https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=94.235.42.192&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-29T07:14:35ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Zinc&diff=23296Zinc2018-12-10T14:35:16Z<p>94.235.42.192: Add redirect</p>
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<div>#REDIRECT [[ZiNc]]</div>94.235.42.192https://emulation.gametechwiki.com/index.php?title=Xenia&diff=23295Xenia2018-12-10T12:03:09Z<p>94.235.42.192: "experimental, open-source" -> "experimental open-source"</p>
<hr />
<div>{{Infobox emulator<br />
|logo = Xenia.png<br />
|logowidth = 160<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Xbox 360 emulators|Xbox 360]]<br />
|orig-developer = [https://github.com/benvanik Ben Vanik] <small>(Initial work. [https://github.com/xenia-project/xenia/pull/562 Retired 2016].)</small><br />
|developer = [https://github.com/DrChat DrChat] <small>(Also worked with B. Vanik)</small>, [https://github.com/gibbed Rick Gibbed] and Xenia community<br />
|website = [http://xenia.jp/ Xenia.jp]<br />
|support = [https://www.patreon.com/xenia_project Patreon], [https://www.patreon.com/gibbed Patreon (gibbed)]<br />
|source = [https://github.com/xenia-project/xenia GitHub]<br />
}}<br />
'''Xenia''' is an experimental open-source [[Xbox 360 emulators|Xbox 360 emulator]], and the very first to achieve the feat of running a commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://www.youtube.com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref><br />
It is under regular development.<ref>https://github.com/xenia-project/xenia/commits/master</ref><br />
<br />
==Download==<br />
* [https://ci.appveyor.com/project/benvanik/xenia/build/artifacts '''Official Builds''']<br />
* [http://www.emucr.com/search/label/Xenia?&max-results=12 Dev Builds]<br />
<br />
==Overview==<br />
'''Xenia''' started in development sometime around 2013<ref>https://github.com/xenia-project/xenia/graphs/contributors</ref> as a side project by Ben Vanik. It is currently the first and only Xbox 360 emulator available (barring the official for Xbox One).<br />
<br />
A programmer called '[https://github.com/xenia-project/xenia/commits?author=Triang3l Triang3l]' has been working on a brand new DirectX 12 graphics API backend for Xenia since July 18, 2018, which is totally different from the old code in their emulation quality. This new solution is able to emulate the 360's 10MB EDRAM memory for frame buffers which the older code didn't cover. Triang3l is also building a different, faster and more accurate memory emulation, which should lead to less broken vertices and textures being seen in-game.<br />
<br />
*[http://xenia.jp/compatibility/ Compatibility list]<br />
*[https://obk.ee/xenia/ Daily compatibility chart] Chart is updated daily and easy to read.<br />
*[https://docs.google.com/spreadsheets/d/1xxOJqDuGUS0lPb9s_Fw9cC45YaT-1QEL8g29jdXKFx8/edit?usp=sharing Unofficial Compatibility list]. This compatibility list gets updated with DirectX12 builds.<br />
<br />
==System requirements==<br />
* OS: Windows 8 or 10 (64-bit)<br />
* CPU: AVX or AVX2 support (Sandy Bridge or newer)<br />
* GPU: [http://vulkan.gpuinfo.org/ Vulkan compatible]<br />
* Misc.: XInput compatible controller<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
*[https://discordapp.com/invite/Q9mxZf9 Discord channel]<br />
*[https://www.reddit.com/r/xenia/ r/Xenia reddit]<br />
*[http://www.noxa.org/blog/category/projects/xenia/ Informative overview on building an emulator (Xenia blog)]<br />
*[https://www.youtube.com/watch?v=vE32Z9ytbgU A-Train HX running at 60 FPS on Xenia]<br />
*[https://www.youtube.com/watch?v=TgFXbhuL_5M&index=9&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW&t=2s XENIA 1.05ML - Multi Test (Gameplay) Vulkan api #1] (Emulators for PC. Jun 26, 2018. 10 games.)<br />
*[https://www.youtube.com/watch?v=h8aWpgPStuY&index=6&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA 1.06ML - XBLA Games. Part 1 (Multi Test) Vulkan api #1] (Emulators for PC. Jul 1, 2018.)<br />
*[https://www.youtube.com/watch?v=PNl2KTJzTeQ&t=0s&index=8&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA - Vulkan VS DirectX 12 (Gameplay) Multi Test #1] (Emulators for PC. Published on Sep 20, 2018.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:Xbox 360 emulators]]</div>94.235.42.192https://emulation.gametechwiki.com/index.php?title=Yuzu&diff=23294Yuzu2018-12-10T12:03:07Z<p>94.235.42.192: "experimental, open-source" -> "experimental open-source"</p>
<hr />
<div>{{lowercase title}}<br />
{{Infobox emulator<br />
|title = yuzu<br />
|logo = yuzu-icon.svg<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]<br />
|website = [https://yuzu-emu.org/ yuzu-emu.org]<br />
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]<br />
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]<br />
}}<br />
'''yuzu''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
*[https://yuzu-emu.org/downloads/ Latest nightly and canary builds] (Windows, Linux)<br />
<br />
==Overview==<br />
The titles ''The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris'' and ''Cave Story+'' formed the first group of games to boot on this emulator.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> On late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. On [https://t.co/8FY1zFoM7X July 2018], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.<br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.<br />
<br />
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game bringed a lot of interest in the project. yuzu covered all the August change in another <br />
detailled [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018). <br />
<br />
As of today, yuzu is now in-game in several Nintendo Switch exclusives and keep improving it's compatibility day by day with active developers.<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://yuzu-emu.org/game/ Official compatibility list]<br />
*[https://yuzu-emu.org/ Official Website]<br />
*[https://discordapp.com/invite/u77vRWY Discord]<br />
*[https://twitter.com/yuzuemu Twitter news feed]<br />
*[https://yuzu-emu.org/donate/ Donation email link]<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>94.235.42.192https://emulation.gametechwiki.com/index.php?title=Ryujinx&diff=23293Ryujinx2018-12-10T12:03:06Z<p>94.235.42.192: "experimental, open-source" -> "experimental open-source"</p>
<hr />
<div>{{Infobox emulator<br />
|logo = Ryujinx-Logo.png<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux, macOS<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/gdkchan/ gdkchan] <small>(Project lead)</small> [https://github.com/Ryujinx/Ryujinx/graphs/contributors Ryujinx team]<br />
|website = [https://ryujinx.org/ ryujinx.org/]<br />
|source = [https://github.com/Ryujinx/Ryujinx GitHub]<br />
|support = [https://www.patreon.com/ryujinx Patreon]<br />
}}<br />
'''Ryujinx''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C#, unlike most emulators that are created with C++ or C. Its "sibling", [[yuzu]], is written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
[https://ryujinx.org/#/Build Latest automatic builds] (All 64-bit Windows, Linux, macOS. Windows build requires [https://openal.org/downloads/OpenAL11CoreSDK.zip OpenAL].)<br />
<br />
==Overview==<br />
The Switch port of Puyo Puyo Tetris was the first commercial game to show a logo<ref>{{cite web|title=Experimental Switch emulator in C#|url=https://gbatemp.net/threads/experimental-switch-emulator-in-c.495982/|publisher=GBAtemp|author=gdkchan|date=February 05, 2018|accessdate=August 07, 2018}}</ref> The titles [https://www.youtube.com/watch?v=1Ux9MFHgLiM Cave Story+], [https://www.youtube.com/watch?v=uNs05L7Ch0c The Binding of Isaac: Afterbirth+], [https://www.reddit.com/r/Ryujinx/comments/8g2zz9/old_news/ One Piece Unlimited World Red Edition Deluxe Edition] and [https://www.youtube.com/watch?v=NvKz6YPYIDU 1-2 Switch] were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on [https://www.youtube.com/watch?v=2eTtB-Rwung early June 2018]. The [https://www.youtube.com/watch?v=HC1xE3X6VgY aforementioned ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018].<br />
<br />
Even though Ryujinx and yuzu's teams are composed of different people, their development is steady and almost equal. Though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. Some games already run well.<ref name="SonicMania">{{cite web|url=https://www.youtube.com/watch?v=LFJUdd5xDA4|title=Sonic Mania - Ryujinx (Nintendo Switch Emulator)|publisher=Youtube|accessdate=2018-08-07|date=2018-05-30}}</ref><ref name="60FPS-games">{{cite web|url=https://www.youtube.com/watch?v=sTt-ap5K4XU|title=Ryujinx - 60 FPS Games!|publisher=Youtube|accessdate=2018-08-07|date=2018-08-01}}</ref><br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu, which also tells of a lot of research and code sharing between that emulator and Ryujinx. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu and Ryujinx. Ryujinx doesn't have a visible [https://blog.ryujinx.org/ blog] presence yet, although yuzu's regularly updated blog is useful as both emulators' progress should be fairly equivalent. Ryujinx's team makes their own progress report videos on their YT channel. Also, refer to the Reddit thread under the [[#External_Links|External Links]] list to see new video uploads on this emulator's progress.<br />
<br />
*[https://ryujinx.org/#/Compatibility Compatibility List]<br />
<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://ryujinx.org Official Website]<br />
*[https://www.youtube.com/channel/UCAgHOlotXfMgGcYDShkdIcg Official YouTube channel]<br />
*[https://discord.gg/VkQYXAZ Discord]<br />
*[https://www.reddit.com/r/Ryujinx reddit] (Great place for finding new Youtube video uploads)<br />
<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>94.235.42.192https://emulation.gametechwiki.com/index.php?title=FinalBurn_Alpha&diff=23292FinalBurn Alpha2018-12-10T11:57:09Z<p>94.235.42.192: </p>
<hr />
<div>{{Infobox emulator<br />
|title = FinalBurn Alpha<br />
|logo = FBA_logo.png<br />
|version = 0.2.97.43<br />
|active = Yes<br />
|platform = Windows<br/>[[libretro]]<br />
|target = Multiple [[Arcade emulators|arcade systems]]<br />
|developer = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community]<br />
|website = [http://www.barryharris.me.uk/index.php Barry Harris's Site]<br />
|source = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub]<br />
}}<br />
'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is an open-source, multi-[[Arcade emulators|arcade emulator]]. It's also available as a [[libretro]] core.<br />
<br />
==Download==<br />
* [http://www.fbalpha.com/downloads/ FinalBurn Alpha]<br />
* [https://www.zophar.net/fba.html Zophar's Domain] (Various versions & derivatives of FBA)<br />
* [http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/ Section showing all versions of FBA & its derivatives] (French language, mostly with English software & few French software. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fwww.emu-france.com%2Femulateurs%2F6-arcades%2F89-final-burn%2F archive]).)<br />
* [http://ashura.mameworld.info/nightlybuilds/fba_builds.html Ashura-X Nightly Builds]<br />
<br />
'''Non-Windows ports:'''<br />
* [https://github.com/Cpasjuste/pfba pFBA: Portable FinalBurn Alpha] (For Linux, [[PlayStation Vita emulators|PlayStation Vita]] & [[Nintendo Switch emulators|Nintendo Switch]])<br />
* <u>aFBA</u> ([[Android emulators|Android]]):<br />
:[https://www.apkshub.com/app/com.greatlittleapps.afba APKsHub]<br />
:[https://apkmodmirror.com/apk/com.greatlittleapps.afba/afba/download/1721-apk APK Mod Mirror]<br />
<br />
==Overview==<br />
This open-source project is based on FinalBurn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.<br />
<br />
FinalBurn was one of the first CPS2 emulators . When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.<br />
<br />
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks ) and excellent performance. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.<br />
<br />
After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".<br />
<br />
Thanks to the integration of Kaillera, you can even join the servers of the whole world!<br />
<br />
Interesting note on the [http://neo-source.com/index.php?topic=3260.0 comparison between FBA and MAME] - FBA is coded for speed, not accuracy, according to iq_132.<br />
<br />
==List of emulated systems==<br />
{{Main|https://en.wikipedia.org/wiki/Arcade_system_board Wiki lists}}<br />
{{Main|https://wiki.arcadeotaku.com/w/Category:Game_Hardware Arcade Otaku wiki}}<br />
{{Main|https://www.fbalpha.com/about/ FBA's website}}<br />
{{Main|http://www.system16.com/ System16's arcade museum}}<br />
{{Main|https://www.uvlist.net/groups/browse/10-Hardware UVList's hardware database}}<br />
{{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}}<br />
<br />
*Capcom CPS1 (1988–1995)<br />
*Capcom CPS2 (1993–2003)<br />
*Capcom CPS3 (1996–1999)<br />
*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)<br />
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games<br />
*Galaxian based hardware (1979-1982)<br />
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)<br />
*Kaneko 16 (Kaneko AX System. 1991-1995.)<br />
*Konami<br />
*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)<br />
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)<br />
*Pacman based hardware (1980-1983)<br />
*PGM (PolyGame Master. 1997–2005)<br />
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware<br />
*Sega System 1 (1983–1987), System 16 (And similar. 1985–1994), System 18 (1989–1992), X-Board (1987–1990), Y-Board (1988–1991)<br />
*[https://wiki.arcadeotaku.com/w/Kaneko_Super_Nova_System Super Kaneko Nova System] (1996–2002)<br />
*Toaplan ([https://en.wikipedia.org/wiki/Toaplan Company]: 1984-1994. [http://www.system16.com/hardware.php?id=966 V1] hardware: 1988-1991; [http://www.system16.com/hardware.php?id=967 V2]: 1991-1999.)<br />
*Taito [http://www.system16.com/hardware.php?id=661 F2] (1988-1993), [http://www.system16.com/hardware.php?id=649 X] (1987-1992), Z (1987-1991) and others<br />
*Miscellaneous drivers for lots of other hardware<br />
<br />
'''Pending:'''<br />
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])<br />
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]<br />
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32 bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])<br />
*And still many more arcade board games by different publishers being added almost every month<br />
<br />
===Credits===<br />
<br />
<ref group=N>The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.</ref><br />
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.<br />
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.<br />
:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.<br />
:* The following is the original acknowledgements from the old readme.txt;<br />
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.<br />
<br />
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], who is a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".<br />
<br />
==Notes== <br />
<references group=N /><br />
<br />
==Resources==<br />
* [https://fr.wikipedia.org/wiki/Final_Burn_Alpha French Wikipedia]<br />
* [https://www.fbalpha.com/manual/ Full user guide] (Extensive drop-down menu. Long learning curve.)<br />
* [https://www.planetemu.net/index.php?section=articles&id=288 FinalBurn Alpha Tutorial, on Planetemu] (French. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fplanetemu.net%2Findex.php%3Fsection%3Darticles%26id%3D288 archive]).)<br />
'''WIP threads:'''<br />
:[http://neo-source.com/index.php?topic=980.0 What I've been working on (iq_132's work in progress)] (Started August 04, 2008. Big thread.)<br />
:[http://neo-source.com/index.php?topic=1757.0 Porting MAME drivers (vbt's work in progress)] (Started October 16, 2011)<br />
:[http://neo-source.com/index.php?topic=2487.0 dink's FBA Development & Fixes thread] (Started March 28, 2014. Big thread.)<br />
:[http://neo-source.com/index.php?topic=2666.0 Romhack's WIP thread] (Started February 04, 2015)<br />
<br />
'''Media:'''<br />
* [http://neo-source.com/index.php?topic=2838.0 FBA Previews & Titles screenshots (fullset) + icons] (Started December 02, 2015)<br />
* [http://neo-source.com/index.php?topic=2902.0 Flyers collection (PNGs)] (Started April 27, 2016)<br />
<br />
==External Links==<br />
* [https://twitter.com/fbalpha Twitter] (Not pretty)<br />
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)<br />
* [https://www.youtube.com/user/dinkc64/featured YouTube channel] (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)<br />
* [https://www.youtube.com/watch?v=P2jH7KM62Ao FB ALPHA V.0.2.97.42 - 25 GAMES TEST] (EMURETRO. Jul 21, 2017.)<br />
* [https://www.rom-game.fr/news/1623-Final+Burn+Alpha+meilleur+emulateur+arcade.html FINAL BURN ALPHA - THE CREAM OF THE CROP OF ARCADE EMULATION] (Frédéric Gechter, Friday, April 10, 2015. French article.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Arcade emulators]]<br />
[[Category:Windows emulation software]]</div>94.235.42.192https://emulation.gametechwiki.com/index.php?title=FinalBurn_Alpha&diff=23291FinalBurn Alpha2018-12-10T11:56:37Z<p>94.235.42.192: </p>
<hr />
<div>{{Infobox emulator<br />
|title = FinalBurn Alpha<br />
|logo = FBA_logo.png<br />
|version = 0.2.97.43<br />
|active = Yes<br />
|platform = Windows<br/>[[libretro]]<br />
|target = Multiple [[Arcade emulators|arcade systems]]<br />
|developer = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community]<br />
|website = [http://www.barryharris.me.uk/index.php Barry Harris's Site]<br />
|source = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub]<br />
}}<br />
'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is an open-source, multi-[[Arcade emulators|arcade emulator]]. It's also available as a [[libretro]] core.<br />
<br />
==Download==<br />
* [http://www.fbalpha.com/downloads/ FinalBurn Alpha]<br />
* [https://www.zophar.net/fba.html Zophar's Domain] (Various versions & derivatives of FBA)<br />
* [http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/ Section showing all versions of FBA & its derivatives] (French language, mostly with English software & few French software. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fwww.emu-france.com%2Femulateurs%2F6-arcades%2F89-final-burn%2F archive]).)<br />
* [http://ashura.mameworld.info/nightlybuilds/fba_builds.html Ashura-X Nightly Builds]<br />
<br />
'''Non-Windows ports:'''<br />
* [https://github.com/Cpasjuste/pfba pFBA: Portable FinalBurn Alpha] (For Linux, [[PlayStation Vita emulators|PlayStation Vita]] & [Nintendo Switch emulators|Nintendo Switch]])<br />
* <u>aFBA</u> ([[Android emulators|Android]]):<br />
:[https://www.apkshub.com/app/com.greatlittleapps.afba APKsHub]<br />
:[https://apkmodmirror.com/apk/com.greatlittleapps.afba/afba/download/1721-apk APK Mod Mirror]<br />
<br />
==Overview==<br />
This open-source project is based on FinalBurn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.<br />
<br />
FinalBurn was one of the first CPS2 emulators . When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.<br />
<br />
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks ) and excellent performance. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.<br />
<br />
After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".<br />
<br />
Thanks to the integration of Kaillera, you can even join the servers of the whole world!<br />
<br />
Interesting note on the [http://neo-source.com/index.php?topic=3260.0 comparison between FBA and MAME] - FBA is coded for speed, not accuracy, according to iq_132.<br />
<br />
==List of emulated systems==<br />
{{Main|https://en.wikipedia.org/wiki/Arcade_system_board Wiki lists}}<br />
{{Main|https://wiki.arcadeotaku.com/w/Category:Game_Hardware Arcade Otaku wiki}}<br />
{{Main|https://www.fbalpha.com/about/ FBA's website}}<br />
{{Main|http://www.system16.com/ System16's arcade museum}}<br />
{{Main|https://www.uvlist.net/groups/browse/10-Hardware UVList's hardware database}}<br />
{{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}}<br />
<br />
*Capcom CPS1 (1988–1995)<br />
*Capcom CPS2 (1993–2003)<br />
*Capcom CPS3 (1996–1999)<br />
*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)<br />
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games<br />
*Galaxian based hardware (1979-1982)<br />
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)<br />
*Kaneko 16 (Kaneko AX System. 1991-1995.)<br />
*Konami<br />
*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)<br />
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)<br />
*Pacman based hardware (1980-1983)<br />
*PGM (PolyGame Master. 1997–2005)<br />
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware<br />
*Sega System 1 (1983–1987), System 16 (And similar. 1985–1994), System 18 (1989–1992), X-Board (1987–1990), Y-Board (1988–1991)<br />
*[https://wiki.arcadeotaku.com/w/Kaneko_Super_Nova_System Super Kaneko Nova System] (1996–2002)<br />
*Toaplan ([https://en.wikipedia.org/wiki/Toaplan Company]: 1984-1994. [http://www.system16.com/hardware.php?id=966 V1] hardware: 1988-1991; [http://www.system16.com/hardware.php?id=967 V2]: 1991-1999.)<br />
*Taito [http://www.system16.com/hardware.php?id=661 F2] (1988-1993), [http://www.system16.com/hardware.php?id=649 X] (1987-1992), Z (1987-1991) and others<br />
*Miscellaneous drivers for lots of other hardware<br />
<br />
'''Pending:'''<br />
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])<br />
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]<br />
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32 bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])<br />
*And still many more arcade board games by different publishers being added almost every month<br />
<br />
===Credits===<br />
<br />
<ref group=N>The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.</ref><br />
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.<br />
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.<br />
:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.<br />
:* The following is the original acknowledgements from the old readme.txt;<br />
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.<br />
<br />
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], who is a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".<br />
<br />
==Notes== <br />
<references group=N /><br />
<br />
==Resources==<br />
* [https://fr.wikipedia.org/wiki/Final_Burn_Alpha French Wikipedia]<br />
* [https://www.fbalpha.com/manual/ Full user guide] (Extensive drop-down menu. Long learning curve.)<br />
* [https://www.planetemu.net/index.php?section=articles&id=288 FinalBurn Alpha Tutorial, on Planetemu] (French. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fplanetemu.net%2Findex.php%3Fsection%3Darticles%26id%3D288 archive]).)<br />
'''WIP threads:'''<br />
:[http://neo-source.com/index.php?topic=980.0 What I've been working on (iq_132's work in progress)] (Started August 04, 2008. Big thread.)<br />
:[http://neo-source.com/index.php?topic=1757.0 Porting MAME drivers (vbt's work in progress)] (Started October 16, 2011)<br />
:[http://neo-source.com/index.php?topic=2487.0 dink's FBA Development & Fixes thread] (Started March 28, 2014. Big thread.)<br />
:[http://neo-source.com/index.php?topic=2666.0 Romhack's WIP thread] (Started February 04, 2015)<br />
<br />
'''Media:'''<br />
* [http://neo-source.com/index.php?topic=2838.0 FBA Previews & Titles screenshots (fullset) + icons] (Started December 02, 2015)<br />
* [http://neo-source.com/index.php?topic=2902.0 Flyers collection (PNGs)] (Started April 27, 2016)<br />
<br />
==External Links==<br />
* [https://twitter.com/fbalpha Twitter] (Not pretty)<br />
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)<br />
* [https://www.youtube.com/user/dinkc64/featured YouTube channel] (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)<br />
* [https://www.youtube.com/watch?v=P2jH7KM62Ao FB ALPHA V.0.2.97.42 - 25 GAMES TEST] (EMURETRO. Jul 21, 2017.)<br />
* [https://www.rom-game.fr/news/1623-Final+Burn+Alpha+meilleur+emulateur+arcade.html FINAL BURN ALPHA - THE CREAM OF THE CROP OF ARCADE EMULATION] (Frédéric Gechter, Friday, April 10, 2015. French article.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Arcade emulators]]<br />
[[Category:Windows emulation software]]</div>94.235.42.192