion (141) Torrent contains "SNK - Neo Geo - NEOs + TOSEC manuals.torrent"<br />
|-<br />
|[https://archive.org/details/no-intro-2021 No-Intro Collection] <br />
|2023-09-19<br />
|No <br />
|<br />
|-<br />
|[https://archive.org/details/C64_Preservation_Project_10th_Anniversary_Collection C64 Preservation Project 10th Anniversary Collection] <br />
|2015-11-07<br />
|No <br />
|Clean copies of Commodore 64 games in nbz and G64 format.<br />
|-<br />
|[https://archive.org/details/ipaarchive The IPA Software Archive]<br />
|<br />
|No <br />
|Best source for classic iOS (1-to-6) ROMs. Just search your app or find collections with your app in it<br />
|}<br />
<br />
==ROM & ISO websites==<br />
{| class="wikitable mw-collapsible sortable"<br />
! scope="col"|Name<br />
! scope="col"|Content<br />
! scope="col"|Registration Required?<br />
! scope="col"|Rate Limited?<br />
! scope="col"|<abbr title="The rating system consists of 5 circles. Black circles mean the rating.">Rating</abbr><br />
! scope="col"|Notes<br />
|-<br />
|[[File:Myrient.png|160px]]<br />
[https://myrient.erista.me Myrient]<br />
|Various<br />
| No<br />
| No<br />
| <abbr title="Clean interface, no ads or queue, 1:1 Redump, No-Intro and TOSEC copies, transfers fail regularly.">⚫️⚫️⚫️⚫️⚫️</abbr><br />
|A collection of almost if not all No-Intro, Redump and TOSEC sets accessible with no prior registration, no ads and unlimited download speed.<br />
|-<br />
|[[File:LegendsWorld.png|200px]]<br />
[https://www.legendsworld.net/ Legends World]<br />
| PC Games<br />
| No<br />
| No<br />
| N/A<br />
| Hosts many obscure games not found elsewhere. The files labeled "full demo" are actually full games.<br />
|-<br />
|[[File:Ziperto.png|120px]]<br />
[https://ziperto.com/ Ziperto]<br />
| Most of Nintendo Games<br />
| No<br />
| Yes<br />
| <abbr title="Site has a non-intuitive UI and is filled with ads without an adblocker.">⚫️⚫️⚪️⚪️⚪️</abbr><br />
| Good for decrypted 3DS games for Citra and others. Use an adblocker.<br />
|-<br />
|[[File:Madloader.jpeg|60px]]<br />
[https://madloader.com/ Madloader]<br />
| 3DS<br />
| No<br />
| No<br />
| <abbr title="From BintendoTwist's testing, the games available on here are next to none.">⚫️⚫️⚪️⚪️⚪️</abbr><br />
| Decrypted 3DS and Switch games for Citra and Yuzu. Use an adblocker.<br />
|-<br />
|[[File:Romsie.png|120px]]<br />
[https://romsie.com/ ROMsie]<br />
| Various<br />
| No<br />
| No<br />
| N/A<br />
| ROMs up to 6th gen.<br />
|-<br />
|[[File:RomStation.png|120px]]<br />
[https://www.romstation.fr/ RomStation]<br />
| Various<br />
| Yes<br />
| Yes<br />
| <abbr title="Likely the WORST ROM site in existence. Terrible user experience and has EXTREMELY slow speeds.">⚫️⚪️⚪️⚪️⚪️</abbr><br />
| ~30KB/s for free accounts. Run by shady people. Needs extra proprietary <s>spyware</s> software to download games. Has netplay. Downloads are limited and you often have to wait in a queue. Premium subscription unlocks Full Speed download and without queue. The PS1/DC/PSP part is full of bad dumps. <br />
|-<br />
|[[File:EmuGen.png|120px]]<br />
[https://www.emugen.net/ EmuGen]<br />
| Various<br />
| No<br />
| No<br />
| <abbr title="Navigating through this website's download pages and categories feels like you're in a difficult maze, as they're all jumbled messes.>⚫️⚪️⚪️⚪️⚪️</abbr><br />
| Collection of Various ROMs and Recent Nintendo Games.<br />
|-<br />
|[[File:Freeroms.png|120px]]<br />
[https://www.freeroms.com/ FreeRoms]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Wide selection of retro titles (Nintendo first-party titles nuked, but third-party titles remain).<br />
|-<br />
|[[File:downloadgameps3.png|120px]]<br/><br />
[https://dlpsgame.org/category/ps3/ DownloadGamePS3]<br/><br />
[[File:downloadgamexbox.png|120px]]<br/><br />
[https://downloadgamexbox.com/ DownloadGameXbox]<br/><br />
[[File: downloadgamepsp.png|120px]]<br/><br />
[https://downloadgamepsp.org DownloadGamePSP]<br/><br />
[[File:downloadgamewii.png|120px]]<br/><br />
[https://nswgame.com/ DownloadGameWii]<br/><br />
| Various<br />
| No<br />
| Partially<br />
| <abbr title="TBA">⚫️⚫️⚫️⚪️⚪️</abbr><br />
| 1.PS2/PS3/PS4 games.<br>2.Xbox Classic/360 games.<br>3.PSP/PS Vita games.<br>4.Wii/Wii U/3DS/Switch games.<br>When using this site, make sure to have a good adblocker to protect you from malicious ads and whatnot.<br />
|-<br />
|[[File:Vim'slair.png|120px]]<br />
[https://vimm.net/ Vimm's Lair]<br />
| Various<br />
| No<br />
| No<br />
|<abbr title="In most cases, download speeds are ~900 KBs, but has the friendliest UI for starters. Interacts badly with VPNs and adblock.">⚫️⚫️⚫️⚪️⚪️</abbr><br />
| A lot of games up to 7th generation, as well as scans of the manuals. All dumps are matching Redump or No-Intro, however GameCube and Wii dumps are scrubbed. *Note that scrubbed discs can be restored to 1:1 copies using Nkit.<br />
|-<br />
|[[File:CDromance.png|120px]]<br />
[https://cdromance.com CDRomance]<br />
| Various<br />
| No<br />
| No<br />
|<abbr title="Modern UI, Sort and Filter games by downloads, excellent speeds!">⚫️⚫️⚫️⚫️⚪️</abbr><br />
| Contains PSP ISOs and PSX2PSP eboots collection but also PS2, PS1, Gamecube, NDS, GBA, GB, SNES, many ROM hacks and English patched games. Also contains a collection of PSP DLCs.<br />
|-<br />
|[https://www.blueroms.ws/ BlueRoms]<br />
| Various<br />
| No<br />
| No<br />
| <abbr title="Has much less content and takes longer to get to the download link than Myrient. Many games are also torrent only.">⚫️⚫️⚪️⚪️⚪️</abbr><br />
| Collection of various ROMs and ISOs, from Arcade and SNES to 3DS and PS3. All dumps are matching Redump or No-Intro, download via direct download or torrent. It has descriptions, covers, and screenshots of the games, simple and functional interface to browse/search and there are no ads.<br />
|-<br />
|[[File:Portableroms.png|120px]]<br />
[https://portableroms.com/ PortableRoms]<br />
| Various<br />
| No<br />
| No<br />
|<abbr title="Many 3DS games have no boxart, download pages do not work, hasn't been updated since 2018.">⚫️⚪️⚪️⚪️⚪️</abbr><br />
| Collection of various ROMs.<br />
|-<br />
|[[File:Gamulator.jpeg|120px]]<br />
[https://www.gamulator.com/ Gamulator]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Small website where you can download all sorts of retro console ROMs and ISOs.<br />
|-<br />
|[[File:Romsplanet.png|120px]]<br />
[https://romsplanet.com/ RomsPlanet]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| One of the biggest ROM collections for PlayStation, Game Boy, Nintendo, etc.<br />
|-<br />
|[[File:Coolrom.gif|120px]]<br />
[http://www.coolrom.com/ CoolROM]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Wide selection of retro titles (Nintendo first-party titles nuked, but third-party titles remain).<br />
|-<br />
|[[File:Romsdownload.jpeg|120px]]<br />
[https://romsdownload.net/ RomsDownload]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Standard selection of ROMs up to 5th gen, plus some 6th and 7th gen.<br />
|-<br />
|[[File:Killerrom.jpeg|120px]]<br />
[https://roms-download.com/ Roms-Download.com (Killerroms)]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| A website which contains ROMs from Magnavox Odyssey to Wii. Roms on this site originate from a website called s2roms.cc A.K.A Killer Roms.<br />
|-<br />
|[[File: Emuparadise.jpeg|100px]]<br />
[http://emuparadise.me/ Emuparadise]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Since Emuparadise removing ROMs download links from view, [https://gist.githubusercontent.com/lorossi/f40daeb9bc69fdfed2ea59eaa70e2fba/raw/0ae3485e56367c2e4201d940d6c822b83413b7ec/emuparadise.js a TamperMonkey/GreaseMonkey script] is currently required for downloading ROMs from it (outside of the forums).<br />
|-<br />
|[[File:Romsuniverse.jpeg|120px]]<br />
[http://www.romsuniverse.com/ RomUniverse]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Wide selection of retro titles (Nintendo first-party titles nuked, but third-party titles remain).<br />
|-<br />
|[[File:Planetemu.png|120px]]<br />
[http://www.planetemu.net Planet Emulation]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Very old, weekly updated and classy French ROM site, full MAME CHDs. Just click on "Telecharger" for download. (All ROMs from Nintendo-based systems have been taken down as of July 2018.)<br />
|-<br />
|[[File:Gametronik.jpeg|120px]]<br />
[http://www.gametronik.com GameTronik]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| French ROM site.<br />
|-<br />
|[[File:Atarimania.jpeg|80px]]<br />
[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania]<br />
| Atari 2600<br />
| No<br />
| No<br />
| TBA<br />
| Contains a complete Atari 2600 ROM set.<br />
|-<br />
|[[File:Pokemonlog.png|120px]]<br />
[https://www.pokemonlog.com/ Pokemonlog]<br />
| Pokémon Mod & Hacks<br />
| No<br />
| No<br />
| TBA<br />
| Small website where you can get the latest Pokémon ROMs and Pokémon ROM hacks.<br />
|-<br />
|[[File: Macintoshgames.gif|120px]]<br />
[http://macintoshgarden.org/ Macintosh Garden]<br />
| Macintosh<br />
| No<br />
| No<br />
| TBA<br />
| Abandonware archive for old Macintosh games. Popular vintage PC abandonware site, "Home of the Underdogs", originally hosted this site. It has small guides to running a few Macintosh emulators.<br />
|-<br />
|[[File:MacintoshRepository.png|80px]]<br />
[https://www.macintoshrepository.org/ Macintosh Repository]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| A website with a lot of software from old Apple computers, including games.<br />
|-<br />
|[[File:macgamefiles.jpeg|120px]]<br />
[http://www.macgamefiles.com/list/shareware/ MacGameFiles.com]<br />
| Macintosh<br />
| No<br />
| No<br />
| TBA<br />
| Site dedicated to basic shareware and demo versions of Macintosh games; as well as patches, mods and tools.<br />
|-<br />
|[[File:AsciiExpress.png|200px]]<br />
[https://asciiexpress.net/ AsciiExpress]<br />
| Apple II<br />
| No<br />
| No<br />
| TBA<br />
| Little collection of Apple II games + some miscellaneous files.<br />
|-<br />
|[[File:JPCC.png|200px]]<br />
[http://japanesepccompendium.blogspot.com/ JapaneseCompendium]<br />
| Old PC Games Jpn<br />
| No<br />
| No<br />
| TBA<br />
| A blog dedicated to old PC games from Japan.<br />
|-<br />
|[[File:Romsget.jpeg|120px]]<br />
[https://www.romsget.io/ ROMsGet]<br />
<br />
[[File:Romsgames.png|120px]]<br />
<br />
[https://www.downloadroms.io/ Download ROMs]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Standard selection of ROMs up to 6th gen, plus Wii.<br />
|-<br />
|[[File:emuroms.jpeg|120px]]<br />
[http://www.emuroms.ch/en EmuRoms.ch]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Torrent site for ROMs and ISOs. Has ROMs up to the 3DS. Also, it has the same layout as the now dead Portal Roms.<br />
|-<br />
|[[File:worldofspectrum.jpeg|120px]]<br />
[http://worldofspectrum.org/ World of Spectrum]<br />
| ZX Spectrum<br />
| No<br />
| No<br />
| TBA<br />
| For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more. ROMs and tape images on the site were released with permission from their original authors.<br />
|-<br />
<br />
|[[File:Retrostic.png|120px]]<br />
[https://www.retrostic.com/ RetroStic]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Standard selection of ROMs up to 5th gen, plus NDS.<br />
|-<br />
|[[File:abandonwarefrance.jpeg|120px]]<br />
[http://www.abandonware-france.org/ Abandonware France]<br />
| DOS<br />
| No<br />
| No<br />
| TBA<br />
| Also, a French ROM site.<br />
|-<br />
|[[File:Markdown.jpeg|120px]]<br />
[https://r-roms.github.io/ Rom Center Markdown Edition 2022 (/r/Roms Mega Thread)]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Center made with MkDocs in Github, Edition 2021.Documentation of places to get roms, curated by [https://www.reddit.com/r/Roms /r/Roms on Reddit]<br />
|-<br />
|[[File:mame.jpeg|120px]]<br />
[http://mamedev.org/roms/ MAME]<br />
| MAME<br />
| No<br />
| No<br />
| TBA<br />
| Directly from the MAME site. Games that were released with permission for free and non-commercial use.<br />
|-<br />
|[[File:Eagleforest.jpeg|120px]]<br />
[http://eagleforces.tistory.com/ eagleforces]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Hosted in South Korea, has no-intro sets for various 8 and 16-bit consoles available as individually downloadable ROMs. Links are direct with no redirects, confirmation pages, or captchas.<br />
|-<br />
|[[File:switchrls.jpeg|100px]]<br />
[https://switchrls.co/ Switchrls]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| Decrypted Switch games for Yuzu. Use an adblocker.<br />
|-<br />
|[[File:Xcinsp.jpeg|120px]]<br />
[https://www.xcinsp.com/ XCINSP]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| Decrypted Switch games for Yuzu.<br />
|-<br />
|[[File:8i99.jpeg|120px]]<br />
[https://www.8i99.com/forum-2-1.html jiyouWang]<br />
| Nintendo Switch<br />
| Yes<br />
| No<br />
| TBA<br />
| Chinese site, decrypted Switch games for Yuzu.<br />
|-<br />
|[[File:Romulation.png|120px]]<br />
[http://www.romulation.net Romulation]<br />
| Various<br />
| Yes<br />
| Yes <br />
| TBA<br />
| Useful for Wii, GameCube, Nintendo DS, PlayStation 2 etc, maybe no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA'd as of January 2017).<br />
|-<br />
|[[File:Pleasuredom.gif|120px]]<br />
[https://pleasuredome.github.io/pleasuredome/ Pleasuredome]<br />
| MAME & Non-MAME<br />
| No<br />
| No<br />
| TBA<br />
| Was once a great private tracker for getting full sets of many systems (MAME, No-Intro, GoodSets, Trurip, Redump, TOSEC) as well as miscellaneous content like video game magazines and [[Daphne]] laserdisc rips that were almost impossible to find elsewhere. Did not allow newer systems, and was a strict ratio site that required you to maintain a positive upload to download ratio. In 2021 the tracker and forum were permanently closed, and only the MAME & Non-MAME ROMs and wiki remain. There are several other gaming-focused private trackers, but none have open registration.<br />
|-<br />
|[[File:Theoldcomputer.png|200px]]<br />
[https://www.theoldcomputer.com/ TheOldComputer]<br />
| DOS<br />
| Yes<br />
| No<br />
| TBA<br />
| <br />
|-<br />
|[[File:Arcadepunks.png|80px]]<br />
[https://www.arcadepunks.com/arcade-punks-arcade-building-modding-and-gaming-forum/your-shares-and-download-shares/ Arcade Punks]<br />
| Various<br />
| Yes<br> <small> (User Uploaded Direct-Download (Forum post))</small><br />
| No<br />
| TBA<br />
| <br />
|-<br />
|[[File:Emudesc.png|120px]]<br />
[https://www.emudesc.com Emudesc]<br />
| Various<br />
| Yes<br> <small> (User Uploaded Direct-Download (Forum post)) </small><br />
| No<br />
| TBA<br />
| Spanish forum site where you can find Nintendo 64, GameCube, Wii, Nintendo DS, 3DS, PlayStation, PlayStation 2 and PlayStation Portable roms (possibly more stuff too).<br />
|-<br />
|[[File:k73.png|120px]]<br />
[http://www.k73.com/ k73]<br />
| Various<br />
| ?<br />
| Yes<br />
| TBA<br />
| A Chinese site that relies on Baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles that are not usually uploaded, and more importantly latest gen dumps.<br />
|-<br />
|[[File:oldmanemu.jpeg|120px]]<br />
[https://www.oldmanemu.net/ oldmanemu]<br />
| Various<br />
| Yes<br />
| No<br />
| TBA<br />
| Chinese site for getting full rom sets of various systems. Files are hosted on Baidu/CTFile/115.<br />
|-<br />
|[[File:Romhustler.jpeg|120px]]<br />
[http://romhustler.net/ ROM Hustler]<br />
| Various<br />
| ?<br />
| Yes<br />
| TBA<br />
| Has Renascene PlayStation Portable dumps. Has a good selection of games from all consoles Gen-6 and earlier. Limited to one download at a time; additional attempts "503" while a download is active. Currently you can't download Nintendo related ROMs from here.<br />
|-<br />
|[[File:Romtohome.png|100px]]<br />
[https://romtohome.com/ RomToHome]<br />
| Various<br />
| No<br />
| Yes<br />
| TBA<br />
| ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PlayStation 2, Nintendo 3DS, DS and PlayStation Portable.<br />
|-<br />
|[[File:ps1gameonline.jpeg|120px]]<br />
[http://www.ps1games.online/ PS1Games]<br />
| PS1/2/PSP<br />
| No<br />
| No<br />
| TBA<br />
| Contains a complete PSP, PS2 and PSX ISOs.<br />
|-<br />
|[[File:Popuo.jpeg|200px]]<br />
[https://popuw.com/ popuw]<br />
| Various Prince of Persia Games<br />
| No<br />
| No<br />
| TBA<br />
| Contains Prince of Persia 1/2/3D games.<br />
|-<br />
|[https://drive.google.com/open?id=0B7vPmuZfN3snMU0zYlBXSWVhOUE WiiWare and Virtual Console WADs]<br />
| WiiWare<br />
| No<br />
| No<br />
| TBA<br />
| Also hosted on Google Drive, can be used on Dolphin or a modded Wii.<br />
|-<br />
|[https://1fichier.com/dir/uExVcS2h Partial PlayStation 2 Redump (2016/03/19)]<br />
| PlayStation 2<br />
| No<br />
| Yes<br />
| TBA<br />
| PS2 (5046/6863 games).<br />
|-<br />
|[[File:Nxbrew.jpeg|120px]]<br />
[https://nxbrew.com/ NXBrew]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| Downloads to the latest Nintendo Switch Games, NSPs, XCIs, Homebrews, & CFWs etc. Use an adblocker.<br />
|-<br />
|[[File:Hshop.png|120px]]<br />
[https://hshop.erista.me/ hShop]<br />
| Nintendo DSi and Nintendo 3DS<br />
| No<br />
| No<br />
| TBA<br />
| This website has 3DS games (including retail, eShop, and Virtual Console), updates, DLC, Virtual Console (official and injects), Themes, and DsiWare in .cia format. You can download them directly or through FBI Remote Install through a QR Code.<br />
|-<br />
|[[File:64DD_logo.png|120px]]<br />
[https://64dd.org/ 64DD.org]<br />
| Nintendo 64DD<br />
| No<br />
| No<br />
| TBA<br />
| Collection of dumps for 64DD games.<br />
|-<br />
|[[File:RomsDL.png|150px]]<br />
[https://romsdl.com/ RomsDL]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Roms up to 6th generation.<br />
|-<br />
|[[File:nsw2u.png|120px]]<br />
[https://nsw2u.xyz nsw2u]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| This website carries many games and updates in .nsp, .ncz, and .XCI formats. The website uses dedicated hosts and torrents, though sometimes the torrent files do not work.<br />
|-<br />
|[[File:MyAbandonware.png|180px]]<br />
[https://www.myabandonware.com/ My Abandonware]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Old abandoned PC and console games.<br />
|-<br />
|[[File:romsever.png|120px]]<br />
[https://romsever.com romsever]<br />
| Playstation, Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| This website carries many games and updates in .iso, .xci, .nsp, .ncz and many other PKG formats.<br />
|-<br />
|[[File:SwitchXCIROMS.png|180px]]<br />
[https://switchxciroms.com/ SwitchXCIROMS]<br />
| Switch ROMs, Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| This website carries many games and updates in .xci, .nsp, .ncz and many other PKG formats.<br />
|-<br />
|[[File:Bytebay.png|180px]]<br />
[https://sites.google.com/view/bytebay/home Bytebay]<br />
| Nintendo, SEGA, and PlayStation<br />
| No<br />
| No<br />
| TBA<br />
| This website carries databases of ROM sets for dedicated systems related to Nintendo, SEGA, or PlayStation. From what I have seen, it seems to just contain ShrinkMe (a URL shortener) links which, in the end, redirect to Myrient.<br />
|-<br />
|[[File:Emuline.png|200px]]<br />
[https://www.emuline.org/ Emuline]<br />
| Various<br />
| Yes<br> <small> (User Uploaded Direct-Download (Forum post))</small><br />
| No<br />
| TBA<br />
| A forum for arcade PC dumps, Teknoparrot games, and many ROMs & ISOs.<br />
|-<br />
|[[File:EdgeEmu.png|200px]]<br />
[https://edgeemu.net/ EdgeEmu]<br />
|Various<br />
|No<br />
|No<br />
|TBA<br />
|Contains ROMs for all Atari consoles, as well as Nintendo (up to 6th gen), Sega, and some lesser known consoles (3D0, CDI, etc.) It also contains some arcade ROMs.<br />
|-<br />
|[[File:HL-ProjectBeta.png|200px]]<br />
[https://hl2-beta.ru/?language=english Half-Life Project Beta]<br />
|Valve and Id Software Beta Games & Mods<br />
|No<br />
|No<br />
|TBA<br />
|Contains unreleased/cut Valve & Id Software beta contents.<br />
|-<br />
|}<br />
<br />
==BitTorrent==<br />
:<small>''Note: [https://github.com/ngosang/trackerslist Here's a list of public trackers you can use] to increase the amount of peers you can reach, and [http://magnet2torrent.com a service that attempts to convert magnet links into torrent files] in case your BitTorrent client doesn't support magnets.''</small><br />
<br />
====Trackers====<br />
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ google translate] if you really need to.<br />
**PlayStation Redump: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA (2015-05-24)], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 Japan (2015-11-03)], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 Europe (2015-11-03)]<br />
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]<br />
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC Sega CD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)<br />
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]<br />
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC Philips CD-i set]<br />
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2014)]<br />
**[magnet:?xt=urn:btih:29F45A7759986DB92A64A3330EDF4FF3F92B0652 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2017)]<br />
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]<br />
**[magnet:?xt=urn:btih:10DC9442DCF9DE5AAEA392B60C4AD22571C4860A Sega Saturn Redump (2018-12-15)]<br />
**[magnet:?xt=urn:btih:4709A0865B6252583E016699C41666AEEFEDA3C5 SNK Neo Geo CD TruRip (v2017-04-07)]<br />
**eXoDOS v3.11 [magnet:?xt=urn:btih:6D2FA6349C36C81911C67071014AC9083258B99D Vol. I: Adventure], [magnet:?xt=urn:btih:3428222C030A98463B44BBE8E1C401846517C8FF Vol. II: RPG], [magnet:?xt=urn:btih:18CC5F44256E20C111990ACB87CE9EE6B6E1CEAB Vol III: Strategy], [magnet:?xt=urn:btih:25377847E91B1B9397A6BF0CA384E861FB15A175 Vol IV: Sim/Sports/Racing/Edu], [magnet:?xt=urn:btih:5AB329B89F73048560882542AEC3B427827E65B4 Vol 5: Action]<br />
**[magnet:?xt=urn:btih:6B901594EF61DA8E2D498F88B05D5ACEDD16E881 eXoDOS v4.0] <br />
*[https://nnmclub.to/forum/viewforum.php?f=382 NNM-Club] Another entirely Russian tracker, which requires account for some stuff.<br />
**Sony PlayStation 2 Redump as of 2013/01/25 (NTSC-U): [magnet:?xt=urn:btih:0C7FDC9EFAEFEEADB09767D0603769BAAAE04D72 (#-L)], [magnet:?xt=urn:btih:1DDFA4E6D7BFCA0415828AD02C8109D15483BF77 (M-Z)], [magnet:?xt=urn:btih:C67A5ED64ABFB15FFF5963C224A420CD24AD9782 (Additional disk images)]<br />
**Sony PlayStation 2 Redump as of 2017/06/13 (NTSC-U): [magnet:?xt=urn:btih:DAC912D9A80825B2B684CC7E3E6B97AE37F4BD67 (#-I)], [magnet:?xt=urn:btih:44D9C1B2D276E73AD3A607DAF623BDC8B44EB54A (J-R)], [magnet:?xt=urn:btih:B015B9A84113A789CC9B80D4D900A56E5D0C2047 (S-Z)]<br />
**ADVANsCEne Playstation Portable: [magnet:?xt=urn:btih:B69374F9275183F1470B35156C78AFE34BE9893A 0001-2000], [magnet:?xt=urn:btih:24E6917035F53FC486D4766A81A6D4CA6C56EAA3 2001-3200], [magnet:?xt=urn:btih:4D8F75E6ECBCF3B569C4EC111BC307A3E4E096F3 3200-3336]<br />
**Nintendo Wii America: [magnet:?xt=urn:btih:3BF9642C00E8569466B0B7E33FD602AAE7D3423C (#-L)], [magnet:?xt=urn:btih:2D11F2DC7009A2B90C9FDD3D90FE37499AB8D796 (M-S)], [magnet:?xt=urn:btih:735F2C09160DB98F8A06273AD137DB58A692AC08 (T-Z)]<br />
**Nintendo GameCube Redump as of 2015-04-29: [magnet:?xt=urn:btih:99beaaaccd5401c6b34ff5d573af57c21cbf64fa (PAL)], [magnet:?xt=urn:btih:CB4F13E0F4640C6679DF9F06EE24F6829034B195 (NTSC-U)], [magnet:?xt=urn:btih:193528501DFB0495D23ECFED77CB5BC329DF6A38 (NTSC-J)]<br />
**Nintendo GameCube Redump as of 2018-08-25: [magnet:?xt=urn:btih:84050DEB436A9A6F84CB2C66773CD8EB4462F77F (PAL)], [magnet:?xt=urn:btih:C1A1F862240B916A0D6C31337D97B2C8268E815E (NTSC-U)], [magnet:?xt=urn:btih:90A8BF78651B1213ADBCDBAB20C06756513EA572 (NTSC-J)]<br />
**[magnet:?xt=urn:btih:B6AA4211BB8382AD750354E91406817411BED18F Sega Dreamcast TOSEC as of 01.11.2017 + SelfBoot 0.08 as of 17.03.2011]<br />
**[magnet:?xt=urn:btih:E9CB345A0378F3F76344D315C65FA5E423B6190C Nintendo 3DS 2011-2014 dump](In dire need of region sorting)<br />
*[https://1337x.to/user/1G1R/ 1337x] for complete [https://www.romcenter.com/wiki/doku.php?id=1g1r 1G1R] collections. No account required but adblocker is advised<br />
**[magnet:?xt=urn:btih:A46C4DB9BFD21F9603F292C0BF31DCE96E81CF1F Redump Dreamcast 1G1R set]<br />
**[magnet:?xt=urn:btih:C1B091BA342CA25BA69D1BE48298E5F23641698C Redump Neo Geo CD 1G1R set]<br />
**[magnet:?xt=urn:btih:0ADA900ABA4C50704F89F397A2D7DD52810D9688 No-Intro N64 (Nintendo 64) 1G1R set]<br />
**[magnet:?xt=urn:btih:400C89637C90B1E740E1942AF0092C1BB4FD31E0 Redump/No-Intro Sega CD/32X 1G1R set]<br />
**[magnet:?xt=urn:btih:CD12E577669007597F56B3B45B5F69BA0C63CEC6 Redump PS1 1G1R set]<br />
**[magnet:?xt=urn:btih:98670EB66853F84E1B0C5F3D116232E4C5C4FE84 Redump PS1 1G1R set (Part 2)]<br />
**[magnet:?xt=urn:btih:41BF287877E774B717974657F122433DABF9B383 No-Intro TurboGrafx-16 1G1R set]<br />
**[magnet:?xt=urn:btih:C5771EBA6479E41781820CF083CD5C1FB7453592 No-Intro Atari Jaguar 1G1R set]<br />
**[magnet:?xt=urn:btih:cd240a9644e5808ca04bc3f503071679633b1bb9 Redump GameCube 1G1R set]<br />
**[magnet:?xt=urn:btih:E6079EB70F40E17FBF3AB01E720F71EEFDCC1DDD Redump TurboGrafx CD 1G1R set]<br />
**[magnet:?xt=urn:btih:646048C99CBD033331CD4E44CFC7AE1182E245CB Redump PlayStation Portable PSP + PSN 1G1R set]<br />
**[magnet:?xt=urn:btih:9F40CAB1E282BE8485F803DFBD3C6F761CAC04B7 Redump Atari Jaguar CD 1G1R set]<br />
**[magnet:?xt=urn:btih:D6DA390292CEED3EA99B1C930805DF81E04FC3E1 MAMEdevs Neo Geo MVS-AES 1G1R set]<br />
**[magnet:?xt=urn:btih:1B6C0392A0415DD18D245E3A287B76248214BE33 Redump Sega Saturn 1G1R set]<br />
**[magnet:?xt=urn:btih:8AE1B7B14D7EA42CB8AAA89A49875FCAF27FB58B Redump Nintendo Wii 1G1R set (Part 2)]<br />
**[magnet:?xt=urn:btih:3E413C2209CA437FDCD26945AC0E2EB120FA7C40 Redump Nintendo Wii 1G1R set (Part 3)]<br />
*[https://www.thepiratebay.org/ ThePirateBay] (not recommended)<br />
<br />
====Outside the trackers====<br />
*Independent romset releases.<br />
**No-Intro Collection, a set comparable to the Internet Archive ones above but with individual archives per title instead of per system. [magnet:?xt=urn:btih:e0945d7c483c5e8e3fa69ffa830c9a1a35d2a778&dn=No-Intro%20Collection%20(2019.09.16)&tr=udp%3a%2f%2ftracker.internetwarriors.net%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.open-internet.nl%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=http%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2ftorrent.nwps.ws%2fannounce&tr=udp%3a%2f%2fopen.demonii.si%3a1337%2fannounce&tr=http%3a%2f%2ftracker.torrentyorg.pl%3a80%2fannounce 2019-9-16], [magnet:?xt=urn:btih:86bced531d727cb17acca8bdb7d13ec5c7d024a2&dn=No-Intro%20Roms%201%20(2018-05-13)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce 2018-5-13]<br />
**[magnet:?xt=urn:btih:d2c94aaddb5fb1099b3c75077d5212389d26df32&dn=No-Intro%20Nintendo%20DSiWare%20(2019-01-01)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce No-Intro Nintendo DSi (DLC) 2019-1-1], a DSiWare set comparable to the Internet Archive one but with individual files.<br />
*Wii digital software megapack, a reorganized mirror of MarioCube wads: [magnet:?xt=urn:btih:2f97e146f67dcbbf390191ae38000160a2d5f928&dn=WII%20DIGITAL%202019-7-26&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce as of 2019-07-26], [magnet:?xt=urn:btih:0486296da4a726d4ff1fb07e6a40c4ae2babcd1e&dn=WII+DIGITAL+2019-2-5 as of 2019-02-05]<br />
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]<br />
<br />
===Tools & emulator forks for auto-download===<br />
*[https://github.com/TiBeN/ia-rcade ia-rcade] Auto downloads the game you choose for [[MAME]].<br />
*[http://www.daphne-emu.com/download/daphne-1.0v-win32.zip Daphne Loader] Auto downloads [[LaserDisc]] games for [[DAPHNE]] (except Digital Leisure games).<br />
<br />
==Official Dumps==<br />
===Nintendo Wii U===<br />
Nintendo used to deliver games the same way Sony does with the PlayStation Network; with a big encrypted disk image where all the data is useless without an authentication key. Unfortunately, they've changed this for 3DS and Switch, but not for Wii U (yet).<br />
<br />
You need a titlekey database, covering base games, updates, and DLCs. A notable one is [https://titlekeys.ovh/ titlekeys.ovh]. '''Note''' you're still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.<br />
<br />
On real Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. <br />
<br />
If you're using [[Cemu]] with physical dumps, you'll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you're emulating.<br />
<br />
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.<br />
<br />
====NUS Downloaders (PC)====<br />
You can get Wii U dumps this way. First get the NUS Downloader, for example [https://github.com/FailedShack/USBHelperInstaller/releases/latest Wii U USB Helper] or [https://github.com/Xpl0itU/WiiUDownloader/releases/tag/v2.27]. Make sure to use the appropriate URL for the titlekey database. <br />
<br />
Then, it's as simple as selecting the game you want to download, clicking "Get It" and then "Download Games". This will download the files for the game you chose (the same as the .tik's title). Choose your own region where possible, so the servers are closer to you.<br />
<br />
Once the download is complete:<br />
<br />
* '''Wii U dumps:''' You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you're using the deprecated Loadiine (or [[Cemu]]), you can "Convert" it "to Loadiine/CIA". Simply right-click your newly downloaded game, and then click "Prepare for Emulation". The .rpx file will be available in the game's folder, at /code/[yourgame].rpx.<br />
<br />
Updates and DLCs can be downloaded the same way. Right-click on a game's name to choose which to download. For Wii U games for emulation on Cemu:<br />
<br />
To install updates and DLC on Cemu: <br />
* Run the game at least once.<br />
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"<br />
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CEMUFOLDER/mlc01/usr/title" folder.<br />
* Add any updates (which must be added first) you want to the "CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.<br />
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.<br />
<br />
===Sony PSP / Vita / PlayStation 3===<br />
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW'd console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for and only digital games.<br />
<br />
The [http://psndl.net/packages PSNdl] website is a good way to get PlayStation 3 games for example, including PlayStation Classic versions of PlayStation and PlayStation 2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PlayStation Classics), though emulators like RPCS3 now offer built-in installers for those, and PlayStation 3 CFW supports those as well.<br />
<br />
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn't.<br />
<br />
An even newer project is [https://nopaystation.com/ NoPayStation], offering both a database of pkg links and licenses, as well as a Windows downloader and auto-converter: [https://nopaystation.com/vita/npsReleases/ NPS Browser]<br />
<br />
For PlayStation 3 game updates, go to <code>https://a0.ww.np.dl.playstation.net/tpl/np/{game_id}/{game_id}-ver.xml</code> (replacing both <code>{game_id}</code> with the game's ID) to see links to available update .pkgs for that game.<br />
<br />
[https://github.com/blastrock/pkgj PKGj] for the PlayStation Vita can be downloaded from within VitaDeploy and comes with a database of PKG files and ISOs for Vita and PSP/PS1 games respectively, all of which can be extracted and played on the usual emulators.<br />
<br />
==Nintendo Amiibo==<br />
[[Amiibo]] are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer or on eBay for a fortune. NFC tags are dumped to binary files (.bin). [[Android emulators|Android]] users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]<br />
<br />
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng Here's the most complete Amiibo set]<br />
<br />
==Verifying Good Dumps==<br />
{{Main|File Hashes#Determining Good Game Dumps}}<br />
<br />
==Game Recommendations==<br />
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.<br />
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/'s Recommended Games Wiki] <br />
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary's Top 100 Lists]<br />
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy's Defining Games]<br />
*[http://www.racketboy.com/guide/hidden-gems Racketboy's Hidden Gems]<br />
[[Category:Recommendations]]<br />
<br />
==Searching for ISOs==<br />
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. This number is region specific and is very useful if you want to find an ISO from a specific region.<br />
<br />
==Download Managers==<br />
Many resources we've listed will link to files called .DLCs that contain a list of urls to download. We've voluntarily listed some programs you can use in the event that you come across one and don't want to deal with the links manually.<br />
<br />
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.<br />
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.<br />
*[https://github.com/jjjake/internetarchive Internet Archive Python Library] - Archive.org specific command-line download tool.<br />
*[https://github.com/silverlays/NoIntro-Roms-Downloader NoIntro Roms Downloader v2] - Download "datted" ROMs from the popular NoIntro libraries on archive.org (listing live updated) with user-friendly interface (only Windows release for now)<br />
<br />
==See Also==<br />
*[[Ripping Games]] - If you don't feel comfortable downloading ROMs you can try dumping the game yourself.</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&diff=79263ROM & ISO sites2024-03-07T16:57:43Z<p>NNNkey: Rewrited Archive.org table</p>
<hr />
<div>If you are looking for BIOS/Firmware files, you can find them on the [[Emulator Files]] page.<br />
<br />
==Downloads==<br />
===Internet Archive===<br />
Add a slash (<code>/</code>) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads, but be warned however that these torrents can be problematic if the uploader has added/removed/renamed files in the collection as they tend to not update correctly, if at all, so you may end up with only part of the collection, or an older version of the collection. A better recommendation is to use [[#Download Managers|a download manager listed below]] to grab all the files rather than use the torrents.<br />
:<small>'''''NOTE:''' If downloads are restricted (greyed out), copy the file name and append it to the end of the URL (ie: <nowiki>https://archive.org/downloads/NameOfPack → https://archive.org/downloads/NameOfPack/ROMPack.zip</nowiki>)''</small><br />
<br />
{| class="wikitable mw-collapsible sortable"<br />
|-<br />
!Set<br />
!Date<br />
!Registration<br>Required<br />
!Notes<br />
|-<br />
|[https://archive.org/download/ni-roms/roms/ NI ROM Sets]<br />
|2024-03-06<br />
|No<br />
|Huge collection of updated No-Intro ROM Sets. Maintained and updated regularly.<br />
|-<br />
|[https://archive.org/details/pspminis pspminis][https://archive.org/details/pspminigamecollection pspminigamecollection]<br />
|<br />
|No<br />
|294 PSP mini games<br />
|-<br />
|[https://archive.org/details/efarcadeversionroms Arcade Version Roms]<br />
|<br />
|No<br />
|Caveui v1.3.3 Shooting Complete, Demul v0.7 Full Roms, FinalBurn Alpha v0.2.97.34 Full Roms, Mame4All v2.3 Full Roms, Mame4Droid v0.139u1 Full Roms, Mame32 Plus! v0.84u5, Nebula v2.25b Full Roms, NeoRAGEx Full Roms, Raine v0.64.16 Full Roms, Raine v0.91.4 Full Roms, SEGA Model 2 v1.1a Full Roms, SEGA Supermodel v0.2a Full Roms, Win Kawaks v1.65 Full Roms, Zinc v1.1 Full Roms<br />
|-<br />
|[https://archive.org/details/htgdb-gamepacks HTGDB/SmokeMonster ROM Packs]<br />
|<br />
|No<br />
|Regularly updated, organized ROM packs designed for use with flash carts or MiSTer. Originally maintained by SmokeMonster, and now maintained by HTGDB. [https://github.com/frederic-mahe/Hardware-Target-Game-Database Source code available here]<br />
|-<br />
|[https://archive.org/details/messmame?sort=-publicdate MAME and MESS]<br />
|<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/redump Redump.org Sets]<br />
|<br />
|No<br />
|A massive collection of most of the Redump sets. A good place to start for those new to collecting.<br />
|-<br />
|[https://archive.org/details/xboxcds?sort=-publicdate Redump Original Xbox]<br />
|<br />
|No<br />
|Extract with [https://github.com/XboxDev/extract-xiso extract-xiso].<br />
|-<br />
|[https://archive.org/details/RedumpSegaSaturn2019October17MIA1 Redump Sega - Saturn]<br />
|2019-10-17<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/RedumpSnkNeoGeoCd16Oct2019 Redump SNK - Neo Geo CD]<br />
|2019-10-16<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center)<br />
|<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/@manydumpedgames TOSEC - Sega Dreamcast]<br />
|<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/vintagesoftware Vintage Software]<br />
|<br />
|No<br />
|Many DOS collections and older games.<br />
|-<br />
|[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe NEC PC-9801]<br />
|2017-11-17<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 Neo-Kobe NEC PC-8801]<br />
|2016-02-25<br />
|No<br />
|<br />
|-<br />
|Redump Wii America ([https://archive.org/details/RedumpNintendoWiiAmericaPart1 1], [https://archive.org/details/RedumpNintendoWiiAmericaPart2 2], [https://archive.org/details/RedumpNintendoWiiAmericaPart3 3], [https://archive.org/details/RedumpNintendoWiiAmericaPart3_201802 4], [https://archive.org/details/RedumpNintendoWiiAmericaPart5 5], [https://archive.org/details/Httpsarchive.orgdetailsRedumpNintendoWiiAmericaPart6 6])<br />
|2017-09-07<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/Cyles_Gameboy_roms Complete Gameboy Roms]<br />
|2019-02-19<br />
|No<br />
|US/EU/JP/World/Proto/Demo/Etc. Includes Translated and Hack Titles.<br />
|-<br />
|[https://archive.org/details/CylesSNESRomPack Complete Super Nintendo RomPack]<br />
|2019-02-11<br />
|No<br />
|US/EU/JP/World/Proto/Demo/Etc. Includes Translated and Hack Titles.<br />
|-<br />
|[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection]<br />
|2016-01-03<br />
|No<br />
|Outdated.<br />
|-<br />
|[https://archive.org/details/noIntroNintendoDsDecrypted2019Jun30 No-Intro Nintendo DS]<br />
|2019-06-30<br />
|No<br />
|File names are in alphabetical order.<br />
|-<br />
|[https://archive.org/details/No-Intro_Nintendo_DSi_2018-06-30 No-Intro Nintendo DSi]<br />
|2018-06-30<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/NintendoDSiDLC2019 Nintendo DSiWare]<br />
|2019-01-29<br />
|No<br />
|Formatted to .nds, can be used on homebrewed DSi's running [[Emulators_on_3DS#Nintendo_DS|TWiLight Menu]] or converted into a .cia for 3DS. Will <b>NOT</b> work on any emulators (in theory could work with [[No$|No$GBA]]).<br />
|-<br />
|Redump PS2 NTSC-U ([https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01 Part 1], [https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01Part2 Part 2], [https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01Part3 Part 3], [https://archive.org/details/redumpSonyPlaystation2UsaGames2018Aug01Part4 Part 4])<br />
|2018-08-01<br />
|No<br />
|Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.<br />
|-<br />
|[https://archive.org/details/redumpSonyPlaystationAmericaGames02October2017 Redump PS1 America]<br />
|2017-10-02<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/@john_mr_smith?sort=titleSorter John (Mr) Smith]<br />
|<br />
|No<br />
|Uploads Redump PS1 NTSC-U and PAL sets.<br />
|-<br />
|[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection]<br />
|2017-06-27<br />
|No<br />
|Outdated.<br />
|-<br />
|[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection]<br />
|2015-09-13<br />
|No<br />
|Redump SCRUBBED ISO image files. To bypass registration look in comments for magnet link (torrent).<br />
|-<br />
|[https://archive.org/details/SgaStrnCmplt Redump Saturn]<br />
|2015-09-13<br />
|No<br />
|Includes manuals and magazines.<br />
|-<br />
|[https://archive.org/details/2020_01_06_fbn FinalBurn Neo]<br />
|2024-02-10<br />
|No<br />
|Maintained and updated regularly.<br />
|-<br />
|[https://archive.org/details/ni-romsets No-Intro Collection]<br />
|2024-02-21<br />
|No<br />
|Maintained and updated regularly.<br />
|-<br />
|[https://archive.org/details/SCD32X_Arquivista Sega CD], [https://archive.org/details/SS_Arquivista Sega Saturn], [https://archive.org/details/PCECD_Arquivista PC Engine CD], [https://archive.org/details/ps1_arquivista_parte2 PlayStation (Part 2)], [https://archive.org/details/3DO_Arquivista 3DO], [https://archive.org/details/NGCD_ARQ Neo Geo CD], [https://archive.org/details/PCFX_Arquivista PC-FX]<br />
|2020-08-03<br />
|No<br />
|A collection of [http://database.trurip.org/ trurip/EmulationArchive] sets.<br />
|-<br />
|[https://archive.org/details/EF_PC-FX_Collection Redump NEC PC-FX]<br />
|2020-02-13<br />
|No<br />
|Complete collection (at least as of 2020-09-05). Some titles are outdated, so files themselves and contents of .CUE files will have to be renamed.<br />
|-<br />
|[https://archive.org/details/redump.pcecd Redump NEC PC Engine CD & TurboGrafx CD]<br />
|2024-03-06<br />
|No<br />
|<br />
|-<br />
|[https://archive.org/details/1-g-1-r-terra-onion-snk-neo-geo Terraonion - SNK - Neo Geo (.neo format)] <br />
|2021-04-02<br />
|No <br />
|Terraonion (141) Torrent contains "SNK - Neo Geo - NEOs + TOSEC manuals.torrent"<br />
|-<br />
|[https://archive.org/details/no-intro-2021 No-Intro Collection] <br />
|2023-09-19<br />
|No <br />
|<br />
|-<br />
|[https://archive.org/details/C64_Preservation_Project_10th_Anniversary_Collection C64 Preservation Project 10th Anniversary Collection] <br />
|2015-11-07<br />
|No <br />
|Clean copies of Commodore 64 games in nbz and G64 format.<br />
|-<br />
|[https://archive.org/details/ipaarchive The IPA Software Archive]<br />
|<br />
|No <br />
|Best source for classic iOS (1-to-6) ROMs. Just search your app or find collections with your app in it<br />
|}<br />
<br />
==ROM & ISO websites==<br />
{| class="wikitable mw-collapsible sortable"<br />
! scope="col"|Name<br />
! scope="col"|Content<br />
! scope="col"|Registration Required?<br />
! scope="col"|Rate Limited?<br />
! scope="col"|<abbr title="The rating system consists of 5 circles. Black circles mean the rating.">Rating</abbr><br />
! scope="col"|Notes<br />
|-<br />
|[[File:Myrient.png|160px]]<br />
[https://myrient.erista.me Myrient]<br />
|Various<br />
| No<br />
| No<br />
| <abbr title="Clean interface, no ads or queue, 1:1 Redump, No-Intro and TOSEC copies, transfers fail regularly.">⚫️⚫️⚫️⚫️⚫️</abbr><br />
|A collection of almost if not all No-Intro, Redump and TOSEC sets accessible with no prior registration, no ads and unlimited download speed.<br />
|-<br />
|[[File:LegendsWorld.png|200px]]<br />
[https://www.legendsworld.net/ Legends World]<br />
| PC Games<br />
| No<br />
| No<br />
| N/A<br />
| Hosts many obscure games not found elsewhere. The files labeled "full demo" are actually full games.<br />
|-<br />
|[[File:Ziperto.png|120px]]<br />
[https://ziperto.com/ Ziperto]<br />
| Most of Nintendo Games<br />
| No<br />
| Yes<br />
| <abbr title="Site has a non-intuitive UI and is filled with ads without an adblocker.">⚫️⚫️⚪️⚪️⚪️</abbr><br />
| Good for decrypted 3DS games for Citra and others. Use an adblocker.<br />
|-<br />
|[[File:Madloader.jpeg|60px]]<br />
[https://madloader.com/ Madloader]<br />
| 3DS<br />
| No<br />
| No<br />
| <abbr title="From BintendoTwist's testing, the games available on here are next to none.">⚫️⚫️⚪️⚪️⚪️</abbr><br />
| Decrypted 3DS and Switch games for Citra and Yuzu. Use an adblocker.<br />
|-<br />
|[[File:Romsie.png|120px]]<br />
[https://romsie.com/ ROMsie]<br />
| Various<br />
| No<br />
| No<br />
| N/A<br />
| ROMs up to 6th gen.<br />
|-<br />
|[[File:RomStation.png|120px]]<br />
[https://www.romstation.fr/ RomStation]<br />
| Various<br />
| Yes<br />
| Yes<br />
| <abbr title="Likely the WORST ROM site in existence. Terrible user experience and has EXTREMELY slow speeds.">⚫️⚪️⚪️⚪️⚪️</abbr><br />
| ~30KB/s for free accounts. Run by shady people. Needs extra proprietary <s>spyware</s> software to download games. Has netplay. Downloads are limited and you often have to wait in a queue. Premium subscription unlocks Full Speed download and without queue. The PS1/DC/PSP part is full of bad dumps. <br />
|-<br />
|[[File:EmuGen.png|120px]]<br />
[https://www.emugen.net/ EmuGen]<br />
| Various<br />
| No<br />
| No<br />
| <abbr title="Navigating through this website's download pages and categories feels like you're in a difficult maze, as they're all jumbled messes.>⚫️⚪️⚪️⚪️⚪️</abbr><br />
| Collection of Various ROMs and Recent Nintendo Games.<br />
|-<br />
|[[File:Freeroms.png|120px]]<br />
[https://www.freeroms.com/ FreeRoms]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Wide selection of retro titles (Nintendo first-party titles nuked, but third-party titles remain).<br />
|-<br />
|[[File:downloadgameps3.png|120px]]<br/><br />
[https://dlpsgame.org/category/ps3/ DownloadGamePS3]<br/><br />
[[File:downloadgamexbox.png|120px]]<br/><br />
[https://downloadgamexbox.com/ DownloadGameXbox]<br/><br />
[[File: downloadgamepsp.png|120px]]<br/><br />
[https://downloadgamepsp.org DownloadGamePSP]<br/><br />
[[File:downloadgamewii.png|120px]]<br/><br />
[https://nswgame.com/ DownloadGameWii]<br/><br />
| Various<br />
| No<br />
| Partially<br />
| <abbr title="TBA">⚫️⚫️⚫️⚪️⚪️</abbr><br />
| 1.PS2/PS3/PS4 games.<br>2.Xbox Classic/360 games.<br>3.PSP/PS Vita games.<br>4.Wii/Wii U/3DS/Switch games.<br>When using this site, make sure to have a good adblocker to protect you from malicious ads and whatnot.<br />
|-<br />
|[[File:Vim'slair.png|120px]]<br />
[https://vimm.net/ Vimm's Lair]<br />
| Various<br />
| No<br />
| No<br />
|<abbr title="In most cases, download speeds are ~900 KBs, but has the friendliest UI for starters. Interacts badly with VPNs and adblock.">⚫️⚫️⚫️⚪️⚪️</abbr><br />
| A lot of games up to 7th generation, as well as scans of the manuals. All dumps are matching Redump or No-Intro, however GameCube and Wii dumps are scrubbed. *Note that scrubbed discs can be restored to 1:1 copies using Nkit.<br />
|-<br />
|[[File:CDromance.png|120px]]<br />
[https://cdromance.com CDRomance]<br />
| Various<br />
| No<br />
| No<br />
|<abbr title="Modern UI, Sort and Filter games by downloads, excellent speeds!">⚫️⚫️⚫️⚫️⚪️</abbr><br />
| Contains PSP ISOs and PSX2PSP eboots collection but also PS2, PS1, Gamecube, NDS, GBA, GB, SNES, many ROM hacks and English patched games. Also contains a collection of PSP DLCs.<br />
|-<br />
|[https://www.blueroms.ws/ BlueRoms]<br />
| Various<br />
| No<br />
| No<br />
| <abbr title="Has much less content and takes longer to get to the download link than Myrient. Many games are also torrent only.">⚫️⚫️⚪️⚪️⚪️</abbr><br />
| Collection of various ROMs and ISOs, from Arcade and SNES to 3DS and PS3. All dumps are matching Redump or No-Intro, download via direct download or torrent. It has descriptions, covers, and screenshots of the games, simple and functional interface to browse/search and there are no ads.<br />
|-<br />
|[[File:Portableroms.png|120px]]<br />
[https://portableroms.com/ PortableRoms]<br />
| Various<br />
| No<br />
| No<br />
|<abbr title="Many 3DS games have no boxart, download pages do not work, hasn't been updated since 2018.">⚫️⚪️⚪️⚪️⚪️</abbr><br />
| Collection of various ROMs.<br />
|-<br />
|[[File:Gamulator.jpeg|120px]]<br />
[https://www.gamulator.com/ Gamulator]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Small website where you can download all sorts of retro console ROMs and ISOs.<br />
|-<br />
|[[File:Romsplanet.png|120px]]<br />
[https://romsplanet.com/ RomsPlanet]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| One of the biggest ROM collections for PlayStation, Game Boy, Nintendo, etc.<br />
|-<br />
|[[File:Coolrom.gif|120px]]<br />
[http://www.coolrom.com/ CoolROM]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Wide selection of retro titles (Nintendo first-party titles nuked, but third-party titles remain).<br />
|-<br />
|[[File:Romsdownload.jpeg|120px]]<br />
[https://romsdownload.net/ RomsDownload]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Standard selection of ROMs up to 5th gen, plus some 6th and 7th gen.<br />
|-<br />
|[[File:Killerrom.jpeg|120px]]<br />
[https://roms-download.com/ Roms-Download.com (Killerroms)]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| A website which contains ROMs from Magnavox Odyssey to Wii. Roms on this site originate from a website called s2roms.cc A.K.A Killer Roms.<br />
|-<br />
|[[File: Emuparadise.jpeg|100px]]<br />
[http://emuparadise.me/ Emuparadise]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Since Emuparadise removing ROMs download links from view, [https://gist.githubusercontent.com/lorossi/f40daeb9bc69fdfed2ea59eaa70e2fba/raw/0ae3485e56367c2e4201d940d6c822b83413b7ec/emuparadise.js a TamperMonkey/GreaseMonkey script] is currently required for downloading ROMs from it (outside of the forums).<br />
|-<br />
|[[File:Romsuniverse.jpeg|120px]]<br />
[http://www.romsuniverse.com/ RomUniverse]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Wide selection of retro titles (Nintendo first-party titles nuked, but third-party titles remain).<br />
|-<br />
|[[File:Planetemu.png|120px]]<br />
[http://www.planetemu.net Planet Emulation]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Very old, weekly updated and classy French ROM site, full MAME CHDs. Just click on "Telecharger" for download. (All ROMs from Nintendo-based systems have been taken down as of July 2018.)<br />
|-<br />
|[[File:Gametronik.jpeg|120px]]<br />
[http://www.gametronik.com GameTronik]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| French ROM site.<br />
|-<br />
|[[File:Atarimania.jpeg|80px]]<br />
[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania]<br />
| Atari 2600<br />
| No<br />
| No<br />
| TBA<br />
| Contains a complete Atari 2600 ROM set.<br />
|-<br />
|[[File:Pokemonlog.png|120px]]<br />
[https://www.pokemonlog.com/ Pokemonlog]<br />
| Pokémon Mod & Hacks<br />
| No<br />
| No<br />
| TBA<br />
| Small website where you can get the latest Pokémon ROMs and Pokémon ROM hacks.<br />
|-<br />
|[[File: Macintoshgames.gif|120px]]<br />
[http://macintoshgarden.org/ Macintosh Garden]<br />
| Macintosh<br />
| No<br />
| No<br />
| TBA<br />
| Abandonware archive for old Macintosh games. Popular vintage PC abandonware site, "Home of the Underdogs", originally hosted this site. It has small guides to running a few Macintosh emulators.<br />
|-<br />
|[[File:MacintoshRepository.png|80px]]<br />
[https://www.macintoshrepository.org/ Macintosh Repository]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| A website with a lot of software from old Apple computers, including games.<br />
|-<br />
|[[File:macgamefiles.jpeg|120px]]<br />
[http://www.macgamefiles.com/list/shareware/ MacGameFiles.com]<br />
| Macintosh<br />
| No<br />
| No<br />
| TBA<br />
| Site dedicated to basic shareware and demo versions of Macintosh games; as well as patches, mods and tools.<br />
|-<br />
|[[File:AsciiExpress.png|200px]]<br />
[https://asciiexpress.net/ AsciiExpress]<br />
| Apple II<br />
| No<br />
| No<br />
| TBA<br />
| Little collection of Apple II games + some miscellaneous files.<br />
|-<br />
|[[File:JPCC.png|200px]]<br />
[http://japanesepccompendium.blogspot.com/ JapaneseCompendium]<br />
| Old PC Games Jpn<br />
| No<br />
| No<br />
| TBA<br />
| A blog dedicated to old PC games from Japan.<br />
|-<br />
|[[File:Romsget.jpeg|120px]]<br />
[https://www.romsget.io/ ROMsGet]<br />
<br />
[[File:Romsgames.png|120px]]<br />
<br />
[https://www.downloadroms.io/ Download ROMs]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Standard selection of ROMs up to 6th gen, plus Wii.<br />
|-<br />
|[[File:emuroms.jpeg|120px]]<br />
[http://www.emuroms.ch/en EmuRoms.ch]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Torrent site for ROMs and ISOs. Has ROMs up to the 3DS. Also, it has the same layout as the now dead Portal Roms.<br />
|-<br />
|[[File:worldofspectrum.jpeg|120px]]<br />
[http://worldofspectrum.org/ World of Spectrum]<br />
| ZX Spectrum<br />
| No<br />
| No<br />
| TBA<br />
| For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more. ROMs and tape images on the site were released with permission from their original authors.<br />
|-<br />
<br />
|[[File:Retrostic.png|120px]]<br />
[https://www.retrostic.com/ RetroStic]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Standard selection of ROMs up to 5th gen, plus NDS.<br />
|-<br />
|[[File:abandonwarefrance.jpeg|120px]]<br />
[http://www.abandonware-france.org/ Abandonware France]<br />
| DOS<br />
| No<br />
| No<br />
| TBA<br />
| Also, a French ROM site.<br />
|-<br />
|[[File:Markdown.jpeg|120px]]<br />
[https://r-roms.github.io/ Rom Center Markdown Edition 2022 (/r/Roms Mega Thread)]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Center made with MkDocs in Github, Edition 2021.Documentation of places to get roms, curated by [https://www.reddit.com/r/Roms /r/Roms on Reddit]<br />
|-<br />
|[[File:mame.jpeg|120px]]<br />
[http://mamedev.org/roms/ MAME]<br />
| MAME<br />
| No<br />
| No<br />
| TBA<br />
| Directly from the MAME site. Games that were released with permission for free and non-commercial use.<br />
|-<br />
|[[File:Eagleforest.jpeg|120px]]<br />
[http://eagleforces.tistory.com/ eagleforces]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Hosted in South Korea, has no-intro sets for various 8 and 16-bit consoles available as individually downloadable ROMs. Links are direct with no redirects, confirmation pages, or captchas.<br />
|-<br />
|[[File:switchrls.jpeg|100px]]<br />
[https://switchrls.co/ Switchrls]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| Decrypted Switch games for Yuzu. Use an adblocker.<br />
|-<br />
|[[File:Xcinsp.jpeg|120px]]<br />
[https://www.xcinsp.com/ XCINSP]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| Decrypted Switch games for Yuzu.<br />
|-<br />
|[[File:8i99.jpeg|120px]]<br />
[https://www.8i99.com/forum-2-1.html jiyouWang]<br />
| Nintendo Switch<br />
| Yes<br />
| No<br />
| TBA<br />
| Chinese site, decrypted Switch games for Yuzu.<br />
|-<br />
|[[File:Romulation.png|120px]]<br />
[http://www.romulation.net Romulation]<br />
| Various<br />
| Yes<br />
| Yes <br />
| TBA<br />
| Useful for Wii, GameCube, Nintendo DS, PlayStation 2 etc, maybe no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA'd as of January 2017).<br />
|-<br />
|[[File:Pleasuredom.gif|120px]]<br />
[https://pleasuredome.github.io/pleasuredome/ Pleasuredome]<br />
| MAME & Non-MAME<br />
| No<br />
| No<br />
| TBA<br />
| Was once a great private tracker for getting full sets of many systems (MAME, No-Intro, GoodSets, Trurip, Redump, TOSEC) as well as miscellaneous content like video game magazines and [[Daphne]] laserdisc rips that were almost impossible to find elsewhere. Did not allow newer systems, and was a strict ratio site that required you to maintain a positive upload to download ratio. In 2021 the tracker and forum were permanently closed, and only the MAME & Non-MAME ROMs and wiki remain. There are several other gaming-focused private trackers, but none have open registration.<br />
|-<br />
|[[File:Theoldcomputer.png|200px]]<br />
[https://www.theoldcomputer.com/ TheOldComputer]<br />
| DOS<br />
| Yes<br />
| No<br />
| TBA<br />
| <br />
|-<br />
|[[File:Arcadepunks.png|80px]]<br />
[https://www.arcadepunks.com/arcade-punks-arcade-building-modding-and-gaming-forum/your-shares-and-download-shares/ Arcade Punks]<br />
| Various<br />
| Yes<br> <small> (User Uploaded Direct-Download (Forum post))</small><br />
| No<br />
| TBA<br />
| <br />
|-<br />
|[[File:Emudesc.png|120px]]<br />
[https://www.emudesc.com Emudesc]<br />
| Various<br />
| Yes<br> <small> (User Uploaded Direct-Download (Forum post)) </small><br />
| No<br />
| TBA<br />
| Spanish forum site where you can find Nintendo 64, GameCube, Wii, Nintendo DS, 3DS, PlayStation, PlayStation 2 and PlayStation Portable roms (possibly more stuff too).<br />
|-<br />
|[[File:k73.png|120px]]<br />
[http://www.k73.com/ k73]<br />
| Various<br />
| ?<br />
| Yes<br />
| TBA<br />
| A Chinese site that relies on Baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles that are not usually uploaded, and more importantly latest gen dumps.<br />
|-<br />
|[[File:oldmanemu.jpeg|120px]]<br />
[https://www.oldmanemu.net/ oldmanemu]<br />
| Various<br />
| Yes<br />
| No<br />
| TBA<br />
| Chinese site for getting full rom sets of various systems. Files are hosted on Baidu/CTFile/115.<br />
|-<br />
|[[File:Romhustler.jpeg|120px]]<br />
[http://romhustler.net/ ROM Hustler]<br />
| Various<br />
| ?<br />
| Yes<br />
| TBA<br />
| Has Renascene PlayStation Portable dumps. Has a good selection of games from all consoles Gen-6 and earlier. Limited to one download at a time; additional attempts "503" while a download is active. Currently you can't download Nintendo related ROMs from here.<br />
|-<br />
|[[File:Romtohome.png|100px]]<br />
[https://romtohome.com/ RomToHome]<br />
| Various<br />
| No<br />
| Yes<br />
| TBA<br />
| ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PlayStation 2, Nintendo 3DS, DS and PlayStation Portable.<br />
|-<br />
|[[File:ps1gameonline.jpeg|120px]]<br />
[http://www.ps1games.online/ PS1Games]<br />
| PS1/2/PSP<br />
| No<br />
| No<br />
| TBA<br />
| Contains a complete PSP, PS2 and PSX ISOs.<br />
|-<br />
|[[File:Popuo.jpeg|200px]]<br />
[https://popuw.com/ popuw]<br />
| Various Prince of Persia Games<br />
| No<br />
| No<br />
| TBA<br />
| Contains Prince of Persia 1/2/3D games.<br />
|-<br />
|[https://drive.google.com/open?id=0B7vPmuZfN3snMU0zYlBXSWVhOUE WiiWare and Virtual Console WADs]<br />
| WiiWare<br />
| No<br />
| No<br />
| TBA<br />
| Also hosted on Google Drive, can be used on Dolphin or a modded Wii.<br />
|-<br />
|[https://1fichier.com/dir/uExVcS2h Partial PlayStation 2 Redump (2016/03/19)]<br />
| PlayStation 2<br />
| No<br />
| Yes<br />
| TBA<br />
| PS2 (5046/6863 games).<br />
|-<br />
|[[File:Nxbrew.jpeg|120px]]<br />
[https://nxbrew.com/ NXBrew]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| Downloads to the latest Nintendo Switch Games, NSPs, XCIs, Homebrews, & CFWs etc. Use an adblocker.<br />
|-<br />
|[[File:Hshop.png|120px]]<br />
[https://hshop.erista.me/ hShop]<br />
| Nintendo DSi and Nintendo 3DS<br />
| No<br />
| No<br />
| TBA<br />
| This website has 3DS games (including retail, eShop, and Virtual Console), updates, DLC, Virtual Console (official and injects), Themes, and DsiWare in .cia format. You can download them directly or through FBI Remote Install through a QR Code.<br />
|-<br />
|[[File:64DD_logo.png|120px]]<br />
[https://64dd.org/ 64DD.org]<br />
| Nintendo 64DD<br />
| No<br />
| No<br />
| TBA<br />
| Collection of dumps for 64DD games.<br />
|-<br />
|[[File:RomsDL.png|150px]]<br />
[https://romsdl.com/ RomsDL]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Roms up to 6th generation.<br />
|-<br />
|[[File:nsw2u.png|120px]]<br />
[https://nsw2u.xyz nsw2u]<br />
| Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| This website carries many games and updates in .nsp, .ncz, and .XCI formats. The website uses dedicated hosts and torrents, though sometimes the torrent files do not work.<br />
|-<br />
|[[File:MyAbandonware.png|180px]]<br />
[https://www.myabandonware.com/ My Abandonware]<br />
| Various<br />
| No<br />
| No<br />
| TBA<br />
| Old abandoned PC and console games.<br />
|-<br />
|[[File:romsever.png|120px]]<br />
[https://romsever.com romsever]<br />
| Playstation, Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| This website carries many games and updates in .iso, .xci, .nsp, .ncz and many other PKG formats.<br />
|-<br />
|[[File:SwitchXCIROMS.png|180px]]<br />
[https://switchxciroms.com/ SwitchXCIROMS]<br />
| Switch ROMs, Nintendo Switch<br />
| No<br />
| No<br />
| TBA<br />
| This website carries many games and updates in .xci, .nsp, .ncz and many other PKG formats.<br />
|-<br />
|[[File:Bytebay.png|180px]]<br />
[https://sites.google.com/view/bytebay/home Bytebay]<br />
| Nintendo, SEGA, and PlayStation<br />
| No<br />
| No<br />
| TBA<br />
| This website carries databases of ROM sets for dedicated systems related to Nintendo, SEGA, or PlayStation. From what I have seen, it seems to just contain ShrinkMe (a URL shortener) links which, in the end, redirect to Myrient.<br />
|-<br />
|[[File:Emuline.png|200px]]<br />
[https://www.emuline.org/ Emuline]<br />
| Various<br />
| Yes<br> <small> (User Uploaded Direct-Download (Forum post))</small><br />
| No<br />
| TBA<br />
| A forum for arcade PC dumps, Teknoparrot games, and many ROMs & ISOs.<br />
|-<br />
|[[File:EdgeEmu.png|200px]]<br />
[https://edgeemu.net/ EdgeEmu]<br />
|Various<br />
|No<br />
|No<br />
|TBA<br />
|Contains ROMs for all Atari consoles, as well as Nintendo (up to 6th gen), Sega, and some lesser known consoles (3D0, CDI, etc.) It also contains some arcade ROMs.<br />
|-<br />
|[[File:HL-ProjectBeta.png|200px]]<br />
[https://hl2-beta.ru/?language=english Half-Life Project Beta]<br />
|Valve and Id Software Beta Games & Mods<br />
|No<br />
|No<br />
|TBA<br />
|Contains unreleased/cut Valve & Id Software beta contents.<br />
|-<br />
|}<br />
<br />
==BitTorrent==<br />
:<small>''Note: [https://github.com/ngosang/trackerslist Here's a list of public trackers you can use] to increase the amount of peers you can reach, and [http://magnet2torrent.com a service that attempts to convert magnet links into torrent files] in case your BitTorrent client doesn't support magnets.''</small><br />
<br />
====Trackers====<br />
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ google translate] if you really need to.<br />
**PlayStation Redump: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA (2015-05-24)], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 Japan (2015-11-03)], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 Europe (2015-11-03)]<br />
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]<br />
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC Sega CD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)<br />
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]<br />
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC Philips CD-i set]<br />
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2014)]<br />
**[magnet:?xt=urn:btih:29F45A7759986DB92A64A3330EDF4FF3F92B0652 TurboGrafx-CD set Tru-Rip + Maybe-Intro (v2017)]<br />
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]<br />
**[magnet:?xt=urn:btih:10DC9442DCF9DE5AAEA392B60C4AD22571C4860A Sega Saturn Redump (2018-12-15)]<br />
**[magnet:?xt=urn:btih:4709A0865B6252583E016699C41666AEEFEDA3C5 SNK Neo Geo CD TruRip (v2017-04-07)]<br />
**eXoDOS v3.11 [magnet:?xt=urn:btih:6D2FA6349C36C81911C67071014AC9083258B99D Vol. I: Adventure], [magnet:?xt=urn:btih:3428222C030A98463B44BBE8E1C401846517C8FF Vol. II: RPG], [magnet:?xt=urn:btih:18CC5F44256E20C111990ACB87CE9EE6B6E1CEAB Vol III: Strategy], [magnet:?xt=urn:btih:25377847E91B1B9397A6BF0CA384E861FB15A175 Vol IV: Sim/Sports/Racing/Edu], [magnet:?xt=urn:btih:5AB329B89F73048560882542AEC3B427827E65B4 Vol 5: Action]<br />
**[magnet:?xt=urn:btih:6B901594EF61DA8E2D498F88B05D5ACEDD16E881 eXoDOS v4.0] <br />
*[https://nnmclub.to/forum/viewforum.php?f=382 NNM-Club] Another entirely Russian tracker, which requires account for some stuff.<br />
**Sony PlayStation 2 Redump as of 2013/01/25 (NTSC-U): [magnet:?xt=urn:btih:0C7FDC9EFAEFEEADB09767D0603769BAAAE04D72 (#-L)], [magnet:?xt=urn:btih:1DDFA4E6D7BFCA0415828AD02C8109D15483BF77 (M-Z)], [magnet:?xt=urn:btih:C67A5ED64ABFB15FFF5963C224A420CD24AD9782 (Additional disk images)]<br />
**Sony PlayStation 2 Redump as of 2017/06/13 (NTSC-U): [magnet:?xt=urn:btih:DAC912D9A80825B2B684CC7E3E6B97AE37F4BD67 (#-I)], [magnet:?xt=urn:btih:44D9C1B2D276E73AD3A607DAF623BDC8B44EB54A (J-R)], [magnet:?xt=urn:btih:B015B9A84113A789CC9B80D4D900A56E5D0C2047 (S-Z)]<br />
**ADVANsCEne Playstation Portable: [magnet:?xt=urn:btih:B69374F9275183F1470B35156C78AFE34BE9893A 0001-2000], [magnet:?xt=urn:btih:24E6917035F53FC486D4766A81A6D4CA6C56EAA3 2001-3200], [magnet:?xt=urn:btih:4D8F75E6ECBCF3B569C4EC111BC307A3E4E096F3 3200-3336]<br />
**Nintendo Wii America: [magnet:?xt=urn:btih:3BF9642C00E8569466B0B7E33FD602AAE7D3423C (#-L)], [magnet:?xt=urn:btih:2D11F2DC7009A2B90C9FDD3D90FE37499AB8D796 (M-S)], [magnet:?xt=urn:btih:735F2C09160DB98F8A06273AD137DB58A692AC08 (T-Z)]<br />
**Nintendo GameCube Redump as of 2015-04-29: [magnet:?xt=urn:btih:99beaaaccd5401c6b34ff5d573af57c21cbf64fa (PAL)], [magnet:?xt=urn:btih:CB4F13E0F4640C6679DF9F06EE24F6829034B195 (NTSC-U)], [magnet:?xt=urn:btih:193528501DFB0495D23ECFED77CB5BC329DF6A38 (NTSC-J)]<br />
**Nintendo GameCube Redump as of 2018-08-25: [magnet:?xt=urn:btih:84050DEB436A9A6F84CB2C66773CD8EB4462F77F (PAL)], [magnet:?xt=urn:btih:C1A1F862240B916A0D6C31337D97B2C8268E815E (NTSC-U)], [magnet:?xt=urn:btih:90A8BF78651B1213ADBCDBAB20C06756513EA572 (NTSC-J)]<br />
**[magnet:?xt=urn:btih:B6AA4211BB8382AD750354E91406817411BED18F Sega Dreamcast TOSEC as of 01.11.2017 + SelfBoot 0.08 as of 17.03.2011]<br />
**[magnet:?xt=urn:btih:E9CB345A0378F3F76344D315C65FA5E423B6190C Nintendo 3DS 2011-2014 dump](In dire need of region sorting)<br />
*[https://1337x.to/user/1G1R/ 1337x] for complete [https://www.romcenter.com/wiki/doku.php?id=1g1r 1G1R] collections. No account required but adblocker is advised<br />
**[magnet:?xt=urn:btih:A46C4DB9BFD21F9603F292C0BF31DCE96E81CF1F Redump Dreamcast 1G1R set]<br />
**[magnet:?xt=urn:btih:C1B091BA342CA25BA69D1BE48298E5F23641698C Redump Neo Geo CD 1G1R set]<br />
**[magnet:?xt=urn:btih:0ADA900ABA4C50704F89F397A2D7DD52810D9688 No-Intro N64 (Nintendo 64) 1G1R set]<br />
**[magnet:?xt=urn:btih:400C89637C90B1E740E1942AF0092C1BB4FD31E0 Redump/No-Intro Sega CD/32X 1G1R set]<br />
**[magnet:?xt=urn:btih:CD12E577669007597F56B3B45B5F69BA0C63CEC6 Redump PS1 1G1R set]<br />
**[magnet:?xt=urn:btih:98670EB66853F84E1B0C5F3D116232E4C5C4FE84 Redump PS1 1G1R set (Part 2)]<br />
**[magnet:?xt=urn:btih:41BF287877E774B717974657F122433DABF9B383 No-Intro TurboGrafx-16 1G1R set]<br />
**[magnet:?xt=urn:btih:C5771EBA6479E41781820CF083CD5C1FB7453592 No-Intro Atari Jaguar 1G1R set]<br />
**[magnet:?xt=urn:btih:cd240a9644e5808ca04bc3f503071679633b1bb9 Redump GameCube 1G1R set]<br />
**[magnet:?xt=urn:btih:E6079EB70F40E17FBF3AB01E720F71EEFDCC1DDD Redump TurboGrafx CD 1G1R set]<br />
**[magnet:?xt=urn:btih:646048C99CBD033331CD4E44CFC7AE1182E245CB Redump PlayStation Portable PSP + PSN 1G1R set]<br />
**[magnet:?xt=urn:btih:9F40CAB1E282BE8485F803DFBD3C6F761CAC04B7 Redump Atari Jaguar CD 1G1R set]<br />
**[magnet:?xt=urn:btih:D6DA390292CEED3EA99B1C930805DF81E04FC3E1 MAMEdevs Neo Geo MVS-AES 1G1R set]<br />
**[magnet:?xt=urn:btih:1B6C0392A0415DD18D245E3A287B76248214BE33 Redump Sega Saturn 1G1R set]<br />
**[magnet:?xt=urn:btih:8AE1B7B14D7EA42CB8AAA89A49875FCAF27FB58B Redump Nintendo Wii 1G1R set (Part 2)]<br />
**[magnet:?xt=urn:btih:3E413C2209CA437FDCD26945AC0E2EB120FA7C40 Redump Nintendo Wii 1G1R set (Part 3)]<br />
*[https://www.thepiratebay.org/ ThePirateBay] (not recommended)<br />
<br />
====Outside the trackers====<br />
*Independent romset releases.<br />
**No-Intro Collection, a set comparable to the Internet Archive ones above but with individual archives per title instead of per system. [magnet:?xt=urn:btih:e0945d7c483c5e8e3fa69ffa830c9a1a35d2a778&dn=No-Intro%20Collection%20(2019.09.16)&tr=udp%3a%2f%2ftracker.internetwarriors.net%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.open-internet.nl%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=http%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2ftorrent.nwps.ws%2fannounce&tr=udp%3a%2f%2fopen.demonii.si%3a1337%2fannounce&tr=http%3a%2f%2ftracker.torrentyorg.pl%3a80%2fannounce 2019-9-16], [magnet:?xt=urn:btih:86bced531d727cb17acca8bdb7d13ec5c7d024a2&dn=No-Intro%20Roms%201%20(2018-05-13)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce 2018-5-13]<br />
**[magnet:?xt=urn:btih:d2c94aaddb5fb1099b3c75077d5212389d26df32&dn=No-Intro%20Nintendo%20DSiWare%20(2019-01-01)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce No-Intro Nintendo DSi (DLC) 2019-1-1], a DSiWare set comparable to the Internet Archive one but with individual files.<br />
*Wii digital software megapack, a reorganized mirror of MarioCube wads: [magnet:?xt=urn:btih:2f97e146f67dcbbf390191ae38000160a2d5f928&dn=WII%20DIGITAL%202019-7-26&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce as of 2019-07-26], [magnet:?xt=urn:btih:0486296da4a726d4ff1fb07e6a40c4ae2babcd1e&dn=WII+DIGITAL+2019-2-5 as of 2019-02-05]<br />
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]<br />
<br />
===Tools & emulator forks for auto-download===<br />
*[https://github.com/TiBeN/ia-rcade ia-rcade] Auto downloads the game you choose for [[MAME]].<br />
*[http://www.daphne-emu.com/download/daphne-1.0v-win32.zip Daphne Loader] Auto downloads [[LaserDisc]] games for [[DAPHNE]] (except Digital Leisure games).<br />
<br />
==Official Dumps==<br />
===Nintendo Wii U===<br />
Nintendo used to deliver games the same way Sony does with the PlayStation Network; with a big encrypted disk image where all the data is useless without an authentication key. Unfortunately, they've changed this for 3DS and Switch, but not for Wii U (yet).<br />
<br />
You need a titlekey database, covering base games, updates, and DLCs. A notable one is [https://titlekeys.ovh/ titlekeys.ovh]. '''Note''' you're still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.<br />
<br />
On real Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. <br />
<br />
If you're using [[Cemu]] with physical dumps, you'll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you're emulating.<br />
<br />
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.<br />
<br />
====NUS Downloaders (PC)====<br />
You can get Wii U dumps this way. First get the NUS Downloader, for example [https://github.com/FailedShack/USBHelperInstaller/releases/latest Wii U USB Helper] or [https://github.com/Xpl0itU/WiiUDownloader/releases/tag/v2.27]. Make sure to use the appropriate URL for the titlekey database. <br />
<br />
Then, it's as simple as selecting the game you want to download, clicking "Get It" and then "Download Games". This will download the files for the game you chose (the same as the .tik's title). Choose your own region where possible, so the servers are closer to you.<br />
<br />
Once the download is complete:<br />
<br />
* '''Wii U dumps:''' You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you're using the deprecated Loadiine (or [[Cemu]]), you can "Convert" it "to Loadiine/CIA". Simply right-click your newly downloaded game, and then click "Prepare for Emulation". The .rpx file will be available in the game's folder, at /code/[yourgame].rpx.<br />
<br />
Updates and DLCs can be downloaded the same way. Right-click on a game's name to choose which to download. For Wii U games for emulation on Cemu:<br />
<br />
To install updates and DLC on Cemu: <br />
* Run the game at least once.<br />
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"<br />
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CEMUFOLDER/mlc01/usr/title" folder.<br />
* Add any updates (which must be added first) you want to the "CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.<br />
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.<br />
<br />
===Sony PSP / Vita / PlayStation 3===<br />
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW'd console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for and only digital games.<br />
<br />
The [http://psndl.net/packages PSNdl] website is a good way to get PlayStation 3 games for example, including PlayStation Classic versions of PlayStation and PlayStation 2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PlayStation Classics), though emulators like RPCS3 now offer built-in installers for those, and PlayStation 3 CFW supports those as well.<br />
<br />
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn't.<br />
<br />
An even newer project is [https://nopaystation.com/ NoPayStation], offering both a database of pkg links and licenses, as well as a Windows downloader and auto-converter: [https://nopaystation.com/vita/npsReleases/ NPS Browser]<br />
<br />
For PlayStation 3 game updates, go to <code>https://a0.ww.np.dl.playstation.net/tpl/np/{game_id}/{game_id}-ver.xml</code> (replacing both <code>{game_id}</code> with the game's ID) to see links to available update .pkgs for that game.<br />
<br />
[https://github.com/blastrock/pkgj PKGj] for the PlayStation Vita can be downloaded from within VitaDeploy and comes with a database of PKG files and ISOs for Vita and PSP/PS1 games respectively, all of which can be extracted and played on the usual emulators.<br />
<br />
==Nintendo Amiibo==<br />
[[Amiibo]] are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer or on eBay for a fortune. NFC tags are dumped to binary files (.bin). [[Android emulators|Android]] users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]<br />
<br />
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng Here's the most complete Amiibo set]<br />
<br />
==Verifying Good Dumps==<br />
{{Main|File Hashes#Determining Good Game Dumps}}<br />
<br />
==Game Recommendations==<br />
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.<br />
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/'s Recommended Games Wiki] <br />
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary's Top 100 Lists]<br />
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy's Defining Games]<br />
*[http://www.racketboy.com/guide/hidden-gems Racketboy's Hidden Gems]<br />
[[Category:Recommendations]]<br />
<br />
==Searching for ISOs==<br />
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. This number is region specific and is very useful if you want to find an ISO from a specific region.<br />
<br />
==Download Managers==<br />
Many resources we've listed will link to files called .DLCs that contain a list of urls to download. We've voluntarily listed some programs you can use in the event that you come across one and don't want to deal with the links manually.<br />
<br />
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.<br />
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.<br />
*[https://github.com/jjjake/internetarchive Internet Archive Python Library] - Archive.org specific command-line download tool.<br />
*[https://github.com/silverlays/NoIntro-Roms-Downloader NoIntro Roms Downloader v2] - Download "datted" ROMs from the popular NoIntro libraries on archive.org (listing live updated) with user-friendly interface (only Windows release for now)<br />
<br />
==See Also==<br />
*[[Ripping Games]] - If you don't feel comfortable downloading ROMs you can try dumping the game yourself.</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&diff=76753Game engine recreations and source ports2024-02-10T18:38:01Z<p>NNNkey: /* Various */</p>
<hr />
<div>Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.<br />
<br />
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.<br />
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.<br />
<br />
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of [[re3|re3]] and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.<br />
<br />
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.<br />
<br />
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.<br />
<br />
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok). <br />
<br />
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.<br />
<br />
== Multi game engine ==<br />
=== Action-adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Switch|GBA}}<br />
|[https://github.com/XProger/OpenLara/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|Tomb Raider 1–4<br />
|-<br />
|[https://opentomb.github.io/ OpenTomb]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/opentomb/OpenTomb/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Tomb Raider 1–5<br />
|-<br />
|Tomb Raider Automated Fix<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br /><br />
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Tomb Raider 1 & 2 + their expansions<br />
|}<br />
<br />
=== Adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[ScummVM]]<br />
|{{Icon|Win|W9x|Lin|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}<br />
|[https://www.scummvm.org/downloads {{ScummVMVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)<br />
|}<br />
<br />
=== Bullet Hell ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://rec98.nmlgc.net ReC98]<br />
|Multi-platform<br />
|[https://github.com/nmlgc/ReC98 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 1–5 (PC-98)<br />
|}<br />
=== FPS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://m210.duke4.net BuildGDX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://m210.duke4.net Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins<br />
|-<br />
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''EDuke32:'' Duke Nukem 3D, Ion Fury, NAM, World War II GI <br />''VoidSW:'' Shadow Warrior<br />
|-<br />
|Metaforce<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://releases.axiodl.com/ Dev builds]<br />[https://github.com/AxioDL/metaforce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)<br />
|-<br />
|openDarkEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/volca02/openDarkEngine git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Thief 1-2, System Shock 2<br />
|-<br />
|Raze<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/coelckers/Raze/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI<br />
|-<br />
|[https://nukeykt.retrohost.net RedNukem]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/nukeykt/NRedneck/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI<br />
|-<br />
|XLEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/Mindwerks/XLEngine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref><br />
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior<br />
|-<br />
|[https://zdoom.org/index ZDoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://zdoom.org/downloads 2.81]<br />
|{{✗}}<br />
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref><br />
|{{✓}}<br />
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill<br />
|}<br />
<br />
=== Platform ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://clonekeenplus.sourceforge.net Commander Genius]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[http://clonekeenplus.sourceforge.net/download.php 3.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter<br />
|}<br />
<br />
=== Racing ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|OpenNFS<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenNFS/OpenNFS/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2<br />
|}<br />
<br />
<br />
<br />
=== RPG ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[EasyRPG]]<br />
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}<br />
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker 2000/2003 games<br />
|-<br />
|[https://falltergeist.org/ Falltergeist]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/falltergeist/falltergeist git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Fallout 1-2<br />
|-<br />
|[http://www.gemrb.org GemRB]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}<br />
|[https://github.com/gemrb/gemrb/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Infinity Engine <br />(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))<br />
|-<br />
|[https://joiplay.cyou/ JoiPlay]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay&hl=es_VE&gl=US 1.01.701]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker XP/VX/VA/MV/MV games/Ren'Py/TyranoBuilder/HTML based games<br />
|-<br />
|[[Neko RPGXP Player]]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=net.kernys.rgss&hl 2.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|RPG Maker XP/VX/VA/MV games<br />
|-<br />
|[https://xoreos.org/ xoreos]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/xoreos/xoreos 0.0.6]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)<br />
|}<br />
<br />
=== RTS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://openage.sft.mx openage]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/SFTtech/openage/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)<br />
|-<br />
|[http://www.openra.net OpenRA]<br />
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}<br />
|[https://github.com/OpenRA/OpenRA/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000). <br />''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).<br />
|-<br />
|[http://timjones.io/blog/tags/opensage OpenSAGE]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSAGE/OpenSAGE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|EA's Command & Conquer games <br />(C&C: Generals, C&C: Generals - Zero Hour) <br />''Soon:'' The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.<br />
|-<br />
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/Wargus/stratagus 3.3.2]<br />
|{{✗}}<br />
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref><br />
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.</ref><br />
|''[https://github.com/Wargus/wargus Wargus] (v3.3.2):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.3.2):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v3.3.0):'' StarCraft (partially playable as of v2.4.1)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]<br />
|-<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.<br />
|}<br />
<br />
=== Visual Novel ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://github.com/CommitteeOfZero/impacto Impacto]<br />
|{{Icon|Windows|Linux|macOS|Android|Switch}}<br />
|[https://github.com/CommitteeOfZero/impacto git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|MAGES. Engine (Science Adventure games)<br />
|}<br />
<br />
=== Various ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[DREAMM]]<br />
| align="left" |{{Icon|Windows|macOS|Linux}}<br />
|{{DREAMMVer}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws<br />
|-<br />
|[https://github.com/jorio Jorio's ports of Pangea Software games]<br />
|align="left"|{{Icon|Windows|Linux|macOS}}<br />
|depending on game<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]<br />
|-<br />
|[https://opengmk.com OpenGMK]<br />
|align="left"|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/OpenGMK/OpenGMK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|GameMaker game engines<br />
|-<br />
|style="white-space: nowrap;"|[https://github.com/M-HT/SR M-HT SR / SRW]<br />
|align="left"|{{Icon|Windows|Linux|Pandora}}<br />
|[https://github.com/M-HT/SR/releases depending on game]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)<br />
|}<br />
<br />
== Single game engine ==<br />
=== Action-adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Open Ocarina<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/blawar/ooot git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (N64)<br />
|-<br />
|OpenJK<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy<br />
|-<br />
|Ship of Harkinian<br />
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}<br />
|[https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]<br/>[https://github.com/HarbourMasters/Shipwright git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (any PAL version)<ref group="N">As of v8.0.0, Ship of Harkinian supports any PAL ROM of ''The Legend of Zelda: Ocarina of Time'' for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an <code>oot.otr</code> file. Additionally and optionally, you can load the PAL version of the ''Master Quest'' version in the PC version to create an <code>oot-mq.otr</code> to add another game mode.</ref><br />
|-<br />
|sm<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/sm git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Super Metroid<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}<br />
|[https://github.com/snesrev/zelda3 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3-android<br />
| align="left" |{{Icon|Android}}<br />
|[https://github.com/Waterdish/zelda3-android git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|XB1}}<br />
|[https://github.com/tunip3/zelda3/releases 1.0.1.0_Test]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3-vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://vitadb.rinnegatamante.it/#/info/993 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|links awakening dx hd <br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]<br />
|{{✗}}<br />
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]<br />
|{{✓}}<br />
|The Legend of Zelda: Link's Awakening<br />
|}<br />
<br />
<br />
=== FPS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|xGreed<br />
| align="left" |{{Icon|Windows}}<br />
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|In Persuit of Greed<br />
|-<br />
|Aleph One<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://alephone.lhowon.org/download.html 1.6.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Marathon 1–2, Marathon Infinity<br />
|-<br />
|[http://bibendovsky.github.io/bstone BStone]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/bibendovsky/bstone/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike<br />
|-<br />
|Crispy Doom<br />Crispy Heretic<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fabiangreffrath/crispy-doom/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Crispy Doom:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Heretic<br />
|-<br />
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://dhewm3.org dhewm3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}<br />
|[https://github.com/dhewm/dhewm3/releases git]<br/>[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (Original)<br />
|-<br />
|[https://doom64ex.wordpress.com Doom64 EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom 64 (Original)<br />
|-<br />
|[https://wiibrew.org/wiki/Descent Descent Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|1.12<br />[https://github.com/niuus/Descent-Wii git] (forked)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent<br />
|-<br />
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]<ref group="N" name="DXXR">DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/RossMeikleham/DXX-3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Descent, Descent II<br />
|-<br />
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/CDarrow/DXX-Retro git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Switch}}<br />
|[https://github.com/aagallag/DXX-Switch git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Descent, Descent II<br />
|-<br />
|ECWolf<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[http://maniacsvault.net/ecwolf/download.php 1.3.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark<br />
|-<br />
|[https://www.eduke32.com EDuke32 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://dukeworld.com/eduke32/wii/ Website]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Duke Nukem 3D<br />
|-<br />
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Freespace 2<br />
|-<br />
|[https://www.hard-light.net/ Freespace 2 Source Code Project]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.<br />
|-<br />
|Hammer of Thyrion<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://uhexen2.sourceforge.net 1.5.9]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Hexen II<br />
|-<br />
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]<ref group="N" name="heretic">HHeretic is an open source game engine of ''Heretic'' for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]<br />[https://wiibrew.org/wiki/HHexen HHexen] (Wii)<ref group="N" name="hexen">HHexen, also known as Hacked Hexen, is a ''Hexen'' source port was created by Dan Olson and maintained by the Hammer of Thyrion (''Hexen II''). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of ''Hexen'' based on HHexen 1.6.1.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]<br />[https://code.google.com/archive/p/hexen-wii/downloads 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|HHeretic<ref group="N" name="heretic" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hheretic.html 0.2.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|HHexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hhexen.html 1.6.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|[https://ioquake3.org ioquake3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|AmigaOS}}<br />
|[https://ioquake3.org/get-it 1.36]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake III: Arena<br />
|-<br />
|iortcw<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/iortcw/iortcw/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Return to Castle Wolfenstein<br />
|-<br />
|realrtcw<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://www.moddb.com/mods/realrtcw-realism-mod mod page]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Return to Castle Wolfenstein (based on iortcw)<br />
|-<br />
|Linux Hexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Hexen<br />
|-<br />
|[http://nukeykt.retrohost.net NBlood]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/nblood/latest/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood<br />
|-<br />
|NakedAVP<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/atsb/NakedAVP 1.1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Aliens Vs Predator Gold<br />
|-<br />
|OpenMoHAA<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/openmohaa/]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Medal of Honour: Allied Assault<br />
|-<br />
|OpenXRay<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenXRay/xray-16/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|S.T.A.L.K.E.R. Series<br />
|-<br />
|[http://pcex.retrohost.net PCExhumed]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/pcexhumed/]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Powerslave (PC)<br />
|-<br />
|[https://powerslaveex.wordpress.com Powerslave EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/svkaiser/PowerslaveEX git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Powerslave (Console)<br />
|-<br />
|Perfect Dark<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fgsfdsfgs/perfect_dark git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Perfect Dark<br />
|-<br />
|[https://docs.libretro.com/library/prboom PrBoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/libretro/libretro-prboom git]<br />
|{{✓}}<br />
|{{~}}<ref group="N">PrBoom-plus is still active</ref><br />
|{{✓}}<br />
|Doom 1–2, Final Doom<br />
|-<br />
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref><br />
| align="left" |{{Icon|GameCube|Wii}}<br />
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1<br />
|-<br />
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld<br />
|-<br />
|[http://quakespasm.sourceforge.net Quakespasm]<br />vkQuake<ref group="N">vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/quakespasm|0.94.2]]<br />[https://github.com/Novum/vkQuake/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|RBDOOM-3-BFG<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (BFG Edition)<br />
|-<br />
|[https://icculus.org/rott Rise of the Triad for Linux]<br />
| align="left" |{{Icon|Windows7|Linux|DC}}<br />
|[https://icculus.org/rott/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|rottexpr<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/LTCHIPS/rottexpr/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|Shockolate<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/Interrupt/systemshock/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|System Shock 1<br />
|-<br />
|[https://theforceengine.github.io The Force Engine]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://theforceengine.github.io/downloads.html 1.09]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Current:'' Star Wars: Dark Forces<br />''Future:'' Outlaws<br />
|-<br />
|[https://disenchant.net/tyrquake Tyrquake]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://disenchant.net/git/tyrquake.git git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|vitaQuake II<br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita}}<br />
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]<br />[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]<br />[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)<br />
|-<br />
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM<br />Wii-HERETIC<br />Wii-HEXEN<br />Wii-STRIFE]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|''Wii-DOOM:'' Doom I–II, Final Doom<br />''Wii-HERETIC:'' Heretic<br />''Wii-HEXEN:'' Hexen<br />''Wii-STRIFE:'' Strife: Quest for the Sigil<br />
|-<br />
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny<br />
|-<br />
|[https://xash.su/xash3d.html Xash3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://xash3d.ru/doku.php?id=downloads 0.99]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|Xash3DS<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/masterfeizz/Xash3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|[https://www.yamagi.org/quake2 Yamagi Quake II]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://deponie.yamagi.org/quake2 8.00]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|DXU24<br />
| align="left" |{{Icon|Windows}}<br />
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]<br />
|{{✗}}<br />
|{{Y}}<br />
|Work in Progress<br />
|Deus Ex<br />
|-<br />
|Portal64: Still Alive<br />
| align="left" |{{Icon|N64}}<br />
|[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0]<br />
|{{✗}}<br />
|{{Y}}<br />
|{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr><br />
|Portal<br />
|}<br />
<br />
=== Horror ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 1 PSP<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|PSP}}<br />
|[https://archive.org/details/fna-f-1-psp.-7z 1.3.1 Fix 1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 2 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf23ds/583006 beta 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 2<br />
|-<br />
|FNaF 3 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf33ds/520090 beta 0.1.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 3<br />
|-<br />
|FNaF 4 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://www.youtube.com/watch?v=4NIejQ_K-0U beta 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Five Nights at Freddy's 4<br />
|}<br />
<br />
=== Platform ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/abe-wii/downloads/list r3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abe's Amazing Adventure<br />
|-<br />
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abuse<br />
|-<br />
|Cave Story Engine 2<br />
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}<br />
|[https://github.com/gameblabla/CSE2 git]<br />[https://archive.org/details/CaveStoryE2 archive]<br />[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]<br />
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup><br />
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref><br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|OpenCrashWOC<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/Open-Travelers/OpenCrashWOC git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Crash Bandicoot: Wrath Of Cortex<br />
|-<br />
|C1<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/wurlyfox/c1 git]<br />
|{{✗}}<br />
|{{✗}}<ref group="N">no active development on GitHub but issues section has had active discussion, development unlikely to revive though. </ref><br />
|{{~}}<br />
|Crash Bandicoot<br />
|-<br />
|C2C<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/ughman/c2c git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Crash Bandicoot 2: Cortex Strikes Back<br />
|-<br />
|Jazz² Resurrection<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/deathkiller/jazz2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 2<br />
|-<br />
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump 'n Bump]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[http://icculus.org/jumpnbump/ Jump 'n Bump]<br />
|-<br />
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://mazeofgalious-wii.googlecode.com/files/mazeofgalious-wii-0.63.3.zip 0.63.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|NXEngine <br />[https://github.com/nxengine/nxengine-evo nxengine-evo]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|[https://open-goal.github.io OpenGOAL]<br />
| align="left" |{{Icon|Linux}} {{Icon|Windows}}<br />
|[https://github.com/open-goal/jak-project/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2'' & ''3'' may be viable because they were made in GOAL too.</ref><br />
|-<br />
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]<br />
| align="left" |{{Icon|PSP|Wii|3DS|Vita}}<br />
|[https://github.com/JeffRuLz/OpenHCL/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Hydra Castle Labyrinth<br />
|-<br />
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}<br />
|[https://github.com/AlisterT/openjazz/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 1<br />
|-<br />
|R.E.L.I.V.E.<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AliveTeam/alive_reversing git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus<br />
|-<br />
|rawgl<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/cyxx/rawgl git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Another World/Out of This World<br />
|-<br />
|REminiscence<br />
| align="left" |{{Icon|Windows|Android}}<br />
|[http://cyxdown.free.fr/reminiscence 0.4.9]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Flashback (Another World's spiritual sequel)<br />
|-<br />
|Rigel Engine<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM}}<br />
|[https://github.com/lethal-guitar/RigelEngine/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem II<br />
|-<br />
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDK]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii}}<br />
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 1–2, Sonic CD, Sonic Mania<br />
|-<br />
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/NagyD/SDLPoP git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Prince of Persia (1989)<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]<br />
| align="left" |{{Icon|Windows|Android|Switch|WiiU}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.4.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 2<br />
|-<br />
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}<br />
|[https://github.com/Eukaryot/Sonic3AIR git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 3 & Knuckles<br />
|-<br />
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Sonic Mania 3DS<br />
|-<br />
|smw<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}<br />
|[https://github.com/snesrev/smw git] <br />[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario World, Super Mario All-Stars<ref group="N">In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.</ref><br />
|-<br />
|[[Super Mario 64 Port]]<br />
|Multi-platform<br />
|Depends on port<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario 64 (N64)<br />
|-<br />
|TheXTech<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}<br />
|[https://github.com/Wohlstand/TheXTech/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref><br />
|-<br />
|[http://www.bigorno.net/xrick xrick]<br />
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}<br />
|[http://www.bigorno.net/xrick/download.html #021212]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Rick Dangerous<br />
|}<br />
<br />
=== Racing ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|CannonBall<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}<br />
|[https://github.com/djyt/cannonball/wiki git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|NFSIISE<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/zaps166/NFSIISE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Need for Speed II: SE<br />
|-<br />
|CTRPC<ref group="N">Executable title in video is "CTRPC" the video titles however are titled "Crash Team Racing - PC Port"</ref><br />
| align="left" |{{Icon|Windows}}<br />
|{{na}} <small>(WIP)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group="N">According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port</ref><br />
|Crash Team Racing<br />
|-<br />
|OpenC1<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://1amstudios.com/projects/openc1 1.4]<br />[https://github.com/jeff-1amstudios/OpenC1 git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Carmageddon<br />
|-<br />
|OpenLGR<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/james-knippes/openlgr git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Lego Racers<br />
|-<br />
|OpenMC2<br />
| align="left" |{{Icon|Linux|macOS}} (via [[Wine]])<br />
|[https://github.com/LRFLEW/OpenMC2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Midnight Club II<br />
|-<br />
|[https://openswe1r.github.io OpenSWE1R]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSWE1R/openswe1r git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars Episode 1: Racer<br />
|-<br />
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Road Fighter<br />
|-<br />
|[https://yethiel.gitlab.io/RVDocs RVGL]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}<br />
|[https://rvgl.re-volt.io 21.0930a-1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Re-Volt<br />
|-<br />
|REDriver2<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenDriver2/REDRIVER2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Driver 2<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]<ref group="N">Based on Stunt Car Racer Remake for Windows</ref><br />
| align="left" |{{Icon|Windows7|Linux|Pandora}}<br />
|[https://repo.openpandora.org/?page=detail&app=stuntcarremake_ptitseb Build 08]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Stunt Car Racer (Amiga / AtariST)<br />
|}<br />
<br />
=== Real-time ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|Dune Dynasty<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[http://dunedynasty.sourceforge.net]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
| rowspan="6" |Real-time strategy<br />
|-<br />
|Dune II: The Maker<br />
| align="left" |{{Icon|Windows}}<br />
|[https://dune2themaker.fundynamic.com]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|Dune Legacy<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://dunelegacy.sourceforge.net/website/index.html]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[https://keeperfx.net KeeperFX]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://keeperfx.net/downloads 1.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Dungeon Keeper<br />
|-<br />
|OpenDUNE<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenDUNE/OpenDUNE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[http://www.ta3d.org/home-en.php TA3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/zuzuf/TA3D git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Total Annihilation<br />
|-<br />
|[http://freesynd.sourceforge.net FreeSynd]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/freesynd|0.7.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Syndicate (1993)<br />
| rowspan="2" |Real-time tactics<br />
|-<br />
|[http://swars.vexillium.org Syndicate Wars Port]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://swars.vexillium.org/#download 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Syndicate Wars<br />
|}<br />
<br />
=== RPG ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://arx-libertatis.org Arx Libertatis]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/arx/ArxLibertatis/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Arx Fatalis<br />
|-<br />
|[https://papermar.io/ Paper Mario]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/pmret/papermario git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Paper Mario<br />
|-<br />
|[https://www.dfworkshop.net Daggerfall Unity]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Interkarma/daggerfall-unity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls II: Daggerfall<br />
|-<br />
|DevilutionX<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}<br />
|[https://github.com/diasurgical/devilutionX/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Diablo<br />
|-<br />
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout1-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 1<br />
|-<br />
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout2-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 2<br />
|-<br />
|OpenGothic<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Try/OpenGothic git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic II<br />
|-<br />
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]<br />
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} --><br />
|[https://github.com/MaKiPL/OpenVIII git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Final Fantasy VIII<br />
|-<br />
|[https://opendiablo2.com OpenDiablo2]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AbyssEngine/OpenDiablo2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Diablo II<br />
|-<br />
|[https://openmw.org OpenMW]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openmw.org/downloads 0.47.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls III: Morrowind<br />
|-<br />
|OpenTESArena<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/afritz1/OpenTESArena/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|The Elder Scrolls I: Arena<br />
|-<br />
|REGoth<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/REGoth-project/REGoth-bs git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic, Gothic II<br />
|-<br />
|reone<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/seedhartha/reone/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars: Knights of the Old Republic 1-2<br />
|-<br />
|Riiablo<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/collinsmith/riiablo/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Diablo II<br />
|-<br />
|Undertale Mobile Mod for iOS and Android<br />
| align="left" |{{Icon|Android|iOS}}<br />
|[https://www.moddb.com/mods/undertale-mobile-mod]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Undertale<br />
|}<br />
<br />
=== Sandbox ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Minecraft PSP<br />
| align="left" |{{Icon|PSP}}<br />
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Minecraft<br />
|-<br />
|[https://openrw.org OpenRW]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/rwengine/openrw git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Grand Theft Auto III<br />
|-<br />
|IsleDecomp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/isledecomp/isle git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Lego Island<br />
|-<br />
|PSP Minecraft<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:psp-minecraft.-7z|3.0.0]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Minecraft<br />
|-<br />
|[[re3]]<br> [[re3|reVC]]<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref><br />
|Multi-platform<br />
|Depends on port<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|San Andreas Unity<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Grand Theft Auto: San Andreas<br />
|-<br />
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/kperdlich/wiicraft/releases git]<br />
|{{✗}}<br />
|{{?}}<br />
|{{?}}<br />
|Minecraft v1.2.5<br />
|-<br />
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|3D Voxel Engine (Minecraft)<br />
|}<br />
<br />
=== Sim ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku}}<br />
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Caesar III<br />
| rowspan="2" |City-building<br />
|-<br />
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small><br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita|Switch}}<br />
|[https://github.com/bvschaik/julius/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Caesar III<br />
|-<br />
|[http://corsixth.com CorsixTH]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/CorsixTH/CorsixTH/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Theme Hospital<br />
| rowspan="5" |Construction/Management<br />
|-<br />
|[https://www.reddit.com/r/locomotion OpenLoco]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenRCT2/OpenLoco/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Chris Sawyer's Locomotion<br />
|-<br />
|[https://openrct2.org OpenRCT2]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}<br />
|[https://github.com/OpenRCT2/OpenRCT2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)<br />
|-<br />
|[https://www.openttd.org/en OpenTTD]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenTTD/OpenTTD/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|terminal-recall<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/jtrfp/terminal-recall git] <br />[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Terminal Velocity, Fury3<br />
|Flight Combat<br />
|-<br />
|[https://laingame.net/ LainTSX]<br />
| align="left" |{{Icon|Web}}<br />
|[https://github.com/ad044/lainTSX git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain PSX<br />
| rowspan="2" |Interactive fiction<br />
|-<br />
|[https://laingame.net/ Lain Bootleg Remake]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ad044/lain-bootleg-bootleg git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain Bootleg<br />
|}<br />
<br />
=== TBS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://ctp2.darkdust.net civctp2]<br />
| align="left" |{{Icon|Windows|Linux|Pandora|Pyra}}<br />
|[https://github.com/civctp2/civctp2/releases git] <br />([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Call to Power II<br />
|-<br />
|[http://www.civone.org CivOne]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/SWY1985/CivOne git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Sid Meier's Civilization<br />
|-<br />
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]<br />
| align="left" |{{Icon|Windows|Wii}}<ref group="N">DopeWars PC port's download link is currently not working.</ref><br />
|[http://www.eiksoft.com 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|DopeWars (Palm OS)<br />
|-<br />
|fheroes2<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch|PSVita}}<br />
|[https://github.com/ihhub/fheroes2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic II<br />
|-<br />
|[https://openxcom.org OpenXcom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openxcom.org/git-builds git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep<br />
|-<br />
|[https://vcmi.eu VCMI]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/vcmi/vcmi git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic III<br />
|}<br />
=== Visual Novel ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|DDLC-LOVE<br />
| align="left" |{{Icon|PSP|PS3|3DS|Vita|Switch}}<br />
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)<br />[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref><br />
|Doki Doki Literature Club!<br />
|-<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Doki Doki Literature Club!<br />
|-<br />
|NitroSharp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}} <small>(WIP)</small><br />
|ChäoS;HEAd NoAH<br />
|}<br />
=== Miscellaneous ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|PyTouhou<br />
| align="left" |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}<br />
|[https://pytouhou.linkmauve.fr/ Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
| rowspan="3" |Bullet Hell<br />
|-<br />
|Th06<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/happyhavoc/th06 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|-<br />
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Wintiger0222/uth05win git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Touhou 5<br />
|-<br />
|Ikemen GO<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Remake of the Ikemen engine that supports [[Mugen]] resources.<br />
| rowspan="1" |Fighting<br />
|-<br />
|SpaceCadetPinball<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}<br />
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|3D Pinball for Windows – Space Cadet<br />
|Pinball<br />
|-<br />
|Jewels<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]<br />
| rowspan="2" |Puzzle<br />
|-<br />
|Lemmini<br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/mjfwalsh/lemmini/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Lemmings<br />
|-<br />
|OpenTyrian<br />
| align="left" |{{Icon|Windows|Linux|Android}}<br />
|[https://github.com/opentyrian/opentyrian/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Tyrian<br />
| rowspan="2" |Shoot 'em up<br />
|-<br />
|OpenTyrianWii<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Tyrian<br />
|-<br />
|max vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/fgsfdsfgs/max_vita/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Max Payne<br />
| rowspan="1" |Third-person shooter<br />
|}<br />
<br />
==Notes==<br />
<references group=N /><br />
<br />
==See also==<br />
Game engine recreations and source ports specifically for:<br />
* [[Source Ports on macOS|macOS]]<br />
* [[Emulators on Android#Source ports/re-implementations|Android]]<br />
* [[Emulators on 3DS#Game engines|Nintendo 3DS]]<br />
* [[Emulators on Switch#Source ports|Nintendo Switch]]<br />
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]<br />
* [[Emulators on PSP#Game Engines|PlayStation Portable]]<br />
* [[Emulators on Wii#Miscellaneous|Wii]]<br />
* [[Emulators on Wii U#Source ports|Wii U]]<br />
<br />
==External links==<br />
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)<br />
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)<br />
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)<br />
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)<br />
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia<br />
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)<br />
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)<br />
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)<br />
:<u>Curated Lists:</u><br />
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay D.'s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)<br />
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay D.'s recommendations for OS & alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)<br />
'''Specific gaming systems'''<br />
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]<br />
<br />
'''News:'''<br />
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)<br />
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)<br />
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)<br />
<br />
[[Category:Game engine recreations]]<br />
[[Category:Not really emulators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Talk:Game_engine_recreations_and_source_ports&diff=76743Talk:Game engine recreations and source ports2024-02-10T11:12:21Z<p>NNNkey: </p>
<hr />
<div>==Jorio's Pangea Software games==<br />
https://github.com/jorio<br />
Check these out. Pangea Software released the source code for all their old Mac games and this guy ported them to modern platforms. I'd add them to the list but I'd probably make some mistake.<br />
<br />
:Done. [[User:NNNkey|NNNkey]] ([[User talk:NNNkey|talk]]) 11:12, 10 February 2024 (UTC)<br />
<br />
==Source Ports Move==<br />
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST)<br />
<br />
Ditto for the page staying. Source ports and game engine recreations come about differently. If one wants to argue that source ports really are different then sure, a source ports page can be made... just not at the expense of this one. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 18:09, 9 January 2019 (EST)<br />
<br />
How about adding /Source Ports? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 20:40, 9 January 2019 (EST)<br />
<br />
:Would be a long title, but I'm not opposed to it. I'd wait for Jpx' thoughts on it first. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 20:57, 9 January 2019 (EST)<br />
<br />
::Sure, I'm okay with it. I think we should keep the list from growing to big by only including important/popular games, and only the best game engine recreations/source ports. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 13:52, 10 January 2019 (EST)<br />
:::Ok. I don't like that "important/popular" games. And best game engine recreations/source ports are subjective. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:08, 10 January 2019 (EST)<br />
::::I don't like the addition of the /source ports naming into the web address. It's incredibly clumsy. I agree with jpx that it's for a different purpose. Like how Raven Software released source code for their Jedi Knight games when or after they went bankrupt & closed down.<br />
::::In saying that, the page will not ever be driven by popularity of any game engine recreations which is selectively subjective to some people. It's just that there are WAY too many recreations found in that OSGameClones web list. So it takes time adding them. That's why I thought to segment them into multiple pages categorised by old times and then each new decade afterwards. Eg. Early times to 1990, then a new page for 1991-2000 (for games first released in THOSE years), 2001-2010, 2011-2020 and so on and so forth.<br />
:::::I say we do it for each game. Would be easier to navigate. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:10, 11 January 2019 (EST)<br />
<br />
== Same series ==<br />
<br />
There are rows that have engine recreation for several games in the same series, on both tables on this page; and there is no clear consistency to it.<br />
<br />
In the past I moved all cases of more than two to ''the Multi game engine''. This is obviously still partly vibes, and this was eventually reverted anyway.<br />
<br />
I suggest just having a third table, for multiple games in the same series that run on the same engine. Another possibility is just renaming ''Single game engine'' to something like ''single game or series engine'' and moving all cases to it. --[[User:Nngnna|Nngnna]] ([[User talk:Nngnna|talk]]) 09:54, 10 October 2023 (UTC)<br />
<br />
:What I originally envisioned for Multi game engines is for projects that collects different game engines, like ScummVM. I guess we could define it better. Maybe putting a minimum number of included engines, like "projects that include at least 5 different engines". How about that? --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]])<br />
:: Aha. So I misunderstood. Multi-engines and multi-game are quite different in intent. Categorising the former rely on knowledge about what's under the hood, and not just the player-facing look & feel. So based on my lack of such knowledge, I can see how the separation can in fact make more sense as multi vs single engine. I was coming from general experience from wikis, where every distinction tend to blur over time. Here too in a small way, ScummVM is somewhat an exception rather than a norm. But I think just the headings need to be changed. Multi-game engine implies one engine is replaced by one engine. So maybe it needs to be called ''multi-engine recreation'' --[[User:Nngnna|Nngnna]] ([[User talk:Nngnna|talk]]) 07:41, 12 October 2023 (UTC)<br />
<br />
== Marvel’s Spider-Man 2 (2023) PC port ==<br />
<br />
What should we do about this one? https://old.reddit.com/r/PiratedGames/comments/190rqnq/spider_man_2_textures_coming_in_hot_by_sm2pc/?share_id=oBjqDKJio3zJT5g6k4kDd<br />
<br />
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:30, 08 January 2024 (UTC)</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&diff=76740Game engine recreations and source ports2024-02-10T11:10:26Z<p>NNNkey: Added "...modernized ports of Pangea Software classics..."</p>
<hr />
<div>Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.<br />
<br />
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.<br />
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.<br />
<br />
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of [[re3|re3]] and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.<br />
<br />
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.<br />
<br />
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.<br />
<br />
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok). <br />
<br />
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.<br />
<br />
== Multi game engine ==<br />
=== Action-adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Switch|GBA}}<br />
|[https://github.com/XProger/OpenLara/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|Tomb Raider 1–4<br />
|-<br />
|[https://opentomb.github.io/ OpenTomb]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/opentomb/OpenTomb/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Tomb Raider 1–5<br />
|-<br />
|Tomb Raider Automated Fix<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br /><br />
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Tomb Raider 1 & 2 + their expansions<br />
|}<br />
<br />
=== Adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[ScummVM]]<br />
|{{Icon|Win|W9x|Lin|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}<br />
|[https://www.scummvm.org/downloads {{ScummVMVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)<br />
|}<br />
<br />
=== Bullet Hell ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://rec98.nmlgc.net ReC98]<br />
|Multi-platform<br />
|[https://github.com/nmlgc/ReC98 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 1–5 (PC-98)<br />
|}<br />
=== FPS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://m210.duke4.net BuildGDX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://m210.duke4.net Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins<br />
|-<br />
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''EDuke32:'' Duke Nukem 3D, Ion Fury, NAM, World War II GI <br />''VoidSW:'' Shadow Warrior<br />
|-<br />
|Metaforce<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://releases.axiodl.com/ Dev builds]<br />[https://github.com/AxioDL/metaforce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)<br />
|-<br />
|openDarkEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/volca02/openDarkEngine git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Thief 1-2, System Shock 2<br />
|-<br />
|Raze<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/coelckers/Raze/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI<br />
|-<br />
|[https://nukeykt.retrohost.net RedNukem]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/nukeykt/NRedneck/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI<br />
|-<br />
|XLEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/Mindwerks/XLEngine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref><br />
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior<br />
|-<br />
|[https://zdoom.org/index ZDoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://zdoom.org/downloads 2.81]<br />
|{{✗}}<br />
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref><br />
|{{✓}}<br />
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill<br />
|}<br />
<br />
=== Platform ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://clonekeenplus.sourceforge.net Commander Genius]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[http://clonekeenplus.sourceforge.net/download.php 3.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter<br />
|}<br />
<br />
=== Racing ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|OpenNFS<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenNFS/OpenNFS/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2<br />
|}<br />
<br />
<br />
<br />
=== RPG ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[EasyRPG]]<br />
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}<br />
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker 2000/2003 games<br />
|-<br />
|[https://falltergeist.org/ Falltergeist]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/falltergeist/falltergeist git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Fallout 1-2<br />
|-<br />
|[http://www.gemrb.org GemRB]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}<br />
|[https://github.com/gemrb/gemrb/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Infinity Engine <br />(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))<br />
|-<br />
|[https://joiplay.cyou/ JoiPlay]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay&hl=es_VE&gl=US 1.01.701]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker XP/VX/VA/MV/MV games/Ren'Py/TyranoBuilder/HTML based games<br />
|-<br />
|[[Neko RPGXP Player]]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=net.kernys.rgss&hl 2.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|RPG Maker XP/VX/VA/MV games<br />
|-<br />
|[https://xoreos.org/ xoreos]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/xoreos/xoreos 0.0.6]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)<br />
|}<br />
<br />
=== RTS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://openage.sft.mx openage]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/SFTtech/openage/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)<br />
|-<br />
|[http://www.openra.net OpenRA]<br />
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}<br />
|[https://github.com/OpenRA/OpenRA/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000). <br />''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).<br />
|-<br />
|[http://timjones.io/blog/tags/opensage OpenSAGE]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSAGE/OpenSAGE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|EA's Command & Conquer games <br />(C&C: Generals, C&C: Generals - Zero Hour) <br />''Soon:'' The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.<br />
|-<br />
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/Wargus/stratagus 3.3.2]<br />
|{{✗}}<br />
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref><br />
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.</ref><br />
|''[https://github.com/Wargus/wargus Wargus] (v3.3.2):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.3.2):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v3.3.0):'' StarCraft (partially playable as of v2.4.1)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]<br />
|-<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.<br />
|}<br />
<br />
=== Visual Novel ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://github.com/CommitteeOfZero/impacto Impacto]<br />
|{{Icon|Windows|Linux|macOS|Android|Switch}}<br />
|[https://github.com/CommitteeOfZero/impacto git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|MAGES. Engine (Science Adventure games)<br />
|}<br />
<br />
=== Various ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[DREAMM]]<br />
| align="left" |{{Icon|Windows|macOS|Linux}}<br />
|{{DREAMMVer}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws<br />
|-<br />
|[https://github.com/jorio Jorio's ports of Pangea Software games]<br />
|align="left"|{{Icon|Windows|Linux|macOS}}<br />
|depending on game<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]<br />
|-<br />
|[https://opengmk.com OpenGMK]<br />
|align="left"|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/OpenGMK/OpenGMK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|GameMaker game engines<br />
|-<br />
|[https://github.com/M-HT/SR M-HT SR / SRW]<br />
|align="left"|{{Icon|Windows|Linux|Pandora}}<br />
|[https://github.com/M-HT/SR/releases depending on game]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)<br />
|}<br />
<br />
== Single game engine ==<br />
=== Action-adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Open Ocarina<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/blawar/ooot git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (N64)<br />
|-<br />
|OpenJK<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy<br />
|-<br />
|Ship of Harkinian<br />
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}<br />
|[https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]<br/>[https://github.com/HarbourMasters/Shipwright git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (any PAL version)<ref group="N">As of v8.0.0, Ship of Harkinian supports any PAL ROM of ''The Legend of Zelda: Ocarina of Time'' for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an <code>oot.otr</code> file. Additionally and optionally, you can load the PAL version of the ''Master Quest'' version in the PC version to create an <code>oot-mq.otr</code> to add another game mode.</ref><br />
|-<br />
|sm<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/sm git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Super Metroid<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}<br />
|[https://github.com/snesrev/zelda3 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3-android<br />
| align="left" |{{Icon|Android}}<br />
|[https://github.com/Waterdish/zelda3-android git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|XB1}}<br />
|[https://github.com/tunip3/zelda3/releases 1.0.1.0_Test]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3-vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://vitadb.rinnegatamante.it/#/info/993 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|links awakening dx hd <br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]<br />
|{{✗}}<br />
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]<br />
|{{✓}}<br />
|The Legend of Zelda: Link's Awakening<br />
|}<br />
<br />
<br />
=== FPS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|xGreed<br />
| align="left" |{{Icon|Windows}}<br />
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|In Persuit of Greed<br />
|-<br />
|Aleph One<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://alephone.lhowon.org/download.html 1.6.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Marathon 1–2, Marathon Infinity<br />
|-<br />
|[http://bibendovsky.github.io/bstone BStone]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/bibendovsky/bstone/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike<br />
|-<br />
|Crispy Doom<br />Crispy Heretic<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fabiangreffrath/crispy-doom/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Crispy Doom:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Heretic<br />
|-<br />
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://dhewm3.org dhewm3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}<br />
|[https://github.com/dhewm/dhewm3/releases git]<br/>[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (Original)<br />
|-<br />
|[https://doom64ex.wordpress.com Doom64 EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom 64 (Original)<br />
|-<br />
|[https://wiibrew.org/wiki/Descent Descent Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|1.12<br />[https://github.com/niuus/Descent-Wii git] (forked)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent<br />
|-<br />
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]<ref group="N" name="DXXR">DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/RossMeikleham/DXX-3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Descent, Descent II<br />
|-<br />
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/CDarrow/DXX-Retro git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Switch}}<br />
|[https://github.com/aagallag/DXX-Switch git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Descent, Descent II<br />
|-<br />
|ECWolf<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[http://maniacsvault.net/ecwolf/download.php 1.3.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark<br />
|-<br />
|[https://www.eduke32.com EDuke32 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://dukeworld.com/eduke32/wii/ Website]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Duke Nukem 3D<br />
|-<br />
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Freespace 2<br />
|-<br />
|[https://www.hard-light.net/ Freespace 2 Source Code Project]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.<br />
|-<br />
|Hammer of Thyrion<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://uhexen2.sourceforge.net 1.5.9]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Hexen II<br />
|-<br />
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]<ref group="N" name="heretic">HHeretic is an open source game engine of ''Heretic'' for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]<br />[https://wiibrew.org/wiki/HHexen HHexen] (Wii)<ref group="N" name="hexen">HHexen, also known as Hacked Hexen, is a ''Hexen'' source port was created by Dan Olson and maintained by the Hammer of Thyrion (''Hexen II''). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of ''Hexen'' based on HHexen 1.6.1.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]<br />[https://code.google.com/archive/p/hexen-wii/downloads 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|HHeretic<ref group="N" name="heretic" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hheretic.html 0.2.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|HHexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hhexen.html 1.6.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|[https://ioquake3.org ioquake3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|AmigaOS}}<br />
|[https://ioquake3.org/get-it 1.36]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake III: Arena<br />
|-<br />
|iortcw<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/iortcw/iortcw/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Return to Castle Wolfenstein<br />
|-<br />
|realrtcw<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://www.moddb.com/mods/realrtcw-realism-mod mod page]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Return to Castle Wolfenstein (based on iortcw)<br />
|-<br />
|Linux Hexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Hexen<br />
|-<br />
|[http://nukeykt.retrohost.net NBlood]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/nblood/latest/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood<br />
|-<br />
|NakedAVP<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/atsb/NakedAVP 1.1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Aliens Vs Predator Gold<br />
|-<br />
|OpenMoHAA<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/openmohaa/]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Medal of Honour: Allied Assault<br />
|-<br />
|OpenXRay<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenXRay/xray-16/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|S.T.A.L.K.E.R. Series<br />
|-<br />
|[http://pcex.retrohost.net PCExhumed]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/pcexhumed/]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Powerslave (PC)<br />
|-<br />
|[https://powerslaveex.wordpress.com Powerslave EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/svkaiser/PowerslaveEX git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Powerslave (Console)<br />
|-<br />
|Perfect Dark<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fgsfdsfgs/perfect_dark git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Perfect Dark<br />
|-<br />
|[https://docs.libretro.com/library/prboom PrBoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/libretro/libretro-prboom git]<br />
|{{✓}}<br />
|{{~}}<ref group="N">PrBoom-plus is still active</ref><br />
|{{✓}}<br />
|Doom 1–2, Final Doom<br />
|-<br />
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref><br />
| align="left" |{{Icon|GameCube|Wii}}<br />
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1<br />
|-<br />
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld<br />
|-<br />
|[http://quakespasm.sourceforge.net Quakespasm]<br />vkQuake<ref group="N">vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/quakespasm|0.94.2]]<br />[https://github.com/Novum/vkQuake/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|RBDOOM-3-BFG<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (BFG Edition)<br />
|-<br />
|[https://icculus.org/rott Rise of the Triad for Linux]<br />
| align="left" |{{Icon|Windows7|Linux|DC}}<br />
|[https://icculus.org/rott/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|rottexpr<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/LTCHIPS/rottexpr/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|Shockolate<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/Interrupt/systemshock/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|System Shock 1<br />
|-<br />
|[https://theforceengine.github.io The Force Engine]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://theforceengine.github.io/downloads.html 1.09]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Current:'' Star Wars: Dark Forces<br />''Future:'' Outlaws<br />
|-<br />
|[https://disenchant.net/tyrquake Tyrquake]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://disenchant.net/git/tyrquake.git git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|vitaQuake II<br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita}}<br />
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]<br />[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]<br />[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)<br />
|-<br />
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM<br />Wii-HERETIC<br />Wii-HEXEN<br />Wii-STRIFE]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|''Wii-DOOM:'' Doom I–II, Final Doom<br />''Wii-HERETIC:'' Heretic<br />''Wii-HEXEN:'' Hexen<br />''Wii-STRIFE:'' Strife: Quest for the Sigil<br />
|-<br />
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny<br />
|-<br />
|[https://xash.su/xash3d.html Xash3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://xash3d.ru/doku.php?id=downloads 0.99]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|Xash3DS<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/masterfeizz/Xash3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|[https://www.yamagi.org/quake2 Yamagi Quake II]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://deponie.yamagi.org/quake2 8.00]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|DXU24<br />
| align="left" |{{Icon|Windows}}<br />
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]<br />
|{{✗}}<br />
|{{Y}}<br />
|Work in Progress<br />
|Deus Ex<br />
|-<br />
|Portal64: Still Alive<br />
| align="left" |{{Icon|N64}}<br />
|[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0]<br />
|{{✗}}<br />
|{{Y}}<br />
|{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr><br />
|Portal<br />
|}<br />
<br />
=== Horror ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 1 PSP<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|PSP}}<br />
|[https://archive.org/details/fna-f-1-psp.-7z 1.3.1 Fix 1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 2 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf23ds/583006 beta 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 2<br />
|-<br />
|FNaF 3 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf33ds/520090 beta 0.1.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 3<br />
|-<br />
|FNaF 4 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://www.youtube.com/watch?v=4NIejQ_K-0U beta 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Five Nights at Freddy's 4<br />
|}<br />
<br />
=== Platform ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/abe-wii/downloads/list r3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abe's Amazing Adventure<br />
|-<br />
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abuse<br />
|-<br />
|Cave Story Engine 2<br />
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}<br />
|[https://github.com/gameblabla/CSE2 git]<br />[https://archive.org/details/CaveStoryE2 archive]<br />[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]<br />
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup><br />
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref><br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|OpenCrashWOC<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/Open-Travelers/OpenCrashWOC git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Crash Bandicoot: Wrath Of Cortex<br />
|-<br />
|C1<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/wurlyfox/c1 git]<br />
|{{✗}}<br />
|{{✗}}<ref group="N">no active development on GitHub but issues section has had active discussion, development unlikely to revive though. </ref><br />
|{{~}}<br />
|Crash Bandicoot<br />
|-<br />
|C2C<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/ughman/c2c git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Crash Bandicoot 2: Cortex Strikes Back<br />
|-<br />
|Jazz² Resurrection<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/deathkiller/jazz2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 2<br />
|-<br />
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump 'n Bump]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[http://icculus.org/jumpnbump/ Jump 'n Bump]<br />
|-<br />
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://mazeofgalious-wii.googlecode.com/files/mazeofgalious-wii-0.63.3.zip 0.63.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|NXEngine <br />[https://github.com/nxengine/nxengine-evo nxengine-evo]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|[https://open-goal.github.io OpenGOAL]<br />
| align="left" |{{Icon|Linux}} {{Icon|Windows}}<br />
|[https://github.com/open-goal/jak-project/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2'' & ''3'' may be viable because they were made in GOAL too.</ref><br />
|-<br />
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]<br />
| align="left" |{{Icon|PSP|Wii|3DS|Vita}}<br />
|[https://github.com/JeffRuLz/OpenHCL/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Hydra Castle Labyrinth<br />
|-<br />
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}<br />
|[https://github.com/AlisterT/openjazz/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 1<br />
|-<br />
|R.E.L.I.V.E.<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AliveTeam/alive_reversing git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus<br />
|-<br />
|rawgl<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/cyxx/rawgl git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Another World/Out of This World<br />
|-<br />
|REminiscence<br />
| align="left" |{{Icon|Windows|Android}}<br />
|[http://cyxdown.free.fr/reminiscence 0.4.9]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Flashback (Another World's spiritual sequel)<br />
|-<br />
|Rigel Engine<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM}}<br />
|[https://github.com/lethal-guitar/RigelEngine/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem II<br />
|-<br />
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDK]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii}}<br />
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 1–2, Sonic CD, Sonic Mania<br />
|-<br />
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/NagyD/SDLPoP git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Prince of Persia (1989)<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]<br />
| align="left" |{{Icon|Windows|Android|Switch|WiiU}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.4.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 2<br />
|-<br />
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}<br />
|[https://github.com/Eukaryot/Sonic3AIR git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 3 & Knuckles<br />
|-<br />
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Sonic Mania 3DS<br />
|-<br />
|smw<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}<br />
|[https://github.com/snesrev/smw git] <br />[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario World, Super Mario All-Stars<ref group="N">In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.</ref><br />
|-<br />
|[[Super Mario 64 Port]]<br />
|Multi-platform<br />
|Depends on port<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario 64 (N64)<br />
|-<br />
|TheXTech<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}<br />
|[https://github.com/Wohlstand/TheXTech/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref><br />
|-<br />
|[http://www.bigorno.net/xrick xrick]<br />
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}<br />
|[http://www.bigorno.net/xrick/download.html #021212]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Rick Dangerous<br />
|}<br />
<br />
=== Racing ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|CannonBall<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}<br />
|[https://github.com/djyt/cannonball/wiki git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|NFSIISE<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/zaps166/NFSIISE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Need for Speed II: SE<br />
|-<br />
|CTRPC<ref group="N">Executable title in video is "CTRPC" the video titles however are titled "Crash Team Racing - PC Port"</ref><br />
| align="left" |{{Icon|Windows}}<br />
|{{na}} <small>(WIP)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group="N">According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port</ref><br />
|Crash Team Racing<br />
|-<br />
|OpenC1<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://1amstudios.com/projects/openc1 1.4]<br />[https://github.com/jeff-1amstudios/OpenC1 git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Carmageddon<br />
|-<br />
|OpenLGR<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/james-knippes/openlgr git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Lego Racers<br />
|-<br />
|OpenMC2<br />
| align="left" |{{Icon|Linux|macOS}} (via [[Wine]])<br />
|[https://github.com/LRFLEW/OpenMC2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Midnight Club II<br />
|-<br />
|[https://openswe1r.github.io OpenSWE1R]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSWE1R/openswe1r git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars Episode 1: Racer<br />
|-<br />
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Road Fighter<br />
|-<br />
|[https://yethiel.gitlab.io/RVDocs RVGL]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}<br />
|[https://rvgl.re-volt.io 21.0930a-1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Re-Volt<br />
|-<br />
|REDriver2<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenDriver2/REDRIVER2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Driver 2<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]<ref group="N">Based on Stunt Car Racer Remake for Windows</ref><br />
| align="left" |{{Icon|Windows7|Linux|Pandora}}<br />
|[https://repo.openpandora.org/?page=detail&app=stuntcarremake_ptitseb Build 08]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Stunt Car Racer (Amiga / AtariST)<br />
|}<br />
<br />
=== Real-time ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|Dune Dynasty<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[http://dunedynasty.sourceforge.net]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
| rowspan="6" |Real-time strategy<br />
|-<br />
|Dune II: The Maker<br />
| align="left" |{{Icon|Windows}}<br />
|[https://dune2themaker.fundynamic.com]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|Dune Legacy<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://dunelegacy.sourceforge.net/website/index.html]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[https://keeperfx.net KeeperFX]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://keeperfx.net/downloads 1.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Dungeon Keeper<br />
|-<br />
|OpenDUNE<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenDUNE/OpenDUNE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[http://www.ta3d.org/home-en.php TA3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/zuzuf/TA3D git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Total Annihilation<br />
|-<br />
|[http://freesynd.sourceforge.net FreeSynd]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/freesynd|0.7.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Syndicate (1993)<br />
| rowspan="2" |Real-time tactics<br />
|-<br />
|[http://swars.vexillium.org Syndicate Wars Port]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://swars.vexillium.org/#download 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Syndicate Wars<br />
|}<br />
<br />
=== RPG ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://arx-libertatis.org Arx Libertatis]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/arx/ArxLibertatis/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Arx Fatalis<br />
|-<br />
|[https://papermar.io/ Paper Mario]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/pmret/papermario git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Paper Mario<br />
|-<br />
|[https://www.dfworkshop.net Daggerfall Unity]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Interkarma/daggerfall-unity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls II: Daggerfall<br />
|-<br />
|DevilutionX<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}<br />
|[https://github.com/diasurgical/devilutionX/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Diablo<br />
|-<br />
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout1-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 1<br />
|-<br />
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout2-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 2<br />
|-<br />
|OpenGothic<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Try/OpenGothic git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic II<br />
|-<br />
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]<br />
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} --><br />
|[https://github.com/MaKiPL/OpenVIII git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Final Fantasy VIII<br />
|-<br />
|[https://opendiablo2.com OpenDiablo2]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AbyssEngine/OpenDiablo2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Diablo II<br />
|-<br />
|[https://openmw.org OpenMW]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openmw.org/downloads 0.47.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls III: Morrowind<br />
|-<br />
|OpenTESArena<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/afritz1/OpenTESArena/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|The Elder Scrolls I: Arena<br />
|-<br />
|REGoth<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/REGoth-project/REGoth-bs git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic, Gothic II<br />
|-<br />
|reone<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/seedhartha/reone/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars: Knights of the Old Republic 1-2<br />
|-<br />
|Riiablo<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/collinsmith/riiablo/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Diablo II<br />
|-<br />
|Undertale Mobile Mod for iOS and Android<br />
| align="left" |{{Icon|Android|iOS}}<br />
|[https://www.moddb.com/mods/undertale-mobile-mod]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Undertale<br />
|}<br />
<br />
=== Sandbox ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Minecraft PSP<br />
| align="left" |{{Icon|PSP}}<br />
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Minecraft<br />
|-<br />
|[https://openrw.org OpenRW]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/rwengine/openrw git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Grand Theft Auto III<br />
|-<br />
|IsleDecomp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/isledecomp/isle git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Lego Island<br />
|-<br />
|PSP Minecraft<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:psp-minecraft.-7z|3.0.0]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Minecraft<br />
|-<br />
|[[re3]]<br> [[re3|reVC]]<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref><br />
|Multi-platform<br />
|Depends on port<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|San Andreas Unity<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Grand Theft Auto: San Andreas<br />
|-<br />
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/kperdlich/wiicraft/releases git]<br />
|{{✗}}<br />
|{{?}}<br />
|{{?}}<br />
|Minecraft v1.2.5<br />
|-<br />
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|3D Voxel Engine (Minecraft)<br />
|}<br />
<br />
=== Sim ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku}}<br />
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Caesar III<br />
| rowspan="2" |City-building<br />
|-<br />
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small><br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita|Switch}}<br />
|[https://github.com/bvschaik/julius/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Caesar III<br />
|-<br />
|[http://corsixth.com CorsixTH]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/CorsixTH/CorsixTH/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Theme Hospital<br />
| rowspan="5" |Construction/Management<br />
|-<br />
|[https://www.reddit.com/r/locomotion OpenLoco]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenRCT2/OpenLoco/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Chris Sawyer's Locomotion<br />
|-<br />
|[https://openrct2.org OpenRCT2]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}<br />
|[https://github.com/OpenRCT2/OpenRCT2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)<br />
|-<br />
|[https://www.openttd.org/en OpenTTD]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenTTD/OpenTTD/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|terminal-recall<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/jtrfp/terminal-recall git] <br />[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Terminal Velocity, Fury3<br />
|Flight Combat<br />
|-<br />
|[https://laingame.net/ LainTSX]<br />
| align="left" |{{Icon|Web}}<br />
|[https://github.com/ad044/lainTSX git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain PSX<br />
| rowspan="2" |Interactive fiction<br />
|-<br />
|[https://laingame.net/ Lain Bootleg Remake]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ad044/lain-bootleg-bootleg git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain Bootleg<br />
|}<br />
<br />
=== TBS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://ctp2.darkdust.net civctp2]<br />
| align="left" |{{Icon|Windows|Linux|Pandora|Pyra}}<br />
|[https://github.com/civctp2/civctp2/releases git] <br />([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Call to Power II<br />
|-<br />
|[http://www.civone.org CivOne]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/SWY1985/CivOne git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Sid Meier's Civilization<br />
|-<br />
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]<br />
| align="left" |{{Icon|Windows|Wii}}<ref group="N">DopeWars PC port's download link is currently not working.</ref><br />
|[http://www.eiksoft.com 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|DopeWars (Palm OS)<br />
|-<br />
|fheroes2<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch|PSVita}}<br />
|[https://github.com/ihhub/fheroes2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic II<br />
|-<br />
|[https://openxcom.org OpenXcom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openxcom.org/git-builds git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep<br />
|-<br />
|[https://vcmi.eu VCMI]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/vcmi/vcmi git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic III<br />
|}<br />
=== Visual Novel ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|DDLC-LOVE<br />
| align="left" |{{Icon|PSP|PS3|3DS|Vita|Switch}}<br />
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)<br />[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref><br />
|Doki Doki Literature Club!<br />
|-<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Doki Doki Literature Club!<br />
|-<br />
|NitroSharp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}} <small>(WIP)</small><br />
|ChäoS;HEAd NoAH<br />
|}<br />
=== Miscellaneous ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|PyTouhou<br />
| align="left" |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}<br />
|[https://pytouhou.linkmauve.fr/ Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
| rowspan="3" |Bullet Hell<br />
|-<br />
|Th06<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/happyhavoc/th06 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|-<br />
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Wintiger0222/uth05win git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Touhou 5<br />
|-<br />
|Ikemen GO<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Remake of the Ikemen engine that supports [[Mugen]] resources.<br />
| rowspan="1" |Fighting<br />
|-<br />
|SpaceCadetPinball<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}<br />
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|3D Pinball for Windows – Space Cadet<br />
|Pinball<br />
|-<br />
|Jewels<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]<br />
| rowspan="2" |Puzzle<br />
|-<br />
|Lemmini<br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/mjfwalsh/lemmini/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Lemmings<br />
|-<br />
|OpenTyrian<br />
| align="left" |{{Icon|Windows|Linux|Android}}<br />
|[https://github.com/opentyrian/opentyrian/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Tyrian<br />
| rowspan="2" |Shoot 'em up<br />
|-<br />
|OpenTyrianWii<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Tyrian<br />
|-<br />
|max vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/fgsfdsfgs/max_vita/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Max Payne<br />
| rowspan="1" |Third-person shooter<br />
|}<br />
<br />
==Notes==<br />
<references group=N /><br />
<br />
==See also==<br />
Game engine recreations and source ports specifically for:<br />
* [[Source Ports on macOS|macOS]]<br />
* [[Emulators on Android#Source ports/re-implementations|Android]]<br />
* [[Emulators on 3DS#Game engines|Nintendo 3DS]]<br />
* [[Emulators on Switch#Source ports|Nintendo Switch]]<br />
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]<br />
* [[Emulators on PSP#Game Engines|PlayStation Portable]]<br />
* [[Emulators on Wii#Miscellaneous|Wii]]<br />
* [[Emulators on Wii U#Source ports|Wii U]]<br />
<br />
==External links==<br />
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)<br />
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)<br />
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)<br />
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)<br />
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia<br />
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)<br />
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)<br />
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)<br />
:<u>Curated Lists:</u><br />
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay D.'s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)<br />
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay D.'s recommendations for OS & alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)<br />
'''Specific gaming systems'''<br />
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]<br />
<br />
'''News:'''<br />
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)<br />
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)<br />
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)<br />
<br />
[[Category:Game engine recreations]]<br />
[[Category:Not really emulators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Sega&diff=73343Sega2024-01-26T05:50:46Z<p>NNNkey: </p>
<hr />
<div>===Consoles [[File:dreamcast logo.png|23px]]===<br />
* [[SG-1000 emulators|SG-1000]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis / Mega Drive]]<br />
** [[Sega_Genesis_emulators#Hardware_features_and_accessories|Sega CD / Mega-CD]]<br />
** [[Sega_Genesis_emulators#Hardware_features_and_accessories|32X]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
===Handhelds [[File:Game Gear.png|28px]]===<br />
* [[Master System emulators|Game Gear]]<br />
* [[Sega Genesis emulators|Nomad]]<br />
* [[Sega VMU emulators|VMU / VMS]]<br />
<br />
===Edutainment [[File:Sega_Pico_Logo.jpg|40px]]===<br />
* [[Sega Pico|Pico]]<br />
* <span title="No Emulators">[[Sega Pico#Advanced Pico Beena|Beena]] <sup>&Dagger;</sup></span><br />
<br />
===Arcade [[File:segaastrocity.png|28px]]===<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:100%;"<br />
[[MAME#Compatibility|MAME Compatibilty]] (1971-2000)<br />
Unbolded variants underneath bolded ones means it is a sub-variant.<br><br />
!scope="col"|Name<br />
!scope="col"|Variants (if any)<br />
|- <br />
|-<br />
|Electro-mechanical arcade (1962-1977)<br />
|- <br />
|-<br />
|Electro-mechanical pinball (1970-1979)<br />
|- <br />
|-<br />
|Discrete logic arcade (1973-1980)<br />
|'''Fonz (1976-1977)'''<br />
|-<br />
|Blockade (1976-1978)<br />
|- <br />
|-<br />
|VIC Dual (Video Interface Chip Dual) (1977-1981)<br />
|- <br />
|-<br />
|Galaxian (1980-1982)<br />
|- <br />
|-<br />
|KO Punch (1981)<br />
|- <br />
|-<br />
|G80 (1981-1983)<br />
|- <br />
|-<br />
|VCO Object (Voltage Controlled Oscillators Object) (1981-1982)<br />
|- <br />
|-<br />
|Zaxxon (1982-1984)<br />
|- <br />
|-<br />
|System (1982-2008)<br />
|'''System 1 (1982-1987)'''<br>'''System 2 (1985-1988)'''<br><br>'''System 16 (1985-2008)'''<br>Pre-System 16 (1985-1987)<br>System 16A (1986-1988)<br>System 16B (1987-1995)<br>System 16C (2008)<br><br>'''System 24 (1988-1994)'''<br>'''System 18 (1989-1992)'''<br>'''System 32 (1990-1995)'''<br>System 32 (1990-1995)<br>System Multi 32 (1992-1994) <br />
|-<br />
|LD (LaserDisc) (1983-1991)<br />
|- <br />
|-<br />
|Appoooh (1984-1986)<br />
|- <br />
|-<br />
|[[SG-1000 emulators|SG-1000]] based (Service Games Game 1000) (1984-1985)<br />
|- <br />
|-<br />
|Kyugo (九娯) (1985-1986)<br />
|- <br />
|-<br />
|Hang-On (1985-1991)<br />
|- <br />
|-<br />
|[[Master System emulators|Master System]] based<br />
|'''System E (1985-1989)'''<br>'''Shooting Zone (1986-1987)'''<br />
|-<br />
|Gigas (1986-1988)<br />
|- <br />
|-<br />
|OutRun (1986-1991)<br />
|- <br />
|-<br />
|Sharp Shooter (1986)<br />
|- <br />
|-<br />
|Space Position (1986-1988)<br />
|- <br />
|-<br />
|X Board (1987-1992)<br />
|- <br />
|-<br />
|Y Board (1988-1991)<br />
|-<br />
|-<br />
|[[Sega_Genesis_emulators#Hardware_variations|Mega Drive]] based (1989-1996)<br />
|'''System C (1989-1996)'''<br>System C (1989-1990)<br>System C2 (1990-1996)<br>'''Mega-Tech System (1989-1992)'''<br>'''Mega Play (1991-?)''' <br />
|-<br />
|Model (1992-1999)<br />
|'''[[Sega Model 1|Model 1]] (1992-1995)'''<br>'''[[Sega Model 2|Model 2]] (1993-1999)'''<br>Model 2 (1993-1994)<br>Model 2A-CRX (1994-1999)<br>Model 2B-CRX (1994-1999)<br>Model 2C-CRX (1996-1998)<br>'''[[Sega Model 3|Model 3]] (1996-1999)'''<br>Step 1.0 (1996-1998)<br>Step 1.5 (1996-1998)<br>Step 2.0 (1997-1999)<br>Step 2.1 (1998-1999)<br />
|-<br />
|[[Sega Saturn emulators|Saturn]] based<br />
|'''ST-V (Service Games Titan Video) (1994-2001)'''<br />
|-<br />
|H1 Board (1995)<br />
|- <br />
|-<br />
|White Star (1995-2006)<br />
|-<br />
|-<br />
|[[Dreamcast emulators|Dreamcast]] based (1998-2014)<br />
|'''NAOMI (1998-2009)'''<br>NAOMI (1998-2009)<br>NAOMI GD-ROM (New Arcade Operation Machine Idea Gigabyte Disc Read Only Memory) (1999-2007)<br>NAOMI Multiboard (1999-2001)<br>NAOMI Satellite Terminal (1999-2005)<br>'''Hikaru (光) (1999-2001)'''<br>'''NAOMI 2 (2000-2006)'''<br>NAOMI 2 (2000-2003)<br>NAOMI 2 GD-ROM (2001-2004)<br>NAOMI 2 Satellite Terminal (2002-2006)<br>'''System SP (2004-2014)'''<br />
|-<br />
|[[GameCube emulators#Hardware_variants|GameCube]] based<br />
|'''Triforce (2002-2007)'''<br />
|-<br />
|[[Xbox emulators|Xbox]] based<br />
|'''Chihiro (千尋) (2002-2007)'''<br>Chihiro (2002-2005)<br>Chihiro Sattelite Terminal (2004-2007)<br />
|-<br />
|[[TeknoParrot#List_of_supported_systems]] (2005-present)<br>Lindbergh (2005-2010)<br />
|'''Lindbergh Yellow (2005-2010)'''<br>'''Lindbergh Red (2007-2009)'''<br>'''Lindbergh Red EX (2008-2010)'''<br>'''Lindbergh Blue (2008-2010)'''<br>'''Lindbergh Silver (2010)'''<br />
|-<br />
|Europa-R (2008-2010)<br />
|- <br />
|-<br />
|Ring (2009-2019)<br />
|'''RingEdge (2009-2019)'''<br>'''RingWide (2009-2014)'''<br>'''RingEdge 2 (2011-2019)'''<br />
|-<br />
|Toylets (2011)<br />
|- <br />
|-<br />
|Nu (2013-2020)<br />
|'''Nu (2013-2016)'''<br>'''Nu 1.1 (2015-2020)'''<br>'''Nu SX (2014-2019)'''<br>'''Nu SX1.1 (2016-2018)'''<br>'''Nu 2 (2016-2017)'''<br />
|-<br />
|ALLS (Amusement Linkage Live System) (2018-2023)<br />
|'''ALLS UX (2018-2022)<br>ALLS HX (2018-2022)<br>ALLS X2 (2019)<br>ALLS UX2 (2019)<br>ALLS HX2 (2019-2020)<br>ALLS MX2 (2019-2021)<br>ALLS HX2.1 (2021)<br>ALLS MX2.1 (2021)<br>ALLS EL (2023)'''<br />
|}<br />
<br />
===<font size="3"><b>Sammy</b></font>===<br />
Arcade <br />
<div style="max-width:100%; overflow:auto;"><br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|<abbr title="What console this system is based on">Base</abbr><br />
|-<br />
|SSV (Sammy Seta Visco) (1993-2001)<br />
|-<br />
|Atomiswave (2003-2009)<br />
|[[Dreamcast emulators|Dreamcast]] <br />
|}<br />
<br />
===<font size="3"><b>Atlus</b></font>===<br />
Arcade <br />
<div style="max-width:100%; overflow:auto;"><br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|<abbr title="What console this system is based on">Base</abbr><br />
|-<br />
|Print Club (Print倶楽部) (1995-1996)<br />
|[[Sega_Genesis_emulators#Hardware_variations|Mega Drive]]<br />
|-<br />
|PSX (1996)<br />
|[[PlayStation emulators#Arcade variations|PlayStation]]<br />
|-<br />
|Print Club (Print倶楽部) (1997-2000)<br />
|[[Sega Saturn emulators|Saturn]]<br />
|}<br />
<br />
===Emulation boxes===<br />
* [[Emulation boxes|Genesis Mini / Mega Drive Mini]]<br />
* [[Emulation boxes|Game Gear Micro]]<br />
* [[Emulation boxes|Astro City Mini]] (published by Sega Toys)<br />
* [[Emulation boxes|Astro City Mini V]] (published by Sega Toys)<br />
* [[Emulation boxes|Genesis Mini 2 / Mega Drive Mini 2]]<br />
<br />
==External links==<br />
*'''[https://segaretro.org Sega Retro]:''' Documenting Sega history from the 1940s to present day. [https://segaretro.org/Category:Sega_System_series Sega System series], [https://segaretro.org/List_of_Sega_arcade_systems List of Sega arcade systems].<br />
*'''Wikipedia''': [https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards List of Sega arcade system boards]<br />
<br />
[[Category:Companies]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=WonderSwan_emulators&diff=72938WonderSwan emulators2024-01-23T19:48:10Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title=WonderSwan/Color<br />
|logo=WonderSwan-Black-Left.png<br />
|image=WonderSwan-Color-Blue-Left.png<br />
|image2=WonderSwanCrystal.png<br />
|image3=SwanCrystal-Wine-Left.png<br />
|imagecaption='''Top:''' The WonderSwan.<br/>'''Middle:''' The WonderSwan Color.<br/>'''Bottom 2:''' The SwanCrystal<small>(Blue Violet & Red Wine).</small><br />
|developer= [[Bandai]], [https://www.koto.co.jp/english/history.html Koto]<br />
|type=[[:Category:Handheld consoles|Handheld game console]]<br />
|generation=[[:Category:Fifth-generation video game consoles|5th generation]]<br />
|release=1999<small>(WonderSwan)</small><br/>2000<small>(WonderSwan Color)</small><br/>2002<small>(Swan Crystal)</small><br />
|discontinued=2003<br />
|predecessor=[[Design Master Denshi Mangajuku]] (Design Master電子漫画塾)<br />
|emulated={{✓}}<br />
}}<br />
<br />
The '''WonderSwan''', '''WonderSwan Color''' and '''SwanCrystal''' are the fifth-generation handheld game consoles produced by [[wikipedia:Bandai|Bandai]] in 1999, 2000 and 2002, respectively. It is the brainchild of Game Boy/Color creator, [[wikipedia:Gunpei_Yokoi|Gunpei Yokoi]]. There were three versions eventually released: A black-and-white version, a color version, and a '''Crystal''' version with an improved screen.<br />
<br />
==Emulators==<br />
<div style="max-width:100%; overflow:auto;"><br />
{|class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Platform(s)<br />
!scope="col"|Latest Version<br />
!scope="col"|PCV2<br />
!scope="col"|[[Netplay|<abbr title="Should not be confused with link-cable emulation.">Netplay</abbr>]]<br />
!scope="col"|[[#Accessories|<abbr title="Wonderswan's EXT port for Accesories, for more information about accessories go to Accessories section">Serial<br/>Port</abbr>]]<br />
!scope="col"|[[libretro]]<br />
!scope="col"|[https://retroachievements.org/gameList.php?c=53 Retro<br/>Achievements]<br />
!scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!scope="col"|Active<br />
!scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
! colspan="11"|PC / x86<br />
|-<br />
|[[ares]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}[https://github.com/ares-emulator/ares/issues/961 *]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mednafen]]<br/><small>[https://docs.libretro.com/library/beetle_cygne/ mednafen_wswan_libretro]</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group=N name=lrRA>Only with RetroArch version.</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[StoicGoose]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/xdanieldzd/StoicGoose/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://wwgp.qute.co.jp/2002/entry/00039/wwl/wwl07/Tools/MMage033/doc/README.htm MiracleMage]<br />
|align=left|{{Icon|Windows}}<br />
|[http://wwgp.qute.co.jp/2002/entry/00039/wwl/wwl07/Tools/MMage033 0.33][https://www.zophar.net/ws/miraclemage.html English Patch][https://trac.godzil.net/Godzil/MiracleMage][https://github.com/Godzil/MiracleMage]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[higan]] (火眼)<br/>byuu (謬/view)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<abbr title="You need to build higan libretro core yourself, there is no build available on RetroArch repository anymore. See 'forums.libretro.com/t/compiling-libretro-higan/16126' thread for compiling higan libretro core.">*</abbr><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<ref group=N>Superseded by [[ares]]</ref><br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Cygne]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://cygne.emuunlim.com 2.1a]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://sourceforge.jp/projects/oswan/devel Oswan]<br />
|align=left|{{Icon|Windows}}<br />
|[http://sourceforge.jp/projects/oswan/releases/p5046 1.7.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://wsonline.emuunlim.com/ WonderScott]<br />
|align=left|{{Icon|Windows|Web}}<br />
|[https://www.zophar.net/ws/wonderscott.html 0.54b]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://www.zophar.net/ws/wscamp.html WSCamp]<br />
|align=left|{{Icon|Windows}}<br />
|[https://emulationrealm.net/downloads/file/237-wscamp 0.21]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download 2.16.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
! colspan="11"|Mobile / ARM<br />
|-<br />
|<small>[https://docs.libretro.com/library/beetle_cygne/ mednafen_wswan_libretro]</small><br />
|align=left|{{Icon|Android|Linux}}<br />
|[https://buildbot.libretro.com/nightly/ libretro core]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group=N name=lrRA></ref><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[WonderDroid X|WonderDroid Ultra]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid 5.3] [https://github.com/williehwc/wonderdroid-x git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[WonderDroid X]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.willna.wonderdroid&hl=en_IN&gl=US 1.0.15] <small>($)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|Swan.emu<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.SwanEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
! colspan="11"|Console<br />
|-<br />
|<small>[https://docs.libretro.com/library/beetle_cygne/ mednafen_wswan_libretro]</small><br />
|align=left|{{Icon|PS3}}<br/>{{Icon|PS4}}<br/>{{Icon||Vita|NGC|Wii}}<br/>{{Icon|WiiU|XboxOne}}<br/>{{Icon|XboxSXS}}<br />
|[https://www.retroarch.com/?page=platforms libretro core]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group=N name=lrRA></ref><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|NitroSwan<br />
|align=left|{{Icon|NDS}}<br />
|[https://github.com/FluBBaOfWard/NitroSwan/releases git]<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|e[mulator] for PSP <br/><small>(core based on Oswan)</small><br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/emulator_082f.7z 0.82f]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[http://wiibrew.org/wiki/WiiMednafen WiiMednafen]<br />
|align=left|{{Icon|Wii}}<br />
|[https://github.com/raz0red/wii-mednafen git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://dev-e.sakura.ne.jp eSwan]<br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/eSwan009.7z 0.09]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|SwanEmu<br />
|align=left|{{Icon|GCWZero}}<br />
|[https://github.com/gameblabla/SwanEmu git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|DualSwan<br />
|align=left|{{Icon|NDS}}<br />
|[https://dlhb.gamebrew.org/dshomebrew/dualswan.7z 1.2.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|PocketWS<br />
|align=left|{{Icon|Gizmondo}}<br />
|[https://app.box.com/s/puzizv5n9bmk6t1awfkmv3ldqh8lpkf7 0.02b]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|Wonderstation<br />
|align=left|{{Icon|PS2}}<br />
|[https://www.thetechgame.com/Downloads/id=207041/wonderstation-oswan-ps2-01.html 0.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|Oswan<br />
|align=left|{{Icon|Saturn}}<br/>{{Icon|Nspire}}<br />
|[https://www.ticalc.org/archives/files/fileinfo/464/46494.html Gameblabla's]<br/>[http://vberthelot.free.fr/Atlas/RB_AllStars_060323.rar 06/03/23]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|OswanDC<br />
|align=left|{{Icon|DC}}<br />
|[https://emulationrealm.net/downloads/file/1096-oswan-dc 0.15]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|SwanAdvance<br />
|align=left|{{Icon|GBA}}<br />
|[https://www.zophar.net/consoles/gameboy/ws/swanadvance.html 0.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
</div><br />
<references group=N /><br />
<br />
===Comparisons===<br />
;[[ares]]:The WonderSwan core in ares [https://old.reddit.com/r/emulation/comments/r4wrbn/ares_v126_released_multisystem_emulator/hmlf0vo/ implements many features of the BIOS not implemented in other emulators] and [https://github.com/ares-emulator/ares/issues/908 cycle-accurate] [https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1z2jeo/ (with pixel accuracy option)]. [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/ v132 version] of [[ares]] brings the WonderSwan core has once again received a significant amount of improvements, making it even more accurate than ever before; while most of these changes do not impact commercial games, [[ares]] is rapidly becoming more viable emulator for WonderSwan homebrew development, this is leaps and bounds better than any other emulators as of March 2023.<br />
;WSCamp:A WonderSwan and WS Color emulator written by Toshi. This was the first WonderSwan emulator to feature sound as well as gamepad support, and it has a very high compatibility rate and excellent speed. It was the most accurate WonderSwan emulator at the time in the early 2000's, beating out [[Cygne]] and Oswan.<br />
;[[Cygne]]:The first WonderSwan emulator created on the Windows platform, written by DOX and released under the GNU General Public License. It had undergone massive improvements over its original DOS beta form in the early 2000's, including better timing and fixes to the SRAM. Cygne has a high compatibility rate, but lacks in speed and does not offer any sound support. Cygne supports both the original WonderSwan and the WonderSwan Color. However, it was abandoned in 2002.<br />
;MiracleMage:The only WonderWitch emu known as of now, this emulates the home development kit system for the Japanese WonderSwan Color. This patch for the Japanese version translates it into English.<br />
;Oswan:Oswan is a WonderSwan/WS Color emulator based on the Cygne source code and authored by David Raingeard. Improvements upon the original Cygne source include the additional of sound support and many speed improvements. Oswan also features the ability to apply several video filters as well as color schemes to add color to WonderSwan Classic titles. It has been abandoned but two variants of it were released in 2007 and 2010.<br />
;WonderScott:The second WonderSwan/WSC emulator, this WonderSwan emulator written in JavaScript was authored by Julien Frelat (Gollum) and released by the same team that made Boycott Advance. An online web format of WonderScott was also available at its official website, but is probably permanently inaccessible. It was somehow abandoned after its last version, v0.54b, was uploaded near the end of 2001 with poor compatibility.<br />
<br />
==Pocket Challenge V2==<br />
{{Infobox console<br />
|title=Pocket Challenge V2<br />
|developer=Benesse, Koto<br />
|type=[[:Category:Handheld consoles|Handheld game console]]<br />
|generation=[[:Category:Fifth-generation video game consoles|5th generation]]<br />
|release =2002<br />
|discontinued=2006<br />
|predecessor=Pocket Challenge W<br />
|successor=Pocket Challenge Kanji Keisan Perfect Quest (Pocket Challenge漢字計算Perfect Quest), Pocket Challenge DX<br />
|emulated={{✓}}<br />
}}<br />
<br />
The '''Pocket Challenge V2''' is an educational electronic of Benesse Corporation. It was sold on Shinkenzemi (進研ゼミ).<br />
<br />
==Debugging==<br />
;[[Mednafen]]:This multi-system emulator is said to have great debugging and cheat engine features but, unfortunately, has a [https://www.reddit.com/r/emulation/comments/3llkck/comment/cv78kj7 CRC check function] similar to default MAME. A CRC check analyses a game ROM file for any change to its data and size, so a fan-translator or ROMhacker would have to edit filenames every time for every change, which is incredibly tedious. This is likely the reason why there have not been many hack and fan-translation patches being provided publicly for any game on several systems that are covered by Mednafen such as Wonderswan (this page's topic), Neo Geo and PC Engine/PCE CD. These systems don't tend to have many good alternative emulators, let alone ones with good quality debuggers.<br />
;[[MAME]]:This well-known emulator of thousands of systems also has a normal CRC check algorithm to insure that the ROM file(s) of any supported game or clone, depending on the database/ROMset for a MAME version, match the data integrity and size of the same game/variant in the records. However, this does make it rather prickly for an aspiring ROMhacker. The MAME developers partly wanted this to reduce the nasty incidences of some sellers pawning circuit boards that were actually stuffed with user-made ROMhacks. There are a few ways around that - note that MAME developers still support genuine fan-translators, even for arcade games. <br />
::1) Try using the HBMAME or MAMEUIFX frontend, which may support loading modified ROMs.<br />
::2) If you don't zip the set and instead make a folder with the zipname inside your rompath with properly-named loose files inside there, MAME will fuss up, but it will run the game even though the CRCs don't match.<br />
::3) With the new GEnie build system, it's pretty easy to build a one-game-off version of MAME that builds in seconds on pretty much any worthwhile PC.<br />
:::''make SUBTARGET=rom_name DRIVERS=src/mame/drivers/whatever.c REGENIE=1''<br />
;Oswan:A very good, worked and unused emulator. But it has a (poorly working) debugger, so making a hack patch on a WS game can be a lot smoother process with this software's tool than Mednafen's.<br />
<br />
==Features & pages on recommended/available WonderSwan/WS Color emulators==<br />
* [http://www.racketboy.com/retro/bandai-wonderswan-101-a-beginners-guide BANDAI WONDERSWAN 101: A BEGINNER’S GUIDE] (July 6th, 2007 by racketboy; updated June 19th, 2018. Old feature covering early WonderSwan emulation. Oswan and WSCamp were the recommended emulators according to the article. Both are too old by now and not recommended.)<br />
* [https://en.wikibooks.org/wiki/PSP/Emulation_List#Bandai_WonderSwan Wikibooks.org] (PSP/Emulation List. 5 old emulators and ports for the PSP.)<br />
* [http://www.vtemulation.net/emulators/windows/ws.php VTEmulation.net] (Old list of 3 old, early 2000's recommended emulators. Site no longer maintained.)<br />
* [http://www.old-computers.com/MUSEUM/emulator.asp?c=1175&st=2 Old-Computers.com] (List of 5 old, early 2000's emulators. For reference only.)<br />
* [https://www.zophar.net/ws.html Zophar's Domain] (List of downloads for 5 old, early 2000's emulators.)<br />
<br />
==Accessories==<br />
{|class="wikitable" style="text-align:center; vertical-align:middle;"<br />
|-style="font-weight:bold;"<br />
!Name<br />
!ares<br />
!StoicGoose<br />
!MiracleMage<br />
|-<br />
|Communication cable<br />
|{{✗}}<br />
|?<br />
|?<br />
|-<br />
|Headphone connector<br />
|{{✗}}<br />
|?<br />
|?<br />
|-<br />
|Digimon Connector<br />
|{{✗}}<br />
|?<br />
|?<br />
|-<br />
|Wonder coin<br />
|{{✗}}<br />
|?<br />
|?<br />
|-<br />
|WonderWave<br />
|{{✗}}<br />
|?<br />
|?<br />
|-<br />
|WonderGate<br />
|{{✗}}<br />
|?<br />
|?<br />
|-<br />
|WonderBorg<br />
|{{✗}}<br />
|?<br />
|?<br />
|-<br />
|WonderWitch<br />
|{{✗}}<br />
|?<br />
|{{~}}<br />
|-<br />
|Icons<br />
|{{✗}}<br />
|{{~}}<br />
|?<br />
|}<br />
<br />
For more information about WonderSwan accessories [https://wonderswan.fandom.com/wiki/Accessory_port use this link].<br />
<br />
<references group=N /><br />
<br />
==Also See==<br />
* [[Emulators on WonderSwan]]<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Bandai consoles]]<br />
[[Category:WonderSwan emulators|*]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=72391List of notable ports2024-01-19T14:22:26Z<p>NNNkey: /* Multi-platform games with exclusive console DLCs */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<br />
;(U):This is a community-made '''u'''nofficial port.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
===Console versions of games superior to PC counterparts===<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Preferred platforms<br />
! scope="col"|PC version issues<br />
|-<br />
|007 Nightfire<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|2006 FIFA World Cup/FIFA World Cup: Germany 2006<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Blood Omen: Legacy of Kain<br />
|PlayStation<br />
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].<br />
|-<br />
|style="white-space: nowrap;"|Castlevania: Lords of Shadow<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.<br />
|-<br />
|Cave Story+<br />
|Switch<br>3DS<br />
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.<br />
|-<br />
|Devil May Cry 5<br />
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.<br />
|-<br />
|Dragon Ball Z: Kakarot<br />
|Xbox Series X/S<br>PlayStation 5<br />
|style="text-align: left;"|The next gen update was not made for the PC version.<br />
|-<br />
|Driver: San Francisco<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.<br />
|-<br />
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.<br />
|-<br />
|FIFA 08</br>FIFA 09</br>FIFA 10<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|FIFA 11<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.<br />
|-<br />
|FIFA 14<br />
|PlayStation 4<br>Xbox One<br />
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.<br />
|-<br />
|FIFA 21</br>FIFA 22<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.<br />
|-<br />
|Finding Nemo<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio.<br />
|-<br />
|Grand Theft Auto:<br>San Andreas<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.<br />
|-<br />
|Madden NFL 06<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].<br />
|-<br />
|Madden NFL 07<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].<br />
|-<br />
|Metal Gear Solid<br />
|PlayStation<br />
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.<br />
|-<br />
|NBA Live 06<br/>NBA Live 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.<br />
|-<br />
|NHL 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].<br />
|-<br />
|NHL 08<br/>NHL 09<br />
|PlayStation 3<br/>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].<br />
|-<br />
|PowerSlave/Exhumed<br />
|Windows (R)<br>PlayStation<br>Sega Saturn<br><br />
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
|-<br />
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Rayman 2<br />
|PlayStation 2<br>3DS<br>Dreamcast<br />
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.<br />
|-<br />
|Silent Hill 2<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|The Sims<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Different engine.<br />
|-<br />
|Sonic Adventure DX<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants:<br>Battle for Bikini Bottom<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.<br />
|-<br />
|Sudeki<br />
|Xbox<br />
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.<br />
|-<br />
|Tomb Raider (1996)<br />
|PlayStation<br />
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.<br />
|-<br />
|Toy Story 3<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|UEFA Champions League 2006–2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|UEFA Euro 2008<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|}<br />
<br />
===Multi-platform games with exclusive console DLCs===<br />
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Exclusive console DLC(s)<br />
! scope="col"|PlayStation 3<br />
! scope="col"|PlayStation 4<br />
! scope="col"|Xbox 360<br />
! scope="col"|Xbox One<br />
|-<br />
|Alpha Protocol<br />
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Asylum<br />
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Knight<br />
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Origins<br />
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 2<br />
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 3<br />
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Dead Space<br />
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Space 2<br />
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Heavy Rain<br />
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Overlord II<br />
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prince of Persia (2008)<br />
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prototype 2<br />
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row 2<br />
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row IV<br />
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Split/Second: Velocity<br />
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Star Wars:<br>The Force Unleashed II<br />
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Stranglehold<br />
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition<br />
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.<br />
<br />
==Arcade==<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Chaos Field<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Crazy Taxi<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS<br />
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.<br />
<br />
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.<br />
<br />
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
<br />
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.<br />
|-<br />
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram<br />
|Dreamcast<br>Xbox 360<br>Xbox One<br><br />
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.<br />
<br />
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.<br />
|-<br />
|Dead or Alive 2<br />
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)<br />
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.<br />
<br />
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.<br />
|-<br />
|Ikaruga<br />
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch<br />
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.<br />
<br />
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.<br />
<br />
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.<br />
<br />
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.<br />
<br />
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.<br />
<br />
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).<br />
|-<br />
|Karous<br />
|Dreamcast<br>Nintendo Wii<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.<br />
|-<br />
|Marvel Super Heroes<br />
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom:<br>Clash of Super Heroes<br />
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom 2:<br>New Age of Heroes<br />
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS<br />
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].<br />
|-<br />
|OutRun 2<br />
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows<br />
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.<br />
<br />
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)<br />
<br />
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
|-<br />
|OutRun 2 SP<br />
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
<br />
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.<br />
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.<br />
<br />
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.<br />
|-<br />
|Power Stone<br>Power Stone 2<br />
|Dreamcast<br>PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.<br />
|-<br />
|Radirgy<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.<br />
<br />
'''PlayStation 2:''' Enhanced port. Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Sky Target<br />
|Sega Saturn<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.<br />
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.<br />
|-<br />
|Virtua Cop 2<br />
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.<br />
<br />
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.<br />
<br />
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.<br />
<br />
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".<br />
|-<br />
|Virtua Fighter 2<br />
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.<br />
<br />
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
'''360/PS3:''' Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play.<br />
|-<br />
|Virtua Tennis 2<br />
|Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.<br />
|}<br />
<br />
==NES==<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Babel no Tou<br>(aka Mystery Tower)<br />
|Arcade<br>GB<br>PS1<br>J2ME<br>X68<br />
|<br />
Arcade: Unknown changes (ROMs are undumped). Japan-only.<br />
<br />
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.<br />
<br />
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.<br />
<br />
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.<br />
<br />
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.<br />
|-<br />
|Crystalis<br />
|GBC<br />
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).<br />
|-<br />
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II<br />
|SNES<br />
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.<br />
|-<br />
|Dragon Quest I<br/>Dragon Quest II<br />
|SNES<br>GBC<br />
|<br />
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.<br />
<br />
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.<br />
<br />
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest III<br />
|SNES<br>GBC<br />
|<br />
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.<br />
<br />
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).<br />
<br />
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest IV<br />
|PS1<br>NDS<br>iOS<br>Android<br />
|<br />
PS1: Updated graphics. Japan only.<br />
<br />
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.<br />
<br />
iOS/Android: Direct port of DS version. English-only localization. Party chat translated. <br />
|-<br />
|DuckTales<br />
|PS3<br>Xbox360<br>Wii U<br>PC<br />
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.<br />
|-<br />
|Final Fantasy 1 + 2<br />
|PS1<br>GBA (R)<br>PSP (R)<br />
|<br />
MSX: Updated graphics (FF1 only)<br />
<br />
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added<br />
<br />
GBA, PSP: Original difficulty level removed, bonus dungeons<br />
|-<br />
|Final Fantasy 3<br />
|NDS<br>PSP<br />
|Full 3D remake.<br />
|-<br />
|Fire Emblem: Shadow Dragon and the Blade of Light<br />
|SNES, NDS (R)<br />
|<br />
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.<br />
<br />
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.<br />
|-<br />
|Kirby's Adventure<br />
|GBA (R), 3DS<br />
|<br />
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.<br />
<br />
3DS: Slowdown and flickering fixed, 3D feature added<br />
|-<br />
|The Legend of Zelda<br />
|Satallaview, Gamecube (E), GBA<br />
|<br />
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only<br />
<br />
GC & GBA: Emulated versions. Improved grammar.<br />
|-<br />
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6<br />
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)<br />
|<br />
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.<br />
<br />
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.<br />
<br />
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.<br />
<br />
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.<br />
<br />
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.<br />
|-<br />
|Metroid<br />
|Gamecube (E)<br>GBA (R)<br />
|<br />
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system<br />
<br />
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.<br />
|-<br />
|Ninja Gaiden<br />
|PCE<br>SNES<br />
|<br />
PCE: Updated graphics (but poor use of scrolling), new music; Japan only<br />
<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden II: The Dark Sword of Chaos<br />
|SNES<br />
|<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden III: The Ancient Ship of Doom<br />
|SNES<br />
|<br />
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version<br />
|-<br />
|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
|PCE<br>GBA<br />
|<br />
PCE: Improved graphics, updated music. Japan only<br />
<br />
GBA: Improved graphics, updated music. Save feature and various bonus features.<br />
|-<br />
|Solomon's Key<br />
|SMS<br>FDS<br>GB<br>PCE<br />
|<br />
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only<br />
<br />
FDS: Same as NES, but with Loading screens.<br />
<br />
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.<br />
<br />
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.<br />
|-<br />
|Super Mario Bros./The Lost Levels<br />
|Arcade<br>FDS<br>SNES<br>GBC<br />
|<br />
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.<br />
<br />
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.<br />
<br />
SNES: Improved graphics, sample-based music, saving, inaccurate physics<br />
<br />
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size<br />
|-<br />
|Super Mario Bros. 2<br />
|SNES <br>GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size<br />
|-<br />
|Super Mario Bros. 3<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: e-Reader support, replays, smaller screen size<br />
|-<br />
|Zelda II: The Adventure of Link<br />
|Gamecube (E)<br />
|Potentially seizure-inducing effects replaced<br />
|}<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Akumajo X68000<br>(Castlevania Chronicles)<br />
|PlayStation<br />
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker:<br>Fullmetal Force<br />
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis<br />
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
'''FM Towns:''' A port with updated graphics and remixed music.<br />
<br />
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
<br />
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.<br />
|-<br />
|Genocide<br />
|PC Engine<br>FM Towns<br />
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.<br />
<br />
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS<br />
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
'''FM-Towns:''' Same as Genocide above.<br />
<br />
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==Sega Master System==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Alex Kidd in Miracle World<br />
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)<br />
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.<br />
|-<br />
|Hokuto no Ken<br />
|PlayStation 2 (R)<br />
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. <br />
|-<br />
|Phantasy Star<br />
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition<br />
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.<br />
<br />
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.<br />
<br />
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.<br />
|-<br />
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap<br />
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)<br />
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.<br />
<br />
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.<br />
<br />
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.<br />
<br />
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.<br />
|-<br />
|}<br />
<br />
==Sega Genesis==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse<br />
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.<br />
|-<br />
|Earthworm Jim<br />
|Xbox 360 (R)<br>PlayStation 3 (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.<br />
|-<br />
|Lunar: The Silver Star<br />
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)<br />
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.<br />
<br />
'''PlayStation Portable:''' Based on ps1 but with longer load times.<br />
<br />
'''iOS:''' Based on PS1 has widescreen support but touch control.<br />
<br />
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.<br />
|-<br />
|Pac-Attack<br />
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br><br />
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.<br />
<br />
'''GBA:''' Included as part of ''Pac-Man Collection''.<br />
<br />
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.<br />
<br />
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.<br />
|-<br />
|Phantasy Star II<br />
|PlayStation 2 (R)<br>GBA<br><br />
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Phantasy Star III<br />
|GBA<br />
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Powerball<br />
|style="white-space: nowrap;"|PlayStation (R)<br />
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.<br />
|-<br />
|Shining Force<br />
|Game Boy Advance (R)<br />
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.<br />
|-<br />
|Shadow of the Beast<br />
|PlayStation 4 (R)<br />
|style="text-align:left;"|Different game with different gameplay.<br />
|-<br />
|Sonic the Hedgehog<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic the Hedgehog 2<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3 & Knuckles<br />
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic CD<br />
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.<br />
<br />
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. <br />
<br />
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.<br />
<br />
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3D Blast<br />
|Windows<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.<br />
|-<br />
|Space Harrier II<br />
|style="white-space: nowrap;"|Sega Genesis (R)<br />
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.<br />
|-<br />
|Target Earth<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)<br />
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.<br />
|-<br />
|Wonder Boy in<br>Monster World<br />
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)<br />
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.<br />
<br />
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.<br />
|-<br />
|}<br />
<br />
==Sega Saturn==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Baroque<br />
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.<br />
<br />
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.<br />
<br />
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.<br />
<br />
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. <br />
<br />
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.<br />
|-<br />
|Black / Matrix<br />
|Sega Dreamcast (R)<br>PlayStation <br />
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.<br />
<br />
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.<br />
<br />
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.<br />
|-<br />
|Culdcept<br />
|PlayStation 1<br>Nintendo DS<br>PlayStation 2<br />
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.<br />
<br />
'''DS:''' Based on PS1, fan translation is available.<br />
<br />
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".<br />
|-<br />
|Cyber Troopers Virtual-On<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.<br />
|-<br />
|Daytona USA<br />
|Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.<br />
<br />
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.<br />
<br />
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.<br />
|-<br />
|Die Hard Arcade<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Devil Summoner<br />
|PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.<br />
|-<br />
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers<br />
|PlayStation<br>Nintendo 3DS<br />
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.<br />
<br />
'''3DS:''' Based on PS1, widescreen support, available in English.<br />
|-<br />
|Dragon Force<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Grandia<br />
|PlayStation<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
<br />
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
<br />
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Guardian Heroes<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Manx TT Super Bike<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.<br />
<br />
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.<br />
|-<br />
|Panzer Dragoon<br />
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.<br />
<br />
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.<br />
|-<br />
|PowerSlave/Exhumed<br />
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
<br />
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.<br />
<br />
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.<br />
|-<br />
|Princess Crown<br />
|PlayStation 4<br>PlayStation Portable<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.<br />
<br />
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.<br />
|-<br />
|Nights into Dreams...<br />
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".<br />
|-<br />
|Silhouette Mirage<br />
|PlayStation<br />
|style="text-align:left;"|'''Saturn:''' Original, Japan only.<br />
<br />
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.<br />
<br />
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.<br />
|-<br />
|Sonic R<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.<br />
|-<br />
|Radiant Silvergun<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.<br />
|}<br />
<br />
==Sega Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Crazy Taxi 2<br />
|style="white-space: nowrap;"|PlayStation Portable<br />
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
|-<br />
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.<br />
|-<br />
|Headhunter<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality port.<br />
|-<br />
|Hundred Swords<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.<br />
|-<br />
|Jet Set Radio /<br>Jet Grind Radio<br />
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android<br />
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).<br />
|-<br />
|Maken X<br />
|PlayStation 2<br />
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.<br />
|-<br />
|MDK2<br />
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.<br />
<br />
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.<br />
<br />
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.<br />
|-<br />
|Shenmue<br />
|Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Shenmue 2<br />
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.<br />
<br />
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Space Channel 5<br>Part 2<br />
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.<br />
<br />
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.<br />
<br />
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.<br />
<br />
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.<br />
|-<br />
|Skies of Arcadia<br />
|GameCube<br />
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Grandia II<br />
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS2:''' version is technically inferior.<br />
<br />
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.<br />
|-<br />
|Phantasy Star Online<br />
|GameCube<br>Xbox<br>Microsoft Windows<br />
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.<br />
<br />
'''Xbox:''' A decent port.<br />
<br />
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.<br />
<br />
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.<br />
|-<br />
|Resident Evil<br>Code: Veronica<br />
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br />
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".<br />
<br />
'''PS2:''' Doesn't support progressive scan.<br />
<br />
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Rent-A-Hero No. 1<br />
|Xbox<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.<br />
|-<br />
|Rez<br />
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5<br />
|style="text-align:left;"|'''PS2:''' Lower quality port.<br />
<br />
'''360:''' HD Port with widescreen support.<br />
<br />
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. <br />
|-<br />
|Sonic Adventure<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Breath of Fire III<br />
|PSP<br />
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|PC<br />
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Crash Bandicoot Trilogy and Crash Team Racing <br />
|PS4/Xbox One/PC/Switch<br />
|'''PS1''': Original.<br />
'''PS4/Xbox One/PC/Switch''': HD Remakes.<br />
|-<br />
|Chrono Cross<br />
|PS4/PC/Switch<br />
|'''PS1''': Original.<br />
'''PS4/PC/Switch''': Emulated version with worse performance than the original.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android<br />
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
<br />
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
<br />
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).<br />
<br />
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.<br />
<br />
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|PC<br>DC<br />
|'''PS1:''' Original.<br />
<br />
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. <br />
<br />
'''DC:''' Enhanced port with better graphics. <br />
|-<br />
|Dino Crisis 2<br />
|PC<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|PC<br>Steam<br />
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. <br />
<br />
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. <br />
<br />
A full remake of the game was first released on the PS4, and came later to PC.<br />
|-<br />
|Final Fantasy VIII<br />
|Pc<br />
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy IX<br />
|PC<br />
|Same stance as FFVII and FFVIII's Steam releases.<br />
|-<br />
|Final Fantasy Tactics<br />
|PSP<br>iOS/Android<br />
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
<br />
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Legend of Mana<br />
|Switch/PS4/PC<br />
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.<br />
|-<br />
|MediEvil <br />
|PSP<br><br />
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.<br />
<br />
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.<br />
|-<br />
|Mega Man 8<br />
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC<br />
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
<br />
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
<br />
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
<br />
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|PC<br>N64<br>PSP<br />
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.<br />
<br />
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
<br />
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|PC<br>PSP<br />
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
<br />
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|Sega Saturn<br>PC<br>PS2/GC<br />
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.<br />
<br />
'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)<br />
<br />
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.<br />
<br />
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
<br />
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC<br />
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.<br />
<br />
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
<br />
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
<br />
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC<br />
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
<br />
'''PC:''' Released only in Korea and some other parts of Asia.<br />
<br />
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
<br />
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|PS1<br>PC<br>GC (R)<br />
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
<br />
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].<br />
<br />
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.<br />
<br />
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|Moon Remix RPG Adventure <br />
|Switch/PC<br />
|'''Switch/PC:''' Official translation.<br />
|-<br />
|PaRappa the Rapper<br />
|PSP<br />
|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|PS1<br>PSP<br />
|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
<br />
'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
<br />
'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|PS1<br>PSP<br />
|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
<br />
'''PS1:''' Available only in Japanese. A fan translation is available.<br />
<br />
'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Rayman<br />
|PC/Sega Saturn/N64<br />
|Too many changes to list here.<br />
<br />
The definitive version is a fan remake called ''Rayman: Redemption''.<br />
|-<br />
|Resident Evil<br />
|PS1<br>Saturn<br>PC<br>DS<br>GC<br />
|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
<br />
'''Saturn:''' Worse performance. Includes an extra game mode.<br />
<br />
'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.<br />
<br />
'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.<br />
<br />
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|PS1<br>N64<br>Dreamcast<br>PC<br />
|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
<br />
'''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
<br />
'''Dreamcast:''' 480p. Even more features.<br />
<br />
'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.<br />
<br />
A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|Dreamcast/GC<br>PC<br />
|'''Dreamcast/GC:''' 480p, more features.<br />
<br />
'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.<br />
A HD remake was released for PC, PS4 and Xbox. <br />
|-<br />
|Revelations: Persona<br />
|PS1<br>PC<br>PSP<br />
|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
<br />
'''PC:''' Released only in Japan. Very far from a technical achievement.<br />
<br />
'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| Spyro the Dragon Trilogy<br />
|PS1<br>PS4/Xbox One/PC/Switch<br />
|'''PS1:''' Original.<br />
<br />
'''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Suikoden<br />
|PS1<br>Sega Saturn<br>PC<br>PSP<br />
|'''PS1:''' Original. Save compatibility with Suikoden 2.<br />
<br />
'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.<br />
<br />
'''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
<br />
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|PS1<br>PC<br>PSP<br />
|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
<br />
'''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
<br />
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Vandal Hearts<br />
|PS1<br>Saturn<br>PC<br />
|'''PS1:''' Original<br />
<br />
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.<br />
<br />
'''PC:''' Korean-only.<br />
|-<br />
|Wipeout 2097<br />
|PC/Saturn<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==PlayStation 2==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Bully<br />
|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS<br />
|style="text-align:center;"|'''Wii:''' Cropped widescreen.<br />
<br />
'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.<br />
<br />
'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].<br />
|-<br />
|Chaos Legion<br />
|Windows<br />
|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).<br />
|-<br />
|Crash Bandicoot: The Wrath of Cortex<br />
|GCN<br>Xbox<br />
|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).<br />
|-<br />
|Devil May Cry 1-3<br />
|PS3/4<br>Xbox 360/One<br>Windows<br>Switch<br />
|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.<br />
<br />
'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.<br />
<br />
'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.<br />
<br />
'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.<br />
|-<br />
|Disgaea: Hour of Darkness<br />
|PC<br>Switch<br>PSP<br>Vita<br />
|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.<br />
<br />
'''Switch:''' Improved version with HD sprites and QoL changes.<br />
|-<br />
|Disgaea 2: Cursed Memories<br />
|PC<br>PSP<br />
|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.<br />
|-<br />
|Dragon Ball Z: Budokai 1,3<br />
|Gamecube<br>PS3<br>Xbox 360<br />
|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.<br />
<br />
'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.<br />
|-<br />
|Dragon Ball Z: Budokai Tenkaichi 2,3<br />
|Wii<br />
|-<br />
|Dragon Quest VIII: Journey of the Cursed King<br />
|3DS<br> Android + IOS<br />
|'''3DS:''' Include extra content but inferior graphics.<br />
<br />
'''Android/iOS:''' no voice acting nor orchestrated soundtrack<br />
|-<br />
|Fatal Frame 1<br />
|Xbox<br />
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
|-<br />
|Fatal Frame 2<br />
|Xbox<br>Wii<br><br />
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
<br />
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. <br />
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. <br />
|-<br />
|Final Fantasy X, Final Fantasy X-2<br />
|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One<br />
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.<br />
|-<br />
|God of War, God of War II<br />
|Vita<br>PS3<br />
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.<br />
|-<br />
|Grand Theft Auto III<br />
|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS<br />
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.<br />
<br />
'''Xbox One/Switch:''' Definitive Edition.<br />
<br />
'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
'''iOS/Android:''' Added checkpoint mechanism.<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS<br />
|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.<br />
<br />
'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.<br />
<br />
'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. <br />
<br />
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br />
<br />
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.<br />
<br />
'''Switch:''' Definitive Edition.<br />
<br />
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.<br />
|-<br />
|Grand Theft Auto Vice City<br />
|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS<br />
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.<br />
<br />
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
'''XOne/Switch:''' Definitive Edition.<br />
<br />
'''iOS/Android:''' Added checkpoint mechanism.<br />
|-<br />
|Ico<br />
|PS3<br />
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.<br />
|-<br />
|Jak and Daxter<br />
|PS3<br>Vita<br>PS4/5<br />
|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.<br />
The Day Sun and the Night Green Sun are no longer in the sky.<br />
<br />
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
'''PS4/PS5:''' Emulated.<br />
|-<br />
|Jak II<br />
|PS3<br>Vita<br>PS4/5<br />
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.<br />
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.<br />
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.<br />
<br />
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
'''PS4/PS5:''' Emulated.<br />
|-<br />
| Jak 3<br />
|PS3<br>Vita<br>PS4/5<br />
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.<br />
<br />
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
'''PS4/PS5:''' Emulated<br />
|-<br />
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II<br />
|PC<br>PS3/4<br>Xbox One<br />
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.<br />
Re: Chain of Memories is a remake of the GBA game.<br />
|-<br />
|Klonoa 2: Lunatea's Veil<br />
|PC<br>PS4<br>Xbox One<br>Switch<br />
|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.<br />
|-<br />
|Manhunt<br />
|PC<br>Xbox<br>GCN<br />
|'''Xbox:''' Stretched by default, missing visuals effects<br />
<br />
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched<br />
|-<br />
|Mega Man X7<br />
|PC<br>Switch<br>PS4<br>Xbox One<br />
|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.<br />
|-<br />
|Mega Man X8<br />
|PC<br>Switch<br>PS4<br>Xbox One<br />
|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.<br />
|-<br />
|Metal Gear Solid 2<br />
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br />
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.<br />
<br />
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.<br />
|-<br />
|Metal Gear Solid 3<br />
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS<br />
|'''PS2:''' Original. 60 fps and widescreen support are via hacks.<br />
<br />
'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.<br />
<br />
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.<br />
<br />
'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]<br />
|-<br />
|Odin Sphere<br />
|Vita<br>PS3<br />
|The original game: re-released digitally through PlayStation Network for PlayStation 3.<br />
<br />
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.<br />
|-<br />
|Okami<br />
|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One<br />
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.<br />
|-<br />
|Onimusha: Warlords<br />
|PC<br>Xbox<br>PS4<br />
|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.<br />
<br />
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.<br />
|-<br />
|Phantom Brave<br />
|PC<br>Wii<br>PSP<br />
|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.<br />
<br />
'''PSP:''' Based on the Wii version with extra recruitable characters.<br />
<br />
'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.<br />
|-<br />
|Persona 3<br />
|PS3<br>PSP<br />
|'''PS3:''' As "PS2 Classic", emulated.<br />
<br />
'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.<br />
|-<br />
|Persona 4<br />
|PC<br>PS3<br>PSP<br />
|'''PS3:''' As "PS2 Classic", emulated.<br />
<br />
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.<br />
|-<br />
|Ratchet & Clank<br />
|PS3<br>Vita<br />
|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.<br />
|-<br />
|Ratchet & Clank: Going Commando<br />
|PS3<br>Vita<br />
|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.<br />
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.<br />
|-<br />
|Ratchet & Clank: Up Your Arsenal<br />
|PS3<br>Vita<br />
|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.<br />
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.<br />
The sound effects for when the ship is flying from planet to planet plays in a different order.<br />
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.<br />
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.<br />
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.<br />
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version<br />
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. <br />
|-<br />
|Ratchet: Deadlocked<br />
|PS3<br />
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.<br />
|-<br />
|Red Faction<br />
|PC<br />
|PC version lacks some visual effects that are only on ps2.<br />
|-<br />
|Shadow of the Colossus<br />
|PS3<br>PS4(R)<br />
|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.<br />
<br />
'''PS4:'''Remake.<br />
|-<br />
|Shin Megami Tensei: Nocturne<br />
|Switch<br>PS4<br />
|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.<br />
<br />
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.<br />
|-<br />
|Silent Hill 2<br />
|PC<br>Xbox<br>PS3<br>Xbox 360<br />
|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.<br />
<br />
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.<br />
<br />
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.<br />
<br />
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. <br />
|-<br />
|Silent Hill 3<br />
|PC<br>PS3<br>Xbox 360<br />
|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.<br />
<br />
'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].<br />
|-<br />
|Silent Hill 4: The Room<br />
|PC<br>Xbox<br />
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.<br />
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.<br />
<br />
'''Xbox:''' Just as good as the PS2 version, but with 480p support.<br />
|-<br />
|Siren<br />
|PS3 (R)<br />
|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.<br />
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.<br />
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.<br />
|-<br />
|Sly Cooper<br />
|PS3<br>Vita<br />
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
|-<br />
|Sly 2<br />
|PS3<br>Vita<br />
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
<br />
|-<br />
|Sly 3<br />
|PS3<br>Vita<br />
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.<br />
|-<br />
|Tales of The Abyss<br />
|3DS<br />
|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).<br />
|-<br />
|Tekken 5<br />
|PS3<br>PSP<br />
|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.<br />
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.<br />
In the PSP version, there is a new mode called "Tekken Dojo".<br />
|-<br />
|Yakuza 1,2<br />
|PC<br>PS3/4<br>WiiU<br />
|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).<br />
<br />
'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".<br />
<br />
'''WiiU:''' HD Remake (Japan Only).<br />
|-<br />
|Zone of the Enders<br />
|Xbox 360<br>PS3<br />
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.<br />
|-<br />
|Zone of the Enders: The Second Runner<br />
|PC<br>PS3/4<br>Xbox 360<br />
|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses <br />
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) <br />
<br />
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.<br />
<br />
'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work <br />
also, it does not feature dual-audio language support due to licensing restrictions.<br />
|}<br />
<br />
==PlayStation Portable==<br />
Most ports for PS2 are infamous for bad controls and glitches.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Final Fantasy Type-0<br />
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.<br />
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.<br />
<br />
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]<br />
|-<br />
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories<br />
|PlayStation 2<br>Android<br>iOS<br>Fire OS<br />
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.<br />
'''Mobiles:''' Reworked textures, lighting and visual effects.<br />
|-<br />
|Kingdom Hearts: Birth By Sleep<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|HD remaster of the Final Mix version.<br />
|-<br />
|Metal Gear Solid: Peace Walker<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.<br />
|-<br />
|}<br />
<br />
==PlayStation 3==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Dark Souls<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Switch<br />
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.<br />
|-<br />
|style="white-space: nowrap;"|Demon's Souls<br />
|PlayStation 5<br />
|style="text-align:left;"|Remake with better graphics and life quality improvements.<br />
|-<br />
|God of War III<br />
|PlayStation 4<br />
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.<br />
|-<br />
|NieR<br />
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)<br />
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.<br />
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.<br />
<br />
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.<br />
|-<br />
|The Last of Us<br />
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.<br />
|-<br />
|Uncharted 1<br>Uncharted 2<br>Uncharted 3<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.<br />
|-<br />
|Vanquish<br />
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''Xbox 360:''' Decent port.<br />
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.<br />
|-<br />
|}<br />
<br />
==PlayStation Vita==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Persona 4<br>Golden<br />
|Windows<br />
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).<br />
|-<br />
|Tearaway<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br />
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.<br />
|-<br />
|}<br />
<br />
==PlayStation 4==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Marvel's Spider-Man<br />
|PlayStation 5<br>Windows<br />
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".<br />
|-<br />
|}<br />
<br />
==Xbox==<br />
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Advent Rising<br />
|Windows<br />
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.<br />
|-<br />
|Cel Damage<br />
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''GC:''' Inferior-looking port.<br />
<br />
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.<br />
<br />
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.<br />
|-<br />
|Dead to Rights<br />
|PlayStation 2<br>GameCube<br />
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.<br />
|-<br />
|Dennou Taisen: DroneZ<br />
|Windows<br />
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.<br />
<br />
There are 2 PC versions:<br />
<br />
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".<br />
<br />
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".<br />
|-<br />
|Ninja Gaiden Black<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.<br />
<br />
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.<br />
|-<br />
|Prince of Persia:<br>The Sands of Time<br />
<br />
Prince of Persia:<br>Warrior Within<br />
<br />
Prince of Persia:<br>The Two Thrones<br />
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.<br />
<br />
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.<br />
<br />
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>GameCube<br>Windows<br />
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.<br />
<br />
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell<br />
<br />
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow<br />
<br />
Tom Clancy's Splinter Cell:<br>Chaos Theory<br />
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.<br />
<br />
'''GC/PS2:''' Inferior-looking ports. Altered level design.<br />
<br />
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.<br />
|-<br />
|Tom Clancy's Splinter Cell:<br>Double Agent<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.<br />
<br />
'''PS3/360/PC:''' completely different game.<br />
|-<br />
|Halo 1<br>Halo 2<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.<br />
|-<br />
|}<br />
<br />
==Xbox 360==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Bayonetta<br />
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch<br />
|style="text-align:left;"|'''PS3:''' Terrible frame rate.<br />
<br />
'''PS4/Xbox One/PC:''' Decent ports.<br />
<br />
'''Switch/Wii U:''' Has exclusive costumes.<br />
|-<br />
|Dead Rising<br />
|Wii<br />
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.<br />
|-<br />
|Deadly Premonition<br />
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.<br />
<br />
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br />
<br />
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.<br />
<br />
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).<br />
|-<br />
|Halo 3<br>Halo 4<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.<br />
|-<br />
|Ninja Gaiden II<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.<br />
<br />
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. <br />
<br />
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.<br />
|-<br />
|Ninja Gaiden III<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.<br />
|-<br />
|style="white-space: nowrap;"|Red Dead Redemption<br />
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
<br />
'''PS4/Switch:''' released on August 17 2023, runs at higher resolutions.<br />
<br />
'''Xbox One:''' actually just the 360 version running through [[Fission]].<br />
<br />
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.<br />
|-<br />
|}<br />
<br />
==SNES==<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.<br />
<br />
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|ActRaiser<br />
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.<br />
|-<br />
|Chrono Trigger<br />
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.<br />
<br />
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />
<br />
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />
<br />
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.<br />
|-<br />
|Clock Tower<br />
|Windows<br>PlayStation<br>WonderSwan<br />
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.<br />
<br />
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.<br />
|-<br />
|Contra III: The Alien Wars<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.<br />
|-<br />
|Donkey Kong Country<br />
|Game Boy Color<br>Game Boy Advance<br />
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />
<br />
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 2:<br>Diddy's Kong Quest<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 3:<br>Dixie's Double Trouble<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br />
|-<br />
|Dragon Quest V<br />
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.<br />
<br />
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />
<br />
'''iOS/Android:''' Port of the DS version.<br />
|-<br />
|Dragon Quest VI<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.<br />
|-<br />
|EarthBound<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio. Japan only.<br />
|-<br />
|Final Fantasy IV<br />
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)<br />
|style="text-align: left;"|'''Original Version'''<br />
<br />
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.<br />
<br />
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.<br />
<br />
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />
<br />
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />
<br />
'''3D Remakes'''<br />
<br />
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br />
<br />
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".<br />
<br />
'''PC:''' HD version of DS remake.<br />
|-<br />
|Final Fantasy V<br />
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' First official English release.<br />
<br />
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.<br />
<br />
'''PC:''' Redone sprites (RPG Maker art style).<br />
|-<br />
|Final Fantasy VI<br />
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows<br />
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.<br />
<br />
'''PC:''' Same as previous, no touch control.<br />
|-<br />
|Front Mission<br />
|PlayStation<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''DS:''' Only official English release.<br />
|-<br />
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.<br />
|-<br />
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.<br />
|-<br />
|Kirby Super Star<br />
|Nintendo DS<br />
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.<br />
|-<br />
|The Legend of Zelda:<br>A Link to the Past<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)<br />
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). <br />
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]<br />
<br />
'''Android''' [https://github.com/Waterdish/zelda3-android Android version]<br />
|-<br />
|"Mega Man & Bass" /<br>"Rockman & Forte"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.<br />
|-<br />
|Mega Man X<br />
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS<br />
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.<br />
<br />
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />
<br />
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X2<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X3<br />
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows<br />
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />
<br />
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />
<br />
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />
<br />
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.<br />
<br />
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Metal Max 2: Kai<br />
|Game Boy Advance<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />
<br />
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.<br />
|-<br />
|Ogre Battle:<br>The March of the Black Queen<br />
|PlayStation<br />
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.<br />
|-<br />
|Romancing SaGa<br />
|WonderSwan Color<br>PlayStation 2<br />
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).<br />
<br />
'''PS2:''' Enhanced 3D graphics.<br />
|-<br />
|Secret of Mana<br />
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch<br />
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.<br />
<br />
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />
<br />
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.<br />
|-<br />
|Shin Megami Tensei<br />
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS<br />
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />
<br />
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />
<br />
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />
<br />
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />
<br />
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.<br />
|-<br />
|Shin Megami Tensei II<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.<br />
<br />
'''PS1:''' Same deal as its predecessor. Not translated into English.<br />
<br />
'''GBA:''' Same deal as its predecessor. Not translated into English.<br />
|-<br />
|Super Mario World<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.<br />
<br />
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version. <br />
<br />
'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].<br />
|-<br />
|Super Mario World 2:<br>Yoshi's Island<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br />
|-<br />
|Super Metroid<br />
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].<br />
|-<br />
|Star Ocean<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.<br />
|-<br />
|Super Ghouls 'n Ghosts<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''PS1:''' Slowdown removed.<br />
<br />
'''GBA:''' New levels, worse audio.<br />
|-<br />
|Tactics Ogre:<br>Let Us Cling Together<br />
|PlayStation<br>PlayStation Portable<br />
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.<br />
<br />
'''PSP:''' Very enhanced, more features.<br />
|-<br />
|Tales of Phantasia<br />
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />
<br />
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />
<br />
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />
<br />
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.<br />
<br />
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.<br />
|-<br />
|"Trials of Mana" /<br>"Seiken Densetsu 3"<br />
|Windows (R)<br>Nintendo Switch & (R)<br />
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />
<br />
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.<br />
|-<br />
|Umihara Kawase<br />
|Nintendo DS<br>PlayStation Vita<br />
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />
<br />
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".<br />
|-<br />
|Banjo-Tooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".<br />
|-<br />
|Blast Corps<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|style="white-space: nowrap;"|Conker's Bad Fur Day<br />
|Xbox (R)<br>Xbox One (E)<br />
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. <br />
<br />
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.<br />
|-<br />
|Doom 64<br />
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].<br />
<br />
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)<br />
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.<br />
<br />
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.<br />
<br />
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]<br />
<br />
'''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|GameCube (E)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. <br />
<br />
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].<br />
|-<br />
|Jet Force Gemini<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|Xbox 360<br>Xbox One<br>PC (U)<br />
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".<br />
<br />
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. <br />
|-<br />
|Rayman 2<br />
|Windows<br>Dreamcast<br>PlayStation 2 (R)<br />
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.<br />
<br />
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
<br />
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|Sin & Punishment<br />
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.<br />
|-<br />
|Super Mario 64<br />
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
<br />
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]<br />
<br />
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]<br />
<br />
|-<br />
|Star Fox 64<br />
|Nintendo 3DS (R)<br />
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|<br />
|-<br />
|Turok 3: Shadow of Oblivion<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|}<br />
<br />
==GameCube==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Beyond Good & Evil<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.<br />
<br />
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.<br />
<br />
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. <br />
<br />
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.<br />
<br />
The game creator said that the GameCube version is the best.<br />
|-<br />
|Billy Hatcher and the Giant Egg<br />
|Windows<br />
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.<br />
|-<br />
|Donkey Kong Jungle Beat<br />
|Wii<br />
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.<br />
|-<br />
|The Legend of Zelda:<br>The Wind Waker<br />
|Wii U<br />
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.<br />
|-<br />
|The Legend of Zelda:<br>Twilight Princess<br />
|Wii<br>Wii U<br />
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).<br />
<br />
'''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].<br />
|-<br />
|Killer 7<br />
|Windows<br>PlayStation 2<br />
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]<br />
|-<br />
|Mario Power Tennis<br />
|Wii<br />
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.<br />
|-<br />
|Metroid Prime 1<br>Metroid Prime 2<br />
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)<br />
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]<br />
|-<br />
|Tales of Symphonia<br />
|PlayStation 2<br>PlayStation 3<br>Windows<br />
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.<br />
<br />
PS3/PC: Based on the PS2 version.<br />
|-<br />
|Viewtiful Joe 1<br>Viewtiful Joe 2<br />
|PlayStation 2<br />
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.<br />
|-<br />
|Rayman 3<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.<br />
<br />
'''PS2:''' Inferior looking.<br />
<br />
'''Xbox:''' Widescreen option is just 4:3 stretched.<br />
<br />
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.<br />
<br />
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.<br />
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.<br />
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.<br />
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br />
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.<br />
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.<br />
|-<br />
|Resident Evil 4<br />
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360<br />
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]<br />
|-<br />
|Super Mario Sunshine<br />
|Nintendo Switch (E)<br />
|style="text-align:left;"|Emulated version with widescreen support.<br />
|-<br />
|Sonic Heroes<br />
|PlayStation 2<br>Xbox<br>Windows<br />
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.<br />
<br />
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br />
<br />
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.<br />
<br />
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.<br />
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.<br />
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.<br />
|-<br />
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy<br />
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.<br />
<br />
'''Xbox:''' Lacks projected shadows.<br />
<br />
'''PC/Switch:''' HD Remastered. Lacks projected shadows.<br />
|-<br />
|}<br />
<br />
==Nintendo Wii==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Crash: Mind Over Mutant<br />
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360<br />
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.<br />
<br />
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.<br />
<br />
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.<br />
<br />
'''Xbox 360:''' enhanced graphics.<br />
|-<br />
|No More Heroes<br />
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.<br />
<br />
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.<br />
|-<br />
|No More Heroes 2: Desperate Struggle<br />
|Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.<br />
<br />
'''Switch:''' Uncensored and has the PAL music.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.<br />
|-<br />
|Pandora's Tower<br />
|<br />
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.<br />
|-<br />
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles<br />
|PlayStation 3<br />
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.<br />
|-<br />
|Rodea - The Sky Solider<br />
|Nintendo 3DS<br>Nintendo Wii U<br />
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br />
|-<br />
|Sonic Colors<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).<br />
<br />
'''Switch:''' Same as above, but 30 FPS.<br />
|-<br />
|The Legend of Zelda: Skyward Sword<br />
|Nintendo Switch<br />
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.<br />
|-<br />
|Xenoblade Chronicles<br />
|Nintendo 3DS<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.<br />
<br />
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.<br />
|-<br />
|}<br />
<br />
==Game Boy==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening <br />
|Switch (R)<br>Windows (U)<br />
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.<br />
|-<br />
|SaGa / Final Fantasy Legends<br />
|WonderSwan Color<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 2 / Final Fantasy Legends 2<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 3 / Final Fantasy Legends 3<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|Shiren The Wanderer GB<br />
|Microsoft Windows (R)<br>Mobile Phones<br />
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".<br />
|-<br />
|Shiren The Wanderer GB2<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)<br />
|-<br />
|Kirby's Star Stackers<br />
|SNES (R)<br />
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.<br />
|-<br />
|Medarot 2 / Medabots<br />
|Game Boy Advance (R)<br>3DS, Switch (E)<br />
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.<br />
|-<br />
|Final Fantasy Adventure<br />
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)<br />
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.<br />
|-<br />
|Balloon Kid<br />
|NES<br>Game Boy Color<br />
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.<br />
|-<br />
|Dragon Quest Monsters<br>Dragon Quest Monsters 2<br />
|PlayStation (R)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).<br />
|-<br />
|Last Bible<br />
|Game Gear<br />
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.<br />
|-<br />
|Devil Children: Black Book & Red Book<br />
|PlayStation (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Tales of Phantasia: Narikiri Dungeon<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Vastly improved remake.<br />
|-<br />
|Pokémon Red & Blue<br />
|Game Boy Advance (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Pokémon Gold & Silver<br />
|Nintendo DS (R)<br />
|style="text-align:left;"| <br />
|-<br />
|}<br />
<br />
==Game Boy Advance==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3<br />
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.<br />
<br />
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.<br />
<br />
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.<br />
|-<br />
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga<br />
|3DS<br />
|style="text-align:left;"|A lot of changes were made in order to make the game easier.<br />
|-<br />
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch<br />
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.<br />
<br />
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.<br />
<br />
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.<br />
|-<br />
|}<br />
<br />
==Nintendo DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Shin Megami Tensei:<br>Strange journey<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.<br />
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.<br />
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.<br />
Commander Skills have been added.<br />
|-<br />
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story<br />
|style="white-space: nowrap;"|3DS (R)<br />
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]<br />
|-<br />
|Radiant Historia<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.<br />
|-<br />
|}<br />
<br />
==Nintendo 3DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|Windows<br />
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.<br />
|-<br />
|Resident Evil: Revelations<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U<br />
|style="text-align:left;"|All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|Windows<br />
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Dark Witch 2<br />
|Windows<br />
|style="text-align:left;"|Same as the above.<br />
|}<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Frontends&diff=71011Frontends2024-01-11T03:55:26Z<p>NNNkey: /* Mednafen */</p>
<hr />
<div>[[File:openemu-wimp.png|thumb|[[OpenEmu]] with a <abbr title="Windows, Icons, Menus, Pointer">WIMP</abbr> interface]]<br />
[[File:attractmode-htpc.png|thumb|Attract-Mode with a HTPC interface]]<br />
'''Frontends''' are programs that address a quality-of-life issue that emulators may not fulfill. For example, some emulator developers skip the user interface portion of development by having the user launch them from the command line. This usually means opening Command Prompt in the folder where the emulator is installed and typing something like <code>emulator.exe game.rom</code>. From a usability perspective, this is not optimal; running emulators from a shell can be considered tedious if commands aren't already scripted by the user (and they can't be expected to know how to set up such a thing if their first time loading the program is a black window that pops up and then disappears). To avoid this, many emulators will try to incorporate some kind of ''graphical user interface (GUI)'' in their standalone builds. For the emulators that never receive one however, a separate frontend project usually emerges.<br />
<br />
==Graphical User Interfaces (GUIs)==<br />
Frontends have different types of GUIs, here we have categorized them as follows:<br />
;WIMP:[[wikipedia:WIMP (computing)|WIMP]] stands for "Windows, Icons, Menus and a Pointer". This is a GUI based on one or several window(s) and it's normally controlled by a mouse. Examples of this type of interface are [[LaunchBox]] and [[OpenEmu]].<br />
;HTPC:This type of interface is often intended for viewing on a big screen, such as a TV or arcade monitor. Normally the navigation is optimized for joysticks or gamepads, although they often work with keyboard controls as well. [[RetroArch]], [[HyperSpin]] and [[MAME|MAME's]] integrated frontend ''MEWUI'' are examples of this interface.<br />
;Touch:A touch interface is often similar to a HTPC interface, the difference is that they are intended for touch screens. This is mostly found in Android frontends intended for smartphones and tablet computers.<br />
<br />
==Launcher types==<br />
These "Launchers" or "Executors" use their own graphical interface to start emulators. They're generally very adaptive and can support different arguments between emulators to ease integration. These frontends can be used with almost any emulator of your choosing, as long as they support command-line arguments.<br />
<br />
<!--<br />
TODO: Should probably find a multi-platorm WIMP and HTPC type to recommend<br />
--><br />
<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s) <br />
! scope="col"|Latest Version<br />
! scope="col"|Interface(s)<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[LaunchBox]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]<br />[https://www.launchbox-app.com/premium Premium ($75)]<br />
|WIMP, HTPC<ref group=A name=launchbox>This feature is called ''Big Box'' and is only available in the paid premium version.</ref><br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[EmulationStation|EmulationStation Desktop Edition]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://www.es-de.org/#Download 2.2.1]<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://attractmode.org Attract-Mode]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://attractmode.org/download.html 2.7.0]<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://quickplay.sourceforge.net QuickPlay]<br />
|align=left|{{Icon|Windows}}<br />
|[https://sourceforge.net/projects/quickplay/files/latest/download?source=files 4.7.6]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://www.simui.net SimUI]<br />
|align=left|{{Icon|Windows|macOS}}<br />
|[https://www.simui.net/api/download.php?url=12 3.1 (Windows)]<br />[https://down.simui.net/simUI_v2.6.dmg 2.6 (macOS)]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[RetroFE]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://retrofe.nl/download 0.10.31]<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[EmulationStation]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://emulationstation.org/index.html#download 2.0.1a]<br />[https://github.com/RetroPie/EmulationStation {{EmulationStationVer}} (RetroPie fork)]<br />
|HTPC<br />
|{{✓}} ||{{✓}}<ref group=A name=emulationstation>Only the [https://github.com/RetroPie/EmulationStation RetroPie fork]</ref> ||{{~}}<ref group=A name=emulationstation></ref><br />
|-<br />
|[https://lutris.net Lutris]<br />
|align=left|{{Icon|Linux}}<br />
|[https://lutris.net/downloads 0.5.7.1]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://github.com/quinton-ashley/nostlan Nostlan]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/quinton-ashley/nostlan/releases {{NostlanVer}}]<br />
|WIMP, HTPC, Touch<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://oldtools.github.io/skeletonkey/index.html skeletonKeY]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/oldtools/skeletonkey git]<br />
|WIMP, CLI<br />
|{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[Playnite]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://playnite.link/download.html {{PlayniteVer}}]<br />
|WIMP, HTPC<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://pegasus-frontend.org Pegasus]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://pegasus-frontend.org/#downloads Alpha 16]<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[HyperSpin]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://hyperspin-fe.com/files/category/761-hyperspin-windows 1.5.1]<br />
|HTPC<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://tkashkin.github.io/projects/gamehub/ GameHub]<br />
|align=left|{{Icon|Linux}}<br />
|[https://tkashkin.github.io/projects/gamehub/ 0.16.2]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://www.gameex.com GameEx]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.gameex.info/forums/files/category/33-gameex-installs {{GameExVer}} (Free)]<br />[https://www.gameex.info/forums/store/category/4-gameex-pinballx-and-spesoft-products Lifetime pass ($60)]<br />
|HTPC<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://www.mgalaxy.com mGalaxy]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.mgalaxy.com/download.html 8.5]<br />
|HTPC<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://emuloader.mameworld.info Emu Loader]<br />
|align=left|{{Icon|Windows}}<br />
|[https://emuloader.mameworld.info/downloads.htm 8.8.3]<br />
|WIMP<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://terminallaunch.blogspot.com Terminal Launch]<br />
|align=left|{{Icon|Windows}}<br />
|[https://terminallaunch.blogspot.com 190905]<br />
|CLI<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://www.metropolis-launcher.net Metropolis Launcher]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/theMK2k/MetropolisLauncher/releases git]<br />
|WIMP<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://feelfrontend.altervista.org FEEL]<br />
|align=left|{{Icon|Windows}}<br />
|[http://feelfrontend.altervista.org/download 1.9.8.5]<br />
|HTPC<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://www.maximus-arcade.com Maximus Arcade]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.maximus-arcade.com/pages/maximus-arcade-trial ?.? (30-day trial)]<br />[https://www.maximus-arcade.com/products/maximus-arcade-software-registration-code Licenced ($24.99)]<br />
|HTPC<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://emuloader.mameworld.info/emucon EmuCon]<br />
|align=left|{{Icon|Windows}}<br />
|[https://emuloader.mameworld.info/emucon/downloads.htm 2.7.7]<br />
|WIMP<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://emucenter.2.free.fr EmuCenter 2]<br />
|align=left|{{Icon|Windows}}<br />
|[http://emucenter.2.free.fr/website/ENG/download.html 7.1.0.1]<br />[http://emucenter.2.free.fr/dev Dev 7.1.0.232]<br />
|WIMP<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://lusspace.free.fr LusSpace]<br />
|align=left|{{Icon|Windows}}<br />
|[http://lusspace.free.fr/modules/news 1.23]<br />
|WIMP<br />
|{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="7"|Mobile / ARM<br />
|-<br />
|[https://digdroid.com Dig]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.digdroid.alman.dig 1.40.8 {{IAP}}]<br />
|Touch<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[EmulationStation]]<br />
|align=left|{{Icon|LinuxARM}}<br />
|[https://emulationstation.org/index.html#download 2.0.1a]<br />[https://github.com/RetroPie/EmulationStation {{EmulationStationVer}} (RetroPie fork)]<br />
|HTPC<br />
|{{✓}} ||{{✓}}<ref group=A name=emulationstation>Only the [https://github.com/RetroPie/EmulationStation RetroPie fork]</ref> ||{{~}}<ref group=A name=emulationstation></ref><br />
|-<br />
|[[Daijishō]] (台字章)<br />
|align=left|{{Icon|Android}}<br />
|[https://github.com/magneticchen/Daijishou 1.3.1]<br />
|HTPC, Touch<br />
|{{✗}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[http://attractmode.org Attract-Mode]<br />
|align=left|{{Icon|LinuxARM}}<br />
|[http://attractmode.org/download.html 2.6.1]<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[https://pegasus-frontend.org Pegasus]<br />
|align=left|{{Icon|Android|LinuxARM}}<br />
|[https://pegasus-frontend.org/#downloads Alpha 15]<br />
|HTPC, Touch<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|RESET Collection<br />
|align=left|{{Icon|Android|AndroidTV}}<br />
|[https://play.google.com/store/apps/details?id=com.retroloungelab.resetcollection 1.1.19 ($4.99)]<br />
|Touch<br />
|{{✗}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[[HyperSpin]]<br />
|align=left|{{Icon|Android}}<br />
|[https://hyperspin-fe.com/files/category/445-hyperspin-android 1.1]<br />
|Touch<br />
|{{✗}} ||{{✗}} ||{{TBD}}<br />
|}<br />
<references group="A"/><br />
<br />
===Comparisons===<br />
<!--<br />
<br />
*** READ THIS FIRST ***<br />
<br />
Recommended frontends are the best in their category.<br />
If two frontends have different (common) use cases they can both be recommended. <br />
Different use cases might include: available on another platform, different interface type, etc.<br />
<br />
The comparison text should compare the frontend to other frontends.<br />
Why should or shouldn't you use this frontend?<br />
<br />
**********************<br />
<br />
--><br />
;[[LaunchBox]]<br />
[[File:LaunchBox-Screenshot-Nintendo-64.jpg|100px|left]]<br />
:Was originally built as an attractive front-end for [[DOSBox]] but has since expanded to support both modern PC games and emulated console platforms. It comes with an integrated metadata scraper, and the interface is highly customizable, likely the most customizable alongside HyperSpin, but only with a license for the premium version. Premium also includes Big Box, which is an HTPC version of the frontend. Launchbox can also be launched natively from Kodi.<br />
<br />
<br />
;[http://attractmode.org Attract-Mode]<br />
:A graphical frontend for command line emulators with a completely customizable appearance. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, macOS, and Windows.<br />
<br />
;[http://quickplay.sourceforge.net QuickPlay]<br />
:An excellent FOSS alternative to LaunchBox. It has a WIMP style interface and is Windows only. Compared to LaunchBox it has less eye-candy but it requires a lot less system resources, it's blazing-fast and slowdown free.<br />
<br />
;[https://romjacket.github.io/skeletonkey/index.html skeletonKeY]<br />
:According to the author, skeletonKeY is ''a unified interface for ROMs emulators and frontends''. A dynamic GUI provides granular options for MAME, snes9x, mednafen, emulationStation, retroFE, PegasusFE and a very comprehensive interface for retroArch (including netplay). SkeletonKeY integrates and supports the installation of hundreds of emulators. SkeletonKeY is free, open source and very ugly.<br />
<br />
;[https://playnite.link Playnite]<br />
:A great general gaming frontend for Windows. Version 9 greatly expanded emulation support, and better arcade support is planned. For something similar on Linux, check out Lutris.<br />
<br />
;[https://lutris.net Lutris]<br />
:A great general gaming frontend for GNU/Linux with support for running Windows games with [[Wine]] and [[Proton]]. However, for the emulation use cases it has some downsides, such as: there is no bulk import for ROMs. There is a [https://github.com/hwangeug/lutris-bulk-adder lutris-bulk-adder] script which might solve this.<br />
<br />
;[https://tkashkin.github.io/projects/gamehub/ GameHub]<br />
:A general gaming frontend for Linux. At the moment it's not useful for huge ROM collections as it [https://github.com/tkashkin/GameHub/issues/103 seems to crash] when bulk importing.<br />
<br />
==Integrated emulator types==<br />
These "frontends" have a graphical user interface that lets you launch emulators that are included with the system, meaning it's not possible (or very difficult) to incorporate other emulators. They may or may not contain original emulator cores. If a program has mostly original cores, then it's called a [[Multi-system emulators|multi-system emulator]] and is not included here. If you're looking for a full Linux distribution to run on a Raspberry Pi or similar, check out our [[Emulation_Boxes#DIY_Solutions|Emulation Boxes]] page.<br />
<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s) <br />
! scope="col"|Latest Version<br />
! scope="col"|Interface(s)<br />
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[OpenEmu]]<br />
|align=left|{{Icon|macOS}}<br />
|[http://openemu.org {{OpenEmuVer}}]<br />
|WIMP<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Lakka]]<br />
|align=left|{{Icon|Linux}}<br />
|[https://www.lakka.tv {{LakkaVer}}]<br />
|HTPC<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[RetroPie]]<br />
|align=left|{{Icon|Linux}}<ref group=I name=retropie>RetroPie for x86 Linux is only available Ubuntu (16.04 LTS or later) and Debian based distros. See these [https://retropie.org.uk/docs/Debian install instructions].</ref><br />
|[https://retropie.org.uk/download {{RetroPieVer}}]<br />
|HTPC<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/Bizhawk.html {{BizHawkVer}}]<br />
|WIMP<br />
|{{~}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[[Provenance]]<br />
|align=left|{{Icon|iOS|ATV}}<br />
|[https://github.com/Provenance-Emu/Provenance/releases {{ProvenanceVer}}]<br />
|HTPC<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|[[RetroPie]]<br />
|align=left|{{Icon|LinuxARM}}<br />
|[https://retropie.org.uk/download {{RetroPieVer}}]<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Lakka]]<br />
|align=left|{{Icon|LinuxARM}}<br />
|[https://www.lakka.tv {{LakkaVer}}]<br />
|HTPC<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
!colspan=8"|Consoles<br />
|-<br />
|CoinOPS<br />
|align=left|{{Icon|Xbox}}<br />
|??<br />
|HTPC<br />
|? ||{{TBD}} ||{{TBD}}<br />
|}<br />
<references group="I"/><br />
<br />
===Comparisons===<br />
;OpenEmu:A frontend for various emulators that runs under macOS.<br />
<br />
==Launcher mods==<br />
These programs aren't launchers themselves, but instead tools for changing other launchers.<br />
<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s) <br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[https://github.com/doZennn/steam-rom-manager Steam ROM Manager]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/doZennn/steam-rom-manager/releases 2.3.11]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://scottrice.github.io/Ice Ice]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/scottrice/Ice/releases 1.0.0]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Comparisons===<br />
;Steam ROM Manager:A tool that adds emulator launching capabilities to the Steam client.<br />
<br />
==Project-specific Frontends==<br />
<br />
===[[Libretro]]===<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Core support<br />
! scope="col"|Interface(s)<br />
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[RetroArch]]<br />
|align=left|{{Icon|Windows|Linux|macOS|Web}}<br />
|[https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]<br />
|Full<ref group=B name=retroarch>Limited by system hardware</ref><br />
|HTPC, WIMP<ref group=B name=retroarch2>Press F5 for WIMP interface. Only available on Windows and Linux.</ref><br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://ludo.libretro.com Ludo]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/libretro/ludo/releases {{LudoVer}}]<br />
|Most non GL cores<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://wiki.gnome.org/Apps/Games Games (Gnome)]<br />
|align=left|{{Icon|Linux}}<br />
|[https://wiki.gnome.org/Apps/Games/Documentation#Installing_Games 3.36]<br />
|[https://wiki.gnome.org/Apps/Games/Documentation#Supported_platforms Limited]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://www.retrix.me RetriX]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.retrix.me/download 2.1.77.0]<br />
|[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]<br />
|WIMP, Touch<br />
|{{~}} ||{{~}} ||{{✗}}<br />
|-<br />
|minir<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/Alcaro/minir git]<br />
|Limited<br />
|WIMP<br />
|{{~}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Phoenix (frontend)|Phoenix]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/team-phoenix/Phoenix/releases git (pre-alpha)]<br />
|Limited<br />
|WIMP<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|[[RetroArch]]<br />
|align=left|{{Icon|Android|iOS|ATV|LinuxARM|SL|Web}}<br />
|[https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]<br />
|Full <ref group=B name=retroarch>Limited by system hardware</ref><br />
|HTPC, Touch<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
||[http://blast16.tripware.es/ Blast16]<br />
|align=left|{{Icon|LinuxARM}}<br />
|[http://blast16.tripware.es/#downloads 1.0.18 (2020-01-18)]<br />
|Genesis Plus GX, PicoDrive<br />
|HTPC<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
||[http://sneses.tripware.es/ SNESES]<br />
|align=left|{{Icon|LinuxARM}}<br />
|[http://sneses.tripware.es/#downloads 1.0.7 (2020-01-22)]<br />
|Snes9X?<br />
|HTPC<br />
|{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://ludo.libretro.com Ludo]<br />
|align=left|{{Icon|LinuxARM}}<br />
|[https://github.com/libretro/ludo/releases git]<br />
|Most non GL cores<br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://www.retrix.me RetriX]<br />
|align=left|{{Icon|Win|W10P}}<br />
|[https://www.retrix.me/download 2.1.77.0]<br />
|[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]<br />
|WIMP, Touch<br />
|{{~}} ||{{~}} ||{{~}}<br />
|-<br />
|[[Lemuroid]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.swordfish.lemuroid 1.13.1]<br />
|[https://github.com/Swordfish90/Lemuroid#supported-systems Limited]<br />
|Touch<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[RetroArch]]<br />
|align=left style="width: 20%"|{{Icon|XB1|Xbox}}{{Icon|PS4|PS3|PS2}}{{Icon|PSV|PSP}}{{Icon|NX|WiiU|Wii|GCN|3DS}}<br />
|[https://www.retroarch.com/index.php?page=platforms {{RetroArchVer}}]<br />
|Full<ref group=B name=retroarch>Limited by system hardware</ref><br />
|HTPC<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://www.retrix.me RetriX]<br />
|align=left|{{Icon|XB1}}<br />
|[https://www.retrix.me/download 2.1.77.0]<br />
|[https://gitlab.com/aftnet/LibRetriX#available-libretro-cores Limited]<br />
|HTPC<br />
|{{~}} ||{{~}} ||{{✗}}<br />
|}<br />
<references group=B /><br />
<br />
====Comparison====<br />
;[[RetroArch]]<br />
:The flagship project for libretro, and the most widely available.<br />
<br />
;[[Lemuroid]]<br />
:Lighter, cut-down Retroarch alternative for Android.<br />
<br />
;[https://ludo.libretro.com Ludo]<br />
:A minimalist HTPC frontend with sane default settings, configuration is always optional.<br />
<br />
;[https://wiki.gnome.org/Apps/Games Games (Gnome)]<br />
:A Linux launcher for PC games and a libretro frontend. Very easy to use, almost no setup. You'll need the GNOME Settings app to be able to bulk add ROMs.<br />
<br />
;[http://blast16.tripware.es Blast16]<br />
:Really nice looking frontend for Raspberry Pi that only support [[Sega Genesis emulators|Sega Genesis]] games. Has a similar UI to the NES/SNES Classic Edition.<br />
<br />
;[http://sneses.tripware.es SNESES]<br />
:Same as Blast16 but for [[Super Nintendo emulators|Super Nintendo]] games.<br />
<br />
<br /><hr /><br /><br />
<br />
===[[MAME]]===<br />
MAME was originally designed as a command line program. However, when the project relicensed as open source in February 2016, they merged the frontend [https://dankan1890.github.io/mewui MEWUI] into the main project as part of the MAME executable. MEWUI uses the ten-foot interface philosophy which accounts for large television displays where the user is expected to use a TV remote-like input device to navigate the menus. However, MAME still supports command line arguments, so many old launchers still work with newer versions.<br />
<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s) <br />
! scope="col"|Latest Version<br />
! scope="col"|Interface(s)<br />
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[http://www.mameui.info IV/Play]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.mameui.info/IV-Play.zip 1.8.5.0]<br />
|WIMP<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://sourceforge.net/projects/pfemame pfeMAME]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/pfemame/files v2.29.4]<br />
|WIMP<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[http://erockus.elementfx.com/arcade.html Erockus Arcade]<br />
|align=left|{{Icon|Windows|macOS}}<br />
|[http://erockus.elementfx.com/arcade.html 11.5]<br />
|WIMP<br />
|{{?}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[http://qmc2.batcom-it.net QMC2]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://qmc2.batcom-it.net/index.php/download/#binaries 0.195]<br />
|HTPC<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/strippato/gnome-arcade gnome-arcade]<br />
|align=left|{{Icon|Linux}}<br />
|[https://github.com/strippato/gnome-arcade#building v.0.256]<br />
|WIMP<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[http://www.mameui.info MAMEUI64]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.mameui.info/MAMEUI248.7z 0.248]<br />
|WIMP<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://babelsoft.net/products/negatron.htm Negatron]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/xinyingho/Negatron 0.100.1]<br />
|WIMP<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://sourceforge.net/projects/mameplus M+GUI]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://www.emucr.com/search/label/MAMEPGUI?&max-results=12 1.8.2]<br />
|WIMP<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://superiorcode.gitlab.io/mamefave/ MameFave]<br />
|align=left|{{Icon|Windows}}<br />
|[https://superiorcode.gitlab.io/mamefave/ Latest]<br />
|WIMP<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
====Comparison====<br />
;[http://www.mameui.info IV/Play]<br />
:IV/Play (pronounced "Four Play") was designed and commissioned by John IV as an alternative to MAMEUI. It has a narrow and particular feature-set, is keyboard driven, and utilities many of the navigation and keyboard short cuts of MAMEUI. It is available as a combo x64/x86 app and is targeted towards Windows 8.1 with leveraged features like Jump List support. IV/Play is decoupled from setting MAME options directly in an effort to future proof and guard against continual core command line changes<ref>[https://github.com/Mataniko/IV-Play IV/Play GitHub]</ref>.<br />
<br />
;[https://sourceforge.net/projects/pfemame pfeMAME]<br />
:Python front end for MAME that can run in Linux and Windows. It also includes a pretty graphical Tile View designed for MAME cabinets which allows control using joystick/gamepad. pfeMAME was written by Gareth Finch and the development project started in 2014.<br />
<br />
;[http://qmc2.batcom-it.net QMC2]<br />
:QMC2 is a multi-platform MAME/MESS/UME frontend.<br />
<br />
;[https://github.com/strippato/gnome-arcade gnome-arcade]<br />
:A minimal MAME frontend using GTK+ 3. On some Linux distros, you have gnome-video-arcade package: Simple MAME frontend. Available on Ubuntu 16.04+ on official repo.<br />
<br />
;[http://www.mameui.info MAMEUI]<br />
:Currently unmaintained, MAMEUI64 was the current name of MAME32, the original MAME GUI for Windows. As it dates back to 1997, it had additional bugs compared to mainline MAME, lacked several features of modern MAME or made it difficult to use them via GUI, and did not scale properly to high resolutions. The MAME developers did not recommend using any derivative of MAME32 for these reasons, instead suggesting mainline MAME with an external frontend if the internal user interface is not sufficient.<br />
<br />
;[http://babelsoft.net/products/negatron.htm Negatron]<br />
:An [https://github.com/xinyingho/Negatron intuitive and info-oriented front-end] for MAME; & a prettier derivative of ageing MAME32/MAMEUI. For computers and consoles, it needs builds of the [http://babelsoft.net/products/negamame.htm NegaMAME] derivative. For arcade games only, you can use Negatron with regular MAME instead.<br />
<br />
;[https://superiorcode.gitlab.io/mamefave/ MameFave]:A Windows-only frontend launched in March 2022<ref>[https://www.reddit.com/r/MAME/comments/tpsvvl/new_windows_gui_for_mame Reddit thread: MameFave GUI for MAME]</ref>. Creator intends for this to be a simple way to manage hundreds of ROMs.<br />
* The favorites database can be filtered to help you find the game you want to play.<br />
* Works with many versions of MAME (32 and 64 bit).<br />
* Optional artwork download includes icons and marquees for all the classics!<br />
* Links to your favorite games can be made in just a few mouse clicks.<br />
* Games can be played directly from the ROM picker and search windows.<br />
<br />
<br /><hr /><br /><br />
<br />
===[[DOSBox]]===<br />
Because DOSBox doesn't have a GUI, projects were made to fulfill that role. More about them: [https://www.dosbox.com/wiki/DOSBoxFrontends DOSBox Wiki].<br />
<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s) <br />
! scope="col"|Latest Version<br />
! scope="col"|Interface(s)<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[https://dbgl.org DOSBox Game Launcher]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://dbgl.org/#download 0.97]<br />
|WIMP<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[LaunchBox]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.launchbox-app.com/download {{LaunchBoxVer}} (Free)]<br />[https://www.launchbox-app.com/premium Premium ($75)]<br />
|WIMP, HTPC<ref group=A name=launchbox>This feature is called ''Big Box'' and is only available in the paid premium version.</ref><br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://dfendreloaded.sourceforge.net D-Fend Reloaded]<br />
|align=left|{{Icon|Windows}}<br />
|[https://dfendreloaded.sourceforge.net/Download.html 1.4.4]<br />
|WIMP<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://github.com/rtts/ialauncher IA Launcher]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://ialauncher.created.today/download.htm 2.2.1]<br />
|WIMP<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://weekendwastemonster.net/dfend/dfend.html D-Fend]<br />
|align=left|{{Icon|Windows}}<br />
|[http://weekendwastemonster.net/dfend/D-Fend.zip 2.0.6.2 (Build 42)]<br />
|WIMP<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://cboxrun.wordpress.com CBoxRun]<br />
|align=left|{{Icon|Windows}}<br />
|[https://cboxrun.wordpress.com/download 0.51]<br />
|WIMP<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<references group=A/><br />
<br />
====Comparison====<br />
;[https://dbgl.org DOSBox Game Launcher]<br />
:Another frontend based on Java that is said to be inspired by the D-Fend's.<br />
<br />
;[[LaunchBox]]<br />
:Originally developed as a DOSBox frontend. It now supports any emulator or Windows game but has retained its excellent DOSBox functionality.<br />
<br />
;[http://dfendreloaded.sourceforge.net D-Fend Reloaded]<br />
:Was a great frontend, which allowed custom per-game configurations to cut back on fiddling with settings just to run specific games well. It also let use third party build of DOSBox, instead of the one it comes with, so it could have been used with forks as well.<br />
<br />
;[https://github.com/rtts/ialauncher IA Launcher]<br />
:IA Launcher is a graphical games launcher for under 3000 MS-DOS games from old times. It uses the Internet Archive to download games on-the-fly and DOSBox to play them offline.<br />
<br />
;[http://weekendwastemonster.net/dfend/dfend.html D-Fend]<br />
:Very old, outdated and out of support. Was reborned as D-Fend Reloaded.<br />
<br />
;[https://cboxrun.wordpress.com CBoxRun]<br />
:Zero relevance, lack of developing, dead for a long time.<br />
<br />
<br /><hr /><br /><br />
<br />
===[[Mednafen]]===<br />
Mednafen is a command line program with no graphical interface whatsoever. These programs generally ease the process of launching games, but don't address things like controller configuration, which is still done by pressing hotkeys in-game.<br />
<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s) <br />
! scope="col"|Latest Version<br />
! scope="col"|Interface(s)<br />
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[https://github.com/Speedvicio/MedGuiReborn MedGui Reborn]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/Speedvicio/MedGuiReborn/releases {{MedGuiRebornVer}}]<br />
|WIMP<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/AmatCoder/mednaffe Mednaffe]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/AmatCoder/mednaffe/releases {{MednaffeVer}}]<br />
|WIMP<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[https://github.com/Asnivor/MedLaunch MedLaunch]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/Asnivor/MedLaunch/releases 0.5.25.3]<br />
|WIMP<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://sourceforge.net/projects/medgui MedGui]<br />
|align=left|{{Icon|Windows}}<br />
|[https://sourceforge.net/projects/medgui/files 1.99999]<br />
|WIMP<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
====Comparison====<br />
;[https://github.com/Speedvicio/MedGuiReborn MedGui Reborn]<br />
:Last survivor and with active developing. New versions appears shortly after the release of a new version of the emulator, and new commits on GitHub happens regularly. The only serious drawback is the fairly awkward interface. Reincarnation of the ancient MedGui.<br />
<br />
;[https://github.com/AmatCoder/mednaffe Mednaffe]<br />
:Arguably has a better interface than the MedGui Reborn, as well as Linux support. Mednaffe's creator claims what it isn't dead, but development is currently inactive.<br />
<br />
;[https://github.com/Asnivor/MedLaunch MedLaunch]<br />
:Old and dead. Totally not recommended.<br />
<br />
;[https://sourceforge.net/projects/medgui MedGui]<br />
:Original one is history now, but it was revived as MedGui Reborn.<br />
<br />
<br /><hr /><br /><br />
<br />
===Others===<br />
{| class="wikitable" style="text-align:center;" style="width: 75%"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s) <br />
! scope="col"|Latest Version<br />
! scope="col"|Emulator<br />
! scope="col"|Interface(s)<br />
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[https://github.com/dh4/mupen64plus-qt Mupen64Plus-Qt]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/dh4/mupen64plus-qt/releases git]<br />
|[[Mupen64Plus]]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|simple64-gui / simple64<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/simple64/simple64-gui git] <small>(frontend only)</small><br />[https://simple64.github.io {{Simple64Ver}}] <small>(simple64 package)</small><br />
|[[Mupen64Plus]]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[https://github.com/dh4/cen64-qt CEN64-Qt]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/dh4/cen64-qt/releases git]<br />
|[[CEN64]]<br />
|WIMP<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[http://forum.arcadecontrols.com/index.php/topic,159733.msg1680224.html Sega Model 2 UI]<br />
|align=left|{{Icon|Windows}}<br />
|[http://uploaded.net/file/ryc0vp4f WIP 2019-04-02]<br />
|[[Model 2 Emulator]]<br />
|WIMP<br />
|? ||{{✗}} ||{{TBD}}<br />
|-<br />
|[https://www.supermodel3.com/Forum/viewtopic.php?f=3&t=1636 Sega Model 3 UI]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.sendspace.com/file/sr7f90 -r886]<br />
|[[Supermodel]]<br />
|WIMP<br />
|? ||{{✗}} ||{{TBD}}<br />
|-<br />
|[https://www.reddit.com/r/emulation/comments/hxlh7l/ive_released_my_supermodel_sega_model_3_emulator SupermodelsAssistant]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/nikescar1/SupermodelAssistant/releases 0.12]<br />
|[[Supermodel]]<br />
|WIMP<br />
|? ||{{✓}} ||{{TBD}}<br />
|-<br />
|[https://www.emu-land.net/consoles/saturn/emuls/windows?act=showonly&id=4227 MedSat]<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.emu-land.net/consoles/saturn/emuls/windows?act=dlmfile&id=4227&fid=1 1.8]<br />
|[[Mednafen]] (Saturn core)<br />
|?<br />
|? ||{{✗}} ||{{TBD}}<br />
|-<br />
|Dapplegrey<br />
|align=left|{{Icon|Mac}}<br />
|[http://www.classics-for-x.info/csx/dapplegrey/ 7.10]<br />
|[[DOSBox]]<br />
|WIMP<br />
|? ||{{✓}} ||{{TBD}}<br />
|}<br />
<br />
==See also==<br />
* [[Comparison of Emulator Frontends]]<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]<br />
[[Category:Tools|*]]<br />
[[Category:Frontends|*]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Template:MedGuiRebornVer&diff=71010Template:MedGuiRebornVer2024-01-11T03:50:23Z<p>NNNkey: Actualization</p>
<hr />
<div>0.124</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=WineVDM&diff=70491WineVDM2024-01-08T04:15:37Z<p>NNNkey: </p>
<hr />
<div>{{Infobox emulator<br />
|title = otvdm<br />
|version = 0.9.0<br />
|active = Yes<br />
|platform = Windows<br />
|architecture = x86_64<br />
|target = 16-bit Windows<br />
|developer = otya128 [https://github.com/otya128/winevdm/graphs/contributors et al.]<br />
|license = GNU GPLv2<br />
|source = [https://github.com/otya128/winevdm GitHub]<br />
}}<br />
<!-- Not sure if this qualifies as HLE or LLE due to its use of Wine. Can anyone clarify? --><br />
'''otvdm''' (or '''WineVDM''', referring to its underlying method) is an open-source [[Compatibility layers|compatibility layer]] and usermode emulator developed by otya128 for 64-bit Windows. It consists of WineVDM, a component of [[Wine]] that serves the same role the <abbr title="NT Virtual DOS Machine">NTVDM</abbr> does on 32-bit Windows,<ref>[https://source.winehq.org/git/wine.git/blob/HEAD:/programs/winevdm/winevdm.c winevdm.c] in Wine's repository. ''[https://github.com/wine-mirror/wine/blob/master/programs/winevdm/winevdm.c GitHub mirror.]''</ref> coupled with [[MAME]]'s 80386 CPU core and the MS-DOS Player to emulate and intercept kernel/user/GDI calls from 16-bit apps with aspects like windowing being passed through to the host. otvdm is still in the early stages but can run simple games like SkiFree, older Microsoft Office versions, and SimCity. Since the last stable release, there have been significant improvements for which development builds can be found on AppVeyor.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Win-big}}<br />
|'''[https://github.com/otya128/winevdm/releases Official release]'''<br/><small>Stable builds hosted on GitHub</small><br />
|-<br />
|align=center|{{Icon|Win-big}}<br />
|'''[https://ci.appveyor.com/project/otya128/winevdm Development builds]'''<br/><small>Compiled on AppVeyor</small><br />
|}<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://www.columbia.edu/~em36/otvdm.html OTVDM page] by em36 at columbia.edu, includes an Inno Setup installer<br />
<br />
[[Category:Emulators]]<br />
[[Category:Compatibility layers]]<br />
[[Category:Windows emulation software]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_BSD&diff=70271Emulators on BSD2024-01-06T08:25:50Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
{{Infobox console<br />
|title = BSD<br />
|logo=Icon FreeBSD.png<br />
|image=Icon OpenBSD.png<br />
|image2=Icon NetBSD.png<br />
|logowidth = 75px<br />
|release = 1991<br />
|last-release = FreeBSD {{FreeBSDVer}}<br>OpenBSD {{OpenBSDVer}}<br>NetBSD{{NetBSDVer}}<br />
|emulated=[[Hypervisors]]<br />
}}<br />
<br />
===Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mesen]]<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|[http://0ldsk00l.ca/nestopia {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES iNES]<br />
|[https://fms.komkon.org/iNES {{INESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|[https://github.com/libretro/QuickNES_Core git] (libretro)<br />
|?<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Super Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Satellaview<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[bsnes]]<br/><small>(Official)</small><br />
|[https://github.com/bsnes-emu/bsnes/releases {{bsnesVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✗}}<ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref><br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|[[Mednafen]] (SNES-Faust)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|[https://github.com/hex-usr/nSide/releases git]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<references group="N"/><br />
<br />
===Nintendo 64===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Plugins<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mupen64Plus]]<br />
|[https://github.com/mupen64plus/mupen64plus-core/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
[[Category:Emulators by operating system]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Pandora&diff=70221Emulators on Pandora2024-01-05T19:21:15Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
{{stub}}<br />
{{Infobox console<br />
|title = Pandora<br />
|logo = Pandora.png<br />
|logowidth = 300px<br />
|developer = OpenPandora GmbH<br />
|type = [[:Category:Hybrid consoles (PC based)|Hybrid video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2010<br />
|predecessor = [[Emulators on GP2X|GP2X]] (Unofficial)<br />
|successor = [[Emulators on DragonBox Pyra|DragonBox Pyra]]<br />
|emulated = {{✗}}<br />
}}<br />
<br />
==Source ports==<br />
===[https://github.com/M-HT/SR M-HT SR / SRW]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Game's title<br />
!Version<br />
!<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|Albion (1995)<br />
|[https://pyra-handheld.com/boards/threads/albion.64477 v1.7.4]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: UFO Defense (UFO: Enemy Unknown)<br />
|[https://pyra-handheld.com/boards/threads/x-com-ufo-defense.64535 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: Terror from the Deep<br />
|[https://pyra-handheld.com/boards/threads/x-com-terror-from-the-deep.64536 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Warcraft: Orcs & Humans<br />
|[https://pyra-handheld.com/boards/threads/warcraft-orcs-humans.64534 v1.3.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Septerra Core: Legacy of the Creator<br />
|[https://pyra-handheld.com/boards/threads/septerra-core-legacy-of-the-creator.83781 v1.04.0.11]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
==Multi games engines==<br />
===[[ScummVM]]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Version<br />
!<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|[https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-openpandora.zip 2.2.0]<br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
==Help==<br />
* [https://emulation.gametechwiki.com/images/d/dc/OpenPandora.pdf OpenPandora.pdf]<br />
<br />
[[Category:Emulators on consoles]]<br />
[[Category:Emulators on handheld consoles]]<br />
[[Category:Emulators on seventh-generation consoles]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Talk:Emulators_on_Pandora&diff=70204Talk:Emulators on Pandora2024-01-05T18:54:14Z<p>NNNkey: </p>
<hr />
<div>==add emulators==<br />
add emulators?<br />
shouldn't we add the the emulators from https://pandorawiki.org/Emulator_List and the source ports from [[Game engine recreations and source ports]]<br />
: Yes, we should. [[User:NNNkey|NNNkey]] ([[User talk:NNNkey|talk]]) 18:54, 5 January 2024 (UTC)</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=70127List of notable ports2024-01-04T15:02:30Z<p>NNNkey: /* SNES */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<br />
;(U):This is a community-made '''u'''nofficial port.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
===Console versions of games superior to PC counterparts===<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Preferred platforms<br />
! scope="col"|PC version issues<br />
|-<br />
|007 Nightfire<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|2006 FIFA World Cup/FIFA World Cup: Germany 2006<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Blood Omen: Legacy of Kain<br />
|PlayStation<br />
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].<br />
|-<br />
|style="white-space: nowrap;"|Castlevania: Lords of Shadow<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.<br />
|-<br />
|Cave Story+<br />
|Switch<br>3DS<br />
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.<br />
|-<br />
|Devil May Cry 5<br />
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.<br />
|-<br />
|Dragon Ball Z: Kakarot<br />
|Xbox Series X/S<br>PlayStation 5<br />
|style="text-align: left;"|The next gen update was not made for the PC version.<br />
|-<br />
|Driver: San Francisco<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.<br />
|-<br />
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it is very limited leagues on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.<br />
|-<br />
|FIFA 08</br>FIFA 09</br>FIFA 10<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|FIFA 11<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 7th generation consoles '''but with limited quantity of new features'''.<br />
|-<br />
|FIFA 14<br />
|PlayStation 4<br>Xbox One<br />
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.<br />
|-<br />
|FIFA 21</br>FIFA 22<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.<br />
|-<br />
|Finding Nemo<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio.<br />
|-<br />
|Grand Theft Auto:<br>San Andreas<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.<br />
|-<br />
|Madden NFL 06<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].<br />
|-<br />
|Madden NFL 07<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].<br />
|-<br />
|Metal Gear Solid<br />
|PlayStation<br />
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.<br />
|-<br />
|NBA Live 06<br/>NBA Live 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.<br />
|-<br />
|NHL 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].<br />
|-<br />
|NHL 08<br/>NHL 09<br />
|PlayStation 3<br/>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].<br />
|-<br />
|PowerSlave/Exhumed<br />
|Windows (R)<br>PlayStation<br>Sega Saturn<br><br />
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
|-<br />
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Rayman 2<br />
|PlayStation 2<br>3DS<br>Dreamcast<br />
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.<br />
|-<br />
|Silent Hill 2<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|The Sims<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Different engine.<br />
|-<br />
|Sonic Adventure DX<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants:<br>Battle for Bikini Bottom<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.<br />
|-<br />
|Sudeki<br />
|Xbox<br />
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.<br />
|-<br />
|Tomb Raider (1996)<br />
|PlayStation<br />
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.<br />
|-<br />
|Toy Story 3<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|UEFA Champions League 2006–2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|UEFA Euro 2008<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|}<br />
<br />
===Multi-platform games with exclusive console DLCs===<br />
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Exclusive console DLC(s)<br />
! scope="col"|PlayStation 3<br />
! scope="col"|PlayStation 4<br />
! scope="col"|Xbox 360<br />
! scope="col"|Xbox One<br />
|-<br />
|Alpha Protocol<br />
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Knight<br />
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Origins<br />
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 2<br />
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 3<br />
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Dead Space<br />
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Space 2<br />
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Heavy Rain<br />
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Overlord II<br />
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prince of Persia (2008)<br />
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prototype 2<br />
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row 2<br />
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row IV<br />
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Split/Second: Velocity<br />
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Star Wars:<br>The Force Unleashed II<br />
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Stranglehold<br />
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition<br />
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.<br />
<br />
==Arcade==<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Chaos Field<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Crazy Taxi<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS<br />
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.<br />
<br />
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.<br />
<br />
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
<br />
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.<br />
|-<br />
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram<br />
|Dreamcast<br>Xbox 360<br>Xbox One<br><br />
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the Naomi OST.<br />
<br />
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OST.<br />
|-<br />
|Dead or Alive 2<br />
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)<br />
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.<br />
<br />
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.<br />
|-<br />
|Ikaruga<br />
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch<br />
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.<br />
<br />
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.<br />
<br />
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.<br />
<br />
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.<br />
<br />
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.<br />
<br />
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).<br />
|-<br />
|Karous<br />
|Dreamcast<br>Nintendo Wii<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.<br />
|-<br />
|Marvel Super Heroes<br />
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom:<br>Clash of Super Heroes<br />
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom 2:<br>New Age of Heroes<br />
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS<br />
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].<br />
|-<br />
|OutRun 2<br />
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows<br />
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.<br />
<br />
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)<br />
<br />
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
|-<br />
|OutRun 2 SP<br />
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
<br />
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.<br />
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.<br />
<br />
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.<br />
|-<br />
|Power Stone<br>Power Stone 2<br />
|Dreamcast<br>PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.<br />
|-<br />
|Radirgy<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.<br />
<br />
'''PlayStation 2:''' Enhanced port. Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Sky Target<br />
|Sega Saturn<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.<br />
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.<br />
|-<br />
|Virtua Cop 2<br />
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.<br />
<br />
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.<br />
<br />
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.<br />
<br />
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".<br />
|-<br />
|Virtua Fighter 2<br />
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.<br />
<br />
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
'''360/PS3:''' Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play.<br />
|-<br />
|Virtua Tennis 2<br />
|Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.<br />
|}<br />
<br />
==NES==<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Babel no Tou<br>(aka Mystery Tower)<br />
|Arcade<br>GB<br>PS1<br>J2ME<br>X68<br />
|<br />
Arcade: Unknown changes (ROMs are undumped). Japan-only.<br />
<br />
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.<br />
<br />
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.<br />
<br />
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.<br />
<br />
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.<br />
|-<br />
|Crystalis<br />
|GBC<br />
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).<br />
|-<br />
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II<br />
|SNES<br />
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.<br />
|-<br />
|Dragon Quest I<br/>Dragon Quest II<br />
|SNES<br>GBC<br />
|<br />
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.<br />
<br />
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.<br />
<br />
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest III<br />
|SNES<br>GBC<br />
|<br />
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.<br />
<br />
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).<br />
<br />
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest IV<br />
|PS1<br>NDS<br>iOS<br>Android<br />
|<br />
PS1: Updated graphics. Japan only.<br />
<br />
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.<br />
<br />
iOS/Android: Direct port of DS version. English-only localization. Party chat translated. <br />
|-<br />
|DuckTales<br />
|PS3<br>Xbox360<br>Wii U<br>PC<br />
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.<br />
|-<br />
|Final Fantasy 1 + 2<br />
|PS1<br>GBA (R)<br>PSP (R)<br />
|<br />
MSX: Updated graphics (FF1 only)<br />
<br />
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added<br />
<br />
GBA, PSP: Original difficulty level removed, bonus dungeons<br />
|-<br />
|Final Fantasy 3<br />
|NDS<br>PSP<br />
|Full 3D remake.<br />
|-<br />
|Fire Emblem: Shadow Dragon and the Blade of Light<br />
|SNES, NDS (R)<br />
|<br />
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.<br />
<br />
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.<br />
|-<br />
|Kirby's Adventure<br />
|GBA (R), 3DS<br />
|<br />
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.<br />
<br />
3DS: Slowdown and flickering fixed, 3D feature added<br />
|-<br />
|The Legend of Zelda<br />
|Satallaview, Gamecube (E), GBA<br />
|<br />
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only<br />
<br />
GC & GBA: Emulated versions. Improved grammar.<br />
|-<br />
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6<br />
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)<br />
|<br />
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.<br />
<br />
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.<br />
<br />
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.<br />
<br />
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.<br />
<br />
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.<br />
|-<br />
|Metroid<br />
|Gamecube (E)<br>GBA (R)<br />
|<br />
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system<br />
<br />
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.<br />
|-<br />
|Ninja Gaiden<br />
|PCE<br>SNES<br />
|<br />
PCE: Updated graphics (but poor use of scrolling), new music; Japan only<br />
<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden II: The Dark Sword of Chaos<br />
|SNES<br />
|<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden III: The Ancient Ship of Doom<br />
|SNES<br />
|<br />
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version<br />
|-<br />
|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
|PCE<br>GBA<br />
|<br />
PCE: Improved graphics, updated music. Japan only<br />
<br />
GBA: Improved graphics, updated music. Save feature and various bonus features.<br />
|-<br />
|Solomon's Key<br />
|SMS<br>FDS<br>GB<br>PCE<br />
|<br />
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only<br />
<br />
FDS: Same as NES, but with Loading screens.<br />
<br />
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.<br />
<br />
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.<br />
|-<br />
|Super Mario Bros./The Lost Levels<br />
|Arcade<br>FDS<br>SNES<br>GBC<br />
|<br />
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.<br />
<br />
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.<br />
<br />
SNES: Improved graphics, sample-based music, saving, inaccurate physics<br />
<br />
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size<br />
|-<br />
|Super Mario Bros. 2<br />
|SNES <br>GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size<br />
|-<br />
|Super Mario Bros. 3<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: e-Reader support, replays, smaller screen size<br />
|-<br />
|Zelda II: The Adventure of Link<br />
|Gamecube (E)<br />
|Potentially seizure-inducing effects replaced<br />
|}<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Akumajo X68000<br>(Castlevania Chronicles)<br />
|PlayStation<br />
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker:<br>Fullmetal Force<br />
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis<br />
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
'''FM Towns:''' A port with updated graphics and remixed music.<br />
<br />
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
<br />
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.<br />
|-<br />
|Genocide<br />
|PC Engine<br>FM Towns<br />
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.<br />
<br />
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS<br />
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
'''FM-Towns:''' Same as Genocide above.<br />
<br />
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==Sega Master System==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Alex Kidd in Miracle World<br />
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)<br />
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.<br />
|-<br />
|Hokuto no Ken<br />
|PlayStation 2 (R)<br />
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. <br />
|-<br />
|Phantasy Star<br />
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition<br />
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.<br />
<br />
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.<br />
<br />
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.<br />
|-<br />
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap<br />
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)<br />
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.<br />
<br />
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.<br />
<br />
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.<br />
<br />
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.<br />
|-<br />
|}<br />
<br />
==Sega Genesis==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse<br />
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.<br />
|-<br />
|Earthworm Jim<br />
|Xbox 360 (R)<br>PlayStation 3 (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.<br />
|-<br />
|Lunar: The Silver Star<br />
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)<br />
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.<br />
<br />
'''PlayStation Portable:''' Based on ps1 but with longer load times.<br />
<br />
'''iOS:''' Based on PS1 has widescreen support but touch control.<br />
<br />
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.<br />
|-<br />
|Pac-Attack<br />
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br><br />
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.<br />
<br />
'''GBA:''' Included as part of ''Pac-Man Collection''.<br />
<br />
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.<br />
<br />
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.<br />
|-<br />
|Phantasy Star II<br />
|PlayStation 2 (R)<br>GBA<br><br />
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Phantasy Star III<br />
|GBA<br />
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Powerball<br />
|style="white-space: nowrap;"|PlayStation (R)<br />
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.<br />
|-<br />
|Shining Force<br />
|Game Boy Advance (R)<br />
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.<br />
|-<br />
|Shadow of the Beast<br />
|PlayStation 4 (R)<br />
|style="text-align:left;"|Different game with different gameplay.<br />
|-<br />
|Sonic the Hedgehog<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic the Hedgehog 2<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3 & Knuckles<br />
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic CD<br />
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.<br />
<br />
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. <br />
<br />
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.<br />
<br />
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3D Blast<br />
|Windows<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.<br />
|-<br />
|Space Harrier II<br />
|style="white-space: nowrap;"|Sega Genesis (R)<br />
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.<br />
|-<br />
|Target Earth<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)<br />
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.<br />
|-<br />
|Wonder Boy in<br>Monster World<br />
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)<br />
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.<br />
<br />
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.<br />
|-<br />
|}<br />
<br />
==Sega Saturn==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Baroque<br />
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.<br />
<br />
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.<br />
<br />
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.<br />
<br />
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. <br />
<br />
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.<br />
|-<br />
|Black / Matrix<br />
|Sega Dreamcast (R)<br>PlayStation <br />
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.<br />
<br />
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.<br />
<br />
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.<br />
|-<br />
|Culdcept<br />
|PlayStation 1<br>Nintendo DS<br>PlayStation 2<br />
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.<br />
<br />
'''DS:''' Based on PS1, fan translation is available.<br />
<br />
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".<br />
|-<br />
|Cyber Troopers Virtual-On<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.<br />
|-<br />
|Daytona USA<br />
|Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.<br />
<br />
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.<br />
<br />
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.<br />
|-<br />
|Die Hard Arcade<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Devil Summoner<br />
|PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.<br />
|-<br />
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers<br />
|PlayStation<br>Nintendo 3DS<br />
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.<br />
<br />
'''3DS:''' Based on PS1, widescreen support, available in English.<br />
|-<br />
|Dragon Force<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Grandia<br />
|PlayStation<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
<br />
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
<br />
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Guardian Heroes<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Manx TT Super Bike<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.<br />
<br />
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.<br />
|-<br />
|Panzer Dragoon<br />
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.<br />
<br />
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.<br />
|-<br />
|PowerSlave/Exhumed<br />
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
<br />
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.<br />
<br />
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.<br />
|-<br />
|Princess Crown<br />
|PlayStation 4<br>PlayStation Portable<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.<br />
<br />
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.<br />
|-<br />
|Nights into Dreams...<br />
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".<br />
|-<br />
|Silhouette Mirage<br />
|PlayStation<br />
|style="text-align:left;"|'''Saturn:''' Original, Japan only.<br />
<br />
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.<br />
<br />
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.<br />
|-<br />
|Sonic R<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.<br />
|-<br />
|Radiant Silvergun<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Breath of Fire III<br />
|PSP<br />
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|PC<br />
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Crash Bandicoot Trilogy and Crash Team Racing <br />
|PS4/Xbox One/PC/Switch<br />
|'''PS1''': Original.<br />
'''PS4/Xbox One/PC/Switch''': HD Remakes.<br />
|-<br />
|Chrono Cross<br />
|PS4/PC/Switch<br />
|'''PS1''': Original.<br />
'''PS4/PC/Switch''': Emulated version with worse performance than the original.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android<br />
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
<br />
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
<br />
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).<br />
<br />
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.<br />
<br />
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|PC<br>DC<br />
|'''PS1:''' Original.<br />
<br />
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. <br />
<br />
'''DC:''' Enhanced port with better graphics. <br />
|-<br />
|Dino Crisis 2<br />
|PC<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|PC<br>Steam<br />
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. <br />
<br />
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. <br />
<br />
A full remake of the game was first released on the PS4, and came later to PC.<br />
|-<br />
|Final Fantasy VIII<br />
|Pc<br />
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy IX<br />
|PC<br />
|Same stance as FFVII and FFVIII's Steam releases.<br />
|-<br />
|Final Fantasy Tactics<br />
|PSP<br>iOS/Android<br />
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
<br />
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Legend of Mana<br />
|Switch/PS4/PC<br />
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.<br />
|-<br />
|MediEvil <br />
|PSP<br><br />
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.<br />
<br />
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.<br />
|-<br />
|Mega Man 8<br />
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC<br />
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
<br />
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
<br />
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
<br />
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|PC<br>N64<br>PSP<br />
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.<br />
<br />
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
<br />
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|PC<br>PSP<br />
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
<br />
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|Sega Saturn<br>PC<br>PS2/GC<br />
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.<br />
<br />
'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)<br />
<br />
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.<br />
<br />
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
<br />
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC<br />
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.<br />
<br />
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
<br />
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
<br />
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC<br />
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
<br />
'''PC:''' Released only in Korea and some other parts of Asia.<br />
<br />
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
<br />
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|PS1<br>PC<br>GC (R)<br />
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
<br />
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].<br />
<br />
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.<br />
<br />
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|Moon Remix RPG Adventure <br />
|Switch/PC<br />
|'''Switch/PC:''' Official translation.<br />
|-<br />
|PaRappa the Rapper<br />
|PSP<br />
|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|PS1<br>PSP<br />
|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
<br />
'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
<br />
'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|PS1<br>PSP<br />
|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
<br />
'''PS1:''' Available only in Japanese. A fan translation is available.<br />
<br />
'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Rayman<br />
|PC/Sega Saturn/N64<br />
|Too many changes to list here.<br />
<br />
The definitive version is a fan remake called ''Rayman: Redemption''.<br />
|-<br />
|Resident Evil<br />
|PS1<br>Saturn<br>PC<br>DS<br>GC<br />
|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
<br />
'''Saturn:''' Worse performance. Includes an extra game mode.<br />
<br />
'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.<br />
<br />
'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.<br />
<br />
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|PS1<br>N64<br>Dreamcast<br>PC<br />
|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
<br />
'''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
<br />
'''Dreamcast:''' 480p. Even more features.<br />
<br />
'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.<br />
<br />
A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|Dreamcast/GC<br>PC<br />
|'''Dreamcast/GC:''' 480p, more features.<br />
<br />
'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.<br />
A HD remake was released for PC, PS4 and Xbox. <br />
|-<br />
|Revelations: Persona<br />
|PS1<br>PC<br>PSP<br />
|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
<br />
'''PC:''' Released only in Japan. Very far from a technical achievement.<br />
<br />
'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| Spyro the Dragon Trilogy<br />
|PS1<br>PS4/Xbox One/PC/Switch<br />
|'''PS1:''' Original.<br />
<br />
'''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Suikoden<br />
|PS1<br>Sega Saturn<br>PC<br>PSP<br />
|'''PS1:''' Original. Save compatibility with Suikoden 2.<br />
<br />
'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.<br />
<br />
'''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
<br />
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|PS1<br>PC<br>PSP<br />
|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
<br />
'''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
<br />
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Vandal Hearts<br />
|PS1<br>Saturn<br>PC<br />
|'''PS1:''' Original<br />
<br />
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.<br />
<br />
'''PC:''' Korean-only.<br />
|-<br />
|Wipeout 2097<br />
|PC/Saturn<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Crazy Taxi 2<br />
|style="white-space: nowrap;"|PlayStation Portable<br />
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
|-<br />
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.<br />
|-<br />
|Headhunter<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality port.<br />
|-<br />
|Hundred Swords<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.<br />
|-<br />
|Jet Set Radio /<br>Jet Grind Radio<br />
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android<br />
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).<br />
|-<br />
|Maken X<br />
|PlayStation 2<br />
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.<br />
|-<br />
|MDK2<br />
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.<br />
<br />
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.<br />
<br />
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.<br />
|-<br />
|Shenmue<br />
|Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Shenmue 2<br />
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.<br />
<br />
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Space Channel 5<br>Part 2<br />
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.<br />
<br />
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.<br />
<br />
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.<br />
<br />
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.<br />
|-<br />
|Skies of Arcadia<br />
|GameCube<br />
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Grandia II<br />
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS2:''' version is technically inferior.<br />
<br />
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.<br />
|-<br />
|Phantasy Star Online<br />
|GameCube<br>Xbox<br>Microsoft Windows<br />
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.<br />
<br />
'''Xbox:''' A decent port.<br />
<br />
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.<br />
<br />
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.<br />
|-<br />
|Resident Evil<br>Code: Veronica<br />
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br />
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".<br />
<br />
'''PS2:''' Doesn't support progressive scan.<br />
<br />
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Rent-A-Hero No. 1<br />
|Xbox<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.<br />
|-<br />
|Rez<br />
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5<br />
|style="text-align:left;"|'''PS2:''' Lower quality port.<br />
<br />
'''360:''' HD Port with widescreen support.<br />
<br />
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. <br />
|-<br />
|Sonic Adventure<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation 2==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Windows<br />
! scope="col"|GCN<br />
! scope="col"|Xbox<br />
! scope="col"|Wii<br />
! scope="col"|PSP<br />
! scope="col"|Vita<br />
! scope="col"|DS<br />
! scope="col"|PS3<br />
! scope="col"|360<br />
! scope="col"|Wii U<br />
! scope="col"|3DS<br />
! scope="col"|Switch<br />
! scope="col"|PS4<br />
! scope="col"|XOne<br />
! scope="col"|iOS<br />
! scope="col"|Android<br />
! scope="col"|Windows Phone<br />
! scope="col"|Notes<br />
|-<br />
|Bully<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓(U)<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|Wii: Cropped widescreen.<br />
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.<br />
<br />
Vita: [https://github.com/TheOfficialFloW/bully_vita Unofficial port].<br />
|-<br />
|Chaos Legion<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).<br />
|-<br />
|Crash Bandicoot: The Wrath of Cortex<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Xbox version of the game features reduced loading times and improved graphics (extra effects).<br />
|-<br />
|Devil May Cry 1-3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.<br />
<br />
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.<br />
<br />
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.<br />
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.<br />
|-<br />
|Disgaea: Hour of Darkness<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.<br />
Switch: Improved version with HD sprites and QoL changes.<br />
|-<br />
|Disgaea 2: Cursed Memories<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.<br />
|-<br />
|Dragon Ball Z: Budokai 1,3<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.<br />
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.<br />
|-<br />
|Dragon Ball Z: Budokai Tenkaichi 2,3<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dragon Quest VIII: Journey of the Cursed King<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|3DS: Include extra content but inferior graphics.<br />
Android/iOS: no voice acting nor orchestrated soundtrack<br />
|-<br />
|Fatal Frame 1<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
|-<br />
|Fatal Frame 2<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. <br />
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. <br />
|-<br />
|Final Fantasy X, Final Fantasy X-2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.<br />
|-<br />
|God of War, God of War II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.<br />
|-<br />
|Grand Theft Auto III<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|✓(U)<br />
|<br />
|✓/✓(E)<br />
|✓<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(E)/✓(R)<br />
|✓<br />
|✓<br />
|✓<br />
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.<br />
<br />
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.<br />
<br />
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available. <br />
<br />
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne: Definitive Edition. X360 version is also available via backward compatibility.<br />
<br />
Switch: Definitive Edition.<br />
<br />
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.<br />
|-<br />
|Grand Theft Auto Vice City<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Ico<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.<br />
|-<br />
|Jak and Daxter<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.<br />
The Day Sun and the Night Green Sun are no longer in the sky.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Jak II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.<br />
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.<br />
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
| Jak 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.<br />
Re: Chain of Memories is a remake of the GBA game.<br />
|-<br />
|Klonoa 2: Lunatea's Veil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC/PS4/Xbox One/Switch: a remake in unity engine using the same engine with better lightning.<br />
<br />
|-<br />
|Manhunt<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|Xbox: Stretched by default, missing visuals effects<br />
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched<br />
|-<br />
|Mega Man X7<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
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|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
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|<br />
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.<br />
|-<br />
|Mega Man X8<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
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|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
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|<br />
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.<br />
|-<br />
|Metal Gear Solid 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
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|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.<br />
PC Master Collection: Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.<br />
|-<br />
|Metal Gear Solid 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
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|PS2: Original. 60 fps and widescreen support are via hacks.<br />
PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.<br />
PC Master Collection: Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.<br />
3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]<br />
|-<br />
|Odin Sphere<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
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|The original game: re-released digitally through PlayStation Network for PlayStation 3.<br />
<br />
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.<br />
|-<br />
|Okami<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.<br />
|-<br />
|Onimusha: Warlords<br />
|✓<br />
|<br />
|✓<br />
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|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.<br />
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.<br />
|-<br />
|Phantom Brave<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
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|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.<br />
<br />
PSP: Based on the Wii version with extra recruitable characters.<br />
<br />
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.<br />
|-<br />
|Persona 3<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
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|<br />
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|PS3: As "PS2 Classic", emulated.<br />
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.<br />
|-<br />
|Persona 4<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
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|<br />
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|<br />
|PS3: As "PS2 Classic", emulated.<br />
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.<br />
|-<br />
|Ratchet & Clank<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
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|<br />
|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.<br />
|-<br />
|Ratchet & Clank: Going Commando<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
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|<br />
|<br />
|<br />
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|<br />
|PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.<br />
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.<br />
|-<br />
|Ratchet & Clank: Up Your Arsenal<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.<br />
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.<br />
The sound effects for when the ship is flying from planet to planet plays in a different order.<br />
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.<br />
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.<br />
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.<br />
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version<br />
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. <br />
|-<br />
|Ratchet: Deadlocked<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.<br />
|-<br />
|Red Faction<br />
|✓<br />
|<br />
|<br />
|<br />
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|<br />
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|PC version lacks some visual effects that are only on ps2.<br />
|-<br />
|Shadow of the Colossus<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.<br />
PS4:Remake<br />
|-<br />
|Shin Megami Tensei: Nocturne<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
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|<br />
|PS2: Original. "Hardtype" Hack for an increased challenge.<br />
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.<br />
<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
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|<br />
|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.<br />
<br />
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.<br />
<br />
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.<br />
<br />
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. <br />
|-<br />
|Silent Hill 3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.<br />
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.<br />
|-<br />
|Silent Hill 4: The Room<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
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|<br />
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|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.<br />
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.<br />
Xbox: Just as good as the PS2 version, but with 480p support.<br />
|-<br />
|Siren<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
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|<br />
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.<br />
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.<br />
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.<br />
|-<br />
|Sly Cooper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls.<br />
Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.<br />
The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
|-<br />
|Sly 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
<br />
|-<br />
|Sly 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download<br />
<br />
|-<br />
|Tales of The Abyss<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).<br />
|-<br />
|Tekken 5<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.<br />
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.<br />
In the PSP version, there is a new mode called "Tekken Dojo".<br />
|-<br />
|Yakuza 1,2<br />
|✓<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R) (Only 1)<br />
|<br />
|✓ (R)<br />
(Japan)<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
PS3: HD Remake "Yakuza Kiwami" (Japan Only).<br />
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".<br />
<br />
WiiU: HD Remake (Japan Only).<br />
|-<br />
|Zone of the Enders<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.<br />
|-<br />
|Zone of the Enders: The Second Runner<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses <br />
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) <br />
<br />
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.<br />
<br />
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work <br />
also, it does not feature dual-audio language support due to licensing restrictions.<br />
|}<br />
<br />
==Xbox==<br />
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Advent Rising<br />
|Windows<br />
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.<br />
|-<br />
|Cel Damage<br />
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''GC:''' Inferior-looking port.<br />
<br />
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.<br />
<br />
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.<br />
|-<br />
|Dead to Rights<br />
|PlayStation 2<br>GameCube<br />
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.<br />
|-<br />
|Dennou Taisen: DroneZ<br />
|Windows<br />
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.<br />
<br />
There are 2 PC versions:<br />
<br />
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".<br />
<br />
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".<br />
|-<br />
|Ninja Gaiden Black<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.<br />
<br />
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.<br />
|-<br />
|Prince of Persia:<br>The Sands of Time<br />
<br />
Prince of Persia:<br>Warrior Within<br />
<br />
Prince of Persia:<br>The Two Thrones<br />
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.<br />
<br />
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.<br />
<br />
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>GameCube<br>Windows<br />
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.<br />
<br />
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell<br />
<br />
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow<br />
<br />
Tom Clancy's Splinter Cell:<br>Chaos Theory<br />
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.<br />
<br />
'''GC/PS2:''' Inferior-looking ports. Altered level design.<br />
<br />
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.<br />
|-<br />
|Tom Clancy's Splinter Cell:<br>Double Agent<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.<br />
<br />
'''PS3/360/PC:''' completely different game.<br />
|-<br />
|Halo 1<br>Halo 2<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.<br />
|-<br />
|}<br />
<br />
==Xbox 360==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Bayonetta<br />
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch<br />
|style="text-align:left;"|'''PS3:''' Terrible frame rate.<br />
<br />
'''PS4/Xbox One/PC:''' Decent ports.<br />
<br />
'''Switch/Wii U:''' Has exclusive costumes.<br />
|-<br />
|Dead Rising<br />
|Wii<br />
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.<br />
|-<br />
|Deadly Premonition<br />
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.<br />
<br />
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br />
<br />
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.<br />
<br />
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).<br />
|-<br />
|Halo 3<br>Halo 4<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.<br />
|-<br />
|Ninja Gaiden II<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.<br />
<br />
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. <br />
<br />
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.<br />
|-<br />
|Ninja Gaiden III<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.<br />
|-<br />
|style="white-space: nowrap;"|Red Dead Redemption<br />
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
<br />
'''PS4/Switch:''' released on August 17 2023, runs at higher resolutions.<br />
<br />
'''Xbox One:''' actually just the 360 version running through [[Fission]].<br />
<br />
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.<br />
|-<br />
|}<br />
<br />
==SNES==<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.<br />
<br />
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|ActRaiser<br />
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.<br />
|-<br />
|Chrono Trigger<br />
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.<br />
<br />
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />
<br />
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />
<br />
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.<br />
|-<br />
|Clock Tower<br />
|Windows<br>PlayStation<br>WonderSwan<br />
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.<br />
<br />
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.<br />
|-<br />
|Contra III: The Alien Wars<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.<br />
|-<br />
|Donkey Kong Country<br />
|Game Boy Color<br>Game Boy Advance<br />
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />
<br />
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 2:<br>Diddy's Kong Quest<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 3:<br>Dixie's Double Trouble<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br />
|-<br />
|Dragon Quest V<br />
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.<br />
<br />
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />
<br />
'''iOS/Android:''' Port of the DS version.<br />
|-<br />
|Dragon Quest VI<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.<br />
|-<br />
|EarthBound<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio. Japan only.<br />
|-<br />
|Final Fantasy IV<br />
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)<br />
|style="text-align: left;"|'''Original Version'''<br />
<br />
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.<br />
<br />
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.<br />
<br />
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />
<br />
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />
<br />
'''3D Remakes'''<br />
<br />
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br />
<br />
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".<br />
<br />
'''PC:''' HD version of DS remake.<br />
|-<br />
|Final Fantasy V<br />
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' First official English release.<br />
<br />
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.<br />
<br />
'''PC:''' Redone sprites (RPG Maker art style).<br />
|-<br />
|Final Fantasy VI<br />
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows<br />
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.<br />
<br />
'''PC:''' Same as previous, no touch control.<br />
|-<br />
|Front Mission<br />
|PlayStation<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''DS:''' Only official English release.<br />
|-<br />
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.<br />
|-<br />
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.<br />
|-<br />
|Kirby Super Star<br />
|Nintendo DS<br />
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.<br />
|-<br />
|The Legend of Zelda:<br>A Link to the Past<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)<br />
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). <br />
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]<br />
<br />
'''Android''' [https://github.com/Waterdish/zelda3-android Android version]<br />
|-<br />
|"Mega Man & Bass" /<br>"Rockman & Forte"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.<br />
|-<br />
|Mega Man X<br />
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS<br />
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.<br />
<br />
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />
<br />
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X2<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X3<br />
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows<br />
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />
<br />
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />
<br />
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />
<br />
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.<br />
<br />
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Metal Max 2: Kai<br />
|Game Boy Advance<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />
<br />
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.<br />
|-<br />
|Ogre Battle:<br>The March of the Black Queen<br />
|PlayStation<br />
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.<br />
|-<br />
|Romancing SaGa<br />
|WonderSwan Color<br>PlayStation 2<br />
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).<br />
<br />
'''PS2:''' Enhanced 3D graphics.<br />
|-<br />
|Secret of Mana<br />
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch<br />
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.<br />
<br />
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />
<br />
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.<br />
|-<br />
|Shin Megami Tensei<br />
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS<br />
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />
<br />
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />
<br />
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />
<br />
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />
<br />
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.<br />
|-<br />
|Shin Megami Tensei II<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.<br />
<br />
'''PS1:''' Same deal as its predecessor. Not translated into English.<br />
<br />
'''GBA:''' Same deal as its predecessor. Not translated into English.<br />
|-<br />
|Super Mario World<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.<br />
<br />
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version. <br />
<br />
'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].<br />
|-<br />
|Super Mario World 2:<br>Yoshi's Island<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br />
|-<br />
|Super Metroid<br />
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].<br />
|-<br />
|Star Ocean<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.<br />
|-<br />
|Super Ghouls 'n Ghosts<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''PS1:''' Slowdown removed.<br />
<br />
'''GBA:''' New levels, worse audio.<br />
|-<br />
|Tactics Ogre:<br>Let Us Cling Together<br />
|PlayStation<br>PlayStation Portable<br />
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.<br />
<br />
'''PSP:''' Very enhanced, more features.<br />
|-<br />
|Tales of Phantasia<br />
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />
<br />
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />
<br />
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />
<br />
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.<br />
<br />
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.<br />
|-<br />
|"Trials of Mana" /<br>"Seiken Densetsu 3"<br />
|Windows (R)<br>Nintendo Switch & (R)<br />
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />
<br />
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.<br />
|-<br />
|Umihara Kawase<br />
|Nintendo DS<br>PlayStation Vita<br />
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />
<br />
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".<br />
|-<br />
|Banjo-Tooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".<br />
|-<br />
|Blast Corps<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|style="white-space: nowrap;"|Conker's Bad Fur Day<br />
|Xbox (R)<br>Xbox One (E)<br />
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. <br />
<br />
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.<br />
|-<br />
|Doom 64<br />
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].<br />
<br />
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)<br />
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.<br />
<br />
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.<br />
<br />
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]<br />
<br />
'''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|GameCube (E)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. <br />
<br />
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].<br />
|-<br />
|Jet Force Gemini<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|Xbox 360<br>Xbox One<br>PC (U)<br />
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".<br />
<br />
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. <br />
|-<br />
|Rayman 2<br />
|Windows<br>Dreamcast<br>PlayStation 2 (R)<br />
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.<br />
<br />
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
<br />
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|Sin & Punishment<br />
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.<br />
|-<br />
|Super Mario 64<br />
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
<br />
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]<br />
<br />
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]<br />
<br />
|-<br />
|Star Fox 64<br />
|Nintendo 3DS (R)<br />
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|<br />
|-<br />
|Turok 3: Shadow of Oblivion<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|}<br />
<br />
==GameCube==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Beyond Good & Evil<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.<br />
<br />
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.<br />
<br />
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. <br />
<br />
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.<br />
<br />
The game creator said that the GameCube version is the best.<br />
|-<br />
|Billy Hatcher and the Giant Egg<br />
|Windows<br />
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.<br />
|-<br />
|Donkey Kong Jungle Beat<br />
|Wii<br />
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.<br />
|-<br />
|The Legend of Zelda:<br>The Wind Waker<br />
|Wii U<br />
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.<br />
|-<br />
|The Legend of Zelda:<br>Twilight Princess<br />
|Wii<br>Wii U<br />
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).<br />
<br />
'''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].<br />
|-<br />
|Killer 7<br />
|Windows<br>PlayStation 2<br />
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]<br />
|-<br />
|Mario Power Tennis<br />
|Wii<br />
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.<br />
|-<br />
|Metroid Prime 1<br>Metroid Prime 2<br />
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)<br />
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]<br />
|-<br />
|Tales of Symphonia<br />
|PlayStation 2<br>PlayStation 3<br>Windows<br />
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.<br />
<br />
PS3/PC: Based on the PS2 version.<br />
|-<br />
|Viewtiful Joe 1<br>Viewtiful Joe 2<br />
|PlayStation 2<br />
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.<br />
|-<br />
|Rayman 3<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.<br />
<br />
'''PS2:''' Inferior looking.<br />
<br />
'''Xbox:''' Widescreen option is just 4:3 stretched.<br />
<br />
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.<br />
<br />
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.<br />
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.<br />
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.<br />
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br />
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.<br />
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.<br />
|-<br />
|Resident Evil 4<br />
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360<br />
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]<br />
|-<br />
|Super Mario Sunshine<br />
|Nintendo Switch (E)<br />
|style="text-align:left;"|Emulated version with widescreen support.<br />
|-<br />
|Sonic Heroes<br />
|PlayStation 2<br>Xbox<br>Windows<br />
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.<br />
<br />
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br />
<br />
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.<br />
<br />
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.<br />
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.<br />
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.<br />
|-<br />
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy<br />
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.<br />
<br />
'''Xbox:''' Lacks projected shadows.<br />
<br />
'''PC/Switch:''' HD Remastered. Lacks projected shadows.<br />
|-<br />
|}<br />
<br />
==Nintendo Wii==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Crash: Mind Over Mutant<br />
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360<br />
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.<br />
<br />
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.<br />
<br />
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.<br />
<br />
'''Xbox 360:''' enhanced graphics.<br />
|-<br />
|No More Heroes<br />
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.<br />
<br />
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.<br />
|-<br />
|No More Heroes 2: Desperate Struggle<br />
|Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.<br />
<br />
'''Switch:''' Uncensored and has the PAL music.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.<br />
|-<br />
|Pandora's Tower<br />
|<br />
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.<br />
|-<br />
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles<br />
|PlayStation 3<br />
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.<br />
|-<br />
|Rodea - The Sky Solider<br />
|Nintendo 3DS<br>Nintendo Wii U<br />
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br />
|-<br />
|Sonic Colors<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).<br />
<br />
'''Switch:''' Same as above, but 30 FPS.<br />
|-<br />
|The Legend of Zelda: Skyward Sword<br />
|Nintendo Switch<br />
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.<br />
|-<br />
|Xenoblade Chronicles<br />
|Nintendo 3DS<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.<br />
<br />
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.<br />
|-<br />
|}<br />
<br />
==Game Boy==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening <br />
|Switch (R)<br>Windows (U)<br />
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.<br />
|-<br />
|SaGa / Final Fantasy Legends<br />
|WonderSwan Color<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 2 / Final Fantasy Legends 2<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 3 / Final Fantasy Legends 3<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|Shiren The Wanderer GB<br />
|Microsoft Windows (R)<br>Mobile Phones<br />
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".<br />
|-<br />
|Shiren The Wanderer GB2<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)<br />
|-<br />
|Kirby's Star Stackers<br />
|SNES (R)<br />
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.<br />
|-<br />
|Medarot 2 / Medabots<br />
|Game Boy Advance (R)<br>3DS, Switch (E)<br />
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.<br />
|-<br />
|Final Fantasy Adventure<br />
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)<br />
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.<br />
|-<br />
|Balloon Kid<br />
|NES<br>Game Boy Color<br />
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.<br />
|-<br />
|Dragon Quest Monsters<br>Dragon Quest Monsters 2<br />
|PlayStation (R)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).<br />
|-<br />
|Last Bible<br />
|Game Gear<br />
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.<br />
|-<br />
|Devil Children: Black Book & Red Book<br />
|PlayStation (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Tales of Phantasia: Narikiri Dungeon<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Vastly improved remake.<br />
|-<br />
|Pokémon Red & Blue<br />
|Game Boy Advance (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Pokémon Gold & Silver<br />
|Nintendo DS (R)<br />
|style="text-align:left;"| <br />
|-<br />
|}<br />
<br />
==Game Boy Advance==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3<br />
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.<br />
<br />
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.<br />
<br />
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.<br />
|-<br />
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga<br />
|3DS<br />
|style="text-align:left;"|A lot of changes were made in order to make the game easier.<br />
|-<br />
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch<br />
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.<br />
<br />
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.<br />
<br />
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.<br />
|-<br />
|}<br />
<br />
==Nintendo DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Shin Megami Tensei:<br>Strange journey<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.<br />
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.<br />
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.<br />
Commander Skills have been added.<br />
|-<br />
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story<br />
|style="white-space: nowrap;"|3DS (R)<br />
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]<br />
|-<br />
|Radiant Historia<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.<br />
|-<br />
|}<br />
<br />
==Nintendo 3DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|Windows<br />
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.<br />
|-<br />
|Resident Evil: Revelations<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U<br />
|style="text-align:left;"|All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|Windows<br />
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Dark Witch 2<br />
|Windows<br />
|style="text-align:left;"|Same as the above.<br />
|}<br />
<br />
==PlayStation 3==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Dark Souls<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Switch<br />
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.<br />
|-<br />
|style="white-space: nowrap;"|Demon's Souls<br />
|PlayStation 5<br />
|style="text-align:left;"|Remake with better graphics and life quality improvements.<br />
|-<br />
|God of War III<br />
|PlayStation 4<br />
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.<br />
|-<br />
|NieR<br />
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)<br />
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.<br />
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.<br />
<br />
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.<br />
|-<br />
|The Last of Us<br />
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.<br />
|-<br />
|Uncharted 1<br>Uncharted 2<br>Uncharted 3<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.<br />
|-<br />
|Vanquish<br />
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''Xbox 360:''' Decent port.<br />
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.<br />
|-<br />
|}<br />
<br />
==PlayStation Portable==<br />
Most ports for PS2 are infamous for bad controls and glitches.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Final Fantasy Type-0<br />
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.<br />
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.<br />
<br />
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]<br />
|-<br />
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories<br />
|PlayStation 2<br>Android<br>iOS<br>Fire OS<br />
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.<br />
'''Mobiles:''' Reworked textures, lighting and visual effects.<br />
|-<br />
|Kingdom Hearts: Birth By Sleep<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|HD remaster of the Final Mix version.<br />
|-<br />
|Metal Gear Solid: Peace Walker<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.<br />
|-<br />
|}<br />
<br />
==PlayStation Vita==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Persona 4<br>Golden<br />
|Windows<br />
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).<br />
|-<br />
|Tearaway<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br />
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.<br />
|-<br />
|}<br />
<br />
==PlayStation 4==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Marvel's Spider-Man<br />
|PlayStation 5<br>Windows<br />
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".<br />
|-<br />
|}<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Atari_VCS&diff=69958Atari VCS2024-01-02T04:17:10Z<p>NNNkey: </p>
<hr />
<div>{{Atari}}<br />
''Not to be confused with the [[Atari 2600 emulators|Atari 2600]].''<br />
{{Infobox console<br />
|title = Atari VCS<br />
|logo = Atari Vcs Oynx.jpg<br />
|logowidth = 300px<br />
|developer = Atari SA<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]<br />
|release = 2021<br />
|predecessor = [[Atari Jaguar emulators|Atari Jaguar]]<br />
|emulated = {{✗}}<br />
}}<br />
<br />
The Atari VCS is basically a cut down Linux PC which can also play Windows games and a good handful of old classics. That'll be {{Inflation|USD|300|2021}}!<br />
<br />
==Emulators==<br />
{{no current emulators}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Home consoles]]<br />
[[Category:Atari consoles]]<br />
[[Category:Ninth-generation video game consoles]]<br />
[[Category:Linux-based]]<br />
[[Category:x86-based]]<br />
[[Category:Not yet emulated]]<!--</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Atari_ST_line&diff=69940Atari ST line2024-01-01T17:14:00Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = Atari ST<br />
|logo = Atari 1040STf.jpg<br />
|developer = [[:Atari|Atari]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1985<br />
|discontinued = 1993<br />
|predecessor = [[:Atari 8-bit]]<br />
|successor = Atari Falcon<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Atari ST|Atari ST]]''' was a microcomputer developed by Atari Corporation in the mid 1980's. It was announced in January of 1985, and released in June of that year. It runs on the Motorola 68000 CPU. "ST" stands for sixteen/thirty-two, in reference to the 16-bit external bus and 32-bit internals of the 68000 chip. It ran Digital Research's GEM (Graphical Environment Manager) on Atari's proprietary TOS (The Operating System).<br />
<br />
The computer primarily competed with the Macintosh and the Amiga in most markets. At the time, Macs were solely monochrome, and Amigas were solely color. The ST straddled the two worlds, offering separate color and monochrome screens, auto-detected by the computer's display circuitry. The monochrome screen was excellent and high-resolution for the era, giving a non-interlaced output of 640x400 at 70Hz and providing credible competition for the Macintosh at a much lower price point. It gained a strong foothold in the business and CAD fields. <br />
<br />
It was the first major home computer to include MIDI in/out ports as standard equipment, which prompted the development of a wide variety of music composition programs. STs became very popular in the music industry, and some are still being used in production today.<ref>[http://www.synthtopia.com/content/2010/03/10/atari-ste/ "The Atari STe – Still The World’s Tightest Music Computer?" — Synthtopia]</ref><br />
<br />
One popular game, MIDI Maze, used the ports as an early networking device, allowing multi-machine multiplayer in a simplistic, but a vaguely Doom-like game. ST owners had "LAN parties" long before Ethernet became ubiquitous.<br />
<br />
It was a reasonably competent gaming computer; the color graphics weren't exciting, but the simple architecture and relatively quick CPU gave it a fair bit of muscle. It came nowhere near the overall power of the Amiga, but was perfectly straightforward to program, where dealing with the Amiga's multiple independent co-processors was famously difficult. <br />
<br />
Some of the most notable Atari ST games were Dungeon Master, Oids, Sundog, and Star Glider, as well as the aforementioned MIDI Maze. <br />
<br />
==Emulators==<br />
<div style="max-width:100%; overflow:auto;"><br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC / x86<br />
|-<br />
| [[Hatari]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [http://download.tuxfamily.org/hatari/ {{HatariVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://www.atari-forum.com/viewtopic.php?t=43008 hatariB]<small>(libretro core)</small><br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [https://sourceforge.net/projects/steemsse/ Steem SSE]<br />
| align=left|{{Icon|Windows|Linux}}<br />
| [https://sourceforge.net/projects/steemsse/files/ {{SteemSSEVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [https://aranym.github.io/index.html ARAnyM]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [https://github.com/aranym/aranym/releases git]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [http://www.emulators.com/download.htm Gemulator]<br />
| align=left|{{Icon|Windows}}<br />
| [http://www.emulators.com/download.htm#ATARIST 9.0]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}[https://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp *]<br />
|-<br />
| [http://steem.atari.st/ Steem Engine]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| 3.2<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| [http://leonard.oxg.free.fr/SainT/saint.html SainT]<br />
| align=left|{{Icon|Windows}}<br />
| 2.40<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| PCE/atarist<br />
| align=left|{{Icon|Windows|Linux|FreeBSD}}<br />
| [http://www.hampa.ch/pub/pce/pre/ 20220220]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
| [https://jamesfriend.com.au/pce-js/atari-st/ PCE-js]<br />
| align=left|{{Icon|Web}}<br />
| [https://github.com/jsdf/pce git]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| [[Clock Signal]]<br />
| align=left|{{Icon|Linux|macOS|FreeBSD}}<br />
| [https://github.com/tomharte/CLK/releases {{clkVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
| CaSTaway<br />
| align=left|{{Icon|Windows|Linux|FreeBSD}}<br />
| [https://sourceforge.net/projects/castaway/files/castaway/castaway-0.9.2/ 0.9.2]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| FAST<br />
| align=left|{{Icon|DOS}}<br />
| [http://fast.emuunlim.com/download.html 0.41a]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
! colspan="7"|Mobile / ARM<br />
|-<br />
| [https://sites.google.com/site/hataroid/ Hataroid]<br />
| align=left|{{Icon|Android}}<br />
| [https://play.google.com/store/apps/details?id=com.RetroSoft.Hataroid {{HataroidVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| CaSTawayGP<br />
| align=left|{{Icon|GP32}}<br />
| [http://www.codejedi.com/shadowplan/gp32.html 16.1]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
! colspan="7"|Consoles<br />
|-<br />
| HatariWii<br />
| align=left|{{Icon|Wii}}<br />
| [https://github.com/Wiimpathy/HatariWii/releases git]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| DCaSTaway<br />
| align=left|{{Icon|DC}}<br />
| [http://chui.dcemu.co.uk/dcastaway.html rc7]<br/>[https://github.com/salvacam/dcastaway git]<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| CaSTaway<br />
| align=left|{{Icon|PSP}}<br />
| [http://www.codejedi.com/shadowplan/castaway.html 006]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
| STyxDS<br />
| align=left|{{Icon|NDS}}<br />
| [https://www.gamebrew.org/images/1/1c/Styxdsv02a.rar 0.2a]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
</div><br />
<references group="N"/><br />
<br />
==Models==<br />
====[http://oldcomputers.net/atari520st.html Atari 520ST]====<br />
The Atari 520ST was released in January of 1985 and was retailed for {{Inflation|USD|599.99|1985}} and had a Motorola 68000 at 8 MHz with 512K of RAM.<br />
<br />
====[[wikipedia:Atari_ST#Release|Atari 260ST]]====<br />
The Atari 260ST had a limited release in Europe which was a 520ST but with 256KB of RAM.<br />
<br />
====[[wikipedia:Atari_ST#Release|Atari 520STM]]==== <br />
The Atari 520STM was released in late 1985 and added RF output.<br />
<br />
====[http://www.old-computers.com/museum/computer.asp?c=25 Atari STf]====<br />
The Atari STf had the floppy drive built in, hence the, "f" in ,"STf".<br />
<br />
====[[wikipedia:Atari_ST#STE_models|Atari 520STE]]====<br />
The Atari 520STE was released in late '89 and had the OS burned onto the ROM and had enhanced joystick ports. It came with 512KB of RAM.<br />
<br />
====[http://atari-ste.anvil-soft.com/html/facts.htm Atari 1040STE]====<br />
The Atari 1040STE was a 520STE but with 1MB of RAM.<br />
<br />
====[http://www.old-computers.com/museum/computer.asp?c=165&st=1 Atari MEGA ST]====<br />
The Atari MEGA ST was the professional version of the Atari STf.<br />
<br />
====[[wikipedia:Atari_MEGA_STE|Atari MEGA STE]]====<br />
The Atari MEGA STE was released in March of 1991 and had an M68000 CPU at 8 or 16 MHz with 1MB of RAM.<br />
<br />
====[[wikipedia:Atari_TT030|Atari TT030]]====<br />
The Atari TT030 was released in 1990 and had a Motorola 68030 at 32 MHz with 2MB of RAM.<br />
<br />
====[[wikipedia:Atari_Falcon|Atari Falcon]]====<br />
The Atari Falcon came out in 1992 and had a Motorola 68030 at 16 MHz with MMU and 1MB of RAM. Its standout feature was a powerful Motorola 56001 DSP at 32MHz, often used for accelerating sound and geometry.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==Resources==<br />
* [http://www.atarimania.com/ AtariMania]<br />
* [https://github.com/emutos/emutos EmuTos]<br />
<br />
==External Links==<br />
* [https://www.youtube.com/watch?v=hI-LGKxQuEM 20 Games That Defined the Atari ST] (May 9, 2012. By applemctom.)<br />
* [https://www.youtube.com/watch?v=EjKnUOZ7ZN8 The Computer Chronicles - Atari ST (1989)] (Nov 8, 2012. The Computer Chronicles.)<br />
* [https://www.youtube.com/watch?v=cR65ZIR7KS0 AMIGA vs Atari ST: The GAMES - Which machine was the best? Atari ST/Amiga/Dos/Megadrive] (Mar 19, 2018. NX Gamer.)<br />
<br />
{{Atari}}<br />
<br />
[[Category:Computers]]<br />
[[Category:Atari ST emulators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Pandora&diff=69939Pandora2024-01-01T17:04:47Z<p>NNNkey: </p>
<hr />
<div>:''This page is about software that emulates Pandora games on other non-native hardware.''{{for|emulators that run on Pandora|Emulators on Pandora}}<br />
<br />
{{Infobox console<br />
|title = Pandora<br />
|logo = Pandora.png<br />
|logowidth = 300px<br />
|developer = OpenPandora GmbH<br />
|type = [[:Category:Hybrid consoles (PC based)|Hybrid video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2010<br />
|predecessor = [[GP2X emulators|GP2X]] (Unofficial)<br />
|successor = [[DragonBox Pyra]]<br />
|emulated = {{✗}}<br />
}}<br />
The '''[[wikipedia:Pandora (console)|Pandora]]''' is a handheld game console made by OpenPandora GmbH.<br />
<br />
==Emulators==<br />
{{no current emulators}}<br />
<br />
[[Category:Computers]]<br />
[[Category:Handhelds]]<br />
[[Category:Hybrid consoles (PC based)]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Linux-based]]<br />
[[Category:ARM-based]]<br />
[[Category:Not yet emulated]]<!--</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Pandora&diff=69938Emulators on Pandora2024-01-01T17:02:21Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
{{Infobox console<br />
|title = Pandora<br />
|logo = Pandora.png<br />
|logowidth = 300px<br />
|developer = OpenPandora GmbH<br />
|type = [[:Category:Hybrid consoles (PC based)|Hybrid video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2010<br />
|predecessor = [[Emulators on GP2X|GP2X]] (Unofficial)<br />
|successor = [[Emulators on DragonBox Pyra|DragonBox Pyra]]<br />
|emulated = {{✗}}<br />
}}<br />
<br />
==Source port==<br />
===[https://github.com/M-HT/SR M-HT SR / SRW]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Game's title<br />
!Version<br />
!<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|Albion (1995)<br />
|[https://pyra-handheld.com/boards/threads/albion.64477 v1.7.4]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: UFO Defense (UFO: Enemy Unknown)<br />
|[https://pyra-handheld.com/boards/threads/x-com-ufo-defense.64535 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: Terror from the Deep<br />
|[https://pyra-handheld.com/boards/threads/x-com-terror-from-the-deep.64536 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Warcraft: Orcs & Humans<br />
|[https://pyra-handheld.com/boards/threads/warcraft-orcs-humans.64534 v1.3.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Septerra Core: Legacy of the Creator<br />
|[https://pyra-handheld.com/boards/threads/septerra-core-legacy-of-the-creator.83781 v1.04.0.11]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
==Multi games engines==<br />
===[[ScummVM]]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Version<br />
!<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|[https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-openpandora.zip 2.2.0]<br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
==Help==<br />
* [https://emulation.gametechwiki.com/images/d/dc/OpenPandora.pdf OpenPandora.pdf]<br />
<br />
[[Category:Emulators on consoles]]<br />
[[Category:Emulators on handheld consoles]]<br />
[[Category:Emulators on seventh-generation consoles]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Pandora&diff=69937Pandora2024-01-01T16:59:27Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = Pandora<br />
|logo = Pandora.png<br />
|logowidth = 300px<br />
|developer = OpenPandora GmbH<br />
|type = [[:Category:Hybrid consoles (PC based)|Hybrid video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2010<br />
|predecessor = [[GP2X emulators|GP2X]] (Unofficial)<br />
|successor = [[DragonBox Pyra]]<br />
|emulated = {{✗}}<br />
}}<br />
The '''[[wikipedia:Pandora (console)|Pandora]]''' is a handheld game console made by OpenPandora GmbH.<br />
<br />
==Emulators==<br />
{{no current emulators}}<br />
<br />
[[Category:Computers]]<br />
[[Category:Handhelds]]<br />
[[Category:Hybrid consoles (PC based)]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Linux-based]]<br />
[[Category:ARM-based]]<br />
[[Category:Not yet emulated]]<!--</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Pandora&diff=69936Emulators on Pandora2024-01-01T16:56:57Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
<br />
==Multi games engines==<br />
===[https://github.com/M-HT/SR M-HT SR / SRW]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Game's title<br />
!Version<br />
!<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|Albion (1995)<br />
|[https://pyra-handheld.com/boards/threads/albion.64477 v1.7.4]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: UFO Defense (UFO: Enemy Unknown)<br />
|[https://pyra-handheld.com/boards/threads/x-com-ufo-defense.64535 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: Terror from the Deep<br />
|[https://pyra-handheld.com/boards/threads/x-com-terror-from-the-deep.64536 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Warcraft: Orcs & Humans<br />
|[https://pyra-handheld.com/boards/threads/warcraft-orcs-humans.64534 v1.3.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Septerra Core: Legacy of the Creator<br />
|[https://pyra-handheld.com/boards/threads/septerra-core-legacy-of-the-creator.83781 v1.04.0.11]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===[[ScummVM]]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Version<br />
!<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|[https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-openpandora.zip 2.2.0]<br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
==Help==<br />
* [https://emulation.gametechwiki.com/images/d/dc/OpenPandora.pdf OpenPandora.pdf]<br />
<br />
[[Category:Emulators on consoles]]<br />
[[Category:Emulators on handheld consoles]]<br />
[[Category:Emulators on seventh-generation consoles]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&diff=69935Game engine recreations and source ports2024-01-01T16:54:41Z<p>NNNkey: /* Various */</p>
<hr />
<div>Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.<br />
<br />
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.<br />
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.<br />
<br />
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of re3 and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.<br />
<br />
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.<br />
<br />
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementations.<br />
<br />
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok). <br />
<br />
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.<br />
<br />
== Multi game engine ==<br />
=== Action-adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS|LinuxARM|3DS|Switch|GBA}}<br />
|[https://github.com/XProger/OpenLara/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|Tomb Raider 1–4<br />
|-<br />
|[https://opentomb.github.io/ OpenTomb]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/opentomb/OpenTomb/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Tomb Raider 1–5<br />
|-<br />
|Tomb Raider Automated Fix<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br /><br />
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Tomb Raider 1 & 2 + their expansions<br />
|}<br />
<br />
=== Adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[ScummVM]]<br />
|Multi-platform<br />
|[https://www.scummvm.org/downloads {{ScummVMVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)<br />
|}<br />
<br />
=== FPS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://m210.duke4.net BuildGDX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://m210.duke4.net Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins<br />
|-<br />
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''EDuke32:'' Duke Nukem 3D, Ion Fury, NAM, World War II GI <br />''VoidSW:'' Shadow Warrior<br />
|-<br />
|Metaforce<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://releases.axiodl.com/ Dev builds]<br />[https://github.com/AxioDL/metaforce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)<br />
|-<br />
|openDarkEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/volca02/openDarkEngine git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Thief 1-2, System Shock 2<br />
|-<br />
|Raze<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/coelckers/Raze/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI<br />
|-<br />
|[https://nukeykt.retrohost.net RedNukem]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/nukeykt/NRedneck/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI<br />
|-<br />
|XLEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/Mindwerks/XLEngine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref><br />
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior<br />
|-<br />
|[https://zdoom.org/index ZDoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://zdoom.org/downloads 2.81]<br />
|{{✗}}<br />
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref><br />
|{{✓}}<br />
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill<br />
|}<br />
<br />
=== Platform ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://clonekeenplus.sourceforge.net Commander Genius]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[http://clonekeenplus.sourceforge.net/download.php 3.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter<br />
|}<br />
<br />
=== Racing ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|OpenNFS<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenNFS/OpenNFS/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2<br />
|}<br />
<br />
=== RPG ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[EasyRPG]]<br />
|Multi-platform<br />
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker 2000/2003 games<br />
|-<br />
|[https://falltergeist.org/ Falltergeist]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/falltergeist/falltergeist git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Fallout 1-2<br />
|-<br />
|[http://www.gemrb.org GemRB]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}<br />
|[https://github.com/gemrb/gemrb/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Infinity Engine <br />(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))<br />
|-<br />
|[https://joiplay.cyou/ JoiPlay]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay&hl=es_VE&gl=US 1.01.701]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker XP/VX/VA/MV/MV games/Ren'Py/TyranoBuilder/HTML based games<br />
|-<br />
|[[Neko RPGXP Player]]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=net.kernys.rgss&hl 2.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|RPG Maker XP/VX/VA/MV games<br />
|-<br />
|[https://xoreos.org/ xoreos]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/xoreos/xoreos 0.0.6]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)<br />
|}<br />
<br />
=== RTS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://openage.sft.mx openage]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/SFTtech/openage/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)<br />
|-<br />
|[http://www.openra.net OpenRA]<br />
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}<br />
|[https://github.com/OpenRA/OpenRA/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000). <br />''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).<br />
|-<br />
|[http://timjones.io/blog/tags/opensage OpenSAGE]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSAGE/OpenSAGE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|EA's Command & Conquer games <br />(C&C: Generals, C&C: Generals - Zero Hour) <br />''Soon:'' The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.<br />
|-<br />
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/Wargus/stratagus 3.3.2]<br />
|{{✗}}<br />
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref><br />
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.</ref><br />
|''[https://github.com/Wargus/wargus Wargus] (v3.3.2):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.3.2):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v3.3.0):'' StarCraft (partially playable as of v2.4.1)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]<br />
|-<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.<br />
|}<br />
<br />
=== Bullet Hell ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://rec98.nmlgc.net ReC98]<br />
|Multi-platform<br />
|[https://github.com/nmlgc/ReC98 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 1–5 (PC-98)<br />
|}<br />
=== Visual Novel ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://github.com/CommitteeOfZero/impacto Impacto]<br />
|{{Icon|Windows|Linux|macOS|Android|Switch}}<br />
|[https://github.com/CommitteeOfZero/impacto git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|MAGES. Engine (Science Adventure games)<br />
|}<br />
<br />
=== Various ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[[DREAMM]]<br />
|{{Icon|Windows|macOS|Linux}}<br />
|{{DREAMMVer}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws<br />
|-<br />
|[https://opengmk.com OpenGMK]<br />
|align="left"|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/OpenGMK/OpenGMK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|GameMaker game engines<br />
|-<br />
|style="white-space: nowrap;"|[https://github.com/M-HT/SR M-HT SR / SRW]<br />
|align="left"|{{Icon|Windows|Linux|Pandora}}<br />
|[https://github.com/M-HT/SR/releases depending on game]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)<br />
|}<br />
<br />
== Single game engine ==<br />
=== Action-adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Open Ocarina<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/blawar/ooot git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (N64)<br />
|-<br />
|OpenJK<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy<br />
|-<br />
|Ship of Harkinian<br />
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}<br />
|[https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]<br/>[https://github.com/HarbourMasters/Shipwright git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (any PAL version)<ref group="N">As of v8.0.0, Ship of Harkinian supports any PAL ROM of ''The Legend of Zelda: Ocarina of Time'' for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an <code>oot.otr</code> file. Additionally and optionally, you can load the PAL version of the ''Master Quest'' version in the PC version to create an <code>oot-mq.otr</code> to add another game mode.</ref><br />
|-<br />
|sm<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/sm git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Super Metroid<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/zelda3 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3-android<br />
| align="left" |{{Icon|Android}}<br />
|[https://github.com/Waterdish/zelda3-android git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|XB1}}<br />
|[https://github.com/tunip3/zelda3/releases 1.0.1.0_Test]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|Zelda3-vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://vitadb.rinnegatamante.it/#/info/993 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|links awakening dx hd <br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]<br />
|{{✗}}<br />
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]<br />
|{{✓}}<br />
|The Legend of Zelda: Link's Awakening<br />
|}<br />
<br />
=== Adventure ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|OpenRakis<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenRakis/OpenRakis git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Dune (Cryo)<br />
|-<br />
|The Ur-Quan Masters<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://sc2.sourceforge.net/downloads.php 0.8.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Star Control II<br />
|}<br />
=== Fighting ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Ikemen GO<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Remake of the Ikemen engine that supports [[Mugen]] resources.<br />
|}<br />
<br />
=== FPS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|xGreed<br />
| align="left" |{{Icon|Windows}}<br />
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|In Persuit of Greed<br />
|-<br />
|Aleph One<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://alephone.lhowon.org/download.html 1.6.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Marathon 1–2, Marathon Infinity<br />
|-<br />
|[http://bibendovsky.github.io/bstone BStone]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/bibendovsky/bstone/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike<br />
|-<br />
|Crispy Doom<br />Crispy Heretic<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fabiangreffrath/crispy-doom/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Crispy Doom:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Heretic<br />
|-<br />
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://dhewm3.org dhewm3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Amiga|Switch}}<br />
|[https://github.com/dhewm/dhewm3/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (Original)<br />
|-<br />
|[https://doom64ex.wordpress.com Doom64 EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom 64 (Original)<br />
|-<br />
|[https://wiibrew.org/wiki/Descent Descent Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|1.12<br />[https://github.com/niuus/Descent-Wii git] (forked)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent<br />
|-<br />
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]<ref group="N" name="DXXR">DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/RossMeikleham/DXX-3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Descent, Descent II<br />
|-<br />
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/CDarrow/DXX-Retro git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Switch}}<br />
|[https://github.com/aagallag/DXX-Switch git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Descent, Descent II<br />
|-<br />
|ECWolf<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[http://maniacsvault.net/ecwolf/download.php 1.3.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark<br />
|-<br />
|[https://www.eduke32.com EDuke32 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://dukeworld.com/eduke32/wii/ Website]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Duke Nukem 3D<br />
|-<br />
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Freespace 2<br />
|-<br />
|[https://www.hard-light.net/ Freespace 2 Source Code Project]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.<br />
|-<br />
|Hammer of Thyrion<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://uhexen2.sourceforge.net 1.5.9]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Hexen II<br />
|-<br />
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]<ref group="N" name="heretic">HHeretic is an open source game engine of ''Heretic'' for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]<br />[https://wiibrew.org/wiki/HHexen HHexen] (Wii)<ref group="N" name="hexen">HHexen, also known as Hacked Hexen, is a ''Hexen'' source port was created by Dan Olson and maintained by the Hammer of Thyrion (''Hexen II''). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of ''Hexen'' based on HHexen 1.6.1.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]<br />[https://code.google.com/archive/p/hexen-wii/downloads 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|HHeretic<ref group="N" name="heretic" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hheretic.html 0.2.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|HHexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hhexen.html 1.6.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|[https://ioquake3.org ioquake3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Amiga}}<br />
|[https://ioquake3.org/get-it 1.36]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake III: Arena<br />
|-<br />
|iortcw<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/iortcw/iortcw/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Return to Castle Wolfenstein<br />
|-<br />
|Linux Hexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Hexen<br />
|-<br />
|[http://nukeykt.retrohost.net NBlood]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/nblood/latest/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood<br />
|-<br />
|NakedAVP<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/atsb/NakedAVP 1.1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Aliens Vs Predator Gold<br />
|-<br />
|OpenMoHAA<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/openmohaa/]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Medal of Honour: Allied Assault<br />
|-<br />
|OpenXRay<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenXRay/xray-16/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|S.T.A.L.K.E.R. Series<br />
|-<br />
|[http://pcex.retrohost.net PCExhumed]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/pcexhumed/]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Powerslave (PC)<br />
|-<br />
|[https://powerslaveex.wordpress.com Powerslave EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/svkaiser/PowerslaveEX git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Powerslave (Console)<br />
|-<br />
|Perfect Dark<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fgsfdsfgs/perfect_dark git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Perfect Dark<br />
|-<br />
|[https://docs.libretro.com/library/prboom PrBoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/libretro/libretro-prboom git]<br />
|{{✓}}<br />
|{{~}}<ref group="N">PrBoom-plus is still active</ref><br />
|{{✓}}<br />
|Doom 1–2, Final Doom<br />
|-<br />
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref><br />
| align="left" |{{Icon|GameCube|Wii}}<br />
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1<br />
|-<br />
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld<br />
|-<br />
|[http://quakespasm.sourceforge.net Quakespasm]<br />vkQuake<ref group="N">vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/quakespasm|0.94.2]]<br />[https://github.com/Novum/vkQuake/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|RBDOOM-3-BFG<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (BFG Edition)<br />
|-<br />
|[https://icculus.org/rott Rise of the Triad for Linux]<br />
| align="left" |{{Icon|Windows7|Linux|DC}}<br />
|[https://icculus.org/rott/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|rottexpr<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/LTCHIPS/rottexpr/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|Shockolate<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/Interrupt/systemshock/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|System Shock 1<br />
|-<br />
|[https://theforceengine.github.io The Force Engine]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://theforceengine.github.io/downloads.html 1.09]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Current:'' Star Wars: Dark Forces<br />''Future:'' Outlaws<br />
|-<br />
|[https://disenchant.net/tyrquake Tyrquake]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://disenchant.net/git/tyrquake.git git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|vitaQuake II<br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita}}<br />
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]<br />[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]<br />[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)<br />
|-<br />
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM<br />Wii-HERETIC<br />Wii-HEXEN<br />Wii-STRIFE]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|''Wii-DOOM:'' Doom I–II, Final Doom<br />''Wii-HERETIC:'' Heretic<br />''Wii-HEXEN:'' Hexen<br />''Wii-STRIFE:'' Strife: Quest for the Sigil<br />
|-<br />
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny<br />
|-<br />
|[https://xash.su/xash3d.html Xash3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://xash3d.ru/doku.php?id=downloads 0.99]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|Xash3DS<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/masterfeizz/Xash3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|[https://www.yamagi.org/quake2 Yamagi Quake II]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://deponie.yamagi.org/quake2 8.00]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|}<br />
<br />
=== Horror ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 1 PSP<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:fna-f-1-psp.-7z|1.3.1 Fix 1]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 2 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf23ds/583006 beta 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 2<br />
|-<br />
|FNaF 3 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf33ds/520090 beta 0.1.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 3<br />
|-<br />
|FNaF 4 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://www.youtube.com/watch?v=4NIejQ_K-0U beta 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Five Nights at Freddy's 4<br />
|}<br />
=== Pinball ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|SpaceCadetPinball<br />
|Multi-Platform<br />
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|3D Pinball for Windows – Space Cadet<br />
|}<br />
<br />
=== Platform ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/abe-wii/downloads/list r3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abe's Amazing Adventure<br />
|-<br />
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abuse<br />
|-<br />
|Cave Story Engine 2<br />
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}<br />
|[https://github.com/gameblabla/CSE2 git]<br />[[iarchive:CaveStoryE2|archive]]<br />[[iarchive:cse2wii|Wii]], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]<br />
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup><br />
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref><br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|C1<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/wurlyfox/c1 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Crash Bandicoot<br />
|-<br />
|Jazz² Resurrection<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/deathkiller/jazz2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 2<br />
|-<br />
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump 'n Bump]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[http://icculus.org/jumpnbump/ Jump 'n Bump]<br />
|-<br />
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://mazeofgalious-wii.googlecode.com/files/mazeofgalious-wii-0.63.3.zip 0.63.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|NXEngine <br />[https://github.com/nxengine/nxengine-evo nxengine-evo]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|[https://open-goal.github.io OpenGOAL]<br />
| align="left" |{{Icon|Linux}} {{Icon|Windows}}<br />
|[https://github.com/open-goal/jak-project/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2'' & ''3'' may be viable because they were made in GOAL too.</ref><br />
|-<br />
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]<br />
| align="left" |{{Icon|PSP|Wii|3DS|Vita}}<br />
|[https://github.com/JeffRuLz/OpenHCL/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Hydra Castle Labyrinth<br />
|-<br />
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}<br />
|[https://github.com/AlisterT/openjazz/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 1<br />
|-<br />
|R.E.L.I.V.E.<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AliveTeam/alive_reversing git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus<br />
|-<br />
|rawgl<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/cyxx/rawgl git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Another World/Out of This World<br />
|-<br />
|REminiscence<br />
| align="left" |{{Icon|Windows|Android}}<br />
|[http://cyxdown.free.fr/reminiscence 0.4.9]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Flashback (Another World's spiritual sequel)<br />
|-<br />
|Rigel Engine<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM}}<br />
|[https://github.com/lethal-guitar/RigelEngine/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem II<br />
|-<br />
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDK]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii}}<br />
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 1–2, Sonic CD, Sonic Mania<br />
|-<br />
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/NagyD/SDLPoP git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Prince of Persia (1989)<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]<br />
| align="left" |{{Icon|Windows|Android|Switch|WiiU}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.4.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 2<br />
|-<br />
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}<br />
|[https://github.com/Eukaryot/Sonic3AIR git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 3 & Knuckles<br />
|-<br />
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Sonic Mania 3DS<br />
|-<br />
|smw<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/smw git] <br />[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario World, Super Mario All-Stars<ref group="N">In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.</ref><br />
|-<br />
|[[Super Mario 64 Port]]<br />
|Multi-platform<br />
|Depends on port<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario 64 (N64)<br />
|-<br />
|TheXTech<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}<br />
|[https://github.com/Wohlstand/TheXTech/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref><br />
|-<br />
|[http://www.bigorno.net/xrick xrick]<br />
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|Amiga|GP32}}<br />
|[http://www.bigorno.net/xrick/download.html #021212]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Rick Dangerous<br />
|}<br />
<br />
=== Puzzle ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Jewels<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]<br />
|-<br />
|Lemmini<br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/mjfwalsh/lemmini/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Lemmings<br />
|}<br />
=== Racing ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|CannonBall<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}<br />
|[https://github.com/djyt/cannonball/wiki git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|NFSIISE<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/zaps166/NFSIISE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Need for Speed II: SE<br />
|-<br />
|OpenC1<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://1amstudios.com/projects/openc1 1.4]<br />[https://github.com/jeff-1amstudios/OpenC1 git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Carmageddon<br />
|-<br />
|OpenLGR<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/james-knippes/openlgr git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Lego Racers<br />
|-<br />
|OpenMC2<br />
| align="left" |{{Icon|Linux|macOS}} (via [[Wine]])<br />
|[https://github.com/LRFLEW/OpenMC2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Midnight Club II<br />
|-<br />
|[https://openswe1r.github.io OpenSWE1R]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSWE1R/openswe1r git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars Episode 1: Racer<br />
|-<br />
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Road Fighter<br />
|-<br />
|[https://yethiel.gitlab.io/RVDocs RVGL]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}<br />
|[https://rvgl.re-volt.io 21.0930a-1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Re-Volt<br />
|-<br />
|REDriver2<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenDriver2/REDRIVER2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Driver 2<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]<ref group="N">Based on Stunt Car Racer Remake for Windows</ref><br />
| align="left" |{{Icon|Windows7|Linux|Pandora}}<br />
|[https://repo.openpandora.org/?page=detail&app=stuntcarremake_ptitseb Build 08]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Stunt Car Racer (Amiga / AtariST)<br />
|}<br />
=== RPG ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://arx-libertatis.org Arx Libertatis]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/arx/ArxLibertatis/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Arx Fatalis<br />
|-<br />
|[https://papermar.io/ Paper Mario]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/pmret/papermario git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Paper Mario<br />
|-<br />
|[https://www.dfworkshop.net Daggerfall Unity]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Interkarma/daggerfall-unity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls II: Daggerfall<br />
|-<br />
|DevilutionX<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}<br />
|[https://github.com/diasurgical/devilutionX/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Diablo<br />
|-<br />
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout1-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 1<br />
|-<br />
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout2-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 2<br />
|-<br />
|OpenGothic<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Try/OpenGothic git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic II<br />
|-<br />
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]<br />
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} --><br />
|[https://github.com/MaKiPL/OpenVIII git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Final Fantasy VIII<br />
|-<br />
|[https://opendiablo2.com OpenDiablo2]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AbyssEngine/OpenDiablo2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Diablo II<br />
|-<br />
|[https://openmw.org OpenMW]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openmw.org/downloads 0.47.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls III: Morrowind<br />
|-<br />
|OpenTESArena<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/afritz1/OpenTESArena/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|The Elder Scrolls I: Arena<br />
|-<br />
|REGoth<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/REGoth-project/REGoth-bs git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic, Gothic II<br />
|-<br />
|reone<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/seedhartha/reone/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars: Knights of the Old Republic 1-2<br />
|-<br />
|Riiablo<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/collinsmith/riiablo/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Diablo II<br />
|-<br />
|Undertale Mobile Mod for iOS and Android<br />
| align="left" |{{Icon|Android|iOS}}<br />
|[https://www.moddb.com/mods/undertale-mobile-mod]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Undertale<br />
|}<br />
=== RTS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Dune Dynasty<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[http://dunedynasty.sourceforge.net]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|Dune II: The Maker<br />
| align="left" |{{Icon|Windows}}<br />
|[https://dune2themaker.fundynamic.com]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|Dune Legacy<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://dunelegacy.sourceforge.net/website/index.html]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[https://keeperfx.net KeeperFX]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://keeperfx.net/downloads 1.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Dungeon Keeper<br />
|-<br />
|OpenDUNE<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenDUNE/OpenDUNE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[http://www.ta3d.org/home-en.php TA3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/zuzuf/TA3D git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Total Annihilation<br />
|}<br />
=== RTT ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[http://freesynd.sourceforge.net FreeSynd]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/freesynd|0.7.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Syndicate (1993)<br />
|-<br />
|[http://swars.vexillium.org Syndicate Wars Port]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://swars.vexillium.org/#download 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Syndicate Wars<br />
|}<br />
=== Sandbox ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|Minecraft PSP<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:minecraft-psp-2.4.2.7z|3.3.0]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Minecraft<br />
|-<br />
|[https://openrw.org OpenRW]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/rwengine/openrw git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Grand Theft Auto III<br />
|-<br />
|IsleDecomp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/isledecomp/isle git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Lego Island<br />
|-<br />
|PSP Minecraft<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:psp-minecraft.-7z|3.0.0]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Minecraft<br />
|-<br />
|re3<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3] <br />[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ reVC]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|[https://www.gamebrew.org/wiki/RE3_3DS RE3 3DS][https://gbatemp.net/threads/wip-re3-3ds-port.586374]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://dlhb.gamebrew.org/3dshomebrews/re33ds.7z wip]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<ref group="N">RE3 3DS is only playable on New Nintendo 3DS/2DS but even then, there will be occasionally graphical issues and frame drops.</ref><br />
|Grand Theft Auto III<br />
|-<br />
|[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3-nx]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC-nx]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|Switch}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|re3-vita<ref group="N" name="re3" /><br />[https://www.psx-place.com/threads/release-revc-vita-grand-theft-auto-vice-city-port-for-psvita-pstv.32927/ reVC-vita]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|Vita}}<br />
|1.4<br />[https://store.brewology.com/vita/ahomebrew.php?brewid=906 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3-wiiu]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC-wiiu]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|WiiU}}<br />
|2021-02-01<br />?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|San Andreas Unity<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Grand Theft Auto: San Andreas<br />
|-<br />
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/kperdlich/wiicraft/releases git]<br />
|{{✗}}<br />
|{{?}}<br />
|{{?}}<br />
|Minecraft v1.2.5<br />
|-<br />
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|3D Voxel Engine (Minecraft)<br />
|}<br />
=== Shoot 'em up ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|OpenTyrian<br />
| align="left" |{{Icon|Windows|Linux|Android}}<br />
|[https://github.com/opentyrian/opentyrian/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Tyrian<br />
|-<br />
|OpenTyrianWii<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Tyrian<br />
|}<br />
=== Bullet Hell ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|PyTouhou<br />
| align="left" |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}<br />
|[https://pytouhou.linkmauve.fr/ Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|-<br />
|Th06<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/happyhavoc/th06 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|-<br />
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Wintiger0222/uth05win git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Touhou 5<br />
|}<br />
<br />
=== Sim ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku}}<br />
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Caesar III<br />
| rowspan="2" |Sim - City-building<br />
|-<br />
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small><br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita|Switch}}<br />
|[https://github.com/bvschaik/julius/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Caesar III<br />
|-<br />
|[http://corsixth.com CorsixTH]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/CorsixTH/CorsixTH/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Theme Hospital<br />
| rowspan="5" |Sim - Construction/Management<br />
|-<br />
|[https://www.reddit.com/r/locomotion OpenLoco]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenRCT2/OpenLoco/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Chris Sawyer's Locomotion<br />
|-<br />
|[https://openrct2.org OpenRCT2]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}<br />
|[https://github.com/OpenRCT2/OpenRCT2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)<br />
|-<br />
|[https://www.openttd.org/en OpenTTD]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenTTD/OpenTTD/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|terminal-recall<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/jtrfp/terminal-recall git] <br />[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Terminal Velocity, Fury3<br />
|Sim - Flight Combat<br />
|}<br />
=== TBS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|[https://ctp2.darkdust.net civctp2]<br />
| align="left" |{{Icon|Windows|Linux|Pandora|Pyra}}<br />
|[https://github.com/civctp2/civctp2/releases git] <br />([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Call to Power II<br />
|-<br />
|[http://www.civone.org CivOne]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/SWY1985/CivOne git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Sid Meier's Civilization<br />
|-<br />
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]<br />
| align="left" |{{Icon|Windows|Wii}}<ref group="N">DopeWars PC port's download link is currently not working.</ref><br />
|[http://www.eiksoft.com 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|DopeWars (Palm OS)<br />
|-<br />
|fheroes2<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch|PSVita}}<br />
|[https://github.com/ihhub/fheroes2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic II<br />
|-<br />
|[https://openxcom.org OpenXcom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openxcom.org/git-builds git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep<br />
|-<br />
|[https://vcmi.eu VCMI]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/vcmi/vcmi git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic III<br />
|}<br />
=== TPS ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|max_vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/fgsfdsfgs/max_vita/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Max Payne<br />
|TPS<br />
|}<br />
=== Visual Novel ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
|-<br />
|DDLC-LOVE<br />
| align="left" |{{Icon|PSP|PS3|3DS|Vita|Switch}}<br />
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)<br />[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref><br />
|Doki Doki Literature Club!<br />
|-<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Doki Doki Literature Club!<br />
|-<br />
|NitroSharp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}} <small>(WIP)</small><br />
|ChäoS;HEAd NoAH<br />
|}<br />
=== Miscellaneous ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|[https://laingame.net/ LainTSX]<br />
| align="left" |{{Icon|Web}}<br />
|[https://github.com/ad044/lainTSX git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain PSX<br />
| rowspan="2" |Miscellaneous<br />
|-<br />
|[https://laingame.net/ Lain Bootleg Remake]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ad044/lain-bootleg-bootleg git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain Bootleg<br />
|-<br />
|PyTouhou<br />
| align="left" |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}<br />
|[https://pytouhou.linkmauve.fr/ Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
| rowspan="3" |Bullet Hell<br />
|-<br />
|Th06<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/happyhavoc/th06 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|-<br />
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Wintiger0222/uth05win git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Touhou 5<br />
|-<br />
|Ikemen GO<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Remake of the Ikemen engine that supports [[Mugen]] resources.<br />
| rowspan="4" |Fighting<br />
|}<br />
<br />
==Notes==<br />
<references group=N /><br />
<br />
==See also==<br />
Game engine recreations and source ports specifically for:<br />
* [[Source Ports on macOS|macOS]]<br />
* [[Emulators on Android#Source ports/re-implementations|Android]]<br />
* [[Emulators on 3DS#Game engines|Nintendo 3DS]]<br />
* [[Emulators on Switch#Source ports|Nintendo Switch]]<br />
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]<br />
* [[Emulators on PSP#Game Engines|PlayStation Portable]]<br />
* [[Emulators on Wii#Miscellaneous|Wii]]<br />
* [[Emulators on Wii U#Source ports|Wii U]]<br />
<br />
==External links==<br />
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)<br />
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)<br />
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)<br />
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)<br />
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia<br />
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)<br />
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)<br />
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)<br />
:<u>Curated Lists:</u><br />
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay D.'s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)<br />
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay D.'s recommendations for OS & alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)<br />
'''Specific gaming systems'''<br />
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]<br />
<br />
'''News:'''<br />
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)<br />
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)<br />
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)<br />
<br />
[[Category:Game engine recreations]]<br />
[[Category:Not really emulators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Pandora&diff=69934Emulators on Pandora2024-01-01T16:51:29Z<p>NNNkey: /* M-HT SR / SRW */</p>
<hr />
<div>{{WIP}}<br />
<br />
==Multi games engines==<br />
===[https://github.com/M-HT/SR M-HT SR / SRW]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Game's title<br />
!Version<br />
!FLOSS<br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|Albion (1995)<br />
|[https://pyra-handheld.com/boards/threads/albion.64477 v1.7.4]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: UFO Defense (UFO: Enemy Unknown)<br />
|[https://pyra-handheld.com/boards/threads/x-com-ufo-defense.64535 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: Terror from the Deep<br />
|[https://pyra-handheld.com/boards/threads/x-com-terror-from-the-deep.64536 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Warcraft: Orcs & Humans<br />
|[https://pyra-handheld.com/boards/threads/warcraft-orcs-humans.64534 v1.3.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Septerra Core: Legacy of the Creator<br />
|[https://pyra-handheld.com/boards/threads/septerra-core-legacy-of-the-creator.83781 v1.04.0.11]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===[[ScummVM]]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Version<br />
!FLOSS<br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|[https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-openpandora.zip 2.2.0]<br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
==Help==<br />
* [https://emulation.gametechwiki.com/images/d/dc/OpenPandora.pdf OpenPandora.pdf]<br />
<br />
[[Category:Emulators on consoles]]<br />
[[Category:Emulators on handheld consoles]]<br />
[[Category:Emulators on seventh-generation consoles]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Pandora&diff=69933Emulators on Pandora2024-01-01T16:50:54Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
<br />
==Multi games engines==<br />
===[https://github.com/M-HT/SR M-HT SR / SRW]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Name<br />
!Version<br />
!FLOSS<br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|Albion (1995)<br />
|[https://pyra-handheld.com/boards/threads/albion.64477 v1.7.4]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: UFO Defense (UFO: Enemy Unknown)<br />
|[https://pyra-handheld.com/boards/threads/x-com-ufo-defense.64535 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|X-Com: Terror from the Deep<br />
|[https://pyra-handheld.com/boards/threads/x-com-terror-from-the-deep.64536 v1.5.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Warcraft: Orcs & Humans<br />
|[https://pyra-handheld.com/boards/threads/warcraft-orcs-humans.64534 v1.3.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Septerra Core: Legacy of the Creator<br />
|[https://pyra-handheld.com/boards/threads/septerra-core-legacy-of-the-creator.83781 v1.04.0.11]<br />
|{{✓}}<br />
|{{TBD}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===[[ScummVM]]===<br />
{|class="wikitable" style="text-align:center;"<br />
!Version<br />
!FLOSS<br />
!Accuracy<br />
!Active<br />
!Recommended<br />
|-<br />
|[https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-openpandora.zip 2.2.0]<br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
==Help==<br />
* [https://emulation.gametechwiki.com/images/d/dc/OpenPandora.pdf OpenPandora.pdf]<br />
<br />
[[Category:Emulators on consoles]]<br />
[[Category:Emulators on handheld consoles]]<br />
[[Category:Emulators on seventh-generation consoles]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Linux&diff=69310Emulators on Linux2023-12-25T17:50:59Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
{{Infobox platform<br />
|title = Linux<br />
|logo = Tux (Linux).png<br />
|logowidth = 69px<br />
|type = [[:Category:Emulators by operating system|Operating systems]]<br />
|release = 1991<br />
|last-release = Linux Kernal 6.6 <br> [[wikipedia:Ubuntu|Ubuntu 23.10]] <br> [[wikipedia:Fedora_Linux|Fedora Linux 39]]<br />
}}<br />
<br />
Due to the overlap with the technical and open source communities, the majority of emulators in existence will have Linux versions available. The commercial success of the [[wikipedia:Steam Deck|Steam Deck]] has also contributed heavily to consumer demand for native emulators on Linux.<br />
<br />
If you're on a Steam Deck, you should probably use [https://www.emudeck.com/ EmuDeck] which is an installation script that helps you get started with emulation. It is not an all in one solution like some other software; instead, it strives to provide the best possible official options to you, set up and ready to go.<br />
<br />
'''View the [[Linux guide for emulators]] for Distro specific instructions.'''<br />
<br />
==Atari==<br />
===Atari 8-bit family===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Models<br />
! scope="col"|XEGS<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[https://atari800.github.io Atari800]<br />
|[https://github.com/atari800/atari800/releases {{Atari800Ver}}]<br />
|400, 800, XL, XE<br />
|{{✗}} ||{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.xl-project.com Atari++]<br />
|[http://www.xl-project.com/downloads.html {{Atari++Ver}}]<br />
|400, 800, XL, XE<br />
|{{✗}} ||{{✗}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Good: 400, 800<br/>Basic: XL, XE<br />
|{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Atari ST===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Hatari]]<br />
|[http://download.tuxfamily.org/hatari {{HatariVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/steemsse Steem SSE]<br />
|[https://sourceforge.net/projects/steemsse/files {{SteemSSEVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://aranym.github.io/index.html ARAnyM]<br />
|[https://github.com/aranym/aranym/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://steem.atari.st Steem Engine]<br />
|3.2<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20190513045534/http://www.hampa.ch/pce/download.html PCE/atarist]<br />
|[http://www.hampa.ch/pub/pce/pre/ pce-20191006]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://jamesfriend.com.au/pce-js PCE-js]<br />
|[https://github.com/jsdf/pce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|CaSTaway<br />
|[https://sourceforge.net/projects/castaway/files/castaway/castaway-0.9.2 0.9.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Atari 2600===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Stella]]<br />
|[https://stella-emu.github.io/downloads.html {{StellaVer}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://alienbill.com/2600 z26]<br />
|[http://www.whimsey.com/z26/z26.html 4.07]<br />
|{{✗}} ||High ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Gopher2600<br />
|[https://github.com/JetSetIlly/Gopher2600 0.27.0]<br />
|{{✗}} ||High ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|[https://github.com/TomHarte/CLK/releases {{ClkVer}}]<br />
|{{✗}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Stellarator<br />
|[https://github.com/dpiponi/Stellarator git]<br />
|{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Atari 5200===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[https://atari800.github.io/ Atari800]<br />
|[https://github.com/atari800/atari800/releases {{Atari800Ver}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|kat5200<br />
|[http://kat5200.jillybunch.com {{kat5200Ver}}]<br />
|{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://jum.pdroms.de/ Jum52]<br />
|[https://github.com/james7780/jum52 git]<br />
|{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| Rainbow<br />
|[https://web.archive.org/web/20120914030219/http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm 2.2]<br />
|{{✗}} ||? ||{{✗}}||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Atari 7800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://7800.8bitdev.org/index.php/A7800_Emulator A7800]<br />
|[https://github.com/7800-devtools/a7800/releases {{A7800Ver}}]<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ProSystem]]<br />
|[https://github.com/libretro/prosystem-libretro git] (libretro)<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small><ref group=N name=active>''Main branch is dead, but the libretro core is still alive.</ref></small><br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Atari Jaguar===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|AJ-CD<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Virtual Jaguar]]<br />
|[https://icculus.org/virtualjaguar {{VirtualJaguarVer}}]<br />[http://virtualjaguar.kicks-ass.net/builds Unofficial builds]<br />[https://github.com/libretro/virtualjaguar-libretro git] (libretro)<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small><ref group=N name=active>''Main branch is dead, but the libretro core is still alive.</ref></small> ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Atari Lynx===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases}} {{MednafenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Handy]]<br />
|[[sourceforge:projects/handy/files/|0.95]]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Nintendo==<br />
===Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mesen]]<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|[http://0ldsk00l.ca/nestopia {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|[http://www.geodstudio.net {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES iNES]<br />
|[https://fms.komkon.org/iNES {{INESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Gearnes<br />
|[https://github.com/drhelius/Gearnes git]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE ANESE]<br />
|[https://github.com/daniel5151/ANESE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|[https://github.com/perilsensitive/cxnes/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|[https://github.com/libretro/QuickNES_Core git] (libretro)<br />
|?<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Super Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Satellaview<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[bsnes]]<br/><small>(Official)</small><br />
|[https://github.com/bsnes-emu/bsnes/releases {{bsnesVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Mesen S]]<br />
|[https://github.com/SourMesen/Mesen-S/releases {{MesenSVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
|[[Snes9x]]<br />
|[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref><br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|[[Mednafen]] (SNES-Faust)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|[https://github.com/hex-usr/nSide/releases git]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[ZSNES]]<br />
|[http://zsnes.com 1.51]<br />
| {{✗}}<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===Nintendo 64===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Plugins<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[simple64]] (ParaLLEl)<br />
|[https://github.com/simple64/simple64/releases/latest {{Simple64Ver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|simple64 (Final GLideN64)<br />
|[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 Final GLideN64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[RMG]]<br />
|[https://github.com/Rosalie241/RMG git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[CEN64]]<br />
|[https://github.com/tj90241/cen64 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Mupen64Plus]]<br />
|[https://github.com/mupen64plus/mupen64plus-core/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===GameCube / Wii / Triforce===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|GameCube<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Dolphin]]<br />
|[https://dolphin-emu.org/download Dev]<br />
|{{✓}} ||{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>At Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Ishiiruka-Dolphin]]<br />
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|Pureikyubu<br />
|[https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Wii U===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Accurancy<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Cemu]]<br />
|[http://cemu.info/index.html#download {{CemuVer}}]<br />
|Medium<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Decaf]]<br />
|[https://github.com/decaf-emu/decaf-emu git]<br />
|Low<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Nintendo Switch===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[yuzu]]<br />
|[https://yuzu-emu.org/downloads Nightly][https://github.com/yuzu-emu/yuzu git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Ryujinx]]<br />
|[https://ryujinx.org/#/Build Nightly][https://github.com/Ryujinx/Ryujinx git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Nintendo 3DS===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Citra]]<br />
|[https://citra-emu.org/download Nightly]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Nintendo DS===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Nintendo DSi emulators|DSi]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[DeSmuME]]<br />
|[https://desmume.org/download/ {{DeSmuMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[melonDS]]<br />
|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions <br/>Dev Builds]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Game Boy Advance===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Game Link Support<br />
! scope="col"|e-Reader<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[mGBA]]<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[http://byuu.org/emulation/higan {{higanVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Pokémon mini===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[GBE+]]<br />
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]<ref group=N name=GBEplus>Pokémon mini core available not yet available in binary releases (source only).</ref><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|[https://sourceforge.net/projects/pokemini 0.6.0][https://github.com/gameblabla/pokemini git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
===Virtual Boy===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Rustual Boy<br />
|[https://github.com/emu-rs/rustual-boy git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://git.virtual-boy.com/PVB/pvbemu Planet Virtual Boy emulator]<br />
|[https://www.virtual-boy.com/tools/pvb-emulator/ 2019-03-27]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Red Dragon<br />
|[https://www.virtual-boy.com/tools/red-dragon/ 0.38 Final]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Game Boy / Game Boy Color===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[SameBoy]]<br />
|[https://sameboy.github.io/downloads {{SameBoyVer}}]<br />
|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> <br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BGB]]<br />
|[http://bgb.bircd.org/#downloads {{BGBVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Gearboy]]<br />
|[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[http://emulicious.net Emulicious]<br />
|[https://emulicious.net/downloads {{EmuliciousVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Game & Watch===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DSP]]<br />
|[https://github.com/leniad/dsp-emulator {{DSPVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Sega==<br />
===Sega Model 1===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Active<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Modeler<br />
|[https://web.archive.org/web/20020610034544/http://www.emuhype.com:80/index.phtml?s=modeler&ss=index 0.9.3a]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Sega Model 2===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Sega Model 3===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Supermodel]]<br />
|[https://www.supermodel3.com/Download.html SVN Builds]<br />
|{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===SG-1000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|SC-3000<br />
! scope="col"|SF-7000<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|MasterGear<br />
|[http://fms.komkon.org/MG {{MasterGearVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} <br />
|{{✗}} <br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion 3.64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|Gearsystem<br />
|[https://github.com/drhelius/Gearsystem/releases {{GearsystemVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[blueMSX]]<br />
|[http://bluemsx.com/download.html 2.8.2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MEKA]]<br />
|[https://github.com/ocornut/meka/releases {{MEKAVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CoolCV<br />
|[http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry 0.6.9]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|TwoMbit<br />
|[http://sourceforge.net/projects/twombit/files 1.0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}<br />
|}<br />
<br />
===Master System / Game Gear===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Game Gear">GG</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://emulicious.net/ Emulicious]<br />
|[https://emulicious.net/downloads/ {{EmuliciousVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|[http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip 2.8.JAG]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|[http://sourceforge.net/projects/twombit/files/ 1.0.5]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Gearsystem<br />
|[https://github.com/drhelius/Gearsystem/releases {{GearsystemVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|MasterGear <br />
|[http://fms.komkon.org/MG/ {{MasterGearVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|[https://github.com/notaz/picodrive/releases {{PicoDriveVer}}]<br />
|{{✗}}<ref group=N name=PicoDrive>The Game Gear emulation doesn't work.</ref><br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Genesis / MegaDrive / CD / 32X ===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|[[Sega Pico|Pico]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[BlastEm]]<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo/releases/latest Stable] [https://ci.appveyor.com/project/tmaul/fbneo-kbhgd/branch/master WIP builds]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GENS]]<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|[https://github.com/merwaaan/megado git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|Regen<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Saturn / ST-V===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Sega Titan Video">ST-V</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases}} {{MednafenVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://github.com/FCare/Kronos Kronos]<br />
|[{{KronosDownloadLink}} {{KronosVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Yaba Sanshiro|Yaba Sanshiro 2]]<br />
|[http://www.uoyabause.org/static_pages/download {{YabaSanshiroVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[Yabause]]<br />
|[http://yabause.org/download {{YabauseVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Dreamcast / Naomi===<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Sega NAOMI and variants|Naomi]]<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Flycast|Flycast]]<br />
|[https://flyinghead.github.io/flycast-builds/ CI Builds]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DEmul]]<br />
|[http://demul.emulation64.com/downloads/ {{DEmulVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[reicast]]<br />
|[http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1]<small> (Snap Store)</small><br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}<br />
|-<br />
|[[nullDC]]<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|lxdream-nitro<br />
|[https://gitlab.com/simulant/community/lxdream-nitro git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Sega VMU===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|VeMUlator_libretro<br />
|[https://buildbot.libretro.com/nightly/ Nightly]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|SoftVMS<br />
|[https://web.archive.org/web/20210606212834/http://mc.pp.se/dc/sw.html 1.10 (source only)]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ElysianVMU<br />
|[http://evmu.elysianshadows.com 0.2.0]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==NEC==<br />
===NEC PC-6000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Emulator<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://eighttails.seesaa.net PC6001VX]<br />
|[https://github.com/eighttails/PC6001VX/releases {{PC6001VXVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===NEC PC-8800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Emulator<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://retropc.net/pi XM8]<br />
|[http://retropc.net/pi/#download {{XM8Ver}}]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cug.net/~manuke/x88000.html X88000]<br />
|[https://quagma.sakura.ne.jp/manuke/x88_1_5_3.zip 1.5.3]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://www.eonet.ne.jp/~showtime/quasi88 QUASI88]<br />
|[https://www.eonet.ne.jp/~showtime/quasi88/download.html 0.6.4]<br>[https://github.com/libretro/quasi88-libretro git]<small>(libretro)</small><br />
|?<br />
|{{✓}}<small>(libretro)</small><br />
|{{✗}}<br />
|}<br />
<br />
===NEC PC-9800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Neko Project II kai<br />
|[https://github.com/AZO234/NP2kai git]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{~}}<br />
|{{✓}}<br />
|-<br />
|Neko Project II<br />
|[http://www.yui.ne.jp/np2 0.86]<br />
|{{✗}}<br />
|Mid<br />
|{{?}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[DOSBox#DOSBox-X|DOSBox-X]]<br />
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|}<br />
<br />
===PC Engine / PC Engine CD / SuperGrafx===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|PCE-CD<br />
! scope="col"|SuperGrafx<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]] <small>(PCE-Accurate)</small><br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Mednafen]] <small>(PCE-Fast)</small><br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}} ||{{✗}} ||{{✗}} ||Low ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://zeograd.com/ Hu-Go!]<br />
|[http://zeograd.com/hugo_download.php 2.12]<br />
|{{✓}} ||? ||{{✗}} ||? ||? ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===PC-FX===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Game Accelerator">GA</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{TBD}}<br />
|{{✓}}<br />
|Mid-High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MagicEngine-FX]]<br />
|[http://www.magicengine.com/uk_index.php?sessid=CK9MXrbon1e8hf4rbMwBhwkSnqzQ {{MagicEngineFxVer}}]<br />
|{{TBD}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download {{XeVer}}]<br />
|{{TBD}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Sony==<br />
===PlayStation===<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Plugins<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Resizable Internal Resolution">RIR</abbr><br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[DuckStation]]<br />
|[https://github.com/stenzek/duckstation git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|<abbr title="Exclusive to Libretro, but comes with significant slowdown.">{{✓}}</abbr><br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PCSX-Redux<br />
|[https://github.com/grumpycoders/pcsx-redux git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|Rustation NG<br />
|[https://gitlab.com/flio/rustation-ng git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|[[PCSX-Reloaded|PCSX-R]]<br />
|[https://www.ngemu.com/threads/pcsxr-pgxp.186369 PGXP]([https://github.com/iCatButler/pcsxr git])<br/>[http://www.emucr.com/2019/03/pcsx-reloaded-git-20190307.html Windows]<br/><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|[[Recommended_PS1_Plugins|Plugin dependent]]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[ePSXe]]<br />
|[http://www.epsxe.com/download.php {{EpsxeVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|[[Recommended_PS1_Plugins|Plugin dependent]]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Rustation]]<br />
|[http://github.com/simias/rustation git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Avocado]]<br />
|[https://github.com/JaCzekanski/Avocado git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[[pSX]]<br />
|[http://www.emulator-zone.com/doc.php/psx/psx_em.html 1.13]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 2===<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Latest Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[PCSX2]]<br />
|[https://pcsx2.net/download.html 1.6.0] (stable)<br /> [http://buildbot.orphis.net/pcsx2 SVN]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Play!]]<br />
|[http://purei.org/downloads.php Builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|DobieStation<br />
|[https://github.com/PSI-Rockin/DobieStation/ git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 3===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest Release Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[RPCS3]]<br />
|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]<ref group=N>The developers are currently treating version increments as milestones, not as stables.</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nucleus]]<br />
|[https://github.com/AlexAltea/nucleus/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 4===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest Release Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| [[RPCSX]]<br />
| [https://github.com/RPCSX/rpcsx git]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}(WIP)<br />
|-<br />
| [[Obliteration]]<br />
| [https://github.com/obhq/obliteration/actions git]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}(WIP)<br />
|-<br />
| [[Orbital]]<br />
| [https://github.com/AlexAltea/orbital git]<br />
| {{✓}}<br />
| {{~}}<br />
| {{✗}}<br />
|-<br />
| RPCS4<br />
| N/A<br />
| {{?}}<br />
| {{?}}<br />
| {{✗}}<br />
|-<br />
| [[Spine]]<br />
| [https://github.com/devofspine/spine/releases 2022-05-17]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===Pocket Station===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===PlayStation Portable===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[PPSSPP]]<br />
|[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[JPCSP]]<br />
|[http://www.emunewz.net/forum/forumdisplay.php?fid=204 SVN]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation Vita===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Vita3K]]<br />
|[https://github.com/Vita3K/Vita3K git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|}<br />
<br />
==Google==<br />
===Android===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Backend<ref group=N>The backend column describes what backend technology used mainly (VM, AOSP or an actual OS etc). Emulators labeled with "VirtualBox" sometimes need the user to install [https://www.virtualbox.org/ Oracle VM VirtualBox], but usually you don't need to install manually. [[Hypervisors|Hardware-assisted virtualization]] feature must be turned for VM backends due to performance reasons. Keep in mind that you should turn off Hyper-V windows feature if emulator uses type-2 hypervisor (VirtualBox or VMware) due to [[Hypervisors#Hyper-V_feature_conflict_issue|conflict issue]], although some emulators (like BlueStacks) provide special Hyper-V build for this.</ref><br />
! scope="col"|Compatibility<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|Android x86<br />
|[https://blissos.org/index.html#download <abbr title="BlissOS is the first Android-x86 derivative that includes weishu's KernelSU. With it, you can easily grant root permission for apps and even install Magisk modules without having to install Magisk.">Bliss OS</abbr>]<br/>[https://www.android-x86.org 8.1-r6]<br />
|entire OS<br/><small>though installable to VM through Hypervisor</small><br />
|Mid<br />
|{{✓}} <br />
|{{~}}<br />
|{{~}}<br />
|-<br />
|[[Genymotion]]<br />
|[https://www.genymotion.com/download/ {{GenymotionVer}}]<br />
|VirtualBox<br />
|Mid-High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group=N name=Bloatware>Bloatware</ref><br />
|-<br />
|[https://waydro.id/index.html Waydroid]<br />
|[https://waydro.id/#install git]<br />
|[[Compatibility_layer|wine-like approach]]<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|KMRE<br />
|[https://archive.ubuntukylin.com/ubuntukylin/pool/partner/kmre_2.4.6.8+22.04_amd64.deb 2.4.6.8?]<br />
|docker<br />
|?<br />
|{{?}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Android Studio<br />
|[https://developer.android.com/studio/ 4.0]<br />
|QEMU<br />
|Low<br />
|<span title="Source-available"><sup>{{~}}</sup></span><br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Andy OS<br />
|[https://andyroid.net/ 0.47.226.1096.26]<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Anbox]]<br />
|[https://anbox.io/ git]<br />
|[[Compatibility_layer|wine-like approach]]<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Mircosoft==<br />
===MSX series===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! score="col"|MSX 1<br />
! score="col"|MSX 2<br />
! score="col"|MSX 2+<br />
! score="col"|TurboR<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[openMSX]]<br />
|[https://github.com/openMSX/openMSX/releases git] <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}}<br />
|{{✓}} <br />
||Cycle ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[blueMSX]]<br />
|[http://www.vik.cc/bluemsx/download.html 2.8.2] <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
||Cycle ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{~}} <br />
||High ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[fMSX]]<br />
|[http://fms.komkon.org/fMSX/#Downloads {{fMSXVer}}]<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{✗}} <br />
||Mid ||{{✓}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}}<br />
|{{✗}} <br />
|{{✗}} <br />
|{{✗}} <br />
||Low ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Original Xbox===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Sega Chihiro<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[xemu]]<br />
|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[XQEMU]]<br />
|[https://github.com/xqemu/xqemu git]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[StrikeBox]]<br />
|[https://github.com/StrikerX3/StrikeBox git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
==Apple==<br />
===Apple I===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Pom1<br />
|[http://pom1.sourceforge.net v1.0.0]<br />
|{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Apple II Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|][<br />
! scope="col"|][+<br />
! scope="col"|//e<br />
! scope="col"|IIc<br />
! scope="col"|//e Enhanced<br />
! scope="col"|//e Platinum<br />
! scope="col"|IIc Plus<br />
! scope="col"|IIGS<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|LinApple<br />
|[https://github.com/linappleii/linapple git ]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MicroM8]]<br />
|[https://paleotronic.com/software/microm8/download/ Continuous]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Mednafen]]<br />
|[https://mednafen.github.io/releases {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} (WIP)<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Apple /// Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|///<br />
! scope="col"|/// Revised<br />
! scope="col"|/// Plus<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Apple IIGS===<br />
{| class="wikitable" style="text-align:center"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[KEGS]]<br />
|[http://kegs.sourceforge.net/ {{KEGSVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[GSplus]]<br />
|[https://github.com/digarok/gsplus/releases {{GSplusVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[https://david-schmidt.github.io/gsport GSport]<br />
|[https://github.com/david-schmidt/gsport/releases {{GSportVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Apple Lisa===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|LisaEm<br />
|[https://lisa.sunder.net 1.2.7]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|IDLE<br />
|[https://sourceforge.net/projects/idle-lisa-emu/files r23]<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Macintosh line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="6"|68k<br />
|-<br />
|Basilisk II<br />
|[https://github.com/cebix/macemu 1.0 R5]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Mini vMac<br />
|[https://www.gryphel.com/c/minivmac/download.html 36.04]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|<abbr title="PC Emulator">PCE</abbr><br />
|[http://www.hampa.ch/pce/download.html 0.2.2]<br />
|{{✓}} ||{{✗}} ||{{TBD}}<br />
|-<br />
|[[Ardi Executor]]<br />
|[https://www.emaculation.com/doku.php/executor 2.1.17]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|vMac<br />
|[http://www.vmac.org/ 0.19]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="6"|PowerPC<br />
|-<br />
|SheepShaver<br />
|[https://github.com/cebix/macemu 2.4]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[QEMU]]<br />
|4.0.0<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|PearPC<br />
|[https://github.com/sebastianbiallas/pearpc 0.6.0]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[DingusPPC]]<br />
|[https://github.com/dingusdev/dingusppc]<br />
|{{TBD}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==SNK Corporation==<br />
===Neo Geo and variants===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|NG<br />
! scope="col"|NG-CD<br />
! scope="col"|HNG-64<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}}<ref group=N>As 0.153 (2014), 0.139 (2010), 0.78 (2003)</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo/releases/latest stable] [https://ci.appveyor.com/project/tmaul/fbneo-kbhgd/branch/master WIP builds]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[RAINE]]<br />
|[http://raine.1emulation.com/download/latest.html {{RAINEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download {{XeVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}}||{{✗}}||{{✓}}||{{✓}}||{{✗}}<br />
|-<br />
|GnGeo <br />
|[https://github.com/pepone42/gngeo git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Neo Geo Pocket===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|NGP<br />
! scope="col"|NGPC<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://byuu.org/higan {{higanVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
==J2ME==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr><br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|VM<br />
! scope="col"|Derived from<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Kahvibreak]]<br />
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br />
|{{✗}}<br />
| Mid<br />
| Host JVM (FreeJ2ME)<br />
| ?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<small> (WIP)</small><br />
|-<br />
|[[SquirrelJME]]<br />
|{{SquirrelJMEVer}}<br />
|{{✗}}<br />
|{{SquirrelJMEAccuracy}}<br />
|Custom (Java)<br />
| -<br />
|{{✓}}<br />
|{{✓}}<br />
|?<small> (WIP)</small><br />
|-<br />
|MicroEmu<br />
|[https://github.com/artem-frolov/microemu git]<br />
|{{✗}}<br />
|Mid<br />
|Host JVM<br />
| -<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|MPowerPlayer<br />
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br />
|{{✗}}<br />
|Low<br />
|?<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|N-GAGE Cool!<br />
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] ($)<br />
|{{✗}}<br />
|Low<br />
|?<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
==Symbian and N-Gage==<br />
{| class="wikitable" style="text-align:center;" width="400px"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<small>[https://retroachievements.org/gameSearch.php?o=0&p=0&i=61 Retro<br/>Achievements]</small><br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| [[EKA2L1]]<br />
| [https://github.com/EKA2L1/EKA2L1/releases git]<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
| {{~}}<br />
| {{✓}}<br />
|}<br />
<br />
==Commodore==<br />
===Commodore 64 & 128===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[VICE]] (x64sc)<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Denise<br />
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<ref group=N name=x64>Source only, pass '--enable-x64' to configure</ref><br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://www.emu64-projekt.de/ Emu64]<br />
|[https://github.com/ThKattanek/emu64/releases git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Frodo<br />
|[http://frodo.cebix.net/ 4.1b]<br />
|{{✗}} <br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Commodore 65===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Amiga Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://fs-uae.net/ FS-UAE]<br />
|[http://fs-uae.net/download 3.0.5]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://blitterstudio.com/amiberry Amiberry]<br />
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Denise<br />
|{{na}}<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Intel CPUs==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|8086<nowiki>*¹</nowiki><br />
! scope="col"|286<br />
! scope="col"|386<nowiki>*²</nowiki><br />
! scope="col"|486<nowiki>*³</nowiki><br />
! scope="col"|Pentium<nowiki>*⁴</nowiki><br />
! scope="col"|Pentium II<nowiki>*⁵</nowiki><br />
! scope="col"|Celeron<nowiki>*⁶</nowiki><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[86Box]]<br />
|[https://github.com/86Box/86Box git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PCem]]<br />
|[http://pcem-emulator.co.uk {{PCemVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[DOSBox#Forks|DOSBox-X]]<br />
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DOSBox]]<br />
|[http://www.dosbox.com/download.php?main=1 0.74-3] <br /> [http://www.dosbox.com/wiki/SVN_Builds#List_of_SVN_Builds SVN]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Bochs]]<br />
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[QEMU]]<br />
|[https://www.qemu.org/download/ {{QEMUVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe>Supports the [[wikipedia:Conroe_(microprocessor)|Conroe]] model.</ref> ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Sinclair==<br />
===ZX81===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Relative Speed<ref group=N name=RelativeSpeed>As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.</ref><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[ZEsarUX]]<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|110.9%<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/sz81/ SZ81] <br/><small>(xz80 & z81 based)</small><br />
|[http://sz81.sourceforge.net/#downloads 2.1.7] <br/>[http://rullf2.xs4all.nl/sz81/ 2.3.10 (Unofficial)]<br />
|{{✗}}<br />
|{{✓}}<br />
|100.0%<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|?<br />
|Not tested<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===ZX Spectrum===<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Latest Version<br />
!scope="col"|[[libretro|Libretro Core]]<br />
!scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[FUSE]]<br />
|[https://sourceforge.net/projects/fuse-emulator 1.5.7]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Speccy]]<br />
|[http://fms.komkon.org/Speccy/#Downloads {{SpeccyVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ZEsarUX]]<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/Bizhawk/ZXSpectrum.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|Retro Virtual Machine<br />
|[http://www.retrovirtualmachine.org 2.0.beta-1.r6]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|ZX-Poly<br />
|[https://github.com/raydac/zxpoly {{ZXPolyVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|Xpeccy<br />
|[https://github.com/samstyle/Xpeccy/releases 20231130]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[DSP]]<br />
|[https://github.com/leniad/dsp-emulator git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://gitlab.com/rastersoft/fbzx fbzx]<br />
|[https://gitlab.com/rastersoft/fbzx git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|JSpeccy<br />
|[https://github.com/jsanchezv/JSpeccy/releases git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://chui.dcemu.co.uk/zx4all.html ZX4ALL]<br />
|[http://chui.dcemu.co.uk/zx4all.html#Downloads Beta 2]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==GamePark Holdings==<br />
===GP32===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
==Acorn Computers==<br />
===BBC Micro/BBC Master===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://www.mkw.me.uk/beebem/index.html BeebEM]<br />
|[https://github.com/stardot/beebem-windows/releases git]<br />
|B, B+, M128<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/stardot/b-em B-em]<br />
|[http://b-em.bbcmicro.com/ 2.2], [https://github.com/stardot/b-em git]<br />
|A, B, B+, M128, MC<br />
|MT, M512<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/tom-seddon/b2 B2]<br />
|[https://github.com/tom-seddon/b2/releases git]<br />
|B, B+, M128<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Electron===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CLK<br />
|[https://github.com/TomHarte/CLK/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|eek<br />
|[https://github.com/bpeel/eek git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://electrem.emuunlim.com/ ElectrEm]<br />
|[http://electrem.emuunlim.com/Downloads.html 0.6c]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|ElkJS<br />
|[https://github.com/dmcoles/elkjs git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://elkulator.acornelectron.co.uk/ Elkulator]<br />
|[https://github.com/rcook/elkulator git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Multi (Atom, Micro, Electron)===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Atom<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|Electron<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||A, B, B+, M128 ||? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Archimedes===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Arculator<br />
|[http://b-em.bbcmicro.com/arculator/download.html 2.1]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ArcEm<br />
|[https://sourceforge.net/projects/arcem/files/arcem/1.50/ 1.50]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Risc PC / A7000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|RPCEmu<br />
|[http://www.marutan.net/rpcemu/index.php#downloads 0.9.4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
==Notes==<br />
<references group=N/><br />
==See also==<br />
* [[Linux guide for emulators]]<br />
<br />
[[Category:Emulators by operating system]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Linux&diff=69309Emulators on Linux2023-12-25T17:44:14Z<p>NNNkey: /* Sony */</p>
<hr />
<div>{{WIP}}<br />
{{Infobox platform<br />
|title = Linux<br />
|logo = Tux (Linux).png<br />
|logowidth = 69px<br />
|type = [[:Category:Emulators by operating system|Operating systems]]<br />
|release = 1991<br />
|last-release = Linux Kernal 6.6 <br> [[wikipedia:Ubuntu|Ubuntu 23.10]] <br> [[wikipedia:Fedora_Linux|Fedora Linux 39]]<br />
}}<br />
<br />
Due to the overlap with the technical and open source communities, the majority of emulators in existence will have Linux versions available. The commercial success of the [[wikipedia:Steam Deck|Steam Deck]] has also contributed heavily to consumer demand for native emulators on Linux.<br />
<br />
If you're on a Steam Deck, you should probably use [https://www.emudeck.com/ EmuDeck] which is an installation script that helps you get started with emulation. It is not an all in one solution like some other software; instead, it strives to provide the best possible official options to you, set up and ready to go.<br />
<br />
'''View the [[Linux guide for emulators]] for Distro specific instructions.'''<br />
<br />
==Atari==<br />
===Atari 8-bit family===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Models<br />
! scope="col"|XEGS<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[https://atari800.github.io Atari800]<br />
|[https://github.com/atari800/atari800/releases {{Atari800Ver}}]<br />
|400, 800, XL, XE<br />
|{{✗}} ||{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.xl-project.com Atari++]<br />
|[http://www.xl-project.com/downloads.html {{Atari++Ver}}]<br />
|400, 800, XL, XE<br />
|{{✗}} ||{{✗}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Good: 400, 800<br/>Basic: XL, XE<br />
|{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Atari ST===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Hatari]]<br />
|[http://download.tuxfamily.org/hatari {{HatariVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/steemsse Steem SSE]<br />
|[https://sourceforge.net/projects/steemsse/files {{SteemSSEVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://aranym.github.io/index.html ARAnyM]<br />
|[https://github.com/aranym/aranym/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://steem.atari.st Steem Engine]<br />
|3.2<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20190513045534/http://www.hampa.ch/pce/download.html PCE/atarist]<br />
|[http://www.hampa.ch/pub/pce/pre/ pce-20191006]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://jamesfriend.com.au/pce-js PCE-js]<br />
|[https://github.com/jsdf/pce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|CaSTaway<br />
|[https://sourceforge.net/projects/castaway/files/castaway/castaway-0.9.2 0.9.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Atari 2600===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Stella]]<br />
|[https://stella-emu.github.io/downloads.html {{StellaVer}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://alienbill.com/2600 z26]<br />
|[http://www.whimsey.com/z26/z26.html 4.07]<br />
|{{✗}} ||High ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Gopher2600<br />
|[https://github.com/JetSetIlly/Gopher2600 0.27.0]<br />
|{{✗}} ||High ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|[https://github.com/TomHarte/CLK/releases {{ClkVer}}]<br />
|{{✗}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Stellarator<br />
|[https://github.com/dpiponi/Stellarator git]<br />
|{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Atari 5200===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[https://atari800.github.io/ Atari800]<br />
|[https://github.com/atari800/atari800/releases {{Atari800Ver}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|kat5200<br />
|[http://kat5200.jillybunch.com {{kat5200Ver}}]<br />
|{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://jum.pdroms.de/ Jum52]<br />
|[https://github.com/james7780/jum52 git]<br />
|{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| Rainbow<br />
|[https://web.archive.org/web/20120914030219/http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm 2.2]<br />
|{{✗}} ||? ||{{✗}}||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Atari 7800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://7800.8bitdev.org/index.php/A7800_Emulator A7800]<br />
|[https://github.com/7800-devtools/a7800/releases {{A7800Ver}}]<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ProSystem]]<br />
|[https://github.com/libretro/prosystem-libretro git] (libretro)<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small><ref group=N name=active>''Main branch is dead, but the libretro core is still alive.</ref></small><br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Atari Jaguar===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|AJ-CD<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Virtual Jaguar]]<br />
|[https://icculus.org/virtualjaguar {{VirtualJaguarVer}}]<br />[http://virtualjaguar.kicks-ass.net/builds Unofficial builds]<br />[https://github.com/libretro/virtualjaguar-libretro git] (libretro)<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small><ref group=N name=active>''Main branch is dead, but the libretro core is still alive.</ref></small> ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Atari Lynx===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases}} {{MednafenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Handy]]<br />
|[[sourceforge:projects/handy/files/|0.95]]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
==Nintendo==<br />
<br />
===Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mesen]]<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|[http://0ldsk00l.ca/nestopia {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|[http://www.geodstudio.net {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES iNES]<br />
|[https://fms.komkon.org/iNES {{INESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Gearnes<br />
|[https://github.com/drhelius/Gearnes git]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE ANESE]<br />
|[https://github.com/daniel5151/ANESE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|[https://github.com/perilsensitive/cxnes/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|[https://github.com/libretro/QuickNES_Core git] (libretro)<br />
|?<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Super Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Satellaview<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[bsnes]]<br/><small>(Official)</small><br />
|[https://github.com/bsnes-emu/bsnes/releases {{bsnesVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Mesen S]]<br />
|[https://github.com/SourMesen/Mesen-S/releases {{MesenSVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
|[[Snes9x]]<br />
|[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref><br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|[[Mednafen]] (SNES-Faust)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|[https://github.com/hex-usr/nSide/releases git]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[ZSNES]]<br />
|[http://zsnes.com 1.51]<br />
| {{✗}}<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===Nintendo 64===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Plugins<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[simple64]] (ParaLLEl)<br />
|[https://github.com/simple64/simple64/releases/latest {{Simple64Ver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|simple64 (Final GLideN64)<br />
|[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 Final GLideN64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[RMG]]<br />
|[https://github.com/Rosalie241/RMG git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[CEN64]]<br />
|[https://github.com/tj90241/cen64 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Mupen64Plus]]<br />
|[https://github.com/mupen64plus/mupen64plus-core/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===GameCube / Wii / Triforce===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|GameCube<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Dolphin]]<br />
|[https://dolphin-emu.org/download Dev]<br />
|{{✓}} ||{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>At Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Ishiiruka-Dolphin]]<br />
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|Pureikyubu<br />
|[https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Wii U===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Accurancy<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Cemu]]<br />
|[http://cemu.info/index.html#download {{CemuVer}}]<br />
|Medium<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Decaf]]<br />
|[https://github.com/decaf-emu/decaf-emu git]<br />
|Low<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Nintendo Switch===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[yuzu]]<br />
|[https://yuzu-emu.org/downloads Nightly][https://github.com/yuzu-emu/yuzu git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Ryujinx]]<br />
|[https://ryujinx.org/#/Build Nightly][https://github.com/Ryujinx/Ryujinx git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Nintendo 3DS===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Citra]]<br />
|[https://citra-emu.org/download Nightly]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Nintendo DS===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Nintendo DSi emulators|DSi]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[DeSmuME]]<br />
|[https://desmume.org/download/ {{DeSmuMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[melonDS]]<br />
|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions <br/>Dev Builds]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Game Boy Advance===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Game Link Support<br />
! scope="col"|e-Reader<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[mGBA]]<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[http://byuu.org/emulation/higan {{higanVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Pokémon mini===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[GBE+]]<br />
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]<ref group=N name=GBEplus>Pokémon mini core available not yet available in binary releases (source only).</ref><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|[https://sourceforge.net/projects/pokemini 0.6.0][https://github.com/gameblabla/pokemini git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
===Virtual Boy===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Rustual Boy<br />
|[https://github.com/emu-rs/rustual-boy git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://git.virtual-boy.com/PVB/pvbemu Planet Virtual Boy emulator]<br />
|[https://www.virtual-boy.com/tools/pvb-emulator/ 2019-03-27]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Red Dragon<br />
|[https://www.virtual-boy.com/tools/red-dragon/ 0.38 Final]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
===Game Boy / Game Boy Color===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[SameBoy]]<br />
|[https://sameboy.github.io/downloads {{SameBoyVer}}]<br />
|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> <br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BGB]]<br />
|[http://bgb.bircd.org/#downloads {{BGBVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Gearboy]]<br />
|[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[http://emulicious.net Emulicious]<br />
|[https://emulicious.net/downloads {{EmuliciousVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Game & Watch===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DSP]]<br />
|[https://github.com/leniad/dsp-emulator {{DSPVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Sega==<br />
<br />
===Sega Model 1===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Active<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Modeler<br />
|[https://web.archive.org/web/20020610034544/http://www.emuhype.com:80/index.phtml?s=modeler&ss=index 0.9.3a]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Sega Model 2===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Sega Model 3===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Supermodel]]<br />
|[https://www.supermodel3.com/Download.html SVN Builds]<br />
|{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===SG-1000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|SC-3000<br />
! scope="col"|SF-7000<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|MasterGear<br />
|[http://fms.komkon.org/MG {{MasterGearVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} <br />
|{{✗}} <br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion 3.64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|Gearsystem<br />
|[https://github.com/drhelius/Gearsystem/releases {{GearsystemVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[blueMSX]]<br />
|[http://bluemsx.com/download.html 2.8.2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MEKA]]<br />
|[https://github.com/ocornut/meka/releases {{MEKAVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CoolCV<br />
|[http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry 0.6.9]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|TwoMbit<br />
|[http://sourceforge.net/projects/twombit/files 1.0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}<br />
|}<br />
<br />
===Master System / Game Gear===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Game Gear">GG</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://emulicious.net/ Emulicious]<br />
|[https://emulicious.net/downloads/ {{EmuliciousVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|[http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip 2.8.JAG]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|[http://sourceforge.net/projects/twombit/files/ 1.0.5]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Gearsystem<br />
|[https://github.com/drhelius/Gearsystem/releases {{GearsystemVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|MasterGear <br />
|[http://fms.komkon.org/MG/ {{MasterGearVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|[https://github.com/notaz/picodrive/releases {{PicoDriveVer}}]<br />
|{{✗}}<ref group=N name=PicoDrive>The Game Gear emulation doesn't work.</ref><br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Genesis / MegaDrive / CD / 32X ===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|[[Sega Pico|Pico]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[BlastEm]]<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo/releases/latest Stable] [https://ci.appveyor.com/project/tmaul/fbneo-kbhgd/branch/master WIP builds]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GENS]]<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|[https://github.com/merwaaan/megado git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|Regen<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Saturn / ST-V===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Sega Titan Video">ST-V</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases}} {{MednafenVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://github.com/FCare/Kronos Kronos]<br />
|[{{KronosDownloadLink}} {{KronosVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Yaba Sanshiro|Yaba Sanshiro 2]]<br />
|[http://www.uoyabause.org/static_pages/download {{YabaSanshiroVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[Yabause]]<br />
|[http://yabause.org/download {{YabauseVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
<br />
===Dreamcast / Naomi===<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Sega NAOMI and variants|Naomi]]<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Flycast|Flycast]]<br />
|[https://flyinghead.github.io/flycast-builds/ CI Builds]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DEmul]]<br />
|[http://demul.emulation64.com/downloads/ {{DEmulVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[reicast]]<br />
|[http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1]<small> (Snap Store)</small><br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}<br />
|-<br />
|[[nullDC]]<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|lxdream-nitro<br />
|[https://gitlab.com/simulant/community/lxdream-nitro git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Sega VMU===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|VeMUlator_libretro<br />
|[https://buildbot.libretro.com/nightly/ Nightly]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|SoftVMS<br />
|[https://web.archive.org/web/20210606212834/http://mc.pp.se/dc/sw.html 1.10 (source only)]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ElysianVMU<br />
|[http://evmu.elysianshadows.com 0.2.0]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==NEC==<br />
<br />
===NEC PC-6000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Emulator<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://eighttails.seesaa.net PC6001VX]<br />
|[https://github.com/eighttails/PC6001VX/releases {{PC6001VXVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===NEC PC-8800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Emulator<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://retropc.net/pi XM8]<br />
|[http://retropc.net/pi/#download {{XM8Ver}}]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cug.net/~manuke/x88000.html X88000]<br />
|[https://quagma.sakura.ne.jp/manuke/x88_1_5_3.zip 1.5.3]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://www.eonet.ne.jp/~showtime/quasi88 QUASI88]<br />
|[https://www.eonet.ne.jp/~showtime/quasi88/download.html 0.6.4]<br>[https://github.com/libretro/quasi88-libretro git]<small>(libretro)</small><br />
|?<br />
|{{✓}}<small>(libretro)</small><br />
|{{✗}}<br />
|}<br />
<br />
===NEC PC-9800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Neko Project II kai<br />
|[https://github.com/AZO234/NP2kai git]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{~}}<br />
|{{✓}}<br />
|-<br />
|Neko Project II<br />
|[http://www.yui.ne.jp/np2 0.86]<br />
|{{✗}}<br />
|Mid<br />
|{{?}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[DOSBox#DOSBox-X|DOSBox-X]]<br />
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|}<br />
<br />
===PC Engine / PC Engine CD / SuperGrafx===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|PCE-CD<br />
! scope="col"|SuperGrafx<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]] <small>(PCE-Accurate)</small><br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Mednafen]] <small>(PCE-Fast)</small><br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}} ||{{✗}} ||{{✗}} ||Low ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://zeograd.com/ Hu-Go!]<br />
|[http://zeograd.com/hugo_download.php 2.12]<br />
|{{✓}} ||? ||{{✗}} ||? ||? ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
<br />
===PC-FX===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Game Accelerator">GA</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{TBD}}<br />
|{{✓}}<br />
|Mid-High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MagicEngine-FX]]<br />
|[http://www.magicengine.com/uk_index.php?sessid=CK9MXrbon1e8hf4rbMwBhwkSnqzQ {{MagicEngineFxVer}}]<br />
|{{TBD}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download {{XeVer}}]<br />
|{{TBD}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Sony==<br />
<br />
===PlayStation===<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Plugins<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Resizable Internal Resolution">RIR</abbr><br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[DuckStation]]<br />
|[https://github.com/stenzek/duckstation git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|<abbr title="Exclusive to Libretro, but comes with significant slowdown.">{{✓}}</abbr><br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PCSX-Redux<br />
|[https://github.com/grumpycoders/pcsx-redux git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|Rustation NG<br />
|[https://gitlab.com/flio/rustation-ng git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|[[PCSX-Reloaded|PCSX-R]]<br />
|[https://www.ngemu.com/threads/pcsxr-pgxp.186369 PGXP]([https://github.com/iCatButler/pcsxr git])<br/>[http://www.emucr.com/2019/03/pcsx-reloaded-git-20190307.html Windows]<br/><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|[[Recommended_PS1_Plugins|Plugin dependent]]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[ePSXe]]<br />
|[http://www.epsxe.com/download.php {{EpsxeVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|[[Recommended_PS1_Plugins|Plugin dependent]]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Rustation]]<br />
|[http://github.com/simias/rustation git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Avocado]]<br />
|[https://github.com/JaCzekanski/Avocado git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[[pSX]]<br />
|[http://www.emulator-zone.com/doc.php/psx/psx_em.html 1.13]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 2===<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Latest Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[PCSX2]]<br />
|[https://pcsx2.net/download.html 1.6.0] (stable)<br /> [http://buildbot.orphis.net/pcsx2 SVN]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Play!]]<br />
|[http://purei.org/downloads.php Builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|DobieStation<br />
|[https://github.com/PSI-Rockin/DobieStation/ git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 3===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest Release Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[RPCS3]]<br />
|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]<ref group=N>The developers are currently treating version increments as milestones, not as stables.</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nucleus]]<br />
|[https://github.com/AlexAltea/nucleus/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 4===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest Release Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| [[RPCSX]]<br />
| [https://github.com/RPCSX/rpcsx git]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}(WIP)<br />
|-<br />
| [[Obliteration]]<br />
| [https://github.com/obhq/obliteration/actions git]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}(WIP)<br />
|-<br />
| [[Orbital]]<br />
| [https://github.com/AlexAltea/orbital git]<br />
| {{✓}}<br />
| {{~}}<br />
| {{✗}}<br />
|-<br />
| RPCS4<br />
| N/A<br />
| {{?}}<br />
| {{?}}<br />
| {{✗}}<br />
|-<br />
| [[Spine]]<br />
| [https://github.com/devofspine/spine/releases 2022-05-17]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===Pocket Station===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===PlayStation Portable===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[PPSSPP]]<br />
|[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[JPCSP]]<br />
|[http://www.emunewz.net/forum/forumdisplay.php?fid=204 SVN]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation Vita===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Vita3K]]<br />
|[https://github.com/Vita3K/Vita3K git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|}<br />
<br />
==Google==<br />
===Android===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Backend<ref group=N>The backend column describes what backend technology used mainly (VM, AOSP or an actual OS etc). Emulators labeled with "VirtualBox" sometimes need the user to install [https://www.virtualbox.org/ Oracle VM VirtualBox], but usually you don't need to install manually. [[Hypervisors|Hardware-assisted virtualization]] feature must be turned for VM backends due to performance reasons. Keep in mind that you should turn off Hyper-V windows feature if emulator uses type-2 hypervisor (VirtualBox or VMware) due to [[Hypervisors#Hyper-V_feature_conflict_issue|conflict issue]], although some emulators (like BlueStacks) provide special Hyper-V build for this.</ref><br />
! scope="col"|Compatibility<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|Android x86<br />
|[https://blissos.org/index.html#download <abbr title="BlissOS is the first Android-x86 derivative that includes weishu's KernelSU. With it, you can easily grant root permission for apps and even install Magisk modules without having to install Magisk.">Bliss OS</abbr>]<br/>[https://www.android-x86.org 8.1-r6]<br />
|entire OS<br/><small>though installable to VM through Hypervisor</small><br />
|Mid<br />
|{{✓}} <br />
|{{~}}<br />
|{{~}}<br />
|-<br />
|[[Genymotion]]<br />
|[https://www.genymotion.com/download/ {{GenymotionVer}}]<br />
|VirtualBox<br />
|Mid-High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group=N name=Bloatware>Bloatware</ref><br />
|-<br />
|[https://waydro.id/index.html Waydroid]<br />
|[https://waydro.id/#install git]<br />
|[[Compatibility_layer|wine-like approach]]<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|KMRE<br />
|[https://archive.ubuntukylin.com/ubuntukylin/pool/partner/kmre_2.4.6.8+22.04_amd64.deb 2.4.6.8?]<br />
|docker<br />
|?<br />
|{{?}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Android Studio<br />
|[https://developer.android.com/studio/ 4.0]<br />
|QEMU<br />
|Low<br />
|<span title="Source-available"><sup>{{~}}</sup></span><br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Andy OS<br />
|[https://andyroid.net/ 0.47.226.1096.26]<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Anbox]]<br />
|[https://anbox.io/ git]<br />
|[[Compatibility_layer|wine-like approach]]<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Mircosoft==<br />
<br />
===MSX series===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! score="col"|MSX 1<br />
! score="col"|MSX 2<br />
! score="col"|MSX 2+<br />
! score="col"|TurboR<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[openMSX]]<br />
|[https://github.com/openMSX/openMSX/releases git] <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}}<br />
|{{✓}} <br />
||Cycle ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[blueMSX]]<br />
|[http://www.vik.cc/bluemsx/download.html 2.8.2] <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
||Cycle ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{~}} <br />
||High ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[fMSX]]<br />
|[http://fms.komkon.org/fMSX/#Downloads {{fMSXVer}}]<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{✗}} <br />
||Mid ||{{✓}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}}<br />
|{{✗}} <br />
|{{✗}} <br />
|{{✗}} <br />
||Low ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
<br />
<br />
===Original Xbox===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Sega Chihiro<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[xemu]]<br />
|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[XQEMU]]<br />
|[https://github.com/xqemu/xqemu git]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[StrikeBox]]<br />
|[https://github.com/StrikerX3/StrikeBox git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
==Apple==<br />
===Apple I===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Pom1<br />
|[http://pom1.sourceforge.net v1.0.0]<br />
|{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Apple II Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|][<br />
! scope="col"|][+<br />
! scope="col"|//e<br />
! scope="col"|IIc<br />
! scope="col"|//e Enhanced<br />
! scope="col"|//e Platinum<br />
! scope="col"|IIc Plus<br />
! scope="col"|IIGS<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|LinApple<br />
|[https://github.com/linappleii/linapple git ]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MicroM8]]<br />
|[https://paleotronic.com/software/microm8/download/ Continuous]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Mednafen]]<br />
|[https://mednafen.github.io/releases {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} (WIP)<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===apple /// Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|///<br />
! scope="col"|/// Revised<br />
! scope="col"|/// Plus<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Apple IIGS===<br />
{| class="wikitable" style="text-align:center"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[KEGS]]<br />
|[http://kegs.sourceforge.net/ {{KEGSVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[GSplus]]<br />
|[https://github.com/digarok/gsplus/releases {{GSplusVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[https://david-schmidt.github.io/gsport GSport]<br />
|[https://github.com/david-schmidt/gsport/releases {{GSportVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Apple Lisa===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|LisaEm<br />
|[https://lisa.sunder.net 1.2.7]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|IDLE<br />
|[https://sourceforge.net/projects/idle-lisa-emu/files r23]<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
<br />
===Macintosh line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="6"|68k<br />
|-<br />
|Basilisk II<br />
|[https://github.com/cebix/macemu 1.0 R5]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Mini vMac<br />
|[https://www.gryphel.com/c/minivmac/download.html 36.04]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|<abbr title="PC Emulator">PCE</abbr><br />
|[http://www.hampa.ch/pce/download.html 0.2.2]<br />
|{{✓}} ||{{✗}} ||{{TBD}}<br />
|-<br />
|[[Ardi Executor]]<br />
|[https://www.emaculation.com/doku.php/executor 2.1.17]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|vMac<br />
|[http://www.vmac.org/ 0.19]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="6"|PowerPC<br />
|-<br />
|SheepShaver<br />
|[https://github.com/cebix/macemu 2.4]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[QEMU]]<br />
|4.0.0<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|PearPC<br />
|[https://github.com/sebastianbiallas/pearpc 0.6.0]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[DingusPPC]]<br />
|[https://github.com/dingusdev/dingusppc]<br />
|{{TBD}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==SNK Corporation==<br />
===Neo Geo and variants===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|NG<br />
! scope="col"|NG-CD<br />
! scope="col"|HNG-64<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}}<ref group=N>As 0.153 (2014), 0.139 (2010), 0.78 (2003)</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo/releases/latest stable] [https://ci.appveyor.com/project/tmaul/fbneo-kbhgd/branch/master WIP builds]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[RAINE]]<br />
|[http://raine.1emulation.com/download/latest.html {{RAINEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download {{XeVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}}||{{✗}}||{{✓}}||{{✓}}||{{✗}}<br />
|-<br />
|GnGeo <br />
|[https://github.com/pepone42/gngeo git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Neo Geo Pocket===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|NGP<br />
! scope="col"|NGPC<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://byuu.org/higan {{higanVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
==J2ME==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr><br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|VM<br />
! scope="col"|Derived from<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Kahvibreak]]<br />
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br />
|{{✗}}<br />
| Mid<br />
| Host JVM (FreeJ2ME)<br />
| ?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<small> (WIP)</small><br />
|-<br />
|[[SquirrelJME]]<br />
|{{SquirrelJMEVer}}<br />
|{{✗}}<br />
|{{SquirrelJMEAccuracy}}<br />
|Custom (Java)<br />
| -<br />
|{{✓}}<br />
|{{✓}}<br />
|?<small> (WIP)</small><br />
|-<br />
|MicroEmu<br />
|[https://github.com/artem-frolov/microemu git]<br />
|{{✗}}<br />
|Mid<br />
|Host JVM<br />
| -<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|MPowerPlayer<br />
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br />
|{{✗}}<br />
|Low<br />
|?<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|N-GAGE Cool!<br />
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] ($)<br />
|{{✗}}<br />
|Low<br />
|?<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
==Symbian and N-Gage==<br />
{| class="wikitable" style="text-align:center;" width="400px"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<small>[https://retroachievements.org/gameSearch.php?o=0&p=0&i=61 Retro<br/>Achievements]</small><br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| [[EKA2L1]]<br />
| [https://github.com/EKA2L1/EKA2L1/releases git]<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
| {{~}}<br />
| {{✓}}<br />
|}<br />
<br />
==Commodore==<br />
===Commodore 64 & 128===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[VICE]] (x64sc)<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Denise<br />
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<ref group=N name=x64>Source only, pass '--enable-x64' to configure</ref><br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://www.emu64-projekt.de/ Emu64]<br />
|[https://github.com/ThKattanek/emu64/releases git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Frodo<br />
|[http://frodo.cebix.net/ 4.1b]<br />
|{{✗}} <br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Commodore 65===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
===Amiga Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://fs-uae.net/ FS-UAE]<br />
|[http://fs-uae.net/download 3.0.5]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://blitterstudio.com/amiberry Amiberry]<br />
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Denise<br />
|{{na}}<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Intel CPUs==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|8086<nowiki>*¹</nowiki><br />
! scope="col"|286<br />
! scope="col"|386<nowiki>*²</nowiki><br />
! scope="col"|486<nowiki>*³</nowiki><br />
! scope="col"|Pentium<nowiki>*⁴</nowiki><br />
! scope="col"|Pentium II<nowiki>*⁵</nowiki><br />
! scope="col"|Celeron<nowiki>*⁶</nowiki><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[86Box]]<br />
|[https://github.com/86Box/86Box git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PCem]]<br />
|[http://pcem-emulator.co.uk {{PCemVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[DOSBox#Forks|DOSBox-X]]<br />
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DOSBox]]<br />
|[http://www.dosbox.com/download.php?main=1 0.74-3] <br /> [http://www.dosbox.com/wiki/SVN_Builds#List_of_SVN_Builds SVN]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Bochs]]<br />
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[QEMU]]<br />
|[https://www.qemu.org/download/ {{QEMUVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe>Supports the [[wikipedia:Conroe_(microprocessor)|Conroe]] model.</ref> ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Sinclair==<br />
===ZX81===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Relative Speed<ref group=N name=RelativeSpeed>As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.</ref><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[ZEsarUX]]<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|110.9%<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/sz81/ SZ81] <br/><small>(xz80 & z81 based)</small><br />
|[http://sz81.sourceforge.net/#downloads 2.1.7] <br/>[http://rullf2.xs4all.nl/sz81/ 2.3.10 (Unofficial)]<br />
|{{✗}}<br />
|{{✓}}<br />
|100.0%<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|?<br />
|Not tested<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===ZX Spectrum===<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Latest Version<br />
!scope="col"|[[libretro|Libretro Core]]<br />
!scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[FUSE]]<br />
|[https://sourceforge.net/projects/fuse-emulator 1.5.7]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Speccy]]<br />
|[http://fms.komkon.org/Speccy/#Downloads {{SpeccyVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ZEsarUX]]<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/Bizhawk/ZXSpectrum.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|Retro Virtual Machine<br />
|[http://www.retrovirtualmachine.org 2.0.beta-1.r6]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|ZX-Poly<br />
|[https://github.com/raydac/zxpoly {{ZXPolyVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|Xpeccy<br />
|[https://github.com/samstyle/Xpeccy/releases 20231130]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[DSP]]<br />
|[https://github.com/leniad/dsp-emulator git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://gitlab.com/rastersoft/fbzx fbzx]<br />
|[https://gitlab.com/rastersoft/fbzx git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|JSpeccy<br />
|[https://github.com/jsanchezv/JSpeccy/releases git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://chui.dcemu.co.uk/zx4all.html ZX4ALL]<br />
|[http://chui.dcemu.co.uk/zx4all.html#Downloads Beta 2]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==GamePark Holdings==<br />
===GP32===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
==Acorn Computers==<br />
===BBC Micro/BBC Master===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://www.mkw.me.uk/beebem/index.html BeebEM]<br />
|[https://github.com/stardot/beebem-windows/releases git]<br />
|B, B+, M128<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/stardot/b-em B-em]<br />
|[http://b-em.bbcmicro.com/ 2.2], [https://github.com/stardot/b-em git]<br />
|A, B, B+, M128, MC<br />
|MT, M512<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/tom-seddon/b2 B2]<br />
|[https://github.com/tom-seddon/b2/releases git]<br />
|B, B+, M128<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Electron===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CLK<br />
|[https://github.com/TomHarte/CLK/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|eek<br />
|[https://github.com/bpeel/eek git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://electrem.emuunlim.com/ ElectrEm]<br />
|[http://electrem.emuunlim.com/Downloads.html 0.6c]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|ElkJS<br />
|[https://github.com/dmcoles/elkjs git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://elkulator.acornelectron.co.uk/ Elkulator]<br />
|[https://github.com/rcook/elkulator git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Multi (Atom, Micro, Electron)===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Atom<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|Electron<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||A, B, B+, M128 ||? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Archimedes===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Arculator<br />
|[http://b-em.bbcmicro.com/arculator/download.html 2.1]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ArcEm<br />
|[https://sourceforge.net/projects/arcem/files/arcem/1.50/ 1.50]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Risc PC / A7000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|RPCEmu<br />
|[http://www.marutan.net/rpcemu/index.php#downloads 0.9.4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
==Notes==<br />
<references group=N/><br />
==See also==<br />
* [[Linux guide for emulators]]<br />
<br />
[[Category:Emulators by operating system]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Linux&diff=69308Emulators on Linux2023-12-25T17:40:27Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
{{Infobox platform<br />
|title = Linux<br />
|logo = Tux (Linux).png<br />
|logowidth = 69px<br />
|type = [[:Category:Emulators by operating system|Operating systems]]<br />
|release = 1991<br />
|last-release = Linux Kernal 6.6 <br> [[wikipedia:Ubuntu|Ubuntu 23.10]] <br> [[wikipedia:Fedora_Linux|Fedora Linux 39]]<br />
}}<br />
<br />
Due to the overlap with the technical and open source communities, the majority of emulators in existence will have Linux versions available. The commercial success of the [[wikipedia:Steam Deck|Steam Deck]] has also contributed heavily to consumer demand for native emulators on Linux.<br />
<br />
If you're on a Steam Deck, you should probably use [https://www.emudeck.com/ EmuDeck] which is an installation script that helps you get started with emulation. It is not an all in one solution like some other software; instead, it strives to provide the best possible official options to you, set up and ready to go.<br />
<br />
'''View the [[Linux guide for emulators]] for Distro specific instructions.'''<br />
<br />
==Atari==<br />
===Atari 8-bit family===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Models<br />
! scope="col"|XEGS<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[https://atari800.github.io Atari800]<br />
|[https://github.com/atari800/atari800/releases {{Atari800Ver}}]<br />
|400, 800, XL, XE<br />
|{{✗}} ||{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.xl-project.com Atari++]<br />
|[http://www.xl-project.com/downloads.html {{Atari++Ver}}]<br />
|400, 800, XL, XE<br />
|{{✗}} ||{{✗}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Good: 400, 800<br/>Basic: XL, XE<br />
|{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Atari ST===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Hatari]]<br />
|[http://download.tuxfamily.org/hatari {{HatariVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/steemsse Steem SSE]<br />
|[https://sourceforge.net/projects/steemsse/files {{SteemSSEVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://aranym.github.io/index.html ARAnyM]<br />
|[https://github.com/aranym/aranym/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://steem.atari.st Steem Engine]<br />
|3.2<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20190513045534/http://www.hampa.ch/pce/download.html PCE/atarist]<br />
|[http://www.hampa.ch/pub/pce/pre/ pce-20191006]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://jamesfriend.com.au/pce-js PCE-js]<br />
|[https://github.com/jsdf/pce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|CaSTaway<br />
|[https://sourceforge.net/projects/castaway/files/castaway/castaway-0.9.2 0.9.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Atari 2600===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Stella]]<br />
|[https://stella-emu.github.io/downloads.html {{StellaVer}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://alienbill.com/2600 z26]<br />
|[http://www.whimsey.com/z26/z26.html 4.07]<br />
|{{✗}} ||High ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Gopher2600<br />
|[https://github.com/JetSetIlly/Gopher2600 0.27.0]<br />
|{{✗}} ||High ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|[https://github.com/TomHarte/CLK/releases {{ClkVer}}]<br />
|{{✗}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Stellarator<br />
|[https://github.com/dpiponi/Stellarator git]<br />
|{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Atari 5200===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[https://atari800.github.io/ Atari800]<br />
|[https://github.com/atari800/atari800/releases {{Atari800Ver}}]<br />
|{{✓}} ||Cycle ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|kat5200<br />
|[http://kat5200.jillybunch.com {{kat5200Ver}}]<br />
|{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://jum.pdroms.de/ Jum52]<br />
|[https://github.com/james7780/jum52 git]<br />
|{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
| Rainbow<br />
|[https://web.archive.org/web/20120914030219/http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm 2.2]<br />
|{{✗}} ||? ||{{✗}}||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Atari 7800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://7800.8bitdev.org/index.php/A7800_Emulator A7800]<br />
|[https://github.com/7800-devtools/a7800/releases {{A7800Ver}}]<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ProSystem]]<br />
|[https://github.com/libretro/prosystem-libretro git] (libretro)<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small><ref group=N name=active>''Main branch is dead, but the libretro core is still alive.</ref></small><br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Atari Jaguar===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|AJ-CD<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Virtual Jaguar]]<br />
|[https://icculus.org/virtualjaguar {{VirtualJaguarVer}}]<br />[http://virtualjaguar.kicks-ass.net/builds Unofficial builds]<br />[https://github.com/libretro/virtualjaguar-libretro git] (libretro)<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small><ref group=N name=active>''Main branch is dead, but the libretro core is still alive.</ref></small> ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Atari Lynx===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases}} {{MednafenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Handy]]<br />
|[[sourceforge:projects/handy/files/|0.95]]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
==Nintendo==<br />
<br />
===Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mesen]]<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|[http://0ldsk00l.ca/nestopia {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|[http://www.geodstudio.net {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES iNES]<br />
|[https://fms.komkon.org/iNES {{INESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Gearnes<br />
|[https://github.com/drhelius/Gearnes git]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE ANESE]<br />
|[https://github.com/daniel5151/ANESE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|[https://github.com/perilsensitive/cxnes/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|[https://github.com/libretro/QuickNES_Core git] (libretro)<br />
|?<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Super Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Satellaview<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[bsnes]]<br/><small>(Official)</small><br />
|[https://github.com/bsnes-emu/bsnes/releases {{bsnesVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Mesen S]]<br />
|[https://github.com/SourMesen/Mesen-S/releases {{MesenSVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
|[[Snes9x]]<br />
|[https://github.com/snes9xgit/snes9x/releases {{Snes9xVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref><br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|[[Mednafen]] (SNES-Faust)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|[https://github.com/hex-usr/nSide/releases git]<br />
| {{✓}}<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✓}}<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[ZSNES]]<br />
|[http://zsnes.com 1.51]<br />
| {{✗}}<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✗}}<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===Nintendo 64===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Plugins<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[simple64]] (ParaLLEl)<br />
|[https://github.com/simple64/simple64/releases/latest {{Simple64Ver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|simple64 (Final GLideN64)<br />
|[https://github.com/thekovic/simple64/releases/tag/v2021.5.30 Final GLideN64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[RMG]]<br />
|[https://github.com/Rosalie241/RMG git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[CEN64]]<br />
|[https://github.com/tj90241/cen64 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Mupen64Plus]]<br />
|[https://github.com/mupen64plus/mupen64plus-core/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===GameCube / Wii / Triforce===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|GameCube<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Dolphin]]<br />
|[https://dolphin-emu.org/download Dev]<br />
|{{✓}} ||{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>At Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Ishiiruka-Dolphin]]<br />
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|Pureikyubu<br />
|[https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Wii U===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Accurancy<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Cemu]]<br />
|[http://cemu.info/index.html#download {{CemuVer}}]<br />
|Medium<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Decaf]]<br />
|[https://github.com/decaf-emu/decaf-emu git]<br />
|Low<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Nintendo Switch===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[yuzu]]<br />
|[https://yuzu-emu.org/downloads Nightly][https://github.com/yuzu-emu/yuzu git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Ryujinx]]<br />
|[https://ryujinx.org/#/Build Nightly][https://github.com/Ryujinx/Ryujinx git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Nintendo 3DS===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Amiibo<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Citra]]<br />
|[https://citra-emu.org/download Nightly]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Nintendo DS===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Nintendo DSi emulators|DSi]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[DeSmuME]]<br />
|[https://desmume.org/download/ {{DeSmuMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[melonDS]]<br />
|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions <br/>Dev Builds]<br />
|{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Game Boy Advance===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Game Link Support<br />
! scope="col"|e-Reader<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[mGBA]]<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[http://byuu.org/emulation/higan {{higanVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Pokémon mini===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[GBE+]]<br />
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]<ref group=N name=GBEplus>Pokémon mini core available not yet available in binary releases (source only).</ref><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PokeMini<br />
|[https://sourceforge.net/projects/pokemini 0.6.0][https://github.com/gameblabla/pokemini git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
===Virtual Boy===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Rustual Boy<br />
|[https://github.com/emu-rs/rustual-boy git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://git.virtual-boy.com/PVB/pvbemu Planet Virtual Boy emulator]<br />
|[https://www.virtual-boy.com/tools/pvb-emulator/ 2019-03-27]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Red Dragon<br />
|[https://www.virtual-boy.com/tools/red-dragon/ 0.38 Final]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
===Game Boy / Game Boy Color===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[SameBoy]]<br />
|[https://sameboy.github.io/downloads {{SameBoyVer}}]<br />
|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> <br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BGB]]<br />
|[http://bgb.bircd.org/#downloads {{BGBVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Gearboy]]<br />
|[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[http://emulicious.net Emulicious]<br />
|[https://emulicious.net/downloads {{EmuliciousVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Game & Watch===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DSP]]<br />
|[https://github.com/leniad/dsp-emulator {{DSPVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Sega==<br />
<br />
===Sega Model 1===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Active<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Modeler<br />
|[https://web.archive.org/web/20020610034544/http://www.emuhype.com:80/index.phtml?s=modeler&ss=index 0.9.3a]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Sega Model 2===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Sega Model 3===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Supermodel]]<br />
|[https://www.supermodel3.com/Download.html SVN Builds]<br />
|{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===SG-1000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|SC-3000<br />
! scope="col"|SF-7000<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|MasterGear<br />
|[http://fms.komkon.org/MG {{MasterGearVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} <br />
|{{✗}} <br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion 3.64]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|Gearsystem<br />
|[https://github.com/drhelius/Gearsystem/releases {{GearsystemVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[blueMSX]]<br />
|[http://bluemsx.com/download.html 2.8.2]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MEKA]]<br />
|[https://github.com/ocornut/meka/releases {{MEKAVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CoolCV<br />
|[http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry 0.6.9]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|TwoMbit<br />
|[http://sourceforge.net/projects/twombit/files 1.0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}<br />
|}<br />
<br />
===Master System / Game Gear===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Game Gear">GG</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://emulicious.net/ Emulicious]<br />
|[https://emulicious.net/downloads/ {{EmuliciousVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|[http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip 2.8.JAG]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|[http://sourceforge.net/projects/twombit/files/ 1.0.5]<br />
|{{✓}}<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Gearsystem<br />
|[https://github.com/drhelius/Gearsystem/releases {{GearsystemVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|MasterGear <br />
|[http://fms.komkon.org/MG/ {{MasterGearVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[PicoDrive]]<br />
|[https://github.com/notaz/picodrive/releases {{PicoDriveVer}}]<br />
|{{✗}}<ref group=N name=PicoDrive>The Game Gear emulation doesn't work.</ref><br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Genesis / MegaDrive / CD / 32X ===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|CD<br />
! scope="col"|32X<br />
! scope="col"|[[Sega Pico|Pico]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[BlastEm]]<br />
|[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Genesis Plus GX]]<ref group=N name="GPGXLibretro">Only available on PC as a libretro core (e.g. [[RetroArch]]).</ref><br />
|{{GenPlusGXVer}}<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Kega Fusion]]<br />
|[http://www.carpeludum.com/kega-fusion 3.64]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo/releases/latest Stable] [https://ci.appveyor.com/project/tmaul/fbneo-kbhgd/branch/master WIP builds]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://segaretro.org/Gens/GS Gens/GS]<br />
|[http://www.dusers.drexel.edu/gitweb/gitweb.cgi/~korth/gens.git r7]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://dgen.sourceforge.net/ DGen]<br />
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GENS]]<br />
|[http://gens.me/downloads.shtml 2.14]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{✓}}<small>(bsnes)</small> ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Megado<br />
|[https://github.com/merwaaan/megado git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|Regen<br />
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Saturn / ST-V===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Sega Titan Video">ST-V</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases}} {{MednafenVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://github.com/FCare/Kronos Kronos]<br />
|[{{KronosDownloadLink}} {{KronosVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Yaba Sanshiro|Yaba Sanshiro 2]]<br />
|[http://www.uoyabause.org/static_pages/download {{YabaSanshiroVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[Yabause]]<br />
|[http://yabause.org/download {{YabauseVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
<br />
===Dreamcast / Naomi===<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[Sega NAOMI and variants|Naomi]]<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Flycast|Flycast]]<br />
|[https://flyinghead.github.io/flycast-builds/ CI Builds]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DEmul]]<br />
|[http://demul.emulation64.com/downloads/ {{DEmulVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[reicast]]<br />
|[http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1]<small> (Snap Store)</small><br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}<br />
|-<br />
|[[nullDC]]<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|lxdream-nitro<br />
|[https://gitlab.com/simulant/community/lxdream-nitro git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
===Sega VMU===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|VeMUlator_libretro<br />
|[https://buildbot.libretro.com/nightly/ Nightly]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|SoftVMS<br />
|[https://web.archive.org/web/20210606212834/http://mc.pp.se/dc/sw.html 1.10 (source only)]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ElysianVMU<br />
|[http://evmu.elysianshadows.com 0.2.0]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==NEC==<br />
<br />
===NEC PC-6000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Emulator<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://eighttails.seesaa.net PC6001VX]<br />
|[https://github.com/eighttails/PC6001VX/releases {{PC6001VXVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===NEC PC-8800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Emulator<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://retropc.net/pi XM8]<br />
|[http://retropc.net/pi/#download {{XM8Ver}}]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cug.net/~manuke/x88000.html X88000]<br />
|[https://quagma.sakura.ne.jp/manuke/x88_1_5_3.zip 1.5.3]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://www.eonet.ne.jp/~showtime/quasi88 QUASI88]<br />
|[https://www.eonet.ne.jp/~showtime/quasi88/download.html 0.6.4]<br>[https://github.com/libretro/quasi88-libretro git]<small>(libretro)</small><br />
|?<br />
|{{✓}}<small>(libretro)</small><br />
|{{✗}}<br />
|}<br />
<br />
===NEC PC-9800===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Neko Project II kai<br />
|[https://github.com/AZO234/NP2kai git]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{~}}<br />
|{{✓}}<br />
|-<br />
|Neko Project II<br />
|[http://www.yui.ne.jp/np2 0.86]<br />
|{{✗}}<br />
|Mid<br />
|{{?}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[DOSBox#DOSBox-X|DOSBox-X]]<br />
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|}<br />
<br />
===PC Engine / PC Engine CD / SuperGrafx===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|PCE-CD<br />
! scope="col"|SuperGrafx<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]] <small>(PCE-Accurate)</small><br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Mednafen]] <small>(PCE-Fast)</small><br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||High ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{~}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}} ||{{✗}} ||{{✗}} ||Low ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://zeograd.com/ Hu-Go!]<br />
|[http://zeograd.com/hugo_download.php 2.12]<br />
|{{✓}} ||? ||{{✗}} ||? ||? ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
<br />
===PC-FX===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Game Accelerator">GA</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{TBD}}<br />
|{{✓}}<br />
|Mid-High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MagicEngine-FX]]<br />
|[http://www.magicengine.com/uk_index.php?sessid=CK9MXrbon1e8hf4rbMwBhwkSnqzQ {{MagicEngineFxVer}}]<br />
|{{TBD}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download {{XeVer}}]<br />
|{{TBD}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Sony==<br />
<br />
===PlayStation===<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Plugins<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Resizable Internal Resolution">RIR</abbr><br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[DuckStation]]<br />
|[https://github.com/stenzek/duckstation git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|<abbr title="Exclusive to Libretro, but comes with significant slowdown.">{{✓}}</abbr><br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|PCSX-Redux<br />
|[https://github.com/grumpycoders/pcsx-redux git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|Rustation NG<br />
|[https://gitlab.com/flio/rustation-ng git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|-<br />
|[[PCSX-Reloaded|PCSX-R]]<br />
|[https://www.ngemu.com/threads/pcsxr-pgxp.186369 PGXP]([https://github.com/iCatButler/pcsxr git])<br/>[http://www.emucr.com/2019/03/pcsx-reloaded-git-20190307.html Windows]<br/><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|[[Recommended_PS1_Plugins|Plugin dependent]]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[ePSXe]]<br />
|[http://www.epsxe.com/download.php {{EpsxeVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|[[Recommended_PS1_Plugins|Plugin dependent]]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Rustation]]<br />
|[http://github.com/simias/rustation git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Avocado]]<br />
|[https://github.com/JaCzekanski/Avocado git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[[pSX]]<br />
|[http://www.emulator-zone.com/doc.php/psx/psx_em.html 1.13]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 2===<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Latest Version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[PCSX2]]<br />
|[https://pcsx2.net/download.html 1.6.0] (stable)<br /> [http://buildbot.orphis.net/pcsx2 SVN]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Play!]]<br />
|[http://purei.org/downloads.php Builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|DobieStation<br />
|[https://github.com/PSI-Rockin/DobieStation/ git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation 3===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest Release Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[RPCS3]]<br />
|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]<ref group=N>The developers are currently treating version increments as milestones, not as stables.</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nucleus]]<br />
|[https://github.com/AlexAltea/nucleus/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
===PlayStation 4===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest Release Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| [[RPCSX]]<br />
| [https://github.com/RPCSX/rpcsx git]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}(WIP)<br />
|-<br />
| [[Obliteration]]<br />
| [https://github.com/obhq/obliteration/actions git]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}(WIP)<br />
|-<br />
| [[Orbital]]<br />
| [https://github.com/AlexAltea/orbital git]<br />
| {{✓}}<br />
| {{~}}<br />
| {{✗}}<br />
|-<br />
| RPCS4<br />
| N/A<br />
| {{?}}<br />
| {{?}}<br />
| {{✗}}<br />
|-<br />
| [[Spine]]<br />
| [https://github.com/devofspine/spine/releases 2022-05-17]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===Pocket Station===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===PlayStation Portable===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[PPSSPP]]<br />
|[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[JPCSP]]<br />
|[http://www.emunewz.net/forum/forumdisplay.php?fid=204 SVN]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===PlayStation Vita===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Vita3K]]<br />
|[https://github.com/Vita3K/Vita3K git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|}<br />
<br />
==Google==<br />
===Android===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|Backend<ref group=N>The backend column describes what backend technology used mainly (VM, AOSP or an actual OS etc). Emulators labeled with "VirtualBox" sometimes need the user to install [https://www.virtualbox.org/ Oracle VM VirtualBox], but usually you don't need to install manually. [[Hypervisors|Hardware-assisted virtualization]] feature must be turned for VM backends due to performance reasons. Keep in mind that you should turn off Hyper-V windows feature if emulator uses type-2 hypervisor (VirtualBox or VMware) due to [[Hypervisors#Hyper-V_feature_conflict_issue|conflict issue]], although some emulators (like BlueStacks) provide special Hyper-V build for this.</ref><br />
! scope="col"|Compatibility<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|Android x86<br />
|[https://blissos.org/index.html#download <abbr title="BlissOS is the first Android-x86 derivative that includes weishu's KernelSU. With it, you can easily grant root permission for apps and even install Magisk modules without having to install Magisk.">Bliss OS</abbr>]<br/>[https://www.android-x86.org 8.1-r6]<br />
|entire OS<br/><small>though installable to VM through Hypervisor</small><br />
|Mid<br />
|{{✓}} <br />
|{{~}}<br />
|{{~}}<br />
|-<br />
|[[Genymotion]]<br />
|[https://www.genymotion.com/download/ {{GenymotionVer}}]<br />
|VirtualBox<br />
|Mid-High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<ref group=N name=Bloatware>Bloatware</ref><br />
|-<br />
|[https://waydro.id/index.html Waydroid]<br />
|[https://waydro.id/#install git]<br />
|[[Compatibility_layer|wine-like approach]]<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|KMRE<br />
|[https://archive.ubuntukylin.com/ubuntukylin/pool/partner/kmre_2.4.6.8+22.04_amd64.deb 2.4.6.8?]<br />
|docker<br />
|?<br />
|{{?}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Android Studio<br />
|[https://developer.android.com/studio/ 4.0]<br />
|QEMU<br />
|Low<br />
|<span title="Source-available"><sup>{{~}}</sup></span><br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Andy OS<br />
|[https://andyroid.net/ 0.47.226.1096.26]<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Anbox]]<br />
|[https://anbox.io/ git]<br />
|[[Compatibility_layer|wine-like approach]]<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Mircosoft==<br />
<br />
===MSX series===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! score="col"|MSX 1<br />
! score="col"|MSX 2<br />
! score="col"|MSX 2+<br />
! score="col"|TurboR<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[openMSX]]<br />
|[https://github.com/openMSX/openMSX/releases git] <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}}<br />
|{{✓}} <br />
||Cycle ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[blueMSX]]<br />
|[http://www.vik.cc/bluemsx/download.html 2.8.2] <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
||Cycle ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{~}} <br />
||High ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[fMSX]]<br />
|[http://fms.komkon.org/fMSX/#Downloads {{fMSXVer}}]<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{✗}} <br />
||Mid ||{{✓}} ||{{✗}} ||{{✓}} ||{{~}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{~}}<br />
|{{✗}} <br />
|{{✗}} <br />
|{{✗}} <br />
||Low ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
<br />
<br />
===Original Xbox===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Sega Chihiro<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[xemu]]<br />
|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[XQEMU]]<br />
|[https://github.com/xqemu/xqemu git]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[StrikeBox]]<br />
|[https://github.com/StrikerX3/StrikeBox git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{~}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
==Apple==<br />
===Apple I===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Pom1<br />
|[http://pom1.sourceforge.net v1.0.0]<br />
|{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
===Apple II Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|][<br />
! scope="col"|][+<br />
! scope="col"|//e<br />
! scope="col"|IIc<br />
! scope="col"|//e Enhanced<br />
! scope="col"|//e Platinum<br />
! scope="col"|IIc Plus<br />
! scope="col"|IIGS<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|LinApple<br />
|[https://github.com/linappleii/linapple git ]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MicroM8]]<br />
|[https://paleotronic.com/software/microm8/download/ Continuous]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[Mednafen]]<br />
|[https://mednafen.github.io/releases {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} (WIP)<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===apple /// Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|///<br />
! scope="col"|/// Revised<br />
! scope="col"|/// Plus<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Apple IIGS===<br />
{| class="wikitable" style="text-align:center"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[KEGS]]<br />
|[http://kegs.sourceforge.net/ {{KEGSVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[GSplus]]<br />
|[https://github.com/digarok/gsplus/releases {{GSplusVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[https://david-schmidt.github.io/gsport GSport]<br />
|[https://github.com/david-schmidt/gsport/releases {{GSportVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Apple Lisa===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|LisaEm<br />
|[https://lisa.sunder.net 1.2.7]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|IDLE<br />
|[https://sourceforge.net/projects/idle-lisa-emu/files r23]<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
<br />
===Macintosh line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="6"|68k<br />
|-<br />
|Basilisk II<br />
|[https://github.com/cebix/macemu 1.0 R5]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Mini vMac<br />
|[https://www.gryphel.com/c/minivmac/download.html 36.04]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|<abbr title="PC Emulator">PCE</abbr><br />
|[http://www.hampa.ch/pce/download.html 0.2.2]<br />
|{{✓}} ||{{✗}} ||{{TBD}}<br />
|-<br />
|[[Ardi Executor]]<br />
|[https://www.emaculation.com/doku.php/executor 2.1.17]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|vMac<br />
|[http://www.vmac.org/ 0.19]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="6"|PowerPC<br />
|-<br />
|SheepShaver<br />
|[https://github.com/cebix/macemu 2.4]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[QEMU]]<br />
|4.0.0<br />
|{{✓}} ||{{✓}} ||{{TBD}}<br />
|-<br />
|PearPC<br />
|[https://github.com/sebastianbiallas/pearpc 0.6.0]<br />
|{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[DingusPPC]]<br />
|[https://github.com/dingusdev/dingusppc]<br />
|{{TBD}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==SNK Corporation==<br />
===Neo Geo and variants===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|NG<br />
! scope="col"|NG-CD<br />
! scope="col"|HNG-64<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}}<ref group=N>As 0.153 (2014), 0.139 (2010), 0.78 (2003)</ref> ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|[https://github.com/finalburnneo/FBNeo/releases/latest stable] [https://ci.appveyor.com/project/tmaul/fbneo-kbhgd/branch/master WIP builds]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[RAINE]]<br />
|[http://raine.1emulation.com/download/latest.html {{RAINEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download {{XeVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}}||{{✗}}||{{✓}}||{{✓}}||{{✗}}<br />
|-<br />
|GnGeo <br />
|[https://github.com/pepone42/gngeo git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
===Neo Geo Pocket===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|NGP<br />
! scope="col"|NGPC<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Mednafen]]<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[ares]]<br />
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|[https://byuu.org/higan {{higanVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
==J2ME==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr><br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|VM<br />
! scope="col"|Derived from<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Kahvibreak]]<br />
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br />
|{{✗}}<br />
| Mid<br />
| Host JVM (FreeJ2ME)<br />
| ?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<small> (WIP)</small><br />
|-<br />
|[[SquirrelJME]]<br />
|{{SquirrelJMEVer}}<br />
|{{✗}}<br />
|{{SquirrelJMEAccuracy}}<br />
|Custom (Java)<br />
| -<br />
|{{✓}}<br />
|{{✓}}<br />
|?<small> (WIP)</small><br />
|-<br />
|MicroEmu<br />
|[https://github.com/artem-frolov/microemu git]<br />
|{{✗}}<br />
|Mid<br />
|Host JVM<br />
| -<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|MPowerPlayer<br />
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]<br />
|{{✗}}<br />
|Low<br />
|?<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|N-GAGE Cool!<br />
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] ($)<br />
|{{✗}}<br />
|Low<br />
|?<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
==Symbian and N-Gage==<br />
{| class="wikitable" style="text-align:center;" width="400px"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<small>[https://retroachievements.org/gameSearch.php?o=0&p=0&i=61 Retro<br/>Achievements]</small><br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| [[EKA2L1]]<br />
| [https://github.com/EKA2L1/EKA2L1/releases git]<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
| {{~}}<br />
| {{✓}}<br />
|}<br />
<br />
==Commodore==<br />
===Commodore 64 & 128===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[VICE]] (x64sc)<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Denise<br />
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]<br />
|{{✗}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<ref group=N name=x64>Source only, pass '--enable-x64' to configure</ref><br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://www.emu64-projekt.de/ Emu64]<br />
|[https://github.com/ThKattanek/emu64/releases git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Frodo<br />
|[http://frodo.cebix.net/ 4.1b]<br />
|{{✗}} <br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Commodore 65===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|[[Emulation accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
<br />
===Amiga Line===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://fs-uae.net/ FS-UAE]<br />
|[http://fs-uae.net/download 3.0.5]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://blitterstudio.com/amiberry Amiberry]<br />
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Denise<br />
|{{na}}<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Intel CPUs==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|8086<nowiki>*¹</nowiki><br />
! scope="col"|286<br />
! scope="col"|386<nowiki>*²</nowiki><br />
! scope="col"|486<nowiki>*³</nowiki><br />
! scope="col"|Pentium<nowiki>*⁴</nowiki><br />
! scope="col"|Pentium II<nowiki>*⁵</nowiki><br />
! scope="col"|Celeron<nowiki>*⁶</nowiki><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[86Box]]<br />
|[https://github.com/86Box/86Box git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[PCem]]<br />
|[http://pcem-emulator.co.uk {{PCemVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[DOSBox#Forks|DOSBox-X]]<br />
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DOSBox]]<br />
|[http://www.dosbox.com/download.php?main=1 0.74-3] <br /> [http://www.dosbox.com/wiki/SVN_Builds#List_of_SVN_Builds SVN]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Bochs]]<br />
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[QEMU]]<br />
|[https://www.qemu.org/download/ {{QEMUVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe>Supports the [[wikipedia:Conroe_(microprocessor)|Conroe]] model.</ref> ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
==Sinclair==<br />
===ZX81===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Relative Speed<ref group=N name=RelativeSpeed>As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.</ref><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[ZEsarUX]]<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|110.9%<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/sz81/ SZ81] <br/><small>(xz80 & z81 based)</small><br />
|[http://sz81.sourceforge.net/#downloads 2.1.7] <br/>[http://rullf2.xs4all.nl/sz81/ 2.3.10 (Unofficial)]<br />
|{{✗}}<br />
|{{✓}}<br />
|100.0%<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|?<br />
|Not tested<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===ZX Spectrum===<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Latest Version<br />
!scope="col"|[[libretro|Libretro Core]]<br />
!scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[FUSE]]<br />
|[https://sourceforge.net/projects/fuse-emulator 1.5.7]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Speccy]]<br />
|[http://fms.komkon.org/Speccy/#Downloads {{SpeccyVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ZEsarUX]]<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|[http://tasvideos.org/Bizhawk/ZXSpectrum.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|Retro Virtual Machine<br />
|[http://www.retrovirtualmachine.org 2.0.beta-1.r6]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|ZX-Poly<br />
|[https://github.com/raydac/zxpoly {{ZXPolyVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|Xpeccy<br />
|[https://github.com/samstyle/Xpeccy/releases 20231130]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[DSP]]<br />
|[https://github.com/leniad/dsp-emulator git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://gitlab.com/rastersoft/fbzx fbzx]<br />
|[https://gitlab.com/rastersoft/fbzx git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|JSpeccy<br />
|[https://github.com/jsanchezv/JSpeccy/releases git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://chui.dcemu.co.uk/zx4all.html ZX4ALL]<br />
|[http://chui.dcemu.co.uk/zx4all.html#Downloads Beta 2]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==GamePark Holdings==<br />
===GP32===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{~}}<br />
|}<br />
<br />
==Acorn Computers==<br />
===BBC Micro/BBC Master===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[http://www.mkw.me.uk/beebem/index.html BeebEM]<br />
|[https://github.com/stardot/beebem-windows/releases git]<br />
|B, B+, M128<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/stardot/b-em B-em]<br />
|[http://b-em.bbcmicro.com/ 2.2], [https://github.com/stardot/b-em git]<br />
|A, B, B+, M128, MC<br />
|MT, M512<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/tom-seddon/b2 B2]<br />
|[https://github.com/tom-seddon/b2/releases git]<br />
|B, B+, M128<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
===Electron===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CLK<br />
|[https://github.com/TomHarte/CLK/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|eek<br />
|[https://github.com/bpeel/eek git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://electrem.emuunlim.com/ ElectrEm]<br />
|[http://electrem.emuunlim.com/Downloads.html 0.6c]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|ElkJS<br />
|[https://github.com/dmcoles/elkjs git]<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://elkulator.acornelectron.co.uk/ Elkulator]<br />
|[https://github.com/rcook/elkulator git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Multi (Atom, Micro, Electron)===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|Atom<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|Electron<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||A, B, B+, M128 ||? ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
===Archimedes===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|Arculator<br />
|[http://b-em.bbcmicro.com/arculator/download.html 2.1]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|ArcEm<br />
|[https://sourceforge.net/projects/arcem/files/arcem/1.50/ 1.50]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Risc PC / A7000===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|RPCEmu<br />
|[http://www.marutan.net/rpcemu/index.php#downloads 0.9.4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
==Notes==<br />
<references group=N/><br />
==See also==<br />
* [[Linux guide for emulators]]<br />
<br />
[[Category:Emulators by operating system]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Atari_Jaguar_emulators&diff=69134Atari Jaguar emulators2023-12-24T12:49:22Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title=Atari Jaguar<br />
|logo=Atari-Jaguar-Console-Set.png<br />
|developer=[[:Atari]]<br />
|type=[[:Category:Home consoles|Home video game console]]<br />
|generation=[[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release=November 23, 1993<br />
|discontinued=1996<br />
|introductory price = {{Inflation|USD|249.99|1993}}<br />
|predecessor=[[Atari 7800 emulators|Atari 7800]]<br />
|successor=[[Atari VCS]]<br />
|emulated={{✓}}<br />
}}<br />
<br />
The '''Atari Jaguar''' (AJ) was a fifth generation home video game console released by [[wikipedia:Atari|Atari]] in 1993. It had a Motorola 68000 CPU and 2 custom RISC CPUs. It has 2MB of RAM. Despite the intense marketing efforts by Atari, the Jaguar is, in fact, a 32-bit console with a 64-bit bus. The system's convoluted architecture didn't help matters either, which led most developers to just use the 68000 for gameplay logic. The console would prove to be the final home console release for Atari until the [[Atari VCS|VCS]] in 2021. There was also a CD addon called the Atari Jaguar CD (AJ-CD).<br />
<br />
In 2000, the console's patents were released into the public domain, which effectively made it an open system - the homebrew scene for the Jaguar is particularly active compared to its competitors (e.g. the [[3DO emulators|3DO Interactive Multiplayer]] and [[Sega Genesis emulators|Sega 32X]]) as a result.<br />
==Emulators==<br />
<div style="max-width:100%; overflow:auto;"><br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest version<br />
! scope="col"|<small>[https://www.system16.com/hardware.php?id=778 Atari<br/>CoJag</abbr>]</small><br />
! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]<br />
! scope="col"|[[#Enhancements|Enhancements]]<br />
! scope="col"|Compatibility<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
! colspan="10"|PC / x86<br />
|-<br />
|[[BigPEmu]]<br />
|align=left|{{Icon|Windows}}<br />
| [https://www.richwhitehouse.com/jaguar/index.php?content=download {{BigPEmuVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||[https://www.richwhitehouse.com/jaguar/index.php?content=compat 100%] ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}<br />
|-<br />
|[[Virtual Jaguar]]<br/><small>[https://docs.libretro.com/library/virtual_jaguar/ virtualjaguar_libretro]</small><br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://buildbot.libretro.com/nightly/ libretro core]<br />[https://icculus.org/virtualjaguar/ {{VirtualJaguarVer}}]<br />[http://virtualjaguar.kicks-ass.net/builds/ Unofficial builds]<br />
|{{✗}} ||{{✗}} ||{{~}} ||[https://github.com/libretro/virtualjaguar-libretro/issues/38 95%] ||{{✓}} ||{{~}} <ref group=N name=active>[https://github.com/libretro/virtualjaguar-libretro/commits/master Libretro core] is still active.</ref> ||{{~}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||[http://www.arts-union.ru/node/66 95%] ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
|{{✓}}<ref group=N name=MameCojag>[[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=jaguar.cpp&arcade_only=0&current_version=0 compatibility status] for CoJag.</ref> ||{{✗}} ||{{~}} ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=jaguar&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://pt.emuunlim.com/index.htm Project Tempest]<br />
|align=left|{{Icon|Windows}}<br />
|[http://pt.emuunlim.com/index.htm 0.95]<br />
|{{✗}} ||{{~}}<abbr title="Project Tempest is the first Jaguar emulator that supports Jaguar CD games, but only two are compatible; Primal Rage and Baldies (the latter has sound distortion though). It has not been updated since 2004.">*</abbr> ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|<small>[https://www.zophar.net/jaguar/t2k.html Tempest 2000 Emulator/T2K]</small><br />
|align=left|{{Icon|Windows}}<br />
|[https://www.zophar.net/jaguar/t2k.html 0.06]<br />
|{{✗}} ||{{~}}<abbr title="Only preliminary CD emulation support">*</abbr> ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}} <small><ref group=N name=t2k>''Works perfectly for Tempest 2000 and the Jaguar CD VLM, but does not support other games.</ref></small><br />
|-<br />
! colspan="10"|Mobile / ARM<br />
|-<br />
|[[Virtual Jaguar]]<br/><small>[https://docs.libretro.com/library/virtual_jaguar/ virtualjaguar_libretro]</small><br />
|align=left|{{Icon|Android|iOS}}<br />
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://play.google.com/store/apps/details?id=org.icculus.virtualjaguar 1.01][https://github.com/lubomyr/virtualjaguar/tree/java_ui git]<br />
|{{✗}} ||{{✗}} ||{{~}} ||[https://github.com/libretro/virtualjaguar-libretro/issues/38 95%] ||{{✓}} ||{{~}}<ref group=N name=active></ref> ||{{✓}}<br />
|-<br />
|[[Phoenix (emulator)|IrataJaguar]]<br />
|align=left|{{Icon|Android}}<br />
|[http://www.arts-union.ru/sites/default/files/IrataJaguar_free_1.0.7.zip 1.0.7]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|Virtual Jaguar X2<br />
|align=left|{{Icon|GP2X}}<br />
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,1590 0.1a]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|Virtual Jaguar EX<br />
|align=left|{{Icon|Pandora}}<br />
|[https://repo.openpandora.org/?page=detail&app=vj-ex-app 1.0]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Linux|Pandora}}<br />
|[https://buildbot.libretro.com/nightly/ libretro core]<br />
|{{✓}}<ref group=N name=MameCojag></ref> ||{{✗}} ||{{~}} ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=jaguar&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
! colspan="10"|Console<br />
|-<br />
|<small>[https://docs.libretro.com/library/virtual_jaguar/ virtualjaguar_libretro]</small><br />
|align=left|{{Icon|PS4|3DS|NX}}<br />
|[https://www.retroarch.com/?page=platforms libretro core]<br />
|{{✗}} ||{{✗}} ||{{~}} ||[https://github.com/libretro/virtualjaguar-libretro/issues/38 95%] ||{{~}} ||{{✓}}<ref group=N name=active></ref> ||{{✓}}<br />
|- <br />
|DCJag<small><br/>([[Virtual Jaguar]] port)</small><br />
|align=left|{{Icon|DC}}<br />
|{{Na}}<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|- <br />
|pJag<small><br/>([[Virtual Jaguar]] port)</small><br />
|align=left|{{Icon|PSP}}<br />
|[https://archive.org/details/atari-jaguar-emulator.-7z 0.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|}<br />
</div><br />
<references group=N /><br />
<br />
===Comparisons===<br />
;[[BigPEmu]]:The newest and most compatible Atari Jaguar emulator, boasting 100% compatibility, and features Jaguar CD, Jaguar VR and JagLink support.<br />
;[[Virtual Jaguar]]: An open-source emulator based on the original by the same name. Use the link given as "[https://buildbot.libretro.com/nightly/ libretro core]" on this page and choose the most current version from there.<br />
;[[Phoenix (emulator)|Phoenix]]:About 95% of Jaguar titles are compatible. No support for AJ-CD/AJ-VR games. The PC version of the emulator is only available in Russian, but an [http://www.rlauncher.com/forum/index.php?threads/help-with-3do-phoenix-2-8.4160/ English patch] is available.<br />
;[[MAME]]:Preliminary support. Some games boot but the emulation is far from perfect.<br />
;Project Tempest:Was the first ever working Atari Jaguar emulator. It emulates some games, but most have issues. As its name suggests it was primarily made for Tempest 2000, with other games as secondary goals. Project Tempest is the first Jaguar emulator that supports Jaguar CD games, but only two are compatible; Primal Rage and Baldies (the latter has sound distortion though). It has not been updated since 2004.<br />
;[[Phoenix (emulator)|IrataJaguar]]: The Phoenix emulation project is released as separate emulators for Android, this is the Jaguar version. Identical compatibility to PC version according to the author. Requires fast 64-bit CPU 2GHz+ or better for full speed.<br />
<br />
==Enhancements==<br />
{| class="wikitable" style="text-align:center; vertical-align:middle;"<br />
|- style="font-weight:bold;"<br />
! colspan=2 | Name<br />
! BigPEmu<br />
! BizHawk<br />
! VirtualJaguar<br />
! MAME<br />
|-<br />
| rowspan=3 | Graphics<br />
| [[Resolution|Resizable Internal Resolution]]<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| [[Widescreen_hacks#Emulators_.283D.29|Widescreen hack]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]<br />
| {{Y}}<ref group=N2 name=BigPEmuScript></ref><br />
|<br />
|<br />
|<br />
|-<br />
| rowspan=2 | Performance<br />
| [[Overclocking#Sega_Genesis|Overclock]]<br />
| {{Y}}<ref group=N2>BigPEmu offers an option to [https://youtu.be/i6n6xExbknE?t=1506 increasing Blitter speed], making low frame rate titles (e.g., [[wikipedia:Alien_vs_Predator_(Atari_Jaguar_game)|Alien vs. Predator]]) much more playable.</ref><br />
| ?<br />
| ?<br />
| ?<br />
|-<br />
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]<br />
| {{Y}}<ref group=N2 name=BigPEmuScript>It's possible via script.</ref><br />
|<br />
|<br />
|<br />
|-<br />
| colspan=2 | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| colspan=2 | [[Netplay|<abbr title="Should not be confused with JagLink emulation, see #Hardware features and accessories section for that.">Netplay</abbr>]]<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small><br />
| colspan=4 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.</small><br />
|-<br />
| colspan=2 | RetroAchievements<br/>[https://retroachievements.org/gameList.php?c=17 Atari Jaguar], [https://retroachievements.org/gameList.php?c=77 Atari Jaguar CD]<br />
| {{N}}<br />
| {{Y}}<br />
| {{~}}<ref group=N2 name=LibretroEx>Only available for libretro core. [https://docs.libretro.com/guides/retroachievements/#jaguar Virtual Jaguar libretro core RetroAchievement support].</ref><br />
| {{N}}<br />
|-<br />
| colspan=2 | Built-in [[Cheats_and_patches|Cheat Manager]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| colspan=2 | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small><br />
| {{~}}<ref group=N2>BigPEmu will auto-detect available display modes (resolutions at ideal frequency) and present them, which should include vertical resolutions down to 200p. See [https://discord.com/channels/1052257680389054516/1052257795115860058/1063263194707132476 this discord message] for more information.</ref><br />
| colspan=3 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br />
|-<br />
| rowspan=4 | Post-Processing<br />
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small><br />
| {{Y}}<ref group=N2>Existing RetroArch AA shaders work with it after automatic conversion with the tool.</ref><br />
| {{?}}<br />
| {{?}}<br />
| {{?}}<br />
|-<br />
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small><br />
| {{Y}}<br />
| {{?}}<br />
| {{Y}}<br />
| {{Y}}<br />
|-<br />
| [[Shaders_and_filters|Filters]]<br />
| {{Y}}<br />
| {{Y}}<br />
| {{~}}<ref group=N2 name=LibretroEx></ref><br />
| {{Y}}<br />
|-<br />
| [[Shader_Presets|Shader Chain]]<br />
| {{Y}}<ref group=N2>[https://github.com/duimon/duimon-bigpemu There is a project called duimon-bigpemu] which implements some of the [[Shader_Presets#HSM.27s_Mega_Bezel|Mega Bezel shader presets]] to BigPEmu, by [https://github.com/Duimon Duimon].</ref><br />
| {{N}}<br />
| {{~}}<ref group=N2 name=LibretroEx></ref><br />
| {{Y}}<br />
|-<br />
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]<br />
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| Rewind<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| Fast-Forward/Turbo Speed<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| Savestates<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| [https://tasvideos.org/Movies Movie recording/playback]<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| colspan=2 | [[Input_lag|Input lag-mitigating technique]]<br />
| {{Y}}<br />
|<br />
|<br />
|<br />
|-<br />
| colspan=2 | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]<br />
| {{~}}<ref group=N2>[https://discord.com/channels/1052257680389054516/1054929492835061760/1159627936769511484 BigPEmu version 1.092] added analog/mouselook support to the AvP, Wolfenstein 3D, Iron Soldier scripts (includes always-strafe and always-run options). To use the new AvP/Wolf3D mouselook, enable the respective script, set either input device 1 or 2 to "Analog" as the device type, and bind the first 2 analog inputs to whatever you choose. Mouse, analog stick, whatever.</ref><br />
| {{N}}<br />
| {{N}}<br />
| {{N}}<br />
|-<br />
| colspan=2 | [[Save_disk_space_for_ISOs|Streamable compression format]]<br />
| {{N}}<br />
| ?<br />
| {{~}}<ref group=N2 name=LibretroEx></ref><br />
| {{Y}}<br />
|-<br />
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]<br />
| {{Y}}[https://www.youtube.com/watch?v=S_RvqVq6N-U *]<br />
|<br />
|<br />
|<br />
|}<br />
<references group=N2/><br />
<br />
==Hardware features and accessories==<br />
{|class="wikitable" style="text-align:center; vertical-align:middle;"<br />
|- style="font-weight:bold;"<br />
! Name<br />
! BigPEmu<br />
! BizHawk<br />
! VirtualJaguar<br />
! MAME<br />
|-<br />
|[https://video-games.fandom.com/wiki/Atari_JagLink_Interface JagLink]<br />
| {{Y}}[https://www.youtube.com/watch?v=b2e7Vl4aLps *]<br />
| {{N}}<br />
| {{N}}<br />
| {{N}}<br />
|-<br />
|[[Virtual_reality|AJ-VR]]<br />
| {{Y}}[https://www.youtube.com/watch?v=BAJjzlrsbis *]<br />
| {{N}}<br />
| {{N}}<br />
| {{N}}<br />
|-<br />
|[[Wikipedia:Atari_Jaguar#Jaguar_CD|AJ-CD]]<br />
| {{Y}}<br />
| {{~}}<ref group=N3>Only a few Jaguar CD games work and playable. All other Jaguar CD games have issues and are nearly unplayable.</ref><br />
| {{N}}[https://github.com/libretro/virtualjaguar-libretro/issues/41 *]<br />
| {{N}}<br />
|}<br />
<references group=N3/><br />
<br />
==External Links==<br />
*[https://www.youtube.com/watch?v=i6n6xExbknE Digital Foundry's Inside the Atari Jaguar with Rich Whitehouse]<br />
*[https://www.youtube.com/watch?v=e5YpBfX9IX4 BigPEmu 1.09 - New network modes, Alien vs Predator multiplayer!]<br />
*[https://www.youtube.com/watch?v=rLadpoUGcGM Checkered Flag for the Atari Jaguar, Made Incredible by BigPEmu]<br />
*[https://www.youtube.com/watch?v=Sy_U8_HkbpI Emulating the Atari Jaguar - Rich Whitehouse PRGE 2023 Portland Retro Gaming Expo]<br />
<br />
{{Atari}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Home consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Atari consoles]]<br />
[[Category:Atari Jaguar emulators|*]]<br />
[[Category:Very early emulation (MAME)]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Atari_Lynx_emulators&diff=68902Atari Lynx emulators2023-12-20T20:55:54Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = Atari Lynx<br />
|logo = Atari-Lynx-I-Handheld.png<br />
|developer = [[:Atari]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1989<br />
|discontinued = 1995<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Atari Lynx|Atari Lynx]]''' was a fourth-generation handheld game console released by [[wikipedia:Atari|Atari]] on September 1, 1989 and it retailed for {{Inflation|USD|179.99|1989}}. It has a WDC 65SC02 CPU. Notably, it was the world's first handheld system that used a color LCD screen, as well as having fairly advanced graphics for the time.<br />
<br />
Unlike contemporaneous machines, its architecture is based upon a frame buffer and a scaling blitter, providing both 2d sprite and background scaling and hardware support for lines and filled triangles. Because it has no inherent concept of a tile map or any sprite-specific hardware, the drawing budget is per frame rather than per line; there is no enforced limit in terms of the number of sprites or sprites per line other than that implied by the amount of drawing that can be achieved within an acceptable frame rate.<br />
<br />
==Emulators==<br />
<div style="max-width:100%; overflow:auto;"><br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Should not be confused with link-cable emulation.">Netplay</abbr><br />
! scope="col"|<abbr title="multi-player link-cable">[https://forums.atariage.com/topic/53585-best-comlynx-games/ Comlynx]</abbr><br />
! scope="col"|<small>[https://retroachievements.org/gameList.php?c=13 Retro<br/>Achievements]</small><br />
! scope="col"|[[libretro]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
! colspan="10"|PC / x86<br />
|-<br />
| [[Mednafen]]<br/><small>[https://docs.libretro.com/library/beetle_lynx/ mednafen_lynx_libretro]</small><br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [{{MednafenURL|releases}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{~}}<ref group=N name=lrRA>Only with Retroarch version.</ref><br />
| {{✗}}<br />
| {{~}}<ref group=N name=lrRA></ref><br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [[MAME]]<br />
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
| [http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| Felix<br />
| align=left|{{Icon|Windows}}<br />
| [https://github.com/laoo/Felix {{FelixVer}}]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [[OpenEmu]]<br />
| align=left|{{Icon|macOS}}<br />
| [http://openemu.org {{OpenEmuVer}}]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [[Handy]]<br/><small>[https://docs.libretro.com/library/handy/ Handy_libretro]</small><br />
| align=left|{{Icon|Windows|Linux|macOS}}<br />
| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://www.dropbox.com/s/wkn27s28t79xiye/Handy0.971.zip?dl=0 0.971]<br />
| {{~}}<ref group=N name=lrRA></ref><br />
| {{✗}}<br />
| {{~}}<ref group=N name=lrRA></ref><br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<ref group=N>Libretro core is still active.</ref><br />
|{{✗}}<br />
|-<br />
! colspan="10"|Mobile / ARM<br />
|-<br />
| [https://docs.libretro.com/library/handy/ Handy_libretro]<br />
| align=left|{{Icon|Android|iOS}}<br />
| [https://buildbot.libretro.com/nightly/ libretro core]<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
|Lynx.emu<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.LynxEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
! colspan="10"|Consoles<br />
|-<br />
| Handy<br/><small>[https://docs.libretro.com/library/handy/ Handy_libretro]</small><br />
| align=left|{{Icon|XB1|SXS|Wii|3DS}}<ref group=N>Retroarch compatible platforms.</ref><br/>{{Icon|PSP}}<br/>{{Icon|PSV}}<br/>{{Icon|Saturn}}<br/>{{Icon|GCWZero}}<br />
| [https://www.retroarch.com/?page=platforms libretro core]<br/>[https://archive.org/details/handypsp.7z Handypsp]<br/>[https://github.com/frangarcj/HandyVITA/releases Handy VITA]<br/>[https://github.com/raz0red/wiihandy WiiHandy]<br/>[https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329/ Handy-3DS]<br/>[http://vberthelot.free.fr/Atlas/RB_AllStars_060323.rar 06/03/23 Saturn]<br/>[https://github.com/gameblabla/handy-rs97 git]<br />
| {{~}}<ref group=N name=lrRA></ref><br />
| {{✗}}<br />
| {{~}}<ref group=N name=lrRA></ref><br />
| {{✓}}<br />
| {{✓}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| PLynx<br />
| align=left|{{Icon|PSP}}<br />
| [https://archive.org/details/plynx-v-09.7z 0.9]<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
</div><br />
<references group=N/><br />
<br />
===Comparison===<br />
;[[Mednafen]]<br />
:Based upon Handy, but unlike other forked cores, its emulation only improves upon the original. Despite having the .lnx extension, No-Intro ROMs aren’t directly compatible with Mednafen nor Handy and must be converted with make_lnx, which is bundled with Handy.<br />
<br />
;Felix<br />
:Inspired by Handy. Created in C++20 using DirectX. Under MIT License. It's a Cycle Exact Atari Lynx Emulator with good compatibility. It has a simple GUI and can load roms in .lnx, .lyx and .o format, change rotation and eeprom properties, has Xinput Gamepad support and redefinable key mapping.<br />
<br />
;[[Handy]]<br />
:Hasn't been updated since 2007. Only included here for reference.<br />
<br />
===BIOS===<br />
All emulators require [[Emulator_Files#Atari_Lynx|a dump of the 512-byte BIOS]] named <code>lynxboot.img</code>. On Mednafen, put it on the root folder.<br />
<br />
{{Atari}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Fourth-generation video game consoles]]<br />
[[Category:Atari consoles]]<br />
[[Category:Atari Lynx emulators|*]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&diff=68862Game engine recreations and source ports2023-12-20T17:25:08Z<p>NNNkey: I'm not sure what this thing fits to the article, but it needs to be mentioned somewhere</p>
<hr />
<div>Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.<br />
<br />
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.<br />
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.<br />
<br />
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of re3 and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.<br />
<br />
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.<br />
<br />
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementations.<br />
<br />
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok). <br />
<br />
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.<br />
<br />
== Multi game engine ==<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS|LinuxARM|3DS|Switch|GBA}}<br />
|[https://github.com/XProger/OpenLara/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|Tomb Raider 1–4<br />
| rowspan="3" |Action-adventure (3rd-person)<br />
|-<br />
|[https://opentomb.github.io/ OpenTomb]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/opentomb/OpenTomb/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Tomb Raider 1–5<br />
|-<br />
|Tomb Raider Automated Fix<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br /><br />
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Tomb Raider 1 & 2 + their expansions<br />
|-<br />
|[[ScummVM]]<br />
|Multi-platform<br />
|[https://www.scummvm.org/downloads {{ScummVMVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)<br />
|Adventure<br />
|-<br />
|[https://m210.duke4.net BuildGDX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://m210.duke4.net Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins<br />
| rowspan="8" |FPS<br />
|-<br />
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''EDuke32:'' Duke Nukem 3D, Ion Fury, NAM, World War II GI <br />''VoidSW:'' Shadow Warrior<br />
|-<br />
|Metaforce<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://releases.axiodl.com/ Dev builds]<br />[https://github.com/AxioDL/metaforce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)<br />
|-<br />
|openDarkEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/volca02/openDarkEngine git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Thief 1-2, System Shock 2<br />
|-<br />
|Raze<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/coelckers/Raze/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI<br />
|-<br />
|[https://nukeykt.retrohost.net RedNukem]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/nukeykt/NRedneck/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI<br />
|-<br />
|XLEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/Mindwerks/XLEngine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior<br />
|-<br />
|[https://zdoom.org/index ZDoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://zdoom.org/downloads 2.81]<br />
|{{✗}}<br />
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref><br />
|{{✓}}<br />
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill<br />
|-<br />
|[http://clonekeenplus.sourceforge.net Commander Genius]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[http://clonekeenplus.sourceforge.net/download.php 3.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter<br />
|Platform<br />
|-<br />
|OpenNFS<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenNFS/OpenNFS/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2<br />
|Racing<br />
|-<br />
|[[EasyRPG]]<br />
|Multi-platform<br />
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker 2000/2003 games<br />
| rowspan="6" |RPG<br />
|-<br />
|[https://falltergeist.org/ Falltergeist]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/falltergeist/falltergeist git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Fallout 1-2<br />
|-<br />
|[http://www.gemrb.org GemRB]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}<br />
|[https://github.com/gemrb/gemrb/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Infinity Engine <br />(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))<br />
|-<br />
|[https://joiplay.cyou/ JoiPlay]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay&hl=es_VE&gl=US 1.01.701]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker XP/VX/VA/MV/MV games/Ren'Py/TyranoBuilder/HTML based games<br />
|-<br />
|[[Neko RPGXP Player]]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=net.kernys.rgss&hl 2.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|RPG Maker XP/VX/VA/MV games<br />
|-<br />
|[https://xoreos.org/ xoreos]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/xoreos/xoreos 0.0.6]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)<br />
|-<br />
|[https://openage.sft.mx openage]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/SFTtech/openage/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)<br />
| rowspan="5" |RTS<br />
|-<br />
|[http://www.openra.net OpenRA]<br />
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}<br />
|[https://github.com/OpenRA/OpenRA/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000). <br />''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).<br />
|-<br />
|[http://timjones.io/blog/tags/opensage OpenSAGE]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSAGE/OpenSAGE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|EA's Command & Conquer games <br />(C&C: Generals, C&C: Generals - Zero Hour) <br />''Soon:'' The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.<br />
|-<br />
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/Wargus/stratagus 3.3.2]<br />
|{{✗}}<br />
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref><br />
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.</ref><br />
|''[https://github.com/Wargus/wargus Wargus] (v3.3.2):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.3.2):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v3.3.0):'' StarCraft (partially playable as of v2.4.1)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]<br />
|-<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.<br />
|-<br />
|[https://rec98.nmlgc.net ReC98]<br />
|Multi-platform<br />
|[https://github.com/nmlgc/ReC98 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 1–5 (PC-98)<br />
|Bullet Hell<br />
|-<br />
|[https://github.com/CommitteeOfZero/impacto Impacto]<br />
|{{Icon|Windows|Linux|macOS|Android|Switch}}<br />
|[https://github.com/CommitteeOfZero/impacto git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|MAGES. Engine (Science Adventure games)<br />
|Visual Novel<br />
|-<br />
|[[DREAMM]]<br />
|{{Icon|Windows|macOS|Linux}}<br />
|{{DREAMMVer}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws<br />
| rowspan="3" |Various<br />
|-<br />
|[https://opengmk.com OpenGMK]<br />
|align="left"|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/OpenGMK/OpenGMK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|GameMaker<br />
|-<br />
|[https://opengmk.com SR]<br />
|align="left"|{{Icon|Windows|Linux|Pandora}}<br />
|[https://github.com/M-HT/SR git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)<br />
|}<br />
<br />
== Single game engine ==<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|Open Ocarina<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/blawar/ooot git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (N64)<br />
| rowspan="5" |Action-adventure<br />
|-<br />
|OpenJK<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy<br />
|-<br />
|Ship of Harkinian<br />
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}<br />
|[https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]<br/>[https://github.com/HarbourMasters/Shipwright git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (any PAL version)<ref group="N">As of v8.0.0, Ship of Harkinian supports any PAL ROM of ''The Legend of Zelda: Ocarina of Time'' for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an <code>oot.otr</code> file. Additionally and optionally, you can load the PAL version of the ''Master Quest'' version in the PC version to create an <code>oot-mq.otr</code> to add another game mode.</ref><br />
|-<br />
|sm<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/sm git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Super Metroid<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Switch}}<br />
|[https://github.com/snesrev/zelda3 git] <br />[https://github.com/Waterdish/zelda3-android Android]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|OpenRakis<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenRakis/OpenRakis git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Dune (Cryo)<br />
| rowspan="2" |Adventure<br />
|-<br />
|The Ur-Quan Masters<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://sc2.sourceforge.net/downloads.php 0.8.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Star Control II<br />
|-<br />
|Ikemen GO<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Remake of the Ikemen engine that supports [[Mugen]] resources.<br />
|Fighting<br />
|-<br />
|xGreed<br />
| align="left" |{{Icon|Windows}}<br />
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|In Persuit of Greed<br />
| rowspan="47" |FPS<br />
|-<br />
|Aleph One<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://alephone.lhowon.org/download.html 1.6.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Marathon 1–2, Marathon Infinity<br />
|-<br />
|[http://bibendovsky.github.io/bstone BStone]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/bibendovsky/bstone/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike<br />
|-<br />
|Crispy Doom<br />Crispy Heretic<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fabiangreffrath/crispy-doom/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Crispy Doom:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Heretic<br />
|-<br />
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://dhewm3.org dhewm3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Amiga|Switch}}<br />
|[https://github.com/dhewm/dhewm3/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (Original)<br />
|-<br />
|[https://doom64ex.wordpress.com Doom64 EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom 64 (Original)<br />
|-<br />
|[https://wiibrew.org/wiki/Descent Descent Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|1.12<br />[https://github.com/niuus/Descent-Wii git] (forked)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent<br />
|-<br />
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]<ref group="N" name="DXXR">DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/RossMeikleham/DXX-3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Descent, Descent II<br />
|-<br />
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/CDarrow/DXX-Retro git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Switch}}<br />
|[https://github.com/aagallag/DXX-Switch git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Descent, Descent II<br />
|-<br />
|ECWolf<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[http://maniacsvault.net/ecwolf/download.php 1.3.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark<br />
|-<br />
|[https://www.eduke32.com EDuke32 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://dukeworld.com/eduke32/wii/ Website]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Duke Nukem 3D<br />
|-<br />
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Freespace 2<br />
|-<br />
|[https://www.hard-light.net/ Freespace 2 Source Code Project]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.<br />
|-<br />
|Hammer of Thyrion<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://uhexen2.sourceforge.net 1.5.9]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Hexen II<br />
|-<br />
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]<ref group="N" name="heretic">HHeretic is an open source game engine of ''Heretic'' for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]<br />[https://wiibrew.org/wiki/HHexen HHexen] (Wii)<ref group="N" name="hexen">HHexen, also known as Hacked Hexen, is a ''Hexen'' source port was created by Dan Olson and maintained by the Hammer of Thyrion (''Hexen II''). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of ''Hexen'' based on HHexen 1.6.1.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]<br />[https://code.google.com/archive/p/hexen-wii/downloads 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|HHeretic<ref group="N" name="heretic" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hheretic.html 0.2.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|HHexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hhexen.html 1.6.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|[https://ioquake3.org ioquake3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Amiga}}<br />
|[https://ioquake3.org/get-it 1.36]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake III: Arena<br />
|-<br />
|iortcw<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/iortcw/iortcw/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Return to Castle Wolfenstein<br />
|-<br />
|Linux Hexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Hexen<br />
|-<br />
|[http://nukeykt.retrohost.net NBlood]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/nblood/latest/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood<br />
|-<br />
|NakedAVP<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/atsb/NakedAVP 1.1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Aliens Vs Predator Gold<br />
|-<br />
|OpenMoHAA<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/openmohaa/]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Medal of Honour: Allied Assault<br />
|-<br />
|OpenXRay<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenXRay/xray-16/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat<br />
|-<br />
|[http://pcex.retrohost.net PCExhumed]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/pcexhumed/]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Powerslave (PC)<br />
|-<br />
|[https://powerslaveex.wordpress.com Powerslave EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/svkaiser/PowerslaveEX git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Powerslave (Console)<br />
|-<br />
|Perfect Dark<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fgsfdsfgs/perfect_dark git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Perfect Dark<br />
|-<br />
|[https://docs.libretro.com/library/prboom PrBoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/libretro/libretro-prboom git]<br />
|{{✓}}<br />
|{{~}}<ref group="N">PrBoom-plus is still active</ref><br />
|{{✓}}<br />
|Doom 1–2, Final Doom<br />
|-<br />
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref><br />
| align="left" |{{Icon|GameCube|Wii}}<br />
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1<br />
|-<br />
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld<br />
|-<br />
|[http://quakespasm.sourceforge.net Quakespasm]<br />vkQuake<ref group="N">vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/quakespasm|0.94.2]]<br />[https://github.com/Novum/vkQuake/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|RBDOOM-3-BFG<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (BFG Edition)<br />
|-<br />
|[https://icculus.org/rott Rise of the Triad for Linux]<br />
| align="left" |{{Icon|Windows7|Linux|DC}}<br />
|[https://icculus.org/rott/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|rottexpr<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/LTCHIPS/rottexpr/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|Shockolate<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/Interrupt/systemshock/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|System Shock 1<br />
|-<br />
|[https://theforceengine.github.io The Force Engine]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://theforceengine.github.io/downloads.html 1.09]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Star Wars: Dark Forces, Outlaws<br />
|-<br />
|[https://disenchant.net/tyrquake Tyrquake]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://disenchant.net/git/tyrquake.git git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|vitaQuake II<br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita}}<br />
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]<br />[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]<br />[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)<br />
|-<br />
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM<br />Wii-HERETIC<br />Wii-HEXEN<br />Wii-STRIFE]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|''Wii-DOOM:'' Doom I–II, Final Doom<br />''Wii-HERETIC:'' Heretic<br />''Wii-HEXEN:'' Hexen<br />''Wii-STRIFE:'' Strife: Quest for the Sigil<br />
|-<br />
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny<br />
|-<br />
|[https://xash.su/xash3d.html Xash3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://xash3d.ru/doku.php?id=downloads 0.99]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|Xash3DS<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/masterfeizz/Xash3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|[https://www.yamagi.org/quake2 Yamagi Quake II]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://deponie.yamagi.org/quake2 8.00]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
| rowspan="5" |Horror<br />
|-<br />
|FNaF 1 PSP<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:fna-f-1-psp.-7z|1.3.1 Fix 1]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 2 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf23ds/583006 beta 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 2<br />
|-<br />
|FNaF 3 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf33ds/520090 beta 0.1.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 3<br />
|-<br />
|FNaF 4 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://www.youtube.com/watch?v=4NIejQ_K-0U beta 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Five Nights at Freddy's 4<br />
|-<br />
|SpaceCadetPinball<br />
|Multi-Platform<br />
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|3D Pinball for Windows – Space Cadet<br />
|Pinball<br />
|-<br />
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/abe-wii/downloads/list r3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abe's Amazing Adventure<br />
| rowspan="25" |Platform<br />
|-<br />
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abuse<br />
|-<br />
|Cave Story Engine 2<br />
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}<br />
|[https://github.com/gameblabla/CSE2 git]<br />[[iarchive:CaveStoryE2|archive]]<br />[[iarchive:cse2wii|Wii]], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]<br />
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup><br />
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref><br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|C1<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/wurlyfox/c1 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Crash Bandicoot<br />
|-<br />
|Jazz² Resurrection<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/deathkiller/jazz2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 2<br />
|-<br />
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump 'n Bump]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[http://icculus.org/jumpnbump/ Jump 'n Bump]<br />
|-<br />
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://mazeofgalious-wii.googlecode.com/files/mazeofgalious-wii-0.63.3.zip 0.63.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|NXEngine <br />[https://github.com/nxengine/nxengine-evo nxengine-evo]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|[https://open-goal.github.io OpenGOAL]<br />
| align="left" |{{Icon|Linux}} {{Icon|Windows}}<br />
|[https://github.com/open-goal/jak-project/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2'' & ''3'' may be viable because they were made in GOAL too.</ref><br />
|-<br />
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]<br />
| align="left" |{{Icon|PSP|Wii|3DS|Vita}}<br />
|[https://github.com/JeffRuLz/OpenHCL/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Hydra Castle Labyrinth<br />
|-<br />
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}<br />
|[https://github.com/AlisterT/openjazz/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 1<br />
|-<br />
|R.E.L.I.V.E.<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AliveTeam/alive_reversing git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus<br />
|-<br />
|rawgl<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/cyxx/rawgl git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Another World/Out of This World<br />
|-<br />
|REminiscence<br />
| align="left" |{{Icon|Windows|Android}}<br />
|[http://cyxdown.free.fr/reminiscence 0.4.9]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Flashback (Another World's spiritual sequel)<br />
|-<br />
|Rigel Engine<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM}}<br />
|[https://github.com/lethal-guitar/RigelEngine/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem II<br />
|-<br />
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDK]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii}}<br />
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 1–2, Sonic CD, Sonic Mania<br />
|-<br />
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/NagyD/SDLPoP git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Prince of Persia (1989)<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]<br />
| align="left" |{{Icon|Windows|Android|Switch|WiiU}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.4.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 2<br />
|-<br />
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}<br />
|[https://github.com/Eukaryot/Sonic3AIR git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 3 & Knuckles<br />
|-<br />
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Sonic Mania 3DS<br />
|-<br />
|smw<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/smw git] <br />[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario World, Super Mario All-Stars<ref group="N">In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.</ref><br />
|-<br />
|[[Super Mario 64 Port]]<br />
|Multi-platform<br />
|Depends on port<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario 64 (N64)<br />
|-<br />
|[http://www.bigorno.net/xrick xrick]<br />
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|Amiga|GP32}}<br />
|[http://www.bigorno.net/xrick/download.html #021212]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Rick Dangerous<br />
|-<br />
|Jewels<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]<br />
| rowspan="2" |Puzzle<br />
|-<br />
|Lemmini<br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/mjfwalsh/lemmini/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Lemmings<br />
|-<br />
|CannonBall<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}<br />
|[https://github.com/djyt/cannonball/wiki git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
| rowspan="11" |Racing<br />
|-<br />
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|NFSIISE<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/zaps166/NFSIISE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Need for Speed II: SE<br />
|-<br />
|OpenC1<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://1amstudios.com/projects/openc1 1.4]<br />[https://github.com/jeff-1amstudios/OpenC1 git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Carmageddon<br />
|-<br />
|OpenLGR<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/james-knippes/openlgr git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Lego Racers<br />
|-<br />
|OpenMC2<br />
| align="left" |{{Icon|Linux|macOS}} (via [[Wine]])<br />
|[https://github.com/LRFLEW/OpenMC2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Midnight Club II<br />
|-<br />
|[https://openswe1r.github.io OpenSWE1R]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSWE1R/openswe1r git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars Episode 1: Racer<br />
|-<br />
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Road Fighter<br />
|-<br />
|[https://yethiel.gitlab.io/RVDocs RVGL]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}<br />
|[https://rvgl.re-volt.io 21.0930a-1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Re-Volt<br />
|-<br />
|REDriver2<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenDriver2/REDRIVER2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Driver 2<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]<ref group="N">Based on Stunt Car Racer Remake for Windows</ref><br />
| align="left" |{{Icon|Windows7|Linux|Pandora}}<br />
|[https://repo.openpandora.org/?page=detail&app=stuntcarremake_ptitseb Build 08]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Stunt Car Racer (Amiga / AtariST)<br />
|-<br />
|[http://arx-libertatis.org Arx Libertatis]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/arx/ArxLibertatis/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Arx Fatalis<br />
| rowspan="15" |RPG<br />
|-<br />
|[https://papermar.io/ Paper Mario]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/pmret/papermario git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Paper Mario<br />
|-<br />
|[https://www.dfworkshop.net Daggerfall Unity]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Interkarma/daggerfall-unity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls II: Daggerfall<br />
|-<br />
|DevilutionX<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}<br />
|[https://github.com/diasurgical/devilutionX/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Diablo<br />
|-<br />
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout1-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 1<br />
|-<br />
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout2-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 2<br />
|-<br />
|OpenGothic<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Try/OpenGothic git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic II<br />
|-<br />
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]<br />
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} --><br />
|[https://github.com/MaKiPL/OpenVIII git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Final Fantasy VIII<br />
|-<br />
|[https://opendiablo2.com OpenDiablo2]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AbyssEngine/OpenDiablo2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Diablo II<br />
|-<br />
|[https://openmw.org OpenMW]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openmw.org/downloads 0.47.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls III: Morrowind<br />
|-<br />
|OpenTESArena<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/afritz1/OpenTESArena/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|The Elder Scrolls I: Arena<br />
|-<br />
|REGoth<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/REGoth-project/REGoth-bs git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic, Gothic II<br />
|-<br />
|reone<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/seedhartha/reone/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars: Knights of the Old Republic 1-2<br />
|-<br />
|Riiablo<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/collinsmith/riiablo/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Diablo II<br />
|-<br />
|Undertale Mobile Mod for iOS and Android<br />
| align="left" |{{Icon|Android|iOS}}<br />
|[https://www.moddb.com/mods/undertale-mobile-mod]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Undertale<br />
|-<br />
|Dune Dynasty<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[http://dunedynasty.sourceforge.net]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
| rowspan="6" |RTS<br />
|-<br />
|Dune II: The Maker<br />
| align="left" |{{Icon|Windows}}<br />
|[https://dune2themaker.fundynamic.com]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|Dune Legacy<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://dunelegacy.sourceforge.net/website/index.html]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[https://keeperfx.net KeeperFX]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://keeperfx.net/downloads 1.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Dungeon Keeper<br />
|-<br />
|OpenDUNE<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenDUNE/OpenDUNE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[http://www.ta3d.org/home-en.php TA3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/zuzuf/TA3D git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Total Annihilation<br />
|-<br />
|[http://freesynd.sourceforge.net FreeSynd]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/freesynd|0.7.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Syndicate (1993)<br />
| rowspan="2" |RTT<br />
|-<br />
|[http://swars.vexillium.org Syndicate Wars Port]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://swars.vexillium.org/#download 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Syndicate Wars<br />
|-<br />
|Minecraft PSP<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:minecraft-psp-2.4.2.7z|3.3.0]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Minecraft<br />
| rowspan="12" |Sandbox<br />
|-<br />
|[https://openrw.org OpenRW]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/rwengine/openrw git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Grand Theft Auto III<br />
|-<br />
|IsleDecomp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/isledecomp/isle git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Lego Island<br />
|-<br />
|PSP Minecraft<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:psp-minecraft.-7z|3.0.0]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Minecraft<br />
|-<br />
|re3<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3] <br />[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ reVC]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|[https://www.gamebrew.org/wiki/RE3_3DS RE3 3DS][https://gbatemp.net/threads/wip-re3-3ds-port.586374]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://dlhb.gamebrew.org/3dshomebrews/re33ds.7z wip]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<ref group="N">RE3 3DS is only playable on New Nintendo 3DS/2DS but even then, there will be occasionally graphical issues and frame drops.</ref><br />
|Grand Theft Auto III<br />
|-<br />
|[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3-nx]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC-nx]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|Switch}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|re3-vita<ref group="N" name="re3" /><br />[https://www.psx-place.com/threads/release-revc-vita-grand-theft-auto-vice-city-port-for-psvita-pstv.32927/ reVC-vita]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|Vita}}<br />
|1.4<br />[https://store.brewology.com/vita/ahomebrew.php?brewid=906 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3-wiiu]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC-wiiu]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|WiiU}}<br />
|2021-02-01<br />?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|San Andreas Unity<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Grand Theft Auto: San Andreas<br />
|-<br />
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/kperdlich/wiicraft/releases git]<br />
|{{✗}}<br />
|{{?}}<br />
|{{?}}<br />
|Minecraft v1.2.5<br />
|-<br />
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|3D Voxel Engine (Minecraft)<br />
|-<br />
|OpenTyrian<br />
| align="left" |{{Icon|Windows|Linux|Android}}<br />
|[https://github.com/opentyrian/opentyrian/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Tyrian<br />
| rowspan="2" |Shoot 'em up<br />
|-<br />
|OpenTyrianWii<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Tyrian<br />
|-<br />
|PyTouhou<br />
| align="left" |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}<br />
|[https://pytouhou.linkmauve.fr/ Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|rowspan="3" |Bullet Hell<br />
|-<br />
|Th06<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/happyhavoc/th06 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|-<br />
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Wintiger0222/uth05win git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Touhou 5<br />
|-<br />
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku}}<br />
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Caesar III<br />
| rowspan="2" |Sim - City-building<br />
|-<br />
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small><br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita|Switch}}<br />
|[https://github.com/bvschaik/julius/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Caesar III<br />
|-<br />
|[http://corsixth.com CorsixTH]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/CorsixTH/CorsixTH/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Theme Hospital<br />
| rowspan="5" |Sim - Construction/Management<br />
|-<br />
|[https://www.reddit.com/r/locomotion OpenLoco]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenRCT2/OpenLoco/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Chris Sawyer's Locomotion<br />
|-<br />
|[https://openrct2.org OpenRCT2]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}<br />
|[https://github.com/OpenRCT2/OpenRCT2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)<br />
|-<br />
|[https://www.openttd.org/en OpenTTD]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenTTD/OpenTTD/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|terminal-recall<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/jtrfp/terminal-recall git] <br />[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Terminal Velocity, Fury3<br />
|Sim - Flight Combat<br />
|-<br />
|[https://ctp2.darkdust.net civctp2]<br />
| align="left" |{{Icon|Windows|Linux|Pandora|Pyra}}<br />
|[https://github.com/civctp2/civctp2/releases git] <br />([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Call to Power II<br />
| rowspan="6" |TBS<br />
|-<br />
|[http://www.civone.org CivOne]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/SWY1985/CivOne git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Sid Meier's Civilization<br />
|-<br />
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]<br />
| align="left" |{{Icon|Windows|Wii}}<ref group="N">DopeWars PC port's download link is currently not working.</ref><br />
|[http://www.eiksoft.com 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|DopeWars (Palm OS)<br />
|-<br />
|fheroes2<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch|PSVita}}<br />
|[https://github.com/ihhub/fheroes2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic II<br />
|-<br />
|[https://openxcom.org OpenXcom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openxcom.org/git-builds git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep<br />
|-<br />
|[https://vcmi.eu VCMI]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/vcmi/vcmi git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic III<br />
|-<br />
|max_vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/fgsfdsfgs/max_vita/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Max Payne<br />
|TPS<br />
|-<br />
|DDLC-LOVE<br />
| align="left" |{{Icon|PSP|PS3|3DS|Vita|Switch}}<br />
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)<br />[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref><br />
|Doki Doki Literature Club!<br />
| rowspan="3" |Visual Novel<br />
|-<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Doki Doki Literature Club!<br />
|-<br />
|NitroSharp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}} <small>(WIP)</small><br />
|ChäoS;HEAd NoAH<br />
|-<br />
|TheXTech<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}<br />
|[https://github.com/Wohlstand/TheXTech/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref><br />
|Platform<br />
|-<br />
|[https://laingame.net/ LainTSX]<br />
| align="left" |{{Icon|Web}}<br />
|[https://github.com/ad044/lainTSX git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain PSX<br />
| rowspan="2" |Miscellaneous<br />
|-<br />
|[https://laingame.net/ Lain Bootleg Remake]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ad044/lain-bootleg-bootleg git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain Bootleg<br />
|-<br />
|}<br />
<br />
==Notes==<br />
<references group=N /><br />
<br />
==See also==<br />
Game engine recreations and source ports specifically for:<br />
* [[Source Ports on macOS|macOS]]<br />
* [[Emulators on Android#Source ports/re-implementations|Android]]<br />
* [[Emulators on 3DS#Game engines|Nintendo 3DS]]<br />
* [[Emulators on Switch#Source ports|Nintendo Switch]]<br />
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]<br />
* [[Emulators on PSP#Game Engines|PlayStation Portable]]<br />
* [[Emulators on Wii#Miscellaneous|Wii]]<br />
* [[Emulators on Wii U#Source ports|Wii U]]<br />
<br />
==External links==<br />
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)<br />
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)<br />
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)<br />
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)<br />
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia<br />
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)<br />
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)<br />
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)<br />
:<u>Curated Lists:</u><br />
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay D.'s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)<br />
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay D.'s recommendations for OS & alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)<br />
'''Specific gaming systems'''<br />
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]<br />
<br />
'''News:'''<br />
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)<br />
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)<br />
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)<br />
<br />
[[Category:Game engine recreations]]<br />
[[Category:Not really emulators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=ROM_managers&diff=66854ROM managers2023-11-17T17:52:40Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
<div style="float:right; width:300px; background-color:#EEE; border:1px solid #AAA; padding:4px; margin:4px;"><br />
;TODO<br />
* Complete a "Recommended" column<br />
* Add comparisons<br />
* Make a tools category on [[Main Page]]<br />
* Add more ROM managers<br />
* Add controller stuff<br />
* Add stuff like Mesa (what is it?)<br />
* Edit [[MAME]] to link here<br />
</div><br />
'''ROM managers''' are quality-of-life tools designed to organize a game collection for use in an emulator. It often serves two purposes; it can view any game an emulator supports and list the ones that you have, and it may also be able to fix any potential problems with the collection (as some projects like [[MAME]] require the presence of all ROM files in order to run a driver). Some ROM managers may even work as a [[Frontends|frontend]], by being able to launch an emulator from their UI.<br />
<br />
<!-- One potential organization idea:<br />
==General ROM managers==<br />
* Romulus<br />
==Emulator-specific managers==<br />
* Clrmamepro<br />
==Non-ROM managers==<br />
* Steam ROM Manager<br />
--><br />
<br />
==ROM Managers==<br />
{|class="wikitable" style="text-align:center;"<br />
!Name<br />
!Latest version<br />
!Active<br />
!Recommended<br />
|-<br />
! colspan="4"|PC / x86<br />
|-<br />
|[https://mamedev.emulab.it/clrmamepro Clrmamepro]<br />
|[https://mamedev.emulab.it/clrmamepro/#downloads 4.048c]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/optyfr/JRomManager JRomManager]<br />
|[https://github.com/optyfr/JRomManager/releases 3.0.0 beta 12]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/emmercm/igir igir]<br />
|[https://github.com/emmercm/igir/releases 2.1.1]<br />
|{{✓}}<br />
|{{~}}<ref group=N>Command line program - does not have a graphical interface.</ref><br />
|-<br />
|[https://www.romvault.com RomVault]<br />
|[https://www.romvault.com 3.6.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/alucryd/oxyromon oxyromon]<br />
|[https://github.com/alucryd/oxyromon/releases 0.17.0]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/drakewill-CRL/ROMSorter ROMSorter]<br />
|[https://github.com/drakewill-CRL/ROMSorter/releases Release 6]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/cosmo0/arcade-manager ArcadeManager]<br />
|[https://github.com/cosmo0/arcade-manager/releases 7.1]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/oldtools/skeletonkey skeletonKey]<br />
|[https://github.com/oldtools/skeletonKey/releases git]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[http://www.romcenter.com Romcenter]<br />
|[https://www.romcenter.com/downloadpage/ 4.1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://romulus.dats.site Romulus Rom Manager]<br />
|[https://romulus.dats.site/#downloads 0.049]<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
==Misc==<br />
* https://github.com/longjoel/MameMiner<br />
* https://github.com/doZennn/steam-rom-manager<br />
<br />
==See also==<br />
* [[GoodTools]]<br />
<br />
[[Category:FAQs]]<br />
[[Category:Tools]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=ROM_managers&diff=66853ROM managers2023-11-17T17:51:56Z<p>NNNkey: Recomendation of "igir"</p>
<hr />
<div>{{WIP}}<br />
<div style="float:right; width:300px; background-color:#EEE; border:1px solid #AAA; padding:4px; margin:4px;"><br />
;TODO<br />
* Complete a "Recommended" column<br />
* Add comparisons<br />
* Make a tools category on [[Main Page]]<br />
* Add more ROM managers<br />
* Add controller stuff<br />
* Add stuff like Mesa (what is it?)<br />
* Edit [[MAME]] to link here<br />
</div><br />
'''ROM managers''' are quality-of-life tools designed to organize a game collection for use in an emulator. It often serves two purposes; it can view any game an emulator supports and list the ones that you have, and it may also be able to fix any potential problems with the collection (as some projects like [[MAME]] require the presence of all ROM files in order to run a driver). Some ROM managers may even work as a [[Frontends|frontend]], by being able to launch an emulator from their UI.<br />
<br />
<!-- One potential organization idea:<br />
==General ROM managers==<br />
* Romulus<br />
==Emulator-specific managers==<br />
* Clrmamepro<br />
==Non-ROM managers==<br />
* Steam ROM Manager<br />
--><br />
<br />
==ROM Managers==<br />
{|class="wikitable" style="text-align:center;"<br />
!Name<br />
!Latest version<br />
!Active<br />
!Recommended<br />
|-<br />
! colspan="4"|PC / x86<br />
|-<br />
|[https://mamedev.emulab.it/clrmamepro Clrmamepro]<br />
|[https://mamedev.emulab.it/clrmamepro/#downloads 4.048c]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/optyfr/JRomManager JRomManager]<br />
|[https://github.com/optyfr/JRomManager/releases 3.0.0 beta 12]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/emmercm/igir igir]<br />
|[https://github.com/emmercm/igir/releases 2.1.1]<br />
|{{✓}}<br />
|{{~}}<ref group=N>Command line program - does not have a graphical interface</ref><br />
|-<br />
|[https://www.romvault.com RomVault]<br />
|[https://www.romvault.com 3.6.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/alucryd/oxyromon oxyromon]<br />
|[https://github.com/alucryd/oxyromon/releases 0.17.0]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/drakewill-CRL/ROMSorter ROMSorter]<br />
|[https://github.com/drakewill-CRL/ROMSorter/releases Release 6]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/cosmo0/arcade-manager ArcadeManager]<br />
|[https://github.com/cosmo0/arcade-manager/releases 7.1]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/oldtools/skeletonkey skeletonKey]<br />
|[https://github.com/oldtools/skeletonKey/releases git]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[http://www.romcenter.com Romcenter]<br />
|[https://www.romcenter.com/downloadpage/ 4.1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://romulus.dats.site Romulus Rom Manager]<br />
|[https://romulus.dats.site/#downloads 0.049]<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Misc==<br />
* https://github.com/longjoel/MameMiner<br />
* https://github.com/doZennn/steam-rom-manager<br />
<br />
==See also==<br />
* [[GoodTools]]<br />
<br />
[[Category:FAQs]]<br />
[[Category:Tools]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=ROM_managers&diff=66850ROM managers2023-11-17T17:46:26Z<p>NNNkey: </p>
<hr />
<div>{{WIP}}<br />
<div style="float:right; width:300px; background-color:#EEE; border:1px solid #AAA; padding:4px; margin:4px;"><br />
;TODO<br />
* Complete a "Recommended" column<br />
* Add comparisons<br />
* Make a tools category on [[Main Page]]<br />
* Add more ROM managers<br />
* Add controller stuff<br />
* Add stuff like Mesa (what is it?)<br />
* Edit [[MAME]] to link here<br />
</div><br />
'''ROM managers''' are quality-of-life tools designed to organize a game collection for use in an emulator. It often serves two purposes; it can view any game an emulator supports and list the ones that you have, and it may also be able to fix any potential problems with the collection (as some projects like [[MAME]] require the presence of all ROM files in order to run a driver). Some ROM managers may even work as a [[Frontends|frontend]], by being able to launch an emulator from their UI.<br />
<br />
<!-- One potential organization idea:<br />
==General ROM managers==<br />
* Romulus<br />
==Emulator-specific managers==<br />
* Clrmamepro<br />
==Non-ROM managers==<br />
* Steam ROM Manager<br />
--><br />
<br />
==ROM Managers==<br />
{|class="wikitable" style="text-align:center;"<br />
!Name<br />
!Latest version<br />
!Active<br />
!Recommended<br />
|-<br />
! colspan="4"|PC / x86<br />
|-<br />
|[https://mamedev.emulab.it/clrmamepro Clrmamepro]<br />
|[https://mamedev.emulab.it/clrmamepro/#downloads 4.048c]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/optyfr/JRomManager JRomManager]<br />
|[https://github.com/optyfr/JRomManager/releases 3.0.0 beta 12]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/emmercm/igir igir]<br />
|[https://github.com/emmercm/igir/releases 2.1.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://www.romvault.com RomVault]<br />
|[https://www.romvault.com 3.6.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/alucryd/oxyromon oxyromon]<br />
|[https://github.com/alucryd/oxyromon/releases 0.17.0]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/drakewill-CRL/ROMSorter ROMSorter]<br />
|[https://github.com/drakewill-CRL/ROMSorter/releases Release 6]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/cosmo0/arcade-manager ArcadeManager]<br />
|[https://github.com/cosmo0/arcade-manager/releases 7.1]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/oldtools/skeletonkey skeletonKey]<br />
|[https://github.com/oldtools/skeletonKey/releases git]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[http://www.romcenter.com Romcenter]<br />
|[https://www.romcenter.com/downloadpage/ 4.1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://romulus.dats.site Romulus Rom Manager]<br />
|[https://romulus.dats.site/#downloads 0.049]<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Misc==<br />
* https://github.com/longjoel/MameMiner<br />
* https://github.com/doZennn/steam-rom-manager<br />
<br />
==See also==<br />
* [[GoodTools]]<br />
<br />
[[Category:FAQs]]<br />
[[Category:Tools]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=ROM_managers&diff=66848ROM managers2023-11-17T17:42:06Z<p>NNNkey: TODO list rewrite</p>
<hr />
<div>{{WIP}}<br />
<div style="float:right; width:300px; background-color:#EEE; border:1px solid #AAA; padding:4px; margin:4px;"><br />
;TODO<br />
* Complete a "Recommended" column<br />
* Add comparisons<br />
* Make a tools category on [Main Page]<br />
* Add more ROM managers<br />
* Add controller stuff<br />
* Add stuff like Mesa (what is it?)<br />
* Edit [[MAME]] to link here<br />
</div><br />
'''ROM managers''' are quality-of-life tools designed to organize a game collection for use in an emulator. It often serves two purposes; it can view any game an emulator supports and list the ones that you have, and it may also be able to fix any potential problems with the collection (as some projects like [[MAME]] require the presence of all ROM files in order to run a driver). Some ROM managers may even work as a [[Frontends|frontend]], by being able to launch an emulator from their UI.<br />
<br />
<!-- One potential organization idea:<br />
==General ROM managers==<br />
* Romulus<br />
==Emulator-specific managers==<br />
* Clrmamepro<br />
==Non-ROM managers==<br />
* Steam ROM Manager<br />
--><br />
<br />
==ROM Managers==<br />
{|class="wikitable" style="text-align:center;"<br />
!Name<br />
!Latest version<br />
!Active<br />
!Recommended<br />
|-<br />
|[https://mamedev.emulab.it/clrmamepro Clrmamepro]<br />
|[https://mamedev.emulab.it/clrmamepro/#downloads 4.048c]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/optyfr/JRomManager JRomManager]<br />
|[https://github.com/optyfr/JRomManager/releases 3.0.0 beta 12]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/emmercm/igir igir]<br />
|[https://github.com/emmercm/igir/releases 2.1.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://www.romvault.com RomVault]<br />
|[https://www.romvault.com 3.6.1]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/alucryd/oxyromon oxyromon]<br />
|[https://github.com/alucryd/oxyromon/releases 0.17.0]<br />
|{{✓}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/drakewill-CRL/ROMSorter ROMSorter]<br />
|[https://github.com/drakewill-CRL/ROMSorter/releases Release 6]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/cosmo0/arcade-manager ArcadeManager]<br />
|[https://github.com/cosmo0/arcade-manager/releases 7.1]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[https://github.com/oldtools/skeletonkey skeletonKey]<br />
|[https://github.com/oldtools/skeletonKey/releases git]<br />
|{{~}}<br />
|{{TBD}}<br />
|-<br />
|[http://www.romcenter.com Romcenter]<br />
|[https://www.romcenter.com/downloadpage/ 4.1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://romulus.dats.site Romulus Rom Manager]<br />
|[https://romulus.dats.site/#downloads 0.049]<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Misc==<br />
* https://github.com/longjoel/MameMiner<br />
* https://github.com/doZennn/steam-rom-manager<br />
<br />
==See also==<br />
* [[GoodTools]]<br />
<br />
[[Category:FAQs]]<br />
[[Category:Tools]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Preservation_projects&diff=66705Preservation projects2023-11-13T18:40:20Z<p>NNNkey: Far Cry fixes</p>
<hr />
<div>{{WIP}}<br />
<blockquote><br />
"...So dawn goes down to day.<br />
Nothing gold can stay."<br />
- Robert Frost (1874-1963)</blockquote><br />
Over the years, technology has been rapidly evolving. Things that were once considered "new" or "innovating" can quickly become "old" or "outdated" over time. These changes can happen in a lot of ways, but overall as time goes on all things are at risk of disappearing someday. While it may seem like an impossible (and sometimes pointless) task, that hasn't stopped many people from taking it upon themselves to preserve what others would consider to be not as important. While there are many aspects with respect to preservation in general, emulation plays a key role in preserving software by documenting and allowing old programs to run on modern devices (because what's the point of archiving a bunch of old games if you have no way of playing them!). Because emulation is often associated with preservation, this page is meant to highlight some other projects that have similar goals relating to video games and technology, some of which can even be used in conjunction with emulation.<br />
<br />
==Preservation projects==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
! scope="col"|Preserves the following software <br />
|-<br />
|[https://www.retro-exo.com/exodos_M.html eXoDOS]<br />
|Windows ||5.0 ||{{✓}} ||{{✓}} <br />
|DOS games<br />
|-<br />
|[https://www.retro-exo.com/win3x_M.html eXoWin3x]<br />
|Windows ||2.0 ||{{✓}} ||{{✓}} <br />
|Windows 3x games<br />
|-<br />
|[https://www.retro-exo.com/rlp_M.html Retro Learning Pack]<br />
|Windows || ||{{✓}} ||{{✓}} <br />
|MS-DOS & Windows 3.1 educational software<br />
|-<br />
|[https://www.retro-exo.com/scummvm_M.html eXoScummVM]<br />
|Windows || ||{{✓}} ||{{✓}} <br />
|ScummVM games<br />
|-<br />
|[https://www.retro-exo.com/appleIIGS_M.html eXoAppleIIGS]<br />
|Windows ||1.0 ||{{✓}} ||{{✓}} <br />
|Apple IIGS games & apps<br />
|-<br />
|[[Flashpoint]]<br />
|Windows ||{{FlashpointVer}} ||{{✓}} ||{{✓}} <br />
|Flash and other web games<br />
|-<br />
|[https://bluemaxima.org/instance_archive/ instance_archive();]<br />
|Windows ||15/10/2021 ||{{✓}} ||{{✓}} <br />
|GameMaker games.<br />
|-<br />
|[[Kahvibreak]]<br />
|Windows<br/>Linux ||{{Kahvibreak}} ||{{✓}} ||{{✓}} <br />
|[[Cellphone_emulators#J2ME_.28Java_2_Micro_Edition.29|J2ME]] games<br />
|-<br />
|[https://pleasuredome.github.io/pleasuredome/ Pleasuredome]<br />
|Windows ||{{MAMEVer}} ||{{✓}} ||{{✓}}<br />
|MAME & Non-MAME romsets<br />
|-<br />
|[https://amigan.yatho.com Emerson Arcadia 2001 Central]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Signetics 2650-based machines<br />
(Interton VC 4000, Elektor TV Games Computer, et al.)<br />
|-<br />
|[https://www.intvfunhouse.com INTV Funhouse]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Intellivision fun, facts, tips & pics!<br />
|-<br />
|[https://hshop.erista.me hShop]<br />
|3DS ||N/A ||{{✓}} ||{{✓}} <br />
|The ultimate 3DS content website<br />
|-<br />
|[https://ghosteshop.com/ Ghost eShop]<br />
|3DS ||N/A ||{{✓}} ||{{✓}}<br />
|The ultimate content for 3DS Website<br />
|-<br />
|[https://myrient.erista.me Myrient]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|A reenvisioning of video game preservation<br />
|-<br />
|[https://www.gametdb.com/ GameTDB]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Box art for GCN, NDS, 3DS, Wii, Wii U, and PS3<br />
|-<br />
|[https://archive.sudomemo.net/ Flipnote Archive]<br />
|Online ||N/A ||{{✗}} ||{{✓}} <br />
|Nintendo's Flipnote Hatena<br />
|-<br />
|[https://archiverse.guide/faq Archiverse]<br />
|Online ||N/A ||{{✗}} ||{{✓}} <br />
|Nintendo's Miiverse<br />
|-<br />
|[https://oscwii.org/ Open Shop Channel]<br />
|Online ||N/A ||{{✓}} ||{{✓}}<br />
|Homebrew apps library for the Wii<br />
|-<br />
|[https://mariocube.xyz/ MarioCube]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Rare files for Wii/GCN. WiiWare/Virtual Console WADs from Wii Shop Channel<br />
|-<br />
|[http://redump.org/ Redump]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Database of checksums for disc-based games<br />
|-<br />
|[https://www.tosecdev.org/ TOSEC]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Database of checksums for disc- and cartridge-based games<br />
|-<br />
|[http://www.no-intro.org/ No-Intro]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Database of checksums for cartridge-based games<br />
|-<br />
|[https://hiddenpalace.org/ Hidden Palace]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Video game development media (such as prototypes, hardware, source code, artwork, and more)<br />
|-<br />
|[https://lostmediawiki.com/ LostMediaWiki]<br />
|Online ||N/A ||{{✓}} ||{{✓}} <br />
|Pieces of lost or hard to find media (whether it be video, audio or otherwise)<br />
|}<br />
<br />
===Revivial Projects===<br />
As the internet has become more readily available over time, a lot of people have experimented with adding online services to their products. However, because of how dependent these features can be on a single company or server they are at high risk of disappearing once the service gets shut down. MMOs are especially at risk as the entirety of the game is based on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the future as more and more games are becoming more dependent on online services. Depending on interest and importance, there has been a surprising amount of fans who have come together to keep a service alive, or even "revive" it, by creating their own functioning service. <br />
<br />
====Private Platform Servers====<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Official Servers/Active<br />
! scope="col"|'''Revived?'''<br />
! scope="col"|'''Revive Group(s)/Communities'''<br />
! scope="col"|'''Revived Platform(s)'''<br />
|-<br />
|Steam's online features<br/><small>multiplayer over LAN</small><br />
|align=left|{{Icon|Windows|Linux|Mac}}<br />
|{{✓}}<br />
|{{✓}} <br />
|[https://gitlab.com/Mr_Goldberg/goldberg_emulator Goldberg Emulator]<br />
|{{Icon|Windows|Linux}}<br />
|-<br />
|[[Wikipedia:WiiConnect24|WiiConnect24]]<br />
|align=left|{{Icon|Wii}}<br />
|{{✗}}<br/><small>On June 27, 2013, WiiConnect24 service features were globally terminated.</small><br />
|{{✓}} <br />
|[https://rc24.xyz/ RiiConnect24]<br />
|{{Icon|Wii}}<br />
|-<br />
|[[Wikipedia:WiiConnect24|WiiConnect24]]<br/><small>and obscure out-of-region Wii Channels</small><br />
|align=left|{{Icon|Wii}}<br />
|{{✗}}<br/><small>On May 20, 2014, at 7:30 PM PT, Nintendo ended the Nintendo Wi-Fi Connection service.</small><br />
|{{✓}} <br />
|[https://www.wiilink24.com/ WiiLink]<br />
|{{Icon|Wii}}<br />
|-<br />
|[[Wikipedia:Nintendo_Wi-Fi_Connection|Nintendo Wi-Fi Connection]]<br />
|align=left|{{Icon|NDS|Wii}}<br />
|{{✗}}<br/><small>On May 20, 2014, at 7:30 PM PT, Nintendo ended the Nintendo Wi-Fi Connection service.</small><br />
|{{✓}} <br />
|[https://wiimmfi.de/ Wiimmfi]<br />
|{{Icon|NDS|Wii}}<br />
|-<br />
|[[Wikipedia:Flipnote_Studio|Flipnote Hatena]]<br />
|align=left|{{Icon|3DS|DSi|Web}}<br />
|{{✗}}<br/><small>It was shut down on [https://www.nintendo.co.jp/support/information/2017/0908_flipnotestudio3d.html April 2, 2018].</small><br />
|{{✓}}<br />
|[https://www.sudomemo.net/ Sudomemo]<br />
|{{Icon|Web}}<br />
|-<br />
|[[Wikipedia:Nintendo_Network|Nintendo Network]]<br />
|align=left|{{Icon|3DS|WiiU}}<br />
|{{~}}<br/><small>On October 4, 2023, Nintendo announced the discontinuation of the service by early April 2024.</small><br />
|WIP<br />
|[https://gbatemp.net/threads/wip-pretendo-custom-wiiu-servers.495597/ Pretendo]<br />
|{{Icon|3DS|WiiU}}<br />
|-<br />
|[[Wikipedia:Miiverse|Miiverse Network]]<br />
|align=left|{{Icon|3DS}}<br />
|{{✗}}<br/><small>Discontinued on November 8, 2017.</small><br />
|{{✓}}<br />
|[https://www.gamebrew.org/wiki/Rverse_3DS rverse]<br />
|{{Icon|3DS}}<br />
|-<br />
|[[Wikipedia:Playstation_Network|Playstation Network]]<br />
|align=left|{{Icon|PS3|PS4|PS5}}</br>{{Icon|Vita}}<br />
|{{✓}}<br />
|WIP<br />
|[https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List RPCN]<br/>[https://twitter.com/PSORGRevival PSORG Revival]<br />
|{{Icon|PS3}}<br />
|-<br />
|[[Wikipedia:PlayStation_Home|Playstation Home]]<br/><small>and Sony Medius Servers</small><br />
|align=left|{{Icon|PS3}}<br />
|{{✗}}<br />
|WIP<br />
|[http://destinationho.me/ Destination Home]<br />
|{{Icon|PS3}}<br />
|-<br />
|[[Wikipedia:Xbox_network|Xbox Live/Xbox network]]<br />
|align=left|{{Icon|Xbox|360|XB1|SXS}}<br />
|{{~}}<br/><small>Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.<br/>On July 29, 2024, Xbox will stop supporting the ability to purchase new games, DLC, and other entertainment content from the Xbox 360 Store on the console and the Xbox 360 Marketplace.</small><br />
|{{✓}}<br />
|[https://insignia.live Insignia]<br />
|{{Icon|Xbox}}<br />
|}<br />
<br />
====Private Game Servers====<br />
These shouldn't be confused with [[#LAN_Tunneling_Programs|LAN tunneling or offline multiplayer gaming over a LAN]] (local area network) multiplayer games (e.g. System Link for XBOX home console systems or third party tools and services such as XLink Kai etc.)<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|<abbr title="Only online multiplayer supported ones.">Platform(s)</abbr><br />
! scope="col"|Official Servers/Active<br />
! scope="col"|'''Revived?'''<br />
! scope="col"|'''Revive Group/Community'''<br />
! scope="col"|'''Revived Platform(s)'''<br />
|-<br />
|[https://avatar.fandom.com/wiki/Legends_of_the_Arena Avatar: Legends of the Arena]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>Servers closed in 2013.</small><br />
|WIP<br />
|<small>[https://discord.com/channels/334781049106333696/334781049106333696 LegendsOfTheArena]</small><br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Battlefield_1942|Battlefield 1942]]<br />
|align=left|{{Icon|Windows|Mac}}<br />
|{{✗}}<br/><small>Battlefield 1942's master server [https://old.reddit.com/r/Battlefield/comments/sysany/battlefield_1942_master_server_list_offline/ shutdown in 2014].</small><br />
|{{✓}}<br />
|<small>[http://beta.openspy.net/en/howto/generic/bfield1942 OpenSpy]</small><br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Battlefield_2|Battlefield 2]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>On June 30, 2014, the multiplayer master server was shut down [https://web.archive.org/web/20201118162916/https://www.ea.com/service-updates alongside other GameSpy-powered titles].</small><br />
|{{✓}}<br />
|<small>[https://www.bf2hub.com/home/index.php BF2Hub]<br/>[http://beta.openspy.net/en/howto/generic/battlefield2 OpenSpy]</small><br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Battlefield_2142|Battlefield 2142]]<br />
|align=left|{{Icon|Windows|Mac}}<br />
|{{✗}}<br/><small>In July 2014, all online components (including Singleplayer) of the game were deactivated following the shutdown of GameSpy.</small><br />
|{{✓}}<br />
|<small>[https://battlefield2142.co/ BF2142 Reclamation]<br/>[http://beta.openspy.net/en/howto/generic/stella OpenSpy]</small><br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Battlefield_1943|Battlefield 1943]]<br />
|align=left|{{Icon|PS3|360|XB1|SXS}}<br />
|{{~}}<br/><small>Servers for Battlefield 1943 [https://www.ea.com/games/battlefield/legacy-sunset will be shut down on December 8, 2023].</small><br />
|{{✗}}<br />
|[https://github.com/valters-tomsons/arcadia arcadia]<br/>and<br/>[https://discord.com/channels/581583269615894578/581592025934069770 Battlefield Modding#Frostbite 1 Discord Channel]<ref name=Frostbite1>[https://old.reddit.com/r/Battlefield1943/comments/14ba41x/bf1943_servers_are_shutting_down_is_there_any/jswxq7e/ Members of the Battlefield modding Discord are working on keeping 1943 alive past the shutdown].</ref><br />
|?<br />
|-<br />
|[[Wikipedia:Battlefield_Vietnam|Battlefield Vietnam]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>On June 30, 2014, the multiplayer master server was shut down [https://web.archive.org/web/20201118162916/https://www.ea.com/service-updates alongside other GameSpy-powered titles].</small><br />
|{{Y}}<br />
|[https://www.gameranger.com/games/ GameRanger]<br/>[http://beta.openspy.net/en/server-list/bfvietnam OpenSpy]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Battlefield_Bad_Company|Battlefield Bad Company]]<br />
|align=left|{{Icon|PS3|360|XB1|SXS}}<br />
|{{~}}<br/><small>Servers for Battlefield Bad Company [https://www.ea.com/games/battlefield/legacy-sunset will be shut down on December 8, 2023].</small><br />
|{{✗}}<br />
|[https://github.com/valters-tomsons/arcadia arcadia]<br/>and<br/>[https://discord.com/channels/581583269615894578/581592025934069770 Battlefield Modding#Frostbite 1 Discord Channel]<ref name=Frostbite1></ref><br />
|?<br />
|-<br />
|[[Wikipedia:Battlefield_Bad_Company 2|Battlefield Bad Company 2]]<br />
|align=left|{{Icon|PS3|360|XB1|SXS}}<br />
|{{~}}<br/><small>Servers for Battlefield Bad Company 2 [https://www.ea.com/games/battlefield/legacy-sunset will be shut down on December 8, 2023].</small><br />
|{{✗}}<br />
|[https://github.com/valters-tomsons/arcadia arcadia]<br/>and<br/>[https://discord.com/channels/581583269615894578/581592025934069770 Battlefield Modding#Frostbite 1 Discord Channel]<ref name=Frostbite1></ref><br />
|?<br />
|-<br />
|[[Wikipedia:Battlefield_Heroes|Battlefield Heroes]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>[https://www.ea.com/news/update-on-a-few-of-our-free-to-play-pc-games Went offline on 14 July 2015], alongside fellow EA free-to-play titles Battlefield Play4Free, Need for Speed: World, and FIFA World.</small><br />
|{{✓}}<br />
|[https://risinghub.net/ Rising Hub]<br/>[https://phoenixheroes.net/ Phoenix Heroes]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Battlefield_Play4Free|Battlefield Play4Free]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>[https://www.ea.com/news/update-on-a-few-of-our-free-to-play-pc-games Went offline on 14 July 2015], alongside fellow EA free-to-play titles Battlefield Heroes, Need for Speed: World, and FIFA World.</small><br />
|{{✓}}<br />
|[https://phoenixplay4free.net/ Phoenix Play4Free]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Calling_All_Cars!|Calling All Cars!]]<br />
|align=left|{{Icon|PS3}}<br />
|{{✗}}<br/><small>The servers for Calling All Cars! [https://web.archive.org/web/20110524161254/http://uk.playstation.com/ps2/support/games/detail/item97821/Support-for-online-game-features/ were taken offline in January 2010].</small><br />
|{{✓}}<br />
|[https://www.psone.online/home PSONE]<br />
|{{Icon|PS3}}<br />
|-<br />
|[[Wikipedia:Call_of_Duty_4:_Modern_Warfare|Call of Duty 4: Modern Warfare]]<br />
|align=left|{{Icon|PS3|360|Windows|MacOS|Wii}}<br />
|{{~}}<br/><small>Home console versions multiplayer servers still active today.<br/>Steam/1.8 version needs downgrade or [https://cod4x.ovh/ CoD4X] to join most of the dedicated servers.<br/> If you have 1.7 version you can still join most of the dedicated servers though.</small><br />
|{{✓}}<br />
|[https://www.gameranger.com/games/ GameRanger]<br/>[https://cod4x.ovh/ CoD4X]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Call_of_Duty:_World_at_War|Call of Duty: World at War]]<br />
|align=left|{{Icon|PS3|360|Windows|Wii}}<br />
|{{~}}<br/><small>Home console versions still have multiplayer enabled.<br/>For physical windows or steam version if you have already a profile registered with keys you can still join dedicated servers using master server list.<br/>Unfortunately physical windows and steam versions ran out of keys for profile registering so you can not play multiplayer with creating new profiles anymore.</small><br />
|{{✓}}<br />
|[https://plutonium.pw/docs/install/ Plutonium]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Call_of_Juarez:_Bound_in_Blood|Call of Juarez: Bound in Blood]]<br />
|align=left|{{Icon|PS3|360|Windows}}<br />
|{{~}}<br/><small>The servers were [https://www.truetrophies.com/n9637/servers-shut-down-for-five-ubisoft-titles-in-september-update shutdown in September 2016].<br/>However according to [https://old.reddit.com/r/xbox360/comments/uy0n5x/does_anyone_know_if_the_servers_for_call_of/ia1e86a/ recent reddit user report] "ranked matches" still works.</small><br />
|{{✓}}<br />
|[https://www.gameranger.com/games/ GameRanger]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:CityVille|CityVille]]<br />
|align=left|{{Icon|Web}}<br />
|{{✗}}<br/><small>CityVille was [https://www.valuewalk.com/zynga-closing-down-cityville-april/ shut down on April 30, 2015].</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[[Wikipedia:Club_Penguin|Club Penguin]]<br />
|align=left|{{Icon|Web}}<br />
|{{✗}}<br/><small>On January 30, 2017, it was announced that the game would be discontinued on March 29, 2017, later shut down its servers on March 30, 2017, at 12:01 AM PDT.</small><br />
|{{✓}}<br />
|[https://newcp.net/ New Club Penguin]<br />
|{{Icon|Windows|Mac|Linux}}<br/><small>HTML5 version is currently WIP.</small><br />
|-<br />
|[[Wikipedia:Command_%26_Conquer:_Red_Alert_2|Command & Conquer: Red Alert 2]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✓}}<br/><small>In 2005, control of online play for Red Alert 2 and a number of older C&C games was [[Wikipedia:Command_%26_Conquer:_Red_Alert_2#Multiplayer|passed over from EA to XWIS]], a community-run server.</small><br />
|{{✓}}<br />
|[https://cncnet.org/red-alert-2 CnCNet]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Dead_Space_2|Dead Space 2]]<br />
|align=left|{{Icon|Windows|PS3|360}}<br />
|{{✗}}<br/><small>Electronic Arts is [https://www.gamespot.com/articles/ea-will-shut-down-online-servers-for-these-12-games-by-the-end-of-the-year/1100-6516676/ shutting down the online servers for a number of older titles] including Dead Space 2 multiplayer by the end of the 2023.</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[[Wikipedia:Demon's_Souls|Demon's Souls]]<br />
|align=left|{{Icon|PS3}}<br />
|{{✗}}<br/><small>Discontinued worldwide in February 2018.</small><br />
|{{✓}}<br />
|[https://thearchstones.com/ The Archstones]<br />
|{{Icon|PS3}}<br />
|-<br />
|[https://web.archive.org/web/20090613035445/http://fantasytennis.en.alaplaya.net/ Fantasy Tennis<br/>Fantasy Tennis 2]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>[https://web.archive.org/web/20130730103813/http://fantasytennis.en.alaplaya.net/teasers/43931-ft-is-leaving-alaplaya Alaplaya shut down Fantasy Tennis/Fantasy Tennis 2 on February 8th 2013].<br/></small><br />
|{{✓}}<br />
|[https://www.jftse.com/ JFTSE]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:EverQuest_Online_Adventures|EverQuest Online Adventures]]<br />
|align=left|{{Icon|PS2}}<br />
|{{✗}}<br/><small>Shut down on March 29, 2012, after nine years of operation.</small><br />
|{{✓}}<br />
|[https://sandstorm.kiekko.tv/ Sandstorm]<br />
|{{Icon|PS2}}<br />
|-<br />
|[[Wikipedia:Far_Cry_(video_game)|Far Cry]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>Multiplayer online functionality dropped by Ubisoft in August 2015.</small><br />
|{{✓}}<br />
|[https://farcrylraddon.de/ LRv3]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Far_Cry_2|Far Cry 2]]<br />
|align=left|{{Icon|PS3|360|Windows}}<br/>{{Icon|XB1|SXS}}<br />
|{{~}}<br/><small>The online functions for PC version [https://www.ubisoft.com/en-us/help/article/multiplayer-and-online-services-availability-in-ubisoft-games/000064576 ended in June 2021] when Ubisoft closed down servers for its older titles.<br/>Xbox servers down in late-2023 according to [https://old.reddit.com/r/farcry/comments/12ljaec/farcry2_multiplayer_still_up_in_2023_xbox/k3z47fg/ recent user reports on reddit].</small><br />
|{{✓}}<br />
|[https://fc2mp.com/ fc2mp]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:FishVille|FishVille]]<br />
|align=left|{{Icon|Web}}<br />
|{{✗}}<br/><small>The game was [https://money.cnn.com/2012/12/31/technology/social/zynga-games/ discontinued on December 5, 2012].</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[https://fish-with-attitude.fandom.com/wiki/Fish_With_Attitude_Wiki Fish with Attitude]<br />
|align=left|{{Icon|iOS}}<br />
|{{✗}}<br/><small>The game was discontinued on the 31st of December 2017.</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[[Wikipedia:Free_Realms|Free Realms]]<br />
|align=left|{{Icon|Windows|Mac|PS3}}<br />
|{{✗}}<br/><small>The game's servers were shut down on March 31, 2014 in a closure of three other SOE MMOs that year.</small><br />
|WIP<br />
|[https://www.frsunrise.com/ Free Realms Sunrise]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Grand_Theft_Auto_IV|Grand Theft Auto IV]]<small><br/>GTA IV: Episodes from Liberty City<br/>GTA IV: Complete Edition</small><br />
|align=left|{{Icon|PS3|360|Windows|XB1|SXS}}<br />
|{{~}}<br/><small>Multiplayer was removed from the "Complete Edition" version when Microsoft ended its Games for Windows Live support.<br/>Unpatched/previous versions and home console versions still have multiplayer enabled. Although on Windows you need a valid GFWL key.<br/>Otherwise you need revivial projects to play multiplayer.<br />
|{{✓}}<br />
|[https://gtaconnected.com/downloads/ GTA Connected]<br/>[https://happinessmp.net/wait/index.html HappinessMP]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Grand_Theft_Auto_V|Grand Theft Auto V]]<br />
|align=left|{{Icon|PS3|360}}<br/>{{Icon|Windows|PS4|XB1}}<br/>{{Icon|SXS|PS5}}<br />
|{{~}}<br/><small>Seventh gen home console versions of GTA Online were shut down on December 16th, 2021.<br/>As well as GTA Online, services for LA Noire and Max Payne 3 are shutting down on seventh-gen consoles.<br/>The eighth and ninth gen home consoles and Windows are now the only platforms the game can be played on.<br />
|{{✓}}<br />
|[https://og.gtao.gg/ GTA:OG]<br />
|{{Icon|PS3|360}}<br />
|-<br />
|[https://gunbros.fandom.com/wiki/Gun_Bros Gun Bros]<br />
|align=left|{{Icon|iOS|Android|WinMobile|Facebook}}<br />
|{{✗}}<br/><small>Before servers shut down, players could fight with two players online via GameSpy (shut down) and Game Center (shut down).</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[https://happyaquarium.fandom.com/wiki/Happy_Aquarium_Wiki Happy Aquarium]<br />
|align=left|{{Icon|Web|iOS|Android}}<br />
|{{✗}}<br/><small>101XP shut down this game June the 15th in 2021. Unfortunately you can no longer play Happy Aquarium.</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[[Wikipedia:Happy_Wars|Happy Wars]]<br />
|align=left|{{Icon|Windows|360}}{{Icon|XB1|SXS}}<br />
|{{~}}<br/><small>Xbox 360 and Microsoft Windows servers shut down on December 17, 2018.<br/>The Xbox One and Xbox Series home console versions is now the only platform the game can be played on. <br />
|WIP<br />
|[https://discord.com/channels/292108638229626884/1134901117411668121 Happy Wars Hell#Revival Channel]<br />
|{{Icon|Windows|360}}<br />
|-<br />
|[[Wikipedia:Flatout_2|Flatout 2/Ultimate Carnage]]<br />
|align=left|{{Icon|Windows|360|PS2}}<br />
|{{~}}<br/><small>Flatout 2 servers were down.<br/>However FlatOut Ultimate Carnage multiplayer still works in 2022 and will likely work forever since it uses P2P for connecting/hosting servers.<br/> Also GFWL has merged with Xbox Live and still works with FlatOut Ultimate Carnage.</small><ref>[https://old.reddit.com/r/patientgamers/comments/t9wam9/just_beat_flatout_2_this_game_deserves_more/i9ysml7/ NiteVelocity1's comment about FlatOut Ultimate Carnage multiplayer]</ref><br />
|{{✓}}<br/><small>for Flatout 2</small><br />
|[http://beta.openspy.net/en/supported-games OpenSpy]<br />
|{{Icon|Windows|PS2}}<br />
|-<br />
|[[Wikipedia:LittleBigPlanet_(2008_video_game)|LittleBigPlanet]]<br />
|align=left|{{Icon|PS3}}<br />
|{{✗}}<br/><small>Online functionality was discontinued on 13 September 2021, alongside services for LittleBigPlanet 2, LittleBigPlanet PS Vita, and the PlayStation 3 version of LittleBigPlanet 3.</small><br />
|WIP<br />
|[https://github.com/LBPUnion/ProjectLighthouse/ Project Lighthouse]<br />
|{{Icon|PS3}}<br />
|-<br />
|[[Wikipedia:The_Matrix_Online|Matrix Online, The]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>SOE shut down operation of the game on July 31, 2009.</small><br />
|{{✓}}<br />
|[https://mxoemu.info/ MxoEmu]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Need_for_Speed:_World|Need for Speed World]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>[https://www.ea.com/news/update-on-a-few-of-our-free-to-play-pc-games Went offline on 14 July 2015], alongside fellow EA free-to-play titles Battlefield Heroes, Battlefield Play4Free, and FIFA World.</small><br />
|{{✓}}<br />
|[https://soapboxrace.world/ SoapBox Raceworld]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Order_%26_Chaos_Online|Order & Chaos Online]]<br />
|align=left|{{Icon|iOS|Android|WinMobile|LinuxARM}}<br/>{{Icon|Windows}}<br />
|{{✗}}<br/><small>The game was permanently closed by Gameloft on 16 February 2023 on all platforms.</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[[Wikipedia:Pac-Man_99|Pac-Man 99]]<br />
|align=left|{{Icon|Switch}}<br />
|{{✗}}<br/><small>The game was discontinued on October 8, 2023, though the game will remain playable offline for those who have purchased the "Unlock Mode" or "Unlock All" DLCs before they were delisted the month prior.</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[https://phantasystar.fandom.com/wiki/Phantasy_Star_Online:_Blue_Burst Phantasy Star Online Blue Burst]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>Game is no longer supported by Sega and the Sega servers.</small><br />
|{{✓}}<br />
|[https://www.phantasystaronline.net/ Ultima]<br/>[https://ephinea.pioneer2.net/ Ephinea]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Phantasy_Star_Online|Phantasy Star Online]]<br />
|align=left|{{Icon|Dreamcast|GameCube|Windows}}<br />
|{{✗}}<br/><small>Sega decommissioned the last official servers in 2010.</small><br />
|{{✓}}<br />
|[https://schtserv.com/ Schthack PSO]<br/>[https://sylverant.net/ Sylverant]<br />
|{{Icon|Dreamcast|GameCube|Windows}}<br />
|-<br />
|[[Wikipedia:PlanetSide_(video_game)|PlanetSide]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>On July 1, 2016, at 4:00pm PT, Planetside servers [https://www.planetside2.com/news/planetside-closure went offline permanently].</small><br />
|{{✓}}<br />
|[https://www.psforever.net/ PSForever]<br />
|{{Icon|Windows}}<br />
|-<br />
|[https://respawnables.fandom.com/wiki/The_Respawnables Respawnables, The]<br />
|align=left|{{Icon|iOS|Android}}<br />
|{{✗}}<br/><small>On January 13th, 2022, Multiplayer is shutdown, the game will no longer recognize Wi-Fi.</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[https://web.archive.org/web/20090715084011/http://rockfree.acclaim.com/index.jsp RockFree]<br />
|align=left|{{Icon|Web}}<br />
|{{✗}}<br/><small>[https://www.gamedeveloper.com/pc/acclaim-shuts-down-games-after-playdom-transition Acclaim shut down its client-based online games in August 2010] including titles like 9Dragons and Chronicles of Spellborn.<br/>However, the company's Flash-based games including Kogamu and RockFree was ported to Facebook Games platform before being discontinued.</small><ref>[[Wikipedia:Acclaim_Games#Games|Wikipedia: Acclaim Games]]</ref><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[[Wikipedia:R.U.S.E.|R.U.S.E.]]<br />
|align=left|{{Icon|Windows|Mac|360|PS3}}<br />
|{{✗}}<br/><small>You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.<br/>([https://www.ubisoft.com/en-gb/help/connectivity-and-performance/article/decommissioning-of-online-services-for-older-ubisoft-games-january-2024/000105788 Ubisoft decommissioning the online services for older games]).</small><br />
|{{✗}}<br />
|N/A<br />
|N/A<br />
|-<br />
|[[Wikipedia:Super_Mario_Bros._35|Super Mario Bros. 35]]<br />
|align=left|{{Icon|Switch}}<br />
|{{✗}}<br/><small>Its servers were shut down on April 1, 2021, following the official end of the anniversary.</small><br />
|{{✓}}<br />
|[https://smb35server.com/ SMB35]<br />
|{{Icon|Switch}}<br />
|-<br />
|[[Wikipedia:The_Sims_Online|Sims Online, The]]<br />
|align=left|{{Icon|Windows}}<br />
|{{✗}}<br/><small>EA announced that the game would shut down all activity on August 1, 2008.</small><br />
|{{✓}}<br />
|[http://freeso.org/ FreeSO]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Test_Drive_Unlimited|Test Drive Unlimited]]<br />
|align=left|{{Icon|Windows|360}}<br />
|{{✗}}<br/><small>TDU1 server has been [https://www.facebook.com/343556031504/posts/the-tdu1-server-has-been-shut-down-we-thank-you-for-playing-and-encourage-you-to/10151187078811505/?locale=en_US&_fb_noscript=1 shut down in September 2012].</small><br />
|{{✓}}<br />
|[https://turboduck.net/forums/topic/30648-test-drive-unlimited-project-paradise-v003a-public-beta-available/#comments Project Paradise]<br/>[https://turboduck.net/forums/topic/35843-released-test-drive-unlimited-platinum-v121/ TDU: Platinum]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Test_Drive_Unlimited_2|Test Drive Unlimited 2]]<br />
|align=left|{{Icon|Windows|360|PS3}}<br />
|{{✗}}<br/><small>The game's online servers [https://steamcommunity.com/games/9930/announcements/detail/2747653527490928535 went offline in November 2018], disabling online multiplayer and the TDU2: Casino Online expansion.</small><br />
|{{✓}}<br />
|[https://project-paradise2.de/ Project Paradise 2]<br/>[https://www.tduworld.com/ TDU World]<br/>[https://tduniverse.org/ TDUniverse]<br />
|{{Icon|Windows}}<br />
|-<br />
|[[Wikipedia:Toontown_Online|Toontown Online]]<br />
|align=left|{{Icon|Windows|Mac}}<br />
|{{✗}}<br/><small>Various servers hosting Toontown Online were shut down throughout the game’s tenure, with the US servers and the game itself closing in September 2013.</small><br />
|{{✓}}<br />
|[https://www.toontownrewritten.com/play Toontown Rewritten]<br />
|{{Icon|Windows|Mac|Linux}}<br />
|-<br />
|[[Wikipedia:Warhawk_(2007_video_game)|Warhawk]]<br />
|align=left|{{Icon|PS3}}<br />
|{{✗}}<br/><small>Sony [https://web.archive.org/web/20181123120525/https://www.playstation.com/en-gb/legal/gameservers/ shut down Warhawk's online servers on January 31, 2019], providing notice by email to PlayStation Network members.</small><br />
|{{✓}}<br />
|[https://www.psone.online/home PSONE]<br />
|{{Icon|PS3}}<br />
|}<br />
<br />
References for this list can be found in [[Talk:Preservation projects#My "revive projects" bookmarks|Talk:Preservation projects]].<br/><br />
<br />
====External links for Revivial Projects====<br />
* [https://old.reddit.com/r/ReverseEngineering/comments/1uognx/how_do_modders_revive_online_features_in_old/ "How do communities revive online features in old games without the server files?"] (Useful if you want to learn basics about reverse engineering the private servers.)<br/><br />
* Mystic: [https://youtu.be/6uFn8rzku1I?t=219 Reverse Engineer Introduction - PSOne Group]<br />
<br />
===LAN Tunneling Programs===<br />
These kind of programs usually allows for online play of video games with the help of support LAN multiplayer modes. (e.g. [https://emulation.gametechwiki.com/index.php/Category:Microsoft_consoles System Link feature on Xbox home consoles] or [https://emulation.gametechwiki.com/index.php/Category:Sony_consoles LAN tunneling feature on PlayStation home consoles])<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[https://www.teamxlink.co.uk/wiki/Supported_Games XLink Kai]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://zerolan.ru/en/ pLAN Revive]<br />
|{{✓}}<br />
|{{~}}<br />
|}<br />
<br />
===Proxy Projects for Retro Web Browsing===<br />
These kind of projects usually retrieves pages from the [https://web.archive.org/ Internet Archive Wayback Machine] or [https://www.oocities.org/ OoCities] and delivers them in their original form, without toolbars, scripts and other extraneous content that may confuse retro web browsers.<ref>https://github.com/richardg867/WaybackProxy#waybackproxy</ref> These are quite useful especially for retro web browsing with [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|DOS-based, Windows 1.0x/2x/3x series]], [[Windows_95/98/ME_emulators|Windows 9x series]], [[Windows_2000/XP/Vista_emulators|Windows NT series]] and [[MacOS|MacOS]] emulators or [[Hypervisors]].<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[https://protoweb.org ProtoWeb]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/richardg867/WaybackProxy WaybackProxy]<br />
|{{✓}}<br />
|{{~}}<br />
|}<br />
<br />
[[Category:Not really emulators]]<br />
[[Category:Preservation|*]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&diff=66703Game engine recreations and source ports2023-11-13T18:32:25Z<p>NNNkey: /* Single game engine */</p>
<hr />
<div>Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.<br />
<br />
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.<br />
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.<br />
<br />
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of re3 and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.<br />
<br />
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.<br />
<br />
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementations.<br />
<br />
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok). <br />
<br />
== Multi game engine ==<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Operating System(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS|LinuxARM|3DS|Switch|GBA}}<br />
|[https://github.com/XProger/OpenLara/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|Tomb Raider 1–4<br />
| rowspan="3" |Action-adventure (3rd-person)<br />
|-<br />
|[https://opentomb.github.io/ OpenTomb]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/opentomb/OpenTomb/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Tomb Raider 1–5<br />
|-<br />
|Tomb Raider Automated Fix<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br /><br />
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<br />
|Tomb Raider 1 & 2 + their expansions<br />
|-<br />
|[[ScummVM]]<br />
|Multi-platform<br />
|[https://www.scummvm.org/downloads {{ScummVMVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)<br />
|Adventure<br />
|-<br />
|[https://m210.duke4.net BuildGDX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://m210.duke4.net Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins<br />
| rowspan="8" |FPS<br />
|-<br />
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''EDuke32:'' Duke Nukem 3D, Ion Fury, NAM, World War II GI <br />''VoidSW:'' Shadow Warrior<br />
|-<br />
|Metaforce<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://releases.axiodl.com/ Dev builds]<br />[https://github.com/AxioDL/metaforce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)<br />
|-<br />
|openDarkEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/volca02/openDarkEngine git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Thief 1-2, System Shock 2<br />
|-<br />
|Raze<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/coelckers/Raze/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI<br />
|-<br />
|[https://nukeykt.retrohost.net RedNukem]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/nukeykt/NRedneck/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI<br />
|-<br />
|XLEngine<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/Mindwerks/XLEngine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior<br />
|-<br />
|[https://zdoom.org/index ZDoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://zdoom.org/downloads 2.81]<br />
|{{✗}}<br />
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref><br />
|{{✓}}<br />
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill<br />
|-<br />
|[http://clonekeenplus.sourceforge.net Commander Genius]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[http://clonekeenplus.sourceforge.net/download.php 3.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter<br />
|Platform<br />
|-<br />
|OpenNFS<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenNFS/OpenNFS/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2<br />
|Racing<br />
|-<br />
|[[EasyRPG]]<br />
|Multi-platform<br />
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker 2000/2003 games<br />
| rowspan="6" |RPG<br />
|-<br />
|[https://falltergeist.org/ Falltergeist]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/falltergeist/falltergeist git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Fallout 1-2<br />
|-<br />
|[http://www.gemrb.org GemRB]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}<br />
|[https://github.com/gemrb/gemrb/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Infinity Engine <br />(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))<br />
|-<br />
|[https://joiplay.cyou/ JoiPlay]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay&hl=es_VE&gl=US 1.01.701]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RPG Maker XP/VX/VA/MV/MV games/Ren'Py/TyranoBuilder/HTML based games<br />
|-<br />
|[[Neko RPGXP Player]]<br />
| align="left" |{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=net.kernys.rgss&hl 2.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|RPG Maker XP/VX/VA/MV games<br />
|-<br />
|[https://xoreos.org/ xoreos]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/xoreos/xoreos 0.0.6]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)<br />
|-<br />
|[https://openage.sft.mx openage]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/SFTtech/openage/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)<br />
| rowspan="5" |RTS<br />
|-<br />
|[http://www.openra.net OpenRA]<br />
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}<br />
|[https://github.com/OpenRA/OpenRA/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000). <br />''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).<br />
|-<br />
|[http://timjones.io/blog/tags/opensage OpenSAGE]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSAGE/OpenSAGE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|EA's Command & Conquer games <br />(C&C: Generals, C&C: Generals - Zero Hour) <br />''Soon:'' The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.<br />
|-<br />
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/Wargus/stratagus 3.3.2]<br />
|{{✗}}<br />
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref><br />
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.</ref><br />
|''[https://github.com/Wargus/wargus Wargus] (v3.3.2):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.3.2):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v3.3.0):'' StarCraft (partially playable as of v2.4.1)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]<br />
|-<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.<br />
|-<br />
|[https://rec98.nmlgc.net ReC98]<br />
|Multi-platform<br />
|[https://github.com/nmlgc/ReC98 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 1–5 (PC-98)<br />
|Bullet Hell<br />
|-<br />
|[https://github.com/CommitteeOfZero/impacto Impacto]<br />
|{{Icon|Windows|Linux|macOS|Android|Switch}}<br />
|[https://github.com/CommitteeOfZero/impacto git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|MAGES. Engine (Science Adventure games)<br />
|Visual Novel<br />
|-<br />
|[https://aarongiles.com/dreamm/docs/v20/#intro-games DREAMM]<br />
|{{Icon|Windows|macOS}}<br />
|2.0<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Afterlife<br />
| rowspan="2" |Various<br />
|-<br />
|[https://opengmk.com OpenGMK]<br />
|align="left"|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/OpenGMK/OpenGMK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|GameMaker<br />
|}<br />
<br />
== Single game engine ==<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Platform(s)<br />
! scope="col" |Latest Version<br />
! scope="col" |[[libretro]]<br />
! scope="col" |Active<br />
! scope="col" |[[Recommended Emulators|Recommended]]<br />
! scope="col" |Supported game(s)<br />
!Genre<br />
|-<br />
|Open Ocarina<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/blawar/ooot git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (N64)<br />
| rowspan="5" |Action-adventure<br />
|-<br />
|OpenJK<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy<br />
|-<br />
|Ship of Harkinian<br />
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}<br />
|[https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]<br/>[https://github.com/HarbourMasters/Shipwright git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: Ocarina of Time (specific PAL versions)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug ROM (recommended), PAL Master Quest Debug ROM (for Master Quest mode's dungeons; supported as of v5.0.0), PAL Nintendo 64 v1.1 ROM (as of v7.1.0), or the regular PAL GameCube ROM (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui (from the PC download) to play it.</ref><br />
|-<br />
|sm<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/sm git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Super Metroid<br />
|-<br />
|Zelda3<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/zelda3 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Legend of Zelda: A Link to the Past<br />
|-<br />
|OpenRakis<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenRakis/OpenRakis git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Dune (Cryo)<br />
| rowspan="2" |Adventure<br />
|-<br />
|The Ur-Quan Masters<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://sc2.sourceforge.net/downloads.php 0.8.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Star Control II<br />
|-<br />
|Ikemen GO<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Remake of the Ikemen engine that supports [[Mugen]] resources.<br />
|Fighting<br />
|-<br />
|xGreed<br />
| align="left" |{{Icon|Windows}}<br />
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|In Persuit of Greed<br />
| rowspan="47" |FPS<br />
|-<br />
|Aleph One<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://alephone.lhowon.org/download.html 1.6.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Marathon 1–2, Marathon Infinity<br />
|-<br />
|[http://bibendovsky.github.io/bstone BStone]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/bibendovsky/bstone/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike<br />
|-<br />
|Crispy Doom<br />Crispy Heretic<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fabiangreffrath/crispy-doom/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|''Crispy Doom:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Heretic<br />
|-<br />
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://dhewm3.org dhewm3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Amiga|Switch}}<br />
|[https://github.com/dhewm/dhewm3/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (Original)<br />
|-<br />
|[https://doom64ex.wordpress.com Doom64 EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom 64 (Original)<br />
|-<br />
|[https://wiibrew.org/wiki/Descent Descent Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|1.12<br />[https://github.com/niuus/Descent-Wii git] (forked)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent<br />
|-<br />
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]<ref group="N" name="DXXR">DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/RossMeikleham/DXX-3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Descent, Descent II<br />
|-<br />
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/CDarrow/DXX-Retro git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Descent, Descent II<br />
|-<br />
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]<ref group="N" name="DXXR" /><br />
| align="left" |{{Icon|Switch}}<br />
|[https://github.com/aagallag/DXX-Switch git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Descent, Descent II<br />
|-<br />
|ECWolf<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[http://maniacsvault.net/ecwolf/download.php 1.3.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark<br />
|-<br />
|[https://www.eduke32.com EDuke32 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://dukeworld.com/eduke32/wii/ Website]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Duke Nukem 3D<br />
|-<br />
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Freespace 2<br />
|-<br />
|[https://www.hard-light.net/ Freespace 2 Source Code Project]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.<br />
|-<br />
|Hammer of Thyrion<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://uhexen2.sourceforge.net 1.5.9]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Hexen II<br />
|-<br />
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]<ref group="N" name="heretic">HHeretic is an open source game engine of ''Heretic'' for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]<br />[https://wiibrew.org/wiki/HHexen HHexen] (Wii)<ref group="N" name="hexen">HHexen, also known as Hacked Hexen, is a ''Hexen'' source port was created by Dan Olson and maintained by the Hammer of Thyrion (''Hexen II''). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of ''Hexen'' based on HHexen 1.6.1.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]<br />[https://code.google.com/archive/p/hexen-wii/downloads 0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|HHeretic<ref group="N" name="heretic" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hheretic.html 0.2.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Heretic<br />
|-<br />
|HHexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[http://hhexen.sourceforge.net/hhexen.html 1.6.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Hexen<br />
|-<br />
|[https://ioquake3.org ioquake3]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Amiga}}<br />
|[https://ioquake3.org/get-it 1.36]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake III: Arena<br />
|-<br />
|iortcw<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/iortcw/iortcw/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Return to Castle Wolfenstein<br />
|-<br />
|Linux Hexen<ref group="N" name="hexen" /><br />
| align="left" |{{Icon|Linux}}<br />
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Hexen<br />
|-<br />
|[http://nukeykt.retrohost.net NBlood]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/nblood/latest/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Blood<br />
|-<br />
|NakedAVP<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/atsb/NakedAVP 1.1.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Aliens Vs Predator Gold<br />
|-<br />
|OpenMoHAA<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/openmohaa/]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Medal of Honour: Allied Assault<br />
|-<br />
|OpenXRay<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenXRay/xray-16/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat<br />
|-<br />
|[http://pcex.retrohost.net PCExhumed]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://lerppu.net/wannabethesis/pcexhumed/]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Powerslave (PC)<br />
|-<br />
|[https://powerslaveex.wordpress.com Powerslave EX]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/svkaiser/PowerslaveEX git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Powerslave (Console)<br />
|-<br />
|Perfect Dark<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/fgsfdsfgs/perfect_dark git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Perfect Dark<br />
|-<br />
|[https://docs.libretro.com/library/prboom PrBoom]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/libretro/libretro-prboom git]<br />
|{{✓}}<br />
|{{~}}<ref group="N">PrBoom-plus is still active</ref><br />
|{{✓}}<br />
|Doom 1–2, Final Doom<br />
|-<br />
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref><br />
| align="left" |{{Icon|GameCube|Wii}}<br />
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1<br />
|-<br />
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref><br />
| align="left" |{{Icon|Wii}}<br />
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld<br />
|-<br />
|[http://quakespasm.sourceforge.net Quakespasm]<br />vkQuake<ref group="N">vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/quakespasm|0.94.2]]<br />[https://github.com/Novum/vkQuake/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|RBDOOM-3-BFG<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Doom 3 (BFG Edition)<br />
|-<br />
|[https://icculus.org/rott Rise of the Triad for Linux]<br />
| align="left" |{{Icon|Windows7|Linux|DC}}<br />
|[https://icculus.org/rott/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|rottexpr<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/LTCHIPS/rottexpr/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Rise of the Triad: Dark War<br />
|-<br />
|Shockolate<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/Interrupt/systemshock/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|System Shock 1<br />
|-<br />
|[https://theforceengine.github.io The Force Engine]<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://theforceengine.github.io/downloads.html 1.09]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Star Wars: Dark Forces, Outlaws<br />
|-<br />
|[https://disenchant.net/tyrquake Tyrquake]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://disenchant.net/git/tyrquake.git git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 1<br />
|-<br />
|vitaQuake II<br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita}}<br />
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]<br />[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]<br />[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)<br />
|-<br />
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM<br />Wii-HERETIC<br />Wii-HEXEN<br />Wii-STRIFE]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|''Wii-DOOM:'' Doom I–II, Final Doom<br />''Wii-HERETIC:'' Heretic<br />''Wii-HEXEN:'' Hexen<br />''Wii-STRIFE:'' Strife: Quest for the Sigil<br />
|-<br />
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Wolfenstein 3D, Spear of Destiny<br />
|-<br />
|[https://xash.su/xash3d.html Xash3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://xash3d.ru/doku.php?id=downloads 0.99]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|Xash3DS<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/masterfeizz/Xash3DS git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Half-Life 1<br />
|-<br />
|[https://www.yamagi.org/quake2 Yamagi Quake II]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://deponie.yamagi.org/quake2 8.00]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Quake 2<br />
|-<br />
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
| rowspan="5" |Horror<br />
|-<br />
|FNaF 1 PSP<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:fna-f-1-psp.-7z|1.3.1 Fix 1]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Five Nights at Freddy's<br />
|-<br />
|FNaF 2 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf23ds/583006 beta 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 2<br />
|-<br />
|FNaF 3 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://gamejolt.com/games/fnaf33ds/520090 beta 0.1.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Five Nights at Freddy's 3<br />
|-<br />
|FNaF 4 3DS<ref group="N" name="FNaF3DS" /><br />
| align="left" |{{Icon|3DS}}<br />
|[https://www.youtube.com/watch?v=4NIejQ_K-0U beta 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|Five Nights at Freddy's 4<br />
|-<br />
|SpaceCadetPinball<br />
|Multi-Platform<br />
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|3D Pinball for Windows – Space Cadet<br />
|Pinball<br />
|-<br />
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://code.google.com/p/abe-wii/downloads/list r3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abe's Amazing Adventure<br />
| rowspan="25" |Platform<br />
|-<br />
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Abuse<br />
|-<br />
|Cave Story Engine 2<br />
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}<br />
|[https://github.com/gameblabla/CSE2 git]<br />[[iarchive:CaveStoryE2|archive]]<br />[[iarchive:cse2wii|Wii]], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]<br />
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup><br />
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref><br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|C1<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/wurlyfox/c1 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Crash Bandicoot<br />
|-<br />
|Jazz² Resurrection<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/deathkiller/jazz2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 2<br />
|-<br />
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump 'n Bump]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[http://icculus.org/jumpnbump/ Jump 'n Bump]<br />
|-<br />
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[http://mazeofgalious-wii.googlecode.com/files/mazeofgalious-wii-0.63.3.zip 0.63.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://mog.jorito.net The Maze of Galious remake]<br />
|-<br />
|NXEngine <br />[https://github.com/nxengine/nxengine-evo nxengine-evo]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Cave Story<br />
|-<br />
|[https://open-goal.github.io OpenGOAL]<br />
| align="left" |{{Icon|Linux}} {{Icon|Windows}}<br />
|[https://github.com/open-goal/jak-project/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2'' & ''3'' may be viable because they were made in GOAL too.</ref><br />
|-<br />
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]<br />
| align="left" |{{Icon|PSP|Wii|3DS|Vita}}<br />
|[https://github.com/JeffRuLz/OpenHCL/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Hydra Castle Labyrinth<br />
|-<br />
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}<br />
|[https://github.com/AlisterT/openjazz/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Jazz Jackrabbit 1<br />
|-<br />
|R.E.L.I.V.E.<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AliveTeam/alive_reversing git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus<br />
|-<br />
|rawgl<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/cyxx/rawgl git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Another World/Out of This World<br />
|-<br />
|REminiscence<br />
| align="left" |{{Icon|Windows|Android}}<br />
|[http://cyxdown.free.fr/reminiscence 0.4.9]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Flashback (Another World's spiritual sequel)<br />
|-<br />
|Rigel Engine<br />
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM}}<br />
|[https://github.com/lethal-guitar/RigelEngine/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Duke Nukem II<br />
|-<br />
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDK]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii}}<br />
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 1–2, Sonic CD, Sonic Mania<br />
|-<br />
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/NagyD/SDLPoP git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Prince of Persia (1989)<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]<br />
| align="left" |{{Icon|Windows|Android|Switch|WiiU}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.4.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog<br />
|-<br />
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 2<br />
|-<br />
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}<br />
|[https://github.com/Eukaryot/Sonic3AIR git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Sonic the Hedgehog 3 & Knuckles<br />
|-<br />
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Sonic Mania 3DS<br />
|-<br />
|smw<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}<br />
|[https://github.com/snesrev/smw Git] <br />[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Super Mario World<br />
|-<br />
|[[Super Mario 64 Port]]<br />
|Multi-platform<br />
|Depends on port<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario 64 (N64)<br />
|-<br />
|[http://www.bigorno.net/xrick xrick]<br />
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|Amiga|GP32}}<br />
|[http://www.bigorno.net/xrick/download.html #021212]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Rick Dangerous<br />
|-<br />
|Jewels<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]<br />
| rowspan="2" |Puzzle<br />
|-<br />
|Lemmini<br />
| align="left" |{{Icon|Windows|macOS}}<br />
|[https://github.com/mjfwalsh/lemmini/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Lemmings<br />
|-<br />
|CannonBall<br />
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}<br />
|[https://github.com/djyt/cannonball/wiki git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
| rowspan="11" |Racing<br />
|-<br />
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|OutRun<br />
|-<br />
|NFSIISE<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/zaps166/NFSIISE/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Need for Speed II: SE<br />
|-<br />
|OpenC1<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://1amstudios.com/projects/openc1 1.4]<br />[https://github.com/jeff-1amstudios/OpenC1 git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Carmageddon<br />
|-<br />
|OpenLGR<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/james-knippes/openlgr git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Lego Racers<br />
|-<br />
|OpenMC2<br />
| align="left" |{{Icon|Linux|macOS}} (via [[Wine]])<br />
|[https://github.com/LRFLEW/OpenMC2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Midnight Club II<br />
|-<br />
|[https://openswe1r.github.io OpenSWE1R]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenSWE1R/openswe1r git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars Episode 1: Racer<br />
|-<br />
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Road Fighter<br />
|-<br />
|[https://yethiel.gitlab.io/RVDocs RVGL]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}<br />
|[https://rvgl.re-volt.io 21.0930a-1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Re-Volt<br />
|-<br />
|REDriver2<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/OpenDriver2/REDRIVER2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Driver 2<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]<ref group="N">Based on Stunt Car Racer Remake for Windows</ref><br />
| align="left" |{{Icon|Windows7|Linux|Pandora}}<br />
|[https://repo.openpandora.org/?page=detail&app=stuntcarremake_ptitseb Build 08]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Stunt Car Racer (Amiga / AtariST)<br />
|-<br />
|[http://arx-libertatis.org Arx Libertatis]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/arx/ArxLibertatis/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Arx Fatalis<br />
| rowspan="15" |RPG<br />
|-<br />
|[https://papermar.io/ Paper Mario]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/pmret/papermario git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Paper Mario<br />
|-<br />
|[https://www.dfworkshop.net Daggerfall Unity]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Interkarma/daggerfall-unity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls II: Daggerfall<br />
|-<br />
|DevilutionX<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}<br />
|[https://github.com/diasurgical/devilutionX/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Diablo<br />
|-<br />
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout1-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 1<br />
|-<br />
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]<br />
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}<br />
|[https://github.com/alexbatalov/fallout2-ce git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}} <br />
|Fallout 2<br />
|-<br />
|OpenGothic<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Try/OpenGothic git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic II<br />
|-<br />
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]<br />
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} --><br />
|[https://github.com/MaKiPL/OpenVIII git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Final Fantasy VIII<br />
|-<br />
|[https://opendiablo2.com OpenDiablo2]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/AbyssEngine/OpenDiablo2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|Diablo II<br />
|-<br />
|[https://openmw.org OpenMW]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openmw.org/downloads 0.47.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|The Elder Scrolls III: Morrowind<br />
|-<br />
|OpenTESArena<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/afritz1/OpenTESArena/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|The Elder Scrolls I: Arena<br />
|-<br />
|REGoth<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/REGoth-project/REGoth-bs git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Gothic, Gothic II<br />
|-<br />
|reone<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/seedhartha/reone/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Star Wars: Knights of the Old Republic 1-2<br />
|-<br />
|Riiablo<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/collinsmith/riiablo/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Diablo II<br />
|-<br />
|Undertale Mobile Mod for iOS and Android<br />
| align="left" |{{Icon|Android|iOS}}<br />
|[https://www.moddb.com/mods/undertale-mobile-mod]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Undertale<br />
|-<br />
|Dune Dynasty<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[http://dunedynasty.sourceforge.net]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
| rowspan="6" |RTS<br />
|-<br />
|Dune II: The Maker<br />
| align="left" |{{Icon|Windows}}<br />
|[https://dune2themaker.fundynamic.com]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|Dune Legacy<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://dunelegacy.sourceforge.net/website/index.html]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[https://keeperfx.net KeeperFX]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://keeperfx.net/downloads 1.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{?}}<br />
|Dungeon Keeper<br />
|-<br />
|OpenDUNE<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/OpenDUNE/OpenDUNE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Dune II: The Building of a Dynasty<br />
|-<br />
|[http://www.ta3d.org/home-en.php TA3D]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/zuzuf/TA3D git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Total Annihilation<br />
|-<br />
|[http://freesynd.sourceforge.net FreeSynd]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[[sourceforge:projects/freesynd|0.7.5]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Syndicate (1993)<br />
| rowspan="2" |RTT<br />
|-<br />
|[http://swars.vexillium.org Syndicate Wars Port]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[http://swars.vexillium.org/#download 0.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|Syndicate Wars<br />
|-<br />
|Minecraft PSP<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:minecraft-psp-2.4.2.7z|3.3.0]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Minecraft<br />
| rowspan="12" |Sandbox<br />
|-<br />
|[https://openrw.org OpenRW]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/rwengine/openrw git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Grand Theft Auto III<br />
|-<br />
|IsleDecomp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/isledecomp/isle git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Lego Island<br />
|-<br />
|PSP Minecraft<br />
| align="left" |{{Icon|PSP}}<br />
|[[iarchive:psp-minecraft.-7z|3.0.0]]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Minecraft<br />
|-<br />
|re3<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref><br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3] <br />[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ reVC]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|[https://www.gamebrew.org/wiki/RE3_3DS RE3 3DS][https://gbatemp.net/threads/wip-re3-3ds-port.586374]<br />
| align="left" |{{Icon|3DS}}<br />
|[https://dlhb.gamebrew.org/3dshomebrews/re33ds.7z wip]<br />
|{{✗}}<br />
|{{~}}<br />
|{{~}}<ref group="N">RE3 3DS is only playable on New Nintendo 3DS/2DS but even then, there will be occasionally graphical issues and frame drops.</ref><br />
|Grand Theft Auto III<br />
|-<br />
|[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3-nx]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC-nx]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|Switch}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|re3-vita<ref group="N" name="re3" /><br />[https://www.psx-place.com/threads/release-revc-vita-grand-theft-auto-vice-city-port-for-psvita-pstv.32927/ reVC-vita]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|Vita}}<br />
|1.4<br />[https://store.brewology.com/vita/ahomebrew.php?brewid=906 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3-wiiu]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC-wiiu]<ref group="N" name="re3" /><br />
| align="left" |{{Icon|WiiU}}<br />
|2021-02-01<br />?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Grand Theft Auto III, Grand Theft Auto: Vice City<br />
|-<br />
|San Andreas Unity<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|Grand Theft Auto: San Andreas<br />
|-<br />
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/kperdlich/wiicraft/releases git]<br />
|{{✗}}<br />
|{{?}}<br />
|{{?}}<br />
|Minecraft v1.2.5<br />
|-<br />
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]<br />
| align="left" |{{Icon|Wii}}<br />
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|3D Voxel Engine (Minecraft)<br />
|-<br />
|OpenTyrian<br />
| align="left" |{{Icon|Windows|Linux|Android}}<br />
|[https://github.com/opentyrian/opentyrian/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Tyrian<br />
| rowspan="2" |Shoot 'em up<br />
|-<br />
|OpenTyrianWii<br />
| align="left" |{{Icon|Wii}}<br />
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Tyrian<br />
|-<br />
|PyTouhou<br />
| align="left" |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}<br />
|[https://pytouhou.linkmauve.fr/ Website]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|rowspan="3" |Bullet Hell<br />
|-<br />
|Th06<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/happyhavoc/th06 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Touhou 6<br />
|-<br />
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]<br />
| align="left" |{{Icon|Windows}}<br />
|[https://github.com/Wintiger0222/uth05win git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Touhou 5<br />
|-<br />
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku}}<br />
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|Caesar III<br />
| rowspan="2" |Sim - City-building<br />
|-<br />
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small><br />
| align="left" |{{Icon|Windows|Linux|macOS|Vita|Switch}}<br />
|[https://github.com/bvschaik/julius/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Caesar III<br />
|-<br />
|[http://corsixth.com CorsixTH]<br />
| align="left" |{{Icon|Windows|Linux|macOS|BSD}}<br />
|[https://github.com/CorsixTH/CorsixTH/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Theme Hospital<br />
| rowspan="5" |Sim - Construction/Management<br />
|-<br />
|[https://www.reddit.com/r/locomotion OpenLoco]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenRCT2/OpenLoco/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Chris Sawyer's Locomotion<br />
|-<br />
|[https://openrct2.org OpenRCT2]<br />
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}<br />
|[https://github.com/OpenRCT2/OpenRCT2/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)<br />
|-<br />
|[https://www.openttd.org/en OpenTTD]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/OpenTTD/OpenTTD/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)<br />
| align="left" |{{Icon|Wii}}<br />
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|Transport Tycoon Deluxe<br />
|-<br />
|terminal-recall<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/jtrfp/terminal-recall git] <br />[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Terminal Velocity, Fury3<br />
|Sim - Flight Combat<br />
|-<br />
|[https://ctp2.darkdust.net civctp2]<br />
| align="left" |{{Icon|Windows|Linux|Pandora|Pyra}}<br />
|[https://github.com/civctp2/civctp2/releases git] <br />([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Call to Power II<br />
| rowspan="6" |TBS<br />
|-<br />
|[http://www.civone.org CivOne]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/SWY1985/CivOne git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|Sid Meier's Civilization<br />
|-<br />
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]<br />
| align="left" |{{Icon|Windows|Wii}}<ref group="N">DopeWars PC port's download link is currently not working.</ref><br />
|[http://www.eiksoft.com 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{?}}<br />
|DopeWars (Palm OS)<br />
|-<br />
|fheroes2<br />
| align="left" |{{Icon|Windows|Linux|macOS|Switch|PSVita}}<br />
|[https://github.com/ihhub/fheroes2 git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic II<br />
|-<br />
|[https://openxcom.org OpenXcom]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://openxcom.org/git-builds git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep<br />
|-<br />
|[https://vcmi.eu VCMI]<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android}}<br />
|[https://github.com/vcmi/vcmi git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Heroes of Might and Magic III<br />
|-<br />
|max_vita<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/fgsfdsfgs/max_vita/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Max Payne<br />
|TPS<br />
|-<br />
|DDLC-LOVE<br />
| align="left" |{{Icon|PSP|PS3|3DS|Vita|Switch}}<br />
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)<br />[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref><br />
|Doki Doki Literature Club!<br />
| rowspan="3" |Visual Novel<br />
|-<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]<br />
| align="left" |{{Icon|Vita}}<br />
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✓}}<br />
|Doki Doki Literature Club!<br />
|-<br />
|NitroSharp<br />
| align="left" |{{Icon|Windows|Linux}}<br />
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}} <small>(WIP)</small><br />
|ChäoS;HEAd NoAH<br />
|-<br />
|TheXTech<br />
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}<br />
|[https://github.com/Wohlstand/TheXTech/releases git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref><br />
|Platform<br />
|-<br />
|[https://laingame.net/ LainTSX]<br />
| align="left" |{{Icon|Web}}<br />
|[https://github.com/ad044/lainTSX git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain PSX<br />
| rowspan="2" |Miscellaneous<br />
|-<br />
|[https://laingame.net/ Lain Bootleg Remake]<br />
| align="left" |{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ad044/lain-bootleg-bootleg git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|Lain Bootleg<br />
|-<br />
|}<br />
<br />
==Notes==<br />
<references group=N /><br />
<br />
==See also==<br />
Game engine recreations and source ports specifically for:<br />
* [[Source Ports on macOS|macOS]]<br />
* [[Emulators on Android#Source ports/re-implementations|Android]]<br />
* [[Emulators on 3DS#Game engines|Nintendo 3DS]]<br />
* [[Emulators on Switch#Source ports|Nintendo Switch]]<br />
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]<br />
* [[Emulators on PSP#Game Engines|PlayStation Portable]]<br />
* [[Emulators on Wii#Miscellaneous|Wii]]<br />
* [[Emulators on Wii U#Source ports|Wii U]]<br />
<br />
==External links==<br />
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)<br />
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)<br />
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)<br />
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)<br />
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia<br />
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)<br />
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)<br />
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)<br />
:<u>Curated Lists:</u><br />
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay D.'s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)<br />
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay D.'s recommendations for OS & alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)<br />
'''Specific gaming systems'''<br />
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]<br />
<br />
'''News:'''<br />
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)<br />
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)<br />
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)<br />
<br />
[[Category:Game engine recreations]]<br />
[[Category:Not really emulators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Category:Emulators_on_handhelds&diff=66248Category:Emulators on handhelds2023-11-06T16:02:27Z<p>NNNkey: </p>
<hr />
<div>This category is for subcategories containing lists of emulators by type of handheld device. And for pages, which listed emulators for any portable device, which don't have (so far) a mentioned subcategory by type.<br />
<br />
[[Category:Recommendations]]<br />
[[Category:Emulators (On / By / With)]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Casio_calculators&diff=66246Emulators on Casio calculators2023-11-06T15:46:32Z<p>NNNkey: </p>
<hr />
<div>==Nintendo==<br />
===GameBoy/GameBoy Color===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Prizoop<br />
| [https://github.com/tswilliamson/prizoop git][https://www.dropbox.com/s/1tthn8j0g5lh2p8/prizoop.g3a?dl=0 1.0]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| Casio Prizm<br />
|}<br />
<br />
===NES===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| NESizm<br />
| [https://github.com/tswilliamson/nesizm git]<br />
| {{~}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| Casio Prizm<br />
|}<br />
<br />
==Chip8==<br />
===Chip8/Schip8===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Schip8fx<br />
| [https://community.casiocalc.org/topic/837-schip8fx-first-emulator-working-on-casio-afx 1.1][https://community.casiocalc.org/topic/3186-schip-8-emulator-for-the-fx-9860 1.0]<br />
| {{~}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
| Casio AFX, Fx-9860<br />
|}<br />
<br />
[[Category:Emulators on calculators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_TI_calculators&diff=66245Emulators on TI calculators2023-11-06T15:46:14Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = TI-NSpire series<br />
|logo = NSpire.jpeg<br />
|developer = Texas Instruments<br />
|type = Calculator<br />
|release = 2007<br />
|discontinued = 2011<br />
|emulated = {{✓}}<br />
}}<br />
The TI-Nspire CX is the most powerful calculator produced by Texas Instruments, and because of this, there are many emulators that run on it. In order to get emulators to run, [http://ndless.me/ Ndless] must be installed on the device. Note that while many programs for the Nspire CX will also work with the Nspire CM and monochrome models (Touchpad/Clickpad), some will not work on monochrome models due to having less RAM and slower CPU, and grayscale display with terrible response time make things hard to see if programs aren't adapted to it.<br />
<br />
==Nintendo==<br />
===NES===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| NESpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30] <br> [https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small><br />
| {{✗}}<br />
| Mid<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| LameNES<br />
| [https://github.com/gameblabla/lamenes-nspire git]<br />
| {{✗}}<br />
| Low<br />
| {{✓}}<br />
| {{~}}<br />
|}<br />
<br />
===SNES===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| PocketSNES<br />
| [https://github.com/gameblabla/pocketsnes-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Game Boy / Color===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| gbc4NSpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/426/42630.html 0.92]<br> [https://github.com/calc84maniac/gbc4nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{~}}<br />
| {{✓}}<br />
|}<br />
<br />
===Game Boy Advance===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| gpSP-NSpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/449/44971.html Alpha 0.11] <br> [https://github.com/Vogtinator/gpsp git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Pokemon Mini===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Pokemini<br />
| [https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Ftiplanet.org%2Fforum%2Farchives_voir.php%3Fid%3D205947 Release] <br>[https://github.com/gameblabla/pokemini git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
==SEGA==<br />
===Genesis===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| PicoDrive<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46547.html 1.35] <br>[https://github.com/gameblabla/picodrive-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| DGen<br />
| [https://github.com/gameblabla/dgen-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{~}}<br />
|}<br />
<br />
===Master System / Game Gear===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| SMS Plus<br />
| [https://www.ticalc.org/archives/files/fileinfo/467/46743.html Initial Release] <br>[https://github.com/gameblabla/sms-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
==Atari==<br />
===2600===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Stella-NSpire<br />
| [https://github.com/gameblabla/stella-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===7800===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| ProSystem-NSpire<br />
| [https://github.com/gameblabla/prosystem-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===Jaguar===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| VirtualJaguar-NSpire<br />
| [https://github.com/gameblabla/virtualjaguar-nspire git]<br />
| {{✗}}<br />
| Low<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
==Other Consoles==<br />
===WonderSwan===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Oswan<br />
| [https://www.ticalc.org/archives/files/fileinfo/464/46494.html Gameblabla's Oswan]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===SuperVision===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Potator<br />
| [https://github.com/gameblabla/potator git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===PC Engine / TurboGrafx-16===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Temper<br />
| [https://www.ticalc.org/archives/files/fileinfo/467/46744.html Temper] <br>[https://github.com/gameblabla/temper_nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| HuGo<br />
| [https://github.com/gameblabla/hugo-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| Mednafen PCE-Fast<br />
| [https://github.com/gameblabla/pce-fast-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Vectrex===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| VecX<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46508.html Vecx]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Arcade===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| MAME-NSpire<br />
| [https://github.com/gameblabla/mame_nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===ScummVM===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| ScummVM-NSpire<br />
| [https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Ftiplanet.org%2Fforum%2Farchives_voir.php%3Fid%3D297984http%3A%2F%2F 1.7.0]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===PlayStation===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| PCSX4NSpire<br />
| [https://github.com/gameblabla/pcsx4nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===Commodore Plus4/16===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Yapesdl-NSpire<br />
| [https://github.com/gameblabla/yapeSDL_nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
==Computers==<br />
===Macintosh Plus===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Mini vMac NSpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/453/45317.html 3.3.3]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Apple I===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Pom1-NSpire<br />
| [https://codewalr.us/index.php?topic=670.msg36657#msg36657 Pom1-Nspire]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Z80===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Z80 NSpire<br />
| [http://www.omnimaga.org/ti-nspire-projects/z80-emulator-for-nspire Z80 Nspire]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Android===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| nDroid Project<br />
| [https://github.com/nDroidProject git]<br />
| {{✗}} <br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
([https://forum.xda-developers.com/android/software-hacking/port-android-ti-nspire-cx-t3143757 Tutorial])<br />
<br />
===Linux===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| NSpire Linux Loader 2<br />
| [https://github.com/tangrs/nspire-linux-loader2 git]<br />
| {{✗}} <br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
([https://hackspire.org/index.php?title=Linux Tutorial])<br />
<br />
===Chip-8===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Chip8Emu<br />
| [https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Ftiplanet.org%2Fforum%2Farchives_voir.php%3Fid%3D1171696http%3A%2F%2F Chip8Emu]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
{{Infobox console<br />
|title = TI-84 series<br />
|logo = ti84+ce.jpeg<br />
|developer = Texas Instruments<br />
|type = Calculator<br />
|release = 2005<br />
|emulated = {{✓}}<br />
}}<br />
<br />
==TI-84 series==<br />
Between the TI-84+, the TI-84+ Silver Edition, the TI-84+ C Silver Edition, and the TI-84+ CE, there a few emulators that run on this family of calculators. Most programs for the TI-84+ will also run on the TI-83+ and TI-83+ SE, and they are included here for completeness.<br />
<br />
==Nintendo==<br />
===Game Boy===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|83+<br />
! scope="col"|83+ SE<br />
! scope="col"|84+<br />
! scope="col"|84+ SE<br />
! scope="col"|84+ C SE<br />
! scope="col"|84+ CE<br />
|-<br />
|TI-Boy CE<br />
|[https://github.com/calc84maniac/tiboyce/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|TI-Boy CSE<br />
|[https://www.omnimaga.org/ti-boy-se-game-boy-emulator-for-ti-83se84/official-ti-boy-cse-alpha-thread/ Alpha 0.0.03]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|TI-Boy SE<br />
|[https://github.com/calc84maniac/tiboyse git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===NES===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|84+ CE<br />
|-<br />
|NES84<br />
|[https://github.com/Skyluker4/NES84 git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
==Chip8==<br />
===CHIP-8/S-CHIP===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active <br />
! scope="col"|83+<br />
! scope="col"|83+ SE<br />
! scope="col"|84+<br />
! scope="col"|84+ SE<br />
! scope="col"|84+ C SE<br />
! scope="col"|84+ CE<br />
|-<br />
|C8SALT<br />
|[https://github.com/NinjaWeedle/C8SALT git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
<br />
|-<br />
|Chip-84<br />
|[https://github.com/Chip-84/chip-84 git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Chip84CE<br />
|[https://github.com/kyleleong/chip84ce git]<br />
|{{✓}}<br />
|{{✗}} <br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
==Computers==<br />
===DOS===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|83+<br />
! scope="col"|83+ SE<br />
! scope="col"|84+<br />
! scope="col"|84+ SE<br />
! scope="col"|84+ C SE<br />
! scope="col"|84+ CE<br />
|-<br />
|CalcDOS<br />
|[https://www.ticalc.org/archives/files/fileinfo/319/31908.html Link]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Source ports and Reimplementations==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Game<br />
! scope="col"|Genre<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|nVVVVVV<br />
|[https://github.com/PGNickerson/nVVVVVV git]<br />
|{{✓}}<br />
|VVVVVV<br />
|Platformer<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|nxengine-nspire<br />
|[https://github.com/gameblabla/nxengine-nspire git]<br />
|{{✓}}<br />
|Cave Story<br />
|Platformer<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|nPal<br />
|[https://github.com/zephray/nPal git]<br />
|{{✓}}<br />
|Pal<br />
|RPG<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|wolf4sdl_nspire<br />
|[https://github.com/gameblabla/wolf4sdl_nspire git]<br />
|{{✓}}<br />
|Wolfenstein 3d<br />
|FPS<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|2048-nspire<br />
|[https://github.com/GraxCode/2048-nspire git]<br />
|{{✓}}<br />
|2048<br />
|Puzzle<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Cannonball-nspire<br />
|[https://github.com/gameblabla/cannonball-nspire git]<br />
|{{✓}}<br />
|OutRun<br />
|Racing<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
==See also==<br />
* [[Calculator emulators]]<br />
<br />
[[Category:Emulators on calculators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_NumWorks_calculators&diff=66244Emulators on NumWorks calculators2023-11-06T15:44:51Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = NumWorks Series<br />
|logo = NumWorks.jpg<br />
|developer = NumWorks<br />
|type = Calculator<br />
|release = 2017<br />
|emulated = {{✓}}<br />
}}<br />
The NumWorks graphing calculator was the first graphing calculator to be programmable using the Python language. N0100 features a 320x240 IPS display with a 2.8″ diagonal. Internally, it is powered by a 216 MHz Cortex-M7 processor and 8 MB of Quad-SPI Flash memory. The calculator has a 1450 mAh lithium polymer battery. The calculator weights 5.9 oz (0.37 lb) and measures 8.2 cm × 16 cm × 1 cm (3.23 in × 6.30 in × 0.39 in).(Shamely copied from [https://en.wikipedia.org/wiki/NumWorks#Products NumWorks Wikipedia.])<br />
There are different models. N0100, N0110, N0120 and N0120EX(Portuguese exclusive).<br />
<br />
==Nintendo==<br />
===GameBoy===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Epsilon<br />
| Peanut-GB<br />
| [https://www.nwagyu.com/apps/gameboy Nwagyu! Peanut-GB 1.0.0] [https://github.com/nwagyu/peanutgb git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110, N0120<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Upsilon<br />
| Peanut-GB<br />
| [https://upsilonnumworks.github.io/Upsilon-External Upsilon External app] [https://github.com/UpsilonNumworks/Upsilon-External/tree/master/apps/Peanut-GB git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Omega<br />
| Peanut-GB<br />
| [https://external.getomega.dev Omega External app] [https://github.com/Omega-Numworks/Omega-External/tree/master/apps/Peanut-GB git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
<br />
===NES===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Epsilon<br />
| Nofrendo<br />
| [https://www.nwagyu.com/apps/nes Nwagyu! Nofrendo 1.0.0] [https://github.com/nwagyu/nofrendo git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110, N0120<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Upsilon<br />
| Nofrendo<br />
| [https://upsilonnumworks.github.io/Upsilon-External Upsilon External app] [https://github.com/UpsilonNumworks/Upsilon-External/tree/master/apps/Nofrendo git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Omega<br />
| Nofrendo<br />
| [https://external.getomega.dev Omega External app] [https://github.com/Omega-Numworks/Omega-External/tree/master/apps/Nofrendo git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
<br />
==Texas Instruments==<br />
===TI-84===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Epsilon only<br />
| Wabbitemu<br />
| [https://www.nwagyu.com/apps/wabbitemu Nwagyu! Wabbitemu]<br />
| {{?}}<br />
| ?<br />
| {{✗}}<br />
| {{✓}}<br />
| N0110, N0120<br />
|}<br />
<br />
==CHIP-8==<br />
===CHIP-8===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Upsilon only<br />
| CHIP-8<br />
| [https://upsilonnumworks.github.io/Upsilon-External Upsilon External app] [https://github.com/UpsilonNumworks/Upsilon-External/tree/master/apps/CHIP-8 git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
<br />
==Notes==<br />
Nwagyu! version of Peanut-GB and Nofrendo doesn't have save games or save states.<br />
<br />
There is a hardware version of the N0120 called N0120EX, which is exclusive to the Portuguese market. This model has been created for greater compatibility with the country's examination mode.<br />
<br />
[[Category:Emulators on calculators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_Casio_calculators&diff=66243Emulators on Casio calculators2023-11-06T15:44:04Z<p>NNNkey: </p>
<hr />
<div>==Nintendo==<br />
===GameBoy/GameBoy Color===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Prizoop<br />
| [https://github.com/tswilliamson/prizoop git][https://www.dropbox.com/s/1tthn8j0g5lh2p8/prizoop.g3a?dl=0 1.0]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| Casio Prizm<br />
|}<br />
<br />
===NES===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| NESizm<br />
| [https://github.com/tswilliamson/nesizm git]<br />
| {{~}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| Casio Prizm<br />
|}<br />
<br />
==Chip8==<br />
===Chip8/Schip8===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Schip8fx<br />
| [https://community.casiocalc.org/topic/837-schip8fx-first-emulator-working-on-casio-afx 1.1][https://community.casiocalc.org/topic/3186-schip-8-emulator-for-the-fx-9860 1.0]<br />
| {{~}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
| Casio AFX, Fx-9860<br />
|}<br />
<br />
[[Category:Emulators on handhelds]]<br />
[[Category:Emulators on calculators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_TI_calculators&diff=66242Emulators on TI calculators2023-11-06T15:44:02Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = TI-NSpire series<br />
|logo = NSpire.jpeg<br />
|developer = Texas Instruments<br />
|type = Calculator<br />
|release = 2007<br />
|discontinued = 2011<br />
|emulated = {{✓}}<br />
}}<br />
The TI-Nspire CX is the most powerful calculator produced by Texas Instruments, and because of this, there are many emulators that run on it. In order to get emulators to run, [http://ndless.me/ Ndless] must be installed on the device. Note that while many programs for the Nspire CX will also work with the Nspire CM and monochrome models (Touchpad/Clickpad), some will not work on monochrome models due to having less RAM and slower CPU, and grayscale display with terrible response time make things hard to see if programs aren't adapted to it.<br />
<br />
==Nintendo==<br />
<br />
===NES===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| NESpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30] <br> [https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small><br />
| {{✗}}<br />
| Mid<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| LameNES<br />
| [https://github.com/gameblabla/lamenes-nspire git]<br />
| {{✗}}<br />
| Low<br />
| {{✓}}<br />
| {{~}}<br />
|}<br />
<br />
===SNES===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| PocketSNES<br />
| [https://github.com/gameblabla/pocketsnes-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Game Boy / Color===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| gbc4NSpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/426/42630.html 0.92]<br> [https://github.com/calc84maniac/gbc4nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{~}}<br />
| {{✓}}<br />
|}<br />
<br />
===Game Boy Advance===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| gpSP-NSpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/449/44971.html Alpha 0.11] <br> [https://github.com/Vogtinator/gpsp git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Pokemon Mini===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Pokemini<br />
| [https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Ftiplanet.org%2Fforum%2Farchives_voir.php%3Fid%3D205947 Release] <br>[https://github.com/gameblabla/pokemini git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
==SEGA==<br />
<br />
===Genesis===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| PicoDrive<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46547.html 1.35] <br>[https://github.com/gameblabla/picodrive-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
| DGen<br />
| [https://github.com/gameblabla/dgen-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{~}}<br />
|}<br />
<br />
===Master System / Game Gear===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| SMS Plus<br />
| [https://www.ticalc.org/archives/files/fileinfo/467/46743.html Initial Release] <br>[https://github.com/gameblabla/sms-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
==Atari==<br />
<br />
===2600===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Stella-NSpire<br />
| [https://github.com/gameblabla/stella-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===7800===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| ProSystem-NSpire<br />
| [https://github.com/gameblabla/prosystem-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===Jaguar===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| VirtualJaguar-NSpire<br />
| [https://github.com/gameblabla/virtualjaguar-nspire git]<br />
| {{✗}}<br />
| Low<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
==Other Consoles==<br />
<br />
===WonderSwan===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Oswan<br />
| [https://www.ticalc.org/archives/files/fileinfo/464/46494.html Gameblabla's Oswan]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===SuperVision===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Potator<br />
| [https://github.com/gameblabla/potator git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===PC Engine / TurboGrafx-16===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Temper<br />
| [https://www.ticalc.org/archives/files/fileinfo/467/46744.html Temper] <br>[https://github.com/gameblabla/temper_nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| HuGo<br />
| [https://github.com/gameblabla/hugo-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| Mednafen PCE-Fast<br />
| [https://github.com/gameblabla/pce-fast-nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Vectrex===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| VecX<br />
| [https://www.ticalc.org/archives/files/fileinfo/465/46508.html Vecx]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Arcade===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| MAME-NSpire<br />
| [https://github.com/gameblabla/mame_nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===ScummVM===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| ScummVM-NSpire<br />
| [https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Ftiplanet.org%2Fforum%2Farchives_voir.php%3Fid%3D297984http%3A%2F%2F 1.7.0]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===PlayStation 1===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| PCSX4NSpire<br />
| [https://github.com/gameblabla/pcsx4nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===Commodore Plus4/16===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Yapesdl-NSpire<br />
| [https://github.com/gameblabla/yapeSDL_nspire git]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
==Computers==<br />
<br />
===Macintosh Plus===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Mini vMac NSpire<br />
| [https://www.ticalc.org/archives/files/fileinfo/453/45317.html 3.3.3]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Apple I===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Pom1-NSpire<br />
| [https://codewalr.us/index.php?topic=670.msg36657#msg36657 Pom1-Nspire]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Z80===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Z80 NSpire<br />
| [http://www.omnimaga.org/ti-nspire-projects/z80-emulator-for-nspire Z80 Nspire]<br />
| {{✗}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Android===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| nDroid Project<br />
| [https://github.com/nDroidProject git]<br />
| {{✗}} <br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
([https://forum.xda-developers.com/android/software-hacking/port-android-ti-nspire-cx-t3143757 Tutorial])<br />
<br />
===Linux===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| NSpire Linux Loader 2<br />
| [https://github.com/tangrs/nspire-linux-loader2 git]<br />
| {{✗}} <br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
([https://hackspire.org/index.php?title=Linux Tutorial])<br />
<br />
===Chip-8===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
|-<br />
| Chip8Emu<br />
| [https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Ftiplanet.org%2Fforum%2Farchives_voir.php%3Fid%3D1171696http%3A%2F%2F Chip8Emu]<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
{{Infobox console<br />
|title = TI-84 series<br />
|logo = ti84+ce.jpeg<br />
|developer = Texas Instruments<br />
|type = Calculator<br />
|release = 2005<br />
|emulated = {{✓}}<br />
}}<br />
<br />
==TI-84 series==<br />
<br />
Between the TI-84+, the TI-84+ Silver Edition, the TI-84+ C Silver Edition, and the TI-84+ CE, there a few emulators that run on this family of calculators. Most programs for the TI-84+ will also run on the TI-83+ and TI-83+ SE, and they are included here for completeness.<br />
<br />
==Nintendo==<br />
<br />
===Game Boy===<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|83+<br />
! scope="col"|83+ SE<br />
! scope="col"|84+<br />
! scope="col"|84+ SE<br />
! scope="col"|84+ C SE<br />
! scope="col"|84+ CE<br />
|-<br />
|TI-Boy CE<br />
|[https://github.com/calc84maniac/tiboyce/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|TI-Boy CSE<br />
|[https://www.omnimaga.org/ti-boy-se-game-boy-emulator-for-ti-83se84/official-ti-boy-cse-alpha-thread/ Alpha 0.0.03]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|TI-Boy SE<br />
|[https://github.com/calc84maniac/tiboyse git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===NES===<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|84+ CE<br />
|-<br />
|NES84<br />
|[https://github.com/Skyluker4/NES84 git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
==Chip8==<br />
<br />
===CHIP-8/S-CHIP===<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active <br />
! scope="col"|83+<br />
! scope="col"|83+ SE<br />
! scope="col"|84+<br />
! scope="col"|84+ SE<br />
! scope="col"|84+ C SE<br />
! scope="col"|84+ CE<br />
|-<br />
|C8SALT<br />
|[https://github.com/NinjaWeedle/C8SALT git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
<br />
|-<br />
|Chip-84<br />
|[https://github.com/Chip-84/chip-84 git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Chip84CE<br />
|[https://github.com/kyleleong/chip84ce git]<br />
|{{✓}}<br />
|{{✗}} <br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
==Computers==<br />
<br />
===DOS===<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|83+<br />
! scope="col"|83+ SE<br />
! scope="col"|84+<br />
! scope="col"|84+ SE<br />
! scope="col"|84+ C SE<br />
! scope="col"|84+ CE<br />
|-<br />
|CalcDOS<br />
|[https://www.ticalc.org/archives/files/fileinfo/319/31908.html Link]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
==Source ports and Reimplementations==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Game<br />
! scope="col"|Genre<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|nVVVVVV<br />
|[https://github.com/PGNickerson/nVVVVVV git]<br />
|{{✓}}<br />
|VVVVVV<br />
|Platformer<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|nxengine-nspire<br />
|[https://github.com/gameblabla/nxengine-nspire git]<br />
|{{✓}}<br />
|Cave Story<br />
|Platformer<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|nPal<br />
|[https://github.com/zephray/nPal git]<br />
|{{✓}}<br />
|Pal<br />
|RPG<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|wolf4sdl_nspire<br />
|[https://github.com/gameblabla/wolf4sdl_nspire git]<br />
|{{✓}}<br />
|Wolfenstein 3d<br />
|FPS<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|2048-nspire<br />
|[https://github.com/GraxCode/2048-nspire git]<br />
|{{✓}}<br />
|2048<br />
|Puzzle<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Cannonball-nspire<br />
|[https://github.com/gameblabla/cannonball-nspire git]<br />
|{{✓}}<br />
|OutRun<br />
|Racing<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
==See also==<br />
* [[Calculator emulators]]<br />
<br />
[[Category:Emulators on handhelds]]<br />
[[Category:Emulators on calculators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_NumWorks_calculators&diff=66241Emulators on NumWorks calculators2023-11-06T15:43:59Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = NumWorks Series<br />
|logo = NumWorks.jpg<br />
|developer = NumWorks<br />
|type = Calculator<br />
|release = 2017<br />
|emulated = {{✓}}<br />
}}<br />
The NumWorks graphing calculator was the first graphing calculator to be programmable using the Python language. N0100 features a 320x240 IPS display with a 2.8″ diagonal. Internally, it is powered by a 216 MHz Cortex-M7 processor and 8 MB of Quad-SPI Flash memory. The calculator has a 1450 mAh lithium polymer battery. The calculator weights 5.9 oz (0.37 lb) and measures 8.2 cm × 16 cm × 1 cm (3.23 in × 6.30 in × 0.39 in).(Shamely copied from [https://en.wikipedia.org/wiki/NumWorks#Products NumWorks Wikipedia.])<br />
There are different models. N0100, N0110, N0120 and N0120EX(Portuguese exclusive).<br />
<br />
<br />
==Nintendo==<br />
<br />
===GameBoy===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Epsilon<br />
| Peanut-GB<br />
| [https://www.nwagyu.com/apps/gameboy Nwagyu! Peanut-GB 1.0.0] [https://github.com/nwagyu/peanutgb git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110, N0120<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Upsilon<br />
| Peanut-GB<br />
| [https://upsilonnumworks.github.io/Upsilon-External Upsilon External app] [https://github.com/UpsilonNumworks/Upsilon-External/tree/master/apps/Peanut-GB git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Omega<br />
| Peanut-GB<br />
| [https://external.getomega.dev Omega External app] [https://github.com/Omega-Numworks/Omega-External/tree/master/apps/Peanut-GB git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
<br />
===NES===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Epsilon<br />
| Nofrendo<br />
| [https://www.nwagyu.com/apps/nes Nwagyu! Nofrendo 1.0.0] [https://github.com/nwagyu/nofrendo git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110, N0120<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Upsilon<br />
| Nofrendo<br />
| [https://upsilonnumworks.github.io/Upsilon-External Upsilon External app] [https://github.com/UpsilonNumworks/Upsilon-External/tree/master/apps/Nofrendo git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Omega<br />
| Nofrendo<br />
| [https://external.getomega.dev Omega External app] [https://github.com/Omega-Numworks/Omega-External/tree/master/apps/Nofrendo git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
<br />
==Texas Instruments==<br />
<br />
===TI-84===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Epsilon only<br />
| Wabbitemu<br />
| [https://www.nwagyu.com/apps/wabbitemu Nwagyu! Wabbitemu]<br />
| {{?}}<br />
| ?<br />
| {{✗}}<br />
| {{✓}}<br />
| N0110, N0120<br />
|}<br />
<br />
==CHIP-8==<br />
<br />
===CHIP-8===<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! class="unsortable"|OS<br />
! Name<br />
! class="unsortable"|Version<br />
! class="unsortable"|Active<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! [[Recommended Emulators|Recommended]]<br />
! class="unsortable"|Calc<br />
|-<br />
| Upsilon only<br />
| CHIP-8<br />
| [https://upsilonnumworks.github.io/Upsilon-External Upsilon External app] [https://github.com/UpsilonNumworks/Upsilon-External/tree/master/apps/CHIP-8 git]<br />
| {{~}}<br />
| ?<br />
| {{✓}}<br />
| {{✓}}<br />
| N0110<br />
|}<br />
<br />
==Notes==<br />
<br />
Nwagyu! version of Peanut-GB and Nofrendo doesn't have save games or save states.<br />
<br />
There is a hardware version of the N0120 called N0120EX, which is exclusive to the Portuguese market. This model has been created for greater compatibility with the country's examination mode.<br />
<br />
[[Category:Emulators on handhelds]]<br />
[[Category:Emulators on calculators]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Category:Emulators_on_calculators&diff=66240Category:Emulators on calculators2023-11-06T15:43:57Z<p>NNNkey: Created page with "Category:Emulators on handhelds"</p>
<hr />
<div>[[Category:Emulators on handhelds]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=Emulators_on_GameCube&diff=66239Emulators on GameCube2023-11-06T15:36:06Z<p>NNNkey: </p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo GameCube<br />
|logo = GameCube-logo.png<br />
|image = GameCube-Console-Set.png<br />
|developer = Nintendo<br />
|type = [[:Category:Emulators on home consoles|Home video game console]]<br />
|generation = [[:Category:Emulators on sixth-generation consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = 2007<br />
|predecessor = [[Emulators on N64|Nintendo 64]]<br />
|successor = [[Emulators on Wii|Wii]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
{{for|software that emulates the Gamecube|GameCube emulators}} <br />
<br />
==Multi-system==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [[RetroArch]]<br />
| [https://retroarch.com/?page=platforms {{RetroArchVer}}]<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
==Consoles==<br />
===Atari 2600===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=StellaGC StellaGC]<br />
| [http://www.emu-land.net/consoles/gamecube/emuls_for 2008]<br />
| Mid<br />
| ?<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Sega===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|SG<br />
! scope="col"|MS<br />
! scope="col"|GG<br />
! scope="col"|MD<br />
! scope="col"|CD<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Genesis_Plus_GX Genesis Plus GX]<br />
| [https://github.com/ekeeke/Genesis-Plus-GX/tree/master/builds git]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Genesis_Plus_GX SMS Plus GX]<br />
| [https://code.google.com/archive/p/smsplus-gx/downloads r64]<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
===Nintendo Entertainment System===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=FCE_Ultra_GX FCE Ultra GX]<br />
| [https://github.com/dborth/fceugx git]<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Super Nintendo===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX Snes9x GX]<br />
| [https://github.com/dborth/snes9xgx git]<br />
| Mid<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Nintendo 64===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Cube64 Not64]<br />
| [https://github.com/extremscorner/not64/releases 20231102]<br />
| Mid<br />
| {{✓}}<br />
| {{~}}<br />
| {{✓}}<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Cube64 Cube64]<br />
| [https://code.google.com/archive/p/mupen64gc/downloads beta 1.1]<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
===Game Boy / Game Boy Color===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://github.com/ekeeke/gnuboy-gx/blob/master/gnuboy-gx.txt Gnuboy GX]<br />
| [https://code.google.com/archive/p/gnuboy-gx/downloads 081214]<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Game Boy Advance (incl. GB/GBC)===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA]<br />
| [https://github.com/extremscorner/emgba/releases git]<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Visual_Boy_Advance_GX Visual Boy Advance GX]<br />
| [https://github.com/dborth/vbagx git]<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Pokémon Mini===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| Pokémon Channel<br />
| N/A<br />
| Mid<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===PC Engine / TurboGrafx-16===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=Hugo_GX Hugo GX]<br />
| [https://code.google.com/archive/p/hugo-gx/downloads 2.12]<br/>[https://www.gc-forever.com/forums/viewtopic.php?t=1208 2.12.1 <small>(Unofficial)</small>]<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===Neo Geo CD===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=NeoGeo_CD NeoGeo CD]<br />
| [https://www.gc-forever.com/forums/viewtopic.php?f=13&t=1246 0.1.52A.3 <small>(Unofficial)</small>]<br />
| Mid<br />
| ?<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===PlayStation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| CubeSXRX<br />
| [https://github.com/niuus/WiiSXRX/releases 3.3]<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=CubeSX CubeSX]<br />
| [https://github.com/emukidid/pcsxgc beta 4.0]<br />
| Low<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
===ColecoVision===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [https://www.gc-forever.com/wiki/index.php?title=CollisionGC CollisionGC]<br />
| [https://www.gc-forever.com/forums/viewtopic.php?p=14735#p16211 1.01 b1]<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
==Miscellaneous==<br />
===ScummVM===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [[ScummVM]]<br />
| [https://www.scummvm.org/en/downloads/ 2.7.1]<br />
| Mid<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|}<br />
<br />
===Rick Dangerous===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
| [http://www.bigorno.net/xrick xrick]<br />
| [http://www.bigorno.net/xrick/download.html 021212]<br />
| Mid<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
[[Category:Emulators on consoles]]<br />
[[Category:Emulators on home consoles]]<br />
[[Category:Emulators on sixth-generation consoles]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=66238List of notable ports2023-11-06T15:28:25Z<p>NNNkey: /* Arcade */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<br />
;(U):This is a community-made '''u'''nofficial port.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
===Console versions of games superior to PC counterparts===<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Preferred platforms<br />
! scope="col"|PC version issues<br />
|-<br />
|007 Nightfire<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|2006 FIFA World Cup/FIFA World Cup: Germany 2006<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Blood Omen: Legacy of Kain<br />
|PlayStation<br />
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].<br />
|-<br />
|style="white-space: nowrap;"|Castlevania: Lords of Shadow<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.<br />
|-<br />
|Cave Story+<br />
|Switch<br>3DS<br />
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.<br />
|-<br />
|Devil May Cry 5<br />
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.<br />
|-<br />
|Dragon Ball Z: Kakarot<br />
|Xbox Series X/S<br>PlayStation 5<br />
|style="text-align: left;"|The next gen update was not made for the PC version.<br />
|-<br />
|Driver: San Francisco<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.<br />
|-<br />
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it is very limited leagues on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.<br />
|-<br />
|FIFA 08</br>FIFA 09</br>FIFA 10<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|FIFA 11<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the previous part - FIFA 10 - for 7th generation consoles with limited quantity of new features.<br />
|-<br />
|FIFA 14<br />
|PlayStation 4<br>Xbox One<br />
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.<br />
|-<br />
|FIFA 21</br>FIFA 22<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.<br />
|-<br />
|Finding Nemo<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio.<br />
|-<br />
|Grand Theft Auto:<br>San Andreas<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.<br />
|-<br />
|Metal Gear Solid<br />
|PlayStation<br />
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.<br />
|-<br />
|PowerSlave/Exhumed<br />
|PlayStation<br />
|style="text-align: left;"|A completely different game; while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
|-<br />
|Rayman 2<br />
|PlayStation 2<br>3DS<br>Dreamcast<br />
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.<br />
|-<br />
|Silent Hill 2<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|The Sims<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Different engine.<br />
|-<br />
|Sonic Adventure DX<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants:<br>Battle for Bikini Bottom<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.<br />
|-<br />
|Sudeki<br />
|Xbox<br />
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.<br />
|-<br />
|Tomb Raider (1996)<br />
|PlayStation<br />
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.<br />
|-<br />
|Toy Story 3<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|UEFA Champions League 2006–2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|UEFA Euro 2008<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|}<br />
<br />
===Multi-platform games with exclusive console DLCs===<br />
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Exclusive console DLC(s)<br />
! scope="col"|PlayStation 3<br />
! scope="col"|PlayStation 4<br />
! scope="col"|Xbox 360<br />
! scope="col"|Xbox One<br />
|-<br />
|Alpha Protocol<br />
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Knight<br />
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Origins<br />
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 2<br />
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 3<br />
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Dead Space<br />
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Space 2<br />
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Heavy Rain<br />
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Overlord II<br />
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prince of Persia (2008)<br />
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prototype 2<br />
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row 2<br />
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row IV<br />
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Split/Second: Velocity<br />
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Star Wars:<br>The Force Unleashed II<br />
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Stranglehold<br />
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition<br />
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.<br />
<br />
==Arcade==<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Chaos Field<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Crazy Taxi<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS<br />
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.<br />
<br />
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.<br />
<br />
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
<br />
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.<br />
|-<br />
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram<br />
|Dreamcast<br>Xbox 360<br>Xbox One<br><br />
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the Naomi OST.<br />
<br />
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OST.<br />
|-<br />
|Dead or Alive 2<br />
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)<br />
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.<br />
<br />
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.<br />
|-<br />
|Ikaruga<br />
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch<br />
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.<br />
<br />
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.<br />
<br />
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.<br />
<br />
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.<br />
<br />
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.<br />
<br />
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).<br />
|-<br />
|Karous<br />
|Dreamcast<br>Nintendo Wii<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.<br />
|-<br />
|Marvel Super Heroes<br />
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom:<br>Clash of Super Heroes<br />
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom 2:<br>New Age of Heroes<br />
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS<br />
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].<br />
|-<br />
|OutRun 2<br />
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows<br />
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.<br />
<br />
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)<br />
<br />
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
|-<br />
|OutRun 2 SP<br />
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
<br />
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.<br />
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.<br />
<br />
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.<br />
|-<br />
|Power Stone<br>Power Stone 2<br />
|Dreamcast<br>PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.<br />
|-<br />
|Radirgy<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.<br />
<br />
'''PlayStation 2:''' Enhanced port. Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Sky Target<br />
|Sega Saturn<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.<br />
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.<br />
|-<br />
|Virtua Cop 2<br />
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.<br />
<br />
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.<br />
<br />
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.<br />
<br />
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".<br />
|-<br />
|Virtua Fighter 2<br />
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.<br />
<br />
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
'''360/PS3:''' Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play.<br />
|-<br />
|Virtua Tennis 2<br />
|Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.<br />
|}<br />
<br />
==NES==<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Babel no Tou<br>(aka Mystery Tower)<br />
|Arcade<br>GB<br>PS1<br>J2ME<br>X68<br />
|<br />
Arcade: Unknown changes (ROMs are undumped). Japan-only.<br />
<br />
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.<br />
<br />
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.<br />
<br />
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.<br />
<br />
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.<br />
|-<br />
|Crystalis<br />
|GBC<br />
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).<br />
|-<br />
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II<br />
|SNES<br />
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.<br />
|-<br />
|Dragon Quest I<br/>Dragon Quest II<br />
|SNES<br>GBC<br />
|<br />
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.<br />
<br />
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.<br />
<br />
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest III<br />
|SNES<br>GBC<br />
|<br />
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.<br />
<br />
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).<br />
<br />
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest IV<br />
|PS1<br>NDS<br>iOS<br>Android<br />
|<br />
PS1: Updated graphics. Japan only.<br />
<br />
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.<br />
<br />
iOS/Android: Direct port of DS version. English-only localization. Party chat translated. <br />
|-<br />
|DuckTales<br />
|PS3<br>Xbox360<br>Wii U<br>PC<br />
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.<br />
|-<br />
|Final Fantasy 1 + 2<br />
|PS1<br>GBA (R)<br>PSP (R)<br />
|<br />
MSX: Updated graphics (FF1 only)<br />
<br />
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added<br />
<br />
GBA, PSP: Original difficulty level removed, bonus dungeons<br />
|-<br />
|Final Fantasy 3<br />
|NDS<br>PSP<br />
|Full 3D remake.<br />
|-<br />
|Fire Emblem: Shadow Dragon and the Blade of Light<br />
|SNES, NDS (R)<br />
|<br />
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.<br />
<br />
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.<br />
|-<br />
|Kirby's Adventure<br />
|GBA (R), 3DS<br />
|<br />
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.<br />
<br />
3DS: Slowdown and flickering fixed, 3D feature added<br />
|-<br />
|The Legend of Zelda<br />
|Satallaview, Gamecube (E), GBA<br />
|<br />
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only<br />
<br />
GC & GBA: Emulated versions. Improved grammar.<br />
|-<br />
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6<br />
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)<br />
|<br />
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.<br />
<br />
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.<br />
<br />
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.<br />
<br />
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.<br />
<br />
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.<br />
|-<br />
|Metroid<br />
|Gamecube (E)<br>GBA (R)<br />
|<br />
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system<br />
<br />
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.<br />
|-<br />
|Ninja Gaiden<br />
|PCE<br>SNES<br />
|<br />
PCE: Updated graphics (but poor use of scrolling), new music; Japan only<br />
<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden II: The Dark Sword of Chaos<br />
|SNES<br />
|<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden III: The Ancient Ship of Doom<br />
|SNES<br />
|<br />
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version<br />
|-<br />
|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
|PCE<br>GBA<br />
|<br />
PCE: Improved graphics, updated music. Japan only<br />
<br />
GBA: Improved graphics, updated music. Save feature and various bonus features.<br />
|-<br />
|Solomon's Key<br />
|SMS<br>FDS<br>GB<br>PCE<br />
|<br />
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only<br />
<br />
FDS: Same as NES, but with Loading screens.<br />
<br />
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.<br />
<br />
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.<br />
|-<br />
|Super Mario Bros./The Lost Levels<br />
|Arcade<br>FDS<br>SNES<br>GBC<br />
|<br />
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.<br />
<br />
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.<br />
<br />
SNES: Improved graphics, sample-based music, saving, inaccurate physics<br />
<br />
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size<br />
|-<br />
|Super Mario Bros. 2<br />
|SNES <br>GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size<br />
|-<br />
|Super Mario Bros. 3<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: e-Reader support, replays, smaller screen size<br />
|-<br />
|Zelda II: The Adventure of Link<br />
|Gamecube (E)<br />
|Potentially seizure-inducing effects replaced<br />
|}<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Akumajo X68000<br>(Castlevania Chronicles)<br />
|PlayStation<br />
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker:<br>Fullmetal Force<br />
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis<br />
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
'''FM Towns:''' A port with updated graphics and remixed music.<br />
<br />
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
<br />
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.<br />
|-<br />
|Genocide<br />
|PC Engine<br>FM Towns<br />
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.<br />
<br />
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS<br />
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
'''FM-Towns:''' Same as Genocide above.<br />
<br />
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==Sega Master System==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Alex Kidd in Miracle World<br />
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)<br />
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.<br />
|-<br />
|Hokuto no Ken<br />
|PlayStation 2 (R)<br />
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. <br />
|-<br />
|Phantasy Star<br />
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition<br />
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.<br />
<br />
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.<br />
<br />
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.<br />
|-<br />
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap<br />
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)<br />
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.<br />
<br />
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.<br />
<br />
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.<br />
<br />
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.<br />
|-<br />
|}<br />
<br />
==Sega Genesis==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse<br />
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.<br />
|-<br />
|Earthworm Jim<br />
|Xbox 360 (R)<br>PlayStation 3 (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.<br />
|-<br />
|Lunar: The Silver Star<br />
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)<br />
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.<br />
<br />
'''PlayStation Portable:''' Based on ps1 but with longer load times.<br />
<br />
'''iOS:''' Based on PS1 has widescreen support but touch control.<br />
<br />
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.<br />
|-<br />
|Pac-Attack<br />
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br><br />
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.<br />
<br />
'''GBA:''' Included as part of ''Pac-Man Collection''.<br />
<br />
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.<br />
<br />
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.<br />
|-<br />
|Phantasy Star II<br />
|PlayStation 2 (R)<br>GBA<br><br />
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Phantasy Star III<br />
|GBA<br />
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Powerball<br />
|style="white-space: nowrap;"|PlayStation (R)<br />
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.<br />
|-<br />
|Shining Force<br />
|Game Boy Advance (R)<br />
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.<br />
|-<br />
|Shadow of the Beast<br />
|PlayStation 4 (R)<br />
|style="text-align:left;"|Different game with different gameplay.<br />
|-<br />
|Sonic the Hedgehog<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic the Hedgehog 2<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3 & Knuckles<br />
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic CD<br />
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.<br />
<br />
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. <br />
<br />
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.<br />
<br />
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3D Blast<br />
|Windows<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.<br />
|-<br />
|Space Harrier II<br />
|style="white-space: nowrap;"|Sega Genesis (R)<br />
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.<br />
|-<br />
|Target Earth<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)<br />
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.<br />
|-<br />
|Wonder Boy in<br>Monster World<br />
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)<br />
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.<br />
<br />
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.<br />
|-<br />
|}<br />
<br />
==Sega Saturn==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Baroque<br />
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.<br />
<br />
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.<br />
<br />
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.<br />
<br />
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. <br />
<br />
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.<br />
|-<br />
|Black / Matrix<br />
|Sega Dreamcast (R)<br>PlayStation <br />
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.<br />
<br />
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.<br />
<br />
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.<br />
|-<br />
|Culdcept<br />
|PlayStation 1<br>Nintendo DS<br>PlayStation 2<br />
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.<br />
<br />
'''DS:''' Based on PS1, fan translation is available.<br />
<br />
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".<br />
|-<br />
|Cyber Troopers Virtual-On<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.<br />
|-<br />
|Daytona USA<br />
|Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.<br />
<br />
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.<br />
<br />
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.<br />
|-<br />
|Die Hard Arcade<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Devil Summoner<br />
|PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.<br />
|-<br />
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers<br />
|PlayStation<br>Nintendo 3DS<br />
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.<br />
<br />
'''3DS:''' Based on PS1, widescreen support, available in English.<br />
|-<br />
|Dragon Force<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Grandia<br />
|PlayStation<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
<br />
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
<br />
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Guardian Heroes<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Manx TT Super Bike<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.<br />
<br />
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.<br />
|-<br />
|Panzer Dragoon<br />
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.<br />
<br />
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.<br />
|-<br />
|PowerSlave/Exhumed<br />
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
<br />
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.<br />
<br />
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.<br />
|-<br />
|Princess Crown<br />
|PlayStation 4<br>PlayStation Portable<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.<br />
<br />
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.<br />
|-<br />
|Nights into Dreams...<br />
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".<br />
|-<br />
|Silhouette Mirage<br />
|PlayStation<br />
|style="text-align:left;"|'''Saturn:''' Original, Japan only.<br />
<br />
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.<br />
<br />
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.<br />
|-<br />
|Sonic R<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.<br />
|-<br />
|Radiant Silvergun<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Crash Bandicoot Trilogy and Crash Team Racing <br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Chrono Cross<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/PC/Switch:''' Emulated version with worse performance than the original.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).<br />
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.<br />
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. <br />
* '''DC:''' Enhanced port with better graphics. <br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. <br />
* '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. <br />
<br />
A full remake of the game was first released on the PS4, and came later to PC.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy IX<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII and FFVIII's Steam releases.<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
* '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Legend of Mana<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.<br />
|-<br />
|MediEvil <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version<br />
* '''PS4:''' Titled "MediEvil Remake" and has the best graphics.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.<br />
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
* '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.<br />
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)<br />
* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.<br />
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.<br />
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
* '''PC:''' Released only in Korea and some other parts of Asia.<br />
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.<br />
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|Moon Remix RPG Adventure <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PC:''' Official translation.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
* '''PS1:''' Available only in Japanese. A fan translation is available.<br />
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Rayman<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
*Too many changes to list here.<br />
The definitive version is a fan remake called ''Rayman: Redemption''.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
* '''Saturn:''' Worse performance. Includes an extra game mode.<br />
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.<br />
* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.<br />
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
* '''Dreamcast:''' 480p. Even more features.<br />
* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.<br />
* A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''Dreamcast/GC:''' 480p, more features.<br />
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.<br />
* A HD remake was released for PC, PS4 and Xbox. <br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
* '''PC:''' Released only in Japan. Very far from a technical achievement.<br />
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| Spyro the Dragon Trilogy<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Suikoden<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Save compatibility with Suikoden 2.<br />
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.<br />
* '''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Vandal Hearts<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original<br />
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.<br />
* '''PC:''' Korean-only.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Crazy Taxi 2<br />
|style="white-space: nowrap;"|PlayStation Portable<br />
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
|-<br />
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.<br />
|-<br />
|Headhunter<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality port.<br />
|-<br />
|Hundred Swords<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.<br />
|-<br />
|Jet Set Radio /<br>Jet Grind Radio<br />
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android<br />
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).<br />
|-<br />
|Maken X<br />
|PlayStation 2<br />
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.<br />
|-<br />
|MDK2<br />
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.<br />
<br />
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.<br />
<br />
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.<br />
|-<br />
|Shenmue<br />
|Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Shenmue 2<br />
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.<br />
<br />
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Space Channel 5<br>Part 2<br />
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.<br />
<br />
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.<br />
<br />
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.<br />
<br />
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.<br />
|-<br />
|Skies of Arcadia<br />
|GameCube<br />
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Grandia II<br />
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS2:''' version is technically inferior.<br />
<br />
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.<br />
|-<br />
|Phantasy Star Online<br />
|GameCube<br>Xbox<br>Microsoft Windows<br />
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.<br />
<br />
'''Xbox:''' A decent port.<br />
<br />
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.<br />
<br />
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.<br />
|-<br />
|Resident Evil<br>Code: Veronica<br />
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br />
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".<br />
<br />
'''PS2:''' Doesn't support progressive scan.<br />
<br />
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Rent-A-Hero No. 1<br />
|Xbox<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.<br />
|-<br />
|Rez<br />
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5<br />
|style="text-align:left;"|'''PS2:''' Lower quality port.<br />
<br />
'''360:''' HD Port with widescreen support.<br />
<br />
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. <br />
|-<br />
|Sonic Adventure<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation 2==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Windows<br />
! scope="col"|GCN<br />
! scope="col"|Xbox<br />
! scope="col"|Wii<br />
! scope="col"|PSP<br />
! scope="col"|Vita<br />
! scope="col"|DS<br />
! scope="col"|PS3<br />
! scope="col"|360<br />
! scope="col"|Wii U<br />
! scope="col"|3DS<br />
! scope="col"|Switch<br />
! scope="col"|PS4<br />
! scope="col"|XOne<br />
! scope="col"|iOS<br />
! scope="col"|Android<br />
! scope="col"|Windows Phone<br />
! scope="col"|Notes<br />
|-<br />
|Bully<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓(U)<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|Wii: Cropped widescreen.<br />
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.<br />
<br />
Vita: [https://github.com/TheOfficialFloW/bully_vita Unofficial port].<br />
|-<br />
|Chaos Legion<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).<br />
|-<br />
|Crash Bandicoot: The Wrath of Cortex<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Xbox version of the game features reduced loading times and improved graphics (extra effects).<br />
|-<br />
|Devil May Cry 1-3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.<br />
<br />
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.<br />
<br />
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.<br />
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.<br />
|-<br />
|Disgaea: Hour of Darkness<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.<br />
Switch: Improved version with HD sprites and QoL changes.<br />
|-<br />
|Disgaea 2: Cursed Memories<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.<br />
|-<br />
|Dragon Ball Z: Budokai 1,3<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.<br />
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.<br />
|-<br />
|Dragon Ball Z: Budokai Tenkaichi 2,3<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dragon Quest VIII: Journey of the Cursed King<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|3DS: Include extra content but inferior graphics.<br />
Android/iOS: no voice acting nor orchestrated soundtrack<br />
|-<br />
|Fatal Frame 1<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
|-<br />
|Fatal Frame 2<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. <br />
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. <br />
|-<br />
|Final Fantasy X, Final Fantasy X-2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.<br />
|-<br />
|God of War, God of War II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.<br />
|-<br />
|Grand Theft Auto III<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|✓(U)<br />
|<br />
|✓/✓(E)<br />
|✓<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(E)/✓(R)<br />
|✓<br />
|✓<br />
|✓<br />
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.<br />
<br />
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.<br />
<br />
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available. <br />
<br />
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne: Definitive Edition. X360 version is also available via backward compatibility.<br />
<br />
Switch: Definitive Edition.<br />
<br />
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.<br />
|-<br />
|Grand Theft Auto Vice City<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Ico<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.<br />
|-<br />
|Jak and Daxter<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.<br />
The Day Sun and the Night Green Sun are no longer in the sky.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Jak II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.<br />
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.<br />
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
| Jak 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.<br />
Re: Chain of Memories is a remake of the GBA game.<br />
|-<br />
|Klonoa 2: Lunatea's Veil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC/PS4/Xbox One/Switch: a remake in unity engine using the same engine with better lightning.<br />
<br />
|-<br />
|Manhunt<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|Xbox: Stretched by default, missing visuals effects<br />
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched<br />
|-<br />
|Mega Man X7<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.<br />
|-<br />
|Mega Man X8<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.<br />
|-<br />
|Metal Gear Solid 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.<br />
|-<br />
|Metal Gear Solid 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. 60 fps and widescreen support are via hacks.<br />
PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.<br />
3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]<br />
|-<br />
|Odin Sphere<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The original game: re-released digitally through PlayStation Network for PlayStation 3.<br />
<br />
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.<br />
|-<br />
|Okami<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.<br />
|-<br />
|Onimusha: Warlords<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.<br />
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.<br />
|-<br />
|Phantom Brave<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.<br />
<br />
PSP: Based on the Wii version with extra recruitable characters.<br />
<br />
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.<br />
|-<br />
|Persona 3<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.<br />
|-<br />
|Persona 4<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.<br />
|-<br />
|Ratchet & Clank<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.<br />
|-<br />
|Ratchet & Clank: Going Commando<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.<br />
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.<br />
|-<br />
|Ratchet & Clank: Up Your Arsenal<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.<br />
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.<br />
The sound effects for when the ship is flying from planet to planet plays in a different order.<br />
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.<br />
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.<br />
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.<br />
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version<br />
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. <br />
|-<br />
|Ratchet: Deadlocked<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.<br />
|-<br />
|Red Faction<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC version lacks some visual effects that are only on ps2.<br />
|-<br />
|Shadow of the Colossus<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.<br />
PS4:Remake<br />
|-<br />
|Shin Megami Tensei: Nocturne<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. "Hardtype" Hack for an increased challenge.<br />
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.<br />
<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.<br />
<br />
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.<br />
<br />
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.<br />
<br />
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. <br />
|-<br />
|Silent Hill 3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.<br />
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.<br />
|-<br />
|Silent Hill 4: The Room<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.<br />
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.<br />
Xbox: Just as good as the PS2 version, but with 480p support.<br />
|-<br />
|Siren<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.<br />
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.<br />
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.<br />
|-<br />
|Sly Cooper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls.<br />
Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.<br />
The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
|-<br />
|Sly 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
<br />
|-<br />
|Sly 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download<br />
<br />
|-<br />
|Tales of The Abyss<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).<br />
|-<br />
|Tekken 5<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.<br />
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.<br />
In the PSP version, there is a new mode called "Tekken Dojo".<br />
|-<br />
|Yakuza 1,2<br />
|✓<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R) (Only 1)<br />
|<br />
|✓ (R)<br />
(Japan)<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
PS3: HD Remake "Yakuza Kiwami" (Japan Only).<br />
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".<br />
<br />
WiiU: HD Remake (Japan Only).<br />
|-<br />
|Zone of the Enders<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.<br />
|-<br />
|Zone of the Enders: The Second Runner<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses <br />
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) <br />
<br />
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.<br />
<br />
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work <br />
also, it does not feature dual-audio language support due to licensing restrictions.<br />
|}<br />
<br />
==Xbox==<br />
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Advent Rising<br />
|Windows<br />
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.<br />
|-<br />
|Cel Damage<br />
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''GC:''' Inferior-looking port.<br />
<br />
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.<br />
<br />
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.<br />
|-<br />
|Dead to Rights<br />
|PlayStation 2<br>GameCube<br />
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.<br />
|-<br />
|Dennou Taisen: DroneZ<br />
|Windows<br />
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.<br />
<br />
There are 2 PC versions:<br />
<br />
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".<br />
<br />
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".<br />
|-<br />
|Ninja Gaiden Black<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.<br />
<br />
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.<br />
|-<br />
|Prince of Persia:<br>The Sands of Time<br />
<br />
Prince of Persia:<br>Warrior Within<br />
<br />
Prince of Persia:<br>The Two Thrones<br />
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.<br />
<br />
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.<br />
<br />
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>GameCube<br>Windows<br />
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.<br />
<br />
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell<br />
<br />
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow<br />
<br />
Tom Clancy's Splinter Cell:<br>Chaos Theory<br />
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.<br />
<br />
'''GC/PS2:''' Inferior-looking ports. Altered level design.<br />
<br />
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.<br />
|-<br />
|Tom Clancy's Splinter Cell:<br>Double Agent<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.<br />
<br />
'''PS3/360/PC:''' completely different game.<br />
|-<br />
|Halo 1<br>Halo 2<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.<br />
|-<br />
|}<br />
<br />
==Xbox 360==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Bayonetta<br />
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch<br />
|style="text-align:left;"|'''PS3:''' Terrible frame rate.<br />
<br />
'''PS4/Xbox One/PC:''' Decent ports.<br />
<br />
'''Switch/Wii U:''' Has exclusive costumes.<br />
|-<br />
|Dead Rising<br />
|Wii<br />
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.<br />
|-<br />
|Deadly Premonition<br />
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.<br />
<br />
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br />
<br />
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.<br />
<br />
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).<br />
|-<br />
|Halo 3<br>Halo 4<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.<br />
|-<br />
|Ninja Gaiden II<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.<br />
<br />
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. <br />
<br />
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.<br />
|-<br />
|Ninja Gaiden III<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.<br />
|-<br />
|style="white-space: nowrap;"|Red Dead Redemption<br />
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
<br />
'''PS4/Switch:''' released on August 17 2023, runs at higher resolutions.<br />
<br />
'''Xbox One:''' actually just the 360 version running through [[Fission]].<br />
<br />
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.<br />
|-<br />
|}<br />
<br />
==SNES==<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.<br />
<br />
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|ActRaiser<br />
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.<br />
|-<br />
|Chrono Trigger<br />
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.<br />
<br />
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />
<br />
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />
<br />
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.<br />
|-<br />
|Clock Tower<br />
|Windows<br>PlayStation<br>WonderSwan<br />
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.<br />
<br />
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.<br />
|-<br />
|Contra III: The Alien Wars<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.<br />
|-<br />
|Donkey Kong Country<br />
|Game Boy Color<br>Game Boy Advance<br />
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />
<br />
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 2:<br>Diddy's Kong Quest<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 3:<br>Dixie's Double Trouble<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br />
|-<br />
|Dragon Quest V<br />
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.<br />
<br />
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />
<br />
'''iOS/Android:''' Port of the DS version.<br />
|-<br />
|Dragon Quest VI<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.<br />
|-<br />
|EarthBound<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio. Japan only.<br />
|-<br />
|Final Fantasy IV<br />
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)<br />
|style="text-align: left;"|'''Original Version'''<br />
<br />
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.<br />
<br />
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.<br />
<br />
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />
<br />
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />
<br />
'''3D Remakes'''<br />
<br />
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br />
<br />
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".<br />
<br />
'''PC:''' HD version of DS remake.<br />
|-<br />
|Final Fantasy V<br />
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' First official English release.<br />
<br />
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.<br />
<br />
'''PC:''' Redone sprites (RPG Maker art style).<br />
|-<br />
|Final Fantasy VI<br />
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows<br />
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.<br />
<br />
'''PC:''' Same as previous, no touch control.<br />
|-<br />
|Front Mission<br />
|PlayStation<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''DS:''' Only official English release.<br />
|-<br />
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.<br />
|-<br />
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.<br />
|-<br />
|Kirby Super Star<br />
|Nintendo DS<br />
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.<br />
|-<br />
|The Legend of Zelda:<br>A Link to the Past<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). <br />
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]<br />
|-<br />
|"Mega Man & Bass" /<br>"Rockman & Forte"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.<br />
|-<br />
|Mega Man X<br />
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS<br />
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.<br />
<br />
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />
<br />
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X2<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X3<br />
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows<br />
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />
<br />
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />
<br />
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />
<br />
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.<br />
<br />
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Metal Max 2: Kai<br />
|Game Boy Advance<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />
<br />
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.<br />
|-<br />
|Ogre Battle:<br>The March of the Black Queen<br />
|PlayStation<br />
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.<br />
|-<br />
|Romancing SaGa<br />
|WonderSwan Color<br>PlayStation 2<br />
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).<br />
<br />
'''PS2:''' Enhanced 3D graphics.<br />
|-<br />
|Secret of Mana<br />
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch<br />
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.<br />
<br />
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />
<br />
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.<br />
|-<br />
|Shin Megami Tensei<br />
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS<br />
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />
<br />
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />
<br />
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />
<br />
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />
<br />
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.<br />
|-<br />
|Shin Megami Tensei II<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.<br />
<br />
'''PS1:''' Same deal as its predecessor. Not translated into English.<br />
<br />
'''GBA:''' Same deal as its predecessor. Not translated into English.<br />
|-<br />
|Super Mario World<br />
|Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.<br />
<br />
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.<br />
|-<br />
|Super Mario World 2:<br>Yoshi's Island<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br />
|-<br />
|Super Metroid<br />
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]<br />
|-<br />
|Star Ocean<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.<br />
|-<br />
|Super Ghouls 'n Ghosts<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''PS1:''' Slowdown removed.<br />
<br />
'''GBA:''' New levels, worse audio.<br />
|-<br />
|Tactics Ogre:<br>Let Us Cling Together<br />
|PlayStation<br>PlayStation Portable<br />
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.<br />
<br />
'''PSP:''' Very enhanced, more features.<br />
|-<br />
|Tales of Phantasia<br />
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />
<br />
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />
<br />
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />
<br />
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.<br />
<br />
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.<br />
|-<br />
|"Trials of Mana" /<br>"Seiken Densetsu 3"<br />
|Windows (R)<br>Nintendo Switch & (R)<br />
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />
<br />
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.<br />
|-<br />
|Umihara Kawase<br />
|Nintendo DS<br>PlayStation Vita<br />
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />
<br />
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".<br />
|-<br />
|Banjo-Tooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".<br />
|-<br />
|Blast Corps<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|style="white-space: nowrap;"|Conker's Bad Fur Day<br />
|Xbox (R)<br>Xbox One (E)<br />
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. <br />
<br />
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.<br />
|-<br />
|Doom 64<br />
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].<br />
<br />
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br />
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.<br />
<br />
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.<br />
<br />
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|GameCube (E)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. <br />
<br />
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].<br />
|-<br />
|Jet Force Gemini<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|Xbox 360<br>Xbox One<br>PC (U)<br />
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".<br />
<br />
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. <br />
|-<br />
|Rayman 2<br />
|Windows<br>Dreamcast<br>PlayStation 2 (R)<br />
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.<br />
<br />
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
<br />
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|Sin & Punishment<br />
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.<br />
|-<br />
|Super Mario 64<br />
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
<br />
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]<br />
<br />
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]<br />
<br />
|-<br />
|Star Fox 64<br />
|Nintendo 3DS (R)<br />
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|}<br />
<br />
==GameCube==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Beyond Good & Evil<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.<br />
<br />
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.<br />
<br />
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. <br />
<br />
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.<br />
<br />
The game creator said that the GameCube version is the best.<br />
|-<br />
|Billy Hatcher and the Giant Egg<br />
|Windows<br />
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.<br />
|-<br />
|Donkey Kong Jungle Beat<br />
|Wii<br />
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.<br />
|-<br />
|The Legend of Zelda:<br>The Wind Waker<br />
|Wii U<br />
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.<br />
|-<br />
|The Legend of Zelda:<br>The Twilight Princess<br />
|Wii<br>Wii U<br />
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target.<br />
<br />
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].<br />
|-<br />
|Killer 7<br />
|Windows<br>PlayStation 2<br />
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]<br />
|-<br />
|Mario Power Tennis<br />
|Wii<br />
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.<br />
|-<br />
|Metroid Prime 1<br>Metroid Prime 2<br />
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)<br />
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]<br />
|-<br />
|Tales of Symphonia<br />
|PlayStation 2<br>PlayStation 3<br>Windows<br />
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.<br />
<br />
PS3/PC: Based on the PS2 version.<br />
|-<br />
|Viewtiful Joe 1<br>Viewtiful Joe 2<br />
|PlayStation 2<br />
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.<br />
|-<br />
|Rayman 3<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.<br />
<br />
'''PS2:''' Inferior looking.<br />
<br />
'''Xbox:''' Widescreen option is just 4:3 stretched.<br />
<br />
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.<br />
<br />
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.<br />
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.<br />
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.<br />
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br />
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.<br />
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.<br />
|-<br />
|Resident Evil 4<br />
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360<br />
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]<br />
|-<br />
|Super Mario Sunshine<br />
|Nintendo Switch (E)<br />
|style="text-align:left;"|Emulated version with widescreen support.<br />
|-<br />
|Sonic Heroes<br />
|PlayStation 2<br>Xbox<br>Windows<br />
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.<br />
<br />
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br />
<br />
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.<br />
<br />
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.<br />
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.<br />
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.<br />
|-<br />
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy<br />
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.<br />
<br />
'''Xbox:''' Lacks projected shadows.<br />
<br />
'''PC/Switch:''' HD Remastered. Lacks projected shadows.<br />
|-<br />
|}<br />
<br />
==Nintendo Wii==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Crash: Mind Over Mutant<br />
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360<br />
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.<br />
<br />
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.<br />
<br />
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.<br />
<br />
'''Xbox 360:''' enhanced graphics.<br />
|-<br />
|No More Heroes<br />
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.<br />
<br />
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.<br />
|-<br />
|No More Heroes 2: Desperate Struggle<br />
|Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.<br />
<br />
'''Switch:''' Uncensored and has the PAL music.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.<br />
|-<br />
|Pandora's Tower<br />
|<br />
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.<br />
|-<br />
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles<br />
|PlayStation 3<br />
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.<br />
|-<br />
|Rodea - The Sky Solider<br />
|Nintendo 3DS<br>Nintendo Wii U<br />
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br />
|-<br />
|Sonic Colors<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).<br />
<br />
'''Switch:''' Same as above, but 30 FPS.<br />
|-<br />
|The Legend of Zelda: Skyward Sword<br />
|Nintendo Switch<br />
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.<br />
|-<br />
|Xenoblade Chronicles<br />
|Nintendo 3DS<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.<br />
<br />
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.<br />
|-<br />
|}<br />
<br />
==Game Boy==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening <br />
|Switch (R)<br />
|style="text-align:left;"|HD Remake with dungeon creating mode.<br />
|-<br />
|SaGa / Final Fantasy Legends<br />
|WonderSwan Color<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 2 / Final Fantasy Legends 2<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 3 / Final Fantasy Legends 3<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|Shiren The Wanderer GB<br />
|Microsoft Windows (R)<br>Mobile Phones<br />
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".<br />
|-<br />
|Shiren The Wanderer GB2<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)<br />
|-<br />
|Kirby's Star Stackers<br />
|SNES (R)<br />
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.<br />
|-<br />
|Medarot 2 / Medabots<br />
|Game Boy Advance (R)<br>3DS, Switch (E)<br />
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.<br />
|-<br />
|Final Fantasy Adventure<br />
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)<br />
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.<br />
|-<br />
|Balloon Kid<br />
|NES<br>Game Boy Color<br />
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.<br />
|-<br />
|Dragon Quest Monsters<br>Dragon Quest Monsters 2<br />
|PlayStation (R)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).<br />
|-<br />
|Last Bible<br />
|Game Gear<br />
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.<br />
|-<br />
|Devil Children: Black Book & Red Book<br />
|PlayStation (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Tales of Phantasia: Narikiri Dungeon<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Vastly improved remake.<br />
|-<br />
|Pokémon Red & Blue<br />
|Game Boy Advance (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Pokémon Gold & Silver<br />
|Nintendo DS (R)<br />
|style="text-align:left;"| <br />
|-<br />
|}<br />
<br />
==Game Boy Advance==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3<br />
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.<br />
<br />
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.<br />
<br />
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.<br />
|-<br />
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga<br />
|3DS<br />
|style="text-align:left;"|A lot of changes were made in order to make the game easier.<br />
|-<br />
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch<br />
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.<br />
<br />
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.<br />
<br />
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.<br />
|-<br />
|}<br />
<br />
==Nintendo DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Shin Megami Tensei:<br>Strange journey<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.<br />
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.<br />
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.<br />
Commander Skills have been added.<br />
|-<br />
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story<br />
|style="white-space: nowrap;"|3DS (R)<br />
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]<br />
|-<br />
|Radiant Historia<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.<br />
|-<br />
|}<br />
<br />
==Nintendo 3DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|Windows<br />
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.<br />
|-<br />
|Resident Evil: Revelations<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U<br />
|style="text-align:left;"|All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|Windows<br />
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Dark Witch 2<br />
|Windows<br />
|style="text-align:left;"|Same as the above.<br />
|}<br />
<br />
==PlayStation 3==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Dark Souls<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Switch<br />
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.<br />
|-<br />
|style="white-space: nowrap;"|Demon's Souls<br />
|PlayStation 5<br />
|style="text-align:left;"|Remake with better graphics and life quality improvements.<br />
|-<br />
|God of War III<br />
|PlayStation 4<br />
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.<br />
|-<br />
|NieR<br />
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)<br />
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.<br />
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.<br />
<br />
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.<br />
|-<br />
|The Last of Us<br />
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.<br />
|-<br />
|Uncharted 1<br>Uncharted 2<br>Uncharted 3<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.<br />
|-<br />
|Vanquish<br />
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''Xbox 360:''' Decent port.<br />
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.<br />
|-<br />
|}<br />
<br />
==PlayStation Portable==<br />
Most ports for PS2 are infamous for bad controls and glitches.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Final Fantasy Type-0<br />
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.<br />
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.<br />
<br />
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]<br />
|-<br />
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories<br />
|PlayStation 2<br>Android<br>iOS<br>Fire OS<br />
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.<br />
'''Mobiles:''' Reworked textures, lighting and visual effects.<br />
|-<br />
|Kingdom Hearts: Birth By Sleep<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|HD remaster of the Final Mix version.<br />
|-<br />
|Metal Gear Solid: Peace Walker<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.<br />
|-<br />
|}<br />
<br />
==PlayStation Vita==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Persona 4<br>Golden<br />
|Windows<br />
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).<br />
|-<br />
|Tearaway<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br />
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.<br />
|-<br />
|}<br />
<br />
==PlayStation 4==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Marvel's Spider-Man<br />
|PlayStation 5<br>Windows<br />
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".<br />
|-<br />
|}<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=66237List of notable ports2023-11-06T15:26:56Z<p>NNNkey: Completed rewrite of Dreamcast table</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<br />
;(U):This is a community-made '''u'''nofficial port.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
===Console versions of games superior to PC counterparts===<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Preferred platforms<br />
! scope="col"|PC version issues<br />
|-<br />
|007 Nightfire<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|2006 FIFA World Cup/FIFA World Cup: Germany 2006<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|Blood Omen: Legacy of Kain<br />
|PlayStation<br />
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].<br />
|-<br />
|style="white-space: nowrap;"|Castlevania: Lords of Shadow<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.<br />
|-<br />
|Cave Story+<br />
|Switch<br>3DS<br />
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.<br />
|-<br />
|Devil May Cry 5<br />
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.<br />
|-<br />
|Dragon Ball Z: Kakarot<br />
|Xbox Series X/S<br>PlayStation 5<br />
|style="text-align: left;"|The next gen update was not made for the PC version.<br />
|-<br />
|Driver: San Francisco<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.<br />
|-<br />
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it is very limited leagues on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.<br />
|-<br />
|FIFA 08</br>FIFA 09</br>FIFA 10<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|FIFA 11<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the previous part - FIFA 10 - for 7th generation consoles with limited quantity of new features.<br />
|-<br />
|FIFA 14<br />
|PlayStation 4<br>Xbox One<br />
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.<br />
|-<br />
|FIFA 21</br>FIFA 22<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.<br />
|-<br />
|Finding Nemo<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio.<br />
|-<br />
|Grand Theft Auto:<br>San Andreas<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.<br />
|-<br />
|Metal Gear Solid<br />
|PlayStation<br />
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.<br />
|-<br />
|PowerSlave/Exhumed<br />
|PlayStation<br />
|style="text-align: left;"|A completely different game; while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
|-<br />
|Rayman 2<br />
|PlayStation 2<br>3DS<br>Dreamcast<br />
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.<br />
|-<br />
|Silent Hill 2<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|The Sims<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Different engine.<br />
|-<br />
|Sonic Adventure DX<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants:<br>Battle for Bikini Bottom<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.<br />
|-<br />
|Sudeki<br />
|Xbox<br />
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.<br />
|-<br />
|Tomb Raider (1996)<br />
|PlayStation<br />
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.<br />
|-<br />
|Toy Story 3<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|UEFA Champions League 2006–2007<br />
|Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.<br />
|-<br />
|UEFA Euro 2008<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|}<br />
<br />
===Multi-platform games with exclusive console DLCs===<br />
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Exclusive console DLC(s)<br />
! scope="col"|PlayStation 3<br />
! scope="col"|PlayStation 4<br />
! scope="col"|Xbox 360<br />
! scope="col"|Xbox One<br />
|-<br />
|Alpha Protocol<br />
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Knight<br />
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Origins<br />
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 2<br />
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 3<br />
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Dead Space<br />
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Space 2<br />
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Heavy Rain<br />
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Overlord II<br />
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prince of Persia (2008)<br />
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prototype 2<br />
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row 2<br />
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row IV<br />
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Split/Second: Velocity<br />
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Star Wars:<br>The Force Unleashed II<br />
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Stranglehold<br />
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition<br />
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.<br />
<br />
==Arcade==<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Chaos Field<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Crazy Taxi<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS<br />
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.<br />
<br />
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.<br />
<br />
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
<br />
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.<br />
|-<br />
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram<br />
|Dreamcast<br>Xbox 360<br>Xbox One<br><br />
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the Naomi OST.<br />
<br />
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OST.<br />
|-<br />
|Dead or Alive 2<br />
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)<br />
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.<br />
<br />
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.<br />
|-<br />
|Ikaruga<br />
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch<br />
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.<br />
<br />
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.<br />
<br />
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.<br />
<br />
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.<br />
<br />
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.<br />
<br />
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).<br />
|-<br />
|Karous<br />
|Dreamcast<br>Nintendo Wii<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.<br />
|-<br />
|Marvel Super Heroes<br />
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom:<br>Clash of Super Heroes<br />
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom 2:<br>New Age of Heroes<br />
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS<br />
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].<br />
|-<br />
|OutRun 2<br />
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows<br />
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.<br />
<br />
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)<br />
<br />
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
|-<br />
|OutRun 2 SP<br />
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
<br />
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.<br />
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.<br />
<br />
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.<br />
|-<br />
|Radirgy<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.<br />
<br />
'''PlayStation 2:''' Enhanced port. Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Sky Target<br />
|Sega Saturn<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.<br />
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.<br />
|-<br />
|Virtua Cop 2<br />
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.<br />
<br />
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.<br />
<br />
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.<br />
<br />
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".<br />
|-<br />
|Virtua Fighter 2<br />
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.<br />
<br />
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but it's pillboxed. Includes online play.<br />
|}<br />
<br />
==NES==<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Babel no Tou<br>(aka Mystery Tower)<br />
|Arcade<br>GB<br>PS1<br>J2ME<br>X68<br />
|<br />
Arcade: Unknown changes (ROMs are undumped). Japan-only.<br />
<br />
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.<br />
<br />
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.<br />
<br />
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.<br />
<br />
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.<br />
|-<br />
|Crystalis<br />
|GBC<br />
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).<br />
|-<br />
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II<br />
|SNES<br />
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.<br />
|-<br />
|Dragon Quest I<br/>Dragon Quest II<br />
|SNES<br>GBC<br />
|<br />
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.<br />
<br />
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.<br />
<br />
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest III<br />
|SNES<br>GBC<br />
|<br />
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.<br />
<br />
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).<br />
<br />
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest IV<br />
|PS1<br>NDS<br>iOS<br>Android<br />
|<br />
PS1: Updated graphics. Japan only.<br />
<br />
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.<br />
<br />
iOS/Android: Direct port of DS version. English-only localization. Party chat translated. <br />
|-<br />
|DuckTales<br />
|PS3<br>Xbox360<br>Wii U<br>PC<br />
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.<br />
|-<br />
|Final Fantasy 1 + 2<br />
|PS1<br>GBA (R)<br>PSP (R)<br />
|<br />
MSX: Updated graphics (FF1 only)<br />
<br />
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added<br />
<br />
GBA, PSP: Original difficulty level removed, bonus dungeons<br />
|-<br />
|Final Fantasy 3<br />
|NDS<br>PSP<br />
|Full 3D remake.<br />
|-<br />
|Fire Emblem: Shadow Dragon and the Blade of Light<br />
|SNES, NDS (R)<br />
|<br />
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.<br />
<br />
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.<br />
|-<br />
|Kirby's Adventure<br />
|GBA (R), 3DS<br />
|<br />
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.<br />
<br />
3DS: Slowdown and flickering fixed, 3D feature added<br />
|-<br />
|The Legend of Zelda<br />
|Satallaview, Gamecube (E), GBA<br />
|<br />
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only<br />
<br />
GC & GBA: Emulated versions. Improved grammar.<br />
|-<br />
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6<br />
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)<br />
|<br />
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.<br />
<br />
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.<br />
<br />
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.<br />
<br />
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.<br />
<br />
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.<br />
|-<br />
|Metroid<br />
|Gamecube (E)<br>GBA (R)<br />
|<br />
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system<br />
<br />
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.<br />
|-<br />
|Ninja Gaiden<br />
|PCE<br>SNES<br />
|<br />
PCE: Updated graphics (but poor use of scrolling), new music; Japan only<br />
<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden II: The Dark Sword of Chaos<br />
|SNES<br />
|<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden III: The Ancient Ship of Doom<br />
|SNES<br />
|<br />
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version<br />
|-<br />
|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
|PCE<br>GBA<br />
|<br />
PCE: Improved graphics, updated music. Japan only<br />
<br />
GBA: Improved graphics, updated music. Save feature and various bonus features.<br />
|-<br />
|Solomon's Key<br />
|SMS<br>FDS<br>GB<br>PCE<br />
|<br />
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only<br />
<br />
FDS: Same as NES, but with Loading screens.<br />
<br />
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.<br />
<br />
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.<br />
|-<br />
|Super Mario Bros./The Lost Levels<br />
|Arcade<br>FDS<br>SNES<br>GBC<br />
|<br />
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.<br />
<br />
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.<br />
<br />
SNES: Improved graphics, sample-based music, saving, inaccurate physics<br />
<br />
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size<br />
|-<br />
|Super Mario Bros. 2<br />
|SNES <br>GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size<br />
|-<br />
|Super Mario Bros. 3<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: e-Reader support, replays, smaller screen size<br />
|-<br />
|Zelda II: The Adventure of Link<br />
|Gamecube (E)<br />
|Potentially seizure-inducing effects replaced<br />
|}<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Akumajo X68000<br>(Castlevania Chronicles)<br />
|PlayStation<br />
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker:<br>Fullmetal Force<br />
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis<br />
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
'''FM Towns:''' A port with updated graphics and remixed music.<br />
<br />
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
<br />
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.<br />
|-<br />
|Genocide<br />
|PC Engine<br>FM Towns<br />
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.<br />
<br />
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS<br />
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
'''FM-Towns:''' Same as Genocide above.<br />
<br />
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==Sega Master System==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Alex Kidd in Miracle World<br />
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)<br />
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.<br />
|-<br />
|Hokuto no Ken<br />
|PlayStation 2 (R)<br />
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. <br />
|-<br />
|Phantasy Star<br />
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition<br />
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.<br />
<br />
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.<br />
<br />
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.<br />
|-<br />
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap<br />
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)<br />
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.<br />
<br />
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.<br />
<br />
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.<br />
<br />
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.<br />
|-<br />
|}<br />
<br />
==Sega Genesis==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse<br />
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.<br />
|-<br />
|Earthworm Jim<br />
|Xbox 360 (R)<br>PlayStation 3 (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.<br />
|-<br />
|Lunar: The Silver Star<br />
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)<br />
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.<br />
<br />
'''PlayStation Portable:''' Based on ps1 but with longer load times.<br />
<br />
'''iOS:''' Based on PS1 has widescreen support but touch control.<br />
<br />
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.<br />
|-<br />
|Pac-Attack<br />
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br><br />
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.<br />
<br />
'''GBA:''' Included as part of ''Pac-Man Collection''.<br />
<br />
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.<br />
<br />
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.<br />
|-<br />
|Phantasy Star II<br />
|PlayStation 2 (R)<br>GBA<br><br />
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Phantasy Star III<br />
|GBA<br />
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Powerball<br />
|style="white-space: nowrap;"|PlayStation (R)<br />
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.<br />
|-<br />
|Shining Force<br />
|Game Boy Advance (R)<br />
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.<br />
|-<br />
|Shadow of the Beast<br />
|PlayStation 4 (R)<br />
|style="text-align:left;"|Different game with different gameplay.<br />
|-<br />
|Sonic the Hedgehog<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic the Hedgehog 2<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3 & Knuckles<br />
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic CD<br />
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.<br />
<br />
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. <br />
<br />
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.<br />
<br />
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3D Blast<br />
|Windows<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.<br />
|-<br />
|Space Harrier II<br />
|style="white-space: nowrap;"|Sega Genesis (R)<br />
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.<br />
|-<br />
|Target Earth<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)<br />
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.<br />
|-<br />
|Wonder Boy in<br>Monster World<br />
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)<br />
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.<br />
<br />
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.<br />
|-<br />
|}<br />
<br />
==Sega Saturn==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Baroque<br />
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.<br />
<br />
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.<br />
<br />
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.<br />
<br />
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. <br />
<br />
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.<br />
|-<br />
|Black / Matrix<br />
|Sega Dreamcast (R)<br>PlayStation <br />
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.<br />
<br />
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.<br />
<br />
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.<br />
|-<br />
|Culdcept<br />
|PlayStation 1<br>Nintendo DS<br>PlayStation 2<br />
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.<br />
<br />
'''DS:''' Based on PS1, fan translation is available.<br />
<br />
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".<br />
|-<br />
|Cyber Troopers Virtual-On<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.<br />
|-<br />
|Daytona USA<br />
|Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.<br />
<br />
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.<br />
<br />
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.<br />
|-<br />
|Die Hard Arcade<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Devil Summoner<br />
|PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.<br />
|-<br />
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers<br />
|PlayStation<br>Nintendo 3DS<br />
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.<br />
<br />
'''3DS:''' Based on PS1, widescreen support, available in English.<br />
|-<br />
|Dragon Force<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Grandia<br />
|PlayStation<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
<br />
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
<br />
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Guardian Heroes<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Manx TT Super Bike<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.<br />
<br />
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.<br />
|-<br />
|Panzer Dragoon<br />
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.<br />
<br />
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.<br />
|-<br />
|PowerSlave/Exhumed<br />
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
<br />
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.<br />
<br />
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.<br />
|-<br />
|Princess Crown<br />
|PlayStation 4<br>PlayStation Portable<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.<br />
<br />
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.<br />
|-<br />
|Nights into Dreams...<br />
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".<br />
|-<br />
|Silhouette Mirage<br />
|PlayStation<br />
|style="text-align:left;"|'''Saturn:''' Original, Japan only.<br />
<br />
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.<br />
<br />
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.<br />
|-<br />
|Sonic R<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.<br />
|-<br />
|Radiant Silvergun<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Crash Bandicoot Trilogy and Crash Team Racing <br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Chrono Cross<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/PC/Switch:''' Emulated version with worse performance than the original.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).<br />
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.<br />
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. <br />
* '''DC:''' Enhanced port with better graphics. <br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. <br />
* '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. <br />
<br />
A full remake of the game was first released on the PS4, and came later to PC.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy IX<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII and FFVIII's Steam releases.<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
* '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Legend of Mana<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.<br />
|-<br />
|MediEvil <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version<br />
* '''PS4:''' Titled "MediEvil Remake" and has the best graphics.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.<br />
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
* '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.<br />
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)<br />
* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.<br />
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.<br />
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
* '''PC:''' Released only in Korea and some other parts of Asia.<br />
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.<br />
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|Moon Remix RPG Adventure <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PC:''' Official translation.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
* '''PS1:''' Available only in Japanese. A fan translation is available.<br />
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Rayman<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
*Too many changes to list here.<br />
The definitive version is a fan remake called ''Rayman: Redemption''.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
* '''Saturn:''' Worse performance. Includes an extra game mode.<br />
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.<br />
* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.<br />
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
* '''Dreamcast:''' 480p. Even more features.<br />
* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.<br />
* A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''Dreamcast/GC:''' 480p, more features.<br />
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.<br />
* A HD remake was released for PC, PS4 and Xbox. <br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
* '''PC:''' Released only in Japan. Very far from a technical achievement.<br />
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| Spyro the Dragon Trilogy<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Suikoden<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Save compatibility with Suikoden 2.<br />
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.<br />
* '''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Vandal Hearts<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original<br />
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.<br />
* '''PC:''' Korean-only.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Crazy Taxi 2<br />
|style="white-space: nowrap;"|PlayStation Portable<br />
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
|-<br />
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.<br />
|-<br />
|Headhunter<br />
|PlayStation 2<br />
|style="text-align:left;"|Lower quality port.<br />
|-<br />
|Hundred Swords<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.<br />
|-<br />
|Jet Set Radio /<br>Jet Grind Radio<br />
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android<br />
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).<br />
|-<br />
|Maken X<br />
|PlayStation 2<br />
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.<br />
|-<br />
|MDK2<br />
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.<br />
<br />
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.<br />
<br />
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.<br />
|-<br />
|Shenmue<br />
|Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Shenmue 2<br />
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.<br />
<br />
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Space Channel 5<br>Part 2<br />
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows<br />
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.<br />
<br />
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.<br />
<br />
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.<br />
<br />
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.<br />
|-<br />
|Skies of Arcadia<br />
|GameCube<br />
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Grandia II<br />
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS2:''' version is technically inferior.<br />
<br />
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.<br />
|-<br />
|Phantasy Star Online<br />
|GameCube<br>Xbox<br>Microsoft Windows<br />
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.<br />
<br />
'''Xbox:''' A decent port.<br />
<br />
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.<br />
<br />
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.<br />
|-<br />
|Resident Evil<br>Code: Veronica<br />
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br />
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".<br />
<br />
'''PS2:''' Doesn't support progressive scan.<br />
<br />
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Rent-A-Hero No. 1<br />
|Xbox<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.<br />
|-<br />
|Rez<br />
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5<br />
|style="text-align:left;"|'''PS2:''' Lower quality port.<br />
<br />
'''360:''' HD Port with widescreen support.<br />
<br />
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. <br />
|-<br />
|Sonic Adventure<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation 2==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Windows<br />
! scope="col"|GCN<br />
! scope="col"|Xbox<br />
! scope="col"|Wii<br />
! scope="col"|PSP<br />
! scope="col"|Vita<br />
! scope="col"|DS<br />
! scope="col"|PS3<br />
! scope="col"|360<br />
! scope="col"|Wii U<br />
! scope="col"|3DS<br />
! scope="col"|Switch<br />
! scope="col"|PS4<br />
! scope="col"|XOne<br />
! scope="col"|iOS<br />
! scope="col"|Android<br />
! scope="col"|Windows Phone<br />
! scope="col"|Notes<br />
|-<br />
|Bully<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓(U)<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|Wii: Cropped widescreen.<br />
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.<br />
<br />
Vita: [https://github.com/TheOfficialFloW/bully_vita Unofficial port].<br />
|-<br />
|Chaos Legion<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).<br />
|-<br />
|Crash Bandicoot: The Wrath of Cortex<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Xbox version of the game features reduced loading times and improved graphics (extra effects).<br />
|-<br />
|Devil May Cry 1-3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.<br />
<br />
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.<br />
<br />
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.<br />
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.<br />
|-<br />
|Disgaea: Hour of Darkness<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.<br />
Switch: Improved version with HD sprites and QoL changes.<br />
|-<br />
|Disgaea 2: Cursed Memories<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.<br />
|-<br />
|Dragon Ball Z: Budokai 1,3<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.<br />
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.<br />
|-<br />
|Dragon Ball Z: Budokai Tenkaichi 2,3<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dragon Quest VIII: Journey of the Cursed King<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|3DS: Include extra content but inferior graphics.<br />
Android/iOS: no voice acting nor orchestrated soundtrack<br />
|-<br />
|Fatal Frame 1<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
|-<br />
|Fatal Frame 2<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. <br />
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. <br />
|-<br />
|Final Fantasy X, Final Fantasy X-2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.<br />
|-<br />
|God of War, God of War II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.<br />
|-<br />
|Grand Theft Auto III<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|✓(U)<br />
|<br />
|✓/✓(E)<br />
|✓<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(E)/✓(R)<br />
|✓<br />
|✓<br />
|✓<br />
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.<br />
<br />
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.<br />
<br />
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available. <br />
<br />
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne: Definitive Edition. X360 version is also available via backward compatibility.<br />
<br />
Switch: Definitive Edition.<br />
<br />
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.<br />
|-<br />
|Grand Theft Auto Vice City<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Ico<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.<br />
|-<br />
|Jak and Daxter<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.<br />
The Day Sun and the Night Green Sun are no longer in the sky.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Jak II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.<br />
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.<br />
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
| Jak 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.<br />
Re: Chain of Memories is a remake of the GBA game.<br />
|-<br />
|Klonoa 2: Lunatea's Veil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC/PS4/Xbox One/Switch: a remake in unity engine using the same engine with better lightning.<br />
<br />
|-<br />
|Manhunt<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|Xbox: Stretched by default, missing visuals effects<br />
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched<br />
|-<br />
|Mega Man X7<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.<br />
|-<br />
|Mega Man X8<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.<br />
|-<br />
|Metal Gear Solid 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.<br />
|-<br />
|Metal Gear Solid 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. 60 fps and widescreen support are via hacks.<br />
PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.<br />
3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]<br />
|-<br />
|Odin Sphere<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The original game: re-released digitally through PlayStation Network for PlayStation 3.<br />
<br />
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.<br />
|-<br />
|Okami<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.<br />
|-<br />
|Onimusha: Warlords<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.<br />
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.<br />
|-<br />
|Phantom Brave<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.<br />
<br />
PSP: Based on the Wii version with extra recruitable characters.<br />
<br />
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.<br />
|-<br />
|Persona 3<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.<br />
|-<br />
|Persona 4<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.<br />
|-<br />
|Ratchet & Clank<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.<br />
|-<br />
|Ratchet & Clank: Going Commando<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.<br />
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.<br />
|-<br />
|Ratchet & Clank: Up Your Arsenal<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.<br />
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.<br />
The sound effects for when the ship is flying from planet to planet plays in a different order.<br />
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.<br />
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.<br />
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.<br />
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version<br />
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. <br />
|-<br />
|Ratchet: Deadlocked<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.<br />
|-<br />
|Red Faction<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC version lacks some visual effects that are only on ps2.<br />
|-<br />
|Shadow of the Colossus<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.<br />
PS4:Remake<br />
|-<br />
|Shin Megami Tensei: Nocturne<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. "Hardtype" Hack for an increased challenge.<br />
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.<br />
<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.<br />
<br />
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.<br />
<br />
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.<br />
<br />
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. <br />
|-<br />
|Silent Hill 3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.<br />
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.<br />
|-<br />
|Silent Hill 4: The Room<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.<br />
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.<br />
Xbox: Just as good as the PS2 version, but with 480p support.<br />
|-<br />
|Siren<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.<br />
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.<br />
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.<br />
|-<br />
|Sly Cooper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls.<br />
Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.<br />
The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
|-<br />
|Sly 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
<br />
|-<br />
|Sly 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download<br />
<br />
|-<br />
|Tales of The Abyss<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).<br />
|-<br />
|Tekken 5<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.<br />
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.<br />
In the PSP version, there is a new mode called "Tekken Dojo".<br />
|-<br />
|Yakuza 1,2<br />
|✓<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R) (Only 1)<br />
|<br />
|✓ (R)<br />
(Japan)<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
PS3: HD Remake "Yakuza Kiwami" (Japan Only).<br />
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".<br />
<br />
WiiU: HD Remake (Japan Only).<br />
|-<br />
|Zone of the Enders<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.<br />
|-<br />
|Zone of the Enders: The Second Runner<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses <br />
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) <br />
<br />
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.<br />
<br />
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work <br />
also, it does not feature dual-audio language support due to licensing restrictions.<br />
|}<br />
<br />
==Xbox==<br />
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Advent Rising<br />
|Windows<br />
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.<br />
|-<br />
|Cel Damage<br />
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''GC:''' Inferior-looking port.<br />
<br />
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.<br />
<br />
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.<br />
|-<br />
|Dead to Rights<br />
|PlayStation 2<br>GameCube<br />
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.<br />
|-<br />
|Dennou Taisen: DroneZ<br />
|Windows<br />
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.<br />
<br />
There are 2 PC versions:<br />
<br />
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".<br />
<br />
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".<br />
|-<br />
|Ninja Gaiden Black<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.<br />
<br />
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.<br />
|-<br />
|Prince of Persia:<br>The Sands of Time<br />
<br />
Prince of Persia:<br>Warrior Within<br />
<br />
Prince of Persia:<br>The Two Thrones<br />
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.<br />
<br />
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.<br />
<br />
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>GameCube<br>Windows<br />
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.<br />
<br />
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell<br />
<br />
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow<br />
<br />
Tom Clancy's Splinter Cell:<br>Chaos Theory<br />
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.<br />
<br />
'''GC/PS2:''' Inferior-looking ports. Altered level design.<br />
<br />
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.<br />
|-<br />
|Tom Clancy's Splinter Cell:<br>Double Agent<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.<br />
<br />
'''PS3/360/PC:''' completely different game.<br />
|-<br />
|Halo 1<br>Halo 2<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.<br />
|-<br />
|}<br />
<br />
==Xbox 360==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Bayonetta<br />
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch<br />
|style="text-align:left;"|'''PS3:''' Terrible frame rate.<br />
<br />
'''PS4/Xbox One/PC:''' Decent ports.<br />
<br />
'''Switch/Wii U:''' Has exclusive costumes.<br />
|-<br />
|Dead Rising<br />
|Wii<br />
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.<br />
|-<br />
|Deadly Premonition<br />
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.<br />
<br />
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br />
<br />
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.<br />
<br />
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).<br />
|-<br />
|Halo 3<br>Halo 4<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.<br />
|-<br />
|Ninja Gaiden II<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.<br />
<br />
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. <br />
<br />
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.<br />
|-<br />
|Ninja Gaiden III<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.<br />
|-<br />
|style="white-space: nowrap;"|Red Dead Redemption<br />
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
<br />
'''PS4/Switch:''' released on August 17 2023, runs at higher resolutions.<br />
<br />
'''Xbox One:''' actually just the 360 version running through [[Fission]].<br />
<br />
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.<br />
|-<br />
|}<br />
<br />
==SNES==<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.<br />
<br />
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|ActRaiser<br />
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.<br />
|-<br />
|Chrono Trigger<br />
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.<br />
<br />
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />
<br />
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />
<br />
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.<br />
|-<br />
|Clock Tower<br />
|Windows<br>PlayStation<br>WonderSwan<br />
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.<br />
<br />
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.<br />
|-<br />
|Contra III: The Alien Wars<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.<br />
|-<br />
|Donkey Kong Country<br />
|Game Boy Color<br>Game Boy Advance<br />
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />
<br />
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 2:<br>Diddy's Kong Quest<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 3:<br>Dixie's Double Trouble<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br />
|-<br />
|Dragon Quest V<br />
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.<br />
<br />
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />
<br />
'''iOS/Android:''' Port of the DS version.<br />
|-<br />
|Dragon Quest VI<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.<br />
|-<br />
|EarthBound<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio. Japan only.<br />
|-<br />
|Final Fantasy IV<br />
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)<br />
|style="text-align: left;"|'''Original Version'''<br />
<br />
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.<br />
<br />
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.<br />
<br />
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />
<br />
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />
<br />
'''3D Remakes'''<br />
<br />
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br />
<br />
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".<br />
<br />
'''PC:''' HD version of DS remake.<br />
|-<br />
|Final Fantasy V<br />
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' First official English release.<br />
<br />
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.<br />
<br />
'''PC:''' Redone sprites (RPG Maker art style).<br />
|-<br />
|Final Fantasy VI<br />
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows<br />
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.<br />
<br />
'''PC:''' Same as previous, no touch control.<br />
|-<br />
|Front Mission<br />
|PlayStation<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''DS:''' Only official English release.<br />
|-<br />
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.<br />
|-<br />
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.<br />
|-<br />
|Kirby Super Star<br />
|Nintendo DS<br />
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.<br />
|-<br />
|The Legend of Zelda:<br>A Link to the Past<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). <br />
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]<br />
|-<br />
|"Mega Man & Bass" /<br>"Rockman & Forte"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.<br />
|-<br />
|Mega Man X<br />
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS<br />
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.<br />
<br />
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />
<br />
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X2<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X3<br />
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows<br />
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />
<br />
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />
<br />
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />
<br />
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.<br />
<br />
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Metal Max 2: Kai<br />
|Game Boy Advance<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />
<br />
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.<br />
|-<br />
|Ogre Battle:<br>The March of the Black Queen<br />
|PlayStation<br />
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.<br />
|-<br />
|Romancing SaGa<br />
|WonderSwan Color<br>PlayStation 2<br />
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).<br />
<br />
'''PS2:''' Enhanced 3D graphics.<br />
|-<br />
|Secret of Mana<br />
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch<br />
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.<br />
<br />
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />
<br />
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.<br />
|-<br />
|Shin Megami Tensei<br />
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS<br />
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />
<br />
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />
<br />
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />
<br />
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />
<br />
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.<br />
|-<br />
|Shin Megami Tensei II<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.<br />
<br />
'''PS1:''' Same deal as its predecessor. Not translated into English.<br />
<br />
'''GBA:''' Same deal as its predecessor. Not translated into English.<br />
|-<br />
|Super Mario World<br />
|Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.<br />
<br />
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.<br />
|-<br />
|Super Mario World 2:<br>Yoshi's Island<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br />
|-<br />
|Super Metroid<br />
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]<br />
|-<br />
|Star Ocean<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.<br />
|-<br />
|Super Ghouls 'n Ghosts<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''PS1:''' Slowdown removed.<br />
<br />
'''GBA:''' New levels, worse audio.<br />
|-<br />
|Tactics Ogre:<br>Let Us Cling Together<br />
|PlayStation<br>PlayStation Portable<br />
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.<br />
<br />
'''PSP:''' Very enhanced, more features.<br />
|-<br />
|Tales of Phantasia<br />
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />
<br />
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />
<br />
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />
<br />
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.<br />
<br />
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.<br />
|-<br />
|"Trials of Mana" /<br>"Seiken Densetsu 3"<br />
|Windows (R)<br>Nintendo Switch & (R)<br />
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />
<br />
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.<br />
|-<br />
|Umihara Kawase<br />
|Nintendo DS<br>PlayStation Vita<br />
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />
<br />
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".<br />
|-<br />
|Banjo-Tooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".<br />
|-<br />
|Blast Corps<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|style="white-space: nowrap;"|Conker's Bad Fur Day<br />
|Xbox (R)<br>Xbox One (E)<br />
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. <br />
<br />
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.<br />
|-<br />
|Doom 64<br />
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].<br />
<br />
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br />
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.<br />
<br />
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.<br />
<br />
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|GameCube (E)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. <br />
<br />
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].<br />
|-<br />
|Jet Force Gemini<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|Xbox 360<br>Xbox One<br>PC (U)<br />
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".<br />
<br />
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. <br />
|-<br />
|Rayman 2<br />
|Windows<br>Dreamcast<br>PlayStation 2 (R)<br />
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.<br />
<br />
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
<br />
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|Sin & Punishment<br />
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.<br />
|-<br />
|Super Mario 64<br />
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
<br />
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]<br />
<br />
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]<br />
<br />
|-<br />
|Star Fox 64<br />
|Nintendo 3DS (R)<br />
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|}<br />
<br />
==GameCube==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Beyond Good & Evil<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.<br />
<br />
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.<br />
<br />
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. <br />
<br />
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.<br />
<br />
The game creator said that the GameCube version is the best.<br />
|-<br />
|Billy Hatcher and the Giant Egg<br />
|Windows<br />
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.<br />
|-<br />
|Donkey Kong Jungle Beat<br />
|Wii<br />
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.<br />
|-<br />
|The Legend of Zelda:<br>The Wind Waker<br />
|Wii U<br />
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.<br />
|-<br />
|The Legend of Zelda:<br>The Twilight Princess<br />
|Wii<br>Wii U<br />
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target.<br />
<br />
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].<br />
|-<br />
|Killer 7<br />
|Windows<br>PlayStation 2<br />
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]<br />
|-<br />
|Mario Power Tennis<br />
|Wii<br />
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.<br />
|-<br />
|Metroid Prime 1<br>Metroid Prime 2<br />
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)<br />
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]<br />
|-<br />
|Tales of Symphonia<br />
|PlayStation 2<br>PlayStation 3<br>Windows<br />
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.<br />
<br />
PS3/PC: Based on the PS2 version.<br />
|-<br />
|Viewtiful Joe 1<br>Viewtiful Joe 2<br />
|PlayStation 2<br />
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.<br />
|-<br />
|Rayman 3<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.<br />
<br />
'''PS2:''' Inferior looking.<br />
<br />
'''Xbox:''' Widescreen option is just 4:3 stretched.<br />
<br />
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.<br />
<br />
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.<br />
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.<br />
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.<br />
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br />
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.<br />
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.<br />
|-<br />
|Resident Evil 4<br />
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360<br />
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]<br />
|-<br />
|Super Mario Sunshine<br />
|Nintendo Switch (E)<br />
|style="text-align:left;"|Emulated version with widescreen support.<br />
|-<br />
|Sonic Heroes<br />
|PlayStation 2<br>Xbox<br>Windows<br />
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.<br />
<br />
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br />
<br />
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.<br />
<br />
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.<br />
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.<br />
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.<br />
|-<br />
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy<br />
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.<br />
<br />
'''Xbox:''' Lacks projected shadows.<br />
<br />
'''PC/Switch:''' HD Remastered. Lacks projected shadows.<br />
|-<br />
|}<br />
<br />
==Nintendo Wii==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Crash: Mind Over Mutant<br />
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360<br />
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.<br />
<br />
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.<br />
<br />
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.<br />
<br />
'''Xbox 360:''' enhanced graphics.<br />
|-<br />
|No More Heroes<br />
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.<br />
<br />
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.<br />
|-<br />
|No More Heroes 2: Desperate Struggle<br />
|Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.<br />
<br />
'''Switch:''' Uncensored and has the PAL music.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.<br />
|-<br />
|Pandora's Tower<br />
|<br />
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.<br />
|-<br />
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles<br />
|PlayStation 3<br />
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.<br />
|-<br />
|Rodea - The Sky Solider<br />
|Nintendo 3DS<br>Nintendo Wii U<br />
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br />
|-<br />
|Sonic Colors<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).<br />
<br />
'''Switch:''' Same as above, but 30 FPS.<br />
|-<br />
|The Legend of Zelda: Skyward Sword<br />
|Nintendo Switch<br />
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.<br />
|-<br />
|Xenoblade Chronicles<br />
|Nintendo 3DS<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.<br />
<br />
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.<br />
|-<br />
|}<br />
<br />
==Game Boy==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening <br />
|Switch (R)<br />
|style="text-align:left;"|HD Remake with dungeon creating mode.<br />
|-<br />
|SaGa / Final Fantasy Legends<br />
|WonderSwan Color<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 2 / Final Fantasy Legends 2<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 3 / Final Fantasy Legends 3<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|Shiren The Wanderer GB<br />
|Microsoft Windows (R)<br>Mobile Phones<br />
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".<br />
|-<br />
|Shiren The Wanderer GB2<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)<br />
|-<br />
|Kirby's Star Stackers<br />
|SNES (R)<br />
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.<br />
|-<br />
|Medarot 2 / Medabots<br />
|Game Boy Advance (R)<br>3DS, Switch (E)<br />
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.<br />
|-<br />
|Final Fantasy Adventure<br />
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)<br />
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.<br />
|-<br />
|Balloon Kid<br />
|NES<br>Game Boy Color<br />
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.<br />
|-<br />
|Dragon Quest Monsters<br>Dragon Quest Monsters 2<br />
|PlayStation (R)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).<br />
|-<br />
|Last Bible<br />
|Game Gear<br />
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.<br />
|-<br />
|Devil Children: Black Book & Red Book<br />
|PlayStation (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Tales of Phantasia: Narikiri Dungeon<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Vastly improved remake.<br />
|-<br />
|Pokémon Red & Blue<br />
|Game Boy Advance (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Pokémon Gold & Silver<br />
|Nintendo DS (R)<br />
|style="text-align:left;"| <br />
|-<br />
|}<br />
<br />
==Game Boy Advance==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3<br />
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.<br />
<br />
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.<br />
<br />
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.<br />
|-<br />
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga<br />
|3DS<br />
|style="text-align:left;"|A lot of changes were made in order to make the game easier.<br />
|-<br />
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch<br />
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.<br />
<br />
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.<br />
<br />
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.<br />
|-<br />
|}<br />
<br />
==Nintendo DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Shin Megami Tensei:<br>Strange journey<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.<br />
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.<br />
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.<br />
Commander Skills have been added.<br />
|-<br />
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story<br />
|style="white-space: nowrap;"|3DS (R)<br />
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]<br />
|-<br />
|Radiant Historia<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.<br />
|-<br />
|}<br />
<br />
==Nintendo 3DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|Windows<br />
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.<br />
|-<br />
|Resident Evil: Revelations<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U<br />
|style="text-align:left;"|All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|Windows<br />
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Dark Witch 2<br />
|Windows<br />
|style="text-align:left;"|Same as the above.<br />
|}<br />
<br />
==PlayStation 3==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Dark Souls<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Switch<br />
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.<br />
|-<br />
|style="white-space: nowrap;"|Demon's Souls<br />
|PlayStation 5<br />
|style="text-align:left;"|Remake with better graphics and life quality improvements.<br />
|-<br />
|God of War III<br />
|PlayStation 4<br />
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.<br />
|-<br />
|NieR<br />
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)<br />
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.<br />
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.<br />
<br />
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.<br />
|-<br />
|The Last of Us<br />
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.<br />
|-<br />
|Uncharted 1<br>Uncharted 2<br>Uncharted 3<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.<br />
|-<br />
|Vanquish<br />
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''Xbox 360:''' Decent port.<br />
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.<br />
|-<br />
|}<br />
<br />
==PlayStation Portable==<br />
Most ports for PS2 are infamous for bad controls and glitches.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Final Fantasy Type-0<br />
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.<br />
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.<br />
<br />
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]<br />
|-<br />
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories<br />
|PlayStation 2<br>Android<br>iOS<br>Fire OS<br />
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.<br />
'''Mobiles:''' Reworked textures, lighting and visual effects.<br />
|-<br />
|Kingdom Hearts: Birth By Sleep<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|HD remaster of the Final Mix version.<br />
|-<br />
|Metal Gear Solid: Peace Walker<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.<br />
|-<br />
|}<br />
<br />
==PlayStation Vita==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Persona 4<br>Golden<br />
|Windows<br />
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).<br />
|-<br />
|Tearaway<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br />
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.<br />
|-<br />
|}<br />
<br />
==PlayStation 4==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Marvel's Spider-Man<br />
|PlayStation 5<br>Windows<br />
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".<br />
|-<br />
|}<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]</div>NNNkeyhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=65842List of notable ports2023-11-01T09:21:38Z<p>NNNkey: /* Dreamcast */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<br />
;(U):This is a community-made '''u'''nofficial port.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
===Console versions of games superior to PC counterparts===<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Preferred platforms<br />
! scope="col"|PC version issues<br />
|-<br />
|007 Nightfire<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|Blood Omen: Legacy of Kain<br />
|PlayStation<br />
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].<br />
|-<br />
|style="white-space: nowrap;"|Castlevania: Lords of Shadow<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.<br />
|-<br />
|Cave Story+<br />
|Switch<br>3DS<br />
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.<br />
|-<br />
|Devil May Cry 5<br />
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.<br />
|-<br />
|Dragon Ball Z: Kakarot<br />
|Xbox Series X/S<br>PlayStation 5<br />
|style="text-align: left;"|The next gen update was not made for the PC version.<br />
|-<br />
|Driver: San Francisco<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.<br />
|-<br />
|FIFA 07</br>FIFA 08</br>FIFA 09</br>FIFA 10<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|FIFA 11<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the previous part - FIFA 10 - for 7th generation consoles with limited quantity of new features.<br />
|-<br />
|FIFA 14<br />
|PlayStation 4<br>Xbox One<br />
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.<br />
|-<br />
|FIFA 21</br>FIFA 22<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.<br />
|-<br />
|Finding Nemo<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio.<br />
|-<br />
|Grand Theft Auto:<br>San Andreas<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.<br />
|-<br />
|Metal Gear Solid<br />
|PlayStation<br />
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.<br />
|-<br />
|PowerSlave/Exhumed<br />
|PlayStation<br />
|style="text-align: left;"|A completely different game; while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
|-<br />
|Rayman 2<br />
|PlayStation 2<br>3DS<br>Dreamcast<br />
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.<br />
|-<br />
|Silent Hill 2<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|The Sims<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Different engine.<br />
|-<br />
|Sonic Adventure DX<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants:<br>Battle for Bikini Bottom<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.<br />
|-<br />
|Sudeki<br />
|Xbox<br />
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.<br />
|-<br />
|Tomb Raider (1996)<br />
|PlayStation<br />
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.<br />
|-<br />
|Toy Story 3<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|}<br />
<br />
===Multi-platform games with exclusive console DLCs===<br />
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Exclusive console DLC(s)<br />
! scope="col"|PlayStation 3<br />
! scope="col"|PlayStation 4<br />
! scope="col"|Xbox 360<br />
! scope="col"|Xbox One<br />
|-<br />
|Alpha Protocol<br />
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Knight<br />
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Origins<br />
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 2<br />
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 3<br />
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Dead Space<br />
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Space 2<br />
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Heavy Rain<br />
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Overlord II<br />
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prince of Persia (2008)<br />
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prototype 2<br />
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row 2<br />
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row IV<br />
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Split/Second: Velocity<br />
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Star Wars:<br>The Force Unleashed II<br />
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Stranglehold<br />
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition<br />
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.<br />
<br />
==Arcade==<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Chaos Field<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Crazy Taxi<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS<br />
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.<br />
<br />
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.<br />
<br />
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
<br />
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.<br />
|-<br />
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram<br />
|Dreamcast<br>Xbox 360<br>Xbox One<br><br />
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the Naomi OST.<br />
<br />
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OST.<br />
|-<br />
|Dead or Alive 2<br />
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)<br />
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.<br />
<br />
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.<br />
|-<br />
|Ikaruga<br />
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch<br />
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.<br />
<br />
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.<br />
<br />
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.<br />
<br />
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.<br />
<br />
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.<br />
<br />
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).<br />
|-<br />
|Karous<br />
|Dreamcast<br>Nintendo Wii<br />
|style="text-align:left;"|'''Dreamcast:''' Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.<br />
|-<br />
|Marvel Super Heroes<br />
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom:<br>Clash of Super Heroes<br />
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.<br />
|-<br />
|Marvel vs. Capcom 2:<br>New Age of Heroes<br />
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS<br />
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].<br />
|-<br />
|OutRun 2<br />
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows<br />
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.<br />
<br />
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)<br />
<br />
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
|-<br />
|OutRun 2 SP<br />
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
<br />
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.<br />
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.<br />
<br />
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.<br />
|-<br />
|Radirgy<br />
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii<br />
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.<br />
<br />
'''PlayStation 2:''' Enhanced port. Japanese only.<br />
<br />
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.<br />
|-<br />
|Sky Target<br />
|Sega Saturn<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.<br />
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.<br />
|-<br />
|Virtua Cop 2<br />
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2<br />
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.<br />
<br />
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.<br />
<br />
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.<br />
<br />
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".<br />
|-<br />
|Virtua Fighter 2<br />
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.<br />
<br />
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but it's pillboxed. Includes online play.<br />
|}<br />
<br />
==NES==<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Babel no Tou<br>(aka Mystery Tower)<br />
|Arcade<br>GB<br>PS1<br>J2ME<br>X68<br />
|<br />
Arcade: Unknown changes (ROMs are undumped). Japan-only.<br />
<br />
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.<br />
<br />
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.<br />
<br />
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.<br />
<br />
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.<br />
|-<br />
|Crystalis<br />
|GBC<br />
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).<br />
|-<br />
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II<br />
|SNES<br />
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.<br />
|-<br />
|Dragon Quest I<br/>Dragon Quest II<br />
|SNES<br>GBC<br />
|<br />
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.<br />
<br />
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.<br />
<br />
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest III<br />
|SNES<br>GBC<br />
|<br />
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.<br />
<br />
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).<br />
<br />
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest IV<br />
|PS1<br>NDS<br>iOS<br>Android<br />
|<br />
PS1: Updated graphics. Japan only.<br />
<br />
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.<br />
<br />
iOS/Android: Direct port of DS version. English-only localization. Party chat translated. <br />
|-<br />
|DuckTales<br />
|PS3<br>Xbox360<br>Wii U<br>PC<br />
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.<br />
|-<br />
|Final Fantasy 1 + 2<br />
|PS1<br>GBA (R)<br>PSP (R)<br />
|<br />
MSX: Updated graphics (FF1 only)<br />
<br />
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added<br />
<br />
GBA, PSP: Original difficulty level removed, bonus dungeons<br />
|-<br />
|Final Fantasy 3<br />
|NDS<br>PSP<br />
|Full 3D remake.<br />
|-<br />
|Fire Emblem: Shadow Dragon and the Blade of Light<br />
|SNES, NDS (R)<br />
|<br />
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.<br />
<br />
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.<br />
|-<br />
|Kirby's Adventure<br />
|GBA (R), 3DS<br />
|<br />
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.<br />
<br />
3DS: Slowdown and flickering fixed, 3D feature added<br />
|-<br />
|The Legend of Zelda<br />
|Satallaview, Gamecube (E), GBA<br />
|<br />
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only<br />
<br />
GC & GBA: Emulated versions. Improved grammar.<br />
|-<br />
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6<br />
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)<br />
|<br />
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.<br />
<br />
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.<br />
<br />
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.<br />
<br />
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.<br />
<br />
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.<br />
|-<br />
|Metroid<br />
|Gamecube (E)<br>GBA (R)<br />
|<br />
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system<br />
<br />
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.<br />
|-<br />
|Ninja Gaiden<br />
|PCE<br>SNES<br />
|<br />
PCE: Updated graphics (but poor use of scrolling), new music; Japan only<br />
<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden II: The Dark Sword of Chaos<br />
|SNES<br />
|<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden III: The Ancient Ship of Doom<br />
|SNES<br />
|<br />
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version<br />
|-<br />
|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
|PCE<br>GBA<br />
|<br />
PCE: Improved graphics, updated music. Japan only<br />
<br />
GBA: Improved graphics, updated music. Save feature and various bonus features.<br />
|-<br />
|Solomon's Key<br />
|SMS<br>FDS<br>GB<br>PCE<br />
|<br />
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only<br />
<br />
FDS: Same as NES, but with Loading screens.<br />
<br />
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.<br />
<br />
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.<br />
|-<br />
|Super Mario Bros./The Lost Levels<br />
|Arcade<br>FDS<br>SNES<br>GBC<br />
|<br />
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.<br />
<br />
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.<br />
<br />
SNES: Improved graphics, sample-based music, saving, inaccurate physics<br />
<br />
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size<br />
|-<br />
|Super Mario Bros. 2<br />
|SNES <br>GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size<br />
|-<br />
|Super Mario Bros. 3<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: e-Reader support, replays, smaller screen size<br />
|-<br />
|Zelda II: The Adventure of Link<br />
|Gamecube (E)<br />
|Potentially seizure-inducing effects replaced<br />
|}<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Akumajo X68000<br>(Castlevania Chronicles)<br />
|PlayStation<br />
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker:<br>Fullmetal Force<br />
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis<br />
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
'''FM Towns:''' A port with updated graphics and remixed music.<br />
<br />
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
<br />
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.<br />
|-<br />
|Genocide<br />
|PC Engine<br>FM Towns<br />
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.<br />
<br />
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS<br />
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
'''FM-Towns:''' Same as Genocide above.<br />
<br />
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==Sega Master System==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Alex Kidd in Miracle World<br />
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)<br />
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.<br />
|-<br />
|Hokuto no Ken<br />
|PlayStation 2 (R)<br />
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. <br />
|-<br />
|Phantasy Star<br />
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition<br />
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.<br />
<br />
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.<br />
<br />
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.<br />
|-<br />
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap<br />
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)<br />
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.<br />
<br />
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.<br />
<br />
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.<br />
<br />
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.<br />
|-<br />
|}<br />
<br />
==Sega Genesis==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse<br />
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.<br />
|-<br />
|Earthworm Jim<br />
|Xbox 360 (R)<br>PlayStation 3 (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.<br />
|-<br />
|Lunar: The Silver Star<br />
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)<br />
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.<br />
<br />
'''PlayStation Portable:''' Based on ps1 but with longer load times.<br />
<br />
'''iOS:''' Based on PS1 has widescreen support but touch control.<br />
<br />
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.<br />
|-<br />
|Pac-Attack<br />
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br><br />
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.<br />
<br />
'''GBA:''' Included as part of ''Pac-Man Collection''.<br />
<br />
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.<br />
<br />
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.<br />
|-<br />
|Phantasy Star II<br />
|PlayStation 2 (R)<br>GBA<br><br />
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.<br />
<br />
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Phantasy Star III<br />
|GBA<br />
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.<br />
|-<br />
|Powerball<br />
|style="white-space: nowrap;"|PlayStation (R)<br />
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.<br />
|-<br />
|Shining Force<br />
|Game Boy Advance (R)<br />
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.<br />
|-<br />
|Shadow of the Beast<br />
|PlayStation 4 (R)<br />
|style="text-align:left;"|Different game with different gameplay.<br />
|-<br />
|Sonic the Hedgehog<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic the Hedgehog 2<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3 & Knuckles<br />
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic CD<br />
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.<br />
<br />
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. <br />
<br />
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.<br />
<br />
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.<br />
<br />
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.<br />
|-<br />
|Sonic 3D Blast<br />
|Windows<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.<br />
|-<br />
|Space Harrier II<br />
|style="white-space: nowrap;"|Sega Genesis (R)<br />
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.<br />
|-<br />
|Target Earth<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)<br />
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.<br />
|-<br />
|Wonder Boy in<br>Monster World<br />
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)<br />
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.<br />
<br />
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.<br />
|-<br />
|}<br />
<br />
==Sega Saturn==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Baroque<br />
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.<br />
<br />
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.<br />
<br />
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.<br />
<br />
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. <br />
<br />
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.<br />
|-<br />
|Black / Matrix<br />
|Sega Dreamcast (R)<br>PlayStation <br />
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.<br />
<br />
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.<br />
<br />
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.<br />
|-<br />
|Culdcept<br />
|PlayStation 1<br>Nintendo DS<br>PlayStation 2<br />
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.<br />
<br />
'''DS:''' Based on PS1, fan translation is available.<br />
<br />
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".<br />
|-<br />
|Cyber Troopers Virtual-On<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.<br />
|-<br />
|Daytona USA<br />
|Microsoft Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.<br />
<br />
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.<br />
<br />
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.<br />
|-<br />
|Die Hard Arcade<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Devil Summoner<br />
|PlayStation Portable<br />
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.<br />
|-<br />
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers<br />
|PlayStation<br>Nintendo 3DS<br />
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.<br />
<br />
'''3DS:''' Based on PS1, widescreen support, available in English.<br />
|-<br />
|Dragon Force<br />
|PlayStation 2<br />
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.<br />
|-<br />
|Grandia<br />
|PlayStation<br>Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
<br />
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
<br />
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Guardian Heroes<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Manx TT Super Bike<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.<br />
<br />
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.<br />
|-<br />
|Panzer Dragoon<br />
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.<br />
<br />
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.<br />
|-<br />
|PowerSlave/Exhumed<br />
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
<br />
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.<br />
<br />
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.<br />
|-<br />
|Princess Crown<br />
|PlayStation 4<br>PlayStation Portable<br />
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.<br />
<br />
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.<br />
|-<br />
|Nights into Dreams...<br />
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".<br />
|-<br />
|Silhouette Mirage<br />
|PlayStation<br />
|style="text-align:left;"|'''Saturn:''' Original, Japan only.<br />
<br />
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.<br />
<br />
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.<br />
|-<br />
|Sonic R<br />
|Microsoft Windows<br />
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.<br />
|-<br />
|Radiant Silvergun<br />
|Xbox 360<br />
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Crash Bandicoot Trilogy and Crash Team Racing <br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Chrono Cross<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/PC/Switch:''' Emulated version with worse performance than the original.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).<br />
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.<br />
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. <br />
* '''DC:''' Enhanced port with better graphics. <br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. <br />
* '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. <br />
<br />
A full remake of the game was first released on the PS4, and came later to PC.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy IX<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII and FFVIII's Steam releases.<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
* '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Legend of Mana<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.<br />
|-<br />
|MediEvil <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version<br />
* '''PS4:''' Titled "MediEvil Remake" and has the best graphics.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.<br />
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
* '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.<br />
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)<br />
* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.<br />
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.<br />
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
* '''PC:''' Released only in Korea and some other parts of Asia.<br />
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.<br />
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|Moon Remix RPG Adventure <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PC:''' Official translation.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
* '''PS1:''' Available only in Japanese. A fan translation is available.<br />
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Rayman<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
*Too many changes to list here.<br />
The definitive version is a fan remake called ''Rayman: Redemption''.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
* '''Saturn:''' Worse performance. Includes an extra game mode.<br />
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.<br />
* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.<br />
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
* '''Dreamcast:''' 480p. Even more features.<br />
* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.<br />
* A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''Dreamcast/GC:''' 480p, more features.<br />
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.<br />
* A HD remake was released for PC, PS4 and Xbox. <br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
* '''PC:''' Released only in Japan. Very far from a technical achievement.<br />
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| Spyro the Dragon Trilogy<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox One/PC/Switch:''' HD Remakes.<br />
|-<br />
|Suikoden<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Save compatibility with Suikoden 2.<br />
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.<br />
* '''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Vandal Hearts<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original<br />
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.<br />
* '''PC:''' Korean-only.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |GameCube<br />
! scope="col" |PS2<br />
! scope="col" |PS3<br />
! scope="col" |Xbox<br />
! scope="col" |360<br />
! scope="col" |PC<br />
! scope="col" |Android<br />
! scope="col" |Arcade<br />
! scope="col" |PSP<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Crazy Taxi 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.<br />
|-<br />
|Ecco the Dolphin: Defender of the Future<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PlayStation 2:''' Lower quality texture and resolution, but better visual effects and some models.<br />
|-<br />
|Headhunter<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' lower quality port.<br />
|-<br />
|Hundred Swords<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|'''DC:''' Japanese Only.<br />
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.<br />
|-<br />
|Jet Set Radio<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).<br />
|-<br />
|Maken X<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.<br />
|-<br />
|MDK2<br />
|<br />
|✓ <br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|''' PC:''' Added Difficulty levels and the ability to save everywhere<br />
<br />
'''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.<br />
<br />
'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed.<br />
<br />
'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.<br />
|-<br />
|Shenmue 1 & 2<br />
|<br />
|<br />
|<br />
|✓ (2 Only)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|'''Xbox:''' omissions of visual references to the Virgin Mary.<br />
'''PC/PS4/Xbox One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Space Channel 5 Part 2<br />
|<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.<br />
<br />
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.<br />
<br />
'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.<br />
<br />
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.<br />
|-<br />
|Skies of Arcadia<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Grandia II<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|The PS2 version is technically inferior. <br />
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.<br />
|-<br />
|Phantasy Star Online<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.<br />
<br />
'''Xbox:''' A decent port.<br />
<br />
'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode. <br />
<br />
'''PC:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English and probably Chinese.<br />
|-<br />
|Power Stone 1 & 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.<br />
|-<br />
|Resident Evil Code: Veronica<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.<br />
|-<br />
|Rent-A-Hero No. 1<br />
|<br />
|<br />
|<br />
|✓ <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''DC:''' Japanese Only.<br />
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.<br />
|-<br />
|REZ<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
'''PS2:''' lower quality port.<br />
'''360:''' HD Port with widescreen support.<br />
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4. <br />
|-<br />
|Sonic Adventure<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.<br />
|-<br />
|Virtua Tennis 2<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' lower quality port in 30 FPS.<br />
|}<br />
<br />
==PlayStation 2==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Windows<br />
! scope="col"|GCN<br />
! scope="col"|Xbox<br />
! scope="col"|Wii<br />
! scope="col"|PSP<br />
! scope="col"|Vita<br />
! scope="col"|DS<br />
! scope="col"|PS3<br />
! scope="col"|360<br />
! scope="col"|Wii U<br />
! scope="col"|3DS<br />
! scope="col"|Switch<br />
! scope="col"|PS4<br />
! scope="col"|XOne<br />
! scope="col"|iOS<br />
! scope="col"|Android<br />
! scope="col"|Windows Phone<br />
! scope="col"|Notes<br />
|-<br />
|Bully<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓(U)<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|Wii: Cropped widescreen.<br />
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.<br />
<br />
Vita: [https://github.com/TheOfficialFloW/bully_vita Unofficial port].<br />
|-<br />
|Chaos Legion<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).<br />
|-<br />
|Crash Bandicoot: The Wrath of Cortex<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Xbox version of the game features reduced loading times and improved graphics (extra effects).<br />
|-<br />
|Devil May Cry 1-3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.<br />
<br />
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.<br />
<br />
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.<br />
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.<br />
|-<br />
|Disgaea: Hour of Darkness<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.<br />
Switch: Improved version with HD sprites and QoL changes.<br />
|-<br />
|Disgaea 2: Cursed Memories<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.<br />
|-<br />
|Dragon Ball Z: Budokai 1,3<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.<br />
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.<br />
|-<br />
|Dragon Ball Z: Budokai Tenkaichi 2,3<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dragon Quest VIII: Journey of the Cursed King<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|3DS: Include extra content but inferior graphics.<br />
Android/iOS: no voice acting nor orchestrated soundtrack<br />
|-<br />
|Fatal Frame 1<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
|-<br />
|Fatal Frame 2<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. <br />
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. <br />
|-<br />
|Final Fantasy X, Final Fantasy X-2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.<br />
|-<br />
|God of War, God of War II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.<br />
|-<br />
|Grand Theft Auto III<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|✓(U)<br />
|<br />
|✓/✓(E)<br />
|✓<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(E)/✓(R)<br />
|✓<br />
|✓<br />
|✓<br />
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.<br />
<br />
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.<br />
<br />
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available. <br />
<br />
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne: Definitive Edition. X360 version is also available via backward compatibility.<br />
<br />
Switch: Definitive Edition.<br />
<br />
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.<br />
|-<br />
|Grand Theft Auto Vice City<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Ico<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.<br />
|-<br />
|Jak and Daxter<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.<br />
The Day Sun and the Night Green Sun are no longer in the sky.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Jak II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.<br />
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.<br />
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
| Jak 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.<br />
Re: Chain of Memories is a remake of the GBA game.<br />
|-<br />
|Klonoa 2: Lunatea's Veil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC/PS4/Xbox One/Switch: a remake in unity engine using the same engine with better lightning.<br />
<br />
|-<br />
|Manhunt<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|Xbox: Stretched by default, missing visuals effects<br />
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched<br />
|-<br />
|Mega Man X7<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.<br />
|-<br />
|Mega Man X8<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.<br />
|-<br />
|Metal Gear Solid 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.<br />
|-<br />
|Metal Gear Solid 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. 60 fps and widescreen support are via hacks.<br />
PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.<br />
3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]<br />
|-<br />
|Odin Sphere<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The original game: re-released digitally through PlayStation Network for PlayStation 3.<br />
<br />
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.<br />
|-<br />
|Okami<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.<br />
|-<br />
|Onimusha: Warlords<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.<br />
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.<br />
|-<br />
|Phantom Brave<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.<br />
<br />
PSP: Based on the Wii version with extra recruitable characters.<br />
<br />
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.<br />
|-<br />
|Persona 3<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.<br />
|-<br />
|Persona 4<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.<br />
|-<br />
|Ratchet & Clank<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.<br />
|-<br />
|Ratchet & Clank: Going Commando<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.<br />
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.<br />
|-<br />
|Ratchet & Clank: Up Your Arsenal<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.<br />
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.<br />
The sound effects for when the ship is flying from planet to planet plays in a different order.<br />
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.<br />
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.<br />
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.<br />
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version<br />
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. <br />
|-<br />
|Ratchet: Deadlocked<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.<br />
|-<br />
|Red Faction<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC version lacks some visual effects that are only on ps2.<br />
|-<br />
|Shadow of the Colossus<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.<br />
PS4:Remake<br />
|-<br />
|Shin Megami Tensei: Nocturne<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. "Hardtype" Hack for an increased challenge.<br />
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.<br />
<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.<br />
<br />
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.<br />
<br />
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.<br />
<br />
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. <br />
|-<br />
|Silent Hill 3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.<br />
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.<br />
|-<br />
|Silent Hill 4: The Room<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.<br />
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.<br />
Xbox: Just as good as the PS2 version, but with 480p support.<br />
|-<br />
|Siren<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.<br />
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.<br />
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.<br />
|-<br />
|Sly Cooper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls.<br />
Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.<br />
The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
|-<br />
|Sly 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
<br />
|-<br />
|Sly 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download<br />
<br />
|-<br />
|Tales of The Abyss<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).<br />
|-<br />
|Tekken 5<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.<br />
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.<br />
In the PSP version, there is a new mode called "Tekken Dojo".<br />
|-<br />
|Yakuza 1,2<br />
|✓<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R) (Only 1)<br />
|<br />
|✓ (R)<br />
(Japan)<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
PS3: HD Remake "Yakuza Kiwami" (Japan Only).<br />
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".<br />
<br />
WiiU: HD Remake (Japan Only).<br />
|-<br />
|Zone of the Enders<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.<br />
|-<br />
|Zone of the Enders: The Second Runner<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses <br />
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) <br />
<br />
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.<br />
<br />
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work <br />
also, it does not feature dual-audio language support due to licensing restrictions.<br />
|}<br />
<br />
==Xbox==<br />
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Advent Rising<br />
|Windows<br />
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.<br />
|-<br />
|Cel Damage<br />
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''GC:''' Inferior-looking port.<br />
<br />
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.<br />
<br />
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.<br />
|-<br />
|Dead to Rights<br />
|PlayStation 2<br>GameCube<br />
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.<br />
|-<br />
|Dennou Taisen: DroneZ<br />
|Windows<br />
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.<br />
<br />
There are 2 PC versions:<br />
<br />
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".<br />
<br />
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".<br />
|-<br />
|Ninja Gaiden Black<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.<br />
<br />
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.<br />
|-<br />
|Prince of Persia:<br>The Sands of Time<br />
<br />
Prince of Persia:<br>Warrior Within<br />
<br />
Prince of Persia:<br>The Two Thrones<br />
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.<br />
<br />
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.<br />
<br />
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>GameCube<br>Windows<br />
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.<br />
<br />
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell<br />
<br />
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow<br />
<br />
Tom Clancy's Splinter Cell:<br>Chaos Theory<br />
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.<br />
<br />
'''GC/PS2:''' Inferior-looking ports. Altered level design.<br />
<br />
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.<br />
|-<br />
|Tom Clancy's Splinter Cell:<br>Double Agent<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.<br />
<br />
'''PS3/360/PC:''' completely different game.<br />
|-<br />
|Halo 1<br>Halo 2<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.<br />
|-<br />
|}<br />
<br />
==Xbox 360==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Bayonetta<br />
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch<br />
|style="text-align:left;"|'''PS3:''' Terrible frame rate.<br />
<br />
'''PS4/Xbox One/PC:''' Decent ports.<br />
<br />
'''Switch/Wii U:''' Has exclusive costumes.<br />
|-<br />
|Dead Rising<br />
|Wii<br />
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.<br />
|-<br />
|Deadly Premonition<br />
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.<br />
<br />
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br />
<br />
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.<br />
<br />
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).<br />
|-<br />
|Halo 3<br>Halo 4<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.<br />
|-<br />
|Ninja Gaiden II<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.<br />
<br />
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. <br />
<br />
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.<br />
|-<br />
|Ninja Gaiden III<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.<br />
|-<br />
|style="white-space: nowrap;"|Red Dead Redemption<br />
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
<br />
'''PS4/Switch:''' released on August 17 2023, runs at higher resolutions.<br />
<br />
'''Xbox One:''' actually just the 360 version running through [[Fission]].<br />
<br />
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.<br />
|-<br />
|}<br />
<br />
==SNES==<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.<br />
<br />
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|ActRaiser<br />
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.<br />
|-<br />
|Chrono Trigger<br />
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.<br />
<br />
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />
<br />
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />
<br />
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.<br />
|-<br />
|Clock Tower<br />
|Windows<br>PlayStation<br>WonderSwan<br />
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.<br />
<br />
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.<br />
|-<br />
|Contra III: The Alien Wars<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.<br />
|-<br />
|Donkey Kong Country<br />
|Game Boy Color<br>Game Boy Advance<br />
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />
<br />
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 2:<br>Diddy's Kong Quest<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 3:<br>Dixie's Double Trouble<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br />
|-<br />
|Dragon Quest V<br />
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.<br />
<br />
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />
<br />
'''iOS/Android:''' Port of the DS version.<br />
|-<br />
|Dragon Quest VI<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.<br />
|-<br />
|EarthBound<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio. Japan only.<br />
|-<br />
|Final Fantasy IV<br />
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)<br />
|style="text-align: left;"|'''Original Version'''<br />
<br />
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.<br />
<br />
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.<br />
<br />
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />
<br />
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />
<br />
'''3D Remakes'''<br />
<br />
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br />
<br />
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".<br />
<br />
'''PC:''' HD version of DS remake.<br />
|-<br />
|Final Fantasy V<br />
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' First official English release.<br />
<br />
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.<br />
<br />
'''PC:''' Redone sprites (RPG Maker art style).<br />
|-<br />
|Final Fantasy VI<br />
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows<br />
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.<br />
<br />
'''PC:''' Same as previous, no touch control.<br />
|-<br />
|Front Mission<br />
|PlayStation<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''DS:''' Only official English release.<br />
|-<br />
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.<br />
|-<br />
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu<br />
|Game Boy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.<br />
|-<br />
|Kirby Super Star<br />
|Nintendo DS<br />
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.<br />
|-<br />
|The Legend of Zelda:<br>A Link to the Past<br />
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). <br />
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]<br />
|-<br />
|"Mega Man & Bass" /<br>"Rockman & Forte"<br />
|Game Boy Advance<br />
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.<br />
|-<br />
|Mega Man X<br />
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS<br />
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.<br />
<br />
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />
<br />
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X2<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X3<br />
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows<br />
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />
<br />
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />
<br />
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />
<br />
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.<br />
<br />
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Metal Max 2: Kai<br />
|Game Boy Advance<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />
<br />
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.<br />
|-<br />
|Ogre Battle:<br>The March of the Black Queen<br />
|PlayStation<br />
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.<br />
|-<br />
|Romancing SaGa<br />
|WonderSwan Color<br>PlayStation 2<br />
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).<br />
<br />
'''PS2:''' Enhanced 3D graphics.<br />
|-<br />
|Secret of Mana<br />
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch<br />
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.<br />
<br />
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />
<br />
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.<br />
|-<br />
|Shin Megami Tensei<br />
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS<br />
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />
<br />
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />
<br />
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />
<br />
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />
<br />
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.<br />
|-<br />
|Shin Megami Tensei II<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.<br />
<br />
'''PS1:''' Same deal as its predecessor. Not translated into English.<br />
<br />
'''GBA:''' Same deal as its predecessor. Not translated into English.<br />
|-<br />
|Super Mario World<br />
|Game Boy Advance<br />
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.<br />
<br />
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.<br />
|-<br />
|Super Mario World 2:<br>Yoshi's Island<br />
|Game Boy Advance<br />
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br />
|-<br />
|Super Metroid<br />
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]<br />
|-<br />
|Star Ocean<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.<br />
|-<br />
|Super Ghouls 'n Ghosts<br />
|PlayStation<br>Game Boy Advance<br />
|style="text-align:left;"|'''PS1:''' Slowdown removed.<br />
<br />
'''GBA:''' New levels, worse audio.<br />
|-<br />
|Tactics Ogre:<br>Let Us Cling Together<br />
|PlayStation<br>PlayStation Portable<br />
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.<br />
<br />
'''PSP:''' Very enhanced, more features.<br />
|-<br />
|Tales of Phantasia<br />
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />
<br />
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />
<br />
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />
<br />
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.<br />
<br />
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.<br />
|-<br />
|"Trials of Mana" /<br>"Seiken Densetsu 3"<br />
|Windows (R)<br>Nintendo Switch & (R)<br />
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />
<br />
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.<br />
|-<br />
|Umihara Kawase<br />
|Nintendo DS<br>PlayStation Vita<br />
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />
<br />
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".<br />
|-<br />
|Banjo-Tooie<br />
|Xbox 360<br>Xbox One<br />
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".<br />
|-<br />
|Blast Corps<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|style="white-space: nowrap;"|Conker's Bad Fur Day<br />
|Xbox (R)<br>Xbox One (E)<br />
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. <br />
<br />
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.<br />
|-<br />
|Doom 64<br />
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].<br />
<br />
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br />
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.<br />
<br />
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.<br />
<br />
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|GameCube (E)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. <br />
<br />
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].<br />
|-<br />
|Jet Force Gemini<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|Xbox One (E)<br />
|style="text-align:left;"|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|Xbox 360<br>Xbox One<br>PC (U)<br />
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".<br />
<br />
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. <br />
|-<br />
|Rayman 2<br />
|Windows<br>Dreamcast<br>PlayStation 2 (R)<br />
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.<br />
<br />
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
<br />
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|Sin & Punishment<br />
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.<br />
|-<br />
|Super Mario 64<br />
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br />
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
<br />
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]<br />
<br />
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]<br />
<br />
|-<br />
|Star Fox 64<br />
|Nintendo 3DS (R)<br />
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|Windows<br />
|style="text-align:left;"|Remastered for PC.<br />
|}<br />
<br />
==GameCube==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Beyond Good & Evil<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.<br />
<br />
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.<br />
<br />
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. <br />
<br />
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.<br />
<br />
The game creator said that the GameCube version is the best.<br />
|-<br />
|Billy Hatcher and the Giant Egg<br />
|Windows<br />
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.<br />
|-<br />
|Donkey Kong Jungle Beat<br />
|Wii<br />
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.<br />
|-<br />
|The Legend of Zelda:<br>The Wind Waker<br />
|Wii U<br />
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.<br />
|-<br />
|The Legend of Zelda:<br>The Twilight Princess<br />
|Wii<br>Wii U<br />
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target.<br />
<br />
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].<br />
|-<br />
|Killer 7<br />
|Windows<br>PlayStation 2<br />
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]<br />
|-<br />
|Mario Power Tennis<br />
|Wii<br />
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.<br />
|-<br />
|Metroid Prime 1<br>Metroid Prime 2<br />
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)<br />
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]<br />
|-<br />
|Tales of Symphonia<br />
|PlayStation 2<br>PlayStation 3<br>Windows<br />
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.<br />
<br />
PS3/PC: Based on the PS2 version.<br />
|-<br />
|Viewtiful Joe 1<br>Viewtiful Joe 2<br />
|PlayStation 2<br />
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.<br />
|-<br />
|Rayman 3<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.<br />
<br />
'''PS2:''' Inferior looking.<br />
<br />
'''Xbox:''' Widescreen option is just 4:3 stretched.<br />
<br />
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.<br />
<br />
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.<br />
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.<br />
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.<br />
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br />
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.<br />
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.<br />
|-<br />
|Resident Evil 4<br />
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360<br />
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]<br />
|-<br />
|Super Mario Sunshine<br />
|Nintendo Switch (E)<br />
|style="text-align:left;"|Emulated version with widescreen support.<br />
|-<br />
|Sonic Heroes<br />
|PlayStation 2<br>Xbox<br>Windows<br />
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.<br />
<br />
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br />
<br />
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.<br />
<br />
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.<br />
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.<br />
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.<br />
|-<br />
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy<br />
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.<br />
<br />
'''Xbox:''' Lacks projected shadows.<br />
<br />
'''PC/Switch:''' HD Remastered. Lacks projected shadows.<br />
|-<br />
|}<br />
<br />
==Nintendo Wii==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Crash: Mind Over Mutant<br />
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360<br />
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.<br />
<br />
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.<br />
<br />
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.<br />
<br />
'''Xbox 360:''' enhanced graphics.<br />
|-<br />
|No More Heroes<br />
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.<br />
<br />
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.<br />
|-<br />
|No More Heroes 2: Desperate Struggle<br />
|Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.<br />
<br />
'''Switch:''' Uncensored and has the PAL music.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.<br />
|-<br />
|Pandora's Tower<br />
|<br />
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.<br />
|-<br />
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles<br />
|PlayStation 3<br />
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.<br />
|-<br />
|Rodea - The Sky Solider<br />
|Nintendo 3DS<br>Nintendo Wii U<br />
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br />
|-<br />
|Sonic Colors<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).<br />
<br />
'''Switch:''' Same as above, but 30 FPS.<br />
|-<br />
|The Legend of Zelda: Skyward Sword<br />
|Nintendo Switch<br />
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.<br />
|-<br />
|Xenoblade Chronicles<br />
|Nintendo 3DS<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.<br />
<br />
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.<br />
|-<br />
|}<br />
<br />
==Game Boy==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening <br />
|Switch (R)<br />
|style="text-align:left;"|HD Remake with dungeon creating mode.<br />
|-<br />
|SaGa / Final Fantasy Legends<br />
|WonderSwan Color<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 2 / Final Fantasy Legends 2<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|SaGa 3 / Final Fantasy Legends 3<br />
|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|Shiren The Wanderer GB<br />
|Microsoft Windows (R)<br>Mobile Phones<br />
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".<br />
|-<br />
|Shiren The Wanderer GB2<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)<br />
|-<br />
|Kirby's Star Stackers<br />
|SNES (R)<br />
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.<br />
|-<br />
|Medarot 2 / Medabots<br />
|Game Boy Advance (R)<br>3DS, Switch (E)<br />
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.<br />
|-<br />
|Final Fantasy Adventure<br />
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)<br />
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.<br />
|-<br />
|Balloon Kid<br />
|NES<br>Game Boy Color<br />
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.<br />
|-<br />
|Dragon Quest Monsters<br>Dragon Quest Monsters 2<br />
|PlayStation (R)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).<br />
|-<br />
|Last Bible<br />
|Game Gear<br />
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.<br />
|-<br />
|Devil Children: Black Book & Red Book<br />
|PlayStation (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Tales of Phantasia: Narikiri Dungeon<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Vastly improved remake.<br />
|-<br />
|Pokémon Red & Blue<br />
|Game Boy Advance (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"| <br />
|-<br />
|Pokémon Gold & Silver<br />
|Nintendo DS (R)<br />
|style="text-align:left;"| <br />
|-<br />
|}<br />
<br />
==Game Boy Advance==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3<br />
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.<br />
<br />
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.<br />
<br />
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.<br />
|-<br />
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga<br />
|3DS<br />
|style="text-align:left;"|A lot of changes were made in order to make the game easier.<br />
|-<br />
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch<br />
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.<br />
<br />
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.<br />
<br />
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.<br />
|-<br />
|}<br />
<br />
==Nintendo DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Shin Megami Tensei:<br>Strange journey<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.<br />
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.<br />
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.<br />
Commander Skills have been added.<br />
|-<br />
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story<br />
|style="white-space: nowrap;"|3DS (R)<br />
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]<br />
|-<br />
|Radiant Historia<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.<br />
|-<br />
|}<br />
<br />
==Nintendo 3DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|Windows<br />
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.<br />
|-<br />
|Resident Evil: Revelations<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U<br />
|style="text-align:left;"|All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|Windows<br />
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Dark Witch 2<br />
|Windows<br />
|style="text-align:left;"|Same as the above.<br />
|}<br />
<br />
==PlayStation 3==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Dark Souls<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Switch<br />
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.<br />
|-<br />
|style="white-space: nowrap;"|Demon's Souls<br />
|PlayStation 5<br />
|style="text-align:left;"|Remake with better graphics and life quality improvements.<br />
|-<br />
|God of War III<br />
|PlayStation 4<br />
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.<br />
|-<br />
|NieR<br />
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)<br />
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.<br />
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.<br />
<br />
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.<br />
|-<br />
|The Last of Us<br />
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.<br />
|-<br />
|Uncharted 1<br>Uncharted 2<br>Uncharted 3<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.<br />
|-<br />
|Vanquish<br />
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''Xbox 360:''' Decent port.<br />
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.<br />
|-<br />
|}<br />
<br />
==PlayStation Portable==<br />
Most ports for PS2 are infamous for bad controls and glitches.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Final Fantasy Type-0<br />
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.<br />
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.<br />
<br />
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]<br />
|-<br />
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories<br />
|PlayStation 2<br>Android<br>iOS<br>Fire OS<br />
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.<br />
'''Mobiles:''' Reworked textures, lighting and visual effects.<br />
|-<br />
|Kingdom Hearts: Birth By Sleep<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|HD remaster of the Final Mix version.<br />
|-<br />
|Metal Gear Solid: Peace Walker<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.<br />
|-<br />
|}<br />
<br />
==PlayStation Vita==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Persona 4<br>Golden<br />
|Windows<br />
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).<br />
|-<br />
|Tearaway<br />
|style="white-space: nowrap;"|PlayStation 4 (R)<br />
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.<br />
|-<br />
|}<br />
<br />
==PlayStation 4==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Marvel's Spider-Man<br />
|PlayStation 5<br>Windows<br />
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".<br />
|-<br />
|}<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]</div>NNNkey