https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=Childishbeat&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T19:50:50ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=TouchHLE&diff=63546TouchHLE2023-09-07T07:01:55Z<p>Childishbeat: Grammar correction</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth =<br />
|last-version = 0.2.0<br />
|active = Yes<br />
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]]<br />
|architecture = x86-64, Aarch64<br />
|target = [[iOS emulators|iOS]]<br />
|developer = hikari-no-yume<br />
|website = [https://touchhle.org/ Official website]<br />
|support = [https://liberapay.com/hikari_no_yume Liberapay]<br />
|source = [https://github.com/hikari-no-yume/touchHLE Github]<br />
}}<br />
<br />
'''touchHLE''' is a free and open-source iOS emulator which emulates 32-bit versions of iOS. iPhoneOS 2.x is currently supported, with 3.x and later (including iPad apps) to also be supported in the future.<br />
<br />
==Downloads==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Windows|macOS|Android}}<br />
|[https://github.com/hikari-no-yume/touchHLE/releases/ 0.2.0] <br> [https://github.com/hikari-no-yume/touchHLE/actions Actions] <br />
|}<br />
<br />
==Overview==<br />
Unlike most previous attempts at emulating iOS, touchHLE does not require the use of a firmware dump, instead providing its own implementation of the system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and the difficulty of installing delisted games. The author has stated the emulator will never support 64-bit apps.<br />
<br />
Accelerometer support is included. However, this only applies to devices with a built-in accelerometer.<br />
<br />
==Supported apps==<br />
*Crash Bandicoot Nitro Kart 3D<br />
*Fastlane Street Racing<br />
*Mystery Mania<br />
*Super Monkey Ball<br />
*Touch & Go<br />
*Various Donut Games titles<br />
*Wolfenstein RPG<br />
<br />
===Supported via additional branch===<br />
*DOOM<br />
*DOOM RPG 2<br />
*KataDama a.k.a "I love Katamari"<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [https://touchhle.org/ Official website]<br />
* [https://www.youtube.com/watch?v=OF36SAm-S7o iOS Games Emulation Finally Cracked Thanks to Super Monkey Ball]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Mobile emulators]]<br />
[[Category:iOS emulators]]<br />
[[Category:MacOS emulation software]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=TouchHLE&diff=63384TouchHLE2023-09-06T07:03:02Z<p>Childishbeat: Better quality of writing, updated information for the latest release, alphabetised and updated compatiblity list</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth =<br />
|last-version = 0.2.0<br />
|active = Yes<br />
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]]<br />
|architecture = x86-64, Aarch64<br />
|target = [[iOS emulators|iOS]]<br />
|developer = hikari-no-yume<br />
|website = [https://touchhle.org/ Official website]<br />
|source = [https://github.com/hikari-no-yume/touchHLE Github]<br />
}}<br />
<br />
'''touchHLE''' is a free and open-source iOS emulator which emulates 32-bit versions of iOS. iPhoneOS 2.x is currently supported, with 3.x and later to also be supported in the future.<br />
<br />
==Downloads==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Windows|macOS|Android}}<br />
|[https://github.com/hikari-no-yume/touchHLE/releases/ 0.2.0] <br> [https://github.com/hikari-no-yume/touchHLE/actions Actions] <br />
|}<br />
<br />
==Overview==<br />
Unlike most previous attempts at emulating iOS, touchHLE does not require the use of a firmware dump, instead providing its own implementation of system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and the difficulty of installing delisted games. The author has stated the emulator will never support 64-bit apps.<br />
<br />
Accelerometer support is included. However, this only applies to devices with a built-in accelerometer.<br />
<br />
==Supported apps==<br />
*Crash Bandicoot Nitro Kart 3D<br />
*Fastlane Street Racing<br />
*Mystery Mania<br />
*Super Monkey Ball<br />
*Touch & Go<br />
*Various Donut Games titles<br />
*Wolfenstein RPG<br />
<br />
===Supported via additional branch===<br />
*DOOM<br />
*DOOM RPG 2<br />
*KataDama a.k.a "I love Katamari"<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [https://touchhle.org/ Official website]<br />
* [https://www.youtube.com/watch?v=OF36SAm-S7o iOS Games Emulation Finally Cracked Thanks to Super Monkey Ball]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Mobile emulators]]<br />
[[Category:iOS emulators]]<br />
[[Category:MacOS emulation software]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=56706EKA2L12023-05-18T19:59:00Z<p>Childishbeat: Moved recommended phones list to the operating system support section</p>
<hr />
<div>{{Infobox emulator<br />
|title = EKA2L1<br />
|logo = EKA2L1.png<br />
|logowidth = 130<br />
|version = {{Version|EKA2L1}}<br />
|active = Yes<br />
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>Linux<br/>[[Emulators on Android|Android]]<br />
|target = [[Cellphone emulators#Symbian and N-Gage (Nokia)|Symbian]]<br/>[[N-Gage]]<br/>[[N-Gage (service)|N-Gage 2.0]]<br/>J2ME<br />
|developer = [https://github.com/pent0 bent]<br/>[https://github.com/nikita36078 nikita36078]<br />
|prog-lang = C++ (17)<br />
|website = [https://12l1.com 12l1.com]<br/>[https://eka2l1.miraheze.org/wiki/Main_Page EKA2L1 Wiki]<br />
|support = [https://www.paypal.me/ccjkz11 PayPal]<br/>[https://www.paypal.me/nikita36078 PayPal]<small> (nikita36078)</small><br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
<br />
'''EKA2L1''' (EPOC Kernel Architecture 2 Level 1) is a free and open-source, cross-platform Symbian emulator. It allows users to play Symbian games by installing .sis files to an emulated device or mounting a virtual MMC or SD card.<br />
<br />
==History==<br />
bent started development on EKA2L1 in 2017 or 2018, submitting progress reports on Patreon and Reddit (via r/emulation). In February 2019, he quit Patreon in order to focus on reverse-engineering the N-Gage and reorganizing the central repository on GitHub, but would continue posting progress reports on the emulator's [https://12l1.com/ website]. While Symbian's source code was publicly available, it was incompatible with the N-Gage.<br />
<br />
On March 18, 2023, bent announced he would spend less time working on EKA2L1 to focus more on his personal life.<br />
<br />
==Overview==<br />
EKA2L1 supports S60v1 (including the N-Gage), S60v2, S60v3, S60v5, S^3 (Anna and Bella) and S80 devices, while S^2, S90 and UIQ are not supported.<br />
<br />
The emulator emulates the EKA1 and EKA2 kernels and reimplements most critical app servers (equivalent to Windows services), which run tasks in the background, such as basic essentials, communication, graphics and the file system.<br />
<br />
==Features==<br />
* S60v1, S60v2, S60v3, S60v5, S^3 (Anna, Bella) and S80 support<br />
* N-Gage 2.0 support<br />
* J2ME MIDP 1.0 (S60v1) support (Windows only)<br />
* Support for 32-bit Android devices (experimental)<br />
* SDL2 controller and vibration support<br />
* Shader filter per application<br />
* GLES1/2 acceleration support with upscaling<br />
* Postingsurface API support<br />
* Camera API support<br />
* MIDI support via miniBAE and TinySoundFont (miniBAE recommended)<br />
* Bluetooth netplay support<br />
<br />
==Operating system support==<br />
{|class="wikitable"<br />
|+ style="background: #ECECEC;"|<br />
! OS<br />
! EKA2L1 support<br />
! Recommended<br />
|- <br />
|S60v1<br />
|style="background: LightGreen;"|Good<br />
|N-Gage<br />
|- <br />
|S60v2<br />
|style="background: LightGreen;"|Good<br />
|Nokia N70<br />
|- <br />
|S60v3<br />
|style="background: LightGreen;"|Good<br />
|Nokia 5320 XpressMusic<br />
|-<br />
|S60v5 / Symbian^1<br />
|style="background: LightGreen;"|Good<br />
|Nokia 5800 XpressMusic<br />
|- <br />
|Symbian^2<br />
|style="background:gainsboro;"|None<br />
|N/A<br />
|- <br />
|Symbian^3 / Anna / Belle<br />
|style="background: LightGreen;"|Good<br />
|Nokia X7<br />
|- <br />
|S80v1<br />
|style="background: Orange;"| Imperfect<br />
|Nokia 9300 Communicator<br />
|- <br />
|S80v2<br />
|style="background: Orange;"| Imperfect<br />
|Nokia 9300<br />
|- <br />
|S90v1<br />
|style="background:gainsboro;"|None<br />
|N/A<br />
|- <br />
|UIQ<br />
|style="background:gainsboro;"|None<br />
|N/A<br />
|}<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|APK|Win|macOS|Linux}}<br />
|'''[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]'''<br />
|-<br />
|align=center|{{Icon|APK}}<br />
|'''[https://play.google.com/store/apps/details?id=com.github.eka2l1 Play Store]'''<br />
|}<br />
<br />
==Compatibility==<br />
* [https://eka2l1.miraheze.org/wiki/Main_Page EKA2L1 Wiki]<br />
<br />
==See also==<br />
* [[J2ME Loader]]<br />
<br />
==External links==<br />
* [https://discord.gg/5Bm5SJ9 Discord server]<br />
* [https://crowdin.com/project/eka2l1 Crowdin]<br />
* [https://mega.nz/folder/JosSEZjD#isLNm8y0irCvodRGkV2dqg Symbian OS ROM dumps (required)]<br />
* [https://eka2l1.miraheze.org/wiki/How_To_Use_The_Preconfigured_Pack Preconfigured Pack Tutorial (easiest way to set up EKA2L1)]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Mobile emulators]]<br />
[[Category:Cellphone emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=56705EKA2L12023-05-18T19:45:47Z<p>Childishbeat: General cleanup, recommended N70 for S60v2</p>
<hr />
<div>{{Infobox emulator<br />
|title = EKA2L1<br />
|logo = EKA2L1.png<br />
|logowidth = 130<br />
|version = {{Version|EKA2L1}}<br />
|active = Yes<br />
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>Linux<br/>[[Emulators on Android|Android]]<br />
|target = [[Cellphone emulators#Symbian and N-Gage (Nokia)|Symbian]]<br/>[[N-Gage]]<br/>[[N-Gage (service)|N-Gage 2.0]]<br/>J2ME<br />
|developer = [https://github.com/pent0 bent]<br/>[https://github.com/nikita36078 nikita36078]<br />
|prog-lang = C++ (17)<br />
|website = [https://12l1.com 12l1.com]<br/>[https://eka2l1.miraheze.org/wiki/Main_Page EKA2L1 Wiki]<br />
|support = [https://www.paypal.me/ccjkz11 PayPal]<br/>[https://www.paypal.me/nikita36078 PayPal]<small> (nikita36078)</small><br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
<br />
'''EKA2L1''' (EPOC Kernel Architecture 2 Level 1) is a free and open-source, cross-platform Symbian emulator. It allows users to play Symbian games by installing .sis files to an emulated device or mounting a virtual MMC or SD card.<br />
<br />
==History==<br />
bent started development on EKA2L1 in 2017 or 2018, submitting progress reports on Patreon and Reddit (via r/emulation). In February 2019, he quit Patreon in order to focus on reverse-engineering the N-Gage and reorganizing the central repository on GitHub, but would continue posting progress reports on the emulator's [https://12l1.com/ website]. While Symbian's source code was publicly available, it was incompatible with the N-Gage.<br />
<br />
On March 18, 2023, bent announced he would spend less time working on EKA2L1 to focus more on his personal life.<br />
<br />
==Overview==<br />
EKA2L1 supports S60v1 (including the N-Gage), S60v2, S60v3, S60v5, S^3 (Anna and Bella) and S80 devices, while S^2, S90 and UIQ are not supported.<br />
<br />
The emulator emulates the EKA1 and EKA2 kernels and reimplements most critical app servers (equivalent to Windows services), which run tasks in the background, such as basic essentials, communication, graphics and the file system.<br />
<br />
==Features==<br />
* S60v1, S60v2, S60v3, S60v5, S^3 (Anna, Bella) and S80 support<br />
* N-Gage 2.0 support<br />
* J2ME MIDP 1.0 (S60v1) support (Windows only)<br />
* Support for 32-bit Android devices (experimental)<br />
* SDL2 controller and vibration support<br />
* Shader filter per application<br />
* GLES1/2 acceleration support with upscaling<br />
* Postingsurface API support<br />
* Camera API support<br />
* MIDI support via miniBAE and TinySoundFont (miniBAE recommended)<br />
* Bluetooth netplay support<br />
<br />
==OS support==<br />
{|class="wikitable"<br />
|+ style="background: #ECECEC;"|<br />
! OS<br />
! EKA2L1 support<br />
! Description<br />
|- <br />
|S60v1 / [[N-Gage]] / J2ME<br />
|style="background: LightGreen;"|Good<br />
|<br />
|- <br />
|S60v2<br />
|style="background: LightGreen;"|Good<br />
|<br />
|- <br />
|S60v3 / [[N-Gage (service)|N-Gage 2.0]]<br />
|style="background: LightGreen;"|Good<br />
|Required: N-Gage 2.0 Installer<br />
|-<br />
|S60v5 / Symbian^1<br />
|style="background: LightGreen;"|Good<br />
|<br />
|- <br />
|Symbian^2<br />
|style="background:gainsboro;"|None<br />
|<br />
|- <br />
|Symbian^3 / Anna / Belle<br />
|style="background: LightGreen;"|Good<br />
|<br />
|- <br />
|S80v1<br />
|style="background: Orange;"| Imperfect<br />
|<br />
|- <br />
|S80v2<br />
|style="background: Orange;"| Imperfect<br />
|<br />
|- <br />
|S90v1<br />
|style="background:gainsboro;"|None<br />
|<br />
|- <br />
|UIQ<br />
|style="background:gainsboro;"|None<br />
|<br />
|}<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|APK|Win|macOS|Linux}}<br />
|'''[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]'''<br />
|-<br />
|align=center|{{Icon|APK}}<br />
|'''[https://play.google.com/store/apps/details?id=com.github.eka2l1 Play Store]'''<br />
|}<br />
<br />
==Compatibility==<br />
* [https://eka2l1.miraheze.org/wiki/Main_Page EKA2L1 Wiki]<br />
<br />
==See also==<br />
* [[J2ME Loader]]<br />
<br />
==External links==<br />
* [https://discord.gg/5Bm5SJ9 Discord server]<br />
* [https://crowdin.com/project/eka2l1 Crowdin]<br />
* [https://mega.nz/folder/JosSEZjD#isLNm8y0irCvodRGkV2dqg Symbian OS ROM dumps (required)]<br />
* [https://eka2l1.miraheze.org/wiki/How_To_Use_The_Preconfigured_Pack Preconfigured Pack Tutorial (easiest way to set up EKA2L1)]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Mobile emulators]]<br />
[[Category:Cellphone emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]<br />
[[Category:Android emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=NES_emulators&diff=55868NES emulators2023-05-01T06:31:59Z<p>Childishbeat: Redirect created</p>
<hr />
<div>#REDIRECT[[Nintendo_Entertainment_System_emulators]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=IOS_emulators&diff=53061IOS emulators2023-02-07T13:36:31Z<p>Childishbeat: More concise writing in places, with information sprinkled in, including a mention of unidbg</p>
<hr />
<div>{{Lowercase title}}<br />
{{Infobox console<br />
|title = iOS<br />
|logo = IOS.png<br />
|developer = [[Apple Inc.]]<br />
|release = 2007<br />
|emulated = {{~}}<br />
}}<br />
<br />
:''This page is about software that emulates IOS on other hardware, like desktops.''{{for|emulators that run on IOS|Emulators on iOS}} <br />
'''iOS''' devices started the smartphone craze, which would go on to replace conventional mobile phones in both Japan (which had its own subset of cell phones) and the rest of the world, with more advanced touch-controlled devices.<br />
<br />
Unlike its direct competitor, [[Android emulators|Android]], there are practically no usable emulators, as the official iOS SDK (macOS-only) only allows for running your own projects, i.e., they run code generated for an x86 target rather than ARM code as used by iOS. Some simulators (e.g., [[BlackThunder]]) make use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs iOS apps that are decompiled and recompiled for the x86 architecture. More recently, touchHLE managed to get at least one older iPhone OS app running by recreating some of iOS’s standard libraries and emulating just the iPhone’s CPU.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|macOS Big Sur and up<br />
|align=left|{{Icon|macOS}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[https://touchhle.org/ touchHLE]<br />
|align=left|{{Icon|Windows|macOS}}<br />
|[https://github.com/hikari-no-yume/touchHLE/releases/tag/v0.1.0 v0.1.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[https://www.corellium.com/ Corellium]<br />
|align=left|{{Icon|Web}}<br />
|Website<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[https://github.com/devos50/qemu/tree/ipod_touch_1g QEMU (fork)]<br />
|align=left|{{Icon|macOS|Linux}}<br />
|git<br />
|{{✓}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[https://github.com/ipasimulator/ipasim ipasim]<br />
|align=left|{{Icon|Windows}}<br />
|PatchV1.0.1<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://github.com/zhkl0228/unidbg unidbg]<br />
|align=left|{{Icon|Windows|macOS|Linux}}<br />
|0.9.7<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://systems.cs.columbia.edu/projects/cycada/ Cycada]<br />
|align=left|{{Icon|Android}}<br />
|Unreleased<br />
|{{✗}}<br />
|{{✗}}<br />
|{{TBD}}<br />
|}<br />
<br />
;macOS Big Sur<br />
:The 17th major operating system of the macOS line. It has support for iOS and iPadOS applications for Apple M1-based Macs. However, some apps are not installed due to Apple DRM.<br />
<br />
;touchHLE<br />
:A promising new endeavour that aims to run older iOS apps by reimplementing standard libraries instead of internal components. Because of this very high-level approach, no dump of the operating system is required. Its initial target is iPhone OS 2.x, with plans to support other 32-bit iOS versions, mainly 3.x and 4.x, as well as the iPad. Development started in December 2022, and its initial 0.1.0 release came out in February 2023. The only officially supported application is [https://archive.org/download/iOSObscura/iPhoneOS%202/com.ooi.supermonkeyball/ ''Super Monkey Ball''] – the dev’s inspiration for the project – which is fully playable and runs at full speed, even on mid-range laptops. To run an application, the *.app folder must be extracted from an IPA file to touchHLE’s main directory and ran from the command line. However, development versions allow IPA files to be run directly. A game controller is required to control the accelerometer.<br />
<br />
;QEMU (fork)<br />
:Based on earlier work emulating the S5L8900 and the iPhone 11 in QEMU. It can currently emulate an iPod Touch 1G running iOS 1.0, including iBoot, the kernel, and the Springboard, although it requires a modified NOR and NAND image. Some features, such as audio and Wi-Fi, are not emulated, and there are multiple crashes. Work is currently underway to emulate an iPod Touch 2G, which will require running iOS 2.x.<br />
<br />
==History of failed iOS emulation attempts==<br />
Many of the currently available '''"simulators"''' only try recreating popular iOS apps (like browsers) in a PC application with no real emulation involved. Some notable [[Emulator scams|scams]] in such fashion are called '''iPadian''' or variations on the name, and are often '''malware'''. <br />
<br />
* A project to emulate various smartphones (iPhone, iPod Touch, iPad, Apple TV 2G) called '''iEmu''', started in 2011 but got mysteriously abandoned two years later before anything usable surfaced. All pages related to the project were removed. It's speculated Apple had a hand in this.<br />
* Nowadays, a malicious APK file going by the '''iEmu''' moniker is also being circulated on blogs run by script kiddies claiming to offer a way to run iOS apps on Android. More often than not, they're uploaded with the intention of generating revenue from impressionable users (through pay-per-click URL shorteners) who fall easily for those types of scams.<br />
* There has been a project to provide a runtime for iOS apps to run on '''Android''' called [http://systems.cs.columbia.edu/projects/cycada/ '''Cycada'''] (formerly known as '''Cider'''). Not much progress has been made, and the original author was accused of being a sellout for leaving the project to work as a kernel programmer for Apple. The project booted many 32-bit iOS apps successfully, albeit slowly. The last update to this project were in [https://dl.acm.org/doi/pdf/10.1145/3135974.3135981 '''2017'''](NOTE: If you search "Cider APK", you will get iPhone 12 launcher adware, even on uptodown or malavida) <br />
* There was also a project based on [[QEMU]] that usually went around by the name QEMU-s5l89xx (based on the part number of the original iPhone), or iVM. The last known commits to this project were in 2013, and it is unclear if this project will ever come to fruition.<br />
<br />
Your best bet, until a new emulation effort is ever started, is to hope that whatever iOS app you're interested in gets an Android port. This is very rare, especially for Japanese ones, as Android is perceived to more open to piracy. That appears to be gradually changing lately and isn't of as much concern for non-gaming apps.<br />
<br />
iOS apps are distributed in the IPA format. Like Android's APK files, they are standard ZIP files, so their contents can be browsed and extracted most of the time.<br />
<br />
{{Apple}}<br />
<br />
[[Category:Mobiles]]<br />
[[Category:iOS emulators|*]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&diff=51475Nintendo 3DS emulators2022-12-21T09:11:25Z<p>Childishbeat: Added a New 3DS column</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo 3DS<br />
|logo = 3ds.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]<br />
|release = 2011<br />
|discontinued = 2020<br />
|predecessor = [[Nintendo DSi emulators|Nintendo DSi]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
{{for|other emulators that run on 3DS hardware|Emulators on 3DS}} <br />
<br />
The '''[[wikipedia:Nintendo 3DS|Nintendo 3DS]]''' is an eighth-generation handheld game console by Nintendo, released on March 27, 2011 for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128MB of RAM and 6MB of VRAM, and a DMP PICA200 GPU. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256MB of RAM, along with an extra pair of shoulder buttons and a right analogue stick.<br />
<br />
The most notable feature of this console is the use of [[wikipedia:Autostereoscopy|autostereoscopic]] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which was released due to eye health concerns with children whom Nintendo advised not to use the 3DS's stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).<br />
<br />
__TOC__<br />
<br />
==Emulators==<br />
<div style="max-width:100%; overflow:auto;"><br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|New 3DS<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[libretro]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC / x86<br />
|-<br />
|[[Citra]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://citra-emu.org/download/#downloads-canary Canary]<br/>[https://citra-emu.org/download/#downloads-nightly Nightly]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Mikage]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|{{na}} <small>(WIP)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Corgi3DS<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/PSI-Rockin/Corgi3DS git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[TronDS]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://trondsemu.byethost15.com/downloads.html 1.0.0.5]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[3dmoo]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/plutooo/3dmoo git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|LemonLime<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/ItsKaitlyn03/LemonLime/ git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="9"|Mobile / ARM<br />
|-<br />
|-<br />
|[[Citra MMJ]]<br />
|align=left|{{Icon|Android}}<br />
|[https://github.com/weihuoya/citra/releases git]<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[Citra]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=org.citra.citra_emu Beta 15]<br/>[https://github.com/citra-emu/citra-nightly/releases Nightly]<br/>[https://github.com/citra-emu/citra-canary/releases Canary]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Citra-Enhanced<br />
|align=left|{{Icon|Android}}<br />
|[https://github.com/Gamer64ytb/Citra-Enhanced/releases git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}} <br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Mikage]]<br />
|align=left|{{Icon|Android}}<br />
|{{na}} <small>(WIP)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}} <small>(WIP)</small><br />
|}<br />
</div><br />
<br />
===Comparisons===<br />
;[[Citra]] <small class="plainlinks" style="font-weight:normal;">([https://citra-emu.org/game/ compatibility])</small><br />
:An open-source Nintendo 3DS emulator made by experienced emulator developers. The devs insist that it's still experimental, but as of mid-2019 around half of all games are fully playable with minor or no issues. [https://citra-emu.org/entry/announcing-citra-android/ An official Android version was released in May of 2020].<br />
<br />
;Corgi3DS:An unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. Main programmer is a self-proclaimed dog lover and has previously created CorgiDS and DobieStation, though the former seemed to be abandoned. Corgi3DS is mainly indigenous but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]'s code. (The Project is on a indefinite hiatus, PSI said this about the matter "Haven't worked on it in several months, it's basically a hobby project of mine that I touch when I feel the urge").<br />
<br />
;[[Mikage]]:An emulator developed by Tony Wasserka, a.k.a. ''neobrain'', with focus on optimization and stability in Android, willing to fill the gap left by Citra. It is closed-source and also has a PC port.<br />
<br />
;[[TronDS]]:A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.<br />
<br />
;[[3dmoo]]:Another open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.<br />
<br />
==Emulation issues==<br />
Citra currently can't emulate any of the 3DS's online features aside from LAN multiplayer. It can't connect to Nintendo's servers but users can create rooms and play through the internet.<br />
<br />
Corgi3DS can't run any games without heavy stuttering.<br />
<br />
Citra emulates the home menu although you can't launch anything on it, also Citra can't launch the system apps or other games while in game (as the same with the home menu) and resulting on the softlock of the emulator, effectively making Citra unplayable.<br />
<br />
==Game images==<br />
===3DS vs. CIA===<br />
<!--this section is pretty inaccurate--><br />
There are two big types of 3DS game images currently:<br />
;NCSD-type: Includes '''.CCI''' (CTR Cart Image), aka '''.3DS''' - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.<br />
;NCCH-type: Includes '''.CIA''' (CTR Importable Archive) and '''.CXI''' - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.<br />
<br />
*Note that CTR (Citrus) is the internal code names for the 3DS.<br />
<br />
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on a real 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools and even tools to dump your own games. <br />
<br />
However, converting a CIA image to 3DS format (and vice-versa) is still possible with no loss of content. Read the Encryption section below for a guide.<br />
<br />
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted 3DS images that can't be easily converted back. No known solution exists so far to fix those dumps.<br />
<br />
===Encryption===<br />
Most dumps online are also encrypted. This encryption poses no problem for playing game images on a real 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. '''Citra requires additional encryption keys to play encrypted games.''' If you want to play encrypted games on Citra without these keys, you'll have to convert your game images to the decrypted format.<br />
<br />
Formerly, decrypting those ROMs used to require real 3DS hardware (bafflingly enough, Citra devs still ask users to do this even nowadays). It required files generated by a real 3DS called '''xorpads''' unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.<br />
<br />
The game changer was the sighax exploit, allowing to dump the 3DS bootrom which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like '''[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]''' to decrypt games using this file. Simply place boot9.bin in the same folder, run the program, mount the encrypted .cia or .3ds, and find the '''decrypted.cxi''' file inside (usually in the first folder). Citra should be able to load this file without issues.<br />
<br />
Due to these keys being available, Citra can now play encrypted games (3ds or CIA) without decrypting them. Read [https://citra-emu.org/wiki/aes-keys this page]. Then, go to this reddit page and copy the code from [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new .TXT file named '''aes_keys.txt'''. Place this txt file in the sysdata folder of Citra's user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page. <br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Eighth-generation video game consoles]]<br />
[[Category:Nintendo 3DS emulators|*]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Gizmondo_emulators&diff=51120Gizmondo emulators2022-11-23T20:00:24Z<p>Childishbeat: Marked as emulated, grammar cleanup</p>
<hr />
<div>{{stub}}<br />
{{Infobox console<br />
|title = Gizmondo<br />
|logo = Gizmondo.jpg<br />
|logowidth = 200<br />
|developer = Tiger Telematics<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]<br />
|release = 2005<br />
|discontinued = 2006<br />
|emulated = {{✓}}<br />
}}<br />
<br />
{{for|emulators that run on Gizmondo hardware|Emulators on Gizmondo}} <br />
<br />
<br />
The '''[[wikipedia:Gizmondo|Gizmondo]]''' is a handheld console developed by '''[[wikipedia:Tiger Telematics|Tiger Telematics]]'''. It is the world's worst selling handheld console in history. Due to Gizmondo's failure, only 14 games were released. The console runs Windows CE.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|giz-emu<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/aidenfoxx/giz-emu git]<br />
|{{?}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{?}} ||{{✗}}<br />
|}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Not yet emulated]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=TWiLight_Menu%2B%2B&diff=46810TWiLight Menu++2022-05-12T07:02:54Z<p>Childishbeat: DSiWare is a brand, not a platform.</p>
<hr />
<div>{{WIP}}<br />
{{Infobox software<br />
|title = TWiLight Menu++<br />
|logo = TWiLightMenu++.png<br />
|logowidth = 150<br />
|version = {{Version|TWiLightMenu++}}<br />
|active = Yes<br />
|platform = [[Emulators on 3DS|3DS]]<br/>[[Emulators on DS|DS]]<br/>DSi<br />
|type = Launcher<br />
|developer = [https://github.com/RocketRobz Rocket Robz]<br><small>[https://github.com/DS-Homebrew/TWiLightMenu/graphs/contributors Repositry Contributors]</small><br />
|prog-lang = C++, C<br />
|license = GNU GPLv3<br />
|source = [https://github.com/DS-Homebrew/TWiLightMenu GitHub]<br />
}}<br />
'''TWiLight Menu++''', often abbreviated to ''"TWL Menu++"'', is an open-source DSi Menu upgrade/replacement for the Nintendo DSi, the Nintendo 3DS, and Nintendo DS flashcarts. It can launch Nintendo DS, SNES, NES, GameBoy (color), GameBoy Advance, TurboGrafX-16, XEGS, Atari 2600, 5200 and 7800 games, as well as Sega GameGear/Master System & Mega Drive/Genesis ROMs, as well as DSTWO plugins (if you use a DSTWO) and videos.<br />
It can be used as a frontend for either [[nds-bootstrap]] or supported flashcarts.<br />
<br />
==Features==<br />
<br />
* Launch DS ROMs from the SD card and/or flashcard, via nds-bootstrap (comes included with the app)<br />
* Run GBA ROMs from the SD card or flashcard using [[GBARunner2]].<br />
* Support for multiple languages.<br />
* Automatic on-the-fly AP-patching. Load the game and the patches should be applied if found (patching is done in RAM, leaving the original ROM untouched).<br />
* Includes emulators for the following systems and can launch the ROM through the menu:<br />
<br />
** A5200DS - (Atari 5200)<br />
** A7800DS - (Atari 7800 ProSystem)<br />
** ColecoDS - (ColecoVision)<br />
** GameYob - (GB/GBC)<br />
** [[GBARunner2]] - (GBA)<br />
** jEnesisDS - (Sega Megadrive/Genesis)<br />
** nesDS - (NES)<br />
** NGPDS - (Neo Geo Pocket)<br />
** Nintellivision - (Intellivision)<br />
** NitroGrafx - (PC-Engine)<br />
** NitroSwan - (WonderSwan)<br />
** PicoDriveTWL - (Genesis/Mega Drive)<br />
** S8DS - (GG/MS/SG-1000)<br />
** SNEmulDS - (SNES)<br />
** StellaDS - (Atari 2600)<br />
** XEGS-DS - (Atari 800XL/XEGS)<br />
<br />
* On the 3DS, can play DS games in 16:10 widescreen (requires additional setup; not every game is supported).<br />
<br />
* For DSi/3DS/2DS users: Overclock games to 133MHz, faster than the normal DS clock speed of 67MHz, and change sound frequency from 32kHz to 48kHz for higher sound quality.<br />
<br />
* For flashcards, the flashcard kernel/firmware can optionally be used to boot the games.<br />
<br />
* Customizable menus.<br />
<br />
==Overview==<br />
TWiLight Menu++ can be used on the DS (from a flashcart), DSi, and 3DS. More information can be found on the [https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/ GBAtemp Thread] or [https://wiki.ds-homebrew.com/twilightmenu/ official wiki]. For details on how to install, please read [https://wiki.ds-homebrew.com/twilightmenu/installing the installation guide].<br />
<br />
==Emulator Issues==<br />
SNEmulDS: Some games cannot load as they are know as Large Roms. Sometimes games do not work at all as the emulator is still a work in progress.<br />
<br />
jEnesisDS: The screen will always be too wide for the DS screen due to it's Aspect Ratio. It cannot be changed.<br />
<br />
[[Category:Frontends]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=45742Project Nested2022-03-15T08:37:30Z<p>Childishbeat: More professional</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = 1.4.2<br />
|active = Yes<br />
|platform = [[Emulators on SNES|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086 (Laurent Courville)<br />
|prog-lang = 65C816 assembly, C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested GitHub]<br />
}}<br />
<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written 3/4 in 65C816 assembly and 1/4 C#.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br />
|}<br />
<br />
==History==<br />
Development of Project Nested started as a private SNES emulator on PC, of which its interpreter was replaced with a recompiler. It ran at full speed, but due to little challenge, a project to emulate the NES on the SNES was started. Official development began in summer 2018 after three years of casual design and coming up with a solution to full performance.<br />
<br />
As of v1.3, the model has received minor improvements. The speed was calculated by multiplying the average amount of times each instruction executed per frame and the overhead. However, the maths were 5 percent off on their first implementation. It was mostly implemented after about one month.<br />
<br />
==Overview==<br />
The emulator was inspired by the SNES originally being designed for backward compatibility with the NES and a desire to code a JIT (Just-In-Time) compiler.<br />
<br />
NES ROMs are converted to SNES ROMs using a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (with various options) for Windows, allowing them to run on SNES hardware.<br />
<br />
Save files are created after the software title runs for a while. These can then be added to the ROM, often improving performance, varying from little to much, depending on the title.<br />
<br />
The following are required:<br />
* Up to 8MB of fast HiROM (slow HiROM support planned)<br />
* 8KB to 256KB of SRAM (16KB+ to create feedback for the EXE)<br />
* A battery if the software title requires it<br />
<br />
===Compatibility===<br />
Emulation occurs at up to 60FPS (frames per second) with audio support, but occasional minor slowdown may occur. Software titles using mappers 0-4 and 7 are playable, with mappers 1 and 4 having minor glitches, which may reduce compatibility, mappers 5, 6, 8, 11, 12, 16, 18, 21-26, 32-34, 36-38, 40, 42 and 66 having potential for future compatibility, mappers 9 and 10 unlikely to be supported due to it being declared impossible to accurately emulate CHR bank switching, and 14 and 17 due to being "copier mappers", and the rest, up to 255, being unknown. Additionally, iNES 2.0 is not supported.<br />
<br />
Out of the 456 tested titles, 37 (7.96%) are fully playable, 92 (19.78%) are playable but need a full playthrough to test, 47 (10.11%) are mostly playable, 161 (34.62%) crash in the intro or early in-game, 127 (27.31%) are unplayable and 1 (0.22%) is unlikely to be supported. For example:<br />
* Punch-Out!!! is unlikely to be supported due to using mapper 9/MMC2, due to difficulties in implementing mid-scanline memory bank changes when drawing characters FE or FD, or the harder to implement sprites. The background is easier to implement, however, as the window can be used to draw and switch the characters.<br />
* The graphics in Super Mario Bros. 2 displayed incorrectly and the American version reset after hitting a Shy Guy until v1.4. Some time before the Sharopolis interview on July 10, 2021, the latter issue was reverse engineered and figured out, also fixing many other games that reset.<br />
* Elite is being used as a model to "aggressively" optimize the EXE in AOT compilation, making emulation run at the same speed, or faster if possible. The game runs slowly with flicker and does not support shooting as of v1.3.<br />
<br />
Additionally, one fully playable title, Battle City, was mostly playable from v1.1 until v1.3, when it hung after the game over screen with visual glitches in [[Mesen]].<br />
<br />
Others run with minor glitches or require certain options, such as NMI at vblank or stack native return, to be disabled. Overall, at least 50% of games are expected to run in the future.<br />
<br />
==See also==<br />
* [[NeMul]]<br />
<br />
==External links==<br />
* [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit?usp=sharing Compatibility list]<br />
* [https://www.youtube.com/watch?v=zUSTG--CkSA Sharopolis demonstration + interview]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Console emulators]]<br />
[[Category:Home console emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EXEN-V2_Generic_Simulator&diff=45396EXEN-V2 Generic Simulator2022-03-03T07:27:36Z<p>Childishbeat: Better writing and layout, new date template used, more compact tables, Windows icon used instead of Android one, categories added</p>
<hr />
<div>__NOTOC__<br />
{{Infobox emulator<br />
|logo = ExEn.png<br />
|logowidth = 200<br />
|version = 0.1<br />
|active = No<br />
|platform = [[Emulators on Windows|Windows]]<br />
|target = [[Cellphone_emulators#Execution Engine (ExEn)|ExEn]]<br />
|developer = In-Fusio <small> (Official)</small><br />
|support = <br />
|license = N/A<br />
|source = Closed source<br />
|website = <br />
|prog-lang = Java<br />
}}<br />
<br />
'''ExEn V2 Generic Simulator''' is an [[Cellphone_emulators#Execution Engine (ExEn)|ExEn]] emulator for Windows, included in the In-Fusio SDK.<br />
<br />
==Downloads==<br />
;ExEn V2 Generic Simulator<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Windows-big}}<br />
|'''[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar 0.1]<small> (Old, unstable build)</small><br />
|}<br />
<br />
;Games<br />
ExEn was developed by French company In-Fusio around 2000 as a more advanced, game-oriented Java-based alternative to J2ME, offering additional features, such as sprite zooming, parallax scrolling and rotation. ExEn V2 was developed in 2002, offering improved speeds. ExEn was the first mass-market downloadable game engine to be released in Europe.<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
!| Title<br />
!| Note(s)<br />
|-<br />
|[https://archive.org/details/ExEnV2 ExEn games]<br />
|A collection of 1/3 of all games (possibly including demos), as well as the emulator.<br />
|}<br />
<br />
<br />
==Screenshots==<br />
{| class="wikitable sortable"<br />
|-<br />
|[[File:Spyro.jpg|190px]]<br />
|[[File:Crash_Bandicoot.png|190px]]<br />
|[[File:Worms.gif|190px]]<br />
|[[File:Tomb_Raider.png|190px]]<br />
|[[File:Pikubi.gif|190px]]<br />
|-<br />
|[[File:007_Ice.gif|200px]]<br />
|[[File:Pikubi2.gif|190px]]<br />
|[[File:Monkey_Business.png|190px]]<br />
|[[File:Jungle_Run.gif|190px]]<br />
|[[File:Mutant_Alert.png|190px]]<br />
|-<br />
|[[File:Malibu.png|190px]]<br />
|[[File:Tour_de.gif|190px]]<br />
|[[File:Terminator.gif|190px]]<br />
|[[File:Winter_Sports.gif|190px]]<br />
|[[File:Tinies.png|190px]]<br />
|-<br />
|[[File:Sexy_Video_Poker.png|190px]]<br />
|[[File:SexyBreaker.png|190px]]<br />
|[[File:Shadow_Fighter.gif|190px]]<br />
|[[File:South_Park.gif|190px]]<br />
|[[File:Sphere.gif|190px]]<br />
|-<br />
|[[File:Sphere2.gif|190px]]<br />
|[[File:StarWar.gif|190px]]<br />
|[[File:Panko.gif|190px]]<br />
|[[File:MotoGP.gif|190px]]<br />
|[[File:IF_Reversi.gif|190px]]<br />
|-<br />
|[[File:IF_Racing.jpg|200px]]<br />
|[[File:IF_Ping Ping.gif|190px]]<br />
|[[File:IF_EX_Ski.gif|190px]]<br />
|[[File:IF_Ski_Jumping.gif|190px]]<br />
|[[File:Ghost_Hunter.gif|190px]]<br />
|-<br />
|[[File:Fruit_Factory.png|190px]]<br />
|[[File:Flighter_Pilot.gif|190px]]<br />
|[[File:Eagle_Squadron.gif|190px]]<br />
|[[File:Crazy_Pet_II.gif|190px]]<br />
|[[File:Christmas_Tale.gif|190px]]<br />
|-<br />
|[[File:Dream_Quest.gif|190px]]<br />
|[[File:Crazy_Cobra_II.gif|190px]]<br />
|[[File:Chicago_Guns.png|190px]]<br />
|[[File:Charmed.png|190px]]<br />
|[[File:Celebrity_Chic.gif|190px]]<br />
|-<br />
|[[File:Bomb_Squad.gif|190px]]<br />
|[[File:Jurassic_Park.jpg|170px]]<br />
|}<br />
<br />
==Compatibility list==<br />
{|class="wikitable" width=600px<br />
!| Key<br />
!| Status<br />
|-<br />
|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, such as stuttering audio, or other things that do not affect gameplay.<br />
|Very playable<br />
|-<br />
|style="background:turquoise;"|<b>Perfect</b> : Games that work 100% with minor audio issues affecting gameplay.<br />
|Very playable/playable<br />
|-<br />
|style="background:#b3d9b3;"|<b>Normal</b> : Games that are playable, with few/very minor issues with sound, etc..<br />
|Playable<br />
|-<br />
|style="background:yellow;"|<b>Okay</b> : Games that work 100%, but bugs may interfere with gameplay.<br />
|Working/playable.<br />
|-<br />
|style="background:orange;"|<b>Horrible</b> : Games that mostly work, but with more serious bugs or slowdown.<br />
|Working/unplayable<br />
|-<br />
|style="background:salmon;"|<b>Not working</b> : Games that do not load, have major problems or are unplayable.<br />
|Unplayable<br />
|-<br />
|style="background:#ff4f3b;"|<b>Bad</b> : Games that are unplayable.<br />
|Unplayable<br />
|-<br />
|style="background:#4a4646;"|<b>Terrible</b> : Games that cannot boot, or can with freezes sometimes.<br />
|Extremely unplayable/broken<br />
|-<br />
|style="background:grey;"|<b>Untested</b> : Games that have not been tested, or with unclear test results.<br />
|Untested/not tested<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! class=sortable | Title<br />
! class=sortable | Release date<br />
! class=sortable | Developer<br />
! class=sortable | Publisher<br />
! class=sortable | Genre(s)<br />
! class=sortable | Status<br />
! class=sortable | Note(s)<br />
! class=sortable | Dumped<br />
! class=sortable | {{abbr|Ref.|Reference(s)}}<br />
|-<br />
|style="background:Game;"|007 Ice Racer<br />
|style="background:Year;"|{{date|2002-11-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Racing<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/007-ice-racer]<br />
|-<br />
|style="background:Game;"|Abalone<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Age of Empires II Mobile<br />
|style="background:Year;"|{{date|2005-06-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Strategy<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/age-of-empires-ii-mobile]<br />
|-<br />
|style="background:Game;"|Alfred Hitchcook Psycho<br />
|style="background:Year;"|<br />
|style="background:Developed;"|Kaolink SAS<br />
|style="background:Published;"|Kaolink SAS<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Arthur & Les: Pirates<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Banjo-Kazooie: Grunty's Revenge Missions<br />
|style="background:Year;"|{{date|2005-06-14}}<br />
|style="background:Developed;"|Rare<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://banjokazooie.fandom.com/wiki/Banjo-Kazooie:_Grunty%27s_Revenge_Missions]<br />
|-<br />
|style="background:Game;"|Bomb Jack<br />
|style="background:Year;"|{{date|2003-12-01}}<br />
|style="background:Developed;"|<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/bomb-jack]<br />
|-<br />
|style="background:Game;"|Bomb Squad<br />
|style="background:Year;"|{{date|2006-04-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Puzzle<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/bomb-squad_]<br />
|-<br />
|style="background:Game;"|Casino Nights<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Celebrity Chic<br />
|style="background:Year;"|{{date|2003-10-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Simulation<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/celebrity-chic]<br />
|-<br />
|style="background:Game;"|Charmed<br />
|style="background:Year;"|{{date|2003-04-01}}<br />
|style="background:Developed;"|DC Studios, Inc.<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/charmed]<br />
|-<br />
|style="background:Game;"|Chicago Guns<br />
|style="background:Year;"|{{date|2001-09-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/chicago-guns]<br />
|-<br />
|style="background:Game;"|Christmas Tales<br />
|style="background:Year;"|{{date|2006-12-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/christmas-tales]<br />
|-<br />
|style="background:Game;"|Crash Bandicoot<br />
|style="background:Year;"|{{date|2005}}<br />
|style="background:Developed;"|Kaolink SAS<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/crash-bandicoot_]<br />
|-<br />
|style="background:Game;"|Crazy Cobra 2<br />
|style="background:Year;"|{{date|2004-09-01}}<br />
|style="background:Developed;"|Otaboo<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/crazy-cobra-2]<br />
|-<br />
|style="background:Game;"|Crazy Pet II<br />
|style="background:Year;"|{{date|2006-07-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/crazypet-ii]<br />
|-<br />
|style="background:Game;"|Deca Challenge<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|DJ Bubble<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Dream Quest<br />
|style="background:Year;"|<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Eagle Squadron<br />
|style="background:Year;"|{{date|2004-09-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/eagle-squadron]<br />
|-<br />
|style="background:Game;"|Ferrari Racing<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Fighter Pilot Evolved<br />
|style="background:Year;"|{{date|2006-05-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/fighter-pilot-evolved]<br />
|-<br />
|style="background:Game;"|Flynn's Adventures (Nightmare Busters)<br />
|style="background:Year;"|{{date|2006-04-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/flynns-adventures]<br />
|-<br />
|style="background:Game;"|Fruit Factory<br />
|style="background:Year;"|{{date|2004-02-01}}<br />
|style="background:Developed;"|Infraworlds<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Puzzle<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/fruit-factory]<br />
|-<br />
|style="background:Game;"|Football Fans<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Ghost Hunter<br />
|style="background:Year;"|{{date|2004-07-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/ghost-hunter]<br />
|-<br />
|style="background:Game;"|InFusio Ski Jumping<br />
|style="background:Year;"|{{date|2005-12-01}}<br />
|style="background:Developed;"|Devalley Entertainment<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Sports<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/if-ski-jumping]<br />
|-<br />
|style="background:Game;"|InFusio Extreme Ski<br />
|style="background:Year;"|{{date|2006-01-10}}<br />
|style="background:Developed;"|Devalley Entertainment<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Sports<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/if-extreme-ski]<br />
|-<br />
|style="background:Game;"|InFusio Ping Pong<br />
|style="background:Year;"|{{date|2006-09-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Sports<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/if-ping-pong]<br />
|-<br />
|style="background:Game;"|InFusio Racing<br />
|style="background:Year;"|{{date|2002-03-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Racing<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/if-racing]<br />
|-<br />
|style="background:Game;"|InFusio Racing 2<br />
|style="background:Year;"|<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Racing<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|InFusio Racing 3<br />
|style="background:Year;"|<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Racing<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|InFusio Reversi<br />
|style="background:Year;"|{{date|2006-10-01}}<br />
|style="background:Developed;"|NessProd<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Strategy<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/if-reversi]<br />
|-<br />
|style="background:Game;"|InFusio Sudoku<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Jungle Run<br />
|style="background:Year;"|{{date|2004-11-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/jungle-run]<br />
|-<br />
|style="background:Game;"|Jurassic Park lll<br />
|style="background:Year;"|{{date|2002}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Adventure<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Kung Fu Legend<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Malibu Ride 2<br />
|style="background:Year;"|{{date|2006-08-01}}<br />
|style="background:Developed;"|Otaboo<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Sports<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/malibu-ride-2]<br />
|-<br />
|style="background:Game;"|Midtown Madness 3 Mobile<br />
|style="background:Year;"|{{date|2005-11-01}}<br />
|style="background:Developed;"|BeTomorrow<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Racing<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/midtown-madness-3-mobile]<br />
|-<br />
|style="background:Game;"|Mission 3D<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Monkey Business<br />
|style="background:Year;"|{{date|2006-11-01}}<br />
|style="background:Developed;"|Devalley Entertainment<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action, Puzzle<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/monkey-business_]<br />
|-<br />
|style="background:Game;"|MotoGP<br />
|style="background:Year;"|{{date|2005-10-01}}<br />
|style="background:Developed;"|<br />
|style="background:Published;"|THQ Wireless Inc.<br />
|style="background:Genre;"|Racing<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/motogp_]<br />
|-<br />
|style="background:Game;"|Mutant Alert 3D<br />
|style="background:Year;"|{{date|2003-05-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/mutant-alert]<br />
|-<br />
|style="background:Game;"|Panko<br />
|style="background:Year;"|{{date|2001-11-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Puzzle<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/panko]<br />
|-<br />
|style="background:Game;"|Pile Up<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Pikubi<br />
|style="background:Year;"|{{date|2004-07-01}}<br />
|style="background:Developed;"|Devalley Entertainment<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/pikubi]<br />
|-<br />
|style="background:Game;"|Pikubi 2: Rainbow Attack!<br />
|style="background:Year;"|{{date|2006-03-01}}<br />
|style="background:Developed;"|Devalley Entertainment<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/pikubi-2-rainbow-attack]<br />
|-<br />
|style="background:Game;"|Roller Blade<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Roller Kid<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Sexy Video Poker<br />
|style="background:Year;"|{{date|2006-07-01}}<br />
|style="background:Developed;"|NessProd<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Strategy<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/sexy-video-poker]<br />
|-<br />
|style="background:Game;"|Sexy Breaker Bikini<br />
|style="background:Year;"|{{date|2005-10-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Sexy Breaker Manga<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/sexybreaker-manga]<br />
|-<br />
|style="background:Game;"|Shado Fighter<br />
|style="background:Year;"|{{date|2004-07-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/shado-fighter]<br />
|-<br />
|style="background:Game;"|Skate Kid<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Solitaire Gold<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|South Park<br />
|style="background:Year;"|{{date|2003-09-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/south-park_]<br />
|-<br />
|style="background:Game;"|Space War<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Sphere Madness<br />
|style="background:Year;"|{{date|2004-02-01}}<br />
|style="background:Developed;"|Asobo Studio S.A.R.L.<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action, Puzzle<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/sphere-madness]<br />
|-<br />
|style="background:Game;"|Sphere Madness 2<br />
|style="background:Year;"|{{date|2006-01-01}}<br />
|style="background:Developed;"|Asobo Studio S.A.R.L.<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action, Puzzle<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/sphere-madness-2]<br />
|-<br />
|style="background:Game;"|Splat Boy<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Spyro: A Fairy Party<br />
|style="background:Year;"|{{date|2003-05-27}}<br />
|style="background:Developed;"|Infraworlds<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/spyro]<br />
|-<br />
|style="background:Game;"|Star Wars: Revenge of the Sith<br />
|style="background:Year;"|{{date|2005-05-11}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|THQ Wireless Inc.<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/star-wars-revenge-of-the-sith]<br />
|-<br />
|style="background:Game;"|The Lord of the Rings: The Return of the King<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|The Terminator<br />
|style="background:Year;"|{{date|2003-02-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/terminator__]<br />
|-<br />
|style="background:Game;"|Tinies Farter<br />
|style="background:Year;"|{{date|2001-07-01}}<br />
|style="background:Developed;"|Kalisto Entertainment SA<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/tinies-farter]<br />
|-<br />
|style="background:Game;"|Tomb Raider: Elixir of Life<br />
|style="background:Year;"|{{date|2005-06-01}}<br />
|style="background:Developed;"|IOMO<br />
|style="background:Published;"|Eidos Interactive Limited<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/tomb-raider-elixir-of-life]<br />
|-<br />
|style="background:Game;"|Tomb Raider: Quest for Cinnabar<br />
|style="background:Year;"|{{date|2005-02-01}}<br />
|style="background:Developed;"|IOMO<br />
|style="background:Published;"|Eidos Interactive Limited<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/tomb-raider-quest-for-cinnabar]<br />
|-<br />
|style="background:Game;"|Tomb Raider: The Osiris Codex<br />
|style="background:Year;"|{{date|2004-11-01}}<br />
|style="background:Developed;"|IOMO<br />
|style="background:Published;"|Eidos Interactive Limited<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/tomb-raider-the-osiris-codex]<br />
|-<br />
|style="background:Game;"|Tony Hawk’s Underground<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Tour De France<br />
|style="background:Year;"|{{date|2005-08-01}}<br />
|style="background:Developed;"|Living Mobile GmbH<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Sports<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/tour-de-france]<br />
|-<br />
|style="background:Game;"|Wall Breaker<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Winter Sports<br />
|style="background:Year;"|{{date|2002-02-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Sports<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/winter-sports_]<br />
|-<br />
|style="background:Game;"|Worms<br />
|style="background:Year;"|{{date|2005-09-01}}<br />
|style="background:Developed;"|Kiloo ApS<br />
|style="background:Published;"|THQ Wireless Inc.<br />
|style="background:Genre;"|Strategy<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/worms_]<br />
|-<br />
|style="background:Game;"|X-Mas: Tales<br />
|style="background:Year;"|<br />
|style="background:Developed;"|<br />
|style="background:Published;"|<br />
|style="background:Genre;"|<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|<br />
|-<br />
|style="background:Game;"|Yu: A Warrior Tale<br />
|style="background:Year;"|{{date|2005-06-01}}<br />
|style="background:Developed;"|Mighty Troglodytes, The<br />
|style="background:Published;"|Mighty Troglodytes, The<br />
|style="background:Genre;"|Action<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#ffcccc;"|No<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/yu-a-warrior-tale]<br />
|-<br />
|style="background:Game;"|Zoo Tycoon 2 Mobile<br />
|style="background:Year;"|{{date|2005-06-01}}<br />
|style="background:Developed;"|In-Fusio<br />
|style="background:Published;"|In-Fusio<br />
|style="background:Genre;"|Strategy<br />
|style="background:grey;"|Untested<br />
|style="background:Notes;"|<br />
|style="background:#00ff7f;"|Yes<br />
|style="background:Ref.;"|[https://www.mobygames.com/game/exen/zoo-tycoon-2-mobile]<br />
|}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Mobile emulators]]<br />
[[Category:Cellphone emulators]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Template:Abbr&diff=45391Template:Abbr2022-03-03T03:51:06Z<p>Childishbeat: Added Abbr template from Wikipedia</p>
<hr />
<div><abbr {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} {{#if:{{{style|}}}|style="{{{style}}}"}} title="{{#tag:nowiki|{{#invoke:String|replace|{{{2|}}}|"|&quot;}}}}">{{{1|}}}</abbr><noinclude>{{Documentation}}<br />
</noinclude></div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Template:Date&diff=45388Template:Date2022-03-03T02:44:50Z<p>Childishbeat: Adds Wikipedia date template, specifically for the EXEN-V2 Generic Simulator page</p>
<hr />
<div>{{safesubst:<noinclude/>#switch:none<br />
|{{safesubst:<noinclude/>#iferror: {{safesubst:<noinclude/>#time:Y_M_d|{{{1|}}} }} | none }} <noinclude><!-- #time: can't handle --></noinclude><br />
|{{safesubst:<noinclude/>#iferror: {{safesubst:<noinclude/>#expr: {{{1|}}}+0 }}<br />
|<noinclude><!--not a pure number--></noinclude><br />
|{{safesubst:<noinclude/>#ifexpr: {{{1|}}}+0 > 10000000000000<br />
|<noinclude><!-- a yyyymmddhhmmss timestamp --></noinclude><br />
|{{safesubst:<noinclude/>#ifeq: {{safesubst:<noinclude/>#expr:{{{1|}}}+0}} | {{{1|}}}<br />
| none <noinclude><!-- pure number eg 123.456 --></noinclude><br />
| <noinclude><!-- assume yy-mm-dd --></noinclude><br />
}}<br />
}}<br />
}}<br />
|{{safesubst:<noinclude/>#switch: {{safesubst:<noinclude/>lc:{{{2|}}}}} | none | asis | link | lnone =none }}<br />
|{{safesubst:<noinclude/>#ifexpr: {{safesubst:<noinclude/>#time:Y|{{{1|}}} }} < 1000 | none }}<br />
|{{safesubst:<noinclude/>#switch: {{safesubst:<noinclude/>#time:Ynj|{{{1|}}} }}|100031|110031|130031|140031|150031=none}}<br />
|= {{safesubst:<noinclude/>#if:{{{1|}}}<br />
|{{safesubst:<noinclude/>#switch:{{{2}}}<br />
|link|lnone|l=[[{{{1}}}]]<br />
|{{{1}}}<br />
}}<br />
}}<noinclude><!-- error or "none", so no formatting --></noinclude><br />
|<noinclude><!-- continue with formatting --></noinclude><br />
{{safesubst:<noinclude/>#ifeq:<noinclude><!--<br />
--></noinclude>{{safesubst:<noinclude/>#time:Y|{{{1}}} 2008}}<noinclude><!--<br />
--></noinclude>{{safesubst:<noinclude/>#iferror: {{safesubst:<noinclude/>#ifexpr: {{{1}}}>10000000000000 | no }} | }}<noinclude><!--<br />
--></noinclude>{{safesubst:<noinclude/>#time:Y|{{{1}}} 2004}}<br />
|20082004<br />
|<noinclude><!-- no year --></noinclude><br />
{{safesubst:<noinclude/>#ifeq:{{safesubst:<noinclude/>#time:d|{{{1}}} 2036}}|{{safesubst:<noinclude/>#time:d|{{{1}}} }}<br />
|<noinclude><!-- month+day --></noinclude>{{safesubst:<noinclude/>#time:<br />
{{safesubst:<noinclude/>#switch: {{safesubst:<noinclude/>lc: {{safesubst:<noinclude/>#ifeq:{{{3|}}}|y|L}}{{{2|}}} }}<br />
| lmdy | liso | lymd = [[:F j]]<br />
| mdy | iso | ymd = F j<br />
| ldmy | l = [[:j F]]<br />
| #default = j F<br />
}}|{{{1}}} 2000 }}<noinclude><!-- default='dmy' or null or "" or unsupported option --></noinclude><br />
|<noinclude><!-- month only --></noinclude>{{safesubst:<noinclude/>#time:<br />
{{safesubst:<noinclude/>#switch: {{safesubst:<noinclude/>lc: {{safesubst:<noinclude/>#ifeq:{{{3|}}}|y|L}}{{{2|}}} }}<br />
| lmdy | liso | lymd <br />
| ldmy | l = [[F]]<br />
| #default = F<br />
}}|{{{1}}} 2000 }}<noinclude><!-- default='dmy'/'mdy'/'ymd'/'iso'/null/""/unsupported opt --></noinclude><br />
}}<br />
|<noinclude><!-- with year--></noinclude><br />
{{safesubst:<noinclude/>#if: {{safesubst:<noinclude/>#iferror:{{safesubst:<noinclude/>#time:j|2 {{{1|}}}}}|*D*|{{safesubst:<noinclude/>#iferror:{{safesubst:<noinclude/>#time:j|2000 {{{1|}}}}}|*D*| }}}}<br />
|<noinclude><!-- day+month+year --></noinclude>{{safesubst:<noinclude/>#time:<br />
{{safesubst:<noinclude/>#switch: {{safesubst:<noinclude/>lc: {{safesubst:<noinclude/>#ifeq:{{{3|}}}|y|L}}{{{2|}}} }}<br />
| lmdy = [[:F j]], [[Y]]<br />
| mdy = F j, Y<br />
| liso = [[Y|Y-]][[F j|m-d]]<noinclude><!-- i.e. [[Y-m-d]] --></noinclude><br />
| iso = Y-m-d<br />
| lymd = [[Y]] [[:F j]]<br />
| ymd = Y F j<br />
| ldmy | l = [[:j F]] [[Y]]<br />
| #default = j F Y<br />
}}|{{{1|}}} }}<noinclude><!-- #default='dmy' or null or "" or unsupported option --></noinclude><br />
|<noinclude><!-- month+year --></noinclude>{{safesubst:<noinclude/>#time:<br />
{{safesubst:<noinclude/>#switch: {{safesubst:<noinclude/>lc: {{safesubst:<noinclude/>#ifeq:{{{3|}}}|y|L}}{{{2|}}} }}<br />
| lmdy | liso | lymd | ldmy | l = [[:F Y]]<br />
| #default = F Y<br />
}}|{{{1|}}} }}<noinclude><!-- default='dmy'/'iso'/'mdy'/null/""/unsupported option --></noinclude><br />
}}<br />
}} <br />
}}<noinclude><br />
{{documentation}}<br />
</noinclude></div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Melange&diff=42069Melange2021-10-26T17:02:34Z<p>Childishbeat: Better writing</p>
<hr />
<div>{{WIP}}<br />
__NOTOC__<br />
{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = 0.1 (Early beta)<br />
|active = Yes<br />
|platform = [[Emulators on Android OS|Android]]<br />
|target = [[Cellphone_emulators#Binary Runtime Environment for Wireless (BREW)|BREW]]<br />
|developer = UsernameAK (a.k.a. /bin/cat)<br />
|support = <br />
|license = <br />
|source = [https://gitlab.com/usernameak/brewemulator GitLab]<br />
|website = <br />
|prog-lang = C<br />
}}<br />
<br />
'''Melange''' is a [[Cellphone_emulators#Binary Runtime Environment for Wireless (BREW)|BREW]] emulator for [[Emulators on Android OS|Android]] written in C.<br />
<br />
==How to use==<br />
In <code>/sdcard/Android/data/io.github.usernameak.brewemulator/files/</code>, place executable files (.mif) in <code>mif/<game_name>.mif</code> and application resources in <code>mod/<game_name></code>.<br />
<br />
===Notes===<br />
* Android 7 and below is required, so Android 10 and 11 is not supported.<br />
* Onscreen controls are not supported. A workaround is to use a game controller emulator, e.g. [https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2 GameKeyboard+] or [https://play.google.com/store/apps/details?id=com.fishstix.gameboard GamPad].<br />
<br />
===Key mappings===<br />
* '''D-pad''' – D-pad<br />
* '''Select''' – Select<br />
* '''Start''' – Start<br />
* '''A''' – Enter<br />
* '''L''' — W<br />
* '''R''' — E<br />
<br />
==Overview==<br />
As BREW and Android share the ARM architecture, Melange only has to translate specific calls, as with Wine on POSIX-compliant operating systems, like macOS and Linux, providing increased performance compared to a virtual machine or emulator. It can boot many BREW games not requiring OpenGL (e.g. Doom RPG) or some other APIs. As such, some KTF titles work, but not Zeebo titles, as gamepads and OpenGL are unimplemented. The emulator is in early development. <br />
<br />
While it is free and open-source, it contains proprietary components from Qualcomm, the platform's creator.<br />
<br />
==Screenshots==<br />
;UI<br />
{| class="wikitable mw-sortable"<br />
|-<br />
|[[File:UI.jpg|300px]]<br />
|}<br />
<br />
;Gameplay<br />
{| class="wikitable mw-sortable"<br />
|-<br />
|[[File:MS4.jpg|300px]]<br />
|[[File:TDK.jpg|300px]]<br />
|}<br />
<br />
==Features==<br />
* Compatibility is good but unstable.<br />
* Most BREW titles run.<br />
* Some KTF titles run.<br />
* Zeebo games are unsupported.<br />
* Touchscreen support is unimplemented.<br />
* Sound is not supported.<br />
<br />
==Downloads==<br />
; Melange<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|APK-big}}<br />
|'''[https://cdn.discordapp.com/attachments/735124238398259281/899213663049760810/app-release.apk Beta 0.1]''' <small> (Doesn't work on Android 11, black screen)</small><br />
|-<br />
|align=center|{{Icon|APK-big}}<br />
|'''[https://cdn.discordapp.com/attachments/829835575787126864/891358397126037584/app-debug.apk Debug build]<br />
|}<br />
<br />
; Apps<br />
Downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible. However, some devices can run backups and pirated apps, which are much rarer and harder to find than ones for J2ME. Many games have been dumped, but most are undumped as of yet. There are a few collections of European, American and Korean titles, but not Japanese ones.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Set<br />
! scope="col"|Backups<br />
|-<br />
|[https://archive.org/details/qualcomm-brew-games Qualcomm BREW Games]<br />
|[https://mega.nz/#F!LfRQCYqR!Bc_lPnMJbH5pYGZx7IB-Qw 2008-2010], [https://mega.nz/#F!fSZmBQbK!cOhvnFTNoI375xGjxCT9fg 2015-2018], [https://www.mediafire.com/folder/b65px7qldysq9/Games Mirror], [https://www.4shared.com/rar/VYYDAE2U/BREW_by_Straces.html Super Backup + more games]<small> (pswrd:Straces)</small><br />
|-<br />
|[https://archive.org/details/ktf-brew Korean KTF BREW 358 Mobile Games]<br />
|[https://drive.google.com/file/d/1lqooICJIZKXSLYGBEmWPixL62_U2u09I/view ✓]<br />
|-<br />
|[https://archive.org/details/ktf.....game..qpst. Korean 2003-2004 KTF BREW eMule network Mobile Games]<br />
|[https://mega.nz/file/uTwG3RpI#G9YKztyKE18HlhF6CX6wt_zSDwyxmYjkxewtoZxkV8c ✓]<br />
|-<br />
|[https://archive.org/details/zeebo-game-app-compilation-open-zeebo Zeebo Game & App Compilation]<br />
|[https://mega.nz/file/A6h1XArB#iSwtRslH_nG1wo76JzjO6T26d2RIAiH0EXaRH-Tr6qQ ✓]<br />
|-<br />
|[http://forum.allsiemens.com/viewtopic.php?t=58169 Allsiemens.com list by kraze]<br />
|N/A<br />
|-<br />
|[http://straces.wz.cz/brew/brew_games.htm Straces collection]<br />
|N/A<br />
|-<br />
|[https://spac1.net/files/user/rostislav582/list/dostup-zapreschen-postoronnim/kollekcija-korejskih-java-igr-dlja-brew-mp-7225391 Korean BREW MP games collection]<br />
|N/A<br />
|}<br />
<br />
==Compatibility list==<br />
This list contains almost all European and American BREW games.<br />
{|class="wikitable" width=800px<br />
! style="background:#E9E9E9;" | Name<br />
! style="background:#E9E9E9;" | Status<br />
! style="background:#E9E9E9;" | Notes<br />
|-<br />
|style="background:Game;"|1000 Words<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|1942<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|2 Fast 2 Furious<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|365 Puzzle Club<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3°C<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D Battle Tank<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D Brick Breaker Revolution 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D Fast & Furious Pink Slip<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D Rollercoaster Rush<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D Slam Ping Pong<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D The Fast and the Furious<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D The Fast and the Furious: Tokyo<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|3D Tilt-A-World<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|4 Elements<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|7 Wonders of the Ancient World<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Action Hero 3D: Wild Dog<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ai Senshi Nicol<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ai to Rōdō no Hibi<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Aliens: Unleashed<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Aliens vs Predator 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Aliens vs Predator: Requiem<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Alpine Racer<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|AND 1 Streetball<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Andretti Racing 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Are you smarter than a 5th Grader?<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Armadillo Gold Rush<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Asphalt 4: Elite Racing<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Asphalt: Urban GT<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Asphalt: Urban GT 2 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Asteroids<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Attack of the Flarb<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Atletismo<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Aulbath: Wild River<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Avalanche Snowboarding<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bases Loaded<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Batman Begins<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Beach Volley Girl Shizuku<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Beach Volley Girl Shizuku 2: Hishō-hen<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Beach Volley Girl Shizuku 3: Sekai Taikai-hen<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bejeweled: Twist<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Big Buck Hunter Pro<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|BioShock 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Birds: Evil has Wings<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Blade: Trinity<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Blingster Battle<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Block Breaker Deluxe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Block Breaker Deluxe 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Blokus<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bloons<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bode Miller Alpine Racing<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bomberman Land: Battles<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bomberman Special<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bonk's Return<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bookworm Deluxe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Brain Exercise<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Brave Shot 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Brothers in Arms: Earned in Blood 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bubble Ducky<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Bugs Bunny: Rabbit Rescue<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Burnout<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Buzztime Trivia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Cake Mania Celebrity Chef<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Call Of Duty 5: World At War<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Cartel Wars<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|CATCHa Mouse<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Centipede<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Chessmaster<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Chuck Norris: Bring on the Pain<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Churashima Kurashi<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Chuzzle Deluxe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|City Connection: Rocket<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Classic Mini Golf 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Clue<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Cluster fruits<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Collapse! Chaos<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Collapse! Blast<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Collapse! Holiday Edition<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Common Knowledge Quiz<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Congklak<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Congo Cube<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Contra<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Contra 4<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Contra 4: Redux<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Crazy diver<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Crash N Burn<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Crash Twin Insanity<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Creature Shock<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Critter Crunch<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Crystal Defenders<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Crystal Monsters<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Cubis 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Damage San<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Danmaku Kentei Shiken: Dai-Ou-Jou-Hen<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Darius<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Dark Castle<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Dark Horse Horse<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Dark Knight<br />
|style="background:#47bd47;"| Playable<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Darts for a camera phone<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Da Vinci Code: The Quest Begins<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|de Blob<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Delicious – Emily’s Taste of Fame<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Derek Jeter Pro Baseball 2009<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Derek Jeter Pro Baseball 3D 2007<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Detonate<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Devil May Cry: Dante X Vergil<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Diamond Detective<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Diamond Twister<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Dig Dug<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Dig It!<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Digital Devil Story: Megami Tensei<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Digital Devil Story: Megami Tensei II<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Diner Dash<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Diner Dash: Flo on the Go<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Disney•Pixar Ratatouille<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Doodle Jump<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|DOOM II RPG<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|DOOM RPG<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Double Dragon<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Downtown Texas Hold 'Em<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Dragon Sword<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Dragon Warrior III<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Dream Chronicles<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Driv3r<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Driver: L.A. Undercover<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Duke Nukem Arena<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Duke Nukem Mobile<br />
|style="background:#0ef489;"| Excellent<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|DuraTrax Mobile RC<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Earthworm Jim: Special Edition<br />
|style="background:#0ef489;"| Excellent<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Edge<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Elder Scrolls Travels: Dawnstar<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Elder Scrolls Travels: Stormhold<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Escape<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Everyday English Trainer<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Family Feud<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Family Guy: Uncensored<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Fast and the Furious: Fugitive 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Fast and the Furious: Fugitive<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Fast and the Furious: Pink Slip 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Feeding Frenzy<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ferrari GT: Evolution<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ferrari World Championship<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Fieldrunners<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|FIFA World Cup: On the Break<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Fiftgrather<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Fight Hard 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Fight Night Round 3<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Fight Night Round 4<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV the After: Tsuki no Kikan - Shūketsu Hen: Tsuki no Inryoku<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV the After: Tsuki no Kikan - Shūshō Kōhen: Hoshikui<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV the After: Tsuki no Kikan - Shūshō Zenpen: Shingetsu<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - Edge's Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - Edward's Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - Kain's Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - Palom's Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - Porom's Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - Rydia's Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - The Lunarians' Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy IV: The After Years - Yang's Tale<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Final Fantasy VII: Before Crisis<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Fish Tycoon<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Flight Control<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|FlipIt!<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Flyhight Cloudia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Flyhight Cloudia II<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Flyhight Cloudia III<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Flyhight Cloudia IV: Eien no Kizuna<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Flynn's Adventures<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Football Trivia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Fox Motocross 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Frogger<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Furry Legends<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Galaga<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Galaxy on Fire<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ghosts 'N Goblins<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ghosts 'N Goblins: Gold Knights<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Gobaksodor<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|God of War: Betrayal<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Golf Superstars<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Gradius<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Great Legends: Vikings<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Greedy Snake<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Grinsia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Guitar Hero III Mobile<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Gum Blox<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|G-Unit: Free Yayo<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Heavy Weapon Deluxe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Helistrike 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Herakles no Eikō III: Kamigami no Chinmoku<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Heroes Lore: Wind Of Soltia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Heroes Lore 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Hero Must Die<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Hidden Expedition: Everest<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Highway Racer<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Hills and Rivers Remain<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|ID4 Independence Day<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|I-play Bowling<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Irekae IQ Crossword DX<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|iShoot<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Jail Trail<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|JAMDAT Bowling<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|JAMDAT Bowling 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|JAMDAT Bowling 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|JAMDAT Sudoku<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|James Patterson: Women's Murder Club - Death in Scarlet<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|JAWS 3D (V CAST)<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Jewel Quest<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Jewels and Jim<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Johnny Crash<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Johnny Crash Stuntman Does Texas<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Kaptaan Dhoni We<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Karma Fighter<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Keitai Shōjo<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|KiKi KaiKai<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|King of Fighters M2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Kingdom Hearts (V CAST)<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Kodo<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Kururin Cafe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Learn to Fly We<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Lego Batman<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Lemonade Tycoon<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Little Shop: World Traveler<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Lock'em Up<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Lord of the Rings: The Return of the King<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Lord of the Rings: The Two Towers<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Lost Planet 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Love Love Knuckle<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Lumines<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Lumines Mobile<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Luxor<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Madden NFL 2006<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Madden NFL 2007<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Magical Drop DX<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Magical Fantasista<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Magical Fantasista 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Magical Fantasista 3<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mahjong<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Majokko Princess<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Maō Company<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Massive Snowboarding 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mega Man<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mega Man: Rush Marine<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Memories Off / メモリーズオフ / 메모리즈 오프<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mercenaries Saga 2: Order of the Silver Eagle<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mercenaries Saga 3: Gray Wolves of War<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Metal Gear Solid Mobile<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Metal Slug: Mobile Impact<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Midnight Bowling<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Midnight Bowling 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Midnight Bowling 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Midnight Pool 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Midtown Madness 3 Mobile<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Might and Magic II<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Military Madness<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Military Madness 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Millionaire 07<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Millionaire Music<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Miner 2049er<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mobile Battles: Reign of Swords<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mobile League Sports Network<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Moe Slot: Beach no Shizuku<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Monkey Bars<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Monopoly<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Monopoly Here and Now<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Monopoly Worldwide<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Monster Smash<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Moon Patrol<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Moto GP 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mr Do's Circus<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|MTV Star Factory<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Muncher<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|MX vs ATV: Untamed<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|My Monster Pet<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Mystia 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Narnia Prince Caspian An<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|NBA Live 06<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|NBC Sports Figure Skating<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|NBC Sports National Heads-Up Poker Championship<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Need for Speed: Hot Pursuit<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Need for Speed: Most Wanted<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Need for Speed: Pro Street<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Need for Speed: Shift<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Need for Speed: The Run<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Need for Speed: Undercover<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Need For Speed: Underground 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|New Rally-X<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Night Hike<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ninja Jajamaru-kun Ranbu<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ninja no Gakko<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ninja Prophecy<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|NOM<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|NOM 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Orcs & Elves<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Orcs & Elves ll<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Oregon Trail<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pac-Man: Championship Edition & 2010<br />
|style="background:#0ef489;"| Excellent<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|PAC-MAN Arcade Golf<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pac-Man Bowling<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pac-Mania<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pac-Man Kart Rally 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pandemonium!<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Peggle<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Phoenix Wright, Ace Attorney<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pitfall!<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Plantasia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Plants vs. Zombies<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pocket God<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pole Position II<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pool Pro Online (1 & 2)<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Powerboat Challenge<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The price is right<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Prey Mobile 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Prince of Persia 3D (V CAST)<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Prince of Persia: Harem Adventures<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Prince of Persia HD<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Prince of Persia: The Sands of Time<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pro Bike Racing<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Pucchin Puzzle<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Punisher<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Puzzle Quest 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Raiden<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ratchet & Clank: Going Mobile!<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Rayman Bowling<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Rayman Golf<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ray Newman racing<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Red Baron<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Red Faction: Guerrilla<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Resident Evil: Degeneration<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Resident Evil: Genesis<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Resident Evil 4: Mobile Edition<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ridge Racer<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Rinji Shūden<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Rise of Atlantis<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|River Raid<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|RO<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|ROCKin' Stone<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|ROTK Trivia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sally’s Salon<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sally's Spa<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sally’s Salon Luxury Edition<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Samurai<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sangokushi Nendaiki DX<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Scarface: The Rise of Tony Montana<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Scene It? Movies<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Scooby-Doo! 2: Dark Dungeons<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Scooby-Doo!: Castle Capers<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Secret of Mana<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Senbazuru<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sepas Channel<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Shado Fighter<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Shijō Saikyō Miyamoto Julia<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Siberian Strike: Episode I<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Silent Hill Mobile 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Sims 2 Medieval<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Sims 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Sims 2 Castaway<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Sims 2 Pets<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Sims Bowling<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Thief, Run<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|SkeeBall for Prizes<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Skipping Stone<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Skipping Stone IQ<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Slyder<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Snoopy: The Flying Ace<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Snowboarding TNT<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Soaring Bird<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sōhide Series: Omatsuri Dukushi<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|SolaRola<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Solar Target<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Solitaire deluxe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sonic Jump<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sonic the Hedgehog<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Soul of Darkness<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|South Park: Mega Millionaire<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Space Invaders Infinity Gene<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Space Taxi Pinball<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|SplatterHouse<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Speed Devils<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Spider-Man 2: The Hero Returns<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Spore Origins<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Spore 2 Creatures<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Stack'Um<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Stargate SG-1<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Stargate SG-1: Entropy Syndrome<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Star Trek: Nemesis<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Star Trek: The Cold Enemy<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Star Wars: The Empire Strikes Back<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Street Fighter II<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sukebooo Man<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Super Boom Boom<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Super Drop Mania<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Super Puzzle Fighter II Turbo<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Super Real Mahjong for Mobile<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Super Sketcher<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Super Street Fighter II<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Sushi 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Symphony of Eternity<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tantei Kibukawa Ryōsuke Jikentan Vol. 1: Kamen Gensō Satsujin Jiken<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tantei Kibukawa Ryōsuke Jikentan Vol. 2: Kairōkan Satsujin Jiken<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tantei Kibukawa Ryōsuke Jikentan Vol. 3: Shisha no Rakuen<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tantei Kibukawa Ryōsuke Jikentan Vol. 4: Shirasagi ni Aka no Hane<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tantei Kibukawa Ryōsuke Jikentan Vol. 5: Kuraihakonoue<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tantei Kibukawa Ryōsuke Jikentan Vol. 6: Tsuikōsaku Jiken<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tantei Kibukawa Ryōsuke Jikentan Vol. 7: Otonari Keiji no Sōsa Memo<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tattoo Ink: Hollywood<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tegaki Sonic<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tenchu: Ayame's Tale 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Terminator<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Terminator 3: Rise of the Machines<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tetris Diamond<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tetris Pop<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tetris Revolution<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tiger Woods PGA Tour 06<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tiger Woods PGA Tour 09<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tiki Towers<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|T-Mac Street Ball<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tom Clancy's Ghost Recon: Jungle Storm<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tom Clancy's H.A.W.X<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tom Clancy's Rainbow Six: Broken Wing<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tom Clancy's Splinter Cell<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tom Clancy's Splinter Cell: Chaos Theory<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tom Clancy's Splinter Cell: Pandora Tomorrow 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Topolon<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Tower Bloxx<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Transformers G1 Awakening (V CAST)<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Triple Crown<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Trivia King<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Trivial Pursuit<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Twelve GEMs<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|The Twilight Saga: Memory Quest<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ultimate Chess 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ultimate Spider-Man<br />
|style="background:#47bd47;"| Playable<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Uno<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Unō Paradise<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Vancouver 2010: Official Mobile Game of the Olympic Winter Games<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Vanguard (unreleased/prototype)<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Video Poker Master<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Viral Attack<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|VZW Texas Hold'em<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Wallace & Gromit Adventures<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Where's Waldo?<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Who Wants to Be a Millionaire?<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Wolfenstein RPG<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|<br />
World Series of Poker: Pro Challenge<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|<br />
World Poker Tour: Texas Hold'Em 2<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|WRC: FIA World Rally Championship Mobile 3D<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Xanadu: Dragon Slayer II<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Xevious<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|X-RAD<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Yahtzee<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Yahtzee Adventures<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Yahtzee Deluxe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|YetiSports: Games of the Yeti Volume 1<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Ys VI: The Ark of Napishtim<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Zanac<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Zombie Infection<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Zoo Tycoon 2 Mobile<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|-<br />
|style="background:Game;"|Zuma Deluxe<br />
|style="background:grey;"| Not tested<br />
|style="background:Notes;"|<br />
|}<br />
<br />
==External links==<br />
* [https://discord.gg/re9Ab3cpj7 Discord server]<br />
* [https://lpcwiki.miraheze.org/wiki/Qualcomm_BREW BREW article]<br />
* [https://www.youtube.com/channel/UC-c4v27-3H_rZJW_jk3jPJw kraze's YouTube channel], dedicated to BREW preservation<br />
<br />
[[Category:Emulators]]<br />
[[Category:Binary Runtime Environment for Wireless emulators]]<br />
[[Category:Android emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Infuse&diff=41192Infuse2021-09-20T11:41:50Z<p>Childishbeat: Updated for compatibility updates not even a month after the helloworld.mod full load announcement.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = N/A (proof-of-concept)<br />
|active = Yes<br />
|platform = [[Cellphone emulators#Windows Mobile|Windows Mobile]]<br />
|target = [[Cellphone emulators#Binary Runtime Environment for Wireless (BREW)|BREW]]<br />
|developer = Tuxality<br />
|prog-lang = <br />
|website = [https://www.youtube.com/watch?v=QF9mWNXC5Zw Emulator footage]<br />
|license = <br />
|source = <br />
}}<br />
<br />
'''Infuse''' is an in-development [[Cellphone emulators#Binary Runtime Environment for Wireless (BREW)|BREW]] (including Zeebo) compatibility layer on ARM devices (such as [[Cellphone emulators#Windows Mobile|Windows Mobile]]), and high-level emulator elsewhere.<br />
<br />
==History==<br />
On July 19, 2019, an old private video was released, showing the compatibility layer/emulator could run on Windows Mobile ARM-based devices, using a SHARP EM-ONE S01SH. It would load and execute MOD files using a subsystem of BREW with OpenGL ES support. Tuxality did a simple try to get Kingdom Hearts V-Cast running on non-BREW devices, to no avail. It was also noted the icon for the game was self-made due to the MIF being encrypted.<br />
<br />
On October 14, 2020, it was revealed the emulator was being rewritten from scratch to support other platforms, such as x86_64 platforms.<br />
<br />
The emulator, which is in early development, is planned to be made open source when the code quality improves enough.<br />
<br />
==Compatibility==<br />
Only a small part of the BREW interface was implemented before the rewrite, with the rest of the APIs being stubs used to allow BREW modules to run. The emulator could only run a hello world demo and the examples from the OpenGL SDK, with Kingdom Hearts V-Cast throwing up the following error:<br />
<br />
<code>This application has failed and will now close (Error 1)<br />
<br />
Press any key to continue</code><br />
<br />
Since the rewrite, the emulator can produce debug messages in an interface that doubles as a frontend, and, since, January 11th, 2021, fully load helloworld.mod, which prints 'Hello World' using the IDisplay::DrawText API. An OpenGL backend is being written for rendering purposes. It is unsupported due to no interfaces being exposed to it. However, some functions of the exposed AEEHelperFuncs, IShell and IDisplay interfaces are implemented, and the other functions are stubs to get modules to boot.<br />
<br />
On January 11th, 2021, it was announced helloworld.mod fully loads. However, it is unable to render text, making it only appear in debug logs. Tuxality gave two further milestones: to render 'Hello World' in helloworld.mod and possibly bring Infuse back to the standards of before the rewrite, including working BREW multithreading, timers and key input and properly loading dependencies and exported classes available to BREW modules via the IShell::CreateInstance API.<br />
<br />
As of February 5th, Devil May Cry (BREW + iMicro3D), Crash Bandicoot Nitro Kart 3D (Zeebo) almost run in game, while Asphalt Urban GT 2 3D (BREW), Kingdom Hearts V-Cast (BREW + SWERVE 3D) and Quake (Zeebo) are at a much later stage than the PoC. Despite the progress, Tuxality was thinking about whether to switch to a different ARM emulator or write one due to issues caused by compiling with Thumb interworking enabled; it would otherwise boot. Support for ARM would also be fixed, but it is not considered important right now.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Binary Runtime Environment for Wireless emulators]]<br />
[[Category:Windows Mobile emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=40556Project Nested2021-08-31T20:41:19Z<p>Childishbeat: The article has been updated for 1.4.1.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = 1.4.1<br />
|active = Yes<br />
|platform = [[Emulators on SNES|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086 (Laurent Courville)<br />
|prog-lang = 65C816 assembly, C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested GitHub]<br />
}}<br />
<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written 3/4 in 65C816 assembly and 1/4 C#.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br />
|}<br />
<br />
==History==<br />
The project began in 2015 as a NES emulator on PC. The emulator was running at full speed, and development was going "pretty well", but was not considered challenging, so it was decided to move it to the SNES. After three years of casual development and thinking about how to achieve 100% performance (otherwise it would have been considered pointless) until summer 2018, the emulator began official development.<br />
<br />
As of v1.3, the model has been improved since, but not by much. The speed was calculated by multiplying the average amount of times each instruction executed each frame and the overhead. However, the maths were 5 percent off on first implementation. Most implementations were made after approximately one month.<br />
<br />
==Overview==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler.<br />
<br />
Emulation works by converting NES ROMs into SNES ROMs using a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (with various options) for Windows, allowing them to run on SNES hardware.<br />
<br />
Save files are created after the software title runs for a while. These can then be added to the ROM, often improving performance, vastly with some titles, and not much with others.<br />
<br />
The following are required:<br />
* Up to 8MB of fast HiROM (slow HiROM support planned)<br />
* 16KB of SRAM (support for anywhere up to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if required by the software title<br />
<br />
===Compatibility===<br />
* [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit?usp=sharing Compatibility List]<br />
<br />
Emulation occurs at up to 60FPS (frames per second) with audio support, but occasional minor slowdown may occur. Software titles that use mappers 0-4 and 7 are playable, with mappers 1 and 4 having minor glitches, which may reduce compatibility levels with titles that use them, mappers 5, 6, 8, 11, 12, 16, 18, 21-26, 32-34, 36-38, 40, 42 and 66 unplayable, mappers 9 and 10 unlikely to be supported due to it being declared impossible to accurately emulate CHR bank switching, and 14 and 17 due to being "copier mappers", and the rest, up to 255, being unknown. Additionally, iNES 2.0 is not supported.<br />
<br />
Out of the 456 tested titles, 37 (7.96%) are fully playable, 92 (19.78%) are playable but need a full playthrough to test, 47 (10.11%) are mostly playable, 161 (34.62%) crash in the intro or early in-game, 127 (27.31%) are unplayable and 1 (0.22%) is unlikely to be supported. For example:<br />
* Punch-Out!!! is unlikely to be supported due to using mapper 9/MMC2, due to difficulties in implementing mid-scanline memory bank changes when drawing characters FE or FD, or sprites, the hardest to implement. This is not as problematic with the background, as the window can be used to draw and switch the characters.<br />
* The graphics in Super Mario Bros. 2 displayed incorrectly and the American version reset after hitting a Shy Guy until v1.4. Some time before the [https://www.youtube.com/watch?v=TthFh27Mx5k Sharopolis interview] on July 10, 2021, the latter issue was reverse engineered and figured out, also fixing many other games that mistakenly reset.<br />
* Elite is being used as a model to "aggressively" optimize the EXE in AOT compilation, making emulation run at the same speed, or faster if possible. The game runs slowly with flicker and does not support shooting as of v1.3.<br />
<br />
Additionally, one fully playable title, Battle City, was mostly playable from v1.1 until v1.3, when it hung after the game over screen with visual glitches in [[Mesen]].<br />
<br />
Others run with minor glitches or require certain options, such as NMI at vblank or stack native return, to be disabled. Overall, at least 50% of games are expected to run in the future. The official compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
==See also==<br />
* [[NeMul]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Consoles' emulators]]<br />
[[Category:Home consoles' emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=37700Project Nested2021-07-11T10:27:46Z<p>Childishbeat: Information from a Sharopolis video about the emulator, featuring an interview with the developer, has been added, and the information is presented more professionally.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.3<br />
|active = Yes<br />
|platform = [[Super Nintendo emulators|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086 (Lorraine Corville)<br />
|prog-lang = 65C816 assembly, C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in 65C816 assembly and C#.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==History==<br />
The project began in 2015 as a NES emulator on PC. The emulator was running at full speed, and development was going "pretty well", but was not considered challenging, so it was decided to move it to the SNES. After three years of casual development and thinking about how to achieve 100% performance (otherwise it would have been considered pointless) until summer 2018, the emulator began official development.<br />
<br />
The current model has been improved since, but not by much. The speed was calculated by multiplying the average amount of times each instruction executed each frame and the overhead. However, the maths were 5 percent off on first implementation. Most implementations were made after approximately one month.<br />
<br />
==Overview==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler.<br />
<br />
Emulation works by converting NES ROMs into SNES ROMs using a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (with various options) for Windows, allowing them to run on SNES hardware.<br />
<br />
Save files are created after the software title runs for a while. These can then be added to the ROM, often improving performance, vastly with some titles, and not much with others.<br />
<br />
The following are required:<br />
* Up to 8MB of fast HiROM (slow HiROM support planned)<br />
* 16KB of SRAM (support for anywhere up to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if required by the software title<br />
<br />
===Compatibility===<br />
Emulation occurs at up to 60FPS (frames per second) with audio support, but occasional minor slowdown may occur. Software titles that use mappers 0-2 and 4 are playable, with mappers 1 and 4 having minor glitches, which may reduce compatibility levels with titles that use them, mappers 3, 5-8, 11, 12, 16, 18, 21-26, 32-34, 36-38, 40, 42 and 66 unplayable and mappers 9 and 10 unlikely to be supported due to it being declared impossible to accurately emulate CHR bank switching, performed by both mappers. Additionally, iNES 2.0 is not supported.<br />
<br />
Out of the 456 tested titles, 31 (6.80%) are fully playable, 93 (20.39%) are playable but need a full playthrough to test, 29 (8.73%) are mostly playable, 157 (34.43%) crash in the intro or early in-game, 128 (28.07%) are unplayable and 1 (0.22%) is unlikely to be supported. For example:<br />
* Punch-Out!!! is unlikely to be supported due to using mapper 9/MMC2, as it hard to emulate because memory banks can be changed mid-scanline when it draws characters FE or FD, or sprites, the hardest to implement. This is not as problematic with the background, as the window can be used to draw and switch the characters.<br />
* One fully playable title, Battle City, was mostly playable from v1.1 until v1.3, when it hung after the game over screen with visual glitches.<br />
<br />
Others run with minor glitches or require certain options, such as NMI at vblank or stack native return, to be disabled. Overall, at least 50% of games are expected to run in the future. The official compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
=== Future ===<br />
The following support is being worked on:<br />
* The graphics in Super Mario Bros. 2 display incorrectly and the American version resets after hitting a Shy Guy. The latter issue has been reverse engineered and figured out. Fixing this would also fix many other games that mistakenly reset.<br />
* Elite is being used as a model to "aggressively" optimize the EXE, specifically in AOT compilation, to make emulation run at the same speed, or faster if possible.<br />
<br />
==See also==<br />
* [[NeMul]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&diff=36538Cellphone emulators2020-12-26T00:02:05Z<p>Childishbeat: Mophun's use as a game engine and its emulators are mentioned, dumps of the Zeebo and its games are mentioned, and a BREW emulator is mentioned, with a link to help prove its existence.</p>
<hr />
<div>Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.<br />
<br />
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.<br />
<br />
<code>JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. [http://dedomil.net dedomil.net], [http://phoneky.com phoneky.com], [http://mobiles24.co mobiles24.co]<br />
<br />
==Dark Age of Monochrome Mobile Phones==<br />
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support.<br />
<br />
==J2ME <small>(Java 2 Micro Edition)</small>==<br />
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.<br />
<br />
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|[https://web.archive.org/web/20090122021555/http://lyo.blogsome.com/kemulator KEmulator]<br />
|align=left|{{Icon|Windows}}<br />
|0.9.8<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|[https://github.com/hex007/freej2me FreeJ2ME]<br />
|align=left|{{Icon|Java}}<br />
|[https://sourceforge.net/projects/freej2me/files/ 2018-09-07]<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm Pstros]<br />
|align=left|{{Icon|Java}}<br />
|1.6.0<br />
|Mid<br />
|{{~}}<br />
|-<br />
|[https://github.com/RobDangerous/Jademula Jademula]<br />
|align=left|{{Icon|Windows}}<br />
|0.23<br />
|Mid<br />
|{{~}}<br />
|-<br />
|Nokia SDKs<br />
|align=left|{{Icon|Windows}}<br />
|N/A<br />
|Mid (Nokia-only)<br />
|{{~}}<br />
|-<br />
|Sony Ericsson SDKs<br />
|align=left|{{Icon|Windows}}<br />
|N/A<br />
|Mid<br />
|{{~}}<br />
|-<br />
|Siemens SDKs<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.siemens-club.ru/soft-emul.php Site 1] [http://www.siemensmania.cz/emulatory.php Site 2]<br />
|Mid (Siemens-only)<br />
|{{~}}<br />
|-<br />
|[https://code.google.com/archive/p/microemu/ Micro Emulator]<br />
|align=left|{{Icon|Java}}<br />
|2.0.4<br />
|Mid<br />
|{{✗}}<br />
|-<br />
|SjBoy<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip beta4]<br />
|Low<br />
|{{✗}}<br />
|-<br />
|MiniSoyo<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip Unknown]<br />
|Low<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net/ MidpX]<br />
|align=left|{{Icon|Windows}}<br />
|1.0.1<br />
|Low<br />
|{{✗}}<br />
|-<br />
|MPowerPlayer<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip Unknown]<br />
|Low<br />
|{{✗}}<br />
|-<br />
|MidpEmul<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip Unknown]<br />
|Low<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20041207014831/http://amazingmobile.com/gamemagic/index.html GameMagic S60]<br />
|align=left|{{Icon|Windows}}<br />
|Unknown<br />
|Low<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20041207023159/http://amazingmobile.com/ngagecool/index.html N-GAGE COOL!]<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)]<br />
|Low<br />
|{{✗}}<br />
|-<br />
|[http://multiphasicapps.net/doc/ckout/readme.mkd SquirrelJME]<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|Mid<br />
|?<br />
|-<br />
!colspan="5"|Mobile / ARM<br />
|-<br />
|[https://github.com/nikita36078/J2ME-Loader J2ME Loader]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.6.8-play]<br />
<br />
[https://github.com/nikita36078/J2ME-Loader/releases 1.6.8-open]<br />
<br />
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.6.8-dev-1403]<br />
|High<br />
|{{✓}}<br />
|-<br />
|[https://github.com/woesss/JL-Mod JL-Mod]<br />
|align=left|{{Icon|Android}}<br />
|[https://github.com/woesss/JL-Mod/releases 0.76+MC_0.98.3]<br />
|High<br />
|{{✓}}<br />
|-<br />
|[http://web.archive.org/web/20160414170524im_/http://www.netmite.com/android/ Java J2ME Runner]<br />
|align=left|{{Icon|Android}}<br />
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br />
|Low<br />
|?<br />
|-<br />
|phoneME<br />
|align=left|{{Icon|Android}}<br />
|?<br />
|?<br />
|?<br />
|-<br />
|JBED<br />
|align=left|{{Icon|Android}}<br />
|?<br />
|?<br />
|?<br />
|-<br />
!colspan="5"|Consoles<br />
|-<br />
|PSPKVM<br />
|align=left|{{Icon|PSP}}<br />
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br />
|Mid<br />
|{{✓}}<br />
|}<br />
<br />
;KEmulator<br />
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is the recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.<br />
;FreeJ2ME<br />
:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME Loader on Android. Some games run too fast and require tinkering with the frame rate options. Open source.<br />
;Nokia SDKs<br />
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient b&w J2ME games no other emulator can.<br />
;Sony Ericsson SDKs<br />
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for MascotCapsule V3 3D APIs. Can run some games at better framerates than the original devices <br />
;Siemens SDKs<br />
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs<br />
;Pstros<br />
:Haves support for some obscure vendor-specific APIs that other emulators don't support.<br />
;SjBoy<br />
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games FreeJ2ME and KEmulator don't.<br />
;Minisoyo<br />
:Experimental emulator from the SjBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.<br />
;MidpX<br />
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.<br />
;MPowerPlayer<br />
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Haves not any known advantageous feature.<br />
;SquirrelJME<br />
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.<br />
;J2ME Loader<br />
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (mascot capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.<br />
;JL-Mod<br />
:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D support.<br />
;Java J2ME Runner<br />
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.<br />
;PSPKVM<br />
:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.<br />
<br />
==ExEn <small>(Execution Engine)</small>==<br />
A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).<br />
<br />
It achieved relative success and widespread hardware support in Europe, and was also used in China.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|EXEN-V2 Generic Simulator<br />
|align=left|{{Icon|Windows}}<br />
|?<br />
|Low<br />
|{{✗}}<br />
|}<br />
<br />
;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.<br />
<br />
==Mediatek Runtime Environment (MRE)/MAUI==<br />
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sites.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|Mediatek MRE SDK<br />
|align=left|{{Icon|Windows}}<br />
|[http://mre.mediatek.com/en/sdk/2.0 3.0]<br />
|?<br />
|{{✓}}<br />
|}<br />
<br />
==Mophun==<br />
An even more hardware-efficient free European-centric mobile gaming solution developed by Synergetix, it wasn't supported widely (Ericsson T300, T310 and T610). However, it was used as a game engine on Symbian (more specifically S60v2, S60v3 and UIQ3) and Windows Mobile, which many more phones support.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|Mophun Games Launcher<br />
|align=left|{{Icon|Symbian}}<br />
|v1.01<br />
|?<br />
|{{?}}<br />
|{{?}}<br />
|-<br />
|4Mophun<br />
|align=left|Windows Mobile<br />
|v1.1<br />
|?<br />
|{{?}}<br />
|{{?}}<br />
|}<br />
<br />
==N-Gage <small>(Nokia)</small>==<br />
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released it on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.<br />
<br />
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.<br />
<br />
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of N-Gage games are available.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC / x86<br />
|-<br />
|[[EKA2L1]]<br />
|align=left|{{Icon|Windows|Linux|macOS|}}<br />
|[https://github.com/EKA2L1/EKA2L1/releases Automated Builds]<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Engemu<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/mrRosset/Engemu Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|NGEmu<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/NGEmu/NGEmu Git]<br />
|None<br />
|{{✗}} <small>(see below)</small><br />
|{{✗}}<br />
|-<br />
|N-GageCool<br />
|align=left|{{Icon|Windows}}<br />
|[https://ngage-cool.soft32.com/ 1.2.1] ($)<br />
|Terrible<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile / ARM<br />
|-<br />
|[[EKA2L1]]<br />
|align=left|{{Icon|Android|}}<br />
|[https://github.com/EKA2L1/EKA2L1/releases Automated Builds]<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
;[[EKA2L1]]:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note: The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)<br />
<br />
An Android version is also being made but unlike the other versions, it not recommended as its early in development.<br />
;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].<br />
;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (With high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.<br />
;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.<br />
<br />
==Japanese i-mode <small>(DoCoMo)</small>==<br />
Japanese mobile manufacturer NTT DoCoMo released its own profile for J2ME developers to use when programming for the phones. This profile is known as i-mode Java - also called by its nickname DoJa (DoCoMo's Java). It's quite different from regular J2ME applications.<br />
<br />
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. <br />
<br />
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm Jade]<br />
|align=left|{{Icon|Java}}<br />
|0.1.7<br />
|Mid (DoJa 1.5)<br />
|?<br />
|}<br />
<!-- ==Japanese mobile (Other)== --><br />
<br />
==Binary Runtime Environment for Wireless <small>(BREW)</small>==<br />
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.<br />
<br />
The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[https://www.youtube.com/watch?v=QF9mWNXC5Zw BREW]<br />
|align=left|Windows Mobile<br />
|?<br />
|?<br />
|{{?}}<br />
|{{?}}<br />
|}<br />
<br />
==Danger OS==<br />
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==Windows Mobile==<br />
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC / x86<br />
|-<br />
|Microsoft Device Emulator<br />
|align=left|{{Icon|Windows}}<br />
|[https://www.microsoft.com/en-us/download/details.aspx?id=5352 3.0]<br />
|?<br />
|{{✓}}<br />
|}<br />
<br />
==Read More==<br />
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.<br />
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems<br />
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming<br />
<br />
[[Category:Consoles]]<br />
<!-- [[Category:Not yet emulated]]<br />
[[Category:Very early emulation]] --></div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Flashpoint&diff=36084Flashpoint2020-11-23T18:29:22Z<p>Childishbeat: The square brackets surrounding the "this list" link have been removed.</p>
<hr />
<div>{{Infobox emulator<br />
|title = BlueMaxima’s Flashpoint<br />
|logo = flashpointlogo.png<br />
|logowidth = 155<br />
|developer = BlueMaxima<br/>Flashpoint Team<br />
|version = {{FlashpointVer}}<br />
|active = Yes<br />
|platform = Windows<br/>Linux, Mac <small>(experimental)</small><br />
|architecture = <br />
|target = Web game servers<br />
|compatibility = <br />
|accuracy = <br />
|website = [http://bluemaxima.org/flashpoint/ bluemaxima.org/flashpoint/]<br />
|prog-lang = <br />
|support =<br />
|license = MIT (Launcher)<br />
|source = [https://github.com/FlashpointProject/launcher GitHub] (Launcher)<br />
}}<br />
<br />
'''BlueMaxima’s Flashpoint''' is an ongoing [[Preservation projects|preservation effort]] for games designed in commercial web frameworks. Named after [[Flash]] (which Adobe says it will discontinue in 2020), the maintainers have preserved over 59,000 games and animations since its inception. The full list of games is available via the [http://bluemaxima.org/flashpoint/datahub/Game_Master_List "Game Master List"] on their wiki. Flashpoint covers games, animations and tools developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, HTML5, Superscape Viscape, Vitalize!, Authorware, GoBit Games Plugin, ShiVa3D, Hypercosm, Pulse, Burster, TCL and VRML, with support for all web technologies to add in [https://bluemaxima.org/flashpoint/datahub/Technologies_to_Add this list] and (natively) Scratch possibly coming in the future.<br />
<br />
Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled "Flashpoint Ultimate", and the "lite" version was given the name "Flashpoint Infinity". When the limitations of Launchbox started to show, a discrete launcher was developed.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Win-big}}<br />
|[https://bluemaxima.org/flashpoint/downloads/ '''Official release''']<br><small>Includes both Ultimate, Infinity and Core versions. Read our overview for details.</small><br />
|-<br />
|colspan="3"|<hr/><br />
|-<br />
|align=center|{{Icon|Win|Lin|Mac}}<br />
|[https://github.com/FlashpointProject/launcher/releases Launcher]<br><small>Standalone builds of the launcher on GitHub</small><br />
|-<br />
|align=center|{{Icon|Lin}}<br />
|[https://bluemaxima.org/flashpoint/datahub/Linux_Support Linux support]<br><small>Datahub page about Linux support.</small><br />
|-<br />
|align=center|{{Icon|Mac}}<br />
|[https://bluemaxima.org/flashpoint/datahub/Mac_Support Mac support]<br><small>Datahub page about Mac support.</small><br />
|}<br />
<br />
==Overview==<br />
Flashpoint began on December 26th, 2017, a little while after [https://theblog.adobe.com/adobe-flash-update/ Adobe announced] it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all web browser technologies as they face the same risk of obsoletion.<br />
<br />
Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It's also why Linux doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG [https://bluemaxima.org/flashpoint/datahub/Troubleshooting_Antivirus_Interference as they've detailed on the Datahub].<br />
<br />
Flashpoint is available in several different versions:<br />
* <i>Flashpoint Ultimate</i> - The full package, ready for use offline. ~413 GiB download, ~480 GiB extracted. You'll want to use a download manager and the latest version of 7-Zip.<br />
* <i>Flashpoint Infinity</i> - 1.8 GiB extracted. Games download as you choose to play them. Certain games don't work.<br />
* <i>Flashpoint Core</i> - A lightweight copy of Flashpoint with one game per platform designed for curation (preserving games).<br />
<br />
==Resources==<br />
*BlueMaxima's articles:<br />
**[https://medium.com/@bluemaximax011/how-we-saved-flashs-gaming-legacy-and-started-a-web-game-preservation-revolution-51c2e5098209 How We Saved Flash's Gaming Legacy]<br />
**[https://blog.usejournal.com/adobe-flashs-gaming-legacy-thousands-upon-thousands-of-titles-and-my-efforts-to-save-it-58c14811558a Efforts to Save Flash's Gaming Legacy]<br />
* [http://discord.gg/S9uJ794 Discord]<br />
* [http://bluemaxima.org/flashpoint/changelog.txt Changelog]<br />
* [https://bluemaxima.org/flashpoint/datahub/Main_Page The Datahub], their wiki<br />
* [https://bluemaxima.org/instance_archive/ instance_archive();] - A similar project for games made with GameMaker.<br />
* [https://bluemaxima.org/kahvibreak/ Kahvibreak] - Another project for [[Cellphone_emulators#J2ME_.28Java_2_Micro_Edition.29|J2ME]] games.<br />
<br />
[[Category:Not really emulators]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Flashpoint&diff=36083Flashpoint2020-11-23T18:28:40Z<p>Childishbeat: The mention of Adobe Atmosphere has been replaced with a mention of the Technologies to Add list, as it's more extensive and keeps the paragraph shorter.</p>
<hr />
<div>{{Infobox emulator<br />
|title = BlueMaxima’s Flashpoint<br />
|logo = flashpointlogo.png<br />
|logowidth = 155<br />
|developer = BlueMaxima<br/>Flashpoint Team<br />
|version = {{FlashpointVer}}<br />
|active = Yes<br />
|platform = Windows<br/>Linux, Mac <small>(experimental)</small><br />
|architecture = <br />
|target = Web game servers<br />
|compatibility = <br />
|accuracy = <br />
|website = [http://bluemaxima.org/flashpoint/ bluemaxima.org/flashpoint/]<br />
|prog-lang = <br />
|support =<br />
|license = MIT (Launcher)<br />
|source = [https://github.com/FlashpointProject/launcher GitHub] (Launcher)<br />
}}<br />
<br />
'''BlueMaxima’s Flashpoint''' is an ongoing [[Preservation projects|preservation effort]] for games designed in commercial web frameworks. Named after [[Flash]] (which Adobe says it will discontinue in 2020), the maintainers have preserved over 59,000 games and animations since its inception. The full list of games is available via the [http://bluemaxima.org/flashpoint/datahub/Game_Master_List "Game Master List"] on their wiki. Flashpoint covers games, animations and tools developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, HTML5, Superscape Viscape, Vitalize!, Authorware, GoBit Games Plugin, ShiVa3D, Hypercosm, Pulse, Burster, TCL and VRML, with support for all web technologies to add in [[https://bluemaxima.org/flashpoint/datahub/Technologies_to_Add this list]] and (natively) Scratch possibly coming in the future.<br />
<br />
Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled "Flashpoint Ultimate", and the "lite" version was given the name "Flashpoint Infinity". When the limitations of Launchbox started to show, a discrete launcher was developed.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Win-big}}<br />
|[https://bluemaxima.org/flashpoint/downloads/ '''Official release''']<br><small>Includes both Ultimate, Infinity and Core versions. Read our overview for details.</small><br />
|-<br />
|colspan="3"|<hr/><br />
|-<br />
|align=center|{{Icon|Win|Lin|Mac}}<br />
|[https://github.com/FlashpointProject/launcher/releases Launcher]<br><small>Standalone builds of the launcher on GitHub</small><br />
|-<br />
|align=center|{{Icon|Lin}}<br />
|[https://bluemaxima.org/flashpoint/datahub/Linux_Support Linux support]<br><small>Datahub page about Linux support.</small><br />
|-<br />
|align=center|{{Icon|Mac}}<br />
|[https://bluemaxima.org/flashpoint/datahub/Mac_Support Mac support]<br><small>Datahub page about Mac support.</small><br />
|}<br />
<br />
==Overview==<br />
Flashpoint began on December 26th, 2017, a little while after [https://theblog.adobe.com/adobe-flash-update/ Adobe announced] it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all web browser technologies as they face the same risk of obsoletion.<br />
<br />
Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It's also why Linux doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG [https://bluemaxima.org/flashpoint/datahub/Troubleshooting_Antivirus_Interference as they've detailed on the Datahub].<br />
<br />
Flashpoint is available in several different versions:<br />
* <i>Flashpoint Ultimate</i> - The full package, ready for use offline. ~413 GiB download, ~480 GiB extracted. You'll want to use a download manager and the latest version of 7-Zip.<br />
* <i>Flashpoint Infinity</i> - 1.8 GiB extracted. Games download as you choose to play them. Certain games don't work.<br />
* <i>Flashpoint Core</i> - A lightweight copy of Flashpoint with one game per platform designed for curation (preserving games).<br />
<br />
==Resources==<br />
*BlueMaxima's articles:<br />
**[https://medium.com/@bluemaximax011/how-we-saved-flashs-gaming-legacy-and-started-a-web-game-preservation-revolution-51c2e5098209 How We Saved Flash's Gaming Legacy]<br />
**[https://blog.usejournal.com/adobe-flashs-gaming-legacy-thousands-upon-thousands-of-titles-and-my-efforts-to-save-it-58c14811558a Efforts to Save Flash's Gaming Legacy]<br />
* [http://discord.gg/S9uJ794 Discord]<br />
* [http://bluemaxima.org/flashpoint/changelog.txt Changelog]<br />
* [https://bluemaxima.org/flashpoint/datahub/Main_Page The Datahub], their wiki<br />
* [https://bluemaxima.org/instance_archive/ instance_archive();] - A similar project for games made with GameMaker.<br />
* [https://bluemaxima.org/kahvibreak/ Kahvibreak] - Another project for [[Cellphone_emulators#J2ME_.28Java_2_Micro_Edition.29|J2ME]] games.<br />
<br />
[[Category:Not really emulators]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=36033EKA2L12020-11-18T18:03:11Z<p>Childishbeat: What EKA2L1 stands for (EPOC Kernel Architecture 2 Level 1) has been added, and the AppVeyor build number has been updated.</p>
<hr />
<div>{{Outdated}}<br />
<br />
{{Infobox emulator<br />
|title = EKA2L1<br />
|logo =<br />
|logowidth =<br />
|version = 1.0.1480 (unofficial; AppVeyor)<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Cellphone emulators#N-Gage (Nokia)|Symbian]]<br />
|developer = [https://github.com/pent0 pent0] (formerly ''bentokun'')<br />
|prog-lang = C++ (17)<br />
|website = [http://web.archive.org/web/20190213024230/https://bentokun.xyz/ bentokun.xyz/] (archived)<br />
|support = [https://www.paypal.me/thi573 PayPal]<br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
'''EKA2L1''' (EPOC Kernel Architecture 2 Level 1) is an open-source, [[High/Low level emulation|high-level]] [[Cellphone emulators#N-Gage (Nokia)|Symbian OS emulator]], written in C++17 and support Windows, macOS and Linux.<br />
<br />
==Overview==<br />
The original author of EKA2L1, formerly nicknamed 'bentokun', had briefly worked on the [[Vita3K]] emulator before starting his new N-Gage emulator around 2017 or 2018. He presented progress reports on his Patreon account and on the r/emulation at Reddit in 2018. He had changed his online nick to 'pent0' perhaps in late 2018 or January 2019.<br />
<br />
pent0 had cancelled his Patreon account on February 2019 with the reason being that he wanted to focus on more reverse-engineering of the Symbian operating system (Series 60 platform on Symbian OS v6.1) that was baked into the N-Gage device, and to reorganize the central repository of EKA2L1 at GitHub. Additionally, the publicly available source code (presumably for the Symbian OS that was also on legacy Nokia phones and other brands' phones) was different from the binary code from the N-Gage itself. He continued with newer progress reports at his [https://bentokun.xyz/ blog] (link currently down). You can watch the progress on his active [https://discordapp.com/invite/5Bm5SJ9 Discord server].<br />
<br />
===Emulator===<br />
The emulator emulates Symbian OS's EKA1 and EKA2 behavior, and re-implements most of its critical app servers, which are like the services that Windows OSes run in the background for basic essentials, communication needs and other elements such as a file system and graphical display rendering). The emulator is still in very early development and as such most games and apps either crash outright or display little to no output, but a handful of games do work such as ''Bounce Touch'' or ''Snakes 3D'' with little to no issues.<br />
<br />
==External Links==<br />
* [https://github.com/EKA2L1/EKA2L1 Official git repository]<br />
* [https://discordapp.com/invite/5Bm5SJ9 Discord server]<br />
* [https://ci.appveyor.com/project/bentokun/eka2l1-mjiuq AppVeyor page]<br />
<br />
'''Obsolete'''<br />
* [https://github.com/pent0/EKA2L1 bentokun's old Git fork of EKA2L1] (Recommended to go to the official Git repository)<br />
* [https://www.patreon.com/fewdspuck Patreon] (Cancelled on February 2019)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=NeMul&diff=35635NeMul2020-10-21T14:53:43Z<p>Childishbeat: /* Download */ The correct icon has been added to the download box.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = Alpha<br />
|active = No<br />
|platform = [[Sega Genesis emulators|Sega Mega Drive (Genesis)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Mairtrus<br />
|prog-lang = <br />
|website = [http://web.archive.org/web/20200219203604/http://pscd.ru/games/smd/nsmd/1247-nemul.html Archived]<br />
|license = <br />
|source = <br />
}}<br />
'''NeMul''' is a [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Sega Genesis emulators|Sega Mega Drive (Genesis)]].<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|MD}}<br />
|'''[http://web.archive.org/web/20171017104107/http://pscd.ru/uploads/files/games/smd/N/NeMul.7z Official release (archived)]'''<br/><small>Official release (archived)</small><br />
|}<br />
<br />
==Overview==<br />
Mairtrus had previously developed ports of NES games for the Genesis, before reporting having developed an NES emulator for the console, under the working name of NeMul, which has been said to possibly remain its name. The emulator remains under that name to this day.<br />
<br />
===Compatibility===<br />
The only supported mapper is mapper 0 (NROM). Almost all games for mapper 0 work, but have issues. However, games run very slow, there are various glitches, and the emulator does not work on Genesis hardware. The following is a list of conversions of NES ROMs made to allow them to run in NeMul, which work to various degrees:<br />
* 10-Yard Fight (J).nes.bin<br />
* 58-in-1 (Menu) [p1].nes.bin<br />
* 110-in-1 (Menu) (Unl).nes.bin<br />
* 1942 (JU).nes.bin<br />
* Antarctic Adventure (J).nes.bin<br />
* Arkanoid (J).nes.bin<br />
* Arkanoid (U).nes.bin<br />
* Astro Robo Sasa (J).nes.bin<br />
* Back to the Future (U).nes.bin<br />
* Balloon Fight (E).nes.bin<br />
* Balloon Fight (JU) [!].nes.bin<br />
* Baltron (J).nes.bin<br />
* Banana (J).nes.bin<br />
* Baseball (J).nes.bin<br />
* Baseball (UE) [!].nes.bin<br />
* Battle City (J).nes.bin<br />
* Binary Land (J).nes.bin<br />
* Bokosuka Wars (J).nes.bin<br />
* Bomberman (J).nes.bin<br />
* Burger Time (J).nes.bin<br />
* B-Wings (J).nes.bin<br />
* Chack 'n Pop (J).nes.bin<br />
* Challenger (J).nes.bin<br />
* Championship Lode Runner (J).nes.bin<br />
* Clu Clu Land (JU).nes.bin<br />
* Defender 2 (U).nes.bin<br />
* Devil World (E) [!].nes.bin<br />
* Devil World (J).nes.bin<br />
* Dig Dug (J).nes.bin<br />
* Dig Dug II (J) [!].nes.bin<br />
* Dig Dug II (U) [!].nes.bin<br />
* Donkey Kong (JU).nes.bin<br />
* Donkey Kong 3 (JUE).nes.bin<br />
* Donkey Kong Jr. (JU).nes.bin<br />
* Donkey Kong Jr. + Jr. Lesson (J).nes.bin<br />
* Donkey Kong Jr. Math (U).nes.bin<br />
* Donkey Kong Jr. no Sansuu Asobi (J).nes.bin<br />
* Door Door (J).nes.bin<br />
* Dough Boy (J).nes.bin<br />
* Duck (Unl).nes.bin<br />
* Duck Hunt (JUE) [!].nes.bin<br />
* Elevator Action (J).nes.bin<br />
* Elevator Action (U).nes.bin<br />
* Excitebike (E).nes.bin<br />
* Excitebike (JU) [!].nes.bin<br />
* Exed Exes (J).nes.bin<br />
* Exerion (J).nes.bin<br />
* F-1 Race (J).nes.bin<br />
* Field Combat (J) [!].nes.bin<br />
* Flappy (J).nes.bin<br />
* Formation Z (J).nes.bin<br />
* Front Line (J).nes.bin<br />
* Galaga (J).nes.bin<br />
* Galaga (U).nes.bin<br />
* Galaxian (J).nes.bin<br />
* Galg (J) [!].nes.bin<br />
* Geimos (J).nes.bin<br />
* Golf (E).nes.bin<br />
* Golf (JU).nes.bin<br />
* Gomoku Narabe (J).nes.bin<br />
* Gyrodine (J).nes.bin<br />
* Gyromite (JUE).nes.bin<br />
* Hogan's Alley (JU) [!].nes.bin<br />
* Hydlide (U).nes.bin<br />
* Hydlide 3 - Yami Kara no Houmonsha (J).nes.bin<br />
* Hyper Olympic (J).nes.bin<br />
* Hyper Sports (J).nes.bin<br />
* Ice Climber.nes.bin<br />
* Ice Hockey (U) [!].nes.bin<br />
* Igo Shinan (J).nes.bin<br />
* Ikki (J).nes.bin<br />
* Joust (J).nes.bin<br />
* Joust (U).nes.bin<br />
* Karateka.nes.bin<br />
* Kinnikuman - Muscle Tag Match (J).nes.bin<br />
* Kung-Fu.nes.bin<br />
* Lode Runner (J).nes.bin<br />
* Lode Runner (U).nes.bin<br />
* Lot Lot (J).nes.bin<br />
* Lunar Ball (J).nes.bin<br />
* Mach Rider (E) [!].nes.bin<br />
* Mach Rider (JU).nes.bin<br />
* Magmax (J).nes.bin<br />
* Magmax (U).nes.bin<br />
* Mappy (J) [!].nes.bin<br />
* Mario Bros. (JU) [!].nes.bin<br />
* Mighty Bomb Jack (J).nes.bin<br />
* Mighty Bomb Jack (U).nes.bin<br />
* Millipede (J).nes.bin<br />
* Millipede (U).nes.bin<br />
* Ms. Pac-Man (U) (Namco).nes.bin<br />
* Ms. Pac-Man (U) (Tengen).nes.bin<br />
* Naitou 9 Dan - Shougi Hiden (J).nes.bin<br />
* Ninja Kun.nes.bin<br />
* Nuts & Milk (J).nes.bin<br />
* Obake no Q Tarou - Wanwan Panic (J).nes.bin<br />
* Onyanko Town (J).nes.bin<br />
* Othello (U).nes.bin<br />
* Pachi Com (J).nes.bin<br />
* Pac-Land (J).nes.bin<br />
* Pac-Man (E) [!].nes.bin<br />
* Pac-Man (J).nes.bin<br />
* Pac-Man (U) (Namco).nes.bin<br />
* Pac-Man (U) (Tengen) [!].nes.bin<br />
* Pac-Man (U) [!].nes.bin<br />
* Penguin Kun Wars (J).nes.bin<br />
* Pinball (E) [!].nes.bin<br />
* Pinball (JU).nes.bin<br />
* Pooyan (J).nes.bin<br />
* Popeye no Eigo Asobi (J).nes.bin<br />
* Popeye.nes.bin<br />
* Portopia Renzoku Satsujin Jiken (J).nes.bin<br />
* Pyramid (Unl) (U) (Sachen).nes.bin<br />
* Raid on Bungeling Bay (J).nes.bin<br />
* Raid on Bungeling Bay (U).nes.bin<br />
* Road Fighter (E) [!].nes.bin<br />
* Road Fighter (J).nes.bin<br />
* Route-16 Turbo (J).nes.bin<br />
* Seicross (J).nes.bin<br />
* Seicross (U).nes.bin<br />
* Sky Destroyer (J).nes.bin<br />
* Slalom (E).nes.bin<br />
* Slalom (U).nes.bin<br />
* Soccer (E) [!].nes.bin<br />
* Soccer (JU).nes.bin<br />
* Son Son (J).nes.bin<br />
* Space Invaders (J).nes.bin<br />
* Spartan X (J).nes.bin<br />
* Spelunker (J).nes.bin<br />
* Spelunker (U) [!].nes.bin<br />
* Spelunker (U) [o1].nes.bin<br />
* Spy Vs Spy (E) [!].nes.bin<br />
* Spy Vs Spy (J).nes.bin<br />
* Spy Vs Spy (U).nes.bin<br />
* Sqoon (J) [!].nes.bin<br />
* Star Force (J).nes.bin<br />
* Star Force (U).nes.bin<br />
* Star Gate (J).nes.bin<br />
* Star Luster (J).nes.bin<br />
* Super Arabian (J).nes.bin<br />
* Super Dyna'mix Badminton (J).nes.bin<br />
* Super Mario Bros. (E).nes.bin<br />
* Tag Team Pro-Wrestling (J).nes.bin<br />
* Tag Team Wrestling (U).nes.bin<br />
* Tennis (E) [!].nes.bin<br />
* Tennis (JU) [!].nes.bin<br />
* Thexder (J) [!].nes.bin<br />
* Tower of Druaga, The (J).nes.bin<br />
* TwinBee (J).nes.bin<br />
* Urban Champion (JU).nes.bin<br />
* Volguard II (J).nes.bin<br />
* Warpman (J).nes.bin<br />
* Wild Gunman (U) (PRG1) [!].nes.bin<br />
* Wrecking Crew (JUE).nes.bin<br />
* Xevious.nes.bin<br />
* Yie Ar Kung Fu.nes.bin<br />
* Zippy Race (J).nes.bin<br />
<br />
==See also==<br />
* [[Project Nested]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Sega Genesis emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=35634Project Nested2020-10-21T11:02:02Z<p>Childishbeat: The version number has been updated to the latest one, and I've now decided to add the converter's version number, as both version numbers are separate.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.1 (emulator)<br>v1.1 (converter)<br />
|active = Yes<br />
|platform = [[Super Nintendo emulators|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Overview==<br />
Nested was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Work on the emulator began in 2015, when math would be done on its potential performance for three years until one day in 2018, when the design could theoretically run games at full speed. Development started in 2018.<br />
<br />
A JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (available for Windows) is used to convert NES ROMs into SNES ROMs. This is used to allow software titles for the NES to run on SNES hardware.<br />
<br />
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast HiROM (additional support for slow HiROM planned)<br />
* 16KB of SRAM (additional support for anywhere else from 0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
===Compatibility===<br />
The emulator can emulate the NES at a full 60FPS (frames per second), with support for audio. Software titles that use mappers 0-2 and 4 are playable (however, mappers 1 and 4 have minor glitches, which may reduce compatibility levels with titles that use them), with mappers 3, 5-8, 11, 12, 16, 18, 21-26, 32-34, 36-38, 40, 42 and 66 having unplayable support, and mappers 9 and 10 being unlikely to be supported due to it being declared impossible to accurately emulate CHR bank switching, which both mappers perform. Additionally, there is no support for iNES 2.0.<br />
<br />
Out of the 332 tested titles, 11 (3.31%) are fully playable, 37 (11.14%) are playable but need a full playthrough to test, 29 (8.73%) are mostly playable, 95 (28.61%) crash in the intro or early in-game, and 160 (48.19%) are unplayable. The fully playable titles are Crystalis, Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Mario Bros., Millipede, Popeye no Eigo Asobi, Super Mario Bros., Tennis, The Legend of Zelda and Volleyball (and formerly (as of v1.0.2) Battle City, which is now only mostly playable due to hanging after the game over screen with visual glitches), some of which run with minor glitches or require NMI mode "At vblank" to be turned off. The official compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
==See also==<br />
* [[NeMul]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Flashpoint&diff=35079Flashpoint2020-08-31T18:32:56Z<p>Childishbeat: Burster, TCL and VRML are now in Flashpoint, so the page has been updated to say this. Also, the possible Adobe Atmosphere support in the future is now mentioned.</p>
<hr />
<div>{{Infobox emulator<br />
|title = BlueMaxima’s Flashpoint<br />
|logo = flashpointlogo.png<br />
|logowidth = 155<br />
|developer = BlueMaxima<br/>Flashpoint Team<br />
|version = {{FlashpointVer}}<br />
|active = Yes<br />
|platform = Windows<br/>Linux, Mac <small>(experimental)</small><br />
|architecture = <br />
|target = Web game servers<br />
|compatibility = <br />
|accuracy = <br />
|website = [http://bluemaxima.org/flashpoint/ bluemaxima.org/flashpoint/]<br />
|prog-lang = <br />
|support =<br />
|license = MIT (Launcher)<br />
|source = [https://github.com/FlashpointProject/launcher GitHub] (Launcher)<br />
}}<br />
<br />
'''BlueMaxima’s Flashpoint''' is an ongoing [[Preservation projects|preservation effort]] for games designed in commercial web frameworks. Named after [[Flash]] (which Adobe says it will discontinue in 2020), the maintainers have preserved over 59,000 games and animations since its inception. The full list of games is available via the [http://bluemaxima.org/flashpoint/datahub/Game_Master_List "Game Master List"] on their wiki. Flashpoint covers games (and tools) and animations developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, HTML5, Superscape Viscape, Vitalize!, Authorware, GoBit Games Plugin, ShiVa3D, Hypercosm, Pulse, Burster, TCL and VRML, with Adobe Atmosphere support possibly coming in the future.<br />
<br />
Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled "Flashpoint Ultimate", and the "lite" version was given the name "Flashpoint Infinity". When the limitations of Launchbox started to show, a discrete launcher was developed.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Win-big}}<br />
|[https://bluemaxima.org/flashpoint/downloads/ '''Official release''']<br><small>Includes both Ultimate, Infinity and Core versions. Read our overview for details.</small><br />
|-<br />
|colspan="3"|<hr/><br />
|-<br />
|align=center|{{Icon|Win|Lin|Mac}}<br />
|[https://github.com/FlashpointProject/launcher/releases Launcher]<br><small>Standalone builds of the launcher on GitHub</small><br />
|-<br />
|align=center|{{Icon|Lin}}<br />
|[https://bluemaxima.org/flashpoint/datahub/Linux_Support Linux support]<br><small>Datahub page about Linux support.</small><br />
|-<br />
|align=center|{{Icon|Mac}}<br />
|[https://bluemaxima.org/flashpoint/datahub/Mac_Support Mac support]<br><small>Datahub page about Mac support.</small><br />
|}<br />
<br />
==Overview==<br />
Flashpoint began on December 26th, 2017, a little while after [https://theblog.adobe.com/adobe-flash-update/ Adobe announced] it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all web browser technologies as they face the same risk of obsoletion.<br />
<br />
Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It's also why Linux doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG [https://bluemaxima.org/flashpoint/datahub/Troubleshooting_Antivirus_Interference as they've detailed on the Datahub].<br />
<br />
Flashpoint is available in several different versions:<br />
* <i>Flashpoint Ultimate</i> - The full package, ready for use offline. ~413 GiB download, ~480 GiB extracted. You'll want to use a download manager and the latest version of 7-Zip.<br />
* <i>Flashpoint Infinity</i> - 1.8 GiB extracted. Games download as you choose to play them. A minimalist build - not all games are available, only Flash games will work out-of-the-box, and logos and screenshots must be downloaded separately (they will be downloaded automatically when a game is selected). Use the Upgrades on the home tab to add the other tech and better images.<br />
* <i>Flashpoint Core</i> - A lightweight copy of Flashpoint with one game per platform. If you want to learn the platform / tinker with it.<br />
<br />
<br />
==Resources==<br />
*BlueMaxima's articles:<br />
**[https://medium.com/@bluemaximax011/how-we-saved-flashs-gaming-legacy-and-started-a-web-game-preservation-revolution-51c2e5098209 How We Saved Flash's Gaming Legacy]<br />
**[https://blog.usejournal.com/adobe-flashs-gaming-legacy-thousands-upon-thousands-of-titles-and-my-efforts-to-save-it-58c14811558a Efforts to Save Flash's Gaming Legacy]<br />
* [http://discord.gg/S9uJ794 Discord]<br />
* [http://bluemaxima.org/flashpoint/changelog.txt Changelog]<br />
* [https://bluemaxima.org/flashpoint/datahub/Main_Page The Datahub], their wiki<br />
<br />
* [https://bluemaxima.org/instance_archive/ instance_archive();] - A similar project for games made with GameMaker.<br />
* [https://bluemaxima.org/kahvibreak/ Kahvibreak] - Another project for [[Cellphone_emulators#J2ME_.28Java_2_Micro_Edition.29|J2ME]] games.<br />
<br />
[[Category:Not really emulators]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=35053EKA2L12020-08-29T16:45:49Z<p>Childishbeat: The version number has been updated to the latest one.</p>
<hr />
<div>{{Infobox emulator<br />
|title = EKA2L1<br />
|logo =<br />
|logowidth =<br />
|version = 1.0.1425<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Cellphone emulators#N-Gage (Nokia)|Symbian]]<br />
|developer = [https://github.com/pent0 pent0] (formerly ''bentokun'')<br />
|prog-lang = C++ (17)<br />
|website = [http://web.archive.org/web/20190213024230/https://bentokun.xyz/ bentokun.xyz/] (archived)<br />
|support = [https://www.paypal.me/thi573 PayPal]<br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
'''EKA2L1''' is an open-source, [[High/Low level emulation|high-level]] [[Cellphone emulators#N-Gage (Nokia)|Symbian OS emulator]], written in C++17 and support Windows, macOS and Linux.<br />
<br />
==Overview==<br />
The original author of EKA2L1, formerly nicknamed 'bentokun', had briefly worked on the [[Vita3K]] emulator before starting his new N-Gage emulator around 2017 or 2018. He presented progress reports on his Patreon account and on the r/emulation at Reddit in 2018. He had changed his online nick to 'pent0' perhaps in late 2018 or January 2019.<br />
<br />
pent0 had cancelled his Patreon account on February 2019 with the reason being that he wanted to focus on more reverse-engineering of the Symbian operating system (Series 60 platform on Symbian OS v6.1) that was baked into the N-Gage device, and to reorganize the central repository of EKA2L1 at GitHub. Additionally, the publicly available source code (presumably for the Symbian OS that was also on legacy Nokia phones and other brands' phones) was different from the binary code from the N-Gage itself. He continued with newer progress reports at his [https://bentokun.xyz/ blog] (link currently down). You can watch the progress on his active [https://discordapp.com/invite/5Bm5SJ9 Discord server].<br />
<br />
===Emulator===<br />
The emulator emulates Symbian OS's EKA1 and EKA2 behavior, and re-implements most of its critical app servers, which are like the services that Windows OSes run in the background for basic essentials, communication needs and other elements such as a file system and graphical display rendering). The emulator is still in very early development and as such most games and apps either crash outright or display little to no output, but a handful of games do work such as ''Bounce Touch'' or ''Snakes 3D'' with little to no issues.<br />
<br />
==External Links==<br />
* [https://github.com/EKA2L1/EKA2L1 Official git repository]<br />
* [https://discordapp.com/invite/5Bm5SJ9 Discord server]<br />
* [https://ci.appveyor.com/project/bentokun/eka2l1-mjiuq AppVeyor page]<br />
<br />
'''Obsolete'''<br />
* [https://github.com/pent0/EKA2L1 bentokun's old Git fork of EKA2L1] (Recommended to go to the official Git repository)<br />
* [https://www.patreon.com/fewdspuck Patreon] (Cancelled on February 2019)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=35052EKA2L12020-08-29T16:43:56Z<p>Childishbeat: Some apps give little output, but otherwise don't work, which is why it now says "little to no output" instead of "no output".</p>
<hr />
<div>{{Infobox emulator<br />
|title = EKA2L1<br />
|logo =<br />
|logowidth =<br />
|version = 1.0.1364<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Cellphone emulators#N-Gage (Nokia)|Symbian]]<br />
|developer = [https://github.com/pent0 pent0] (formerly ''bentokun'')<br />
|prog-lang = C++ (17)<br />
|website = [http://web.archive.org/web/20190213024230/https://bentokun.xyz/ bentokun.xyz/] (archived)<br />
|support = [https://www.paypal.me/thi573 PayPal]<br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
'''EKA2L1''' is an open-source, [[High/Low level emulation|high-level]] [[Cellphone emulators#N-Gage (Nokia)|Symbian OS emulator]], written in C++17 and support Windows, macOS and Linux.<br />
<br />
==Overview==<br />
The original author of EKA2L1, formerly nicknamed 'bentokun', had briefly worked on the [[Vita3K]] emulator before starting his new N-Gage emulator around 2017 or 2018. He presented progress reports on his Patreon account and on the r/emulation at Reddit in 2018. He had changed his online nick to 'pent0' perhaps in late 2018 or January 2019.<br />
<br />
pent0 had cancelled his Patreon account on February 2019 with the reason being that he wanted to focus on more reverse-engineering of the Symbian operating system (Series 60 platform on Symbian OS v6.1) that was baked into the N-Gage device, and to reorganize the central repository of EKA2L1 at GitHub. Additionally, the publicly available source code (presumably for the Symbian OS that was also on legacy Nokia phones and other brands' phones) was different from the binary code from the N-Gage itself. He continued with newer progress reports at his [https://bentokun.xyz/ blog] (link currently down). You can watch the progress on his active [https://discordapp.com/invite/5Bm5SJ9 Discord server].<br />
<br />
===Emulator===<br />
The emulator emulates Symbian OS's EKA1 and EKA2 behavior, and re-implements most of its critical app servers, which are like the services that Windows OSes run in the background for basic essentials, communication needs and other elements such as a file system and graphical display rendering). The emulator is still in very early development and as such most games and apps either crash outright or display little to no output, but a handful of games do work such as ''Bounce Touch'' or ''Snakes 3D'' with little to no issues.<br />
<br />
==External Links==<br />
* [https://github.com/EKA2L1/EKA2L1 Official git repository]<br />
* [https://discordapp.com/invite/5Bm5SJ9 Discord server]<br />
* [https://ci.appveyor.com/project/bentokun/eka2l1-mjiuq AppVeyor page]<br />
<br />
'''Obsolete'''<br />
* [https://github.com/pent0/EKA2L1 bentokun's old Git fork of EKA2L1] (Recommended to go to the official Git repository)<br />
* [https://www.patreon.com/fewdspuck Patreon] (Cancelled on February 2019)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=NeMul&diff=34992NeMul2020-08-22T11:09:14Z<p>Childishbeat: /* Compatibility */ Basically, 'known conversions' is just called 'conversions' now.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = Alpha<br />
|active = No<br />
|platform = [[Sega Genesis emulators|Sega Mega Drive (Genesis)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Mairtrus<br />
|prog-lang = <br />
|website = [http://web.archive.org/web/20200219203604/http://pscd.ru/games/smd/nsmd/1247-nemul.html Archived]<br />
|license = <br />
|source = <br />
}}<br />
'''NeMul''' is a [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Sega Genesis emulators|Sega Mega Drive (Genesis)]].<br />
<br />
==Development==<br />
Mairtrus had previously developed ports of NES games for the Genesis, before reporting having developed an NES emulator for the console, under the working name of NeMul, which has been said to possibly remain its name. The emulator remains under that name to this day.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Sega-Genesis-big}}<br />
|'''[http://web.archive.org/web/20171017104107/http://pscd.ru/uploads/files/games/smd/N/NeMul.7z Official release (archived)]'''<br/><small>Official release (archived)</small><br />
|}<br />
<br />
==Compatibility==<br />
The only supported mapper is mapper 0 (NROM). Almost all games for mapper 0 work, but have issues. However, games run very slow, there are various glitches, and the emulator does not work on Genesis hardware. The following is a list of conversions of NES ROMs made to allow them to run in NeMul, which work to various degrees:<br />
* 10-Yard Fight (J).nes.bin<br />
* 58-in-1 (Menu) [p1].nes.bin<br />
* 110-in-1 (Menu) (Unl).nes.bin<br />
* 1942 (JU).nes.bin<br />
* Antarctic Adventure (J).nes.bin<br />
* Arkanoid (J).nes.bin<br />
* Arkanoid (U).nes.bin<br />
* Astro Robo Sasa (J).nes.bin<br />
* Back to the Future (U).nes.bin<br />
* Balloon Fight (E).nes.bin<br />
* Balloon Fight (JU) [!].nes.bin<br />
* Baltron (J).nes.bin<br />
* Banana (J).nes.bin<br />
* Baseball (J).nes.bin<br />
* Baseball (UE) [!].nes.bin<br />
* Battle City (J).nes.bin<br />
* Binary Land (J).nes.bin<br />
* Bokosuka Wars (J).nes.bin<br />
* Bomberman (J).nes.bin<br />
* Burger Time (J).nes.bin<br />
* B-Wings (J).nes.bin<br />
* Chack 'n Pop (J).nes.bin<br />
* Challenger (J).nes.bin<br />
* Championship Lode Runner (J).nes.bin<br />
* Clu Clu Land (JU).nes.bin<br />
* Defender 2 (U).nes.bin<br />
* Devil World (E) [!].nes.bin<br />
* Devil World (J).nes.bin<br />
* Dig Dug (J).nes.bin<br />
* Dig Dug II (J) [!].nes.bin<br />
* Dig Dug II (U) [!].nes.bin<br />
* Donkey Kong (JU).nes.bin<br />
* Donkey Kong 3 (JUE).nes.bin<br />
* Donkey Kong Jr. (JU).nes.bin<br />
* Donkey Kong Jr. + Jr. Lesson (J).nes.bin<br />
* Donkey Kong Jr. Math (U).nes.bin<br />
* Donkey Kong Jr. no Sansuu Asobi (J).nes.bin<br />
* Door Door (J).nes.bin<br />
* Dough Boy (J).nes.bin<br />
* Duck (Unl).nes.bin<br />
* Duck Hunt (JUE) [!].nes.bin<br />
* Elevator Action (J).nes.bin<br />
* Elevator Action (U).nes.bin<br />
* Excitebike (E).nes.bin<br />
* Excitebike (JU) [!].nes.bin<br />
* Exed Exes (J).nes.bin<br />
* Exerion (J).nes.bin<br />
* F-1 Race (J).nes.bin<br />
* Field Combat (J) [!].nes.bin<br />
* Flappy (J).nes.bin<br />
* Formation Z (J).nes.bin<br />
* Front Line (J).nes.bin<br />
* Galaga (J).nes.bin<br />
* Galaga (U).nes.bin<br />
* Galaxian (J).nes.bin<br />
* Galg (J) [!].nes.bin<br />
* Geimos (J).nes.bin<br />
* Golf (E).nes.bin<br />
* Golf (JU).nes.bin<br />
* Gomoku Narabe (J).nes.bin<br />
* Gyrodine (J).nes.bin<br />
* Gyromite (JUE).nes.bin<br />
* Hogan's Alley (JU) [!].nes.bin<br />
* Hydlide (U).nes.bin<br />
* Hydlide 3 - Yami Kara no Houmonsha (J).nes.bin<br />
* Hyper Olympic (J).nes.bin<br />
* Hyper Sports (J).nes.bin<br />
* Ice Climber.nes.bin<br />
* Ice Hockey (U) [!].nes.bin<br />
* Igo Shinan (J).nes.bin<br />
* Ikki (J).nes.bin<br />
* Joust (J).nes.bin<br />
* Joust (U).nes.bin<br />
* Karateka.nes.bin<br />
* Kinnikuman - Muscle Tag Match (J).nes.bin<br />
* Kung-Fu.nes.bin<br />
* Lode Runner (J).nes.bin<br />
* Lode Runner (U).nes.bin<br />
* Lot Lot (J).nes.bin<br />
* Lunar Ball (J).nes.bin<br />
* Mach Rider (E) [!].nes.bin<br />
* Mach Rider (JU).nes.bin<br />
* Magmax (J).nes.bin<br />
* Magmax (U).nes.bin<br />
* Mappy (J) [!].nes.bin<br />
* Mario Bros. (JU) [!].nes.bin<br />
* Mighty Bomb Jack (J).nes.bin<br />
* Mighty Bomb Jack (U).nes.bin<br />
* Millipede (J).nes.bin<br />
* Millipede (U).nes.bin<br />
* Ms. Pac-Man (U) (Namco).nes.bin<br />
* Ms. Pac-Man (U) (Tengen).nes.bin<br />
* Naitou 9 Dan - Shougi Hiden (J).nes.bin<br />
* Ninja Kun.nes.bin<br />
* Nuts & Milk (J).nes.bin<br />
* Obake no Q Tarou - Wanwan Panic (J).nes.bin<br />
* Onyanko Town (J).nes.bin<br />
* Othello (U).nes.bin<br />
* Pachi Com (J).nes.bin<br />
* Pac-Land (J).nes.bin<br />
* Pac-Man (E) [!].nes.bin<br />
* Pac-Man (J).nes.bin<br />
* Pac-Man (U) (Namco).nes.bin<br />
* Pac-Man (U) (Tengen) [!].nes.bin<br />
* Pac-Man (U) [!].nes.bin<br />
* Penguin Kun Wars (J).nes.bin<br />
* Pinball (E) [!].nes.bin<br />
* Pinball (JU).nes.bin<br />
* Pooyan (J).nes.bin<br />
* Popeye no Eigo Asobi (J).nes.bin<br />
* Popeye.nes.bin<br />
* Portopia Renzoku Satsujin Jiken (J).nes.bin<br />
* Pyramid (Unl) (U) (Sachen).nes.bin<br />
* Raid on Bungeling Bay (J).nes.bin<br />
* Raid on Bungeling Bay (U).nes.bin<br />
* Road Fighter (E) [!].nes.bin<br />
* Road Fighter (J).nes.bin<br />
* Route-16 Turbo (J).nes.bin<br />
* Seicross (J).nes.bin<br />
* Seicross (U).nes.bin<br />
* Sky Destroyer (J).nes.bin<br />
* Slalom (E).nes.bin<br />
* Slalom (U).nes.bin<br />
* Soccer (E) [!].nes.bin<br />
* Soccer (JU).nes.bin<br />
* Son Son (J).nes.bin<br />
* Space Invaders (J).nes.bin<br />
* Spartan X (J).nes.bin<br />
* Spelunker (J).nes.bin<br />
* Spelunker (U) [!].nes.bin<br />
* Spelunker (U) [o1].nes.bin<br />
* Spy Vs Spy (E) [!].nes.bin<br />
* Spy Vs Spy (J).nes.bin<br />
* Spy Vs Spy (U).nes.bin<br />
* Sqoon (J) [!].nes.bin<br />
* Star Force (J).nes.bin<br />
* Star Force (U).nes.bin<br />
* Star Gate (J).nes.bin<br />
* Star Luster (J).nes.bin<br />
* Super Arabian (J).nes.bin<br />
* Super Dyna'mix Badminton (J).nes.bin<br />
* Super Mario Bros. (E).nes.bin<br />
* Tag Team Pro-Wrestling (J).nes.bin<br />
* Tag Team Wrestling (U).nes.bin<br />
* Tennis (E) [!].nes.bin<br />
* Tennis (JU) [!].nes.bin<br />
* Thexder (J) [!].nes.bin<br />
* Tower of Druaga, The (J).nes.bin<br />
* TwinBee (J).nes.bin<br />
* Urban Champion (JU).nes.bin<br />
* Volguard II (J).nes.bin<br />
* Warpman (J).nes.bin<br />
* Wild Gunman (U) (PRG1) [!].nes.bin<br />
* Wrecking Crew (JUE).nes.bin<br />
* Xevious.nes.bin<br />
* Yie Ar Kung Fu.nes.bin<br />
* Zippy Race (J).nes.bin<br />
<br />
==See also==<br />
* [[Project Nested]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Sega Genesis emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=NeMul&diff=34991NeMul2020-08-22T11:07:45Z<p>Childishbeat: Seeing as there's somewhat of a valid version for NeMul, and the field for the latest version is blank, the version has been added to the field.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = Alpha<br />
|active = No<br />
|platform = [[Sega Genesis emulators|Sega Mega Drive (Genesis)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Mairtrus<br />
|prog-lang = <br />
|website = [http://web.archive.org/web/20200219203604/http://pscd.ru/games/smd/nsmd/1247-nemul.html Archived]<br />
|license = <br />
|source = <br />
}}<br />
'''NeMul''' is a [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Sega Genesis emulators|Sega Mega Drive (Genesis)]].<br />
<br />
==Development==<br />
Mairtrus had previously developed ports of NES games for the Genesis, before reporting having developed an NES emulator for the console, under the working name of NeMul, which has been said to possibly remain its name. The emulator remains under that name to this day.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Sega-Genesis-big}}<br />
|'''[http://web.archive.org/web/20171017104107/http://pscd.ru/uploads/files/games/smd/N/NeMul.7z Official release (archived)]'''<br/><small>Official release (archived)</small><br />
|}<br />
<br />
==Compatibility==<br />
The only supported mapper is mapper 0 (NROM). Almost all games for mapper 0 work, but have issues. However, games run very slow, there are various glitches, and the emulator does not work on Genesis hardware. The following is a list of known conversions of NES ROMs made to allow them to run in NeMul, which work to various degrees:<br />
* 10-Yard Fight (J).nes.bin<br />
* 58-in-1 (Menu) [p1].nes.bin<br />
* 110-in-1 (Menu) (Unl).nes.bin<br />
* 1942 (JU).nes.bin<br />
* Antarctic Adventure (J).nes.bin<br />
* Arkanoid (J).nes.bin<br />
* Arkanoid (U).nes.bin<br />
* Astro Robo Sasa (J).nes.bin<br />
* Back to the Future (U).nes.bin<br />
* Balloon Fight (E).nes.bin<br />
* Balloon Fight (JU) [!].nes.bin<br />
* Baltron (J).nes.bin<br />
* Banana (J).nes.bin<br />
* Baseball (J).nes.bin<br />
* Baseball (UE) [!].nes.bin<br />
* Battle City (J).nes.bin<br />
* Binary Land (J).nes.bin<br />
* Bokosuka Wars (J).nes.bin<br />
* Bomberman (J).nes.bin<br />
* Burger Time (J).nes.bin<br />
* B-Wings (J).nes.bin<br />
* Chack 'n Pop (J).nes.bin<br />
* Challenger (J).nes.bin<br />
* Championship Lode Runner (J).nes.bin<br />
* Clu Clu Land (JU).nes.bin<br />
* Defender 2 (U).nes.bin<br />
* Devil World (E) [!].nes.bin<br />
* Devil World (J).nes.bin<br />
* Dig Dug (J).nes.bin<br />
* Dig Dug II (J) [!].nes.bin<br />
* Dig Dug II (U) [!].nes.bin<br />
* Donkey Kong (JU).nes.bin<br />
* Donkey Kong 3 (JUE).nes.bin<br />
* Donkey Kong Jr. (JU).nes.bin<br />
* Donkey Kong Jr. + Jr. Lesson (J).nes.bin<br />
* Donkey Kong Jr. Math (U).nes.bin<br />
* Donkey Kong Jr. no Sansuu Asobi (J).nes.bin<br />
* Door Door (J).nes.bin<br />
* Dough Boy (J).nes.bin<br />
* Duck (Unl).nes.bin<br />
* Duck Hunt (JUE) [!].nes.bin<br />
* Elevator Action (J).nes.bin<br />
* Elevator Action (U).nes.bin<br />
* Excitebike (E).nes.bin<br />
* Excitebike (JU) [!].nes.bin<br />
* Exed Exes (J).nes.bin<br />
* Exerion (J).nes.bin<br />
* F-1 Race (J).nes.bin<br />
* Field Combat (J) [!].nes.bin<br />
* Flappy (J).nes.bin<br />
* Formation Z (J).nes.bin<br />
* Front Line (J).nes.bin<br />
* Galaga (J).nes.bin<br />
* Galaga (U).nes.bin<br />
* Galaxian (J).nes.bin<br />
* Galg (J) [!].nes.bin<br />
* Geimos (J).nes.bin<br />
* Golf (E).nes.bin<br />
* Golf (JU).nes.bin<br />
* Gomoku Narabe (J).nes.bin<br />
* Gyrodine (J).nes.bin<br />
* Gyromite (JUE).nes.bin<br />
* Hogan's Alley (JU) [!].nes.bin<br />
* Hydlide (U).nes.bin<br />
* Hydlide 3 - Yami Kara no Houmonsha (J).nes.bin<br />
* Hyper Olympic (J).nes.bin<br />
* Hyper Sports (J).nes.bin<br />
* Ice Climber.nes.bin<br />
* Ice Hockey (U) [!].nes.bin<br />
* Igo Shinan (J).nes.bin<br />
* Ikki (J).nes.bin<br />
* Joust (J).nes.bin<br />
* Joust (U).nes.bin<br />
* Karateka.nes.bin<br />
* Kinnikuman - Muscle Tag Match (J).nes.bin<br />
* Kung-Fu.nes.bin<br />
* Lode Runner (J).nes.bin<br />
* Lode Runner (U).nes.bin<br />
* Lot Lot (J).nes.bin<br />
* Lunar Ball (J).nes.bin<br />
* Mach Rider (E) [!].nes.bin<br />
* Mach Rider (JU).nes.bin<br />
* Magmax (J).nes.bin<br />
* Magmax (U).nes.bin<br />
* Mappy (J) [!].nes.bin<br />
* Mario Bros. (JU) [!].nes.bin<br />
* Mighty Bomb Jack (J).nes.bin<br />
* Mighty Bomb Jack (U).nes.bin<br />
* Millipede (J).nes.bin<br />
* Millipede (U).nes.bin<br />
* Ms. Pac-Man (U) (Namco).nes.bin<br />
* Ms. Pac-Man (U) (Tengen).nes.bin<br />
* Naitou 9 Dan - Shougi Hiden (J).nes.bin<br />
* Ninja Kun.nes.bin<br />
* Nuts & Milk (J).nes.bin<br />
* Obake no Q Tarou - Wanwan Panic (J).nes.bin<br />
* Onyanko Town (J).nes.bin<br />
* Othello (U).nes.bin<br />
* Pachi Com (J).nes.bin<br />
* Pac-Land (J).nes.bin<br />
* Pac-Man (E) [!].nes.bin<br />
* Pac-Man (J).nes.bin<br />
* Pac-Man (U) (Namco).nes.bin<br />
* Pac-Man (U) (Tengen) [!].nes.bin<br />
* Pac-Man (U) [!].nes.bin<br />
* Penguin Kun Wars (J).nes.bin<br />
* Pinball (E) [!].nes.bin<br />
* Pinball (JU).nes.bin<br />
* Pooyan (J).nes.bin<br />
* Popeye no Eigo Asobi (J).nes.bin<br />
* Popeye.nes.bin<br />
* Portopia Renzoku Satsujin Jiken (J).nes.bin<br />
* Pyramid (Unl) (U) (Sachen).nes.bin<br />
* Raid on Bungeling Bay (J).nes.bin<br />
* Raid on Bungeling Bay (U).nes.bin<br />
* Road Fighter (E) [!].nes.bin<br />
* Road Fighter (J).nes.bin<br />
* Route-16 Turbo (J).nes.bin<br />
* Seicross (J).nes.bin<br />
* Seicross (U).nes.bin<br />
* Sky Destroyer (J).nes.bin<br />
* Slalom (E).nes.bin<br />
* Slalom (U).nes.bin<br />
* Soccer (E) [!].nes.bin<br />
* Soccer (JU).nes.bin<br />
* Son Son (J).nes.bin<br />
* Space Invaders (J).nes.bin<br />
* Spartan X (J).nes.bin<br />
* Spelunker (J).nes.bin<br />
* Spelunker (U) [!].nes.bin<br />
* Spelunker (U) [o1].nes.bin<br />
* Spy Vs Spy (E) [!].nes.bin<br />
* Spy Vs Spy (J).nes.bin<br />
* Spy Vs Spy (U).nes.bin<br />
* Sqoon (J) [!].nes.bin<br />
* Star Force (J).nes.bin<br />
* Star Force (U).nes.bin<br />
* Star Gate (J).nes.bin<br />
* Star Luster (J).nes.bin<br />
* Super Arabian (J).nes.bin<br />
* Super Dyna'mix Badminton (J).nes.bin<br />
* Super Mario Bros. (E).nes.bin<br />
* Tag Team Pro-Wrestling (J).nes.bin<br />
* Tag Team Wrestling (U).nes.bin<br />
* Tennis (E) [!].nes.bin<br />
* Tennis (JU) [!].nes.bin<br />
* Thexder (J) [!].nes.bin<br />
* Tower of Druaga, The (J).nes.bin<br />
* TwinBee (J).nes.bin<br />
* Urban Champion (JU).nes.bin<br />
* Volguard II (J).nes.bin<br />
* Warpman (J).nes.bin<br />
* Wild Gunman (U) (PRG1) [!].nes.bin<br />
* Wrecking Crew (JUE).nes.bin<br />
* Xevious.nes.bin<br />
* Yie Ar Kung Fu.nes.bin<br />
* Zippy Race (J).nes.bin<br />
<br />
==See also==<br />
* [[Project Nested]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Sega Genesis emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=34990Project Nested2020-08-22T11:06:13Z<p>Childishbeat: There's an article about an NES emulator for one of the console's competitors, the Mega Drive, known as NeMul, so that has been added to a 'See also' list to show what NES emulation is like on the console.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.0.2<br />
|active = Yes<br />
|platform = [[Super Nintendo emulators|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Development==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Work on the emulator began in 2015, when math would be done on its potential performance for three years until one day in 2018, when the design could theoretically run games at full speed. Development started in 2018.<br />
<br />
A JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (available for Windows) is used to convert NES ROMs into SNES ROMs. This is used to allow software titles for the NES to run on SNES hardware.<br />
<br />
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast HiROM (additional support for slow HiROM planned)<br />
* 16KB of SRAM (additional support for anywhere else from 0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Compatibility==<br />
The emulator can emulate the NES at a full 60FPS (frames per second), with support for audio. Mappers 0 (NROM), 1 (SxROM/MMC1), 2 (UxROM) and 4 (TxROM/MMC3/MMC6) have playable support (however, mappers 1 and 4 have minor glitches, which may reduce compatibility levels with titles that use these mappers), with mappers 3 (a form of CNROM) and 5 (ExROM/MMC5) having unplayable support, and mappers 9 (PxROM/MMC2) and 10 (FxROM/MMC4) being unlikely to be supported due to it being declared impossible to accurately emulate CHR bank switching, which both mappers 9 and 10 perform, and there is no support for iNES 2.0.<br />
<br />
Most of the 289 tested titles are either unplayable or crash in the intro or early in-game. The titles that are playable are Battle City, Crystalis, Donkey Kong, Mario Bros, Popeye no Eigo Asobi, Super Mario Bros., Tennis, The Legend of Zelda and Volleyball, some of which run with minor glitches, require a patch for idle loops, or require NMI mode "At vblank" to be turned off. A compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
==See also==<br />
* [[NeMul]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=34989Nintendo Entertainment System emulators2020-08-22T11:01:41Z<p>Childishbeat: /* Emulators */ The link to Sega Genesis emulators in the row for NeMul has been added.</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Entertainment System<br />
|logo = nes-t.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1983<br />
|discontinued = 2003<br />
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]<br />
|successor = [[Super Nintendo emulators|SNES]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with many high-quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[Mesen]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.geodstudio.net/ {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Nintendulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nintaco<br />
|align=left|{{Icon|Windows}}<br />
|[https://nintaco.com/ v.2020-05-01]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|My Nes<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/mynes/ 7.8.7520]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES/ iNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://fms.komkon.org/iNES/ 5.8]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE/ ANESE]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/daniel5151/ANESE/releases 0.9.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|align=left|{{Icon|Windows|Linux|MacOS}}<br />
|[https://github.com/holodnak/nesemu2 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[RockNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://rocknes.web.fc2.com/ 5.54]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|align=left|{{Icon|Windows|Linux|macOS|DOS}}<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}<br />
|[http://www.fceux.com/web/download.html 2.2.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FCEUmm<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|align=left|{{Icon|DOS|Windows9x}}<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Windows 9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{~}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|align=left|{{Icon|Windows}}<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Nescala<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[https://github.com/hywelandrews/nescala Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref><br />
|align=left|{{Icon|Android|iOS}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|align=left|{{Icon|Linux|Pandora}}<br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Nostalgia.NES<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.1.2.11]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VNES<br />
|align=left|{{Icon|Java|Symbian}}<br />
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]<br />
|?<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[L-CLASSICS|Switch Online]]<br />
|align=left|{{Icon|Switch}}<br />
|2.3.0<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project Nested]]<br />
|align=left|{{Icon|SNES}}<br />
|1.0.2<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[NeMul]]<br />
|align=left|[[Sega Genesis emulators|Sega Genesis]]<br />
|{{?}}<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref><br />
|align=left|{{Icon|PSP}}<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|Nestopia<ref group=N name=libretro/><br />
|align=left|{{Icon|PS3|360|Wii}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/dborth/fceugx/releases 3.4.7]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|align=left|{{Icon|PS1}}<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NESBox<br />
|align=left|{{Icon|XB1}}<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/emus3ds/releases 1.02]<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.<br />
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.<br />
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".<br />
<br />
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).<br />
<br />
===QD FDS Support===<br />
Games dumped off the Famicom Disc System come into two major types:<br />
<br />
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.<br />
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.<br />
<br />
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. <br />
<br />
===Overscan===<br />
{{Main|Overscan}}<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.<br />
<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width:200px;"|Name(s)<br />
! scope="col" style="width:300px;"|Description<br />
! scope="col" style="width:150px;"|Game(s)<br />
! scope="col" style="width:100px;text-align:center"|Support emulator(s)<br />
! scope="col" style="width:300px;"|Note<br />
|-<br />
!Zapper<br />
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.<br />
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br />
|Various<br />
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.<br />
|-<br />
!Arkanoid/Vaus Controller<br />
|A specific game controller with one button to "fire" and a dial to control back and forth movement.<br />
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''<br />
|Various<br />
|N/A<br />
|-<br />
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness<br />
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.<br />
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''<br />
|[[FCEUX]]<br />
|N/A<br />
|-<br />
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor<br />
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.<br />
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''<br />
|Various<br />
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
|-<br />
!Family Computer Disk System<br />
|''See above''<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''<br />
|Various<br />
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.<br />
|-<br />
!Microphone<br />
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''<br />
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref><br />
|N/A<br />
|-<br />
!Family BASIC<br />
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom Data Recorder<br />
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom 3D System<br />
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.<br />
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''<br />
|[[RetroArch]]<br />
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.<br />
|-<br />
!Miracle Piano Teaching System<br />
|An accessory that used an electronic MIDI keyboard as input.<br />
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''<br />
|N/A<br />
|N/A<br />
|-<br />
!ASCII TurboFile<br/>ASCII TurboFile II<br />
|A Japan-exclusive external storage devices for saving game positions on Famicom.<br />
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''<br />
|[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Oeka Kids Tablet<br />
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref><br />
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!RacerMate CompuTrainer Pro<br />
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref><br />
|''RacerMate Challenge II''<br />
|N/A<br />
|N/A<br />
|-<br />
!Game Genie<br />
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.<br />
|Various<br />
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/><br />
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.<br />
|-<br />
!Family Computer Network System<br/>Famicom Modem<br />
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.<br />
|N/A<br />
|N/A<br />
|N/A<br />
|}<br />
<references group=N/><br />
<br />
==Hardware Variants==<br />
===VS. System===<br />
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.<br />
<br />
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.<br />
<br />
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
===NES Classic Edition===<br />
{{main|wikipedia:NES_Classic_Edition}}<br />
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.<br />
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=34988Nintendo Entertainment System emulators2020-08-22T11:00:40Z<p>Childishbeat: /* Emulators */ NeMul has been added to the list.</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Entertainment System<br />
|logo = nes-t.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1983<br />
|discontinued = 2003<br />
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]<br />
|successor = [[Super Nintendo emulators|SNES]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with many high-quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[Mesen]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.geodstudio.net/ {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Nintendulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nintaco<br />
|align=left|{{Icon|Windows}}<br />
|[https://nintaco.com/ v.2020-05-01]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|My Nes<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/mynes/ 7.8.7520]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES/ iNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://fms.komkon.org/iNES/ 5.8]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE/ ANESE]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/daniel5151/ANESE/releases 0.9.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|align=left|{{Icon|Windows|Linux|MacOS}}<br />
|[https://github.com/holodnak/nesemu2 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[RockNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://rocknes.web.fc2.com/ 5.54]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|align=left|{{Icon|Windows|Linux|macOS|DOS}}<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}<br />
|[http://www.fceux.com/web/download.html 2.2.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FCEUmm<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|align=left|{{Icon|DOS|Windows9x}}<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Windows 9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{~}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|align=left|{{Icon|Windows}}<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Nescala<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[https://github.com/hywelandrews/nescala Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref><br />
|align=left|{{Icon|Android|iOS}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|align=left|{{Icon|Linux|Pandora}}<br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Nostalgia.NES<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.1.2.11]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VNES<br />
|align=left|{{Icon|Java|Symbian}}<br />
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]<br />
|?<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[L-CLASSICS|Switch Online]]<br />
|align=left|{{Icon|Switch}}<br />
|2.3.0<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project Nested]]<br />
|align=left|{{Icon|SNES}}<br />
|1.0.2<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[NeMul]]<br />
|align=left|[[List of Sega Genesis emulators|Sega Genesis]]<br />
|{{?}}<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref><br />
|align=left|{{Icon|PSP}}<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|Nestopia<ref group=N name=libretro/><br />
|align=left|{{Icon|PS3|360|Wii}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/dborth/fceugx/releases 3.4.7]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|align=left|{{Icon|PS1}}<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NESBox<br />
|align=left|{{Icon|XB1}}<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/emus3ds/releases 1.02]<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.<br />
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.<br />
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".<br />
<br />
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).<br />
<br />
===QD FDS Support===<br />
Games dumped off the Famicom Disc System come into two major types:<br />
<br />
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.<br />
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.<br />
<br />
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. <br />
<br />
===Overscan===<br />
{{Main|Overscan}}<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.<br />
<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width:200px;"|Name(s)<br />
! scope="col" style="width:300px;"|Description<br />
! scope="col" style="width:150px;"|Game(s)<br />
! scope="col" style="width:100px;text-align:center"|Support emulator(s)<br />
! scope="col" style="width:300px;"|Note<br />
|-<br />
!Zapper<br />
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.<br />
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br />
|Various<br />
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.<br />
|-<br />
!Arkanoid/Vaus Controller<br />
|A specific game controller with one button to "fire" and a dial to control back and forth movement.<br />
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''<br />
|Various<br />
|N/A<br />
|-<br />
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness<br />
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.<br />
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''<br />
|[[FCEUX]]<br />
|N/A<br />
|-<br />
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor<br />
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.<br />
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''<br />
|Various<br />
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
|-<br />
!Family Computer Disk System<br />
|''See above''<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''<br />
|Various<br />
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.<br />
|-<br />
!Microphone<br />
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''<br />
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref><br />
|N/A<br />
|-<br />
!Family BASIC<br />
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom Data Recorder<br />
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom 3D System<br />
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.<br />
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''<br />
|[[RetroArch]]<br />
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.<br />
|-<br />
!Miracle Piano Teaching System<br />
|An accessory that used an electronic MIDI keyboard as input.<br />
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''<br />
|N/A<br />
|N/A<br />
|-<br />
!ASCII TurboFile<br/>ASCII TurboFile II<br />
|A Japan-exclusive external storage devices for saving game positions on Famicom.<br />
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''<br />
|[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Oeka Kids Tablet<br />
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref><br />
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!RacerMate CompuTrainer Pro<br />
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref><br />
|''RacerMate Challenge II''<br />
|N/A<br />
|N/A<br />
|-<br />
!Game Genie<br />
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.<br />
|Various<br />
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/><br />
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.<br />
|-<br />
!Family Computer Network System<br/>Famicom Modem<br />
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.<br />
|N/A<br />
|N/A<br />
|N/A<br />
|}<br />
<references group=N/><br />
<br />
==Hardware Variants==<br />
===VS. System===<br />
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.<br />
<br />
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.<br />
<br />
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
===NES Classic Edition===<br />
{{main|wikipedia:NES_Classic_Edition}}<br />
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.<br />
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=NeMul&diff=34987NeMul2020-08-22T10:55:30Z<p>Childishbeat: Some bits of information have been improved.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = <br />
|active = No<br />
|platform = [[Sega Genesis emulators|Sega Mega Drive (Genesis)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Mairtrus<br />
|prog-lang = <br />
|website = [http://web.archive.org/web/20200219203604/http://pscd.ru/games/smd/nsmd/1247-nemul.html Archived]<br />
|license = <br />
|source = <br />
}}<br />
'''NeMul''' is a [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Sega Genesis emulators|Sega Mega Drive (Genesis)]].<br />
<br />
==Development==<br />
Mairtrus had previously developed ports of NES games for the Genesis, before reporting having developed an NES emulator for the console, under the working name of NeMul, which has been said to possibly remain its name. The emulator remains under that name to this day.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Sega-Genesis-big}}<br />
|'''[http://web.archive.org/web/20171017104107/http://pscd.ru/uploads/files/games/smd/N/NeMul.7z Official release (archived)]'''<br/><small>Official release (archived)</small><br />
|}<br />
<br />
==Compatibility==<br />
The only supported mapper is mapper 0 (NROM). Almost all games for mapper 0 work, but have issues. However, games run very slow, there are various glitches, and the emulator does not work on Genesis hardware. The following is a list of known conversions of NES ROMs made to allow them to run in NeMul, which work to various degrees:<br />
* 10-Yard Fight (J).nes.bin<br />
* 58-in-1 (Menu) [p1].nes.bin<br />
* 110-in-1 (Menu) (Unl).nes.bin<br />
* 1942 (JU).nes.bin<br />
* Antarctic Adventure (J).nes.bin<br />
* Arkanoid (J).nes.bin<br />
* Arkanoid (U).nes.bin<br />
* Astro Robo Sasa (J).nes.bin<br />
* Back to the Future (U).nes.bin<br />
* Balloon Fight (E).nes.bin<br />
* Balloon Fight (JU) [!].nes.bin<br />
* Baltron (J).nes.bin<br />
* Banana (J).nes.bin<br />
* Baseball (J).nes.bin<br />
* Baseball (UE) [!].nes.bin<br />
* Battle City (J).nes.bin<br />
* Binary Land (J).nes.bin<br />
* Bokosuka Wars (J).nes.bin<br />
* Bomberman (J).nes.bin<br />
* Burger Time (J).nes.bin<br />
* B-Wings (J).nes.bin<br />
* Chack 'n Pop (J).nes.bin<br />
* Challenger (J).nes.bin<br />
* Championship Lode Runner (J).nes.bin<br />
* Clu Clu Land (JU).nes.bin<br />
* Defender 2 (U).nes.bin<br />
* Devil World (E) [!].nes.bin<br />
* Devil World (J).nes.bin<br />
* Dig Dug (J).nes.bin<br />
* Dig Dug II (J) [!].nes.bin<br />
* Dig Dug II (U) [!].nes.bin<br />
* Donkey Kong (JU).nes.bin<br />
* Donkey Kong 3 (JUE).nes.bin<br />
* Donkey Kong Jr. (JU).nes.bin<br />
* Donkey Kong Jr. + Jr. Lesson (J).nes.bin<br />
* Donkey Kong Jr. Math (U).nes.bin<br />
* Donkey Kong Jr. no Sansuu Asobi (J).nes.bin<br />
* Door Door (J).nes.bin<br />
* Dough Boy (J).nes.bin<br />
* Duck (Unl).nes.bin<br />
* Duck Hunt (JUE) [!].nes.bin<br />
* Elevator Action (J).nes.bin<br />
* Elevator Action (U).nes.bin<br />
* Excitebike (E).nes.bin<br />
* Excitebike (JU) [!].nes.bin<br />
* Exed Exes (J).nes.bin<br />
* Exerion (J).nes.bin<br />
* F-1 Race (J).nes.bin<br />
* Field Combat (J) [!].nes.bin<br />
* Flappy (J).nes.bin<br />
* Formation Z (J).nes.bin<br />
* Front Line (J).nes.bin<br />
* Galaga (J).nes.bin<br />
* Galaga (U).nes.bin<br />
* Galaxian (J).nes.bin<br />
* Galg (J) [!].nes.bin<br />
* Geimos (J).nes.bin<br />
* Golf (E).nes.bin<br />
* Golf (JU).nes.bin<br />
* Gomoku Narabe (J).nes.bin<br />
* Gyrodine (J).nes.bin<br />
* Gyromite (JUE).nes.bin<br />
* Hogan's Alley (JU) [!].nes.bin<br />
* Hydlide (U).nes.bin<br />
* Hydlide 3 - Yami Kara no Houmonsha (J).nes.bin<br />
* Hyper Olympic (J).nes.bin<br />
* Hyper Sports (J).nes.bin<br />
* Ice Climber.nes.bin<br />
* Ice Hockey (U) [!].nes.bin<br />
* Igo Shinan (J).nes.bin<br />
* Ikki (J).nes.bin<br />
* Joust (J).nes.bin<br />
* Joust (U).nes.bin<br />
* Karateka.nes.bin<br />
* Kinnikuman - Muscle Tag Match (J).nes.bin<br />
* Kung-Fu.nes.bin<br />
* Lode Runner (J).nes.bin<br />
* Lode Runner (U).nes.bin<br />
* Lot Lot (J).nes.bin<br />
* Lunar Ball (J).nes.bin<br />
* Mach Rider (E) [!].nes.bin<br />
* Mach Rider (JU).nes.bin<br />
* Magmax (J).nes.bin<br />
* Magmax (U).nes.bin<br />
* Mappy (J) [!].nes.bin<br />
* Mario Bros. (JU) [!].nes.bin<br />
* Mighty Bomb Jack (J).nes.bin<br />
* Mighty Bomb Jack (U).nes.bin<br />
* Millipede (J).nes.bin<br />
* Millipede (U).nes.bin<br />
* Ms. Pac-Man (U) (Namco).nes.bin<br />
* Ms. Pac-Man (U) (Tengen).nes.bin<br />
* Naitou 9 Dan - Shougi Hiden (J).nes.bin<br />
* Ninja Kun.nes.bin<br />
* Nuts & Milk (J).nes.bin<br />
* Obake no Q Tarou - Wanwan Panic (J).nes.bin<br />
* Onyanko Town (J).nes.bin<br />
* Othello (U).nes.bin<br />
* Pachi Com (J).nes.bin<br />
* Pac-Land (J).nes.bin<br />
* Pac-Man (E) [!].nes.bin<br />
* Pac-Man (J).nes.bin<br />
* Pac-Man (U) (Namco).nes.bin<br />
* Pac-Man (U) (Tengen) [!].nes.bin<br />
* Pac-Man (U) [!].nes.bin<br />
* Penguin Kun Wars (J).nes.bin<br />
* Pinball (E) [!].nes.bin<br />
* Pinball (JU).nes.bin<br />
* Pooyan (J).nes.bin<br />
* Popeye no Eigo Asobi (J).nes.bin<br />
* Popeye.nes.bin<br />
* Portopia Renzoku Satsujin Jiken (J).nes.bin<br />
* Pyramid (Unl) (U) (Sachen).nes.bin<br />
* Raid on Bungeling Bay (J).nes.bin<br />
* Raid on Bungeling Bay (U).nes.bin<br />
* Road Fighter (E) [!].nes.bin<br />
* Road Fighter (J).nes.bin<br />
* Route-16 Turbo (J).nes.bin<br />
* Seicross (J).nes.bin<br />
* Seicross (U).nes.bin<br />
* Sky Destroyer (J).nes.bin<br />
* Slalom (E).nes.bin<br />
* Slalom (U).nes.bin<br />
* Soccer (E) [!].nes.bin<br />
* Soccer (JU).nes.bin<br />
* Son Son (J).nes.bin<br />
* Space Invaders (J).nes.bin<br />
* Spartan X (J).nes.bin<br />
* Spelunker (J).nes.bin<br />
* Spelunker (U) [!].nes.bin<br />
* Spelunker (U) [o1].nes.bin<br />
* Spy Vs Spy (E) [!].nes.bin<br />
* Spy Vs Spy (J).nes.bin<br />
* Spy Vs Spy (U).nes.bin<br />
* Sqoon (J) [!].nes.bin<br />
* Star Force (J).nes.bin<br />
* Star Force (U).nes.bin<br />
* Star Gate (J).nes.bin<br />
* Star Luster (J).nes.bin<br />
* Super Arabian (J).nes.bin<br />
* Super Dyna'mix Badminton (J).nes.bin<br />
* Super Mario Bros. (E).nes.bin<br />
* Tag Team Pro-Wrestling (J).nes.bin<br />
* Tag Team Wrestling (U).nes.bin<br />
* Tennis (E) [!].nes.bin<br />
* Tennis (JU) [!].nes.bin<br />
* Thexder (J) [!].nes.bin<br />
* Tower of Druaga, The (J).nes.bin<br />
* TwinBee (J).nes.bin<br />
* Urban Champion (JU).nes.bin<br />
* Volguard II (J).nes.bin<br />
* Warpman (J).nes.bin<br />
* Wild Gunman (U) (PRG1) [!].nes.bin<br />
* Wrecking Crew (JUE).nes.bin<br />
* Xevious.nes.bin<br />
* Yie Ar Kung Fu.nes.bin<br />
* Zippy Race (J).nes.bin<br />
<br />
==See also==<br />
* [[Project Nested]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Sega Genesis emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=NeMul&diff=34986NeMul2020-08-22T10:50:45Z<p>Childishbeat: The page has been created.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = <br />
|active = No<br />
|platform = [[Sega Genesis emulators|Sega Mega Drive (Genesis)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Mairtrus<br />
|prog-lang = <br />
|website = [http://web.archive.org/web/20200219203604/http://pscd.ru/games/smd/nsmd/1247-nemul.html Archived]<br />
|license = <br />
|source = <br />
}}<br />
'''NeMul''' is a [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Sega Genesis emulators|Sega Mega Drive (Genesis)]].<br />
<br />
==Development==<br />
Mairtrus had previously developed ports of NES games for the Genesis, before reporting having developed an NES emulator for the console, under the working name of NeMul, which the emulator is still known as to this day.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Sega-Genesis-big}}<br />
|'''[http://web.archive.org/web/20171017104107/http://pscd.ru/uploads/files/games/smd/N/NeMul.7z Official release (archived)]'''<br/><small>Official release (archived)</small><br />
|}<br />
<br />
==Compatibility==<br />
The only supported mapper is mapper 0 (NROM). Almost all games for mapper 0 work, but have issues. However, games run very slow, there are various glitches, and the emulator does not work on real hardware. The following is a list of known conversions of NES ROMs made to allow them to run in NeMul, which work to various degrees:<br />
* 10-Yard Fight (J).nes.bin<br />
* 58-in-1 (Menu) [p1].nes.bin<br />
* 110-in-1 (Menu) (Unl).nes.bin<br />
* 1942 (JU).nes.bin<br />
* Antarctic Adventure (J).nes.bin<br />
* Arkanoid (J).nes.bin<br />
* Arkanoid (U).nes.bin<br />
* Astro Robo Sasa (J).nes.bin<br />
* Back to the Future (U).nes.bin<br />
* Balloon Fight (E).nes.bin<br />
* Balloon Fight (JU) [!].nes.bin<br />
* Baltron (J).nes.bin<br />
* Banana (J).nes.bin<br />
* Baseball (J).nes.bin<br />
* Baseball (UE) [!].nes.bin<br />
* Battle City (J).nes.bin<br />
* Binary Land (J).nes.bin<br />
* Bokosuka Wars (J).nes.bin<br />
* Bomberman (J).nes.bin<br />
* Burger Time (J).nes.bin<br />
* B-Wings (J).nes.bin<br />
* Chack 'n Pop (J).nes.bin<br />
* Challenger (J).nes.bin<br />
* Championship Lode Runner (J).nes.bin<br />
* Clu Clu Land (JU).nes.bin<br />
* Defender 2 (U).nes.bin<br />
* Devil World (E) [!].nes.bin<br />
* Devil World (J).nes.bin<br />
* Dig Dug (J).nes.bin<br />
* Dig Dug II (J) [!].nes.bin<br />
* Dig Dug II (U) [!].nes.bin<br />
* Donkey Kong (JU).nes.bin<br />
* Donkey Kong 3 (JUE).nes.bin<br />
* Donkey Kong Jr. (JU).nes.bin<br />
* Donkey Kong Jr. + Jr. Lesson (J).nes.bin<br />
* Donkey Kong Jr. Math (U).nes.bin<br />
* Donkey Kong Jr. no Sansuu Asobi (J).nes.bin<br />
* Door Door (J).nes.bin<br />
* Dough Boy (J).nes.bin<br />
* Duck (Unl).nes.bin<br />
* Duck Hunt (JUE) [!].nes.bin<br />
* Elevator Action (J).nes.bin<br />
* Elevator Action (U).nes.bin<br />
* Excitebike (E).nes.bin<br />
* Excitebike (JU) [!].nes.bin<br />
* Exed Exes (J).nes.bin<br />
* Exerion (J).nes.bin<br />
* F-1 Race (J).nes.bin<br />
* Field Combat (J) [!].nes.bin<br />
* Flappy (J).nes.bin<br />
* Formation Z (J).nes.bin<br />
* Front Line (J).nes.bin<br />
* Galaga (J).nes.bin<br />
* Galaga (U).nes.bin<br />
* Galaxian (J).nes.bin<br />
* Galg (J) [!].nes.bin<br />
* Geimos (J).nes.bin<br />
* Golf (E).nes.bin<br />
* Golf (JU).nes.bin<br />
* Gomoku Narabe (J).nes.bin<br />
* Gyrodine (J).nes.bin<br />
* Gyromite (JUE).nes.bin<br />
* Hogan's Alley (JU) [!].nes.bin<br />
* Hydlide (U).nes.bin<br />
* Hydlide 3 - Yami Kara no Houmonsha (J).nes.bin<br />
* Hyper Olympic (J).nes.bin<br />
* Hyper Sports (J).nes.bin<br />
* Ice Climber.nes.bin<br />
* Ice Hockey (U) [!].nes.bin<br />
* Igo Shinan (J).nes.bin<br />
* Ikki (J).nes.bin<br />
* Joust (J).nes.bin<br />
* Joust (U).nes.bin<br />
* Karateka.nes.bin<br />
* Kinnikuman - Muscle Tag Match (J).nes.bin<br />
* Kung-Fu.nes.bin<br />
* Lode Runner (J).nes.bin<br />
* Lode Runner (U).nes.bin<br />
* Lot Lot (J).nes.bin<br />
* Lunar Ball (J).nes.bin<br />
* Mach Rider (E) [!].nes.bin<br />
* Mach Rider (JU).nes.bin<br />
* Magmax (J).nes.bin<br />
* Magmax (U).nes.bin<br />
* Mappy (J) [!].nes.bin<br />
* Mario Bros. (JU) [!].nes.bin<br />
* Mighty Bomb Jack (J).nes.bin<br />
* Mighty Bomb Jack (U).nes.bin<br />
* Millipede (J).nes.bin<br />
* Millipede (U).nes.bin<br />
* Ms. Pac-Man (U) (Namco).nes.bin<br />
* Ms. Pac-Man (U) (Tengen).nes.bin<br />
* Naitou 9 Dan - Shougi Hiden (J).nes.bin<br />
* Ninja Kun.nes.bin<br />
* Nuts & Milk (J).nes.bin<br />
* Obake no Q Tarou - Wanwan Panic (J).nes.bin<br />
* Onyanko Town (J).nes.bin<br />
* Othello (U).nes.bin<br />
* Pachi Com (J).nes.bin<br />
* Pac-Land (J).nes.bin<br />
* Pac-Man (E) [!].nes.bin<br />
* Pac-Man (J).nes.bin<br />
* Pac-Man (U) (Namco).nes.bin<br />
* Pac-Man (U) (Tengen) [!].nes.bin<br />
* Pac-Man (U) [!].nes.bin<br />
* Penguin Kun Wars (J).nes.bin<br />
* Pinball (E) [!].nes.bin<br />
* Pinball (JU).nes.bin<br />
* Pooyan (J).nes.bin<br />
* Popeye no Eigo Asobi (J).nes.bin<br />
* Popeye.nes.bin<br />
* Portopia Renzoku Satsujin Jiken (J).nes.bin<br />
* Pyramid (Unl) (U) (Sachen).nes.bin<br />
* Raid on Bungeling Bay (J).nes.bin<br />
* Raid on Bungeling Bay (U).nes.bin<br />
* Road Fighter (E) [!].nes.bin<br />
* Road Fighter (J).nes.bin<br />
* Route-16 Turbo (J).nes.bin<br />
* Seicross (J).nes.bin<br />
* Seicross (U).nes.bin<br />
* Sky Destroyer (J).nes.bin<br />
* Slalom (E).nes.bin<br />
* Slalom (U).nes.bin<br />
* Soccer (E) [!].nes.bin<br />
* Soccer (JU).nes.bin<br />
* Son Son (J).nes.bin<br />
* Space Invaders (J).nes.bin<br />
* Spartan X (J).nes.bin<br />
* Spelunker (J).nes.bin<br />
* Spelunker (U) [!].nes.bin<br />
* Spelunker (U) [o1].nes.bin<br />
* Spy Vs Spy (E) [!].nes.bin<br />
* Spy Vs Spy (J).nes.bin<br />
* Spy Vs Spy (U).nes.bin<br />
* Sqoon (J) [!].nes.bin<br />
* Star Force (J).nes.bin<br />
* Star Force (U).nes.bin<br />
* Star Gate (J).nes.bin<br />
* Star Luster (J).nes.bin<br />
* Super Arabian (J).nes.bin<br />
* Super Dyna'mix Badminton (J).nes.bin<br />
* Super Mario Bros. (E).nes.bin<br />
* Tag Team Pro-Wrestling (J).nes.bin<br />
* Tag Team Wrestling (U).nes.bin<br />
* Tennis (E) [!].nes.bin<br />
* Tennis (JU) [!].nes.bin<br />
* Thexder (J) [!].nes.bin<br />
* Tower of Druaga, The (J).nes.bin<br />
* TwinBee (J).nes.bin<br />
* Urban Champion (JU).nes.bin<br />
* Volguard II (J).nes.bin<br />
* Warpman (J).nes.bin<br />
* Wild Gunman (U) (PRG1) [!].nes.bin<br />
* Wrecking Crew (JUE).nes.bin<br />
* Xevious.nes.bin<br />
* Yie Ar Kung Fu.nes.bin<br />
* Zippy Race (J).nes.bin<br />
<br />
==See also==<br />
* [[Project Nested]]<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Sega Genesis emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=34975Project Nested2020-08-21T22:41:55Z<p>Childishbeat: Some of the information is in more detail, and some of the information from the sentence mentioning the JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler has been moved to Compatibility due to being more suitable for that section.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.0.2<br />
|active = Yes<br />
|platform = [[Super Nintendo emulators|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Development==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Work on the emulator began in 2015, when math would be done on its potential performance for three years until one day in 2018, when the design could theoretically run games at full speed. Development started in 2018.<br />
<br />
A JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (available for Windows) is used to convert NES ROMs into SNES ROMs. This is used to allow software titles for the NES to run on SNES hardware.<br />
<br />
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast HiROM (additional support for slow HiROM planned)<br />
* 16KB of SRAM (additional support for anywhere else from 0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Compatibility==<br />
The emulator can emulate the NES at a full 60FPS (frames per second), with support for audio. Mappers 0 (NROM), 1 (SxROM/MMC1), 2 (UxROM) and 4 (TxROM/MMC3/MMC6) have playable support (however, mappers 1 and 4 have minor glitches, which may reduce compatibility levels with titles that use these mappers), with mappers 3 (a form of CNROM) and 5 (ExROM/MMC5) having unplayable support, and mappers 9 (PxROM/MMC2) and 10 (FxROM/MMC4) being unlikely to be supported due to it being declared impossible to accurately emulate CHR bank switching, which both mappers 9 and 10 perform, and there is no support for iNES 2.0.<br />
<br />
Most of the 289 tested titles are either unplayable or crash in the intro or early in-game. The titles that are playable are Battle City, Crystalis, Donkey Kong, Mario Bros, Popeye no Eigo Asobi, Super Mario Bros., Tennis, The Legend of Zelda and Volleyball, some of which run with minor glitches, require a patch for idle loops, or require NMI mode "At vblank" to be turned off. A compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=34876Project Nested2020-08-15T11:33:21Z<p>Childishbeat: All but the third paragraph of the Development section looks less plagiarized; the third one hasn't been modified.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.0.2<br />
|active = Yes<br />
|platform = [[Super Nintendo emulators|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Development==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Work on the emulator began in 2015, when math would be done on its potential performance for three years until one day in 2018, when the design could theoretically run games at full speed. Development started in 2018.<br />
<br />
A JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (available for Windows) is used to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with support for audio, as well as mappers 0 (NROM), 1 (MMC1), 2 (UxROM) and 4 (MMC3).<br />
<br />
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast HiROM (additional support for slow HiROM planned)<br />
* 16KB of SRAM (support for 0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Compatibility==<br />
Most of the 278 tested titles are either unplayable or crash in the intro or early in-game. However, a few games are playable, including Battle City, Crystalis, Donkey Kong, Mario Bros, Super Mario Bros and The Legend of Zelda. A compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=34875Project Nested2020-08-15T08:23:11Z<p>Childishbeat: The section mentioning mappers has been reworked to look less plagiarized, and now also mentions the other names of the mappers.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.0.2<br />
|active = Yes<br />
|platform = [[Super Nintendo emulators|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Development==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.<br />
<br />
The emulator uses a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with support for audio, as well as mappers 0 (NROM), 1 (MMC1), 2 (UxROM) and 4 (MMC3).<br />
<br />
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast HiROM (additional support for slow HiROM planned)<br />
* 16KB of SRAM (support for 0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Compatibility==<br />
Most of the 278 tested titles are either unplayable or crash in the intro or early in-game. However, a few games are playable, including Battle City, Crystalis, Donkey Kong, Mario Bros, Super Mario Bros and The Legend of Zelda. A compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=34874Nintendo Entertainment System emulators2020-08-15T08:16:15Z<p>Childishbeat: /* Emulators */ The link to the article for the Super Nintendo Entertainment system has been fixed. Please note since there's no image for it here yet, plain text is used to represent it for now.</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Entertainment System<br />
|logo = nes-t.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1983<br />
|discontinued = 2003<br />
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]<br />
|successor = [[Super Nintendo emulators|SNES]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with many high-quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[Mesen]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.geodstudio.net/ {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Nintendulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nintaco<br />
|align=left|{{Icon|Windows}}<br />
|[https://nintaco.com/ v.2020-05-01]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|My Nes<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/mynes/ 7.8.7520]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES/ iNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://fms.komkon.org/iNES/ 5.8]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE/ ANESE]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/daniel5151/ANESE/releases 0.9.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|align=left|{{Icon|Windows|Linux|MacOS}}<br />
|[https://github.com/holodnak/nesemu2 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[RockNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://rocknes.web.fc2.com/ 5.54]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|align=left|{{Icon|Windows|Linux|macOS|DOS}}<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}<br />
|[http://www.fceux.com/web/download.html 2.2.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FCEUmm<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|align=left|{{Icon|DOS|Windows9x}}<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Windows 9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{~}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|align=left|{{Icon|Windows}}<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Nescala<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[https://github.com/hywelandrews/nescala Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref><br />
|align=left|{{Icon|Android|iOS}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|align=left|{{Icon|Linux|Pandora}}<br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Nostalgia.NES<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.1.2.11]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VNES<br />
|align=left|{{Icon|Java|Symbian}}<br />
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]<br />
|?<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[L-CLASSICS|Switch Online]]<br />
|align=left|{{Icon|Switch}}<br />
|2.3.0<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project Nested]]<br />
|align=left|[[Super Nintendo emulators|Super Nintendo Entertainment System]]<br />
|1.0.2<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref><br />
|align=left|{{Icon|PSP}}<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|Nestopia<ref group=N name=libretro/><br />
|align=left|{{Icon|PS3|360|Wii}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/dborth/fceugx/releases 3.3.9]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|align=left|{{Icon|PS1}}<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NESBox<br />
|align=left|{{Icon|XB1}}<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/emus3ds/releases 1.02]<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.<br />
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.<br />
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".<br />
<br />
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).<br />
<br />
===QD FDS Support===<br />
Games dumped off the Famicom Disc System come into two major types:<br />
<br />
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.<br />
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.<br />
<br />
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. <br />
<br />
===Overscan===<br />
{{Main|Overscan}}<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.<br />
<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width:200px;"|Name(s)<br />
! scope="col" style="width:300px;"|Description<br />
! scope="col" style="width:150px;"|Game(s)<br />
! scope="col" style="width:100px;text-align:center"|Support emulator(s)<br />
! scope="col" style="width:300px;"|Note<br />
|-<br />
!Zapper<br />
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.<br />
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br />
|Various<br />
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.<br />
|-<br />
!Arkanoid/Vaus Controller<br />
|A specific game controller with one button to "fire" and a dial to control back and forth movement.<br />
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''<br />
|Various<br />
|N/A<br />
|-<br />
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness<br />
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.<br />
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''<br />
|[[FCEUX]]<br />
|N/A<br />
|-<br />
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor<br />
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.<br />
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''<br />
|Various<br />
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
|-<br />
!Family Computer Disk System<br />
|''See above''<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''<br />
|Various<br />
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.<br />
|-<br />
!Microphone<br />
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''<br />
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref><br />
|N/A<br />
|-<br />
!Family BASIC<br />
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom Data Recorder<br />
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom 3D System<br />
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.<br />
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''<br />
|[[RetroArch]]<br />
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.<br />
|-<br />
!Miracle Piano Teaching System<br />
|An accessory that used an electronic MIDI keyboard as input.<br />
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''<br />
|N/A<br />
|N/A<br />
|-<br />
!ASCII TurboFile<br/>ASCII TurboFile II<br />
|A Japan-exclusive external storage devices for saving game positions on Famicom.<br />
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''<br />
|[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Oeka Kids Tablet<br />
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref><br />
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!RacerMate CompuTrainer Pro<br />
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref><br />
|''RacerMate Challenge II''<br />
|N/A<br />
|N/A<br />
|-<br />
!Game Genie<br />
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.<br />
|Various<br />
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/><br />
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.<br />
|-<br />
!Family Computer Network System<br/>Famicom Modem<br />
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.<br />
|N/A<br />
|N/A<br />
|N/A<br />
|}<br />
<references group=N/><br />
<br />
==Hardware Variants==<br />
===VS. System===<br />
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.<br />
<br />
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.<br />
<br />
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
===NES Classic Edition===<br />
{{main|wikipedia:NES_Classic_Edition}}<br />
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.<br />
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=34873Nintendo Entertainment System emulators2020-08-15T08:12:26Z<p>Childishbeat: /* Emulators */ Project Nested has been added to the list.</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Entertainment System<br />
|logo = nes-t.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1983<br />
|discontinued = 2003<br />
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]<br />
|successor = [[Super Nintendo emulators|SNES]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with many high-quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[Mesen]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.geodstudio.net/ {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Nintendulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nintaco<br />
|align=left|{{Icon|Windows}}<br />
|[https://nintaco.com/ v.2020-05-01]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|My Nes<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://sourceforge.net/projects/mynes/ 7.8.7520]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES/ iNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://fms.komkon.org/iNES/ 5.8]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE/ ANESE]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/daniel5151/ANESE/releases 0.9.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|align=left|{{Icon|Windows|Linux|MacOS}}<br />
|[https://github.com/holodnak/nesemu2 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[RockNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://rocknes.web.fc2.com/ 5.54]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|align=left|{{Icon|Windows|Linux|macOS|DOS}}<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}<br />
|[http://www.fceux.com/web/download.html 2.2.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FCEUmm<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|align=left|{{Icon|DOS|Windows9x}}<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Windows 9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{~}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|align=left|{{Icon|Windows}}<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Nescala<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[https://github.com/hywelandrews/nescala Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref><br />
|align=left|{{Icon|Android|iOS}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|align=left|{{Icon|Linux|Pandora}}<br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Nostalgia.NES<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.1.2.11]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VNES<br />
|align=left|{{Icon|Java|Symbian}}<br />
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]<br />
|?<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[Project Nested]]<br />
|align=left|[[Super Nintendo Entertainment System]]<br />
|1.0.2<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[L-CLASSICS|Switch Online]]<br />
|align=left|{{Icon|Switch}}<br />
|2.3.0<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref><br />
|align=left|{{Icon|PSP}}<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|Nestopia<ref group=N name=libretro/><br />
|align=left|{{Icon|PS3|360|Wii}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/dborth/fceugx/releases 3.3.9]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|align=left|{{Icon|PS1}}<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NESBox<br />
|align=left|{{Icon|XB1}}<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/emus3ds/releases 1.02]<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.<br />
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.<br />
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".<br />
<br />
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).<br />
<br />
===QD FDS Support===<br />
Games dumped off the Famicom Disc System come into two major types:<br />
<br />
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.<br />
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.<br />
<br />
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. <br />
<br />
===Overscan===<br />
{{Main|Overscan}}<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.<br />
<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width:200px;"|Name(s)<br />
! scope="col" style="width:300px;"|Description<br />
! scope="col" style="width:150px;"|Game(s)<br />
! scope="col" style="width:100px;text-align:center"|Support emulator(s)<br />
! scope="col" style="width:300px;"|Note<br />
|-<br />
!Zapper<br />
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.<br />
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br />
|Various<br />
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.<br />
|-<br />
!Arkanoid/Vaus Controller<br />
|A specific game controller with one button to "fire" and a dial to control back and forth movement.<br />
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''<br />
|Various<br />
|N/A<br />
|-<br />
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness<br />
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.<br />
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''<br />
|[[FCEUX]]<br />
|N/A<br />
|-<br />
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor<br />
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.<br />
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''<br />
|Various<br />
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
|-<br />
!Family Computer Disk System<br />
|''See above''<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''<br />
|Various<br />
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.<br />
|-<br />
!Microphone<br />
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''<br />
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref><br />
|N/A<br />
|-<br />
!Family BASIC<br />
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom Data Recorder<br />
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom 3D System<br />
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.<br />
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''<br />
|[[RetroArch]]<br />
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.<br />
|-<br />
!Miracle Piano Teaching System<br />
|An accessory that used an electronic MIDI keyboard as input.<br />
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''<br />
|N/A<br />
|N/A<br />
|-<br />
!ASCII TurboFile<br/>ASCII TurboFile II<br />
|A Japan-exclusive external storage devices for saving game positions on Famicom.<br />
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''<br />
|[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Oeka Kids Tablet<br />
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref><br />
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!RacerMate CompuTrainer Pro<br />
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref><br />
|''RacerMate Challenge II''<br />
|N/A<br />
|N/A<br />
|-<br />
!Game Genie<br />
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.<br />
|Various<br />
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/><br />
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.<br />
|-<br />
!Family Computer Network System<br/>Famicom Modem<br />
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.<br />
|N/A<br />
|N/A<br />
|N/A<br />
|}<br />
<references group=N/><br />
<br />
==Hardware Variants==<br />
===VS. System===<br />
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.<br />
<br />
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.<br />
<br />
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
===NES Classic Edition===<br />
{{main|wikipedia:NES_Classic_Edition}}<br />
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.<br />
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=34863Project Nested2020-08-14T22:32:16Z<p>Childishbeat: The link for platforms in the infobox is fixed.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.0.2<br />
|active = Yes<br />
|platform = [[Super Nintendo emulators|Super Famicom (SNES)]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Development==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.<br />
<br />
The emulator uses a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with mapper and audio support. Mappers 0, 1, 2 and 4 are supported.<br />
<br />
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast HiROM (additional support for slow HiROM planned)<br />
* 16KB of SRAM (support for 0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Compatibility==<br />
Most of the 278 tested titles are either unplayable or crash in the intro or early in-game. However, a few games are playable, including Battle City, Crystalis, Donkey Kong, Mario Bros, Super Mario Bros and The Legend of Zelda. A compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo Entertainment System emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=34862Project Nested2020-08-14T22:31:30Z<p>Childishbeat: The text looks less like their original sources.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.0.2<br />
|active = Yes<br />
|platform = [[Super Nintendo Entertainment System emulators|SNES]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Development==<br />
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.<br />
<br />
The emulator uses a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with mapper and audio support. Mappers 0, 1, 2 and 4 are supported.<br />
<br />
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast HiROM (additional support for slow HiROM planned)<br />
* 16KB of SRAM (support for 0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Compatibility==<br />
Most of the 278 tested titles are either unplayable or crash in the intro or early in-game. However, a few games are playable, including Battle City, Crystalis, Donkey Kong, Mario Bros, Super Mario Bros and The Legend of Zelda. A compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo Entertainment System emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Project_Nested&diff=34861Project Nested2020-08-14T19:59:01Z<p>Childishbeat: Page created.</p>
<hr />
<div>{{Infobox emulator<br />
|logo = <br />
|logowidth = <br />
|version = v1.0.2<br />
|active = Yes<br />
|platform = [[Super Nintendo Entertainment System emulators|SNES]]<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Myself086<br />
|prog-lang = C#<br />
|website = [https://github.com/Myself086/Project-Nested GitHub page]<br />
|license = MIT License<br />
|source = [https://github.com/Myself086/Project-Nested Git]<br />
}}<br />
'''Project Nested''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES)]] emulator for the [[Super Nintendo Entertainment System emulators|Super Famicom (SNES)]] written in C#.<br />
<br />
==Development==<br />
The emulator was inspired by the SNES originally being designed to be backwards compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development was started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.<br />
<br />
The emulator uses both JIT (Just-In-Time) and AOT (Ahead-of-Time) compilation to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with mapper and audio support. Mappers 0, 1, 2 and 4 are supported.<br />
<br />
The emulator runs without the need for any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:<br />
* Up to 8MB of fast ROM in HiROM format (additional support for slow ROM, also in HiROM format, planned)<br />
* 16KB of SRAM (0KB to 256KB of SRAM, depending on the software title and settings, planned)<br />
* A battery if the software title requires it<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|SNES-big}}<br />
|'''[https://github.com/Myself086/Project-Nested/releases Official releases]'''<br/><small>GitHub releases</small><br />
|}<br />
<br />
==Compatibility==<br />
Most of the 278 tested titles are either unplayable or crash in the intro or early in-game. However, a few games are playable, including Battle City, Crystalis, Donkey Kong, Mario Bros, Super Mario Bros and The Legend of Zelda. A compatibility list is available [https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit#gid=253005073 here].<br />
<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Super Nintendo Entertainment System emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Flashpoint&diff=34860Flashpoint2020-08-14T19:11:51Z<p>Childishbeat: The technologies Flashpoint will support in the future are listed.</p>
<hr />
<div>{{Infobox emulator<br />
|title = BlueMaxima’s Flashpoint<br />
|logo = flashpointlogo.png<br />
|logowidth = 155<br />
|developer = BlueMaxima<br/>Flashpoint Team<br />
|version = 8.1 "Spirit of Adventure"<br />
|active = Yes<br />
|platform = Windows<br/>Linux <small>(experimental)</small><br />
|architecture = <br />
|target = Web game servers<br />
|compatibility = <br />
|accuracy = <br />
|website = [http://bluemaxima.org/flashpoint/ bluemaxima.org/flashpoint/]<br />
|prog-lang = <br />
|support =<br />
|license = MIT (Launcher)<br />
|source = [https://github.com/FlashpointProject/launcher GitHub] (Launcher)<br />
}}<br />
<br />
'''BlueMaxima’s Flashpoint''' is an ongoing [[Preservation projects|preservation effort]] for games designed in commercial web frameworks. Named after [[Flash]] (which Adobe says it will discontinue in 2020), the maintainers have preserved over 56,000 games and animations since its inception. The full list of games is available via the [http://bluemaxima.org/flashpoint/datahub/Game_Master_List "Game Master List"] on their wiki. Flashpoint covers games (and tools) and animations developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, HTML5, Superscape Viscape, Vitalize!, Authorware, GoBit Games Plugin, ShiVa3D, and Hypercosm, with upcoming Burster, TCL and VRML support.<br />
<br />
Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled "Flashpoint Ultimate", and the "lite" version was given the name "Flashpoint Infinity". When the limitations of Launchbox started to show, a discrete launcher was developed.<br />
<br />
==Download==<br />
* [https://bluemaxima.org/flashpoint/downloads/ '''Official Release'''] (Windows)<br />
<br />
:* [https://download.unstable.life/static/Flashpoint%208.1%20Ultimate.7z Flashpoint 8.1 Ultimate] ([https://download.unstable.life/static/Flashpoint%208.1%20Ultimate.7z.torrent Torrent]) - The full package, ready for use offline. ~345GiB download, ~468GiB(?) extracted. You'll want to use a download manager and the latest version of 7-Zip.<br />
:* [https://download.unstable.life/static/Flashpoint%208.1%20Infinity.exe Flashpoint 8.1 Infinity] - 1.7 GiB extracted. Games download as you choose to play them. A minimalist build - not all games are available, only Flash games will work out-of-the-box, and logos and screenshots must be downloaded separately (they will be downloaded automatically when a game is selected). Use the Upgrades on the home tab to add the other tech and better images.<br />
:* [https://bluemaxima.org/flashpoint/Flashpoint%20Core%205.7z Flashpoint Core 5.0] - A lightweight copy of Flashpoint with one game per platform. If you want to learn the platform / tinker with it.<br />
<br />
* [https://bluemaxima.org/flashpoint/datahub/Linux_Support Linux Support] - Datahub page about Linux support.<br />
<br />
* [https://github.com/FlashpointProject/launcher/releases Flashpoint Launcher] - Standalone builds of the launcher on GitHub.<br />
<br />
==Overview==<br />
Flashpoint began on December 26th, 2017, a little while after [https://theblog.adobe.com/adobe-flash-update/ Adobe announced] it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all web browser technologies as they face the same risk of obsoletion.<br />
<br />
Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It's also why Linux doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG [https://bluemaxima.org/flashpoint/datahub/Troubleshooting_Antivirus_Interference as they've detailed on the Datahub].<br />
<!--<br />
==References==<br />
<references /><br />
--><br />
<br />
==Resources==<br />
*BlueMaxima's articles:<br />
**[https://medium.com/@bluemaximax011/how-we-saved-flashs-gaming-legacy-and-started-a-web-game-preservation-revolution-51c2e5098209 How We Saved Flash's Gaming Legacy]<br />
**[https://blog.usejournal.com/adobe-flashs-gaming-legacy-thousands-upon-thousands-of-titles-and-my-efforts-to-save-it-58c14811558a Efforts to Save Flash's Gaming Legacy]<br />
* [http://discord.gg/S9uJ794 Discord]<br />
* [http://bluemaxima.org/flashpoint/changelog.txt Changelog]<br />
* [https://bluemaxima.org/flashpoint/datahub/Main_Page The Datahub], their wiki<br />
<br />
* [https://bluemaxima.org/instance_archive/ instance_archive();] - A similar project for games made with GameMaker.<br />
* [https://bluemaxima.org/kahvibreak/ Kahvibreak] - Another project for [[Cellphone_emulators#J2ME_.28Java_2_Micro_Edition.29|J2ME]] games.<br />
<br />
[[Category:Not really emulators]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=34859EKA2L12020-08-14T18:51:27Z<p>Childishbeat: The emulator version has been updated to the latest one.</p>
<hr />
<div>{{Infobox emulator<br />
|title = EKA2L1<br />
|logo =<br />
|logowidth =<br />
|version = 1.0.1364<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Cellphone emulators#N-Gage (Nokia)|Symbian]]<br />
|developer = [https://github.com/pent0 pent0] (formerly ''bentokun'')<br />
|prog-lang = C++ (17)<br />
|website = [http://web.archive.org/web/20190213024230/https://bentokun.xyz/ bentokun.xyz/] (archived)<br />
|support = [https://www.paypal.me/thi573 PayPal]<br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
'''EKA2L1''' is an open-source, [[High/Low level emulation|high-level]] [[Cellphone emulators#N-Gage (Nokia)|Symbian OS emulator]], written in C++17 and support Windows, macOS and Linux.<br />
<br />
==Overview==<br />
The original author of EKA2L1, formerly nicknamed 'bentokun', had briefly worked on the [[Vita3K]] emulator before starting his new N-Gage emulator around 2017 or 2018. He presented progress reports on his Patreon account and on the r/emulation at Reddit in 2018. He had changed his online nick to 'pent0' perhaps in late 2018 or January 2019.<br />
<br />
pent0 had cancelled his Patreon account on February 2019 with the reason being that he wanted to focus on more reverse-engineering of the Symbian operating system (Series 60 platform on Symbian OS v6.1) that was baked into the N-Gage device, and to reorganize the central repository of EKA2L1 at GitHub. Additionally, the publicly available source code (presumably for the Symbian OS that was also on legacy Nokia phones and other brands' phones) was different from the binary code from the N-Gage itself. He continued with newer progress reports at his [https://bentokun.xyz/ blog] (link currently down). You can watch the progress on his active [https://discordapp.com/invite/5Bm5SJ9 Discord server].<br />
<br />
===Emulator===<br />
The emulator emulates Symbian OS's EKA1 and EKA2 behavior, and re-implements most of its critical app servers, which are like the services that Windows OSes run in the background for basic essentials, communication needs and other elements such as a file system and graphical display rendering). The emulator is still in very early development and as such most games and apps either crash outright or display no output, but a handful of games do work such as ''Bounce Touch'' or ''Snakes 3D'' with little to no issues.<br />
<br />
==External Links==<br />
* [https://github.com/EKA2L1/EKA2L1 Official git repository]<br />
* [https://discordapp.com/invite/5Bm5SJ9 Discord server]<br />
* [https://ci.appveyor.com/project/bentokun/eka2l1-mjiuq AppVeyor page]<br />
<br />
'''Obsolete'''<br />
* [https://github.com/pent0/EKA2L1 bentokun's old Git fork of EKA2L1] (Recommended to go to the official Git repository)<br />
* [https://www.patreon.com/fewdspuck Patreon] (Cancelled on February 2019)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=Flashpoint&diff=34596Flashpoint2020-07-31T06:43:42Z<p>Childishbeat: /* Overview */ It now says the focus has since shifted to all web browser technologies instead of to all proprietary plugins because HTML5 is a technology supported by Flashpoint, and HTML5 is not a plugin.</p>
<hr />
<div>{{Infobox emulator<br />
|title = BlueMaxima’s Flashpoint<br />
|logo = flashpointlogo.png<br />
|logowidth = 155<br />
|developer = BlueMaxima<br/>Flashpoint Team<br />
|version = 8.1 "Spirit of Adventure"<br />
|active = Yes<br />
|platform = Windows<br/>Linux <small>(experimental)</small><br />
|architecture = <br />
|target = Web game servers<br />
|compatibility = <br />
|accuracy = <br />
|website = [http://bluemaxima.org/flashpoint/ bluemaxima.org/flashpoint/]<br />
|prog-lang = <br />
|support =<br />
|license = MIT (Launcher)<br />
|source = [https://github.com/FlashpointProject/launcher GitHub] (Launcher)<br />
}}<br />
<br />
'''BlueMaxima’s Flashpoint''' is an ongoing [[Preservation projects|preservation effort]] for games designed in commercial web frameworks. Named after [[Flash]] (which Adobe says it will discontinue in 2020), the maintainers have preserved over 56,000 games and animations since its inception. The full list of games is available via the [http://bluemaxima.org/flashpoint/datahub/Game_Master_List "Game Master List"] on their wiki. Flashpoint covers games (and tools) developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, HTML5, Superscape Viscape, Vitalize!, Authorware, GoBit Games Plugin, ShiVa3D, and Hypercosm.<br />
<br />
Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled "Flashpoint Ultimate", and the "lite" version was given the name "Flashpoint Infinity". When the limitations of Launchbox started to show, a discrete launcher was developed.<br />
<br />
==Download==<br />
* [https://bluemaxima.org/flashpoint/downloads/ '''Official Release'''] (Windows)<br />
<br />
:* [https://download.unstable.life/static/Flashpoint%208.1%20Ultimate.7z Flashpoint 8.1 Ultimate] ([https://download.unstable.life/static/Flashpoint%208.1%20Ultimate.7z.torrent Torrent]) - The full package, ready for use offline. ~345GiB download, ~468GiB(?) extracted. You'll want to use a download manager and the latest version of 7-Zip.<br />
:* [https://download.unstable.life/static/Flashpoint%208.1%20Infinity.exe Flashpoint 8.1 Infinity] - 1.7 GiB extracted. Games download as you choose to play them. A minimalist build - not all games are available, only Flash games will work out-of-the-box, and logos and screenshots must be downloaded separately (they will be downloaded automatically when a game is selected). Use the Upgrades on the home tab to add the other tech and better images.<br />
:* [https://bluemaxima.org/flashpoint/Flashpoint%20Core%205.7z Flashpoint Core 5.0] - A lightweight copy of Flashpoint with one game per platform. If you want to learn the platform / tinker with it.<br />
<br />
* [https://bluemaxima.org/flashpoint/datahub/Linux_Support Linux Support] - Datahub page about Linux support.<br />
<br />
* [https://github.com/FlashpointProject/launcher/releases Flashpoint Launcher] - Standalone builds of the launcher on GitHub.<br />
<br />
==Overview==<br />
Flashpoint began on December 26th, 2017, a little while after [https://theblog.adobe.com/adobe-flash-update/ Adobe announced] it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all web browser technologies as they face the same risk of obsoletion.<br />
<br />
Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It's also why Linux doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG [https://bluemaxima.org/flashpoint/datahub/Troubleshooting_Antivirus_Interference as they've detailed on the Datahub].<br />
<!--<br />
==References==<br />
<references /><br />
--><br />
<br />
==Resources==<br />
*BlueMaxima's articles:<br />
**[https://medium.com/@bluemaximax011/how-we-saved-flashs-gaming-legacy-and-started-a-web-game-preservation-revolution-51c2e5098209 How We Saved Flash's Gaming Legacy]<br />
**[https://blog.usejournal.com/adobe-flashs-gaming-legacy-thousands-upon-thousands-of-titles-and-my-efforts-to-save-it-58c14811558a Efforts to Save Flash's Gaming Legacy]<br />
* [http://discord.gg/S9uJ794 Discord]<br />
* [http://bluemaxima.org/flashpoint/changelog.txt Changelog]<br />
* [https://bluemaxima.org/flashpoint/datahub/Main_Page The Datahub], their wiki<br />
<br />
* [https://bluemaxima.org/instance_archive/ instance_archive();] - A similar project for games made with GameMaker.<br />
* [https://bluemaxima.org/kahvibreak/ Kahvibreak] - Another project for [[Cellphone_emulators#J2ME_.28Java_2_Micro_Edition.29|J2ME]] games.<br />
<br />
[[Category:Not really emulators]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=34078EKA2L12020-06-24T18:17:05Z<p>Childishbeat: The version has been updated to the latest one.</p>
<hr />
<div>{{Infobox emulator<br />
|title = EKA2L1<br />
|logo =<br />
|logowidth =<br />
|version = 1.0.1229<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Cellphone emulators#N-Gage (Nokia)|Symbian]]<br />
|developer = [https://github.com/pent0 pent0] (formerly ''bentokun'')<br />
|prog-lang = C++ (17)<br />
|website = [http://web.archive.org/web/20190213024230/https://bentokun.xyz/ bentokun.xyz/] (archived)<br />
|support = [https://www.paypal.me/thi573 PayPal]<br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
'''EKA2L1''' is an open-source, [[High/Low level emulation|high-level]] [[Cellphone emulators#N-Gage (Nokia)|Symbian OS emulator]], written in C++17 and support Windows, macOS and Linux.<br />
<br />
==Overview==<br />
The original author of EKA2L1, formerly nicknamed 'bentokun', had briefly worked on the [[Vita3K]] emulator before starting his new N-Gage emulator around 2017 or 2018. He presented progress reports on his Patreon account and on the r/emulation at Reddit in 2018. He had changed his online nick to 'pent0' perhaps in late 2018 or January 2019.<br />
<br />
pent0 had cancelled his Patreon account on February 2019 with the reason being that he wanted to focus on more reverse-engineering of the Symbian operating system (Series 60 platform on Symbian OS v6.1) that was baked into the N-Gage device, and to reorganize the central repository of EKA2L1 at GitHub. Additionally, the publicly available source code (presumably for the Symbian OS that was also on legacy Nokia phones and other brands' phones) was different from the binary code from the N-Gage itself. He continued with newer progress reports at his [https://bentokun.xyz/ blog] (link currently down). You can watch the progress on his active [https://discordapp.com/invite/5Bm5SJ9 Discord server].<br />
<br />
===Emulator===<br />
The emulator emulates Symbian OS's EKA1 and EKA2 behavior, and re-implements most of its critical app servers, which are like the services that Windows OSes run in the background for basic essentials, communication needs and other elements such as a file system and graphical display rendering). The emulator is still in very early development and as such most games and apps either crash outright or display no output, but a handful of games do work such as ''Bounce Touch'' or ''Snakes 3D'' with little to no issues.<br />
<br />
==External Links==<br />
* [https://github.com/EKA2L1/EKA2L1 Official git repository]<br />
* [https://discordapp.com/invite/5Bm5SJ9 Discord server]<br />
* [https://ci.appveyor.com/project/bentokun/eka2l1-mjiuq AppVeyor page]<br />
<br />
'''Obsolete'''<br />
* [https://github.com/pent0/EKA2L1 bentokun's old Git fork of EKA2L1] (Recommended to go to the official Git repository)<br />
* [https://www.patreon.com/fewdspuck Patreon] (Cancelled on February 2019)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>Childishbeathttps://emulation.gametechwiki.com/index.php?title=EKA2L1&diff=33645EKA2L12020-05-12T09:54:11Z<p>Childishbeat: The latest version of EKA2L1 (taken from its AppVeyor page) and its AppVeyor page is now mentioned, and the emulator's website link is now an archived one because the link now leads to an unrelated website, possibly due to some form of hijacking.</p>
<hr />
<div>{{Infobox emulator<br />
|title = EKA2L1<br />
|logo =<br />
|logowidth =<br />
|version = 1.0.1116<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Cellphone emulators#N-Gage (Nokia)|Symbian]]<br />
|developer = [https://github.com/pent0 pent0] (formerly ''bentokun'')<br />
|prog-lang = C++ (17)<br />
|website = [http://web.archive.org/web/20190213024230/https://bentokun.xyz/ bentokun.xyz/] (archived)<br />
|support = [https://www.paypal.me/thi573 PayPal]<br />
|license = GNU GPLv3<br />
|source = [https://github.com/EKA2L1/EKA2L1 GitHub]<br />
}}<br />
'''EKA2L1''' is an open-source, [[High/Low level emulation|high-level]] [[Cellphone emulators#N-Gage (Nokia)|Symbian OS emulator]].<br />
<br />
==Overview==<br />
The original author of EKA2L1, formerly nicknamed 'bentokun', had briefly worked on the [[Vita3K]] emulator before starting his new N-Gage emulator around 2017 or 2018. He presented progress reports on his Patreon account and the emulation thread at Reddit in 2018. He had changed his online nick to 'pent0' perhaps in late 2018 or January 2019.<br />
<br />
pent0 had cancelled his Patreon account on February 2019 with the reason being that he wanted to focus on more reverse-engineering of the Symbian operating system (Series 60 platform on Symbian OS v6.1) that was baked into the N-Gage device, and to reorganise the central repository of EKA2L1 at GitHub. Additionally, the publicly available source code (presumably for the Symbian OS that was also on legacy Nokia phones and other brands' phones) was different from the binary code from the N-Gage itself. He continued with newer progress reports at his [https://bentokun.xyz/ blog] (link currently down).<br />
<br />
===Emulator===<br />
The emulator emulates Symbian OS's EKA1 and EKA2 behavior, and re-implements most of its critical app servers (They are like the services that Windows OSes run in the background for basic essentials, communication needs and other elements such as a file system and graphical display rendering). The emulator is still in very early development and as such most games and apps either crash outright or display no output, but a handful of games do work such as ''Bounce Touch'' with little to no issues.<br />
<br />
==External Links==<br />
* [https://discordapp.com/invite/5Bm5SJ9 Discord channel]<br />
* [https://ci.appveyor.com/project/bentokun/eka2l1-mjiuq AppVeyor page]<br />
<br />
'''Obsolete'''<br />
* [https://github.com/pent0/EKA2L1 bentokun's old Git fork of EKA2L1] (Recommended to go to the official Git repository)<br />
* [https://www.patreon.com/fewdspuck Patreon] (Cancelled on February 2019)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>Childishbeat