https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=162.158.129.44&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-29T05:29:46ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&diff=39173Xbox 360 emulators2021-08-10T19:06:25Z<p>162.158.129.44: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Xbox 360<br />
|logo = Xbox_360.png<br />
|developer = [[:Microsoft]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2005<br />
|discontinued = 2016<br />
|predecessor = [[Xbox emulators|Xbox]]<br />
|successor = [[Xbox One emulators|Xbox One]]<br />
|emulated = {{~}}<br />
}}<br />
The '''[[Wikipedia:Xbox 360|Xbox 360]]''' is a seventh-generation console released by Microsoft on November 22, 2005 and retailed for {{inflation|USD|399|2005}}. It had a PowerPC Tri-Core Xenon CPU at 3.2 GHz with 512MB of RAM. It had an ATI Xenos GPU. The console's life saw several updates to its OS to alter its appearance, as well as the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[Xenia]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/benvanik/xenia git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
! colspan="6"|Consoles<br />
|-<br />
|[[Fission]]<br />
|align=left|{{Icon|XB1|SXS}}<br />
|Patch based<br />
|{{✗}} <br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Comparisons===<br />
;[[Xenia]]<br />
:The emulator that's made it the furthest so far. Progress on it is surprisingly fast. About 15% of titles can be played through from start to finish and another 60% have functional gameplay. Though the devs say Windows 7 is compatible, the most significant progress is being made on the newer DirectX 12 branch (DX12 is unavailable on anything older than Windows 10).<br />
<br />
;[[Fission]]<br />
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles, supports [[wikipedia:List of Xbox 360 games compatible with Xbox One|577 out of 2085 games]]. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, playback is incredibly faithful to the original system. Xbox One X and Xbox Series X improves on the emulation further with better framerate, texture filtering and higher resolution in some games. Note that an Internet connection is required on the first run of each game to download.<br />
<br />
==Emulation issues==<br />
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate games.''' However, Xenia is quickly making progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One brings much promise to successfully emulating the system in the future.<br />
<br />
==Kinect==<br />
<br />
The [[wikipedia:Kinect|Kinect]] is a device that works just like the [http://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#EyeToy EyeToy] for the [[PlayStation_2_emulators|PS2]]. It is a camera capable of detecting gestures and voices in order to play games without any controllers unlike the [[Wii_emulators|Wii]] and its Wiimote; and the [[PlayStation_3_emulators|PS3]] and its PlayStation Move.<br />
While benefiting from native support on PC, users still made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.<br />
<br />
[[Xenia]] is the only Xbox 360 emulator out there yet, and it doesn't support Kinect and no work is getting done in this direction. That does not mean that we will never be able to play Kinect Games with it, it just means that developers have higher-level or prioritized issues to tackle at the moment.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Microsoft consoles]]<br />
[[Category:Very early emulation]]<br />
[[Category:Xbox 360 emulators]]</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=39172Super Nintendo emulators2021-08-10T19:03:46Z<p>162.158.129.44: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Super Nintendo Entertainment System<br />
|logo = snesna.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Home consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1990<br />
|discontinued = 2003<br />
|predecessor = [[Nintendo Entertainment System emulators|NES]]<br />
|successor = [[Nintendo 64 emulators|Nintendo 64]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] on November 21, 1990 in Japan and on August 23, 1991 in the US. It retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. Borrowing the name of its predecessor, the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).<br />
<br />
Emulation for the SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC / x86<br />
|-<br />
|[[bsnes]]<br/><small>(Official)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/bsnes-emu/bsnes/releases {{bsnesVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Mesen S]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/SourMesen/Mesen-S/releases {{MesenSVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sites.google.com/site/bearoso/ {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✗}}<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|Snes9x AmigaOS<br />
|align=left|{{Icon|AmigaOS}}<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|-<br />
|[[Mednafen]] (SNES-Faust)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/hex-usr/nSide/releases git]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#bsnes-classic|bsnes-classic]]<br/><small>(forked bsnes Qt)</small><br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://github.com/sharknnth/bsnes-classic/releases git]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|lsnes<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/Lsnes.html rr2-β23] <br/> [http://repo.or.cz/w/lsnes.git git]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|kindred (Super Sleuth PE) <br />
|align=left|{{Icon|Windows}}<br />
|[https://www.crazysmart.net.au/kindred/ 1.11 Preview Build 6]<br />
| {{✗}}<br />
| ?<br />
| ?<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[No$|NO$SNS]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✗}}<br />
|Medium<br />
| {{✗}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Silhouette]]<br />
|align=left|{{Icon|macOS}}<br />
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]<br />
| {{✗}}<br />
|Low<br />
|?<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[ZSNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://zsnes.com 1.51]<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="8"|Mobile / ARM<br />
|-<br />
|Snes9x EX+<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus 1.5.54]<br />
| {{✗}}<br />
|High<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|1.53<br />
| {{✓}}<br />
|Mid<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small><br />
|align=left|{{Icon|WinMobile}}<br />
|[https://www.appx4fun.com/xap/497/ 2.15.3]<br />
| {{✗}}<br />
|Mid<br />
|?<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://yoyofr92.free.fr/ Little John]<br/><small>(Snes9x 1.39 based)</small><br />
|align=left|{{Icon|PalmOS}}<br />
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443/ 1.2]<br />
| {{✗}}<br />
|[http://blogote.com/features/download-little-john-palm-os-retro-emulator/3352/ Mid]<br />
|?<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://www.superretro16.com/ SuperRetro16]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.1.5]<br />
| {{✗}}<br />
|Low<br />
|?<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
|?<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[http://yoyofr92.free.fr/ OpenSnes9x]<br />
|align=left|{{Icon|GP32|Zodiac}}<br />
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]<br />
| {{✗}}<br />
|Low<br />
|?<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="8"|Console<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
| {{✗}}<br />
|Mid-High<br />
| {{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes9x GX <br />
|align=left|{{Icon|GCN|Wii}} <br />
|[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}] <br />
| {{✗}}<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes9x X<br />
|align=left|{{Icon|Xbox}}<br />
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688/ 0.23]<br />
| {{✗}}<br />
|Mid<br />
|?<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|SNES360<br />
|align=left|{{Icon|Xbox360}}<br />
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]<br />
| {{✗}}<br />
|Mid<br />
|?<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|SNES Station<br />
|align=left|{{Icon|PS2}}<br />
|0.2.6c<br />
| {{✗}}<br />
|Mid<br />
|?<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|align=left|{{Icon|Wii|Xbox360|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3}}<br />
|1.53<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br />
| {{✓}}<br />
|Mid<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small><br />
|align=left|{{Icon|PSP}}<br />
|[https://github.com/esmjanus/snes9xTYL/releases git]<br />
| {{✗}}<br />
|Mid<br />
|{{✗}}<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9X|Snes9X GX]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[CATSFC]]<br />
|align=left|{{Icon|Wii|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3|DC}}<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
|?<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|DreamSNES<br />
|align=left|{{Icon|DC}}<br />
|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]<br />
| {{✗}}<br />
|Low<br />
|?<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/bubble2k16/snes9x_3ds/releases git]<br />
| {{✗}}<br />
|Low<br />
|?<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|Snes9x-Redux<br />
|align=left|{{Icon|PSP}}<br />
|?<small> (WIP)<small/><br />
| {{✗}}<br />
|Low<br />
|?<br />
| {{✓}}<br />
| {{~}}<br />
|-<br />
|blargSNES*<br />
|align=left|{{Icon|3DS}}<br />
|[http://blargsnes.kuribo64.net/ 1.3b]<br />
| {{✗}}<br />
|Low<br />
|?<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|Pocket SNES<br />
|align=left|{{Icon|GBA}}<br />
|[https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br />
| {{✓}}<br />
|Low<br />
|?<br />
| {{✓}}<small> (libretro core)</small><br />
| {{✗}}<br />
|}<br />
<br />
<nowiki>*</nowiki> ''This emulator is currently in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here]. It doesn't support any cart-chips (SuperFX, DSP-1, Cx4, etc.). This emulator is no longer recommended due to inactivity and other more accurate and more compatible emulators, such as Snes9x for 3DS.''<br />
<br />
===Comparisons===<br />
1. [[higan]] <small>(formerly bsnes)</small><br />
* The most [[Emulation Accuracy|accurate]] of the bunch. Should play all commercially released games without trouble, assuming you have the power.<br />
* Incompatible with ROM hacks made to take advantage of emulator quirks, much like real hardware.<br />
* A superb LLE audio engine.<br />
<br />
higan (or, as it was known before it expanded its scope to more systems, bsnes) is the most accurate SNES emulator out there, but newcomers who care more about playing games rather than 100% accurate emulation should stick with [https://bsnes.dev/ the most recent version of the forked bsnes core from the same author.]<br />
<br />
2. [[Snes9x]]<br />
* Compatible with most games, even many ROM hacks that make use of emulator quirks.<br />
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines).<br />
* LLE audio engine shared with bsnes.<br />
* Often buggy graphics and shaders in standalone, though it's video card and driver dependent.<br />
<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' --><br />
* Hit-and-miss controller support, especially when it comes to XInput.<br />
<br />
3. [[RetroArch]]<br />
* Not a unique emulator, but there are official cores for bsnes and Snes9x you can easily obtain.<br />
* Very customizable and programmable by nature.<br />
* Tends to have better graphics than standalone software.<br />
** The viewport is scalable to any resolution.<br />
** It makes good use of full-screen with the right choice of interface.<br />
** A highly robust and flexible [[Shaders_and_Filters|shader]] system completely separate from the core.<br />
* Dynamic rate control fixes most audio issues.<br />
* Mirrored Rom and Ram maps, allowing ordinary rom images to be played right away.<br />
* The Snes9x Next core was forked from a commit somewhere between upstream version 1.52 and 1.53 and includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.<br />
* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice accuracy. Things like the HLE DSP were removed in higan and, much like Snes9x Next, it has an option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.<br />
<br />
4. [[BizHawk]]<br />
* TASVideos tests say its the best for TASes (tool-assisted speedruns/superplays).<br />
* Not cross-platform; it's written in C#, and compiled for .NET 4.0 on Windows.<br />
* Has support for libretro cores.<br />
<br />
5. [[Mednafen]]<br />
* Much like higan, it's an open-source, multi-system emulator. The libretro core is a fork renamed Beetle.<br />
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.<br />
* Its SNES core is based on bsnes v059 which is actually pretty old. It predates the performance/balanced/accuracy profiles to as far back as 2010. However, this version is much faster than upstream.<br />
** It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.<br />
** It's also missing out on many accuracy updates that address a few edge cases such as Air Strike Patrol, one of two games known to notoriously manipulate the PPU mid-scanline. It also has some problems rendering text, flickering lines near the bottom, and displaying shadows during flight.<br />
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not exactly one of them. At that point, it's worth using bsnes or its libretro cores instead.<br />
<br />
6. Mesen-S<br />
* From the same author of the top-class NES/Famicom emulator [[Mesen]]. Launched in April 2019, this cycle-accurate emulator will eventually have similar features as its famous forebearer.<br />
* Users who increasingly tire of higan's (or bsnes) limited user options and cumbersome ROM and save files management may gravitate towards Mesen-S sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).<br />
<br />
7. [[ZSNES]]<br />
:''See also [[ZSNES#Review|the review]].''<br />
* The least accurate of the bunch but still relevant for many reasons.<br />
** Runs full speed on even very old [[wikipedia:x86|x86]] systems such as an early Pentium 1.<br />
** Many ROM hacks were often designed around (let alone possible, simply because of) its problems, and would often break on anything else.<br />
** It had tons of bugs and lacked certain operations for less notable games that needed them. Some testing also showed it didn't synchronize the components as often as other newer emulators would.<br />
*** One of these bugs was '''a severe <abbr title="arbitrary code execution">ACE</abbr> vulnerability''' that could allow a maliciously designed ROM to run its own code on the host machine. Therefore, it's best to check the source of your roms before using them with ZSNES. With that said, to this day there has been no real world case of it, aside from some harmless proof of concept. <br />
** Though fans have modded the builds, and patched out the vulnerability the project is basically dead.<br />
* It has [[ZSNES#Netplay|surprisingly good netplay]].<br />
* Sports an interesting but polarizing graphical user interface; it's either loved, or it's despised by the community.<br />
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that said the newest version does not need them for SDD-1 titles, only for SPC7110 titles. <br />
* Viable alternatives are bZSNES (for ZSNES-centric rom hacks), ZMZ (for the UI), NO$SNS or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility).<br />
<br />
8. Super Retro 16<br />
*It's basically an Android equivalent of ZSNES, accuracy wise, if not worse. <br />
*Misses echo and pitch modulation emulation. <br />
*Audio emulation in general is weird. Certain sounds in Tales of Phantasia sound like in very old versions of SNES9X and ZSNES with the old ADPCM decoding method. The wind in Final Fantasy VI, on the other hand, is emulated correctly, minus the pitch modulation. Earthworm Jim 2 doesn't suffer from missing sound effects. It does have a hidden "advanced APU" option which doesn't seem to do anything, though it could be that it is automatically turned on and off on a per game basis. <br />
*Tales of Phantasia and Star Ocean have horrible audio glitches. Music instruments are garbled in random ways. Voice acting is reduced to random buzzing and farting. Toggling surround sound causes extremely loud static. These games will also crash seemingly at random with the SPC700 being the first to crash. The DeJap patch won't even run and would crash the emulator in older versions. <br />
*The save states are locked behind a paywall with no SRM support, so save states aren't viable in these games. <br />
*Doom used to run with graphical glitches on the walls, but as of newer versions it freezes with just the music after the title screen. <br />
*It does, however, support controlling the d-pad by tilting your phone, which works quite well in Starfox. <br />
*In summary, it has some issues even ZSNES didn't have by version 0.715. SNES 9EX+ is a better choice and isn't locked behind a paywall. You might even be better off with ZSNES emulated in DOSBox if you have a phone capable of emulating a Pentium 100 PC. <br />
<br />
9. SNNES<br />
*Better than Super Retro 16 but very outdated, and thus might not run at all on newer devices.<br />
*Likely based on some SNES9X 1.3x version<br />
*It has the higher pitch characteristic of very old ZSNES and SNES9X versions as well as no interpolation. Echo emulation is broken, with no decay and the echo being cut off prematurely. The sample rate is also bad. It does have pitch modulation, however.<br />
*Tales of Phantasia and Star Ocean audio works fine, aside from the quirks mentioned above. <br />
'''Detailed round-ups of the best SNES emulators:'''<br />
* [https://www.digitaltrends.com/gaming/best-snes-emulators/ The best SNES emulators available] (August 16, 2018) (Don't use ZSNES)<br />
<br />
'''List of recommended SNES emulators for Android:'''<br />
* [https://www.androidauthority.com/best-snes-emulator-android-368394/ 5 best SNES emulators for Android] (AUGUST 29, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
==Emulation Enhancements==<br />
===High Resolution Affine Transformations===<br />
The SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options but they're not covered by Mode 7 and therefore enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there's heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:<br />
<br />
* '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game's graphics. This may cause visual discrepancies between both.<br />
* '''Supersampling:''' Acts like a sort of anti-aliasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution then processed back to the same resolution as the rest of the image, for a more uniform look. Used to be the only option in bsnes.<br />
* '''Widescreen:''' Later added by bsnes-hd.<br />
<br />
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].<br />
<br />
With certain settings, there is heavy aliasing which we can reduce by increasing the sampling rate.<br />
<br />
===Mode 7 scaling bilinear filtering===<br />
Some older version of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they are scaled, instead of just applying the bilinear filter on the video output itself.<br />
<br />
===Alternative audio interpolation methods===<br />
Most SNES emulators since at least ZSNES 1.3.x support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc or even no interpolation, should someone prefer that.<br />
<br />
===Higher sample rates===<br />
Likewise, the sample rate can also be set to higher than 32 KHz even in ZSNES 0.150. Though in some versions of ZSNES in the very early 2000s it did cause some artifacts. Nowadays emulators support sample rates all the way to 96 KHz.<br />
<br />
==Accessories==<br />
There aren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref> but there is still quite a few to go over.<br />
===Super Game Boy===<br />
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this ability, [[higan]] and forks are the first and only emulators to truly emulate its features.<br />
<br />
Another thing to note is that there is a redesigned model, only released in Japan, called the ''Super Game Boy 2''. It has the ability to use a link cable connection that the first model lacks. It also fixes a slight overclocking issue and runs games at normal speed.<br />
<br />
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff yet. One notable example is Pokémon Yellow Version and the special border that is supposed to display. higan displays the standard Game Boy border while the real hardware displays a special green Pikachu border. On the other hand, Pokémon Gold/Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boy. Also, if one attempts to run Game Boy Camera in higan in Super Game Boy mode, the emulator crashes. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.<br />
<br />
===asciiPad===<br />
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled "Slow" which changes the frequency of the additional modes. The switch can be set off, to turbo, and to auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller's switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.<br />
<br />
===Pointing Devices===<br />
====Mouse====<br />
The mouse allowed control over ''Mario Paint'' and ''Mario & Wario'' among other games, though in later games mouse support was optional. Some emulators including Snes9x and bsnes/higan support the Mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that don't support this feature.<br />
<br />
====Super Scope====<br />
The Super Scope is a bazooka-looking light gun that is a bit more complex compared to the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. ''Super Scope 6'', ''Yoshi's Safari'', ''Battle Clash'', and ''Metal Combat: Falcon's Revenge'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.<br />
<br />
<br />
====Konami Justifier====<br />
Similar to the NES Zapper but differs from the Super Scope, this is another light gun but needs calibration. It looks like a real gun. It was meant to simulate the shooter arcade experience. Only one game is compatible and that is ''Lethal Enforcers''. Snes9x and higan support this gun.<br />
<br />
===Super Multitap===<br />
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. ''Bomberman'' games used this accessory. Some emulators including Snes9x and bsnes/higan support five players.<br />
<br />
===JRA PAT, SNES Modem, and NTT Data Controller===<br />
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game where you could use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. However, it is unknown if any emulator supports the special controller and modem that can plug into the player 1 and player 2 slots respectively.<br />
<br />
===Voice-kun===<br />
A few games by Koei shipped with an Audio-CD that typically contained voice acting, and supported this accessory which would command a CD player with IR signals typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.<br />
<br />
==Satellaview emulation==<br />
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.<br />
<br />
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.<br />
<br />
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators, you may face issues for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation to properly emulate those.<br />
<br />
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it, though. SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulation.<br />
<br />
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as "BS-X.bin" under the "BIOS" folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware. <br />
<br />
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software. It will ask you to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> to <code>0x00</code>. Most houses will be closed, though.<br />
<br />
You'll want to enter the little red house you start in front of and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|BS-X Emulation<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[higan]] (bsnes)<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[bsnes]] <br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|High<br />
| {{✗}}<br />
| {{~}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|align=left|{{Icon|Windows}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|Cycle<br />
|?<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|align=left|{{Icon|Windows|Linux|macOS|BSD}}<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|High<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|NO$SNS<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
|Mid<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|SNESGT<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]<br />
|Mid<br />
|?<br />
| {{✗}}<br />
|}<br />
<br />
==Data Pack emulation==<br />
Also known as DLC for the Super Famicom - not only the old Mega Drive could do its lock-on thing! (incredible, isn't it?) <br />
<br />
Data Packs are Satellaview 8M Memory Paks which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks.<br />
<br />
The following games were compatible with Data Packs:<br />
* Derby Stallion 96<br />
* Joushou Mahjong Tenpai<br />
* Ongaku Tsukuru Kanaderu <br />
* RPG Tsukuru 2<br />
* Same Game<br />
* SD Gundam G-NEXT<br />
* Shigesato Itoi no Bass Tsuri No. 1<br />
* Sound Novel Tsukuru<br />
<br />
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.<br />
Two emulators support this feature:<br />
* '''Snes9x:''' Under "File/Load Multi Cart...", choose the base game for "Slot A" and the expansion pack for "Slot B", and then the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one of the last overlooked areas in SNES emulation after all.<br />
* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't have a "Show files from all extensions" option, and an oversight during development, the expansion pack file can't be selected. Due to this, current versions can't go in-game.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|Data Pack Emulation<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC / x86<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]] <br />
|align=left|{{Icon|Windows}}<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
|}<br />
<br />
==SNES-CD revival and emulation==<br />
===SNES-CD===<br />
It's well-known enough that the Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is history.<br />
<br />
Some prototype units of the Sony SNES-CD were indeed made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g. Nintendo R&D's Marvelous, Square's Secret of Mana and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD, and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. That never happened, however, and even most of the stuff developed for these consoles, including their various manuals and specifications, were lost. <br />
<br />
Recently, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having to do with its unfinished nature. For example, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have been.<br />
<br />
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a "BIOS" folder, put the BIOS file there and rename it to "SFX-100.bin".<br />
<br />
<br />
The only SNES-CD games available online at this time are a legitimate BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it doesn't actually read the CUE but just the BIN file. Both of these were tested on the real hardware and have severe visual glitches due to the SNES-CD adding more undocumented interrupts which are not accurately emulated anywhere, which means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypes.<br />
<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|SNES-CD (Sony)<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC / x86<br />
|-<br />
|[[No$|NO$SNS]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✓}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|}<br />
<br />
===MSU-1===<br />
Cue the MSU-1, which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware, as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12MB maximum cartridge size limitation!<br />
<br />
One inconvenience is that this specification isn't really supported by most emulators. It's currently supported by the SD2SNES flash card, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators, unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Version<br />
! scope="col"|MSU-1<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC / x86<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[bsnes]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://github.com/bsnes-emu/bsnes {{bsnesVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24351 {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✗}}<br />
| {{~}}<br />
|}<br />
<br />
To load the MSU-1 patched games with higan or bsnes:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Make sure to copy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM<br />
#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use<br />
# Launch with higan/bsnes.<br />
To load the MSU-1 patched games with Snes9x:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Copy the patched ROM file, any MSU image file and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.<br />
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.<br />
# Launch the base ROM with Snes9x.<br />
<br />
Notable hacks for the MSU-1 include:<br />
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)<br />
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]<br />
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)<br />
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]<br />
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)<br />
* [http://www.romhacking.net/hacks/2274/ Mega Man X]<br />
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)<br />
* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]<br />
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]<br />
* [http://www.romhacking.net/hacks/2472/ Super Mario World]<br />
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==Resources==<br />
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.<br />
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Home consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Super Nintendo emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&diff=39170Nintendo DS emulators2021-08-10T18:58:18Z<p>162.158.129.44: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo DS<br />
|logo = DSlitewhite.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Handheld consoles|Handheld game console]]<br />
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]<br />
|release = 2004<br />
|discontinued = 2013<br />
|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]<br />
|successor = [[Nintendo DSi emulators|Nintendo DSi]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''[[wikipedia:Nintendo DS|Nintendo DS]]''' (NDS) is a handheld console produced by Nintendo on November 21, 2004 and had 2 ARM CPUs (ARM9 and ARM7) with 4MB of RAM. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting a large amount of casual players, and even non-gamers, into the gaming community.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Game Boy Advance emulators|GBA]]<br />
! scope="col"|[[Nintendo DSi emulators|DSi]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
|[[DeSmuME]]<br />
|align=left|{{Icon|Windows|Linux|macOS||RiscOS|MorphOS|AmigaOS}}<br />
|[https://desmume.org/download/ {{DeSmuMEVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[melonDS]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions <br/>Dev Builds]<br />
|{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DeSmuME#Graphical_Enhancement|DeSmuME X432R]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://web.archive.org/web/20150920170430im_/http://shikaver01.webcrow.jp/desmume_x432r/index.html 2015-04-19]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GBE+]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small><br />
|-<br />
|[[mGBA#medusa|medusa]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://mgba.io/downloads.html alpha 2]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} || {{✗}}<ref name="medusa suspended"/>||{{✗}}<br />
|-<br />
|[https://corgids.wordpress.com/ CorgiDS]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/PSI-Rockin/CorgiDS/releases 0.1]<br />[http://www.emucr.com/search/label/CorgiDS SVN]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}<br />
|-<br />
|ndsemu<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/rasky/ndsemu Git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[[No$|No$GBA]]<br />
|align=left|{{Icon|Windows|DOS}}<br />
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]<br />
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]<br />
|align=left|{{Icon|Windows}}<br />
|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|dasShiny<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/Cydrak/dasShiny Git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://ds-duos.blogspot.com/ DuoS]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Ensata]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://github.com/Hydr8gon/NooDS NooDS]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Hydr8gon/NooDS Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="9"|Mobile / ARM<br />
|-<br />
|[[DraStic]]<br />
|align=left|{{Icon|Android|Pandora}}<br />
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic {{DraSticVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[melonDS]]<br />
|align=left|{{Icon|Android}}<br />
|[https://github.com/rafaelvcaetano/melonDS-android git][https://play.google.com/store/apps/details?id=me.magnum.melonds 1.6.0]<br />
|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} (WIP)<br />
|-<br />
|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios derived)</small><br/><small>(DeSmuME based)</small><br />
|align=left|{{Icon|iOS}}<br />
|[https://github.com/iNDS-Team/iNDS/releases Git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}}<br />
|-<br />
|nds4ios<br />
|align=left|{{Icon|iOS}}<br />
|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}}<br />
|-<br />
|[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME based)</small><br />
|align=left|{{Icon|Android}}<br />
|[https://github.com/jquesnelle/nds4droid Git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[https://github.com/Hydr8gon/NooDS NooDS]<br />
|align=left|{{Icon|Android}}<br />
|[https://github.com/Hydr8gon/NooDS Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="9"|Console<br />
|-<br />
|DesmumeX<br />
|align=left|{{Icon|Xbox}}<br />
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update DesmumeX v0.87]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|WiiU}}<br />
|<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[melonDS]]<br />
|align=left|{{Icon|Switch}}<br />
|[https://github.com/rsduck/melonDS/releases Release 4]<br/>[https://gbatemp.net/threads/melonds-for-switch-continuation.570021/ GBATemp Thread]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://github.com/Hydr8gon/NooDS NooDS]<br />
|align=left|{{Icon|Switch}}<br />
|[https://github.com/Hydr8gon/NooDS Git]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}}<br />
|-<br />
|[[DeSmuME PSP|DSonPSP]]<br />
|align=left|{{Icon|PSP}}<br />
|[https://wololo.net/downloads/index.php/download/1235 DSonPSP]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}}<small> (Fake)</small> ||{{✗}}<br />
|}<br />
<br />
===Comparisons===<br />
;[[melonDS]]: Unlike DeSmuME, melonDS can use wifi, and has some DSi support. However, it does require the DS BIOS. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects), and can open roms inside an archive (zip, rar, 7z). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has and it has been found to work reasonably well with a handful of games. melonDS does not have custom file paths yet (all saves will be created where the rom is). Switching to opengl in core options may give a performance boost.<br />
;[[DeSmuME]]: DeSmuME works out of the the box;The most developed emulators for regular DS games. DeSmuME has had significant improvements since 2018, though new features are still in development and are only available through either nightly/dev builds. It now uses less CPU/GPU resources, and Wi-Fi is also underway. The latest "Stable" build is no longer recommended as it's over 5 years old and lacks any new features. If you do run into issues on the dev builds, then try switching back to the last stable build (see [[Common Problems and Solutions]] for tips).<br />
;[[DraStic]]: A payware, closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a pirated copy, though it is available for free on the Raspberry Pi and Odroid via RetroPie.<br />
;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. But because it was originally a GBA emulator, the DS's 3D features are still very poorly handled. However, it might be an option for a very low-end machine but don't expect a lot of games to run perfectly, or at all. A fan program, No$Zoomer, was released for version 2.6 which increases compatibility and options, as well as the titular zooming abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. No$Zoomer hasn't rebased yet but does add options for window resizing. There haven't been any noticeable changes with regards to accuracy, however. In v2.8, No$GBA became the first emulator to supports DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don't work on other emulators, debugging (if you've taken up romhacking for DS games or homebrew development), if you value speed above everything or just as a last resort.<br />
;[[mGBA#medusa|medusa]]: [[mGBA]] developer endrift is also creating a DS emulator, but it's very much a work-in-progress and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref><br />
;iDeaS: An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working like the camera and slide accessories.<br />
;[[Ensata]]: Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible but it can run a few games.<br />
<br />
'''Comparisons of several Nintendo DS emulators:'''<br />
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) & GBE+ (1.1) compared to the mature DeSmuME.)<br />
<br />
===High resolution===<br />
;melonDS: Has an OpenGL renderer with upscaling as of version 0.8.<ref name="melondsopengl">http://melonds.kuribo64.net/comments.php?id=90</ref> The renderer is much faster than DeSmuME's and supports increasing the internal resolution up to 16x native resolution. More features such as texture filtering are planned.<br />
;DeSmuME X432R:A fork of DeSmuME that has graphical enhancement such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.<br />
;DeSmuME <small>([[libretro]])</small>:Also has an option to increase internal resolution since [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 git commit]. It requires a very high-end CPU to run at a reasonable framerate.<br />
;DraStic:Has released a beta version supporting double the original resolution.<br />
;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there's no legit way to enable it without a homebrew-enabled console.<br />
<br />
==Connectivity==<br />
The DS offers five types of connections:<br />
* '''Local wireless communications''' - ''(Multiple cartridges)''<br />
* '''DS Download Play''' - ''(Single cartridge)''<br />
* '''Wi-Fi Connection''' - ''(Online multiplayer)''<br />
* '''DS/Wii connectivity'''<br />
* '''GBA/DS connectivity'''<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Local<br />
! scope="col"|Download Play<br />
! scope="col"|Wi-Fi<br />
! scope="col"|GBA/DS<br />
|-<br />
|[[melonDS|melonDS]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|{{MelonDSVer}}<br />
|{{~}} ||{{~}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[DeSmuME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|{{DeSmuMEVer}}<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{✓}}<br />
|-<br />
|[[No$|No$GBA]]<br />
|align=left|{{Icon|Windows|DOS}}<br />
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|}<br />
<br />
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development. <br />
<br />
===Local wireless communication===<br />
Players who have a copy of the same game can link together using the DS' wireless signals (given that the game offers this feature).<br />
<br />
melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and ''Pokemon'', but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA is able to connect, but fails before the actual connection is finished.<br />
<br />
===DS Download Play===<br />
This feature allows players with a DS device, and only one copy of a game, to play together. This way, everyone doesn't need to have a copy of the game. The player with the physical cartridge will host the game while the other players connects using a "downloaded" version received from the host. Normally they are either simple mini-games, stripped down demos of the main game, or a limited version of multiplayer. In most cases it's better to use multi-cart instead, however there are some games, like ''Mario Party DS'', that requires Download Play in order to use its multiplayer.<br />
<br />
Download Play is supported by melonDS. Like with local multiplayer, it is very hit and miss but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.<br />
<br />
===Nintendo Wi-Fi Connection=== <br />
Nintendo's online service that was available for the Wii and DS and was free to use. It was shutdown on May 20, 2014 due to the company GameSpy, the ones who were managing these servers, shutting down its multiplayer services after being bought out. A popular game that used this feature was ''Mario Kart DS''. <br />
<br />
There was a third-party DeSmuME forks that successfully emulated WFC but has quite a bit of requirement (Ethernet cable, though this can be circumvented with external software). After the service shutdown, there was a version compatible with the fan servers (restoring all DLC data but sadly most multiplayer games had their content lost forever). melonDS is one of the only emulators to offer Wi-Fi capabilities. It's still a work-in-progress, but it works relatively well.<br />
<br />
===DS/Wii connectivity===<br />
Uses the wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, only a handful of games actually have this feature. Some notable examples are ''Final Fantasy Crystal Chronicles: Echoes of Time'' which is essentially the same as the DS port but can connect with other DS' with the game, ''Pokemon Battle Revolution'' in which players could transfer their Pokemon to the game and use the DS as a controller, ''Animal Crossing: City Folk'' in which data could be transferred between the DS version ''Animal Crossing: Wild World'', and the ''Nintendo Channel'' on the Wii where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).<br />
<br />
So far, no emulator has been able to emulate this feature, nor have attempted to. If this was ever going to be emulated, it would require work on both ends.<br />
<br />
===GBA/DS connectivity===<br />
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games]. <br />
<br />
It's unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, make sure its <code>.sav</code> file is in the same folder. You may need to reset the game for it to take effect. <br />
As of version 0.9, melonDS supports GBA connectivity and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support. Either drag-and-drop the GBA ROM onto the program before starting or open the file before loading the NDS file.<br />
<br />
==Nintendo DSi==<br />
{{Main|Nintendo DSi emulators}}<br />
<br />
==Special hardware==<br />
;Guitar Hero pad: Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).<br />
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).<br />
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).<br />
;Tilt sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2)<br />
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.<br />
;Slide controller: Required by "Slide Adventure Mag Kid". Yasu made a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate it. No emulators support this add-on at the moment.<br />
;Pokémon keyboard: Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you are going to need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe which purpose is playing *only* the Pokémon typing games. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.<br />
;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.<br />
;Bayer DIDGIT: A glucose meter for diabetic children with a game called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).<br />
<br />
===iQue DS region lock===<br />
iQue is Nintendo's Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue's or Nintendo's as a sort of region lock. Nintendo's own hardware would fail this check, throwing an "Only for iQue DS" error in white text on a black background. No other DS games have this mechanism; not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It's weird.<br />
<br />
Emulators differ in their behavior to this region lock. No$GBA crashes. DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS, otherwise it will replicate the region lock.<br />
<br />
The only way the ROM will accept other hardware (and thus emulators) is with a hack, involving a simple byte change. Use a hex editor to change the byte located at <code>0x1D</code> from value <code>80</code> to <code>00</code>.<br />
<br />
===Other issues===<br />
Certain games, such as American Girl titles (e.g. ''Julie Finds a Way'' and ''Kit Mystery Challenge'') suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with ''Pokemon SoulSilver'' among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated in other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.<br />
<br />
==References==<br />
<references /><br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Handheld consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo DS emulators|*]]</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=39090Nintendo Entertainment System emulators2021-08-08T23:59:41Z<p>162.158.129.44: Please do not edit your page!!! O_O</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Entertainment System<br />
|logo = nes-t.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Home consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1983<br />
|discontinued = 2003<br />
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]<br />
|successor = [[Super Nintendo emulators|SNES]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with many high-quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platform(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr><br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="9"|PC / x86<br />
|-<br />
|[[Mesen]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|align=left|{{Icon|Windows|Linux|FreeBSD}}<br />
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|align=left|{{Icon|Windows|Linux|FreeBSD}}<br />
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|NintendulatorNRS<ref group=N>NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.</ref><br />
|align=left|{{Icon|Windows}}<br />
|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 202105282224]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[3dSen]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[http://www.geodstudio.net/ {{3dSenVRVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[[FinalBurn Neo]]<br />
|align=left|{{Icon|Windows}}<br />
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://fms.komkon.org/iNES/ iNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://fms.komkon.org/iNES/ {{INESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[RockNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://rocknes.web.fc2.com/ {{RockNESVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Nintendulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nintaco<br />
|align=left|{{Icon|Windows}}<br />
|[https://nintaco.com/ v.2020-05-01]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|My Nes<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/alaahadid/My-Nes/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br />
|{{✓}}<br />
|{{✓}} <small>(as bsnes v083)</small><br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[https://prilik.com/ANESE/ ANESE]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/daniel5151/ANESE/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|align=left|{{Icon|Windows|Linux|MacOS}}<br />
|[https://github.com/holodnak/nesemu2 git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://nemulator.com/downloads.html {{NemulatorVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|align=left|{{Icon|Windows|Linux}}<br />
|[https://github.com/perilsensitive/cxnes/releases git]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|align=left|{{Icon|Windows|Linux|macOS|DOS}}<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}<br />
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|align=left|{{Icon|DOS|Windows9x}}<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[QuickNES]]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core git] (libretro)<br />
|?<br />
|{{✓}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|align=left|{{Icon|Windows}}<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{~}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|align=left|{{Icon|Windows}}<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br />
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Nescala<br />
|align=left|{{Icon|Linux|macOS}}<br />
|[https://github.com/hywelandrews/nescala git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[https://nin.nax.io Nin]<br />
|align=left|{{Icon|Windows|Linux|macOS}}<br />
|[https://github.com/Nax/nin/releases git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CoolNESs<br />
|align=left|{{Icon|AmigaOS|MorphOS}}<br />
|[https://www.zophar.net/download_file/28 0.78]<br />
|?<br />
|{{✗}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|InfoNES<br />
|align=left|{{Icon|Win|Linux}}<br />
|[https://www.zophar.net/nes/infones.html 0.93]<br />
|?<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="9"|Mobile / ARM<br />
|-<br />
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref><br />
|align=left|{{Icon|Android|iOS}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|align=left|{{Icon|Linux|Pandora}}<br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Nostalgia.NES<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{~}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|align=left|{{Icon|Android}}<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VNES<br />
|align=left|{{Icon|Java|Symbian}}<br />
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]<br />
|?<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="9"|Consoles<br />
|-<br />
|[[L-CLASSICS|Switch Online]]<br />
|align=left|{{Icon|Switch}}<br />
|2.3.0<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref><br />
|align=left|{{Icon|PSP}}<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|align=left|{{Icon|Wii|3DS|WiiU}}<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Nestopia<ref group=N name=libretro/><br />
|align=left|{{Icon|PS3|360|Wii}}<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|align=left|{{Icon|GCN|Wii}}<br />
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|align=left|{{Icon|PS1}}<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NESBox<br />
|align=left|{{Icon|XB1}}<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|align=left|{{Icon|3DS}}<br />
|[https://github.com/TBirdSoars/VirtuaNES git]<br />
|{{~}}<br />
|{{✗}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Project Nested]]<br />
|align=left|{{Icon|SNES}}<br />
|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[NeMul]]<br />
|align=left|{{Icon|MD}}<br />
|{{?}}<br />
|{{?}}<br />
|{{✗}}<br />
|Low<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|PocketNES<br />
|align=left|{{Icon|GBA}}<br />
|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]<br />
|?<br />
|{{✗}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|?<br />
|-<br />
|nesDS<br />
|align=left|{{Icon|NDS}}<br />
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]<br />
|?<br />
|{{✗}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|?<br />
|}<br />
<references group=N /><br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.<br />
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.<br />
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".<br />
<br />
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).<br />
<br />
===QD FDS Support===<br />
Games dumped off the Famicom Disc System come into two major types:<br />
<br />
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.<br />
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.<br />
<br />
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. <br />
<br />
===Overscan===<br />
{{Main|Overscan}}<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.<br />
<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width:200px;"|Name(s)<br />
! scope="col" style="width:300px;"|Description<br />
! scope="col" style="width:150px;"|Game(s)<br />
! scope="col" style="width:100px;text-align:center"|Support emulator(s)<br />
! scope="col" style="width:300px;"|Note<br />
|-<br />
!Zapper<br />
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.<br />
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br />
|Various<br />
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.<br />
|-<br />
!Arkanoid/Vaus Controller<br />
|A specific game controller with one button to "fire" and a dial to control back and forth movement.<br />
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''<br />
|Various<br />
|N/A<br />
|-<br />
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness<br />
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.<br />
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''<br />
|[[FCEUX]]<br />
|N/A<br />
|-<br />
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor<br />
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.<br />
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''<br />
|Various<br />
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
|-<br />
!Family Computer Disk System<br />
|''See above''<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''<br />
|Various<br />
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.<br />
|-<br />
!Microphone<br />
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.<br />
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''<br />
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref><br />
|N/A<br />
|-<br />
!Family BASIC<br />
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom Data Recorder<br />
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.<br />
|''Family BASIC''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Famicom 3D System<br />
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.<br />
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''<br />
|[[RetroArch]]<br />
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.<br />
|-<br />
!Miracle Piano Teaching System<br />
|An accessory that used an electronic MIDI keyboard as input.<br />
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''<br />
|N/A<br />
|N/A<br />
|-<br />
!ASCII TurboFile<br/>ASCII TurboFile II<br />
|A Japan-exclusive external storage devices for saving game positions on Famicom.<br />
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''<br />
|[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!Oeka Kids Tablet<br />
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref><br />
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''<br />
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]<br />
|N/A<br />
|-<br />
!RacerMate CompuTrainer Pro<br />
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref><br />
|''RacerMate Challenge II''<br />
|N/A<br />
|N/A<br />
|-<br />
!Game Genie<br />
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.<br />
|Various<br />
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/><br />
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.<br />
|-<br />
!Family Computer Network System<br/>Famicom Modem<br />
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.<br />
|N/A<br />
|N/A<br />
|N/A<br />
|}<br />
<references group=N/><br />
<br />
==Hardware Variants==<br />
===VS. System===<br />
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.<br />
<br />
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.<br />
<br />
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
===NES Classic Edition===<br />
{{main|wikipedia:NES Classic Edition}}<br />
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.<br />
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Home consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=VirtuaNES&diff=39089VirtuaNES2021-08-08T23:58:40Z<p>162.158.129.44: Please Do not edit your page</p>
<hr />
<div>{{Infobox emulator<br />
|version = 0.97<br />
|active = Yes<br />
|platform = Windows<br />
|target = [[Nintendo Entertainment System emulators|NES]]<br />
|developer = Norix<br />
|website = [http://virtuanes.s1.xrea.com/ virtuanes.s1.xrea.com]<br />
|license = GNU GPLv2<br />
|source = [http://virtuanes.s1.xrea.com/bin/virtuanessrc097.zip ZIP]<br />
}}<br />
'''VirtuaNES''' is an open-source Japanese [[Nintendo Entertainment System emulators|Famicom (NES) emulator]] developed for Windows by Norix. This emulator is notable for having support for several obscure peripherals that most other emulators cannot emulate. However, it is old and inaccurate (only passes 35.27% of [http://tasvideos.org/EmulatorResources/NESAccuracyTests.html TASVideos' accuracy test]) therefore not recommended except for games that require those accessories.<br />
<br />
==Download==<br />
{| cellpadding="4"<br />
|-<br />
|align=center|{{Icon|Win-big}}<br />
|'''[http://virtuanes.s1.xrea.com/vnes_dl.php Official releases]'''<br />
|-<br />
|colspan="3"|<hr/><br />
|-<br />
|align=center|{{Icon|3DS}}<br />
|'''[https://github.com/TBirdSoars/VirtuaNES 3DS fork]'''<br />
|}<br />
<br />
==Supported Accessories==<br />
*Arkanoid Paddle<br />
*Hyper Shot<br />
*Zapper<br />
*FamilyBasic Keyboard<br />
*Crazy Climber<br />
*Top Rider<br />
*Space Shadow Gun<br />
*Family Trainer<br />
*Exciting Boxing<br />
*Jissen Mahjong<br />
*Oeka Kids Tablet<br />
*Turbo File<br />
*VS-Unisystem<br />
*Microphone<br />
*Famicom Disk System<br />
*4-Player Adpater<br />
*Tape<br />
*BATACH Barcode Battler<br />
*VS-Unisystem DipSwitch<br />
<br />
==Features==<br />
*Real-time Memory/Hex Editor<br />
*Real-time CHR ROM Viewer<br />
*Movie Recording and Playback<br />
*Various Extension Devices and Controllers<br />
*Graphical NSF Player<br />
<br />
==NetPlay==<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Excellent connectivity between 2 players (ONLY)<br />
*Basic chat<br />
*Can make and load savestates at any time (not sure if the host can send them to the client)<br />
*The host reset applies to your client as well<br />
*It works just as well between a dial-up user and someone on DSL<br />
|-<br />
| '''CONS''' ||<br />
*It hasn't been updated in 6 years and doesn't seem like it ever will<br />
*It currently only supports the following [http://virtuanes.s1.xrea.com/vhelp/etc_mappers.html mappers]<br />
*In order to change latency, you need to do it before starting the netplay session<br />
|}<br />
<br />
{{Nes}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Netplay]]</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=Template:Snes9xtbl&diff=38054Template:Snes9xtbl2021-07-15T16:54:40Z<p>162.158.129.44: Created page with "<onlyinclude> {| class="wikitable sortable" !style="width:30%"|Game Name !style="width:40%" class="unsortable"|Notes !style="width:5%"|Version </onlyinclude> |}"</p>
<hr />
<div><onlyinclude><br />
{| class="wikitable sortable"<br />
!style="width:30%"|Game Name<br />
!style="width:40%" class="unsortable"|Notes<br />
!style="width:5%"|Version<br />
</onlyinclude><br />
|}</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=DeSmuME_Compatibility_List/PSP&diff=38014DeSmuME Compatibility List/PSP2021-07-14T15:34:04Z<p>162.158.129.44: /* Game list */</p>
<hr />
<div>== Legend ==<br />
{|class="wikitable"<br />
!Legend<br />
!Class<br />
|-<br />
|style="background:#0ef489;"|Excellent; game is very playable with very little to no glitches.<br />
|Very playable/playable<br />
|-<br />
|style="background:#47bd47;"|Good; game is playable with little to no glitches.<br />
|Very playable/playable<br />
|-<br />
|style="background:#b3d9b3;"|Normal; game is playable with some few/very minor sound or other issues.<br />
|Playable<br />
|-<br />
|style="background:#fff44c;"|OK; game is playable, but bugs may interfere with gameplay.<br />
|Working/playable<br />
|-<br />
|style="background:#ffa23f;"|Horrible; game is super slow/buggy/glitched up.<br />
|Working/unplayable<br />
|-<br />
|style="background:#ff4f3b;"|Bad; game is unplayable.<br />
|Unplayable<br />
|-<br />
|style="background:#4a4646;"|Terrible; game can't boot or boots but freezes sometimes.<br />
|Unplayable<br />
|-<br />
|style="background:white;"|Untested<br />
|Unknown result<br />
|}<br />
<br />
== Game list ==<br />
{|class="wikitable sortable"<br />
! Game title<br />
! Status<br />
! Playable ID?<br />
! Region<br />
! Sound<br />
! Controls?<br />
! Version<br />
! Notes<br />
|-<br />
| style=background:#ff4f3b; | Big Bang Mini<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Heavy flickering. Unplayable.<br />
|-<br />
| style=background:#4a4646; | Bomberman DS<br />
| Terrible<br />
| 0<br />
| USA<br />
| -<br />
| -<br />
| DeSmuME Useless<br />
| White screen, then fades into black screens immediately.<br />
|-<br />
| style=background:#ffa23f; | Bomberman DS<br />
| Horrible<br />
| 4<br />
| USA<br />
| style=background:#ffa23f; | Bad<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Runs extremely slowly. Glitched audio. Unstable.<br />
|-<br />
| style=background:#ff4f3b; | Bomberman DS 2<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Unusable. Runs extremely slow.<br />
|-<br />
| style=background:#ff4f3b; | Bomberman Land Touch 1<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#ff4f3b; | Broken<br />
| -<br />
| DeSmuME PSP 2021<br />
| Hangs progress past the title screen and audio doesn't work.<br />
|-<br />
| style=background:#4a4646; | Bomberman Land Touch 2<br />
| Terrible<br />
| 0<br />
| USA<br />
| style=background:#ff4f3b; | Broken<br />
| -<br />
| DeSmuME PSP 2021<br />
| Hangs progress past the title screen and audio doesn't work.<br />
|-<br />
| style=background:#4a4646; | Electroplankton<br />
| Terrible<br />
| 0<br />
| JAP<br />
| style=background:#ff4f3b; | Broken<br />
| -<br />
| DeSmuME Useless<br />
| Crashes at the Intermission logo and audio doesn't work. Unplayable.<br />
|-<br />
| style=background:#ff4f3b; | Electroplankton<br />
| Bad<br />
| 2<br />
| JAP<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Heavy flickering. Unplayable.<br />
|-<br />
| style=background:#ff4f3b; | Electroplankton<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Heavy flickering. Unplayable.<br />
|-<br />
| style=background:#ff4f3b; | Electroplankton<br />
| Bad<br />
| 2<br />
| EUR<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Heavy flickering. Unplayable.<br />
|-<br />
| style=background:#ff4f3b; | Intellivision Lives!<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DSonPSP?<br />
| I've got the message "Could not access the save file. Please turn off the power and reinsert Game Card." Error after entering a faulty ROM. The audio still keeps playing. Unplayable.<br />
|-<br />
| style=background:#ff4f3b; | Intellivision Lives!<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#ffa23f; | Bad<br />
| style=background:#47bd47; | Good<br />
| N/A<br />
| Crashes or PSP shuts down when entering a faulty ROM and there are sound issues. Unplayable.<br />
|-<br />
| style=background:#0ef489; | Kirby DS - Canvas Curse<br />
| Excellent<br />
| 12<br />
| USA<br />
| style=background:#0ef489; | Very Good<br />
| style=background:#0ef489; | Very Good<br />
| DeSmuME PSP 2021<br/>DSonPSP v0.7 WIP<br />
|<br />
|-<br />
| style=background:#47bd47; | Mario Kart DS<br />
| Good<br />
| 10<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Playable.<br />
|-<br />
| style=background:#47bd47; | New Super Mario Bros<br />
| Good<br />
| 10<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Playable.<br />
|-<br />
| style=background:#fff44c; | NesDS<br />
| OK<br />
| 6<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| DLDI patching required for this game.<br />
|-<br />
| style=background:#4a4646; | Overlord Minions<br />
| Terrible<br />
| 0<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| DeSmuME PSP 2021<br />
| Very slow. Unstable.<br />
|-<br />
| style=background:#ff4f3b; | Pokemon Dash <small>(Pocket Monsters Dash in Japan)</small><br />
| Bad<br />
| 2<br />
| USA<br />
| -<br />
| -<br />
| DeSmuME PSP 2021<br />
| White screen after booting. Uses DSonPSP v0.7 instead. Unplayable.<br />
|-<br />
| style=background:#ff4f3b; | Sonic Classic Collection<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| N/A<br />
| Massive GFX glitches.<br />
|-<br />
| style=background:#ff4f3b; | Sonic Classic Collection<br />
| Bad<br />
| 2<br />
| USA<br />
| -<br />
| -<br />
| DSonPSP?<br />
| A lot of garbage. White screen. Unusable.<br />
|-<br />
| style=background:#ff4f3b; | Sonic Rush<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| -<br />
| DeSmuME Useless<br />
| I've got an EEPROM save error. Unplayable.<br />
|-<br />
| style=background:#ff4f3b; | Sonic Rush<br />
| Bad<br />
| 2<br />
| USA<br />
| -<br />
| -<br />
| DSonPSP?<br />
| White screen, then fades into black screens immediately.<br />
|-<br />
| style=background:#fff44c; | Sonic Rush<br />
| OK<br />
| 6<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| N/A<br />
| Runs slow.<br />
|-<br />
| style=background:#4a4646; | Sonic Rush Adventure<br />
| Terrible<br />
| 0<br />
| USA<br />
| ?<br />
| -<br />
| DeSmuME Useless<br />
| Crashes or shows a white screen when booting.<br />
|-<br />
| style=background:#4a4646; | Sonic Rush Adventure<br />
| Terrible<br />
| 0<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| -<br />
| DSonPSP<br />
| Crashes after the Reformatting Save data screen.<br />
|-<br />
| style=background:#fff44c; | Sonic Rush Adventure<br />
| OK<br />
| 6<br />
| USA<br />
| style=background:#47bd47; | Good<br />
| style=background:#47bd47; | Good<br />
| N/A<br />
| Runs slow but player is shafted.<br />
|-<br />
| style=background:#0ef489; | Super Mario 64 DS<br />
| Excellent<br />
| 12<br />
| USA<br />
| style=background:#0ef489; | Very Good<br />
| style=background:#0ef489; | Very Good<br />
| DeSmuME PSP 2021<br />
| <br />
|-<br />
| style=background:#ff4f3b; | Tetris DS<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#fff44c; | Laggy<br />
| style=background:#b3d9b3; | Minor Issues<br />
| DeSmuME PSP 2021<br />
| Garbled black image on the touch screen during title screen.<br />
|-<br />
| style=background:#b3d9b3; | VectxDS<br />
| Normal<br />
| 8<br />
| USA<br />
| style=background:#b3d9b3; | Minor Issues<br />
| style=background:#0ef489; | Very Good<br />
| DeSmuME PSP 2021<br />
| Playable.<br />
|-<br />
| style=background:#ff4f3b; | WarioWare D.I.Y<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#fff44c; | Laggy<br />
| style=background:#ff4f3b; | Broken<br />
| DeSmuME PSP 2021<br />
| stylus screen not response. Major sounds are missing.<br />
|-<br />
| style=background:#0ef489; | WarioWare Touched<br />
| Excellent<br />
| 12<br />
| USA<br />
| style=background:#0ef489; | Very Good<br />
| style=background:#0ef489; | Very Good<br />
| DeSmuME PSP 2021<br />
|<br />
|-<br />
| style=background:#ff4f3b; | Yoshi Touch and Go<br />
| Bad<br />
| 2<br />
| USA<br />
| style=background:#ff4f3b; | Broken<br />
| -<br />
| DeSmuME Useless<br />
| Freezes at the Nintendo symbol and audio doesn't work.<br />
|-<br />
| style=background:#ff4f3b; | Yoshi Touch and Go<br />
| Bad<br />
| 2<br />
| EUR<br />
| style=background:#0ef489; | Very Good<br />
| ?<br />
| N/A<br />
| Stylus touch screen not working.<br />
|-<br />
| style=background:#0ef489; | Yoshi's Island DS<br />
| Excellent<br />
| 12<br />
| USA<br />
| style=background:#0ef489; | Very Good<br />
| style=background:#0ef489; | Very Good<br />
| DeSmuME PSP 2021<br/>DSonPSP v0.7 WIP<br />
|<br />
|-<br />
| style=background:#0ef489; | Yoshi's Island DS<br />
| Excellent<br />
| 12<br />
| EUR<br />
| style=background:#0ef489; | Very Good<br />
| style=background:#0ef489; | Very Good<br />
| DeSmuME PSP 2021<br/>DSonPSP v0.7 WIP<br />
|<br />
|}</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=WiiSX_Compatibility_List&diff=37657WiiSX Compatibility List2021-07-10T00:43:28Z<p>162.158.129.44: /* C */</p>
<hr />
<div>__NOTOC__<br />
== New version ==<br />
This compatibility list is based on WiiSX beta 02 and mods.<br />
The latest mod, WiiSXR, has its own [[WiiSXR|compatibility list]].<br />
<br />
<br />
No compatibility list for WiiSX RX yet?<br />
<br />
<br />
== WiiSX beta 02 ==<br />
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.<br/><br />
WiiSX is developed by tehpola, sepp256 and emu_kidid.<br />
<br />
[http://emulatemii.com http://emulatemii.com/]<br />
<br />
=== Download ===<br />
'''The official version'''<br/><br />
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].<br />
<br />
'''The unofficial versions'''<br/><br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Requires cIOS202<br />
<br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Requires cIOS202<br />
<br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric's cIOS202 v1.1, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Added support for both USB Port 0 and Port 1<br />
.Requires Tantric's cIOS202 v1.1<br />
<br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Added support for both USB Port 0 and Port 1<br />
.No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])<br />
Note: IOS58 is slightly slower than cIOS202<br />
<br />
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN<br />
<br />
* mod5, (will add links later), based on mod04, by Matguitarist<br />
<br />
* mod6, (will add links later), based on Mod05, by Daxtsu <br />
.Added LibWupc (support for WiiU Classic Controller Pro)<br />
<br />
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256<br />
Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.<br />
Check the website for full changelog.<br />
<br />
[https://github.com/Mystro256/wiisxr/releases v2.3] released on 2017-10-01<br />
This version has Wiiu gamepad support if launched from a WiiU WiiVC channel forwarder, and can also be used with the unlocked WiiU CPU speed in vWii mode ([https://gbatemp.net/posts/7605476 mini guide] by Aarti).<br />
[[WiiSXR|WiiSXR compatibility list]]<br />
<br />
<br />
* [https://gbatemp.net/threads/wiisx-rx-a-new-fork.570252/ WiiSX RX], another mod, by Niuus<br />
<br />
<br />
<br />
=== Help ===<br />
'''Installation :'''<br/><br />
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )<br />
<br />
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :<br />
<br />
'''"Device:/apps/wiiSX/"'''<br />
Put boot.dol, icon.png and meta.xml here <br /><br />
'''"Device:/wiisx/bios/"''' <br />
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) <br /><br />
'''"Device:/wiisx/isos/"'''<br />
Put your ISO/BIN/CUE here <br /><br />
'''"Device:/wiisx/saves/"'''<br />
<br />
'''Image format :'''<br/><br />
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)<br />
<br />
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.<br />
<br />
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].<br />
<br />
== Game compatibility ==<br />
<br />
=== Instructions ===<br />
- '''Games region affects the compatibility.'''<br />
When adding a game, please specify the region and game ID<br />
<br />
Game's region and ID can be checked on http://www.sonyindex.com/<br />
<br />
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.<br />
<br />
Always try the other mode if it's not working with the current one.<br />
<br />
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)<br />
<br />
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.<br />
<br />
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list<br />
<br />
=== How to add a game ===<br />
- create a new line :<br />
<pre> {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} </pre><br />
Example :<br />
<pre> {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} </pre><br />
<br />
{{Compat legend}}<br />
<br />
==#==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn't Work | '''Dynarec:''' code dump after choosing character. '''Interpreter:''' doesn't even get to that point. }} <br />
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn't Work | Tested by MrKill: freeze on loading screen. }} <br />
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn't Work | Tested by MrKill: freeze on loading screen. }} <br />
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} <br />
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. '''Dynarec:''' no music plays fine otherwise }}<br />
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}<br />
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn't Work | Hangs past copyright screen on '''Interpreter'''. Code dump on '''Dynarec'''. }}<br />
{{ Table End }}<br />
<br />
==A==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}<br />
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |'''Dynarec''' : code dump when you press start. '''Interpreter''': slow speed, but there is no glitches. }}<br />
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, '''Dynarec:''' minor graphic issues can only see wings and tail fin of aircraft in game still playable}}<br />
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} <br />
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works | Runs perfect on stock settings. }}<br />
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} <br />
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}<br />
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} <br />
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}<br />
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn't Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }} <br />
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: Off, Dithering: None <br />
'''Input:''' must be Standard}} <br />
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither <br />
and no frameskip }} <br />
<br />
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn't Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} <br />
{{ WiiSX | Alundra | NTSC-U | SLUS-00553 | Works | Same as PAL version<br />
'''Input:''' must be Standard}} <br />
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item from bushes you cut down in first town, stops responding. Otherwise is good.)}}<br />
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, '''Dynarec:''' some lag during cutscenes plays fine otherwise}}<br />
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn't Work |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}<br />
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:<br />
'''Dynarec:''' Graphic glitches and somewhat major slowdown along with random code dumps.<br />
'''Interpreter:''' Same as above.}} <br />
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off<br />
Using MOD 02}}<br />
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC. Use save-states instead, and the game will run fine.}}<br />
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: '''Dynarec:''' Works but a graphical glitch where the screen "splits" makes it more difficult to play.<br />
'''Interpreter:''' Same as above except the sound is very laggy.}}<br />
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}<br />
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}<br />
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.<br />
<br />
'''Note:''' Run this game trough BIOS! }} <br />
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34<br />
<br />
'''Dynarec''': Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.<br />
<br />
'''Interpreter''': Same as above but unplayable due to slow speed. }}<br />
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34<br />
<br />
'''Dynarec''': Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.<br />
<br />
'''Interpreter''': Same as above but unplayable due to slow speed. }}<br />
{{WiiSX | Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any<br />
bios or hle<br />
dynarec<br />
works great...though loading times are damningly long, 5m+ }}<br />
{{ WiiSX | Assault Rigs | NTSC-U | SCUS-94405 | Works | Tested by: Dump '''Dynarec:''' no music runs fine otherwise}}<br />
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump '''Dynarec:''' slowdown during battle and switching between areas<br />
<br />
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}<br />
'''Input''': must be Standard, analog doesn't do anything }} <br />
{{ Table End }}<br />
<br />
{{ WiiSX | Actua Soccer | PAL-E | SLES-00014 | Works | It works very well in Dynarec and with BIOS. }}<br />
<br />
==B==<br />
{{ Table Start/WiiSX }} <br />
{{ WiiSX | Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn't Work | Throws exception immediately after booting }}<br />
{{ WiiSX | Batman & Robin | NTSC-U | SLUS-00393 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Batman Forever - The Arcade Game | NTSC-U | SLUS-00387 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}<br />
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}<br />
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn't Work | Tested by lancea34<br />
Screen flickers for one second and then freezes at a black screen in both '''Dynarec''' and '''Interpreter'''. Pressing any button does nothing. You can still access the WiiSX menu though...}}<br />
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn't Work | Freezes at title screen }} <br />
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, '''Dynarec''' :<br />
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}<br />
{{ WiiSX | Bishi Bashi Special | NTSC-J | SLPM-86123 | Issues | Tested by SnakeEater : Works very good, but have sound problems }} <br />
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, '''Dynarec''' :<br />
'''Settings:''' Need to put controller type as Analog or constant pausing}}<br />
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs perfect.}}<br />
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn't Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}<br />
{{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works | Tested by Dump, '''Dynarec''' Frame Skip on}}<br />
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on; Tested with an original CD by '''Net Turner''' }}<br />
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default<br />
Working perfectly.}}<br />
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None<br />
by Hero: Works like the original}}<br />
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None<br />
Slight audio stutter with voices, otherwise seems to be perfect.}}<br />
{{Wiisx | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}<br />
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}<br />
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | '''Interpreter only''' (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. <br />Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}<br />
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. '''Tested by Kankkles''': Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}<br />
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}<br />
{{ WiiSX | Broken Sword: Shadow of the Templars | NTSC-U | SLUS-00484 | Works | Dynarec, Seems to work full speed with all audio. Maybe needs BIOS.}}<br />
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn't Work | Seems to run perfect, but controller doesn't work when in any of the games. Tested on dynarec and interpreter, with bios on and off. }} <br />
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}<br />
{{ WiiSX | Bugs Bunny: Lost in Time | NTSC-U | SLUS-00838 | Works | '''Tested by Net Turner'''}}<br />
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn't Work | The cutscreen mode won't stop after cleared the tutorial}}<br />
{{ WiiSX | Bugs Bunny & Taz - Time Busters | NTSC-U | SLUS-01144 | Works | 100% Funtional, 2 players(wiimote and GameCube Controller) '''Tested by Net Turner'''}}<br />
{{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}<br />
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}<br />
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}<br />
{{ Table End }}<br />
<br />
==C==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None<br />
by Hero: Works like the original}}<br />
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump '''Dynarec''' Menus are slow gameplay is fine}}<br />
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}<br />
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.<br><br />
'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> First Rip Result: Hangs at title screen once you make a selection.<br>Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}<br />
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio<br />
Tested by clarky : Runs extremely well, although the sound is very choppy <br/> <br />
Tested by [[Cyan]] : <br />Saving is fast now (It was very slow on beta 1).<br /><br />
'''Interpreter''' : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.<br /><br />
'''Dynarec''' : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. <br /><br />
With Beta2 Mod01 over USB, it's working 100% fine with dynarec+limit+skip}}<br />
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> Result: Near perfect. 50-60 FPS}}<br />
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}<br />
{{ WiiSX | Chocobo's Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}<br />
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly<br />
'''Dynarec''': Bios: '''HLE''', Limit FPS: Auto, Frame Skip: On, Dithering: Default<br />
English patch works too.}}<br />
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | '''Without BIOS''': Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.<br />
'''With BIOS''': Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well.<br />
<br />
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)<br />
'''Settings''': CPU Core: '''Dynarec'''; Limit FPS: '''Auto'''; Frame Skip: '''On''', Dithering: '''None''' Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka}}<br />
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}<br />
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, '''Dynarec:''' runs good}}<br />
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, '''Dynarec:''' sound errors runs fine otherwise}}<br />
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. <br />60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds.}}<br />
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}<br />
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}<br />
{{ WiiSX | Command & Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, '''Dynarec:''' both gdi and nod disc work}}<br />
{{ WiiSX | Command & Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, '''Dynarec:''' i can see no errors in both disc}}<br />
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}<br />
{{ WiiSX | ColEm | N/A | N/A | Works | Works fine on WiiSXRX but not on WiiSX beta 2. Only plays the coleco roms!}}<br />
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, <br />
by MrKill: FPS ~50 FPS with frame skip off }} <br />
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*<br />
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U's settings. }} <br />
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~55 FPS, Slight sound problems<br /><br />
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.<br /><br />
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}<br />
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}<br />
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn't Work | Tested by Blackshadow Freezes with music playing on the opening text}}<br />
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}<br />
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn't Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)<br />
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices.<br />
Tested by qamic59: Freeze loops after the Sony Computer Entertainment of America screen. Audio still keeps playing. Immediately game works on my PC? (PCSX-Redux Only). }}<br />
{{ WiiSX | Crash Team Racing (Demo disc) | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.<br />
Tested by leodexe: Characters on cars, some NPC's and most items boxes are invisible, music sometimes doesn't play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}<br />
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}<br />
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}<br />
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn't Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}<br />
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}<br />
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn't Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}<br />
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} <br />
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas. Also doesnt save correctly.}}<br />
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} <br />
{{ Table End }}<br />
<br />
==D==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}<br />
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn't Work | Dynarec: code dump. Interp: black screen }}<br />
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn't Work | Interpreter: hangs at initial black screen. Dynarec: same}}<br />
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Darkstalkers 3 - Jedah's Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, '''Dynarec:''' '''Music does not load properly'''.}}<br />
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34<br />
'''Dynarec:''' Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.<br />
<br />
'''Interpreter:''' Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. }} <br />
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: Default}}<br />
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}<br />
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} <br />
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill Perfect sounds, speed and graphics.}} <br />
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill Perfect sounds, speed and graphics, just like Descent}} <br />
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: Off<br />
Working great.}}<br />
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn't Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}<br />
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}<br />
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: Default}}<br />
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn't Work | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. }} <br />
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}<br />
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.<br />
<br />
'''Note:''' Run this game trough BIOS! }} <br />
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}<br />
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. }} <br />
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} <br />
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}<br />
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)<br />
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn't Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} <br />
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} <br />
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}<br />
{{ WiiSX | Discworld Noir | PAL | ??? | Works | FMV skips, voice audio is sometimes cut off. Don't boot from BIOS unless you want horrible high-pitched audio glitches.}}<br />
{{ WiiSX | Disney's 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn't Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}<br />
{{ WiiSX | Disney's Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn't Work | Hangs during a pitch black cutscene (I/D irrelevant).}}<br />
{{ WiiSX | Disney's Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn't Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}<br />
{{ WiiSX | Disney's Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on '''Dynarec'''. Choppy audio/cutscenes on '''Interpreter'''}}<br />
{{ WiiSX | Disney's El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn't Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}<br />
{{ WiiSX | Disney's El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn't Work | Hangs on loading screen (I/D doesn't matter). }}<br />
{{ WiiSX | Disney's Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}<br />
{{ WiiSX | Disney's La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on '''Dynarec'''. Choppier audio on '''Interpreter'''}}<br />
{{ WiiSX | Disney's Tarzan | PAL-S | SCES-01519 | Doesn't Work | Plays a 'cutscene' (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}<br />
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}<br />
{{ WiiSX | Diver's Dream | PAL-E | SLES-01535 | Works |'''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: none}}<br />
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | ''''Dynarec:'''' Doesn't boot.<br />
<br />
'''Interpreter:''' ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX. }}<br />
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn't Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} <br />
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}<br />
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} <br />
{{ WiiSX | Dragon Ball Z - Legends | PAL-E | | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} <br />
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}<br />
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn't Work | Dynarec: hangs before first level loads. Interp: first level loads but framerate is so slow it's a slideshow}}<br />
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} <br />
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn't Work | Tested by MiniSh:<br />
<br />
'''Dynarec:''' Does nothing. black Screens after BIOS logo with bad audio <br />
<br />
'''Interpreter:''' Does nothing. black Screens after BIOS logo with bad audio <br />
<br />
Tested by qamic59: Unsupported CDDA/CUE Audio and Video Start/End. Black screen after PSX logo with some sound loop noises. until you removes the fmv videos so modification of the .iso?, Game works fine with BIOS/HLE?. The game works on my PC? (PCSX-Redux Only). }} <br />
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}<br />
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, '''Dynarec''' runs perfect}} <br />
{{ Table End }}<br />
<br />
==E==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | '''Dynarec:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}<br />
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default<br />
'''Results:''' Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}<br />
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}<br />
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} <br />
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | '''Settings:''' Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto '''Results:''' Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}<br />
{{ WiiSX | Evil Dead Hail To The King | NTSC-u | N/A | doesn't work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell's voice, then nothing.}}<br />
{{ WiiSX | Evo's Space Adventures | PAL-E | SLES-01871 | Doesn't Work | Dynarec: freeze after PSX logo. Interp: black screen}}<br />
{{ Table End }}<br />
<br />
==F==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}<br />
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, '''Dynarec''' almost unplayable 20-25 fps limit fps off}}<br />
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}<br />
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} <br />
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} <br />
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} <br />
{{ WiiSX | Final Fantasy VIII | NTSC-U | | Does not work | Tested by Old1Eye<br />
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None : Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.<br />
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.<br />
Tested by Ruckus: Dynarec works for chocobo races. Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} <br />
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable<br />
<br />
Tested by lancea34<br />
<br />
Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done.}} <br />
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn't Work | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.<br />
<br />
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game. Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you're at or what you're doing. Battles don't fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible. Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances. Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}<br />
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}<br />
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.<br />
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} <br />
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, '''Dynarec''' runs a bit slow around 30fps}}<br />
{{ WiiSX | Frogger 2 - Swampy's Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}<br />
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br />
'''Result''' : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}<br />
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, '''Interpreter''' : Dynarec causes graphic errors during battle scene about 35fps}}<br />
{{ Table End }}<br />
<br />
==G==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: '''Dynarec''' Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. '''Interpreter''' Same as before except it runs slower.}}<br />
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you'll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} <br />
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "Start Game." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} <br />
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says "abort called" and you'll find yourself back at the HBC. //Fatman}}<br />
{{ WiiSX | Gekido | PAL-G | SLUS-00970 | Issues | Tested by SnakeEater : Works good but have no music }} <br />
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. Minor slowdown here & there. }} <br />
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn't Work | Can't play it never gets to the title screen just keeps playing videos}} <br />
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} <br />
{{ WiiSX | Ghost in the shell | NTSC-U | | Doesn't Work | intro plays but gameplay shows a double screen}} <br />
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} <br />
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}<br />
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | '''Dynarec''' Works perfectly. Limit FPS, Auto, Frame Skip Off, Dithering none. }}<br />
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, '''Dynarec''' runs perfect used a hacked version to skip having to insert gta1}}<br />
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 <br /> '''Dynarec''': Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.<br />'''Interpreter''' Works fine but very slow... }}<br />
{{ WiiSX | Grandia | NTSC-U| SCUS-94457<br/>SCUS-94465 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. }} <br />
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34<br /> '''Dynarec:''' Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.<br />'''Interpreter:''' Same problems just slower.}} <br />
{{ WiiSX | Guardian's Crusade | NTSC-U | SLUS-00811 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering. }}<br />
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | '''Dynarec''' : Load through BIOS (SCPH1001). All other settings remain at default. }}<br />
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn't Work | Tested by BlitZBlaZe A.K.A Legion<br />
'''Settings:''' : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.<br />
<br />
'''Dynarec:''' The movie intro plays, then the game crashes.<br />
<br />
'''Interpreter:''' The game immediately crashes, without the movie intro.}}<br />
{{ Table End }}<br />
<br />
==H==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn't Work | Tested by JoeCo<br />
<br />
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}<br />
{{ WiiSX | Harvest Moon: Back to Nature | PAL-G | SLES-02781 | Doesn't Work | Tested by SnakeEater : Not working at all (you could play this game on psp -> harvest moon boy & girl works perfectly on psp wii u emulator!) }} <br />
{{ WiiSX | Hercs Adventure | PAL-G | SLES-00586 | Doesn't Work | Tested by SnakeEater : Works very good but crash of the end of level 1 }} <br />
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. }}<br />
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn't Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off. Able to start a game, but it freezes about a minute or two later. }}<br />
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? |Doesn't work | Shows the intro but then the screen goes black}}<br />
{{ Table End }}<br />
<br />
==I==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn't Work | Tested by lancea34: <br />
Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}<br />
{{ WiiSX | Incredible Crisis | NTSC-U | SLUS-01225 | Works | Tested by SnakeEater : Seems to work very well }} <br />
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}<br />
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. <br />
<br />
'''Note:''' Run this game trough BIOS!}}<br />
{{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn't Work | Tested by Dump, '''Dynarec''' game loads fine but wont go past fight logo before fight)}}<br />
{{ WiiSX | Ironman & X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn't Work | Tested by lancea34<br />
<br />
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}<br />
{{ Table End }}<br />
<br />
==J==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn't Work | Tested by lancea34<br />
<br />
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}<br />
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default<br />
'''Results:''' Lots of audio and video stuttering. Locks up randomly during dialogue.}}<br />
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} <br />
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Jet Moto 3 | NTSC-U | SCUS-94555 | Doesn't Work | Tested by Dump, '''Dynarec''' Hangs after 989 logo screen}}<br />
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman<br />
<br />
Plays perfectly with slight audio fluctuations in intro music. }}<br />
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, '''Dynarec''' slow 25-30 fps}}<br />
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ Table End }}<br />
<br />
==K==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} <br />
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}<br />
{{ WiiSX | King of Fighters '95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | King of Fighters '96 | NTSC-J | | Works | Tested by Dump, '''Dynarec''' limit fps off}}<br />
{{ WiiSX | King of Fighters '99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, '''Dynarec''' limit fps off}}<br />
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter.}}<br />
{{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }}<br />
{{ WiiSX | Konami Antiques MSX Collection Vol1 | NTSC-J | N/A | Not Playable | WiiSX recognizes it MSX Rom?}}<br />
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}<br />
{{ Table End }}<br />
<br />
==L==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} <br />
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. <br /><br />
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}} <br />
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn't Work | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen. }} <br />
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}<br />
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}<br />
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}<br />
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.<br />Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} <br />
{{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn't move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} <br />
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.<br />
<br />
'''Input''': must be Standard, analog doesn't do anything }}<br />
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628<br/>SLUS-00899 |Issues | ISO will not load automatic soft reset occurs. Game is bin/cue format..Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn "Shock" off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} <br />
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} <br />
{{ Table End }}<br />
<br />
==M==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}<br />
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game's music bug}} <br />
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec. Crashes on Beta 2.1}}<br />
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001). Test on Beta 2.1 and works great. No crashes.}}<br />
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}<br />
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}<br />
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}<br />
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}<br />
<br />
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Works perfectly.<br>The game will freeze after finishing the final boss, so don't expect to actually see the ending (using WiiSXR).}}<br />
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
'''Result:''' Runs Perfectly. Tested by Commodore. }}<br />
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}<br />
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn't Work | Hangs after Capcom logo in both dynarec and interpreter.}} <br />
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The "Home" button still works, or simply reset. }} <br />
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. }} <br />
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. '''COMPLETELY WORKS ON WiiSX Beta 1'''. }} <br />
<br />
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}<br />
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}<br />
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 <br />
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it's fine but only if I want to play the same two levels over and over. //Fatman}}<br />
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}<br />
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}<br />
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Runs very well. Perhaps slightly too fast.}}<br />
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, '''Dynarec''' runs slow but still playable}}<br />
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}<br />
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, '''Dynarec''' runs perfect besides menus are abit sluggish}}<br />
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}<br />
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}<br />
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn't Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}<br />
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} <br />
{{ Table End }}<br />
<br />
==N==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works ''okay''. Certain music tracks do not play.}}<br />
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}<br />
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}<br />
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001<br />
<br />
'''Result:''' Works flawelessly, a little slow. FPS 35-45 without frameskipping. Playable.}}<br />
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001<br />
<br />
'''Result:''' Works perfectly. Playable indeed.}}<br />
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001<br />
<br />
'''Result:''' Perfect and full speed, some little framerate drops on some tracks, nothing serious. FPS 55-60 without frameskipping. Playable.}}<br />
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}<br />
{{ WiiSX | NES Emulator (IMBNES) | NTSC-U | N/A | Not Playable | Tested by qamic59: Testing be with job lot of the mappers support for this hard-game. Completed the games with ISO/BIN files?. Press X Button to be recognizes it NES Rom?...}}<br />
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}<br />
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn't Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} <br />
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: '''Dynarec''' Freezes at the loading screen '''Interpreter''' Works perfect aside from choppy FMV }}<br />
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn't Work | Tested by Nemesis90: '''Dynarec''' Freezes after the Konami logo.<br />
'''Interpreter''' Same as Dynarec except it loads the BIOS after it stalls for a bit.}}<br />
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34<br />
'''Dynarec:''' Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.<br />
<br />
'''Interpreter''': Same as above just slower. }} <br />
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34<br />
'''Dynarec:''' Works almost perfectly at full speed. FMVs lag a lot, so they won't be useful in understanding the story. Sometimes, if you die, your vehicle won't respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.<br />
<br />
'''Interpreter''': Same as above just slower. }} <br />
{{ Table End }}<br />
<br />
==O==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} <br />
{{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} <br />
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}<br />
{{ Table End }}<br />
<br />
==P==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Use BIOS to save and use save states properly'''. }}<br />
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} <br />
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}<br />
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} <br />
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, '''Dynarec''' runs good}} <br />
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | '''Settings:''' Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs perfectly. It will restart after the third stage if the game isn't booted through bios.}}<br />
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662<br/>SLUS-00668 | Issues | CD1 is working fine. CD swapping isn't detected by the game. Cannot continue story on CD2. }} <br />
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn't Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} <br />
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
'''Result:''' Music doesn't play during stages,but does during cut scenes other than that it runs just fine. }}<br />
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs perfectly. }}<br />
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. <br />
'''Result:''' Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. <br />
<br />
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can't exit the text box or anything.<br />
<br />
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}<br />
<br />
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?<br />
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}<br />
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: '''Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu'''. }}<br />
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215<br/>SLPS-00216 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}<br />
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise }} <br />
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed }} <br />
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | '''Interpreter:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Off<br />
'''Input:''' must be Standard <br />
<br />
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.<br />
Tested By TDRR: Apparently runs absolutely fine without frameskip on Dynarec, 100% Playable and almost full speed.<br />
<br />
Music stutters.}}<br />
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} <br />
{{ WiiSX | Point Blank | NTSC-U | SLUS-00481 | Works | Tested by SnakeEater : Works perfect!Just Great!! }} <br />
{{ WiiSX | Point Blank 2 | NTSC-U | SLUS-00796 | Works | Tested by SnakeEater : Works perfect!Just Great!! }} <br />
{{ WiiSX | Point Blank 3| NTSC-U | SLUS-01354 | Works | Tested by SnakeEater : Works perfect!Just Great!! }} <br />
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}<br />
{{ WiiSX | PS1-MAME | N/A | ? | Issues | Works fine on MAME 1998 Versions but not on MAME previous versions, Runs with some mame games at fps with frameskip on/off again. Tested with both Interpreter/Dynarec cores. }}<br />
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but ''no music'' whatsoever. }} <br />
{{ Table End }}<br />
<br />
==Q==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. <br />
Tested by TDRR: Works, but has slowdowns (Playable) and distorted Textures, recommend Frame Skip: Yes Dithering: No and Dynarec. Recommend using Wiimote and B/A for up and down, - and + for weapon switch and the rest for the rest.}} <br />
{{ Table End }}<br />
<br />
==R==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} <br />
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rascal | PAL-E | SLES-00858 | Works | needs vwii overclock for full speed to be consistent(if stuck on loading for main menu just use intrepreter to go ingame and do a save state then switch to dynarec)}}<br />
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn't Work |Tested By MrKill: freeze on Ubisoft screen. <br />
Tested by qamic59: Impossibly some reason as of the FPSE-AmigaOS Version, but crashes or freezes after ubisoft logo and there is no sound.}} <br />
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn't Work |Tested by Raymaniac: Freeze upon leaving the first level. }}<br />
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works |Full speed. Voices sound a bit distorted }} <br />
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works |Full speed. Voices sound a bit distorted }} <br />
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works |Perfect (PAL & NTSC), zeb44 }} <br />
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.<br />
'''Dynarec''' : Stack Dump at Midway Logo Sequence.<br />
<br />
'''Interpreter''' : BSOD at Midway Logo Sequence.}}<br />
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.<br />
'''Dynarec''' : Stack Dump at Midway Logo Sequence.<br />
<br />
'''Interpreter''' : BSOD at Midway Logo Sequence.}}<br />
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.<br />
'''Dynarec''' : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.<br />
<br />
'''Interpreter''' : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}<br />
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}<br />
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}<br />
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn't Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}<br />
{{ WiiSX | Resident Evil: Director's Cut | NTSC-U | SLUS-00747 | Doesn't Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} <br />
<br />
{{ WiiSX | Resident Evil 2 | PAL-E| | Issues | no dialogue on cut scenes }} <br />
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | '''Dynarec''' : Limit FPS - Auto, Frame Skip - Off, Dithering - off.<br />
Works perfectly. }} <br />
{{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn't Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the "explicit violence and gore" intro. }} <br />
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | '''Dynarec:''' Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.<br />
'''Interpreter:''' Runs slowly (about 35-45 FPS). But, everything else works just fine.}}<br />
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} <br />
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on '''Beta2.0 only''' (not beta2.1, the game freeze when an enemy attacks).<br />This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. <br /><br />
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.<br /> '''Interpreter''' : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON <br /> '''Dynarec''' : Perfect with Controller Standard, Limit FPS On, Frame skip ON }} <br />
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}<br />
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}<br />
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}<br />
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}<br />
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rockman EXE 1 - Complete works | NTSC-J | ? | Not Playable | Tested by qamic59, '''Dynarec''' WiiSX recognizes it ISO rom?}}<br />
{{ WiiSX | Rockman EXE 5 - Blue no wana?! | NTSC-J | ? | Not Playable | Tested by qamic59, '''Dynarec''' WiiSX recognizes it ISO rom?}}<br />
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn't Work | Dynarec & Interpreter: screen distorted at a 45 degree angle, impossible to read anything }} <br />
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}<br />
{{ Table End }}<br />
<br />
==S==<br />
{{ Table Start/WiiSX }} <br />
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus<br/>'''Note :''' Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} <br />
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.<br/><br />
'''Note:''' Do not use HLE bios or else it will black screen at launch.}} <br />
{{ WiiSX | Samurai Showdown - Warrior's Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Scooby-Doo and the Cyber Chase | NTSC-J NTSC-U PAL | SLUS-01396 | Works | BIOS NTSC-U Tested by '''NET TURNER'''}}<br />
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion<br />
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.<br />
<br />
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.<br />
<br />
'''Note 1''': Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.<br />
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):<br />
<br />
1. Load the "Disc 1" game through bios.<br />
<br />
2. Afterwards, go ahead and look for the series you want to play as.<br />
<br />
3. After you find the series, look to see what disc is required to play as that particular series.<br />
<br />
4. If it says disc 1, then that means you don't have to "switch discs". However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select "Current ISO" and from there select "Swap CD". Finally, select Either Disc 2 or 3 and click "resume game"<br />
<br />
5. NOW select the series you wanted to play.<br />
<br />
'''Note 2''': It is EXTREMELY important that you DO NOT select a series and then "Swap CD". You MUST first swap the disc "If required" THEN select your series, or else your game will say "Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} <br />
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim<br />
<br />
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. <br />
<br />
'''Note:''' Run this game trough BIOS, else it will be glitchy and finally it will crash! }}<br />
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}} <br />
{{ WiiSX | Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} <br />
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} <br />
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, '''Dynarec''' Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}<br />
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works <br>Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}<br />
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}<br />
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn't Work | Tested by Dump, '''Dynarec''' no intro video can hear sound then hangs}}<br />
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}<br />
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}<br />
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}<br />
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
<br />
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E | SLUS-01378 | Doesn't Work | Game starts however activison logo doesn't load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}<br />
{{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist's mod. FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn't come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} <br />
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} <br />
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues| FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. <br />
<br />
Someone else's opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} <br />
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won't be able to get past the 1st level! }}<br />
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160<br />SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002). <br />The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} <br />
{{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn't Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}<br />
{{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn't Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither '''Dynarec''' or '''Interpreter''' works}}<br />
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn't Work | WIISXR crashes (I/D irrelevant).}} <br />
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, '''Dynarec''' runs perfect}} <br />
{{ WiiSX | Street Fighter Alpha - Warriors' Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. }}<br />
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. '''Dynarec''', Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}<br />
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: "Dynarec" - Gameplay is perfect, but music doesn't play during intro and cutscenes. A little garbled audio during mission briefings.}}<br />
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed)}} <br />
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, '''Dynarec''', BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} <br />
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}<br />
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418 | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}<br />
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}<br />
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ Table End }}<br />
<br />
==T==<br />
{{ Table Start/WiiSX }}<br />
<br />
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn't Work | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.<br />
<br />
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.<br />
<br />
'''Note:''' Run this game trough BIOS!}}<br />
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}<br />
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. '''Result:''' Works until you are brought to the Captain's Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}<br />
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' Runs near perfect. Minor graphical and audio glitches but runs great.}}<br />
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says "Farah Run"}}<br />
{{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |"Settings:" Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. "Result:" to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} <br />
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
Turn off Event voices using the in-game menu or else it crashes during events.}}<br />
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}<br />
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona's Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}<br />
{{ WiiSX | Tecmo's Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}<br />
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, <br />
<br />
'''Interpreter''': slight graphic errors Limit FPS off, Frame Skip on <br />
<br />
'''Dynarec''' causes bad graphic errors}}<br />
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}<br />
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' Loads fine, plays opening video but can't get past main menu. Displays black screen with music. }}<br />
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you'll notice that you are actually upside down and below the area.}}<br />
{{ WiiSX | The Lost World Jurassic Park Park|Pal|Unknown| Works| Works perfectly. tested in dynarec through bios on latest wiisxr, takes long time to load lvls but once inside seems to work fine.}} <br />
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} <br />
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} <br />
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}<br />
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}<br />
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}<br />
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, '''Dynarec''' slow 25-35 fps}}<br />
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}<br />
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}<br />
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}<br />
{{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn't Work | '''Settings:''' Dynarec & Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 & HLE<br />
<br />
'''Result:''' Shows the main menu, hangs while loading a level. So, the story and croft mansion aren't playable.}} <br />
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | <br />
<br />
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.<br />
<br />
Result: Runs perfect.}}<br />
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34<br />
<br />
It's strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV's. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}<br />
{{ WiiSX | Tony Hawk's Pro Skater | NTSC-U <br/> PAL-E | SLUS-00860 <br/> SLES-02055 | Doesn't Work | Black Screen upon Boot Through Bios <br /> Black Screen with music playing upon boot with HLE}}<br />
{{ WiiSX | Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn't Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. }} <br />
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}<br />
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: <br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default<br />
<br />
You can boot trough Bios or directly. <br />
<br />
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}<br />
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}<br />
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} <br />
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} <br />
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ Table End }}<br />
<br />
==U==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn't Work | '''tested with both cores''' video hangs after the first loading screen yet the music still plays }}<br />
{{ Table End}}<br />
<br />
==V==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.<br />
But stack dump when going through the 5th door.}} <br />
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn't Work | Freeze (soft reset working) after selecting "New game". Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} <br />
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn't Work | Dynarec & Interpreter: black screen after intro movies }} <br />
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn't Work | Works great until the first 'Enemy Turn', then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} <br />
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} <br />
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn't Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} <br />
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.)}} <br />
{{ Table End }}<br />
<br />
==W==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}<br />
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn't Work | Freezes at title screen.}}<br />
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} <br />
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34<br />
'''Dynarec:''' 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay.<br />
<br />
'''Interpreter: ''' Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} <br />
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Wild Arms 2 | NTSC-U | SCUS-94484 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} <br />
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} <br />
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} <br />
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings }} <br />
{{ WiiSX | World's Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34<br />
'''Dynarec:''' Perfect in-game with default settings, just a little laggy in the menus.<br />
<br />
'''Interpreter:''' Same as Dynarec just slower. }}<br />
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | WWF IN YOUR HOUSE | NTSC-U | SLUS-00246 | Doesn't Work | Tested by SnakeEater : works until the match begins and then crash... }} <br />
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, '''Dynarec''' Slow 25-35 fps}}<br />
{{ Table End }}<br />
<br />
==X==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}<br />
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. <br />'''Tested by Cyan''' : <br />Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead.<br />'''Tested by Lother''' : <br />You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} <br />
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter has a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results}} <br />
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}<br />
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}<br />
{{ Table End }}<br />
<br />
==Y==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U | | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | You Don't Know Jack: Mock 2 | NTSC-U | | Doesn't Work | Hangs on main menu.}}<br />
{{ Table End }}<br />
<br />
==Z==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}<br />
{{ Table End }}</div>162.158.129.44https://emulation.gametechwiki.com/index.php?title=WiiSX_Compatibility_List&diff=37647WiiSX Compatibility List2021-07-10T00:15:38Z<p>162.158.129.44: Created page with "__NOTOC__ == New version == This compatibility list is based on WiiSX beta 02 and mods. The latest mod, WiiSXR, has its own compatibility list. No compatibility l..."</p>
<hr />
<div>__NOTOC__<br />
== New version ==<br />
This compatibility list is based on WiiSX beta 02 and mods.<br />
The latest mod, WiiSXR, has its own [[WiiSXR|compatibility list]].<br />
<br />
<br />
No compatibility list for WiiSX RX yet?<br />
<br />
<br />
== WiiSX beta 02 ==<br />
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.<br/><br />
WiiSX is developed by tehpola, sepp256 and emu_kidid.<br />
<br />
[http://emulatemii.com http://emulatemii.com/]<br />
<br />
=== Download ===<br />
'''The official version'''<br/><br />
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].<br />
<br />
'''The unofficial versions'''<br/><br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Requires cIOS202<br />
<br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Requires cIOS202<br />
<br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric's cIOS202 v1.1, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Added support for both USB Port 0 and Port 1<br />
.Requires Tantric's cIOS202 v1.1<br />
<br />
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].<br />
.Added support for USB 2.0<br />
.Added support for both USB Port 0 and Port 1<br />
.No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])<br />
Note: IOS58 is slightly slower than cIOS202<br />
<br />
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN<br />
<br />
* mod5, (will add links later), based on mod04, by Matguitarist<br />
<br />
* mod6, (will add links later), based on Mod05, by Daxtsu <br />
.Added LibWupc (support for WiiU Classic Controller Pro)<br />
<br />
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256<br />
Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.<br />
Check the website for full changelog.<br />
<br />
[https://github.com/Mystro256/wiisxr/releases v2.3] released on 2017-10-01<br />
This version has Wiiu gamepad support if launched from a WiiU WiiVC channel forwarder, and can also be used with the unlocked WiiU CPU speed in vWii mode ([https://gbatemp.net/posts/7605476 mini guide] by Aarti).<br />
[[WiiSXR|WiiSXR compatibility list]]<br />
<br />
<br />
* [https://gbatemp.net/threads/wiisx-rx-a-new-fork.570252/ WiiSX RX], another mod, by Niuus<br />
<br />
<br />
<br />
=== Help ===<br />
'''Installation :'''<br/><br />
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )<br />
<br />
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :<br />
<br />
'''"Device:/apps/wiiSX/"'''<br />
Put boot.dol, icon.png and meta.xml here <br /><br />
'''"Device:/wiisx/bios/"''' <br />
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) <br /><br />
'''"Device:/wiisx/isos/"'''<br />
Put your ISO/BIN/CUE here <br /><br />
'''"Device:/wiisx/saves/"'''<br />
<br />
'''Image format :'''<br/><br />
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)<br />
<br />
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.<br />
<br />
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].<br />
<br />
== Game compatibility ==<br />
<br />
=== Instructions ===<br />
- '''Games region affects the compatibility.'''<br />
When adding a game, please specify the region and game ID<br />
<br />
Game's region and ID can be checked on http://www.sonyindex.com/<br />
<br />
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.<br />
<br />
Always try the other mode if it's not working with the current one.<br />
<br />
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)<br />
<br />
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.<br />
<br />
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list<br />
<br />
=== How to add a game ===<br />
- create a new line :<br />
<pre> {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} </pre><br />
Example :<br />
<pre> {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} </pre><br />
<br />
{{Compat legend}}<br />
<br />
==#==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn't Work | '''Dynarec:''' code dump after choosing character. '''Interpreter:''' doesn't even get to that point. }} <br />
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn't Work | Tested by MrKill: freeze on loading screen. }} <br />
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn't Work | Tested by MrKill: freeze on loading screen. }} <br />
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} <br />
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. '''Dynarec:''' no music plays fine otherwise }}<br />
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}<br />
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn't Work | Hangs past copyright screen on '''Interpreter'''. Code dump on '''Dynarec'''. }}<br />
{{ Table End }}<br />
<br />
==A==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}<br />
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |'''Dynarec''' : code dump when you press start. '''Interpreter''': slow speed, but there is no glitches. }}<br />
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, '''Dynarec:''' minor graphic issues can only see wings and tail fin of aircraft in game still playable}}<br />
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} <br />
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works | Runs perfect on stock settings. }}<br />
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} <br />
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}<br />
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} <br />
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}<br />
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn't Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }} <br />
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: Off, Dithering: None <br />
'''Input:''' must be Standard}} <br />
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither <br />
and no frameskip }} <br />
<br />
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn't Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} <br />
{{ WiiSX | Alundra | NTSC-U | SLUS-00553 | Works | Same as PAL version<br />
'''Input:''' must be Standard}} <br />
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item from bushes you cut down in first town, stops responding. Otherwise is good.)}}<br />
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, '''Dynarec:''' some lag during cutscenes plays fine otherwise}}<br />
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn't Work |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}<br />
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:<br />
'''Dynarec:''' Graphic glitches and somewhat major slowdown along with random code dumps.<br />
'''Interpreter:''' Same as above.}} <br />
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off<br />
Using MOD 02}}<br />
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC. Use save-states instead, and the game will run fine.}}<br />
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: '''Dynarec:''' Works but a graphical glitch where the screen "splits" makes it more difficult to play.<br />
'''Interpreter:''' Same as above except the sound is very laggy.}}<br />
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}<br />
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}<br />
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.<br />
<br />
'''Note:''' Run this game trough BIOS! }} <br />
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34<br />
<br />
'''Dynarec''': Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.<br />
<br />
'''Interpreter''': Same as above but unplayable due to slow speed. }}<br />
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34<br />
<br />
'''Dynarec''': Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.<br />
<br />
'''Interpreter''': Same as above but unplayable due to slow speed. }}<br />
{{WiiSX | Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any<br />
bios or hle<br />
dynarec<br />
works great...though loading times are damningly long, 5m+ }}<br />
{{ WiiSX | Assault Rigs | NTSC-U | SCUS-94405 | Works | Tested by: Dump '''Dynarec:''' no music runs fine otherwise}}<br />
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump '''Dynarec:''' slowdown during battle and switching between areas<br />
<br />
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}<br />
'''Input''': must be Standard, analog doesn't do anything }} <br />
{{ Table End }}<br />
<br />
{{ WiiSX | Actua Soccer | PAL-E | SLES-00014 | Works | It works very well in Dynarec and with BIOS. }}<br />
<br />
==B==<br />
{{ Table Start/WiiSX }} <br />
{{ WiiSX | Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn't Work | Throws exception immediately after booting }}<br />
{{ WiiSX | Batman & Robin | NTSC-U | SLUS-00393 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Batman Forever - The Arcade Game | NTSC-U | SLUS-00387 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}<br />
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}<br />
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn't Work | Tested by lancea34<br />
Screen flickers for one second and then freezes at a black screen in both '''Dynarec''' and '''Interpreter'''. Pressing any button does nothing. You can still access the WiiSX menu though...}}<br />
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn't Work | Freezes at title screen }} <br />
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, '''Dynarec''' :<br />
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}<br />
{{ WiiSX | Bishi Bashi Special | NTSC-J | SLPM-86123 | Issues | Tested by SnakeEater : Works very good, but have sound problems }} <br />
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, '''Dynarec''' :<br />
'''Settings:''' Need to put controller type as Analog or constant pausing}}<br />
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs perfect.}}<br />
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn't Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}<br />
{{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works | Tested by Dump, '''Dynarec''' Frame Skip on}}<br />
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on; Tested with an original CD by '''Net Turner''' }}<br />
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default<br />
Working perfectly.}}<br />
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None<br />
by Hero: Works like the original}}<br />
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None<br />
Slight audio stutter with voices, otherwise seems to be perfect.}}<br />
{{Wiisx | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}<br />
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}<br />
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | '''Interpreter only''' (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. <br />Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}<br />
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. '''Tested by Kankkles''': Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}<br />
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}<br />
{{ WiiSX | Broken Sword: Shadow of the Templars | NTSC-U | SLUS-00484 | Works | Dynarec, Seems to work full speed with all audio. Maybe needs BIOS.}}<br />
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn't Work | Seems to run perfect, but controller doesn't work when in any of the games. Tested on dynarec and interpreter, with bios on and off. }} <br />
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}<br />
{{ WiiSX | Bugs Bunny: Lost in Time | NTSC-U | SLUS-00838 | Works | '''Tested by Net Turner'''}}<br />
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn't Work | The cutscreen mode won't stop after cleared the tutorial}}<br />
{{ WiiSX | Bugs Bunny & Taz - Time Busters | NTSC-U | SLUS-01144 | Works | 100% Funtional, 2 players(wiimote and GameCube Controller) '''Tested by Net Turner'''}}<br />
{{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}<br />
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}<br />
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}<br />
{{ Table End }}<br />
<br />
==C==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None<br />
by Hero: Works like the original}}<br />
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump '''Dynarec''' Menus are slow gameplay is fine}}<br />
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}<br />
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.<br><br />
'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> First Rip Result: Hangs at title screen once you make a selection.<br>Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}<br />
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio<br />
Tested by clarky : Runs extremely well, although the sound is very choppy <br/> <br />
Tested by [[Cyan]] : <br />Saving is fast now (It was very slow on beta 1).<br /><br />
'''Interpreter''' : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.<br /><br />
'''Dynarec''' : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. <br /><br />
With Beta2 Mod01 over USB, it's working 100% fine with dynarec+limit+skip}}<br />
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> Result: Near perfect. 50-60 FPS}}<br />
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}<br />
{{ WiiSX | Chocobo's Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}<br />
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly<br />
'''Dynarec''': Bios: '''HLE''', Limit FPS: Auto, Frame Skip: On, Dithering: Default<br />
English patch works too.}}<br />
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | '''Without BIOS''': Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.<br />
'''With BIOS''': Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well.<br />
<br />
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)<br />
'''Settings''': CPU Core: '''Dynarec'''; Limit FPS: '''Auto'''; Frame Skip: '''On''', Dithering: '''None''' Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka}}<br />
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}<br />
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, '''Dynarec:''' runs good}}<br />
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, '''Dynarec:''' sound errors runs fine otherwise}}<br />
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. <br />60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds.}}<br />
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}<br />
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}<br />
{{ WiiSX | Command & Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, '''Dynarec:''' both gdi and nod disc work}}<br />
{{ WiiSX | Command & Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, '''Dynarec:''' i can see no errors in both disc}}<br />
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}<br />
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, <br />
by MrKill: FPS ~50 FPS with frame skip off }} <br />
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*<br />
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U's settings. }} <br />
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~55 FPS, Slight sound problems<br /><br />
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.<br /><br />
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}<br />
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}<br />
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn't Work | Tested by Blackshadow Freezes with music playing on the opening text}}<br />
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}<br />
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn't Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)<br />
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}<br />
{{ WiiSX | Crash Team Racing (Demo disc) | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.<br />
Tested by leodexe: Characters on cars, some NPC's and most items boxes are invisible, music sometimes doesn't play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}<br />
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}<br />
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}<br />
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn't Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}<br />
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}<br />
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn't Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}<br />
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} <br />
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas. Also doesnt save correctly.}}<br />
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} <br />
{{ Table End }}<br />
<br />
==D==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}<br />
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn't Work | Dynarec: code dump. Interp: black screen }}<br />
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn't Work | Interpreter: hangs at initial black screen. Dynarec: same}}<br />
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Darkstalkers 3 - Jedah's Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, '''Dynarec:''' '''Music does not load properly'''.}}<br />
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34<br />
'''Dynarec:''' Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.<br />
<br />
'''Interpreter:''' Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. }} <br />
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: Default}}<br />
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}<br />
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} <br />
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill Perfect sounds, speed and graphics.}} <br />
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill Perfect sounds, speed and graphics, just like Descent}} <br />
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: Off<br />
Working great.}}<br />
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn't Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}<br />
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}<br />
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: Default}}<br />
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn't Work | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. }} <br />
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}<br />
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.<br />
<br />
'''Note:''' Run this game trough BIOS! }} <br />
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}<br />
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. }} <br />
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} <br />
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}<br />
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)<br />
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn't Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} <br />
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} <br />
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}<br />
{{ WiiSX | Discworld Noir | PAL | ??? | Works | FMV skips, voice audio is sometimes cut off. Don't boot from BIOS unless you want horrible high-pitched audio glitches.}}<br />
{{ WiiSX | Disney's 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn't Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}<br />
{{ WiiSX | Disney's Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn't Work | Hangs during a pitch black cutscene (I/D irrelevant).}}<br />
{{ WiiSX | Disney's Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn't Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}<br />
{{ WiiSX | Disney's Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on '''Dynarec'''. Choppy audio/cutscenes on '''Interpreter'''}}<br />
{{ WiiSX | Disney's El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn't Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}<br />
{{ WiiSX | Disney's El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn't Work | Hangs on loading screen (I/D doesn't matter). }}<br />
{{ WiiSX | Disney's Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}<br />
{{ WiiSX | Disney's La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on '''Dynarec'''. Choppier audio on '''Interpreter'''}}<br />
{{ WiiSX | Disney's Tarzan | PAL-S | SCES-01519 | Doesn't Work | Plays a 'cutscene' (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}<br />
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}<br />
{{ WiiSX | Diver's Dream | PAL-E | SLES-01535 | Works |'''Dynarec''': Limit FPS: Auto, Frame Skip: On, Dithering: none}}<br />
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | ''''Dynarec:'''' Doesn't boot.<br />
<br />
'''Interpreter:''' ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX. }}<br />
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn't Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} <br />
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}<br />
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} <br />
{{ WiiSX | Dragon Ball Z - Legends | PAL-E | | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, '''Dynarec'''}}<br />
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} <br />
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}<br />
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn't Work | Dynarec: hangs before first level loads. Interp: first level loads but framerate is so slow it's a slideshow}}<br />
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} <br />
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn't Work | Tested by MiniSh:<br />
<br />
''''Dynarec:'''' Doesn't boot. <br />
<br />
''''Interpreter:'''' Doesn't boot. }} <br />
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}<br />
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, '''Dynarec''' runs perfect}} <br />
{{ Table End }}<br />
<br />
==E==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | '''Dynarec:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}<br />
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default<br />
'''Results:''' Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}<br />
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}<br />
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} <br />
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | '''Settings:''' Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto '''Results:''' Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}<br />
{{ WiiSX | Evil Dead Hail To The King | NTSC-u | N/A | doesn't work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell's voice, then nothing.}}<br />
{{ WiiSX | Evo's Space Adventures | PAL-E | SLES-01871 | Doesn't Work | Dynarec: freeze after PSX logo. Interp: black screen}}<br />
{{ Table End }}<br />
<br />
==F==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}<br />
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, '''Dynarec''' almost unplayable 20-25 fps limit fps off}}<br />
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}<br />
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} <br />
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} <br />
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} <br />
{{ WiiSX | Final Fantasy VIII | NTSC-U | | Does not work | Tested by Old1Eye<br />
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None : Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.<br />
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.<br />
Tested by Ruckus: Dynarec works for chocobo races. Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} <br />
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable<br />
<br />
Tested by lancea34<br />
<br />
Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done.}} <br />
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn't Work | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.<br />
<br />
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game. Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you're at or what you're doing. Battles don't fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible. Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances. Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}<br />
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}<br />
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.<br />
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} <br />
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, '''Dynarec''' runs a bit slow around 30fps}}<br />
{{ WiiSX | Frogger 2 - Swampy's Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}<br />
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br />
'''Result''' : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}<br />
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, '''Interpreter''' : Dynarec causes graphic errors during battle scene about 35fps}}<br />
{{ Table End }}<br />
<br />
==G==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: '''Dynarec''' Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. '''Interpreter''' Same as before except it runs slower.}}<br />
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you'll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} <br />
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "Start Game." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} <br />
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says "abort called" and you'll find yourself back at the HBC. //Fatman}}<br />
{{ WiiSX | Gekido | PAL-G | SLUS-00970 | Issues | Tested by SnakeEater : Works good but have no music }} <br />
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. Minor slowdown here & there. }} <br />
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn't Work | Can't play it never gets to the title screen just keeps playing videos}} <br />
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} <br />
{{ WiiSX | Ghost in the shell | NTSC-U | | Doesn't Work | intro plays but gameplay shows a double screen}} <br />
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} <br />
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}<br />
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | '''Dynarec''' Works perfectly. Limit FPS, Auto, Frame Skip Off, Dithering none. }}<br />
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, '''Dynarec''' runs perfect used a hacked version to skip having to insert gta1}}<br />
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 <br /> '''Dynarec''': Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.<br />'''Interpreter''' Works fine but very slow... }}<br />
{{ WiiSX | Grandia | NTSC-U| SCUS-94457<br/>SCUS-94465 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. }} <br />
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34<br /> '''Dynarec:''' Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.<br />'''Interpreter:''' Same problems just slower.}} <br />
{{ WiiSX | Guardian's Crusade | NTSC-U | SLUS-00811 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering. }}<br />
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | '''Dynarec''' : Load through BIOS (SCPH1001). All other settings remain at default. }}<br />
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn't Work | Tested by BlitZBlaZe A.K.A Legion<br />
'''Settings:''' : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.<br />
<br />
'''Dynarec:''' The movie intro plays, then the game crashes.<br />
<br />
'''Interpreter:''' The game immediately crashes, without the movie intro.}}<br />
{{ Table End }}<br />
<br />
==H==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn't Work | Tested by JoeCo<br />
<br />
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}<br />
{{ WiiSX | Harvest Moon: Back to Nature | PAL-G | SLES-02781 | Doesn't Work | Tested by SnakeEater : Not working at all (you could play this game on psp -> harvest moon boy & girl works perfectly on psp wii u emulator!) }} <br />
{{ WiiSX | Hercs Adventure | PAL-G | SLES-00586 | Doesn't Work | Tested by SnakeEater : Works very good but crash of the end of level 1 }} <br />
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. }}<br />
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn't Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off. Able to start a game, but it freezes about a minute or two later. }}<br />
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? |Doesn't work | Shows the intro but then the screen goes black}}<br />
{{ Table End }}<br />
<br />
==I==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn't Work | Tested by lancea34: <br />
Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}<br />
{{ WiiSX | Incredible Crisis | NTSC-U | SLUS-01225 | Works | Tested by SnakeEater : Seems to work very well }} <br />
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}<br />
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. <br />
<br />
'''Note:''' Run this game trough BIOS!}}<br />
{{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn't Work | Tested by Dump, '''Dynarec''' game loads fine but wont go past fight logo before fight)}}<br />
{{ WiiSX | Ironman & X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn't Work | Tested by lancea34<br />
<br />
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}<br />
{{ Table End }}<br />
<br />
==J==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn't Work | Tested by lancea34<br />
<br />
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}<br />
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default<br />
'''Results:''' Lots of audio and video stuttering. Locks up randomly during dialogue.}}<br />
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} <br />
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Jet Moto 3 | NTSC-U | SCUS-94555 | Doesn't Work | Tested by Dump, '''Dynarec''' Hangs after 989 logo screen}}<br />
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman<br />
<br />
Plays perfectly with slight audio fluctuations in intro music. }}<br />
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, '''Dynarec''' slow 25-30 fps}}<br />
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ Table End }}<br />
<br />
==K==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} <br />
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}<br />
{{ WiiSX | King of Fighters '95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | King of Fighters '96 | NTSC-J | | Works | Tested by Dump, '''Dynarec''' limit fps off}}<br />
{{ WiiSX | King of Fighters '99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, '''Dynarec''' limit fps off}}<br />
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter.}}<br />
{{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }}<br />
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}<br />
{{ Table End }}<br />
<br />
==L==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} <br />
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. <br /><br />
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}} <br />
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn't Work | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen. }} <br />
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}<br />
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}<br />
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}<br />
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.<br />Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} <br />
{{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn't move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} <br />
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.<br />
<br />
'''Input''': must be Standard, analog doesn't do anything }}<br />
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628<br/>SLUS-00899 |Issues | ISO will not load automatic soft reset occurs. Game is bin/cue format..Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn "Shock" off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} <br />
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} <br />
{{ Table End }}<br />
<br />
==M==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}<br />
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game's music bug}} <br />
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec. Crashes on Beta 2.1}}<br />
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001). Test on Beta 2.1 and works great. No crashes.}}<br />
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}<br />
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}<br />
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}<br />
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}<br />
<br />
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Works perfectly.<br>The game will freeze after finishing the final boss, so don't expect to actually see the ending (using WiiSXR).}}<br />
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
'''Result:''' Runs Perfectly. Tested by Commodore. }}<br />
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}<br />
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn't Work | Hangs after Capcom logo in both dynarec and interpreter.}} <br />
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The "Home" button still works, or simply reset. }} <br />
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. }} <br />
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. '''COMPLETELY WORKS ON WiiSX Beta 1'''. }} <br />
<br />
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}<br />
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}<br />
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 <br />
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it's fine but only if I want to play the same two levels over and over. //Fatman}}<br />
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}<br />
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}<br />
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Runs very well. Perhaps slightly too fast.}}<br />
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, '''Dynarec''' runs slow but still playable}}<br />
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}<br />
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, '''Dynarec''' runs perfect besides menus are abit sluggish}}<br />
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}<br />
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}<br />
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn't Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}<br />
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} <br />
{{ Table End }}<br />
<br />
==N==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works ''okay''. Certain music tracks do not play.}}<br />
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}<br />
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}<br />
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001<br />
<br />
'''Result:''' Works flawelessly, a little slow. FPS 35-45 without frameskipping. Playable.}}<br />
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001<br />
<br />
'''Result:''' Works perfectly. Playable indeed.}}<br />
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001<br />
<br />
'''Result:''' Perfect and full speed, some little framerate drops on some tracks, nothing serious. FPS 55-60 without frameskipping. Playable.}}<br />
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}<br />
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}<br />
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn't Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} <br />
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: '''Dynarec''' Freezes at the loading screen '''Interpreter''' Works perfect aside from choppy FMV }}<br />
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn't Work | Tested by Nemesis90: '''Dynarec''' Freezes after the Konami logo.<br />
'''Interpreter''' Same as Dynarec except it loads the BIOS after it stalls for a bit.}}<br />
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34<br />
'''Dynarec:''' Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.<br />
<br />
'''Interpreter''': Same as above just slower. }} <br />
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34<br />
'''Dynarec:''' Works almost perfectly at full speed. FMVs lag a lot, so they won't be useful in understanding the story. Sometimes, if you die, your vehicle won't respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.<br />
<br />
'''Interpreter''': Same as above just slower. }} <br />
{{ Table End }}<br />
<br />
==O==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} <br />
{{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} <br />
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}<br />
{{ Table End }}<br />
<br />
==P==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Use BIOS to save and use save states properly'''. }}<br />
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} <br />
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}<br />
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} <br />
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, '''Dynarec''' runs good}} <br />
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | '''Settings:''' Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs perfectly. It will restart after the third stage if the game isn't booted through bios.}}<br />
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662<br/>SLUS-00668 | Issues | CD1 is working fine. CD swapping isn't detected by the game. Cannot continue story on CD2. }} <br />
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn't Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} <br />
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
'''Result:''' Music doesn't play during stages,but does during cut scenes other than that it runs just fine. }}<br />
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Runs perfectly. }}<br />
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. <br />
'''Result:''' Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. <br />
<br />
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can't exit the text box or anything.<br />
<br />
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}<br />
<br />
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?<br />
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}<br />
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: '''Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu'''. }}<br />
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215<br/>SLPS-00216 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}<br />
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise }} <br />
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed }} <br />
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | '''Interpreter:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Off<br />
'''Input:''' must be Standard <br />
<br />
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.<br />
Tested By TDRR: Apparently runs absolutely fine without frameskip on Dynarec, 100% Playable and almost full speed.<br />
<br />
Music stutters.}}<br />
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} <br />
{{ WiiSX | Point Blank | NTSC-U | SLUS-00481 | Works | Tested by SnakeEater : Works perfect!Just Great!! }} <br />
{{ WiiSX | Point Blank 2 | NTSC-U | SLUS-00796 | Works | Tested by SnakeEater : Works perfect!Just Great!! }} <br />
{{ WiiSX | Point Blank 3| NTSC-U | SLUS-01354 | Works | Tested by SnakeEater : Works perfect!Just Great!! }} <br />
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}<br />
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but ''no music'' whatsoever. }} <br />
{{ Table End }}<br />
<br />
==Q==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. <br />
Tested by TDRR: Works, but has slowdowns (Playable) and distorted Textures, recommend Frame Skip: Yes Dithering: No and Dynarec. Recommend using Wiimote and B/A for up and down, - and + for weapon switch and the rest for the rest.}} <br />
{{ Table End }}<br />
<br />
==R==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} <br />
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rascal | PAL-E | SLES-00858 | Works | needs vwii overclock for full speed to be consistent(if stuck on loading for main menu just use intrepreter to go ingame and do a save state then switch to dynarec)}}<br />
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn't Work |Tested By MrKill: freeze on Ubisoft screen. }} <br />
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn't Work |Tested by Raymaniac: Freeze upon leaving the first level. }}<br />
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works |Full speed. Voices sound a bit distorted }} <br />
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works |Full speed. Voices sound a bit distorted }} <br />
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works |Perfect (PAL & NTSC), zeb44 }} <br />
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.<br />
'''Dynarec''' : Stack Dump at Midway Logo Sequence.<br />
<br />
'''Interpreter''' : BSOD at Midway Logo Sequence.}}<br />
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.<br />
'''Dynarec''' : Stack Dump at Midway Logo Sequence.<br />
<br />
'''Interpreter''' : BSOD at Midway Logo Sequence.}}<br />
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.<br />
'''Dynarec''' : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.<br />
<br />
'''Interpreter''' : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}<br />
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}<br />
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}<br />
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn't Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}<br />
{{ WiiSX | Resident Evil: Director's Cut | NTSC-U | SLUS-00747 | Doesn't Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} <br />
<br />
{{ WiiSX | Resident Evil 2 | PAL-E| | Issues | no dialogue on cut scenes }} <br />
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | '''Dynarec''' : Limit FPS - Auto, Frame Skip - Off, Dithering - off.<br />
Works perfectly. }} <br />
{{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn't Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the "explicit violence and gore" intro. }} <br />
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | '''Dynarec:''' Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.<br />
'''Interpreter:''' Runs slowly (about 35-45 FPS). But, everything else works just fine.}}<br />
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} <br />
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on '''Beta2.0 only''' (not beta2.1, the game freeze when an enemy attacks).<br />This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. <br /><br />
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.<br /> '''Interpreter''' : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON <br /> '''Dynarec''' : Perfect with Controller Standard, Limit FPS On, Frame skip ON }} <br />
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}<br />
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}<br />
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}<br />
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}<br />
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn't Work | Dynarec & Interpreter: screen distorted at a 45 degree angle, impossible to read anything }} <br />
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}<br />
{{ Table End }}<br />
<br />
==S==<br />
{{ Table Start/WiiSX }} <br />
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus<br/>'''Note :''' Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} <br />
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.<br/><br />
'''Note:''' Do not use HLE bios or else it will black screen at launch.}} <br />
{{ WiiSX | Samurai Showdown - Warrior's Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Scooby-Doo and the Cyber Chase | NTSC-J NTSC-U PAL | SLUS-01396 | Works | BIOS NTSC-U Tested by '''NET TURNER'''}}<br />
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion<br />
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.<br />
<br />
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.<br />
<br />
'''Note 1''': Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.<br />
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):<br />
<br />
1. Load the "Disc 1" game through bios.<br />
<br />
2. Afterwards, go ahead and look for the series you want to play as.<br />
<br />
3. After you find the series, look to see what disc is required to play as that particular series.<br />
<br />
4. If it says disc 1, then that means you don't have to "switch discs". However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select "Current ISO" and from there select "Swap CD". Finally, select Either Disc 2 or 3 and click "resume game"<br />
<br />
5. NOW select the series you wanted to play.<br />
<br />
'''Note 2''': It is EXTREMELY important that you DO NOT select a series and then "Swap CD". You MUST first swap the disc "If required" THEN select your series, or else your game will say "Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} <br />
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim<br />
<br />
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.<br />
<br />
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. <br />
<br />
'''Note:''' Run this game trough BIOS, else it will be glitchy and finally it will crash! }}<br />
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}} <br />
{{ WiiSX | Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} <br />
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} <br />
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, '''Dynarec''' Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}<br />
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works <br>Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}<br />
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}<br />
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn't Work | Tested by Dump, '''Dynarec''' no intro video can hear sound then hangs}}<br />
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}<br />
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}<br />
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}<br />
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
<br />
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E | SLUS-01378 | Doesn't Work | Game starts however activison logo doesn't load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}<br />
{{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist's mod. FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn't come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} <br />
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} <br />
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues| FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. <br />
<br />
Someone else's opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} <br />
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won't be able to get past the 1st level! }}<br />
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160<br />SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002). <br />The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} <br />
{{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn't Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}<br />
{{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn't Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither '''Dynarec''' or '''Interpreter''' works}}<br />
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn't Work | WIISXR crashes (I/D irrelevant).}} <br />
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, '''Dynarec''' runs perfect}} <br />
{{ WiiSX | Street Fighter Alpha - Warriors' Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. }}<br />
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. '''Dynarec''', Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}<br />
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: "Dynarec" - Gameplay is perfect, but music doesn't play during intro and cutscenes. A little garbled audio during mission briefings.}}<br />
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed)}} <br />
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, '''Dynarec''', BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} <br />
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}<br />
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418 | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}<br />
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}<br />
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ Table End }}<br />
<br />
==T==<br />
{{ Table Start/WiiSX }}<br />
<br />
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn't Work | Tested by: Ibrahim<br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.<br />
<br />
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.<br />
<br />
'''Note:''' Run this game trough BIOS!}}<br />
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}<br />
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. '''Result:''' Works until you are brought to the Captain's Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}<br />
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' Runs near perfect. Minor graphical and audio glitches but runs great.}}<br />
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says "Farah Run"}}<br />
{{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |"Settings:" Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. "Result:" to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} <br />
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
Turn off Event voices using the in-game menu or else it crashes during events.}}<br />
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}<br />
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona's Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}<br />
{{ WiiSX | Tecmo's Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}<br />
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, <br />
<br />
'''Interpreter''': slight graphic errors Limit FPS off, Frame Skip on <br />
<br />
'''Dynarec''' causes bad graphic errors}}<br />
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}<br />
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' Loads fine, plays opening video but can't get past main menu. Displays black screen with music. }}<br />
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you'll notice that you are actually upside down and below the area.}}<br />
{{ WiiSX | The Lost World Jurassic Park Park|Pal|Unknown| Works| Works perfectly. tested in dynarec through bios on latest wiisxr, takes long time to load lvls but once inside seems to work fine.}} <br />
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} <br />
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} <br />
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br />
'''Result:''' Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}<br />
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}<br />
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}<br />
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, '''Dynarec''' slow 25-35 fps}}<br />
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}<br />
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}<br />
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. <br />
'''Result:''' Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}<br />
{{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn't Work | '''Settings:''' Dynarec & Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 & HLE<br />
<br />
'''Result:''' Shows the main menu, hangs while loading a level. So, the story and croft mansion aren't playable.}} <br />
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | <br />
<br />
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.<br />
<br />
Result: Runs perfect.}}<br />
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34<br />
<br />
It's strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV's. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}<br />
{{ WiiSX | Tony Hawk's Pro Skater | NTSC-U <br/> PAL-E | SLUS-00860 <br/> SLES-02055 | Doesn't Work | Black Screen upon Boot Through Bios <br /> Black Screen with music playing upon boot with HLE}}<br />
{{ WiiSX | Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn't Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. }} <br />
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}<br />
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: <br />
<br />
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default<br />
<br />
You can boot trough Bios or directly. <br />
<br />
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}<br />
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}<br />
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} <br />
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} <br />
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ Table End }}<br />
<br />
==U==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn't Work | '''tested with both cores''' video hangs after the first loading screen yet the music still plays }}<br />
{{ Table End}}<br />
<br />
==V==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.<br />
But stack dump when going through the 5th door.}} <br />
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn't Work | Freeze (soft reset working) after selecting "New game". Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} <br />
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn't Work | Dynarec & Interpreter: black screen after intro movies }} <br />
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn't Work | Works great until the first 'Enemy Turn', then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} <br />
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} <br />
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn't Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} <br />
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.)}} <br />
{{ Table End }}<br />
<br />
==W==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}<br />
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn't Work | Freezes at title screen.}}<br />
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} <br />
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34<br />
'''Dynarec:''' 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay.<br />
<br />
'''Interpreter: ''' Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} <br />
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Wild Arms 2 | NTSC-U | SCUS-94484 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} <br />
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} <br />
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} <br />
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings }} <br />
{{ WiiSX | World's Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34<br />
'''Dynarec:''' Perfect in-game with default settings, just a little laggy in the menus.<br />
<br />
'''Interpreter:''' Same as Dynarec just slower. }}<br />
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, '''Dynarec''' runs perfect}}<br />
{{ WiiSX | WWF IN YOUR HOUSE | NTSC-U | SLUS-00246 | Doesn't Work | Tested by SnakeEater : works until the match begins and then crash... }} <br />
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, '''Dynarec''' Slow 25-35 fps}}<br />
{{ Table End }}<br />
<br />
==X==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}<br />
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. <br />'''Tested by Cyan''' : <br />Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead.<br />'''Tested by Lother''' : <br />You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} <br />
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter has a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results}} <br />
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}<br />
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}<br />
{{ Table End }}<br />
<br />
==Y==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U | | Works | Tested by Dump, '''Dynarec''' runs good}}<br />
{{ WiiSX | You Don't Know Jack: Mock 2 | NTSC-U | | Doesn't Work | Hangs on main menu.}}<br />
{{ Table End }}<br />
<br />
==Z==<br />
{{ Table Start/WiiSX }}<br />
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}<br />
{{ Table End }}</div>162.158.129.44