https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=49.145.202.253&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T08:44:58ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Android_emulators&diff=8405Android emulators2015-04-19T23:17:07Z<p>49.145.202.253: You forgot to mention AMI's DuOS</p>
<hr />
<div>'''This page is about emulating Android apps and games on PC as it is slowly building off an important library of exclusives, and emulation coupled with CheatEngine is certainly interesting. If you're interested in emulators for your Android phone, check [[Emulators on Android|this page]] instead.'''<br />
<br />
'''Android''' is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. Unlike iPhone, as well as older cell-phone models and older Japanese Galapagos mobile phones, emulating Android software on PC is more developed.<br />
<br />
Like with DS emulators, the computer mouse is used to emulate touch screen presses (which can be less than ideal in many cases), and the keyboard emulates the button controller add-ons. Some emulators support X360 controllers as well with some more tweaks.<br />
<br />
Android apps come in the apk file format (occasionally coupled with obb files). Just like its iOS equivalent (ipa files), their innards can be opened as a regular zip file.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|Free<br />
! scope="col"|USB Link<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genymotion]]<br />
|style="text-align:center;"|Windows, Mac, Linux<br />
|style="text-align:center;"|[http://www.genymotion.com 2.4.0] (Official Site)<br />
|style="text-align:center;"|✓ (Non-Dev Versions)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓✓<br />
|-<br />
|style="text-align:center;"|[[BlueStacks]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://www.bluestacks.com/ Official Site]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[DuOS]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.amiduos.com/ Official Site]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[andyroid]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://andyroid.net/ Official Site]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|Google Chrome<br />
|style="text-align:center;"|Windows, Mac, Linux, Chrome OS<br />
|style="text-align:center;"|duh<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|}<br />
<br />
* '''Genymotion''' is an Android emulator with hardware-accelerated 3D graphics and USB host support, available for Windows, Mac and Linux. In its latest versions, it has pretty good compatibility with commercial games. It's a commercial product though, aimed at software developers and QA teams. You'll need to create an account and download the free non-commercial use license available (paid builds add features only useful for Android app developers).<br />
<br />
Setting up the emulator itself is not too hard, but a bit of tinkering is required to add the Google Play store and [http://forum.xda-developers.com/showthread.php?t=2528952 ARM processor emulation] (what you need essentially here to play the commercial releases) as well as [https://groups.google.com/d/msg/genymotion-users/JpO8HR39PR0/NpSkrnsB8d8J Xbox 360 controller support]. Not noob-friendly, but if you're experienced enough with Android to know your way around a rooted filesystem it shouldn't be too hard.<br />
<br />
* '''Bluestacks''' is also commercial with a free option (no account required). It's less good than Genymotion, and doesn't handle USB cable emulation. Previous versions used to come with an installer with adware, comes with junk apps within the emulator, and has a non-intuitive uninstaller, but that's no longer the case today. It includes Google Apps by default, though you'll need to "root" it to load apk files to your liking.<br />
<br />
* '''andyroid works''' too, though the company behind it did adware before previously.<br />
<br />
* '''DuOS''', not to be confused with a [http://ds-duos.blogspot.com/ similarly-named Nintendo DS emulator] by Roor, is a relative newcomer to the Android emulation market, made by American Megatrends i.e. the very same people behind the BIOS/UEFI firmware your PC may be using. Emulation is modest at best, with games and apps such as [[DraStic]] struggling on lower-end hardware. And to top it all off, it ain't free either.<br />
<br />
* Recently, '''Google Chrome''' can open apk files too, though their emulation on PC is average at best. Here's a [http://docs.google.com/spreadsheets/d/1iIbxaftAu_ho5rv9fUlXSLTzwU6MbKOldsWXyrYiyo8/edit#gid=0 compatibility list] and a dedicated subreddit.<br />
<br />
* [http://www.android-x86.org/ Android-x86] can be a decent alternative too if run inside virtualbox.<br />
<br />
==Emulation of other Mobile Phones==<br />
Info dump here, each one will need to be moved to own article once enough info is gathered.<br />
<br />
* '''iOS (iPhone, iPad):''' Doesn't seem to really exist in the same way as with Android. So-called "iOS emulators" like iPadian are just recreations of a select few popular iOS apps, with no real emulation involved. Supposedly, a Mac-exclusive "simulator" in a iOS app development suite has mid-compatibility emulation of commercial games through some tricking it to believe it's part of the dev project (needs verification).<br />
* '''J2ME:''' KEmulator, close sourced & dead.<br />
* '''Other Western cellphones (Nokia, etc.):''' some very rough emulators, close sourced, dead. SDKs for certain Nokia platforms e.g. Series 40 and S60 may still be available, and while the emulators that come with them are made with development in mind, they can also be useful for playing most Java games and Symbian applications.<br />
* '''N-Gage:''' preserved but unemulated<br />
* '''Galapagos Japanese cell-phones (DoCoMo, i-mode, RoiD...):''' jar files with specific shell. Absolutely nothing in emulation or preservation. One iOS app supposedly emulated them but it's not clear if that one isn't just another iPadian scam.</div>49.145.202.253https://emulation.gametechwiki.com/index.php?title=Android_emulators&diff=8404Android emulators2015-04-19T23:06:53Z<p>49.145.202.253: /* Emulation of other Mobile Phones */ Added fluff on Nokia's Series 40 and 60 SDKs. I can attest to that as I played a few games and goofed around with it when I made themes for said phones.</p>
<hr />
<div>'''This page is about emulating Android apps and games on PC as it is slowly building off an important library of exclusives, and emulation coupled with CheatEngine is certainly interesting. If you're interested in emulators for your Android phone, check [[Emulators on Android|this page]] instead.'''<br />
<br />
'''Android''' is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. Unlike iPhone, as well as older cell-phone models and older Japanese Galapagos mobile phones, emulating Android software on PC is more developed.<br />
<br />
Like with DS emulators, the computer mouse is used to emulate touch screen presses (which can be less than ideal in many cases), and the keyboard emulates the button controller add-ons. Some emulators support X360 controllers as well with some more tweaks.<br />
<br />
Android apps come in the apk file format (occasionally coupled with obb files). Just like its iOS equivalent (ipa files), their innards can be opened as a regular zip file.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|Free<br />
! scope="col"|USB Link<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genymotion]]<br />
|style="text-align:center;"|Windows, Mac, Linux<br />
|style="text-align:center;"|[http://www.genymotion.com 2.4.0] (Official Site)<br />
|style="text-align:center;"|✓ (Non-Dev Versions)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓✓<br />
|-<br />
|style="text-align:center;"|[[BlueStacks]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://www.bluestacks.com/ Official Site]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[andyroid]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://andyroid.net/ Official Site]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|Google Chrome<br />
|style="text-align:center;"|Windows, Mac, Linux, Chrome OS<br />
|style="text-align:center;"|duh<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|}<br />
<br />
* '''Genymotion''' is an Android emulator with hardware-accelerated 3D graphics and USB host support, available for Windows, Mac and Linux. In its latest versions, it has pretty good compatibility with commercial games. It's a commercial product though, aimed at software developers and QA teams. You'll need to create an account and download the free non-commercial use license available (paid builds add features only useful for Android app developers).<br />
<br />
Setting up the emulator itself is not too hard, but a bit of tinkering is required to add the Google Play store and [http://forum.xda-developers.com/showthread.php?t=2528952 ARM processor emulation] (what you need essentially here to play the commercial releases) as well as [https://groups.google.com/d/msg/genymotion-users/JpO8HR39PR0/NpSkrnsB8d8J Xbox 360 controller support]. Not noob-friendly, but if you're experienced enough with Android to know your way around a rooted filesystem it shouldn't be too hard.<br />
<br />
* '''Bluestacks''' is also commercial with a free option (no account required). It's less good than Genymotion, and doesn't handle USB cable emulation. Previous versions used to come with an installer with adware, comes with junk apps within the emulator, and has a non-intuitive uninstaller, but that's no longer the case today. It includes Google Apps by default, though you'll need to "root" it to load apk files to your liking.<br />
<br />
* '''andyroid works''' too, though the company behind it did adware before previously.<br />
<br />
* Recently, '''Google Chrome''' can open apk files too, though their emulation on PC is average at best. Here's a [http://docs.google.com/spreadsheets/d/1iIbxaftAu_ho5rv9fUlXSLTzwU6MbKOldsWXyrYiyo8/edit#gid=0 compatibility list] and a dedicated subreddit.<br />
<br />
* [http://www.android-x86.org/ android-x86] can be a decent alternative too if run inside virtualbox.<br />
<br />
==Emulation of other Mobile Phones==<br />
Info dump here, each one will need to be moved to own article once enough info is gathered.<br />
<br />
* '''iOS (iPhone, iPad):''' Doesn't seem to really exist in the same way as with Android. So-called "iOS emulators" like iPadian are just recreations of a select few popular iOS apps, with no real emulation involved. Supposedly, a Mac-exclusive "simulator" in a iOS app development suite has mid-compatibility emulation of commercial games through some tricking it to believe it's part of the dev project (needs verification).<br />
* '''J2ME:''' KEmulator, close sourced & dead.<br />
* '''Other Western cellphones (Nokia, etc.):''' some very rough emulators, close sourced, dead. SDKs for certain Nokia platforms e.g. Series 40 and S60 may still be available, and while the emulators that come with them are made with development in mind, they can also be useful for playing most Java games and Symbian applications.<br />
* '''N-Gage:''' preserved but unemulated<br />
* '''Galapagos Japanese cell-phones (DoCoMo, i-mode, RoiD...):''' jar files with specific shell. Absolutely nothing in emulation or preservation. One iOS app supposedly emulated them but it's not clear if that one isn't just another iPadian scam.</div>49.145.202.253https://emulation.gametechwiki.com/index.php?title=UltraHLE&diff=8396UltraHLE2015-04-19T02:10:07Z<p>49.145.202.253: Created page with "{{Infobox |first = 1.0.0 |second = No |third = Windows |fourth = RealityMan and Epsilon |fifth = [http://www.emuunlim.com/UltraHLE/ Official site]}} '''UltraHLE''' was a free..."</p>
<hr />
<div>{{Infobox<br />
|first = 1.0.0<br />
|second = No<br />
|third = Windows<br />
|fourth = RealityMan and Epsilon<br />
|fifth = [http://www.emuunlim.com/UltraHLE/ Official site]}}<br />
<br />
'''UltraHLE''' was a freeware [[Nintendo 64 Emulators|Nintendo 64]] emulator which gained notoriety for being the first to run commercial games at full speed on the hardware of the time.<br />
<br />
==Downloads==<br />
*[http://www.emulator-zone.com/doc.php/n64/ultrahle.html Download page for UltraHLE, along with some background info on the emu]<br />
<br />
==History==<br />
The Nintendo 64 was just about three years old at the time of UltraHLE's release, and while there were earlier projects aiming to emulate the console's inner workings, UltraHLE was the first to run games at playable speed on a typical Pentium II/III system with a decent GPU. While emulators for earlier systems concentrated on simulating operations at a lower level (although they too, like NESticle and ZSNES, resort to game-specific hacks and other shortcuts for games to be playable on modest hardware), co-authors Epsilon and RealityMan took a different approach through intercepting C calls and using libraries to respond to them. This also led to a strange situation, especially with later NES/SNES emulators, where in that emulating the Nintendo 64 would at the very least call for the same, if not lower-end hardware, compared to emulating an early console in an accurate fashion.<br />
<br />
UltraHLE also used the Glide API, which has since fallen out of use due to being specific to 3dfx adapters. Due to its popularity, several Glide to DirectX translation utilities were made specifically for UltraHLE for non-3dfx video cards.<br />
<br />
As it was released at the time when the console was still profitable, Nintendo took offence and threatened the authors with legal action. This, along with pressure from users, has led to Epsilon and RealityMan discontinuing the emulator.<br />
<br />
==Review==<br />
Other than being of historical value and for the distinction of trolling Nintendo while they were still marketing the console, users are generally better off with newer emulators due to its limited compatibility and dependence on the Glide API.<br />
<br />
[[Category:Emulators]]</div>49.145.202.253https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=8395Nintendo 64 emulators2015-04-19T01:41:07Z<p>49.145.202.253: </p>
<hr />
<div>[[File:N64-Console-Set.jpg|thumb|250px|The Nintendo 64 (N64)]]The '''[[gametech:Nintendo 64|Nintendo 64]]''' is a 64-bit, 5th generation console released by Nintendo in 1996.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Project64]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[CEN64]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://git.cen64.com/?p=cen64.git;a=summary Git]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://1964js.com 1964]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://1964js.com/blog/download.html 1.1] (official)<br />[http://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://forums.daedalusx64.com/viewtopic.php?f=38&t=4187 1.1]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Sixtyforce]]<br />
|style="text-align:center;"|OS X<br />
|style="text-align:center;"|1.0<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[UltraHLE]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|1.0.0<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus|Mupen64+]] AE<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|2.4.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|[[Wii]], [[Wii U]]<br />
|style="text-align:center;"|-<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 Not64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|20130408<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://code.google.com/p/mupen64gc Wii64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|1.1 beta<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|}<br />
<br />
==Comparisons==<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves much to be desired. [https://web.archive.org/web/20131103161616/http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm This link] has optimal emulator settings based on the game you want to play. Note that it is rather outdated.<br />
<br />
* [[Mupen64Plus]], based on Hacktarux's Mupen64, is currently the most reliable N64 emulator. It lacks a native GUI, instead being run by dragging and dropping ROMs and editing the config with Notepad++. There are third-party GUIs made for it, but these often suffer from their own issues. Mupen64Plus is actively developed and has been ported to a number of different platforms. The [[RetroArch]] core of this emulator is heavily modified and may experience discrepancies or issues that wouldn't occur using the standalone version of it. The core is constantly being worked on and has features not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates and 3-point texture filtering. [[BizHawk]] also uses a port of Mupen64Plus.<br />
<br />
* [[Project64]] is still a decent choice for emulating many of the popular games, seeing various work done on it in recent years. It is capable of using a wide variety of plugins, and has a relatively user-friendly interface. However, it remains confined to Windows. Version 2.2 has various fixes over version 1.6.1 and is overall more accurate, even outclassing Mupen64Plus in some instances. However, audio playback is worse due to lag and crackling. It may be handy to keep a copy of version 1.6.1 alongside it for this reason. Whatever you do, '''DO NOT USE THE OFFICIAL INSTALLER FOR THE LATEST VERSION OF PROJECT64.''' Doing so will prompt you to install various programs, some of which could potentially be malware.<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy, while at the same time aiming to eventually be usable on modern PC hardware. It currently lacks sound and has a whole host of other features, and its compatibility is still very spotty but it is gradually improving. Despite this, it is able to play many of the system's popular games, albeit slowly.<br />
<br />
* 1964, along with its various versions and forks, was a decent, speedy alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays, it has completely fallen off the radar. There is little reason to use it nowadays outside of historical purposes.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://forums.daedalusx64.com/compat.php small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is Mac-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users (particularly those with older Macs, since it's the only emulator with a PPC dynarec), but with the switch to x86 and Mupen64Plus improving beyond its peers, it has now become irrelevant.<br />
<br />
* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users combined with legal threats from Nintendo forced them to discontinue development. Besides being for historical value and for users with toasters, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
==Emulation issues==<br />
Emulation for the N64 is not very good. The system is very complex and confounded with almost no documentation available to emulator developers, leading to it being difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin set ups with specific emulators. It's a mess.<br />
<br />
The N64 was an overly complex machine that was difficult to program for. The N64's RDP was pretty much the first real 3D accelerator GPU on consoles. In fact, at the time it came out, it was the most powerful consumer-grade GPU in the world (came out a few months before the Voodoo). It is very hard to emulate all of its functions accurately due to the lack of publicly available documentation for emulator developers. Many RDP functions have to be reproduced in software for accuracy, which takes a lot of power. Especially if you also reproduce the coverage filters, which are a nuisance because they make the image look blurry, and at the same time necessary for pixel-perfect graphics. For this reason, emulating it with a high degree of accuracy and compatibility has proven to be no simple task.<br />
<br />
===High-level vs. low-level graphics===<br />
<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The RDP is a very complex, fully-featured GPU, and emulating it at a low level has proved to be a daunting task that requires a lot of research, coding expertise, and immense amounts of system resources.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation along with prettier, higher resolution graphics, this method can be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom microcode (which has yet to be reverse-engineered) such as Factor 5's games do not work no matter what using high-level graphics plugins.<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like, but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry, low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask, with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask, with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===Texture filtering===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique in that in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images such as prerendered backgrounds or menu screens may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but unfortunately this also applies to textures in the game world, exposing their often extremely low-res nature.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's BFD copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===64DD Emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a Japan-exclusive peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure. There are currently no emulators that can emulate the 64DD. Very recently however, effort was made to emulate the 64DD, thanks to people such as [http://twitter.com/LuigiBlood LuigiBlood], who successfully dumped most of the 64DD library and is currently implementing 64DD support in [[CEN64|CEN64.]]<br />
<br />
===iQue Emulation===<br />
Before the GBA, DS and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market with 14 games localized to Chinese, including Sin and Punishment, a unique revison of Ocarina of Time (a Majora Mask port was cancelled though) and Mario 64 among others. <br />
<br />
Unlike the Chinese releases of their more recent systems and their games, no dumps in the same format as regular N64 releases exist yet for the N64 iQue releases, and no emulation support exist for them at all. The Chinese rom-hacking scene is very active though, and have translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese roms floating for those.<br />
<br />
===Aleck 64 Arcade Emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their Playchoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GC and later WiiU). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 roms were dumped, and Zoinkity is working on converting them to regular N64 roms (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak (to run at all) and 4K EEPROM (to save settings and scores). The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Kuru Kuru Fever<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [https://www.assemblergames.com/forums/showthread.php?55041-Aleck64-on-Retail-Consoles-PoC patches] to convert arcade rom dumps to regular N64 rom format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Rev Limit<br />
* Super Real Mahjong VS<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated better as a Virtual Console game through Dolphin than on an actual N64 emulator. Mario Tennis, Kirby 64, and Paper Mario are all examples of this. The system requirements are much higher, but it's doable for many games. The following games are on the Virtual Console:<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
[[Category: Consoles]]</div>49.145.202.253https://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=8394Nintendo 64 emulators2015-04-19T01:40:33Z<p>49.145.202.253: How come you guys never mentioned a thing or two about UltraHLE? :P</p>
<hr />
<div>[[File:N64-Console-Set.jpg|thumb|250px|The Nintendo 64 (N64)]]The '''[[gametech:Nintendo 64|Nintendo 64]]''' is a 64-bit, 5th generation console released by Nintendo in 1996.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[https://bitbucket.org/ecsv/mupen64plus-mxe-daily/overview SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Project64]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[CEN64]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://git.cen64.com/?p=cen64.git;a=summary Git]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://1964js.com 1964]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://1964js.com/blog/download.html 1.1] (official)<br />[http://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://forums.daedalusx64.com/viewtopic.php?f=38&t=4187 1.1]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Sixtyforce]]<br />
|style="text-align:center;"|OS X<br />
|style="text-align:center;"|1.0<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[UltraHLE]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|1.0.0<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Mupen64Plus|Mupen64+]] AE<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|2.4.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Memory Pak?<br />
! scope="col"|Rumble Pak?<br />
! scope="col"|Transfer Pak?<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|[[Wii]], [[Wii U]]<br />
|style="text-align:center;"|-<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 Not64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|20130408<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://code.google.com/p/mupen64gc Wii64]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|1.1 beta<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://forums.daedalusx64.com Daedalus]<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|}<br />
<br />
==Comparisons==<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves much to be desired. [https://web.archive.org/web/20131103161616/http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm This link] has optimal emulator settings based on the game you want to play. Note that it is rather outdated.<br />
<br />
* [[Mupen64Plus]], based on Hacktarux's Mupen64, is currently the most reliable N64 emulator. It lacks a native GUI, instead being run by dragging and dropping ROMs and editing the config with Notepad++. There are third-party GUIs made for it, but these often suffer from their own issues. Mupen64Plus is actively developed and has been ported to a number of different platforms. The [[RetroArch]] core of this emulator is heavily modified and may experience discrepancies or issues that wouldn't occur using the standalone version of it. The core is constantly being worked on and has features not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates and 3-point texture filtering. [[BizHawk]] also uses a port of Mupen64Plus.<br />
<br />
* [[Project64]] is still a decent choice for emulating many of the popular games, seeing various work done on it in recent years. It is capable of using a wide variety of plugins, and has a relatively user-friendly interface. However, it remains confined to Windows. Version 2.2 has various fixes over version 1.6.1 and is overall more accurate, even outclassing Mupen64Plus in some instances. However, audio playback is worse due to lag and crackling. It may be handy to keep a copy of version 1.6.1 alongside it for this reason. Whatever you do, '''DO NOT USE THE OFFICIAL INSTALLER FOR THE LATEST VERSION OF PROJECT64.''' Doing so will prompt you to install various programs, some of which could potentially be malware.<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy, while at the same time aiming to eventually be usable on modern PC hardware. It currently lacks sound and has a whole host of other features, and its compatibility is still very spotty but it is gradually improving. Despite this, it is able to play many of the system's popular games, albeit slowly.<br />
<br />
* 1964, along with its various versions and forks, was a decent, speedy alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays, it has completely fallen off the radar. There is little reason to use it nowadays outside of historical purposes.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://forums.daedalusx64.com/compat.php small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is Mac-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users (particularly those with older Macs, since it's the only emulator with a PPC dynarec), but with the switch to x86 and Mupen64Plus improving beyond its peers, it has now become irrelevant.<br />
<br />
* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users combined with legal threats from Nintendo forced them to discontinue development. Besides being for historical value and for users with toasters, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
==Emulation issues==<br />
Emulation for the N64 is not very good. The system is very complex and confounded with almost no documentation available to emulator developers, leading to it being difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin set ups with specific emulators. It's a mess.<br />
<br />
The N64 was an overly complex machine that was difficult to program for. The N64's RDP was pretty much the first real 3D accelerator GPU on consoles. In fact, at the time it came out, it was the most powerful consumer-grade GPU in the world (came out a few months before the Voodoo). It is very hard to emulate all of its functions accurately due to the lack of publicly available documentation for emulator developers. Many RDP functions have to be reproduced in software for accuracy, which takes a lot of power. Especially if you also reproduce the coverage filters, which are a nuisance because they make the image look blurry, and at the same time necessary for pixel-perfect graphics. For this reason, emulating it with a high degree of accuracy and compatibility has proven to be no simple task.<br />
<br />
===High-level vs. low-level graphics===<br />
<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The RDP is a very complex, fully-featured GPU, and emulating it at a low level has proved to be a daunting task that requires a lot of research, coding expertise, and immense amounts of system resources.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation along with prettier, higher resolution graphics, this method can be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games that implemented custom microcode (which has yet to be reverse-engineered) such as Factor 5's games do not work no matter what using high-level graphics plugins.<br />
<br />
It should also be noted that even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like, but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry, low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask, with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask, with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===Texture filtering===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique in that in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images such as prerendered backgrounds or menu screens may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but unfortunately this also applies to textures in the game world, exposing their often extremely low-res nature.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's BFD copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===64DD Emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a Japan-exclusive peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure. There are currently no emulators that can emulate the 64DD. Very recently however, effort was made to emulate the 64DD, thanks to people such as [http://twitter.com/LuigiBlood LuigiBlood], who successfully dumped most of the 64DD library and is currently implementing 64DD support in [[CEN64|CEN64.]]<br />
<br />
===iQue Emulation===<br />
Before the GBA, DS and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market with 14 games localized to Chinese, including Sin and Punishment, a unique revison of Ocarina of Time (a Majora Mask port was cancelled though) and Mario 64 among others. <br />
<br />
Unlike the Chinese releases of their more recent systems and their games, no dumps in the same format as regular N64 releases exist yet for the N64 iQue releases, and no emulation support exist for them at all. The Chinese rom-hacking scene is very active though, and have translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese roms floating for those.<br />
<br />
===Aleck 64 Arcade Emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their Playchoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GC and later WiiU). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 roms were dumped, and Zoinkity is working on converting them to regular N64 roms (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak (to run at all) and 4K EEPROM (to save settings and scores). The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Kuru Kuru Fever<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [https://www.assemblergames.com/forums/showthread.php?55041-Aleck64-on-Retail-Consoles-PoC patches] to convert arcade rom dumps to regular N64 rom format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Rev Limit<br />
* Super Real Mahjong VS<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated better as a Virtual Console game through Dolphin than on an actual N64 emulator. Mario Tennis, Kirby 64, and Paper Mario are all examples of this. The system requirements are much higher, but it's doable for many games. The following games are on the Virtual Console:<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
[[Category: Consoles]]</div>49.145.202.253https://emulation.gametechwiki.com/index.php?title=Strange_and_forgotten_consoles&diff=8392Strange and forgotten consoles2015-04-19T01:26:24Z<p>49.145.202.253: </p>
<hr />
<div>Beneath the clean and successful exterior of gaming giants like the Super Nintendo and Playstation lies the '''Gap of Vidya''': a realm populated by unwanted and forgotten consoles of old, immortal in their plasticity. Here we may receive knowledge of their eternal fate. Not everything on this page can be emulated. If it's a video game console from the [https://en.wikipedia.org/wiki/History_of_video_game_consoles_%28third_generation%29 third generation] and beyond, it's on this page for your viewing pleasure.<br />
<br />
==Consoles==<br />
* [[Philips CD-i emulators|Philips CD-i]]<br />
* [[3DO emulators|3DO]]<br />
* [[Pioneer LaserActive]]<br />
<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|[[MESS]] support<br />
! scope="col"|[[Need Games?|ROMs]] <br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Action_Max Action Max]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|VHS tape console released in 1987 by Worlds of Wonder. It relied on a light gun and score counter for all of its 5 games, which could not really be lost. There's an add-on for the laserdisc emulator Daphne called [http://www.singeengine.com/cms/node/6 SIGNE.] We're in murky waters here, so run this at your own risk. <br />
[https://www.youtube.com/watch?v=mj498-wkOz4 Cinemassacre Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD32]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Amstrad_GX4000 Amstrad GX4000]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A consolized PC.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Apple_Bandai_Pippin Apple Bandai Pippin]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Apple's attempt at being relevant to games. It failed.<br />
[https://www.youtube.com/watch?v=cv0uHVSMz2A Vintage review] Currently, there is only preliminary [[MESS]] support, but some of its games may be playable on other Apple emus.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Atari_XEGS Atari XEGS]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A repackaging of existing hardware, marketed as a game console. Notable for having possibly the worst physical design ever. It has preliminary support in MESS, as does the 65XE computer it's based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Casio_Loopy Casio Loopy]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A Japan-only game console designed for girls, focused on printing stickers. A '''Magical Shop''' add-on allowed for the printing of any screenshot, not just Loopy games. [https://www.youtube.com/watch?v=zaW6EB1poxM Drunken Printing Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/PV-1000 Casio PV-1000]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A 1983 console pulled from shelves very quickly. Like many others, its titanic failure makes it a rarity nowadays.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Commodore_64_Games_System Commodore 64 Games System]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Hacked up console version of the regular C64, released only in Europe. Failed hilariously due to its outdated tech (1984 hardware in 1990!), the fact that the normal C64 was already a sufficient game console, and a bad case of the nogaems. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Dendy_%28console%29 Dendy]<br />
|style="text-align:center;"|Decent<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|The NES, but for slavs. Only [https://www.youtube.com/watch?v=kne6AKyYUuM Kinaman] can properly explain this one (turn on CC). Has decent support in MESS, and its status as an NES clone means its "exclusives" can be played on NES emulators that support broken pirate carts. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Dina_(video_game_console) Dina]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Hybrid clone of both the [[SG-1000]] and [[ColecoVision]]. Sold by Telegames as the Telegames Personal Arcade, allegedly with permission from Coleco themselves. The console's build quality leaves a lot to be desired, not to mention that games for the aforementioned platforms can be played on most ColecoVision emulators anyway.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/FM_Towns_Marty FM Towns Marty]<br />
|style="text-align:center;"|Preliminary <br />
|style="text-align:center;"|<br />
|style="text-align:center;"|An early fifth-generation console released by Fujitsu in 1993. It failed due to its astronomical price. Another version called the [https://www.youtube.com/watch?v=RQs7zyn4uVQ Car Marty] was also released, designed to be a GPS for automobiles. Preliminary MESS support for both.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/HyperScan Mattel Hyperscan]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Something you would expect to see under a bargain bin at Wal-mart, the Mattel Hyperscan was a card/disc based system released in 2006 to appeal to some poor child's aunt at Christmas. [https://www.youtube.com/watch?v=Iv2-M78m_qI CGR Review] No known emulators; consoles based on other chips produced by Sunplus, however, do have emulators made for them, though.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Tandy_Video_Information_System Memorex VIS]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A beautiful monster sold only at RadioShack in the early 90s. No known emulators, but its software may be playable on Windows 3.x emus, as the console's OS was an altered version of that.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/IQue_Player Nintendo iQue Player]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|An official Nintendo game console released in China in an attempt to stop piracy in the region. Unsurprisingly, it didn't work. It's basically an N64 clone with no original titles. No known emulators. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Nuon_%28DVD_technology%29 Nuon]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A hybrid DVD player/game console with enhanced movie-viewing tools. Only a few games were made for the system, as the cheaper PS2 slaughtered it. There was an emulator in production called Nuance, but its author died and he didn't release the source code.<br />
|-<br />
|style="text-align:center;"|[http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A hybrid NES/Famicom arcade box distributed to hotels in Japan. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. There was also the Super Famicom Box, for playing SNES. No known emulators, but the Super Famicom Box ''may'' work in MAME, as its BIOS is available. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Playdia Playdia]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A disc based system released in Japan by Bandai in 1994. Notably, it had a wireless controller and all of its titles were interactive movies like Dragon's Lair. No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Halcyon_%28console%29 RDI Halcyon]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A terrifying machine based on HAL from 2001: A Space Odyssey, featuring voice-recognition and AI learning. Its failure bankrupted RDI. There are no known emulators for the Halcyon, as mankind has yet to fully comprehend its awesome power. <br />
[https://www.youtube.com/watch?v=QeI5zKeGELA Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Sega_Pico Sega Pico]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|Child's edutainment console released in 1993. Was actually fairly successful. Has good support in [[MESS]].<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Super_A%27Can Super A'Can]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An extremely rare Taiwan-only console released in 1995.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Vii Vii]<br />
|style="text-align:center;"|[http://www.progettoemma.net/mess/system.php?machine=vii Preliminary]<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|A rather poor excuse of a response to the Wii, made by JungleTac, KenSingTon, and a dozen or so manufacturers churning out shoddy variants of it. Emulators have recently been made for the platform, with several projects aiming to provide support for Sunplus' rather oddball architecture, such as [http://www.maxconsole.com/maxcon_forums/threads/280551-MuchimeX-v0-5-has-been-released! MuchimeX for the original Xbox], and [http://hackmii.com/2010/04/sunplus-the-biggest-chip-company-youve-never-heard-of/ Unununium], the latter being the basis for a MESS core. The same goes for VTech's [http://www.progettoemma.net/mess/system.php?machine=vsmile V.Smile] and most [http://www.progettoemma.net/mess/system.php?machine=batmantv Jakks Pacific] TV games including those [http://www.progettoemma.net/mess/system.php?machine=walle Disney tie-in ones].<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/View-Master_Interactive_Vision View-Master Interactive Vision]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|1988 edutainment VHS console that used two audio tracks on each tape, the player choosing one of two options on screen, to create interactivity. Also had short mini-game segments with ColecoVision like graphics. Unlike the other VHS systems the games were actually decent. No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Zemmix Zemmix Series]<br />
|style="text-align:center;"|Good (MSX)<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Korean system that was simply an MSX/MSX 2, depending on the model, in console form. Mostly just existed as a way to play MSX games. Though there were a few games made specifically for it they were playable on the MSX as well. Any MSX emulator should work for it.<br />
|}<br />
<br />
==Handhelds==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|[[MESS]] support<br />
! scope="col"|[[Need Games?|ROMs]] <br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Epoch_Game_Pocket_Computer Epoch Game Pocket Computer]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Only 5 games exist for this handheld. All can be found [http://www.theoldcomputer.com/roms/index.php?folder=Epoch/Game-Pocket-Computer/Cartridges here].<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gameking GameKing]<br />
|style="text-align:center;"|[http://www.progettoemma.net/mess/system.php?machine=gameking Preliminary]<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|A rather bastardized attempt at making a Gameboy-esque handheld, manufactured and marketed by TimeTop (aka Guangzhou Daidaixing Tec. Electronics Co. Ltd.) in 2003. Strangely enough, this one's even more primitive than the Supervision, Gamate and Mega Duck consoles before it, as it uses a lower-resolution 64x32 screen, and that's despite companies such as Subor (i.e. that Chinese company who gained notoriety for developing the NES version of Final Fantasy VII) releasing workalike clones of the [[Game Boy]], and more recently, GBA clones. MESS support for it is preliminary at best.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gamate Gamate]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Another attempt to capture part of the Game Boy market, the Gamate was released in the early 90s by Bit Corporation. The magnitude of its failure makes it and its software obscenely rare today, with prices over 500 dollars for the handheld alone on ebay. It's so obscure, that it wasn't until December 2014 when preliminary support for the handheld was added in MESS, and ROM dumps were made.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gizmondo Gizmondo]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A disaster of a handheld, the Gizmondo was released in 2005 with a furious marketing campaign. It was ahead of its time in that it (was supposed to have) included built-in advertisements to make the console cheaper. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/GP32 GP32]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|Korean handheld. It was the first handheld to use SD cards and had pretty good specs for the time, so everybody ended up just jailbreaking it and using it as an emulator/homebrew platform. The developers later went on to develop the more successful GP2X line, which was designed from the ground up for emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Game_Master_%28console%29 Hartung Game Master]<br />
|style="text-align:center;"|Decent<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A German Game Boy knock off. Also distributed in the UK. [https://www.youtube.com/watch?v=Ay9dZ-RBpQA Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Mega_Duck MegaDuck/CougarBoy]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Chinese knockoff Game Boy that was branded with various bizarre names, despite each version being exactly the same. Used cartridges. Roms are out there, surprisingly.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/N-Gage_%28device%29 Nokia N-Gage]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Nokia's attempt at making a cell phone/handheld system hybrid, before mobile gaming really took off. Although it was the most powerful handheld in its time, it failed due to a high price, a terrible button layout, numerous design flaws, and its underdeveloped cell phone component. Had a redesign called the QD, but it was only slightly better. Most of its games were ports, either from the GBA or from the PS1 and Saturn. While it didn't have any standout titles, it still had a few odd original entries from big franchises such as Elder Scrolls Travels: Shadowkey and SSX: Out of Bounds. There's one emulator called N-GageCool, but it's dead payware that only runs Java games.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Tapwave_Zodiac Tapwave Zodiac]<br />
|style="text-align:center;"|[http://www.theoldcomputer.com/roms/index.php?folder=Tapwave/Zodiac Some]<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Game_com Tiger Game.com]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An infamous piece of shit, with quite possibly the worst screen on any handheld ever. Somehow still had a "port" of Resident Evil 2. [https://www.youtube.com/watch?v=wfxzVFzvizE CGR review]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Watara_Supervision Watara Supervision]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An attempt at making a real competitor for the Game Boy.<br />
|}<br />
<br />
[[Category: consoles]]</div>49.145.202.253https://emulation.gametechwiki.com/index.php?title=Strange_and_forgotten_consoles&diff=8371Strange and forgotten consoles2015-04-18T03:53:08Z<p>49.145.202.253: </p>
<hr />
<div>Beneath the clean and successful exterior of gaming giants like the Super Nintendo and Playstation lies the '''Gap of Vidya''': a realm populated by unwanted and forgotten consoles of old, immortal in their plasticity. Here we may receive knowledge of their eternal fate. Not everything on this page can be emulated. If it's a video game console from the [https://en.wikipedia.org/wiki/History_of_video_game_consoles_%28third_generation%29 third generation] and beyond, it's on this page for your viewing pleasure.<br />
<br />
==Consoles==<br />
* [[Philips CD-i emulators|Philips CD-i]]<br />
* [[3DO emulators|3DO]]<br />
* [[Pioneer LaserActive]]<br />
<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|[[MESS]] support<br />
! scope="col"|[[Need Games?|ROMs]] <br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Action_Max Action Max]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|VHS tape console released in 1987 by Worlds of Wonder. It relied on a light gun and score counter for all of its 5 games, which could not really be lost. There's an add-on for the laserdisc emulator Daphne called [http://www.singeengine.com/cms/node/6 SIGNE.] We're in murky waters here, so run this at your own risk. <br />
[https://www.youtube.com/watch?v=mj498-wkOz4 Cinemassacre Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD32]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Amstrad_GX4000 Amstrad GX4000]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A consolized PC.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Apple_Bandai_Pippin Apple Bandai Pippin]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Apple's attempt at being relevant to games. It failed.<br />
[https://www.youtube.com/watch?v=cv0uHVSMz2A Vintage review] Currently, there is only preliminary [[MESS]] support, but some of its games may be playable on other Apple emus.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Atari_XEGS Atari XEGS]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A repackaging of existing hardware, marketed as a game console. Notable for having possibly the worst physical design ever. It has preliminary support in MESS, as does the 65XE computer it's based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Casio_Loopy Casio Loopy]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A Japan-only game console designed for girls, focused on printing stickers. A '''Magical Shop''' add-on allowed for the printing of any screenshot, not just Loopy games. [https://www.youtube.com/watch?v=zaW6EB1poxM Drunken Printing Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/PV-1000 Casio PV-1000]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A 1983 console pulled from shelves very quickly. Like many others, its titanic failure makes it a rarity nowadays.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Commodore_64_Games_System Commodore 64 Games System]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Hacked up console version of the regular C64, released only in Europe. Failed hilariously due to its outdated tech (1984 hardware in 1990!), the fact that the normal C64 was already a sufficient game console, and a bad case of the nogaems. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Dina_(video_game_console) Dina]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Hybrid clone of both the [[SG-1000]] and [[ColecoVision]]. Sold by Telegames as the Telegames Personal Arcade, allegedly with permission from Coleco themselves. The console's build quality leaves a lot to be desired, not to mention that games for the aforementioned platforms can be played on most ColecoVision emulators anyway.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Dendy_%28console%29 Dendy]<br />
|style="text-align:center;"|Decent<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|The NES, but for slavs. Only [https://www.youtube.com/watch?v=kne6AKyYUuM Kinaman] can properly explain this one (turn on CC). Has decent support in MESS, and its status as an NES clone means its "exclusives" can be played on NES emulators that support broken pirate carts. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Atari_XEGS Atari XEGS]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A repackaging of existing hardware, marketed as a game console. Notable for having possibly the worst physical design ever. It has preliminary support in MESS, as does the 65XE computer it's based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/FM_Towns_Marty FM Towns Marty]<br />
|style="text-align:center;"|Preliminary <br />
|style="text-align:center;"|<br />
|style="text-align:center;"|An early fifth-generation console released by Fujitsu in 1993. It failed due to its astronomical price. Another version called the [https://www.youtube.com/watch?v=RQs7zyn4uVQ Car Marty] was also released, designed to be a GPS for automobiles. Preliminary MESS support for both.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/HyperScan Mattel Hyperscan]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Something you would expect to see under a bargain bin at Wal-mart, the Mattel Hyperscan was a card/disc based system released in 2006 to appeal to some poor child's aunt at Christmas. [https://www.youtube.com/watch?v=Iv2-M78m_qI CGR Review] No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Tandy_Video_Information_System Memorex VIS]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A beautiful monster sold only at RadioShack in the early 90s. No known emulators, but its software may be playable on Windows 3.x emus, as the console's OS was an altered version of that.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/IQue_Player Nintendo iQue Player]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|An official Nintendo game console released in China in an attempt to stop piracy in the region. Unsurprisingly, it didn't work. It's basically an N64 clone with no original titles. No known emulators. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Nuon_%28DVD_technology%29 Nuon]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A hybrid DVD player/game console with enhanced movie-viewing tools. Only a few games were made for the system, as the cheaper PS2 slaughtered it. There was an emulator in production called Nuance, but its author died and he didn't release the source code.<br />
|-<br />
|style="text-align:center;"|[http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A hybrid NES/Famicom arcade box distributed to hotels in Japan. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. There was also the Super Famicom Box, for playing SNES. No known emulators, but the Super Famicom Box ''may'' work in MAME, as its BIOS is available. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Playdia Playdia]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A disc based system released in Japan by Bandai in 1994. Notably, it had a wireless controller and all of its titles were interactive movies like Dragon's Lair. No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Halcyon_%28console%29 RDI Halcyon]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A terrifying machine based on HAL from 2001: A Space Odyssey, featuring voice-recognition and AI learning. Its failure bankrupted RDI. There are no known emulators for the Halcyon, as mankind has yet to fully comprehend its awesome power. <br />
[https://www.youtube.com/watch?v=QeI5zKeGELA Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Sega_Pico Sega Pico]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|Child's edutainment console released in 1993. Was actually fairly successful. Has good support in [[MESS]].<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Super_A%27Can Super A'Can]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An extremely rare Taiwan-only console released in 1995.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/View-Master_Interactive_Vision View-Master Interactive Vision]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|1988 edutainment VHS console that used two audio tracks on each tape, the player choosing one of two options on screen, to create interactivity. Also had short mini-game segments with ColecoVision like graphics. Unlike the other VHS systems the games were actually decent. No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Zemmix Zemmix Series]<br />
|style="text-align:center;"|Good (MSX)<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Korean system that was simply an MSX/MSX 2, depending on the model, in console form. Mostly just existed as a way to play MSX games. Though there were a few games made specifically for it they were playable on the MSX as well. Any MSX emulator should work for it.<br />
|}<br />
<br />
==Handhelds==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|[[MESS]] support<br />
! scope="col"|[[Need Games?|ROMs]] <br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Epoch_Game_Pocket_Computer Epoch Game Pocket Computer]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Only 5 games exist for this handheld. All can be found [http://www.theoldcomputer.com/roms/index.php?folder=Epoch/Game-Pocket-Computer/Cartridges here].<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gameking GameKing]<br />
|style="text-align:center;"|[http://www.progettoemma.net/mess/system.php?machine=gameking Preliminary]<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|A rather bastardized attempt at making a Gameboy-esque handheld, manufactured and marketed by TimeTop (aka Guangzhou Daidaixing Tec. Electronics Co. Ltd.) in 2003. Strangely enough, this one's even more primitive than the Supervision, Gamate and Mega Duck consoles before it, as it uses a lower-resolution 64x32 screen, and that's despite companies such as Subor (i.e. that Chinese company who gained notoriety for developing the NES version of Final Fantasy VII) releasing workalike clones of the [[Game Boy]], and more recently, GBA clones. MESS support for it is preliminary at best.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gamate Gamate]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Another attempt to capture part of the Game Boy market, the Gamate was released in the early 90s by Bit Corporation. The magnitude of its failure makes it and its software obscenely rare today, with prices over 500 dollars for the handheld alone on ebay. It's so obscure, that it wasn't until December 2014 when preliminary support for the handheld was added in MESS, and ROM dumps were made.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gizmondo Gizmondo]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A disaster of a handheld, the Gizmondo was released in 2005 with a furious marketing campaign. It was ahead of its time in that it (was supposed to have) included built-in advertisements to make the console cheaper. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/GP32 GP32]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|Korean handheld. It was the first handheld to use SD cards and had pretty good specs for the time, so everybody ended up just jailbreaking it and using it as an emulator/homebrew platform. The developers later went on to develop the more successful GP2X line, which was designed from the ground up for emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Game_Master_%28console%29 Hartung Game Master]<br />
|style="text-align:center;"|Decent<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A German Game Boy knock off. Also distributed in the UK. [https://www.youtube.com/watch?v=Ay9dZ-RBpQA Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Mega_Duck MegaDuck/CougarBoy]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Chinese knockoff Game Boy that was branded with various bizarre names, despite each version being exactly the same. Used cartridges. Roms are out there, surprisingly.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/N-Gage_%28device%29 Nokia N-Gage]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Nokia's attempt at making a cell phone/handheld system hybrid, before mobile gaming really took off. Although it was the most powerful handheld in its time, it failed due to a high price, a terrible button layout, numerous design flaws, and its underdeveloped cell phone component. Had a redesign called the QD, but it was only slightly better. Most of its games were ports, either from the GBA or from the PS1 and Saturn. While it didn't have any standout titles, it still had a few odd original entries from big franchises such as Elder Scrolls Travels: Shadowkey and SSX: Out of Bounds. There's one emulator called N-GageCool, but it's dead payware that only runs Java games.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Tapwave_Zodiac Tapwave Zodiac]<br />
|style="text-align:center;"|[http://www.theoldcomputer.com/roms/index.php?folder=Tapwave/Zodiac Some]<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Game_com Tiger Game.com]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An infamous piece of shit, with quite possibly the worst screen on any handheld ever. Somehow still had a port of Resident Evil 2. [https://www.youtube.com/watch?v=wfxzVFzvizE CGR review]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Watara_Supervision Watara Supervision]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An attempt at making a real competitor for the Game Boy.<br />
|}<br />
<br />
[[Category: consoles]]</div>49.145.202.253https://emulation.gametechwiki.com/index.php?title=Strange_and_forgotten_consoles&diff=8369Strange and forgotten consoles2015-04-18T03:46:32Z<p>49.145.202.253: Added the Bit Corp. Dina</p>
<hr />
<div>Beneath the clean and successful exterior of gaming giants like the Super Nintendo and Playstation lies the '''Gap of Vidya''': a realm populated by unwanted and forgotten consoles of old, immortal in their plasticity. Here we may receive knowledge of their eternal fate. Not everything on this page can be emulated. If it's a video game console from the [https://en.wikipedia.org/wiki/History_of_video_game_consoles_%28third_generation%29 third generation] and beyond, it's on this page for your viewing pleasure.<br />
<br />
==Consoles==<br />
* [[Philips CD-i emulators|Philips CD-i]]<br />
* [[3DO emulators|3DO]]<br />
* [[Pioneer LaserActive]]<br />
<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|[[MESS]] support<br />
! scope="col"|[[Need Games?|ROMs]] <br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Action_Max Action Max]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|VHS tape console released in 1987 by Worlds of Wonder. It relied on a light gun and score counter for all of its 5 games, which could not really be lost. There's an add-on for the laserdisc emulator Daphne called [http://www.singeengine.com/cms/node/6 SIGNE.] We're in murky waters here, so run this at your own risk. <br />
[https://www.youtube.com/watch?v=mj498-wkOz4 Cinemassacre Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD32]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Amstrad_GX4000 Amstrad GX4000]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A consolized PC.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Apple_Bandai_Pippin Apple Bandai Pippin]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Apple's attempt at being relevant to games. It failed.<br />
[https://www.youtube.com/watch?v=cv0uHVSMz2A Vintage review] Currently, there is only preliminary [[MESS]] support, but some of its games may be playable on other Apple emus.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Atari_XEGS Atari XEGS]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A repackaging of existing hardware, marketed as a game console. Notable for having possibly the worst physical design ever. It has preliminary support in MESS, as does the 65XE computer it's based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Casio_Loopy Casio Loopy]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A Japan-only game console designed for girls, focused on printing stickers. A '''Magical Shop''' add-on allowed for the printing of any screenshot, not just Loopy games. [https://www.youtube.com/watch?v=zaW6EB1poxM Drunken Printing Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/PV-1000 Casio PV-1000]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A 1983 console pulled from shelves very quickly. Like many others, its titanic failure makes it a rarity nowadays.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Commodore_64_Games_System Commodore 64 Games System]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Hacked up console version of the regular C64, released only in Europe. Failed hilariously due to its outdated tech (1984 hardware in 1990!), the fact that the normal C64 was already a sufficient game console, and a bad case of the nogaems. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Dina_(video_game_console) Dina]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Hybrid clone of both the [[SG-1000]] and [[ColecoVision|ColecoVision emulators]]. Sold by Telegames as the Telegames Personal Arcade, allegedly with permission from Coleco themselves. The console's build quality leaves a lot to be desired, not to mention that games for the aforementioned platforms can be played on most ColecoVision emulators anyway.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Dendy_%28console%29 Dendy]<br />
|style="text-align:center;"|Decent<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|The NES, but for slavs. Only [https://www.youtube.com/watch?v=kne6AKyYUuM Kinaman] can properly explain this one (turn on CC). Has decent support in MESS, and its status as an NES clone means its "exclusives" can be played on NES emulators that support broken pirate carts. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Atari_XEGS Atari XEGS]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A repackaging of existing hardware, marketed as a game console. Notable for having possibly the worst physical design ever. It has preliminary support in MESS, as does the 65XE computer it's based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/FM_Towns_Marty FM Towns Marty]<br />
|style="text-align:center;"|Preliminary <br />
|style="text-align:center;"|<br />
|style="text-align:center;"|An early fifth-generation console released by Fujitsu in 1993. It failed due to its astronomical price. Another version called the [https://www.youtube.com/watch?v=RQs7zyn4uVQ Car Marty] was also released, designed to be a GPS for automobiles. Preliminary MESS support for both.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/HyperScan Mattel Hyperscan]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Something you would expect to see under a bargain bin at Wal-mart, the Mattel Hyperscan was a card/disc based system released in 2006 to appeal to some poor child's aunt at Christmas. [https://www.youtube.com/watch?v=Iv2-M78m_qI CGR Review] No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Tandy_Video_Information_System Memorex VIS]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A beautiful monster sold only at RadioShack in the early 90s. No known emulators, but its software may be playable on Windows 3.x emus, as the console's OS was an altered version of that.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/IQue_Player Nintendo iQue Player]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|An official Nintendo game console released in China in an attempt to stop piracy in the region. Unsurprisingly, it didn't work. It's basically an N64 clone with no original titles. No known emulators. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Nuon_%28DVD_technology%29 Nuon]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A hybrid DVD player/game console with enhanced movie-viewing tools. Only a few games were made for the system, as the cheaper PS2 slaughtered it. There was an emulator in production called Nuance, but its author died and he didn't release the source code.<br />
|-<br />
|style="text-align:center;"|[http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A hybrid NES/Famicom arcade box distributed to hotels in Japan. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. There was also the Super Famicom Box, for playing SNES. No known emulators, but the Super Famicom Box ''may'' work in MAME, as its BIOS is available. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Playdia Playdia]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A disc based system released in Japan by Bandai in 1994. Notably, it had a wireless controller and all of its titles were interactive movies like Dragon's Lair. No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Halcyon_%28console%29 RDI Halcyon]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|A terrifying machine based on HAL from 2001: A Space Odyssey, featuring voice-recognition and AI learning. Its failure bankrupted RDI. There are no known emulators for the Halcyon, as mankind has yet to fully comprehend its awesome power. <br />
[https://www.youtube.com/watch?v=QeI5zKeGELA Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Sega_Pico Sega Pico]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|Child's edutainment console released in 1993. Was actually fairly successful. Has good support in [[MESS]].<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Super_A%27Can Super A'Can]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An extremely rare Taiwan-only console released in 1995.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/View-Master_Interactive_Vision View-Master Interactive Vision]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|1988 edutainment VHS console that used two audio tracks on each tape, the player choosing one of two options on screen, to create interactivity. Also had short mini-game segments with ColecoVision like graphics. Unlike the other VHS systems the games were actually decent. No known emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Zemmix Zemmix Series]<br />
|style="text-align:center;"|Good (MSX)<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Korean system that was simply an MSX/MSX 2, depending on the model, in console form. Mostly just existed as a way to play MSX games. Though there were a few games made specifically for it they were playable on the MSX as well. Any MSX emulator should work for it.<br />
|}<br />
<br />
==Handhelds==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|[[MESS]] support<br />
! scope="col"|[[Need Games?|ROMs]] <br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Epoch_Game_Pocket_Computer Epoch Game Pocket Computer]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Only 5 games exist for this handheld. All can be found [http://www.theoldcomputer.com/roms/index.php?folder=Epoch/Game-Pocket-Computer/Cartridges here].<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gameking GameKing]<br />
|style="text-align:center;"|[http://www.progettoemma.net/mess/system.php?machine=gameking Preliminary]<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|A rather bastardized attempt at making a Gameboy-esque handheld, manufactured and marketed by TimeTop (aka Guangzhou Daidaixing Tec. Electronics Co. Ltd.) in 2003. Strangely enough, this one's even more primitive than the Supervision, Gamate and Mega Duck consoles before it, as it uses a lower-resolution 64x32 screen, and that's despite companies such as Subor (i.e. that Chinese company who gained notoriety for developing the NES version of Final Fantasy VII) releasing workalike clones of the [[Game Boy]], and more recently, GBA clones. MESS support for it is preliminary at best.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gamate Gamate]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Another attempt to capture part of the Game Boy market, the Gamate was released in the early 90s by Bit Corporation. The magnitude of its failure makes it and its software obscenely rare today, with prices over 500 dollars for the handheld alone on ebay. It's so obscure, that it wasn't until December 2014 when preliminary support for the handheld was added in MESS, and ROM dumps were made.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Gizmondo Gizmondo]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A disaster of a handheld, the Gizmondo was released in 2005 with a furious marketing campaign. It was ahead of its time in that it (was supposed to have) included built-in advertisements to make the console cheaper. <br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/GP32 GP32]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|Korean handheld. It was the first handheld to use SD cards and had pretty good specs for the time, so everybody ended up just jailbreaking it and using it as an emulator/homebrew platform. The developers later went on to develop the more successful GP2X line, which was designed from the ground up for emulators.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Game_Master_%28console%29 Hartung Game Master]<br />
|style="text-align:center;"|Decent<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|A German Game Boy knock off. Also distributed in the UK. [https://www.youtube.com/watch?v=Ay9dZ-RBpQA Demonstration]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Mega_Duck MegaDuck/CougarBoy]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Chinese knockoff Game Boy that was branded with various bizarre names, despite each version being exactly the same. Used cartridges. Roms are out there, surprisingly.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/N-Gage_%28device%29 Nokia N-Gage]<br />
|style="text-align:center;"|None<br />
|style="text-align:center;"|Yes<br />
|style="text-align:center;"|Nokia's attempt at making a cell phone/handheld system hybrid, before mobile gaming really took off. Although it was the most powerful handheld in its time, it failed due to a high price, a terrible button layout, numerous design flaws, and its underdeveloped cell phone component. Had a redesign called the QD, but it was only slightly better. Most of its games were ports, either from the GBA or from the PS1 and Saturn. While it didn't have any standout titles, it still had a few odd original entries from big franchises such as Elder Scrolls Travels: Shadowkey and SSX: Out of Bounds. There's one emulator called N-GageCool, but it's dead payware that only runs Java games.<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Tapwave_Zodiac Tapwave Zodiac]<br />
|style="text-align:center;"|[http://www.theoldcomputer.com/roms/index.php?folder=Tapwave/Zodiac Some]<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Game_com Tiger Game.com]<br />
|style="text-align:center;"|Preliminary<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An infamous piece of shit, with quite possibly the worst screen on any handheld ever. Somehow still had a port of Resident Evil 2. [https://www.youtube.com/watch?v=wfxzVFzvizE CGR review]<br />
|-<br />
|style="text-align:center;"|[https://en.wikipedia.org/wiki/Watara_Supervision Watara Supervision]<br />
|style="text-align:center;"|Good<br />
|style="text-align:center;"|Yes (No-intro)<br />
|style="text-align:center;"|An attempt at making a real competitor for the Game Boy.<br />
|}<br />
<br />
[[Category: consoles]]</div>49.145.202.253