https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=98.232.142.40&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T08:56:10ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=CEN64&diff=575CEN642013-10-08T07:59:16Z<p>98.232.142.40: Adding categories</p>
<hr />
<div>{{infobox<br />
|image = 1367212779452.png<br />
|first = N/A<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = [https://github.com/tj90241 MarathonMan]<br />
|fifth = [http://www.cen64.com CEN64.com]<br />
|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require top-end hardware to play at even passable speeds.<br />
<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Cen64?&max-results=12 Latest Build]<br />
*[http://www.mediafire.com/?7n9ccp845wfqgxu pifrom.bin]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=MESS&diff=2236MESS2013-10-08T07:58:47Z<p>98.232.142.40: </p>
<hr />
<div>{{Infobox<br />
|image = MESS.png<br />
|imagewidth = 156<br />
|first = 0.150<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = MESS Team<br />
|fifth = [http://www.mess.org/ MESS.org]<br />
|sixth = [http://www.mamedev.org/source/ MAMEDev.org]}}The '''Multi Emulator Super System''', often referred to as '''MESS''', is a [[Multi-system emulator|multi-system emulator]] that aims to [[Accuracy|accurately]] emulate multiple systems, with an added side effect being the ability to play these systems. In total, MESS currently is able to emulate 685 unique systems, as well as 1,771 total system variations.<br />
<br />
It is a sister project to the '''Multiple Arcade Machine Emulator''', [[MAME]]. Many of the contributors are the same, and releases take place at the same time.<br />
<br />
For a regularly updated list of systems MESS emulates best and a list of emulators that emulate some systems better check out [http://nonmess.retrogames.com/ NonMESS]<br />
<br />
==Downloads==<br />
*[http://mamedev.org/release.html Latest release]<br />
*[http://www.emucr.com/search/label/MESS SVN Builds]<br />
*[http://archive.org/details/MESS-0.149.BIOS.ROMs Console BIOS] 0.149 Pack<br />
[[Category:Multi-emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:OS X emulation software]]<br />
[[Category:Linux emulation software]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=CEN64&diff=574CEN642013-10-08T07:57:23Z<p>98.232.142.40: </p>
<hr />
<div>{{infobox<br />
|image = 1367212779452.png<br />
|first = N/A<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = [https://github.com/tj90241 MarathonMan]<br />
|fifth = [http://www.cen64.com CEN64.com]<br />
|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require top-end hardware to play at even passable speeds.<br />
<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Cen64?&max-results=12 Latest Build]<br />
*[http://www.mediafire.com/?7n9ccp845wfqgxu pifrom.bin]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=CEN64&diff=573CEN642013-10-08T07:56:36Z<p>98.232.142.40: </p>
<hr />
<div>{{infobox<br />
|image = 1367212779452.png<br />
|first = N/A<br />
|second = Yes<br />
|third = Windows, Linux<br />
|fourth = [https://github.com/tj90241 MarathonMan]<br />
|fifth = [http://www.cen64.com CEN64.com]<br />
|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require top-end hardware to play at even passable speeds.<br />
<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Cen64?&max-results=12 Latest Build]<br />
*[http://www.mediafire.com/?7n9ccp845wfqgxu pifrom.bin]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Wii_emulators&diff=4599Wii emulators2013-09-19T08:24:49Z<p>98.232.142.40: </p>
<hr />
<div><br />
[[File:Wii-gamecube-compatibility.jpg|thumb|The Wii console with a Gamecube controller]]The '''Wii''' is a 2006 console by Nintendo. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], most GameCube emulators feature compatibility for the Wii.<br />
<br />
The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Wii emulators can also play Triforce games.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GCN<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|Recommended<br />
|-<br />
|[[Dolphin]]<br />
|Windows, Linux, OS X, Android<br />
|[https://dolphin-emu.org/download/list/master SVN]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|}<br />
<br />
==Comparison==<br />
Dolphin is the only option for Wii emulation. It is updated on a near daily basis and has very good emulation of almost everything. System requirements are high, moreso for Wii games than GameCube. In addition, it is recommended to sync a Wii remote to play games, as it can be difficult mapping the motion controls to a controller, especially if MotionPlus is required.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Project64&diff=3537Project642013-08-25T05:23:25Z<p>98.232.142.40: </p>
<hr />
<div>'''Project64''' is an open source, plugin-based [[Nintendo 64 Emulators|Nintendo 64]] emulator.{{Infobox<br />
|first = 2.1<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Project64 team<br />
|fifth = http://www.pj64-emu.com/|image = Project_64_logo.png<br />
|imagewidth = 93}}<br />
<br />
==Downloads==<br />
<br />
*[http://www.emucr.com/search/label/Project64 Latest version] on [[EmuCR]]<br />
*[http://www.mediafire.com/download/61dvb4n9xk25oo6/Project64.rar This bundle] includes PJ64 1.6, PJ64 2.1 and various other plugins.<br />
*[http://pj64k.blogspot.ca/ Project64k]<br />
<br />
==Review==<br />
<br />
Projec64 sees updates only once in a while when zilmar feels like it. Also, Project64 2.x has a LOT of issues and regressions from 1.6 and even the leaked 1.7 betas, mostly dealing with timing issues and such. It's clearly half-finished.<br />
<br />
==Plugins==<br />
<br />
See the [[Recommended N64 Plugins]] page.<br />
==Source Code==<br />
http://www.pj64-emu.com:8090/project64.development/<br />
[[Category:Emulators]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=RPCS3&diff=3570RPCS32013-07-18T21:13:22Z<p>98.232.142.40: I think they moved from Google Code recently.</p>
<hr />
<div>{{Infobox<br />
|first = 0.0.0.2<br />
|second = Yes<br />
|third = Windows<br />
|fourth = RPCS3 Team<br />
|fifth = https://github.com/DHrpcs3/rpcs3}}'''RPCS3''' is an experimental PlayStation 3 (PS3) emulator. Currently usable only for small homebrew, it aims to eventually emulate the PS3 fully.<br />
==Download==<br />
[http://www.emucr.com/search/label/rpcs3 SVN Builds]<br />
==Issues==<br />
It only works for small homebrew right now. Attempting anything else just won't work. Don't expect anything that can play PS3 games, even if buggy, for a long time. Even longer if you want good compatibility/few glitches.<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=2775Nintendo 64 emulators2013-07-18T08:13:02Z<p>98.232.142.40: </p>
<hr />
<div>The '''Nintendo 64''' is a 64-bit, 5th generation console released by Nintendo in 1996.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[http://www.emucr.com/search/label/Project64 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[http://www.emucr.com/search/label/Mupen64Plus?&max-results=12 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|1964<br />
|Windows<br />
|1.2 r146<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|}<br />
==Comparisons==<br />
<br />
N64 emulation is a complete mess. No emulator has a high degree of compatibility with N64 games, and it varies significantly even within one emulator if using different plugins.<br />
<br />
==Emulation==<br />
<br />
The N64 was a very overly complex machine that was difficult to program for. For this reason, creating an emulator is quite difficult.<br />
[[Category: Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Atari_Jaguar_emulators&diff=491Atari Jaguar emulators2013-07-17T20:08:22Z<p>98.232.142.40: </p>
<hr />
<div>The '''Atari Jaguar''' was a console produced by Atari Corporation in 1993. Despite the intense marketing efforts by Atari, the Jaguar is in fact a 32-bit console rather than 64-bit, as a whole; only one part of its two CPUs were 64-bit. The console would prove to be the final home console release for Atari, before releasing plug-and-play versions of their older games.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 530px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
| style="|[https://icculus.org/virtualjaguar/ Virtual Jaguar]<br />
| style="|Windows, Linux, OS X<br />
| style="|[http://www.emucr.com/search/label/VirtualJaguar Git]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
|-<br />
|[[RetroArch]]<br />(Virtual Jaguar)<br />
|Multi-platform<br />
|2.1.0<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[MAME|MESS]]<br />
|Multi-platform<br />
|0.149<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
The RetroArch core is WIP and hasn't seen updates in a while. It's not ready.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Atari_2600_emulators&diff=464Atari 2600 emulators2013-07-17T20:01:08Z<p>98.232.142.40: </p>
<hr />
<div>The '''Atari 2600''' is a 2nd generation console released by Atari in 1977.<br />
==Emulators==<br />
<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[http://stella.sourceforge.net/ Stella]<br />
|Multi-platform<br />
|[http://stella.sourceforge.net/downloads.php 3.9]<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]]<br />(Stella)<br />
|Multi-platform<br />
|3.4.1<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=2871Nintendo Entertainment System emulators2013-07-17T19:52:57Z<p>98.232.142.40: </p>
<hr />
<div><br />
<span style="font-size:13px;">The </span>'''Nintendo Entertainment System'''<span style="font-size:13px;"> (NES) is an 8-bit, 3rd generation console released in 1983 in Japan. In Japan, it was known as the </span>'''Famicom'''<span style="font-size:13px;">.</span><br />
<br />
<span style="font-size:13px;">The Famicom Disk System (FDS) </span>is a Japanese only Addon which played special versions of games.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Accuracy]] rating<br />
! scope="col"|NES<br />
! scope="col"|FDS<br />
! scope="col"|Recommended<br />
|-<br />
|[[Nestopia]]<br />
|Windows, Linux<br />
|[http://0ldsk00l.ca/nestopia.html#downloads 1.44]<br />
|Mid-High<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[puNES]]<br />
|Windows, Linux<br />
|[http://www.emucr.com/search/label/puNES/ SVN]<br />
|High<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Nestopia)<br />
|Multiplatform<br />
|1.44<br />
|Mid-High<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|Nesticle<br />
|Windows, MS-DOS<br />
|x.xx<br />
MS-DOS<br />
<br /><br />
0.42<br />
<br /><br />
Windows<br />
|Low<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[Jnes]]<br />
|Windows, Android<br />
|1.1.1 Windows<br />
1.3.2.24 Android<br />
|Low<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[FCEUX]]<br />
|Windows, Linux<br />
|2.2.1<br />
|Mid<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Color Palette==<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the NES/Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Luckily, a few emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
That said, some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==<span style="font-size:18px;">Links</span>==<br />
<br />
[http://tasvideos.org/EmulatorResources/NESAccuracyTests.html NES emulator accuracy]<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Texture_filtering&diff=4455Texture filtering2013-07-17T19:50:27Z<p>98.232.142.40: </p>
<hr />
<div>In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.<br />
<br />
Some consoles use texture filtering.<br />
<br />
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.<br />
<br />
==Consoles==<br />
<br />
<br />
<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Console<br />
! scope="col" style="text-align: center;"|Texture Filtering<br />
! scope="col" style="text-align: center;"|Types of filtering<br />
|-<br />
|[[Super Nintendo]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Saturn]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Atari Jaguar]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo 64]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Three-Sample Bilinear<br />
|-<br />
|[[3DO]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Nintendo DS]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Gamecube|GameCube]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[PlayStation 2]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Xbox]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Wii]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[PlayStation Portable]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Sega Dreamcast]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|}<br />
<br />
==Types==<br />
<br />
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.<br />
*Nearest neighbor<br />
*Nearest-neighbor with mipmapping<br />
*Bilinear<br />
*Trilinear<br />
*Linear<br />
*Linear (cg)<br />
*Anisotropic<br />
*xBR<br />
==Further reading==<br />
<br />
http://en.wikipedia.org/wiki/Texture_filtering<br />
[[Category:FAQs]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Xbox_emulators&diff=4671Xbox emulators2013-07-17T11:02:36Z<p>98.232.142.40: I'm going to bed</p>
<hr />
<div>The Xbox is a console produced by Microsoft Corporation in 2001. Known originally as the DirectXbox, this console is notable for essentially being a PC, as a result of using components from both Intel and Nvidia, as well as being x86-based. It is the most powerful console of the 6th generation as a result.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Cxbx]]<br />
|Windows<br />
|174<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|Xenoborg<br />
|Windows<br />
|r19<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|XQEMU<br />
|Windows, Linux, OS X<br />
|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
The common misconception with the Xbox is that due to being x86-based, it should be easier to emulate. [http://www.ngemu.com/forums/showthread.php?t=132032 This couldn't be more wrong]. While the x86 architecture itself is fairly well documented, it is HUGE, as well as the fact that the specific hardware components within the Xbox are not very well documented at all, especially the Nvidia components. This has meant that overall compatibility of emulators for Xbox have been extremely low, supporting only [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html a handful of games].<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=MSX_emulators&diff=2246MSX emulators2013-07-17T10:55:46Z<p>98.232.142.40: </p>
<hr />
<div>MSX is a Z80-based family of home computers which appeared in 1983. They were popular in Asian, South American and European countries as well as the former Soviet Union, but they are virtually unknown in USA.<br />
==Emulators==<br />
<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[blueMSX]]<br />
|Windows<br />
|[http://www.vik.cc/bluemsx/download.html 2.8.2]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=3DO_emulators&diff=4003DO emulators2013-07-17T10:53:07Z<p>98.232.142.40: </p>
<hr />
<div>The 3DO Interactive Multiplayer was a games console produced by the 3DO Company in 1993/1994. It is known for having a high price point, as well as a licensing agreement similar to that of the Philips CD-i: that is, the 3DO Company did not make any consoles, but simply licensed the ability to produce them to outside companies.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[http://www.fourdo.com/ 4DO]<br />
|Windows<br />
|1.3.2.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=WonderSwan_emulators&diff=4616WonderSwan emulators2013-07-17T10:51:51Z<p>98.232.142.40: </p>
<hr />
<div>The WonderSwan is a handheld console produced by Bandai in 1999. It is the brainchild of Game Boy creator, Gunpei Yokoi. There were two versions eventually released: A black-and-white version and a color version.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Mednafen]]<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Mednafen)<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://sourceforge.jp/projects/oswan/devel/ Oswan]<br />
|Windows<br />
|r107<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://cygne.emuunlim.com/ Cygne]<br />
|Windows<br />
|2.1a<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=PC_Engine_(TurboGrafx-16)_emulators&diff=3106PC Engine (TurboGrafx-16) emulators2013-07-17T10:50:39Z<p>98.232.142.40: </p>
<hr />
<div><p class="firstHeading" id="firstHeading" lang="en">The PC Engine (known in the west as TurboGrafx-16) .</p><br />
<br />
<p class="firstHeading" lang="en">PC Engine CD (TurboGrafx-CD) was a CD addon.</p><br />
<br />
<p class="firstHeading" lang="en">PC-FX was a follow up console which was never released in Western markets. Many PCE emulators include PC-FX functionality.</p><br />
==Emulators==<br />
<br />
===Chart===<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col" style="text-align: center;"|PCE (TG16)<br />
! scope="col" style="text-align: center;"|PCE-CD (TG-CD)<br />
! scope="col"|PC-FX<br />
! scope="col"|Recommended<br />
|-<br />
|[[Ootake]]<br />
|Windows<br />
|2.69<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Mednafen]]<br />
|Multiplatform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Mednafen)<br />
|Multiplatform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|MagicEngine<br />
|Windows, OS X<br />
|1.1.3<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
===Comparisons===<br />
Ootake is okay for general purposes.<br />
<br />
Mednafen is great. Command line only though.<br />
<br />
RetroArch can run Mednafen. GUI and other things.<br />
<br />
MagicEngine only has a free demo available. To get the full version costs €15 EUR. There is no reason to buy it when there are better free options available.<br />
[[Category: Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=4132Sega Dreamcast emulators2013-07-17T10:47:54Z<p>98.232.142.40: </p>
<hr />
<div>The Dreamcast was released by Sega in November 1998 in Japan and later in 1999 in other territories. The Dreamcast was Sega's last home console to date.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[nullDC]]<br />
|Windows<br />
|1.0.4 r150<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|DEmul<br />
|Windows<br />
|0.58<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|?<br />
|-<br />
|Makaron<br />
|Windows<br />
|T12/5<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|?<br />
|}<br />
<br />
==Comparison==<br />
<br />
Makaron is the only Dreamcast emulator that can properly play games that use Windows CE.</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=4166Sega Genesis emulators2013-07-17T10:44:49Z<p>98.232.142.40: </p>
<hr />
<div>The '''Sega Genesis''' is a 16-bit, 4th generation console released by Sega in 1989 in North America. In other regions, it was known as the '''Mega Drive'''.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Master<br />
! scope="col" style="text-align: center;"|Game Gear<br />
! scope="col" style="text-align: center;"|Mega Drive<br />
! scope="col" style="text-align: center;"|Sega CD<br />
! scope="col"|32x<br />
! scope="col"|Recommended<br />
|-<br />
|[[KegaFusion|Kega Fusion]]<br />
|Windows, Linux, OS X<br />
|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|GenesisPlusGX<br />
|Wii<br />
|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (GenesisPlusGX)<br />
|Multiplatform<br />
|1.7.4<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Exodus]]<br />
|Windows, Linux, OS X<br />
|[http://www.exodusemulator.com/index.php/downloads 1.0.0]<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|-<br />
|Gens<br />
|Windows, Linux<br />
|2.14<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✗<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Neo_Geo_Pocket_emulators&diff=2646Neo Geo Pocket emulators2013-07-17T10:44:27Z<p>98.232.142.40: </p>
<hr />
<div>==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/Mednafen Mednafen]<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/RetroArch RetroArch] (Mednafen)<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Neo_Geo_Pocket_emulators&diff=2645Neo Geo Pocket emulators2013-07-17T10:41:27Z<p>98.232.142.40: </p>
<hr />
<div>==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended?<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/Mednafen Mednafen]<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/RetroArch RetroArch] (Mednafen)<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Arcade_emulators&diff=433Arcade emulators2013-07-17T10:40:07Z<p>98.232.142.40: </p>
<hr />
<div><br />
<br />
<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col" style="text-align: center;"|# of systems emulated<br />
! scope="col"|Recommended<br />
|-<br />
|[[MAME]]<br />
|Windows, Linux, OS X<br />
|0.149<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Final Burn Alpha]]<br />
|Windows<br />
|0.2.97.29<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Final Burn Alpha)<br />
|Multi-platform<br />
|0.2.97.28<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|Kawaks<br />
|Windows<br />
|v1.63<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|CPS3 Emulator<br />
|Windows<br />
|v1.0a<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|}</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&diff=3458PlayStation 3 emulators2013-07-17T10:33:21Z<p>98.232.142.40: </p>
<hr />
<div>The PlayStation 3 (known shorthand as PS3) is a console by Sony Computer Entertainment Inc., released in 2006/2007. This console is notorious for being difficult to work with, due to having a new processor achitecture being used in it known as Cell.<br />
==Emulators==<br />
Due to the complexity of the Cell processor achitecture, plus the fact that it would take a LOT of resources to get such games emulated (as an example, see specifications in [[Dolphin]] and [[PCSX2]] for their respective consoles), '''there is no usable emulator''' for PS3. However, there is one, usable only for small homebrew currently:<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
| style="text-align: center;"|[[RPCS3]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/rpcs3 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
Check back in 10 years or so for actual games that work on it.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=PlayStation_Portable_emulators&diff=3325PlayStation Portable emulators2013-07-17T10:32:11Z<p>98.232.142.40: </p>
<hr />
<div>The PlayStation Portable (PSP) is a handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[PPSSPP]]<br />
|Multi-platform<br />
|0.8.1<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[JPCSP]]<br />
|Windows, Linux, OS X<br />
|0.6<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
PPSSPP is a fairly new emulator, but it has been making tremendous progress. Compatibility is lower than [http://emulation-general.wikia.com/wiki/JPCSP JPCSP], but it is significantly faster. It is only recommended to use JPCSP if the game does not work in PPSSPP.<br />
<br />
JCPSP requires the Jave Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [http://emulation-general.wikia.com/wiki/PPSSPP PPSSPP]. It is recommended to use PPSSPP instead, and only to use JPCSP if a game does not work. Development of PPSSPP is rapid, and it will soon overtake JPCSP in terms of game compatibility.<br />
<br />
==Emulation issues==<br />
<br />
Both require a plugin for sound to work. See: [[PPSSPP#Common_problems_and_fixes:]]<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&diff=3301PlayStation 2 emulators2013-07-17T10:29:56Z<p>98.232.142.40: </p>
<hr />
<div>==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[PCSX2]]<br />
|Windows, Linux, OS X<br />
|[http://buildbot.orphis.net/pcsx2/ SVN]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|}<br />
<br />
===Comparison===<br />
PCSX2 is the only PS2 emulator worth using. Any others never got past the alpha stage. It is very actively developed.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=PlayStation_emulators&diff=3387PlayStation emulators2013-07-17T10:28:59Z<p>98.232.142.40: </p>
<hr />
<div><br />
The '''PlayStation''' (known shorthand as PS1 or PSX) is a video games console produced by Sony Computer Entertainment Inc in 1994. It used CD media. It was a commercial success in part to being relatively easy to program for compared to others at the time.<br />
==Emulators==<br />
===Chart===<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Plugins<br />
! scope="col"|Enhancements<br />
! scope="col"|Recommended<br />
|-<br />
|[[PCSX-R]]<br />
|Windows, Linux, OS X<br />
|[http://www.emucr.com/search/label/PCSX-Reloaded/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[XEBRA]]<br />
|Windows<br />
|[http://www.mediafire.com/?v7bdse4b30gxtv3 04/25/2011 Build ]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Mednafen]]<br />
|Multiplatform<br />
|[http://mednafen.sourceforge.net/releases/ 0.9.28]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Mednafen)<br />
|Multiplatform<br />
|[http://emulation-general.wikia.com/wiki/RetroArch#Downloads 0.9.28]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[ePSXe]]<br />
|Windows, Android<br />
|[http://www.epsxe.com/ 1.8.0] (Windows), [https://play.google.com/store/apps/details?id=com.epsxe.ePSXe 1.9.4] (Android)<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[pSX]]<br />
|Windows, Linux<br />
|[http://psxemulator.gazaxian.com/ 1.13]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
===Comparisons===<br />
<br />
[[PCSX-R]] is actively developed and open source. Also a plugin based emulator similar to ePSXe, but is active and has more features. It has a widescreen hack, fewer glitches, proper [[Cue_sheet_(.cue)#Multi-track_game|multitrack CUE]] support, and support for superior [[Recommended_PSX_Plugins|plugins]], such as LilyPad. No known reason to not use it over ePSXe. Though please do note if you actually find one, as whatever it is could likely be implemented into PCSX-R anyways through their [http://pcsxr.codeplex.com/workitem/list/ issue tracker].<br />
<br />
[[XEBRA]] has very high compatibility. Games that require subchannel data are not supported, but most other games run flawlessly. Last release was in mid-2011. User interface is often complained about by people who can't work technology.<br />
<br />
[[Mednafen|Mednafen psx]] ([[RetroArch]]) is an emulator focused on [[accuracy]]. It seems fully compatible since 0.9.28WIP. Do note if that's not the case though. Supposedly requires a minimum of a Core 2 Duo at 2 GHz clock.<br />
<br />
PSXfin is simple and has a "standard" interface, which is easy to get into. It would be the best{{Cite}} if it was actively developed. It has a lot of compatibility issues. Dead development, closed source, no hope. Despite this, it has many hangers-on that continue to praise it as the best Playstation emulator.<br />
<br />
[[EPSXe|ePSXe]] is a fairly standard plugin based emulator, and since it's closed source it gets only updates from the main developers. And only a few minor updates once every few years. Though 1.8.0's biggest addition was the Android version's advertisement. Jew development, closed source, no hope.<br />
<br />
It's generally recommended to use Mednafen or PCSX-R. Many use Mednafen for 2D games, and PCSX-R for 3D games.<br />
<br />
==Emulation issues==<br />
[[Image:Cheryl compared.png|right|350px|thumb|Left: native resolution with [[dithering]]. Right: High internal resolution without dithering.]]<br />
Several problems occur when running PS1 games. And they become more noticeable at resolutions higher than the internal native resolution when using HLE, hardware-accelerated plugins such as Pete's OpenGL. Though they're still apparent at native, the low resolution's aliasing kills much visibility, hiding the issues.<br />
<br />
Jittering polygons are caused by low-precision fixed-point (to the native res, essentially) math. And more accurate math where relevant helps, i.e. [http://emulation-general.wikia.com/wiki/Recommended_PSX_Plugins#Video GTE Accuracy]. Though it can often create holes in the seams.<br />
<br />
The PS1 hardware didn't have a [https://en.wikipedia.org/wiki/Z-buffering z-buffer]. The lack of a z-buffer causes things like polygons popping over others. Tekken character limbs is a good example to see that.<br />
<br />
No texture perspective correction causes distortion to texture angles at certain viewing angles. Notably at the bottom near the camera.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&diff=2831Nintendo DS emulators2013-07-17T10:24:45Z<p>98.232.142.40: </p>
<hr />
<div>The Nintendo DS is a handheld console produced by Nintendo in 2004/2005. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have overtaken the PS2 in lifetime sales, as a result of attracting a large amount of casual players into the gaming community.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GBA<br />
! scope="col"|NDS<br />
! scope="col"|Recommended<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/DeSmuMe DeSmuME]<br />
|Windows, Linux, OS X<br />
|0.9.9<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[No$GBA]]<br />
|Windows, MS-DOS<br />
|2.7<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
===Comparisons===<br />
<br />
DeSmuME is very good, and very well developed. Enabling the Dynarec emulation option improves speed tremendously.<br />
<br />
No$GBA focuses on speed, and has major compatibility issues and glitches. The 3D is not very good. However, it might be an option for a very low end machine, for the select games that it does not have problems with. Not otherwise recommended.<br />
[[Category: Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&diff=1769GameCube emulators2013-07-17T10:22:50Z<p>98.232.142.40: </p>
<hr />
<div>The Nintendo GameCube (GCN) and Nintendo Wii are consoles produced by Nintendo in 2001 and 2006, respectively. These consoles marked the start of a long history of weak third-party support for Nintendo, especially in the Wii, due to its weak hardware compared to other consoles at the time (Xbox 360/PlayStation 3).<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GameCube<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|Recommended<br />
|-<br />
|[[Dolphin]]<br />
|Windows, Linux, OS X<br />
|[https://dolphin-emu.org/download/list/master Git]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|[https://code.google.com/p/gekko-gc-emu/ Gekko]<br />
|Windows, Linux<br />
|[http://www.emucr.com/search/label/Gekko Git]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
Dolphin is the only real emulator you should use; Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&diff=1846Game Boy Advance emulators2013-07-17T10:19:50Z<p>98.232.142.40: </p>
<hr />
<div>The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GB/GBC<br />
! scope="col"|GBA<br />
! scope="col"|NDS<br />
! scope="col" style="text-align: center;"|Game Link Support<br />
! scope="col"|Recommended<br />
|-<br />
|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]<br />
|<br />
|r1199<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (VBA-Next)<br />
|Multi-platform<br />
|1.0.2 <br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[No$GBA]]<br />
|Windows, MS-DOS<br />
|2.7<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✗<br />
|-<br />
|Meteor<br />
|<br />
|1.4<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[higan]]<br />
|Windows, Linux<br />
|0.92<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
Visual Boy Advance-M is the best emulator for the GBA.<br />
<br />
higan is the only emulator that properly emulates the Super Game Boy, though the quality of its Game Boy emulation is inferior to that of other emulators, unless one hunts down an older version of bsnes, which used the Gambatte core for its Super Game Boy functionality.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=1798Game Boy/Game Boy Color emulators2013-07-17T10:13:11Z<p>98.232.142.40: </p>
<hr />
<div><br />
<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GB/GBC<br />
! scope="col"|GBA<br />
! scope="col" style="text-align: center;"|Game Link Support<br />
! scope="col"|Recommended<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/Gambatte Gambatte]<br />
|Windows, Linux, OS X<br />
|0.5.0<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Gambatte)<br />
|Multi-platform<br />
|0.5.0<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|-<br />
|BGB<br />
|<br />
|v1.4.3<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/Visual_Boy_Advance_-M Visual Boy Advance-M (VBA-M)]<br />
|<br />
|r1199<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✗<br />
|}<br />
==Comparison==<br />
<br />
<br />
BGB has excellent Game Boy, Game Boy Color, and Super Game Boy accuracy, and also near flawless link support, as far as I know.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=2869Nintendo Entertainment System emulators2013-07-17T10:08:40Z<p>98.232.142.40: </p>
<hr />
<div><br />
<span style="font-size:13px;">The </span>'''Nintendo Entertainment System'''<span style="font-size:13px;"> (known shorthand as NES) is an 8-bit, 3rd generation console released in 1983 in Japan. In Japan, it was known as the </span>'''Famicom'''<span style="font-size:13px;">.</span><br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Nestopia]]<br />
|Windows, Linux<br />
|[http://0ldsk00l.ca/nestopia.html#downloads 1.44]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[puNES]]<br />
|Windows, Linux<br />
|[http://www.emucr.com/search/label/puNES/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Nestopia)<br />
|Multi-platform<br />
|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|Nesticle<br />
|Windows, MS-DOS<br />
|x.xx<br />
MS-DOS<br />
<br /><br />
0.42<br />
<br /><br />
Windows<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[Jnes]]<br />
|Windows, Android<br />
|1.1.1 Windows<br />
1.3.2.24 Android<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[FCEUX]]<br />
|Windows, Linux<br />
|2.2.1<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Color Palette==<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the NES/Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Luckily, a few emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
That said, some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==<span style="font-size:18px;">Links</span>==<br />
<br />
[http://tasvideos.org/EmulatorResources/NESAccuracyTests.html NES emulator accuracy]<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=4388Super Nintendo emulators2013-07-17T10:08:35Z<p>98.232.142.40: </p>
<hr />
<div><br />
The '''Super Nintendo Entertainment System''' (known shorthand as SNES) is a 16-bit, 4th generation console released on 1990 in North America. In Japan, it was known as the Super Famicom.<br />
<br />
==Emulators==<br />
===Chart===<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[bsnes]] (higan)<br />
|Windows, Linux<br />
|0.92<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Snes9x]]<br />
|Windows, Linux, OS X<br />
|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[ZSNES]]<br />
|Windows, Linux<br />
|1.51<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[RetroArch]] (Snes9x, bsnes)<br />
|Multi-platform<br />
|1.53 (Snes9x), 0.92 (bsnes)<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
<br />
===Comparison===<br />
<br />
1. [[bsnes]] (higan)<br />
*The most [[accurate]] of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.<br />
*A Core 2 Duo at 2 GHz is the weakest I've seen run the balanced version full speed for most games.<br />
*Balanced works. You do NOT need the accuracy build for anything but one game. And I believe it is a minor issue even for that.<br />
*ROM hacks designed around emulator quirks will most likely not work. Same as with real hardware.<br />
*LLE audio sounds amazing.<br />
2. [[Snes9x]]<br />
*Compatible with most games, even many romhacks that make use of emulator quirks.<br />
*Fast enough for pretty much any toaster<br />
*LLE audio, same as bsnes's.<br />
*Often buggy graphical output and shader support in standalone<br />
**Driver/GPU dependent.<br />
**Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.''<br />
*Hit and miss controller support, especially when it comes to XInput devices.<br />
3. [[ZSNES]]<br />
*Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 3s, maybe P2s.<br />
**Assuming it's an x86 toaster, since it's written in ASM.<br />
*Romhacks were often designed around it's malfunctions<br />
**Many romhacks won't work properly on anything else.<br />
*Outdated as hell, with seemingly no hope for updating.<br />
*Many bugs and lacked functions for many games, see [[Zsnes#Review|ZSNES review]]<br />
4. [[RetroArch]], which has bsnes, and Snes9x cores.<br />
*The same points as the emulators themselves<br />
*Amazing graphical output<br />
**At any resolution<br />
**At any fullscreen resolution and refresh rate<br />
**Vast [[Shaders_and_Filters|shader]] support<br />
*Dynamic rate control kills off most any and all audio distortion, such as crackling.<br />
*Does not require Game Folders or anything like higan standalone.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Virtual_Boy_emulators&diff=4546Virtual Boy emulators2013-07-17T10:08:21Z<p>98.232.142.40: </p>
<hr />
<div><br />
The Virtual Boy is a supposedly-handheld console released by Nintendo and created by Game Boy creator Gunpei Yokoi in 1995. It was the first games console to utilise 3D effects, however is notable for only displaying graphics in red and black, as well as requiring users to attach the console to their head, usually while rested on the included tripod. The product was pulled shortly after release due to the majority of users getting headaches from using it. Notably, it was rushed to market and was never meant to be released in its current form.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Mednafen]]<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Mednafen)<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=2773Nintendo 64 emulators2013-07-17T10:07:39Z<p>98.232.142.40: </p>
<hr />
<div>The '''Nintendo 64''' is a 64-bit console released by Nintendo in 1996.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[http://www.emucr.com/search/label/Project64 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[http://www.emucr.com/search/label/Mupen64Plus?&max-results=12 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|1964<br />
|Windows<br />
|1.2 r146<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|}<br />
==Comparisons==<br />
<br />
N64 emulation is a complete mess. No emulator has a high degree of compatibility with N64 games, and it varies significantly even within one emulator if using different plugins.<br />
<br />
==Emulation==<br />
<br />
The N64 was a very overly complex machine that was difficult to program for. For this reason, creating an emulator is quite difficult.<br />
[[Category: Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Virtual_Boy_emulators&diff=4545Virtual Boy emulators2013-07-17T10:03:57Z<p>98.232.142.40: </p>
<hr />
<div><br />
The Virtual Boy is a supposedly-handheld console released by Nintendo and created by Game Boy creator Gunpei Yokoi in 1995. It was the first games console to utilise 3D effects, however is notable for only displaying graphics in red and black, as well as requiring users to attach the console to their head, usually while rested on the included tripod. The product was pulled shortly after release due to the majority of users getting headaches from using it. Notably, it was rushed to market and was never meant to be released in its current form.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col" style="text-align: center;"|Active<br />
! scope="col" style="text-align: center;"|Recommended?<br />
|-<br />
|[[Mednafen]]<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Mednafen)<br />
|Multi-platform<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=4387Super Nintendo emulators2013-07-17T10:01:00Z<p>98.232.142.40: </p>
<hr />
<div><br />
The '''Super Nintendo Entertainment System''' (known shorthand as SNES) is a 16-bit, 4th generation console released on 1990 in North America. In Japan, it was known as the Super Famicom.<br />
<br />
==Emulators==<br />
===Chart===<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col" style="text-align: center;"|Active<br />
! scope="col" style="text-align: center;"|Recommended?<br />
|-<br />
|[[bsnes]] (higan)<br />
|Windows, Linux<br />
|0.92<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Snes9x]]<br />
|Windows, Linux, OS X<br />
|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[ZSNES]]<br />
|Windows, Linux<br />
|1.51<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[RetroArch]] (Snes9x, bsnes)<br />
|Multi-platform<br />
|1.53 (Snes9x), 0.92 (bsnes)<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
<br />
===Comparison===<br />
<br />
1. [[bsnes]] (higan)<br />
*The most [[accurate]] of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.<br />
*A Core 2 Duo at 2 GHz is the weakest I've seen run the balanced version full speed for most games.<br />
*Balanced works. You do NOT need the accuracy build for anything but one game. And I believe it is a minor issue even for that.<br />
*ROM hacks designed around emulator quirks will most likely not work. Same as with real hardware.<br />
*LLE audio sounds amazing.<br />
2. [[Snes9x]]<br />
*Compatible with most games, even many romhacks that make use of emulator quirks.<br />
*Fast enough for pretty much any toaster<br />
*LLE audio, same as bsnes's.<br />
*Often buggy graphical output and shader support in standalone<br />
**Driver/GPU dependent.<br />
**Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.''<br />
*Hit and miss controller support, especially when it comes to XInput devices.<br />
3. [[ZSNES]]<br />
*Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 3s, maybe P2s.<br />
**Assuming it's an x86 toaster, since it's written in ASM.<br />
*Romhacks were often designed around it's malfunctions<br />
**Many romhacks won't work properly on anything else.<br />
*Outdated as hell, with seemingly no hope for updating.<br />
*Many bugs and lacked functions for many games, see [[Zsnes#Review|ZSNES review]]<br />
4. [[RetroArch]], which has bsnes, and Snes9x cores.<br />
*The same points as the emulators themselves<br />
*Amazing graphical output<br />
**At any resolution<br />
**At any fullscreen resolution and refresh rate<br />
**Vast [[Shaders_and_Filters|shader]] support<br />
*Dynamic rate control kills off most any and all audio distortion, such as crackling.<br />
*Does not require Game Folders or anything like higan standalone.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=2868Nintendo Entertainment System emulators2013-07-17T09:54:41Z<p>98.232.142.40: </p>
<hr />
<div><br />
<span style="font-size:13px;">The </span>'''Nintendo Entertainment System'''<span style="font-size:13px;"> (known shorthand as NES) is an 8-bit, 3rd generation console released in 1983 in Japan. In Japan, it was known as the </span>'''Famicom'''<span style="font-size:13px;">.</span><br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col" style="text-align: center;"|Active<br />
! scope="col" style="text-align: center;"|Recommended?<br />
|-<br />
|[[Nestopia]]<br />
|Windows, Linux<br />
|[http://0ldsk00l.ca/nestopia.html#downloads 1.44]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[puNES]]<br />
|Windows, Linux<br />
|[http://www.emucr.com/search/label/puNES/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Nestopia)<br />
|Multi-platform<br />
|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|Nesticle<br />
|Windows, MS-DOS<br />
|x.xx<br />
MS-DOS<br />
<br /><br />
0.42<br />
<br /><br />
Windows<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[Jnes]]<br />
|Windows, Android<br />
|1.1.1 Windows<br />
1.3.2.24 Android<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[FCEUX]]<br />
|Windows, Linux<br />
|2.2.1<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Color Palette==<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the NES/Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Luckily, a few emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
That said, some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==<span style="font-size:18px;">Links</span>==<br />
<br />
[http://tasvideos.org/EmulatorResources/NESAccuracyTests.html NES emulator accuracy]<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=RetroArch&diff=3929RetroArch2013-07-17T09:46:43Z<p>98.232.142.40: Tables that aren't shit</p>
<hr />
<div>{{Infobox<br />
|image = RA_Logo.png<br />
|first = 0.9.9<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = Squarepusher, themaister, others<br />
|fifth = http://www.libretro.com/}}<br />
<br />
'''RetroArch''' is an open source, multi-system application that can run 'cores', which are mainly emulators, under the libretro API. It is described as a modular multi-system emulator/game system that is designed to be fast, lightweight, and portable.<br />
<br />
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.<br />
<br />
==Downloads==<br />
*[http://themaister.net/retroarch.html RetroArch for Windows]<br />
*[http://www.mediafire.com/download/h2bk7h07skd7lo1/retroarch-win64-0.9.9-wip3+%28updated%29.zip Configured RetroArch for Windows 64-bit (outdated)]<br />
*[http://play.google.com/store/apps/details?id=org.retroarch RetroArch for Android]<br />
*[http://forum.themaister.net/viewtopic.php?id=347 RetroArch for GameCube/Wii]<br />
*[https://anonfiles.com/file/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9<br />
*[https://anonfiles.com/file/9491e2c79442f7f83fb12e0bd83c3d8b RetroArch for Xbox 360] v0.9.8.4<br />
*[https://anonfiles.com/file/9fc861ae37e44dc868bfcd67c763e282 RetroArch for Xbox HUEG] v0.9.8.4<br />
<br />
==Cores==<br />
===Emulation===<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"<br />
! scope="col"|System<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
|-<br />
|[[SNES]]<br />
|[[Higan|bsnes]]<br />
|0.92 Performance<br />
|-<br />
|SNES<br />
|bsnes<br />
|0.92 Balanced<br />
|-<br />
|SNES<br />
|bsnes<br />
|0.92 Accuracy<br />
|-<br />
|SNES<br />
|[[Snes9x]]<br />
|1.53<br />
|-<br />
|SNES<br />
|Snes9x-Next<br />
|1.52.4<br />
|-<br />
|[[WonderSwan]]<br />
|[[Mednafen]]<br />
|0.9.28<br />
|-<br />
|[[PlayStation]]<br />
|Mednafen<br />
|0.9.28<br />
|-<br />
|PlayStation<br />
|PCSX-ReARMed<br />
|r19<br />
|-<br />
|[[PC Engine]]<br />
|Mednafen<br />
|0.9.28<br />
|-<br />
|[[Neo Geo Pocket|Neo-Geo Pocket]]<br />
|Mednafen<br />
|0.9.28<br />
|-<br />
|[[Virtual Boy]]<br />
|Mednafen<br />
|0.9.28<br />
|-<br />
|[[Atari 2600]]<br />
|Stella<br />
|3.4.1<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|[[Higan|bnes]]<br />
|0.83<br />
|-<br />
|NES<br />
|FCEU<br />
|98.13mm<br />
|-<br />
|NES<br />
|QuickNES<br />
|1<br />
|-<br />
|NES<br />
|[[Nestopia]]<br />
|1.44<br />
|-<br />
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]<br />
|[[Gambatte]]<br />
|0.5.0<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-Next]]<br />
|1.0.2<br />
|-<br />
|Game Boy Advance<br />
|Meteor<br />
|1.4<br />
|-<br />
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])<br />
|GenPlus-GX<br />
|1.7.4<br />
|-<br />
|[[Arcade]]<br />
|<br />
[[Final Burn Alpha]]<br />
|0.2.97.28<br />
|}<br />
<br />
===Game Engine===<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"<br />
! scope="col"|Game<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
|-<br />
|Quake<br />
|TyrQuake<br />
|0.61<br />
|-<br />
|Doom<br />
|PrBoom<br />
|2.5.0<br />
|-<br />
|Cave Story<br />
|NXEngine<br />
|1.0.0.4<br />
|}<br />
<br />
===WIP cores===<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"<br />
! scope="col"|System<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
|-<br />
|DOS<br />
|[[DOSBox]]<br />
|SVN<br />
|-<br />
|[[Nintendo DS]]<br />
|[[DeSmuMe|DeSmuME]]<br />
|SVN<br />
|-<br />
|[[Sega Saturn]]<br />
|[[Yabause]]<br />
|0.9.12<br />
|-<br />
|[[Nintendo 64]]<br />
|<br />
[[Mupen64Plus]]<br />
|2.0-rc2<br />
|-<br />
|Arcade<br />
|MAME 2003<br />
|0.78<br />
|-<br />
|LucasArt Game Engines<br />
|ScummVM<br />
|1.6.0<br />
|-<br />
|[[Atari Jaguar]]<br />
|[[Virtual Jaguar]]<br />
|2.1.0<br />
|}<br />
<br />
==Features==<br />
<br />
*Consistency across multiple systems.<br />
<br />
*A "just works" functionality for the most part, with further configuration options available or soon to come.<br />
<br />
*Custom resolution and refresh rate for output.<br />
<br />
*Amazing [[Shaders and Filters|shader]] support.<br />
<br />
*Dynamic rate control for amazing sound even when it's run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.<br />
<br />
*Basic fast forward, rewind, savestate, etc for if you're cheating scum and whatnot.<br />
<br />
==Using RetroArch==<br />
After downloading RetroArch, run 'retroarch-phoenix.exe' and then go to 'RetroArch > Update RetroArch' to start downloading emulation cores.<br />
<br />
[[File:RAP_update.png|right]][[File:RA_updater.png|thumb|RetroArch's Updater]]<br />
From there, click 'Check Version'. This checks if everything is up-to-date (you have to do this every time you use the updater). Double-click on a core to start downloading it.<br />
<br />
'''Note:''' Some users experience a glitch where RetroArch update stops at 100% after downloading a core or update. If this happens close RetroArch, find the downloaded .zip file in RetroArch's directory and manually unzip the file.<br />
<br />
To launch a game, select the emulator core you'd like to use under 'libretro core path', and the appropriate ROM under 'Normal ROM path'. Make sure that 'retroarch.exe' is selected under 'RetroArch path', and click 'Start RetroArch'.<br />
<br />
If you are going to play in a system that needs a BIOS, there's a bit more setup required. First off, download these [http://www.mediafire.com/download.php?ohg67bj49om12a5 BIOS] files. Now go to 'System > General' and change the 'System directory' to where ever you'd like and place the BIOS files in there.<br />
<br />
[[File:RA_System_Directory.png|right|250px]]<br />
<br />
In addition, systems like the PSX require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown:<br />
FILE "GAME NAME [1] US.bin" BINARY<br />
TRACK 01 MODE1/2352<br />
INDEX 01 00:00:00<br />
Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game.<br />
<br />
==Shaders/Filters==<br />
<br />
RetroArch can use bsnes' XML .shader, CG pixel .cg, and .cgp for shaders. It can also use bsnes' .filter files for filters.<br />
==NetPlay==<br />
RetroArch uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.<br />
<br />
For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.<br />
<br />
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchonization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.<br />
<br />
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.<br />
<br />
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).<br />
<br />
==Guides and Info==<br />
===How to use Super Game Boy ROMs on RetroArch:===<br />
<p class="de2">Download [http://www.its.caltech.edu/~costis/sgb_hack/sgb_bios.bin this], place it in the RetroArch folder, and rename it as "sgb.boot.rom". Now on RetroArch, under File > Special ROM, select a Super Game Boy ROM (they will all basically work) and a Game Boy ROM. Finally, under ROM type, select Super GameBoy, make sure you have a bsnes core selected, and play.</p><br />
<br />
<p class="de2"><br />
</p><br />
<br />
<h3 class="de1">How to use RetroArch:</h3><br />
<br />
<p class="de1">[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]</p><br />
<br />
<p class="de1">[http://filthypants.blogspot.com/2011/11/advanced-ssnes-configuration-options.html Advanced configuration options]</p><br />
<br />
<p class="de1">[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]</p><br />
<br />
<p class="de1">[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]</p><br />
<br />
==Source code==<br />
https://github.com/libretro<br />
[[Category:Emulators]]<br />
[[Category:Game Boy Advance emulators]]<br />
[[Category:Game Boy emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:Multi-emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:OS X emulation software]]<br />
[[Category:NetPlay]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Texture_filtering&diff=4453Texture filtering2013-07-17T08:17:44Z<p>98.232.142.40: </p>
<hr />
<div>In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.<br />
<br />
==Consoles==<br />
<br />
Some consoles use texture filtering.<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col" style="text-align: center;"|Console<br />
! scope="col" style="text-align: center;"|Texture Filtering<br />
! scope="col" style="text-align: center;"|Types of filtering<br />
|-<br />
|[[Super Nintendo]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Saturn]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Atari Jaguar]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo 64]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Three-Sample Bilinear<br />
|-<br />
|[[3DO]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Nintendo DS]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Gamecube|GameCube]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[PlayStation 2]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Xbox]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Wii]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic <br />
|-<br />
|[[PlayStation Portable]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Sega Dreamcast]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|}<br />
<br />
==Emulation==<br />
<br />
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.<br />
<br />
===Types===<br />
<br />
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.<br />
*Nearest neighbor<br />
*Nearest-neighbor with mipmapping<br />
*Bilinear<br />
*Trilinear<br />
*Linear<br />
*Linear (cg)<br />
*Anisotropic<br />
*xBR<br />
==Further reading==<br />
<br />
http://en.wikipedia.org/wiki/Texture_filtering<br />
[[Category:FAQs]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Texture_filtering&diff=4447Texture filtering2013-07-16T20:59:52Z<p>98.232.142.40: </p>
<hr />
<div>In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.<br />
<br />
==Consoles==<br />
<br />
Some consoles used texture filtering.<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col" style="text-align: center;"|Console<br />
! scope="col" style="text-align: center;"|Texture Filtering<br />
! scope="col" style="text-align: center;"|Types of filtering<br />
! scope="col"|<br />
|-<br />
|[[Super Nintendo]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Saturn]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[Atari Jaguar]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo 64]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear<br />
| style="text-align: center;"|<br />
|-<br />
|[[3DO]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo DS]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[Gamecube|GameCube]]<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation 2]]<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[Xbox]]<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[Wii]]<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation Portable]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Trilinear<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Dreamcast]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Anisotropic, bilinear, trilinear<br />
| style="text-align: center;"|<br />
|}<br />
<br />
==Emulation==<br />
<br />
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.<br />
<br />
===Types===<br />
<br />
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.<br />
*Nearest neighbor<br />
*Nearest-neighbor with mipmapping<br />
*bilinear<br />
*trilinear<br />
*linear<br />
*linear (cg)<br />
*Anisotropic<br />
*xBR<br />
==Further reading==<br />
<br />
http://en.wikipedia.org/wiki/Texture_filtering<br />
[[Category:FAQs]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=PlayStation_Portable_emulators&diff=3322PlayStation Portable emulators2013-07-16T20:10:20Z<p>98.232.142.40: </p>
<hr />
<div>The PlayStation Portable (PSP) is a handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[PPSSPP]]<br />
|Windows, Linux, Android<br />
|0.8.1<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[JPCSP]]<br />
|Windows, Linux, OS X <br />
|0.6<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
PPSSPP is a fairly new emulator, but it has been making tremendous progress. Compatibility is lower than [http://emulation-general.wikia.com/wiki/JPCSP JPCSP], but it is significantly faster. It is only recommended to use JPCSP if the game does not work in PPSSPP.<br />
<br />
JCPSP requires the Jave Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [http://emulation-general.wikia.com/wiki/PPSSPP PPSSPP]. It is recommended to use PPSSPP instead, and only to use JPCSP if a game does not work. Development of PPSSPP is rapid, and it will soon overtake JPCSP in terms of game compatibilit<br />
<br />
==Emulation issues==<br />
<br />
Both require a plugin for sound to work. See: [[PPSSPP#Common_problems_and_fixes:]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Virtual_Boy_emulators&diff=4542Virtual Boy emulators2013-07-16T20:06:13Z<p>98.232.142.40: </p>
<hr />
<div><br />
<br />
<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended?<br />
|-<br />
|[[Mednafen]]<br />
|Multi system<br />
|0.9.28<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Mednafen)<br />
|Multisystem<br />
|0.9.28<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=WonderSwan_emulators&diff=4613WonderSwan emulators2013-07-16T20:00:56Z<p>98.232.142.40: </p>
<hr />
<div>==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended?<br />
|-<br />
|[[Mednafen]]<br />
|Multi system<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Mednafen)<br />
|Multisystem<br />
|0.9.28<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=MSX_emulators&diff=2245MSX emulators2013-07-16T19:56:56Z<p>98.232.142.40: </p>
<hr />
<div>MSX is a Z80-based family of home computers which appeared in 1983. They were popular in Asian, South American and European countries as well as the former Soviet Union, but they are virtually unknown in USA.<br />
==Emulators==<br />
<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|<br />
Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Recommended?<br />
|-<br />
|[[blueMSX]]<br />
|Windows<br />
|[http://www.vik.cc/bluemsx/download.html 2.8.2]<br />
| style="text-align: center;"|✓<br />
|}</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&diff=1768GameCube emulators2013-07-16T00:59:40Z<p>98.232.142.40: </p>
<hr />
<div>The Nintendo GameCube (GCN) and Nintendo Wii are consoles produced by Nintendo in 2001 and 2006, respectively. These consoles marked the start of a long history of weak third-party support for Nintendo, especially in the Wii, due to its weak power compared to other consoles at the time (Xbox 360/PlayStation 3).<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Gamecube<br />
! scope="col"|Wii<br />
! scope="col"|Triforce<br />
! scope="col"|Recommended?<br />
|-<br />
|[[Dolphin]]<br />
|Windows, Linux, OS X<br />
|[https://dolphin-emu.org/download/list/master Git]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|[https://code.google.com/p/gekko-gc-emu/ Gekko]<br />
|Windows, Linux<br />
|[http://www.emucr.com/search/label/Gekko Git]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
Dolphin is the only real emulator you should use; Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either.<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=ZSNES&diff=4766ZSNES2013-07-14T12:13:50Z<p>98.232.142.40: Undo revision 6046 by 46.239.121.36 (talk)</p>
<hr />
<div>{{infobox<br />
|image = Zsnes.jpg<br />
|first = 1.51<br />
|second = No<br />
|third = Linux, Windows, DOS, OS X<br />
|fourth = zsKnight, _Demo_, pagefault, and Nach<br />
|fifth = http://www.zsnes.com/}}<br />
'''ZSNES''' is an [[SNES]] emulator written in x86 assembly. It was originally made in 1997, and has not been updated since 2007. It is currently one of the most popular SNES emulators.<br />
<br />
==Downloads==<br />
*[http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES]<br />
*[http://www.mediafire.com/?uw1nbacn12dfcmk mirror]<br />
<br />
==Review==<br />
The ZSNES developers focused on speed over [[accuracy]], so a hefty amount of games have bugs (and some just plain crash). It is recommended to use [[Snes9x]] or [[RetroArch]] with the bsnes core(s) instead.<br />
<br />
===Problems===<br />
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency]]<br />
*Compatibility is lower than any modern emulator due to low accuracy to real SNES system.<br />
<br />
*Games crashing - Der Langrisser (freezes after 2-3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.<br />
<br />
*Bad sound emulation - A ton of games sound terrible on ZSNES; Earthworm Jim 2 has no sound effects.<br />
<br />
*Super FX not clocked correctly - Star Fox runs twice as fast as it should.<br />
<br />
*Transparency - Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and any game that uses pseudo hi-res translucency wont display correctly.<br />
<br />
These are just a few problems, there are a few more listed [http://byuu.org/bsnes/accuracy here], and [https://zsnes.bountysource.com/development/bug_report here].<br />
<br />
==ROM Hacks==<br />
Many ROM hacks and ROM hacking tools were made using ZSNES as a testing platform because of its popularity. However, because of the inaccuracies of the emulator, these tools and hacks are broken on other, more accurate emulators and real hardware.<br />
<br />
==bZSNES==<br />
In 2011, byuu released [http://byuu.org/bzsnes/ bZSNES] - a modification of his bsnes that includes the optional inaccuracies of ZSNES and a similar GUI. This version of bsnes can accurately emulate the ROM hacks made specifically for ZSNES, which means the only thing ZSNES had going for it can now be played on a much more accurate emulator.<br />
<br />
==NetPlay==<br />
===Downloads===<br />
*[http://prdownloads.sourceforge.net/zsnes/zsnesw142.zip ZSNES 1.42]<br />
*[http://prdownloads.sourceforge.net/zsnes/zsneswv1.36.zip ZSNES 1.36]<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Excellent connectivity between 2 players (ONLY)<br />
*In-game chat that doesn't require switching focus between 2 windows<br />
*Can pause emulation at any time<br />
*The host's save file is immediately shared with the client, so you don't need to upload it elsewhere first<br />
*In case of desynch, host can make savestates and load them for both players to resynch<br />
*You can swap controllers at any time<br />
*You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag<br />
*It works just as well with between a dialup user and someone on DSL<br />
*You can switch between Windowed mode and Fullscreen with ease.<br />
|-<br />
| '''CONS''' ||<br />
*It's 2P ONLY, with no multiplayer version foreseeable in the near future.<br />
*Sometimes it outright refuses to connect 2 people via netplay through UDP for unknown reasons<br />
*Most Konami games tend to desynch unless you specifically use ZSNES 1.36 or 1.337<br />
*Interface might be unappealing to some people<br />
|}<br />
<br />
==Source Code==<br />
http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151s.zip<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]<br />
[[Category:NetPlay]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&diff=3299PlayStation 2 emulators2013-07-12T22:32:07Z<p>98.232.142.40: </p>
<hr />
<div>==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended?<br />
|-<br />
|[[PCSX2]]<br />
|Windows, Linux, OS X<br />
|[http://buildbot.orphis.net/pcsx2/ SVN]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|}<br />
<br />
===Comparison===<br />
PCSX2 is the only PS2 emulator worth using. Any others never got past the alpha stage. It is very actively developed.</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&diff=1765GameCube emulators2013-07-12T22:09:48Z<p>98.232.142.40: </p>
<hr />
<div>The Nintendo GameCube (GCN) and Nintendo Wii are consoles produced by Nintendo in 2001 and 2006, respectively. These consoles marked the start of a long history of weak third-party support for Nintendo, especially in the Wii, due to its weak power compared to other consoles at the time (Xbox 360/PlayStation 3).<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended?<br />
|-<br />
|[[Dolphin]]<br />
|Windows, Linux, OSX<br />
|[https://dolphin-emu.org/download/list/master Git]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|[https://code.google.com/p/gekko-gc-emu/ Gekko]<br />
|Windows, Linux<br />
|[http://www.emucr.com/search/label/Gekko Git]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|}<br />
[[Category:Consoles]]</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=4131Sega Dreamcast emulators2013-07-12T07:32:46Z<p>98.232.142.40: </p>
<hr />
<div>The Dreamcast was released by Sega in November 1998 in Japan and later in 1999 in other territories. The Dreamcast was Sega's last home console to date.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[nullDC]]<br />
|Windows<br />
|1.0.4 r150 <br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|DEmul<br />
|Windows<br />
|0.58<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|?<br />
|-<br />
|Makaron<br />
|Windows<br />
|T12/5<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|?<br />
|}<br />
<br />
==Comparison==<br />
<br />
Soooon.</div>98.232.142.40https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=4130Sega Dreamcast emulators2013-07-12T05:39:42Z<p>98.232.142.40: </p>
<hr />
<div>The Dreamcast was released by Sega in November 1998 in Japan and later in 1999 in other territories. The Dreamcast was Sega's last home console to date.<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[nullDC]]<br />
| style="text-align: center;"|Windows<br />
|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
|-<br />
|<br />
|<br />
|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|}<br />
<br />
==Comparison==<br />
<br />
Soooon.</div>98.232.142.40