https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=66.152.157.65&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-29T07:03:09ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Wii_U_emulators&diff=9735Wii U emulators2015-11-07T04:44:25Z<p>66.152.157.65: Changed decaf-emu's name to Decaf, since that's what the emulator's window says. Also, changed "run only one commercial game" to "boot only one commercial game" since there's no evidence of NES Remix going ingame.</p>
<hr />
<div>[[File:Wii U.png|thumb|The Nintendo Wii U]]The '''Wii U''' is an eighth-generation console released by Nintendo in 2012. It is the first console by Nintendo to output to high-definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [https://en.wikipedia.org/wiki/Wii_U_Gamepad Wii U GamePad], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games, as well as supporting the Wii Remote controllers for native Wii U games.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[Cemu]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://cemu.info/index.html#download 1.0.2]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[https://github.com/decaf-emu/decaf-emu Decaf]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|N/A<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
===Comparisons===<br />
*Cemu can launch and play commercial titles, but is at an extremely early stage of development, having no performance optimization, no audio emulation, numerous bugs, and little stability. It is currently closed source.<br />
*Decaf is a research project for Wii U emulation. It is able to boot only one commercial game. That said, it is on track with basic rendering and even some texture implementation. Decaf is open source.<br />
<br />
===Emulation Issues===<br />
The disc dump format needs to be uncompressed for current builds. However the method to make these dumps hasn't been made public yet outside of a few developer circles.<br />
===Dolphin===<br />
You might have read about an unofficial branch of [[Dolphin]] with Wii U support - don't get your hopes up. While the [https://en.wikipedia.org/wiki/PowerPC PowerPC] architecture family in the WiiU is the same as the Wii and GC (this fact alone was the reason why Wii emulation was added to Dolphin, originally GC-only), this support is nothing more than the file viewer features (region, internal name, various info, list of files and folders inside ISO and a way to extract them) being expanded to Wii U disc images. Nothing has been done on the actual emulation front as far as Dolphin is concerned, and the Dolphin developers have said that they're not going to add Wii U support to Dolphin.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Very Early Emulation]]<br />
[[Category:Nintendo consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Android_emulators&diff=9043Android emulators2015-08-31T01:03:55Z<p>66.152.157.65: Double check marks?</p>
<hr />
<div>'''This page is about emulating Android apps and games on PC as it is slowly building off an important library of exclusives, and emulation coupled with CheatEngine is certainly interesting. If you're interested in emulators for your Android phone, check [[Emulators on Android|this page]] instead.'''<br />
<br />
'''Android''' is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. Unlike iPhone, as well as older cell-phone models and older Japanese Galapagos mobile phones, emulating Android software on PC is more developed.<br />
<br />
Like with DS emulators, the computer mouse is used to emulate touch screen presses (which can be less than ideal in many cases), and the keyboard emulates the button controller add-ons. Some emulators support X360 controllers as well with some more tweaks.<br />
<br />
Android apps come in the apk file format (occasionally coupled with obb files). Just like its iOS equivalent (ipa files), their innards can be opened as a regular zip file.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|Free<br />
! scope="col"|USB Link<br />
! scope="col"|VM<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genymotion]]<br />
|style="text-align:center;"|Windows, Mac, Linux<br />
|style="text-align:center;"|[http://www.genymotion.com 2.4.0] (Official Site)<br />
|style="text-align:center;"|✓ (Non-Dev Versions)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|VirtualBox<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[BlueStacks]]<br />
|style="text-align:center;"|Windows, Mac<br />
|style="text-align:center;"|[http://www.bluestacks.com/ Official Site]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Original<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Droid4x]]<br />
|style="text-align:center;"|Windows, Mac<br />
|style="text-align:center;"|[http://www.droid4x.com/ Official Site]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Original<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[DuOS]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.amiduos.com/ Official Site]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[andyroid]]<br />
|style="text-align:center;"|Windows, Mac<br />
|style="text-align:center;"|[http://andyroid.net/ Official Site]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|VirtualBox<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|Google Chrome<br />
|style="text-align:center;"|Windows, Mac, Linux, Chrome OS<br />
|style="text-align:center;"|duh<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Original<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Xamarin Android Player]]<br />
|style="text-align:center;"|Windows, Mac<br />
|style="text-align:center;"|[https://developer.xamarin.com/guides/android/getting_started/installation/android-player/ Official Site]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|VirtualBox<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|}<br />
The VM column describes what backend technology the emulator uses. Emulators labeled with "VirtualBox" requires the user to install [https://www.virtualbox.org/ Oracle VM VirtualBox].<br />
<br />
* '''Genymotion''' is an Android emulator with hardware-accelerated 3D graphics and USB host support, available for Windows, Mac and Linux. In its latest versions, it has pretty good compatibility with commercial games. It's a commercial product though, aimed at software developers and QA teams. You'll need to create an account and download the free non-commercial use license available (paid builds add features only useful for Android app developers).<br />
**Setting up the emulator itself is not too hard, but a bit of tinkering is required to add the Google Play store and [http://forum.xda-developers.com/showthread.php?t=2528952 ARM processor emulation] (what you need essentially here to play the commercial releases) as well as [https://groups.google.com/d/msg/genymotion-users/JpO8HR39PR0/NpSkrnsB8d8J Xbox 360 controller support]. Not noob-friendly, but if you're experienced enough with Android to know your way around a rooted filesystem it shouldn't be too hard.<br />
<br />
* '''Bluestacks''' is also commercial with a free option (no account required). It's less good than Genymotion, and doesn't handle USB cable emulation. Previous versions used to come with an installer with adware, comes with junk apps within the emulator, and has a non-intuitive uninstaller, but that's no longer the case today. It includes Google Apps by default, though you'll need to "root" it to load apk files to your liking.<br />
<br />
* '''Droid4x''' has good accuracy but forcefully uninstalls VirtualBox, so it cannot co-exist with Genymotion and Xamarin.<br />
<br />
* '''andyroid''' works too, though the company behind it did adware before previously.<br />
**Just like Genymotion, Andyroid also use VirtualBox, but with a twist: if it detects an installed virtualbox during installation, '''it will delete it''' and will refuse to work. Beware!<br />
<br />
* '''DuOS''', not to be confused with a [http://ds-duos.blogspot.com/ similarly-named Nintendo DS emulator] by Roor, is a relative newcomer to the Android emulation market, made by American Megatrends i.e. the very same people behind the BIOS/UEFI firmware your PC may be using. Emulation is modest at best, with games and apps such as [[DraStic]] struggling on lower-end hardware. And to top it all off, it ain't free either.<br />
<br />
* Recently, '''Google Chrome''' can open apk files too, though their emulation on PC is average at best. Here's a [http://docs.google.com/spreadsheets/d/1iIbxaftAu_ho5rv9fUlXSLTzwU6MbKOldsWXyrYiyo8/edit#gid=0 compatibility list] and a dedicated subreddit.<br />
<br />
* '''Xamarin Android Player''' is also a newcomer to the Android emulation market. Not much is known about this as $25/month subscription is required for use.<br />
<br />
==See also==<br />
*[[Cellphone emulators]] - info on emulators for various feature phone/non-smartphone platforms.<br />
<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&diff=9026Nintendo DS emulators2015-08-26T20:51:53Z<p>66.152.157.65: Added the Tony Hawk Motion tilt sensor in the "Special Hardware" section.</p>
<hr />
<div>[[File:Nintendo_ds.jpg|thumb|The Nintendo DS handheld console]]The '''[[gametech:Nintendo DS|Nintendo DS]]''' is a handheld console produced by Nintendo in 2004/2005. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales, as a result of attracting a large amount of casual players, and even non-gamers, into the gaming community.<br />
<br />
Emulating the DS has proven to be a pain for emulator authors due to its rather unusual hardware, although in some cases bugs that occur in emulators are due to the games being poorly-optimized or programmed.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GBA<br />
! scope="col"|NDS<br />
! scope="col"|DSi<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[DeSmuME]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://buildbot.orphis.net/desmume/ SVN]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|DeSmuME X432R<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://shikaver01.webcrow.jp/ Build]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[No$GBA]]<br />
|style="text-align:center;"|Windows, DOS<br />
|style="text-align:center;"|[http://problemkaputt.de/gba.htm 2.8b]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|dasShiny<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[https://github.com/Cydrak/dasShiny Git]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|DuoS<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.sendspace.com/file/ezoear 8/25/2012 Beta]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Ensata]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.mediafire.com/download/dr3gooki74kboio/Ensata_v1.4d.rar 1.4d]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|iDeaS<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://ciacin.site90.com/ideas.php 1.0.4.0]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GBA<br />
! scope="col"|NDS<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[DraStic]]<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|[http://www.mediafire.com/download/heaw1xn5f72109a/drastic_2.2.1.2a_prepatched.apk r2.2.1.2a]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|Dsoid<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/Dsoid?&max-results=12 SVN]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|nds4droid<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/nds4droid?&max-results=12 SVN]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|nds4ios<br />
|style="text-align:center;"|iOS<br />
|style="text-align:center;"|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
===Comparisons===<br />
* [[DeSmuME]] is very good, and very well developed but works best with higher end computers. This emulator aims for accuracy over speed but you can tinker with the vast amount of setting to get some extra FPS (see [[Common Problems and Solutions]] for tips). If you're still having a hard time running anything without the output playing like syrup try No$GBA. DeSmuME is recommended regardless of your PC power. Like all post-16bit emulators, DeSmuME isn't perfect. Expect nothing more than 60% at all times.<br />
* [[No$GBA]] focuses on speed, and has major compatibility issues and glitches. As this was first a GBA emulator, the 3D added by the DS is still very poorly handled. However, it might be an option for a very low end machine but don't expect a lot of games to run perfectly, or at all. A fan program, No$Zoomer, was released for version 2.6 which increases compatibility and more setting, as well as the titular zooming option. The biggest boost is noise cancellation which will clear up the static No$GBA makes with 3d rendering. Version 2.7a isn't compatible with No$Zoomer yet but does add resizing windows options but any increase of emulating skills is not noticeable. As of v2.8 it supports DSi games, and is currently the only emulator that does. Only use No$GBA for DSi games, its debugging features (if you do translate/romhack DS/GBA games) or as a last resort.<br />
<br />
===High Resolution===<br />
* DeSmuME X432R is a fork of DeSmuME, that has many more graphical enhancement such as an option to increase internal resolution and use MSAA, See the [[DeSmuMe|DeSmuME]] page for more details. Check out [http://www.geocities.jp/gponys/desmume_aa.html this site] to see what you're missing out on.<br />
*DraStic has released a beta version supporting double the original resolution<br />
<br />
==Connectivity==<br />
===Wi-Fi: Multiplayer, WFC and Wii/DS===<br />
* Local Multiplayer and Download Play are not supported by any emulator. No$GBA can emulate it but the connection fails somewhere during establishing the actual connection (despite the names from the other DS showing just fine).<br />
* Nintendo WFC was successfully emulated with DeSmuME, but has quite a bit of requirements (Ethernet cable, though this can be circumvented with external software). After service shutdown, there was a version compatible with the fan servers (restoring all DLC data but sadly most multiplayer games had their content lost forever).<br />
* DS/Wii connection isn't emulated in any capacity.<br />
<br />
===GBA/DS Connectivity===<br />
Inserting a GBA card in Slot-2 in a Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DeSmuME can emulate this: while playing the DS ROM, go to "Config, Slot 2 (GBA Slot)" and select "GBA Cartridge". Now select the GBA ROM file, and make sure its sav file is in the same folder. You may need to reset the game sometimes to see the effect in-game.<br />
<br />
==DSi==<br />
No$GBA added support for DSi games starting with version 2.8, although some games wont boot and others have graphical glitches.<br />
<br />
==Special Hardware==<br />
* '''Guitar Hero Pad:''' Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).<br />
* '''Piano for Easy Piano:''' Supported by DeSmuME (Slot 2).<br />
* '''Taito Paddle Controller:''' Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).<br />
* '''Tilt Sensor:''' Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet.<br />
* '''Rumble Pack:''' Supported by DeSmuME (Slot 2). Requires compatible Joystick.<br />
* '''Slide Controller:''' Required by "Slide Adventure Mag Kid". Yasu made a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate it. No emulators support this add-on at the moment.<br />
* '''Pokémon Keyboard:''' Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. While it's playable using the on-screen keyboard on the lower screen, the keyboard wasn't actually emulated. There is a [http://pokemon-project.com/noticias/778-1/%C2%A1Juega-a-Pok%C3%A9mon-Typing-DS-con-tu-teclado patched version of DesMuMe with a Lua script] (Download by clicking on "Descargar".) that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, the way the Lua script was coded mapped the virtual numbers to the actual number pad, presumably because the actual number keys are mapped to hotkeys. However, you can blank the hotkeys and modify the Lua script. Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.<br />
* '''DS Camera:''' Accessory bundled with the Japan-only Face Training. Not to be confused with the built-in DSi camera. No emulators exist for it at all.<br />
<br />
===iQue DS Region Lock===<br />
Nintendo released their Nintendo DS in China under the name iQue DS, along with a few localized games. Much like they did with the GBA too. Except for one thing. While the Chinese DS ROMs are perfectly normal DS ROMs, besides the tiny fact they have region locking implemented, preventing them from running on any DS system that's not the Chinese iQue DS model (but any 3DS from any region will run these Chinese DS games, despite the 3DSs games being region-locked. Go figure.) No other DS games - not even Korean releases - do this.<br />
<br />
If you try to emulate those ROMs with No$GBA, it just crashes. DeSmuME will at least boot, but always show the message that shows on real (non-iQue) DS hardware - a glowing message on a black background saying "Only for iQue DS" (in English) and just loop endlessly on that same screen. In the event you're desperate to emulate those releases, you'll want to change the ROM (with a hex editor) - specifically the byte at 0x1D must be changed from 80 to 00.<br />
<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Reicast&diff=9025Reicast2015-08-26T20:31:27Z<p>66.152.157.65: Since reicast now supports x86 Linux and Windows (as of today), I edited this page to reflect that.</p>
<hr />
<div>{{Infobox<br />
|image = reicast.png<br />
|first = r6<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = reicast Team<br />
|fifth = [http://reicast.com/ reicast Site]|sixth = [https://github.com/reicast/emulator GitHub]}}<br />
<br />
'''reicast''' is an open-source [[Sega Dreamcast emulators|Sega Dreamcast]] emulator produced currently for Android, Linux, and Windows. It is based off the source code of [[nullDC|nullDC]] and nullDCe, existing Dreamcast emulators for Windows and Android, respectively.<br />
<br />
==Downloads==<br />
*[http://reicast.com/reicast-release-r6.apk r6 (Android)]<br />
*[https://play.google.com/store/apps/details?id=com.reicast.emulator Google Play]<br />
*[http://builds.reicast.com/ Windows/Android buildbot]<br />
==Other Platforms==<br />
The developers have stated that they want to port the emulator to the following platforms in addition to what it already supports:<br />
===x86===<br />
*OSX<br />
*Android<br />
===MIPS===<br />
*Linux<br />
*Android<br />
===PPC===<br />
*[[Wii emulators|Wii]]<br />
*[[Playstation 3 emulators|PS3]]<br />
*[[Xbox 360 emulators|Xbox 360]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=9024Sega Dreamcast emulators2015-08-26T20:26:09Z<p>66.152.157.65: As of August 26, Reicast is available for Windows. Since the NullDCe leaked alpha is completely irrelevant, I merged the PC and Mobile tables.</p>
<hr />
<div>[[File:Dreamcast-and-controller.jpg|thumb|250px|The Sega Dreamcast and controller]]The '''[[gametech:Sega Dreamcast|Dreamcast]]''' is a 6th generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in November 1998 in Japan and later in 1999 in other territories. Naomi is an arcade system board, which is very similar to the Dreamcast. Some Dreamcast emulators have support for it as well. Atomiswave is an arcade system board that is based upon Naomi.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Dreamcast<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align: center;"|[[DEmul]]<br />
|style="text-align: center;"|Windows<br />
|style="text-align: center;"|[http://demul.emulation64.com/downloads/ 0.582]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|style="text-align: center;"|[[Reicast|reicast]]<br />
|style="text-align: center;"|Android, Linux, Windows<br />
|style="text-align: center;"|[http://builds.reicast.com/ Dev builds]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|✓<br />
|-<br />
|style="text-align: center;"|[[nullDC]]<br />
|style="text-align: center;"|Windows<br />
|style="text-align: center;"|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✓<br />
|-<br />
|style="text-align: center;"|Makaron<br />
|style="text-align: center;"|Windows<br />
|style="text-align: center;"|[http://www.sendspace.com/file/h3ugruT12/5 T12/5]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|-<br />
|style="text-align: center;"|Chankast<br />
|style="text-align: center;"|Windows<br />
|style="text-align: center;"|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|-<br />
|style="text-align: center;"|Lxdream<br />
|style="text-align: center;"|Linux, OS X<br />
|style="text-align: center;"|[http://www.lxdream.org/download.php 0.9.1]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|-<br />
|style="text-align: center;"|[[nullDC]]e<br />
|style="text-align: center;"|Android<br />
|style="text-align: center;"|Leaked Alpha<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|}<br />
<br />
===Comparisons===<br />
* [[DEmul]] has the highest compatibility and is the most accurate Dreamcast emulator, but there may be some games that work better on NullDC, so it's a good idea to try both.<br />
<br />
* Makaron is the only Dreamcast emulator that can properly play games which use Windows CE.<br />
<br />
==Emulation issues==<br />
Dreamcast emulation is okay, but nothing great. Some games work well, but many have problems and glitches.<br />
<br />
==Downloads==<br />
[[Emulator_Files#Dreamcast|BIOS]]<br />
<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=8607Nintendo 64 emulators2015-05-25T18:06:07Z<p>66.152.157.65: Audio was added to CEN64 on the 23rd of May.</p>
<hr />
<div>[[File:N64-Console-Set.jpg|thumb|250px|The Nintendo 64 (N64)]]The '''[[gametech:Nintendo 64|Nintendo 64]]''' is a 64-bit, 5th generation console released by Nintendo in 1996.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Project64]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[CEN64]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://git.cen64.com/?p=cen64.git;a=summary Git]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://1964js.com 1964]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://1964js.com/blog/download.html 1.1] (official)<br />[http://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://forums.daedalusx64.com/viewtopic.php?f=38&t=4187 1.1]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Sixtyforce]]<br />
|style="text-align:center;"|OS X<br />
|style="text-align:center;"|1.0<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[UltraHLE]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|1.0.0<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus|Mupen64+]] AE<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|2.4.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|[[Wii]], [[Wii U emulators|Wii U]]<br />
|style="text-align:center;"|-<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 Not64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|20130408<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://code.google.com/p/mupen64gc Wii64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|1.1 beta<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|}<br />
<br />
==Comparisons==<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired.<br />
<br />
* [[Mupen64Plus]], based on Hacktarux's Mupen64, is currently the most reliable N64 emulator. It lacks a native GUI, instead being run by dragging and dropping ROMs and editing the config with Notepad++. There are third-party GUIs made for it, but these often suffer from their own issues. Mupen64Plus is actively developed and has been ported to a number of different platforms. The [[RetroArch]] core of this emulator is heavily modified and may experience discrepancies or issues that wouldn't occur using the standalone version of it. The core is constantly being worked on and has features not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates and 3-point texture filtering. [[BizHawk]] also uses a port of Mupen64Plus.<br />
<br />
* [[Project64]] is still a decent choice for emulating many of the popular games, seeing various work done on it in recent years. It is capable of using a wide variety of plugins, and has a relatively user-friendly interface. However, it remains confined to Windows. Version 2.2 has various fixes over version 1.6.1 and is overall more accurate, even outclassing Mupen64Plus in some instances. However, audio playback is worse due to lag and crackling. It may be handy to keep a copy of version 1.6.1 alongside it for this reason. Whatever you do, '''DO NOT USE THE OFFICIAL INSTALLER FOR THE LATEST VERSION OF PROJECT64.''' Doing so will prompt you to install various programs, some of which are malware.<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy, while at the same time aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases, such as the picture recognition in Pokemon Snap.<br />
<br />
* 1964, along with its various versions and forks, was a decent, speedy alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays, it has completely fallen off the radar. There is little reason to use it nowadays outside of historical purposes.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://forums.daedalusx64.com/compat.php small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is Mac-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users (particularly those with older Macs, since it's the only emulator with a PPC dynarec), but with the switch to x86 and Mupen64Plus improving beyond its peers, it has now become irrelevant.<br />
<br />
* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users combined with legal threats from Nintendo forced them to discontinue development. Besides being for historical value and for users with toasters, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
==Emulation issues==<br />
Emulation for the N64 is not at the point where many may have expected it to be by now. The system is extremely complex compared to its contemporary consoles and compounded by almost no documentation being available to emulator developers, leading to it being difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin set ups with specific emulators to be played decently.<br />
<br />
===High-level vs. low-level graphics===<br />
<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The N64's RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the aforementioned lack of publicly available documentation for emulator developers. Many RDP functions have to be reproduced in software for accuracy, which takes a lot of power.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation along with prettier, higher resolution graphics, this method can be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom microcode (which has yet to be reverse-engineered) such as Factor 5's games do not work no matter what using high-level graphics plugins.<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like, but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry, low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask, with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask, with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===Texture filtering===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique in that in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images such as pre-rendered backgrounds or menu screens may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but unfortunately this also applies to textures in the game world, exposing their oftentimes-low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===64DD Emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan (internal evidence suggests that much like the GBA e-Reader, it wasn't even intended for an European release most likely). <br />
<br />
Expansion disks for existing games (only used in one released game, F-Zero X, and existing but dummied in Zelda OoT and Mario Party 2 JP/PAL) are region coded to either Japan or US (obviously unused), and won't work with N64 games from the wrong region.<br />
<br />
Recently there has been effort to emulate the 64DD, and now [[MESS|MESS]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64|CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood.]<br />
<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|64DD Emulation<br />
! scope="col"|N64 Mouse<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Project64]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2.0.3]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[CEN64]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://git.cen64.com/?p=cen64.git;a=summary Git]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-System<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|-<br />
|}<br />
<br />
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's 64DD cartridge conversions at playable speeds (actually, the 64DD hardware isn't even emulated). You need'll to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models, and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64 which does the job for the rest.<br />
<br />
* MESS includes early basic 64DD emulation as well, but is much slower. Current use: mess n64dd -quickload disk -cart cart (also adding -nodrc flag as MIPS drc seems to be broken) (both disk and cart are optional) Disk images need to be in head/track format. See https://github.com/Happy-yappH/ddconvert.git for format. Does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, once the mess process ends the changes are lost. <br />
<br />
* CEN64, like Project64, had 64DD emulation ported to it from MESS. However it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself being imperfect.<br />
<br />
===iQue Emulation===<br />
Before the GBA, DS and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market with 14 games localized to Chinese, including Sin and Punishment, a unique revison of Ocarina of Time (a Majora Mask port was cancelled though) and Mario 64 among others. <br />
<br />
Unlike the Chinese releases of their more recent systems and their games, no dumps in the same format as regular N64 releases exist yet for the N64 iQue releases, and no emulation support exist for them at all. The Chinese rom-hacking scene is very active though, and have translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese roms floating for those.<br />
<br />
===Aleck 64 Arcade Emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their Playchoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GC and later WiiU). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 roms were dumped, and Zoinkity is working on converting them to regular N64 roms (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak (to run at all) and 4K EEPROM (to save settings and scores). The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Kuru Kuru Fever<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [https://www.assemblergames.com/forums/showthread.php?55041-Aleck64-on-Retail-Consoles-PoC patches] to convert arcade rom dumps to regular N64 rom format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Rev Limit<br />
* Super Real Mahjong VS<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated better as a Virtual Console game through Dolphin than on an actual N64 emulator. Mario Tennis, Kirby 64, and Paper Mario are all examples of this. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
[[Category: Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=8519Nintendo 64 emulators2015-05-04T21:17:21Z<p>66.152.157.65: /* 64DD Emulation */ Updated inaccurate info.</p>
<hr />
<div>[[File:N64-Console-Set.jpg|thumb|250px|The Nintendo 64 (N64)]]The '''[[gametech:Nintendo 64|Nintendo 64]]''' is a 64-bit, 5th generation console released by Nintendo in 1996.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Project64]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[CEN64]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://git.cen64.com/?p=cen64.git;a=summary Git]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://1964js.com 1964]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://1964js.com/blog/download.html 1.1] (official)<br />[http://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://forums.daedalusx64.com/viewtopic.php?f=38&t=4187 1.1]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Sixtyforce]]<br />
|style="text-align:center;"|OS X<br />
|style="text-align:center;"|1.0<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[UltraHLE]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|1.0.0<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus|Mupen64+]] AE<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|2.4.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|[[Wii]], [[Wii U emulators|Wii U]]<br />
|style="text-align:center;"|-<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 Not64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|20130408<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://code.google.com/p/mupen64gc Wii64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|1.1 beta<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|}<br />
<br />
==Comparisons==<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired.<br />
<br />
* [[Mupen64Plus]], based on Hacktarux's Mupen64, is currently the most reliable N64 emulator. It lacks a native GUI, instead being run by dragging and dropping ROMs and editing the config with Notepad++. There are third-party GUIs made for it, but these often suffer from their own issues. Mupen64Plus is actively developed and has been ported to a number of different platforms. The [[RetroArch]] core of this emulator is heavily modified and may experience discrepancies or issues that wouldn't occur using the standalone version of it. The core is constantly being worked on and has features not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates and 3-point texture filtering. [[BizHawk]] also uses a port of Mupen64Plus.<br />
<br />
* [[Project64]] is still a decent choice for emulating many of the popular games, seeing various work done on it in recent years. It is capable of using a wide variety of plugins, and has a relatively user-friendly interface. However, it remains confined to Windows. Version 2.2 has various fixes over version 1.6.1 and is overall more accurate, even outclassing Mupen64Plus in some instances. However, audio playback is worse due to lag and crackling. It may be handy to keep a copy of version 1.6.1 alongside it for this reason. Whatever you do, '''DO NOT USE THE OFFICIAL INSTALLER FOR THE LATEST VERSION OF PROJECT64.''' Doing so will prompt you to install various programs, some of which are malware.<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy, while at the same time aiming to eventually be usable on modern PC hardware. It currently lacks sound and has a whole host of other features, and its compatibility is still very spotty but it is gradually improving. Despite this, it is able to play many of the system's popular games, albeit slowly.<br />
<br />
* 1964, along with its various versions and forks, was a decent, speedy alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays, it has completely fallen off the radar. There is little reason to use it nowadays outside of historical purposes.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://forums.daedalusx64.com/compat.php small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is Mac-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users (particularly those with older Macs, since it's the only emulator with a PPC dynarec), but with the switch to x86 and Mupen64Plus improving beyond its peers, it has now become irrelevant.<br />
<br />
* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users combined with legal threats from Nintendo forced them to discontinue development. Besides being for historical value and for users with toasters, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
==Emulation issues==<br />
Emulation for the N64 is not at the point where many may have expected it to be by now. The system is extremely complex compared to its contemporary consoles and confounded with almost no documentation available to emulator developers, leading to it being difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin set ups with specific emulators to be played decently.<br />
<br />
===High-level vs. low-level graphics===<br />
<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The N64's RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the lack of publicly available documentation for emulator developers. Many RDP functions have to be reproduced in software for accuracy, which takes a lot of power.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation along with prettier, higher resolution graphics, this method can be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom microcode (which has yet to be reverse-engineered) such as Factor 5's games do not work no matter what using high-level graphics plugins.<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like, but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry, low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask, with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask, with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===Texture filtering===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique in that in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images such as pre-rendered backgrounds or menu screens may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but unfortunately this also applies to textures in the game world, exposing their oftentimes-low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===64DD Emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Recently there has been effort to emulate the 64DD, and now [[MESS|MESS]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64|CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood.]<br />
<br />
===iQue Emulation===<br />
Before the GBA, DS and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market with 14 games localized to Chinese, including Sin and Punishment, a unique revison of Ocarina of Time (a Majora Mask port was cancelled though) and Mario 64 among others. <br />
<br />
Unlike the Chinese releases of their more recent systems and their games, no dumps in the same format as regular N64 releases exist yet for the N64 iQue releases, and no emulation support exist for them at all. The Chinese rom-hacking scene is very active though, and have translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese roms floating for those.<br />
<br />
===Aleck 64 Arcade Emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their Playchoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GC and later WiiU). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 roms were dumped, and Zoinkity is working on converting them to regular N64 roms (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak (to run at all) and 4K EEPROM (to save settings and scores). The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Kuru Kuru Fever<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [https://www.assemblergames.com/forums/showthread.php?55041-Aleck64-on-Retail-Consoles-PoC patches] to convert arcade rom dumps to regular N64 rom format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Rev Limit<br />
* Super Real Mahjong VS<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated better as a Virtual Console game through Dolphin than on an actual N64 emulator. Mario Tennis, Kirby 64, and Paper Mario are all examples of this. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
[[Category: Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&diff=8518Nintendo 3DS emulators2015-05-04T21:12:16Z<p>66.152.157.65: Whoops, didn't read the whole thing</p>
<hr />
<div>[[File:Article_img.jpg|thumb|The Nintendo 3DS handheld console]]The Nintendo 3DS is the latest handheld console by Nintendo, released in 2011. The most notable feature of this console is the use of [https://en.wikipedia.org/wiki/Autostereoscopy autostereoscopic] (i.e. without glasses) 3D, which can be configured using a slider.<br />
<br />
__TOC__<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align: center;"|[[Citra]]<br />
|style="text-align: center;"|Windows, Linux<br />
|style="text-align: center;"|(nightly builds)<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|-<br />
|style="text-align: center;"|[[3dmoo]]<br />
|style="text-align: center;"|Windows, Linux<br />
|style="text-align: center;"|(nightly builds)<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|-<br />
|style="text-align: center;"|[[TronDS]]<br />
|style="text-align: center;"|Windows, Linux<br />
|style="text-align: center;"|1.0.4<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|✗<br />
|}<br />
<br />
===Comparisons===<br />
* [[Citra]] is an early in development open-source 3DS emulator made by experienced emulator developers. It is considered experimental, and it runs homebrew applications with a decent degree of compatibility. Though it can play several commercial games to some extent, they have various graphical issues, no sound, and very slow speeds. Citra is being regularly worked on, and progress in it is faster than expected for most emulators. However, there's still no telling how long it will be before it is suitable for playing games to completion.<br />
<br />
* [[3dmoo]] is another open-source 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and has received similar progress since then.<br />
* [[TronDS]] is a closed-source 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.<br />
<br />
===Emulation issues===<br />
'''The Nintendo 3DS currently has no emulators that play games at acceptable levels of accuracy.''' This is mainly because for a long time the hardware was documented only sparingly, and homebrew code execution was hard to achieve. Nowadays, the hardware is better known and homebrew is being developed. It will still take a while until emulators can be used to reliably play games.<br />
<br />
If you see a site claim to play 3DS games even remotely well, it is most likely a scam. Do not download or install a program that claims to play 3DS games without proof that it works. A YouTube video is not proof. Public source code and news sites reporting legitimacy are.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Very Early Emulation]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&diff=8517Nintendo 3DS emulators2015-05-04T20:46:25Z<p>66.152.157.65: Updated Citra info.</p>
<hr />
<div>[[File:Article_img.jpg|thumb|The Nintendo 3DS handheld console]]The Nintendo 3DS is the latest handheld console by Nintendo, released in 2011. The most notable feature of this console is the use of [https://en.wikipedia.org/wiki/Autostereoscopy autostereoscopic] (i.e. without glasses) 3D, which can be configured using a slider.<br />
<br />
__TOC__<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align: center;"|[[Citra]]<br />
|style="text-align: center;"|Windows, Linux<br />
|style="text-align: center;"|(nightly builds)<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|-<br />
|style="text-align: center;"|[[3dmoo]]<br />
|style="text-align: center;"|Windows, Linux<br />
|style="text-align: center;"|(nightly builds)<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|-<br />
|style="text-align: center;"|[[TronDS]]<br />
|style="text-align: center;"|Windows, Linux<br />
|style="text-align: center;"|1.0.4<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|✗<br />
|}<br />
<br />
===Comparisons===<br />
* [[Citra]] is an early in development open-source 3DS emulator made by experienced emulator developers. It is considered experimental, and it runs simple homebrew applications with a decent degree of compatibility, as well as running a few commercial games (though they aren't playable). It's not useful for actually playing games yet, however, though it can play several games to some extent, albeit with various graphical issues, no sound, and very slow speeds. Citra is being regularly worked on, and progress in it is faster than expected for most emulators. However, there's still no telling how long it will be before it is suitable for playing games to completion.<br />
<br />
* [[3dmoo]] is another open-source 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and has received similar progress since then.<br />
* [[TronDS]] is a closed-source 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.<br />
<br />
===Emulation issues===<br />
'''The Nintendo 3DS currently has no emulators that play games at acceptable levels of accuracy.''' This is mainly because for a long time the hardware was documented only sparingly, and homebrew code execution was hard to achieve. Nowadays, the hardware is better known and homebrew is being developed. It will still take a while until emulators can be used to reliably play games.<br />
<br />
If you see a site claim to play 3DS games even remotely well, it is most likely a scam. Do not download or install a program that claims to play 3DS games without proof that it works. A YouTube video is not proof. Public source code and news sites reporting legitimacy are.<br />
<br />
[[Category:Consoles]]<br />
[[Category:Very Early Emulation]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=6629SSF2014-07-15T04:56:52Z<p>66.152.157.65: Added MagicDisc, fixed up some of the entries.</p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www.geocities.jp/mj3kj8o5/ssf/index.html Shima's Site]<br />
[http://ssftribute.csdprojects.co.uk/ English Tribute Site]<br />
|sixth = Closed source}}<br />
<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
<br />
==Downloads==<br />
*[http://www.geocities.jp/mj3kj8o5/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
*[http://ssftribute.csdprojects.co.uk/files/SSF_012_beta_R4.zip Alternate link to 0.12 Beta R4]<br />
*[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift + F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
[http://www.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.geocities.jp%2Fmj3kj8o5%2Fssf%2Fsetting.html&sandbox=1 Shima's FAQ about compatibility issues. Note that this is Japanese-to-English Google Translate, and has very shoddy syntax as a result.]<br />
<br />
===Free Virtual Drive Software===<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't try to install unwanted software.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files. This is kind of a big deal, since quite a few of the Saturn's popular titles are only available as mdf/mds.<br />
* Can't mount .cue files. DON'T mount the .bin instead, as SSF will boot you back to the bios whenever it feels like it if you do. Instead, make a .ccd/.img copy with CloneCD and another virtual drive program.<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The installer forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can mostly ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and newer versions force you to install adware (Version 4.30.4 does not force it).<br />
* Sends data on every image you mount to an outside location. <ref>{{cite web|url=http://www.neowin.net/news/daemon-tools-knows-what-you-mounted-last-summer|title=Daemon tools spying}}</ref><br />
* No longer run by the original team. Possibly Chinese spyware at this point.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't try to install unwanted software.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it.<br />
|-<br />
| style="text-align: center;"|[http://www.magiciso.com/tutorials/miso-magicdisc-overview.htm MagicDisc]<br />
| style="text-align: center;"|<br />
* Lightweight.<br />
* Doesn't try to install unwanted software.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it.<br />
|}<br />
<br />
==References==<br />
{{Reflist|colwidth=30em}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Philips_CD-i_emulators&diff=6615Philips CD-i emulators2014-07-13T03:12:59Z<p>66.152.157.65: </p>
<hr />
<div>[[File:CD-i-910-Console-Set.png|thumb|252px|The CD-i console]]The Compact Disc Interactive (CD-i), is an interactive multimedia CD player and format developed and marketed by Royal Philips Electronics, N.V. in 1991/1992. Notably, it featured intellectual properties from Nintendo, such as Mario and Zelda, due to previously having tried to develop a CD add-on for the [[Super Nintendo Entertainment System|SNES]]. Their takes on Nintendo intellectual property were infamously terrible that you would be hard-pressed to find anyone who doesn't think of them when you mention the CD-i. However, there were a few cult classic games on the system.<br />
<br />
__TOC__<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[http://www.cdiemu.org/ cdiemu]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[https://mega.co.nz/#!Q1lhVAzQ!GlA1eghs1KqhjhfpyFbYdnTZO4Rn-rVc1eajKrwI1tY Full cracked 0.5.2 with BIOS]<br />
|style="text-align:center;"|Medium<br />
|style="text-align:center;"|✗ <br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html 0.153]<br />
|style="text-align:center;"|Medium<br />
|style="text-align:center;"|✓<br />
|}<br />
===Comparison===<br />
Cdiemu is payware that hasn't been updated since 2006. Its compatibility isn't very good and it only responds to mouse movements for control, making most games unplayable unless you use an additional program called [https://www.youtube.com/watch?v=DFrar1gbrz4 Mah Boi].<br />
<br />
MESS has support for CD-i, which is also incomplete, but much easier to control, and it actually emulates better audio than Cdiemu in some cases. It is recommended to start the emulation with the game already loaded, either with the game picker or through a soft reset after mounting the disk.<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Texture_filtering&diff=5590Texture filtering2014-03-11T23:01:22Z<p>66.152.157.65: </p>
<hr />
<div>[[File:Nearest_Neighbor_2x_versus_HQ2x.png|thumb|A comparison between nearest neighbor scaling and HQ2x scaling]]<br />
<br />
In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.<br />
<br />
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.<br />
<br />
==Consoles==<br />
{| class="wikitable"<br />
! scope="col"|Console<br />
! scope="col" style="text-align: center;"|Texture Filtering<br />
! scope="col" style="text-align: center;"|Types of filtering<br />
|-<br />
|[[Super Nintendo]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[3DO]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Atari Jaguar]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Saturn]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo 64]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Three-sample bilinear<br />
|-<br />
|[[Sega Dreamcast]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[PlayStation 2]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Gamecube|GameCube]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Xbox]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Nintendo DS]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[PlayStation Portable]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Wii]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Types of Texture Filtering<br />
! scope="col" style="text-align: center;"|Filtering type<br />
! scope="col" style="text-align: center;"|What it does<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|'''Nearest neighbor'''<br />
| style="text-align: center;"|Basically, it looks the exact same as having no filter whatsoever.<br />
| style="text-align: center;"|<br />
*Very fast. <br />
*Looks good for 2D games if you want to keep the pixel art aesthetic.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
*It's unfiltered pixels. You should know what to expect.<br />
|-<br />
| style="text-align: center;"|'''Nearest Neighbor with Mipmapping'''<br />
| style="text-align: center;"|Exactly what it says on the tin: Nearest-neighbor filtering with mipmapping. Mipmapping is basically level of detail for textures. The farther away a texture is in a 3D space, the lower the resolution is. This can continue until the texture is completely flat.<br />
| style="text-align: center;"|<br />
*Even faster than regular nearest neighbor.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
|-<br />
| style="text-align: center;"|'''Bilinear'''<br />
| style="text-align: center;"|This linear filtering method uses color data from the pixels in a nearest-neighbor texture, and combines multiple bits of color data in order to replace some of the pixels with an averaged-out version of the colors, so that the colors gradually switch rather than jump to a new color.<br />
| style="text-align: center;"|<br />
*Looks better than nearest neighbor for 3D games.<br />
*It's the least system-intensive form of texture filtering/scaling.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
*If you have the specs to use them, every other filtering option is better.<br />
|-<br />
| style="text-align: center;"|'''Trilinear'''<br />
| style="text-align: center;"|This linear filtering method does the same thing as bilinear filtering, except it passes through twice, giving a smoother gradient.<br />
| style="text-align: center;"|<br />
*Looks better than bilinear filtering for 3D games.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
|-<br />
| style="text-align: center;"|'''Anisotropic'''<br />
| style="text-align: center;"|Uses oddly-shaped copies of texture parts in order to smooth out pixelated/blurred edges in nearest neighbor/linearly filtered images. Higher sample amounts (e.g. 4x, 8x, 16x) will shape the textures into more complex shapes as needed.<br />
| style="text-align: center;"|<br />
*Looks much better than just linear filtering for 3D games.<br />
*Can be used alongside linear filtering for even smoother-looking textures.<br />
| style="text-align: center;"|<br />
*Very system-intensive.<br />
*Not recommended for 2D games.<br />
|-<br />
| style="text-align: center;"|'''HQx'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales up a nearest-neighbor version of the texture and fills in the gaps with copies of the pixels next to said gaps.<br />
| style="text-align: center;"|<br />
*Looks great for many 2D games.<br />
| style="text-align: center;"|<br />
*Artifacts are common.<br />
*Curves and slopes that aren't 45° slopes look very pixelated compared to everything else.<br />
*The finer details of the textures/sprites might be obscured by bad edge detection.<br />
*Posterization is very common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that xBR excels at.<br />
|-<br />
| style="text-align: center;"|'''2xSaI'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales the texture and fills edges in with a mixture of pixels from the source, and randomly-guessed colors.<br />
| style="text-align: center;"|<br />
*Less system-intensive than HQx and xBR.<br />
*Good if it's the best option available (e.g. like in Pete's OpenGL2 plugin for PSX emulators).<br />
| style="text-align: center;"|<br />
*Edge detection is horrible.<br />
*Artifacts are common.<br />
*Posterization is very common.<br />
*Archaic. The alternatives are much better.<br />
|-<br />
| style="text-align: center;"|'''xBR'''<br />
| style="text-align: center;"|A modified version of HQx. It detects edges better, which works better curved lines, or for slopes that are greater than/less than 45 degrees.<br />
| style="text-align: center;"|<br />
*Looks great for many 2D games.<br />
*Edge detection is improved over HQx. This gives textures smoother curves and slopes, as well as fewer artifacts.<br />
*3D games look great with it as well.<br />
| style="text-align: center;"|<br />
*Posterization is common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that HQx excels at.<br />
|}<br />
<br />
==Images==<br />
<gallery captionalign="center" position="center"><br />
Psp-linear2.jpg|PSP game with linear filtering<br />
Psp-nearest2.jpg|PSP game with nearest neighbor upscaling<br />
Psp-xbr2.jpg|PSP game with 3xBR filtering<br />
</gallery><br />
<gallery position="center" bordersize="none" captionalign="center"><br />
N64-bilinear2.png|N64 game at native internal resolution (using SoftGraphic plugin)<br />
N64-bilinear.png|N64 game upscaled with bilinear filtering (using Glide64 plugin)<br />
N64-nearest.png|N64 game upscaled with nearest neighbor (using Glide64 plugin)<br />
</gallery><gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"><br />
Snes-nearest.png|SNES game with nearest neighbor upscaling<br />
Snes-linear.png|SNES game with linear filtering<br />
</gallery><br />
<br />
<br />
==Further reading==<br />
<br />
[http://en.wikipedia.org/wiki/Texture_filtering Wikipedia's entry on Texture Filtering]<br />
<br />
[http://board.byuu.org/viewtopic.php?f=10&t=2248 Forum post from the creator of xBR, explaining how the algorithm works] (Warning: is slightly hard to read due to the amount of jargon and big words)<br />
<br />
[http://blog.metaclassofnil.com/?p=306 A blog entry on creating a hybrid texture filter for PPSSPP.]<br />
<br />
[[Category:FAQs]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Texture_filtering&diff=5589Texture filtering2014-03-11T23:00:39Z<p>66.152.157.65: </p>
<hr />
<div>[[File:Nearest_Neighbor_2x_versus_HQ2x.png|thumb|A comparison between nearest neighbor scaling and HQ2x scaling]]<br />
<br />
In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.<br />
<br />
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.<br />
<br />
==Consoles==<br />
{| class="wikitable"<br />
! scope="col"|Console<br />
! scope="col" style="text-align: center;"|Texture Filtering<br />
! scope="col" style="text-align: center;"|Types of filtering<br />
|-<br />
|[[Super Nintendo]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[3DO]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Atari Jaguar]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Saturn]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo 64]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Three-sample bilinear<br />
|-<br />
|[[Sega Dreamcast]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[PlayStation 2]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Gamecube|GameCube]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Xbox]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Nintendo DS]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[PlayStation Portable]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Wii]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Types of Texture Filtering<br />
! scope="col" style="text-align: center;"|Filtering type<br />
! scope="col" style="text-align: center;"|What it does<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|'''Nearest neighbor'''<br />
| style="text-align: center;"|Basically, it looks the exact same as having no filter whatsoever.<br />
| style="text-align: center;"|<br />
*Very fast. <br />
*Looks good for 2D games if you want to keep the pixel art aesthetic.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
*It's unfiltered pixels. You should know what to expect.<br />
|-<br />
| style="text-align: center;"|'''Nearest Neighbor with Mipmapping'''<br />
| style="text-align: center;"|Exactly what it says on the tin: Nearest-neighbor filtering with mipmapping. Mipmapping is basically level of detail for textures. The farther away a texture is in a 3D space, the lower the resolution is. This can continue until the texture is completely flat.<br />
| style="text-align: center;"|<br />
*Even faster than regular nearest neighbor.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
|-<br />
| style="text-align: center;"|'''Bilinear'''<br />
| style="text-align: center;"|This linear filtering method uses color data from the pixels in a nearest-neighbor texture, and combines multiple bits of color data in order to replace some of the pixels with an averaged-out version of the colors, so that the colors gradually switch rather than jump to a new color.<br />
| style="text-align: center;"|<br />
*Looks better than nearest neighbor for 3D games.<br />
*It's the least system-intensive form of texture filtering/scaling.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
*If you have the specs to use them, every other filtering option is better.<br />
|-<br />
| style="text-align: center;"|'''Trilinear'''<br />
| style="text-align: center;"|This linear filtering method does the same thing as bilinear filtering, except it passes through twice, giving a smoother gradient.<br />
| style="text-align: center;"|<br />
*Looks better than bilinear filtering for 3D games.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
|-<br />
| style="text-align: center;"|'''Anisotropic'''<br />
| style="text-align: center;"|Uses oddly-shaped copies of texture parts in order to smooth out pixelated/blurred edges in nearest neighbor/linearly filtered images. Higher sample amounts (e.g. 4x, 8x, 16x) will shape the textures into more complex shapes as needed.<br />
| style="text-align: center;"|<br />
*Looks much better than just linear filtering for 3D games.<br />
*Can be used alongside linear filtering for even smoother-looking textures.<br />
| style="text-align: center;"|<br />
*Very system-intensive.<br />
*Not recommended for 2D games.<br />
|-<br />
| style="text-align: center;"|'''HQx'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales up a nearest-neighbor version of the texture and fills in the gaps with copies of the pixels next to said gaps.<br />
| style="text-align: center;"|<br />
*Looks great for many 2D games.<br />
| style="text-align: center;"|<br />
*Artifacts are common.<br />
*Curves and slopes that aren't 45° slopes look very pixelated compared to everything else.<br />
*The finer details of the textures/sprites might be obscured by bad edge detection.<br />
*Posterization is very common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that xBR excels at.<br />
|-<br />
| style="text-align: center;"|'''2xSaI'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales the texture and fills edges in with a mixture of pixels from the source, and randomly-guessed colors.<br />
| style="text-align: center;"|<br />
*Less system-intensive than HQx and xBR.<br />
*Good if it's the best option available (e.g. like in Pete's OpenGL2 plugin for PSX emulators).<br />
| style="text-align: center;"|<br />
*Edge detection is horrible.<br />
*Artifacts are common.<br />
*Posterization is very common.<br />
*Archaic. The alternatives are much better.<br />
|-<br />
| style="text-align: center;"|'''xBR'''<br />
| style="text-align: center;"|A modified version of HQx. It detects edges better, which works better for slopes that are greater than or less than 45 degrees.<br />
| style="text-align: center;"|<br />
*Looks great for many 2D games.<br />
*Edge detection is improved over HQx. This gives textures smoother curves and slopes, as well as fewer artifacts.<br />
*3D games look great with it as well.<br />
| style="text-align: center;"|<br />
*Posterization is common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that HQx excels at.<br />
|}<br />
<br />
==Images==<br />
<gallery captionalign="center" position="center"><br />
Psp-linear2.jpg|PSP game with linear filtering<br />
Psp-nearest2.jpg|PSP game with nearest neighbor upscaling<br />
Psp-xbr2.jpg|PSP game with 3xBR filtering<br />
</gallery><br />
<gallery position="center" bordersize="none" captionalign="center"><br />
N64-bilinear2.png|N64 game at native internal resolution (using SoftGraphic plugin)<br />
N64-bilinear.png|N64 game upscaled with bilinear filtering (using Glide64 plugin)<br />
N64-nearest.png|N64 game upscaled with nearest neighbor (using Glide64 plugin)<br />
</gallery><gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"><br />
Snes-nearest.png|SNES game with nearest neighbor upscaling<br />
Snes-linear.png|SNES game with linear filtering<br />
</gallery><br />
<br />
<br />
==Further reading==<br />
<br />
[http://en.wikipedia.org/wiki/Texture_filtering Wikipedia's entry on Texture Filtering]<br />
<br />
[http://board.byuu.org/viewtopic.php?f=10&t=2248 Forum post from the creator of xBR, explaining how the algorithm works] (Warning: is slightly hard to read due to the amount of jargon and big words)<br />
<br />
[http://blog.metaclassofnil.com/?p=306 A blog entry on creating a hybrid texture filter for PPSSPP.]<br />
<br />
[[Category:FAQs]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Texture_filtering&diff=5572Texture filtering2014-03-11T03:43:38Z<p>66.152.157.65: </p>
<hr />
<div><br />
In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.<br />
<br />
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.<br />
<br />
==Consoles==<br />
{| class="wikitable"<br />
! scope="col"|Console<br />
! scope="col" style="text-align: center;"|Texture Filtering<br />
! scope="col" style="text-align: center;"|Types of filtering<br />
|-<br />
|[[Super Nintendo]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[3DO]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Atari Jaguar]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Saturn]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo 64]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Three-sample bilinear<br />
|-<br />
|[[Sega Dreamcast]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[PlayStation 2]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Gamecube|GameCube]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Xbox]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Nintendo DS]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[PlayStation Portable]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Wii]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Types of Texture Filtering<br />
! scope="col" style="text-align: center;"|Filtering type<br />
! scope="col" style="text-align: center;"|What it does<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|'''Nearest neighbor'''<br />
| style="text-align: center;"|Basically, it looks the exact same as having no filter whatsoever.<br />
| style="text-align: center;"|<br />
*Very fast. <br />
*Looks good for 2D games if you want to keep the pixel art aesthetic.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
*It's unfiltered pixels. You should know what to expect.<br />
|-<br />
| style="text-align: center;"|'''Nearest Neighbor with Mipmapping'''<br />
| style="text-align: center;"|Exactly what it says on the tin: Nearest-neighbor filtering with mipmapping. Mipmapping is basically level of detail for textures. The farther away a texture is in a 3D space, the lower the resolution is. This can continue until the texture is completely flat.<br />
| style="text-align: center;"|<br />
*Even faster than regular nearest neighbor.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
|-<br />
| style="text-align: center;"|'''Bilinear'''<br />
| style="text-align: center;"|This linear filtering method uses color data from the pixels in a nearest-neighbor texture, and combines multiple bits of color data in order to replace some of the pixels with an averaged-out version of the colors, so that the colors gradually switch rather than jump to a new color.<br />
| style="text-align: center;"|<br />
*Looks better than nearest neighbor for 3D games.<br />
*It's the least system-intensive form of texture filtering/scaling.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
*If you have the specs to use them, every other filtering option is better.<br />
|-<br />
| style="text-align: center;"|'''Trilinear'''<br />
| style="text-align: center;"|This linear filtering method does the same thing as bilinear filtering, except it passes through twice, giving a smoother gradient.<br />
| style="text-align: center;"|<br />
*Looks better than bilinear filtering for 3D games.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
|-<br />
| style="text-align: center;"|'''Anisotropic'''<br />
| style="text-align: center;"|Uses oddly-shaped copies of texture parts in order to smooth out pixelated/blurred edges in nearest neighbor/linearly filtered images. Higher sample amounts (e.g. 4x, 8x, 16x) will shape the textures into more complex shapes as needed.<br />
| style="text-align: center;"|<br />
*Looks much better than just linear filtering for 3D games.<br />
*Can be used alongside linear filtering for even smoother-looking textures.<br />
| style="text-align: center;"|<br />
*Very system-intensive.<br />
*Not recommended for 2D games.<br />
|-<br />
| style="text-align: center;"|'''HQx'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales up a nearest-neighbor version of the texture and fills in the gaps with copies of the pixels next to said gaps.<br />
| style="text-align: center;"|<br />
*Looks great for many 2D games.<br />
| style="text-align: center;"|<br />
*Artifacts are prominent.<br />
*Curves and slopes that aren't 45° slopes look very pixelated compared to everything else.<br />
*The finer details of the textures/sprites might be obscured by bad edge detection.<br />
*Posterization is very common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that xBR excels at.<br />
|-<br />
| style="text-align: center;"|'''2xSaI'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales the texture and fills edges in with a mixture of pixels from the source, and randomly-guessed colors.<br />
| style="text-align: center;"|<br />
*Less system-intensive than HQx and xBR.<br />
*Good if it's the best option available (e.g. like in Pete's OpenGL2 plugin for PSX emulators).<br />
| style="text-align: center;"|<br />
*Edge detection is horrible.<br />
*Artifacts are common.<br />
*Posterization is very common.<br />
*Archaic. The alternatives are much better.<br />
|-<br />
| style="text-align: center;"|'''xBR'''<br />
| style="text-align: center;"|A modified version of HQx. It detects edges better, which works better for slopes that are greater than or less than 45 degrees.<br />
| style="text-align: center;"|<br />
*Looks great in 2D games.<br />
*Edge detection is improved over HQx. This gives textures smoother curves and slopes, as well as fewer artifacts.<br />
*3D games look great with it as well.<br />
| style="text-align: center;"|<br />
*Posterization is common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that HQx excels at.<br />
|}<br />
<br />
==Images==<br />
<gallery captionalign="center" position="center"><br />
Psp-linear2.jpg|PSP game with linear filtering<br />
Psp-nearest2.jpg|PSP game with nearest neighbor upscaling<br />
Psp-xbr2.jpg|PSP game with 3xBR filtering<br />
</gallery><br />
<gallery position="center" bordersize="none" captionalign="center"><br />
N64-bilinear2.png|N64 game at native internal resolution (using SoftGraphic plugin)<br />
N64-bilinear.png|N64 game upscaled with bilinear filtering (using Glide64 plugin)<br />
N64-nearest.png|N64 game upscaled with nearest neighbor (using Glide64 plugin)<br />
</gallery><gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"><br />
Snes-nearest.png|SNES game with nearest neighbor upscaling<br />
Snes-linear.png|SNES game with linear filtering<br />
</gallery><br />
<br />
<br />
==Further reading==<br />
<br />
[http://en.wikipedia.org/wiki/Texture_filtering Wikipedia's entry on Texture Filtering]<br />
<br />
[http://board.byuu.org/viewtopic.php?f=10&t=2248 Forum post from the creator of xBR, explaining how the plugin works] (Warning: is slightly hard to read due to the amount of jargon and big words)<br />
<br />
[http://blog.metaclassofnil.com/?p=306 A blog entry on creating a hybrid texture filter for PPSSPP.]<br />
<br />
[[Category:FAQs]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Texture_filtering&diff=5571Texture filtering2014-03-11T03:41:17Z<p>66.152.157.65: Added in a nice table explanations of what the various texture filters do, and the pros and cons of each one. I also added more filters to the list.</p>
<hr />
<div><br />
In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.<br />
<br />
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.<br />
<br />
==Consoles==<br />
{| class="wikitable"<br />
! scope="col"|Console<br />
! scope="col" style="text-align: center;"|Texture Filtering<br />
! scope="col" style="text-align: center;"|Types of filtering<br />
|-<br />
|[[Super Nintendo]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[3DO]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[Atari Jaguar]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Sega Saturn]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[PlayStation]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|<br />
|-<br />
|[[Nintendo 64]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Three-sample bilinear<br />
|-<br />
|[[Sega Dreamcast]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[PlayStation 2]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Gamecube|GameCube]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Xbox]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|-<br />
|[[Nintendo DS]]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|?<br />
|-<br />
|[[PlayStation Portable]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear<br />
|-<br />
|[[Wii]]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Bilinear, trilinear, anisotropic<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Types of Texture Filtering<br />
! scope="col" style="text-align: center;"|Filtering type<br />
! scope="col" style="text-align: center;"|What it does<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|'''Nearest neighbor'''<br />
| style="text-align: center;"|Basically, it looks the exact same as having no filter whatsoever.<br />
| style="text-align: center;"|<br />
*Very fast. <br />
*Looks good for 2D games if you want to keep the pixel art aesthetic.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
*It's unfiltered pixels. You should know what to expect.<br />
|-<br />
| style="text-align: center;"|'''Nearest Neighbor with Mipmapping'''<br />
| style="text-align: center;"|Exactly what it says on the tin: Nearest-neighbor filtering with mipmapping. Mipmapping is basically level of detail for textures. The farther away a texture is in a 3D space, the lower the resolution is. This can continue until the texture is completely flat.<br />
| style="text-align: center;"|<br />
*Even faster than regular nearest neighbor.<br />
| style="text-align: center;"|<br />
*3D games look terrible.<br />
|-<br />
| style="text-align: center;"|'''Bilinear'''<br />
| style="text-align: center;"|This linear filtering method uses color data from the pixels in a nearest-neighbor texture, and combines multiple bits of color data in order to replace some of the pixels with an averaged-out version of the colors, so that the colors gradually switch rather than jump to a new color.<br />
| style="text-align: center;"|<br />
*Looks better than nearest neighbor for 3D games.<br />
*It's the least system-intensive form of texture filtering/scaling.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
*If you have the specs to use them, every other filtering option is better.<br />
|-<br />
| style="text-align: center;"|'''Trilinear'''<br />
| style="text-align: center;"|This linear filtering method does the same thing as bilinear filtering, except it passes through twice, giving a smoother gradient.<br />
| style="text-align: center;"|<br />
*Looks better than bilinear filtering for 3D games.<br />
| style="text-align: center;"|<br />
*2D games look atrocious.<br />
|-<br />
| style="text-align: center;"|'''Anisotropic'''<br />
| style="text-align: center;"|Uses oddly-shaped copies of texture parts in order to smooth out pixelated/blurred edges in nearest neighbor/linearly filtered images. Higher sample amounts (e.g. 4x, 8x, 16x) will shape the textures into more complex shapes as needed.<br />
| style="text-align: center;"|<br />
*Looks much better than just linear filtering for 3D games.<br />
*Can be used alongside linear filtering for even smoother-looking textures.<br />
| style="text-align: center;"|<br />
*Very system-intensive.<br />
*Not recommended for 2D games.<br />
|-<br />
| style="text-align: center;"|'''HQx'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales up a nearest-neighbor version of the texture and fills in the gaps with copies of the pixels next to said gaps.<br />
| style="text-align: center;"|<br />
*Looks great for many 2D games.<br />
| style="text-align: center;"|<br />
*Artifacts are prominent.<br />
*Curves and slopes that aren't 45° slopes look very pixelated compared to everything else.<br />
*The finer details of the textures/sprites might be obscured by bad edge detection.<br />
*Posterization is very common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that xBR excels at.<br />
|-<br />
| style="text-align: center;"|'''2xSaI'''<br />
| style="text-align: center;"|A texture scaling algorithm. Scales the texture and fills edges in with a mixture of pixels from the source, and randomly-guessed colors.<br />
| style="text-align: center;"|<br />
*Less system-intensive than HQx and xBR.<br />
*Good if it's the best option available (e.g. like in Pete's OpenGL2 plugin for PSX emulators).<br />
| style="text-align: center;"|<br />
*Edge detection is horrible.<br />
*Artifacts are common.<br />
*Posterization is very common.<br />
*Archaic. The alternatives are much better.<br />
|-<br />
| style="text-align: center;"|'''xBR'''<br />
| style="text-align: center;"|A modified version of HQx. It detects edges better, which works better for slopes that are greater than or less than 45 degrees.<br />
| style="text-align: center;"|<br />
*Looks great in 2D games.<br />
*Edge detection is improved over HQx. This gives textures smoother curves and slopes, as well as fewer artifacts.<br />
*3D games look great with it as well.<br />
| style="text-align: center;"|<br />
*Posterization is common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.<br />
*Worse at some things that HQx excels at.<br />
|}<br />
<br />
==Images==<br />
<gallery captionalign="center" position="center"><br />
Psp-linear2.jpg|PSP game with linear filtering<br />
Psp-nearest2.jpg|PSP game with nearest neighbor upscaling<br />
Psp-xbr2.jpg|PSP game with 3xBR filtering<br />
</gallery><br />
<gallery position="center" bordersize="none" captionalign="center"><br />
N64-bilinear2.png|N64 game at native internal resolution (using SoftGraphic plugin)<br />
N64-bilinear.png|N64 game upscaled with bilinear filtering (using Glide64 plugin)<br />
N64-nearest.png|N64 game upscaled with nearest neighbor (using Glide64 plugin)<br />
</gallery><gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"><br />
Snes-nearest.png|SNES game with nearest neighbor upscaling<br />
Snes-linear.png|SNES game with linear filtering<br />
</gallery><br />
<br />
<br />
==Further reading==<br />
<br />
[http://en.wikipedia.org/wiki/Texture_filtering Wikipedia's entry on Texture Filtering]<br />
<br />
[http://blog.metaclassofnil.com/?p=306 A blog entry on creating a hybrid texture filter for PPSSPP.]<br />
<br />
[[Category:FAQs]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=CEN64&diff=5569CEN642014-03-11T01:27:21Z<p>66.152.157.65: </p>
<hr />
<div>{{infobox<br />
|image = 1367212779452.png<br />
|first = N/A<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = [https://github.com/tj90241 MarathonMan]<br />
|fifth = [http://www.cen64.com CEN64.com]<br />
|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. The emulator does not have a UI yet, although there are already quite a few unofficial frontends available.<br />
<br />
CEN64 is unoptimized at this point. There's minimal GPU acceleration (although more may be added in the future). However, there are reports of people being able to run the emulator at decent framerates using at least a 3570K, and the performance is getting slightly better. MarathonMan is aiming for system requirements on the level of BSNES. Whether or not that's possible remains to be seen.<br />
<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Cen64?&max-results=12 Latest Build]<br />
*[http://archive.org/download/MESS-0.149.BIOS.ROMs/MESS-0.149.BIOS.ROMs.zip/MESS%200.149%20ROMs%2Fn64.zip pifrom.bin/pifdata.bin]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]<br />
<br />
==Other Links==<br />
<br />
[https://www.youtube.com/user/gamspony/videos gamax92's "If CEN64 ran at fullspeed" video series.] Yes, they have a Sonic fan character as their avatar. Disregard that, because their CEN64 videos are very interesting. They modded CEN64 to give it frame-dumping capabilities, and used that to make these videos. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate.</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=CEN64&diff=5568CEN642014-03-11T01:19:31Z<p>66.152.157.65: Added a link to gamax92's videos. Also, the N64 pifrom isn't needed anymore, as MarathonMan decided to simulate a pifrom in order to increase performance. But since the pifrom is fairly hard to find, I decided to leave the link up.</p>
<hr />
<div>{{infobox<br />
|image = 1367212779452.png<br />
|first = N/A<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = [https://github.com/tj90241 MarathonMan]<br />
|fifth = [http://www.cen64.com CEN64.com]<br />
|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. The emulator does not have a UI yet, although there are already quite a few unofficial frontends available.<br />
<br />
CEN64 is unoptimized at this point. There's no GPU acceleration whatsoever. However, there are reports of people being able to run the emulator at decent framerates using a 3570K. <br />
<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Cen64?&max-results=12 Latest Build]<br />
*[http://archive.org/download/MESS-0.149.BIOS.ROMs/MESS-0.149.BIOS.ROMs.zip/MESS%200.149%20ROMs%2Fn64.zip pifrom.bin/pifdata.bin]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]<br />
<br />
==Other Links==<br />
<br />
[https://www.youtube.com/user/gamspony/videos gamax92's "If CEN64 ran at fullspeed" video series.] Yes, they have a Sonic fan character as their avatar. Disregard that, because their CEN64 videos are very interesting. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate. There is a lot of potential shown in this emulator.</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=5567Nintendo 64 emulators2014-03-11T01:08:30Z<p>66.152.157.65: </p>
<hr />
<div>[[File:Original-Nintendo-64.jpg|thumb|The Nintendo 64 (N64) console]]The '''[[gametech:Nintendo 64|Nintendo 64]]''' is a 64-bit, 5th generation console released by Nintendo in 1996.<br />
<br />
Emulation for the N64 is not very good. The system is very complex and confounded, leading to it being difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin set ups with specific emulators. It's a mess.<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|<br />
[[RetroArch ]]<br />
<br />
(Mupen64Plus)<br />
|Multi-platform<br />
|2.0-rc2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.1]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://1964js.com 1964]<br />
|Windows<br />
|<br />
[http://1964js.com/blog/download.html 1.1] (official)<br />
<br />
[http://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://forums.daedalusx64.com Daedalus]<br />
|Windows<br />
|[http://forums.daedalusx64.com/viewtopic.php?f=38&t=4187 1.1]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[MESS]]<br />
|Multiplatform<br />
|0.150<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[Sixtyforce]]<br />
|OS X<br />
|0.9.8<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux<br />
| [https://github.com/tj90241/cen64 Git]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating Systems(s)<br />
! scope="col"|Latest Version<br />
! style="text-align: center;"|Active<br />
! style="text-align: center;"|Recommended<br />
|-<br />
|[http://forums.daedalusx64.com Daedalus]<br />
|[[PlayStation Portable]]<br />
|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 Not64]<br />
|[[Wii]], [[Gamecube]]<br />
|20130408<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://code.google.com/p/mupen64gc Wii64]<br />
|[[Wii]], [[Gamecube]]<br />
|1.1 beta<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparisons==<br />
Compatibility:<br />
<br />
N64 emulation is a complete mess. There are many good reasons for this, but they'd take too long to state. Every emulator has its own unique compatibility issues, and it varies significantly even within one emulator if using different plugins. Refer to [http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm this link] for optimal emulator settings based on the game you want to play.<br />
<br />
*Mupen64+, based on Hacktarux's Mupen64, is currently the best overall N64 emulator, but you still need PJ64 for certain games. It lacks a native GUI, and instead is ran by dragging and dropping roms and editing the config with Notepad++. There are third-party GUIs made for it, but many are problematic and glitchy. It is actively developed, and has been ported to a number of different platforms.<br />
<br />
*Project64 is still a decent choice for emulating most of the popular games, though it has been supplanted by Mupen64+ in terms of general compatibility. It is capable of using a wide variety of plugins, and has a relatively user-friendly interface. However, it has not seen an update in some time, and remains confined to Windows. Version 2.1 fixed some games, but introduced some regressions as well, so it may be handy to keep version 1.6 alongside it.<br />
<br />
*RetroArch has incorporated a heavily modified fork of Mupen64+ as its N64 core, it is still a WIP and may have issues but should be fine for most games now. It is constantly being worked on, and has features not present in mainline, such as Project64-style overclocking for faster framerates and 3-point texture filtering, as well as those features that RetroArch itself brings.<br />
<br />
*Bizhawk has a port of M64+, which seems to work well enough. Bizhawk lacks portability however, and is only for Windows and OSX.<br />
<br />
*Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://forums.daedalusx64.com/compat.php small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
*Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases.<br />
<br />
*MESS uses a very [[Accuracy|accurate]] method of emulation, but as a result is very, very slow, so it's hardly usable on most current hardware. Its core is also very unstable and prone to crashing.<br />
<br />
*CEN64 is an up-and-coming simulator that aims for cycle accuracy, while at the same time aiming to eventually be usable on modern PC hardware. It currently lacks sound and a whole host of other features, and its compatibility is still very spotty but it is improving at a rapid pace; it already plays many of the most popular games (albeit slowly).<br />
<br />
*1964, along with its various versions and forks, was once a decent, speedy alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays, it has completely fallen off the radar, and there is little reason to use it outside of some of its forks' overclocking function, which allows for smoother framerates. Even this feature, however, has been supplanted by both Project64 2.1 and RetroArch's VI Refresh Rate setting, which effectively does the same thing.<br />
<br />
*Sixtyforce is Mac-only, closed-source, and asks you to pay for it to use all its features. It was once one of the only choices for Mac users (particularly those with older Macs, since it's the only emulator with a PPC dynarec), but with the switch to x86, and Mupen64Plus improving beyond its peers, it has now become utterly irrelevant.<br />
<br />
==Emulation issues==<br />
The N64 was an overly complex machine that was difficult to program for. The N64's RDP was pretty much the first real 3D accelerator GPU on consoles. In fact, at the time it came out, it was the most powerful consumer-grade GPU in the world (came out a few months before the Voodoo). It is very hard to emulate all of its functions accurately, and it takes a lot of power to reproduce it in software. Especially if you also reproduce the coverage filters, which are a nuisance because they make the image look blurry, and at the same time necessary for pixel-perfect graphics. For this reason, emulating it with a high degree of accuracy and compatibility has proven to be no simple task.<br />
===High-level vs. low-level graphics===<br />
<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The RDP is a very complex, fully-featured GPU, and emulating it at a low level has proved to be a daunting task that requires a lot of research, coding expertise, and immense amounts of system resources.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation along with prettier, higher resolution graphics, this method can be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom microcode (which has yet to be reverse-engineered) such as Factor 5's games do not work no matter what using high-level graphics plugins.<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like, but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry, low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask, with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask, with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
===Texture filtering===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique in that in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images such as prerendered backgrounds or menu screens may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but unfortunately this also applies to textures in the game world, exposing their often extremely low-res nature.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering.<br />
<br />
[[File:Project64_2013-06-26_17-44-58-31.png|thumb|left|300px|Conker's BFD copyright screen, displaying issues with filtered text.]][[File:Mupen64plus_2013-08-18_20-35-50-08.png|thumb|300px|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.]]<br />
[[Category: Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=CEN64&diff=5566CEN642014-03-11T01:04:32Z<p>66.152.157.65: </p>
<hr />
<div>{{infobox<br />
|image = 1367212779452.png<br />
|first = N/A<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = [https://github.com/tj90241 MarathonMan]<br />
|fifth = [http://www.cen64.com CEN64.com]<br />
|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require top-end hardware to play at decent speeds. The emulator does not have a UI yet, although there are already quite a few unofficial frontends available.<br />
<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Cen64?&max-results=12 Latest Build]<br />
*[http://archive.org/download/MESS-0.149.BIOS.ROMs/MESS-0.149.BIOS.ROMs.zip/MESS%200.149%20ROMs%2Fn64.zip pifrom.bin/pifdata.bin]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]<br />
<br />
==Other Links==<br />
<br />
[https://www.youtube.com/user/gamspony/videos gamax92's "If CEN64 ran at fullspeed" video series.] Yes, they have a Sonic fan character as their avatar. Disregard that, because their CEN64 videos are very interesting. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate. There is a lot of potential shown in this emulator.</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=5561Nintendo 64 emulators2014-03-11T00:30:05Z<p>66.152.157.65: </p>
<hr />
<div>[[File:Original-Nintendo-64.jpg|thumb|The Nintendo 64 (N64) console]]The '''[[gametech:Nintendo 64|Nintendo 64]]''' is a 64-bit, 5th generation console released by Nintendo in 1996.<br />
<br />
Emulation for the N64 is not very good. The system is very complex and confounded, leading to it being difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin set ups with specific emulators. It's a mess.<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|<br />
[[RetroArch ]]<br />
<br />
(Mupen64Plus)<br />
|Multi-platform<br />
|2.0-rc2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.1]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://1964js.com 1964]<br />
|Windows<br />
|<br />
[http://1964js.com/blog/download.html 1.1] (official)<br />
<br />
[http://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://forums.daedalusx64.com Daedalus]<br />
|Windows<br />
|[http://forums.daedalusx64.com/viewtopic.php?f=38&t=4187 1.1]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[MESS]]<br />
|Multiplatform<br />
|0.150<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[Sixtyforce]]<br />
|OS X<br />
|0.9.8<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux<br />
| [https://github.com/tj90241/cen64 Git]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating Systems(s)<br />
! scope="col"|Latest Version<br />
! style="text-align: center;"|Active<br />
! style="text-align: center;"|Recommended<br />
|-<br />
|[http://forums.daedalusx64.com Daedalus]<br />
|[[PlayStation Portable]]<br />
|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 Not64]<br />
|[[Wii]], [[Gamecube]]<br />
|20130408<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://code.google.com/p/mupen64gc Wii64]<br />
|[[Wii]], [[Gamecube]]<br />
|1.1 beta<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparisons==<br />
Compatibility:<br />
<br />
N64 emulation is a complete mess. There are many good reasons for this, but they'd take too long to state. Every emulator has its own unique compatibility issues, and it varies significantly even within one emulator if using different plugins. Refer to [http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm this link] for optimal emulator settings based on the game you want to play.<br />
<br />
*Mupen64+, based on Hacktarux's Mupen64, is currently the best overall N64 emulator, but you still need PJ64 for certain games. It lacks a native GUI, and instead is ran by dragging and dropping roms and editing the config with Notepad++. There are third-party GUIs made for it, but many are problematic and glitchy. It is actively developed, and has been ported to a number of different platforms.<br />
<br />
*Project64 is still a decent choice for emulating most of the popular games, though it has been supplanted by Mupen64+ in terms of general compatibility. It is capable of using a wide variety of plugins, and has a relatively user-friendly interface. However, it has not seen an update in some time, and remains confined to Windows. Version 2.1 fixed some games, but introduced some regressions as well, so it may be handy to keep version 1.6 alongside it.<br />
<br />
*RetroArch has incorporated a heavily modified fork of Mupen64+ as its N64 core, it is still a WIP and may have issues but should be fine for most games now. It is constantly being worked on, and has features not present in mainline, such as Project64-style overclocking for faster framerates and 3-point texture filtering, as well as those features that RetroArch itself brings.<br />
<br />
*Bizhawk has a port of M64+, which seems to work well enough. Bizhawk lacks portability however, and is only for Windows and OSX.<br />
<br />
*Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://forums.daedalusx64.com/compat.php small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
*Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases.<br />
<br />
*MESS uses a very [[Accuracy|accurate]] method of emulation, but as a result is very, very slow, so it's hardly usable on most current hardware. Its core is also very unstable and prone to crashing.<br />
<br />
*Cen64 is an up-and-coming simulator that aims for cycle accuracy, while at the same time aiming to eventually be usable on modern PC hardware. It currently lacks sound and a whole host of other features, and its compatibility is still very spotty, but it is improving at a rapid pace, and already plays many of the most popular games (albeit slowly).<br />
<br />
*1964, along with its various versions and forks, was once a decent, speedy alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays, it has completely fallen off the radar, and there is little reason to use it outside of some of its forks' overclocking function, which allows for smoother framerates. Even this feature, however, has been supplanted by both Project64 2.1 and RetroArch's VI Refresh Rate setting, which effectively does the same thing.<br />
<br />
*Sixtyforce is Mac-only, closed-source, and asks you to pay for it to use all its features. It was once one of the only choices for Mac users (particularly those with older Macs, since it's the only emulator with a PPC dynarec), but with the switch to x86, and Mupen64Plus improving beyond its peers, it has now become utterly irrelevant.<br />
<br />
==Emulation issues==<br />
The N64 was an overly complex machine that was difficult to program for. The N64's RDP was pretty much the first real 3D accelerator GPU on consoles. In fact, at the time it came out, it was the most powerful consumer-grade GPU in the world (came out a few months before the Voodoo). It is very hard to emulate all of its functions accurately, and it takes a lot of power to reproduce it in software. Especially if you also reproduce the coverage filters, which are a nuisance because they make the image look blurry, and at the same time necessary for pixel-perfect graphics. For this reason, emulating it with a high degree of accuracy and compatibility has proven to be no simple task.<br />
===High-level vs. low-level graphics===<br />
<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The RDP is a very complex, fully-featured GPU, and emulating it at a low level has proved to be a daunting task that requires a lot of research, coding expertise, and immense amounts of system resources.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation along with prettier, higher resolution graphics, this method can be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom microcode (which has yet to be reverse-engineered) such as Factor 5's games do not work no matter what using high-level graphics plugins.<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like, but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry, low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask, with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask, with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
===Texture filtering===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique in that in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images such as prerendered backgrounds or menu screens may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but unfortunately this also applies to textures in the game world, exposing their often extremely low-res nature.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering.<br />
<br />
[[File:Project64_2013-06-26_17-44-58-31.png|thumb|left|300px|Conker's BFD copyright screen, displaying issues with filtered text.]][[File:Mupen64plus_2013-08-18_20-35-50-08.png|thumb|300px|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.]]<br />
[[Category: Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5544SSF2014-03-09T07:05:27Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]<br />
[http://ssftribute.csdprojects.co.uk/ English Tribute Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://ssftribute.csdprojects.co.uk/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
===Free Virtual Drive Software===<br />
<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't come bundled with any unwanted software.<br />
* Can mount up to 8 images at once.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files.<br />
* Very unreliable (SSF might boot you back to bios menu when running some games using VCD).<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
* Can mount up to 6 images at once.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The program forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and judging by some reports, newer versions force you to install adware.<br />
* Can only mount 4 images at once.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't come bundled with any unwanted software.<br />
* Supports every Saturn image extension.<br />
* Can mount unlimited images at once.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5543SSF2014-03-09T06:07:13Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]<br />
[http://ssftribute.csdprojects.co.uk/ English Tribute Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://ssftribute.csdprojects.co.uk/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
===Free Virtual Drive Software===<br />
<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't come bundled with any unwanted software.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files.<br />
* Very unreliable (SSF might boot you back to bios menu when running some games using VCD).<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
* Can mount up to 6 isos at one time.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The program forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and judging by some reports, newer versions force you to install adware.<br />
* Can only mount 4 images at once, compared to Alcohol's 6.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't come bundled with any unwanted software.<br />
* Supports every Saturn image extension.<br />
* Can mount unlimited images at one time.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5542SSF2014-03-09T06:05:45Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]<br />
[http://ssftribute.csdprojects.co.uk/ English Tribute Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
===Free Virtual Drive Software===<br />
<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't come bundled with any unwanted software.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files.<br />
* Very unreliable (SSF might boot you back to bios menu when running some games using VCD).<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
* Can mount up to 6 isos at one time.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The program forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and judging by some reports, newer versions force you to install adware.<br />
* Can only mount 4 images at once, compared to Alcohol's 6.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't come bundled with any unwanted software.<br />
* Supports every Saturn image extension.<br />
* Can mount unlimited images at one time.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5541SSF2014-03-09T06:00:35Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
===Free Virtual Drive Software===<br />
<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't come bundled with any unwanted software.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files.<br />
* Very unreliable (SSF might boot you back to bios menu when running some games using VCD).<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
* Can mount up to 6 isos at one time.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The program forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and judging by some reports, newer versions force you to install adware.<br />
* Can only mount 4 images at once, compared to Alcohol's 6.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't come bundled with any unwanted software.<br />
* Supports every Saturn image extension.<br />
* Can mount unlimited images at one time.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5540SSF2014-03-09T06:00:12Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
===Free Virtual Drive Software===<br />
<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't come bundled with any unwanted software.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files.<br />
* Very unreliable (SSF might boot you back to bios menu when running some games using VCD).<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
* Can mount up to 6 isos at one time.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The program forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and judging by some reports, newer versions force you to install adware.<br />
* Can only mount 4 images at once, compared to Alcohol's 6.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't come bundled with any unwanted software.<br />
* Supports every Saturn image extension.<br />
* Can mount unlimited images at one time.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it. Hopefully this changes in the future.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5539SSF2014-03-09T03:55:30Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
===Free Virtual Drive Software===<br />
<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't come bundled with any unwanted software.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files.<br />
* Very unreliable (SSF might boot you back to bios menu when running some games using VCD).<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
* Can mount up to 6 isos at one time.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The installer also forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and judging by some reports, newer versions force you to install adware.<br />
* Can only mount 4 images at once, compared to Alcohol's 6.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't come bundled with any unwanted software.<br />
* Supports every Saturn image extension.<br />
* Can mount unlimited images at one time.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it. Hopefully this changes in the future.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5538SSF2014-03-09T03:54:55Z<p>66.152.157.65: Just added a table that states the pros and cons of each virtual drive software.</p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
<br />
===Free Virtual Drive Software===<br />
<br />
As said above, SSF requires a virtual drive to read ISO files. Now there aren't a lot of options for a free virtual drive, and there are even fewer good options. The programs will be named right now, with the pros and cons of each:<br />
<br />
{| class="wikitable"<br />
|+List of Free Virtual Drive Software<br />
|-<br />
! scope="col" style="text-align: center;"|Program Name<br />
! scope="col" style="text-align: center;"|Pros<br />
! scope="col" style="text-align: center;"|Cons<br />
|-<br />
| style="text-align: center;"|[http://www.slysoft.com/en/download.html Virtual Clone Drive]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Very lightweight. <br />
* Doesn't come bundled with any unwanted software.<br />
| style="text-align: center;"|<br />
* Doesn't support .mdf/.mds files.<br />
* Very unreliable (SSF might boot you back to bios menu when running some games using VCD).<br />
|-<br />
| style="text-align: center;"|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]<br />
| style="text-align: center;"|<br />
* Supports every Saturn image extension.<br />
* Very reliable.<br />
* Can mount up to 6 isos at one time.<br />
| style="text-align: center;"|<br />
* Installer contains optional adware.<br />
* Mounting the images causes the sound files to autoplay.<br />
* The installer also forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.<br />
(You can ignore the program by stopping it from running on startup, however.)<br />
|-<br />
| style="text-align: center;"|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]<br />
| style="text-align: center;"|<br />
* Nice UI.<br />
* Supports every Saturn image extension.<br />
| style="text-align: center;"|<br />
* Installer tries to fill your computer up with adware, and judging by some reports, newer versions force you to install adware.<br />
* Can only mount 4 images at once, compared to Alcohol's 6.<br />
|-<br />
| style="text-align: center;"|[http://wincdemu.sysprogs.org/ WinCDEmu]<br />
| style="text-align: center;"|<br />
* Isn't a cut-down version of a paid software.<br />
* Open-source.<br />
* Very lightweight.<br />
* Doesn't come bundled with any unwanted software.<br />
* Supports every Saturn image extension.<br />
* Can mount unlimited images at one time.<br />
| style="text-align: center;"|<br />
* SSF isn't compatible with it.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=PuNES&diff=5521PuNES2014-03-08T09:16:25Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|imagewidth = 93<br />
|first = 0.79<br />
|second = Yes<br />
|third = Windows, Linux<br />
|fourth = FHorse<br />
|fifth = [http://forums.nesdev.com/viewtopic.php?t=6928 NESDev Forums]}}'''PuNES''' is a closed source, high accuracy [[Nintendo Entertainment System emulators|NES]] emulator.<br />
<br />
==Download==<br />
<br />
http://forums.nesdev.com/viewtopic.php?t=6928<br />
<br />
==Review==<br />
<br />
In addition to the standard [[Nintendo_Entertainment_System#Color_Palette|color pallettes]] used by most NES emulators, PuNES uses a color palette derived from an actual tv. <br />
<br />
It is ranked as the [http://tasvideos.org/EmulatorResources/NESAccuracyTests.html most accurate NES emulator]. However these test ROMs, unfortunately, don't test everything that matters for accurate emulation (and in some cases, test stuff that doesn't matter for emulating any games). So the test results may be a bit misleading. That does not mean it is not a high accuracy emulator.<br />
<br />
In addition to its high accuracy, PuNES also has some very nice, standard emu options, including a very good input configuration UI. Sadly, it doesn't support a lot of gamepads.<br />
[[Category:Emulators]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=5520Nintendo Entertainment System emulators2014-03-08T09:12:03Z<p>66.152.157.65: </p>
<hr />
<div><br />
<span style="font-size:13px;">[[File:Nes.png|thumb|The Nintendo Entertainment System (NES)]]The </span>'''[[gametech:Nintendo Entertainment System|Nintendo Entertainment System]]'''<span style="font-size:13px;"> (NES) is an 8-bit, 3rd generation console released in 1983 in Japan, where it was known as the </span>'''Famicom'''<span style="font-size:13px;">.</span><br />
<br />
<span style="font-size:13px;">The Famicom Disk System (FDS) </span>is a Japan-only add-on which played special versions of games. It featured an extra FM sound channel, which allowed for richer sounds and music than is possible on the regular console.<br />
<br />
Emulation for the NES is robust, with several high quality emulators for various systems.<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|OS<br />
! scope="col" style="text-align: center;"|Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]]<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|[[Nestopia]]<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://0ldsk00l.ca/nestopia.html#downloads 1.45]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.46-wip<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[puNES]]<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/puNES/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Nintendulator]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/Nintendulator/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|1.5.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[nemulator]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://nemulator.com/downloads.php 3.3]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|<br />
[[FCEUX]]<br />
| style="text-align: center;"|Windows, Linux, Wii<br />
| style="text-align: center;"|<br />
2.2.2<br />
<br />
3.3.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (FCEUmm)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|98.13mm<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[higan]]<br />
| style="text-align: center;"|Windows, Linux, OS X<br />
| style="text-align: center;"|0.94<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|FakeNES GT<br />
| style="text-align: center;"|Windows, Linux, Mac, MS-DOS<br />
| style="text-align: center;"|[http://sourceforge.net/projects/fakenes/ 0.59 b3]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (bNES)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|0.83<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (QuickNES)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|v1<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Jnes]]<br />
| style="text-align: center;"|Windows<br />
|<br />
<p style="text-align: center;">1.1.1 Windows</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[NESticle]]<br />
| style="text-align: center;"|Windows, MS-DOS<br />
|<br />
<p style="text-align: center;">x.xx</p><br />
<p style="text-align: center;">MS-DOS<br />0.42<br />Windows</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Operating System(s)<br />
! scope="col" style="text-align: center;"|Latest Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]] rating<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|NesterJ*<br />
| style="text-align: center;"|[[PlayStation Portable]]<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|PS3, 360, Wii<br />
| style="text-align: center;"|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|<br />
[[FCEUX]]<br />
| style="text-align: center;"|Wii, Gamecube<br />
| style="text-align: center;"|<br />
2.2.1<br />
<br />
3.3.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Operating System(s)<br />
! scope="col" style="text-align: center;"|Latest Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]] rating<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|[[Jnes]]<br />
| style="text-align: center;"|Android<br />
|<br />
<p style="text-align: center;">1.1.1 Windows</p><br />
<p style="text-align: center;">1.3.6.31 Android</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|Android, iOS<br />
| style="text-align: center;"|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|}<br />
<br />
<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki><br />
<br />
===Comparisons===<br />
<br />
* PuNES is the most accurate NES emulator according to tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs used for determining accuracy in tests unfortunately, don't test everything that matters for accurate emulation (and in some cases, test stuff that doesn't matter for emulating any games). So just because an emulator has high ratings doesn't mean it is free of issues.<br />
* Nestopia has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems.<br />
* FCEUX scores fairly low in the same tests, despite being a recommended emulator on TASVideos. The New PPU is more accurate than the Old PPU, however. Version 2.2.2 is promised to have brought improvements from Bizhawk, a more accurate emulator, but it is unknown how much is fixed.<br />
[[Category:Consoles]]<br />
<br />
==Emulation Issues==<br />
===Overscan===<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]Several NES games need the overscan to be cropped to look proper. There is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.<br />
<br />
===Color Palette===<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the NES/Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
Some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==NES Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - mmhm. yeah. mmhm. I know some of these words. (A place for all your NES programming needs)<br />
<br />
==References==<br />
<br />
{{Reflist}}<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=5518Nintendo Entertainment System emulators2014-03-08T08:34:13Z<p>66.152.157.65: </p>
<hr />
<div><br />
<span style="font-size:13px;">[[File:Nes.png|thumb|The Nintendo Entertainment System (NES)]]The </span>'''[[gametech:Nintendo Entertainment System|Nintendo Entertainment System]]'''<span style="font-size:13px;"> (NES) is an 8-bit, 3rd generation console released in 1983 in Japan, where it was known as the </span>'''Famicom'''<span style="font-size:13px;">.</span><br />
<br />
<span style="font-size:13px;">The Famicom Disk System (FDS) </span>is a Japan-only add-on which played special versions of games. It featured an extra FM sound channel, which allowed for richer sounds and music than is possible on the regular console.<br />
<br />
Emulation for the NES is robust, with several high quality emulators for various systems.<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|OS<br />
! scope="col" style="text-align: center;"|Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]]<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|[[Nestopia]]<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://0ldsk00l.ca/nestopia.html#downloads 1.45]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.46-wip<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[puNES]]<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/puNES/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Nintendulator]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/Nintendulator/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|FakeNES GT<br />
| style="text-align: center;"|Windows, Linux, Mac, MS-DOS<br />
| style="text-align: center;"|[http://sourceforge.net/projects/fakenes/ 0.59 b3]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|1.5.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[nemulator]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://nemulator.com/downloads.php 3.3]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|<br />
[[FCEUX]]<br />
| style="text-align: center;"|Windows, Linux, Wii<br />
| style="text-align: center;"|<br />
2.2.2<br />
<br />
3.3.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (FCEUmm)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|98.13mm<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[higan]]<br />
| style="text-align: center;"|Windows, Linux, OS X<br />
| style="text-align: center;"|0.94<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (bNES)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|0.83<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (QuickNES)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|v1<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Jnes]]<br />
| style="text-align: center;"|Windows<br />
|<br />
<p style="text-align: center;">1.1.1 Windows</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[NESticle]]<br />
| style="text-align: center;"|Windows, MS-DOS<br />
|<br />
<p style="text-align: center;">x.xx</p><br />
<p style="text-align: center;">MS-DOS<br />0.42<br />Windows</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Operating System(s)<br />
! scope="col" style="text-align: center;"|Latest Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]] rating<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|NesterJ*<br />
| style="text-align: center;"|[[PlayStation Portable]]<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|PS3, 360, Wii<br />
| style="text-align: center;"|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|<br />
[[FCEUX]]<br />
| style="text-align: center;"|Wii, Gamecube<br />
| style="text-align: center;"|<br />
2.2.1<br />
<br />
3.3.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Operating System(s)<br />
! scope="col" style="text-align: center;"|Latest Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]] rating<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|[[Jnes]]<br />
| style="text-align: center;"|Android<br />
|<br />
<p style="text-align: center;">1.1.1 Windows</p><br />
<p style="text-align: center;">1.3.6.31 Android</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|Android, iOS<br />
| style="text-align: center;"|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|}<br />
<br />
<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki><br />
<br />
===Comparisons===<br />
<br />
* PuNES is the most accurate NES emulator according to tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs used for determining accuracy in tests unfortunately, don't test everything that matters for accurate emulation (and in some cases, test stuff that doesn't matter for emulating any games). So just because an emulator has high ratings doesn't mean it is free of issues.<br />
* Nestopia has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems.<br />
* FCEUX scores fairly low in the same tests, despite being a recommended emulator on TASVideos. The New PPU is more accurate than the Old PPU, however. Version 2.2.2 is promised to have brought improvements from Bizhawk, a more accurate emulator, but it is unknown how much is fixed.<br />
[[Category:Consoles]]<br />
<br />
==Emulation Issues==<br />
===Overscan===<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]Several NES games need the overscan to be cropped to look proper. There is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.<br />
<br />
===Color Palette===<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the NES/Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
Some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==NES Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - mmhm. yeah. mmhm. I know some of these words. (A place for all your NES programming needs)<br />
<br />
==References==<br />
<br />
{{Reflist}}<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=5517Nintendo Entertainment System emulators2014-03-08T08:32:05Z<p>66.152.157.65: </p>
<hr />
<div><br />
<span style="font-size:13px;">[[File:Nes.png|thumb|The Nintendo Entertainment System (NES)]]The </span>'''[[gametech:Nintendo Entertainment System|Nintendo Entertainment System]]'''<span style="font-size:13px;"> (NES) is an 8-bit, 3rd generation console released in 1983 in Japan, where it was known as the </span>'''Famicom'''<span style="font-size:13px;">.</span><br />
<br />
<span style="font-size:13px;">The Famicom Disk System (FDS) </span>is a Japan-only add-on which played special versions of games. It featured an extra FM sound channel, which allowed for richer sounds and music than is possible on the regular console.<br />
<br />
Emulation for the NES is robust, with several high quality emulators for various systems.<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|OS<br />
! scope="col" style="text-align: center;"|Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]]<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|[[Nestopia]]<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://0ldsk00l.ca/nestopia.html#downloads 1.45]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.46-wip<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[puNES]]<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/puNES/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Nintendulator]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/Nintendulator/ SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[http://sourceforge.net/projects/fakenes/ FakeNES GT]<br />
| style="text-align: center;"|Windows, Linux, Mac, MS-DOS<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|1.5.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[nemulator]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://nemulator.com/downloads.php 3.3]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|<br />
[[FCEUX]]<br />
| style="text-align: center;"|Windows, Linux, Wii<br />
| style="text-align: center;"|<br />
2.2.2<br />
<br />
3.3.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (FCEUmm)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|98.13mm<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[higan]]<br />
| style="text-align: center;"|Windows, Linux, OS X<br />
| style="text-align: center;"|0.94<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (bNES)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|0.83<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (QuickNES)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|v1<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Jnes]]<br />
| style="text-align: center;"|Windows<br />
|<br />
<p style="text-align: center;">1.1.1 Windows</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[NESticle]]<br />
| style="text-align: center;"|Windows, MS-DOS<br />
|<br />
<p style="text-align: center;">x.xx</p><br />
<p style="text-align: center;">MS-DOS<br />0.42<br />Windows</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Operating System(s)<br />
! scope="col" style="text-align: center;"|Latest Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]] rating<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|NesterJ*<br />
| style="text-align: center;"|[[PlayStation Portable]]<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|PS3, 360, Wii<br />
| style="text-align: center;"|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|<br />
[[FCEUX]]<br />
| style="text-align: center;"|Wii, Gamecube<br />
| style="text-align: center;"|<br />
2.2.1<br />
<br />
3.3.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Operating System(s)<br />
! scope="col" style="text-align: center;"|Latest Version<br />
! scope="col" style="text-align: center;"|NES<br />
! scope="col" style="text-align: center;"|FDS<br />
! scope="col" style="text-align: center;"|[[Accuracy]] rating<br />
! scope="col" style="text-align: center;"|Recommended<br />
|-<br />
| style="text-align: center;"|[[Jnes]]<br />
| style="text-align: center;"|Android<br />
|<br />
<p style="text-align: center;">1.1.1 Windows</p><br />
<p style="text-align: center;">1.3.6.31 Android</p><br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[RetroArch]] (Nestopia)<br />
| style="text-align: center;"|Android, iOS<br />
| style="text-align: center;"|1.44<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|}<br />
<br />
<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki><br />
<br />
===Comparisons===<br />
<br />
* PuNES is the most accurate NES emulator according to tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs used for determining accuracy in tests unfortunately, don't test everything that matters for accurate emulation (and in some cases, test stuff that doesn't matter for emulating any games). So just because an emulator has high ratings doesn't mean it is free of issues.<br />
* Nestopia has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems.<br />
* FCEUX scores fairly low in the same tests, despite being a recommended emulator on TASVideos. The New PPU is more accurate than the Old PPU, however. Version 2.2.2 is promised to have brought improvements from Bizhawk, a more accurate emulator, but it is unknown how much is fixed.<br />
[[Category:Consoles]]<br />
<br />
==Emulation Issues==<br />
===Overscan===<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]Several NES games need the overscan to be cropped to look proper. There is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.<br />
<br />
===Color Palette===<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the NES/Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
Some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==NES Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - mmhm. yeah. mmhm. I know some of these words. (A place for all your NES programming needs)<br />
<br />
==References==<br />
<br />
{{Reflist}}<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Xenia&diff=5516Xenia2014-03-08T07:57:52Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = Ben Vanik<br />
|fifth = [http://xenia.jp/ xenia.jp]<br />
|sixth = [http://github.com/benvanik/xenia GitHub]}}Xenia is an Xbox 360 emulator. However, it is very early in development. It hasn't been released publicly yet (you can build it from GitHub, but the binaries haven't been released on their own.) In its current form, it does not play any games. It only supports Windows 8 and later.<br />
<br />
<br />
<br />
==More Info==<br />
<br />
[http://www.noxa.org/blog/category/projects/xenia/ Xenia's blog] (Very informative blog about where emulators come from, although it hasn't been updated in years).<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=RPCS3&diff=5515RPCS32014-03-08T07:51:33Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.0.0.4<br />
|second = Yes<br />
|third = Windows, Linux<br />
|fourth = RPCS3 Team<br />
|fifth = [https://github.com/DHrpcs3/rpcs3 GitHub]<br />
|sixth = [https://github.com/DHrpcs3/rpcs3 GitHub]}}'''RPCS3''' is an experimental PlayStation 3 (PS3) emulator. Currently usable only for light homebrew and a single game (Arkedo Series - 02 Swap!) at 10 FPS with no sound. It aims to eventually emulate the PS3 fully.<br />
==Download==<br />
[http://www.emucr.com/search/label/rpcs3 SVN Builds]<br />
<br />
==Issues==<br />
It only works for small homebrew and a PSN game right now. Attempting anything else just won't work or load the loading graphic before failing to do anything else. Don't expect anything that can play complex PS3 games, even if buggy, for a long time. Even longer if you want good compatibility/few glitches.<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&diff=5514PlayStation 3 emulators2014-03-08T07:50:24Z<p>66.152.157.65: </p>
<hr />
<div>[[File:Sony-playstation-3-slim-1.jpg|thumb|The Playstation 3 console]]The '''[[gametech:Playstation 3|PlayStation 3]]''' (known shorthand as PS3) is a console by Sony Computer Entertainment Inc., released in 2006/2007. This console is notorious for being difficult to work with, due to the newly-introduced Cell Broadband Engine achitecture that no game developer outside of Sony has worked with prior to launch.<br />
<br />
<span style="color:rgb(58,58,58);"> </span>__TOC__<br />
==Emulators==<br />
Due to the complexity of the Cell processor achitecture, plus the fact that it would take a LOT of resources to get such games emulated (as an example, see specifications in [[Dolphin]] and [[PCSX2]] for their respective consoles), '''there is no usable emulator''' for PS3. RPCS3 has recently reached the major milestone of having a commercial game (a Panel de Pon clone) considered "fully playable", albeit at 10 FPS with no sound.<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
| style="text-align: center;"|[[RPCS3]]<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://www.emucr.com/search/label/rpcs3 SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[https://www.youtube.com/watch?v=Y0crhBqyU1Q Short Waves]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://rghost.net/private/51314563/03fab8c2a12a5ee168a50f06f1a31593 0.0.1] ([http://pastebin.com/gZD76Fwx readme])<br />
| style="text-align: center;"|?<br />
| style="text-align: center;"|✗<br />
|}<br />
Check back in 10 years or so for actual games that work on them, which will also be about the time the PS3 is abandoned by Sony.<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5513SSF2014-03-08T07:44:40Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]}}<br />
'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=SSF&diff=5512SSF2014-03-08T07:43:30Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|first = 0.12 beta R4<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Shima<br />
|fifth = [http://www7a.biglobe.ne.jp/~phantasy/ssf/ Shima's Site]'''SSF''' is a [[Sega Saturn emulators|Sega Saturn]] emulator. It's the only Sega Saturn emulator to date that has any level of compatibility with SS games and the only one worth using.<br />
==Download==<br />
[http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_012_beta_R4.zip Latest Version] (0.12 beta R4)<br />
<br />
[http://segaretro.org/images/5/53/SSF_011_alpha_R5%27%27.7z ''.zip Version 0.11 alpha R5'']<br />
<br />
==Review==<br />
<br />
The best, and only good Saturn emulator right now. Windows only and closed source sadly. Far, far better than Yabause.<br />
<br />
It had a recent major update, 0.12, which improved compatibility for certain games but broke others. It added support for some of games like Astal (needs "Enable SH2 Cache"). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with "No Bios" enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).<br />
<br />
The emulator needs an external virtual drive to read iso files. You'll need to close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.<br />
<br />
Even though it has a "No Bios" option, you'll sometimes need the bios files, of course specifying the correct region in the options.<br />
<br />
F7: Pause and Load State (Press 0-9 to choose)<br />
<br />
Shift+F7: Pause and Save State (Press 0-9 to choose)<br />
<br />
Useful for sprite rippers are the numeral pad keys, which disable layers. Keep in mind this often causes 3D games to crash, and they already have lower compatiblity than 2D one when it comes to general emulations.<br />
<br />
==Guides and Info==<br />
[http://www.racketboy.com/retro/sega/saturn/ssf-a-nearly-perfect-sega-saturn-emulator General Guide]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=5507Sega Dreamcast emulators2014-03-07T23:06:25Z<p>66.152.157.65: </p>
<hr />
<div><br />
[[File:Dreamcast.jpg|thumb|The Dreamcast console]]The '''[[gametech:Sega Dreamcast|Dreamcast]]''' is a 6th generation console released by Sega in November 1998 in Japan and later in 1999 in other territories. Naomi is an arcade system board, which is very similar to the Dreamcast. Some Dreamcast emulators have support for it as well. Atomiswave is an arcade system board that is based upon Naomi.<br />
<br />
Dreamcast emulation is okay, but nothing great. Some games work well, but many have problems and glitches.<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Dreamcast<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|Recommended<br />
|-<br />
|[[nullDC]]<br />
|Windows<br />
|1.0.4 r150<br />
| style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✓<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|0.582<br />
| style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|[[Reicast|reicast]]<br />
|Android, Linux (arm7)<br />
|0.r5<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|✓<br />
|-<br />
|Makaron<br />
|Windows<br />
|[http://www.sendspace.com/file/h3ugruT12/5 T12/5]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|-<br />
|Chankast<br />
|Windows<br />
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|-<br />
|Lxdream<br />
|Linux, OS X<br />
|[http://www.lxdream.org/download.php 0.9.1]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
<br />
Makaron is the only Dreamcast emulator that can properly play games that use Windows CE.<br />
[[Category:Consoles]]<br />
<br />
==Downloads==<br />
<br />
[http://www.sendspace.com/file/tn4e4a Dreamcast and Naomi BIOS]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=5506Sega Dreamcast emulators2014-03-07T23:06:01Z<p>66.152.157.65: </p>
<hr />
<div><br />
[[File:Dreamcast.jpg|thumb|The Dreamcast console]]The '''[[gametech:Sega Dreamcast|Dreamcast]]''' is a 6th generation console released by Sega in November 1998 in Japan and later in 1999 in other territories. Naomi is an arcade system board, which is very similar to the Dreamcast. Some Dreamcast emulators have support for it as well. Atomiswave is an arcade system board that is based upon Naomi.<br />
<br />
Dreamcast emulation is okay, but nothing great. Some games work well, but many have problems and glitches.<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Dreamcast<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|Recommended<br />
|-<br />
|[[nullDC]]<br />
|Windows<br />
|1.0.4 r150<br />
| style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✓<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|0.582<br />
| style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✓<br />
|-<br />
|[[Reicast|reicast]]<br />
|Android, Linux (arm7)<br />
|0.r5<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|?<br />
|style="text-align: center;"|✓<br />
|-<br />
|Makaron<br />
|Windows<br />
|[http://www.sendspace.com/file/h3ugruT12/5 T12/5]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|-<br />
|Chankast<br />
|Windows<br />
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|-<br />
|Lxdream<br />
|Linux, OS X<br />
|[http://www.lxdream.org/download.php 0.9.1]<br />
|style="text-align: center;"|✓<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
<br />
Makaron is the only Dreamcast emulator that can properly play games that use Windows CE.<br />
[[Category:Consoles]]<br />
<br />
==Downloads==<br />
<br />
[ Dreamcast and Naomi BIOS]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=PCSX2&diff=5503PCSX22014-03-06T07:45:12Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|image = PCSX2-Logo.png<br />
|imagewidth = 265<br />
|first = 1.2.1<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = [http://code.google.com/p/pcsx2/people/list PCSX2 Team]<br />
|fifth = [http://pcsx2.net/ PCSX2.net]<br />
|sixth = [http://code.google.com/p/pcsx2/ Google Code]}}'''PCSX2''' is an open source, plugin-based PlayStation 2 emulator. Its purpose is to mimic the PS2 hardware using a combination MIPS CPU [http://en.wikipedia.org/wiki/Interpreter_%28computing%29 Interpreters], [http://en.wikipedia.org/wiki/Dynamic_recompilation Recompilers] and a [http://en.wikipedia.org/wiki/Virtual_machine Virtual Machine] which manages hardware states and PS2 system memory.<br />
<br />
==Downloads==<br />
* '''[http://buildbot.orphis.net/pcsx2/ PCSX2 Dev Builds]'''<br />
* [http://www.mediafire.com/download.php?n51r44lqlha74cf PS2 BIOS]<br />
* [http://pcsx2mac.net/ Mac version]<br />
<br />
==Recommended Specs==<br />
*Windows Vista / Windows 7 32-bit/64-bit<br />
*CPU: Intel Core 2 Duo @ 3.2 GHz or better<br />
*GPU: 8600 GT or better<br />
*1GB RAM (2GB if on Vista / Windows 7)<br />
For those with DualShock 3 controllers, use the new [[SCP Driver Package]].<br />
<br />
==Setup==<br />
<br />
===Gamepad===<br />
<br />
[[File:New_God_Hand_Config.jpg|thumb|Get God Hand running on a laptop]][http://www.mediafire.com/view/115130h5rc6qe6b/LilyPad-SCP.lily Native DS3 controls with Lilypad-SCP] - Import this with the 'Load Bindings' button in Lilypad's config.<br />
<br />
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom Xinput Plugin.] If you use a Dualshock controller running under an Xinput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.<br />
<br />
===Video Setup===<br />
<br />
Now, most of the video options are very straight-forward. However, there is one that probably bears explaining: The interlacing modes. Now, many games can run fine without interlacing modes. You can just select "None" and everything will be fine. However, some games will have a "jitter" effect if you don't have interlacing modes enabled. The "Sawtooth" interlacing method is not recommended at all. Artifacting is far too heavy to be usable. The "Bob" interlacing method has the least artifacts out of all of them, but it can still let some jittering pass through. The "Blend" interlacing method has the least amount of jitter. However, that comes with a pretty hefty side-effect: blurriness. Yes, the Blend interlacer does frame-blending. This is also known, more colloquially, as motion blur. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. Only use this interlacing method as a last resort.<br />
<br />
==Guides and Info==<br />
*[http://pcsx2.net/247-official-pcsx2-configuration-guide-video.html Official PCSX2 Setup Guide]<br />
*[http://neogaf.com/forum/showthread.php?t=427321 NeoGaf Guide]<br />
*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki]<br />
*[[How To Play PCSX2 Online]] (See [[Online PS2 Games]] for what games still have servers up)<br />
*[http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 Widescreen Game Patches] and [http://ps2wide.net/ PS2 Widescreen Hacks]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=PCSX2&diff=5502PCSX22014-03-06T07:23:04Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|image = PCSX2-Logo.png<br />
|imagewidth = 265<br />
|first = 1.2.1<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = [http://code.google.com/p/pcsx2/people/list PCSX2 Team]<br />
|fifth = [http://pcsx2.net/ PCSX2.net]<br />
|sixth = [http://code.google.com/p/pcsx2/ Google Code]}}'''PCSX2''' is an open source, plugin-based PlayStation 2 emulator. Its purpose is to mimic the PS2 hardware using a combination MIPS CPU [http://en.wikipedia.org/wiki/Interpreter_%28computing%29 Interpreters], [http://en.wikipedia.org/wiki/Dynamic_recompilation Recompilers] and a [http://en.wikipedia.org/wiki/Virtual_machine Virtual Machine] which manages hardware states and PS2 system memory.<br />
<br />
==Downloads==<br />
* '''[http://buildbot.orphis.net/pcsx2/ PCSX2 Dev Builds]'''<br />
* [http://www.mediafire.com/download.php?n51r44lqlha74cf PS2 BIOS]<br />
* [http://pcsx2mac.net/ Mac version]<br />
<br />
==Recommended Specs==<br />
*Windows Vista / Windows 7 32-bit/64-bit<br />
*CPU: Intel Core 2 Duo @ 3.2 GHz or better<br />
*GPU: 8600 GT or better<br />
*1GB RAM (2GB if on Vista / Windows 7)<br />
For those with DualShock 3 controllers, use the new [[SCP Driver Package]].<br />
<br />
==Setup==<br />
[[File:New_God_Hand_Config.jpg|thumb|Get God Hand running on a laptop]][http://www.mediafire.com/view/115130h5rc6qe6b/LilyPad-SCP.lily Native DS3 controls with Lilypad-SCP] - Import this with the 'Load Bindings' button in Lilypad's config.<br />
<br />
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom Xinput Plugin.] If you use a Dualshock controller running under an Xinput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.<br />
<br />
==Guides and Info==<br />
*[http://pcsx2.net/247-official-pcsx2-configuration-guide-video.html Official PCSX2 Setup Guide]<br />
*[http://neogaf.com/forum/showthread.php?t=427321 NeoGaf Guide]<br />
*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki]<br />
*[[How To Play PCSX2 Online]] (See [[Online PS2 Games]] for what games still have servers up)<br />
*[http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 Widescreen Game Patches] and [http://ps2wide.net/ PS2 Widescreen Hacks]<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Recommended_PS1_plugins&diff=5501Recommended PS1 plugins2014-03-06T07:19:03Z<p>66.152.157.65: </p>
<hr />
<div>==Emulator==<br />
'''<u>''Stop using [[ePSXe]] and use''</u> [[PCSX-Reloaded|PCSX-R]].'''<br />
<br />
A guide to setting up EPSXE's plugins can be found here: http://forums.ngemu.com/showthread.php?t=85600 just remember that pcsxr uses the same plugins and the info can be used for setting up that one too.<br />
[[Category:Recommendations]]<br />
<br />
==Bios==<br />
'''Don't use simulated BIOS''', download and use a [http://www.mediafire.com/download.php?acpnmpajhq4jykl real BIOS]. Any BIOS file in that package will work.<br />
==Video==<br />
*[[File:Ps1settings.png|thumb|238px|Having problems? Try these settings.]]3D: PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA.<br />
*[http://www.pbernert.com/gpupeteogl209.zip Pete's OpenGL2 2.9] - More accurate and compatible than OpenGL 1.78.{{cite}} It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution.<br />
*2D: [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.41] - Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot.<br />
<br />
==Audio==<br />
*[http://www.mediafire.com/?0ewt3ip40h9ir3r P.E.Op.S 1.10 beta] - Recommended for most games and setups (in order to use turbo, the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).<br />
*[http://www.mediafire.com/?2pj51p250zmp2pr Eternal SPU 1.5] - Useful for the few games/PCs that have issues with P.EOp.S.<br />
<br />
==Input==<br />
*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] (The plugin comes with [[PCSX2]], go into the plugin folder and pull out the file that says lilypad.dll and put it in the emulator your plan on using's plugin folder). Set keyboard input to raw also, otherwise you wont be able to use hotkeys.<br />
*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom Xinput Pad Plugin] Meant for Dualshock controllers running under SCP server or a similar Xinput wrapper. This is a great, light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated Dualshock controller to an actual Dualshock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones, which many PSX input plugins don't let you do. Also, it supports PCSX2. If you have a Dualshock controller running under an Xinput wrapper, this is really the best plugin without a doubt.<br />
Use the following if you're using a PS3 controller:<br />
*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareinJoin]])<br />
*[http://www.motioninjoy.com/wiki/en/game/guide/pcsx2 LilyPad-MotioninJoy] (if you've a DS3 and are using MiJ)<br />
<br />
This pack has preconfigured versions of both the regular and SCP versions of lilypad:<br />
<br />
http://www.mediafire.com/?7rtn99pw7a5v2hv<br />
<br />
==Plugin-less Alternatives==<br />
These PS1 emulators do not use plugins, in case you want something that ''just werks'' and is more accurate.<br />
*[[XEBRA]]<br />
*[[Mednafen]] PSX<br />
*[[RetroArch]] ([[Mednafen]] PSX)<br />
[[Category:Recommendations]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Master_System_emulators&diff=5490Master System emulators2014-02-28T19:54:01Z<p>66.152.157.65: </p>
<hr />
<div>[[File:Master System.jpg|thumb|Sega Master System]]The '''[[gametech:Sega Master System|Sega Master System]]''' (SMS) was an 8-bit console released by Sega in 1985-1989. It was designed to be a direct competitor to the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], as well as being technically superior to it. There is a lot of technical similarities between the SMS and the Game Gear (GG). Notably, SMS game cartridges can be played on the '''[[gametech:Sega Game Gear|Game Gear]]''' by use of an adapter. For this reason, most SMS emulators can also run GG games.<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col" style="text-align: center;"|GG<br />
! scope="col" style="text-align: center;"|Mega Drive<br />
! scope="col" style="text-align: center;"|Sega CD<br />
! scope="col"|32x<br />
! scope="col"|Recommended<br />
|-<br />
|[[Kega Fusion]]<br />
|Windows, Linux, OS X<br />
|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (GenesisPlusGX)<br />
|Multiplatform<br />
|1.7.4<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[PicoDrive]]<br />
|Windows, Linux<br />
|1.80<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|1.5.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|Windows, Mac, Linux<br />
|[http://sourceforge.net/projects/twombit/files/v%201.0.5/ 1.0.5]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col" style="text-align: center;"|GG<br />
! scope="col" style="text-align: center;"|Mega Drive<br />
! scope="col" style="text-align: center;"|Sega CD<br />
! scope="col"|32x<br />
! scope="col"|Recommended<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|[[PlayStation Portable]]<br />
|2.10<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[Genesis Plus|GenesisPlusGX]]<br />
|[[Wii]], [[Gamecube]]<br />
|1.7.4<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[PicoDrive]]<br />
|[[PlayStation Portable|PSP]], ARM Devices<br />
|1.80<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Mupen64Plus&diff=5489Mupen64Plus2014-02-28T19:50:47Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
| image = Mupen64plus-r1.pnd.png<br />
|imagewidth = 128<br />
|first = 2.0<br />
|second = Yes<br />
|third = Windows, Linux, OS X, Android<br />
|fourth = [http://code.google.com/p/mupen64plus/people/list Mupen team]<br />
|fifth = [http://code.google.com/p/mupen64plus/ Google Code]<br />
|sixth = [https://github.com/mupen64plus GitHub]}}'''Mupen64Plus''' is an open source, cross-platform plugin-based [[Nintendo 64 Emulators|Nintendo 64]] emulator which is capable of playing many games. It is an update to Mupen64. Its developers elected to move away from Zilmar's plugin spec and developed their own set of plugins. Plugins from other N64 emulators will not work in it. <br />
<br />
==Downloads==<br />
*[https://code.google.com/p/mupen64plus/downloads/list Latest release]<br />
*[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview Windows builds] - Frequent Windows builds of Mupen64Plus, bundled with every plugin. Only the i686-pc and i686-w64 versions appear to work, however. There seems to be little difference in performance between these two, though i686-pc comes bundled with an updated wxMupen64Plus frontend.<br />
*[http://www.paulscode.com/forum/index.php?topic=96.msg2243#msg2243 Mupen64Plus AE] - Beta port of Mupen64Plus to Android.<br />
*[http://consoleemu.com/emulator/mupen64plus OS X SVN Builds]<br />
<br />
==Review==<br />
Mupen64Plus lacks a GUI, so it may be difficult to use without using a front-end.<br />
<br />
Unlike every other N64 emulator, Mupen64Plus uses its own plugin spec, so it is not compatible with any plugins except those specifically ported to its spec.<br />
<br />
The N64 emulation scene is a mess. Checking [http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm this site] and using the appropriate [http://www.mediafire.com/?6c33nky4jyzc13w emulator/plugin] per game is recommended.<br />
<br />
==Frontends==<br />
*[http://code.google.com/p/mupen64plus/wiki/ThirdPartyPlugins#Third-Party_Front-end_and_Launcher_Applications Front-ends]<br />
<br />
*[http://m64py.sourceforge.net/ M64Py] is highly recommended for a Mupen64Plus frontend. Not only does it come with everything set up, but it also comes with every plugin developed for the emulator. This is great, since it's very hard to find some of the plugins without compiling them from the source code. Sadly it's not perfect, since the controller binding utility doesn't work with some gamepads.<br />
<br />
==Using Mupen64Plus==<br />
Windows:<br />
<br />
: First create this directory: C:\Users\<username>\AppData\Roaming\Mupen64Plus (<username> is whatever your PC name is). Copy all the .ini and .cfg files into this folder and create a folder in there called "save". To play games, drag and drop your ROM into mupen64plus.exe.<br />
<br />
: You can change the plugins simply by editing the mupen64plus.cfg file.<br />
<br />
: To change settings open mupen64plus.cfg, or the plugin's .cfg/.ini file in notepad++.<br />
<br />
'''Note:''' For the absolute fastest way to setup and use M64P: unzip ALL files into 'C:\Users\<username>\AppData\Roaming\Mupen64Plus', create a save folder and then make .n64/.z64/.v64 file extensions to open with mupen64plus.exe by default. Then just click on your N64 ROMs to play.<br />
<br />
==Recommended Setups==<br />
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.<br />
*'''Commonly Used'''<br />
**Video: Glide64mk2<br />
**RSP: cxd4-ssse3<br />
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. The cxd4 plugin is a port of BatCat's RSP plugin for Project64. This appears to be the best combination for use with most games, though toasters may have performance issues. If the mk2 variant is too slow, try regular Glide64.<br />
*'''Best Performance'''<br />
**Video: Rice<br />
**RSP: rsp-hle<br />
**These are Mupen64Plus's default plugins. Rice's Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64's level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64's RSP. Use this combination if you have a lower end PC and can't handle the Commonly Used setup.<br />
*'''Accuracy/Rogue Squadron'''<br />
**Video: z64<br />
**RSP: cxd4-ssse3<br />
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of BatCat's RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.<br />
[[Category:Recommendations]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Yabause&diff=5408Yabause2014-02-16T07:03:06Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|image = Yabause.png<br />
|imagewidth = 135<br />
|first = 0.9.12<br />
|second = Yes<br />
|third = Windows, Linux, OS X, [[Wii]]<br />
|fourth = Romain Vallet, Theo Berkau,<br>Guillaume Duhamel,<br>Anders Montonen, others<br />
|fifth = [http://yabause.org Yabause.org]<br />
|sixth = [http://sourceforge.net/projects/yabause/files/yabause/0.9.12/yabause-0.9.12.tar.gz/download Zip]}}'''Yabause''' is an open-source [[Sega Saturn emulators|Sega Saturn]] emulator.<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Yabause SVN Builds]<br />
<br />
*[http://wiibrew.org/wiki/Yabause_Wii Wii Version]<br />
==Versions==<br />
There have been several versions of Yabause released, including a [https://github.com/libretro/yabause currently work-in-progress] core for [[RetroArch]]. There is also a Wii version, linked above; note that this is an unofficial release and support from the Yabause developers cannot be provided for it.<br />
==Review==<br />
Yabause is not a very compatible emulator, even with the amount of development that has gone into it. It's sad, because compatibility notwithstanding, this emulator has many things going for it over [[SSF|SSF.]] If you use the OpenGL video driver, you can render games in HD, unlike SSF which can only render in the game's native resolution. It's multi-platform and open-source, unlike SSF, which is closed-source and Windows-exclusive. SSF only lets you run games via mounted/burned disks, while Yabause lets you open ISO files as well as run burnt/mounted disks. The UI, despite not being perfect, is also better than SSF. Sadly, what matters is compatibility, and SSF is leagues ahead in that regard. For the pure end-user that has access to the Windows OS, SSF is recommended. But due to the potential of Yabause, it's recommended to keep an eye on it.<br />
[[Category:Emulators]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Yabause&diff=5407Yabause2014-02-16T07:02:27Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|image = Yabause.png<br />
|imagewidth = 135<br />
|first = 0.9.12<br />
|second = Yes<br />
|third = Windows, Linux, OS X, [[Wii]]<br />
|fourth = Romain Vallet, Theo Berkau,<br>Guillaume Duhamel,<br>Anders Montonen, others<br />
|fifth = [http://yabause.org Yabause.org]<br />
|sixth = [http://sourceforge.net/projects/yabause/files/yabause/0.9.12/yabause-0.9.12.tar.gz/download Zip]}}'''Yabause''' is an open-source [[Sega Saturn emulators|Sega Saturn]] emulator.<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Yabause SVN Builds]<br />
<br />
*[http://wiibrew.org/wiki/Yabause_Wii Wii Version]<br />
==Versions==<br />
There have been several versions of Yabause released, including a [https://github.com/libretro/yabause currently work-in-progress] core for [[RetroArch]]. There is also a Wii version, linked above; note that this is an unofficial release and support from the Yabause developers cannot be provided for it.<br />
==Review==<br />
Yabause is not a very compatible emulator, even with the amount of development that has gone into it. It's sad, because compatibility notwithstanding, this emulator has many things going for it over [[SSF|SSF.]] If you use the OpenGL video driver, you can render games in HD, unlike SSF which can only render in the game's native resolution. It's multi-platform and open-source, unlike SSF, which is closed-source and Windows-exclusive. SSF only lets you run games via mounted/burned disks, while Yabause lets you open an ISO file as well as run burnt/mounted disks. The UI, despite not being perfect, is also better than SSF. Sadly, what matters is compatibility, and SSF is leagues ahead in that regard. For the pure end-user that has access to the Windows OS, SSF is recommended. But due to the potential of Yabause, it's recommended to keep an eye on it.<br />
[[Category:Emulators]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=Yabause&diff=5406Yabause2014-02-16T07:00:25Z<p>66.152.157.65: </p>
<hr />
<div>{{Infobox<br />
|image = Yabause.png<br />
|imagewidth = 135<br />
|first = 0.9.12<br />
|second = Yes<br />
|third = Windows, Linux, OS X, [[Wii]]<br />
|fourth = Romain Vallet, Theo Berkau,<br>Guillaume Duhamel,<br>Anders Montonen, others<br />
|fifth = [http://yabause.org Yabause.org]<br />
|sixth = [http://sourceforge.net/projects/yabause/files/yabause/0.9.12/yabause-0.9.12.tar.gz/download Zip]}}'''Yabause''' is an open-source [[Sega Saturn emulators|Sega Saturn]] emulator.<br />
==Downloads==<br />
*[http://www.emucr.com/search/label/Yabause SVN Builds]<br />
<br />
*[http://wiibrew.org/wiki/Yabause_Wii Wii Version]<br />
==Versions==<br />
There have been several versions of Yabause released, including a [https://github.com/libretro/yabause currently work-in-progress] core for [[RetroArch]]. There is also a Wii version, linked above; note that this is an unofficial release and support from the Yabause developers cannot be provided for it.<br />
==Review==<br />
Yabause is not a very compatible emulator, even with the amount of development that has gone into it. It's sad, because compatibility notwithstanding, this emulator has many things going for it over [[SSF.]] If you use the OpenGL video driver, you can render games in HD, unlike SSF which can only render in the game's native resolution. It's multi-platform and open-source, unlike SSF, which is closed-source and Windows-exclusive. SSF only lets you run games via mounted/burned disks, while Yabause lets you open an ISO file as well as run burnt/mounted disks. The UI, despite not being perfect, is also better than SSF. Sadly, what matters is compatibility, and SSF is leagues ahead in that regard. For the pure end-user that has access to the Windows OS, SSF is recommended. But due to the potential of Yabause, it's recommended to keep an eye on it.<br />
[[Category:Emulators]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=3DO_emulators&diff=53593DO emulators2014-02-10T09:58:40Z<p>66.152.157.65: </p>
<hr />
<div>[[File:7132-3do.jpg|thumb|The 3DO console]]The '''[[gametech:3DO Interactive Multiplayer|3DO Interactive Multiplayer]]''' was a games console produced by the 3DO Company in 1993/1994. Due to the unpopularity of the system, the emulation scene is almost non-existent. However, there are a couple of emulators available.<br />
==Emulators==<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[http://www.fourdo.com/ 4DO]<br />
|Windows<br />
|1.3.2.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[https://code.google.com/p/3doh/ 3d'oh]<br />
|Linux<br />
|<br />
[https://code.google.com/p/3doh/source/list SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|}<br />
[[Category:Consoles]]<br />
<br />
(Note: 3d'oh has to be compiled via its source code.)</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=3DO_emulators&diff=53583DO emulators2014-02-10T09:58:02Z<p>66.152.157.65: </p>
<hr />
<div>[[File:7132-3do.jpg|thumb|The 3DO console]]The '''[[gametech:3DO Interactive Multiplayer|3DO Interactive Multiplayer]]''' was a games console produced by the 3DO Company in 1993/1994. Due to the unpopularity of the system, the emulation scene is almost non-existent. However, there are a couple of emulators available.<br />
==Emulators==<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[http://www.fourdo.com/ 4DO]<br />
|Windows<br />
|1.3.2.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[https://code.google.com/p/3doh/ 3d'oh]<br />
|Linux<br />
|<br />
[https://code.google.com/p/3doh/source/list SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
|}<br />
[[Category:Consoles]]<br />
<br />
(Note: 3d'oh has to be compiled via its source code.)</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=3DO_emulators&diff=53573DO emulators2014-02-10T09:56:53Z<p>66.152.157.65: </p>
<hr />
<div>[[File:7132-3do.jpg|thumb|The 3DO console]]The '''[[gametech:3DO Interactive Multiplayer|3DO Interactive Multiplayer]]''' was a games console produced by the 3DO Company in 1993/1994. Due to the unpopularity of the system, the emulation scene is almost non-existent. However, there are a couple of emulators available.<br />
==Emulators==<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[http://www.fourdo.com/ 4DO]<br />
|Windows<br />
|1.3.2.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[https://code.google.com/p/3doh/ 3d'oh]<br />
|Linux<br />
|<br />
[https://code.google.com/p/3doh/source/list SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
|}<br />
[[Category:Consoles]]</div>66.152.157.65https://emulation.gametechwiki.com/index.php?title=3DO_emulators&diff=53563DO emulators2014-02-10T09:56:27Z<p>66.152.157.65: </p>
<hr />
<div>[[File:7132-3do.jpg|thumb|The 3DO console]]The '''[[gametech:3DO Interactive Multiplayer|3DO Interactive Multiplayer]]''' was a games console produced by the 3DO Company in 1993/1994. Due to the unpopularity of the system, the emulation scene is almost non-existent. However, there are a couple of emulators available. Note: 3d'oh has to be compiled through its source.<br />
==Emulators==<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[http://www.fourdo.com/ 4DO]<br />
|Windows<br />
|1.3.2.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[https://code.google.com/p/3doh/ 3d'oh]<br />
|Linux<br />
|<br />
[https://code.google.com/p/3doh/source/list SVN]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|?<br />
|}<br />
[[Category:Consoles]]</div>66.152.157.65