https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=151.135.138.35&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T23:58:45ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Sinclair_ZX81_emulators&diff=23500Sinclair ZX81 emulators2018-12-12T14:54:34Z<p>151.135.138.35: /* Emulators */ Added ZX80 and ZX81 columns.</p>
<hr />
<div>{{Infobox console<br />
|title = Sinclair ZX81<br />
|logo = 1024px-Sinclair-ZX81.png<br />
|developer = Sinclair Research<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = Z80-based home computers<br />
|release = 1981<br />
|discontinued = 1984<br />
|predecessor = Sinclair ZX80<br />
|successor = [[ZX Spectrum emulators|ZX Spectrum]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:ZX81|ZX81]]''' was a Z80-based home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation.<br />
<br />
It was the successor to Sinclair's ZX80 and the predecessor of the [[ZX Spectrum emulators|ZX Spectrum]] and was hugely successful, and more than 1.5 million units were sold before it was discontinued.<br />
The ZX81 was designed to be small, simple, and above all cheap, using as few components as possible to keep the cost down.<br />
<br />
Video output was to a television set rather than a dedicated monitor. Programs and data were loaded and saved onto audio tape cassettes. It had only four silicon chips on board and a mere 1 KB of memory. The machine had no power switch or any moving parts and used a pressure-sensitive membrane keyboard for manual input.<br />
<br />
Its distinctive design brought its designer, Rick Dickinson, a Design Council award.<br />
The ZX81 could be bought by mail order in kit form or pre-assembled. It was the first cheap mass-market home computer that could be bought from high street stores, led by W.H. Smith and soon many other retailers.<br />
<br />
The ZX81 marked the first time that computing in Britain became an activity for the general public, rather than the preserve of businesspeople and electronics hobbyists. The ZX81's commercial success made Sinclair Research one of Britain's leading computer manufacturers and earned a fortune and an eventual knighthood for the company's founder, Sir Clive Sinclair.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|ZX80<br />
! scope="col"|ZX81<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|Relative Speed<ref>As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.</ref><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|114.3%<br />
|{{✓}}<br />
|-<br />
|ZEsarUX<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases 7.1]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|110.9%<br />
|{{✓}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|100.0%<br />
|{{✗}}<br />
|-<br />
|SZ81<br />
|UNIX, Windows, [[Amiga emulators|Amiga]]<br />
|[http://sz81.sourceforge.net/ 2.1.7]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|100.0%<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|?<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|Not tested<br />
|{{✗}}<br />
|}<br />
<br />
{{reflist}}<br />
<br />
[[Category:Computers]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Sinclair_ZX81_emulators&diff=23499Sinclair ZX81 emulators2018-12-12T14:50:49Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox console<br />
|title = Sinclair ZX81<br />
|logo = 1024px-Sinclair-ZX81.png<br />
|developer = Sinclair Research<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = Z80-based home computers<br />
|release = 1981<br />
|discontinued = 1984<br />
|predecessor = Sinclair ZX80<br />
|successor = [[ZX Spectrum emulators|ZX Spectrum]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:ZX81|ZX81]]''' was a Z80-based home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation.<br />
<br />
It was the successor to Sinclair's ZX80 and the predecessor of the [[ZX Spectrum emulators|ZX Spectrum]] and was hugely successful, and more than 1.5 million units were sold before it was discontinued.<br />
The ZX81 was designed to be small, simple, and above all cheap, using as few components as possible to keep the cost down.<br />
<br />
Video output was to a television set rather than a dedicated monitor. Programs and data were loaded and saved onto audio tape cassettes. It had only four silicon chips on board and a mere 1 KB of memory. The machine had no power switch or any moving parts and used a pressure-sensitive membrane keyboard for manual input.<br />
<br />
Its distinctive design brought its designer, Rick Dickinson, a Design Council award.<br />
The ZX81 could be bought by mail order in kit form or pre-assembled. It was the first cheap mass-market home computer that could be bought from high street stores, led by W.H. Smith and soon many other retailers.<br />
<br />
The ZX81 marked the first time that computing in Britain became an activity for the general public, rather than the preserve of businesspeople and electronics hobbyists. The ZX81's commercial success made Sinclair Research one of Britain's leading computer manufacturers and earned a fortune and an eventual knighthood for the company's founder, Sir Clive Sinclair.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|Relative Speed<ref>As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.</ref><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12]<br />
|{{✓}}<br />
|{{✓}}<br />
|114.3%<br />
|{{✓}}<br />
|-<br />
|ZEsarUX<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases 7.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|110.9%<br />
|{{✓}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|100.0%<br />
|{{✗}}<br />
|-<br />
|SZ81<br />
|UNIX, Windows, [[Amiga emulators|Amiga]]<br />
|[http://sz81.sourceforge.net/ 2.1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|100.0%<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Not tested<br />
|{{✗}}<br />
|}<br />
<br />
{{reflist}}<br />
<br />
[[Category:Computers]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=ZX_Spectrum_line&diff=23498ZX Spectrum line2018-12-12T14:50:19Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox console<br />
|title = Sinclair ZX Spectrum<br />
|logo = Sinclair_spectrum.jpg<br />
|developer = Sinclair Research<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = <br />
|release = 1980<br />
|discontinued = 1984<br />
|predecessor = [[Sinclair ZX81 emulators|Sinclair ZX81]]<br />
|successor = <br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:ZX Spectrum|ZX Spectrum]]''' (Pronounced ZED-ex) is an 8-bit home computing platform developed by Sinclair in 1982. It was one of the three major 8-bit home computer platforms that dominated the market in the United Kingdom during the 1980s, alongside the '''[[Commodore 64 emulators|Commodore 64]]''' and the '''[[Amstrad CPC emulators|Amstrad Colour Personal Computer]]'''. The "Spectrum" is in reference to its color display, an innovation from the previous model, the '''[[Sinclair ZX81 emulators|ZX81]]'''. The Spectrum was released as eight different models, ranging from the entry-level model with 16 KiB RAM released in 1982 to the ZX Spectrum +3 with 128 KiB RAM and built-in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide, not accounting for the numerous clones. The device was highly significant in British culture, so much so that its creator, [https://en.wikipedia.org/wiki/Clive_Sinclair Clive Sinclair], was knighted for services to the British industry, in 1983. Spectrum game development continues to this day, with over 100 new releases since 2012.<br />
<br />
==Emulators==<br />
An old list of emulators can be found [http://www.worldofspectrum.org/emulators.html here].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Operating System(s)<br />
!scope="col"|Latest Version<br />
!scope="col"|[[libretro|Libretro Core]]<br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ 1.12]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[FUSE]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/fuse-emulator/ 1.5.6]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Speccy<br />
|Multi-platform<br />
|[http://fms.komkon.org/Speccy/#Downloads 4.8]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|ZEsarUX<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases 7.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|DSP<br />
|Multi-platform<br />
|[https://github.com/leniad/dsp-emulator 0.18]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|fbzx<br />
|Multi-platform<br />
|[https://gitlab.com/rastersoft/fbzx/tags/4.0.0 4.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|JSpeccy<br />
|Multi-platform<br />
|[https://github.com/jsanchezv/JSpeccy/releases 0.93.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Retro Virtual Machine<br />
|macOS<br />
|[http://www.retrovirtualmachine.org/ 1.1.8]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Spectaculator<br />
|Multi-platform<br />
|[http://www.spectaculator.com/downloads/ 8.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|UnrealSpeccyP<br />
|Multi-platform<br />
|[https://github.com/djdron/UnrealSpeccyP/releases 0.0.78.3]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.worldofspectrum.org/x128/ X128]<br />
|[[86/286/386/486/Pentium|DOS]]<br />
|[ftp://ftp.worldofspectrum.org/pub/sinclair/emulators/pc/dos/x128v94s.zip 0.94]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Xpeccy<br />
|Unix<br />
|[https://github.com/samstyle/Xpeccy Git]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile<br />
|-<br />
|[https://market.android.com/details?id=com.fms.speccy Speccy]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.fms.speccy 4.6.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Spectacol<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=eu.licentia.games.spectacol 3.0.7]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Consoles<br />
|-<br />
|[http://psptwist.com/download/pspectrum-533.html PSPectrum]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[ftp://ftp.worldofspectrum.org/pub/sinclair/emulators/psp/PSPectrum_1.0.4_for_1.5.zip 1.0.4]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Emulators_in_Games#Goldeneye 007 (ZX Spectrum Emulator)|GoldenEye 007]]<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|[http://www.mediafire.com/download/6bnashajw41n5p5/Spectrum.zip 007]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
[[Category:Computers]]<br />
[[Category:ZX Spectrum emulators]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Fairchild_Channel_F_emulators&diff=23495Fairchild Channel F emulators2018-12-12T14:44:02Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox console<br />
|title = Fairchild Channel F <br />
|logo = Fairchild-Channel-F.jpg<br />
|developer = Fairchild Semiconductor<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Second-generation consoles|Second generation]]<br />
|release = 1976<br />
|discontinued = 1983<br />
|emulated = {{✓}}<br />
}}<br />
'''[[gametech:Fairchild Channel F|Fairchild Channel F]]''' is a second-generation home video game console released by Fairchild Semiconductor in November 1976 across North America. It was also released in Japan in October the following year. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. <br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
==Resources==<br />
* [http://channelf.se/veswiki/index.php?title=Main_Page VES Wiki for programming info] (Created by Fredric Blåholtz. [http://channelf.se/gallery/index.html Gallery page])<br />
* [http://seanriddle.com/chanf.html Channel F info] (Sean Riddle's info page with useful links)<br />
* [https://groups.yahoo.com/neo/groups/channel_f_and_videobrain/info Channel F And VideoBrain Yahoo group] (All the latest Channel F and VideoBrain info. Restricted group.)<br />
* [https://au.ign.com/wikis/history-of-video-game-consoles/Channel_F IGN's wiki] (Last Edit: December 5, 2013)<br />
* [https://patents.google.com/patent/US4095791 Patent] (Cartridge programmable video game apparatus. Granted to Fairchild Semiconductor Corp. Priority date 1976-08-23.)<br />
* [http://www.videogames.org/html/ChannelFStuff/Docs/docs.html Instructions] (For Channel F console & carts)<br />
<br />
[[Category:Consoles]]<br />
[[Category:Second-generation consoles]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=ColecoVision_emulators&diff=23494ColecoVision emulators2018-12-12T14:43:27Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox console<br />
|title = ColecoVision<br />
|logo = coleco.jpg<br />
|developer = Coleco Industries, Inc.<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Second-generation consoles|Second generation]]<br />
|release = 1982<br />
|discontinued = 1985<br />
|emulated = {{✓}}<br />
|predecessor = Telstar series<br />
}}<br />
The '''[[gametech:ColecoVision|ColecoVision]]''' was the second-generation video game console produced by [[wikipedia:Coleco|Coleco]] in 1982, before being discontinued in 1984 partly due to the [[wikipedia:North_American_video_game_crash_of_1983|ongoing crash in North America at the time]]. Notably, it provided gamers with experiences very much like the arcade versions of games, as well as having Donkey Kong as a pack-in title to showcase this, although the Atari 2600 and Intellivision could do the same with the respected hardware. It shares largely the same underpinnings with the [[SG-1000 emulators|SG-1000]]. Indeed, a clone of the SG-1000 known as the Dina 2-in-1 (sold in the United States as the Telegames Personal Arcade) had support for both SG-1000 and ColecoVision games, though compatibility with the latter is spotty due to the lack of an expansion module interface or a second numeric keypad, rendering two-player ColecoVision games unplayable.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="5"|PC<br />
|-<br />
|[[ColEm]]<br />
|Multi-platform<br />
|[http://fms.komkon.org/ColEm/#Downloads 4.6]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CoolCV<br />
|Multi-platform<br />
|[http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry/ 0.6.6]<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|DSP<br />
|Multi-platform<br />
|[https://github.com/leniad/dsp-emulator 0.18]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|vdmgr<br />
|Windows<br />
|[http://www.geocities.jp/g_lsluk/vdmgr.html 0.1.8]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Phoenix]]<br />
|Windows, macOS, Linux<br />
|[http://www.arts-union.ru/node/23 2.8JAG]<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://freezesms.emuunlim.com/ FreezeSMS]<br />
|Windows<br />
|[http://freezesms.emuunlim.com/download.html 4.6]<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Bee<br />
|Multi-platform<br />
|[http://www.thebeehive.ws/ 2.4.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[blueMSX]]<br />
|Windows, Multi-platform<ref group=N name="libretro">Only available outside of Windows as a libretro core (e.g. [[RetroArch]]).</ref><br />
|[http://bluemsx.com/download.html 2.8.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Meka<br />
|Multi-platform<br />
|[http://www.smspower.org/meka/ 0.80]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|Multi-platform<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
! colspan="5"|Mobile<br />
|-<br />
|[[ColEm]]<br />
|Multi-platform<br />
|[https://play.google.com/store/apps/details?id=com.fms.colem.deluxe 4.2.3]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.explusalpha.com/home/msx-emu MSX.emu]<br/><small>(blueMSX tech)</small><br />
|[[Android emulators|Android]], [[IOS emulators|iOS]], [https://www.ouya.tv/game/MSXemu/ Ouya], <br/>Linux, WebOS<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu 1.5.34]<br />[https://github.com/Rakashazi/emu-ex-plus-alpha Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/emu-ex-plus-alpha-ported-to-the-pandora.70450/ MSX.emu]<br/><small>(blueMSX tech)</small><br />
|Pandora<br />
|[https://repo.openpandora.org/?page=detail&app=MSXemu_ptitseb Build 15]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[blueMSX]]<br />
|Windows, Multi-platform<ref group=N name="libretro">Only available outside of Windows and Mobile as a libretro core (e.g. [[RetroArch]]).</ref><br />
|[http://bluemsx.com/download.html 2.8.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<references group=N /><br />
<br />
[[Category:Consoles]]<br />
[[Category:ColecoVision emulators|*]]<br />
[[Category:Second-generation consoles]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=APF_MP1000_emulators&diff=23493APF MP1000 emulators2018-12-12T14:42:55Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox console<br />
|title = APF MP1000<br />
|logo = APF MP1000.jpg<br />
|developer = APF Electronics Inc<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Second-generation consoles|Second generation]]<br />
|release = 1978<br />
|discontinued = 1981<br />
|predecessor = APF TV Fun<br />
|emulated = {{✓}}<br />
}}The '''[[gametech:APF MP1000|APF Microcomputer System]]''' is a second generation 8-bit cartridge-based home video game console released in 1978 by APF Electronics Inc with six cartridges. The console is often referred to as M-1000 or MP1000, which are the two model numbers of the console.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|APFEmu<br />
|Windows<br />
|[http://www.nausicaa.net/~lgreenf/apfpage.htm 03/2008]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://www.orphanedgames.com/APF/apf_emulation/apf_emulation.html Virtual APF]<br />
|Windows<br />
|[http://emulation.gametechwiki.com/images/5/52/VAPF_20100509.zip 0.40]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Second-generation consoles]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Vectrex_emulators&diff=23492Vectrex emulators2018-12-12T14:42:22Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox console<br />
|title = Vectrex<br />
|logo = Vectrex-Console-Set.jpg<br />
|developer = Smith Engineering<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Second-generation consoles|Second generation]]<br />
|release = 1982<br />
|discontinued = 1984<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Vectrex|Vectrex]]''' was a vector-based graphics console released by General Consumer Electronics (GCE) in 1982. The screen was built into the console and it was packed with one game inside it called Mine Storm. It was considered revolutionary for its time, but the Video Game Crash of 1983 and lack of support (and color) doomed the system.<br />
<br />
==Emulators==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|ParaJVE<br />
|Windows, macOS, Linux<br />
|[http://www.vectrex.fr/ParaJVE/ 0.7.0]<br />
|{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|JSVecX<br />
|Browser<br />
|[http://www.twitchasylum.com/jsvecx/ 05/22/10]<br />
|{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[vecx]]<br />
|Windows, macOS<br />
|[https://github.com/jhawthorn/vecx 1.1]<br />
|{{✓}} [https://github.com/libretro/libretro-vecx GitHub]||{{✗}} ||{{✓}}<br />
|-<br />
|Vectrexy<br />
|Windows<br />
|[https://github.com/amaiorano/vectrexy 0.0.0]<br />
|{{✗}} ||{{✓}} ||{{✗}}<br />
|}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Second-generation consoles]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Magnavox_Odyssey%C2%B2_emulators&diff=23488Magnavox Odyssey² emulators2018-12-12T14:40:28Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox console<br />
|title = Magnavox Odyssey²<br />
|logo = Magnavox-Odyssey-2-Console-Set.jpg<br />
|developer = Magnavox<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Second-generation consoles|Second generation]]<br />
|release = 1978<br />
|discontinued = 1984<br />
|predecessor = [[Magnavox_Odyssey_emulators|Magnavox Odyssey]]<br />
|emulated = {{✓}}<br />
}}<br />
<br />
The '''Magnavox Odyssey²''', known in Europe as the '''Philips Videopac G7000''', in Brazil as the Philips Odyssey, in the United States and Canada as the Magnavox Odyssey² and the Philips Odyssey², and also by many other names, is a second generation home video game console released in 1978. It succeeded Magnavox's first console, the '''[[gametech:Magnavox Odyssey|Odyssey]]''', released in 1972.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[O2EM]]<br />
|Windows, Linux, [[86/286/386/486/Pentium|DOS]]<br />
|[http://o2em.sourceforge.net/ 1.18 (Windows)]<br />1.16 (others)<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|o2em2<br/><small>(O2EM fork)</small><br />
|Windows, Linux<br />
|[https://sourceforge.net/projects/o2em2/?source=navbar 1.5]<br />
|High<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
<br />
===Launcher===<br />
* [https://sourceforge.net/projects/jo2emlauncher/ jo2emLauncher]<br />
<br />
[[Category:Consoles]]<br />
[[Category:Second-generation consoles]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Xenia&diff=23483Xenia2018-12-12T14:30:43Z<p>151.135.138.35: Undo revision 23479 by ObiKKa (talk) No 3</p>
<hr />
<div>{{Infobox emulator<br />
|title = Xenia<br />
|logo = Xenia.png<br />
|logowidth = 160<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Xbox 360 emulators|Xbox 360]]<br />
|orig-developer = [https://github.com/benvanik Ben Vanik] <small>(Initial work. [https://github.com/xenia-project/xenia/pull/562 Retired 2016].)</small><br />
|developer = [https://github.com/DrChat DrChat] <small>(Also worked with B. Vanik)</small>, [https://github.com/gibbed Rick Gibbed] and Xenia community<br />
|website = [http://xenia.jp/ Xenia.jp]<br />
|support = [https://www.patreon.com/xenia_project Patreon], [https://www.patreon.com/gibbed Patreon (gibbed)]<br />
|source = [https://github.com/xenia-project/xenia GitHub]<br />
}}<br />
'''Xenia''' is an experimental open-source [[Xbox 360 emulators|Xbox 360 emulator]], and the very first to achieve the feat of running a commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://www.youtube.com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref><br />
It is under regular development.<ref>https://github.com/xenia-project/xenia/commits/master</ref><br />
<br />
==Download==<br />
* [https://ci.appveyor.com/project/benvanik/xenia/build/artifacts '''Official Builds''']<br />
* [http://www.emucr.com/search/label/Xenia?&max-results=12 Dev Builds]<br />
<br />
==Overview==<br />
'''Xenia''' started in development sometime around 2013<ref>https://github.com/xenia-project/xenia/graphs/contributors</ref> as a side project by Ben Vanik. It is currently the first Xbox 360 emulator available (barring the official for Xbox One).<br />
<br />
A programmer called '[https://github.com/xenia-project/xenia/commits?author=Triang3l Triang3l]' has been working on a brand new DirectX 12 graphics API backend for Xenia since July 18, 2018, which is totally different from the old code in their emulation quality. This new solution is able to emulate the 360's 10MB EDRAM memory for frame buffers which the older code didn't cover. Triang3l is also building a different, faster and more accurate memory emulation, which should lead to less broken vertices and textures being seen in-game.<br />
<br />
*[http://xenia.jp/compatibility/ Compatibility list]<br />
*[https://obk.ee/xenia/ Daily compatibility chart] Chart is updated daily and easy to read.<br />
*[https://docs.google.com/spreadsheets/d/1xxOJqDuGUS0lPb9s_Fw9cC45YaT-1QEL8g29jdXKFx8/edit?usp=sharing Unofficial Compatibility list]. This compatibility list gets updated with DirectX12 builds.<br />
<br />
==System requirements==<br />
* OS: Windows 8 or 10 (64-bit)<br />
* CPU: AVX or AVX2 support (Sandy Bridge or newer)<br />
* GPU: [http://vulkan.gpuinfo.org/ Vulkan compatible]<br />
* Misc.: XInput compatible controller<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
*[https://discordapp.com/invite/Q9mxZf9 Discord channel]<br />
*[https://www.reddit.com/r/xenia/ r/Xenia reddit]<br />
*[http://www.noxa.org/blog/category/projects/xenia/ Informative overview on building an emulator (Xenia blog)]<br />
*[https://www.youtube.com/watch?v=vE32Z9ytbgU A-Train HX running at 60 FPS on Xenia]<br />
*[https://www.youtube.com/watch?v=TgFXbhuL_5M&index=9&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW&t=2s XENIA 1.05ML - Multi Test (Gameplay) Vulkan api #1] (Emulators for PC. Jun 26, 2018. 10 games.)<br />
*[https://www.youtube.com/watch?v=h8aWpgPStuY&index=6&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA 1.06ML - XBLA Games. Part 1 (Multi Test) Vulkan api #1] (Emulators for PC. Jul 1, 2018.)<br />
*[https://www.youtube.com/watch?v=PNl2KTJzTeQ&t=0s&index=8&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA - Vulkan VS DirectX 12 (Gameplay) Multi Test #1] (Emulators for PC. Published on Sep 20, 2018.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:Xbox 360 emulators]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Ryujinx&diff=23482Ryujinx2018-12-12T14:30:28Z<p>151.135.138.35: Undo revision 23478 by ObiKKa (talk) No 2</p>
<hr />
<div>{{Infobox emulator<br />
|logo = Ryujinx-Logo.png<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux, macOS<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/gdkchan/ gdkchan] <small>(Project lead)</small> [https://github.com/Ryujinx/Ryujinx/graphs/contributors Ryujinx team]<br />
|prog-lang = C#<br />
|website = [https://ryujinx.org/ ryujinx.org/]<br />
|source = [https://github.com/Ryujinx/Ryujinx GitHub]<br />
|support = [https://www.patreon.com/ryujinx Patreon]<br />
}}<br />
'''Ryujinx''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C#, unlike most emulators that are created with C++ or C. Its "sibling", [[yuzu]], is written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
[https://ryujinx.org/#/Build Latest automatic builds] (All 64-bit Windows, Linux, macOS. Windows build requires [https://openal.org/downloads/OpenAL11CoreSDK.zip OpenAL].)<br />
<br />
==Overview==<br />
The Switch port of Puyo Puyo Tetris was the first commercial game to show a logo<ref>{{cite web|title=Experimental Switch emulator in C#|url=https://gbatemp.net/threads/experimental-switch-emulator-in-c.495982/|publisher=GBAtemp|author=gdkchan|date=February 05, 2018|accessdate=August 07, 2018}}</ref> The titles [https://www.youtube.com/watch?v=1Ux9MFHgLiM Cave Story+], [https://www.youtube.com/watch?v=uNs05L7Ch0c The Binding of Isaac: Afterbirth+], [https://www.reddit.com/r/Ryujinx/comments/8g2zz9/old_news/ One Piece Unlimited World Red Edition Deluxe Edition] and [https://www.youtube.com/watch?v=NvKz6YPYIDU 1-2 Switch] were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on [https://www.youtube.com/watch?v=2eTtB-Rwung early June 2018]. The [https://www.youtube.com/watch?v=HC1xE3X6VgY aforementioned ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018].<br />
<br />
Even though Ryujinx and yuzu's teams are composed of different people, their development is steady and almost equal. Though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. Some games already run well.<ref name="SonicMania">{{cite web|url=https://www.youtube.com/watch?v=LFJUdd5xDA4|title=Sonic Mania - Ryujinx (Nintendo Switch Emulator)|publisher=Youtube|accessdate=2018-08-07|date=2018-05-30}}</ref><ref name="60FPS-games">{{cite web|url=https://www.youtube.com/watch?v=sTt-ap5K4XU|title=Ryujinx - 60 FPS Games!|publisher=Youtube|accessdate=2018-08-07|date=2018-08-01}}</ref><br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu, which also tells of a lot of research and code sharing between that emulator and Ryujinx. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu and Ryujinx. Ryujinx doesn't have a visible [https://blog.ryujinx.org/ blog] presence yet, although yuzu's regularly updated blog is useful as both emulators' progress should be fairly equivalent. Ryujinx's team makes their own progress report videos on their YT channel. Also, refer to the Reddit thread under the [[#External_Links|External Links]] list to see new video uploads on this emulator's progress.<br />
<br />
*[https://ryujinx.org/#/Compatibility Compatibility List]<br />
<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://ryujinx.org Official Website]<br />
*[https://www.youtube.com/channel/UCAgHOlotXfMgGcYDShkdIcg Official YouTube channel]<br />
*[https://discord.gg/VkQYXAZ Discord]<br />
*[https://www.reddit.com/r/Ryujinx reddit] (Great place for finding new Youtube video uploads)<br />
<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Yuzu&diff=23481Yuzu2018-12-12T14:30:19Z<p>151.135.138.35: Undo revision 23477 by ObiKKa (talk) No 1</p>
<hr />
<div>{{lowercase title}}<br />
{{Infobox emulator<br />
|title = yuzu<br />
|logo = yuzu-icon.svg<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]<br />
|prog-lang = C++<br />
|website = [https://yuzu-emu.org/ yuzu-emu.org]<br />
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]<br />
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]<br />
}}<br />
'''yuzu''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
*[https://yuzu-emu.org/downloads/ Latest nightly and canary builds] (Windows, Linux)<br />
<br />
==Overview==<br />
The titles ''The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris'' and ''Cave Story+'' formed the first group of games to boot on this emulator.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> On late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. On [https://t.co/8FY1zFoM7X July 2018], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.<br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.<br />
<br />
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game bringed a lot of interest in the project. yuzu covered all the August change in another <br />
detailled [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018). <br />
<br />
As of today, yuzu is now in-game in several Nintendo Switch exclusives and keep improving it's compatibility day by day with active developers.<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://yuzu-emu.org/game/ Official compatibility list]<br />
*[https://yuzu-emu.org/ Official Website]<br />
*[https://discordapp.com/invite/u77vRWY Discord]<br />
*[https://twitter.com/yuzuemu Twitter news feed]<br />
*[https://yuzu-emu.org/donate/ Donation email link]<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Cemu&diff=23473Cemu2018-12-12T14:20:44Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Cemu-Logo.png<br />
|version = {{CemuVer}}<br />
|active = Yes<br />
|platform = Windows<br />
|architecture = x86_64<br />
|target = [[Wii U emulators|Wii U]]<br />
|orig-developer = Exzap, Petergov<br />
|developer = Team Cemu<br />
|website = [http://cemu.info Cemu]<br />
|support = [https://www.patreon.com/cemu Patreon]<br />
}}<br />
'''[[wikipedia:Cemu|Cemu]]''' is a closed-source [[Wii U emulators|Wii U emulator]] for Windows. A compatibility list can be found [http://compat.cemu.info/ here] or [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=0 here].<br />
<br />
Before updates are publicly released, they're accessible to backers over at [https://www.patreon.com/cemu their Patreon].<br />
<br />
==Downloads==<br />
* [http://cemu.info/index.html#download Latest public release]<br />
<br />
==System requirements==<br />
You will also need enough storage for the [[Wii U emulators|Wii U]] games. Running Cemu on [[Wine]] has been reported to work just as well as Windows.<br />
===Minimum===<br />
* Windows 7 (64-bit)<br />
* Graphics Card: Supports at least OpenGL 4.1<br />
* Memory: 4 GB<br />
===Recommended===<br />
* Windows 10 (64-bit)<br />
* Graphics Card: Supports OpenGL 4.6 (avoid integrated graphics)<br />
* Memory: 8 GB or more<br />
<br />
==Game Formats and Files Needed==<br />
===Physical Dumps===<br />
You'll first need to fill in the "keys.txt" file in Cemu's directory. It has a sample line with a bogus key and a comment, which you may as well delete. <br />
<br />
Your file must have many lines like this, one for the Wii U Common Key (D7B00402659BA2ABD2CB0DB27FA2B656), and one line for the Game Key of each game. Sharing these keys isn't exactly safe legally, but ROM sites at least share [http://pastebin.com/GWApZVLa the Game ones]. Note that for games using the Loadiine format, you won't need a Game Key at all, but those will need Cemu versions from 1.4.0 onward.<br />
<br />
Your ISO must be either uncompressed, compressed using WUD format, or in Loadiine format (only possible for versions 1.4.0 onward) to boot in Cemu. Here's a [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=0 compatibility list]. Dump your discs using [https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/ Wudump].<br />
<br />
===Digital Copies===<br />
Cemu supports either physical games dumps in WUD, or compressed WUX format, as well as game dumps converted to the Loadiine format. Loadiine games come as multiple directories with game files and a .rpx file.<br />
<br />
Nintendo's servers are poorly secured due to a huge oversight when designing Wii U/3DS software protection. As such, with tickets proving you bought the game (but which you can get through less legit ways), there are downloader utilities like NUSGrabber, FunKiiU, UWizard, or jnus among others, and decryption tools like UWizard and CDecrypt, to obtain a functional copy. The process of how to exactly acquire those files is detailed elsewhere on this wiki.<br />
<br />
Load the .rpx file from [Your gamelocation]/code/[yourgame].rpx with Cemu.<br />
<br />
===Updates and DLC===<br />
Prior to 1.7.3, only updates were supported though pasting update files on the main game's folders (keeping in mind the main game is in Loadiine format) and overwriting any files. DLC wouldn't work at all through this method, though with some specific games there were workarounds and some could play DLC tracks in Mario Kart 8 through swapping of specific files. From 1.7.3 onwards, proper support for DLC and updates was included in Cemu.<br />
<br />
Use the same process as above to download updates. Once decrypted, simply copy and paste these over the original game's files.<br />
<br />
To install updates and DLC on Cemu (1.7.3+): <br />
* Run the game at least once.<br />
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"<br />
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CemuFOLDER/mlc01/usr/title" folder.<br />
* Add any updates (which must be added first) you want to the "CemuFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.<br />
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.<br />
<br />
===Amiibo Support===<br />
[[Amiibo]] are hard-to-find figurines unlocking various on-disc content in select 3DS and Wii U games. They use the NFC technology. Nintendo Amiibo data is distributed online as NFC tags (.bin files). There's a regularly updated complete set of the official ones but there are also unofficial spoofed packs on various other sites.<br />
<br />
Recent versions of Cemu include Amiibo support. Simply go to NFC / Scan NFC Tag from file, and load the relevant .bin file. Keep in mind Amiibo support in Cemu is incomplete right now and not all figurines are compatible yet - though incompatibilities may be caused by bad Amiibo dumps as well.<br />
<br />
==Setting Up Cemu==<br />
===Controls===<br />
Cemu added native support for Wii Remote controllers as of 1.12.0.<br />
<br />
Cemu cannot connect to a real (or emulated) [[Nintendo 3DS emulators|3DS]].<br />
<br />
===Cemuhook===<br />
Using this is completely optional.<br />
<br />
Download [http://sshnuke.net/cemuhook/ the latest version] compatible with your Cemu version, unpack it to the same directory as cemu.exe and right-click on dbghelp.dll, check Proprieties, Digital Signatures tab, select a signature and press Details. This should make it no longer crash at start-up. Make sure you also have the latest GPU driver installed, as well as both x86 and x64 versions of the [https://aka.ms/vs/15/release/vc_redist.x64.exe Microsoft Visual C++ 2017 X64 Redistributable].<br />
<br />
Whenever you boot Cemu now, this cemuhook tool is enabled by default and offers various additions for better motion control emulation or some graphical hacks that greatly enhance Zelda BOTW in particular. Accept to download the missing shared fonts as well as to make the text in some games (Super Mario Maker among others) display correctly.<br />
<br />
Enabling "GX2SetGPUFenceSkip (HACK)" enhances graphical emulation in BOTW in particular. A pre-installed Graphical Pack that comes with recent versions of Cemuhook, "LWZX Crash Workaround", as well as the "GX2DrawDone()" option under Experimental, should help with some general crashes specific to BOTW.<br />
<br />
===Shader Caches===<br />
When your game is loaded, check for its ID on the title bar in front of "SaveDir:" and note it down. The directory where transferable shader caches are stored is <code>.\Cemu\shaderCache\transferable</code>. They're generated the first time you play through a game and at that time cause noticeable stuttering. You can download a complete cache from places like [http://www.reddit.com/r/Cemucaches/comments/7bv7el/complete_shader_cache_collection_1110c_v2/ here] and rename them to match your game version's ID to spare yourself most of that unpleasant experience. Just keep in mind that shader caches from versions older than 1.8.0 are incompatible with later versions of Cemu.<br />
<br />
At startup, Cemu will prepare a compiled version of that cache under <code>.\Cemu\shaderCache\precompiled</code> and that one depends on your GPU driver, so you might want to erase it if any problems or crashes when compiling shaders at startup occur.<br />
<br />
==Troubleshooting/Speeding up==<br />
===Shadercaches===<br />
Shaders are normally cached as you play the game. This can cause a lot of stutters and slow the game down.<br />
<br />
Cemu accepts other shader caches that can be traded online. You can go to [https://www.reddit.com/r/Cemucaches/ /r/Cemucaches] and search for the ones you want. It's often very difficult to generate a complete cache for large games, and will not completely eliminate stuttering.<br />
<br />
[[File:Shadercachestuff.png|thumb|Some settings in the Nvidia control panel might help.]]<br />
<br />
Some games' transferable caches may cause slowdowns on some graphics cards like the GeForce GTX 970. If this is the case, you will have to generate your own shaders and delete the ones you downloaded. In the case of the GeForce, also consider deleting the .bin and /toc file in your GLCache at <code>%APPDATA%\NVIDIA\GLCache\(hexstring)\(hexstring)</code>.<br />
<br />
===Native H.264 Decoder===<br />
MP4 videos are often encoded for Wii U games with the expectation that the hardware plays it back on-the-fly, but because the x86 architecture is not PowerPC, this is resource-intensive for Cemu since it has to run the PowerPC video decoder. An unofficial utility called [https://sshnuke.net/cemuhook/ Cemuhook] bypasses this by playing H.264 video directly from Windows codecs that are programmed for x86.<br />
<br />
===Disable Hyperthreading===<br />
Cemu may not be programmed well with hyperthreading. To disable it, go into the Task Manager, right-click cemu.exe and then set these affinities:<br />
<br />
[[File:Processor_affinity.png]]<br />
<br />
==Graphics Packs==<br />
To work around emulation bugs and other problems the way [[Dolphin]] does, "Graphic Packs" are title-specific property sheets which define advanced settings you might not be able to change in the interface. Basic rendering options including shadow resolution and quality, post-processing effects like bloom, lighting and god rays, custom anti-aliasing, and such can be applied here. You can even use them to ''reduce'' the internal resolution for an increase in the framerate. This is not to be confused with '''Texture Packs''', which are replacement textures; Cemu doesn't support that, but it is planned.<br />
<br />
The "Graphic Packs" themselves are folders under the <code>graphicPacks</code> directory. They can be named anything, but they should contain the "<code>rules.txt</code>" file. A bare-bones example of a "Graphics Pack", called "Bayo_1080p", would look like this:<br />
<br />
[Definition]<br />
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00<br />
name = "Bayonetta 1 + 2 - 1080p"<br />
<br />
[TextureRedefine]<br />
width = 1280<br />
height = 720<br />
overwriteWidth = 1920<br />
overwriteHeight = 1080<br />
<br />
Whenever the titleId matches the current one, Cemu will show the Graphics Pack under Options -> Graphics Pack. If you don't know what the titleId of the game you want is, check the <code>logs.txt</code> file. You can safely delete it in the event that it gets too big for a text editor to parse.<br />
<br />
The overwriteWidth and overwriteHeight properties used in this example will upscale the game from 720p to 1080p. But if the game doesn't have all of its textures in the specified resolution, they won't be upscaled and could look messy as a result. In this case, this problem is seen in some FMVs in the game. This is the purpose of the TextureRedefine rule.<br />
<br />
See some of the community graphics packs at [http://slashiee.github.io/cemu_graphic_packs/ this page].<br />
<br />
==Issues==<br />
* Save states aren't getting implemented any time soon. This has a lot to do with the complexity of the Wii U memory layout and architecture, as well as the huge file size. As a result, the current developers are not interested in implementing them.<br />
* The emulator is still unfinished and unoptimized, as noted in the lack of efficient and stable H.264 video decoding, causing glitchy videos. This is worked around with Cemuhook entirely, but its approach to video decoding is unlikely to be taken into the emulator.<br />
<br />
===Piracy===<br />
There are anti-piracy measures on the Patreon early-access builds that are put behind the $5 tier. Backers putting out these builds can get banned if they're caught, and when the program fails verification, it locks down some features that impact performance.<br />
<br />
Until 1.7.5 was released, mudlord put out cracked versions of early builds on his personal blog. A subreddit and Discord server was made to discuss Cemu piracy.<br />
<br />
The official subreddit for Cemu advises against downloading unofficial "builds", saying they could potentially be traced with malware, and have made it one of their rules not to advocate it. The Cemu piracy subreddit has encountered malware authors taking advantage of this.<br />
<br />
==External links==<br />
* [http://compat.cemu.info/ Compatibility list]<br />
* [https://discord.gg/5psYsup Discord]<br />
<br />
<references/><br />
<br />
[[Category:Emulators]]<br />
[[Category:Wii U emulators]]<br />
[[Category:Windows emulation software]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Xenia&diff=23472Xenia2018-12-12T14:19:43Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox emulator<br />
|title = Xenia<br />
|logo = Xenia.png<br />
|logowidth = 160<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Xbox 360 emulators|Xbox 360]]<br />
|orig-developer = [https://github.com/benvanik Ben Vanik] <small>(Initial work. [https://github.com/xenia-project/xenia/pull/562 Retired 2016].)</small><br />
|developer = [https://github.com/DrChat DrChat] <small>(Also worked with B. Vanik)</small>, [https://github.com/gibbed Rick Gibbed] and Xenia community<br />
|website = [http://xenia.jp/ Xenia.jp]<br />
|support = [https://www.patreon.com/xenia_project Patreon], [https://www.patreon.com/gibbed Patreon (Rick Gibbed)]<br />
|source = [https://github.com/xenia-project/xenia GitHub]<br />
}}<br />
'''Xenia''' is an experimental open-source [[Xbox 360 emulators|Xbox 360 emulator]], and the very first to achieve the feat of running a commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://www.youtube.com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref><br />
It is under regular development.<ref>https://github.com/xenia-project/xenia/commits/master</ref><br />
<br />
==Download==<br />
* [https://ci.appveyor.com/project/benvanik/xenia/build/artifacts '''Official Builds''']<br />
* [http://www.emucr.com/search/label/Xenia?&max-results=12 Dev Builds]<br />
<br />
==Overview==<br />
'''Xenia''' started in development sometime around 2013<ref>https://github.com/xenia-project/xenia/graphs/contributors</ref> as a side project by Ben Vanik. It is currently the first Xbox 360 emulator available (barring the official for Xbox One).<br />
<br />
A programmer called '[https://github.com/xenia-project/xenia/commits?author=Triang3l Triang3l]' has been working on a brand new DirectX 12 graphics API backend for Xenia since July 18, 2018, which is totally different from the old code in their emulation quality. This new solution is able to emulate the 360's 10MB EDRAM memory for frame buffers which the older code didn't cover. Triang3l is also building a different, faster and more accurate memory emulation, which should lead to less broken vertices and textures being seen in-game.<br />
<br />
*[http://xenia.jp/compatibility/ Compatibility list]<br />
*[https://obk.ee/xenia/ Daily compatibility chart] Chart is updated daily and easy to read.<br />
*[https://docs.google.com/spreadsheets/d/1xxOJqDuGUS0lPb9s_Fw9cC45YaT-1QEL8g29jdXKFx8/edit?usp=sharing Unofficial Compatibility list]. This compatibility list gets updated with DirectX12 builds.<br />
<br />
==System requirements==<br />
* OS: Windows 8 or 10 (64-bit)<br />
* CPU: AVX or AVX2 support (Sandy Bridge or newer)<br />
* GPU: [http://vulkan.gpuinfo.org/ Vulkan compatible]<br />
* Misc.: XInput compatible controller<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
*[https://discordapp.com/invite/Q9mxZf9 Discord channel]<br />
*[https://www.reddit.com/r/xenia/ r/Xenia reddit]<br />
*[http://www.noxa.org/blog/category/projects/xenia/ Informative overview on building an emulator (Xenia blog)]<br />
*[https://www.youtube.com/watch?v=vE32Z9ytbgU A-Train HX running at 60 FPS on Xenia]<br />
*[https://www.youtube.com/watch?v=TgFXbhuL_5M&index=9&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW&t=2s XENIA 1.05ML - Multi Test (Gameplay) Vulkan api #1] (Emulators for PC. Jun 26, 2018. 10 games.)<br />
*[https://www.youtube.com/watch?v=h8aWpgPStuY&index=6&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA 1.06ML - XBLA Games. Part 1 (Multi Test) Vulkan api #1] (Emulators for PC. Jul 1, 2018.)<br />
*[https://www.youtube.com/watch?v=PNl2KTJzTeQ&t=0s&index=8&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA - Vulkan VS DirectX 12 (Gameplay) Multi Test #1] (Emulators for PC. Published on Sep 20, 2018.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:Xbox 360 emulators]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Xenia&diff=23471Xenia2018-12-12T14:18:11Z<p>151.135.138.35: /* Overview */</p>
<hr />
<div>{{Infobox emulator<br />
|logo = Xenia.png<br />
|logowidth = 160<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Xbox 360 emulators|Xbox 360]]<br />
|orig-developer = [https://github.com/benvanik Ben Vanik] <small>(Initial work. [https://github.com/xenia-project/xenia/pull/562 Retired 2016].)</small><br />
|developer = [https://github.com/DrChat DrChat] <small>(Also worked with B. Vanik)</small>, [https://github.com/gibbed Rick Gibbed] and Xenia community<br />
|website = [http://xenia.jp/ Xenia.jp]<br />
|support = [https://www.patreon.com/xenia_project Patreon], [https://www.patreon.com/gibbed Patreon (Rick Gibbed)]<br />
|source = [https://github.com/xenia-project/xenia GitHub]<br />
}}<br />
'''Xenia''' is an experimental open-source [[Xbox 360 emulators|Xbox 360 emulator]], and the very first to achieve the feat of running a commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://www.youtube.com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref><br />
It is under regular development.<ref>https://github.com/xenia-project/xenia/commits/master</ref><br />
<br />
==Download==<br />
* [https://ci.appveyor.com/project/benvanik/xenia/build/artifacts '''Official Builds''']<br />
* [http://www.emucr.com/search/label/Xenia?&max-results=12 Dev Builds]<br />
<br />
==Overview==<br />
'''Xenia''' started in development sometime around 2013<ref>https://github.com/xenia-project/xenia/graphs/contributors</ref> as a side project by Ben Vanik. It is currently the first Xbox 360 emulator available (barring the official for Xbox One).<br />
<br />
A programmer called '[https://github.com/xenia-project/xenia/commits?author=Triang3l Triang3l]' has been working on a brand new DirectX 12 graphics API backend for Xenia since July 18, 2018, which is totally different from the old code in their emulation quality. This new solution is able to emulate the 360's 10MB EDRAM memory for frame buffers which the older code didn't cover. Triang3l is also building a different, faster and more accurate memory emulation, which should lead to less broken vertices and textures being seen in-game.<br />
<br />
*[http://xenia.jp/compatibility/ Compatibility list]<br />
*[https://obk.ee/xenia/ Daily compatibility chart] Chart is updated daily and easy to read.<br />
*[https://docs.google.com/spreadsheets/d/1xxOJqDuGUS0lPb9s_Fw9cC45YaT-1QEL8g29jdXKFx8/edit?usp=sharing Unofficial Compatibility list]. This compatibility list gets updated with DirectX12 builds.<br />
<br />
==System requirements==<br />
* OS: Windows 8 or 10 (64-bit)<br />
* CPU: AVX or AVX2 support (Sandy Bridge or newer)<br />
* GPU: [http://vulkan.gpuinfo.org/ Vulkan compatible]<br />
* Misc.: XInput compatible controller<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
*[https://discordapp.com/invite/Q9mxZf9 Discord channel]<br />
*[https://www.reddit.com/r/xenia/ r/Xenia reddit]<br />
*[http://www.noxa.org/blog/category/projects/xenia/ Informative overview on building an emulator (Xenia blog)]<br />
*[https://www.youtube.com/watch?v=vE32Z9ytbgU A-Train HX running at 60 FPS on Xenia]<br />
*[https://www.youtube.com/watch?v=TgFXbhuL_5M&index=9&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW&t=2s XENIA 1.05ML - Multi Test (Gameplay) Vulkan api #1] (Emulators for PC. Jun 26, 2018. 10 games.)<br />
*[https://www.youtube.com/watch?v=h8aWpgPStuY&index=6&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA 1.06ML - XBLA Games. Part 1 (Multi Test) Vulkan api #1] (Emulators for PC. Jul 1, 2018.)<br />
*[https://www.youtube.com/watch?v=PNl2KTJzTeQ&t=0s&index=8&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA - Vulkan VS DirectX 12 (Gameplay) Multi Test #1] (Emulators for PC. Published on Sep 20, 2018.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:Xbox 360 emulators]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Xenia&diff=23470Xenia2018-12-12T14:17:26Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Xenia.png<br />
|logowidth = 160<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Xbox 360 emulators|Xbox 360]]<br />
|orig-developer = [https://github.com/benvanik Ben Vanik] <small>(Initial work. [https://github.com/xenia-project/xenia/pull/562 Retired 2016].)</small><br />
|developer = [https://github.com/DrChat DrChat] <small>(Also worked with B. Vanik)</small>, [https://github.com/gibbed Rick Gibbed] and Xenia community<br />
|website = [http://xenia.jp/ Xenia.jp]<br />
|support = [https://www.patreon.com/xenia_project Patreon], [https://www.patreon.com/gibbed Patreon (Rick Gibbed)]<br />
|source = [https://github.com/xenia-project/xenia GitHub]<br />
}}<br />
'''Xenia''' is an experimental open-source [[Xbox 360 emulators|Xbox 360 emulator]], and the very first to achieve the feat of running a commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://www.youtube.com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref><br />
It is under regular development.<ref>https://github.com/xenia-project/xenia/commits/master</ref><br />
<br />
==Download==<br />
* [https://ci.appveyor.com/project/benvanik/xenia/build/artifacts '''Official Builds''']<br />
* [http://www.emucr.com/search/label/Xenia?&max-results=12 Dev Builds]<br />
<br />
==Overview==<br />
'''Xenia''' started in development sometime around 2013<ref>https://github.com/xenia-project/xenia/graphs/contributors</ref> as a side project by Ben Vanik. It is currently the first and only Xbox 360 emulator available (barring the official for Xbox One).<br />
<br />
A programmer called '[https://github.com/xenia-project/xenia/commits?author=Triang3l Triang3l]' has been working on a brand new DirectX 12 graphics API backend for Xenia since July 18, 2018, which is totally different from the old code in their emulation quality. This new solution is able to emulate the 360's 10MB EDRAM memory for frame buffers which the older code didn't cover. Triang3l is also building a different, faster and more accurate memory emulation, which should lead to less broken vertices and textures being seen in-game.<br />
<br />
*[http://xenia.jp/compatibility/ Compatibility list]<br />
*[https://obk.ee/xenia/ Daily compatibility chart] Chart is updated daily and easy to read.<br />
*[https://docs.google.com/spreadsheets/d/1xxOJqDuGUS0lPb9s_Fw9cC45YaT-1QEL8g29jdXKFx8/edit?usp=sharing Unofficial Compatibility list]. This compatibility list gets updated with DirectX12 builds.<br />
<br />
==System requirements==<br />
* OS: Windows 8 or 10 (64-bit)<br />
* CPU: AVX or AVX2 support (Sandy Bridge or newer)<br />
* GPU: [http://vulkan.gpuinfo.org/ Vulkan compatible]<br />
* Misc.: XInput compatible controller<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
*[https://discordapp.com/invite/Q9mxZf9 Discord channel]<br />
*[https://www.reddit.com/r/xenia/ r/Xenia reddit]<br />
*[http://www.noxa.org/blog/category/projects/xenia/ Informative overview on building an emulator (Xenia blog)]<br />
*[https://www.youtube.com/watch?v=vE32Z9ytbgU A-Train HX running at 60 FPS on Xenia]<br />
*[https://www.youtube.com/watch?v=TgFXbhuL_5M&index=9&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW&t=2s XENIA 1.05ML - Multi Test (Gameplay) Vulkan api #1] (Emulators for PC. Jun 26, 2018. 10 games.)<br />
*[https://www.youtube.com/watch?v=h8aWpgPStuY&index=6&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA 1.06ML - XBLA Games. Part 1 (Multi Test) Vulkan api #1] (Emulators for PC. Jul 1, 2018.)<br />
*[https://www.youtube.com/watch?v=PNl2KTJzTeQ&t=0s&index=8&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA - Vulkan VS DirectX 12 (Gameplay) Multi Test #1] (Emulators for PC. Published on Sep 20, 2018.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:Xbox 360 emulators]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Yuzu&diff=23469Yuzu2018-12-12T14:15:41Z<p>151.135.138.35: </p>
<hr />
<div>{{lowercase title}}<br />
{{Infobox emulator<br />
|title = yuzu<br />
|logo = yuzu-icon.svg<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]<br />
|prog-lang = C++<br />
|website = [https://yuzu-emu.org/ yuzu-emu.org]<br />
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]<br />
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]<br />
}}<br />
'''yuzu''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
*[https://yuzu-emu.org/downloads/ Latest nightly and canary builds] (Windows, Linux)<br />
<br />
==Overview==<br />
The titles ''The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris'' and ''Cave Story+'' formed the first group of games to boot on this emulator.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> On late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. On [https://t.co/8FY1zFoM7X July 2018], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.<br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.<br />
<br />
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game bringed a lot of interest in the project. yuzu covered all the August change in another <br />
detailled [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018). <br />
<br />
As of today, yuzu is now in-game in several Nintendo Switch exclusives and keep improving it's compatibility day by day with active developers.<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://yuzu-emu.org/game/ Official compatibility list]<br />
*[https://yuzu-emu.org/ Official Website]<br />
*[https://discordapp.com/invite/u77vRWY Discord]<br />
*[https://twitter.com/yuzuemu Twitter news feed]<br />
*[https://yuzu-emu.org/donate/ Donation email link]<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Ryujinx&diff=23468Ryujinx2018-12-12T14:15:07Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Ryujinx-Logo.png<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux, macOS<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/gdkchan/ gdkchan] <small>(Project lead)</small> [https://github.com/Ryujinx/Ryujinx/graphs/contributors Ryujinx team]<br />
|prog-lang = C#<br />
|website = [https://ryujinx.org/ ryujinx.org/]<br />
|source = [https://github.com/Ryujinx/Ryujinx GitHub]<br />
|support = [https://www.patreon.com/ryujinx Patreon]<br />
}}<br />
'''Ryujinx''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C#, unlike most emulators that are created with C++ or C. Its "sibling", [[yuzu]], is written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
[https://ryujinx.org/#/Build Latest automatic builds] (All 64-bit Windows, Linux, macOS. Windows build requires [https://openal.org/downloads/OpenAL11CoreSDK.zip OpenAL].)<br />
<br />
==Overview==<br />
The Switch port of Puyo Puyo Tetris was the first commercial game to show a logo<ref>{{cite web|title=Experimental Switch emulator in C#|url=https://gbatemp.net/threads/experimental-switch-emulator-in-c.495982/|publisher=GBAtemp|author=gdkchan|date=February 05, 2018|accessdate=August 07, 2018}}</ref> The titles [https://www.youtube.com/watch?v=1Ux9MFHgLiM Cave Story+], [https://www.youtube.com/watch?v=uNs05L7Ch0c The Binding of Isaac: Afterbirth+], [https://www.reddit.com/r/Ryujinx/comments/8g2zz9/old_news/ One Piece Unlimited World Red Edition Deluxe Edition] and [https://www.youtube.com/watch?v=NvKz6YPYIDU 1-2 Switch] were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on [https://www.youtube.com/watch?v=2eTtB-Rwung early June 2018]. The [https://www.youtube.com/watch?v=HC1xE3X6VgY aforementioned ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018].<br />
<br />
Even though Ryujinx and yuzu's teams are composed of different people, their development is steady and almost equal. Though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. Some games already run well.<ref name="SonicMania">{{cite web|url=https://www.youtube.com/watch?v=LFJUdd5xDA4|title=Sonic Mania - Ryujinx (Nintendo Switch Emulator)|publisher=Youtube|accessdate=2018-08-07|date=2018-05-30}}</ref><ref name="60FPS-games">{{cite web|url=https://www.youtube.com/watch?v=sTt-ap5K4XU|title=Ryujinx - 60 FPS Games!|publisher=Youtube|accessdate=2018-08-07|date=2018-08-01}}</ref><br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu, which also tells of a lot of research and code sharing between that emulator and Ryujinx. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu and Ryujinx. Ryujinx doesn't have a visible [https://blog.ryujinx.org/ blog] presence yet, although yuzu's regularly updated blog is useful as both emulators' progress should be fairly equivalent. Ryujinx's team makes their own progress report videos on their YT channel. Also, refer to the Reddit thread under the [[#External_Links|External Links]] list to see new video uploads on this emulator's progress.<br />
<br />
*[https://ryujinx.org/#/Compatibility Compatibility List]<br />
<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://ryujinx.org Official Website]<br />
*[https://www.youtube.com/channel/UCAgHOlotXfMgGcYDShkdIcg Official YouTube channel]<br />
*[https://discord.gg/VkQYXAZ Discord]<br />
*[https://www.reddit.com/r/Ryujinx reddit] (Great place for finding new Youtube video uploads)<br />
<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Xenia&diff=23467Xenia2018-12-12T14:14:23Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Xenia.png<br />
|logowidth = 160<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Xbox 360 emulators|Xbox 360]]<br />
|orig-developer = [https://github.com/benvanik Ben Vanik] <small>(Initial work. [https://github.com/xenia-project/xenia/pull/562 Retired 2016].)</small><br />
|developer = [https://github.com/DrChat DrChat] <small>(Also worked with B. Vanik)</small>, [https://github.com/gibbed Rick Gibbed] and Xenia community<br />
|website = [http://xenia.jp/ Xenia.jp]<br />
|support = [https://www.patreon.com/xenia_project Patreon], [https://www.patreon.com/gibbed Patreon (gibbed)]<br />
|source = [https://github.com/xenia-project/xenia GitHub]<br />
}}<br />
'''Xenia''' is an experimental open-source [[Xbox 360 emulators|Xbox 360 emulator]], and the very first to achieve the feat of running a commercial Xbox 360 game, Frogger 2.<ref name="Ben Vanik">{{cite web|url=https://www.youtube.com/watch?v=oAk0_jidpA0|title=Xenia Xbox 360 Emulator: Frogger 2 first run|publisher=Youtube|accessdate=2018-05-23|date=2014-03-24}}</ref><br />
It is under regular development.<ref>https://github.com/xenia-project/xenia/commits/master</ref><br />
<br />
==Download==<br />
* [https://ci.appveyor.com/project/benvanik/xenia/build/artifacts '''Official Builds''']<br />
* [http://www.emucr.com/search/label/Xenia?&max-results=12 Dev Builds]<br />
<br />
==Overview==<br />
'''Xenia''' started in development sometime around 2013<ref>https://github.com/xenia-project/xenia/graphs/contributors</ref> as a side project by Ben Vanik. It is currently the first and only Xbox 360 emulator available (barring the official for Xbox One).<br />
<br />
A programmer called '[https://github.com/xenia-project/xenia/commits?author=Triang3l Triang3l]' has been working on a brand new DirectX 12 graphics API backend for Xenia since July 18, 2018, which is totally different from the old code in their emulation quality. This new solution is able to emulate the 360's 10MB EDRAM memory for frame buffers which the older code didn't cover. Triang3l is also building a different, faster and more accurate memory emulation, which should lead to less broken vertices and textures being seen in-game.<br />
<br />
*[http://xenia.jp/compatibility/ Compatibility list]<br />
*[https://obk.ee/xenia/ Daily compatibility chart] Chart is updated daily and easy to read.<br />
*[https://docs.google.com/spreadsheets/d/1xxOJqDuGUS0lPb9s_Fw9cC45YaT-1QEL8g29jdXKFx8/edit?usp=sharing Unofficial Compatibility list]. This compatibility list gets updated with DirectX12 builds.<br />
<br />
==System requirements==<br />
* OS: Windows 8 or 10 (64-bit)<br />
* CPU: AVX or AVX2 support (Sandy Bridge or newer)<br />
* GPU: [http://vulkan.gpuinfo.org/ Vulkan compatible]<br />
* Misc.: XInput compatible controller<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
*[https://discordapp.com/invite/Q9mxZf9 Discord channel]<br />
*[https://www.reddit.com/r/xenia/ r/Xenia reddit]<br />
*[http://www.noxa.org/blog/category/projects/xenia/ Informative overview on building an emulator (Xenia blog)]<br />
*[https://www.youtube.com/watch?v=vE32Z9ytbgU A-Train HX running at 60 FPS on Xenia]<br />
*[https://www.youtube.com/watch?v=TgFXbhuL_5M&index=9&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW&t=2s XENIA 1.05ML - Multi Test (Gameplay) Vulkan api #1] (Emulators for PC. Jun 26, 2018. 10 games.)<br />
*[https://www.youtube.com/watch?v=h8aWpgPStuY&index=6&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA 1.06ML - XBLA Games. Part 1 (Multi Test) Vulkan api #1] (Emulators for PC. Jul 1, 2018.)<br />
*[https://www.youtube.com/watch?v=PNl2KTJzTeQ&t=0s&index=8&list=PLEtk6GvDeuAUEj344hzSrG4oqzh_udleW XENIA - Vulkan VS DirectX 12 (Gameplay) Multi Test #1] (Emulators for PC. Published on Sep 20, 2018.)<br />
<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:Xbox 360 emulators]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Ryujinx&diff=23466Ryujinx2018-12-12T14:14:20Z<p>151.135.138.35: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = Ryujinx-Logo.png<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux, macOS<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/gdkchan/ gdkchan] <small>(Project lead)</small> [https://github.com/Ryujinx/Ryujinx/graphs/contributors Ryujinx team]<br />
|website = [https://ryujinx.org/ ryujinx.org/]<br />
|source = [https://github.com/Ryujinx/Ryujinx GitHub]<br />
|support = [https://www.patreon.com/ryujinx Patreon]<br />
}}<br />
'''Ryujinx''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C#, unlike most emulators that are created with C++ or C. Its "sibling", [[yuzu]], is written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
[https://ryujinx.org/#/Build Latest automatic builds] (All 64-bit Windows, Linux, macOS. Windows build requires [https://openal.org/downloads/OpenAL11CoreSDK.zip OpenAL].)<br />
<br />
==Overview==<br />
The Switch port of Puyo Puyo Tetris was the first commercial game to show a logo<ref>{{cite web|title=Experimental Switch emulator in C#|url=https://gbatemp.net/threads/experimental-switch-emulator-in-c.495982/|publisher=GBAtemp|author=gdkchan|date=February 05, 2018|accessdate=August 07, 2018}}</ref> The titles [https://www.youtube.com/watch?v=1Ux9MFHgLiM Cave Story+], [https://www.youtube.com/watch?v=uNs05L7Ch0c The Binding of Isaac: Afterbirth+], [https://www.reddit.com/r/Ryujinx/comments/8g2zz9/old_news/ One Piece Unlimited World Red Edition Deluxe Edition] and [https://www.youtube.com/watch?v=NvKz6YPYIDU 1-2 Switch] were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on [https://www.youtube.com/watch?v=2eTtB-Rwung early June 2018]. The [https://www.youtube.com/watch?v=HC1xE3X6VgY aforementioned ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018].<br />
<br />
Even though Ryujinx and yuzu's teams are composed of different people, their development is steady and almost equal. Though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. Some games already run well.<ref name="SonicMania">{{cite web|url=https://www.youtube.com/watch?v=LFJUdd5xDA4|title=Sonic Mania - Ryujinx (Nintendo Switch Emulator)|publisher=Youtube|accessdate=2018-08-07|date=2018-05-30}}</ref><ref name="60FPS-games">{{cite web|url=https://www.youtube.com/watch?v=sTt-ap5K4XU|title=Ryujinx - 60 FPS Games!|publisher=Youtube|accessdate=2018-08-07|date=2018-08-01}}</ref><br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu, which also tells of a lot of research and code sharing between that emulator and Ryujinx. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu and Ryujinx. Ryujinx doesn't have a visible [https://blog.ryujinx.org/ blog] presence yet, although yuzu's regularly updated blog is useful as both emulators' progress should be fairly equivalent. Ryujinx's team makes their own progress report videos on their YT channel. Also, refer to the Reddit thread under the [[#External_Links|External Links]] list to see new video uploads on this emulator's progress.<br />
<br />
*[https://ryujinx.org/#/Compatibility Compatibility List]<br />
<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://ryujinx.org Official Website]<br />
*[https://www.youtube.com/channel/UCAgHOlotXfMgGcYDShkdIcg Official YouTube channel]<br />
*[https://discord.gg/VkQYXAZ Discord]<br />
*[https://www.reddit.com/r/Ryujinx reddit] (Great place for finding new Youtube video uploads)<br />
<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Yuzu&diff=23465Yuzu2018-12-12T14:14:09Z<p>151.135.138.35: </p>
<hr />
<div>{{lowercase title}}<br />
{{Infobox emulator<br />
|title = yuzu<br />
|logo = yuzu-icon.svg<br />
|logowidth = 150<br />
|active = Yes<br />
|platform = Windows, Linux<br />
|target = [[Nintendo Switch emulators|Nintendo Switch]]<br />
|developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team]<br />
|website = [https://yuzu-emu.org/ yuzu-emu.org]<br />
|source = [https://github.com/yuzu-emu/yuzu/ GitHub]<br />
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email]<br />
}}<br />
'''yuzu''' is an experimental open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.<br />
<br />
==Download==<br />
*[https://yuzu-emu.org/downloads/ Latest nightly and canary builds] (Windows, Linux)<br />
<br />
==Overview==<br />
The titles ''The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris'' and ''Cave Story+'' formed the first group of games to boot on this emulator.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> On late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. On [https://t.co/8FY1zFoM7X July 2018], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.<br />
<br />
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.<br />
<br />
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game bringed a lot of interest in the project. yuzu covered all the August change in another <br />
detailled [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018). <br />
<br />
As of today, yuzu is now in-game in several Nintendo Switch exclusives and keep improving it's compatibility day by day with active developers.<br />
==References==<br />
<references /><br />
<br />
==External Links==<br />
*[https://yuzu-emu.org/game/ Official compatibility list]<br />
*[https://yuzu-emu.org/ Official Website]<br />
*[https://discordapp.com/invite/u77vRWY Discord]<br />
*[https://twitter.com/yuzuemu Twitter news feed]<br />
*[https://yuzu-emu.org/donate/ Donation email link]<br />
<br />
[[Category:Nintendo Switch emulators]]<br />
[[Category:Emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Template:No_playable_emulators&diff=23464Template:No playable emulators2018-12-12T14:10:06Z<p>151.135.138.35: </p>
<hr />
<div><span style="color:red;">'''There are currently no emulators for this {{{1|console}}} that can run commercial games playably yet.'''</span></div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Template:No_current_emulators&diff=23463Template:No current emulators2018-12-12T14:10:05Z<p>151.135.138.35: </p>
<hr />
<div><span style="color:red;">'''There are currently no emulators for this {{{1|console}}}. Any youtube videos claiming to offer them are scams!'''</span></div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=File:AppleIIwithdd.png&diff=23461File:AppleIIwithdd.png2018-12-12T14:01:03Z<p>151.135.138.35: Undo revision 22952 by LilShootDawg (talk)</p>
<hr />
<div></div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=File:Apple_II_Plus.jpg&diff=23460File:Apple II Plus.jpg2018-12-12T14:01:02Z<p>151.135.138.35: Undo revision 22951 by LilShootDawg (talk)</p>
<hr />
<div></div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Apple_II_line&diff=23459Apple II line2018-12-12T13:50:52Z<p>151.135.138.35: /* Emulators */</p>
<hr />
<div>The Apple II line of computers is the line that put Apple on the map and is now one of Apple's most successful line of computers. It was released in June of 1977 and was disconunted in November of 1993. Steve Wozniak wanted to make a computer that was, "...small, reliable, convenient to use and inexpensive."<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Apple ][<br />
! scope="col"|Apple ][+<br />
! scope="col"|Apple //e<br />
! scope="col"|Apple IIc<br />
! scope="col"|Apple //e Enhanced<br />
! scope="col"|Apple //e Platinum<br />
! scope="col"|Apple IIc Plus<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="12"|PC<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/AppleWin/AppleWin AppleWin]<br />
|Windows<br />
|[https://github.com/AppleWin/AppleWin/releases v1.27.12.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|Multi-platform<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://kegs.sourceforge.net/ KEGS]<br />
|Windows<br />
|[http://kegs.sourceforge.net/ v0.91]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|-<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[https://github.com/TASVideos/BizHawk/releases 2.3.1]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|?<br />
|-<br />
!colspan="12"|Consoles<br />
|-<br />
|[http://wiibrew.org/wiki/WiiApple WiiApple]<br />
|[[Wii emulators|Wii]]<br />
|[http://tinyhack.com/wii/wiiapple/wiiapple.zip 0.07]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://dl.qj.net/Apple-II-Portable-v0.1-PSP-Emulators/pg/12/fid/171/catid/117 Apple II Portable]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[https://psp.brewology.com/downloads/download.php?id=4081&mcid=1 0.1-0173]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://www.zophar.net/consoles/nds/apple2/a2ds.html A2DS]<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="12"|Mobile<br />
|-<br />
|[https://www.scullinsteel.com/apple2/ AppleIIjs]<br />
|Web Browser (Java)<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.virtualapple.org/ Virtual Apple II]<br />
|Web Browser<br />
|4.5<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
==Models==<br />
====[[wikipedia:Apple_II|Apple ][]]====<br />
The Apple ][ was released in June of '77 and retailed for $1,298 ($5,407.66 in 2018 money) and had a 6502 CPU at 1.023 MHz, 4KB of RAM, a cassette tape for storage, a 1-bit speaker, 7 expansion slots, it's keyboard was only uppercase, a low-res 40x48 16-color graphics mode, and a hi-res 280x192 6-color graphics mode.<br />
====[[wikipedia:Apple_II_Plus|Apple ][+]]====<br />
The Apple ][+ was released in June of '79 and retailed for $1,195 ($4,179.77 in 2018 money) and had the same 6502 CPU, 16KB of RAM, the same graphics modes, speaker, expansion slots, and keyboard as the original.<br />
<br />
====[[wikipedia:Apple_IIe|Apple //e]]====<br />
The Apple //e was released in January of '83 and had the same CPU and expansion slots as the Apple ][, 64KB of RAM, had a full ASCII keyboard, it introduced the double-low-resolution graphics mode which had a resolution of 80x48 in 16-color, and a double-high-resolution of 560×192 in 16 colors.<br />
====[[wikipedia:Apple_IIc|Apple IIc]]====<br />
The Apple IIc was released on April 24, 1984 and retailed for $1,295 ($3,176.39 in 2018 money) and had a 65C02 CPU at 1.023 MHz, 128KB of RAM, same graphics modes, speaker, as the Apple //e, it had built-in storage, and a built in 140KB single sided 5.25-inch floppy drive. It did not have any expansion slots.<br />
====[[wikipedia:Apple_IIe#Enhanced IIe|Apple //e Enhanced]]====<br />
The Apple //e Enhanced was released in March of '85 and was a Apple //e but with a 65C02 CPU at 1.023 MHz.<br />
====[[wikipedia:Apple_IIe#Platinum IIe|Apple //e Platinum]]====<br />
The Apple //e Platinum was just an Apple //e Enhanced but with a full numeric keypad and 128KB of RAM.<br />
====[[wikipedia:Apple_IIc_Plus|Apple IIc Plus]]====<br />
The Apple IIc Plus was released in April of '88 and retailed for $675 ($1,424.85 in 2018 money) and had a 65C02 CPU at 1MHz or 4MHz (it was user selectable for older programs), 8KB SRAM cache, same RAM, graphics modes, speaker as the Apple //e Platinum, and a built in 800KB double sided 3.5-inch floppy drive.<br />
{{Apple}}<br />
[[Category:Computers]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Apple_II_line&diff=23458Apple II line2018-12-12T13:49:40Z<p>151.135.138.35: /* Emulators */</p>
<hr />
<div>The Apple II line of computers is the line that put Apple on the map and is now one of Apple's most successful line of computers. It was released in June of 1977 and was disconunted in November of 1993. Steve Wozniak wanted to make a computer that was, "...small, reliable, convenient to use and inexpensive."<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Apple ][<br />
! scope="col"|Apple ][+<br />
! scope="col"|Apple //e<br />
! scope="col"|Apple IIc<br />
! scope="col"|Apple //e Enhanced<br />
! scope="col"|Apple //e Platinum<br />
! scope="col"|Apple IIc Plus<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="3"|PC<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/AppleWin/AppleWin AppleWin]<br />
|Windows<br />
|[https://github.com/AppleWin/AppleWin/releases v1.27.12.0]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]<br />
|Multi-platform<br />
|[https://segaretro.org/DarcNES 9b0401/9b0313]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://kegs.sourceforge.net/ KEGS]<br />
|Windows<br />
|[http://kegs.sourceforge.net/ v0.91]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|-<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[https://github.com/TASVideos/BizHawk/releases 2.3.1]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|?<br />
|-<br />
!colspan="3"|Console<br />
|-<br />
|[http://wiibrew.org/wiki/WiiApple WiiApple]<br />
|[[Wii emulators|Wii]]<br />
|[http://tinyhack.com/wii/wiiapple/wiiapple.zip 0.07]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://dl.qj.net/Apple-II-Portable-v0.1-PSP-Emulators/pg/12/fid/171/catid/117 Apple II Portable]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[https://psp.brewology.com/downloads/download.php?id=4081&mcid=1 0.1-0173]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://www.zophar.net/consoles/nds/apple2/a2ds.html A2DS]<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="3"|Mobile<br />
|-<br />
|[https://www.scullinsteel.com/apple2/ AppleIIjs]<br />
|Web Browser (Java)<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.virtualapple.org/ Virtual Apple II]<br />
|Web Browser<br />
|4.5<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
==Models==<br />
====[[wikipedia:Apple_II|Apple ][]]====<br />
The Apple ][ was released in June of '77 and retailed for $1,298 ($5,407.66 in 2018 money) and had a 6502 CPU at 1.023 MHz, 4KB of RAM, a cassette tape for storage, a 1-bit speaker, 7 expansion slots, it's keyboard was only uppercase, a low-res 40x48 16-color graphics mode, and a hi-res 280x192 6-color graphics mode.<br />
====[[wikipedia:Apple_II_Plus|Apple ][+]]====<br />
The Apple ][+ was released in June of '79 and retailed for $1,195 ($4,179.77 in 2018 money) and had the same 6502 CPU, 16KB of RAM, the same graphics modes, speaker, expansion slots, and keyboard as the original.<br />
<br />
====[[wikipedia:Apple_IIe|Apple //e]]====<br />
The Apple //e was released in January of '83 and had the same CPU and expansion slots as the Apple ][, 64KB of RAM, had a full ASCII keyboard, it introduced the double-low-resolution graphics mode which had a resolution of 80x48 in 16-color, and a double-high-resolution of 560×192 in 16 colors.<br />
====[[wikipedia:Apple_IIc|Apple IIc]]====<br />
The Apple IIc was released on April 24, 1984 and retailed for $1,295 ($3,176.39 in 2018 money) and had a 65C02 CPU at 1.023 MHz, 128KB of RAM, same graphics modes, speaker, as the Apple //e, it had built-in storage, and a built in 140KB single sided 5.25-inch floppy drive. It did not have any expansion slots.<br />
====[[wikipedia:Apple_IIe#Enhanced IIe|Apple //e Enhanced]]====<br />
The Apple //e Enhanced was released in March of '85 and was a Apple //e but with a 65C02 CPU at 1.023 MHz.<br />
====[[wikipedia:Apple_IIe#Platinum IIe|Apple //e Platinum]]====<br />
The Apple //e Platinum was just an Apple //e Enhanced but with a full numeric keypad and 128KB of RAM.<br />
====[[wikipedia:Apple_IIc_Plus|Apple IIc Plus]]====<br />
The Apple IIc Plus was released in April of '88 and retailed for $675 ($1,424.85 in 2018 money) and had a 65C02 CPU at 1MHz or 4MHz (it was user selectable for older programs), 8KB SRAM cache, same RAM, graphics modes, speaker as the Apple //e Platinum, and a built in 800KB double sided 3.5-inch floppy drive.<br />
{{Apple}}<br />
[[Category:Computers]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Apple_III_line&diff=23457Apple III line2018-12-12T13:47:57Z<p>151.135.138.35: /* Emulators */</p>
<hr />
<div>{{Infobox console<br />
|title = Apple III <br />
|logo = Apple III+.jpg<br />
|developer = Apple Computer, Inc.<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = <br />
|release = 1980<br />
|discontinued = 1984<br />
|predecessor = [[Apple II emulators|Apple II]]<br />
|successor = <br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Apple III|apple ///]]''' is mostly a souped-up [[Apple II emulators|Apple ][]] that melted its own guts and made the FCC mad.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|apple /// Emulation<br />
! scope="col"|apple /// Revised Emulation<br />
! scope="col"|apple /// Plus Emulation<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Sara<br />
|macOS<br />
|[http://www.blackcatsystems.com/software/sara.html 0.5.1]<br />
|{{✓}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
This computer doesn't have too many emulators because of how bad it flopped. The first one that works fully properly is [[MAME]].<br />
<br />
===Models===<br />
===[[wikipedia:Apple_III|apple ///]]===<br />
The apple /// was released in May of '80 and retailed for $4340 ($13,417.13 in 2018 money) and had a 6502A CPU at 1.8 MHz, 128K of RAM, a 80-column, 24-line display, 6-bit audio, built in 140KB 5.25-inch floppy drive, two graphics modes 560x192 in black and white and 280x192 with 16 colors or shades of gray. It had 4 expansion slots.<br />
===[[wikipedia:Apple_III#Revisions|apple /// Revised]]===<br />
The apple /// was released in the second half of '81 and retailed for $3,495 ($9,755.33 in 2018 money). The reason for this is that the public had found a flaw in the logic board design so Apple had to pull the /// off shelves and re-release it. This re-release had 256KB of RAM as standard. The FCC made Apple discontinue the apple /// Revised because Apple didn't change the name.<br />
===[[wikipedia:Apple_III#Apple_III_Plus|apple /// Plus]]===<br />
The apple /// Plus was released in December of 1983 and it retailed for $2,995 ($7,476.71 in 2018 money), after Apple had to discontinue the apple /// Revised because they did not change the computer's name after they modified it, they re-re-released it with a built-in clock, 55-watt power supply, and a //e-like keyboard.<br />
<br />
{{Apple}}<br />
<br />
[[Category:Computers]]</div>151.135.138.35https://emulation.gametechwiki.com/index.php?title=Template:Apple&diff=23456Template:Apple2018-12-12T13:46:49Z<p>151.135.138.35: </p>
<hr />
<div><includeonly><center><br />
<div style="box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .5em 0 .5em 0; padding: 1px;font-size:110%;width:60%;"><br />
<div style="padding: .8em;"><br />
{|<br />
! scope="col" colspan="1" style="text-align:center;"|Apple Inc.<br />
|-<br />
|[[File:1998 apple logo.jpg|90px|left]]<br />
|'''Desktop:''' [[Apple I emulators|Apple I]] • [[Apple II emulators|Apple ][ Line]] • [[Apple III emulators|apple /// Line]]<br>'''Mobile:''' [[iOS emulators|iOS]]<br />
|}<br />
</div></div><br />
</center></includeonly><noinclude>[[Category:Templates]]</noinclude></div>151.135.138.35