https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=Emulation+issues&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-29T06:39:46ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Input_lag&diff=24926Input lag2019-01-05T17:12:16Z<p>Emulation issues: /* References */</p>
<hr />
<div>'''Input lag''' is the delay between pressing a button and seeing the game react.<ref>http://www.anandtech.com/show/2803</ref> The potential causes for "input lag" are described below (steps which have negligible contributions to the input lag have been omitted). Each step in the process increases "input lag", however, the net result may be unnoticeable if the overall "input lag" is low enough.<br />
<br />
==Causes==<br />
===Display lag===<br />
<br />
This is the lag caused by the digital televisions and monitors. Image processing (such as upscaling, 100&nbsp;Hz, motion smoothing, edge smoothing) takes time and therefore adds some degree of input lag. It is generally considered that input lag of a television below 30ms is not noticeable.<ref>http://www.bit-tech.net/hardware/monitors/2009/02/06/the-dark-side-of-overdrive/4</ref> Discussions on gaming forums tend to agree with this value. Once the frame has been processed, the final step is the pixel response time for the pixel to display the correct color for the new frame.<br />
<br />
[[Display FAQ#CRT TVs|CRT TVs]] and monitors usually have no display lag, the exception being later model CRT TVs that do HD, 100Hz or 480p inputs, which use scaling.<br />
===Windows Aero===<br />
If you're using Windows Vista/7, having [https://en.wikipedia.org/wiki/Windows_Aero Aero] enabled will add a noticeable amount of input lag because it forces vertical synchronization at the OS-level. The same thing applies to other OSs if compositing is enabled with VSync. Exclusive fullscreen should automatically disable compositing.<br />
<br />
===GPU driver latency===<br />
<br />
There is video latency caused by the GL drivers in Windows/Linux. Both the GLX X11 and Windows GL/D3D drivers are full of hacks, code paths, and buffer schemes that cater to benchmarking applications and games. This is counterproductive when the aim is low-latency audio and video synchronization for emulators. You don't want all this stuff going on in the background.<br />
<br />
Hard GPU sync options in some emulator frontends can reduce or remove latency from buffering at the possible expense of performance.<br />
<br />
This can be avoided by using [https://en.wikipedia.org/wiki/Mode_setting KMS] and [https://en.wikipedia.org/wiki/Direct_Rendering_Manager DRM]/[https://en.wikipedia.org/wiki/EGL_(API) EGL], specifically on Linux. By using these modes, the user is in control of front and back buffers and don't have to rely on APIs, so that they can find where and when a frame was dropped and how to act accordingly with that in mind. It is advisable to get the latest driver to improve performance, as notable graphics chip manufacturers (e.g. AMD, Nvidia) do not find KMS a priority. Intel graphics chips, however, should be fine regardless, but it is still advisable to update drivers.<br />
<br />
Low-level APIs such as Vulkan give the user control over buffering and may lower latency without resource-heavy solutions like hard GPU sync. However, there is evidence that OpenGL has lower latency than Vulkan in some instances.<ref>https://forums.libretro.com/t/an-input-lag-investigation/4407/291</ref><br />
<br />
===Controller===<br />
<br />
For wired controllers, this lag is negligible. For wireless controllers, opinions vary as to the effect of this lag. Some noticed extra lag when using a wireless controller, while others didn't.<ref>http://www.lockergnome.com/uncategorized/2011/08/26/wireless-controller-latency-is-it-a-problem/</ref><br />
<br />
==Typical overall response times==<br />
<br />
Testing has found that overall "input lag" (from controller input to display response) times of approximately 200ms are distracting to the user.<ref>http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article?page=2</ref> It also appears that (excluding the monitor/television display lag) 133ms is an average response time and the most sensitive games achieve response times of 67ms (again, excluding display lag).<br />
<br />
==Ways to reduce input lag==<br />
<br />
Use:<br />
*Wired controller<br />
*Linux OS in KMS mode<ref>https://wiki.archlinux.org/index.php/kernel_mode_setting</ref><ref>https://github.com/libretro/RetroArch/wiki/KMS-mode</ref><br />
*Exclusive fullscreen (Not borderless windowed, or windowed fullscreen)<br />
*CRT TV or monitor<br />
<br />
If you don't have a CRT or can't be bothered with one, you can mitigate input lag on LCDs by setting the display to game mode if available and also only pass them their native resolution. This turns off some post-processing effects and reduces scaling delay, which both introduce lag.<br />
<br />
To disable Windows Aero under Windows Vista/7, select the Basic or Classic theme under Control Center > Personalization, or disable desktop composition under .exe properties > Compatibility. Some emulators and frontends allow you to disable desktop composition without having to switch themes. The desktop composition will also be disabled by playing under the non-windowed full-screen mode. In Windows 8 and later, the desktop composition cannot be disabled manually.<br />
<br />
Triple buffering will inherently add a few frames of latency. So disable that wherever possible, either through emulator settings or driver settings.<br />
<br />
Some graphics drivers enforce excessive frame buffering, which may be eliminated with GPU commands<ref>https://www.twentymilliseconds.com/post/latency-mitigation-strategies/#toc_7</ref>. [[RetroArch]]'s Hard Sync does this.<br />
<br />
[[File:Vsync and Predictive Waiting.png]]<br />
<br />
Some emulator frontends like [[RetroArch]] or [[GroovyMAME]] have the option to delay the processing of emulation for a few milliseconds until right before a vsync occurs, which causes inputs to be polled quickly before your display refreshes instead at the beginning of the 16.7ms (for 60 fps) vsync period. The amount of time you can use frame delay without dropping frames is dependent on the performance of the emulator on your machine. Predictive waiting may also be forced with any DirectX based program through GeDoSaTo<ref>http://blog.metaclassofnil.com/?p=715</ref>.<br />
<br />
Realistically, this is the last thing to configure, after all, other sync and buffer settings have been configured for your system's performance. It is only useful with significantly more power than is required to run at full speed.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:FAQs]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore&diff=24925Commodore2019-01-05T16:57:51Z<p>Emulation issues: </p>
<hr />
<div>{{Main|https://en.wikipedia.org/wiki/Commodore_International#Computers Wikipedia}} (List of Commodore PC's and consoles)<br />
* [http://www.computinghistory.org.uk/det/30955/Commodore-3000H-Games-Console/ Computing History] (Overview of Commodore's first system and list of all of their other systems)<br />
<br />
''Commodore'' may refer to:<br />
* Commodore PET <!-- January 1977 --><br />
* Commodore VIC-20 <!-- Late 1980 --><br />
* Commodore CBM-II <!-- 1982 --><br />
* [[Commodore 64 emulators|Commodore 64]] <!-- August 1982 --><br />
* Commodore Plus/4 <small>(Budget-level: C16 and C116)</small> <!-- 1984 --><br />
* [[Commodore 128 emulators|Commodore 128]] <!-- January 1985 --><br />
* [[Amiga emulators|Amiga]] <!-- 1985 --><br />
<br />
==Consoles==<br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore TV Game 2000K/3000H]] <!-- 1976 --><br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore MAX Machine / Ultimax (USA) / VC-10 (DEU)]] <small>(Cut-down version of the Commodore 64 hardware family. Console & PC.)</small> <!-- 1982 --><br />
* [[Strange_and_Forgotten_Console_emulators#Third_generation|Commodore 64 Games System]] <small>(Commodore 64 based)</small> <!-- December 1990 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fourth_generation|Commodore CDTV]] <small>(Amiga 500 based. Also convertible to PC.)</small> <!-- March 1991 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fifth_generation|Amiga CD32]] <small>(Amiga 1200 based. Also convertible to PC.)</small> <!-- September 1993 --><br />
<br />
==Cancelled Prototypes==<br />
* Commodore LCD <!-- January 1985 --><br />
* Commodore 900 <!-- 1985 --><br />
* [[Commodore 64 emulators#Commodore 65|Commodore 65]] <small>(Improved version of Commodore 64)</small> <!-- 1990-1991 --><br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24924Commodore 128 emulators2019-01-05T16:56:09Z<p>Emulation issues: </p>
<hr />
<div>Converting from shitty page by a vandal ip (Emulation issues who's an issue) from Turkey.<br />
{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = January 1985<br />
|discontinued =<br />
|predecessor = [[Commodore 64 emulators|Commodore 64]]<br />
|successor = <br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a computer released by Commodore in January of 1985 and retailed for $499.99 ($1,194.37 in 2018 money). It had a MOS 8502 CPU at 2 MHz with a Zilog Z80 CPU at 2 MHz for backward compatibility for 64 games. There was a Europe exclusive model called the Commodore 128D which had the case look like an [[Amiga emulators|Amiga 1000]], and a disk drive built in.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|{{MAMEVer}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|?<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Wii_emulators&diff=24923Wii emulators2019-01-05T16:55:20Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Wii<br />
|logo = Wii-Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2006<br />
|discontinued = 2013<br />
|predecessor = [[GameCube emulators|GameCube]]<br />
|successor = [[Wii U emulators|Wii U]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for $249.99 ($312.69 in 2018 money). It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation. <br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GCN<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC<br />
|-<br />
|[[Dolphin]]<br />
|Multi-platform<br />
|[https://dolphin-emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✗}}* ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Ishiiruka-Dolphin<br />
|Multi-platform<br />
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 1074]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
!colspan="9"|Mobile<br />
|-<br />
|[[Dolphin]]<br />
|[[Android emulators|Android]]<br />
|[https://dolphin-emu.org/download/list/master Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|}<br />
<small><nowiki>*</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</small><br />
<br />
[[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games for two reasons, mainly that it can be difficult mapping the motion controls to a controller, and MotionPlus has not been emulated at this time.<br />
<br />
==Wii System Menu Emulation==<br />
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.<br />
<br />
As of 5.0-4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).<br />
<br />
==Connectivity==<br />
===Wi-Fi Connection===<br />
{{main|Dolphin Online}}<br />
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel will end in 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.<br />
<br />
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.<br />
<br />
===DS Connectivity===<br />
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to: <br />
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games) <br />
* ''Pokémon Battle Revolution''<br />
* ''Final Fantasy Crystal Chronicles: Echoes of Fate''<br />
* ''Nintendo Channel'' <br />
<br />
Unlike with GameCube/GBA connectivity, this feature is still not yet emulated. So far, neither [[Dolphin]] nor any [[Nintendo DS emulators|Nintendo DS emulator]] so far supports this feature.<br />
<br />
==Controllers==<br />
===Wiimote===<br />
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can easily use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.<br />
<br />
You can simulate these controls with one of these modes:<br />
* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.<br />
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.<br />
* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.<br />
* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar.<br />
<br />
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.<br />
<br />
===Wiimote+===<br />
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls.<br />
<br />
As of now, the official Dolphin builds only allow for using a '''real''' Wiimotion Plus controller to control these games, with no option for an emulated Wiimote+ with a keyboard or gamepad controls. "Emulated Wiimote" only covers gyroscopic controls for the regular Wiimote model. It's also very low on the list of priorities for the developers right now; they won't do it, but at least will consider if someone else did it in a way "good enough" for them.<br />
<br />
However, one old unofficial branch from 2011 by jpeterson offered emulated Wiimotion+ with a somewhat intimidating setup menu for all the bindings, which is why it's best used with the real thing under the "Hybrid Wiimote" setting. Links for it and its source are dead, sadly enough. It was recently ported by a kind soul to the latest versions of Dolphin and may be downloaded from these links along with an [[Xbox 360 emulators|Xbox 360]] controller preset optimized for Skyward Sword.<br />
<br />
* [http://github.com/john-peterson/dolphin-emu/tree/input Reupload of the source, based on 2011 master]<br />
* [http://mega.nz/#!wEMGRRSQ!vv8EDy7EGISBk0GBHjTfiexQ4rBevEJS-BPYlZwBT8E Based on May 2017 master (git#54dcd3a)]<br />
* [https://github.com/SonofUgly/dolphin/releases Based on December 2017 master]<br />
<br />
==Resources==<br />
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games work and any fixes/tweaks/settings you should know beforehand.<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo consoles]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore&diff=24917Commodore2019-01-05T16:52:41Z<p>Emulation issues: </p>
<hr />
<div>{{Main|https://en.wikipedia.org/wiki/Commodore_International#Computers Wikipedia}} (List of Commodore PC's and consoles)<br />
* [http://www.computinghistory.org.uk/det/30955/Commodore-3000H-Games-Console/ Computing History] (Overview of Commodore's first system and list of all of their other systems)<br />
<br />
''Commodore'' may refer to:<br />
* Commodore PET <!-- January 1977 --><br />
* Commodore VIC-20 <!-- Late 1980 --><br />
* Commodore CBM-II <!-- 1982 --><br />
* [[Commodore 64 emulators|Commodore 64]] <!-- August 1982 --><br />
* Commodore Plus/4 <small>(Budget-level: C16 and C116)</small> <!-- 1984 --><br />
* [[Commodore 128 emulators|Commodore 128]] <!-- January 1985 --><br />
* [[Amiga emulators|Commodore Amiga]] <!-- September 1993 --><br />
<br />
==Consoles==<br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore TV Game 2000K/3000H]] <!-- ~1976 --><br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore MAX Machine / Ultimax (USA) / VC-10 (DEU)]] <small>(Cut-down version of the Commodore 64 hardware family. Console & PC.)</small> <!-- 1982 --><br />
* [[Strange_and_Forgotten_Console_emulators#Third_generation|Commodore 64 Games System]] <small>(Commodore 64 based)</small> <!-- December 1990 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fourth_generation|Commodore CDTV]] <small>(Amiga 500 based. Also convertible to PC.)</small> <!-- March 1991 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fifth_generation|Amiga CD32]] <small>(Amiga 1200 based. Also convertible to PC.)</small> <!-- September 1993 --><br />
<br />
==Cancelled Prototypes==<br />
* Commodore LCD <!-- January 1985 --><br />
* Commodore 900 <!-- 1985 --><br />
* [[Commodore 64 emulators#Commodore 65|Commodore 65]] <small>(Improved version of Commodore 64)</small> <!-- 1990-1991 --><br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_64_emulators&diff=24916Commodore 64 emulators2019-01-05T16:52:00Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox console<br />
|title = Commodore 64<br />
|logo = Commodore-64-Computer-FL.png<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1982<br />
|discontinued = 1994<br />
|predecessor = MAX Machine<br />
|successor = [[Commodore 128 emulators|Commodore 128]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Commodore 64|Commodore 64]]''' (C64) is an 8-bit home computer released in 1982 by [[wikipedia:Commodore_International|Commodore]]. It is notable for being one of the first widespread home computers, helping it to expand its collection of games as a result.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]] (x64sc)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Hoxs64]]<br />
|Windows<br />
|[http://www.hoxs64.net/ {{Hoxs64Ver}}]<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CCS64<br />
|Windows<br />
|[http://www.ccs64.com/ V3.9.2]<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
<br />
|Z64K<br />
|Multi-platform<br />
|[http://www.z64k.com/ Beta 3.0]<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Very high<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Micro64<br />
|Windows<br />
|[http://www.micro64.de/ 1.00.2018.03.16 Build 719]<br />
|{{✗}}<br />
|Half-Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Hyper64<br />
|Windows<br />
|[http://www.micro64.de/ 1.00.2008.08.08 Build 20]<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Frodo<br />
|Multi-platform<br />
|[http://frodo.cebix.net/ 4.1b]<br />
|{{✗}} <br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://www.infinite-loop.at/Power64/index.html Power64]<br />
|macOS<br />
|[http://www.infinite-loop.at/Power64/Download.html 4.9.5]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://www.emu64-projekt.de/ Emu64]<br />
|Windows, Linux<br />
|[https://github.com/ThKattanek/emu64/releases 5.0.16]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtualC64<br />
|macOS<br />
|[https://github.com/dirkwhoffmann/virtualc64 Git]<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/shagr4th/FrodoC64 Frodo C64]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=org.ab.c64 0.96.3]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://www.explusalpha.com/home/c64-emu C64.emu]<br/><small>(VICE 3.1 based))</small><br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.C64Emu 1.5.29]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Mobile C64<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=de.joergjahnke.c64.android 1.9.9]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
== Links ==<br />
* [https://www.c64-wiki.com/ C64 wiki]<br />
<br />
== Commodore 65 ==<br />
{{Infobox console<br />
|title = Commodore 65<br />
|logo = C65alleine (no bg) (balance).jpg<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = ?<br />
|discontinued = ?<br />
|predecessor = ?<br />
|successor = ?<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 65''' (C65) is a prototype computer created at [[wikipedia:Commodore_International|Commodore]] in 1990-1991. It is an improved version of the [[Commodore 64 emulators|Commodore 64]], and it was meant to be backward-compatible with the older computer, while still providing a number of advanced features close to those of the [[Amiga emulators|Amiga]].<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[Hi65]]<br />
|Windows<br />
|[http://devilmaster.altervista.org/hi65.html 6]<br />
|{{✗}}<br />
|BASIC 10 only<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="7"|Mobile<br />
|-<br />
|C65.emu<br />
|[[Android emulators|Android]]<br />
|Unreleased<br />
|?<br />
|?<br />
|?<br />
|?<br />
|}<br />
<br />
<br />
[[Category:Computers]]<br />
[[Category:Commodore 64 emulators]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=List_of_computers&diff=24915List of computers2019-01-05T16:51:07Z<p>Emulation issues: </p>
<hr />
<div>{|class="wikitable sortable"<br />
|+ [[:Category:Computers|Computer models]]<br />
<br />
! Model<br />
! Year<br />
! [[MAME]] support<br />
! ROMs<br />
! Other<br />
|- id="A"<br />
| colspan="5" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small><br />
<br />
|-<br />
| Aamber Pegasus<br />
| 1981<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=pegasus Good]<br />
|<br />
| [https://archive.org/details/aamberpegasusmanuals Manuals]<br />
|-<br />
|[[Acorn]] A7000<br />
|1995<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=a7000 Preliminary] <br />
|<br />
|[https://www.marutan.net/rpcemuspoon/ RPCEmu]<br />
|-<br />
|[[Acorn]] Archimedes<br />
|1987<br />
| style="background: Red;"|Preliminary<br />
|[https://archive.org/details/Acorn_Archimedes_TOSEC_2012_04_23 TOSEC]<br />[https://mega.nz/#F!ExE3SDzT!Hv7Np5lIY1DNsgh3ecx7bA HS Romsets]<br />
|[http://arcem.sourceforge.net/ ArcEm], [http://b-em.bbcmicro.com/arculator/ Arculator], [http://www.virtualacorn.co.uk/index2.htm VirtualAcorn]<br />
|-<br />
|[[BBC Micro emulators|Acorn Atom]]<br />
|1980<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=atom Good]<br />
|<br />
|[https://github.com/hoglet67/Atomulator Atomulator]<br />
|-<br />
|[[BBC Micro emulators|Acorn BBC]]<br />
|1981 to 1994<br />
| style="background: LightGreen;"|Good<br />
|[https://archive.org/details/Acorn_BBC_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|[[BBC Micro emulators|Acorn Electron]]<br />
|1983<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=electron Imperfect]<br />
|[https://archive.org/details/Acorn_Electronic_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Acorn Risc<br />
|1994<br />
| style="background: Red;"|Preliminary<br />
|<br />
|[https://www.marutan.net/rpcemuspoon/ RPCEmu]<br />
|-<br />
|Acorn System 1<br />
|1979<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=acrnsys1 Good]<br />
|<br />
|[http://speleotrove.com/acorn/index.html Acorn System 1 Emulator]<br />
|-<br />
|ACT Apricot F1 / Xi / PC<br />
|1983 to 1984<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=f1 Preliminary]<br />
|<br />
|[http://www.seasip.info/Unix/QDAE/ QDAE]<br />
|-<br />
|AGAT-7/AGAT-9<br />
|1989<br />
| style="background: Red;"| Preliminary<br />
|<br />
|[https://sourceforge.net/projects/agatemulator/ Agat Emulator]<br />
|-<br />
|Aleste 520EX<br />
|1993<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=al520ex Imperfect]<br />
|<br />
|<br />
|-<br />
|Alice / 32 / 90 ([[#M|Matra-Hachette Alice 32]])<br />
|1983<br />1984/1985 (32/90)<br />
| style="background: Orange;"|Imperfect<br />
|[https://archive.org/details/Matra_Hackette_Alice_32_TOSEC_2012_04_23 TOSEC]<br />
|[http://alice32.free.fr/ DCAlice]<br />
|-<br />
|Alpha (Didaktik Alpha)<br />
|1986<br />
|<br />
|<br />
|<br />
|-<br />
|aMIC<br />
|1982<br />
|<br />
|<br />
|[https://code.google.com/archive/p/my-amic/downloads my-amic]<br />
|-<br />
|[[Amstrad CPC emulators|Amstrad CPC]] / CPC+<br />
|1984<br />
| style="background: LightGreen;"| Good<br />
| [https://archive.org/details/NonGoodCPC2016-02-20 NonGood CPC (2016-02-20) ]<br />
| [http://www.cpc-power.com CPC-Power]<br />
|-<br />
|Amstrad NC100<br />
|1992<br />
|<br />
|<br />
|[http://www.svgalib.org/rus/nc100em.html NC100em]<br />
|-<br />
|Amstrad PCW<br />
|1985 to 1998<br />
|<br />
|<br />
|[http://www.seasip.info/Unix/Joyce/index.html JOYCE]<br />
|-<br />
|APF Imagination Machine ([[APF MP1000 emulators|APF MP1000]])<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=apfm1000 Good]<br />
|[https://archive.org/download/TOSEC_V2017-04-23/APF/ TOSEC]<br />
|[http://www.orphanedgames.com/APF/apf_emulation/apf_emulation.html Virtual APF]<br />
|-<br />
|Apollo Guidance Computer<br />
|1966<br />
|<br />
|<br />
|[http://www.ibiblio.org/apollo/ Virtual AGC]<br />
|-<br />
|[[Apple I emulators|Apple I]]<br />
|1976<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/1/ TOSEC]<br />
|<br />
|-<br />
|[[Apple II emulators|Apple II]]<br />
|1977<br />
| style="background: LightGreen;"| Good<br />
|[https://archive.org/details/softwarelibrary_apple_games The Apple II Library: Games]<br />
| [https://github.com/AppleWin/AppleWin/releases/latest AppleWin], [http://www.emutopia.com/index.php/emulators/item/315-apple-ii/1468-octalyzer Octalyzer] ([https://www.applefritter.com/content/octalyzer Enhancements])<br />
|-<br />
|Apple Lisa<br />Lisa 2/10 / Macintosh XL<br />
|1983<br />1984 / 1985<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/Lisa/ TOSEC]<br />
|[http://lisa.sunder.net/ Lisa Emulator Project]<br />
|-<br />
|Apple Macintosh<br />
|Since 1984<br />
|<br />
|<br />
|<br />
|-<br />
|Applied Technology Microbee<br />
|1982<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Applied%20Technology/ TOSEC]<br />
|[http://www.nanowasp.org/ NanoWasp]<br />
|-<br />
|Aquarius<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=aquarius Good]<br />
|[https://archive.org/details/Mattel_Aquarious_TOSEC_2012_04_23 TOSEC]<br />
|[https://archive.org/details/mattelaquarius Console Living Room]<br />
|-<br />
|Astro<br />
|1979<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=astro Good]<br />
|<br />
|Astrological calculator<br />
|-<br />
|[[Atari 8-bit]]<br />
|1979 to 1985<br />
| style="background: LightGreen;"| Good<br />
| [https://archive.org/details/softwarelibrary_atari Software Library]<br />
|[http://www.atarimania.com/pgemainsoft.awp?type=G&system=8 Atari 400 800 XL XE Games Database]<br />[https://atari800.github.io/ Atari800]<br />
|-<br />
|[[Atari ST emulators|Atari ST]]<br />
|1985<br />
| style="background: LightGreen;"| Good<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Atari/ST/ TOSEC]<br />
|[http://www.atarimania.com/pgemainsoft.awp?type=G&system=S Atari ST TT Falcon Games Database]<br />
|-<br />
|Atari TT<br />
|1990<br />
| <br />
| <br />
|[[Hatari]], Aranym<br />
|- id="B"<br />
| colspan="5" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small><br />
|-<br />
|B16<br />
|1983<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=b16 Preliminary]<br />
|<br />
|<br />
|-<br />
|B500<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]<br />
|<br />
|<br />
|-<br />
|Bally Computer System <br />
|1977<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=astrocdw Good]<br />
|<br />
|<br />
|-<br />
|Bandai RX-78<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Bull Gamma Tambour<br />
|1956<br />
|<br />
|<br />
|[http://vincent.joguin.com/ Gamma EmulaTion]<br />
|- id="C"<br />
| colspan="5" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small><br />
|-<br />
|[[Camputers Lynx emulators|Camputers Lynx]]<br />
|1983<br />
|<br />
|[https://archive.org/details/Camputers_Lynx_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Canon X-07<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio FP-1000 / FP-1100<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio FP-200<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio PV-2000<br />
|1983<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=pv2000 Preliminary]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Central Data 2650<br />
|1977<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/WinArcadia WinArcadia]<br />
|-<br />
|Chaos / Chaos 2 computers<br />
|1977 / 1983<br />
|<br />
|[http://koo.corpus.cam.ac.uk/chaos/ Software]<br />
|[http://amigan.1emu.net/releases/WinArcadia WinArcadia] (Chaos 2), [https://www.arcade-history.com/?n=chaos-2&page=detail&id=114178 MAME]<br />
|-<br />
|[[ColecoVision emulators|ColecoVision]] Coleco Adam<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=adam Good]<br />
|<br />
|[[ColEm]]<br />
|-<br />
|COMKIT 8060 / 8061 / 8062<br />
|1970<br />
|<br />
|<br />
|[http://www.geocities.jp/upd780c1/pc-8001/index.html c80]<br />
|-<br />
|[[Amiga emulators|Commodore Amiga]]<br />
|1985<br />
| style="background: Red;"|Preliminary<br />
|[https://archive.org/details/Commodore_Amiga_TOSEC_2012_04_10 TOSEC]<br />
|[http://www.lemonamiga.com/games/ DB]<br />[https://archive.org/details/softwarelibrary_amiga Software Library] // No-intro<br />
|-<br />
|[[Commodore 128 emulators|Commodore C128 / C128D / C128DCR]]<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=c128 Good]<br />
|<br />
|[[VICE]]<br />
|-<br />
|Commodore CBM-II<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]<br />
|<br />
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp Driver]), [[VICE]]<br />
|-<br />
|Commodore Plus/4<br />
|1984<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=plus4 Good]<br />
|<br />
|[[VICE]]<br />
|-<br />
|[[Commodore 64 emulators|Commodore C64 / C64C / C64DTV / C64G / C65]]<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=c64 Good]<br />
|<br />
|<br />
|-<br />
|Commodore PET<br />
|1977<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=pet2001 Good]<br />
|[https://archive.org/details/Commodore_PET_TOSEC_2012_04_23 TOSEC], [https://archive.org/details/softwarelibrary_pet Software Library]<br />
|[[Pantheon]], [[VICE]]<br />
|-<br />
|Commodore VIC-20<br />VIC-1001 (Japan)<br />
|1981<br />1980<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=vic1001 Imperfect]<br />
|[https://archive.org/details/Commodore_VIC20_TOSEC_2012_04_23 TOSEC]<br />
|[[VICE]], [https://vic-20.appspot.com/v20.htm V20], [[Clock_Signal|CLK]], [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=2654 Emulator for CBM 64], [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=87 VIC-Emu] (Amiga)<br />[http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5971 List], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/327-commodore-vic-20 Emutopia.com]<br />
|-<br />
|Compukit UK101<br />
|1979<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=uk101 Preliminary]<br />
|<br />
|[http://uk101.sourceforge.net/ Compukit UK101 Simulation]<br />
|-<br />
|COMX-35<br />
|1983<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=comx35n Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|COSMAC VIP<br />
|1977<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=vip Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|CP/M<br />
|1974<br />
|<br />
|<br />
|[http://www.mathematik.uni-ulm.de/users/ag/yaze-ag/ YAZE-AG] (Z80-CPU emulator with CP/M OS)<br />
|- id="D"<br />
| colspan="5" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small><br />
|-<br />
|Data General Nova<br />
|1969<br />
|<br />
|<br />
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]<br />
|-<br />
|Data General Eclipse<br />
|1974<br />
|<br />
|<br />
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]<br />
|-<br />
|Datapoint 2200<br />
|1970<br />
|<br />
|<br />
|<br />
|-<br />
|Datatron 205<br />
|1954<br />
|<br />
|<br />
|[https://github.com/pkimpel/retro-205 Retro 205]<br />
|-<br />
|DEC PDP-1<br />
|1961<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=pdp11ub Preliminary]<br />
|<br />
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]<br />
|-<br />
|DEC PDP-11<br />
|1970<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=pdp1 Good]<br />
|<br />
|<br />
|-<br />
|DEC VAX-11<br />
|1977 to 1984<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=vax785 Preliminary (VAX-11/785)]<br />
|<br />
|<br />
|-<br />
|Dragon 32 / 64<br />Tano Dragon (US)<br />200/200E (Spain)<br />
|1982<br />1983/1984 (64/Tano)<br />1984 (200)<br />
| style="background: LightGreen;" |Good<br />
|[https://archive.org/details/Dragon_Data_Dragon_TOSEC_2012_04_23 TOSEC]<br />
|[http://www.6809.org.uk/xroar/ XRoar]<br />
|- id="E"<br />
| colspan="5" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small><br />
|-<br />
|Dulmont Magnum (laptop) / Kookaburra<br />
|1982 (Int'l)<br />1983 (AU)<br />
|<br />
|<br />
|<br />
|-<br />
|EACA EG2000 Colour Genie<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=cgenie Good]<br />
|<br />
|[http://gaia.atilia.eu/content/view/33/1/ Gaia's shrine]<br />
|-<br />
|EAW P8000<br />
|1987<br />
| style="background: Orange;"|Imperfect<br />
|<br />
|<br />
|-<br />
|EDSAC<br />
|1947<br />
|<br />
|<br />
|[http://www.tnmoc.org/special-projects/edsac Edsac Replica Project]<br />
|-<br />
|Electronika BK-0010<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=bk0010 Good]<br />
| [https://archive.org/details/Elektronika_BK-0010-0011M_TOSEC_2012_04_23 TOSEC]<br />
|[http://gid.pdp-11.ru/ BK emulator]<br />
|-<br />
|Electronika BK-0011M<br />
|1986<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=bk0011m Preliminary]<br />
|<br />
|<br />
|-<br />
|Elektor TV Games Computer<br />
|1979<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=elektor Imperfect]<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Elektronika MS-0511 (UKNC)<br />
|1987<br />
|<br />
|<br />
|[https://code.google.com/archive/p/ukncbtl/ UKNC Back to Life!]<br />
|-<br />
|Elliot 803 / Elliot 903B<br />
|1961<br />
|<br />
|<br />
|<br />
|-<br />
|Elwro 800 Junior<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=elwro800 Good]<br />
|<br />
|<br />
|-<br />
|Entreprise 64 / 128<br />
|1985<br />
|<br />
|<br />
|[[sourceforge:projects/ep128emu/|ep128emu]]<br />
|-<br />
|Epson HC-20 / HX-20<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson HC-40 / PX-4<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson HC-80 / PX-8 Geneva<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson QC-10 / QX10<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Exelvision EXL 100 / Exelvision Exeltel<br />Amper Exeltel (Spain)<br />
|1984<br />1986 (Exeltel)<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=exl100 Preliminary]<br />
|<br />
|[http://dcexel.free.fr/ DCEXEL]<br />
|-<br />
|Exidy Sorcerer<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=sorcerer Good]<br />
|<br />
|<br />
|- id="F"<br />
| colspan="5" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small><br />
|-<br />
|Ferranti Pegasus 1 / 2<br />
|1956 to 1959<br />
|<br />
|<br />
|<br />
|-<br />
|Fujitsu FM Towns<br />
|1989<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtowns Preliminary]<br />
|[https://archive.org/details/Fujitsu_FM_Towns_TOSEC_2012_04_23 TOSEC]<br />
|[http://townsemu.world.coocan.jp/ UNZ]<br />
|-<br />
|Fujitsu FM Towns Marty<br />
|1993<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty Preliminary]<br />
|<br />
|[http://townsemu.world.coocan.jp/ UNZ]<br />
|-<br />
|Fujitsu FM Towns Marty 2<br />
|1994<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty2 Preliminary]<br />
|<br />
|<br />
|-<br />
|[[Fujitsu FM-7 emulators|Fujitsu FM-7]]<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=fm7 Good]<br />
|[http://www.jcec.co.uk/fm7emu.html System Rom Files]<br />
|<br />
|-<br />
|Fujitsu FM-8<br />
|1981<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=fm8 Good]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Fujitsu FM-11 EX<br />
|1982<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fm11 Preliminary]<br />
|<br />
|<br />
|-<br />
|Fujitsu FM-16β<br />
|1982<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fm16beta Preliminary]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Fujitsu FM R<br />
|1987<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|- id="G"<br />
| colspan="5" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small><br />
|-<br />
|Galaksija<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=galaxy Good]<br />
|<br />
|<br />
|-<br />
|Galaksija Plus<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=galaxyp Good]<br />
|<br />
|<br />
|-<br />
|Gijutsu Hyoron Sha Babbage-2nd<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=babbage Good]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|GRI Corporation GRI-909 / GRI-99<br />
|1969<br />
|<br />
|<br />
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]<br />
|-<br />
|Grundy NewBrain A / AD / MD<br />
|1982<br />
| style="background: Red;"|Preliminary<br />
|<br />
|[http://www.newbrainemu.eu/ Newbrain Emulator]<br />
|- id="H"<br />
| colspan="5" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small><br />
|-<br />
|Hitachi Basic Master / Level-2 / Master Jr<br />
|1978 (BM)<br />1979 (Lvl-2)<br />1981 (Jr)<br />
|<br />
|<br />
|[http://www.emu-france.com/emulateurs/10-ordinateurs/460-hitachi-basic-master-level-2-mb-6880/ j68] (BM & Lvl 2)<br />[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (Jr), [http://www.emu-france.com/emulateurs/10-ordinateurs/164-hitachi-basic-master-level-3-mark-5-master-jr/ bm2] (Jr)<br />
|-<br />
|Hitachi Basic Master Level-3<br />
|1980<br />1982 (Mk II)<br />1983 (Mk 5)<br />
|<br />
|<br />
|[https://emulationrealm.net/94-news/multiple-platform/3958-hitachi-basic-master-level-3-mark-5-emulator-mark-5-emulator-v1-4-7-released Bml3mk5] ([http://www.emu-france.com/emulateurs/10-ordinateurs/164-hitachi-basic-master-level-3-mark-5-master-jr/ Newer])<br />
|-<br />
|Hitachi MB-S1<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|HomeLab Model II / Model III / Model IV<br />
|1982 to 1984<br />
| style="background: Orange;"|Imperfect<br />
|<br />
|<br />
|-<br />
|Honeywell H316 / H516<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 2114 / 2115 / 2116 / 2100 / 21MX / 1000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 9000 series<br />
|1984 to 1995<br />
| style="background: Red;"|preliminary<br />
|<br />
|<br />
|-<br />
|HP 9800 series<br />
|1972<br />
|<br />
|<br />
|<br />
|-<br />
|HT-1080Z Series I / Series II / 64<br />
|1983 to 1985<br />
| style="background: LightGreen;" |Good<br />
|<br />
|[http://gaia.atilia.eu/content/view/33/1/ Gaia's shrine]<br />
|- id="I"<br />
| colspan="5" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small><br />
|-<br />
|IBM 1401 / 1620 / 1130 / 7090-7094 / System 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM Japan Ltd PC-JX<br />
|1984<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|IBM PC et compatibles<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM System370 / ESA390<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IMSAI 8080<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Interact Family Computer<br />Victor Lambda (France)<br />Micronique Hector (France) ([[#M|Hector]])<br />
|1978<br />1980 (Victor)<br />1981 (Hector)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software], [https://archive.org/details/Interact_Family_Computer_TOSEC_2012_04_23 TOSEC]<br />
|[http://dchector.free.fr/ DCHector]<br />
|-<br />
|Interdata (Perkin-Elmer) 16 & 32 bits Systems<br />
|<br />
|<br />
|<br />
|<br />
|- id="J"<br />
| colspan="5" style="background: #ECECEC;"| '''J''' <small>{{IndexComp}}</small><br />
|-<br />
|Japan Electronics College MYCOMZ-80A<br />
|1981<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Ju+Te Computer<br />
|<br />
|<br />
|<br />
|[http://www.jens-mueller.org/jtcemu/ JTCEmu]<br />
|-<br />
|Jupiter ACE<br />
|1983<br />
|<br />
|[https://archive.org/details/Jupiter_Cantab_Jupiter_Ace_TOSEC_2012_04_23 TOSEC]<br />
|[[EightyOne]], [[Pantheon]]<br />
|- id="K"<br />
| colspan="5" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small><br />
|-<br />
|Korvet<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Kenbak-1<br />
|1971<br />
|<br />
|<br />
|<br />
|- id="L"<br />
| colspan="5" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small><br />
|-<br />
|LSI MP-80 / MP-85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Luxor ABC 80<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=abc80 Good]<br />
|[https://archive.org/details/Luxor_ABC_80_TOSEC_2012_04_23 TOSEC]<br />
|[http://www.emu-france.com/?wpfb_dl=7319 ABCWin]<br />
|-<br />
|-<br />
|- id="M"<br />
| colspan="5" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small><br />
|-<br />
|Manchester Mark I<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Manchester SSEM (Baby)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Matra-Hachette Alice 32<br />
|1984<br />
|<br />
|<br />
|[http://alice32.free.fr/ DCAlice]<br />
|-<br />
|Mattel Aquarius (see [[#A|Aquarius]])<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Memotech MTX 512<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|MGT Sam Coupé<br />
|1989<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=samcoupe Good]<br />
|[https://archive.org/details/Sam_Coupe_TOSEC_2012_04_23 TOSEC]<br />
|[https://github.com/simonowen/simcoupe SimCoupe]<br />
|-<br />
|Microkey Primo<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Micronique Hector / Victor Lambda<br />
|1980 (Victor)<br />1981 (Hector)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector/Victor 2HR / Hector HRX<br />
|1983<br />1984 (HRX)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector MX<br />
|1985<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector XT<br />PC 286 (Taiwan)<br />
|1985<br />1987 (286)<br />
|<br />
|<br />
|<br />
|-<br />
|Mindset M-1001 / Mindset II<br />
|1984<br />1985 (II)<br />
|<br />
|<br />
|<br />
|-<br />
|MITS [[Altair 8800]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mitsubishi Multi8<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [https://github.com/z88dk/z88dk/wiki/Platform---Mitsubishi-Multi8 z88dk]<br />
|-<br />
|[[MSX emulators|MSX Hardware]]<br />
|<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (For MSX/MSX2/MSX2+ & MSX2-based FS-A1)<br />
|- id="N"<br />
| colspan="5" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small><br />
|-<br />
|Nascom 1 / 2 / 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|National JR-300<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|National JR-800<br />
|<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC APC / N5200<br />
|1982<br />1981 (JP)<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-100<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|[[PC-60 emulators|NEC PC-6000]]<br />
|1981<br />1983 (NA)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-6600<br />
|1985<br />
|<br />
|[https://archive.org/details/Neo_Kobe_NEC_PC-6001_2016-02-25 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-8000<br />
|1979<br />
|<br />
|<br />
|[http://www.geocities.jp/upd780c1/pc-8001/index.html j80], [http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-8200 / PC-8200A<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|[[PC-88 emulators|NEC PC-8800]]<br />
|1981<br />
|<br />
|[https://archive.org/details/NEC_PC_8801_TOSEC_2012_04_23 TOSEC] // [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PC-8801 MA)<br />
|-<br />
|[[PC-98 emulators|NEC PC-9800 / 98HA]]<br />
|1982<br />
|<br />
|[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC TK-80E / TK-80-BS / TK-85<br />
|1976 (TK-80)<br />1980 (TK-85)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/412-nec-tk-80-tk-85 U80] ([https://emulationrealm.net/90-news/java/4050-nec-tk-80-and-tk-85-computer-training-kit-emulator-u80-v1-b-92-release Newer])<br />
|-<br />
|NeXT Computer<br />
|1988<br />
|<br />
|<br />
|[http://previous.alternative-system.com/ Previous]<br />
|-<br />
|NeXTcube / Turbo<br />
|1990<br />1992 (Turbo)<br />
|<br />
|[http://www.cs.stir.ac.uk/~kjt/software/nextstep/openstep-win.html OpenStep OS]<br />
|[http://previous.alternative-system.com/ Previous] ([https://anarchivism.org/w/Previous_(emulator) Status]), [https://hackernoon.com/installing-nextstep-on-vmware-fusion-5c5c3e4442f4 VMWare]<br />
|-<br />
|NeXTstation / Turbo / Color / Turbo Color<br />
|1990<br />1992 (Turbo/Turbo Color)<br />
|<br />
|<br />
|[http://previous.alternative-system.com/ Previous]<br />
|-<br />
|Nintendo Family BASIC<br />
|1984<br />1985 (V3)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|- id="O"<br />
| colspan="5" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small><br />
|-<br />
|Ohio Scientific Challenger 1P<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ohio Scientific SuperBoard II<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Old Skool Computer Architecture (OSCA)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Orion 128<br />
|<br />
|<br />
|<br />
|<br />
|- id="P"<br />
| colspan="5" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small><br />
|-<br />
|Panasonic JR-100<br />
|1981<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emu-france.com/emulateurs/10-ordinateurs/455-panasonic-jr-100/ JR-100 Emulator]<br />
|-<br />
|Panasonic JR-200U<br />
|1982<br />1983 (EU/NA)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Pel Varazdin Orao 102 / Orao 103<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Peter Plus Sprinter Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Philips P2000<br />
|1980<br />
| style="background: LightGreen;"|Good<br />
|<br />
|[https://archive.org/details/Philips_P2000_TOSEC_2012_04_23 TOSEC]<br />
|-<br />
|Philips VG5000<br />
|1984<br />
|<br />
|<br />
|[http://dcvg5k.free.fr/ DCVG5K]<br />
|-<br />
|PHUNSY (Philipse Universal System)<br />Signetics 2650 Micro Computer System<br />
|~1980<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Pioneer Palcom PX-7 (MSX1 + LaserDisc)<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|PowerPC<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Processor Technology SOL-20<br />
|<br />
|<br />
|<br />
|<br />
|- id="R"<br />
| colspan="5" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small><br />
|-<br />
|Radio-86RK (Russe)<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=radio86 Good]<br />
|<br />
|[https://github.com/vpyk/emu80v4 Emu80]<br />
|-<br />
|Ravensburger Selbstbaucomputer<br />2650 Minimal Computer trainer (DIY PC)<br />
|1984<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/WinArcadia]<br />
|-<br />
|RegneCentralen Piccoline<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron A7100/7150<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron KC 85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Royal-Mcbee LGP-30 / LGP-21<br />
|<br />
|<br />
|<br />
|<br />
|- id="S"<br />
| colspan="5" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small><br />
|-<br />
|Sanyo PHC-10 / PHC-20 / PHC-25<br />
|1982<br />1983 (Int'l)<br />
|<br />
|[http://www.phc25.com/cdrom.htm Programs CD-ROM]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PHC-20 & PHC-25), [http://www.emu-france.com/emulateurs/10-ordinateurs/251-sanyo-phc-20-phc-25/ PHC-25 Emulator] ([http://www.phc25.com/emulateur.htm Guide])<br />
|-<br />
|Scientific Data Systems SDS 940<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sega Computer 3000 ([[SG-1000 emulators|SC-3000]])<br />
|1983<br />
|<br />
|<br />
|[http://www.sc-3000.com/the-emulators-for-sega-3000-computer SC-3000 Survivors' page], [http://www.play-sc-3000.com/ Web]<br />[http://www.emutopia.com/index.php/emulators/category-items/3-emulators/298-sega-sg-1000-sc-3000 Emutopia.com], [http://www.old-computers.com/museum/emulator.asp?c=206&st=1 Old-Computers.com]<br />
|-<br />
|Seiko MAP-1010<br />
|Early 1980's<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Sensor and sensory device factory Pyldin-601<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Setun Ternary Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-1500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-3500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-40K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-5500 / 5600<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-6500 / 6550<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-700<br />
|<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=mz700j Good]<br />
|[https://archive.org/details/Sharp_MZ-700_TOSEC_2012_04_23 TOSEC]<br />
|[https://github.com/takamin/mz700-js mz700-js]<br />
|-<br />
|Sharp MZ-800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80A / MZ-1200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80B<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp PC-3000 / PC-3200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X1 / X1Turbo / X1Twin<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Sharp X68000 emulators|Sharp X68000]] / X68000 Pro<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X68030<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shinko Sangyo YS-6464A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Signetics Instructor 50 trainer<br />
|1978<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Sinclair Cambridge Z88<br />
|1987<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=z88 Preliminary]<br />
|[http://www.worldofspectrum.org/z88forever/ Z88 Forever!], [http://www.rwapsoftware.co.uk/z88/z88world.html CD]<br />
|[http://www.emu-france.com/emulateurs/10-ordinateurs/135-sinclair-cambridge-z88/ Emulators list], [https://sourceforge.net/projects/z88/ OZvm]<br />
|-<br />
|Sinclair QL<br />
|1984<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=ql Imperfect]<br />
|[http://www.dilwyn.me.uk/downloads.html Software], [http://www.terdina.net/ql/software.html software] (Q-emuLator), [http://www.dilwyn.me.uk/index.html QL ROMs & manuals], [http://sinclairql.speccy.org/archivo/docs/docs.htm docs]<br />
|[http://www.dilwyn.me.uk/emu/index.html Emulators list], [http://www.dilwyn.me.uk/zx81/index.html Xtricator], [http://www.terdina.net/ql/q-emulator.html Q-emuLator]<br />
|-<br />
|Sinclair [[ZX Spectrum emulators|ZX Spectrum]]<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=spectrum Good]/[http://www.progettoemma.net/mess/system.php?machine=spec128 Spectrum 128]<br />
|[https://archive.org/details/zx_spectrum_library_games ZX Spectrum Library]<br />
|<br />
|-<br />
|[[Sinclair ZX81 emulators|Sinclair ZX80 / ZX81]]<br />
|1980 / 1981<br />
| style="background: Orange;"|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp Imperfect]<br />
|[https://archive.org/details/Sinclair_ZX81_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Sony SMC-777<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sord M5<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=m5p Good]/[http://www.progettoemma.net/mess/system.php?machine=m5 Japan]<br />
|<br />
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/m5.cpp Driver]). [http://www.progettoemma.net/mess/results.php?list=m5_cart Carts], [http://www.progettoemma.net/mess/results.php?list=m5_cass Cassettes], [http://www.progettoemma.net/mess/results.php?list=m5_flop Floppy].<br />
|-<br />
|Spectravideo 318 / 328<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Stantec Zebra<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|SWTPc 6800<br />
|<br />
|<br />
|<br />
|<br />
|- id="T"<br />
| colspan="5" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small><br />
|-<br />
|Takeda Emulation<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy 1000 (15 models)<br />
|1984<br />1986 (EX/SX)<br />1987 (HX/TX)<br />1988 (SL/TL, later)<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy 2000<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 CoCo / CoCo 2 / CoCo 3<br />Dragon 32/64/200 ([[#D|Dragon line]])<br />
|1980<br />1983 (CoCo 2)<br />1986 (CoCo 3)<br />
|<br />
|<br />
|[http://www.6809.org.uk/xroar/ XRoar] (CoCo 1/2), [https://sourceforge.net/projects/vcce/ VCC] (CoCo 3)<br />
|-<br />
|Tandy TRS-80 MC-10<br />Matra Alice (France) ([[#A|Alice line]])<br />
|1983<br />1984/1985 (Alice 32/90)<br />
| style="background: LightGreen;"|Good<br />
|[https://github.com/jggames/trs80mc10 GitHub], [http://faculty.cbu.ca/jgerrie/home/jgames.html games & files]<br />
|[http://alice32.free.fr/ DCAlice], [http://chazbeenhad.tripod.com/ VMC-10], [http://mc-10.com/ Web]<br />
|-<br />
|Tandy TRS-80 Model 100 (notebook)<br />Kyotronic 85 (JP)<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 Model I / III / 4<br />
|1977<br />1983 (Model 4)<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 Model II / Model 12<br />Model 16 / Model 16B / Tandy 6000<br />
|1979, 1982 (12, 16)<br />1983 (16B), 1985 (6000)<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Microtan 65<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Oric<br />Atmos / Pravetz-8D (Bulgaria) / Nova 64 (Yugoslavia)<br />Stratos/IQ164 / Telestrat<br />
|1983<br />1984 (Atmos)<br />1985 to 1991 (Pravetz)<br />1985/1986 (Stratos/Telestrat)<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=oric1 Good]<br />
|[https://demozoo.org/platforms/49/ Demozoo]<br />
|[https://github.com/pete-gordon/oricutron Oricutron], [[Clock_Signal|CLK]]<br />
|-<br />
|Tatung Einstein<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|Telenova Compis / Scandis<br />
|1984<br />
|<br />
|<br />
|Swedish/Norwegian school PC<br />
|-<br />
|Telmac 1800<br />
|1977<br />
|<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Telmac 2000<br />
|1980<br />
|[http://www.progettoemma.net/mess/system.php?machine=tmc2000 Good]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Telmac TMC-600<br />
|1982<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=tmc600s2 Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Tesla Ondra / Ondra ViLi<br />
|1989<br />
|Good<br />
|<br />
|<br />
|-<br />
|Tesla Piestany PMD85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Texas Instruments 99-4A<br />
|<br />
|<br />
|<br />
|[http://harmlesslion.com/software/classic99 Classic99]<br />
|-<br />
|Thomson MO5 / MO5E<br />
|1984<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcmo5.free.fr/ DCMO5], [http://dcnano.free.fr/ nano-network]<br />
|-<br />
|Thomson MO5NR / MO6 / Olivetti (Italy)<br />
|1985 (MO5NR)<br />1986 (MO6)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO]<br />
|-<br />
|Thomson TO7 / TO70<br />
|1982<br />1984 (TO70)<br />
|<br />
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcnano.free.fr/ nano-network]<br />
|-<br />
|Thomson TO8 / TO8D<br />
|1986<br />1987 (TO8D)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto8.free.fr/ DCTO8]<br />
|-<br />
|Thomson T09 / TO9 et Multi<br />
|1985<br />1986 (TO9+)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto9p.free.fr/ DCTO9P]<br />
|-<br />
|Thomson TO16<br />
|1987<br />
|<br />
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]<br />
|[http://dcmoto.free.fr/ DCMOTO], [https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=2803 Thomson16 patch] for [[PCem]]<br />
|-<br />
|Tiki Data of Oslo Tiki-100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Timex Sinclair 1000<br />
|1982<br />
|<br />
|<br />
|[[EightyOne]]<br />
|-<br />
|Tomy PyuuTa<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba J-3100GT / J-3100SL<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba Pasopia / Pasopia 7<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Turing Machine<br />
|<br />
|<br />
|<br />
|<br />
|- id="V"<br />
| colspan="5" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small><br />
|-<br />
|Vector-06C<br />
|1987<br />
| style="background: Red;"|Preliminary<br />
|[https://mega.nz/#F!v8B3EJyR!JoqGchIfCHseGiZPDnwGKA ROMs]<br />
|[http://sensi.org/~svo/virtualvector/ Virtual Vector]<br />
|-<br />
|Videoton TV Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|VTech Laser-VZ200 / Laser-VZ300<br />
|<br />
|<br />
|<br />
|<br />
|- id="W"<br />
| colspan="5" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small><br />
|-<br />
|Wang 2200<br />
|1973<br />
|<br />
|<br />
|[https://github.com/jtbattle/wangemu wangemu]<br />
|- id="X"<br />
| colspan="5" style="background: #ECECEC;"| '''X''' <small>{{IndexComp}}</small><br />
|-<br />
|Xerox Alto<br />
|1973<br />
|<br />
|<br />
|<br />
|-<br />
|Xerox Star workstation<br />(Xerox 8010 Information System)<br />
|1981<br />
|<br />
|<br />
|<br />
|}<br />
<br />
==Calculator-sized Pocket PC==<br />
Note: Not to be confused with the 'Pocket-sized PC's (Can otherwise be termed as 'Handheld PC's'), which usually had larger screens, whereas these other pocket PC's designed to be like advanced calculators (Could be termed as 'Programmable Calculators') had just few screen lines' worth of display. <br />
<br />
These display screens were built on dot-matrix LCDs technology. Many calculators of this type are monochrome LCD, some are four-color (red or orange, green, blue, and black), or, in the case of some machines at the top of the line as of February 2015, colour similar to monitors displaying 8 or 16 bit graphics. As they are used for graphing functions, the screens of these machines are pixel-addressable. Some have a touch screen, buzzers or other sound producers, internal clocks, modems or other connectivity devices including IrDA transceivers, several types of ports for peripherals like printers, and ports for memory cards of a number of types.<br />
<br />
* See [https://en.wikipedia.org/wiki/Pocket_computer list of non pocket PC's engineered as calculators]<br />
* [http://ver0.sakura.ne.jp/pc/ Emulators for three Sharp calculator-based PC's] & [http://ver0.sakura.ne.jp/g800/ other applications]<br />
<br />
===Palmtop PC===<br />
A Palmtop PC was an approximately pocket calculator-sized, battery-powered computer compatible with the IBM Personal Computer in a horizontal clamshell design with integrated keyboard and display. It could be used like a subnotebook, but was light enough to be comfortably used handheld as well. Most Palmtop PCs were small enough to be stored in a user's shirt or jacket pocket.<br />
<br />
Palmtop PCs distinguish from other palmtop computers by using a mostly IBM-compatible PC architecture and BIOS as well as an Intel-compatible x86 processor. All such devices were DOS-based, with DOS stored in ROM. While many Palmtop PCs came with a number of PDA and office applications pre-installed in ROM, most of them could also run generic, off-the-shelf PC software with no or little modifications. Some could also run other operating systems such as GEOS, Windows 1.0-3.0 (in Real mode only), or MINIX 2.0.<br />
<br />
Most Palmtop PCs were based on a static hardware design for low power consumption and instant-on/off without a need to reboot.<br />
<br />
* See [https://en.wikipedia.org/wiki/Palmtop_PC list of Palmtop PC's]<br />
<br />
==Resources==<br />
* [http://www.old-computers.com/museum/default.asp Old-Computers.com] (Most up-to-date museum of computers. ~1244 systems.)<br />
* [http://www.kolva.net/temp/RetroCompSys/HCM.html Home Computer Museum] (Very large catalog of home computers, ~800. Probably last updated in 2007.)<br />
<br />
[[Category:Computers|*]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24911Commodore 128 emulators2019-01-05T16:47:49Z<p>Emulation issues: </p>
<hr />
<div><!--Converting from shitty page by a vandal ip (Emulation issues who's an issue) from Turkey.<br />
-->{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = January 1985<br />
|discontinued =<br />
|predecessor = [[Commodore 64 emulators|Commodore 64]]<br />
|successor = [[Amiga emulators|Commodore Amiga]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a computer released by Commodore in January of 1985 and retailed for $499.99 ($1,194.37 in 2018 money). It had a MOS 8502 CPU at 2 MHz with a Zilog Z80 CPU at 2 MHz for backward compatibility for 64 games. There was a Europe exclusive model called the Commodore 128D which had the case look like an [[Amiga emulators|Amiga 1000]], and a disk drive built in.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|{{MAMEVer}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|?<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=VICE&diff=24909VICE2019-01-05T16:44:23Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|title = Versatile Commodore Emulator<br />
|logo =<br />
|logowidth =<br />
|version = {{VICEVer}}<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, DOS, [[Android emulators|Android]], OS/2, BeOS, UNIX, QNX 4.x, QNX 6.x, [[Amiga emulators|Amiga]], Syllable<br />
|target = [[Commodore 64 emulators|C64]] (C64DTV), [[Commodore 128 emulators|C128]], VIC-20, PET, PLUS-4 and CBM-II<br />
|orig-developer = [http://vice-emu.sourceforge.net/vice_17.html#SEC399 Jarkko Sonninen <small>(Founder)</small>, Jouko Valta, Teemu Rantanen & early VICE team's make-up]<br />
|developer = [https://manpages.debian.org/stretch/vice/x64sc.1.en.html blackystardust <small>(Marco van den Heuvel</small>, gpz <small>(Groepaz)</small>] & [http://vice-emu.sourceforge.net/vice_17.html#SEC399 current VICE Team]<br />
|prog-lang =<br />
|website = <small>[http://vice-emu.sourceforge.net/ vice-emu.sourceforge.net]</small><br />
|source = [https://sourceforge.net/p/vice-emu/code/HEAD/tree/ SourceForge]<br />
}}<br />
'''VICE''' (an acronym for '''<u>V</u>ersat<u>i</u>le <u>C</u>ommodore <u>E</u>mulator''') is a multi-platform, open-source [[Commodore 64 emulators|Commodore 64]] (and C64DTV), [[Commodore 128 emulators|C128]], VIC-20, PET, PLUS-4 and CBM-II systems emulator. It is available as a [[libretro]] core for [[RetroArch]].<br />
<br />
==Download==<br />
===Official builds===<br />
* '''[http://vice-emu.sourceforge.net/windows.html Windows]'''<br />
* '''[http://vice-emu.sourceforge.net/macosx.html macOS]'''<br />
* '''[http://vice-emu.sourceforge.net/android.html Android]'''<br />
* '''[http://vice-emu.sourceforge.net/index.html#download Other platforms]'''<br />
<br />
==Commodore models==<br />
{{Main|Commodore}}<br />
<br />
VICE emulates the following Commodore computers below:<br />
<br />
* Commodore PET (January 1977)<br />
* Commodore VIC-20 (Late 1980)<br />
* Commodore CBM-II (1982)<br />
* [[Commodore 64 emulators|Commodore 64]] (August 1982)<br />
* Commodore Plus/4 (Budget-level: C16 and C116) (1984)<br />
* [[Commodore 128 emulators|Commodore 128]] (1985)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Commodore 64 emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]<br />
[[Category:DOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24906Commodore 128 emulators2019-01-05T16:17:45Z<p>Emulation issues: /* Emulators */</p>
<hr />
<div>Converting from shitty page by a vandal ip (Emulation issues who's an issue) from Turkey.<br />
{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = January 1985<br />
|discontinued =<br />
|predecessor = [[Commodore 64]]<br />
|successor =<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a computer released by Commodore in January of 1985 and retailed for $499.99 ($1,194.37 in 2018 money). It had a MOS 8502 CPU at 2 MHz with a Zilog Z80 CPU at 2 MHz for backward compatibility for 64 games. There was a Europe exclusive model called the Commodore 128D which had the case look like an Amiga 1000, and a disk drive built in.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|{{MAMEVer}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|?<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24902Commodore 128 emulators2019-01-05T16:15:13Z<p>Emulation issues: Mame added</p>
<hr />
<div>Converting from shitty page by a vandal ip (Emulation issues who's an issue) from Turkey.<br />
{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = January 1985<br />
|discontinued =<br />
|predecessor = [[Commodore 64]]<br />
|successor =<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a computer released by Commodore in January of 1985 and retailed for $499.99 ($1,194.37 in 2018 money). It had a MOS 8502 CPU at 2 MHz with a Zilog Z80 CPU at 2 MHz for backward compatibility for 64 games. There was a Europe exclusive model called the Commodore 128D which had the case look like an Amiga 1000, and a disk drive built in.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|{{MAMEVer}}<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24889Commodore 128 emulators2019-01-05T16:06:06Z<p>Emulation issues: </p>
<hr />
<div>{{stub|Converting from shitty page by a vandal ip from Turkey.}}<br />
{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1985<br />
|discontinued = ?<br />
|predecessor = [[Commodore 64]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a computer released by Commodore in January of 1985. It had a MOS 8502 CPU at 2 MHz with a Zilog Z80 CPU at 2 MHz for backward compatibility for 64 games. There was a Europe exclusive model called the Commodore 128D which had the case look like an Amiga 1000, and a disk drive built in.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]] (x64sc)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Multi-system_emulators&diff=24874Multi-system emulators2019-01-05T15:57:05Z<p>Emulation issues: Lil fuck off</p>
<hr />
<div>Multi-system emulators focus on emulating many different systems under one program. They can be focused on a single company's systems because of the similarity of the systems or may have systems from many different companies.<br />
<br />
To be defined as "multi-system" an emulator has to emulate two or more distinct systems. Although, for simplicity reasons in this wiki (not just this page), the term, "multi-platform", in the OS column fields can come to mean three or more covered platforms. For the purpose of this list, Add-ons (eg. Sega CD, 32X) are not counted as a separate system.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|Multi-company<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Thousands of electronics<ref>[http://www.mamedb.org/List.aspx www.mamedb.org's list] (Only shows the games covered, not systems)</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mednafen]]<br />
|Multi-platform<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|17<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[OpenEmu]]<br />
|macOS<br />
|[http://openemu.org/ 2.0.1]<br />
|35<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Phoenix (emulator)|Phoenix]]<br />
||Multi-platform<br />
|[http://www.arts-union.ru/node/23 2.8.JAG]<br />
|5<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|29 (excluding the [[libretro]] cores)<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ZEsarUX]]<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases 7.1]<br />
|18<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Retro Virtual Machine<br />
|Windows, Linux, macOS<br />
|[https://www.retrovirtualmachine.org/ 2.0.beta-1.r1]<br />
|2<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|20<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[higan]]<br />
|Multi-platform<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|12<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS, Unix-alikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|11<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Exodus]]<br />
|Windows<br />
|2.1<br />
|?<br />
|{{✓}}<br />
|?<br />
|-<br />
!colspan="6"|Nintendo<br />
|-<br />
|[[Dolphin]]<br />
|Multi-platform<br />
|[https://dolphin-emu.org/download/ {{DolphinVer}}]<br />
|3<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, DOS<br />
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]<br />
|3*<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Sega<br />
|-<br />
|[[Kega Fusion]]<br />
|Windows, Linux, macOS<br />
|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|10<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[PicoDrive]]<br />
|Multi-platform<br />
|1.92<br />
|6<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
!colspan="6"|Sinclair<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12]<br />
|12<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
!colspan="6"|Commodore<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|6<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<nowiki>*</nowiki>No$GBA apparently also does [[PocketStation emulators|PocketStation emulation]]<br />
<br />
==References==<br />
<references/><br />
<br />
==External Links==<br />
* [https://github.com/mamedev/mame/tree/master/src/mame/drivers GitHub list of all covered 'drivers' (Systems & machines emulated) under the MAME group] (Pretty crappy list. Only the first 1,000 drivers are shown there. The rest are omitted. Approximately 2250 drivers in all.)<br />
<br />
[[Category:Consoles]]<br />
[[Category:Multi-emulators|*]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=NESticle&diff=24871NESticle2019-01-05T15:54:49Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Nesticle.gif<br />
|last-version = x.xx<br />
|active = No<br />
|platform = DOS, Windows 9x<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = [http://bloodlust.zophar.net Bloodlust Software]<br />
|website = [http://bloodlust.zophar.net/NESticle/nes.html NESticle]<br />
}}<br />
'''NESticle''' was a closed-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for DOS and Windows 9x.<br />
<br />
==Downloads==<br />
* [http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip NESticle x.xx] (DOS)<br />
* [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip NESticle 0.42] (Windows 9x)<br />
<br />
==Review==<br />
For its time, it was a decent emulator. Modern emulators are much, much better, however. It is not very [[Emulation Accuracy|accurate]] due to needing to run on much weaker systems than currently available. Use only for curiosity purposes in [[DOSBox]].<br />
<br />
==External links==<br />
* [http://www.zophar.net/6502/n6502.html 6502 core source] used in NESticle<br />
* [https://www.youtube.com/watch?v=gXHFFbUeOWE Video of NESticle on a 100mhz machine]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:DOS emulation software]]<br />
[[Category:Windows emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Mednafen&diff=24865Mednafen2019-01-05T15:51:22Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Newlogo-1-.png<br />
|logowidth = 280<br />
|version = {{MednafenVer}}<br />
|active = Yes<br />
|platform = Windows, Linux, BSD and more<br />
|target = [[Atari Lynx emulators|Atari Lynx]], [[Apple II emulators|Apple II]], [[WonderSwan emulators|Bandai WonderSwan/Color]], [[Game Boy Advance emulators|Nintendo Game Boy Advance]], [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], [[Super Nintendo emulators|Super Nintendo Entertainment System]], [[Virtual Boy emulators|Virtual Boy]], [[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]], [[PC-FX emulators|PC-FX]], [[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]], [[PlayStation emulators|Sony PlayStation]], [[Master System emulators|Sega Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|Genesis (Mega Drive)]], [[Sega Saturn emulators|Saturn]]<br />
|developer = Ryphecha, Mednafen Team<br />
|website = [https://mednafen.github.io/ mednafen.github.io]<br />
|source = [http://sourceforge.net/projects/mednafen/files/latest/download?source=files SourceForge]<br />
}}<br />
'''Mednafen''' (an acronym for '''My Emulator Doesn't Need A Frickin' Excellent Name''', formerly '''Nintencer''') is an open-source, [[Multi-system emulators|multi-system emulator]], driven from the command-line. Many of its cores are ports of other emulators, but many of them are also original. Its [[PlayStation emulators|Sony PlayStation]], [[Sega Saturn emulators|Sega Saturn]], [[Virtual Boy emulators|Nintendo Virtual Boy]], and [[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]] original cores are notable for their high quality, compatibility and accuracy.<br />
<br />
==Downloads==<br />
* [{{MednafenURL|releases/}} Mednafen] Official releases.<br />
<br />
==Supported systems==<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|System<br />
! scope="col"|Based on code from:<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Handy]]<br />
|-<br />
|[[Apple II emulators|Apple II]]<br />
|Original<br />
|-<br />
|[[WonderSwan emulators|Bandai WonderSwan/Color]]<br />
|[[Cygne]]<br />
|-<br />
|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine/TurboGrafx-16 (CD)]]<br />
|Original. CD-ROM interface based on [http://www.geocities.co.jp/SiliconValley-Bay/9975/PC2E/english.html PC2E].<br />
|-<br />
|[[PC-FX emulators|NEC PC-FX]]<br />
|Original. NEC V810 CPU core based on [http://www.goliathindustries.com/vb/ Reality Boy].<br />
|-<br />
|[[Nintendo Entertainment System emulators|NES (Famicom)]]<br />
|[http://freecode.com/projects/fceultra FCE Ultra]<br />
|-<br />
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]<br />
|[[VisualBoy Advance]]<br />
|-<br />
|[[Virtual Boy emulators|Nintendo Virtual Boy]]<br />
|Original. NEC V810 CPU core based on [http://www.goliathindustries.com/vb/ Reality Boy].<br />
|-<br />
|[[Sega Genesis emulators|Sega Genesis (Mega Drive)]]<br />
|[[Genesis Plus GX#Genesis Plus|Genesis Plus]]<br />
|-<br />
|[[Master System emulators|Sega Master System]] and [[Master System emulators|Game Gear]]<br />
|[http://www.techno-junk.org/smsplus.php SMS Plus]<br />
|-<br />
|[[Sega Saturn emulators|Sega Saturn]]<br />
|Original<br />
|-<br />
|[[Neo Geo Pocket emulators|SNK Neo-Geo Pocket/Color]]<br />
|[[NeoPop]]<br />
|-<br />
|[[PlayStation emulators|Sony PlayStation]]<br />
|Original<br />
|-<br />
|[[Super Nintendo emulators|SNES (Super Famicom)]]<br />
|[[higan|bsnes v059]]<br />
|}<br />
<br />
==Overview==<br />
Mednafen only has a command line interface, so its interface might be hard to use to new users.<br />
<br />
The best cores in Mednafen are those that are original - which are the Sony PlayStation, NEC PC Engine, PC-FX, Sega Saturn and Nintendo Virtual Boy cores. The NEC PC Engine core is one of the best emulators for that system, with a Fast and Accurate version. The PlayStation core is native resolution only and features a high degree of accuracy and compatibility.<ref>[http://forum.fobby.net/index.php?t=msg&th=1114 Mednafen PSX bugs reports]</ref> The Nintendo Virtual Boy core is one of the best for the system.<br />
<br />
Other cores improve upon emulators that have been long abandoned and rarely updated. These include the SNK Neo Geo Pocket/Color, Bandai WonderSwan/Color, and Atari Lynx cores.<br />
<br />
Other cores are less useful, as there are better options in stand-alone emulators (Nintendo Entertainment System, Sega Genesis, Master System, and Super Nintendo Entertainment System). These cores might even be based on out-dated versions. For instance, the Super Nintendo Entertainment System core is based on an old outdated version of bsnes. This is before the performance/accuracy/balanced cores — 0.50x territory — with a couple of changes by Ryphecha.<br />
<br />
It is unknown at this time whether Mednafen's Nintendo Game Boy Advance core is better than [[VisualBoy Advance#VBA-M|VBA-M]].<br />
<br />
[[RetroArch]] uses the Sony PlayStation, NEC PC Engine, SNK Neo Geo Pocket/Color, Nintendo Virtual Boy, Sega Saturn and Bandai WonderSwan/Color cores of Mednafen, so it might make sense to use that instead.<br />
<br />
==Using Mednafen==<br />
Mednafen is pretty easy to get up and running. You can use a frontend like medgui. However, a good text editor like [http://www.notepad-plus-plus.org/ Notepad++] is all you need if you need to change settings.<br />
<br />
===BIOS===<br />
Most cores do not require any BIOS except for the Sony PlayStation, NEC PC Engine CD, PC-FX, and Sega Saturn cores. [[Emulator_Files#Multi-System|BIOS files]] need to be placed into a folder called "firmware" in your Mednafen directory. Mednafen is very picky about which BIOS to use. The ones that you might need are:<br />
<br />
'''Sony PlayStation'''<br />
* SCPH5500.bin - (NTSC-J) Required for Japan-region games.<br />
* SCPH5501.bin - (NTSC-U) Required for North America/US-region games.<br />
* SCPH5502.bin - (PAL) Required for Europe-region games.<br />
<br />
'''NEC PC Engine CD'''<br />
* syscard3.pce<br />
<br />
'''NEC PC-FX'''<br />
* pcfx.bios<br />
<br />
'''Sega Saturn'''<br />
* sega_101.bin<br />
* mpr-17933.bin<br />
<br />
All of these come with the [[Emulator_Files#Multi-System|RetroArch BIOS pack]] and are correctly named.<br />
<br />
===CUE===<br />
For most systems, Mednafen only needs the ROM file; but to load PlayStation games, Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] page for more info.<br />
<br />
===Loading a game===<br />
To load a game in Mednafen, simply drag and drop your ROM or CUE file onto mednafen.exe, or if you prefer, you can use the command line. Mednafen requires no special commands, such as the desired system. For example, in Windows, the command would look like C:/Emulators/Mednafen/mednafen.exe C:/Roms/Nintendo/battletoads.nes<br />
<br />
===m3u playlist files===<br />
[[File:M3u_example.png|thumb|right|206px|An example of a .m3u for Valkyrie Profile]]<br />
To automatically load the next disc of a game, you will need a .m3u file. To make one, simply create a text file and name it after your game. Within the text file, write the names of the .cue sheets for your game discs as such:<br />
<br />
Game (Disc 1).cue<br />
<br />
Game (Disc 2).cue<br />
<br />
Game (Disc 3).cue<br />
<br />
Save the .txt file and then change the file extension to .m3u. Run the .m3u, rather than the .cue of the first disc and the first disc will load. When you get to the end of that disc, the next disc will be automatically loaded.<br />
For this method to work, shared memory cards (see below) must be used for the games in the playlist.<br />
<br />
===Dual analog controllers with PlayStation===<br />
To enable analog sticks and rumble on DualShock controllers, open the mednafen-09x.cfg file, search for "psx.input.port1" and change gamepad to DualShock. Do this for port2 if you wish to play multiplayer games with the features of DualShock controllers.<br />
<br />
===Configuring controls===<br />
Once in-game, to configure your controller at any time, press Alt+Shift+1 and it will guide you through the setup. Press Alt+Shift+2 and so on for each additional controller for multiplayer.<br />
<br />
===Graphical enhancements===<br />
====Sprite limit====<br />
This is a feature on older systems, due to hardware limitations, that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation by alternating which sprites were on the screen each refresh, causing the sprite to flicker. Mednafen's default settings are true to the original system limits, but this can be disabled in the .cfg file. Here is the list of options from the .cfg file to change from 0 to 1 if you don't wish to have the limit.<br />
<br />
* [{{MednafenURL|documentation/nes.html#nes.no8lim}} nes.no8lim]<br />
* [{{MednafenURL|documentation/pce.html#pce.nospritelimit}} pce.nospritelimit]<br />
* [{{MednafenURL|documentation/pce_fast.html#pce_fast.nospritelimit}} pce_fast.nospritelimit]<br />
* [{{MednafenURL|documentation/pcfx.html#pcfx.nospritelimit}} pcfx.nospritelimit]<br />
<br />
===Cheats===<br />
Mednafen supports the usual cheats such as GameShark, Code Breaker, and Action Replay. The cheats menu can be accessed (or quit back to normal gameplay) with '''ALT+C'''.<br />
<br />
The cheat engine interface is command-based but still easy to use. Each time a menu appears, you have a bunch of options with a number (or key) before each choice. You're supposed to write the number (# just means to choose the number for the line you want) or letter standing for your choice. Occasionally, when asked to input some values or names, a value appears between brackets after the question - if that's what you want to write down, you can simply leave the entry field empty and press Enter.<br />
<br />
To add an existing GS/AR/PAR/CB cheat code, use "Gameshark Codes". Else, if you have a memory address and a given value for it, choose "Search Code" then "Add Code", then put in the address (as $XXXXXXXX), the byte range depending on the values your variable can take (1 is 0-255, 2 is 0-65535, etc), and the numeric value proper (in decimal, or hexadecimal if followed by a lower-case h). Various cheat types exist too (S(substitute on read), C(substitute on read with compare) or R(replace value before vblank) -- R being the default recommended option).<br />
<br />
Searching for new cheat codes is also possible. The general idea being comparing variables, going back to gameplay so that this variable changes then back to the cheat engine searching for any variables that changed in that particular way. For example:<br />
* '''Infinite Health / Ammo / Time / Money:''' you start with 5 hearts, reset search (in the cheat engine, not reset the game you silly!), you get hurt to 4 hearts, search variables that decreased, get healed back to 5 hearts, search variables that increased, and so on. For the money, you can start with 0 when you have 0 gold and try earning/spending money. You could try using save states as well when you don't have as much freedom changing the value. <br />
* '''Infinite Lives:''' It's game over when the internal variable for "Lives" is 0. So in some cases, when it shows "REST/LEFT=1" in-game and you lose a life then it becomes 0 but you're still allowed to play on your last life, that means the internal counter for lives has actually changed from 2 to 1 and not from 1 to 0, but in other games (where if you die on "LIVESx1" it's game over) it's not the case. In the case of lives, you actually know the exact value: reset search initially, then (if you have 2 lives on a game that allows you to play on "LEFT=0") search for variables with values equal to 3. Lose a life, search for variables equal 2, and so on.<br />
* '''Character Modifier / Level Modifier / Having an Item:''' reset search, play without changing whatever you're searching for (let's say the stage), do lots of searches for new value equals old value. In-game, change it, then do a new value doesn't equal old value. And so on.<br />
* '''Walk Through Walls / Invincibility / In-game Cheats & Features:''' you need to find the value that tells the character if he can move or not (he can't really move when walking against a wall) / if he's blinking or being invincible right now after getting hurt. Same methods as before, but there are hints that could be useful here -- both states could be 0/1, or something else... for example, one could assume 0 is not enabled and 1 is enabled.<br />
* '''Debug Modes:''' stuff that stays 0 no matter what, extra off-screen inaccessible options in menus, extra dialogue... you name it. Have fun experimenting.<br />
<br />
The goal of these searches is to narrow down the list of results to a single or handful of addresses (variables) pertinent directly to whatever we're searching for. The search always starts with "Reset Search", going back in-game (Alt+C) to play and change stuff, then back to the cheat engine to compare the "Original" value with the "Current" value. Then you check the results page which must get smaller and smaller (if it's 0 results, you screwed up and need to reset search to try again). The comparing options offered by Mednafen are as follow, with O being the Original value, and C being the Current value (when you reset a search, they're the same):<br />
<br />
# '''O==V1 && C==V2''' if you know the explicit numerical values for the variable you write it here. The first time, just write the same value in both. Subsequent times, leave O blank and press Enter so that you don't write the old value again, and write the current value under C.<br />
# '''O==V1 && |O-C|==V2''' same, but instead of writing the current value you write by how much it changed (0 if old value equals new value)<br />
# '''|O-C|==V2''' you write by how much it changed (0 if old value equals new value)<br />
# '''O!=C''' if old value doesn't equal new value<br />
# '''Value decreased''' if new value smaller than old value<br />
# '''Value increased''' if new value bigger than old value<br />
<br />
===Further reading===<br />
* {{MednafenURL|documentation/}}<br />
<br />
==Memory cards==<br />
===Shared memcards===<br />
Use this so that there is a shared memory cards for all games:<br />
<br />
Create '''psx.cfg''', and add the line: '''filesys.fname_sav %s.%X'''<br><br />
Here's the full documentation: {{MednafenURL|documentation/fname_format.txt}}<br />
<br />
Emulation bugs, crashes, and save states can corrupt your memory card data.<br />
<br />
===Transfer===<br />
To transfer memory cards, follow this guide. Also, in games with multiple discs with saves that carry over, you have to follow the same procedure.<br />
<br />
Mednafen creates memory card files for each individual game, in contrast to [[PCSX-Reloaded]]/[[ePSXe]] where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-Reloaded/ePSXe to [[RetroArch]]:<br />
<br />
* Start the game in RetroArch.<br />
* Go to the system folder. Copy the names of the .mcr files created for the game.<br />
* Delete them.<br />
* Rename the files you want to transfer with the names of the RetroArch memcard files.<br />
* Place the new ones in the system folder.<br />
<br />
==Frontends==<br />
* [http://sourceforge.net/projects/medgui/ Medgui] (Windows)<br />
* [http://forum.fobby.net/index.php?t=msg&th=924&start=0& MedGui Reborn] (Windows)<br />
* [https://medlaunch.info MedLaunch] (Windows)<br />
* [https://github.com/AmatCoder/mednaffe Mednaffe] (Multi-platform)<br />
<br />
==Netplay==<br />
Cores that work with netplay:<br />
<br />
* NEC PC Engine (TurboGrafx-16)/PCE-CD (TG-CD)/SuperGrafx (option for both accuracy and fast cores)<br />
* NEC PC-FX<br />
* Nintendo Entertainment System<br />
* Sega Genesis<br />
* Sega Master System<br />
* Super Nintendo Entertainment System<br />
* Sony PlayStation<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"<br />
! colspan=2 |Review<br />
|-<br />
| '''PROS''' ||<br />
* You can make and load save states<br />
* Netcode allows for people to join a game that's already in session<br />
* In-game chat<br />
* Playing it full-screen works (sometimes)<br />
|-<br />
| '''CONS''' ||<br />
* Command-line only (you can use a frontend, though)<br />
* Weird, convoluted settings (or lack thereof)<br />
* Super Nintendo Entertainment System emulation will be slow to you if you're on a low-end computer (uses bsnes core)<br />
* Sony PlayStation core is accurate but slow<br />
* Only supports 2 players on Genesis<br />
* Frontend doesn't always save settings correctly<br />
* Frontend defaults to detecting compressed ROM archives instead of the actual ROMs (you can still load uncompressed ROMs by selecting "All files *.*" from the drop-down menu)<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"<br />
! colspan=1 |How to<br />
|-<br />
|<br />
It's recommended that you [http://sourceforge.net/projects/medgui/ download a frontend].<br />
<br />
# Run MedGui.exe<br />
# You'll get a small window. On your left, you'll see two arrow buttons with a console/handheld icon in between. Choose your desired platform.<br />
# Click the button with the blue lightning icon and look for the folder that contains your game(s). The emulator looks for compressed archives by default, but you can still load uncompressed files by clicking on the drop-down menu.<br />
# Pick your game.<br />
# Click the button with a checkered red ball and joystick to start the game.<br />
# You'll then (very likely) get a message an update prompt. Click Yes, and wait.<br />
# Start the game. If it asks you to update again, ignore it and restart the emulator.<br />
# While the game is loaded, press ALT + SHIFT + 1 to map your controller. You'll get several options per button (for example, UP 1, UP 2, UP 3, etc.). Just map the first one to your controller, and the rest to a key you'll never press. You will have to repeat this step for every emulator core.<br />
# Close the emulator.<br />
# Click the arrow button on the right side of the window. It should expand it.<br />
# Click Advanced Mode.<br />
# Click the tab called Media/Network/Utility.<br />
<br />
'''For Hosting:'''<br />
# In the Netplay-Server section, you have the following options:<br />
#* "Max Clients", as in, the number of people that can connect to your server (not necessarily players; theoretically you can use this as a makeshift stream)<br />
#* "Conn. Timeout" which is the number of seconds you'll allow for your clients to attempt establishing a connection<br />
#* "Port" where you'll choose one an open TCP/UDP one<br />
#* "Password" which you can establish or leave blank<br />
# When you're done fiddling with your settings, click Create standard.conf<br />
# Click Create Server. A cmd window will appear.<br />
# Click My IP to obtain your external IP address and share it along with your port to your friend(s).<br />
# Launch the game.<br />
# Press T, and type /server localhost.<br />
# Wait for other people to connect.<br />
<br />
'''If you're Connecting:'''<br />
# In the Netplay-Client section, you have the following options:<br />
#* "Host", which is the server's IP you'll connect to<br />
#* "Port, which is the one used by the server (which you should also have open on your end).<br />
#* "Password", blank if there is none.<br />
#* "Nickname" where you type whatever you want.<br />
#* "Local player" is the number of players that will also be playing on one computer.<br />
#* "Small font" which makes the chat font smaller.<br />
# When you're done fiddling with your settings, launch the game.<br />
# Press T, and type /server IP_goes_here.<br />
<br />
You can chat in-game by pressing T. Also, remember that you can drop in and out of the game at any time, so you don't need to reset the game if someone accidentally disconnects.<br />
There are way too many settings, commands, and features to list, so take a look at the emulator's documentation.<br />
|}<br />
<br />
==External links==<br />
* [http://fantasyanime.com/emuhelp/emuhelp_mednafen.htm Mednafen tutorial]<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Emulators]]<br />
[[Category:Multi-emulators]]<br />
[[Category:Atari consoles]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulators]]<br />
[[Category:PC Engine (TurboGrafx-16) emulators]]<br />
[[Category:PC-FX emulators]]<br />
[[Category:Game Boy/Game Boy Color emulators]]<br />
[[Category:Game Boy Advance emulators]]<br />
[[Category:PlayStation emulators]]<br />
[[Category:Master System emulators]]<br />
[[Category:Sega Genesis emulators]]<br />
[[Category:Sega Saturn emulators]]<br />
[[Category:Virtual Boy emulators]]<br />
[[Category:Netplay]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=VICE&diff=24862VICE2019-01-05T15:50:35Z<p>Emulation issues: Undo revision 24854 by LilShootDawg (talk) Fuck off</p>
<hr />
<div>{{Infobox emulator<br />
|title = Versatile Commodore Emulator<br />
|logo =<br />
|logowidth =<br />
|version = {{VICEVer}}<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, DOS, [[Android emulators|Android]], OS/2, BeOS, UNIX, QNX 4.x, QNX 6.x, [[Amiga emulators|Amiga]], Syllable<br />
|target = [[Commodore 64 emulators|C64]] (C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II<br />
|orig-developer = [http://vice-emu.sourceforge.net/vice_17.html#SEC399 Jarkko Sonninen <small>(Founder)</small>, Jouko Valta, Teemu Rantanen & early VICE team's make-up]<br />
|developer = [https://manpages.debian.org/stretch/vice/x64sc.1.en.html blackystardust <small>(Marco van den Heuvel</small>, gpz <small>(Groepaz)</small>] & [http://vice-emu.sourceforge.net/vice_17.html#SEC399 current VICE Team]<br />
|prog-lang =<br />
|website = <small>[http://vice-emu.sourceforge.net/ vice-emu.sourceforge.net]</small><br />
|source = [https://sourceforge.net/p/vice-emu/code/HEAD/tree/ SourceForge]<br />
}}<br />
'''VICE''' (an acronym for '''<u>V</u>ersat<u>i</u>le <u>C</u>ommodore <u>E</u>mulator''') is a multi-platform, open-source [[Commodore 64 emulators|Commodore 64]] (and C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II systems emulator. It is available as a [[libretro]] core for [[RetroArch]].<br />
<br />
==Download==<br />
===Official builds===<br />
* '''[http://vice-emu.sourceforge.net/windows.html Windows]'''<br />
* '''[http://vice-emu.sourceforge.net/macosx.html macOS]'''<br />
* '''[http://vice-emu.sourceforge.net/android.html Android]'''<br />
* '''[http://vice-emu.sourceforge.net/index.html#download Other platforms]'''<br />
<br />
==Commodore models==<br />
{{Main|Commodore}}<br />
<br />
VICE emulates the following Commodore computers below:<br />
<br />
* Commodore PET (January 1977)<br />
* Commodore VIC-20 (Late 1980)<br />
* Commodore CBM-II (1982)<br />
* [[Commodore 64 emulators|Commodore 64]] (August 1982)<br />
* Commodore Plus/4 (Budget-level: C16 and C116) (1984)<br />
* [[Commodore 128]] (1985)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Commodore 64 emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]<br />
[[Category:DOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore&diff=24859Commodore2019-01-05T15:50:14Z<p>Emulation issues: Undo revision 24855 by LilShootDawg (talk) Fuck off</p>
<hr />
<div>{{Main|https://en.wikipedia.org/wiki/Commodore_International#Computers Wikipedia}} (List of Commodore PC's and consoles)<br />
* [http://www.computinghistory.org.uk/det/30955/Commodore-3000H-Games-Console/ Computing History] (Overview of Commodore's first system and list of all of their other systems)<br />
<br />
''Commodore'' may refer to:<br />
* Commodore PET <!-- January 1977 --><br />
* Commodore VIC-20 <!-- Late 1980 --><br />
* Commodore CBM-II <!-- 1982 --><br />
* [[Commodore 64 emulators|Commodore 64]] <!-- August 1982 --><br />
* Commodore Plus/4 <small>(Budget-level: C16 and C116)</small> <!-- 1984 --><br />
* [[Commodore 128]] <!-- January 1985 --><br />
* [[Amiga emulators|Amiga]] <!-- September 1993 --><br />
<br />
==Consoles==<br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore TV Game 2000K/3000H]] <!-- ~1976 --><br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore MAX Machine / Ultimax (USA) / VC-10 (DEU)]] <small>(Cut-down version of the Commodore 64 hardware family. Console & PC.)</small> <!-- 1982 --><br />
* [[Strange_and_Forgotten_Console_emulators#Third_generation|Commodore 64 Games System]] <small>(Commodore 64 based)</small> <!-- December 1990 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fourth_generation|Commodore CDTV]] <small>(Amiga 500 based. Also convertible to PC.)</small> <!-- March 1991 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fifth_generation|Amiga CD32]] <small>(Amiga 1200 based. Also convertible to PC.)</small> <!-- September 1993 --><br />
<br />
==Cancelled Prototypes==<br />
* Commodore LCD <!-- January 1985 --><br />
* Commodore 900 <!-- 1985 --><br />
* [[Commodore 64 emulators#Commodore 65|Commodore 65]] <small>(Improved version of Commodore 64)</small> <!-- 1990-1991 --><br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=GBE%2B&diff=24856GBE+2019-01-05T15:48:02Z<p>Emulation issues: Nintendo thinks Game Boy, not GameBoy</p>
<hr />
<div>{{Infobox emulator<br />
|logo = gbe_plus.png<br />
|logowidth = 120<br />
|version = [https://github.com/shonumi/gbe-plus 1.2]<br />
|active = Yes<br />
|platform = Windows, Linux, macOS <small>(untested)</small><br />
|target = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br/>[[Game Boy Advance emulators|Game Boy Advance]]<br/>[[Nintendo DS emulators|Nintendo DS]]<br />
|developer = Shonumi<br />
|website = [https://shonumi.github.io/ Shonumi's website]<br />
|source = [https://github.com/shonumi/gbe-plus GitHub]<br />
}}<br />
'''GBE+''', full name '''GB Enhanced+''', is a [[Game Boy/Game Boy Color emulators|Game Boy/Color]], [[Game Boy Advance emulators|Game Boy Advance]] and [[Nintendo DS emulators|Nintendo DS emulator]] with the goal of having all possible enhancements for these platforms. Main features are [[Texture Packs|tile replacement]], for custom sprites in games, or coloring Game Boy games. Later Shonumi turned his attention to obscure peripherals and has made many of these and titles that need them emulated for the first time. Nintendo DS emulation is a possible future feature. The emulator is a continuation and rewrite of Shonumi's previous project - GB Enhanced, which was deprecated due to the core not being robust enough. You can find the released version of this software below.<br />
<br />
The release version of 1.0 Beta came after 2 years of progress and rewriting. Released on the same day as the original GBE, April 1st.<br />
<br />
[[File:GBE+_texture_pack_beta_by_GregoryMcGregerson.png|thumb|250px|An unfinished texture pack for Super Mario Land by GregoryMcGregerson]]<br />
<br />
Here is a list of things that were pioneered in emulation by GBE+ and are mostly exclusive to it:<br />
* [[Game_Boy/Game_Boy_Color_emulators#IR_Transmitter|IR link]] - incomplete<br />
* [[Game_Boy/Game_Boy_Color_emulators#Mobile_Game_Boy_Adapter|Mobile Network GB]] - incomplete<br />
* [[Game_Boy/Game_Boy_Color_emulators#4-Player_Adapter|4-Player Adapter]]<br />
* [[Game_Boy/Game_Boy_Color_emulators#Barcode_Boy|Barcode Boy]]<br />
* [[Game_Boy/Game_Boy_Color_emulators#Barcode_Taisen_Bardigun|Barcode Taisen Bardigun]]<br />
* [[Game_Boy/Game_Boy_Color_emulators#Full_Changer|Full Changer]]<br />
<br />
==Download==<br />
'''Windows binaries''' (as GBE):<br />
* [https://drive.google.com/file/d/0B-WE3IAskDSYMkRBc1k3SHhpSVk/view version 1.0]<br />
<br />
'''Windows binaries''' (as GBE+):<br />
* [https://drive.google.com/file/d/0B-WE3IAskDSYNTFGYjJIRkwxYUk/view version 1.0]<br />
* version 1.1 (unavailable)<br />
* [https://drive.google.com/file/d/1sFih4G6tk9DQHtVIZGXcdnpcUXCKSAv2/view version 1.2]<br />
<br />
'''[https://github.com/shonumi/gbe-plus/releases Source]'''<br />
<br />
==Resources==<br />
[https://github.com/shonumi/gbe-plus Official github]<br />
<br />
[https://shonumi.github.io/index.html Shonumi's Blog]<br />
<br />
[https://twitter.com/shonumi_ikuzumo Shonumi's Twitter (obsolete)]<br />
<br />
[http://www.emutalk.net/threads/55007-GB-Enhanced Emutalk thread]<br />
<br />
[https://www.reddit.com/r/emulation/comments/4cwj4u/gb_enhanced_10_beta_released/ /r/emulation 1.0 Beta thread]<br />
<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software<br />
[[Category:Custom Assets]]<br />
[[Category:Game Boy/Game Boy Color emulators]]<br />
[[Category:Game Boy Advance emulators]]<br />
[[Category:Nintendo DS emulators]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=VICE&diff=24851VICE2019-01-05T15:46:48Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|title = Versatile Commodore Emulator<br />
|logo =<br />
|logowidth =<br />
|version = {{VICEVer}}<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, DOS, [[Android emulators|Android]], OS/2, BeOS, UNIX, QNX 4.x, QNX 6.x, [[Amiga emulators|Amiga]], Syllable<br />
|target = [[Commodore 64 emulators|C64]] (C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II<br />
|orig-developer = [http://vice-emu.sourceforge.net/vice_17.html#SEC399 Jarkko Sonninen <small>(Founder)</small>, Jouko Valta, Teemu Rantanen & early VICE team's make-up]<br />
|developer = [https://manpages.debian.org/stretch/vice/x64sc.1.en.html blackystardust <small>(Marco van den Heuvel</small>, gpz <small>(Groepaz)</small>] & [http://vice-emu.sourceforge.net/vice_17.html#SEC399 current VICE Team]<br />
|prog-lang =<br />
|website = <small>[http://vice-emu.sourceforge.net/ vice-emu.sourceforge.net]</small><br />
|source = [https://sourceforge.net/p/vice-emu/code/HEAD/tree/ SourceForge]<br />
}}<br />
'''VICE''' (an acronym for '''<u>V</u>ersat<u>i</u>le <u>C</u>ommodore <u>E</u>mulator''') is a multi-platform, open-source [[Commodore 64 emulators|Commodore 64]] (and C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II systems emulator. It is available as a [[libretro]] core for [[RetroArch]].<br />
<br />
==Download==<br />
===Official builds===<br />
* '''[http://vice-emu.sourceforge.net/windows.html Windows]'''<br />
* '''[http://vice-emu.sourceforge.net/macosx.html macOS]'''<br />
* '''[http://vice-emu.sourceforge.net/android.html Android]'''<br />
* '''[http://vice-emu.sourceforge.net/index.html#download Other platforms]'''<br />
<br />
==Commodore models==<br />
{{Main|Commodore}}<br />
<br />
VICE emulates the following Commodore computers below:<br />
<br />
* Commodore PET (January 1977)<br />
* Commodore VIC-20 (Late 1980)<br />
* Commodore CBM-II (1982)<br />
* [[Commodore 64 emulators|Commodore 64]] (August 1982)<br />
* Commodore Plus/4 (Budget-level: C16 and C116) (1984)<br />
* [[Commodore 128]] (1985)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Commodore 64 emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]<br />
[[Category:DOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=DOSBox&diff=24842DOSBox2019-01-05T15:42:54Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|title = DOSBox<br />
|logo = DOSBox.png<br />
|logowidth = 265<br />
|version = 0.74-2<br />
|active = Yes<br />
|fate = <br />
|platform = Windows, Linux, FreeBSD and more<br />
|target = [[86/286/386/486/Pentium/Pentium II|286 and 386]]<br />
|prog-lang = C++<br />
|developer = [http://www.dosbox.com/crew.php DOSBox Crew]<br />
|website = [http://www.dosbox.com DOSBox.com]<br />
|source = [http://source.dosbox.com/dosboxsvn.tgz tgz]<br />
}}<br />
'''DOSBox''' is an open-source, [[High/Low level emulation|high-level]] [[86/286/386/486/Pentium/Pentium II|286 and 386 emulator]] written in C++.<br />
<br />
==Downloads==<br />
*[http://www.dosbox.com/wiki/SVN_Builds#List_of_SVN_Builds DOSBox Dev Builds]<br />
*[http://www.dosbox.com/download.php?main=1 DOSBox Stable Builds]<br />
<br />
==Features==<br />
DOSBox is capable of emulating many older computer games that are otherwise very difficult if not impossible to play on modern operating systems and hardware. It has very high compatibility, as it can be configured to emulate the environment of many machines, with support for various display modes, including CGA, EGA, Hercules, Tandy, and VGA. With some work, it is even possible to install and load old Windows operating systems, such as Windows 3.11 and Windows 95, thus potentially being able to play games made for those platforms.<br />
<br />
==Frontends==<br />
===[http://www.launchbox-app.com/ LaunchBox]===<br />
*Portable Box-Art-Based Games Database and Launcher for DOSBox, Emulators, and PC Games<br />
<br />
===[http://ykhwong.x-y.net/ DOSBox SVN Daum]===<br />
*This is an enhanced build of DOSBox by ykhwong, with support for Direct3D and HLSL shaders, Glide, ethernet, and many other features not found in the official version. Unlike vanilla DOSBox, it has a menu for on-the-fly configuration. Has not been updated in years, however. According to the [http://www.dosbox.com/wiki/SVN_Builds#Enhanced_SVN_builds DOSBox wiki]: "The last version broke this build in various places and uses out of date and not fully working changes of the DOSBox-X branch. It is no longer recommended to use it."<br />
<br />
===[http://dfendreloaded.sourceforge.net/ D-Fend Reloaded]===<br />
*A great frontend which allows custom per-game configurations to cut back on fiddling with settings just to run specific games well. It also lets you use your own build of DOSBox instead of the one it comes with, so it can be used in conjunction with DOSBox SVN Daum.<br />
<br />
===[http://members.quicknet.nl/blankendaalr/dbgl/ DOSBox Game Launcher]===<br />
*A frontend based on Java, and has a UI inspired by the original D-Fend<br />
<br />
==Versions==<br />
===9xbox===<br />
There has been some interest in creating a version of DOSBox that incorporates compatibility with Windows 95/98/ME. As of 02/09/13, it has not passed the theoretical stage and no work has been done.<br />
<br />
http://win9xbox.sourceforge.net/<br />
<br />
===DOSBox-X===<br />
DOSBox-X is a fork of the original DOSBox project, as well as an HLE PC emulator. It does what DOSBox does, but goes further, with a focus on accurate emulation of pre-2000 PC hardware and includes many more ways to tweak and configure the DOS virtual machine. The aim is for DOSBox-X to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware needs, including peripherals, motherboards, CPUs, and all manner of hardware that was made for PC hardware of that time. The emulator should in the future have full support and acceleration of Windows 3.x, 95, 98 and ME and software that was written for those versions of Windows.<br />
<br />
:http://dosbox-x.com/<br />
:https://github.com/joncampbell123/dosbox-x<br />
:[http://dosbox-x.com/doxygen/html/index.html Documentation]<br />
<br />
====Systems====<br />
DOSBox-X aims to maintain the code to emulate the '''IBM PC/XT/AT, Tandy, PCjr''', and '''[[PC-98 emulators|NEC PC-98]]'''. It does not plan to emulate any other MS-DOS system and, in the main author's (Jon Campbell) words, only the aforementioned systems will be considered for development in DOSBox-X. This restriction prevents stretching of the codebase to an unmanageable level and helps keep the code base organized.<br />
:'''However''', the author has stated that other coders are strongly encouraged to fork out the main DOSBox-X project so they can work to develop MS-DOS emulation on any other platform or emulate other unique MS-DOS based system(s). He has provided stubs to enable '''FM-Towns''' emulation in such a branch for any interested programmers.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Orbital&diff=24836Orbital2019-01-05T15:40:33Z<p>Emulation issues: Undo revision 24831 by LilShootDawg (talk) Fuck off</p>
<hr />
<div>{{Infobox emulator<br />
|title = Orbital<br />
|logo = <br />
|version = N/A<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[PlayStation 4 emulators|PlayStation 4]]<br />
|architecture = x86_64<br />
|developer = AlexAltea & Orbital community<br />
|website = [https://phi.nz/orbital/ phi.nz/Orbital]<br />
|support = [https://www.patreon.com/AlexAltea Patreon]<br />
|source = [https://github.com/AlexAltea/orbital GitHub]<br />
}}<br />
'''Orbital''' is an experimental, open-source, [[High/Low level emulation|low-level]], virtualization-based [[PlayStation 4 emulators|PlayStation 4 emulator]] for Windows and Linux that is under heavy development. It can only boot the firmware. Do not expect to play commercial games with it yet.<br />
<br />
==Overview==<br />
<br />
Future plans for the emulator can be found at the [https://github.com/AlexAltea/orbital/wiki/Roadmap Roadmap] page.<br />
<br />
==External links==<br />
* [http://discord.me/orbitalemu Official Discord channel for Orbital]<br />
* [https://twitter.com/AlexAltea Twitter] (Lead programmer AlexAltea)<br />
<br />
[[Category:Emulators]]<br />
[[Category:PlayStation 4 emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=EightyOne&diff=24832EightyOne2019-01-05T15:39:02Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|title = EightyOne<br />
|logo =<br />
|logowidth =<br />
|version = 1.12<br />
|active = Yes<br />
|platform = Windows<br />
|target = ZX80, [[Sinclair ZX81 emulators|ZX81]], [[ZX Spectrum emulators|ZX Spectrum]] and more<br />
|developer = Michael D. Wynne<br />
|website = https://www.aptanet.org/eightyone/<br />
|source = [https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ SourceForge]<br />
}}<br />
'''EightyOne''' is an open-source [[Sinclair ZX81 emulators|Sinclair ZX80/ZX81]], [[ZX Spectrum emulators|ZX Spectrum]], Amstrad/Sinclair Spectrum, Jupiter ACE, Timex TS1000, TS1500, TS2068, TC2048, Lambda 8300, Ringo R470 and MicroDigital TK85 emulator.<br />
[[Category:Emulators]]<br />
[[Category:ZX Spectrum emulators]]<br />
[[Category: Windows emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Exodus&diff=24826Exodus2019-01-05T15:22:48Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = exodus.png<br />
|version = 2.1<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Sega Genesis emulators|Sega Genesis/Mega Drive]]<br/><small>and more</small><br />
|developer = Nemesis<br />
|website = [http://www.exodusemulator.com/ ExodusEmulator.com]<br />
|source = [https://bitbucket.org/exodusemulator/exodus Bitbucket]<br />
}}<br />
'''Exodus''' is a work-in-progress, [[Emulation Accuracy#Cycle accuracy|cycle accurate]] open-source, [[Multi-system emulators|multi-system emulator]]. Despite being initially developed with the [[Sega Genesis emulators|Sega Genesis/Mega Drive]] in mind (hence the Exodus name, which is a play on the biblical Genesis and the book of Exodus after it), the project's goal has since been changed into an emulation ''platform'', rather than an emulator for a particular system, similar to [[MAME]] and its sister project [[MESS]].<br />
<br />
== Downloads == <br />
* [http://www.exodusemulator.com/index.php/downloads/current-release '''Official release''']<br />
<br />
{{Sega Genesis emulators}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Sega Genesis emulators]]<br />
[[Category:Windows emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Genesis_Plus_GX&diff=24825Genesis Plus GX2019-01-05T15:20:14Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Genplus-GX.png<br />
|logowidth = 153<br />
|version = {{GenPlusGXVer}} <small>(GameCube & Wii)</small><br/>{{GenPlusGXVerLibretro}} <small>(libretro)</small><br />
|active = Yes<br />
|platform = [[Wii emulators|Wii]], [[GameCube emulators|GameCube]], [[libretro]]<br />
|target = [[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|Genesis/Mega Drive]], Sega/Mega CD<br />
|developer = eke-eke<br />
|source = [https://bitbucket.org/eke/genesis-plus-gx/ BitBucket]<br />
}}<br />
'''Genesis Plus GX''' is an open-source [[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|Genesis/Mega Drive]] and Sega/Mega CD emulator developed by eke-eke. It's developed for the [[GameCube emulators|GameCube]] and [[Wii emulators|Wii]] (as homebrew) and is only available on other platforms using the [[libretro]] core. However, there exists an unofficial Windows SDL (32-bit) port of the emulator that can be downloaded from [http://www.emutopia.com/index.php/emulators/item/296-sega-megadrive-genesis/271-genesis-plus-gx here], but there are some differences though: <br />
<br />
* The UI is basically based on the original Genesis Plus, but it contains some backported additions and features based on v1.6.0 of Genesis Plus GX. <br />
* It seems that it is unstable, that's why you will notice some bug-ridden events (like the emulator breaking when closing it, emulation inaccuracies with the Sega SG-1000 and Sega Master System, etc.). <br />
* Apparently, the author of this rare port goes by the name of Clownacy, and he maintains the code in [https://github.com/ekeeke/Genesis-Plus-GX/tree/master/sdl here] for "the purpose to show how to use the Genesis Plus GX core & interface in SDL in particular."<br />
<br />
==Download==<br />
* [https://bitbucket.org/eke/genesis-plus-gx/downloads '''Official releases'''] ([[Wii emulators|Wii]], [[GameCube emulators|GameCube]], and [[libretro]] core only)<br />
<br />
==Compatibility==<br />
It is claimed that Genesis Plus GX achieves 100% compatibility with all commercial games released on platforms it supports, all while being made primarily to run on Wii/Gamecube. It is recommended to use this version instead of the original Genesis Plus where possible.<br />
<br />
Additional details on compatibility are [https://bitbucket.org/eke/genesis-plus-gx/src/master/wiki/Compatibility.md?fileviewer=file-view-default here].<br />
<br />
<h2 style="width:100%">Genesis Plus</h2><br />
{{Infobox emulator<br />
|title = Genesis Plus<br />
|last-version = 1.2a<br />
|active = No<br />
|platform = Windows, macOS, DOS<br />
|target = [[Sega Genesis emulators|Sega Genesis/Mega Drive]]<br />
|developer = Charles MacDonald<br />
|website = [http://cgfm2.emuviews.com/genplus.php emuviews.com]<br />
|source = [http://cgfm2.emuviews.com/zip/gp-062203-src.zip Zip]<br />
}}<br />
'''Genesis Plus''' is an open-source [[Sega Genesis emulators|Sega Genesis/Mega Drive emulator]] for Windows, macOS and DOS developed by Charles MacDonald, and was the base for Genesis Plus GX's development.<br />
<br />
{{Sega Genesis emulators}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:SG-1000 emulators]]<br />
[[Category:Master System emulators]]<br />
[[Category:Sega Genesis emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:DOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Genecyst&diff=24824Genecyst2019-01-05T15:17:03Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Genecyst.gif<br />
|version = x.xx<br />
|active = No<br />
|platform = DOS<br />
|target = [[Sega Genesis emulators|Sega Genesis/Mega Drive]]<br />
|developer = [http://bloodlust.zophar.net/ Bloodlust Software]<br />
|website = [http://bloodlust.zophar.net/gen/genecyst.html Genecyst]<br />
}}<br />
'''Genecyst''' was a closed-source [[Sega Genesis emulators|Sega Genesis/Mega Drive emulator]] for DOS.<br />
<br />
==Download==<br />
* [https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip Latest release (x.xx)]<br />
<br />
==Review==<br />
For its time, it was a decent emulator. It was even used to help develop the last commercially-released Genesis game, Frogger.<ref>http://gdri.smspower.org/wiki/index.php/Blog:Frogger_%28Genesis%29</ref> Modern emulators are much, much better, however. It is not very [[Emulation Accuracy|accurate]] due to needing to run on much weaker systems than currently available. Use only for curiosity purposes in [[DOSBox]].<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://segaretro.org/Genecyst Sega Retro article]<br />
* [https://www.youtube.com/watch?v=uo_MLmfpwzw Video of Genecyst 0.20, the first version with sound support]<br />
<br />
{{Sega Genesis emulators}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:DOS emulation software]]<br />
[[Category:Sega Genesis emulators]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=NESticle&diff=24823NESticle2019-01-05T15:15:42Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Nesticle.gif<br />
|last-version = x.xx<br />
|active = No<br />
|platform = DOS, Windows 95<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = [http://bloodlust.zophar.net Bloodlust Software]<br />
|website = [http://bloodlust.zophar.net/NESticle/nes.html NESticle]<br />
}}<br />
'''NESticle''' was a closed-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for DOS and Windows 95.<br />
<br />
==Downloads==<br />
* [http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip NESticle x.xx] (DOS)<br />
* [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip NESticle 0.42] (Windows 95)<br />
<br />
==Review==<br />
For its time, it was a decent emulator. Modern emulators are much, much better, however. It is not very [[Emulation Accuracy|accurate]] due to needing to run on much weaker systems than currently available. Use only for curiosity purposes in [[DOSBox]].<br />
<br />
==External links==<br />
* [http://www.zophar.net/6502/n6502.html 6502 core source] used in NESticle<br />
* [https://www.youtube.com/watch?v=gXHFFbUeOWE Video of NESticle on a 100mhz machine]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:DOS emulation software]]<br />
[[Category:Windows emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=EasyRPG&diff=24822EasyRPG2019-01-05T15:12:08Z<p>Emulation issues: /* Downloads */</p>
<hr />
<div>{{Infobox emulator<br />
|logo = EasyRPG.png<br />
|version = 0.5.3<br />
|active = Yes<br />
|platform = Multi-platform<br />
|target = RPG Maker 2000<br/>RPG Maker 2003<br />
|developer = carstene1ns, Ghabry<br />
|website = [https://www.easyrpg.org/ EasyRPG]<br />
|source = [https://github.com/EasyRPG/Player GitHub]}}<br />
<br />
[[EasyRPG]] is a multi-platform, open-source game engine that reimplements the [[wikipedia:RPG Maker 2000|RPG Maker 2000]] and [[wikipedia:RPG Maker 2003|2003]] game creation platforms. It seeks to offer portability and full compatibility with RM2k/2k3 games while fixing bugs in the original game engine.<br />
<br />
==Downloads==<br />
* [https://easyrpg.org/player/downloads/ '''Official website'''] (Windows, Linux, macOS, [[Android emulators|Android]], [[Wii emulators|Wii]], [[Nintendo 3DS emulators|3DS]], [[PlayStation Vita emulators|Vita]], more)<br />
* [https://github.com/EasyRPG/Player/releases Latest release]<br />
* [https://ci.easyrpg.org/ Nightly builds]<br />
<br />
==External links==<br />
===Official resources===<br />
* [https://wiki.easyrpg.org/ Wiki]<br />
* [https://blog.easyrpg.org/ Blog]<br />
* [https://twitter.com/easyrpg/ Twitter]<br />
===Miscellaneous===<br />
* [https://community.easyrpg.org/t/rpg-maker-2000-preservation-project/199/4 RPG Maker 2000 preservation project]<br />
* [https://osgameclones.com/#rpg-maker-inspired Open Source Game Clones Wiki]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Game engine recreations]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Amiibo&diff=24821Amiibo2019-01-05T15:10:23Z<p>Emulation issues: /* Amiibo Dumps */</p>
<hr />
<div>Various collectibles and figurines designed to be used as add-ons to mostly first party Nintendo games, and their emulation support.<br />
<br />
==Nintendo Amiibo==<br />
An Amiibo is a small figurine produced by Nintendo, which stores and relays various information for related video games via near field communication (NFC). It was supported on the [[Wii U emulators|Wii U]] and the [[Nintendo_Switch_emulators|Nintendo Switch]], as well as the [[Nintendo 3DS emulators|Nintendo 3DS]] (natively on new 3DS, with an add-on peripheral on old models).<br />
<br />
The figurine had some unique data about its type, sometimes some user save-data, but its size is too small to hold any true add-on game content. When read by the game during in-game prompts, it would unlock various bonuses and content already on the disc (just like on-disc DLC), depending on the figurine's type and various other conditions.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+Related Console Emulators<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Amiibo Support<br />
|-<br />
!colspan="8"|Nintendo 3DS<br />
|-<br />
|[[Citra]]<br />
|Windows, Linux, macOS<br />
|[https://citra-emu.org/download/ Nightly]<br />
|{{✓}}<br />
|-<br />
|[[3dmoo]]<br />
|Windows, Linux<br />
|[https://github.com/plutooo/3dmoo/ Git]<br />
|{{✗}}<br />
|-<br />
|[[TronDS]]<br />
|Windows, Linux<br />
|[http://trondsemu.byethost15.com/downloads.html 1.0.0.5]<br />
|{{✗}}<br />
|-<br />
|LemonLime<br />
|Windows, Linux, macOS<br />
|[https://github.com/Cyuubi/LemonLime/ Git]<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Wii U<br />
|-<br />
|[[Cemu]]<br />
|Windows<br />
|[http://cemu.info/index.html#download {{CemuVer}}]<br />
|{{✓}}<br />
|-<br />
|[[Decaf]]<br />
|Windows, Linux<br />
|[https://github.com/decaf-emu/decaf-emu Git]<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Nintendo Switch<br />
|-<br />
|[[yuzu]]<br />
|Windows, Linux<br />
|[https://yuzu-emu.org/downloads/ Nightly]<br />
|{{✓}}<br />
|-<br />
|[[Ryujinx]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/gdkchan/Ryujinx Git]<br />
|{{✗}}<br />
|-<br />
||[https://github.com/RKX1209/nsemu NSEmu]<br />
|Windows<br />
|{{✗}} (WIP)<br />
|{{✗}}<br />
|-<br />
|[[SphiNX]]<br />
|Windows<br />
|{{✗}} (WIP)<br />
|{{✗}}<br />
|}<br />
<br />
* [[Cemu]] has partial Amiibo support. While Amiibo dumps (.bin) can be loaded and read in-game to trigger their appropriate effects, they can't be written back to. This affects, for example, the Wolf Link figurine, that's supposed to store the number of hearts for Link from Twilight Princess HD's save file, and summon in Breath of the Wild a wolf with as much HP. With the way Cemu's implementation is, this never happens and the summon only has a default of 3 hearts. Nevertheless, this can be circumvented by writing to the Amiibo on real Wii U hardware, dumping it, then using that dump with BoTW.<br />
* [[yuzu]] added Amiibo support. It can do the reading part, but it's yet to be known if it can do the write part.<br />
* [[Citra]] added Amiibo support in late 2018. <ref>[https://twitter.com/citraemu/status/1064927217807958016 Citra - Announcing amiibo support] (November 20, 2018)</ref><br />
* No 3DS to date has a functional software implementation.<br />
* 3DS custom firmware has an app that can load Amiibo in software, but it's buggy and has limited compatibility (SSB4 3DS), and no longer under development.<br />
<br />
===Amiibo Dumps===<br />
These are little more than NFC tags. There are multiple ways to dump, store and fake these. Their common format accepted by emulators is .bin files. Additionally, there are some complete sets shared online that regularly get updated.<br />
<br />
*[https://github.com/HiddenRamblings/TagMo TagMo]: An open-source Android application that can be used to store and relay the same information as any given amiibo (provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys]). [https://github.com/HiddenRamblings/TagMo/releases Download]<br />
*[http://www.n2elite.com/ n2elite]: A little puck sold commercially that uses the "amiiqo emulator" for storing and transferring data to official Nintendo consoles.<br />
<br />
==Game Boy Advance Figurines==<br />
Some Japanese-exclusive game series on the GBA offered peripherals mandatory to game progression. The gameplay was similar to Pokemon, and used figurines not unlike Skylanders before their day. There were two series, each with their figurines that only work across their respective franchise:<br />
<br />
* '''Bouken Yuuki Pluster World:''' Plust Gate/EX/Pluston GP<br />
* '''Legendz:''' Island of Ordeal/Sign of Nekuromu<br />
<br />
===Emulation===<br />
None to speak of, though in the case of the Legendz series, the scene dumpers made a patch that spoofs the figurine reading code to trick it into believing a successful reading of the first figurine registered everytime it's prompting a read. This makes initial progression possible on emulators.<br />
<br />
==Barcode Readers==<br />
TBA<br />
<br />
==Skylanders==<br />
TBA<br />
<br />
==Disney Infinite Figurines==<br />
TBA<br />
<br />
==References==<br />
<references /><br />
<br />
<br />
{{Nintendo}}</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=MSX_emulators&diff=24820MSX emulators2019-01-05T15:06:36Z<p>Emulation issues: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = MSX<br />
|logo = Msx.png<br />
|developer = Microsoft Japan, Sanyo<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = Z80-based home computers<br />
|release = 1983<br />
|discontinued = 1996<br />
|emulated = {{✓}}<br />
}}'''MSX''' is a [[wikipedia:Zilog_Z80|Z80]]-based family of home computers, designed by Microsoft in cooperation with ASCII Corporation, which appeared in 1983. They were popular in Asian, South American and European countries as well as the former [[wikipedia:Soviet_Union|Soviet Union]], but they are virtually unknown in USA.<br />
<br />
The games came either as cassettes or floppy disks, but only the former is preserved on the No-Intro set for now. You'll also need an extensive BIOS pack, though RA's bluemsx core only requires four. There are game manager tools to help with configuring which BIOS and games come with which feature. The Japanese Wii [[Virtual Console]] also included basic MSX 2 emulation.<br />
<br />
==Generations==<br />
<br />
The MSX standard evolved in several steps, which are reflected in greater or lesser support by emulators:<br />
<br />
* ''the MSX 1'' is the original 1983 machine, with a 3.58Mhz Z80, an AY 3-8910 sound chip, and a TMS video processor — it offers resolutions up to 256x192 with attribute-based colours, single-colour sprites and no hardware scrolling. This machine primarily differs from contemporaries such as the ColecoVision and Sega SC-3000 only in its sound chip;<br />
* ''the MSX 2'' is a 1985 revision that significantly upgrades the video processor; the maximum resolution is now 512x212, sprites are up to 16 colour, hardware vertical scrolling is available, more normative bitmap and non-attribute-based tile colour modes are offered, and primitive graphics acceleration is available — the video processor can independently perform tasks such as drawing lines and filling rectangles. Unlike the TMS chip in the MSX 1, no other machines use this video processor, so MSX 2 emulation is attempted less often than MSX 1 emulation;<br />
* ''the MSX 2+'' is a minor revision from 1988 that adds hardware support for horizontal scrolling and a few extra colour modes; some 2+ models offer an optional modest speed improvement to the Z80 to 5.37Mhz;<br />
* ''the TurboR'' from 1990 offers the R800 processor as an alternative to the Z80, which is an offspring of the Z800, offering Z80 backwards compatibility with significantly increased throughput.<br />
<br />
Commercial software overwhelmingly targets the MSX 1 or MSX 2 standards, with some able to benefit from the improved horizontal scrolling of the MSX 2+. Neither the 2+ nor the TurboR sold in substantial volumes, and a proposed MSX 3 standard never reached consumers.<br />
<br />
==Specific Machines==<br />
{{Main|https://en.wikipedia.org/wiki/MSX#Manufacturers Manufacturers list}} (Wikipedia)<br />
<br />
MSX machines were manufactured by a wide range of companies including Pioneer, Panasonic, Sharp, Sony, Sanyo, Philips and LG Goldstar. Some of the notable machines include:<br />
<br />
* the '''Pioneer Palcom PX-7''', an MSX1 computer aimed at the Japanese market. It was meant for attaching to a [[LaserDisc]] player, and as such has Superimpose capabilities (putting pictures and texts above the Laser Disc image). The PSG sound is stereo, contrary to almost all MSX machines. Pioneer also sold the '''ER-101''' interface (Laser Vision) unit which made it possible for all MSX computers to have the same functionalities as the Palcom PX-7;<br />
* Panasonic's '''FS-A1''' (1986), '''FS-A1mkII''' (W/ added keypad) and its Italian counterpart, the '''Toshiba FS-TM1''' were based on the MSX2 standard; and<br />
* Panasonic's '''FS-A1FX''' (1988) and '''FS-A1WX''' (W/ added MSX-MUSIC & a Japanese Word processor) are MSX 2+ derived hardware; the '''FS-A1WSX''' (1989) was the last MSX 2+ computer.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! score="col"|MSX 1<br />
! score="col"|MSX 2<br />
! score="col"|MSX 2+<br />
! score="col"|TurboR<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[openMSX]]<br />
|Multi-platform<br />
|[https://github.com/openMSX/openMSX/releases/tag/RELEASE_0_14_0 0.14.0]<br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
||Cycle ||{{✗}} ||{{✓}}<br />
|-<br />
|[[blueMSX]]<br />
|Windows, Multi-platform<ref group=N name=libretro>Only available outside of Windows as a libretro core (e.g. [[RetroArch]]).</ref><br />
|[http://www.vik.cc/bluemsx/download.html 2.8.2]<br />
|{{✗}} <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
|{{✓}} <br />
||Cycle ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}} <br />
|{{~}} <br />
|{{~}} <br />
||High ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✓}} <br />
|{{✓}} <br />
|{{✗}} <br />
|{{✗}} <br />
|{{✗}} <br />
||Cycle ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{~}} <br />
|{{~}} <br />
||High ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://webmsx.org/ WebMSX]<br />
|Web<br />
|[https://github.com/ppeccin/WebMSX Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{✗}} <br />
||High ||{{✗}} ||{{✓}}<br />
|-<br />
|[[MSXPLAYer]]<br/><small>(fMSX based)</small><br />
|Windows<br />
|<small>MSX Game Reader<br/>(Commercial)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}} <br />
|{{~}} <br />
|{{✓}} <br />
||Mid ||{{✗}} ||{{✗}}<br />
|-<br />
|[[fMSX]]<br />
|Multi-platform<br />
|[http://fms.komkon.org/fMSX/#Downloads 5.4]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}} <br />
|{{✓}} <br />
|{{✗}} <br />
||Mid ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|Multi-platform<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✗}}<br />
|{{~}}<br />
|{{✗}} <br />
|{{✗}} <br />
|{{✗}} <br />
||Low ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[http://www.explusalpha.com/home/msx-emu MSX.emu]<br/><small>(blueMSX tech)</small><br />
|[[Android emulators|Android]], [[IOS emulators|iOS]], [https://www.ouya.tv/game/MSXemu/ Ouya], <br/>Linux, WebOS<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu 1.5.34]<br />[https://github.com/Rakashazi/emu-ex-plus-alpha Git]<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}} <br />
|{{~}} <br />
|{{~}} <br />
||High ||{{✗}} ||{{~}}<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/emu-ex-plus-alpha-ported-to-the-pandora.70450/ MSX.emu]<br/><small>(blueMSX tech)</small><br />
|Pandora<br />
|[https://repo.openpandora.org/?page=detail&app=MSXemu_ptitseb Build 15]<br />
|{{✓}}<br />
|{{~}}<br />
|{{~}} <br />
|{{~}} <br />
|{{~}} <br />
||High ||{{✗}} ||{{~}}<br />
|}<br />
<references group=N /><br />
<br />
===Comparisons===<br />
;[[openMSX]]:Another open source project in active development. In recent years, it has surpassed blueMSX in terms of accuracy and the quantity of emulated hardware.<br />
;[[blueMSX]]:An open source project that's cycle accurate with very high compatibility.<br />
;WebMSX:An open-source MSX emulator written in HTML5 and JavaScript. It can install as a WebApp on iOS/Android/Desktop, and then run offline. An extensive list of Features can be found at its GitHub page. It has customizable touch controls/virtual keyboard that suit Android and iOS usage, and you can join friends in multiplayer games. [https://www.msx.org/news/en/new-webmsx-emulator Made by Paulo Peccin (ppeccin)].<br />
;[[MSXPLAYer]]:This commercial emulator from the early 2000's were initially found bundled with magazines or hardware. Nowadays, the most recent version of [https://www.msx.org/wiki/MSX-PLAYer MSXPLAYer] is to be found accompanied with the MSX Game Reader released in 2004-2005. [https://www.msx.org/articles/msxplayer-gamereader-edition Its emulation accuracy of MSX 1 was only above average, but its TurboR accuracy was surprisingly good.]<br />
<br />
<u>'''Mobile:'''</u><br />
;MSX.emu:An open-source emulator that uses blueMSX's emulation backend and built on top of the developer's Imagine engine used in all his applications. It emulates the MSX range and [[ColecoVision_emulators|ColecoVision]]. Most MSX games should run & audio can be good. [[SG-1000 emulators|Sega SG-1000]] support is planned in the future. Contact developer for the [http://cydia.saurik.com/package/com.explusalpha.msxemu/ Cydia store version] on [http://www.explusalpha.com/home/general-info/platforms/ios iOS].<br />
<br />
;<u>Lists:</u><br />
:- [http://takeda-toshiya.my.coocan.jp/ Official website of Takeda] consisting of Takeda Toshiya's emulators for many old Japanese computer systems (See Source Code & Binary Archives under the Download sector [http://takeda-toshiya.my.coocan.jp/common/index.html here]. Includes yayaMSX1, yayaMSX2, yayaMSX2+ (MSX/MSX2/MSX2+ emulators by Mr.tanam and Mr.umaiboux), yayaFS-A1 (by Mr.umaiboux) and ePX-7.)<br />
::- [http://www.emu-france.com/emulateurs/10-ordinateurs/282-takeda-emulation/ Takeda Common Binaries] (An archive of all Takeda emulators for Japanese systems including the FM-7 at Emu-France.com. Smaller file size than at the official website.)<br />
<br />
==Resources==<br />
* [http://map.grauw.nl/ MSX Assembly Pages] (The ultimate source of information for the MSX programmer)<br />
* [https://www.generation-msx.nl/msxdb/statistics Generation MSX] (Fully searchable statistics & info database)<br />
* [http://msx.jpn.org/tagoo/ Tagoo] (The most extensive Japanese MSX Software database on the internet)<br />
* [https://www.msx.org/wiki/MSX_for_beginners MSX for beginners] (MSX Resource Center)<br />
* [http://msxtranslations.com/links.php Links page of 'MSX Translations']<br />
* [http://www.faq.msxnet.org/suffix.html ROM and disk images] (The Ultimate MSX FAQ)<br />
* [http://www.msxcartridgeshop.com/ MegaFlashRom] (MSX Cartridge Shop. Cartridge with flash ROM memory.)<br />
<br />
==External links==<br />
* [http://www.msx.org/articles/mrc-emurank-charts Accuracy ratings] (from 2005)<br />
* [https://www.reddit.com/r/MSX/comments/4b3216/any_lists_of_msx2_games_that_contain_enough/ "Any lists of MSX/2 games that contain enough English..."] (Reddit thread, Mar-20-2016. Many useful links.)<br />
<br />
[[Category:Computers]]<br />
[[Category:MSX emulators|*]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=WineVDM&diff=24819WineVDM2019-01-05T15:04:40Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|version = 0.6.0<br />
|active = Yes<br />
|platform = Windows<br />
|architecture = x86_64<br />
|target = 16-bit Windows<br />
|developer = otya128, others<br />
|source = [https://github.com/otya128/winevdm GitHub]<br />
}}<br />
<!--Not sure if this qualifies as HLE or LLE due to its use of Wine. Can anyone clarify? --><br />
'''WineVDM''' is an open-source [[Compatibility layers|compatibility layer]] that emulates kernel/user/GDI calls with other aspects like windowing being passed off to the host OS, as well as a fork of [[Wine]] using [[MAME]]'s 80386 CPU core and MS-DOS Player, it's a work-in-progress but can run simple games like SkiFree, older Microsoft Office versions, and SimCity.<br />
<br />
==Download==<br />
* '''[https://github.com/otya128/winevdm/releases Official builds]'''<br />
<br />
[[Category:Emulators]]<br />
[[Category:Compatibility layers]]<br />
[[Category:Windows emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Wine&diff=24818Wine2019-01-05T15:01:10Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|title = Wine<br />
|logo = Wine.png<br />
|version = {{WineVer}} (Dev: 4.0-rc5)<br />
|active = Yes<br />
|platform = Unix and POSIX-compliant<br />
|target = Windows<br />
|developer = Alexandre Julliard and [https://source.winehq.org/source/AUTHORS the Wine team]<br />
|website = [https://winehq.org/ WineHQ.org]<br />
|source = [https://wiki.winehq.org/SourceCode WineHQ.org]<br />
}}<br />
'''Wine''' (an acronym for '''<u>W</u>ine <u>I</u>s <u>N</u>ot an <u>E</u>mulator''') is an open-source [[compatibility layers|compatibility layer]] for POSIX-compliant systems such as Unix-like operating systems (Linux, BSDs, macOS, etc.) to run programs originally created for Windows. First developed by Alexandre Julliard, it's now sponsored by the corporate entity CodeWeavers, who use it as a base to create an enhanced, proprietary version known as [https://www.codeweavers.com/products/ CrossOver]. Wine is especially useful for older Windows games, as compatibility with these is typically higher than if the same game were run on modern Windows versions.<br />
<br />
Compatibility may not be perfect, however, and there can be various glitches introduced.<br />
<br />
==Download==<br />
* [https://wiki.winehq.org/Download '''Official release'''] (Linux and macOS)<br />
* [https://www.playonlinux.com/en PlayOnLinux]<br />
* [https://winebottler.kronenberg.org/ WineBottler] or [https://www.playonmac.com/en/ PlayOnMac] for macOS<br />
<br />
==Issues==<br />
Some programs require official Windows DLLs. Most of these are available to download via the (usually) included script, [https://code.google.com/p/winetricks/ winetricks]. Compatibility lists for most programs can be found on the [https://appdb.winehq.org/ AppDB].<br />
<br />
Games which use DirectX/Direct3D APIs later than 9 are mixed in terms of support, as many DirectX 10/11 programs run, but many still simply don't run at all.<br />
<br />
Some software and games make use of kernel-mode drivers within Windows that are simply impossible to support due to restrictions on how Wine works. These are especially abused by anti-cheat solutions such as GameGuard and certain others that will prevent you from playing games that use them, (e.g. Nexon) so your only option there is to run it in a virtual machine or dual boot (and even then, there is no guarantee that will get by their detection).<br />
<br />
==See also==<br />
* [[Proton]]<br />
* [[WineVDM]]<br />
* [[Wineskin]]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Compatibility layers]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Neo_Geo_Pocket_emulators&diff=24817Neo Geo Pocket emulators2019-01-05T14:38:54Z<p>Emulation issues: Category:SNK consoles</p>
<hr />
<div>{{Infobox console<br />
|title = SNK Neo Geo Pocket/Color<br />
|logo = neogeopocket.png<br />
|developer = [[:Category:SNK consoles|SNK]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1998<br />
|discontinued = 1999<br />
|emulated = {{✓}}<br />
}}<br />
The '''Neo Geo Pocket''' (NGP) and '''[[gametech:Neo Geo Pocket Color|Neo Geo Pocket Color]]''' (NGPC) are fifth-generation handheld game consoles produced by [[wikipedia:SNK|SNK Corporation]] in 1998 and 1999 respectively. The NGPC was retailed for $69.95 ($105.51 in 2018 money). The NGP was only released in Japan, due to its low popularity, however the NGPC was released worldwide. It was the last handheld console produced by SNK.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Libretro|Libretro Core]]<br />
! scope="col"|NGP<br />
! scope="col"|NGPC<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="8"|PC<br />
|-<br />
|[[Mednafen]]<br />
|Multi-platform<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[vdmgr]]<br />
|Windows<br />
|[http://www.geocities.jp/g_lsluk/download.html {{vdmgrVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|NeoGPC<br />
|Windows<br />
|[https://code.google.com/p/neogpc/downloads/list 1.1]<br />
|{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[NeoPop]]<br />
|Windows<br />
|[http://www.emulator-zone.com/doc.php/misc/neopop.html 1.06b]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:SNK consoles]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Neo_Geo_and_variants&diff=24816Neo Geo and variants2019-01-05T14:38:50Z<p>Emulation issues: Category:SNK consoles</p>
<hr />
<div>{{Infobox console<br />
|title = SNK Neo Geo<br />
|logo = Neo_Geo_full_on.png<br />
|image = Neo-Geo-AES-Console-Set.jpg<br />
|image2 = Neo-Geo-CD-Console-Set.jpg<br />
|imagecaption = '''Top:''' The Neo Geo MVS.<br/>'''Middle:''' The Neo Geo AES.<br/>'''Bottom:''' The Neo Geo CD.<br />
|developer = [[:Category:SNK consoles|SNK]]<br />
|type = [[:Category:Consoles|Home video game console]], [[:Category:Arcade|arcade system board]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1990<br />
|discontinued = 2004<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Neo_Geo_(system)|Neo Geo AES]]''' (Advanced Entertainment System) home console was released on July 1, 1991 and the '''[[gametech:Neo-Geo|Neo Geo MVS]]''' (Multi Video System) arcade system was first released by [[wikipedia:SNK|SNK Corporation]] on January 1990 in Japan and on August 22, 1990 in NA. MVS and AES are technically the same systems, but their cartridges are not compatible with each other due to a different layout. It was retailed for $649.99 ($1,244.85 in 2018 money). It had a Motorola 68000 at 12MHz and a Zilog Z80A at 4MHz with 64KB RAM and 84KB VRAM.<br />
<br />
Neo Geo CD (NG-CD) was the CD version of the AES (not compatible with the game cartridges)<br />
<br />
Hyper Neo-Geo 64 (HNG-64) was the successor to the Neo-Geo with 3D graphics, no home console release.<br />
<br />
When emulating Neo-Geo games with RetroArch, the Neo-Geo BIOS files need to be in the game directory.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|NG<br />
! scope="col"|NG-CD<br />
! scope="col"|HNG-64<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="9"|PC<br />
|-<br />
|[[FinalBurn Alpha]]<br />
|Windows<br />
|[http://www.fbalpha.com/downloads/ 0.2.97.43]<br />
|{{✓}} ||{{✓}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N>As 0.153 (2014), 0.139 (2010), 0.78 (2003)</ref> ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Raine]]<br />
|Windows, Linux, macOS<br />
|[http://raine.1emulation.com/download/latest.html 0.64.15]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com/ Xe]<br />
|Windows, Linux<br />
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download 2.16.2]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Kawaks]]<br />
|Windows<br />
|[http://cps2shock.emu-france.info/download.html 1.65]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|GnGeo<br />
|Linux<br />
|[https://salsa.debian.org/coringao-guest/gngeo Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
! colspan="9"|Consoles<br />
|-<br />
|GxGeo<br />
|[[Wii emulators|Wii]]<br />
|[https://code.google.com/archive/p/gxgeo r23]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|UOmvspsp<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://www.mediafire.com/?2qzaz2089f99cvk 2.3.1]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|UOncdzpsp<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://www.mediafire.com/?883tfd76v4qckz2 2.3.1]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]]<br />
|n/a<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<br />
<references group=N /><br />
<br />
==Emulation issues==<br />
* Hyper Neo-Geo 64 is poorly emulated.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Fourth-generation video game consoles]]<br />
[[Category:SNK consoles]]<br />
[[Category:Arcade]]<br />
[[Category:Arcade emulators]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Template:Consoles&diff=24815Template:Consoles2019-01-05T14:38:47Z<p>Emulation issues: </p>
<hr />
<div><includeonly><center><br />
<div style="box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .5em 0 .5em 0; padding: 5px; font-size:110%; width:80%;"><br />
{|style="text-align: left;"<br />
|[[:Category:Consoles|Console generation]]: <br />
|[[:Category:First-generation consoles|First (1972–1980)]] – [[:Category:Second-generation consoles|Second (1976–1992)]] – [[:Category:Third-generation video game consoles|Third (1983–2003)]] – [[:Category:Fourth-generation video game consoles|Fourth (1987–2003)]] – [[:Category:Fifth-generation video game consoles|Fifth (1993–2001)]] – [[:Category:Sixth-generation video game consoles|Sixth (1998–2013)]] – [[:Category:Seventh-generation video game consoles|Seventh (2005–2017)]] – [[:Category:Eighth-generation video game consoles|Eighth (2012–)]] – [[First and Second Generations of video game consoles|Console Boom]] – [[Strange and Forgotten Console emulators|Strange and Forgotten Consoles]]<br />
|-<br />
|<br />
|[[:Category:Atari consoles|Atari consoles]] – [[:Category:Microsoft consoles|Microsoft consoles]] – [[:Category:NEC consoles|NEC consoles]] – [[:Category:Nintendo consoles|Nintendo consoles]] – [[:Category:Sega consoles|Sega consoles]] – [[:Category:SNK consoles|SNK consoles]] – [[:Category:Sony consoles|Sony consoles]]<br />
|}<br />
</div><br />
</center></includeonly><noinclude>[[Category:Templates]]</noinclude></div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Category:SNK_consoles&diff=24814Category:SNK consoles2019-01-05T14:38:44Z<p>Emulation issues: Created page with "{{Consoles}} This category lists SNK console emulators. Category:Consoles"</p>
<hr />
<div>{{Consoles}}<br />
This category lists SNK console emulators.<br />
<br />
[[Category:Consoles]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Category:Nintendo_consoles&diff=24813Category:Nintendo consoles2019-01-05T14:33:49Z<p>Emulation issues: </p>
<hr />
<div>{{Consoles}}<br />
This category lists Nintendo consoles emulators.<br />
<br />
[[Category:Consoles]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Category:NEC_consoles&diff=24812Category:NEC consoles2019-01-05T14:33:36Z<p>Emulation issues: </p>
<hr />
<div>{{Consoles}}<br />
This category lists NEC console emulators.<br />
<br />
[[Category:Consoles]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=24810Nintendo 64 emulators2019-01-05T14:21:34Z<p>Emulation issues: /* 64DD emulation */ mame does not support N64 mouse</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo 64<br />
|logo = Nintendo64Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1996<br />
|discontinued = 2002<br />
|predecessor = [[Super Nintendo emulators|SNES]]<br />
|successor = [[GameCube emulators|GameCube]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 and had a NEC VR4300 CPU at 93.75 MHz with 4MB of RAM and with the Expansion Pack 8MB of RAM. It has a SGI RCP GPU.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[https://github.com/mupen64plus/mupen64plus-core/ {{Mupen64PlusVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 {{Project64Ver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[1964]]<br />
|Windows<br />
|[http://www.emulation64.com/files/getdownload/936/ 1.1] (official)<br />[https://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|Windows<br />
|[http://www.dcemu.co.uk/vbulletin/threads/599734-Daedalusx64-for-Windows-OSX-Linux-Updated-v1-1?p=2148637718 1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Sixtyforce]]<br />
|macOS<br />
|1.0.1<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[UltraHLE]]<br />
|Windows<br />
|1.0.0<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Ryu64]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/Ryu64Emulator/Ryu64 Git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[[Mupen64Plus]] FZ<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.187]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Mupen64Plus]]-pandora<br />
|Pandora<br />
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 20] (v2.2)<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|MegaN64<br/><small>(Mupen64+ based)</small><br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.aspieapps.free.emulator 7.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]], [[Wii U emulators|Wii U]]<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Not64<br />
|[[Wii emulators|Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://github.com/Extrems/Not64/releases/latest 20171009]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://code.google.com/p/mupen64gc/ Wii64]<br />
|[[Wii emulators|Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
===Comparisons===<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64. Mupen64Plus arguably has the edge in audio accuracy over Project64 + Azimer's audio plugin.<br />
<br />
* [[Mupen64Plus]] is an open-source, multi-platform, plugin-based emulator based on Hacktarux's Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. Mupen64Plus lacks a native GUI, instead of being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. There are several third-party GUIs made for it, of which M64Py may be the most solid. The end-user experience has improved in 2017 with [https://m64p.github.io/ m64p], which combines new versions of Mupen64Plus with GLideN64 and a new Qt5 GUI. This is as compatible as N64 emulation gets as of August 2017, and the package can be played out-of-the-box without having to mess around with plugins. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.<br />
<br />
:* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[Project64]] is a mostly open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in WINE, but, if you're on a different platform, use Mupen64Plus instead.<br />
<br />
* [[RetroArch]]'s N64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect plugin, making it a better alternative to the standalone version in most cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called paraLLEl. That new paraLLEl core has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU].<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.<br />
<br />
* [[1964]], along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibilities wise. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://daedalusx64.wikia.com/wiki/DaedalusX64_Compatibility_List small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become irrelevant.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
* [[Ryu64]] is a N64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", a x86 JIT compiler, is being developed alongside this emulator too.<br />
<br />
==Emulation issues==<br />
{{Main|Recommended N64 plugins}}<br />
<br />
Emulation for the N64 is not at the point where many would expect it to be by now. The system is extremely complex compared to its contemporary consoles. With almost no documentation being available to emulator developers, it is difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin setups with specific emulators to be played decently.<br />
<br />
===High-level vs. low-level graphics===<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The N64's RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the RDP's complexity & flexibility. In addition, many RDP functions have to be reproduced in software for accuracy, which takes a lot of processing power.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method can be hit and miss. It often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games implemented custom graphics microcode which had yet to be reverse-engineered. Although many or even all of them have already been implemented in HLE mode in 2016-2018 with dedicated work from GLideN64's lead programmer, gonetz, and one or two assistants.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> For example, [https://youtu.be/HfCOnmRHI0o Factor 5]'s games do now work, specifically when using GLideN64 plugin's high-level graphics mode.<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may have issues with such RDP quirks as frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation as well as issues with how combiner/blender modes are emulated (such as noise issues and combiner accuracy).<br />
<br />
Low-level emulation can be handled in two ways, complete low-level software emulation or a hybrid approach of LLE RDP emulation, which involves using graphics APIs to simulate the RDP while using low-level RSP emulation to emulate the graphics microcode. Low level software emulation of the RDP involves replicating all RDP functionality in software, which allows for very high accuracy but can suffer from major performance issues unless optimizations such as vectorization and multi-threading are performed. Hybrid LLE emulation can allow for performance enhancement over low level software RDP emulation but can suffer from various problems due to things such as replicating the N64's numerous blending/combine modes, emulating frame buffer access and replicating how polygons are rasterized to the screen (due to how the RDP renders primitives on a low level).<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===[[Texture filtering]]===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique, in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===Voice Recognition Unit emulation===<br />
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref><br />
===''Densha De Go!'' Controller===<br />
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.<br />
<br />
===Pokémon Snap Station===<br />
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.<br />
<br />
===Transfer Pak emulation===<br />
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with N-Gage's input plugin, but a couple of things aren't emulated:<br />
<br />
*The Game Boy Tower mode of the Pokémon Stadium games don't work and makes the emulator crash or hang.<br />
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.<br />
<br />
===64DD emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.<br />
<br />
Expansion disks are region-coded to either Japan or US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.<br />
<br />
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.<br />
<br />
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|64DD Emulation<br />
! scope="col"|N64 Mouse<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 2.3.2]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.<br />
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.<br />
<br />
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)<br />
<br />
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.<br />
<br />
===iQue Player emulation===<br />
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.<br />
<br />
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.<br />
<br />
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.<br />
<br />
===Aleck 64 arcade emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Hi Pai Paradise<br />
* Kuru Kuru Fever<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Super Real Mahjong VS<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise 2<br />
* Rev Limit<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo 64 emulators|*]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=24809Nintendo 64 emulators2019-01-05T14:20:36Z<p>Emulation issues: Cen64 now supports transfer pak and N64 mouse. :)</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo 64<br />
|logo = Nintendo64Console.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]<br />
|release = 1996<br />
|discontinued = 2002<br />
|predecessor = [[Super Nintendo emulators|SNES]]<br />
|successor = [[GameCube emulators|GameCube]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 and had a NEC VR4300 CPU at 93.75 MHz with 4MB of RAM and with the Expansion Pack 8MB of RAM. It has a SGI RCP GPU.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[https://github.com/mupen64plus/mupen64plus-core/ {{Mupen64PlusVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 {{Project64Ver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[1964]]<br />
|Windows<br />
|[http://www.emulation64.com/files/getdownload/936/ 1.1] (official)<br />[https://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|Windows<br />
|[http://www.dcemu.co.uk/vbulletin/threads/599734-Daedalusx64-for-Windows-OSX-Linux-Updated-v1-1?p=2148637718 1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Sixtyforce]]<br />
|macOS<br />
|1.0.1<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[UltraHLE]]<br />
|Windows<br />
|1.0.0<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Ryu64]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/Ryu64Emulator/Ryu64 Git]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[[Mupen64Plus]] FZ<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.187]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Mupen64Plus]]-pandora<br />
|Pandora<br />
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 20] (v2.2)<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|MegaN64<br/><small>(Mupen64+ based)</small><br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.aspieapps.free.emulator 7.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]], [[Wii U emulators|Wii U]]<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Not64<br />
|[[Wii emulators|Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://github.com/Extrems/Not64/releases/latest 20171009]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://code.google.com/p/mupen64gc/ Wii64]<br />
|[[Wii emulators|Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
===Comparisons===<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64. Mupen64Plus arguably has the edge in audio accuracy over Project64 + Azimer's audio plugin.<br />
<br />
* [[Mupen64Plus]] is an open-source, multi-platform, plugin-based emulator based on Hacktarux's Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. Mupen64Plus lacks a native GUI, instead of being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. There are several third-party GUIs made for it, of which M64Py may be the most solid. The end-user experience has improved in 2017 with [https://m64p.github.io/ m64p], which combines new versions of Mupen64Plus with GLideN64 and a new Qt5 GUI. This is as compatible as N64 emulation gets as of August 2017, and the package can be played out-of-the-box without having to mess around with plugins. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.<br />
<br />
:* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[Project64]] is a mostly open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in WINE, but, if you're on a different platform, use Mupen64Plus instead.<br />
<br />
* [[RetroArch]]'s N64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect plugin, making it a better alternative to the standalone version in most cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called paraLLEl. That new paraLLEl core has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU].<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.<br />
<br />
* [[1964]], along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibilities wise. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://daedalusx64.wikia.com/wiki/DaedalusX64_Compatibility_List small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become irrelevant.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
* [[Ryu64]] is a N64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", a x86 JIT compiler, is being developed alongside this emulator too.<br />
<br />
==Emulation issues==<br />
{{Main|Recommended N64 plugins}}<br />
<br />
Emulation for the N64 is not at the point where many would expect it to be by now. The system is extremely complex compared to its contemporary consoles. With almost no documentation being available to emulator developers, it is difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin setups with specific emulators to be played decently.<br />
<br />
===High-level vs. low-level graphics===<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The N64's RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the RDP's complexity & flexibility. In addition, many RDP functions have to be reproduced in software for accuracy, which takes a lot of processing power.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method can be hit and miss. It often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games implemented custom graphics microcode which had yet to be reverse-engineered. Although many or even all of them have already been implemented in HLE mode in 2016-2018 with dedicated work from GLideN64's lead programmer, gonetz, and one or two assistants.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> For example, [https://youtu.be/HfCOnmRHI0o Factor 5]'s games do now work, specifically when using GLideN64 plugin's high-level graphics mode.<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may have issues with such RDP quirks as frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation as well as issues with how combiner/blender modes are emulated (such as noise issues and combiner accuracy).<br />
<br />
Low-level emulation can be handled in two ways, complete low-level software emulation or a hybrid approach of LLE RDP emulation, which involves using graphics APIs to simulate the RDP while using low-level RSP emulation to emulate the graphics microcode. Low level software emulation of the RDP involves replicating all RDP functionality in software, which allows for very high accuracy but can suffer from major performance issues unless optimizations such as vectorization and multi-threading are performed. Hybrid LLE emulation can allow for performance enhancement over low level software RDP emulation but can suffer from various problems due to things such as replicating the N64's numerous blending/combine modes, emulating frame buffer access and replicating how polygons are rasterized to the screen (due to how the RDP renders primitives on a low level).<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===[[Texture filtering]]===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique, in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===Voice Recognition Unit emulation===<br />
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref><br />
===''Densha De Go!'' Controller===<br />
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.<br />
<br />
===Pokémon Snap Station===<br />
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.<br />
<br />
===Transfer Pak emulation===<br />
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with N-Gage's input plugin, but a couple of things aren't emulated:<br />
<br />
*The Game Boy Tower mode of the Pokémon Stadium games don't work and makes the emulator crash or hang.<br />
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.<br />
<br />
===64DD emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.<br />
<br />
Expansion disks are region-coded to either Japan or US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.<br />
<br />
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.<br />
<br />
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|64DD Emulation<br />
! scope="col"|N64 Mouse<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 2.3.2]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux, macOS<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✗}}<br />
|}<br />
<br />
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.<br />
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.<br />
<br />
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)<br />
<br />
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.<br />
<br />
===iQue Player emulation===<br />
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.<br />
<br />
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.<br />
<br />
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.<br />
<br />
===Aleck 64 arcade emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Hi Pai Paradise<br />
* Kuru Kuru Fever<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Super Real Mahjong VS<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise 2<br />
* Rev Limit<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Fifth-generation video game consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo 64 emulators|*]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=List_of_computers&diff=24808List of computers2019-01-05T14:14:15Z<p>Emulation issues: </p>
<hr />
<div>{|class="wikitable sortable"<br />
|+ [[:Category:Computers|Computer models]]<br />
<br />
! Model<br />
! Year<br />
! [[MAME]] support<br />
! ROMs<br />
! Other<br />
|- id="A"<br />
| colspan="5" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small><br />
<br />
|-<br />
| Aamber Pegasus<br />
| 1981<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=pegasus Good]<br />
|<br />
| [https://archive.org/details/aamberpegasusmanuals Manuals]<br />
|-<br />
|[[Acorn]] A7000<br />
|1995<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=a7000 Preliminary] <br />
|<br />
|[https://www.marutan.net/rpcemuspoon/ RPCEmu]<br />
|-<br />
|[[Acorn]] Archimedes<br />
|1987<br />
| style="background: Red;"|Preliminary<br />
|[https://archive.org/details/Acorn_Archimedes_TOSEC_2012_04_23 TOSEC]<br />[https://mega.nz/#F!ExE3SDzT!Hv7Np5lIY1DNsgh3ecx7bA HS Romsets]<br />
|[http://arcem.sourceforge.net/ ArcEm], [http://b-em.bbcmicro.com/arculator/ Arculator], [http://www.virtualacorn.co.uk/index2.htm VirtualAcorn]<br />
|-<br />
|[[BBC Micro emulators|Acorn Atom]]<br />
|1980<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=atom Good]<br />
|<br />
|[https://github.com/hoglet67/Atomulator Atomulator]<br />
|-<br />
|[[BBC Micro emulators|Acorn BBC]]<br />
|1981 to 1994<br />
| style="background: LightGreen;"|Good<br />
|[https://archive.org/details/Acorn_BBC_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|[[BBC Micro emulators|Acorn Electron]]<br />
|1983<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=electron Imperfect]<br />
|[https://archive.org/details/Acorn_Electronic_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Acorn Risc<br />
|1994<br />
| style="background: Red;"|Preliminary<br />
|<br />
|[https://www.marutan.net/rpcemuspoon/ RPCEmu]<br />
|-<br />
|Acorn System 1<br />
|1979<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=acrnsys1 Good]<br />
|<br />
|[http://speleotrove.com/acorn/index.html Acorn System 1 Emulator]<br />
|-<br />
|ACT Apricot F1 / Xi / PC<br />
|1983 to 1984<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=f1 Preliminary]<br />
|<br />
|[http://www.seasip.info/Unix/QDAE/ QDAE]<br />
|-<br />
|AGAT-7/AGAT-9<br />
|1989<br />
| style="background: Red;"| Preliminary<br />
|<br />
|[https://sourceforge.net/projects/agatemulator/ Agat Emulator]<br />
|-<br />
|Aleste 520EX<br />
|1993<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=al520ex Imperfect]<br />
|<br />
|<br />
|-<br />
|Alice / 32 / 90 ([[#M|Matra-Hachette Alice 32]])<br />
|1983<br />1984/1985 (32/90)<br />
| style="background: Orange;"|Imperfect<br />
|[https://archive.org/details/Matra_Hackette_Alice_32_TOSEC_2012_04_23 TOSEC]<br />
|[http://alice32.free.fr/ DCAlice]<br />
|-<br />
|Alpha (Didaktik Alpha)<br />
|1986<br />
|<br />
|<br />
|<br />
|-<br />
|aMIC<br />
|1982<br />
|<br />
|<br />
|[https://code.google.com/archive/p/my-amic/downloads my-amic]<br />
|-<br />
|[[Amstrad CPC emulators|Amstrad CPC]] / CPC+<br />
|1984<br />
| style="background: LightGreen;"| Good<br />
| [https://archive.org/details/NonGoodCPC2016-02-20 NonGood CPC (2016-02-20) ]<br />
| [http://www.cpc-power.com CPC-Power]<br />
|-<br />
|Amstrad NC100<br />
|1992<br />
|<br />
|<br />
|[http://www.svgalib.org/rus/nc100em.html NC100em]<br />
|-<br />
|Amstrad PCW<br />
|1985 to 1998<br />
|<br />
|<br />
|[http://www.seasip.info/Unix/Joyce/index.html JOYCE]<br />
|-<br />
|APF Imagination Machine ([[APF MP1000 emulators|APF MP1000]])<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=apfm1000 Good]<br />
|[https://archive.org/download/TOSEC_V2017-04-23/APF/ TOSEC]<br />
|[http://www.orphanedgames.com/APF/apf_emulation/apf_emulation.html Virtual APF]<br />
|-<br />
|Apollo Guidance Computer<br />
|1966<br />
|<br />
|<br />
|[http://www.ibiblio.org/apollo/ Virtual AGC]<br />
|-<br />
|[[Apple I emulators|Apple I]]<br />
|1976<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/1/ TOSEC]<br />
|<br />
|-<br />
|[[Apple II emulators|Apple II]]<br />
|1977<br />
| style="background: LightGreen;"| Good<br />
|[https://archive.org/details/softwarelibrary_apple_games The Apple II Library: Games]<br />
| [https://github.com/AppleWin/AppleWin/releases/latest AppleWin], [http://www.emutopia.com/index.php/emulators/item/315-apple-ii/1468-octalyzer Octalyzer] ([https://www.applefritter.com/content/octalyzer Enhancements])<br />
|-<br />
|Apple Lisa<br />Lisa 2/10 / Macintosh XL<br />
|1983<br />1984 / 1985<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/Lisa/ TOSEC]<br />
|[http://lisa.sunder.net/ Lisa Emulator Project]<br />
|-<br />
|Apple Macintosh<br />
|Since 1984<br />
|<br />
|<br />
|<br />
|-<br />
|Applied Technology Microbee<br />
|1982<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Applied%20Technology/ TOSEC]<br />
|[http://www.nanowasp.org/ NanoWasp]<br />
|-<br />
|Aquarius<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=aquarius Good]<br />
|[https://archive.org/details/Mattel_Aquarious_TOSEC_2012_04_23 TOSEC]<br />
|[https://archive.org/details/mattelaquarius Console Living Room]<br />
|-<br />
|Astro<br />
|1979<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=astro Good]<br />
|<br />
|Astrological calculator<br />
|-<br />
|[[Atari 8-bit]]<br />
|1979 to 1985<br />
| style="background: LightGreen;"| Good<br />
| [https://archive.org/details/softwarelibrary_atari Software Library]<br />
|[http://www.atarimania.com/pgemainsoft.awp?type=G&system=8 Atari 400 800 XL XE Games Database]<br />[https://atari800.github.io/ Atari800]<br />
|-<br />
|[[Atari ST emulators|Atari ST]]<br />
|1985<br />
| style="background: LightGreen;"| Good<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Atari/ST/ TOSEC]<br />
|[http://www.atarimania.com/pgemainsoft.awp?type=G&system=S Atari ST TT Falcon Games Database]<br />
|-<br />
|Atari TT<br />
|1990<br />
| <br />
| <br />
|[[Hatari]], Aranym<br />
|- id="B"<br />
| colspan="5" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small><br />
|-<br />
|B16<br />
|1983<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=b16 Preliminary]<br />
|<br />
|<br />
|-<br />
|B500<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]<br />
|<br />
|<br />
|-<br />
|Bally Computer System <br />
|1977<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=astrocdw Good]<br />
|<br />
|<br />
|-<br />
|Bandai RX-78<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Bull Gamma Tambour<br />
|1956<br />
|<br />
|<br />
|[http://vincent.joguin.com/ Gamma EmulaTion]<br />
|- id="C"<br />
| colspan="5" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small><br />
|-<br />
|[[Camputers Lynx emulators|Camputers Lynx]]<br />
|1983<br />
|<br />
|[https://archive.org/details/Camputers_Lynx_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Canon X-07<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio FP-1000 / FP-1100<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio FP-200<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio PV-2000<br />
|1983<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=pv2000 Preliminary]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Central Data 2650<br />
|1977<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/WinArcadia WinArcadia]<br />
|-<br />
|Chaos / Chaos 2 computers<br />
|1977 / 1983<br />
|<br />
|[http://koo.corpus.cam.ac.uk/chaos/ Software]<br />
|[http://amigan.1emu.net/releases/WinArcadia WinArcadia] (Chaos 2), [https://www.arcade-history.com/?n=chaos-2&page=detail&id=114178 MAME]<br />
|-<br />
|[[ColecoVision emulators|ColecoVision]] Coleco Adam<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=adam Good]<br />
|<br />
|[[ColEm]]<br />
|-<br />
|COMKIT 8060 / 8061 / 8062<br />
|1970<br />
|<br />
|<br />
|[http://www.geocities.jp/upd780c1/pc-8001/index.html c80]<br />
|-<br />
|[[Amiga emulators|Commodore Amiga]]<br />
|1985<br />
| style="background: Red;"|Preliminary<br />
|[https://archive.org/details/Commodore_Amiga_TOSEC_2012_04_10 TOSEC]<br />
|[http://www.lemonamiga.com/games/ DB]<br />[https://archive.org/details/softwarelibrary_amiga Software Library] // No-intro<br />
|-<br />
|[[Commodore 128|Commodore C128]] / C128D / C128DCR<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=c128 Good]<br />
|<br />
|[[VICE]]<br />
|-<br />
|Commodore CBM-II<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]<br />
|<br />
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp Driver]), [[VICE]]<br />
|-<br />
|Commodore Plus/4<br />
|1984<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=plus4 Good]<br />
|<br />
|[[VICE]]<br />
|-<br />
|[[Commodore 64 emulators|Commodore C64]] / C64C / C64G / C65<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=c64 Good]<br />
|<br />
|<br />
|-<br />
|Commodore PET<br />
|1977<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=pet2001 Good]<br />
|[https://archive.org/details/Commodore_PET_TOSEC_2012_04_23 TOSEC], [https://archive.org/details/softwarelibrary_pet Software Library]<br />
|[[Pantheon]], [[VICE]]<br />
|-<br />
|Commodore VIC-20<br />VIC-1001 (Japan)<br />
|1981<br />1980<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=vic1001 Imperfect]<br />
|[https://archive.org/details/Commodore_VIC20_TOSEC_2012_04_23 TOSEC]<br />
|[[VICE]], [https://vic-20.appspot.com/v20.htm V20], [[Clock_Signal|CLK]], [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=2654 Emulator for CBM 64], [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=87 VIC-Emu] (Amiga)<br />[http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5971 List], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/327-commodore-vic-20 Emutopia.com]<br />
|-<br />
|Compukit UK101<br />
|1979<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=uk101 Preliminary]<br />
|<br />
|[http://uk101.sourceforge.net/ Compukit UK101 Simulation]<br />
|-<br />
|COMX-35<br />
|1983<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=comx35n Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|COSMAC VIP<br />
|1977<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=vip Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|CP/M<br />
|1974<br />
|<br />
|<br />
|[http://www.mathematik.uni-ulm.de/users/ag/yaze-ag/ YAZE-AG] (Z80-CPU emulator with CP/M OS)<br />
|- id="D"<br />
| colspan="5" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small><br />
|-<br />
|Data General Nova<br />
|1969<br />
|<br />
|<br />
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]<br />
|-<br />
|Data General Eclipse<br />
|1974<br />
|<br />
|<br />
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]<br />
|-<br />
|Datapoint 2200<br />
|1970<br />
|<br />
|<br />
|<br />
|-<br />
|Datatron 205<br />
|1954<br />
|<br />
|<br />
|[https://github.com/pkimpel/retro-205 Retro 205]<br />
|-<br />
|DEC PDP-1<br />
|1961<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=pdp11ub Preliminary]<br />
|<br />
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]<br />
|-<br />
|DEC PDP-11<br />
|1970<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=pdp1 Good]<br />
|<br />
|<br />
|-<br />
|DEC VAX-11<br />
|1977 to 1984<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=vax785 Preliminary (VAX-11/785)]<br />
|<br />
|<br />
|-<br />
|Dragon 32 / 64<br />Tano Dragon (US)<br />200/200E (Spain)<br />
|1982<br />1983/1984 (64/Tano)<br />1984 (200)<br />
| style="background: LightGreen;" |Good<br />
|[https://archive.org/details/Dragon_Data_Dragon_TOSEC_2012_04_23 TOSEC]<br />
|[http://www.6809.org.uk/xroar/ XRoar]<br />
|- id="E"<br />
| colspan="5" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small><br />
|-<br />
|Dulmont Magnum (laptop) / Kookaburra<br />
|1982 (Int'l)<br />1983 (AU)<br />
|<br />
|<br />
|<br />
|-<br />
|EACA EG2000 Colour Genie<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=cgenie Good]<br />
|<br />
|[http://gaia.atilia.eu/content/view/33/1/ Gaia's shrine]<br />
|-<br />
|EAW P8000<br />
|1987<br />
| style="background: Orange;"|Imperfect<br />
|<br />
|<br />
|-<br />
|EDSAC<br />
|1947<br />
|<br />
|<br />
|[http://www.tnmoc.org/special-projects/edsac Edsac Replica Project]<br />
|-<br />
|Electronika BK-0010<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=bk0010 Good]<br />
| [https://archive.org/details/Elektronika_BK-0010-0011M_TOSEC_2012_04_23 TOSEC]<br />
|[http://gid.pdp-11.ru/ BK emulator]<br />
|-<br />
|Electronika BK-0011M<br />
|1986<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=bk0011m Preliminary]<br />
|<br />
|<br />
|-<br />
|Elektor TV Games Computer<br />
|1979<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=elektor Imperfect]<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Elektronika MS-0511 (UKNC)<br />
|1987<br />
|<br />
|<br />
|[https://code.google.com/archive/p/ukncbtl/ UKNC Back to Life!]<br />
|-<br />
|Elliot 803 / Elliot 903B<br />
|1961<br />
|<br />
|<br />
|<br />
|-<br />
|Elwro 800 Junior<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=elwro800 Good]<br />
|<br />
|<br />
|-<br />
|Entreprise 64 / 128<br />
|1985<br />
|<br />
|<br />
|[[sourceforge:projects/ep128emu/|ep128emu]]<br />
|-<br />
|Epson HC-20 / HX-20<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson HC-40 / PX-4<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson HC-80 / PX-8 Geneva<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson QC-10 / QX10<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Exelvision EXL 100 / Exelvision Exeltel<br />Amper Exeltel (Spain)<br />
|1984<br />1986 (Exeltel)<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=exl100 Preliminary]<br />
|<br />
|[http://dcexel.free.fr/ DCEXEL]<br />
|-<br />
|Exidy Sorcerer<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=sorcerer Good]<br />
|<br />
|<br />
|- id="F"<br />
| colspan="5" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small><br />
|-<br />
|Ferranti Pegasus 1 / 2<br />
|1956 to 1959<br />
|<br />
|<br />
|<br />
|-<br />
|Fujitsu FM Towns<br />
|1989<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtowns Preliminary]<br />
|[https://archive.org/details/Fujitsu_FM_Towns_TOSEC_2012_04_23 TOSEC]<br />
|[http://townsemu.world.coocan.jp/ UNZ]<br />
|-<br />
|Fujitsu FM Towns Marty<br />
|1993<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty Preliminary]<br />
|<br />
|[http://townsemu.world.coocan.jp/ UNZ]<br />
|-<br />
|Fujitsu FM Towns Marty 2<br />
|1994<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty2 Preliminary]<br />
|<br />
|<br />
|-<br />
|[[Fujitsu FM-7 emulators|Fujitsu FM-7]]<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=fm7 Good]<br />
|[http://www.jcec.co.uk/fm7emu.html System Rom Files]<br />
|<br />
|-<br />
|Fujitsu FM-8<br />
|1981<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=fm8 Good]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Fujitsu FM-11 EX<br />
|1982<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fm11 Preliminary]<br />
|<br />
|<br />
|-<br />
|Fujitsu FM-16β<br />
|1982<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fm16beta Preliminary]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Fujitsu FM R<br />
|1987<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|- id="G"<br />
| colspan="5" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small><br />
|-<br />
|Galaksija<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=galaxy Good]<br />
|<br />
|<br />
|-<br />
|Galaksija Plus<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=galaxyp Good]<br />
|<br />
|<br />
|-<br />
|Gijutsu Hyoron Sha Babbage-2nd<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=babbage Good]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|GRI Corporation GRI-909 / GRI-99<br />
|1969<br />
|<br />
|<br />
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]<br />
|-<br />
|Grundy NewBrain A / AD / MD<br />
|1982<br />
| style="background: Red;"|Preliminary<br />
|<br />
|[http://www.newbrainemu.eu/ Newbrain Emulator]<br />
|- id="H"<br />
| colspan="5" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small><br />
|-<br />
|Hitachi Basic Master / Level-2 / Master Jr<br />
|1978 (BM)<br />1979 (Lvl-2)<br />1981 (Jr)<br />
|<br />
|<br />
|[http://www.emu-france.com/emulateurs/10-ordinateurs/460-hitachi-basic-master-level-2-mb-6880/ j68] (BM & Lvl 2)<br />[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (Jr), [http://www.emu-france.com/emulateurs/10-ordinateurs/164-hitachi-basic-master-level-3-mark-5-master-jr/ bm2] (Jr)<br />
|-<br />
|Hitachi Basic Master Level-3<br />
|1980<br />1982 (Mk II)<br />1983 (Mk 5)<br />
|<br />
|<br />
|[https://emulationrealm.net/94-news/multiple-platform/3958-hitachi-basic-master-level-3-mark-5-emulator-mark-5-emulator-v1-4-7-released Bml3mk5] ([http://www.emu-france.com/emulateurs/10-ordinateurs/164-hitachi-basic-master-level-3-mark-5-master-jr/ Newer])<br />
|-<br />
|Hitachi MB-S1<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|HomeLab Model II / Model III / Model IV<br />
|1982 to 1984<br />
| style="background: Orange;"|Imperfect<br />
|<br />
|<br />
|-<br />
|Honeywell H316 / H516<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 2114 / 2115 / 2116 / 2100 / 21MX / 1000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 9000 series<br />
|1984 to 1995<br />
| style="background: Red;"|preliminary<br />
|<br />
|<br />
|-<br />
|HP 9800 series<br />
|1972<br />
|<br />
|<br />
|<br />
|-<br />
|HT-1080Z Series I / Series II / 64<br />
|1983 to 1985<br />
| style="background: LightGreen;" |Good<br />
|<br />
|[http://gaia.atilia.eu/content/view/33/1/ Gaia's shrine]<br />
|- id="I"<br />
| colspan="5" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small><br />
|-<br />
|IBM 1401 / 1620 / 1130 / 7090-7094 / System 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM Japan Ltd PC-JX<br />
|1984<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|IBM PC et compatibles<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM System370 / ESA390<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IMSAI 8080<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Interact Family Computer<br />Victor Lambda (France)<br />Micronique Hector (France) ([[#M|Hector]])<br />
|1978<br />1980 (Victor)<br />1981 (Hector)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software], [https://archive.org/details/Interact_Family_Computer_TOSEC_2012_04_23 TOSEC]<br />
|[http://dchector.free.fr/ DCHector]<br />
|-<br />
|Interdata (Perkin-Elmer) 16 & 32 bits Systems<br />
|<br />
|<br />
|<br />
|<br />
|- id="J"<br />
| colspan="5" style="background: #ECECEC;"| '''J''' <small>{{IndexComp}}</small><br />
|-<br />
|Japan Electronics College MYCOMZ-80A<br />
|1981<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Ju+Te Computer<br />
|<br />
|<br />
|<br />
|[http://www.jens-mueller.org/jtcemu/ JTCEmu]<br />
|-<br />
|Jupiter ACE<br />
|1983<br />
|<br />
|[https://archive.org/details/Jupiter_Cantab_Jupiter_Ace_TOSEC_2012_04_23 TOSEC]<br />
|[[EightyOne]], [[Pantheon]]<br />
|- id="K"<br />
| colspan="5" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small><br />
|-<br />
|Korvet<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Kenbak-1<br />
|1971<br />
|<br />
|<br />
|<br />
|- id="L"<br />
| colspan="5" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small><br />
|-<br />
|LSI MP-80 / MP-85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Luxor ABC 80<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=abc80 Good]<br />
|[https://archive.org/details/Luxor_ABC_80_TOSEC_2012_04_23 TOSEC]<br />
|[http://www.emu-france.com/?wpfb_dl=7319 ABCWin]<br />
|-<br />
|-<br />
|- id="M"<br />
| colspan="5" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small><br />
|-<br />
|Manchester Mark I<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Manchester SSEM (Baby)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Matra-Hachette Alice 32<br />
|1984<br />
|<br />
|<br />
|[http://alice32.free.fr/ DCAlice]<br />
|-<br />
|Mattel Aquarius (see [[#A|Aquarius]])<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Memotech MTX 512<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|MGT Sam Coupé<br />
|1989<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=samcoupe Good]<br />
|[https://archive.org/details/Sam_Coupe_TOSEC_2012_04_23 TOSEC]<br />
|[https://github.com/simonowen/simcoupe SimCoupe]<br />
|-<br />
|Microkey Primo<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Micronique Hector / Victor Lambda<br />
|1980 (Victor)<br />1981 (Hector)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector/Victor 2HR / Hector HRX<br />
|1983<br />1984 (HRX)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector MX<br />
|1985<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector XT<br />PC 286 (Taiwan)<br />
|1985<br />1987 (286)<br />
|<br />
|<br />
|<br />
|-<br />
|Mindset M-1001 / Mindset II<br />
|1984<br />1985 (II)<br />
|<br />
|<br />
|<br />
|-<br />
|MITS [[Altair 8800]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mitsubishi Multi8<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [https://github.com/z88dk/z88dk/wiki/Platform---Mitsubishi-Multi8 z88dk]<br />
|-<br />
|[[MSX emulators|MSX Hardware]]<br />
|<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (For MSX/MSX2/MSX2+ & MSX2-based FS-A1)<br />
|- id="N"<br />
| colspan="5" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small><br />
|-<br />
|Nascom 1 / 2 / 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|National JR-300<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|National JR-800<br />
|<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC APC / N5200<br />
|1982<br />1981 (JP)<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-100<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|[[PC-60 emulators|NEC PC-6000]]<br />
|1981<br />1983 (NA)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-6600<br />
|1985<br />
|<br />
|[https://archive.org/details/Neo_Kobe_NEC_PC-6001_2016-02-25 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-8000<br />
|1979<br />
|<br />
|<br />
|[http://www.geocities.jp/upd780c1/pc-8001/index.html j80], [http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-8200 / PC-8200A<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|[[PC-88 emulators|NEC PC-8800]]<br />
|1981<br />
|<br />
|[https://archive.org/details/NEC_PC_8801_TOSEC_2012_04_23 TOSEC] // [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PC-8801 MA)<br />
|-<br />
|[[PC-98 emulators|NEC PC-9800 / 98HA]]<br />
|1982<br />
|<br />
|[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC TK-80E / TK-80-BS / TK-85<br />
|1976 (TK-80)<br />1980 (TK-85)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/412-nec-tk-80-tk-85 U80] ([https://emulationrealm.net/90-news/java/4050-nec-tk-80-and-tk-85-computer-training-kit-emulator-u80-v1-b-92-release Newer])<br />
|-<br />
|NeXT Computer<br />
|1988<br />
|<br />
|<br />
|[http://previous.alternative-system.com/ Previous]<br />
|-<br />
|NeXTcube / Turbo<br />
|1990<br />1992 (Turbo)<br />
|<br />
|[http://www.cs.stir.ac.uk/~kjt/software/nextstep/openstep-win.html OpenStep OS]<br />
|[http://previous.alternative-system.com/ Previous] ([https://anarchivism.org/w/Previous_(emulator) Status]), [https://hackernoon.com/installing-nextstep-on-vmware-fusion-5c5c3e4442f4 VMWare]<br />
|-<br />
|NeXTstation / Turbo / Color / Turbo Color<br />
|1990<br />1992 (Turbo/Turbo Color)<br />
|<br />
|<br />
|[http://previous.alternative-system.com/ Previous]<br />
|-<br />
|Nintendo Family BASIC<br />
|1984<br />1985 (V3)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|- id="O"<br />
| colspan="5" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small><br />
|-<br />
|Ohio Scientific Challenger 1P<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ohio Scientific SuperBoard II<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Old Skool Computer Architecture (OSCA)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Orion 128<br />
|<br />
|<br />
|<br />
|<br />
|- id="P"<br />
| colspan="5" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small><br />
|-<br />
|Panasonic JR-100<br />
|1981<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emu-france.com/emulateurs/10-ordinateurs/455-panasonic-jr-100/ JR-100 Emulator]<br />
|-<br />
|Panasonic JR-200U<br />
|1982<br />1983 (EU/NA)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Pel Varazdin Orao 102 / Orao 103<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Peter Plus Sprinter Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Philips P2000<br />
|1980<br />
| style="background: LightGreen;"|Good<br />
|<br />
|[https://archive.org/details/Philips_P2000_TOSEC_2012_04_23 TOSEC]<br />
|-<br />
|Philips VG5000<br />
|1984<br />
|<br />
|<br />
|[http://dcvg5k.free.fr/ DCVG5K]<br />
|-<br />
|PHUNSY (Philipse Universal System)<br />Signetics 2650 Micro Computer System<br />
|~1980<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Pioneer Palcom PX-7 (MSX1 + LaserDisc)<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|PowerPC<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Processor Technology SOL-20<br />
|<br />
|<br />
|<br />
|<br />
|- id="R"<br />
| colspan="5" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small><br />
|-<br />
|Radio-86RK (Russe)<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=radio86 Good]<br />
|<br />
|[https://github.com/vpyk/emu80v4 Emu80]<br />
|-<br />
|Ravensburger Selbstbaucomputer<br />2650 Minimal Computer trainer (DIY PC)<br />
|1984<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/WinArcadia]<br />
|-<br />
|RegneCentralen Piccoline<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron A7100/7150<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron KC 85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Royal-Mcbee LGP-30 / LGP-21<br />
|<br />
|<br />
|<br />
|<br />
|- id="S"<br />
| colspan="5" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small><br />
|-<br />
|Sanyo PHC-10 / PHC-20 / PHC-25<br />
|1982<br />1983 (Int'l)<br />
|<br />
|[http://www.phc25.com/cdrom.htm Programs CD-ROM]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PHC-20 & PHC-25), [http://www.emu-france.com/emulateurs/10-ordinateurs/251-sanyo-phc-20-phc-25/ PHC-25 Emulator] ([http://www.phc25.com/emulateur.htm Guide])<br />
|-<br />
|Scientific Data Systems SDS 940<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sega Computer 3000 ([[SG-1000 emulators|SC-3000]])<br />
|1983<br />
|<br />
|<br />
|[http://www.sc-3000.com/the-emulators-for-sega-3000-computer SC-3000 Survivors' page], [http://www.play-sc-3000.com/ Web]<br />[http://www.emutopia.com/index.php/emulators/category-items/3-emulators/298-sega-sg-1000-sc-3000 Emutopia.com], [http://www.old-computers.com/museum/emulator.asp?c=206&st=1 Old-Computers.com]<br />
|-<br />
|Seiko MAP-1010<br />
|Early 1980's<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Sensor and sensory device factory Pyldin-601<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Setun Ternary Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-1500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-3500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-40K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-5500 / 5600<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-6500 / 6550<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-700<br />
|<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=mz700j Good]<br />
|[https://archive.org/details/Sharp_MZ-700_TOSEC_2012_04_23 TOSEC]<br />
|[https://github.com/takamin/mz700-js mz700-js]<br />
|-<br />
|Sharp MZ-800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80A / MZ-1200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80B<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp PC-3000 / PC-3200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X1 / X1Turbo / X1Twin<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Sharp X68000 emulators|Sharp X68000]] / X68000 Pro<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X68030<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shinko Sangyo YS-6464A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Signetics Instructor 50 trainer<br />
|1978<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Sinclair Cambridge Z88<br />
|1987<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=z88 Preliminary]<br />
|[http://www.worldofspectrum.org/z88forever/ Z88 Forever!], [http://www.rwapsoftware.co.uk/z88/z88world.html CD]<br />
|[http://www.emu-france.com/emulateurs/10-ordinateurs/135-sinclair-cambridge-z88/ Emulators list], [https://sourceforge.net/projects/z88/ OZvm]<br />
|-<br />
|Sinclair QL<br />
|1984<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=ql Imperfect]<br />
|[http://www.dilwyn.me.uk/downloads.html Software], [http://www.terdina.net/ql/software.html software] (Q-emuLator), [http://www.dilwyn.me.uk/index.html QL ROMs & manuals], [http://sinclairql.speccy.org/archivo/docs/docs.htm docs]<br />
|[http://www.dilwyn.me.uk/emu/index.html Emulators list], [http://www.dilwyn.me.uk/zx81/index.html Xtricator], [http://www.terdina.net/ql/q-emulator.html Q-emuLator]<br />
|-<br />
|Sinclair [[ZX Spectrum emulators|ZX Spectrum]]<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=spectrum Good]/[http://www.progettoemma.net/mess/system.php?machine=spec128 Spectrum 128]<br />
|[https://archive.org/details/zx_spectrum_library_games ZX Spectrum Library]<br />
|<br />
|-<br />
|[[Sinclair ZX81 emulators|Sinclair ZX80 / ZX81]]<br />
|1980 / 1981<br />
| style="background: Orange;"|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp Imperfect]<br />
|[https://archive.org/details/Sinclair_ZX81_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Sony SMC-777<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sord M5<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=m5p Good]/[http://www.progettoemma.net/mess/system.php?machine=m5 Japan]<br />
|<br />
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/m5.cpp Driver]). [http://www.progettoemma.net/mess/results.php?list=m5_cart Carts], [http://www.progettoemma.net/mess/results.php?list=m5_cass Cassettes], [http://www.progettoemma.net/mess/results.php?list=m5_flop Floppy].<br />
|-<br />
|Spectravideo 318 / 328<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Stantec Zebra<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|SWTPc 6800<br />
|<br />
|<br />
|<br />
|<br />
|- id="T"<br />
| colspan="5" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small><br />
|-<br />
|Takeda Emulation<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy 1000 (15 models)<br />
|1984<br />1986 (EX/SX)<br />1987 (HX/TX)<br />1988 (SL/TL, later)<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy 2000<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 CoCo / CoCo 2 / CoCo 3<br />Dragon 32/64/200 ([[#D|Dragon line]])<br />
|1980<br />1983 (CoCo 2)<br />1986 (CoCo 3)<br />
|<br />
|<br />
|[http://www.6809.org.uk/xroar/ XRoar] (CoCo 1/2), [https://sourceforge.net/projects/vcce/ VCC] (CoCo 3)<br />
|-<br />
|Tandy TRS-80 MC-10<br />Matra Alice (France) ([[#A|Alice line]])<br />
|1983<br />1984/1985 (Alice 32/90)<br />
| style="background: LightGreen;"|Good<br />
|[https://github.com/jggames/trs80mc10 GitHub], [http://faculty.cbu.ca/jgerrie/home/jgames.html games & files]<br />
|[http://alice32.free.fr/ DCAlice], [http://chazbeenhad.tripod.com/ VMC-10], [http://mc-10.com/ Web]<br />
|-<br />
|Tandy TRS-80 Model 100 (notebook)<br />Kyotronic 85 (JP)<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 Model I / III / 4<br />
|1977<br />1983 (Model 4)<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 Model II / Model 12<br />Model 16 / Model 16B / Tandy 6000<br />
|1979, 1982 (12, 16)<br />1983 (16B), 1985 (6000)<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Microtan 65<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Oric<br />Atmos / Pravetz-8D (Bulgaria) / Nova 64 (Yugoslavia)<br />Stratos/IQ164 / Telestrat<br />
|1983<br />1984 (Atmos)<br />1985 to 1991 (Pravetz)<br />1985/1986 (Stratos/Telestrat)<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=oric1 Good]<br />
|[https://demozoo.org/platforms/49/ Demozoo]<br />
|[https://github.com/pete-gordon/oricutron Oricutron], [[Clock_Signal|CLK]]<br />
|-<br />
|Tatung Einstein<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|Telenova Compis / Scandis<br />
|1984<br />
|<br />
|<br />
|Swedish/Norwegian school PC<br />
|-<br />
|Telmac 1800<br />
|1977<br />
|<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Telmac 2000<br />
|1980<br />
|[http://www.progettoemma.net/mess/system.php?machine=tmc2000 Good]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Telmac TMC-600<br />
|1982<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=tmc600s2 Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Tesla Ondra / Ondra ViLi<br />
|1989<br />
|Good<br />
|<br />
|<br />
|-<br />
|Tesla Piestany PMD85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Texas Instruments 99-4A<br />
|<br />
|<br />
|<br />
|[http://harmlesslion.com/software/classic99 Classic99]<br />
|-<br />
|Thomson MO5 / MO5E<br />
|1984<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcmo5.free.fr/ DCMO5], [http://dcnano.free.fr/ nano-network]<br />
|-<br />
|Thomson MO5NR / MO6 / Olivetti (Italy)<br />
|1985 (MO5NR)<br />1986 (MO6)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO]<br />
|-<br />
|Thomson TO7 / TO70<br />
|1982<br />1984 (TO70)<br />
|<br />
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcnano.free.fr/ nano-network]<br />
|-<br />
|Thomson TO8 / TO8D<br />
|1986<br />1987 (TO8D)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto8.free.fr/ DCTO8]<br />
|-<br />
|Thomson T09 / TO9 et Multi<br />
|1985<br />1986 (TO9+)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto9p.free.fr/ DCTO9P]<br />
|-<br />
|Thomson TO16<br />
|1987<br />
|<br />
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]<br />
|[http://dcmoto.free.fr/ DCMOTO], [https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=2803 Thomson16 patch] for [[PCem]]<br />
|-<br />
|Tiki Data of Oslo Tiki-100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Timex Sinclair 1000<br />
|1982<br />
|<br />
|<br />
|[[EightyOne]]<br />
|-<br />
|Tomy PyuuTa<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba J-3100GT / J-3100SL<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba Pasopia / Pasopia 7<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Turing Machine<br />
|<br />
|<br />
|<br />
|<br />
|- id="V"<br />
| colspan="5" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small><br />
|-<br />
|Vector-06C<br />
|1987<br />
| style="background: Red;"|Preliminary<br />
|[https://mega.nz/#F!v8B3EJyR!JoqGchIfCHseGiZPDnwGKA ROMs]<br />
|[http://sensi.org/~svo/virtualvector/ Virtual Vector]<br />
|-<br />
|Videoton TV Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|VTech Laser-VZ200 / Laser-VZ300<br />
|<br />
|<br />
|<br />
|<br />
|- id="W"<br />
| colspan="5" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small><br />
|-<br />
|Wang 2200<br />
|1973<br />
|<br />
|<br />
|[https://github.com/jtbattle/wangemu wangemu]<br />
|- id="X"<br />
| colspan="5" style="background: #ECECEC;"| '''X''' <small>{{IndexComp}}</small><br />
|-<br />
|Xerox Alto<br />
|1973<br />
|<br />
|<br />
|<br />
|-<br />
|Xerox Star workstation<br />(Xerox 8010 Information System)<br />
|1981<br />
|<br />
|<br />
|<br />
|}<br />
<br />
==Calculator-sized Pocket PC==<br />
Note: Not to be confused with the 'Pocket-sized PC's (Can otherwise be termed as 'Handheld PC's'), which usually had larger screens, whereas these other pocket PC's designed to be like advanced calculators (Could be termed as 'Programmable Calculators') had just few screen lines' worth of display. <br />
<br />
These display screens were built on dot-matrix LCDs technology. Many calculators of this type are monochrome LCD, some are four-color (red or orange, green, blue, and black), or, in the case of some machines at the top of the line as of February 2015, colour similar to monitors displaying 8 or 16 bit graphics. As they are used for graphing functions, the screens of these machines are pixel-addressable. Some have a touch screen, buzzers or other sound producers, internal clocks, modems or other connectivity devices including IrDA transceivers, several types of ports for peripherals like printers, and ports for memory cards of a number of types.<br />
<br />
* See [https://en.wikipedia.org/wiki/Pocket_computer list of non pocket PC's engineered as calculators]<br />
* [http://ver0.sakura.ne.jp/pc/ Emulators for three Sharp calculator-based PC's] & [http://ver0.sakura.ne.jp/g800/ other applications]<br />
<br />
===Palmtop PC===<br />
A Palmtop PC was an approximately pocket calculator-sized, battery-powered computer compatible with the IBM Personal Computer in a horizontal clamshell design with integrated keyboard and display. It could be used like a subnotebook, but was light enough to be comfortably used handheld as well. Most Palmtop PCs were small enough to be stored in a user's shirt or jacket pocket.<br />
<br />
Palmtop PCs distinguish from other palmtop computers by using a mostly IBM-compatible PC architecture and BIOS as well as an Intel-compatible x86 processor. All such devices were DOS-based, with DOS stored in ROM. While many Palmtop PCs came with a number of PDA and office applications pre-installed in ROM, most of them could also run generic, off-the-shelf PC software with no or little modifications. Some could also run other operating systems such as GEOS, Windows 1.0-3.0 (in Real mode only), or MINIX 2.0.<br />
<br />
Most Palmtop PCs were based on a static hardware design for low power consumption and instant-on/off without a need to reboot.<br />
<br />
* See [https://en.wikipedia.org/wiki/Palmtop_PC list of Palmtop PC's]<br />
<br />
==Resources==<br />
* [http://www.old-computers.com/museum/default.asp Old-Computers.com] (Most up-to-date museum of computers. ~1244 systems.)<br />
* [http://www.kolva.net/temp/RetroCompSys/HCM.html Home Computer Museum] (Very large catalog of home computers, ~800. Probably last updated in 2007.)<br />
<br />
[[Category:Computers|*]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=List_of_computers&diff=24807List of computers2019-01-05T14:11:50Z<p>Emulation issues: </p>
<hr />
<div>{|class="wikitable sortable"<br />
|+ [[:Category:Computers|Computer models]]<br />
<br />
! Model<br />
! Year<br />
! [[MAME]] support<br />
! ROMs<br />
! Other<br />
|- id="A"<br />
| colspan="5" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small><br />
<br />
|-<br />
| Aamber Pegasus<br />
| 1981<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=pegasus Good]<br />
|<br />
| [https://archive.org/details/aamberpegasusmanuals Manuals]<br />
|-<br />
|[[Acorn]] A7000<br />
|1995<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=a7000 Preliminary] <br />
|<br />
|[https://www.marutan.net/rpcemuspoon/ RPCEmu]<br />
|-<br />
|[[Acorn]] Archimedes<br />
|1987<br />
| style="background: Red;"|Preliminary<br />
|[https://archive.org/details/Acorn_Archimedes_TOSEC_2012_04_23 TOSEC]<br />[https://mega.nz/#F!ExE3SDzT!Hv7Np5lIY1DNsgh3ecx7bA HS Romsets]<br />
|[http://arcem.sourceforge.net/ ArcEm], [http://b-em.bbcmicro.com/arculator/ Arculator], [http://www.virtualacorn.co.uk/index2.htm VirtualAcorn]<br />
|-<br />
|[[BBC Micro emulators|Acorn Atom]]<br />
|1980<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=atom Good]<br />
|<br />
|[https://github.com/hoglet67/Atomulator Atomulator]<br />
|-<br />
|[[BBC Micro emulators|Acorn BBC]]<br />
|1981 to 1994<br />
| style="background: LightGreen;"|Good<br />
|[https://archive.org/details/Acorn_BBC_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|[[BBC Micro emulators|Acorn Electron]]<br />
|1983<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=electron Imperfect]<br />
|[https://archive.org/details/Acorn_Electronic_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Acorn Risc<br />
|1994<br />
| style="background: Red;"|Preliminary<br />
|<br />
|[https://www.marutan.net/rpcemuspoon/ RPCEmu]<br />
|-<br />
|Acorn System 1<br />
|1979<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=acrnsys1 Good]<br />
|<br />
|[http://speleotrove.com/acorn/index.html Acorn System 1 Emulator]<br />
|-<br />
|ACT Apricot F1 / Xi / PC<br />
|1983 to 1984<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=f1 Preliminary]<br />
|<br />
|[http://www.seasip.info/Unix/QDAE/ QDAE]<br />
|-<br />
|AGAT-7/AGAT-9<br />
|1989<br />
| style="background: Red;"| Preliminary<br />
|<br />
|[https://sourceforge.net/projects/agatemulator/ Agat Emulator]<br />
|-<br />
|Aleste 520EX<br />
|1993<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=al520ex Imperfect]<br />
|<br />
|<br />
|-<br />
|Alice / 32 / 90 ([[#M|Matra-Hachette Alice 32]])<br />
|1983<br />1984/1985 (32/90)<br />
| style="background: Orange;"|Imperfect<br />
|[https://archive.org/details/Matra_Hackette_Alice_32_TOSEC_2012_04_23 TOSEC]<br />
|[http://alice32.free.fr/ DCAlice]<br />
|-<br />
|Alpha (Didaktik Alpha)<br />
|1986<br />
|<br />
|<br />
|<br />
|-<br />
|aMIC<br />
|1982<br />
|<br />
|<br />
|[https://code.google.com/archive/p/my-amic/downloads my-amic]<br />
|-<br />
|[[Amstrad CPC emulators|Amstrad CPC]] / CPC+<br />
|1984<br />
| style="background: LightGreen;"| Good<br />
| [https://archive.org/details/NonGoodCPC2016-02-20 NonGood CPC (2016-02-20) ]<br />
| [http://www.cpc-power.com CPC-Power]<br />
|-<br />
|Amstrad NC100<br />
|1992<br />
|<br />
|<br />
|[http://www.svgalib.org/rus/nc100em.html NC100em]<br />
|-<br />
|Amstrad PCW<br />
|1985 to 1998<br />
|<br />
|<br />
|[http://www.seasip.info/Unix/Joyce/index.html JOYCE]<br />
|-<br />
|APF Imagination Machine ([[APF MP1000 emulators|APF MP1000]])<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=apfm1000 Good]<br />
|[https://archive.org/download/TOSEC_V2017-04-23/APF/ TOSEC]<br />
|[http://www.orphanedgames.com/APF/apf_emulation/apf_emulation.html Virtual APF]<br />
|-<br />
|Apollo Guidance Computer<br />
|1966<br />
|<br />
|<br />
|[http://www.ibiblio.org/apollo/ Virtual AGC]<br />
|-<br />
|[[Apple I emulators|Apple I]]<br />
|1976<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/1/ TOSEC]<br />
|<br />
|-<br />
|[[Apple II emulators|Apple II]]<br />
|1977<br />
| style="background: LightGreen;"| Good<br />
|[https://archive.org/details/softwarelibrary_apple_games The Apple II Library: Games]<br />
| [https://github.com/AppleWin/AppleWin/releases/latest AppleWin], [http://www.emutopia.com/index.php/emulators/item/315-apple-ii/1468-octalyzer Octalyzer] ([https://www.applefritter.com/content/octalyzer Enhancements])<br />
|-<br />
|Apple Lisa<br />Lisa 2/10 / Macintosh XL<br />
|1983<br />1984 / 1985<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Apple/Lisa/ TOSEC]<br />
|[http://lisa.sunder.net/ Lisa Emulator Project]<br />
|-<br />
|Apple Macintosh<br />
|Since 1984<br />
|<br />
|<br />
|<br />
|-<br />
|Applied Technology Microbee<br />
|1982<br />
|<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Applied%20Technology/ TOSEC]<br />
|[http://www.nanowasp.org/ NanoWasp]<br />
|-<br />
|Aquarius<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=aquarius Good]<br />
|[https://archive.org/details/Mattel_Aquarious_TOSEC_2012_04_23 TOSEC]<br />
|[https://archive.org/details/mattelaquarius Console Living Room]<br />
|-<br />
|Astro<br />
|1979<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=astro Good]<br />
|<br />
|Astrological calculator<br />
|-<br />
|[[Atari 8-bit]]<br />
|1979 to 1985<br />
| style="background: LightGreen;"| Good<br />
| [https://archive.org/details/softwarelibrary_atari Software Library]<br />
|[http://www.atarimania.com/pgemainsoft.awp?type=G&system=8 Atari 400 800 XL XE Games Database]<br />[https://atari800.github.io/ Atari800]<br />
|-<br />
|[[Atari ST emulators|Atari ST]]<br />
|1985<br />
| style="background: LightGreen;"| Good<br />
|[https://archive.org/download/TOSEC_V2017-04-23/Atari/ST/ TOSEC]<br />
|[http://www.atarimania.com/pgemainsoft.awp?type=G&system=S Atari ST TT Falcon Games Database]<br />
|-<br />
|Atari TT<br />
|1990<br />
| <br />
| <br />
|[[Hatari]], Aranym<br />
|- id="B"<br />
| colspan="5" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small><br />
|-<br />
|B16<br />
|1983<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=b16 Preliminary]<br />
|<br />
|<br />
|-<br />
|B500<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]<br />
|<br />
|<br />
|-<br />
|Bally Computer System <br />
|1977<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=astrocdw Good]<br />
|<br />
|<br />
|-<br />
|Bandai RX-78<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Bull Gamma Tambour<br />
|1956<br />
|<br />
|<br />
|[http://vincent.joguin.com/ Gamma EmulaTion]<br />
|- id="C"<br />
| colspan="5" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small><br />
|-<br />
|[[Camputers Lynx emulators|Camputers Lynx]]<br />
|1983<br />
|<br />
|[https://archive.org/details/Camputers_Lynx_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Canon X-07<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio FP-1000 / FP-1100<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio FP-200<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Casio PV-2000<br />
|1983<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=pv2000 Preliminary]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Central Data 2650<br />
|1977<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/WinArcadia WinArcadia]<br />
|-<br />
|Chaos / Chaos 2 computers<br />
|1977 / 1983<br />
|<br />
|[http://koo.corpus.cam.ac.uk/chaos/ Software]<br />
|[http://amigan.1emu.net/releases/WinArcadia WinArcadia] (Chaos 2), [https://www.arcade-history.com/?n=chaos-2&page=detail&id=114178 MAME]<br />
|-<br />
|[[ColecoVision emulators|ColecoVision]] Coleco Adam<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=adam Good]<br />
|<br />
|[[ColEm]]<br />
|-<br />
|COMKIT 8060 / 8061 / 8062<br />
|1970<br />
|<br />
|<br />
|[http://www.geocities.jp/upd780c1/pc-8001/index.html c80]<br />
|-<br />
|[[Amiga emulators|Commodore Amiga]]<br />
|1985<br />
| style="background: Red;"|Preliminary<br />
|[https://archive.org/details/Commodore_Amiga_TOSEC_2012_04_10 TOSEC]<br />
|[http://www.lemonamiga.com/games/ DB]<br />[https://archive.org/details/softwarelibrary_amiga Software Library] // No-intro<br />
|-<br />
|[[Commodore 128|Commodore C128]] / C128D / C128DCR<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=c128 Good]<br />
|<br />
|[[VICE]]<br />
|-<br />
|Commodore CBM-II<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=b500 Good]<br />
|<br />
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp Driver]), [[VICE]]<br />
|-<br />
|Commodore Plus/4<br />
|1984<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=plus4 Good]<br />
|<br />
|[[VICE]]<br />
|-<br />
|[[Commodore 64 emulators|Commodore C64]] / C64C / C64G / C65<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=c64 Good]<br />
|<br />
|<br />
|-<br />
|Commodore PET<br />
|1977<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=pet2001 Good]<br />
|[https://archive.org/details/Commodore_PET_TOSEC_2012_04_23 TOSEC], [https://archive.org/details/softwarelibrary_pet Software Library]<br />
|[[Pantheon]], [[VICE]]<br />
|-<br />
|Commodore VIC-20<br />VIC-1001 (Japan)<br />
|1981<br />1980<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=vic1001 Imperfect]<br />
|[https://archive.org/details/Commodore_VIC20_TOSEC_2012_04_23 TOSEC]<br />
|[[VICE]], [https://vic-20.appspot.com/v20.htm V20], [[Clock_Signal|CLK]], [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=2654 Emulator for CBM 64], [http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=87 VIC-Emu] (Amiga)<br />[http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5971 List], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/327-commodore-vic-20 Emutopia.com]<br />
|-<br />
|Compukit UK101<br />
|1979<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=uk101 Preliminary]<br />
|<br />
|[http://uk101.sourceforge.net/ Compukit UK101 Simulation]<br />
|-<br />
|COMX-35<br />
|1983<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=comx35n Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|COSMAC VIP<br />
|1977<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=vip Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|CP/M<br />
|1974<br />
|<br />
|<br />
|[http://www.mathematik.uni-ulm.de/users/ag/yaze-ag/ YAZE-AG] (Z80-CPU emulator with CP/M OS)<br />
|- id="D"<br />
| colspan="5" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small><br />
|-<br />
|Data General Nova<br />
|1969<br />
|<br />
|<br />
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]<br />
|-<br />
|Data General Eclipse<br />
|1974<br />
|<br />
|<br />
|[http://www.simulogics.com/novajs/index.php Novas Are Forever]<br />
|-<br />
|Datapoint 2200<br />
|1970<br />
|<br />
|<br />
|<br />
|-<br />
|Datatron 205<br />
|1954<br />
|<br />
|<br />
|[https://github.com/pkimpel/retro-205 Retro 205]<br />
|-<br />
|DEC PDP-1<br />
|1961<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=pdp11ub Preliminary]<br />
|<br />
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]<br />
|-<br />
|DEC PDP-11<br />
|1970<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=pdp1 Good]<br />
|<br />
|<br />
|-<br />
|DEC VAX-11<br />
|1977 to 1984<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=vax785 Preliminary (VAX-11/785)]<br />
|<br />
|<br />
|-<br />
|Dragon 32 / 64<br />Tano Dragon (US)<br />200/200E (Spain)<br />
|1982<br />1983/1984 (64/Tano)<br />1984 (200)<br />
| style="background: LightGreen;" |Good<br />
|[https://archive.org/details/Dragon_Data_Dragon_TOSEC_2012_04_23 TOSEC]<br />
|[http://www.6809.org.uk/xroar/ XRoar]<br />
|- id="E"<br />
| colspan="5" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small><br />
|-<br />
|Dulmont Magnum (laptop) / Kookaburra<br />
|1982 (Int'l)<br />1983 (AU)<br />
|<br />
|<br />
|<br />
|-<br />
|EACA EG2000 Colour Genie<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=cgenie Good]<br />
|<br />
|[http://gaia.atilia.eu/content/view/33/1/ Gaia's shrine]<br />
|-<br />
|EAW P8000<br />
|1987<br />
| style="background: Orange;"|Imperfect<br />
|<br />
|<br />
|-<br />
|EDSAC<br />
|1947<br />
|<br />
|<br />
|[http://www.tnmoc.org/special-projects/edsac Edsac Replica Project]<br />
|-<br />
|Electronika BK-0010<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=bk0010 Good]<br />
| [https://archive.org/details/Elektronika_BK-0010-0011M_TOSEC_2012_04_23 TOSEC]<br />
|[http://gid.pdp-11.ru/ BK emulator]<br />
|-<br />
|Electronika BK-0011M<br />
|1986<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=bk0011m Preliminary]<br />
|<br />
|<br />
|-<br />
|Elektor TV Games Computer<br />
|1979<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=elektor Imperfect]<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Elektronika MS-0511 (UKNC)<br />
|1987<br />
|<br />
|<br />
|[https://code.google.com/archive/p/ukncbtl/ UKNC Back to Life!]<br />
|-<br />
|Elliot 803 / Elliot 903B<br />
|1961<br />
|<br />
|<br />
|<br />
|-<br />
|Elwro 800 Junior<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=elwro800 Good]<br />
|<br />
|<br />
|-<br />
|Entreprise 64 / 128<br />
|1985<br />
|<br />
|<br />
|[[sourceforge:projects/ep128emu/|ep128emu]]<br />
|-<br />
|Epson HC-20 / HX-20<br />
|1982<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson HC-40 / PX-4<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson HC-80 / PX-8 Geneva<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Epson QC-10 / QX10<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Exelvision EXL 100 / Exelvision Exeltel<br />Amper Exeltel (Spain)<br />
|1984<br />1986 (Exeltel)<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=exl100 Preliminary]<br />
|<br />
|[http://dcexel.free.fr/ DCEXEL]<br />
|-<br />
|Exidy Sorcerer<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=sorcerer Good]<br />
|<br />
|<br />
|- id="F"<br />
| colspan="5" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small><br />
|-<br />
|Ferranti Pegasus 1 / 2<br />
|1956 to 1959<br />
|<br />
|<br />
|<br />
|-<br />
|Fujitsu FM Towns<br />
|1989<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtowns Preliminary]<br />
|[https://archive.org/details/Fujitsu_FM_Towns_TOSEC_2012_04_23 TOSEC]<br />
|[http://townsemu.world.coocan.jp/ UNZ]<br />
|-<br />
|Fujitsu FM Towns Marty<br />
|1993<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty Preliminary]<br />
|<br />
|[http://townsemu.world.coocan.jp/ UNZ]<br />
|-<br />
|Fujitsu FM Towns Marty 2<br />
|1994<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fmtmarty2 Preliminary]<br />
|<br />
|<br />
|-<br />
|[[Fujitsu FM-7 emulators|Fujitsu FM-7]]<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=fm7 Good]<br />
|[http://www.jcec.co.uk/fm7emu.html System Rom Files]<br />
|<br />
|-<br />
|Fujitsu FM-8<br />
|1981<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=fm8 Good]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Fujitsu FM-11 EX<br />
|1982<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fm11 Preliminary]<br />
|<br />
|<br />
|-<br />
|Fujitsu FM-16β<br />
|1982<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=fm16beta Preliminary]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Fujitsu FM R<br />
|1987<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|- id="G"<br />
| colspan="5" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small><br />
|-<br />
|Galaksija<br />
|1983<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=galaxy Good]<br />
|<br />
|<br />
|-<br />
|Galaksija Plus<br />
|1985<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=galaxyp Good]<br />
|<br />
|<br />
|-<br />
|Gijutsu Hyoron Sha Babbage-2nd<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=babbage Good]<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|GRI Corporation GRI-909 / GRI-99<br />
|1969<br />
|<br />
|<br />
|[http://simh.trailing-edge.com/ The Computer History Simulation Project]<br />
|-<br />
|Grundy NewBrain A / AD / MD<br />
|1982<br />
| style="background: Red;"|Preliminary<br />
|<br />
|[http://www.newbrainemu.eu/ Newbrain Emulator]<br />
|- id="H"<br />
| colspan="5" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small><br />
|-<br />
|Hitachi Basic Master / Level-2 / Master Jr<br />
|1978 (BM)<br />1979 (Lvl-2)<br />1981 (Jr)<br />
|<br />
|<br />
|[http://www.emu-france.com/emulateurs/10-ordinateurs/460-hitachi-basic-master-level-2-mb-6880/ j68] (BM & Lvl 2)<br />[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (Jr), [http://www.emu-france.com/emulateurs/10-ordinateurs/164-hitachi-basic-master-level-3-mark-5-master-jr/ bm2] (Jr)<br />
|-<br />
|Hitachi Basic Master Level-3<br />
|1980<br />1982 (Mk II)<br />1983 (Mk 5)<br />
|<br />
|<br />
|[https://emulationrealm.net/94-news/multiple-platform/3958-hitachi-basic-master-level-3-mark-5-emulator-mark-5-emulator-v1-4-7-released Bml3mk5] ([http://www.emu-france.com/emulateurs/10-ordinateurs/164-hitachi-basic-master-level-3-mark-5-master-jr/ Newer])<br />
|-<br />
|Hitachi MB-S1<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|HomeLab Model II / Model III / Model IV<br />
|1982 to 1984<br />
| style="background: Orange;"|Imperfect<br />
|<br />
|<br />
|-<br />
|Honeywell H316 / H516<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 2114 / 2115 / 2116 / 2100 / 21MX / 1000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 9000 series<br />
|1984 to 1995<br />
| style="background: Red;"|preliminary<br />
|<br />
|<br />
|-<br />
|HP 9800 series<br />
|1972<br />
|<br />
|<br />
|<br />
|-<br />
|HT-1080Z Series I / Series II / 64<br />
|1983 to 1985<br />
| style="background: LightGreen;" |Good<br />
|<br />
|[http://gaia.atilia.eu/content/view/33/1/ Gaia's shrine]<br />
|- id="I"<br />
| colspan="5" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small><br />
|-<br />
|IBM 1401 / 1620 / 1130 / 7090-7094 / System 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM Japan Ltd PC-JX<br />
|1984<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|IBM PC et compatibles<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM System370 / ESA390<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IMSAI 8080<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Interact Family Computer<br />Victor Lambda (France)<br />Micronique Hector (France) ([[#M|Hector]])<br />
|1978<br />1980 (Victor)<br />1981 (Hector)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software], [https://archive.org/details/Interact_Family_Computer_TOSEC_2012_04_23 TOSEC]<br />
|[http://dchector.free.fr/ DCHector]<br />
|-<br />
|Interdata (Perkin-Elmer) 16 & 32 bits Systems<br />
|<br />
|<br />
|<br />
|<br />
|- id="J"<br />
| colspan="5" style="background: #ECECEC;"| '''J''' <small>{{IndexComp}}</small><br />
|-<br />
|Japan Electronics College MYCOMZ-80A<br />
|1981<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Ju+Te Computer<br />
|<br />
|<br />
|<br />
|[http://www.jens-mueller.org/jtcemu/ JTCEmu]<br />
|-<br />
|Jupiter ACE<br />
|1983<br />
|<br />
|[https://archive.org/details/Jupiter_Cantab_Jupiter_Ace_TOSEC_2012_04_23 TOSEC]<br />
|[[EightyOne]], [[Pantheon]]<br />
|- id="K"<br />
| colspan="5" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small><br />
|-<br />
|Korvet<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Kenbak-1<br />
|1971<br />
|<br />
|<br />
|<br />
|- id="L"<br />
| colspan="5" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small><br />
|-<br />
|LSI MP-80 / MP-85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Luxor ABC 80<br />
|1978<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=abc80 Good]<br />
|[https://archive.org/details/Luxor_ABC_80_TOSEC_2012_04_23 TOSEC]<br />
|[http://www.emu-france.com/?wpfb_dl=7319 ABCWin]<br />
|-<br />
|-<br />
|- id="M"<br />
| colspan="5" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small><br />
|-<br />
|Manchester Mark I<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Manchester SSEM (Baby)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Matra-Hachette Alice 32<br />
|1984<br />
|<br />
|<br />
|[http://alice32.free.fr/ DCAlice]<br />
|-<br />
|Mattel Aquarius (see [[#A|Aquarius]])<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Memotech MTX 512<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|MGT Sam Coupé<br />
|1989<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=samcoupe Good]<br />
|[https://archive.org/details/Sam_Coupe_TOSEC_2012_04_23 TOSEC]<br />
|[https://github.com/simonowen/simcoupe SimCoupe]<br />
|-<br />
|Microkey Primo<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Micronique Hector / Victor Lambda<br />
|1980 (Victor)<br />1981 (Hector)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector/Victor 2HR / Hector HRX<br />
|1983<br />1984 (HRX)<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector MX<br />
|1985<br />
|<br />
|[http://hectorvictor.free.fr/index.php?page=5CWlF9EqPErC7HI1Lm2HU hectorvictor.free.fr software]<br />
|[http://dchector.free.fr/ DCHector], [http://hectorvictor.free.fr/index.php?page=8BMh79AVpFsJ VB Hector]<br />
|-<br />
|Micronique Hector XT<br />PC 286 (Taiwan)<br />
|1985<br />1987 (286)<br />
|<br />
|<br />
|<br />
|-<br />
|Mindset M-1001 / Mindset II<br />
|1984<br />1985 (II)<br />
|<br />
|<br />
|<br />
|-<br />
|MITS [[Altair 8800]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mitsubishi Multi8<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [https://github.com/z88dk/z88dk/wiki/Platform---Mitsubishi-Multi8 z88dk]<br />
|-<br />
|[[MSX emulators|MSX Hardware]]<br />
|<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (For MSX/MSX2/MSX2+ & MSX2-based FS-A1)<br />
|- id="N"<br />
| colspan="5" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small><br />
|-<br />
|Nascom 1 / 2 / 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|National JR-300<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|National JR-800<br />
|<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC APC / N5200<br />
|1982<br />1981 (JP)<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-100<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|[[PC-60 emulators|NEC PC-6001]]<br />
|1981<br />1983 (NA)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-6601<br />
|1985<br />
|<br />
|[https://archive.org/details/Neo_Kobe_NEC_PC-6001_2016-02-25 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-8001<br />
|1979<br />
|<br />
|<br />
|[http://www.geocities.jp/upd780c1/pc-8001/index.html j80], [http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC PC-8201 / PC-8201A<br />
|1983<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|[[PC-88 emulators|NEC PC-8801]]<br />
|1981<br />
|<br />
|[https://archive.org/details/NEC_PC_8801_TOSEC_2012_04_23 TOSEC] // [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PC-8801 MA)<br />
|-<br />
|[[PC-98 emulators|NEC PC-98 / 98HA]]<br />
|1982<br />
|<br />
|[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo Kobe]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|NEC TK-80E / TK-80-BS / TK-85<br />
|1976 (TK-80)<br />1980 (TK-85)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emutopia.com/index.php/emulators/category-items/3-emulators/412-nec-tk-80-tk-85 U80] ([https://emulationrealm.net/90-news/java/4050-nec-tk-80-and-tk-85-computer-training-kit-emulator-u80-v1-b-92-release Newer])<br />
|-<br />
|NeXT Computer<br />
|1988<br />
|<br />
|<br />
|[http://previous.alternative-system.com/ Previous]<br />
|-<br />
|NeXTcube / Turbo<br />
|1990<br />1992 (Turbo)<br />
|<br />
|[http://www.cs.stir.ac.uk/~kjt/software/nextstep/openstep-win.html OpenStep OS]<br />
|[http://previous.alternative-system.com/ Previous] ([https://anarchivism.org/w/Previous_(emulator) Status]), [https://hackernoon.com/installing-nextstep-on-vmware-fusion-5c5c3e4442f4 VMWare]<br />
|-<br />
|NeXTstation / Turbo / Color / Turbo Color<br />
|1990<br />1992 (Turbo/Turbo Color)<br />
|<br />
|<br />
|[http://previous.alternative-system.com/ Previous]<br />
|-<br />
|Nintendo Family BASIC<br />
|1984<br />1985 (V3)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|- id="O"<br />
| colspan="5" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small><br />
|-<br />
|Ohio Scientific Challenger 1P<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ohio Scientific SuperBoard II<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Old Skool Computer Architecture (OSCA)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Orion 128<br />
|<br />
|<br />
|<br />
|<br />
|- id="P"<br />
| colspan="5" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small><br />
|-<br />
|Panasonic JR-100<br />
|1981<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA], [http://www.emu-france.com/emulateurs/10-ordinateurs/455-panasonic-jr-100/ JR-100 Emulator]<br />
|-<br />
|Panasonic JR-200U<br />
|1982<br />1983 (EU/NA)<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Pel Varazdin Orao 102 / Orao 103<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Peter Plus Sprinter Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Philips P2000<br />
|1980<br />
| style="background: LightGreen;"|Good<br />
|<br />
|[https://archive.org/details/Philips_P2000_TOSEC_2012_04_23 TOSEC]<br />
|-<br />
|Philips VG5000<br />
|1984<br />
|<br />
|<br />
|[http://dcvg5k.free.fr/ DCVG5K]<br />
|-<br />
|PHUNSY (Philipse Universal System)<br />Signetics 2650 Micro Computer System<br />
|~1980<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Pioneer Palcom PX-7 (MSX1 + LaserDisc)<br />
|1985<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|PowerPC<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Processor Technology SOL-20<br />
|<br />
|<br />
|<br />
|<br />
|- id="R"<br />
| colspan="5" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small><br />
|-<br />
|Radio-86RK (Russe)<br />
|1986<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=radio86 Good]<br />
|<br />
|[https://github.com/vpyk/emu80v4 Emu80]<br />
|-<br />
|Ravensburger Selbstbaucomputer<br />2650 Minimal Computer trainer (DIY PC)<br />
|1984<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/WinArcadia]<br />
|-<br />
|RegneCentralen Piccoline<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron A7100/7150<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron KC 85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Royal-Mcbee LGP-30 / LGP-21<br />
|<br />
|<br />
|<br />
|<br />
|- id="S"<br />
| colspan="5" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small><br />
|-<br />
|Sanyo PHC-10 / PHC-20 / PHC-25<br />
|1982<br />1983 (Int'l)<br />
|<br />
|[http://www.phc25.com/cdrom.htm Programs CD-ROM]<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA] (PHC-20 & PHC-25), [http://www.emu-france.com/emulateurs/10-ordinateurs/251-sanyo-phc-20-phc-25/ PHC-25 Emulator] ([http://www.phc25.com/emulateur.htm Guide])<br />
|-<br />
|Scientific Data Systems SDS 940<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sega Computer 3000 ([[SG-1000 emulators|SC-3000]])<br />
|1983<br />
|<br />
|<br />
|[http://www.sc-3000.com/the-emulators-for-sega-3000-computer SC-3000 Survivors' page], [http://www.play-sc-3000.com/ Web]<br />[http://www.emutopia.com/index.php/emulators/category-items/3-emulators/298-sega-sg-1000-sc-3000 Emutopia.com], [http://www.old-computers.com/museum/emulator.asp?c=206&st=1 Old-Computers.com]<br />
|-<br />
|Seiko MAP-1010<br />
|Early 1980's<br />
|<br />
|<br />
|[http://takeda-toshiya.my.coocan.jp/ TAKEDA]<br />
|-<br />
|Sensor and sensory device factory Pyldin-601<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Setun Ternary Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-1500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-3500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-40K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-5500 / 5600<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-6500 / 6550<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-700<br />
|<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=mz700j Good]<br />
|[https://archive.org/details/Sharp_MZ-700_TOSEC_2012_04_23 TOSEC]<br />
|[https://github.com/takamin/mz700-js mz700-js]<br />
|-<br />
|Sharp MZ-800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80A / MZ-1200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80B<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp PC-3000 / PC-3200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X1 / X1Turbo / X1Twin<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Sharp X68000 emulators|Sharp X68000]] / X68000 Pro<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X68030<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shinko Sangyo YS-6464A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Signetics Instructor 50 trainer<br />
|1978<br />
|<br />
|<br />
|[http://amigan.1emu.net/releases/ WinArcadia]<br />
|-<br />
|Sinclair Cambridge Z88<br />
|1987<br />
| style="background: Red;"|[http://www.progettoemma.net/mess/system.php?machine=z88 Preliminary]<br />
|[http://www.worldofspectrum.org/z88forever/ Z88 Forever!], [http://www.rwapsoftware.co.uk/z88/z88world.html CD]<br />
|[http://www.emu-france.com/emulateurs/10-ordinateurs/135-sinclair-cambridge-z88/ Emulators list], [https://sourceforge.net/projects/z88/ OZvm]<br />
|-<br />
|Sinclair QL<br />
|1984<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=ql Imperfect]<br />
|[http://www.dilwyn.me.uk/downloads.html Software], [http://www.terdina.net/ql/software.html software] (Q-emuLator), [http://www.dilwyn.me.uk/index.html QL ROMs & manuals], [http://sinclairql.speccy.org/archivo/docs/docs.htm docs]<br />
|[http://www.dilwyn.me.uk/emu/index.html Emulators list], [http://www.dilwyn.me.uk/zx81/index.html Xtricator], [http://www.terdina.net/ql/q-emulator.html Q-emuLator]<br />
|-<br />
|Sinclair [[ZX Spectrum emulators|ZX Spectrum]]<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=spectrum Good]/[http://www.progettoemma.net/mess/system.php?machine=spec128 Spectrum 128]<br />
|[https://archive.org/details/zx_spectrum_library_games ZX Spectrum Library]<br />
|<br />
|-<br />
|[[Sinclair ZX81 emulators|Sinclair ZX80 / ZX81]]<br />
|1980 / 1981<br />
| style="background: Orange;"|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp Imperfect]<br />
|[https://archive.org/details/Sinclair_ZX81_TOSEC_2012_04_23 TOSEC]<br />
|<br />
|-<br />
|Sony SMC-777<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sord M5<br />
|1982<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=m5p Good]/[http://www.progettoemma.net/mess/system.php?machine=m5 Japan]<br />
|<br />
|[[MAME]] ([https://github.com/mamedev/mame/blob/master/src/mame/drivers/m5.cpp Driver]). [http://www.progettoemma.net/mess/results.php?list=m5_cart Carts], [http://www.progettoemma.net/mess/results.php?list=m5_cass Cassettes], [http://www.progettoemma.net/mess/results.php?list=m5_flop Floppy].<br />
|-<br />
|Spectravideo 318 / 328<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Stantec Zebra<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|SWTPc 6800<br />
|<br />
|<br />
|<br />
|<br />
|- id="T"<br />
| colspan="5" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small><br />
|-<br />
|Takeda Emulation<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy 1000 (15 models)<br />
|1984<br />1986 (EX/SX)<br />1987 (HX/TX)<br />1988 (SL/TL, later)<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy 2000<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 CoCo / CoCo 2 / CoCo 3<br />Dragon 32/64/200 ([[#D|Dragon line]])<br />
|1980<br />1983 (CoCo 2)<br />1986 (CoCo 3)<br />
|<br />
|<br />
|[http://www.6809.org.uk/xroar/ XRoar] (CoCo 1/2), [https://sourceforge.net/projects/vcce/ VCC] (CoCo 3)<br />
|-<br />
|Tandy TRS-80 MC-10<br />Matra Alice (France) ([[#A|Alice line]])<br />
|1983<br />1984/1985 (Alice 32/90)<br />
| style="background: LightGreen;"|Good<br />
|[https://github.com/jggames/trs80mc10 GitHub], [http://faculty.cbu.ca/jgerrie/home/jgames.html games & files]<br />
|[http://alice32.free.fr/ DCAlice], [http://chazbeenhad.tripod.com/ VMC-10], [http://mc-10.com/ Web]<br />
|-<br />
|Tandy TRS-80 Model 100 (notebook)<br />Kyotronic 85 (JP)<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 Model I / III / 4<br />
|1977<br />1983 (Model 4)<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS-80 Model II / Model 12<br />Model 16 / Model 16B / Tandy 6000<br />
|1979, 1982 (12, 16)<br />1983 (16B), 1985 (6000)<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Microtan 65<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Oric<br />Atmos / Pravetz-8D (Bulgaria) / Nova 64 (Yugoslavia)<br />Stratos/IQ164 / Telestrat<br />
|1983<br />1984 (Atmos)<br />1985 to 1991 (Pravetz)<br />1985/1986 (Stratos/Telestrat)<br />
| style="background: LightGreen;"|[http://www.progettoemma.net/mess/system.php?machine=oric1 Good]<br />
|[https://demozoo.org/platforms/49/ Demozoo]<br />
|[https://github.com/pete-gordon/oricutron Oricutron], [[Clock_Signal|CLK]]<br />
|-<br />
|Tatung Einstein<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|Telenova Compis / Scandis<br />
|1984<br />
|<br />
|<br />
|Swedish/Norwegian school PC<br />
|-<br />
|Telmac 1800<br />
|1977<br />
|<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Telmac 2000<br />
|1980<br />
|[http://www.progettoemma.net/mess/system.php?machine=tmc2000 Good]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Telmac TMC-600<br />
|1982<br />
| style="background: Orange;"|[http://www.progettoemma.net/mess/system.php?machine=tmc600s2 Imperfect]<br />
|<br />
|[http://www.emma02.hobby-site.com/ Emma 02]<br />
|-<br />
|Tesla Ondra / Ondra ViLi<br />
|1989<br />
|Good<br />
|<br />
|<br />
|-<br />
|Tesla Piestany PMD85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Texas Instruments 99-4A<br />
|<br />
|<br />
|<br />
|[http://harmlesslion.com/software/classic99 Classic99]<br />
|-<br />
|Thomson MO5 / MO5E<br />
|1984<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcmo5.free.fr/ DCMO5], [http://dcnano.free.fr/ nano-network]<br />
|-<br />
|Thomson MO5NR / MO6 / Olivetti (Italy)<br />
|1985 (MO5NR)<br />1986 (MO6)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO]<br />
|-<br />
|Thomson TO7 / TO70<br />
|1982<br />1984 (TO70)<br />
|<br />
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcnano.free.fr/ nano-network]<br />
|-<br />
|Thomson TO8 / TO8D<br />
|1986<br />1987 (TO8D)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto8.free.fr/ DCTO8]<br />
|-<br />
|Thomson T09 / TO9 et Multi<br />
|1985<br />1986 (TO9+)<br />
|<br />
|<br />
|[http://dcmoto.free.fr/ DCMOTO], [http://dcto9p.free.fr/ DCTO9P]<br />
|-<br />
|Thomson TO16<br />
|1987<br />
|<br />
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC]<br />
|[http://dcmoto.free.fr/ DCMOTO], [https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=2803 Thomson16 patch] for [[PCem]]<br />
|-<br />
|Tiki Data of Oslo Tiki-100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Timex Sinclair 1000<br />
|1982<br />
|<br />
|<br />
|[[EightyOne]]<br />
|-<br />
|Tomy PyuuTa<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba J-3100GT / J-3100SL<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba Pasopia / Pasopia 7<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Turing Machine<br />
|<br />
|<br />
|<br />
|<br />
|- id="V"<br />
| colspan="5" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small><br />
|-<br />
|Vector-06C<br />
|1987<br />
| style="background: Red;"|Preliminary<br />
|[https://mega.nz/#F!v8B3EJyR!JoqGchIfCHseGiZPDnwGKA ROMs]<br />
|[http://sensi.org/~svo/virtualvector/ Virtual Vector]<br />
|-<br />
|Videoton TV Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|VTech Laser-VZ200 / Laser-VZ300<br />
|<br />
|<br />
|<br />
|<br />
|- id="W"<br />
| colspan="5" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small><br />
|-<br />
|Wang 2200<br />
|1973<br />
|<br />
|<br />
|[https://github.com/jtbattle/wangemu wangemu]<br />
|- id="X"<br />
| colspan="5" style="background: #ECECEC;"| '''X''' <small>{{IndexComp}}</small><br />
|-<br />
|Xerox Alto<br />
|1973<br />
|<br />
|<br />
|<br />
|-<br />
|Xerox Star workstation<br />(Xerox 8010 Information System)<br />
|1981<br />
|<br />
|<br />
|<br />
|}<br />
<br />
==Calculator-sized Pocket PC==<br />
Note: Not to be confused with the 'Pocket-sized PC's (Can otherwise be termed as 'Handheld PC's'), which usually had larger screens, whereas these other pocket PC's designed to be like advanced calculators (Could be termed as 'Programmable Calculators') had just few screen lines' worth of display. <br />
<br />
These display screens were built on dot-matrix LCDs technology. Many calculators of this type are monochrome LCD, some are four-color (red or orange, green, blue, and black), or, in the case of some machines at the top of the line as of February 2015, colour similar to monitors displaying 8 or 16 bit graphics. As they are used for graphing functions, the screens of these machines are pixel-addressable. Some have a touch screen, buzzers or other sound producers, internal clocks, modems or other connectivity devices including IrDA transceivers, several types of ports for peripherals like printers, and ports for memory cards of a number of types.<br />
<br />
* See [https://en.wikipedia.org/wiki/Pocket_computer list of non pocket PC's engineered as calculators]<br />
* [http://ver0.sakura.ne.jp/pc/ Emulators for three Sharp calculator-based PC's] & [http://ver0.sakura.ne.jp/g800/ other applications]<br />
<br />
===Palmtop PC===<br />
A Palmtop PC was an approximately pocket calculator-sized, battery-powered computer compatible with the IBM Personal Computer in a horizontal clamshell design with integrated keyboard and display. It could be used like a subnotebook, but was light enough to be comfortably used handheld as well. Most Palmtop PCs were small enough to be stored in a user's shirt or jacket pocket.<br />
<br />
Palmtop PCs distinguish from other palmtop computers by using a mostly IBM-compatible PC architecture and BIOS as well as an Intel-compatible x86 processor. All such devices were DOS-based, with DOS stored in ROM. While many Palmtop PCs came with a number of PDA and office applications pre-installed in ROM, most of them could also run generic, off-the-shelf PC software with no or little modifications. Some could also run other operating systems such as GEOS, Windows 1.0-3.0 (in Real mode only), or MINIX 2.0.<br />
<br />
Most Palmtop PCs were based on a static hardware design for low power consumption and instant-on/off without a need to reboot.<br />
<br />
* See [https://en.wikipedia.org/wiki/Palmtop_PC list of Palmtop PC's]<br />
<br />
==Resources==<br />
* [http://www.old-computers.com/museum/default.asp Old-Computers.com] (Most up-to-date museum of computers. ~1244 systems.)<br />
* [http://www.kolva.net/temp/RetroCompSys/HCM.html Home Computer Museum] (Very large catalog of home computers, ~800. Probably last updated in 2007.)<br />
<br />
[[Category:Computers|*]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24806Commodore 128 emulators2019-01-05T14:08:30Z<p>Emulation issues: I dont know how Mame and Vice accurate</p>
<hr />
<div>{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1985<br />
|discontinued = ?<br />
|predecessor = [[Commodore 64]]<br />
|successor = ?<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a home computer.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]] (x64sc)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore&diff=24805Commodore2019-01-05T14:07:19Z<p>Emulation issues: </p>
<hr />
<div>{{Main|https://en.wikipedia.org/wiki/Commodore_International#Computers Wikipedia}} (List of Commodore PC's and consoles)<br />
* [http://www.computinghistory.org.uk/det/30955/Commodore-3000H-Games-Console/ Computing History] (Overview of Commodore's first system and list of all of their other systems)<br />
<br />
''Commodore'' may refer to:<br />
* Commodore PET <!-- January 1977 --><br />
* Commodore VIC-20 <!-- Late 1980 --><br />
* Commodore CBM-II <!-- 1982 --><br />
* [[Commodore 64 emulators|Commodore 64]] <!-- August 1982 --><br />
* Commodore Plus/4 <small>(Budget-level: C16 and C116)</small> <!-- 1984 --><br />
* [[Commodore 128]] <!-- January 1985 --><br />
* [[Amiga emulators|Amiga]] <!-- September 1993 --><br />
<br />
==Consoles==<br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore TV Game 2000K/3000H]] <!-- ~1976 --><br />
* [[First_and_Second_Generations_of_video_game_consoles|Commodore MAX Machine / Ultimax (USA) / VC-10 (DEU)]] <small>(Cut-down version of the Commodore 64 hardware family. Console & PC.)</small> <!-- 1982 --><br />
* [[Strange_and_Forgotten_Console_emulators#Third_generation|Commodore 64 Games System]] <small>(Commodore 64 based)</small> <!-- December 1990 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fourth_generation|Commodore CDTV]] <small>(Amiga 500 based. Also convertible to PC.)</small> <!-- March 1991 --><br />
* [[Strange_and_Forgotten_Console_emulators#Fifth_generation|Amiga CD32]] <small>(Amiga 1200 based. Also convertible to PC.)</small> <!-- September 1993 --><br />
<br />
==Cancelled Prototypes==<br />
* Commodore LCD <!-- January 1985 --><br />
* Commodore 900 <!-- 1985 --><br />
* [[Commodore 64 emulators#Commodore 65|Commodore 65]] <small>(Improved version of Commodore 64)</small> <!-- 1990-1991 --><br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24804Commodore 128 emulators2019-01-05T14:06:53Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1985<br />
|discontinued = ?<br />
|predecessor = [[Commodore 64]]<br />
|successor = ?<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a home computer.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]] (x64sc)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=VICE&diff=24803VICE2019-01-05T14:06:00Z<p>Emulation issues: /* Commodore models */</p>
<hr />
<div>{{Infobox emulator<br />
|title = VersatIle Commodore Emulator<br />
|logo =<br />
|logowidth =<br />
|version = {{VICEVer}}<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, DOS, [[Android emulators|Android]], OS/2, BeOS, UNIX, QNX 4.x, QNX 6.x, [[Amiga emulators|Amiga]], Syllable<br />
|target = [[Commodore 64 emulators|C64]] (C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II<br />
|orig-developer = [http://vice-emu.sourceforge.net/vice_17.html#SEC399 Jarkko Sonninen <small>(Founder)</small>, Jouko Valta, Teemu Rantanen & early VICE team's make-up]<br />
|developer = [https://manpages.debian.org/stretch/vice/x64sc.1.en.html blackystardust <small>(Marco van den Heuvel</small>, gpz <small>(Groepaz)</small>] & [http://vice-emu.sourceforge.net/vice_17.html#SEC399 current VICE Team]<br />
|prog-lang =<br />
|website = <small>[http://vice-emu.sourceforge.net/ vice-emu.sourceforge.net]</small><br />
|source = [https://sourceforge.net/p/vice-emu/code/HEAD/tree/ SourceForge]<br />
}}<br />
'''VICE''' (an acronym for '''<u>V</u>ersat<u>I</u>le <u>C</u>ommodore <u>E</u>mulator''') is a multi-platform, open-source [[Commodore 64 emulators|Commodore 64]] (and C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II systems emulator. It is available as a [[libretro]] core for [[RetroArch]].<br />
<br />
==Download==<br />
===Official builds===<br />
* '''[http://vice-emu.sourceforge.net/windows.html Windows]'''<br />
* '''[http://vice-emu.sourceforge.net/macosx.html macOS]'''<br />
* '''[http://vice-emu.sourceforge.net/android.html Android]'''<br />
* '''[http://vice-emu.sourceforge.net/index.html#download Other platforms]'''<br />
<br />
==Commodore models==<br />
{{Main|Commodore}}<br />
<br />
VICE emulates the following Commodore computers below:<br />
<br />
* Commodore PET (January 1977)<br />
* Commodore VIC-20 (Late 1980)<br />
* Commodore CBM-II (1982)<br />
* [[Commodore 64 emulators|Commodore 64]] (August 1982)<br />
* Commodore Plus/4 (Budget-level: C16 and C116) (1984)<br />
* [[Commodore 128]] (1985)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Commodore 64 emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]<br />
[[Category:DOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=24801Commodore 128 emulators2019-01-05T14:05:12Z<p>Emulation issues: Created page with "{{Infobox console |title = Commodore 128 |logo = |developer = Commodore |type = Home computer |release = ? |discontinued = ? |predecessor = Commo..."</p>
<hr />
<div>{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = ?<br />
|discontinued = ?<br />
|predecessor = [[Commodore 64]]<br />
|successor = ?<br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a home computer.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]] (x64sc)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[VICE]] (x64)<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
[[Category:Computers]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=24799Sega Dreamcast emulators2019-01-05T11:44:00Z<p>Emulation issues: /* Emulators */ fixed table</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Dreamcast<br />
|logo = DreamcastConsole.png<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 1998<br />
|discontinued = 2001<br />
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199 ($298.72 in 2018 money). It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.<br />
<br />
Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Open-Source<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast#Libretro_core|reicast libretro]]<br />
|Multi-platform<br />
|[https://github.com/libretro/reicast-emulator Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|Windows, Linux<br />
|[http://builds.reicast.com/ Dev builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|Windows, Linux, macOS<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[nullDC]]<br />
|Windows<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[Makaron]]<br />
|Windows<br />
|[https://www.zophar.net/dreamcast/makaron.html T12/5]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://segaretro.org/Chankast Chankast]<br />
|Windows<br />
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Lxdream<br />
|Linux, macOS<br />
|[http://www.lxdream.org/download.php 0.9.1]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|WashingtonDC<br />
|Linux<br />
|[https://github.com/washingtondc-emu/washingtondc Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="9"|Mobile<br />
|-<br />
|[[reicast#Libretro_core|reicast libretro]]<br />
|[[Android emulators|Android]], mobile<br />
|[https://github.com/libretro/reicast-emulator Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|[[Android emulators|Android]]<br />
|[http://builds.reicast.com/ Dev builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|}<br />
<br />
===Comparisons===<br />
;[[DEmul]]:Has the highest compatibility and accuracy, but is Windows-only. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.<br />
;[[nullDC]]:Can run a lot of games at great speed in mid-end PCs. It's no longer developed in favor of its fork&hellip;<br />
;[[reicast]]:Made by the same team. Runs on Android, Windows, and Linux.<br />
:;[[reicast#Libretro_core|reicast libretro]]:[[libretro]] fork similar to [[Mednafen]]'s PCE-fast and PCE-accuracy cores that backport changes from [https://github.com/flyinghead/reicast-emulator flyinghead's fork] of reicast. It aims to be compliant with OpenGL 2 and OpenGL ES 2 so that it can continue to run on mobile devices and mid-tier PCs. A graphics feature of the Dreamcast, Order-Independent Transparency, can only be properly emulated using recent versions of OpenGL 4 on supported hardwares and platforms (currently Windows and Linux).<ref>Daniel De Matteis. [https://www.libretro.com/index.php/introducing-reicast-oit-libretro-core-updated-reicast-regular-core/ Introducing Reicast OIT libretro core + updated Reicast regular core] on libretro.com. June 12, 2018.</ref> This fork also supports [https://www.patreon.com/posts/reicast-libretro-19733457 Naomi and Atomiswave] hardware.<br />
;[[redream]]:Has a good interface, is simple to set up and can run without a BIOS (though it's better to use one anyway).<br />
;[[Makaron]]:One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.<br />
<br />
==Emulation issues==<br />
Dreamcast emulation isn't very good. For the emulators that are either mature or maturing, a very large percentage of games work well, but many games still have problems and glitches.<br />
<br />
In recent times, the open-source community has gotten a better leg to stand on thanks to RetroArch's reicast cores. Their team has been integrating a version of reicast that deals with many graphical issues (elaborated on above).<br />
<br />
===Poor VMU emulation===<br />
<!-- Update this entry if you have anything else on it --><br />
While current Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it so playing those minigames would require another emulator. The problem is there aren't any complete lists of VMU emulators, and the emulators that can be found are poorly documented.<br />
<br />
==Downloads==<br />
* [[Emulator_Files#Dreamcast|BIOS]]<br />
<br />
==VMU emulators==<br />
Emulating the Dreamcast VMU is possible via use of this emulator:<br />
[https://www.dropbox.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox link of ElysianVMU]<br />
<br />
[http://forums.elysianshadows.com/viewtopic.php?f=48&t=9171 Link to the forum thread about it]<br />
<br />
==References==<br />
<references /><br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Dreamcast emulators]]<br />
[[Category:Sixth-generation video game consoles]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=24798Sega Dreamcast emulators2019-01-05T11:42:49Z<p>Emulation issues: /* Emulators */ added libretro column</p>
<hr />
<div>{{Infobox console<br />
|title = Sega Dreamcast<br />
|logo = DreamcastConsole.png<br />
|developer = [[:Sega]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 1998<br />
|discontinued = 2001<br />
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199 ($298.72 in 2018 money). It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.<br />
<br />
Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Open-Source<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast#Libretro_core|reicast libretro]]<br />
|Multi-platform<br />
|[https://github.com/libretro/reicast-emulator Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|Windows, Linux<br />
|[http://builds.reicast.com/ Dev builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|Windows, Linux, macOS<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[nullDC]]<br />
|Windows<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}<br />
|-<br />
|[[Makaron]]<br />
|Windows<br />
|[https://www.zophar.net/dreamcast/makaron.html T12/5]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://segaretro.org/Chankast Chankast]<br />
|Windows<br />
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Lxdream<br />
|Linux, macOS<br />
|[http://www.lxdream.org/download.php 0.9.1]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|WashingtonDC<br />
|Linux<br />
|[https://github.com/washingtondc-emu/washingtondc Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="9"|Mobile<br />
|-<br />
|[[reicast#Libretro_core|reicast libretro]]<br />
|[[Android emulators|Android]], mobile<br />
|[https://github.com/libretro/reicast-emulator Git]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[reicast]]<br />
|[[Android emulators|Android]]<br />
|[http://builds.reicast.com/ Dev builds]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|}<br />
<br />
===Comparisons===<br />
;[[DEmul]]:Has the highest compatibility and accuracy, but is Windows-only. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.<br />
;[[nullDC]]:Can run a lot of games at great speed in mid-end PCs. It's no longer developed in favor of its fork&hellip;<br />
;[[reicast]]:Made by the same team. Runs on Android, Windows, and Linux.<br />
:;[[reicast#Libretro_core|reicast libretro]]:[[libretro]] fork similar to [[Mednafen]]'s PCE-fast and PCE-accuracy cores that backport changes from [https://github.com/flyinghead/reicast-emulator flyinghead's fork] of reicast. It aims to be compliant with OpenGL 2 and OpenGL ES 2 so that it can continue to run on mobile devices and mid-tier PCs. A graphics feature of the Dreamcast, Order-Independent Transparency, can only be properly emulated using recent versions of OpenGL 4 on supported hardwares and platforms (currently Windows and Linux).<ref>Daniel De Matteis. [https://www.libretro.com/index.php/introducing-reicast-oit-libretro-core-updated-reicast-regular-core/ Introducing Reicast OIT libretro core + updated Reicast regular core] on libretro.com. June 12, 2018.</ref> This fork also supports [https://www.patreon.com/posts/reicast-libretro-19733457 Naomi and Atomiswave] hardware.<br />
;[[redream]]:Has a good interface, is simple to set up and can run without a BIOS (though it's better to use one anyway).<br />
;[[Makaron]]:One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.<br />
<br />
==Emulation issues==<br />
Dreamcast emulation isn't very good. For the emulators that are either mature or maturing, a very large percentage of games work well, but many games still have problems and glitches.<br />
<br />
In recent times, the open-source community has gotten a better leg to stand on thanks to RetroArch's reicast cores. Their team has been integrating a version of reicast that deals with many graphical issues (elaborated on above).<br />
<br />
===Poor VMU emulation===<br />
<!-- Update this entry if you have anything else on it --><br />
While current Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it so playing those minigames would require another emulator. The problem is there aren't any complete lists of VMU emulators, and the emulators that can be found are poorly documented.<br />
<br />
==Downloads==<br />
* [[Emulator_Files#Dreamcast|BIOS]]<br />
<br />
==VMU emulators==<br />
Emulating the Dreamcast VMU is possible via use of this emulator:<br />
[https://www.dropbox.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox link of ElysianVMU]<br />
<br />
[http://forums.elysianshadows.com/viewtopic.php?f=48&t=9171 Link to the forum thread about it]<br />
<br />
==References==<br />
<references /><br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Dreamcast emulators]]<br />
[[Category:Sixth-generation video game consoles]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=VICE&diff=24795VICE2019-01-05T11:26:34Z<p>Emulation issues: </p>
<hr />
<div>{{Infobox emulator<br />
|title = VersatIle Commodore Emulator<br />
|logo =<br />
|logowidth =<br />
|version = {{VICEVer}}<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, DOS, [[Android emulators|Android]], OS/2, BeOS, UNIX, QNX 4.x, QNX 6.x, [[Amiga emulators|Amiga]], Syllable<br />
|target = [[Commodore 64 emulators|C64]] (C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II<br />
|orig-developer = [http://vice-emu.sourceforge.net/vice_17.html#SEC399 Jarkko Sonninen <small>(Founder)</small>, Jouko Valta, Teemu Rantanen & early VICE team's make-up]<br />
|developer = [https://manpages.debian.org/stretch/vice/x64sc.1.en.html blackystardust <small>(Marco van den Heuvel</small>, gpz <small>(Groepaz)</small>] & [http://vice-emu.sourceforge.net/vice_17.html#SEC399 current VICE Team]<br />
|prog-lang =<br />
|website = <small>[http://vice-emu.sourceforge.net/ vice-emu.sourceforge.net]</small><br />
|source = [https://sourceforge.net/p/vice-emu/code/HEAD/tree/ SourceForge]<br />
}}<br />
'''VICE''' (an acronym for '''<u>V</u>ersat<u>I</u>le <u>C</u>ommodore <u>E</u>mulator''') is a multi-platform, open-source [[Commodore 64 emulators|Commodore 64]] (and C64DTV), C128, VIC-20, PET, PLUS-4 and CBM-II systems emulator. It is available as a [[libretro]] core for [[RetroArch]].<br />
<br />
==Download==<br />
===Official builds===<br />
* '''[http://vice-emu.sourceforge.net/windows.html Windows]'''<br />
* '''[http://vice-emu.sourceforge.net/macosx.html macOS]'''<br />
* '''[http://vice-emu.sourceforge.net/android.html Android]'''<br />
* '''[http://vice-emu.sourceforge.net/index.html#download Other platforms]'''<br />
<br />
==Commodore models==<br />
{{Main|Commodore}}<br />
<br />
VICE emulates the following Commodore computers below:<br />
<br />
* Commodore PET (January 1977)<br />
* Commodore VIC-20 (Late 1980)<br />
* Commodore CBM-II (1982)<br />
* [[Commodore 64 emulators|Commodore 64]] (August 1982)<br />
* Commodore Plus/4 (Budget-level: C16 and C116) (1984)<br />
* Commodore 128 (1985)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Commodore 64 emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]<br />
[[Category:DOS emulation software]]</div>Emulation issueshttps://emulation.gametechwiki.com/index.php?title=Yuzu&diff=24794Yuzu2019-01-05T11:24:50Z<p>Emulation issues: </p>
<hr />
<div>{{lowercase title}}<br />
{{Infobox emulator<br />
|title = yuzu<br />
|logo = yuzu-icon.svg<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]<br />
|prog-lang = C++<br />
|website = [https://yuzu-emu.org/ yuzu-emu.org]<br />
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]<br />
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]<br />
}}<br />
'''yuzu''' is an experimental, open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. It is known to be the very first Nintendo Switch emulator ever released. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
*[https://yuzu-emu.org/downloads/ Latest nightly and canary builds] (Windows, Linux)<br />
<br />
==Overview==<br />
The titles ''The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris'' and ''Cave Story+'' formed the first group of games to boot on this emulator.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> On late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. On [https://t.co/8FY1zFoM7X July 2018], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.<br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.<br />
<br />
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game bringed a lot of interest in the project. yuzu covered all the August change in another <br />
detailled [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018). <br />
<br />
As of today, yuzu is now in-game in several Nintendo Switch exclusives and keep improving it's compatibility day by day with active developers.<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://yuzu-emu.org/game/ Official compatibility list]<br />
*[https://yuzu-emu.org/ Official Website]<br />
*[https://discordapp.com/invite/u77vRWY Discord]<br />
*[https://twitter.com/yuzuemu Twitter news feed]<br />
*[https://yuzu-emu.org/donate/ Donation email link]<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>Emulation issues