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		<id>https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=149735</id>
		<title>Amiga emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=149735"/>
		<updated>2026-09-05T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Standalone emulators */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox computing device/Amiga}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Amiga|Emulators on Amiga}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Amiga&#039;&#039;&#039; is a series of computers released by [[wikipedia:Commodore_International|Commodore]] starting in 1985. It was a very powerful and capable machine for its time, featuring a [[POS (Pong Consoles) CPUs and Other Chips#68k CPUs|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster. It was even used by skate companies to edit their videos.&lt;br /&gt;
The later Amigas failed to advance vastly on the old models, and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore went bankrupt, and production of Amiga hardware and games has been on the decline since. Despite this, there are still a handful of loyal Amiga users today. Software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.&lt;br /&gt;
&lt;br /&gt;
The Amiga was a tremendously complex machine, with multiple revisions to its hardware and system software. This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult.&lt;br /&gt;
&lt;br /&gt;
A commercial package exists, &amp;quot;Amiga Forever&amp;quot;, from Cloanto, which elides past many of the complexities of Amiga emulation. It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped. The package itself is effectively a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games. If you have sufficient expertise, you can manually do everything it&#039;s doing, but it&#039;s pretty convenient even for experts. It&#039;s also the easiest way to get legal copies of the original system ROMs.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LiA|macOSx64|macOSARM|FreeBSD|Haiku|AROS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FS-UAE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://fs-uae.net/download {{FS-UAEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[vAmiga]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dirkwhoffmann/vAmiga/releases {{vAmigaVer}}]||{{Green}} {{License|GPLv3}}&amp;lt;br&amp;gt;{{License|MPL2}}&amp;lt;br&amp;gt;{{License|MIT}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[WinUAE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[http://www.winuae.net/download {{WinUAEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|BlackBox&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AmigaOS}}||{{Na}} &lt;br /&gt;
|?&amp;lt;ref name=&amp;quot;amigaonly&amp;quot; /&amp;gt;||{{Na}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Denise]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]||{{Dunno}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Janus-UAE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AROS|MorphOS}}||{{Na}} &lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ 1.4]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Petunia&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AmigaOS}}||{{Na}} &lt;br /&gt;
|[http://www.amiga.hu/amigos/rachy/petunia.html v52.2]&amp;lt;ref name=&amp;quot;amigaonly&amp;quot;&amp;gt;No independent releases. Only released as an integrated part of AmigaOS 4.x .&amp;lt;/ref&amp;gt;||{{Na}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4ALL&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|LiA|Pandora}}||{{Na}} &lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=uae4all 2.5.3.4]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://petschau.github.io/WinFellow WinFellow]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/petschau/WinFellow/releases {{WinFellowVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal|CLK]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{ClkVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Amithlon&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|DOS}}||{{Na}} &lt;br /&gt;
|[https://amithlon.snkbitten.com/ V1.29]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2]&lt;br /&gt;
[https://github.com/lubomyr/uae4arm git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Omega 500&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]||{{Dunno}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4Droid&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(PUAE_libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]||{{Ya}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]||{{Ya}} ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]||{{Ya}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Dunno}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}} style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|Amiga360 &amp;lt;small&amp;gt;(based on P-UAE 2.3.3)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox360}}||{{Na}} &lt;br /&gt;
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 1.0]||{{Dunno}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Vita}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WinUAEX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}} &lt;br /&gt;
|[https://www.emucr.com/2017/01/winuaex-v19b2.html?m=1 v19b2]||{{Dunno}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Descriptions ===&lt;br /&gt;
&lt;br /&gt;
; [[WinUAE]]&lt;br /&gt;
: The most accurate and fully-featured Amiga emulator, but it is Windows-only and complicated to set up. Able to be configured into almost any Amiga configuration imaginable, including the PowerPC acceleration boards via [[QEMU]] and the PC Sidecar via [[PCem]].&lt;br /&gt;
&lt;br /&gt;
; [[FS-UAE]]&lt;br /&gt;
: Incorporates the latest and most accurate emulation code from WinUAE and supports most of its features, but is cross-platform and with a much simpler user interface oriented towards common gaming configurations. It has built-in support for direct loading of the WHDLoad format, which greatly simplifies playing games.&lt;br /&gt;
&lt;br /&gt;
; PUAE&lt;br /&gt;
: A continuation of E-UAE that is the port of UAE to Unix-like operating systems. It was made into a libretro core and is the primary version of UAE for this purpose.&lt;br /&gt;
&lt;br /&gt;
; WinFellow&lt;br /&gt;
: Another emulator with a long history, being initiated shortly after the original UAE. It is Windows-only, as the Linux version XFellow has not been updated since 2003. It primarily focuses on the earliest Amiga models, specifically aiming to run most demoscene from these machines on the modest computers of the time. While it is still usable for this purpose, it is less accurate than UAE and is only recommended if you need the performance boost.&lt;br /&gt;
&lt;br /&gt;
; Denise&lt;br /&gt;
: Primarily a C64 emulator, but later versions added support for early Amiga models. It only supports the Amiga 500/1000 but does claim cycle accuracy and has a simple user interface that &amp;quot;just works&amp;quot; for playing games.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
|[[Shaders, filters, and sound#Ambient sounds simulation|Ambient sounds simulation]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|RetroAchievements||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware and peripherals ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 1000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 500||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 500+||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 600||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 1200||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 3000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 4000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 4000T||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MacroSystem||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hardware and peripherals ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Custom joystick port&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |CPU&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68000||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68010||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC020||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68020||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC030||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68030||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC040||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68LC020||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68040-NOMMU||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68040||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC060||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68LC060||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68060-NOMMU||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68060||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;30&amp;quot; |Expansions&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Accelerator boards&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Phase 5 - Blizzard&lt;br /&gt;
|Blizzard 1230 IV||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard 1240||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard 1260||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard PPC||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Phase 5 - CyberStorm&lt;br /&gt;
|CyberStorm PPC||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Blizzard SCSI kit||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Freezer cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Cartridge Super IV Professional||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Replay Mk II v2.14||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Replay Mk III v3.17||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |HRTMon v2.36 (built-in)||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |HRTMon v2.37 (built-in)||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Graphics cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX Zorro III||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso II Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso II+ Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV Zorro III||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Hardware dongles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |RoboCop 3||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Leader Board||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |B.A.T. II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Italy Soccer &#039;90||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dames Grand-Maitre||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rugby Coach||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cricket Captain||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Leviathan||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Network cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |A2065||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Sound cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Toccata||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |MIDI||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Mouse and joystick port&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |CD32 Pad||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Joystick||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mouse||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Parallel port||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Serial port||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Storage&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://emulation.gametechwiki.com/index.php/Copy_protection#:~:text=Emulation%20of%20the%20Disc%20Drive CD-ROM drive]||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Floppy disk drive||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Hard disk drive||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Upgradeable components&lt;br /&gt;
&amp;lt;small&amp;gt;e.g., [[Home media players#Systems with multimedia capabilities|CD32 FMV Module]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Virtual i-glasses&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Gloom Deluxe&#039;&#039; and &#039;&#039;Nemac IV&#039;&#039; support head tracking with these glasses.&amp;lt;/small&amp;gt;||{{Dunno}}||{{Dunno}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |4-player adapter/multitap||{{Dunno}}||{{Dunno}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware variants ==&lt;br /&gt;
&lt;br /&gt;
=== Console-focused ===&lt;br /&gt;
&lt;br /&gt;
==== [[wikipedia:Commodore_CDTV|Commodore CDTV]] ====&lt;br /&gt;
The Commodore CDTV was an Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.&lt;br /&gt;
&lt;br /&gt;
==== [[wikipedia:Amiga_CD32|Amiga CD32]] ====&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD32] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a keyboard, floppy drive, hard drive, RAM and a mouse. A hardware MPEG decompression module for playing Video CDs was also released.&lt;br /&gt;
&lt;br /&gt;
===== CD32 emulation =====&lt;br /&gt;
Worthwhile emulators to try for emulating Amiga CD32:&amp;lt;!-- Draft section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[WinUAE]]&lt;br /&gt;
* [[FS-UAE]]&lt;br /&gt;
* Akiko&lt;br /&gt;
* Amiga Forever (CD collection)&lt;br /&gt;
&lt;br /&gt;
See more information about emulation of the Amiga CD32 below:&lt;br /&gt;
&lt;br /&gt;
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD32 emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)&lt;br /&gt;
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD32/CDTV adapted version of the WinUAE emulator for Windows.)&lt;br /&gt;
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD32 Emulator?] (superuser.com&#039;s Q&amp;amp;A thread. Jul 27, 2009.)&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Amiga CD32||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Commodore CDTV||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcade variants ===&lt;br /&gt;
(WIP)&lt;br /&gt;
&lt;br /&gt;
* American Laser Games Amiga-based&lt;br /&gt;
* Arcadia Systems Amiga-based&lt;br /&gt;
* Cubo CD32&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|American Laser Games / Picmatic||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Arcadia Multi Select system||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Cubo CD32||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulation of PowerPC Amiga and AmigaOS 4 ==&lt;br /&gt;
PowerPC-based Amiga computers were made by a few different enterprises under the license of Commodore International after its demise. They come with a new version of AmigaOS, AmigaOS 4.x, which only runs on PowerPC-based Amiga hardware or Motorola 68K-based Amiga computers with extra PowerPC acceleration boards.&lt;br /&gt;
&lt;br /&gt;
[[QEMU]] supports emulation of [https://www.acube-systems.biz/index.php?page=hardware&amp;amp;pid=5 Sam460ex] motherboard manufactured by ACube Systems, which is officially supported by AmigaOS 4.1, but usability is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
[[FS-UAE]] and [[WinUAE]] can emulate the PowerPC acceleration board, so it could also run AmigaOS 4.x if a compatible PowerPC acceleration board such as [http://8bitplus.co.uk/articles/amiga-blizzard-ppc/ Blizzard PPC] has been properly configured. Extra ROM files are required to emulate these acceleration boards.&lt;br /&gt;
&lt;br /&gt;
== 68K Amiga emulation on PowerPC Amiga and AmigaOS 4 ==&lt;br /&gt;
AmigaOS 4.x comes with 2 68K Amiga emulators: BlackBox and Petunia, and they will automatically start when trying to run old 68K-based Amiga programs.&lt;br /&gt;
&lt;br /&gt;
BlackBox is an interpretive emulator. Thus the emulation speed is mediocre but provides lower input latency and better compatibility; Petunia uses dynamic recompilation to speed up emulation but consumes more memory and with less compatibility.&lt;br /&gt;
&lt;br /&gt;
Petunia could be disabled entirely on boot to save memory or only for certain programs that are not compatible with it. Check [https://wiki.amigaos.net/wiki/UserDoc:How_AmigaOS_Works#Motorola_680x0_Emulators AmigaOS 4 Documentation] for more information.&lt;br /&gt;
&lt;br /&gt;
AmigaOS 4.x never make use of real 68K hardware, even when running on an actual 68K-based Commodore Amiga with the PowerPC acceleration board.&lt;br /&gt;
&lt;br /&gt;
On emulated PowerPC-based Amiga, both emulators run quite slow as it&#039;s running an emulator inside an emulator, causing great performance loss.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&#039;&#039;&#039;Amiga CD32:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ({{YouTubeVideo|HLdC0xHkZYI|Video}} of (almost?) all CD32 games.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Amiga| ]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=149734</id>
		<title>Amiga emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=149734"/>
		<updated>2026-09-05T03:22:45Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox computing device/Amiga}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Amiga|Emulators on Amiga}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Amiga&#039;&#039;&#039; is a series of computers released by [[wikipedia:Commodore_International|Commodore]] starting in 1985. It was a very powerful and capable machine for its time, featuring a [[POS (Pong Consoles) CPUs and Other Chips#68k CPUs|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster. It was even used by skate companies to edit their videos.&lt;br /&gt;
The later Amigas failed to advance vastly on the old models, and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore went bankrupt, and production of Amiga hardware and games has been on the decline since. Despite this, there are still a handful of loyal Amiga users today. Software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.&lt;br /&gt;
&lt;br /&gt;
The Amiga was a tremendously complex machine, with multiple revisions to its hardware and system software. This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult.&lt;br /&gt;
&lt;br /&gt;
A commercial package exists, &amp;quot;Amiga Forever&amp;quot;, from Cloanto, which elides past many of the complexities of Amiga emulation. It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped. The package itself is effectively a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games. If you have sufficient expertise, you can manually do everything it&#039;s doing, but it&#039;s pretty convenient even for experts. It&#039;s also the easiest way to get legal copies of the original system ROMs.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LiA|macOSx64|macOSARM|FreeBSD|Haiku|AROS}}||{{Ya}} &lt;br /&gt;
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FS-UAE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://fs-uae.net/download {{FS-UAEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[vAmiga]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dirkwhoffmann/vAmiga/releases {{vAmigaVer}}]||{{Green}} {{License|GPLv3}}&amp;lt;br&amp;gt;{{License|MPL2}}&amp;lt;br&amp;gt;{{License|MIT}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[WinUAE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[http://www.winuae.net/download {{WinUAEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|BlackBox&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AmigaOS}}||{{Na}} &lt;br /&gt;
|?&amp;lt;ref name=&amp;quot;amigaonly&amp;quot; /&amp;gt;||{{Na}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Denise]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]||{{Dunno}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Janus-UAE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AROS|MorphOS}}||{{Na}} &lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ 1.4]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Petunia&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AmigaOS}}||{{Na}} &lt;br /&gt;
|[http://www.amiga.hu/amigos/rachy/petunia.html v52.2]&amp;lt;ref name=&amp;quot;amigaonly&amp;quot;&amp;gt;No independent releases. Only released as an integrated part of AmigaOS 4.x .&amp;lt;/ref&amp;gt;||{{Na}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4ALL&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|LiA|Pandora}}||{{Na}} &lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=uae4all 2.5.3.4]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://petschau.github.io/WinFellow WinFellow]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/petschau/WinFellow/releases {{WinFellowVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal|CLK]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{ClkVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Amithlon&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|DOS}}||{{Na}} &lt;br /&gt;
|[https://amithlon.snkbitten.com/ V1.29]||{{Green}} {{License|GPLv2}} ({{License|Proprietary}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2]&lt;br /&gt;
[https://github.com/lubomyr/uae4arm git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Omega 500&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]||{{Dunno}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4Droid&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(PUAE_libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]||{{Ya}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]||{{Ya}} ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]||{{Ya}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Dunno}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}} style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|Amiga360 &amp;lt;small&amp;gt;(based on P-UAE 2.3.3)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox360}}||{{Na}} &lt;br /&gt;
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 1.0]||{{Dunno}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Vita}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WinUAEX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}} &lt;br /&gt;
|[https://www.emucr.com/2017/01/winuaex-v19b2.html?m=1 v19b2]||{{Dunno}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Descriptions ===&lt;br /&gt;
&lt;br /&gt;
; [[WinUAE]]&lt;br /&gt;
: The most accurate and fully-featured Amiga emulator, but it is Windows-only and complicated to set up. Able to be configured into almost any Amiga configuration imaginable, including the PowerPC acceleration boards via [[QEMU]] and the PC Sidecar via [[PCem]].&lt;br /&gt;
&lt;br /&gt;
; [[FS-UAE]]&lt;br /&gt;
: Incorporates the latest and most accurate emulation code from WinUAE and supports most of its features, but is cross-platform and with a much simpler user interface oriented towards common gaming configurations. It has built-in support for direct loading of the WHDLoad format, which greatly simplifies playing games.&lt;br /&gt;
&lt;br /&gt;
; PUAE&lt;br /&gt;
: A continuation of E-UAE that is the port of UAE to Unix-like operating systems. It was made into a libretro core and is the primary version of UAE for this purpose.&lt;br /&gt;
&lt;br /&gt;
; WinFellow&lt;br /&gt;
: Another emulator with a long history, being initiated shortly after the original UAE. It is Windows-only, as the Linux version XFellow has not been updated since 2003. It primarily focuses on the earliest Amiga models, specifically aiming to run most demoscene from these machines on the modest computers of the time. While it is still usable for this purpose, it is less accurate than UAE and is only recommended if you need the performance boost.&lt;br /&gt;
&lt;br /&gt;
; Denise&lt;br /&gt;
: Primarily a C64 emulator, but later versions added support for early Amiga models. It only supports the Amiga 500/1000 but does claim cycle accuracy and has a simple user interface that &amp;quot;just works&amp;quot; for playing games.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
|[[Shaders, filters, and sound#Ambient sounds simulation|Ambient sounds simulation]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|RetroAchievements||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware and peripherals ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 1000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 500||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 500+||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 600||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 1200||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 3000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 4000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 4000T||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MacroSystem||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hardware and peripherals ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Custom joystick port&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |CPU&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68000||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68010||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC020||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68020||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC030||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68030||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC040||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68LC020||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68040-NOMMU||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68040||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC060||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68LC060||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68060-NOMMU||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68060||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;30&amp;quot; |Expansions&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Accelerator boards&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Phase 5 - Blizzard&lt;br /&gt;
|Blizzard 1230 IV||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard 1240||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard 1260||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard PPC||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Phase 5 - CyberStorm&lt;br /&gt;
|CyberStorm PPC||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Blizzard SCSI kit||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Freezer cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Cartridge Super IV Professional||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Replay Mk II v2.14||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Replay Mk III v3.17||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |HRTMon v2.36 (built-in)||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |HRTMon v2.37 (built-in)||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Graphics cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX Zorro III||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso II Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso II+ Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV Zorro III||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Hardware dongles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |RoboCop 3||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Leader Board||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |B.A.T. II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Italy Soccer &#039;90||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dames Grand-Maitre||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rugby Coach||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cricket Captain||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Leviathan||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Network cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |A2065||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Sound cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Toccata||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |MIDI||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Mouse and joystick port&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |CD32 Pad||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Joystick||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mouse||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Parallel port||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Serial port||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Storage&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://emulation.gametechwiki.com/index.php/Copy_protection#:~:text=Emulation%20of%20the%20Disc%20Drive CD-ROM drive]||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Floppy disk drive||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Hard disk drive||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Upgradeable components&lt;br /&gt;
&amp;lt;small&amp;gt;e.g., [[Home media players#Systems with multimedia capabilities|CD32 FMV Module]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Virtual i-glasses&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Gloom Deluxe&#039;&#039; and &#039;&#039;Nemac IV&#039;&#039; support head tracking with these glasses.&amp;lt;/small&amp;gt;||{{Dunno}}||{{Dunno}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |4-player adapter/multitap||{{Dunno}}||{{Dunno}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware variants ==&lt;br /&gt;
&lt;br /&gt;
=== Console-focused ===&lt;br /&gt;
&lt;br /&gt;
==== [[wikipedia:Commodore_CDTV|Commodore CDTV]] ====&lt;br /&gt;
The Commodore CDTV was an Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.&lt;br /&gt;
&lt;br /&gt;
==== [[wikipedia:Amiga_CD32|Amiga CD32]] ====&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD32] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a keyboard, floppy drive, hard drive, RAM and a mouse. A hardware MPEG decompression module for playing Video CDs was also released.&lt;br /&gt;
&lt;br /&gt;
===== CD32 emulation =====&lt;br /&gt;
Worthwhile emulators to try for emulating Amiga CD32:&amp;lt;!-- Draft section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[WinUAE]]&lt;br /&gt;
* [[FS-UAE]]&lt;br /&gt;
* Akiko&lt;br /&gt;
* Amiga Forever (CD collection)&lt;br /&gt;
&lt;br /&gt;
See more information about emulation of the Amiga CD32 below:&lt;br /&gt;
&lt;br /&gt;
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD32 emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)&lt;br /&gt;
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD32/CDTV adapted version of the WinUAE emulator for Windows.)&lt;br /&gt;
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD32 Emulator?] (superuser.com&#039;s Q&amp;amp;A thread. Jul 27, 2009.)&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Amiga CD32||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Commodore CDTV||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcade variants ===&lt;br /&gt;
(WIP)&lt;br /&gt;
&lt;br /&gt;
* American Laser Games Amiga-based&lt;br /&gt;
* Arcadia Systems Amiga-based&lt;br /&gt;
* Cubo CD32&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|American Laser Games / Picmatic||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Arcadia Multi Select system||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Cubo CD32||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulation of PowerPC Amiga and AmigaOS 4 ==&lt;br /&gt;
PowerPC-based Amiga computers were made by a few different enterprises under the license of Commodore International after its demise. They come with a new version of AmigaOS, AmigaOS 4.x, which only runs on PowerPC-based Amiga hardware or Motorola 68K-based Amiga computers with extra PowerPC acceleration boards.&lt;br /&gt;
&lt;br /&gt;
[[QEMU]] supports emulation of [https://www.acube-systems.biz/index.php?page=hardware&amp;amp;pid=5 Sam460ex] motherboard manufactured by ACube Systems, which is officially supported by AmigaOS 4.1, but usability is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
[[FS-UAE]] and [[WinUAE]] can emulate the PowerPC acceleration board, so it could also run AmigaOS 4.x if a compatible PowerPC acceleration board such as [http://8bitplus.co.uk/articles/amiga-blizzard-ppc/ Blizzard PPC] has been properly configured. Extra ROM files are required to emulate these acceleration boards.&lt;br /&gt;
&lt;br /&gt;
== 68K Amiga emulation on PowerPC Amiga and AmigaOS 4 ==&lt;br /&gt;
AmigaOS 4.x comes with 2 68K Amiga emulators: BlackBox and Petunia, and they will automatically start when trying to run old 68K-based Amiga programs.&lt;br /&gt;
&lt;br /&gt;
BlackBox is an interpretive emulator. Thus the emulation speed is mediocre but provides lower input latency and better compatibility; Petunia uses dynamic recompilation to speed up emulation but consumes more memory and with less compatibility.&lt;br /&gt;
&lt;br /&gt;
Petunia could be disabled entirely on boot to save memory or only for certain programs that are not compatible with it. Check [https://wiki.amigaos.net/wiki/UserDoc:How_AmigaOS_Works#Motorola_680x0_Emulators AmigaOS 4 Documentation] for more information.&lt;br /&gt;
&lt;br /&gt;
AmigaOS 4.x never make use of real 68K hardware, even when running on an actual 68K-based Commodore Amiga with the PowerPC acceleration board.&lt;br /&gt;
&lt;br /&gt;
On emulated PowerPC-based Amiga, both emulators run quite slow as it&#039;s running an emulator inside an emulator, causing great performance loss.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&#039;&#039;&#039;Amiga CD32:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ({{YouTubeVideo|HLdC0xHkZYI|Video}} of (almost?) all CD32 games.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Amiga| ]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=149733</id>
		<title>Amiga emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=149733"/>
		<updated>2026-09-05T03:20:02Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox computing device/Amiga}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Amiga|Emulators on Amiga}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Amiga&#039;&#039;&#039; is a series of computers released by [[wikipedia:Commodore_International|Commodore]] starting in 1985. It was a very powerful and capable machine for its time, featuring a [[POS (Pong Consoles) CPUs and Other Chips#68k CPUs|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster. It was even used by skate companies to edit their videos.&lt;br /&gt;
The later Amigas failed to advance vastly on the old models, and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore went bankrupt, and production of Amiga hardware and games has been on the decline since. Despite this, there are still a handful of loyal Amiga users today. Software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.&lt;br /&gt;
&lt;br /&gt;
The Amiga was a tremendously complex machine, with multiple revisions to its hardware and system software. This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult.&lt;br /&gt;
&lt;br /&gt;
A commercial package exists, &amp;quot;Amiga Forever&amp;quot;, from Cloanto, which elides past many of the complexities of Amiga emulation. It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped. The package itself is effectively a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games. If you have sufficient expertise, you can manually do everything it&#039;s doing, but it&#039;s pretty convenient even for experts. It&#039;s also the easiest way to get legal copies of the original system ROMs.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction}}&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|Linux|LiA|macOSx64|macOSARM|FreeBSD|Haiku}}||{{Ya}} &lt;br /&gt;
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FS-UAE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://fs-uae.net/download {{FS-UAEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[vAmiga]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|macOS|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dirkwhoffmann/vAmiga/releases {{vAmigaVer}}]||{{Green}} {{License|GPLv3}}&amp;lt;br&amp;gt;{{License|MPL2}}&amp;lt;br&amp;gt;{{License|MIT}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[WinUAE]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[http://www.winuae.net/download {{WinUAEVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|BlackBox&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AmigaOS}}||{{Na}} &lt;br /&gt;
|?&amp;lt;ref name=&amp;quot;amigaonly&amp;quot; /&amp;gt;||{{Na}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Denise]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}||{{Ya}} &lt;br /&gt;
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]||{{Dunno}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Janus-UAE&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AROS|MorphOS}}||{{Na}} &lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ 1.4]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Petunia&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|AmigaOS}}||{{Na}} &lt;br /&gt;
|[http://www.amiga.hu/amigos/rachy/petunia.html v52.2]&amp;lt;ref name=&amp;quot;amigaonly&amp;quot;&amp;gt;No independent releases. Only released as an integrated part of AmigaOS 4.x .&amp;lt;/ref&amp;gt;||{{Na}} &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4ALL&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|LiA|Pandora}}||{{Na}} &lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=uae4all 2.5.3.4]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://petschau.github.io/WinFellow WinFellow]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://github.com/petschau/WinFellow/releases {{WinFellowVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal|CLK]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{ClkVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Amithlon&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|DOS}}||{{Na}} &lt;br /&gt;
|[https://amithlon.snkbitten.com/ V1.29]||{{Green}} {{License|GPLv2}} ({{License|Proprietary}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2]&lt;br /&gt;
[https://github.com/lubomyr/uae4arm git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Omega 500&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]||{{Dunno}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4Droid&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
&amp;lt;small&amp;gt;(PUAE_libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Ya}} &lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|iOS|iPadOS}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]||{{Ya}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]||{{Ya}} ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
| ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]||{{Ya}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Dunno}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}} style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
|Amiga360 &amp;lt;small&amp;gt;(based on P-UAE 2.3.3)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox360}}||{{Na}} &lt;br /&gt;
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 1.0]||{{Dunno}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Vita}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WinUAEX&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}||{{Na}} &lt;br /&gt;
|[https://www.emucr.com/2017/01/winuaex-v19b2.html?m=1 v19b2]||{{Dunno}} &lt;br /&gt;
| ||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Descriptions ===&lt;br /&gt;
&lt;br /&gt;
; [[WinUAE]]&lt;br /&gt;
: The most accurate and fully-featured Amiga emulator, but it is Windows-only and complicated to set up. Able to be configured into almost any Amiga configuration imaginable, including the PowerPC acceleration boards via [[QEMU]] and the PC Sidecar via [[PCem]].&lt;br /&gt;
&lt;br /&gt;
; [[FS-UAE]]&lt;br /&gt;
: Incorporates the latest and most accurate emulation code from WinUAE and supports most of its features, but is cross-platform and with a much simpler user interface oriented towards common gaming configurations. It has built-in support for direct loading of the WHDLoad format, which greatly simplifies playing games.&lt;br /&gt;
&lt;br /&gt;
; PUAE&lt;br /&gt;
: A continuation of E-UAE that is the port of UAE to Unix-like operating systems. It was made into a libretro core and is the primary version of UAE for this purpose.&lt;br /&gt;
&lt;br /&gt;
; WinFellow&lt;br /&gt;
: Another emulator with a long history, being initiated shortly after the original UAE. It is Windows-only, as the Linux version XFellow has not been updated since 2003. It primarily focuses on the earliest Amiga models, specifically aiming to run most demoscene from these machines on the modest computers of the time. While it is still usable for this purpose, it is less accurate than UAE and is only recommended if you need the performance boost.&lt;br /&gt;
&lt;br /&gt;
; Denise&lt;br /&gt;
: Primarily a C64 emulator, but later versions added support for early Amiga models. It only supports the Amiga 500/1000 but does claim cycle accuracy and has a simple user interface that &amp;quot;just works&amp;quot; for playing games.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Misc.&lt;br /&gt;
|[[Shaders, filters, and sound#Ambient sounds simulation|Ambient sounds simulation]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|RetroAchievements||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware and peripherals ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 1000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 500||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 500+||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 600||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 1200||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 3000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 4000||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga 4000T||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MacroSystem||{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hardware and peripherals ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Custom joystick port&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |CPU&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68000||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68010||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC020||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68020||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC030||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68030||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC040||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68LC020||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68040-NOMMU||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68040||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68EC060||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68LC060||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68060-NOMMU||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |68060||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;30&amp;quot; |Expansions&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Accelerator boards&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Phase 5 - Blizzard&lt;br /&gt;
|Blizzard 1230 IV||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard 1240||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard 1260||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard PPC||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Phase 5 - CyberStorm&lt;br /&gt;
|CyberStorm PPC||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Blizzard SCSI kit||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Freezer cartridges&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Cartridge Super IV Professional||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Replay Mk II v2.14||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Action Replay Mk III v3.17||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |HRTMon v2.36 (built-in)||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |HRTMon v2.37 (built-in)||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Graphics cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |UAEGFX Zorro III||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso II Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso II+ Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV||{{Na}}||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV Zorro II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Picasso IV Zorro III||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Hardware dongles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |RoboCop 3||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Leader Board||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |B.A.T. II||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Italy Soccer &#039;90||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Dames Grand-Maitre||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rugby Coach||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cricket Captain||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Leviathan||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Network cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |A2065||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Sound cards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Toccata||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |MIDI||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Mouse and joystick port&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |CD32 Pad||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Joystick||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mouse||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Parallel port||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Serial port||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Storage&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://emulation.gametechwiki.com/index.php/Copy_protection#:~:text=Emulation%20of%20the%20Disc%20Drive CD-ROM drive]||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Floppy disk drive||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Hard disk drive||{{Ya}} ||{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Upgradeable components&lt;br /&gt;
&amp;lt;small&amp;gt;e.g., [[Home media players#Systems with multimedia capabilities|CD32 FMV Module]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Virtual i-glasses&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Gloom Deluxe&#039;&#039; and &#039;&#039;Nemac IV&#039;&#039; support head tracking with these glasses.&amp;lt;/small&amp;gt;||{{Dunno}}||{{Dunno}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |4-player adapter/multitap||{{Dunno}}||{{Dunno}} &lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardware variants ==&lt;br /&gt;
&lt;br /&gt;
=== Console-focused ===&lt;br /&gt;
&lt;br /&gt;
==== [[wikipedia:Commodore_CDTV|Commodore CDTV]] ====&lt;br /&gt;
The Commodore CDTV was an Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.&lt;br /&gt;
&lt;br /&gt;
==== [[wikipedia:Amiga_CD32|Amiga CD32]] ====&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD32] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a keyboard, floppy drive, hard drive, RAM and a mouse. A hardware MPEG decompression module for playing Video CDs was also released.&lt;br /&gt;
&lt;br /&gt;
===== CD32 emulation =====&lt;br /&gt;
Worthwhile emulators to try for emulating Amiga CD32:&amp;lt;!-- Draft section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[WinUAE]]&lt;br /&gt;
* [[FS-UAE]]&lt;br /&gt;
* Akiko&lt;br /&gt;
* Amiga Forever (CD collection)&lt;br /&gt;
&lt;br /&gt;
See more information about emulation of the Amiga CD32 below:&lt;br /&gt;
&lt;br /&gt;
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD32 emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)&lt;br /&gt;
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD32/CDTV adapted version of the WinUAE emulator for Windows.)&lt;br /&gt;
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD32 Emulator?] (superuser.com&#039;s Q&amp;amp;A thread. Jul 27, 2009.)&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|Amiga CD32||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Commodore CDTV||{{Ya}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcade variants ===&lt;br /&gt;
(WIP)&lt;br /&gt;
&lt;br /&gt;
* American Laser Games Amiga-based&lt;br /&gt;
* Arcadia Systems Amiga-based&lt;br /&gt;
* Cubo CD32&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!MAME&lt;br /&gt;
!Amiberry&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!vAmiga&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
|-&lt;br /&gt;
|American Laser Games / Picmatic||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Arcadia Multi Select system||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Cubo CD32||{{Dunno}}||{{Ya}}||{{Na}}||{{Dunno}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulation of PowerPC Amiga and AmigaOS 4 ==&lt;br /&gt;
PowerPC-based Amiga computers were made by a few different enterprises under the license of Commodore International after its demise. They come with a new version of AmigaOS, AmigaOS 4.x, which only runs on PowerPC-based Amiga hardware or Motorola 68K-based Amiga computers with extra PowerPC acceleration boards.&lt;br /&gt;
&lt;br /&gt;
[[QEMU]] supports emulation of [https://www.acube-systems.biz/index.php?page=hardware&amp;amp;pid=5 Sam460ex] motherboard manufactured by ACube Systems, which is officially supported by AmigaOS 4.1, but usability is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
[[FS-UAE]] and [[WinUAE]] can emulate the PowerPC acceleration board, so it could also run AmigaOS 4.x if a compatible PowerPC acceleration board such as [http://8bitplus.co.uk/articles/amiga-blizzard-ppc/ Blizzard PPC] has been properly configured. Extra ROM files are required to emulate these acceleration boards.&lt;br /&gt;
&lt;br /&gt;
== 68K Amiga emulation on PowerPC Amiga and AmigaOS 4 ==&lt;br /&gt;
AmigaOS 4.x comes with 2 68K Amiga emulators: BlackBox and Petunia, and they will automatically start when trying to run old 68K-based Amiga programs.&lt;br /&gt;
&lt;br /&gt;
BlackBox is an interpretive emulator. Thus the emulation speed is mediocre but provides lower input latency and better compatibility; Petunia uses dynamic recompilation to speed up emulation but consumes more memory and with less compatibility.&lt;br /&gt;
&lt;br /&gt;
Petunia could be disabled entirely on boot to save memory or only for certain programs that are not compatible with it. Check [https://wiki.amigaos.net/wiki/UserDoc:How_AmigaOS_Works#Motorola_680x0_Emulators AmigaOS 4 Documentation] for more information.&lt;br /&gt;
&lt;br /&gt;
AmigaOS 4.x never make use of real 68K hardware, even when running on an actual 68K-based Commodore Amiga with the PowerPC acceleration board.&lt;br /&gt;
&lt;br /&gt;
On emulated PowerPC-based Amiga, both emulators run quite slow as it&#039;s running an emulator inside an emulator, causing great performance loss.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&#039;&#039;&#039;Amiga CD32:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ({{YouTubeVideo|HLdC0xHkZYI|Video}} of (almost?) all CD32 games.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Amiga| ]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=149676</id>
		<title>Cellphone emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&amp;diff=149676"/>
		<updated>2026-09-03T05:02:24Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Asha OS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NEL}}&lt;br /&gt;
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn&#039;t keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.&lt;br /&gt;
&lt;br /&gt;
The situation is quite different in Japan where mobile hardware was much more developed, and major video game developers were much more invested in creating unique and high-quality content that&#039;s most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, KDDI ezWeb, SoftBank...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!File extension&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Java 2 Micro Edition (J2ME)| J2ME]]&lt;br /&gt;
|.jar (.jad descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Symbian and N-Gage| Symbian]]&lt;br /&gt;
|.sis, .sisx&lt;br /&gt;
|-&lt;br /&gt;
|[[N-Gage]]&lt;br /&gt;
|.blz (BLZ Installer required)&lt;br /&gt;
|-&lt;br /&gt;
|[[N-Gage (service)|N-Gage 2.0]]&lt;br /&gt;
|.n-gage&lt;br /&gt;
|-&lt;br /&gt;
|[[ExEn]]&lt;br /&gt;
|.exn, .ctc, .jar&lt;br /&gt;
|-&lt;br /&gt;
|[[Mophun]]&lt;br /&gt;
|.mpn&lt;br /&gt;
|-&lt;br /&gt;
|[[Flash| Flash Lite]]&lt;br /&gt;
|.swf&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#BlackBerry OS| BlackBerry OS]]&lt;br /&gt;
|.bar, .cod (.alx descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#webOS| WebOS]]&lt;br /&gt;
|.ipk&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#MAUI Runtime Environment (MRE)| MRE]] (previous VRE)&lt;br /&gt;
|.axf, .vxp (later)&lt;br /&gt;
|-&lt;br /&gt;
|UMI&lt;br /&gt;
|.jra&lt;br /&gt;
|-&lt;br /&gt;
|MORE&lt;br /&gt;
|.moz, .mz&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Palm OS| PalmOS]]&lt;br /&gt;
|.prc, .pdb&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#MiniJ (MRP platform)| MiniJ]]&lt;br /&gt;
|.mrp&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Windows Mobile (Pocket PC)| Windows Mobile]]&lt;br /&gt;
(older than 7)&lt;br /&gt;
|.cab, .zip&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Windows Phone 7.x| Windows Mobile]]&lt;br /&gt;
(newer)&lt;br /&gt;
|.xap&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Windows Phone 8.x .26 Windows 10 Mobile| Windows Phone]]&lt;br /&gt;
|.xap, .appx (later), .appxbundle&lt;br /&gt;
|-&lt;br /&gt;
|[[Android emulators| Android]]&lt;br /&gt;
|.apk (.apks, .apkm, .xapk), .obb, .aab&lt;br /&gt;
|-&lt;br /&gt;
|[[IOS emulators| iOS]]&lt;br /&gt;
|.ipa, .app, .pxl (legacy), .deb (jailbroken apps)&lt;br /&gt;
|-&lt;br /&gt;
|MotoEZX&lt;br /&gt;
|.pkg (.mpkg)&lt;br /&gt;
|-&lt;br /&gt;
|MotoMAGX&lt;br /&gt;
|.mgx, .mpkg, .pep&lt;br /&gt;
|-&lt;br /&gt;
|[[BREW]]&lt;br /&gt;
(and later EZweb)&lt;br /&gt;
|.mod (.mif descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#i-mode (DoJa.2FStar)| i-mode (Doja)]]&lt;br /&gt;
|.jar (.jam descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#KDDI EZplus| EZplus]]&lt;br /&gt;
|.kjx&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Wireless Internet Platform for Interoperability (WIPI)| WIPI]]&lt;br /&gt;
|.jar&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Maemo| Maemo]]&lt;br /&gt;
|.deb&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#MeeGo| MeeGo]]&lt;br /&gt;
|.deb&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Danger OS| Danger Hiptop]]&lt;br /&gt;
|.bndl&lt;br /&gt;
|-&lt;br /&gt;
|[[WGE]]&lt;br /&gt;
|.wga (.wgc descriptor)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cellphone emulators#Tizen| Tizen]]&lt;br /&gt;
|.tpk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
&lt;br /&gt;
=== Java 2 Micro Edition &amp;lt;small&amp;gt;(J2ME)&amp;lt;/small&amp;gt; ===&lt;br /&gt;
{{Main|J2ME emulators}}&lt;br /&gt;
&lt;br /&gt;
== Nokia ==&lt;br /&gt;
&lt;br /&gt;
=== Monochrome mobile phones (S30/S40) ===&lt;br /&gt;
Earlier black &amp;amp; white cellphone games (both in Japan and worldwide) didn&#039;t get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a &amp;lt;code&amp;gt;&amp;quot;CONTACT SERVICE&amp;quot;&amp;lt;/code&amp;gt; error if not a white screen.&lt;br /&gt;
&lt;br /&gt;
There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Nokia DCT3 Emulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/djr-747/nokia-dct3-emulator git]&lt;br /&gt;
[https://retro-phone.com/ {{Emulator version|Nokia DCT3 Emulator}}]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|GPLv2}}&lt;br /&gt;
|&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Noks&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/jmacato/Noks git]&lt;br /&gt;
[https://noks.vercel.app/ {{Emulator version|Noks}}]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|MIT}}&lt;br /&gt;
|&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Nokia 3410 SDK&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/download/nokia_sdks_n_dev_tools2/n3410_sdk_v1_0.zip 1.0]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Symbian and [[N-Gage]] ===&lt;br /&gt;
{{Main|N-Gage emulators}}&lt;br /&gt;
&lt;br /&gt;
=== Asha OS ===&lt;br /&gt;
A semi-smart operating system targeted to replace Series 40 Series.&lt;br /&gt;
&lt;br /&gt;
See https://nokia-asha-sdk.software.informer.com/1.0b/ for it’s closed source SDK.&lt;br /&gt;
&lt;br /&gt;
=== Maemo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|The Maemulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|Web}}&lt;br /&gt;
|[https://thp.io/2023/maemulator/ 24.9.18]||{{Na}}||{{Dunno}}&lt;br /&gt;
|||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|QEMU&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; The Maemulator&lt;br /&gt;
: A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.&lt;br /&gt;
; QEMU&lt;br /&gt;
: See http://www.rkeene.org/projects/info/wiki/106 for how to do it. https://marcin.juszkiewicz.com.pl/2008/04/11/nokia-n800-emulation/ and https://marcin.juszkiewicz.com.pl/2008/08/01/nokia-n8x0-emulation-part-ii/ may alternatively be followed.&lt;br /&gt;
&lt;br /&gt;
=== MeeGo ===&lt;br /&gt;
A Linux-based smartphone operating system, inherited from Intel&#039;s Moblin and Nokia Maemo.&lt;br /&gt;
&lt;br /&gt;
See https://mirror.thecust.net/meego_1.2_harmattan_developer_documentation/html/guide/html/Developer_Library_Developing_for_Harmattan_Developer_tools_Emulation_tools_for_Qt_SDK_Using_QEMU_with_Qt_SDK.html&lt;br /&gt;
&lt;br /&gt;
=== Nokia X ===&lt;br /&gt;
&#039;&#039;Not to be confused with [https://www.hmd.com/en_int/nokia-x-10?sku=101SCALTH019 HMD-Nokia X], or Symbian-based [https://en.wikipedia.org/wiki/Nokia_Xseries Nokia Xseries].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Android distribution created by Nokia, featuring a UI that closely resembles Windows Phone 8 for ease of transition among users of the Nokia Lumia series, which are based on Windows Phone 8/10.&lt;br /&gt;
&lt;br /&gt;
An emulator is available at: https://web.archive.org/web/20140627005455/http://developer.nokia.com/nokia-x/downloads&lt;br /&gt;
&lt;br /&gt;
== Jolla ==&lt;br /&gt;
&lt;br /&gt;
=== Sailfish OS ===&lt;br /&gt;
See https://docs.sailfishos.org/Tools/#sailfish-platform-sdk&lt;br /&gt;
&lt;br /&gt;
== In-Fusio ==&lt;br /&gt;
&lt;br /&gt;
=== Execution Engine &amp;lt;small&amp;gt;([[ExEn]])&amp;lt;/small&amp;gt; ===&lt;br /&gt;
ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME&#039;s game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).&lt;br /&gt;
&lt;br /&gt;
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It&#039;s not as widely distributed though, and according to In-Fusio&#039;s website, it isn&#039;t available on Nokia, Sony Ericsson, Samsung or Motorola handsets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|EXEN-V2 Generic Simulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[http://alien256.narod.ru/EMULATOR.RAR 0.1]&lt;br /&gt;
|||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Low||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; EXEN-V2 Generic Simulator&lt;br /&gt;
: An official ExEn implementation from the otherwise-lost SDK. Doesn&#039;t properly work at the correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported.&lt;br /&gt;
&lt;br /&gt;
== BlackBerry ==&lt;br /&gt;
&lt;br /&gt;
=== BlackBerry OS ===&lt;br /&gt;
[[File:BlackBerry_9900_Simulator.png|thumb|360x360px|BlackBerry 9900 Simulator]]&lt;br /&gt;
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|BlackBerry Simulator Series&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/blackberry10-device-simulator BlackBerry 10]&lt;br /&gt;
[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]&lt;br /&gt;
&lt;br /&gt;
[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 Various (Official)]&amp;lt;ref&amp;gt;The swdownloads server has been removed from the internet by BlackBerry. They&#039;ve also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;#x2021;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD&#039;s archive)&lt;br /&gt;
&lt;br /&gt;
[https://lunarproject.org/ Lunar] &amp;lt;small&amp;gt;(The BlackBerry Preservation Project)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://forums.crackberry.com/ CrackBerry Forum]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Palm ==&lt;br /&gt;
&lt;br /&gt;
=== Palm OS ===&lt;br /&gt;
{{Main|Palm OS emulators}}&lt;br /&gt;
Palm OS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.&lt;br /&gt;
&lt;br /&gt;
== LG ==&lt;br /&gt;
&lt;br /&gt;
=== webOS ===&lt;br /&gt;
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG&#039;s webOS see [[Smart TV emulators]].&lt;br /&gt;
&lt;br /&gt;
TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|5.0||{{Ya}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|6.0||{{Ya}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Preenv&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Maemo}}&lt;br /&gt;
|[http://wgames.garage.maemo.org Wiki]&lt;br /&gt;
[http://maemo.org/packages/view/wgames 0.6.9]&lt;br /&gt;
&lt;br /&gt;
[http://maemo.org/packages/view/preenv preenv 0.1.7]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/divan/wgames git]&lt;br /&gt;
|{{Na}}||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Image&lt;br /&gt;
|-&lt;br /&gt;
|webOS SDK Emulator Images&lt;br /&gt;
|&lt;br /&gt;
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]||{{Na}}||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|High?||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/&lt;br /&gt;
&lt;br /&gt;
== WebOS Ports ==&lt;br /&gt;
&lt;br /&gt;
=== LuneOS ===&lt;br /&gt;
&lt;br /&gt;
== Samsung ==&lt;br /&gt;
&lt;br /&gt;
=== Bada ===&lt;br /&gt;
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from &amp;quot;바다 (bada)&amp;quot;, meaning &amp;quot;ocean&amp;quot; or &amp;quot;sea&amp;quot; in Korean. All phones running Bada were branded with the name Wave, unlike Samsung&#039;s Android devices which are branded as Galaxy.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Bada SDK&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.softpedia.com/get/Programming/SDK-DDK/bada-SDK.shtml 2.0.6]||{{Na}}||{{Dunno}}&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tizen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|5.1||{{Ya}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[https://talk.maemo.org/showthread.php?t=86023 TizMee]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|MeeGo}}&lt;br /&gt;
|0.1||{{Na}}&lt;br /&gt;
|{{License|Apache 2.0}} (Source code may be lost)&lt;br /&gt;
|||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Tizen Studio&lt;br /&gt;
: Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).&lt;br /&gt;
; TizMee&lt;br /&gt;
: Tizen compatibility layer for meego&lt;br /&gt;
&lt;br /&gt;
== Google ==&lt;br /&gt;
&lt;br /&gt;
=== Android ===&lt;br /&gt;
{{Main|Android emulators}}&lt;br /&gt;
&lt;br /&gt;
== Apple ==&lt;br /&gt;
&lt;br /&gt;
=== iOS ===&lt;br /&gt;
{{Main|iOS emulators}}&lt;br /&gt;
&lt;br /&gt;
== MediaTek ==&lt;br /&gt;
&lt;br /&gt;
=== MAUI Runtime Environment ===&lt;br /&gt;
{{Infobox OS/MAUI Runtime Environment}}Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo &amp;quot;Shanzhai&amp;quot; devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called &amp;quot;smart&amp;quot; feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in &amp;lt;code&amp;gt;.VXP&amp;lt;/code&amp;gt; format and other applications appear to be available on the usual WAP sites.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Mediatek MRE SDK&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]||{{Dunno}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|MREmu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[https://github.com/XimikBoda/MREmu git]||{{Dunno}}||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|&lt;br /&gt;
|Low||{{~}} (WIP)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Mediatek MRE SDK&lt;br /&gt;
: Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for the x86 architecture, i.e. apps built for phones will not run.&lt;br /&gt;
; MREmu&lt;br /&gt;
: Open source emulator that can run VXPs compiled for ARM. In early development.&lt;br /&gt;
&lt;br /&gt;
== Motorola ==&lt;br /&gt;
&lt;br /&gt;
=== MotoEZX / OpenEZX ===&lt;br /&gt;
&lt;br /&gt;
=== MotoMAGX ===&lt;br /&gt;
MOTOMAGX (stylized as MotoMagx) is a Linux-based mobile platform developed by Motorola for its mid- to high-end feature phones between 2007 and 2010. It was built on MontaVista Mobilinux, a mobile-focused Linux distribution, and replaced the earlier EZX (Chameleon UI) platform. Originally known internally as LinuxJava, MOTOMAGX debuted with the Motorola ROKR Z6 and was used across various Motorola GSM and UMTS devices.&lt;br /&gt;
&lt;br /&gt;
== Synergenix ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mophun]] ===&lt;br /&gt;
&#039;&#039;&#039;Mophun&#039;&#039;&#039; is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it&#039;s often used to provide embedded (pre-installed) games on mobile phone handsets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!2D&lt;br /&gt;
!3D&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Mophun emulator]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)&lt;br /&gt;
[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)&lt;br /&gt;
|{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Tuxality mod)&amp;lt;/small&amp;gt;||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolphun]]&lt;br /&gt;
|align=left|{{Icon|Windows|Java}}&lt;br /&gt;
|[https://github.com/jamisson2006/wolphun-a-Mophun-emulator 0.2.0 Beta]&lt;br /&gt;
|{{Ya}} ||{{Green}} {{License|GPLv3}}&lt;br /&gt;
|&lt;br /&gt;
|Mid ||{{Ya}} ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Nofun&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RadratSoftworks/nofun 0.0.3]||{{Na}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun SDK&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Win}}&lt;br /&gt;
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun ActiveX Control&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Internet}}&lt;br /&gt;
|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Low||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MoRePhun&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Luca1991/MoRePhun git]||{{Na}}||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&lt;br /&gt;
|Low||{{Ya}}||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolphun]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jamisson2006/wolphun-a-Mophun-emulator 0.2.0 Beta]&lt;br /&gt;
|{{Ya}} ||{{Green}} {{License|GPLv3}}&lt;br /&gt;
|&lt;br /&gt;
|Mid ||{{Ya}} ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mophun Games Launcher]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Symbian}}&lt;br /&gt;
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]&lt;br /&gt;
[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]&lt;br /&gt;
&lt;br /&gt;
v2008&lt;br /&gt;
&lt;br /&gt;
1.0.4&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Na}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Nofun&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://github.com/RadratSoftworks/nofun 0.0.3]||{{Na}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Blaze Mophun Emulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Symbian}}&lt;br /&gt;
|N-Series Edition &amp;lt;small&amp;gt;(Russian)&amp;lt;/small&amp;gt;&lt;br /&gt;
[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Dunno}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun&lt;br /&gt;
&amp;lt;small&amp;gt;(Playfun.ru Edition)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:N-Gage_logo.png|90x90px]]&lt;br /&gt;
|v1||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Dunno}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|4Mophun&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WinMobile}}&lt;br /&gt;
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]&lt;br /&gt;
[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Mophun&lt;br /&gt;
&amp;lt;small&amp;gt;(traced &amp;amp; powered by zg)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Symbian}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Dunno}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Mophun Games Launcher]]&lt;br /&gt;
: Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.&lt;br /&gt;
&lt;br /&gt;
; 4Mophun&lt;br /&gt;
: Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.&lt;br /&gt;
&lt;br /&gt;
; Wolphun&lt;br /&gt;
: An open-source Mophun emulator written in Java. It reimplements the Mophun PIP2 virtual machine along with its 2D/3D SDK, and includes built-in DRM decryption so commercial titles run directly. Games such as Honey Cave 2 are fully playable, with MIDI/PCM sound, save states and multi-language support. Originally built for Java SE (desktop), it also has an Android port.&lt;br /&gt;
&lt;br /&gt;
; [[mophun]]&lt;br /&gt;
: An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.&lt;br /&gt;
&lt;br /&gt;
; MoRePhun&lt;br /&gt;
: A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.&lt;br /&gt;
&lt;br /&gt;
; Mophun ActiveX Control&lt;br /&gt;
: The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].&lt;br /&gt;
&lt;br /&gt;
== Adobe ==&lt;br /&gt;
&lt;br /&gt;
=== [[Flash|Flash Lite]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|Adobe Flash Player&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/flashplayer_32_sa {{Emulator version|Adobe Flash Player}}]||{{Ya}}||{{Green}} {{License|}} ({{License|Proprietary}})&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ruffle.rs Ruffle]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/ruffle-rs/ruffle {{RuffleVer}}]||{{Ya}}||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} {{License|MIT}})&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[https://ruffle.rs Ruffle]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://github.com/torokati44/ruffle-android {{RuffleAndroidVer}}]||{{Ya}}||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} {{License|MIT}})&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Japanese cellphones ==&lt;br /&gt;
Several Japanese-centric mobile game technologies spawned during the 2000&#039;s as part of convoluted all-in-one technological solutions, mostly based on Java.&lt;br /&gt;
&lt;br /&gt;
* NTT DoCoMo released &#039;&#039;&#039;DoJa&#039;&#039;&#039; (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.&lt;br /&gt;
&lt;br /&gt;
* KDDI released &#039;&#039;&#039;ezplus&#039;&#039;&#039; (later renamed to &amp;quot;EZ-appli (Java)&amp;quot;), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* J-PHONE released &#039;&#039;&#039;J-SKY&#039;&#039;&#039;, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to &amp;quot;Vodafone Live!&amp;quot; and &amp;quot;Yahoo! Keitai&amp;quot; as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.&lt;br /&gt;
&lt;br /&gt;
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs&lt;br /&gt;
&lt;br /&gt;
=== i-mode (DoJa/Star) ===&lt;br /&gt;
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo&#039;s Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to &amp;quot;Star&amp;quot;. It was used on DoCoMo&#039;s mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.&lt;br /&gt;
&lt;br /&gt;
While i-mode phones were made available in a limited fashion in Europe, with various games for DoJa &amp;quot;Overseas Edition&amp;quot; seeing release, the services didn&#039;t prove popular enough and were shut down in a matter of years. The main reason for the limited support was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.&lt;br /&gt;
&lt;br /&gt;
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based.&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;i-αppli&amp;quot; (Japanese: iアプリ) and come in the form of &amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; files accompained by a &amp;lt;code&amp;gt;.JAM&amp;lt;/code&amp;gt; descriptor text file.&lt;br /&gt;
&lt;br /&gt;
==== Emulators ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|iDKDoJa&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/download/iappli-tool-dev-tools/iappliTool%20(dev%20tools).rar/DoJa%205.1%2Femufordoja5_1_3_13.zip 3.13]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid &amp;lt;small&amp;gt;(DoJa 5.1)&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|jDKDoJa (Overseas Edition)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid &amp;lt;small&amp;gt;(DoJa 2.5 Overseas Edition)&amp;lt;/small&amp;gt;||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|openDoJa&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Lin}}&lt;br /&gt;
|[https://github.com/GrenderG/openDoJa 0.2.2]||{{Ya}}||{{Green}} {{License|GPLv3}}&lt;br /&gt;
|&lt;br /&gt;
|High||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeJ2ME-Plus&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Lin|macOS}}&lt;br /&gt;
|[https://github.com/TASEmulators/freej2me-plus/releases/tag/1.50 1.50]||{{Ya}}||{{Green}} {{License|GPLv3}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Low &amp;lt;small&amp;gt;(DoJa 1.X)&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Jade&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Java}}&lt;br /&gt;
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Low &amp;lt;small&amp;gt;(DoJa 1.5)&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SquirrelJME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Java}}&lt;br /&gt;
|{{SquirrelJMEVer}}||{{Ya}}||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&lt;br /&gt;
|{{SquirrelJMEAccuracy}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|説明 懐かしのiアプリをお手軽実況プレイ！iアプリ・アーカイブス&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://m.apkpure.com/jp/com.develga.iapp 2.6]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Low||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Doja iAppli エミュレータ &amp;lt;small&amp;gt;(Browser)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]||{{~}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; iappli Development Kit for DoJa&lt;br /&gt;
: Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine: [https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]&lt;br /&gt;
&lt;br /&gt;
:* Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands &amp;amp; Rockman Tennis Preserved in Full].&lt;br /&gt;
&lt;br /&gt;
; javaappli Development Kit for DoJa&lt;br /&gt;
: SDK for the Overseas Edition DoJa profile from NTT DoCoMo, based on iDKDoJa. Several releases were archived by Wayback Machine: [https://web.archive.org/web/*/http://www.cosmote.gr:80/content/el/attached_files/imode/* DoJa 1.5] [https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 DoJa 2.5]&lt;br /&gt;
&lt;br /&gt;
; i-JADE&lt;br /&gt;
: iappli development kit from Zentek&lt;br /&gt;
&lt;br /&gt;
; Jade&lt;br /&gt;
: Open-source project implementing several DoJa 1.5 APIs. Low compatibility&lt;br /&gt;
&lt;br /&gt;
; [[SquirrelJME]]&lt;br /&gt;
: Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.&lt;br /&gt;
&lt;br /&gt;
=== KDDI EZplus ===&lt;br /&gt;
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). ezplus was later renamed to &amp;quot;EZ-appli (Java)&amp;quot; (Japanese: &amp;quot;EZアプリ (Java)&amp;quot;) and gradually replaced with a BREW-based solution called &amp;quot;EZ-appli (BREW)&amp;quot; until 2004 when the last ezplus device was released.&lt;br /&gt;
&lt;br /&gt;
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to &amp;quot;EZ-appli (J)&amp;quot; along EZ-appli (BREW) which became &amp;quot;EZ-appli (B)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Applications were denominated &amp;quot;ezplus アプリ&amp;quot; (during the ezplus name era) and come in the form of &amp;lt;code&amp;gt;.KJX&amp;lt;/code&amp;gt; files.&lt;br /&gt;
&lt;br /&gt;
==== Emulators ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|ezplus emulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[J2ME Loader]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{Emulator version|J2ME Loader}}]&lt;br /&gt;
[https://github.com/nikita36078/J2ME-Loader/releases git]&lt;br /&gt;
&lt;br /&gt;
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[JL-Mod]] &amp;lt;small&amp;gt;(JL fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://github.com/woesss/JL-Mod/releases]||{{Ya}}||{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; ezplus emulator&lt;br /&gt;
: Official development tool from KDDI, developed by Zentek.&lt;br /&gt;
&lt;br /&gt;
; [[J2ME Loader]]&lt;br /&gt;
: Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is &amp;lt;small&amp;gt;(9 - 13 - 15)&amp;lt;/small&amp;gt;.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]&lt;br /&gt;
&lt;br /&gt;
=== J-SKY ===&lt;br /&gt;
Japanese service provider &#039;J-PHONE&#039; released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL. J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as &amp;quot;Vodafone Live!&amp;quot; and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as &amp;quot;Yahoo! Keitai&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applications were called &amp;quot;Java™ App&amp;quot; (Japanese: Java™アプリ) during the J-SKY era, &amp;quot;V-Appli&amp;quot; (Japanese: Vアプリ) during the Vodafone era and &amp;quot;S! Appli&amp;quot; (Japanese: S!アプリ) during the SoftBank era. They come in the form of &amp;lt;code&amp;gt;.JAR&amp;lt;/code&amp;gt; accompained by a &amp;lt;code&amp;gt;.JAD&amp;lt;/code&amp;gt; descriptor text file.&lt;br /&gt;
&lt;br /&gt;
==== Emulators ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|MEXA Emulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/download/klonoa_trial/D-015-011-SDK-MEXA_20140328.zip 2.3.1]||{{Dunno}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|J-SKY Application Emulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]||{{Dunno}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; J-SKY Application Emulator&lt;br /&gt;
: Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.&lt;br /&gt;
&lt;br /&gt;
; MEXA Emulator&lt;br /&gt;
: Developed by SoftBank for S! Appli.&lt;br /&gt;
&lt;br /&gt;
== Korean cellphones ==&lt;br /&gt;
&#039;&#039;&#039;SKT (Sunkyong Telecom)&#039;&#039;&#039; provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GVM (General Virtual Machine)&#039;&#039;&#039;: GVM1X, GVM2X Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNEX (General &amp;amp; Next Multimedia Player)&#039;&#039;&#039;: GVM3X A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KTF (Korea Telecom Freete)&#039;&#039;&#039; provided Qualcomm&#039;s BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGT (Lucky Goldstar Telecom)&#039;&#039;&#039; - MIDP [JAVA] A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT&#039;s platform is sometimes called MIDP and JAVA&lt;br /&gt;
&lt;br /&gt;
- SKT&#039;s WIPI-JAVA&lt;br /&gt;
&lt;br /&gt;
- SKT&#039;s WIPI-C&lt;br /&gt;
&lt;br /&gt;
- KTF&#039;s WIPI-JAVA&lt;br /&gt;
&lt;br /&gt;
- KTF&#039;s WIPI-C&lt;br /&gt;
&lt;br /&gt;
- LGT&#039;s WIPI-JAVA (LGT does not support WIPI-C)&lt;br /&gt;
&lt;br /&gt;
=== Wireless Internet Platform for Interoperability &amp;lt;small&amp;gt;(WIPI)&amp;lt;/small&amp;gt; ===&lt;br /&gt;
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI. SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.&lt;br /&gt;
&lt;br /&gt;
==== Emulators ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|AROMA WIPI Emulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|KTF WIPI&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/ktfwipi-1.1 1.1]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://wie.dlunch.net/ WIE] (WIPI/SKVM/J2ME Emulator)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/dlunch/wie git]||{{Ya}}||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|||{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chinese Mobiles ==&lt;br /&gt;
&lt;br /&gt;
=== MiniJ &amp;lt;small&amp;gt;(MRP platform)&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;MiniJ&#039;&#039;&#039; is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it&#039;s widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.&lt;br /&gt;
&lt;br /&gt;
Games and applications for this platform are in &amp;lt;code&amp;gt;.mrp&amp;lt;/code&amp;gt; format.&lt;br /&gt;
&lt;br /&gt;
==== Emulators ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|vmrp&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/zengming00/vmrp git]||{{Ya}}||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[http://sj.ysupan.com/skymrp 0.3.3]&lt;br /&gt;
[http://skymrp.ysepan.com/?xzpd=1 0.3.3]&amp;lt;ref name=&amp;quot;iPadOnly&amp;quot;&amp;gt;Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|Mrpoid2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://m.87g.com/az/199127.html 3.2.30]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Mythras&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://github.com/CounsellorPolonius/mythras git]&lt;br /&gt;
[https://github.com/Yichou/mrpoid2018 2018]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/CounsellorPolonius/mrpoid2021 2021]&lt;br /&gt;
|{{Ya}}||{{Dunno}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[http://skymrp.ysepan.com/?xzpd=1 1.9.56]&lt;br /&gt;
[http://sj.ysupan.com/skymrp 1.9.56]&amp;lt;ref name=&amp;quot;iPadOnly&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Ya}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|iacMrp&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|MRE}}&lt;br /&gt;
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]&lt;br /&gt;
(iacMrp2)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|?||{{Dunno}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== KaiOS ===&lt;br /&gt;
&#039;&#039;&#039;KaiOS&#039;&#039;&#039; is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|KaiOS RunTime Simulator (Kaiosrt)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HarmonyOS ===&lt;br /&gt;
Huawei&#039;s operating system. Has very controversial advertising.&lt;br /&gt;
&lt;br /&gt;
Older HarmonyOS (&amp;lt;4.0.0 ?) has compatibility with Android applications (and is commonly doubted as nothing more than an Android fork due to architecture similarities) while newer Harmony OS NEXT removed native Android support (instead Android applications are run in containers similar to [https://www.docker.com Docker]) and is supposed to have a different OS kernel and architecture.&lt;br /&gt;
&lt;br /&gt;
[https://openharmony.io OpenHarmony] is the open-source fork of Harmony OS NEXT.&lt;br /&gt;
&lt;br /&gt;
HarmonyOS applications are written in ArkTS programming language which is a fork of [https://www.typescriptlang.org/ TypeScript]. Applications packages are in &amp;lt;code&amp;gt;.hap&amp;lt;/code&amp;gt; format.&lt;br /&gt;
&lt;br /&gt;
DevEco Studio is the official tool for developing HarmonyOS applications, which comes with an emulator.&lt;br /&gt;
&lt;br /&gt;
==== Emulators ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|DevEco Studio&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Mac}}&lt;br /&gt;
|[https://developer.huawei.com/consumer/cn/download/ 6.0.2.640]&amp;lt;ref name=&amp;quot;permission&amp;quot;&amp;gt;Requires a developer account to download, and requires authentication &amp;amp; approval to enable HarmonyOS emulator.&amp;lt;/ref&amp;gt;||{{Ya}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Dunno}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Qualcomm ==&lt;br /&gt;
&lt;br /&gt;
=== Binary Runtime Environment for Wireless &amp;lt;small&amp;gt;(BREW)&amp;lt;/small&amp;gt; ===&lt;br /&gt;
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zeebo&#039;&#039; is a Brazilian and Mexican video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. [https://myrient.erista.me/files/No-Intro/Zeebo%20-%20Zeebo/ Dumps of the Zeebo and its games exist,] and gameplay footage of them have been uploaded on YouTube.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Zeebo]]&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|BREW Emulator / BREW Simulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)&lt;br /&gt;
[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|[[Melange]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gitlab.com/usernameak/brewemulator git]&lt;br /&gt;
[https://deltacxx.insomnia247.nl/brewemu/versions]&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Na}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Infuse]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WinMobile}}&lt;br /&gt;
{{Icon|Windows|Linux|macOS|Haiku}}&lt;br /&gt;
|[http://tuxality.net/projects/infuse_zeebo_emulator]||{{Ya}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Ya}}||{{~}} &amp;lt;small&amp;gt;({{YouTubeChannelHandle|Tuxality|WIP}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Danger ==&lt;br /&gt;
&lt;br /&gt;
=== Danger OS ===&lt;br /&gt;
Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won&#039;t run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.&lt;br /&gt;
&lt;br /&gt;
Danger OS uses special files called &amp;quot;bundles&amp;quot;. Bundle files have the extension &amp;lt;code&amp;gt;.bndl&amp;lt;/code&amp;gt;. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]&lt;br /&gt;
|[https://archive.org/download/danger-games/SDK SDKs]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac}}&lt;br /&gt;
|Mid||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Danger Hiptop/Sidekick SDK Simulator&lt;br /&gt;
: Official SDK from Danger Inc with built-in simulators for testing. These simulators can&#039;t run the special bytecode format used on real devices.&lt;br /&gt;
&lt;br /&gt;
== Microsoft ==&lt;br /&gt;
&lt;br /&gt;
=== [[Windows CE]] ===&lt;br /&gt;
&lt;br /&gt;
==== Windows Mobile &amp;lt;small&amp;gt;(Pocket PC)&amp;lt;/small&amp;gt; ====&lt;br /&gt;
{{Main|Pocket PC emulators}}&lt;br /&gt;
&lt;br /&gt;
==== Windows Phone 7.x ====&lt;br /&gt;
Microsoft&#039;s official Windows Phone Developer Tools Emulator is limited in functionality and only supports running self-compiled apps.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Windows Phone 7 Developer Tools&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}} (Windows Vista and 7 only)&lt;br /&gt;
|[https://archive.org/download/WPSDK/WPDT_RTM_en1.iso Windows Phone 7.0]&lt;br /&gt;
[https://archive.org/download/WPSDK/WPSDKv71_en1.iso Windows Phone 7.1]&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows Phone 8.x &amp;amp; Windows 10 Mobile ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
|Windows Phone SDK&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/download/WPSDK/wpsdkv80_enu1.iso Windows Phone 8.0]&lt;br /&gt;
[https://archive.org/download/WPSDK/windowsphone81sdkupdate1.iso Windows Phone 8.1 Update 1]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/ms-w10m-emulatorsdk/10240.16384.150709-1700.7z Windows 10 Mobile]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/W10M_1607_Emulator/10.0.14393.0.zip Windows 10 Mobile Anniversary Update]&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/W10M_1709_Emulator/10.0.15254.1.zip Windows 10 Mobile Fall Creators Update]&lt;br /&gt;
|{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|WPR&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/8212369/WPR git]&lt;br /&gt;
[https://github.com/mediaexplorer74/WPR mediaexplorer74&#039;s fork]&lt;br /&gt;
|{{~}}||{{Dunno}}&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
|WPR&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://github.com/8212369/WPR git]||{{~}}||{{Dunno}}&lt;br /&gt;
|||{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TTPcom ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Games Engine &amp;lt;small&amp;gt;([[WGE]])&amp;lt;/small&amp;gt; ===&lt;br /&gt;
WGE (Wireless Game Engine) was a proprietary mobile gaming engine developed by TTP Communications Ltd. (TTPCom) around 2001 and discontinued in 2003. Unlike J2ME, WGE executed native C/C++ binary code without a virtual machine, allowing much faster performance and lower memory usage on early mobile phones.&lt;br /&gt;
&lt;br /&gt;
The engine supported high-quality 2D graphics, basic 3D, sound, networking, and multiplayer, and enabled secure OTA downloads with DRM. Its WGI API exposed device features through modular components such as graphics, sound, input, and networking, and could be accessed via C++ or Java. WGE also included J-WGE, which accelerated Java games using native code.&lt;br /&gt;
&lt;br /&gt;
WGE saw limited adoption on devices from Innostream, Panasonic, LG, and TTPCom, with around 22 known games, many of which are now lost.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Emulation accuracy|Accuracy]]&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|WGE SDK&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|&lt;br /&gt;
|?||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|&lt;br /&gt;
|Mid||{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mozilla ==&lt;br /&gt;
&lt;br /&gt;
=== Firefox OS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Firefox OS Simulator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/mozilla/r2d2b2g git]&lt;br /&gt;
[https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]&lt;br /&gt;
|{{Na}}||{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amazon ==&lt;br /&gt;
&lt;br /&gt;
=== Fire OS ===&lt;br /&gt;
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. (Stock) Windows Subsystem for Android is recommended as it includes Amazon-exclusive frameworks.&lt;br /&gt;
&lt;br /&gt;
== Siemens ==&lt;br /&gt;
&lt;br /&gt;
=== Siemens &amp;amp; BenQ-Siemens phones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!Active&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|pmb887x-emu&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Lin|macOS}}&lt;br /&gt;
|[https://github.com/siemens-mobile-hacks/pmb887x-emu/releases/tag/v0.0.17 v0.0.17]&lt;br /&gt;
[https://github.com/siemens-mobile-hacks/pmb887x-emu git]&lt;br /&gt;
|{{Ya}}||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|||{{Ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; pmb887x-emu&lt;br /&gt;
: Emulates phones based on the Infineon PMB8875/PMB8876 chipset (BenQ-Siemens EL71, CF130, E71, C81, M81, Siemens S75). A pre-compiled release is available for Windows. The emulator must be compiled manually for Linux and macOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cellphone games preservation]]&lt;br /&gt;
* [[Kahvibreak]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com/books?id=tCxvX60J8OAC&amp;amp;lpg=PP1&amp;amp;pg=PA145#v=onepage&amp;amp;q&amp;amp;f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobile operating systems]]&lt;br /&gt;
[[Category:Operating systems]]&lt;br /&gt;
[[Category:Phones]]&lt;br /&gt;
[[Category:Various emulation]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Intel-based_PC_emulator_comparisons&amp;diff=149619</id>
		<title>Intel-based PC emulator comparisons</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Intel-based_PC_emulator_comparisons&amp;diff=149619"/>
		<updated>2026-09-02T01:29:14Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Standalone emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|reason=Lacks multi-emulators with cores based on standalone emus, e.g. DOSBox-based cores in Manic EMU, BizHawk}}&lt;br /&gt;
{{NEL}}&lt;br /&gt;
{{Cleanup|reason=Too much going on}}&lt;br /&gt;
{{main|POS (Pong Consoles) CPUs and Other Chips#x86 CPUs}}&lt;br /&gt;
{{for|emulators that run on DOS|Emulators on legacy Microsoft products#DOS}}&lt;br /&gt;
{{for|emulators that run on Windows 3.x|Emulators on legacy Microsoft products#Windows 3.x}}&lt;br /&gt;
{{for|emulators that run on Windows 9x|Emulators on legacy Microsoft products#Windows 9x}}&lt;br /&gt;
{{for|emulators that run on Windows 2000, Windows XP and Windows Vista|Emulators on legacy Microsoft products#Windows NT}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intel-based PC&#039;&#039;&#039; architecture originated from the 1981, IBM PC / model 5150. Due to being designed with off-the-shelf hardware, clone manufacturers could produce compatible hardware and was only limited by the copyright on the PC&#039;s BIOS. To circumvent this, competitors such as Compaq created their own compatible BIOSes using clean-room reverse engineering. See, [https://www.quora.com/How-did-Compaq-reverse-engineered-patented-IBM-code Compaq reverse-engineered patented IBM BIOS code].&lt;br /&gt;
&lt;br /&gt;
IBM PC is also the basis for the IBM PC-compatible de-facto standard. IBM PC-compatible computers are technically similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term &amp;quot;IBM PC compatible&amp;quot; is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation &amp;quot;PC&amp;quot;, as used in much of personal computer history, has not meant &amp;quot;personal computer&amp;quot; generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple&#039;s Macintosh computers. During the 1990s, IBM&#039;s influence on PC architecture started to decline. &amp;quot;IBM PC compatible&amp;quot; becomes &amp;quot;Standard PC&amp;quot; in 1990s, and later &amp;quot;ACPI PC&amp;quot; in 2000s. An IBM-brand PC became the exception rather than the rule. Instead of placing importance on compatibility with the IBM PC, vendors began to emphasize compatibility with Windows.&lt;br /&gt;
&lt;br /&gt;
While the PC is technically capable of running many different operating systems, most of the emulators on this page are intended for [[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|x86]] computers running DOS software, [[DOS-based, Windows 1.0x/2x/3x series|some kind of DOS-based Windows]] and [[Windows 95/98/ME emulators|Windows 9x]] (see [[Intel-based PC emulator comparisons#Operating systems|operating systems section]]). If you wish to run software intended for [[Windows NT 5.x emulators|Windows 2000 and Windows XP]] or even a [[Windows NT 6.x emulators|newer version of Windows]] it is suggested to use a &amp;quot;recommended solution&amp;quot; mentioned in their dedicated pages. Most emulators on this page requires an operating system to run, exceptions to this are DOSBox forks and DREAMM, with the former having its own DOS implementation and the latter implementing both DOS and Win32 APIs. If you want to run Windows software in DOSBox fork you still need a Windows install though.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that due to DOS and Windows running on a range of [[Intel-based PC emulator comparisons#Hardware.2C peripherals.2C and features|different hardware]], cycle accuracy is less crucial than for most systems covered by this wiki, as software could not rely on cycle timing of a particular chip without excluding a large part of the market.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
{{Emulator comparison introduction|[[#Operating systems|operating systems]], [[#Enhancements|enhancements]], and [[#Hardware.2C_peripherals.2C_and_features|hardware, features &amp;amp; peripherals]]}}&lt;br /&gt;
&lt;br /&gt;
Tons of non-active obsolete DOSBox forks for Android exists, see [https://emulation.gametechwiki.com/index.php?title=POS_(Pong_Consoles)_CPUs_and_Other_Chips&amp;amp;diff=70741&amp;amp;oldid=70740#x86_CPUs this page] for that. See [[:Category:x86-based]] page for other x86 based systems software emulation.&lt;br /&gt;
&lt;br /&gt;
=== Standalone emulators ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |PC&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[86Box]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOSx86|macOSARM|Linux}}||{{Ya}} &lt;br /&gt;
|[http://ci.86box.net/job/86Box Dev]&lt;br /&gt;
[https://github.com/86Box/86Box/releases {{86BoxVer}}]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PCBox/PCBox/actions PCBox fork]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{Emulator compatibility (unofficial)|11|44}}&lt;br /&gt;
{{Emulator compatibility|11|13|link=https://emulation.gametechwiki.com/index.php/Windows_9X_Compatibility_List}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[DOSBox]] &amp;amp; [[DOSBox#Forks|Forks]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[DOSBox#Forks|DOSBox Pure]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|LinuxARM}}||{{Ya}}&lt;br /&gt;
|[https://github.com/schellingb/dosbox-pure/releases {{DOSBoxPureVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility (unofficial)|12|44}}&lt;br /&gt;
{{Emulator compatibility|12|20|link=https://emulation.gametechwiki.com/index.php/Windows_9X_Compatibility_List}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[DOSBox#Forks|DOSBox Staging]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Ya}}&lt;br /&gt;
|[https://dosbox-staging.github.io {{DOSBoxStagingVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[DOSBox#Forks|DOSBox-core]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|LinuxARM|Windows7}}||{{Ya}}&lt;br /&gt;
|[https://github.com/realnc/dosbox-core git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[DOSBox#Forks|DOSBox-X]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|Windows7|WindowsXP|Windows9x|DOS}}||{{Ya}}&lt;br /&gt;
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{Emulator compatibility|||link=https://emulation.gametechwiki.com/index.php/Windows_9X_Compatibility_List}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[DOSBox]] (Original)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Na}}&lt;br /&gt;
|[http://www.dosbox.com/download.php?main=1 0.74-3]||{{Dunno}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[DREAMM]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|WoA|macOS|Linux}}||{{Ya}} &lt;br /&gt;
|[https://aarongiles.com/dreamm {{DREAMMVer}}]||{{Red}} {{License|Proprietary}} &lt;br /&gt;
|Compatibility is limited to select games.||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[MartyPC]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|W7}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;It should build on Linux and macOS (Including M1) but no release builds for these platforms at the moment.&amp;lt;/ref&amp;gt;||{{Ya}} &lt;br /&gt;
|[https://github.com/dbalsom/martypc/releases {{MartyPCVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[PCem]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Ya}} &lt;br /&gt;
|[http://pcem-emulator.co.uk {{PCemVer}}]&lt;br /&gt;
[https://github.com/sarah-walker-pcem/pcem/actions git]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PCemOnMac/PCemV17macOS/releases git] (macOS)&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[UniPCemu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://superfury.itch.io/unipcemu/devlog 2023/04/11]&lt;br /&gt;
[https://bitbucket.org/superfury/unipcemu git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Bochs]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD|BeOS|OS2|AmigaOS|MorphOS|AROS}}||{{Ya}} &lt;br /&gt;
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[QEMU]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}||{{Ya}} &lt;br /&gt;
|[https://www.qemu.org/download/ {{QEMUVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[VARCem]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Na}} &lt;br /&gt;
|[https://www.varcem.com/?page=dl Builds]&lt;br /&gt;
[https://github.com/VARCem/VARCem {{VARCemVer}}]&lt;br /&gt;
|{{Green}} {{License|BSD3}}&amp;lt;br&amp;gt;{{License|GPLv2}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.vdos.info/ vDOS]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows}}||{{Ya}} &lt;br /&gt;
|[https://www.vdos.info/download.html {{VDOSVer}}]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[UniPCemu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://superfury.itch.io/unipcemu/devlog 2023/04/11]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Bochs]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Na}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=net.sourceforge.bochs&amp;amp;hl=en_US&amp;amp;gl=US 2.6.11]&lt;br /&gt;
[https://github.com/lubomyr/bochs git]&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DOSBoxPPC&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|WinMobile}}||{{Na}} &lt;br /&gt;
|[http://www.freewarepocketpc.net/ppc-download-dosboxppc-v0-63.html 0.63]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[QEMU|Limbo]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android|WinMobile}}||{{~}} &lt;br /&gt;
|[https://virtualmachinery.weebly.com/limbo-downloads.html 6.0.1]&lt;br /&gt;
[https://forum.xda-developers.com/attachments/qemu-7z.475570 WinMobile build]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Magic DOSBox&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Android}}||{{Ya}} &lt;br /&gt;
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.84]||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Browser&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[MartyPC]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/dbalsom/martypc/releases {{MartyPCVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.pcjs.org/ PCjs]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Web}}||{{Ya}} &lt;br /&gt;
|[https://github.com/jeffpar/pcjs git]||{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-system emulators]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[MAME]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux|FreeBSD}}||{{Ya}} &lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} &lt;br /&gt;
|{{Emulator compatibility|||link=http://adb.arcadeitalia.net/lista_mess.php?software_list_name=ibm5170_cdrom&amp;amp;compatibility=}}||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Frontends#Project-specific frontends|Frontend cores]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Frontend(s)&lt;br /&gt;
!Core(s)&lt;br /&gt;
!Active?&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Retroarch.png|link=RetroArch|100x100px]]&lt;br /&gt;
|[[DOSBox#Forks|DOSBox Pure]]||{{Ya}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{Emulator compatibility (unofficial)|12|44}}&lt;br /&gt;
{{Emulator compatibility|12|20|link=https://emulation.gametechwiki.com/index.php/Windows_9X_Compatibility_List}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DOSBox#Forks|DOSBox-core]]||{{Ya}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|?||{{Ya}} &lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/libretro/mame MAME]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&lt;br /&gt;
!Latest version&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
![[Recommended emulators|Recommended? (overall)]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[UniPCemu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PSP|Switch|Vita}}||{{Ya}} &lt;br /&gt;
|[https://superfury.itch.io/unipcemu/devlog 2023/04/11]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Bochs]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|PS2}}||{{Na}} &lt;br /&gt;
|[http://www.ps2dev.karashome.pl 2.3.5]||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}})&lt;br /&gt;
|?||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hypervisors]] ===&lt;br /&gt;
{| {{Emulator table}}&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Active?&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Including Virtual GPU Adapter, integrations and legacy operating system support and drivers.&amp;lt;/ref&amp;gt;&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Compatibility&lt;br /&gt;
!Acceleration&lt;br /&gt;
!Virtual GPU Adapter&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[Hypervisors#Type 2 hypervisors|Type 2 Hypervisors]]&lt;br /&gt;
|-&lt;br /&gt;
|[[VirtualBox]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}||{{~}}||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The Extension Pack is under a {{License|Proprietary}} license&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|Built-in&lt;br /&gt;
|VboxSVGA with [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support SoftGPU]&lt;br /&gt;
|-&lt;br /&gt;
|[[VMware Workstation]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}||{{Na}}||{{Red}} {{License|Proprietary}}&lt;br /&gt;
|?&lt;br /&gt;
|VMware Virtualization Engine&lt;br /&gt;
|SVGA3D with [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support SoftGPU]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[Hypervisors#Type 1 hypervisors|Type 1 Hypervisors]]&lt;br /&gt;
Because these are using KVM or WHPX for acceleration, we decide to include these solutions as Type 1 Hypervisors. See [[Hypervisors#Limitations of the Type-1 .2F Type-2 classification|Limitations of the Type-1 / Type-2 classification]] for more information about this.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kjliew/qemu-3dfx QEMU-3dfx]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Icon|Linux|Windows}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Emulator compatibility|44|44|link=https://emulation.gametechwiki.com/index.php/Windows_9X_Compatibility_List}}&lt;br /&gt;
|[[Hypervisors#Type 1 hypervisors|KVM]] (Linux)&lt;br /&gt;
[[Hypervisors#Hyper-V Subsets|WHPX]] (Windows)&lt;br /&gt;
&lt;br /&gt;
QEMU with [[High and low-level emulation#Modern Dependencies.2C Advancements and Optimization Strategies|TCG]] is painfully slow. So, that is not included in this table. Keep in mind that, WHPX have some [https://gitlab.com/qemu-project/qemu/-/issues/1820 issues] [https://gitlab.com/qemu-project/qemu/-/issues/858 with] [https://gitlab.com/qemu-project/qemu/-/issues/1043 some] [https://gitlab.com/qemu-project/qemu/-/issues?label_name%5B%5D=accel%3A+WHPX systems]. You can also use [[Hypervisors#Hyper-V Subsets|WSL2]] to make an Ubuntu container and run QEMU with Virt-Manager and create a Windows XP machine using KVM on Windows that way. See {{YouTubeVideo|zAI-OWkavAw|here}}.&lt;br /&gt;
|[https://github.com/kjliew/qemu-3dfx#donation MESA GL and Glide Pass-Through] ($)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[FPGA]] ===&lt;br /&gt;
{{Main|MiSTer}}&lt;br /&gt;
&lt;br /&gt;
=== Descriptions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|[[PCem]]/[[86Box]]/[[PCBox]]/[https://www.varcem.com/ VARCem]:&lt;br /&gt;
These emulators provides an excellent compatibility and [[Intel-based PC emulator comparisons#Hardware features and peripherals|hardware and peripheral support]] for DOS-based operating systems such as Windows 3.x, [[Windows 95/98/ME emulators|Windows ME/98/95]] (and even NT-based [[Windows NT 5.x emulators|XP]], [[Windows NT 6.x emulators|Vista or Windows 7]] supported but not recommended) that is beyond what &amp;quot;DOSBox forks&amp;quot; can offer but unlike &amp;quot;DOSBox forks&amp;quot; these emulators usually requires modest to top-notch [https://www.cpubenchmark.net/singleThread.html single-thread performance of CPUs]. As of June 14, 2021, PCem&#039;s original developer, Sarah Walker, has stopped working on the project. It has now been taken over on December 18, 2021, by a new maintainer, Michael Manley. 86Box ([https://github.com/OBattler/PCem-X?tab=readme-ov-file#pcem-x- formerly known as PCem-X]) is a fork of PCem which is [https://github.com/86Box/86Box/issues/3577 developed more actively], while PCBox and VARCem are forks of 86Box.&lt;br /&gt;
&lt;br /&gt;
:: PCem v15 introduced a rewritten dynamic recompiler (dynarec), which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in certain cases. The default 86Box build (a.k.a ODR) uses the pre-v15 PCem dynarec, with optimizations performed by the devs, as they have determined that the new one causes too many regressions to be adopted as the default. The NDR builds of 86Box use the new dynarec. ARM builds use only the new dynarec.&lt;br /&gt;
:: PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes certain shortcuts to improve performance. These shortcuts are mostly fine for games, which is what PCem targets, however, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - mostly good enough for games, but not for some other applications. Generally speaking, the more accurate a component’s emulation is, the more host CPU horsepower is required. [https://86box.net/2022/01/07/pcem-migration-guide.html See this guide for more information].&lt;br /&gt;
|-&lt;br /&gt;
|[https://dosbox-x.com/ DOSBox-X]/[https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure]/[https://github.com/realnc/dosbox-core DOSBox-core]/[https://dosbox-staging.github.io/ DOSBox Staging]:&lt;br /&gt;
&lt;br /&gt;
: [[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers but compatibility, accuracy and [[Intel-based PC emulator comparisons#Hardware features and peripherals|hardware support]] aren&#039;t as good as [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many &amp;quot;DOSBox forks&amp;quot; over the years. Windows 95/98/ME can be installed in &amp;quot;DOSBox forks&amp;quot; and also supports 3DFX Voodoo emulation. Even more forks are listed in the [https://github.com/dosbox-staging/dosbox-staging/wiki/DOSBox-forks &amp;quot;DOSBox forks&amp;quot; page of DOSBox Staging&#039;s GitHub wiki] or [[DOSBox#Forks|here]].&lt;br /&gt;
:: [https://dosbox-x.com/ DOSBox-X] is vastly different from other &amp;quot;DOSBox forks&amp;quot; in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[Intel-based PC emulator comparisons#Intel CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [[NEC PC-9800 series]] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [[FM Towns emulators|FM Towns]] emulation in the event that other programmers want to add that functionality.&lt;br /&gt;
:: [https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure] is a new DOSBox fork originally built specifically for RetroArch/Libretro, but now available as a standalone emulator. According to its project description, it aims for simplicity and ease of use just like DOSBox Staging. On top of that, it has an advantage over other &amp;quot;DOSBox forks&amp;quot; because of libretro features ({{YouTubeVideo|W8zCEf9prmQ|EmuVR support}}, [[Shaders, filters, and sound#Shader presets|Shader presets/Overlays]] and configs etc). Some of the other advantages are save-states, wider platform support (including Switch and Vita) and input auto-configuration fetched from the game database. It&#039;s good for users who want to experience their DOS games without too much hassle with settings, in a simple way akin to how console emulators deal with ROMs.&lt;br /&gt;
::: {{YouTubeVideo|fA5SaT9uDa4|0.9.5 version}} brings 3dfx emulation support.&lt;br /&gt;
::: [https://old.reddit.com/r/emulation/comments/18ctij3/dosbox_pure_098_released/ 0.9.8 version] brings further improvements to the ATAPI CD-ROM emulation for Windows 9x games with CD copy protection, add support for uncompressed CHD version 5 CD images and [https://www.libretro.com/index.php/retroarch-1-17-new-netplay-features/ add netplay] for multiplayer games that used IPX, Ethernet or a modem over the internet. This shouldn&#039;t be confused with [https://github.com/schellingb/dosbox-pure/issues/659 access the internet], the network card implementation for this core is purely for connecting multiple cores via Libretro&#039;s NetPlay to play multiplayer games.&lt;br /&gt;
:: [https://github.com/realnc/dosbox-core DOSBox-core] is an alternative core for RetroArch/Libretro, which focuses on being as close in use as upstream DOSBox. Its advantages include using .conf files to run games, ability to use external MIDI synths (like the Roland Sound Canvas VA, the Yamaha S-YXG50, or whatever else) so that you can get much higher quality MIDI music in dosbox-core, and has more configuration options befitting more advanced users. Its disadvantages are slightly worse input lag (like half a frame), lack of save-states and runs on less platforms (Windows, Linux, macOS and Android; consoles like Vita and Switch are unavailable)&lt;br /&gt;
:: [https://dosbox-staging.github.io/ DOSBox Staging] is a DOSBox fork that focuses on ease of use, modern technology and best practices. [https://github.com/dosbox-staging/dosbox-staging/issues/339 3dfx emulation is supported] with the latest releases.&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]] is a new emulator that targets specific games rather than the PC platform in general. Notable features include reconstructing missing EXE and index files from digital releases, automated installation from disk images, GUI-based configuration of video and sound hardware, and when running games that originally had manual or codewheel based copy protection DREAMM provides the correct answers for the user. Games run in the emulator&#039;s built-in implementations of DOS, Win32 and FM Towns OS.&lt;br /&gt;
|-&lt;br /&gt;
|[https://superfury.itch.io/unipcemu UniPCemu]&lt;br /&gt;
: The UniPCemu (Universal PC emulator) emulator, originally made to play games on the PSP, now built for Android, Windows, PSP, Nintendo Switch and PS Vita! Play your old classic PC games on Android! It&#039;s a cycle-accurate x86 emulator (previously called x86EMU before the rename, This isn&#039;t based on the other cpu-emulator called x86emu (lower case)). It&#039;s a 8086(IBM PC) up to Pentium II (Compaq Deskpro 386, Compaq Deskpro 386 with PS/2 mouse (adds PS/2 mouse to the Compaq Deskpro 386 chipset, optional BIOS ROM replacement (loading it instead, alternatively a i430fx Pentium or i440fx/i450gx Pentium Pro/Pentium II chipset with PS/2 mouse. A 85c496/7 chipset is also supported.) and seperate CMOS settings like the other architectures) emulator(with various, configurable hardware), with up to 80386 timings (80486SX and Pentium using 80386 timings or 1 cycle for newer/unknown timings/instructions, both having no floating point unit)).&lt;br /&gt;
&lt;br /&gt;
 In basic CPU&#039;s, all generations in between are supported (8086/8088, 80186/80188, 80286, 80386sx/dx, 80486, Pentium, Pentium Pro and Pentium II. All without FPU emulated, other than software FPU emulation support using drivers).&lt;br /&gt;
 It can run many IBM PC XT games, and also various 286(*) up to Pentium II games. Support for ATAPI CD-ROM (using VIDE-CDD.SYS, OAKCDROM.SYS or compatible ATAPI drivers) also works. Many graphics cards and sound cards can be used (MIDI using a Soundfont renderer inside UniPCemu (recordable by UniPCemu&#039;s sound recording functionality) or passthrough(passthrough on Windows only, which is not recordable by the emulator&#039;s own recording functionality)), from PC speaker up to Sound Blaster 2.0 and from IBM Monochrome Display Adapter up to ET4000/W32 SVGA(up to 16M colors (in True Color mode) using it&#039;s SC15025 DAC)!&lt;br /&gt;
 EMS is available using the Lo-tech 2MB EMS board on the XT and various EMM emulation software(e.g. JEMM386, EMM386) on IBM AT and up. For more information about UniPCemu [https://superfury.itch.io/unipcemu use this link].&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/dbalsom/martypc MartyPC]:&lt;br /&gt;
It&#039;s an open source emulator written in rust that aims to be cycle accurate for IBM PCs. Compared to other (also great) PC emulators like PCem/86box/DOSbox forks etc, MartyPC focuses on ultra accurate CGA and DMA emulation. It requires pixel perfect and cycle accurate CGA emulation as well as emulation of CRT properties like overscan.&amp;lt;ref&amp;gt;[https://int10h.org/blog/2023/07/martypc-pc-xt-emulator-raising-the-bar Raising the Bar for IBM PC/XT Emulation: MartyPC]&amp;lt;/ref&amp;gt; Developer &amp;quot;[https://old.reddit.com/user/Glorious_Cow Glorious_Cow]&amp;quot; said;&lt;br /&gt;
 Of course my next target is the 286, I think it would be interesting to try to make a cycle-accurate 286. The biggest challenge is the microcode for 286 hasn&#039;t been decoded yet, but there is a high resolution 286 die shot I&#039;d love to get my hands on... My hope is that the 286 is a more &#039;regular&#039; chip than the 8088. The 8088 turned out to have a lot of odd, poorly documented behavior. I guess we&#039;ll find out.&lt;br /&gt;
 386 is sort of a long-term goal. I&#039;ll get there when I get there, but it might take another year for 286 I estimate before I tackle it. Now that I&#039;ve accomplished Area 5150 I don&#039;t really have a &amp;quot;goal target&amp;quot; in mind other than running DOOM :) My 386 will not be slavishly cycle-accurate, after all, there were many variations of the 386 and clones, so which one would be accurate to? Besides the fact it&#039;s hard to write a cycle-accurate CPU at 40MHz...&lt;br /&gt;
 At that point I think MartyPC will be done chasing the hardware, I have no interest in following the CPU generations up into the Pentiums - that&#039;s probably best left to 86box - and I think I will probably turn my eye just to seeing what kind of interesting debugging features I can add. Save states and rewinding, an inline assembler or scripting language would be cool.&lt;br /&gt;
 With most end-users probably best served by using 86box, I figure my best niche going forward is being a &#039;retro-developer&#039;s&#039; emulator of choice, so I am motivated to add any debug features people might request.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/14sb24i/raising_the_bar_for_ibm_pcxt_emulation_martypc/jr10nya/ Glorious_Cow&#039;s comment about MartyPC emulator].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]:&lt;br /&gt;
The emulation of various CPU types seen here regarding MAME are all over the place in the changelogs and seem confusing. However, MAME has preliminary support for the families of 286, 386/i386, 486/i486, and almost the entire range of Pentium CPUs. However, only the 286/386/486 emulation is acceptable at the moment. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PCs running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III, and Pentium 4, but don&#039;t expect miracles.&lt;br /&gt;
&lt;br /&gt;
:: - [[MAME compatibility list#IBM|MAME compat list]] showing the sector for several IBM-type PC systems - most of which may work fine.&lt;br /&gt;
:: - [https://wiki.mamedev.org/index.php?title=Special:Search&amp;amp;limit=500&amp;amp;offset=0&amp;amp;profile=default&amp;amp;search=pentium wiki.mamedev.org&#039;s search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)&lt;br /&gt;
:: - [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org&#039;s list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)&lt;br /&gt;
:: - [https://wiki.mamedev.org/index.php/MIS wiki.mamedev.org&#039;s list] for MACHINE_IS_SKELETON drivers (Several PCs/systems based on a Pentium CPU)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bochs]]:&lt;br /&gt;
A full x86 PC emulator with a focus on development and test operating systems and other low-level software. Its lack of proper timing emulation makes it not useful, and it is often too slow for newer systems to be playable. It is thus not recommended to use Bochs. [https://sourceforge.net/p/bochs/discussion/39592/thread/17049d4e/#6bdd Bochs is not timing but functional emulator, it&#039;s emulates time in very trivial way] - one guest instruction emulated equal to one guest cycle. By tuning &amp;quot;IPS&amp;quot; setting you not anything in the way it emulates time - in opposite, you only giving a hint about emulation speed to Bochs which helps it to emulate devices like mouse or keyboard.&lt;br /&gt;
|-&lt;br /&gt;
|[[QEMU]]&lt;br /&gt;
Similarly to Bochs, QEMU with [[Windows NT 5.x emulators#Hypervisors|TCG acceleration]] may not be the perfect x86 emulator, but its versatility, [[Hypervisors|hypervisor]] capabilities, and vast platform support make it a powerful tool for anyone interested in exploring the world of [[Hypervisors|virtualization]]. While QEMU is versatile and great for [[Hypervisors|virtualization]] with [[Windows NT 5.x emulators#Hypervisors|KVM acceleration]], but if your focus is precise, reasonable and compatible x86 emulation, it’s better to stick with dedicated emulators like 86Box, PCem or even DOSBox forks. That said, if raw performance is your top priority (especially for 3dfx graphics), QEMU 3dfx build with the SoftGPU drivers is currently the fastest option available. See the [[Windows NT 5.x emulators#Comparison|QEMU 3dfx note section]] for details and setup instructions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Side note: Please don&#039;t bump/spam GitHub threads/issues and feature request pages.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Disguise peripheral support through passthrough}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Real peripheral support}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Performance&lt;br /&gt;
|{{Enhancements/Performance/Preload optical disc image to RAM}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Inverse tone mapping}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering anti-aliasing}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Post-rendering scaling}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Post-processing/Shader chain}}||{{Ya|link=https://86box.net/2025/08/24/86box-v5-0.html#other-highlights}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Included in the Avalonia 86 manager.&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{Na}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Built-in custom resolution}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/File sharing}}||{{Ya|link=https://86box.net/2022/11/26/86box-v3-11.html#folders-as-cds}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/On-screen display}}||{{Dunno}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation||{{Ya|link=https://86box.readthedocs.io/en/latest/usage/toolbar.html}}||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Quality of life/Portable and stealth}}||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save disk space for ISOs|Streamable compression format]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Macros/Scripts/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Misc.&lt;br /&gt;
|{{Enhancements/Misc./Ambient sounds simulation}}||{{Ya|link=https://86box.net/2025/10/26/86box-v5-2.html#floppy-drive-sounds}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Audio filters and presets}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Debug features||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual reality#VR game room simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment, this means that only DOSBox Pure supported.&lt;br /&gt;
({{YouTubeVideoTime|snBg45ES-II|232|Demonstration}})&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]||{{Na}}||{{Na|link=https://github.com/schellingb/dosbox-pure/issues/362}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Rich Presence}}||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./Screen translator}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operating system support ==&lt;br /&gt;
{{for|virtualization of these legacy operating systems|Windows NT 5.x emulators#Hypervisors}}&lt;br /&gt;
{{for|extensive list of OS support solely for 86Box emulator|86Box#OS_support}}&lt;br /&gt;
Note: Do NOT spam fake or real but unemulated entries without legit proof.&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |DOS&lt;br /&gt;
|[[DOS-based, Windows 1.0x/2x/3x series|MS-DOS]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DOS-based, Windows 1.0x/2x/3x series|Windows 3.0]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DOS-based, Windows 1.0x/2x/3x series|Windows 3.1]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Windows 95/98/ME emulators|Windows 9x]]||{{Ya}}||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |OS/2&lt;br /&gt;
|ArcaOS||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|eComStation||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|OS/2||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Workplace OS||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Unix-like&lt;br /&gt;
|Debian||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Fedora||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Windows NT&lt;br /&gt;
|[[Windows NT 3.X and 4.0 emulators|Windows NT 3.x]]||{{Ya}}||{{~}}&amp;lt;ref&amp;gt;https://github.com/joncampbell123/dosbox-x/blob/master/NOTES/Microsoft%20Windows%20NT%203.1, https://github.com/joncampbell123/dosbox-x/blob/master/NOTES/Microsoft%20Windows%20NT%203.51&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Windows NT 3.X and 4.0 emulators|Windows NT 4.0]]||{{Ya}}||{{Na|link=https://github.com/joncampbell123/dosbox-x/blob/master/NOTES/Microsoft%20Windows%20NT%204.0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Windows NT 5.x emulators|Windows NT 5.x]]||{{~}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;86Box, PCem and PCBox supports these OS&#039;es but even these actively maintained advanced emulators have limited [[Intel-based_PC_emulator_comparisons#x86_CPU&#039;s]], [[PC emulator comparisons#Graphics Cards .26 GPU.27s|Graphic Cards]] and [[Intel-based_PC_emulator_comparisons#Mainboards]] support especially for more demanding NT-based operating systems, performance will be unbearable anyway. Recommended to use &amp;quot;recommended available solutions&amp;quot; for these OS&#039;es mentioned in [[Windows NT 5.x emulators|Windows XP]] page.&amp;lt;/small&amp;gt;||{{Na}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://github.com/joncampbell123/dosbox-x/issues/3538 NT-Based OSes unsupported on most of the DOSBox forks at the moment]. But it is possible to implement specific techniques to [[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|these emulators]] for achieving and improving Windows NT-based operating system emulation experience. See DOSBox-X: [https://github.com/joncampbell123/dosbox-x/issues/1089 KVM and Hyper-V] issue page, also [https://github.com/joncampbell123/dosbox-x/issues/5040 DOSBox-X: 3D Graphics cards feature request] page. There are other related things such as: adding softgpu driver compatibility for [https://github.com/JHRobotics/softgpu/issues/22 Windows XP] [https://github.com/JHRobotics/softgpu/issues/12 guest]. So in summary, [https://github.com/JHRobotics/softgpu/issues/12#issuecomment-2008143305 lots of work already done for this which is promising for the future of Windows XP emulation].&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Windows NT 6.x emulators|Windows NT 6.x]]||{{Dunno}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |Other&lt;br /&gt;
|Coherent||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CP/M-86||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|GRiD-OS||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Inferno||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|JavaOS||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Mac OS X (Intel)||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|N88-BASIC(86)||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|NetWare||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PC-UX||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PC/GEOS||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Solaris||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Towns OS||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenix||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Zenith System Manager||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
{{for|software that can run hardware features designed for PC-9800 system|NEC PC-9800 series#Hardware features and peripherals}}&lt;br /&gt;
{{for|extensive list of hardware support solely for 86Box emulator|86Box#Hardware support}}&lt;br /&gt;
{{for|extensive list of hardware support solely for PCem emulator|PCem#Hardware support}}&lt;br /&gt;
[https://github.com/86Box/86Box/discussions/6103 List of pre-installed drivers on Windows]&lt;br /&gt;
&lt;br /&gt;
Note: Do NOT spam fake or real but unemulated entries without legit proof.&lt;br /&gt;
&lt;br /&gt;
Side note: Please don&#039;t bump/spam GitHub threads/issues and feature request pages. This list only includes parts and accessories that can be possible to emulated through software or will be possible in the near future. Including everything would result in an endless list.&lt;br /&gt;
&lt;br /&gt;
== Hardware, peripherals, and features ==&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |External monitors||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[System BIOS emulation|Full system emulation]]&amp;lt;ref&amp;gt;Beyond basic environment emulation, Full-System Emulation recreates the entire hardware stack and architecture rather than just the software layer. By emulating the actual motherboard chipset and original firmware (e.g., Award, AMI), it enables a true &amp;quot;Cold Boot&amp;quot; experience with granular, [[High and low-level emulation|low-level]] control. Users can interact with the virtual machine exactly like physical vintage hardware—adjusting DRAM timings, CPU ring ratios, memory latency, and bus speeds directly through the BIOS setup. This approach ensures the hardware-level behavior that standard environment emulators cannot match.&amp;lt;/ref&amp;gt;||{{Ya}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Input&lt;br /&gt;
|Infrared||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microphone||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MIDI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Networking&lt;br /&gt;
|Ethernet||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Modem||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ports&lt;br /&gt;
|Communications||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Game||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Printer||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Serial||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|USB||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ROM&lt;br /&gt;
|Cartridge (IBM PCjr)||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Cassette (IBM PC)||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Scanner||{{Na}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
wip, any volunteer?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100;line-height:2;font-size: 130%;&amp;quot;&lt;br /&gt;
|[[Intel-based PC emulator comparisons/Machine|Machines/Motherboards and CPUs →]]&lt;br /&gt;
|[[Intel-based PC emulator comparisons/Display|Display adapters/GPUs →]]&lt;br /&gt;
|[[{{PAGENAME}}/Storage controllers|CD-ROM controllers →]]&lt;br /&gt;
|[[{{PAGENAME}}/Floppy disk controllers|Floppy disk controllers →]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[{{PAGENAME}}/Storage controllers|CD-ROM controllers]] ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Interface&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emulation&lt;br /&gt;
|-&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Mitsumi&lt;br /&gt;
|Mitsumi CD-ROM Controller with Double Speed Drive&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsumi CD-ROM Controller with Newer Single Speed Drive&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsumi CD-ROM Controller with Older Single Speed Drive&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |MKEPanasonic (Matsushita-Kotobuki Electronics Industries Ltd.)&lt;br /&gt;
|MKEPanasonic CD-ROM Drive&lt;br /&gt;
|IDE||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MKEPanasonic CD-ROM Drive (Creative)&lt;br /&gt;
|IDE||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Sony Corp.&lt;br /&gt;
|Sony Proprietary CD-ROM Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[{{PAGENAME}}/Floppy disk controllers|Floppy disk controllers]] ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Interface&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emulation&lt;br /&gt;
|-&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|(Standard floppy disk controllers)&lt;br /&gt;
|Standard Floppy Disk Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Adaptec&lt;br /&gt;
|Adaptec SCSI Adapter Floppy Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|BusLogic&lt;br /&gt;
|BusLogic SCSI Adapter Floppy Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Compaq&lt;br /&gt;
|Compaq Floppy Disk Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Compaq PCMCIA Floppy Disk Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Internal device||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Zenith Data Systems&lt;br /&gt;
|Standard Floppy Controller on Zenith EISA board&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|DTK PII-151B (MiniMicro) Floppy Drive Controller&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|DTK PII-158B (MiniMicro4) Floppy Drive Controller&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magitronic B215&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Micro Solutions CompatiCard I&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Micro Solutions CompatiCard II&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Monster FDC Floppy Drive Controller&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PC/AT Floppy Drive Controller&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PC/XT Floppy Drive Controller&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[{{PAGENAME}}/Input devices|Game controllers]] ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|CH Flightstick||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CH Flightstick Pro||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CH Virtual Pilot||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CH Virtual Pilot Pro||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Generic Game port Devices||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis Analog Joystick||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis Analog Pro Joystick||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis BlackHawk Digital||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis Eliminator Precision Pro||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis Gamepad||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis Gamepad Pro||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis Xterminator Digital Gamepad||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravis Xterminator Dual Control||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|InterAct ProPad 6||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Logitech Thunderpad||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Logitech WingMan||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Logitech WingMan Extreme||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Logitech WingMan Light||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft SideWinder 3D Pro||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft SideWinder Freestyle Pro||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft SideWinder game pad||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft SideWinder Precision Pro||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Thrustmaster Flight Control System||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Thrustmaster Formula T1/T2 with adapter||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Thrustmaster Formula T1/T2 without adapter||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Thrustmaster Top Gun Platinum||{{Na}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard disk controllers ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Interface&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emulation&lt;br /&gt;
|-&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |(Standard hard disk drivers)&lt;br /&gt;
|Plus Hardcard II&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Plus Hardcard IIXL/EZ&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard Bus Mastering IDE Hard Disk Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard Bus Mastering IDE Hard Disk Controller (no serialization)&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard Dual PCI IDE Controller&lt;br /&gt;
|PCI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard IDE/ESDI Hard Disk Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard IDE/ESDI Hard Disk Controller (no serialization)&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard PCI IDE Controller&lt;br /&gt;
|PCI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Zeos ESDI IDE Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Acer Labs Inc&lt;br /&gt;
|ALI PCI IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Appian Technology&lt;br /&gt;
|Appian PCI IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |CMD Technology&lt;br /&gt;
|CMD PCI-0640 PCI to IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CMD PCI-0640 Bus Master PCI to IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CMD PCI-0646 (Tertiary and Quaternary)&lt;br /&gt;
|PCI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CMD PCI-0648 (Tertiary and Quaternary)&lt;br /&gt;
|PCI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|CMD PCI-0649 (Tertiary and Quaternary)&lt;br /&gt;
|PCI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Compaq&lt;br /&gt;
|Compaq Advanced ESDI Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Compaq IDE Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs&lt;br /&gt;
|Creative Labs IDE Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |DTC Data Technology&lt;br /&gt;
|DTC 2130S PCI Bus to IDE Single Port Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|DTC 5150X MFM Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |IBM&lt;br /&gt;
|IBM MCA Integrated Fixed Disk and Controller&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|IBM PC Fixed Disk Adapter (MFM)&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Integral Peripherals&lt;br /&gt;
|Integral Peripherals PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Intel&lt;br /&gt;
|Intel 82092AA PCI IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Intel 82371FB PCI Bus Master IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Intel 82371SB PCI Bus Master IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Internal device||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Kingston Technology&lt;br /&gt;
|Kingston Technology 170MB PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Maxtor&lt;br /&gt;
|MobileMax 105MB PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MobileMax 105MB PCMCIA Hard Disk (1U3B)&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MobileMax 131MB PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MobileMax 171MB PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MobileMax 262MB PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |MiniStor&lt;br /&gt;
|MiniStor 131MB PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MiniStor 170MB PCMCIA Hard Disk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|National Semiconductor&lt;br /&gt;
|National Semiconductor Dual PCI IDE Controller (RMM Support Only)&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Opti&lt;br /&gt;
|Opti Dual PCI IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PC Technology&lt;br /&gt;
|PC Tech PCI IDE Single or Dual Port Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Silicon Integrated Systems&lt;br /&gt;
|SiS 5513 Dual PCI IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|SiS 5513 Dual PCI IDE Controller (C Stepping)&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|SunDisk&lt;br /&gt;
|SunDisk ATA FlashDisk&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Symphony Labs&lt;br /&gt;
|Symphony PCI IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|VIA Tech&lt;br /&gt;
|VIA Tech Dual PCI IDE Controller&lt;br /&gt;
|PCI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Zenith Data Systems&lt;br /&gt;
|Standard IDE Controller on Zenith EISA board&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Acculogic XT IDE&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PC/AT IDE Controller&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PC/AT IDE Controller (Dual-Channel)&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PS/2 AT XTIDE (1.1.5)&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PS/2 AT XTIDE (1.1.5) (Primary Only)&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PC/XT XTIDE&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PC/XT XTIDE&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PC/XT XTIDE (Primary Only)&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quaternary IDE Controller&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ST-11M MFM Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ST-11R RLL Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ST-50X Fixed Disk Controller&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tertiary IDE Controller&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Victor V86P RLL Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|WD1002A-27X RLL Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|WD1002A-WX1 MFM Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|WD1003 AT MFM/RLL Controller&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|WD1004-27X RLL Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|WD1004A-27X RLL Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|WD1004A-WX1 MFM Fixed Disk Adapter&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|WDXT-150 XTA Fixed Disk Controller&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Western Digital WD1007V-SE1 (ESDI)&lt;br /&gt;
|ISA16||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Western Digital WDXT-GEN (MFM)&lt;br /&gt;
|ISA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[{{PAGENAME}}/Input devices|Keyboards]] ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|AT&amp;amp;T 302 Keyboard||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|AX Keyboard||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Compaq Enhanced Keyboard||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Olivetti Keyboard (102-Key)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Olivetti Keyboard (83-Key)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Olivetti Keyboard (86-Key)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Olivetti Keyboard (A101/102-Key)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PS/2 Keyboard||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PS/55 Keyboard||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PC/AT Keyboard (84-Key)||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PC/XT Keyboard (83-Key)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PC/XT Keyboard (84-Key)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard 101/102-Key or Microsoft Natural Keyboard||{{Na}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[{{PAGENAME}}/Input devices|Mice]] ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |(Standard mouse types)&lt;br /&gt;
|InPort Adapter Mouse||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard Bus Adapter Mouse||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard PS/2 Port Mouse||{{Ya}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Recommended to overclock the PS/2 interrupt frequency to slightly higher value if you&#039;re emulating PS/2 device for pointing device on top of higher display refresh rate from emulated guest operating system. Use 86Box&#039;s new recompiler, [https://86box.readthedocs.io/en/v5.0/settings/machine.html#cpu-frame-size Smaller frames for CPU frame size], OGL renderer, fullscreen it, set guest to 100hz so it runs in VRR in your host&#039;s higher refresh rate mode, install the [https://www.dell.com/support/home/en-us/drivers/driversdetails?driverid=r15032 Logitech MouseWare] ([https://www.mediafire.com/file/2le6qh9f4fz6msy backup]) in guest that allows you to disable mouse acceleration and use a 100hz poll rate (use 200Hz if you choose 2-button PS/2 mouse). Also see [[Input lag]] section and [https://86box.readthedocs.io/en/latest/settings/input.html 86Box Docs: Input].&#039;&#039;&amp;lt;/small&amp;gt;||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard Serial Mouse||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Compaq&lt;br /&gt;
|Compaq Internal Trackball (PS/2)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Compaq Internal Trackball (Serial)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Compaq PS/2 Port Mouse||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Kensington&lt;br /&gt;
|Kensington Serial Expert Mouse||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Logitech&lt;br /&gt;
|Logitech Bus Adapter Mouse||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Logitech PS/2 Port Mouse||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Logitech Serial Mouse||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Microsoft&lt;br /&gt;
|Microsoft Bus Adapter Mouse||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft InPort Adapter Mouse||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft PS/2 Port Mouse||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Serial BallPoint||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Serial EasyBall||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Serial Mouse||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Texas Instruments&lt;br /&gt;
|Texas Instruments QuickPort BallPoint||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba&lt;br /&gt;
|Toshiba AcuPoint||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|3M MicroTouch (Serial)||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mouse Systems Bus Mouse||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mouse Systems Serial Mouse||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modems ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|Hayes&lt;br /&gt;
|Standard Hayes-compliant modem||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[{{PAGENAME}}/Network|Network adapters]] ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
|+Using [[Preservation projects#Proxy projects for retro web browsing|proxy projects for retro web browsing]] experience is recommended.&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!Interface&lt;br /&gt;
!Standard (IEEE 802.3)&lt;br /&gt;
!Release year&lt;br /&gt;
!Chipset&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|3Com EtherLink II&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE2&lt;br /&gt;
|1988&lt;br /&gt;
|3Com 3C503||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|AMD PCNet-FAST III&lt;br /&gt;
|PCI&lt;br /&gt;
|100BASE-TX&lt;br /&gt;
|1997&lt;br /&gt;
|AMD PCnet-FAST III||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|AMD PCNet-ISA&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE2&lt;br /&gt;
|1991&lt;br /&gt;
|AMD LANCE||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|AMD PCnet-ISA+&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE2&lt;br /&gt;
|1995&lt;br /&gt;
|AMD PCnet-ISA+||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|AMD PCNet-PCI II&lt;br /&gt;
|PCI&lt;br /&gt;
|100BASE-TX&lt;br /&gt;
|1996&lt;br /&gt;
|AMD PCnet-PCI II||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|AMD PCnet-VL&lt;br /&gt;
|VL-Bus&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE-FL&lt;br /&gt;
&lt;br /&gt;
100BASE-TX&lt;br /&gt;
&lt;br /&gt;
100BASE-FX&lt;br /&gt;
|1995&lt;br /&gt;
|AMD PCnet-VL||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|NetWorth EtherNext/MC&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
|1991&lt;br /&gt;
|Western Digital WD83C690||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Novell NE1000&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE5&lt;br /&gt;
|1986&lt;br /&gt;
|National Semiconductor DP8390||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Novell NE2000&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE2&lt;br /&gt;
|1990&lt;br /&gt;
|National Semiconductor DP8390||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PLIP Network&lt;br /&gt;
|Parallel&lt;br /&gt;
|Proprietary&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Racal Interlan EtherBlaster&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE2&lt;br /&gt;
|1992&lt;br /&gt;
|National Semiconductor DP8390||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Realtek RTL8019AS&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE5&lt;br /&gt;
|1995&lt;br /&gt;
|Realtek RTL8019AS||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Realtek RTL8029AS&lt;br /&gt;
|PCI&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE5&lt;br /&gt;
|1995&lt;br /&gt;
|Realtek RTL8029AS||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WD8003E&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE2&lt;br /&gt;
10BASE5&lt;br /&gt;
|1987&lt;br /&gt;
|Western Digital WD83C690||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WD8003E/A&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE5&lt;br /&gt;
|1988&lt;br /&gt;
|Western Digital WD83C690||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WD8003EB&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE2&lt;br /&gt;
|1988&lt;br /&gt;
|Western Digital WD83C690||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WD8003ET/A&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
|1989&lt;br /&gt;
|Western Digital WD83C690||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WD8003EBT&lt;br /&gt;
|ISA&lt;br /&gt;
|10BASE-T&lt;br /&gt;
10BASE2&lt;br /&gt;
|1989&lt;br /&gt;
|Western Digital WD83C690||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[{{PAGENAME}}/Sound|Sound]] ===&lt;br /&gt;
&lt;br /&gt;
: Also see [[Sound and audio]], and [[Wrappers]].&lt;br /&gt;
&lt;br /&gt;
==== Sound cards ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Interface&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Release Year&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Wrappers|&amp;lt;abbr title=&amp;quot;hardware level, shouldn&#039;t be confused with software or limited support&amp;quot;&amp;gt;API Support&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emulation&lt;br /&gt;
|-&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Ad Lib&lt;br /&gt;
|Ad Lib Compatible (OPL2)&lt;br /&gt;
|ISA/Sidecar&lt;br /&gt;
|1987||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Ad Lib ASB 16&lt;br /&gt;
|&lt;br /&gt;
|||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Ad Lib Gold Compatible (OPL3)&lt;br /&gt;
|ISA&lt;br /&gt;
|1992||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Aztech Labs&lt;br /&gt;
|Aztech Sound Galaxy Nova 16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Aztech Sound Galaxy Nova 16 Extra&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Aztech Sound Galaxy Pro 16 AB&lt;br /&gt;
|ISA16&lt;br /&gt;
|1994||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Aztech Sound Galaxy Pro 16 III-3D PnP&lt;br /&gt;
|&lt;br /&gt;
|||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Aztech Sound Galaxy Washington 16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Aztech Sound Galaxy WaveRider Pro 32-3D (I) PnP&lt;br /&gt;
|&lt;br /&gt;
|||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Aztech Sound-3 288FSP&lt;br /&gt;
|&lt;br /&gt;
|||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Compaq&lt;br /&gt;
|Compaq Business Audio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; |Creative Labs&lt;br /&gt;
|Creative Advanced Wave Effects Synthesis for AWE 32&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative EMU8000 PnP&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster&lt;br /&gt;
|ISA&lt;br /&gt;
|1989 / 1991||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster 16&lt;br /&gt;
|ISA16&lt;br /&gt;
|1992||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster 16 Plug and Play&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster 32 Plug and Play&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster Audigy&lt;br /&gt;
|&lt;br /&gt;
|2001||{{green}} EAX 3.0||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster Audigy 2&lt;br /&gt;
|&lt;br /&gt;
|2002||{{green}} EAX 4.0||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster Audigy 2 ZS&lt;br /&gt;
|&lt;br /&gt;
|2003||{{green}} EAX 4.0||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster AWE-32&lt;br /&gt;
|ISA16&lt;br /&gt;
|1994||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster AWE-32 Plug and Play&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster AWE-64&lt;br /&gt;
|ISA16&lt;br /&gt;
|1996||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster AWE-64 Gold&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster AWE-64 Value&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster Pro&lt;br /&gt;
|ISA&lt;br /&gt;
|1991||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster PCI 128&lt;br /&gt;
|PCI&lt;br /&gt;
|1998||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster PCI 4.1&lt;br /&gt;
|PCI&lt;br /&gt;
|1998||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster Live!&lt;br /&gt;
|&lt;br /&gt;
|1998||{{green}} EAX 1.0 / 2.0||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Labs Sound Blaster ViBRA 16&lt;br /&gt;
|ISA16&lt;br /&gt;
|1992||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Creative Music System / Game Blaster&lt;br /&gt;
|ISA&lt;br /&gt;
|1987 / 1988||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|DSP Group&lt;br /&gt;
|TrueSpeech(TM) Software CODEC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |ESS Technology, Inc.&lt;br /&gt;
|ESS ES1488 AudioDrive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ESS ES1688 AudioDrive&lt;br /&gt;
|ISA&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ESS ES1688 Plug And Play AudioDrive&lt;br /&gt;
|ISA&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ESS ES488 AudioDrive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ESS ES688 AudioDrive&lt;br /&gt;
|ISA&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ESS ES688 Plug And Play AudioDrive&lt;br /&gt;
|ISA&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Internal device||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Media Vision&lt;br /&gt;
|Media Vision Pro Audio Deluxe&lt;br /&gt;
|&lt;br /&gt;
|1994||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Pro Audio Deluxe 16&lt;br /&gt;
|&lt;br /&gt;
|1994||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Jazz-16&lt;br /&gt;
|&lt;br /&gt;
|1993||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Jazz-8&lt;br /&gt;
|&lt;br /&gt;
|1993||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Pro Audio Spectrum 16&lt;br /&gt;
|ISA16&lt;br /&gt;
|1992||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Pro Audio Spectrum Basic&lt;br /&gt;
|&lt;br /&gt;
|1991||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Pro Audio Spectrum Plus&lt;br /&gt;
|ISA&lt;br /&gt;
|1991||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Pro Audio Spectrum Studio with SCSI&lt;br /&gt;
|&lt;br /&gt;
|1993||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision ProSonic 16 SCSI&lt;br /&gt;
|&lt;br /&gt;
|1993||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Pro/Premium 3D&lt;br /&gt;
|&lt;br /&gt;
|1994||{{green}} VBI/AI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Media Vision Thunder Board&lt;br /&gt;
|&lt;br /&gt;
|1991||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft&lt;br /&gt;
|MS Windows Sound System Compatible&lt;br /&gt;
|ISA16&lt;br /&gt;
|1992||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|AcerMagic S20&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Analog Devices AD1881&lt;br /&gt;
|AMR&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Aureal Vortex 1 (e.g., Turtle Beach Montego)&lt;br /&gt;
|&lt;br /&gt;
|1997||{{green}} A3D 1.0||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Aureal Vortex 2 (e.g., Diamond Monster Sound MX300)&lt;br /&gt;
|&lt;br /&gt;
|1998||{{green}} A3D 2.0||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Aureal Vortex Advantage&lt;br /&gt;
|&lt;br /&gt;
|1999||{{green}} A3D 1.0||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Boca Sound Expression 14.4 SRS&lt;br /&gt;
|&lt;br /&gt;
|||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Boca Sound Expression V.34 SRS&lt;br /&gt;
|&lt;br /&gt;
|||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|C-Media CMI8338&lt;br /&gt;
|PCI&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|C-Media CMI8738&lt;br /&gt;
|PCI&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Covox Sound Master Key&lt;br /&gt;
|ISA/Sidecar&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Covox Voice Master Key&lt;br /&gt;
|ISA/Sidecar&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Crystal CS4235&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Crystal CS4236B&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Crystal CS4297A&lt;br /&gt;
|AMR&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ensoniq AudioPCI&lt;br /&gt;
|PCI&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Entertainer&lt;br /&gt;
|ISA&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gravis UltraSound&lt;br /&gt;
|ISA16&lt;br /&gt;
|1992||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gravis UltraSound ACE&lt;br /&gt;
|ISA16&lt;br /&gt;
|1995||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gravis UltraSound MAX&lt;br /&gt;
|ISA16&lt;br /&gt;
|1994||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Innovation SSI-2001&lt;br /&gt;
|ISA&lt;br /&gt;
|1989||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|OPL2Board (External Device)&lt;br /&gt;
|ISA&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[https://theretroweb.com/expansioncards/s/mindscape-music-board Mindscape Music Board]&lt;br /&gt;
|ISA&lt;br /&gt;
|1985||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|miroSOUND PCM10&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ISA DAC-r0&lt;br /&gt;
|ISA/Sidecar&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ISA DAC-r1&lt;br /&gt;
|ISA/Sidecar&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|OPTi 82c930&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PS/1 Audio Card&lt;br /&gt;
|&lt;br /&gt;
|1990||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rainbow Arts PC-Soundman&lt;br /&gt;
|ISA/Sidecar&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tandy PSSJ Clone&lt;br /&gt;
|ISA&lt;br /&gt;
|1989||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|TNDY&lt;br /&gt;
|ISA&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yamaha YMF701 (OPL3-SA)&lt;br /&gt;
|ISA16&lt;br /&gt;
|1994||{{red}} N/A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yamaha YMF711 (OPL3-SA2)&lt;br /&gt;
|&lt;br /&gt;
|1995||{{red}} N/A||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yamaha YMF715 (OPL3-SA3)&lt;br /&gt;
|&lt;br /&gt;
|1995||{{green}} DirectSound3D&amp;lt;br&amp;gt;QSound||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yamaha YMF718 (OPL3-SA2)&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Yamaha YMF719 (OPL3-SA3)&lt;br /&gt;
|ISA16&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== MIDI synthesizer modules / Interfaces ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Release Year&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Interface/Protocol&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emulation&lt;br /&gt;
|-&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|Casio MT-540 / CT-460 / CSM-1&lt;br /&gt;
|1988 / 1988 / 1989&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Korg NS5R&lt;br /&gt;
|1997&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Korg NX5R&lt;br /&gt;
|1999&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland MPU-401&lt;br /&gt;
|1984&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland MT-32&lt;br /&gt;
|1987&lt;br /&gt;
|MPU-401 MIDI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland CM-32L&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland CM-32LN&lt;br /&gt;
|&lt;br /&gt;
|||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland SC-55&lt;br /&gt;
|1991&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland SC-55mkII&lt;br /&gt;
|1993&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland SC-88&lt;br /&gt;
|1994&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland RAP-10&lt;br /&gt;
|1994&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland SC-88 Pro&lt;br /&gt;
|1994&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland ED SC-8820&lt;br /&gt;
|1999&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland ED SC-8850&lt;br /&gt;
|1999&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Roland ED SC-D70&lt;br /&gt;
|2001&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Yamaha MU80&lt;br /&gt;
|1994&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Yamaha MU90&lt;br /&gt;
|1996&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Yamaha MU100&lt;br /&gt;
|1997&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Yamaha MU128&lt;br /&gt;
|1998&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Yamaha MU2000&lt;br /&gt;
|1999&lt;br /&gt;
|MPU-401 MIDI||{{Na}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== External Audio Devices ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Release Year&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Interface/Protocol&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emulation&lt;br /&gt;
|-&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|Covox Speech Thing&lt;br /&gt;
|1987&lt;br /&gt;
|Parallel Port||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Disney Sound Source&lt;br /&gt;
|1991&lt;br /&gt;
|Parallel Port||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== System devices ===&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|EISA bus||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ISA Plug and Play bus||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ISA Plug and Play bus with VL slots||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MCA bus||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|PCI bus||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MPEG hardware decoders ===&lt;br /&gt;
placeholder text https://www.vogons.org/viewtopic.php?f=46&amp;amp;t=34225&amp;amp;hilit=dvd+accelerators https://en.wikipedia.org/wiki/RealMagic&lt;br /&gt;
&lt;br /&gt;
=== Floppy, CD-ROM, and DVD-ROM drives ===&lt;br /&gt;
&lt;br /&gt;
; It&#039;s recommended to see [[Ripping games|Ripping]], [[Home media players]] and [[Save disk space for ISOs]] pages. See [[Disc Drive emulation]]. Also see [[Copy protection#Emulation]] section for middleware or disc-check emulation software tools.&lt;br /&gt;
&lt;br /&gt;
* See [[Disc Drive emulation]] page for [[86Box]] capabilities.&lt;br /&gt;
* [https://dosbox-x.com/wiki/#Guide:Managing-image-files-in-DOSBox%E2%80%90X#_cd_rom_or_dvd_images DOSbox-X supports CD-ROM or DVD image files with the ISO-9660 (or High-Sierra) filesystem] in [[Ripping games#Comparison|.ISO, .CUE+.BIN, .MDF]] or [[Save disk space for ISOs|.CHD]]. Similar to speed profiles for hard disks, [https://86box.readthedocs.io/en/stable/settings/floppycdrom.html#cd-rom-drives up to 72x maximum transfer speed for the drive emulation supported]. This way you can enjoy interactive features of your [https://vsrecommendedgames.miraheze.org/wiki/Games_with_Notable_Installers games that comes with notable installers].&lt;br /&gt;
* There is a [https://github.com/dosbox-staging/dosbox-staging/issues/3805 feature request for adding MDF/MDS support to DOSBox-Staging].&lt;br /&gt;
* Also see the [https://picoide.com/ PicoIDE] project.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
* 86Box supports [https://86box.readthedocs.io/en/latest/settings/hdd.html#speed-profiles speed profiles] for hard disk (only IDE and ESDI) images. Speed emulation takes the rotation speed, physical layout and cache size of an average period-correct drive into account. The RAM Disk profile runs the drive as fast as the host can manage.&lt;br /&gt;
&lt;br /&gt;
==== Hard drive interface ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|ESDI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|IDE-XTA||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|MFM/RLL||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|SCSI||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Standard IDE||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Controller card ====&lt;br /&gt;
{| {{Basic table}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
!86Box&lt;br /&gt;
!DOSBox forks&lt;br /&gt;
|-&lt;br /&gt;
|Acculogic XT-IDE||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Adaptec AHA-1542C||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Adaptec AHA-1640||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|AT Fixed Disk Adapter||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|BusLogic BT-445C/S||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|BusLogic BT-545S||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|BusLogic BT-640A||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|DTC 5150X||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Disk Adapter (Xebec)||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|IBM ESDI Fixed Disk Controller||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|IBM SCSI Adapter with Cache||{{Na}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Longshine LCS-6821N||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|NCR 53C90||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rancho RT1000B||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ST-11M (MFM)||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|ST-11R (RLL)||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Trantor T130B||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WD1002A-WX1||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WD1007V-SE1||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Western Digital WDXT-150||{{Ya}}||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|XTIDE||{{Ya}}||{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|qND3Eb0dI0E|Tech Tangents: 86Box - An Introduction to PC Emulation}}&lt;br /&gt;
* [https://wiki.softhistory.org/wiki/List_of_emulated_hardware_on_86Box wiki.softhistory.org - List of emulated hardware on 86Box]&lt;br /&gt;
* [https://www.vgamuseum.info/ VGAMuseum]&lt;br /&gt;
* [https://theretroweb.com theretroweb]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:Icon&amp;diff=149618</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:Icon&amp;diff=149618"/>
		<updated>2026-09-02T01:21:14Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Basic usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Icon/File| {{{1}}} }} {{#if: {{{2|}}} | {{Icon/File|{{{2}}} }} | }} {{#if: {{{3|}}} | {{Icon/File|{{{3}}} }} | }} {{#if: {{{4|}}} | {{Icon/File|{{{4}}} }} | }} {{#if: {{{5|}}} | {{Icon/File|{{{5}}} }} | }} {{#if: {{{6|}}} | {{Icon/File|{{{6}}} }} | }} {{#if: {{{7|}}} | {{Icon/File|{{{7}}} }} | }} {{#if: {{{8|}}} | {{Icon/File|{{{8}}} }} | }} {{#if: {{{9|}}} | {{Icon/File|{{{9}}} }} | }} {{#if: {{{10|}}} | {{Icon/File|{{{10}}} }} | }} {{#if: {{{11|}}} | {{Icon/File|{{{11}}} }} | }} {{#if: {{{12|}}} | {{Icon/File|{{{12}}} }} | }} {{#if: {{{13|}}} | {{Icon/File|{{{13}}} }} | }} {{#if: {{{14|}}} | {{Icon/File|{{{14}}} }} | }} {{#if: {{{15|}}} | {{Icon/File|{{{15}}} }} | }} {{#if: {{{16|}}} | {{Icon/File|{{{16}}} }} | }} {{#if: {{{17|}}} | {{Icon/File|{{{17}}} }} | }} {{#if: {{{18|}}} | {{Icon/File|{{{18}}} }} | }} {{#if: {{{19|}}} | {{Icon/File|{{{19}}} }} | }} {{#if: {{{20|}}} | {{Icon/File|{{{20}}} }} | }} {{#if: {{{21|}}} | {{Icon/File|{{{21}}} }} | }} {{#if: {{{22|}}} | {{Icon/File|{{{22}}} }} | }} {{#if: {{{23|}}} | {{Icon/File|{{{23}}} }} | }} {{#if: {{{24|}}} | {{Icon/File|{{{24}}} }} | }} {{#if: {{{25|}}} | {{Icon/File|{{{25}}} }} | }} {{#if: {{{26|}}} | {{Icon/File|{{{26}}} }} | }} {{#if: {{{27|}}} | {{Icon/File|{{{27}}} }} | }} {{#if: {{{28|}}} | {{Icon/File|{{{28}}} }} | }} {{#if: {{{29|}}} | {{Icon/File|{{{29}}} }} | }} {{#if: {{{30|}}} | {{Icon/File|{{{30}}} }} | }} {{#if: {{{31|}}} | {{Icon/File|{{{31}}} }} | }} {{#if: {{{32|}}} | {{Icon/File|{{{32}}} }} | }} {{#if: {{{33|}}} | {{Icon/File|{{{33}}} }} | }} {{#if: {{{34|}}} | {{Icon/File|{{{34}}} }} | }} {{#if: {{{35|}}} | {{Icon/File|{{{35}}} }} | }} {{#if: {{{36|}}} | {{Icon/File|{{{36}}} }} | }} {{#if: {{{37|}}} | {{Icon/File|{{{37}}} }} | }} {{#if: {{{38|}}} | {{Icon/File|{{{38}}} }} | }} {{#if: {{{39|}}} | {{Icon/File|{{{39}}} }} | }} {{#if: {{{40|}}} | {{Icon/File|{{{40}}} }} | }} {{#if: {{{41|}}} | {{Icon/File|{{{41}}} }} | }} {{#if: {{{42|}}} | {{Icon/File|{{{42}}} }} | }} {{#if: {{{43|}}} | {{Icon/File|{{{43}}} }} | }} {{#if: {{{44|}}} | {{Icon/File|{{{44}}} }} | }} {{#if: {{{45|}}} | {{Icon/File|{{{45}}} }} | }}&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Icon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
A template for shorthand platform listing. To reduce the amount of effort needed to add new images (and thus, platforms), the actual values are passed to [[Template:Icon/File|Icon/File]] that selects the icons. To add new images, edit the sub-templates, not this one. To scale up the number of platforms that can be listed, edit this article; currently up to 45 platforms can be listed though more can be added with relative ease.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Icon|Windows|UNIX|W7|Linux|macOS|Android|iOS|iPadOS|OpenBSD|NetBSD|AmigaOS|WinARM|rpi|tvOS|Xbox360|PSP|RetroFW|Pandora|WinMobile|ZXSpectrum|AROS}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result: {{Icon|Windows|UNIX|W7|Linux|macOS|Android|iOS|iPadOS|OpenBSD|NetBSD|AmigaOS|WinARM|rpi|tvOS|Xbox360|PSP|RetroFW|Pandora|WinMobile|ZXSpectrum|AROS}}&lt;br /&gt;
&lt;br /&gt;
===In a table===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Example&lt;br /&gt;
|align=left|{{Icon|Win|Mac|APK|LinuxARM}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:General wiki templates]]&lt;br /&gt;
Result:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Example&lt;br /&gt;
|align=left|{{Icon|Win|Mac|APK|LinuxARM}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
The list of platforms is documented [[Template:Icon/File|here]] and [[Template:Icon2/File|here]]&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
:The first value. Required because a platform needs to be specified for this template to be useful.&lt;br /&gt;
;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;17&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;18&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;19&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;21&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;22&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;23&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;24&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;26&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;27&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;28&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;29&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;31&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;33&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;37&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;38&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;39&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;41&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;42&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;43&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;44&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt;&lt;br /&gt;
:The rest of the values. Optional because only one platform is required.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Virtual_GPU_Adapter_Compatibility_List&amp;diff=149617</id>
		<title>Virtual GPU Adapter Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Virtual_GPU_Adapter_Compatibility_List&amp;diff=149617"/>
		<updated>2026-09-02T00:55:12Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Main|Windows NT 5.x emulators}}&lt;br /&gt;
{{Main|Windows NT 6.x emulators}}&lt;br /&gt;
{{for|page for Mac OS X PPC era|MacOS emulators}}&lt;br /&gt;
&lt;br /&gt;
Recommended to use [[Windows_NT_5.x_emulators#Virtualization_Pack|this virtualization pack]], which includes the latest 3D acceleration-supported versions of VMware and VirtualBox for Windows XP guest, along with scripts for [[Frontends|LaunchBox]] integration, [[wrappers]], various patches and other convenient tools.&lt;br /&gt;
==Guidelines==&lt;br /&gt;
*It&#039;s recommended to use [[PC_emulator_comparisons|IBM-PC compatible/standard PC/ACPI PC emulators]] for [[DOS-based,_Windows_1.0x/2x/3x_series|MS-DOS, Windows 3.x]] or [[Windows_95/98/ME_emulators|Windows 9x]] operating systems (&#039;&#039;&#039;[[Wrappers|Glide, DirectX 3 to 7 or DirectDraw]]&#039;&#039;&#039;), see [[Windows 9X Compatibility List]] for that. This list focuses on 2K NT-based Windows operating systems such as [[Windows_NT_5.x_emulators|Windows XP]] and [[Windows_NT_6.x_emulators|Windows Vista]] (&#039;&#039;&#039;[[Wrappers|DirectX 8.1 to 10.1]]&#039;&#039;&#039;). Only guest operating systems that can be emulated or virtualized are included, covering everything would result in an endless list, please do not bloat the table with modern operating systems or GOG version of the games.&lt;br /&gt;
*Please refer to the &#039;[[Hypervisors#Hypervisor_issues|hypervisor issues]]&#039; section for guidance on addressing known persistent, unresolved, specific issues in hypervisor software (e.g., VirtualBox, VMware).&lt;br /&gt;
*Add the [[Hypervisors|virtualization]] software version in the relevant Virtual GPU Adapter column with {{t|Green}}, {{t|Yellow}} or {{t|Red}} templates if you test the game. Remember; Parallels 17 and VirtualBox 6.0.24 are the most recent versions that provide 3D acceleration for legacy 2K Windows operating systems running within a virtual machine, see [[Windows NT 5.x emulators#Hypervisors]] section for detailed information about this.&lt;br /&gt;
*Refer to the [https://www.pcgamingwiki.com/ pcgamingwiki]&#039;s #API sections on each dedicated game page for what API&#039;s used for the correct Video API and Sound APIs information before adding them to this table.&lt;br /&gt;
*Use the Notes column for:&lt;br /&gt;
**Mentioning the usage of [[Wrappers]] for compatibility reasons (e.g., VMware issues: 15.5.7 has &amp;quot;problem A&amp;quot; but WineD3D 1.1.14 fixes it)&lt;br /&gt;
**Mentioning the differences due to different version of virtualization software (e.g., VirtualBox issues: use 6.0.24 version of VirtualBox for perfect experience, 5.2.44 or older have problem A and problem B)&lt;br /&gt;
**Timing, [[Hypervisors#Virtualization_Detection_Mechanisms|protection mechanisms against VMs]], or other issues with the software.&lt;br /&gt;
**The [[Copy_protection|NoCD/NoDVD situation]].&lt;br /&gt;
**Using [[Preservation_projects#Private_game_servers|revived private servers]] and other tricks.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;font-size:85%;&amp;quot;&lt;br /&gt;
! Game Title&lt;br /&gt;
! [[Wrappers|Video API]]&lt;br /&gt;
! [[Wrappers|Sound API, Middleware]]&lt;br /&gt;
! [[Windows_NT_5.x_emulators#Hypervisors|VboxVGA]]&lt;br /&gt;
! [[Windows_NT_5.x_emulators#Hypervisors|SVGA3D]]&lt;br /&gt;
! [[Windows_NT_5.x_emulators#Hypervisors|Parallels Video Adapter]]&lt;br /&gt;
! [[Windows_NT_5.x_emulators#Hypervisors|MESA GL Pass-Through]]&amp;lt;small&amp;gt;&amp;lt;ref&amp;gt;As we mentioned in [[Windows NT 5.x emulators#Comparison]] section; MESA GL Pass-Through&#039;s compatibility with games mostly depends on [[Wrappers]] performance and capabilities.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
! Guest OS&lt;br /&gt;
! Game Version&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;#&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;#&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/18_Wheels_of_Steel:_Hard_Truck 18 Wheels of Steel - Hard Truck]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|koQo19tpvZs|3663|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hard_Truck#Other_information Game has software renderer support].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/18_Wheels_of_Steel:_Haulin%27 18 Wheels of Steel - Haulin&#039;]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;A&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;A&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Age_of_Conan Age of Conan]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Age_of_Empires_III Age of Empires III]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Age_of_Mythology Age of Mythology]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Agent_Hugo Agent Hugo]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Aion Aion (2009)]&lt;br /&gt;
|&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#A|one of the revived projects]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/America%27s_Army America&#039;s Army]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/American_Conquest:_Divided_Nation American Conquest: Divided Nation]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Anno_1701 Anno 1701 &amp;amp; 1701 A.D]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Anno_1404 Anno 1404 &amp;amp; Dawn of Discovery]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Antz Extreme Racing&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ardennes Offensive (2004)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Audiosurf Audiosurf]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| BASS, MusicBrainz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideo|EPSyGtiMXns|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Axis_%26_Allies_(2004) Axis &amp;amp; Allies (2004)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;B&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;B&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Barnyard Barnyard]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
| FMOD&lt;br /&gt;
| {{Yellow}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|lYKtheYXtSw|472|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: &amp;quot;Failed to create display. Please run the Barnyard setup program and reconfigure,&amp;quot; and redirecting you to setup.exe (graphic options). There is nothing to do there; no graphic adapter is selectable. To fix this, use [[Wrappers|WineD3D]] 1.1.14.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Batman:_Arkham_Asylum Batman: Arkham Asylum]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Battlefield_1942 Battlefield 1942]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
| DirectSound3D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Battlefield_Vietnam Battlefield Vietnam]&lt;br /&gt;
| Direct3D 9.0b&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Battlefield_2 Battlefield 2]&lt;br /&gt;
| Direct3D 9.0b&lt;br /&gt;
| OpenAL&lt;br /&gt;
| {{Red}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|VirtualBox issues: The game crashes immediately when selecting Singleplayer from the main menu. There is a high chance the game becomes playable if you use an older version of VirtualBox, such as 5.2.44.&amp;lt;br/&amp;gt;VMware issues: Severe texture flickering occurs, and there is no audio output at all during gameplay. There is a high chance the game becomes playable if you use an older version of VMware, such as 12.5.1.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Battlefield_2142 Battlefield 2142]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Battlefield_Heroes Battlefield Heroes]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| OpenAL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#B|one of the revived projects]], [[Preservation_projects#B|Rising Hub]] project has [[Hypervisors#Virtualization_Detection_Mechanisms|virtualization detection mechanism]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Treasure_Planet:_Battle_at_Procyon Battle of Procyon]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/BloodRayne BloodRayne]&lt;br /&gt;
| Direct3D 8.1, OpenGL 1.2&lt;br /&gt;
| DirectSound3D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Brothers_in_Arms:_Road_to_Hill_30 Brothers in Arms: Road to Hill 30]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| OpenAL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Brothers_in_Arms:_Earned_in_Blood Brothers in Arms: Earned in Blood]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| OpenAL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Brothers_in_Arms:_Hell%27s_Highway Brothers in Arms: Hells Highway]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Bus_Driver Bus Driver (2007)]&lt;br /&gt;
| Direct3D 9, OpenGL 1.3, 1.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Blur Blur]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;C&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;C&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Call_of_Duty Call of Duty]&lt;br /&gt;
| OpenGL 1.3, 2.0&lt;br /&gt;
| MSS 6.5e&lt;br /&gt;
| {{Yellow}} {{YouTubeVideo|CXYPeuZFfe4|5.2.44}}&lt;br /&gt;
| {{Green}} 14.1.0&lt;br /&gt;
| {{Green}} [https://www.applegamingwiki.com/wiki/Call_of_Duty 17]&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.3&lt;br /&gt;
| VirtualBox issues: VboxVGA needs Call of Duty&#039;s safe mode.&amp;lt;br/&amp;gt;Parallels issues: Override high DPI scaling behavior in the program&#039;s properties to fix the scaling issue.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Call_of_Duty:_United_Offensive Call of Duty United Offensive]&lt;br /&gt;
| OpenGL 1.3, 2.0&lt;br /&gt;
| MSS 6.5e&lt;br /&gt;
| {{Yellow}} 5.2.44&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|358|10.0.1}}, {{YouTubeVideoTime|koQo19tpvZs|2261|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: VboxVGA needs Call of Duty&#039;s safe mode.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Call_of_Duty_2 Call of Duty 2]&lt;br /&gt;
| Direct3D 9.0c, D3D7&lt;br /&gt;
| MSS 6.5e&lt;br /&gt;
| {{Yellow}} 5.2.44&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|1394|10.0.1}}&lt;br /&gt;
| {{Green}} [https://www.applegamingwiki.com/wiki/Call_of_Duty_2 17]&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.0&lt;br /&gt;
| VirtualBox issues: There are minor texture problems. If you set D3D7 from the in-game settings, the game will crash. [[Wrappers|WineD3D]] 1.4.1 fixes the D3D7 and texture issues but decreases the performance.[https://appdb.winehq.org/objectManager.php?sClass=version&amp;amp;iId=3794]&amp;lt;br/&amp;gt;VMware issues: Make sure the page file isn&#039;t disabled on your Host OS; otherwise, expect a BSOD.[https://community.spiceworks.com/topic/2290986-page-fault-in-non-paged-area-error-for-vmware-workstation]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Call_of_Duty_4:_Modern_Warfare Call of Duty 4: Modern Warfare]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD, MSS&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Call_of_Duty:_World_at_War Call of Duty: World at War]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Call_of_Duty:_Modern_Warfare_2 Call of Duty: Modern Warfare 2]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Championship_Manager_4 Championship Manager 4]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Championship_Manager_2006 Championship Manager 2006]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Champions_Online Champions Online]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#C|one of the revived projects]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/City_Life City Life]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Civilization_III Civilization III]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Civilization_IV Civilization IV]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Colin_McRae_Rally_3 Colin McRae Rally 3]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideo|lYKtheYXtSw|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VMware issues: Use NoCD 1.1 (Deviance) executable if you encounter white screen issue during 3D rendering scenes. Some models exhibit rare texture corruption or flickering. 2D elements on loading screens may draw incorrectly. Career championship races load slowly or may hang indefinitely. If the game hangs: Terminate the game executable via Task Manager. Restart the game, which typically loads the career stage immediately (Note: &amp;quot;Test your car&amp;quot; stages load instantly without issues.)&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Colin_McRae_Rally_04 Colin McRae Rally 04]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Command_%26_Conquer:_Generals Command &amp;amp; Conquer: Generals]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archived.moe/vg/thread/544353980/#544566261 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Command_%26_Conquer_3:_Tiberium_Wars Command &amp;amp; Conquer 3: Tiberium Wars]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Command_%26_Conquer:_Red_Alert_3 Command &amp;amp; Conquer: Red Alert 3]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Commandos_3:_Destination_Berlin Commandos 3: Destination Berlin]&lt;br /&gt;
| DirectD3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Commandos:_Strike_Force Commandos: Strike Force]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Company_of_Heroes Company of Heroes]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/w/index.php?title=Counter-Strike_1.6&amp;amp;redirect=no Counter-Strike]&lt;br /&gt;
| OpenGL 2.1, &#039;&#039;Direct3D 7&#039;&#039;&lt;br /&gt;
| MSS&lt;br /&gt;
| {{Yellow}} 5.2.44&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|1779|10.0.1}}, {{YouTubeVideoTime|koQo19tpvZs|143|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&amp;lt;br/&amp;gt;{{YouTubeVideo|c5iHgge45Lk|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.3, 1.6&lt;br /&gt;
|[https://www.pcgamingwiki.com/wiki/Half-Life:_Counter-Strike#Other_information Game has software renderer support].&amp;lt;br/&amp;gt;VirtualBox issues: Avoid using the Mouse Integration feature in VirtualBox for this game. If pressing the ESC key freezes the game visuals, open the console by pressing the ~ key and type &amp;quot;exit&amp;quot;. For optimal experience, go to Configure &amp;gt; Video Options and select either OpenGL or Software mode.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Counter-Strike:_Source Counter-Strike: Source]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|koQo19tpvZs|306|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Counter-Strike:_Source#API Initially had compatibility levels for Direct3D 6 - 8.1 cards].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Counter-Strike:_Condition_Zero Counter-Strike: Condition Zero]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: Game has issues with virtual mouse, use Mouse Integration or USB Passthrough feature.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Crazy_Taxi Crazy Taxi]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Crysis Crysis]&lt;br /&gt;
| Direct3D 9.0c, 10&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideo|6SOIH3RWvq0|6.5.7}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/nIyRH#p544003503 10.0.3]&lt;br /&gt;
| [[Windows_NT_6.x_emulators|Windows Vista]], [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Cultures_2:_The_Gates_of_Asgard Cultures 2: The Gates of Asgard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;D&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;D&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Dark_Messiah_of_Might_and_Magic Dark Messiah of Might and Magic]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/DEFCON DEFCON]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Delta_Force:_Black_Hawk_Down Delta Force: Black Hawk Down]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 11.1.4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|1.5.0.5&lt;br /&gt;
|Recommended to update the game to 1.5.0.5, and use NoCD executable for that version.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Deus_Ex:_Invisible_War Deus Ex: Invisible War]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
| OpenAL, DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Disney-Pixar_Cars Disney-Pixar Cars]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Disney-Pixar_Finding_Nemo Disney-Pixar Finding Nemo]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Divine_Divinity Divine Divinity]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Doom_3 Doom 3]&lt;br /&gt;
| OpenGL 2.0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| {{Green}} {{YouTubeVideo|3r9sFfiHEY4|17}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Dragon_Age_Origins Dragon Age: Origins]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD Ex 4.24.24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Dungeon_Siege Dungeon Siege]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;E&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;E&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Empire_Earth Empire Earth]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Empire:_Total_War Empire: Total War]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Europa_1400:_The_Guild Europa 1400]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Enter_the_Matrix Enter the Matrix]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Europa_Universalis_III Europa Universalis III]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/EVE_Online EVE Online]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/EverQuest_II EverQuest II]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;F&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;F&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/F1_2001 F1 2001]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/F1_2002 F1 2002]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/F1_Challenge_%2799-%2702 F1 Challenge &#039;99-&#039;02]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
| MSS&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
| {{Green}} 11.1.4&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|lYKtheYXtSw|704|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy Tennis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#F|one of the revived projects]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/F.E.A.R. F.E.A.R.]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| EAX Unified&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideo|lZpSuZUu7wk|17}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Fallout_3 Fallout 3]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Far_Cry Far Cry]&lt;br /&gt;
| Direct3D 9.0b&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Far_Cry_2 Far Cry 2]&lt;br /&gt;
| Direct3D 9.0c, 10, 10.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FIFA_Football_2003 FIFA 2003]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 11.1.4, 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 10.0.3&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| qemu-3dfx issues: The game occasionally experiences speed fluctuations (slowing down or speeding up) during gameplay[https://soccergaming.com/forums/threads/how-do-i-run-fifa-2003-smoothly.61689/] with [[Wrappers|WineD3D]] 8.0.2 version. See {{YouTubeVideoTime|lYKtheYXtSw|580|here}} and {{YouTubeVideo|jpW-3jgXvho}}. This is unrelated to FPS drops or overall system performance. After testing timing hooks and Wine registry tweaks, switching from Mesa to the AMDGPU-PRO driver significantly resolves the problem. See {{YouTubeVideo|3RiFDqGvUCE|here}}. With [[Wrappers|WineD3D]] 4.12.1, this problem has disappeared, the guest clock is always synced.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FIFA_Football_2004 FIFA 2004]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FIFA_Football_2005 FIFA 2005]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/2006_FIFA_World_Cup FIFA World Cup 2006]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archived.moe/vg/thread/544353980/#544444263 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|I installed the DirectX package that came with the disc.&amp;lt;br/&amp;gt;VirtualBox issues: Use 6.0.24 version of VirtualBox for perfect visual experience, no need for any [[Wrappers|wrapper]]. If you are using version 5.2.44 of VirtualBox or older, during launch, a prompt may appear stating that; &#039;2006 FIFA World Cup requires hardware graphics acceleration.&#039; [[Wrappers|WineD3D]] version 1.7.5.2 resolves this, but in-game graphics could broken. Version 1.1.14 fixes all of the issues.[https://appdb.winehq.org/objectManager.php?sClass=version&amp;amp;iId=11651]&amp;lt;br/&amp;gt;VMware issues: Some UI elements in the menu causing slowdowns, in-game graphics are broken. [[Wrappers|WineD3D]] version 1.1.14 almost fixes all of slowdowns caused by UI elements, and fixes all graphics problems.&amp;lt;br/&amp;gt;qemu-3dfx: KJ Liew&#039;s [[Wrappers|WineD3D]] 2.0.5&#039;s both ddraw and d3d8 used.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FIFA_06 FIFA 06]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FIFA_07 FIFA 07]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FIFA_Manager_07 FIFA Manager 07]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FIFA_08 FIFA 08]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Final_Fantasy_XIV Final Fantasy XIV]&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;prior to Patch 6.58&amp;quot;&amp;gt;Direct3D 9&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#F|one of the revived projects]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FlatOut Flatout]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound3D, FMOD&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|CutD-DWnTxk|819|5.0.20}}&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|2197|10.0.1}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/FlatOut_2 Flatout 2]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound3D, FMOD&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|2485|10.0.1}}, {{YouTubeVideoTime|koQo19tpvZs|2892|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Ford_Racing_2 Ford Racing 2]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|koQo19tpvZs|3327|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Freedom_Force Freedom Force]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Free Realms&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#F|one of the revived projects]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Freelancer Freelancer]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideo|0PqZ04Zua3E|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;G&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;G&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Galactic_Civilizations_II Galactic Civilizations II]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Garry%27s_Mod Garry&#039;s Mod]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|VY0I6Qiahxc|132|5.2.44}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Gothic_III Gothic III]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto_III Grand Theft Auto III]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
| MSS 6.1c&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|CutD-DWnTxk|333|5.0.20}}&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|2812|10.0.1}}, {{YouTubeVideoTime|jDYF-43-a38|10|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.1&lt;br /&gt;
| VirtualBox issues: Intro video decoding issue?&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_Vice_City Grand Theft Auto: Vice City]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
| EAX, A3D&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|3131|10.0.1}}, {{YouTubeVideoTime|jDYF-43-a38|297|14.1.0}}, 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_San_Andreas Grand Theft Auto: San Andreas]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| EAX&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|QBcVeC2ytMU|3450|10.0.1}}, {{YouTubeVideoTime|jDYF-43-a38|673|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/GTR_2_-_FIA_GT_Racing_Game GTR 2 - FIA GT Racing Game]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS 6.6c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Guild_Wars Guild Wars]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;H&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;H&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Half-Life_2 Half-Life 2]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&amp;lt;br/&amp;gt;{{YouTubeVideo|KHQa4dCae0I|7.2.0}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Halo:_Combat_Evolved Halo Combat Evolved]&lt;br /&gt;
| Direct3D 9.0b&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|VY0I6Qiahxc|115|5.2.44}}&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} 17&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|Parallels issues: Minor visual artifacts where geometry bleeds through surfaces that should be closer to the camera (e.g., hallway visible through a door frame).&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hearts_of_Iron Hearts of Iron]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hearts_of_Iron_II Hearts of Iron II]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hearts_of_Iron_III Hearts of Iron III]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Heroes_of_Might_and_Magic_V Heroes of Might and Magic V]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hitman_2:_Silent_Assassin Hitman 2: Silent Assassin]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/d6Rim#p544032721 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: Occasionally exhibits minor wrong color artifacts on some shaders/textures, particularly during in-game intro cinematic sequences, some could consider playable. There are no major in-game graphical issues, performance is better compared to VMware. Using [[Wrappers|WineD3D]] 1.7.44 doesn&#039;t fix color artifact issue, decreases performance.&amp;lt;br/&amp;gt;VMware issues: Ensure you press the &amp;quot;Esc&amp;quot; key twice when in the intro video section before the game menu appears, as it may experience video decoding issues. In-game real-time rendering cinematic sections run smoothly but may have minor graphical glitches. While there are no major in-game graphical issues, performance is mediocre.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hitman:_Contracts Hitman: Contracts]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
| DirectSound3D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hitman:_Blood_Money Hitman: Blood Money]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound3D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Homeworld_2 Homeworld 2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hugo: Smakkaball&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hugo:_Bukkazoom! Hugo Bukkazoom!]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
| FMOD&lt;br /&gt;
| {{Yellow}} 5.1.22, 5.2.44&lt;br /&gt;
| {{Yellow}} 11.1.4&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/tBh9f#p544323603 10.0.0.r547]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VMware and VirtualBox issues: Both SVGA3D and VboxVGA cause a minor in-game rendering issue where Hugo&#039;s character model&#039;s head bounces strangely while driving, though SVGA3D provides better performance. Most people would consider this playable.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Hugo:_Cannon_Cruise Hugo: Cannon Cruise]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;I&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;I&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/IGI_2:_Covert_Strike I.G.I. 2 - Desert Strike]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|lYKtheYXtSw|839|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: During in-game, including menus, virtual mouse pointer tracking is erratic. It is recommended to use the USB passthrough feature for the mouse device.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Ice_Age_2:_The_Meltdown Ice Age 2: The Meltdown]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 17.0.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|lYKtheYXtSw|957|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Indiana_Jones_and_the_Emperor%27s_Tomb Indiana Jones and the Emperor&#039;s Tomb]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} {{YouTubeVideoTime|QBcVeC2ytMU|3673|10.0.1}}, {{YouTubeVideoTime|koQo19tpvZs|4501|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} {{YouTubeVideoTime|lYKtheYXtSw|336|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VMware issues: Graphical issues. [[Wrappers]] untested at this moment.&amp;lt;br/&amp;gt;QEMU-3dfx issues: Displaying some graphical white line glitches. [https://appdb.winehq.org/objectManager.php?sClass=version&amp;amp;iId=12848#viewBugs WineD3D has no fix for this problem at this time]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Industry_Giant_II Industry Giant II]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;J&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;J&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Joint_Operations:_Typhoon_Rising Joint Operations Typhoon Rising]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} 6.0.24&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} [https://archived.moe/vg/thread/544353980/#544621716 10.0.0.r547]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| v1.4.3.0&lt;br /&gt;
| VirtualBox issues: The default executable may trigger Windows Error Reporting (WER). To prevent this, use a NoDVD patch or update to patch 1.7.5.7. Set reduce_mouselag=0 in game.cfg to avoid severe stuttering. Enable mouse integration or use USB passthrough in VirtualBox to resolve virtual pointer tracking issues. Minor graphical problems, such as terrain rendering incorrectly beneath water surfaces, may occur due to z-buffer precision limitations in emulated 3D acceleration&amp;lt;br/&amp;gt;qemu-3dfx issues: It has the same minor terrain problem, regardless of the graphical options used. Tested with KJ Liew&#039;s [[Wrappers|WineD3D]] versions 2.0.5, 6.0.4 and 7.0.2. [https://appdb.winehq.org/objectManager.php?sClass=application&amp;amp;iId=3249 WineD3D has no fix for this problem at this time].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Juiced Juiced]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Juiced_2:_Hot_Import_Nights Juiced 2: Hot Import Nights]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;K&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;K&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/King%27s_Bounty:_The_Legend King&#039;s Bounty: The Legend]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;L&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;L&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Left_4_Dead Left 4 Dead]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Lost:_Via_Domus Lost via Domus]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;M&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;M&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Madden_NFL_2003 Madden NFL 2003]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Madden_NFL_08 Madden NFL 08]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Mafia Mafia]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|6q6qjZBe0tw|418|8.2.0?}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Mafia_II Mafia II]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Max_Payne_2:_The_Fall_of_Max_Payne Max Payne 2]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Medal_of_Honor:_Allied_Assault Medal of Honor: Allied Assault]&lt;br /&gt;
| OpenGL 1.1&lt;br /&gt;
| MSS 6.1c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Medal_of_Honor:_Allied_Assault#API Game has software renderer support with v2.40 patch].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Medal_of_Honor:_Pacific_Assault Medal of Honor - Pacific Assault]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS 6.6a&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Medal_of_Honor:_Airborne Medal of Honor - Airborne]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| RwAudioCore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Medieval_II:_Total_War Medieval II: Total War]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS 6.6g&lt;br /&gt;
| {{Red}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: The game fails to launch and crashes with an &amp;quot;Unspecified error.&amp;quot;&amp;lt;br/&amp;gt;VMware issues: Performance is unacceptable, and certain in-game UI elements are missing or not displayed correctly.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Men_of_Valor Men of Valor]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Microsoft_Flight_Simulator_2004:_A_Century_of_Flight Microsoft Flight Simulator 2004]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Microsoft_Flight_Simulator_2004:_A_Century_of_Flight#API Game has software renderer support].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Midnight_Club_II#API Midnight Club II]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS 6.5e&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Monopoly_Tycoon Monopoly Tycoon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Mount_%26_Blade Mount &amp;amp; Blade]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Mount_%26_Blade#API Has Direct3D compatibility options for older cards].&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;N&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;N&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NBA_2K9 NBA 2K9]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NBA_Live_2003 NBA Live 2003]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NBA_Live_2004 NBA Live 2004]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NBA_Live_2005 NBA Live 2005]&lt;br /&gt;
| Direct3D 9.0b&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NBA_Live_06 NBA Live 06]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NBA_Live_07 NBA Live 07]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NBA_Live_08 NBA Live 08]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_Hot_Pursuit_2 Need for Speed Hot Pursuit 2]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} 6.0.24&lt;br /&gt;
| {{Red}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: Textures flicker in-game. This can be easily fixed by decreasing the &amp;quot;Special Effects&amp;quot; setting in the graphics options. Using [[Wrappers|WineD3D]] version 1.7.46 resolves the flickering but introduces minor new visual glitches and significantly reduces performance. Otherwise, the game is playable.&amp;lt;br/&amp;gt;VMware issues: The game crashes immediately on launch. Neither [[Wrappers|WineD3D]] nor Patch 2.4 combined with a NoCD executable resolves this issue. However, the latest version of VMware appears to fix this problem. See {{YouTubeVideo|hXvIqALV97o|here}}.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_Underground Need for Speed Underground]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_Underground_2 Need for Speed Underground 2]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/nIyRH#p544021451 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.0&lt;br /&gt;
|VirtualBox issues: There is a noticeable audio delay and some minor graphical issues with the default settings. In particular, the inner wheel arch (fender liner) is rendered incorrectly; instead of being shaded, it appears as a bright white area. Using [[Wrappers|WineD3D]] is not recommended, killing the performance completely.&amp;lt;br/&amp;gt;VMware issues: Performance is mediocre but acceptable. The only graphical issue is constant flickering of the map (UI element). Using [[Wrappers|WineD3D]] 1.3.10 resolves this flickering, but introduces a new issue where ground textures become corrupted.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_Most_Wanted Need for Speed Most Wanted]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_Carbon Need for Speed Carbon]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_ProStreet Need for Speed: ProStreet]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_Undercover Need for Speed: Undercover]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_Shift Need for Speed: Shift]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD v4.28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Need_for_Speed:_World Need for Speed: World]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#N|one of the revived projects]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Neighbours_from_Hell Neighbours from Hell]&lt;br /&gt;
|&lt;br /&gt;
| MSS 6.5b&lt;br /&gt;
| {{Green}} 6.0.24&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|lYKtheYXtSw|1092|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Neverwinter_Nights Neverwinter Nights]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Next_Life Next Life]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NFL_Head_Coach NFL Head Coach]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NHL_2003 NHL 2003]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NHL_2004 NHL 2004]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 6.0.24&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NHL_2005 NHL 2005]&lt;br /&gt;
| Direct3D 9.0b&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NHL_07 NHL 07]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/NHL_08 NHL 08]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;O&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;O&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Overlord_(2007) Overlord]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Overlord_II Overlord II]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;P&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;P&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Pirates_of_the_Caribbean:_The_Legend_of_Jack_Sparrow Pirates of the Caribbean: The Legend of Jack Sparrow]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/PlanetSide PlanetSide]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Portal Portal]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Portal#API Game has compatibility levels for Direct3D 8 cards].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Pro_Evolution_Soccer_3 Pro Evolution Soccer 3]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
| {{Yellow}} 11.1.4&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|lYKtheYXtSw|112|10.0.3}}&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VMware issues: Jersey selection screen does not render anything, and in-game, no character models appear; only the stadium and 2D fans are rendered. Player model shadows are visible, but the shadow models are in a T-pose. Using [[Wrappers|WineD3D]] 1.1.14 resolve rendering issues. Performance is worse than with VboxVGA, but the game remains playable.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Pro_Evolution_Soccer_5 Pro Evolution Soccer 5]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|A NoDVD executable for 1.0 (by RELOADED, dated 26-10-2005) is used for the game to launch.&amp;lt;br/&amp;gt;VMware issues: The video intro automatically skips and does not play, but the rest of the game is fully playable.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Pro_Evolution_Soccer_6 Pro Evolution Soccer 6]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Pro_Evolution_Soccer_2008 Pro Evolution Soccer 2008]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Pro_Evolution_Soccer_2009 Pro Evolution Soccer 2009]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Project_Earth:_Starmageddon Project Earth: Starmageddon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Starmageddon_2 Project Freedom]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|7hcuqZmQ9Dw|420|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pcgamingwiki.com/wiki/Puyo_Puyo_Fever Puyo Puyo Fever]&lt;br /&gt;
|Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|{{Green}} 7.2.4&lt;br /&gt;
|{{Yellow}} 17.5.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|2.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Q&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;Q&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Quake_III_Arena Quake III: Arena]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;R&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;R&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship Xtreme&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Rally_Trophy Rally Trophy]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Red_Faction_II Red Faction II]&lt;br /&gt;
| Direct3D 8, Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/03K4h#p549356098 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Red_Orchestra:_Ostfront_41-45 Red Orchestra: Ostfront 41-45]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
| OpenAL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://www.pcgamingwiki.com/wiki/Red_Orchestra:_Ostfront_41-45#API Game has software renderer support].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Return_to_Castle_Wolfenstein Return to Castle Wolfenstein]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Rise_of_Nations Rise of Nations]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Robin_Hood:_The_Legend_of_Sherwood Robin Hood: The Legend of Sherwood]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Robots Robots]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} 6.0.24&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| 1.0 NoCD (by VengeancE) executable used.&amp;lt;br/&amp;gt;VirtualBox issues: Video decoding sections display a black screen with only audio playing. Press ESC to skip these sections. Otherwise, in-game shows no noticeable issues; the game is playable.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/RollerCoaster_Tycoon_2 RollerCoaster Tycoon 2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Rome:_Total_War Rome: Total War]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RS3 Racing Simulation Three&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;S&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;S&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Scooby-Doo_2:_Monsters_Unleashed Scooby Doo 2 - Monsters Unleashed]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Yellow}} 6.0.24&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VirtualBox issues: The game crashes immediately upon launch. Versions 1.6.2 and 1.7.19 of the [[Wrappers|WineD3D]] wrapper resolve this issue, but performance is poor.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Second_Life Second Life]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Second_Sight Second Sight]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Sensible_Soccer_2006 Sensible Soccer 2006]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archived.moe/vg/thread/544353980/#544538236 10.0.0.r547]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
|qemu-3dfx: KJ Liew&#039;s [[Wrappers|WineD3D]] 7.0.2 works.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Serious_Sam:_The_First_Encounter Serious Sam: The First Encounter]&lt;br /&gt;
| Direct3D 8, OpenGL 1.1-1.4&lt;br /&gt;
| DirectSound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Shadowgrounds Shadowgrounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Shadowgrounds:_Survivor Shadowgrounds: Survivor]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Silent_Storm Silent Storm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Sins_of_a_Solar_Empire Sins of a Solar Empire]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/SpellForce_2 SpellForce 2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Spider-Man_2:_The_Game Spider-Man 2 The Game]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Spore Spore]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Star_Wars_Galaxies Star Wars Galaxies]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Star_Wars:_Empire_at_War Star Wars: Empire at War]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS v8.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Star_Wars:_Knights_of_the_Old_Republic Star Wars: KOTOR]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl S.T.A.L.K.E.R.: Shadow of Chernobyl]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| OpenAL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Street_Racing_Syndicate Street Racing Syndicate]&lt;br /&gt;
| Direct3D 9.0b&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Stronghold Stronghold]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Stubbs_the_Zombie_in_Rebel_Without_a_Pulse Stubbs the Zombie in Rebel Without a Pulse]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/SWAT_4 SWAT 4]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;T&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;T&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Taz:_Wanted Taz: Wanted]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
|&lt;br /&gt;
| VMware issues: Character models do not render correctly.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Team_Fortress_2 Team Fortress 2]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Italian_Job The Italian Job]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Elder_Scrolls_III:_Morrowind The Elder Scrolls III: Morrowind]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Elder_Scrolls_IV:_Oblivion The Elder Scrolls IV: Oblivion]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Lord_of_the_Rings:_The_Return_of_the_King The Lord of the Rings - The Return of the King]&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth_II The Lord of the Rings: The Battle for Middle-earth II]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Lord_of_the_Rings:_Conquest The Lord of The Rings: Conquest]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| Wwise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Matrix:_Path_of_Neo The Matrix: Path of Neo]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://boards.4chan.org/vg/thread/549506956#p549863316 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Movies The Movies (2005)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Nations The Nations]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Punisher The Punisher]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 5.2.44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Settlers:_Rise_of_an_Empire The Settlers: Rise of an Empire]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Settlers:_Rise_of_Cultures The Settlers: Rise of Cultures]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| FMOD&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|koQo19tpvZs|5089|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Sims_2 The Sims 2]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
| {{Red}} 6.0.24&lt;br /&gt;
| {{Yellow}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archived.moe/vg/thread/544353980/#544874651 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|[https://www.pcgamingwiki.com/wiki/The_Sims_2#API Game has software renderer support].&amp;lt;br/&amp;gt;qemu-3dfx: Tested with KJ Liew&#039;s [[Wrappers|WineD3D]] 8.0.2, 7.0.2 and 6.0.4.&amp;lt;br/&amp;gt;VirtualBox issues: Game immediately crashes upon launch; unable to test it further.&amp;lt;br/&amp;gt;VMware issues: Game launches successfully without requiring any special configurations or workaround. Performance is mediocre but surprisingly, increasing the graphics options, particularly Shadows, seemed to marginally improve performance (not sure). Reflections, especially mirror reflections, appear to be broken or rendered incorrectly; should be turned off in the graphics/performance options to avoid visual glitches.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/The_Witcher The Witcher (2007)]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Titan_Quest Titan Quest]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Top Gear: RPM Tuning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/TrackMania Trackmania (2003)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Trainz Trainz (2001)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|7hcuqZmQ9Dw|9|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Tropico Tropico]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;U&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;U&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/UEFA_Euro_2008 UEFA Euro 2008]&lt;br /&gt;
| Direct3D 9.0c&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Unreal_Tournament_2004 Unreal Tournament 2004]&lt;br /&gt;
| Direct3D 8.1&lt;br /&gt;
| OpenAL, ISACT&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} {{YouTubeVideoTime|koQo19tpvZs|2522|14.1.0}}&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/PF2cK#p548504384 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Uru:_Ages_Beyond_Myst Uru: Ages Beyond Myst]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;W&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;W&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Warcraft_III:_Reign_of_Chaos Warcraft III]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Warhammer_40,000:_Dawn_of_War Warhammer 40,000: Dawn of War]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} [https://archive.is/A20v7#p542924425 10.0.3]&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Warhammer_Online:_Age_of_Reckoning Warhammer Online: Age of Reckoning]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Recommended to use [[Preservation_projects#W|one of the revived projects]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Widelands Widelands]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/World_in_Conflict World in Conflict]&lt;br /&gt;
| Direct3D 9.0c, 10&lt;br /&gt;
| MSS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/World_of_Warcraft World of Warcraft]&lt;br /&gt;
| Direct3D 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{Green}} 15.5.7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Windows_NT_5.x_emulators|Windows XP SP3]]&lt;br /&gt;
| 1.12.1&lt;br /&gt;
| Recommended to use [[Preservation_projects#W|Elysium project]].&lt;br /&gt;
|-&lt;br /&gt;
| WWF RAW&lt;br /&gt;
| Direct3D 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;X&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;X&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/X3:_Reunion X3: Reunion]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Z&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; {{Gray|align=left}} &#039;&#039;&#039;Z&#039;&#039;&#039; &amp;lt;small&amp;gt;{{IndexComp}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.pcgamingwiki.com/wiki/Zoo_Tycoon Zoo Tycoon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wrappers]] - DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially): latest versions compatible with WinXP (without OneCoreAPI), but if OneCoreAPI will be used then even 7.21 staging worked.&lt;br /&gt;
*[[Windows NT 5.x emulators]] and [[Windows NT 6.x emulators]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://forums.virtualbox.org/viewtopic.php?f=2&amp;amp;t=2525 Working games under VirtualBox] (Linux host - Windows guest)&lt;br /&gt;
*[https://communities.vmware.com/t5/VMware-Fusion-Documents/3D-Applications-Compatibility-List/ta-p/2785485 Application support from API remoting virtualization technologies]&lt;br /&gt;
*[https://areweanticheatyet.com/ areweanticheatyet.com]&lt;br /&gt;
*[https://communities.vmware.com/t5/VMware-Fusion-Documents/3D-Applications-Compatibility-List/ta-p/2785485 SVGA3D (VMWare) - 3D Applications Compatibility List]&lt;br /&gt;
*[https://www.gog.com/forum/general/pc_games_running_in_virtual_machines/page1 GOG thread: pc_games_running_in_virtual_machines]&lt;br /&gt;
*[https://www.vogons.org/viewtopic.php?t=86457 vogons thread: 86457]&lt;br /&gt;
*[https://www.pcgamingwiki.com/wiki/Virtualization pcgamingwiki: Virtualization]&lt;br /&gt;
*[https://www.applegamingwiki.com/wiki/Main_Page applegamingwiki: Parallels Video Adapter]&lt;br /&gt;
*[https://appdb.winehq.org/index.php WineHQ appdb] (useful for [[Wrappers|WineD3D for Windows wrapper]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility lists]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulators_on_other_operating_systems&amp;diff=126561</id>
		<title>Emulators on other operating systems</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulators_on_other_operating_systems&amp;diff=126561"/>
		<updated>2025-09-12T10:46:46Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Not be confused with [[Emulators on other systems]] or [[Emulators on Legacy systems]]&lt;br /&gt;
This page lists emulators on lesser known actively developed operating systems.&lt;br /&gt;
==QNX==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = QNX&lt;br /&gt;
|logo = Icon_QNX.png&lt;br /&gt;
|developer = BlackBerry&lt;br /&gt;
|logowidth = 128&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating systems]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Wikipedia:QNX|QNX]]&#039;&#039;&#039; is a commercial [[Wikipedia:Unix-like|Unix-like]] operating systems, developed by BlackBerry (formerly QNX Software Systems). QNX is mostly used in vehicles and on professional equipment.&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20090203093825/http://www.qnxzone.com/~travis/phmame/ PhMAME] - Port of the multi-system/multi-machine emulator phMAME ([[MAME|MAME]]) for QNX.&lt;br /&gt;
* [https://vice-emu.sourceforge.io/qnx.html VICE] - Port of the Commodore computer emulator [[VICE]] for QNX.&lt;br /&gt;
==KaiOS==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = KaiOS&lt;br /&gt;
|logo = File KaiOS.png&lt;br /&gt;
|developer = KaiOS Technologies&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:KaiOS|KaiOS]]&#039;&#039;&#039; is a Linux distribution based on Firefox OS, created by KaiOS Technologies.&lt;br /&gt;
;Frontend&lt;br /&gt;
* [https://gitlab.com/suborg/mobiarch MobiArch] - [[RetroArch]] like program made for KaiOS. &lt;br /&gt;
;Emulators / Interpreter&lt;br /&gt;
* [https://gitlab.com/suborg/dale-8 DALE-8] - [[CHIP-8 interpreters|CHIP-8]] interpreter (also a MobiArch core).&lt;br /&gt;
* [https://gitlab.com/suborg/mobipico MobiPICO] - PICO-8 emulator (also a MobiArch core).&lt;br /&gt;
==KolibriOS==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = KolibriOS&lt;br /&gt;
|logo = Icon KolibriOS.png&lt;br /&gt;
|developer = KolibriOS Project Team&lt;br /&gt;
|logowidth = 128&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
[[wikipedia:KolibriOS|KolibriOS]] is an open-source operating system, based on [[wikipedia:MenuetOS|MenuetOS]].&lt;br /&gt;
&lt;br /&gt;
KolibriOS is a operating system written in [[wikipedia:FASM|FASM]] [[Source_code#Assembly|Assembly language]]. KolibriOS&#039;s code is written for 32-bit x86 CPUs (Most of their CPUs since [[wikipedia:Pentium (original)|Pentium]]) and as of {{CURRENTYEAR}} can run on 64-bit x86 CPUs.&lt;br /&gt;
:Interpreter&lt;br /&gt;
* [https://github.com/rgimad/chip8_kolibri CHIP8] - [[CHIP-8 interpreters|CHIP-8]] interpreter.&lt;br /&gt;
;Compatibility layer&lt;br /&gt;
* [https://github.com/rgimad/kwine KWINE] - Port of [[Wine]].&lt;br /&gt;
;Emulator&lt;br /&gt;
* [https://websvn.kolibrios.org/listing.php?repname=Kolibri+OS&amp;amp;path=%2Fprograms%2Femulator%2Ffceu%2F FCEU] - [[NES]] emulator, port of [[FCEUX|FCEU]].&lt;br /&gt;
* [https://github.com/gameblabla/pokemini pokemini] - [[Pokémon mini emulators|Pokémon mini]] emulator.&lt;br /&gt;
==MorphOS==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = MorpOS&lt;br /&gt;
|logo = Icon MorphOS.png&lt;br /&gt;
|logowidth = 128px&lt;br /&gt;
|developer = MorphOS Development Team&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:MorphOS|MorphOS]]&#039;&#039;&#039; a operating system that is API compatible with [[Emulators on Amiga|AmigaOS]] 3.1 and has a GUI based on the [[wikipedia:Magic User Interface|Magic User Interface]] (MUI). &lt;br /&gt;
&lt;br /&gt;
* [https://www.scummvm.org/downloads ScummVM {{ScummVMVer}}] - [[ScummVM]].&lt;br /&gt;
* [https://fuse-emulator.sourceforge.net/#Download Fuse 0.10.0.1] - [[FUSE]] for MorphOS.&lt;br /&gt;
* [https://amigan.yatho.com AmiArcadia {{AmiArcadiaVer}}] - [[Emerson Arcadia 2001 emulators|Arcadia 2001]] emulator.&lt;br /&gt;
* [https://bszili.morphos.me/ EasyRPG Player 0.6.2.3] - [[EasyRPG]] for MorphOS.&lt;br /&gt;
* [http://ace.cpcscene.net/en:downloads ACE {{ACEVer}}] - [[Amstrad CPC emulators|Amstrad CPC]] emulator.&lt;br /&gt;
* [https://github.com/k4zmu2a/SpaceCadetPinball/ SpaceCadetPinball] - [[Game engine recreations and source ports#Miscellaneous|SpaceCadetPinball]] Port.&lt;br /&gt;
==AROS Research Operating System==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = AROS&lt;br /&gt;
|logo = Icon AROS.png&lt;br /&gt;
|logowidth = 128px&lt;br /&gt;
|developer = The AROS Development Team&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:AROS Research Operating System|AROS]]&#039;&#039;&#039; a operating system that is API compatible with [[Emulators on Amiga|AmigaOS]] 3.1&lt;br /&gt;
&lt;br /&gt;
* [https://www.scummvm.org/downloads ScummVM {{ScummVMVer}}] - [[ScummVM]].&lt;br /&gt;
* [https://amigan.yatho.com AmiArcadia {{AmiArcadiaVer}}] - [[Emerson Arcadia 2001 emulators|Arcadia 2001]] emulator.&lt;br /&gt;
* [https://bszili.morphos.me/ EasyRPG Player 0.6.2.3] - [[EasyRPG]] for AROS.&lt;br /&gt;
* [http://ace.cpcscene.net/en:downloads ACE {{ACEVer}}] - [[Amstrad CPC emulators|Amstrad CPC]] emulator.&lt;br /&gt;
* [https://github.com/k4zmu2a/SpaceCadetPinball/ SpaceCadetPinball] - [[Game engine recreations and source ports#Miscellaneous|SpaceCadetPinball]] Port.&lt;br /&gt;
==Haiku==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = Haiku&lt;br /&gt;
|logo = Icon Haiku-edit.png&lt;br /&gt;
|developer = Community&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Haiku (operating system)|Haiku]]&#039;&#039;&#039;, originally &#039;&#039;&#039;OpenBeOS&#039;&#039;&#039;, is a open-source [[operating system]]. It is a community-driven successor/contuation of [[Emulators on Legacy systems#BeOS|BeOS]]. Haiku aims for binary compatibility with BeOS and development is still stated to be in [[wikipedia:Software_release_life_cycle#Beta|beta]].&lt;br /&gt;
;Emulator&lt;br /&gt;
* [http://ace.cpcscene.net/en:downloads ACE {{ACEVer}}] - [[Amstrad CPC emulators|Amstrad CPC]] emulator.&lt;br /&gt;
;Compatibility layer&lt;br /&gt;
* [https://github.com/X547/wine Wine] - port of [[Wine]] for Haiku.&lt;br /&gt;
;Interpreter&lt;br /&gt;
* [https://github.com/cnelmortimer/Pin8 Pin8] - [[CHIP-8 interpreters|CHIP-8]] interpreter.&lt;br /&gt;
;Game Engine&lt;br /&gt;
* [https://www.scummvm.org/downloads ScummVM {{ScummVMVer}}] - [[ScummVM]].&lt;br /&gt;
* [https://github.com/Wohlstand/TheXTech/releases TheXTech] - [[Game engine recreations and source ports#Platform_2|TheXTech]].&lt;br /&gt;
==Maemo‏‎==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = Maemo&lt;br /&gt;
|logo = Maemo logo color.png&lt;br /&gt;
|developer = Nokia, Community&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Maemo|Maemo]] is a mobile and tablet operating system created by Nokia and derived from the open-source Linux operating system [[wikipedia:Debian]].&lt;br /&gt;
;Game Engine&lt;br /&gt;
* [https://www.scummvm.org/downloads ScummVM 2.1.1] - [[ScummVM]].&lt;br /&gt;
;Emulator&lt;br /&gt;
* [https://talk.maemo.org/showthread.php?t==75992 N900 Yabuse] - port of [[Yabause]], [[Sega Saturn emulators|Sega Saturn]] emulator.&lt;br /&gt;
* [https://talk.maemo.org/showthread.php?t==42824 MAME] - [[MAME]] Port.&lt;br /&gt;
* [http://repository.maemo.org/extras-devel/pool/fremantle/free/p/pcsx-m/ pcsx-m] - PCSX Fork, [[PlayStation emulators|PlayStation]] emulator.&lt;br /&gt;
* [http://repository.maemo.org/extras-devel/pool/fremantle/free/p/psx4all/ psx4all] - PCSX Fork, [[PlayStation emulators|PlayStation]] emulator.&lt;br /&gt;
==ToaruOS==&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:ToaruOS]]&#039;&#039;&#039; (also known as &#039;&#039;&#039;ToAruOS&#039;&#039;&#039; or &#039;&#039;&#039;とあるOS&#039;&#039;&#039;) is a open-source hobby operating system. Released under the [[wikipedia:University of Illinois/NCSA Open Source License|UIUC]] License.&lt;br /&gt;
&lt;br /&gt;
;Emulator&lt;br /&gt;
* [https://toaruos.org/msk/1.10.x/?bochs bochs] - Port of [[Bochs]].&lt;br /&gt;
;Source port&lt;br /&gt;
* [https://toaruos.org/msk/1.10.x/?doom doom] - Doom [[Source ports|Source port]].&lt;br /&gt;
* [https://toaruos.org/msk/1.10.x/?quake quake] - Quake [[Source ports|Source port]].&lt;br /&gt;
==Solaris==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = Oracle Solaris&lt;br /&gt;
|logo = Icon Solaris.png&lt;br /&gt;
|logowidth = 128&lt;br /&gt;
|developer = Sun Microsystems&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[wikipedia:Oracle_Solaris|Solaris]]&#039;&#039;&#039; (later renamed &#039;&#039;&#039;Oracle Solaris&#039;&#039;&#039;) is a proprietary Unix operating system developed by Sun Microsystems (Oracle subsidary since 2010).&lt;br /&gt;
;Virtual Machine&lt;br /&gt;
* [https://www.virtualbox.org/wiki/Downloads VirtualBox].&lt;br /&gt;
;Emulators&lt;br /&gt;
* [https://vice-emu.sourceforge.io/solaris.html VICE] - [[Commodore 64 emulators|Commodore 64]] emulator.&lt;br /&gt;
* [https://www.hpcalc.org/details/4382 saturn] - 40G, 48GX, 49G [[Calculator emulators|Calculator emulator]].&lt;br /&gt;
* [https://fms.komkon.org/iNES/ iNES] - [[NES]] emulator.&lt;br /&gt;
==ZealOS==&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = ZealOS&lt;br /&gt;
|developer = Community&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;ZealOS&#039;&#039;&#039; is a fork of [[wikipedia:TempleOS]].&lt;br /&gt;
* [https://github.com/Zeal-Operating-System/cherub cherub] - [[Game Boy/Game Boy Color emulators|Game Boy (Color)]] emulator by Alec Murphy for TempleOS, ported to ZealOS.&lt;br /&gt;
* [https://github.com/Zeal-Operating-System/CHIP8 CHIP-8] - [[CHIP-8 interpreters|CHIP-8]] interpreter for ZealOS (developed by [https://github.com/TomAwezome TomAwezome]).&lt;br /&gt;
* [https://github.com/Zeal-Operating-System/bakers-doom Bakers Doom] Port of Alec Murphy&#039;s chocolate-doom loader for TempleOS to ZealOS.&lt;br /&gt;
==Redox==&lt;br /&gt;
:These source ports and emulators are built into the [https://www.redox-os.org/news/release-0.8.0/ Redox demo].&lt;br /&gt;
{{Infobox platform&lt;br /&gt;
|title = Redox&lt;br /&gt;
|logo = Icon Redox.png&lt;br /&gt;
|developer = Jeremy Soller, Redox Developers&lt;br /&gt;
|type = [[:Category:Emulators_by_operating_system|Operating system]]&lt;br /&gt;
}}&lt;br /&gt;
;Emulator&lt;br /&gt;
* [[DOSBox]] &lt;br /&gt;
;Source port&lt;br /&gt;
* PrBoom (includes FreeDOOM 1, 2 and the Shareware version of DOOM)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Emulators on other systems‎‎}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators by operating system]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Compatibility_layers&amp;diff=126480</id>
		<title>Compatibility layers</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Compatibility_layers&amp;diff=126480"/>
		<updated>2025-09-10T22:09:26Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Compatibility layers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While not strictly emulation &#039;&#039;per se&#039;&#039; (hence why [[Wine]] stands for &amp;quot;Wine Is Not an Emulator&amp;quot;), &#039;&#039;&#039;compatibility layers&#039;&#039;&#039; allow software written for one operating system to run on a different OS, often by translating system calls made by an application to their equivalent calls in the host operating system. In theory, this should allow for near-native performance since no processor emulation takes place, but in practice some software such as games will tend to run a bit slower due to other bottlenecks that occur as a result of [[Emulation accuracy|replicating the correct behavior]]. Compatibility layers may also make use of [[wrappers]], which translate a specific API to another because accounting for graphics APIs like Direct3D that aren&#039;t supported on non-Microsoft platforms. Additionally, compatibility layers may also use emulation in order to run software built for a different [[wikipedia:Comparison_of_instruction_set_architectures#Instruction_sets|architecture]], see [[Emulation Accuracy]] page for more information about terms like &amp;quot;[[Hypervisors|hypervisors]]&amp;quot;, &amp;quot;[[Simulators|simulators]]&amp;quot;, &amp;quot;[[Compatibility_layers|compatibility layers]]&amp;quot;, &amp;quot;[[Wrappers|wrappers]]&amp;quot;, &amp;quot;[[FPGA]]&amp;quot; and &amp;quot;[[:Category:Emulators|software emulators]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Runs the following software&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|FreeBSD|Haiku}}&lt;br /&gt;
|[https://wiki.winehq.org/Download {{WineVer}}&amp;lt;br /&amp;gt;(Dev: {{WineDevVer}})]&amp;lt;br /&amp;gt;[https://wiki.winehq.org/Haiku Haiku]&lt;br /&gt;
|[https://appdb.winehq.org/ ?]&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|Janus-UAE&lt;br /&gt;
|align=left|{{Icon|AROS}}&lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ 1.4]&lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ ?]&lt;br /&gt;
|{{Green}} {{License|LGPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|68k Amiga applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Whisky]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/Whisky-App/Whisky {{WhiskyVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Proton]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(included with Steam)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://store.steampowered.com/about/ {{ProtonVer}}]&amp;lt;br/&amp;gt;[https://github.com/ValveSoftware/Proton/tags git]&lt;br /&gt;
|[https://www.protondb.com/ ?]&lt;br /&gt;
|{{Green}} {{License|BSD3}}&amp;lt;br&amp;gt;{{License|LGPLv21}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows games&lt;br /&gt;
|-&lt;br /&gt;
|[[TeknoParrot]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;TPBootstrapper/Web Installer which downloads the latest versions of all components with TeknoParrot automatically for you.&amp;quot;&amp;gt;[https://github.com/nzgamer41/TPBootstrapper/tags TPBootstrapper]&amp;lt;/abbr&amp;gt;&amp;lt;br/&amp;gt;[https://teknoparrot.com/download {{TeknoVer}}]&lt;br /&gt;
|[https://teknoparrot.com/wiki/compatibility.html ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|PC-based arcade games&lt;br /&gt;
|-&lt;br /&gt;
|Rosetta&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[https://www.cnet.com/tech/computing/intel-based-macs-rosetta-compatibility-index/ ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|PowerPC OS X applications&amp;lt;ref group=N&amp;gt;Support ended with OS X 10.7 Lion.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CrossOver&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|ChromeOS}}&amp;lt;ref group=N&amp;gt;https://support.codeweavers.com/en_US/chrome-os/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.codeweavers.com/products 22.1]&lt;br /&gt;
|[https://www.codeweavers.com/compatibility ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/win32/winprog64/running-32-bit-applications WOW64]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|32-bit Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[WineVDM]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/otya128/winevdm/releases git]&amp;lt;br /&amp;gt;[https://ci.appveyor.com/project/otya128/winevdm/ Dev]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|16-bit Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://sober.vinegarhq.org/ Sober]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://sober.vinegarhq.org/sober.flatpakref Flatpak]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Roblox (Android version)&lt;br /&gt;
|-&lt;br /&gt;
|[https://mcpelauncher.readthedocs.io Minecraft Bedrock Launcher]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/minecraft-linux/mcpelauncher-manifest v0.15.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Minecraft: Bedrock Edition (Android version)&lt;br /&gt;
|-&lt;br /&gt;
|Linuxulator&lt;br /&gt;
|align=left|{{Icon|FreeBSD}}&lt;br /&gt;
|[https://wiki.freebsd.org/Linuxulator Wiki]&amp;lt;br /&amp;gt;[https://docs.freebsd.org/en/books/handbook/linuxemu/ Docs]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD2}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/ Android Translation Layer]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/android_translation_layer git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|libhoudini&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/SGNight/Arm-NativeBridge#download-links-- 1], [https://github.com/Rprop/libhoudini#libhoudini 2], [https://archive.org/details/androidx86-houdini 3], [https://github.com/supremegamers/vendor_intel_proprietary_houdini 4], [https://github.com/m9rco/Genymotion_ARM_Translation 5]&amp;lt;br/&amp;gt; [https://github.com/niizam/Genymotion_A11_libhoudini 6], [https://github.com/ilhan-athn7/android_proprietary_native_bridge 7], [https://github.com/mrvictory1/libhoudini_bluestacks 8], [https://github.com/YuryenUcahh/libnb_script 9]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{TBD}} ||{{~}}&lt;br /&gt;
|ARM Android applications&lt;br /&gt;
|-&lt;br /&gt;
|libndk&amp;lt;abbr title=&amp;quot;Not to be confused with Android Native Development Kit (NDK)&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/ilhan-athn7/android_proprietary_native_bridge 1], [https://github.com/supremegamers/vendor_google_proprietary_ndk_translation-prebuilt 2]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{TBD}} ||{{~}}&lt;br /&gt;
|ARM Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.cygwin.com/ Cygwin]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cygwin.com/pipermail/cygwin-announce/2025-July/012416.html 3.6.4-1]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Providing POSIX compliant APIs, Linux-alike shell and tools on Windows for developers.&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gfdgdxi.top/uengine-runner/Help/ UEngine]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/gfdgd-xi/uengine-runner git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Darling]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/darlinghq/darling git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|macOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.linzhuotech.com/index.php/home/index/xdroid.html xDroid]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://www.linzhuotech.com/Product/download 11.1.51]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Wineskin]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[http://wineskin.urgesoftware.com/tiki-index.php?page=Downloads 1.7]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|WineBottler&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://winebottler.kronenberg.org/ 4.0.1.1 Dev]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[WoW]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows 9x applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Win3mu]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://bitbucket.org/toptensoftware/win3mu Source]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows 3.x applications&lt;br /&gt;
|-&lt;br /&gt;
|[[NTVDMx64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/leecher1337/ntvdmx64 git]&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|DOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Ardi Executor]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|DOS}}&lt;br /&gt;
|[https://web.archive.org/web/20080404193445/http://www.ardi.com/ardi.php 2.1.17]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Classic Mac OS applications up to System 6&lt;br /&gt;
|-&lt;br /&gt;
|[http://dosemu.sourceforge.net/ DOSEmu]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://sourceforge.net/projects/dosemu/files/ 1.4.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|DOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[http://dosemu2.github.io/dosemu2/ DOSEmu2]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/dosemu2/dosemu2 git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|DOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/wsl/ Windows Subsystem for Linux &#039;&#039;&#039;1&#039;&#039;&#039;]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/wsl/install Install guide]&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|Allows developers to run a Linux environment.&lt;br /&gt;
|-&lt;br /&gt;
|[https://old.reddit.com/r/openKylin/comments/14u5kad/about_kmre/ KMRE]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://archive.ubuntukylin.com/ubuntukylin/pool/partner/kmre_2.4.6.8+22.04_amd64.deb 2.4.6.8]&amp;lt;/br&amp;gt;[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_2.4.8.7-0k0.9_amd64.deb 2.4.8.7-0k0.9]&amp;lt;ref group=N name=kmrex86&amp;gt;2.4.8.7 is untested-NeoKylin never announced nor shipped this with x86 releases.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{~}} ||{{✗}}&lt;br /&gt;
|Allows openKylin/Ubuntu Kylin to run Android applications.&lt;br /&gt;
|-&lt;br /&gt;
|Windows CE Compatibility Layer&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/dz333n/wcecl/actions/workflows/build.yml git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{~}} ||{{✗}} &amp;lt;ref group=N&amp;gt;Currently only Solitaire and etcha.exe are known to work.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Windows CE applications.&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.boxedwine.org/ Boxedwine]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.boxedwine.org/downloads/ 20.1.2]&amp;lt;br /&amp;gt;[https://github.com/danoon2/Boxedwine git]&amp;lt;br /&amp;gt;[https://sourceforge.net/projects/boxedwine/ Old repo]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{?}} ||{{TBD}}&lt;br /&gt;
|16-bit and 32-bit Windows applications.&lt;br /&gt;
|-&lt;br /&gt;
|compat_linux&lt;br /&gt;
|align=left|{{Icon|NetBSD}}&lt;br /&gt;
|[https://www.netbsd.org/docs/guide/en/chap-linux.html Docs]&amp;lt;br /&amp;gt;[https://man.netbsd.org/NetBSD-10.0/compat_linux.8 Manual]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD2}} ({{License|Permissive}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|compat_linux&lt;br /&gt;
|align=left|{{Icon|OpenBSD}}&lt;br /&gt;
|[https://man.openbsd.org/OpenBSD-5.1/compat_linux.8 Manual]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD4}} ({{License|Permissive}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/qemu-based-native-bridge nb-qemu]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/qemu-based-native-bridge/nb-qemu git]&amp;lt;br/&amp;gt;[https://gitlab.com/android_translation_layer/qemu-based-native-bridge/nb-qemu-bionic bionic]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|ARM Android applications&lt;br /&gt;
|-&lt;br /&gt;
|Berberis&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://android.googlesource.com/platform/frameworks/libs/binary_translation/+/refs/heads/main/ git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}}) ||{{?}} ||{{TBD}}&lt;br /&gt;
|RISC-V Android applications&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Rosetta 2&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[https://www.applegamingwiki.com/wiki/M1_Rosetta_2_compatible_games_list ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|x86-64 macOS applications on Apple Silicon&amp;lt;ref group=N&amp;gt;AVX instruction support added in macOS 15 Sequoia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CrossOver&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.codeweavers.com/products 22.1]&lt;br /&gt;
|[https://www.applegamingwiki.com/wiki/M1_CrossOver_Windows_compatible_games_list ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|Game Porting Toolkit&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://gist.github.com/Frityet/448a945690bd7c8cff5fef49daae858e Installation guide]&lt;br /&gt;
|[https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit#Game_compatibility_list ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows games&lt;br /&gt;
|-&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/arm/apps-on-arm-x86-emulation Prism]&lt;br /&gt;
|align=left|{{Icon2|WoA}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|x86 and x86-64 Windows applications on Windows for ARM64 &amp;lt;ref group=N&amp;gt;https://www.geeky-gadgets.com/prism-x86-64-emulator/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Box86/Box64]]&lt;br /&gt;
|align=left|{{Icon|LiA|Android|Pandora}}&lt;br /&gt;
|[https://github.com/ptitSeb/box86 {{box86Ver}}]/[https://github.com/ptitSeb/box64/ {{box64Ver}}]&lt;br /&gt;
|[https://box86.org/app/ ?]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|x86-64 Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[[FEX-Emu]]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|Android}}&lt;br /&gt;
|[https://github.com/FEX-Emu/FEX git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|x86-64 Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|Android}}&lt;br /&gt;
|[https://dl.winehq.org/wine-builds/android/ Android builds]&amp;lt;br/&amp;gt;[https://wiki.winehq.org/ARM ARM support]&lt;br /&gt;
|[https://appdb.winehq.org/ ?]&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/ Android Translation Layer]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/android_translation_layer git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Winlator]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/brunodev85/winlator/releases {{WinlatorVer}}]&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1UI0dCJTdxkAD8pDUoCtqwe7hCRSD35w0N3zESTmNYBU/edit?gid=0#gid=0 ?]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[MiceWine]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/KreitinnSoftware/MiceWine-Application/releases {{MiceWineVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows applications&lt;br /&gt;
|-&lt;br /&gt;
||[https://gamehub.xiaoji.com GameHub](GameFusion)&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://gamehub.xiaoji.com/download/ 3.0.5]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/xerpi/vita2hos Vita2hos]&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/xerpi/vita2hos/releases/tag/alpha-0.3 Alpha 0.3]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|PlayStation Vita applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/AndreRH/hangover Hangover]&lt;br /&gt;
|align=left|{{Icon||LinuxARM|Android}}&lt;br /&gt;
|[https://github.com/AndreRH/hangover/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/skyline-emu/skyline/releases git]&lt;br /&gt;
|[[Nintendo_Switch_emulators#Compatibility_layers_.28....29|See Switch page]]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Nintendo Switch games and homebrew&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hikunpeng.com/document/detail/en/kunpengdevps/ug-exagear/usermanual/kunpengexagear_06_0002.html ExaGear-KunPeng]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}	 &lt;br /&gt;
|[https://www.hikunpeng.com/zh/developer/devkit/download/exagear 5.1.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}	&lt;br /&gt;
|x86 Linux applications into Kunpeng platform instructions in real time&lt;br /&gt;
|-&lt;br /&gt;
|[https://old.reddit.com/r/openKylin/comments/14u5kad/about_kmre/ KMRE]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_3.0.0.0-0k0.15_arm64.deb 3.0.0.0-0k0.15]&amp;lt;/br&amp;gt;[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_2.5.0.2-0k0.1tablet3_arm64.deb 2.5.0.2-0k0.1tablet3]&amp;lt;ref group=N name=kmrearm&amp;gt;2.5.0.2 is only for some industrial tablets or similar devices with Phytium processors.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{~}} ||{{✗}}&lt;br /&gt;
|Allows openKylin/NeoKylin (with supported processors) to run Android applications.&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.boxedwine.org/ Boxedwine]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|macOS}}&lt;br /&gt;
|[https://www.boxedwine.org/downloads/ 20.1.2]&amp;lt;br /&amp;gt;[https://github.com/danoon2/Boxedwine git]&amp;lt;br /&amp;gt;[https://sourceforge.net/projects/boxedwine/ Old repo]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|16-bit and 32-bit Windows applications.&lt;br /&gt;
|-&lt;br /&gt;
|compat_linux&lt;br /&gt;
|align=left|{{Icon|NetBSD}}&lt;br /&gt;
|[https://www.netbsd.org/docs/guide/en/chap-linux.html Docs]&amp;lt;br /&amp;gt;[https://man.netbsd.org/NetBSD-10.0/compat_linux.8 Manual]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD2}} ({{License|Permissive}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendont]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/FIX94/Nintendont git]&lt;br /&gt;
|[[GameCube_emulators#Compatibility_layers_.28....29|See Gamecube page]]&lt;br /&gt;
|{{?}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|GameCube games&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulators_on_Nintendo_Switch_2#Compatibility_Mode_.28nnCompat.29|nnCompat]]&lt;br /&gt;
|align=left|{{Icon|Switch2}}&lt;br /&gt;
| 20.1.1&lt;br /&gt;
| [https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/ 98%]&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|Nintendo Switch games&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|[https://felix86.com/ felix86]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/offtkp/felix86 git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|x86-64 Linux applications on RISC-V.&lt;br /&gt;
|-&lt;br /&gt;
|LATX&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[http://pkg.loongnix.cn/loongnix/pool/main/l/lat/ 1.5.3 RC1]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{TBD}} &lt;br /&gt;
|x86 Linux applications into LoongArch64 instruction set.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=A /&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
*[[Wine]] is a free and open-source compatibility layer that aims to allow computer programs (application software and computer games) developed for Microsoft Windows to run on Unix-like operating systems, primarily Linux and macOS. Since late 2017 there is also an experimental build for Android. Wine is almost as old as the Linux project, starting in the summer of 1993. Today it&#039;s widely used, very popular and sponsored by companies such as CodeWeavers and Valve, and has even received some support from Microsoft themselves who donated the Mono implementation of the .NET Framework to the Wine project. The core Wine development aims at a correct implementation of the Windows API as a whole. In this regard it&#039;s similar to the [[MAME]] project in its focus on correctness over usability. There are a lot of versions/forks of Wine which focus of different goals, such as usability, compatibility, gaming, office applications, etc. A few are listed below, Wikipedia has [[wikipedia:Wine_(software)#Other_versions_of_Wine|a more complete list]].&lt;br /&gt;
**[[Proton]]: is Valve&#039;s one-click solution to play Windows games on Linux. It&#039;s included in the Steam Linux client by default. Simply click on a whitelisted game and it will launch without any configuration, or enable it for all games in the settings. Proton is based on a fork of Wine in combination with other components such as [[Wrappers|DXVK]] (which is a wrapper explained below) and FAudio.&lt;br /&gt;
**[https://www.codeweavers.com/products/ CrossOver] is a commercialized, supported version of Wine from CodeWeavers. It uses additional patches on top of Wine to make it easy to use. They contribute all of their work on CrossOvers back to Wine and make up about two thirds of the commits made to Wine. CrossOver is available on macOS, Linux and Chrome OS. &lt;br /&gt;
**[[Wineskin]] is an open-source compatibility layer which allows users to easily convert Windows software to macOS. The ports are in the form of Mac .app bundles with a self-contained Wine instance which are wrapped around the application to be converted. &lt;br /&gt;
**[[Winlator]] is an Android application that lets you to run Windows (x86_64) applications with Wine and Box86/Box64.&lt;br /&gt;
&lt;br /&gt;
* [[TeknoParrot]] is a compatibility layer for Windows PCs to run games originally made for Windows-based arcade systems. Has since version 1.51 also support for some games running on Linux.&lt;br /&gt;
* &#039;&#039;&#039;Rosetta&#039;&#039;&#039; was a compatibility layer for running PowerPC apps on x86-based Macs on OS X versions prior to 1.07. &#039;&#039;&#039;Rosetta 2&#039;&#039;&#039; is a comptibility layer on Apple silicon Macs allowing x86-64 apps to run on ARM-based Macs. Note that Rosetta 2 is not strictly limited to MacOS apps as software such as Crossover is able to call it to emulate x86 code in Windows binaries.&lt;br /&gt;
* &#039;&#039;&#039;Prism&#039;&#039;&#039; is the built-in compatibility layer in Windows on ARM to run traditional x86 (also x64 in Windows 11) Windows programs.&lt;br /&gt;
* [[Box86/Box64]] lets you run x86 Linux programs (such as games) on non-x86 Linux systems, like ARM (the host system needs to be 32bit little-endian).&lt;br /&gt;
* [[Darling]] is a translation layer that allows you to run unmodified macOS binaries on Linux. In its nature, it is similar to the well-known [[Wine]] project. At this point, does not yet run macOS application with a GUI.&lt;br /&gt;
* [https://mcpelauncher.readthedocs.io/ Minecraft Bedrock Launcher] is a compatibility layer made specifically to run the Android version of Minecraft: Bedrock Edition on Linux and macOS. It is not compatible with any other Android apps.&lt;br /&gt;
* Windows Subsystem for Linux 1 is a compatibility layer and shouldn&#039;t be confused with WSL2. WSL2 introduced important changes such as a real Linux kernel, through a subset of &#039;&#039;&#039;Hyper-V features&#039;&#039;&#039;, so it&#039;s not a compatibility layer like WSL1.&lt;br /&gt;
* Berberis, libhoudini, libndk and nb-qemu are Android [https://android.googlesource.com/platform/art/+/refs/heads/main/libnativebridge/README.md Native Bridges] used to run apps made for other architectures. libhoudini was made by Intel and Google with its most notable use being on WSA for Windows 11, libndk was made by Google to expand Android compatibility on Chromebooks, there&#039;s no official source to download them other than online reuploads or extracting them from those systems yourself.&lt;br /&gt;
* KMRE is a compatibility layer and it&#039;s the official solution to run Android applications on computers with Chinese homegrown Phytium/KunPeng ARM processors and NeoKylin Linux operating system, though later also available on x86-64 on [https://www.ubuntukylin.com/index-en.html Ubuntu Kylin]. KMRE is not designed with third-party applications outside its app store and in fact, force installing third-party apps breaks older versions of KMRE. It&#039;s the go-to solution if you are restricted to working with these kinds of computers due to national security reasons. See [[Android_emulators#KMRE|KMRE section]] for more information.&lt;br /&gt;
* Vita2hos is an early compatibility layer for Nintendo Switch that runs PlayStation Vita applications natively. Only able to load simple test homebrews such as vita-8 as of December 2022. Appears to only be developed every once in a while.&lt;br /&gt;
&lt;br /&gt;
==Shims==&lt;br /&gt;
Shim is a library that transparently intercepts API calls and changes the arguments passed, handles the operation itself or redirects the operation elsewhere. Shims can be used to support an old API in a newer environment, or a new API in an older environment. Shims can also be used for running programs on different software platforms than they were developed for. [[Windows_2000/XP/Vista_emulators#Recommended_solutions|the EmulateHeap compatibility shim broke on Windows 11 22H2, and Win32 API changes in 24H2 have messed up games that rely on quirky behavior]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wrappers]] - Translate a specific API to another.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://box86.org/2024/08/box64-and-risc-v-in-2024/ Box64 and RISC-V in 2024] - What it takes to run The Witcher 3 on RISC-V.&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility layers|*]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NEL}}&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Compatibility_layers&amp;diff=126479</id>
		<title>Compatibility layers</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Compatibility_layers&amp;diff=126479"/>
		<updated>2025-09-10T22:09:00Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Compatibility layers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While not strictly emulation &#039;&#039;per se&#039;&#039; (hence why [[Wine]] stands for &amp;quot;Wine Is Not an Emulator&amp;quot;), &#039;&#039;&#039;compatibility layers&#039;&#039;&#039; allow software written for one operating system to run on a different OS, often by translating system calls made by an application to their equivalent calls in the host operating system. In theory, this should allow for near-native performance since no processor emulation takes place, but in practice some software such as games will tend to run a bit slower due to other bottlenecks that occur as a result of [[Emulation accuracy|replicating the correct behavior]]. Compatibility layers may also make use of [[wrappers]], which translate a specific API to another because accounting for graphics APIs like Direct3D that aren&#039;t supported on non-Microsoft platforms. Additionally, compatibility layers may also use emulation in order to run software built for a different [[wikipedia:Comparison_of_instruction_set_architectures#Instruction_sets|architecture]], see [[Emulation Accuracy]] page for more information about terms like &amp;quot;[[Hypervisors|hypervisors]]&amp;quot;, &amp;quot;[[Simulators|simulators]]&amp;quot;, &amp;quot;[[Compatibility_layers|compatibility layers]]&amp;quot;, &amp;quot;[[Wrappers|wrappers]]&amp;quot;, &amp;quot;[[FPGA]]&amp;quot; and &amp;quot;[[:Category:Emulators|software emulators]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Runs the following software&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|FreeBSD|Haiku}}&lt;br /&gt;
|[https://wiki.winehq.org/Download {{WineVer}}&amp;lt;br /&amp;gt;(Dev: {{WineDevVer}})]&amp;lt;br /&amp;gt;[https://wiki.winehq.org/Haiku Haiku]&lt;br /&gt;
|[https://appdb.winehq.org/ ?]&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|Janus-UAE&lt;br /&gt;
|align=left|{{Icon|AROS}}&lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ 1.4]&lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ ?]&lt;br /&gt;
|{{Green}} {{License|LGPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|68K Amiga applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Whisky]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/Whisky-App/Whisky {{WhiskyVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Proton]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(included with Steam)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://store.steampowered.com/about/ {{ProtonVer}}]&amp;lt;br/&amp;gt;[https://github.com/ValveSoftware/Proton/tags git]&lt;br /&gt;
|[https://www.protondb.com/ ?]&lt;br /&gt;
|{{Green}} {{License|BSD3}}&amp;lt;br&amp;gt;{{License|LGPLv21}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows games&lt;br /&gt;
|-&lt;br /&gt;
|[[TeknoParrot]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;TPBootstrapper/Web Installer which downloads the latest versions of all components with TeknoParrot automatically for you.&amp;quot;&amp;gt;[https://github.com/nzgamer41/TPBootstrapper/tags TPBootstrapper]&amp;lt;/abbr&amp;gt;&amp;lt;br/&amp;gt;[https://teknoparrot.com/download {{TeknoVer}}]&lt;br /&gt;
|[https://teknoparrot.com/wiki/compatibility.html ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|PC-based arcade games&lt;br /&gt;
|-&lt;br /&gt;
|Rosetta&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[https://www.cnet.com/tech/computing/intel-based-macs-rosetta-compatibility-index/ ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|PowerPC OS X applications&amp;lt;ref group=N&amp;gt;Support ended with OS X 10.7 Lion.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CrossOver&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|ChromeOS}}&amp;lt;ref group=N&amp;gt;https://support.codeweavers.com/en_US/chrome-os/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://www.codeweavers.com/products 22.1]&lt;br /&gt;
|[https://www.codeweavers.com/compatibility ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/win32/winprog64/running-32-bit-applications WOW64]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|32-bit Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[WineVDM]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/otya128/winevdm/releases git]&amp;lt;br /&amp;gt;[https://ci.appveyor.com/project/otya128/winevdm/ Dev]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|16-bit Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://sober.vinegarhq.org/ Sober]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://sober.vinegarhq.org/sober.flatpakref Flatpak]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Roblox (Android version)&lt;br /&gt;
|-&lt;br /&gt;
|[https://mcpelauncher.readthedocs.io Minecraft Bedrock Launcher]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/minecraft-linux/mcpelauncher-manifest v0.15.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Minecraft: Bedrock Edition (Android version)&lt;br /&gt;
|-&lt;br /&gt;
|Linuxulator&lt;br /&gt;
|align=left|{{Icon|FreeBSD}}&lt;br /&gt;
|[https://wiki.freebsd.org/Linuxulator Wiki]&amp;lt;br /&amp;gt;[https://docs.freebsd.org/en/books/handbook/linuxemu/ Docs]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD2}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/ Android Translation Layer]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/android_translation_layer git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|libhoudini&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/SGNight/Arm-NativeBridge#download-links-- 1], [https://github.com/Rprop/libhoudini#libhoudini 2], [https://archive.org/details/androidx86-houdini 3], [https://github.com/supremegamers/vendor_intel_proprietary_houdini 4], [https://github.com/m9rco/Genymotion_ARM_Translation 5]&amp;lt;br/&amp;gt; [https://github.com/niizam/Genymotion_A11_libhoudini 6], [https://github.com/ilhan-athn7/android_proprietary_native_bridge 7], [https://github.com/mrvictory1/libhoudini_bluestacks 8], [https://github.com/YuryenUcahh/libnb_script 9]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{TBD}} ||{{~}}&lt;br /&gt;
|ARM Android applications&lt;br /&gt;
|-&lt;br /&gt;
|libndk&amp;lt;abbr title=&amp;quot;Not to be confused with Android Native Development Kit (NDK)&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/ilhan-athn7/android_proprietary_native_bridge 1], [https://github.com/supremegamers/vendor_google_proprietary_ndk_translation-prebuilt 2]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{TBD}} ||{{~}}&lt;br /&gt;
|ARM Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.cygwin.com/ Cygwin]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://cygwin.com/pipermail/cygwin-announce/2025-July/012416.html 3.6.4-1]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Providing POSIX compliant APIs, Linux-alike shell and tools on Windows for developers.&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gfdgdxi.top/uengine-runner/Help/ UEngine]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/gfdgd-xi/uengine-runner git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Darling]]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/darlinghq/darling git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|macOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.linzhuotech.com/index.php/home/index/xdroid.html xDroid]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://www.linzhuotech.com/Product/download 11.1.51]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Wineskin]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[http://wineskin.urgesoftware.com/tiki-index.php?page=Downloads 1.7]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|WineBottler&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://winebottler.kronenberg.org/ 4.0.1.1 Dev]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[WoW]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows 9x applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Win3mu]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://bitbucket.org/toptensoftware/win3mu Source]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Windows 3.x applications&lt;br /&gt;
|-&lt;br /&gt;
|[[NTVDMx64]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/leecher1337/ntvdmx64 git]&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|DOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Ardi Executor]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|DOS}}&lt;br /&gt;
|[https://web.archive.org/web/20080404193445/http://www.ardi.com/ardi.php 2.1.17]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|Classic Mac OS applications up to System 6&lt;br /&gt;
|-&lt;br /&gt;
|[http://dosemu.sourceforge.net/ DOSEmu]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://sourceforge.net/projects/dosemu/files/ 1.4.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|DOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[http://dosemu2.github.io/dosemu2/ DOSEmu2]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/dosemu2/dosemu2 git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|DOS applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/wsl/ Windows Subsystem for Linux &#039;&#039;&#039;1&#039;&#039;&#039;]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/wsl/install Install guide]&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|Allows developers to run a Linux environment.&lt;br /&gt;
|-&lt;br /&gt;
|[https://old.reddit.com/r/openKylin/comments/14u5kad/about_kmre/ KMRE]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://archive.ubuntukylin.com/ubuntukylin/pool/partner/kmre_2.4.6.8+22.04_amd64.deb 2.4.6.8]&amp;lt;/br&amp;gt;[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_2.4.8.7-0k0.9_amd64.deb 2.4.8.7-0k0.9]&amp;lt;ref group=N name=kmrex86&amp;gt;2.4.8.7 is untested-NeoKylin never announced nor shipped this with x86 releases.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{~}} ||{{✗}}&lt;br /&gt;
|Allows openKylin/Ubuntu Kylin to run Android applications.&lt;br /&gt;
|-&lt;br /&gt;
|Windows CE Compatibility Layer&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/dz333n/wcecl/actions/workflows/build.yml git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{~}} ||{{✗}} &amp;lt;ref group=N&amp;gt;Currently only Solitaire and etcha.exe are known to work.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Windows CE applications.&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.boxedwine.org/ Boxedwine]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.boxedwine.org/downloads/ 20.1.2]&amp;lt;br /&amp;gt;[https://github.com/danoon2/Boxedwine git]&amp;lt;br /&amp;gt;[https://sourceforge.net/projects/boxedwine/ Old repo]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{?}} ||{{TBD}}&lt;br /&gt;
|16-bit and 32-bit Windows applications.&lt;br /&gt;
|-&lt;br /&gt;
|compat_linux&lt;br /&gt;
|align=left|{{Icon|NetBSD}}&lt;br /&gt;
|[https://www.netbsd.org/docs/guide/en/chap-linux.html Docs]&amp;lt;br /&amp;gt;[https://man.netbsd.org/NetBSD-10.0/compat_linux.8 Manual]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD2}} ({{License|Permissive}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|compat_linux&lt;br /&gt;
|align=left|{{Icon|OpenBSD}}&lt;br /&gt;
|[https://man.openbsd.org/OpenBSD-5.1/compat_linux.8 Manual]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD4}} ({{License|Permissive}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/qemu-based-native-bridge nb-qemu]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/qemu-based-native-bridge/nb-qemu git]&amp;lt;br/&amp;gt;[https://gitlab.com/android_translation_layer/qemu-based-native-bridge/nb-qemu-bionic bionic]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|ARM Android applications&lt;br /&gt;
|-&lt;br /&gt;
|Berberis&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://android.googlesource.com/platform/frameworks/libs/binary_translation/+/refs/heads/main/ git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}}) ||{{?}} ||{{TBD}}&lt;br /&gt;
|RISC-V Android applications&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|Rosetta 2&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|[https://www.applegamingwiki.com/wiki/M1_Rosetta_2_compatible_games_list ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|x86-64 macOS applications on Apple Silicon&amp;lt;ref group=N&amp;gt;AVX instruction support added in macOS 15 Sequoia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CrossOver&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://www.codeweavers.com/products 22.1]&lt;br /&gt;
|[https://www.applegamingwiki.com/wiki/M1_CrossOver_Windows_compatible_games_list ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|Game Porting Toolkit&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://gist.github.com/Frityet/448a945690bd7c8cff5fef49daae858e Installation guide]&lt;br /&gt;
|[https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit#Game_compatibility_list ?]&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|Windows games&lt;br /&gt;
|-&lt;br /&gt;
|[https://learn.microsoft.com/en-us/windows/arm/apps-on-arm-x86-emulation Prism]&lt;br /&gt;
|align=left|{{Icon2|WoA}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|x86 and x86-64 Windows applications on Windows for ARM64 &amp;lt;ref group=N&amp;gt;https://www.geeky-gadgets.com/prism-x86-64-emulator/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Box86/Box64]]&lt;br /&gt;
|align=left|{{Icon|LiA|Android|Pandora}}&lt;br /&gt;
|[https://github.com/ptitSeb/box86 {{box86Ver}}]/[https://github.com/ptitSeb/box64/ {{box64Ver}}]&lt;br /&gt;
|[https://box86.org/app/ ?]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|x86-64 Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[[FEX-Emu]]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|Android}}&lt;br /&gt;
|[https://github.com/FEX-Emu/FEX git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|x86-64 Linux applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|Android}}&lt;br /&gt;
|[https://dl.winehq.org/wine-builds/android/ Android builds]&amp;lt;br/&amp;gt;[https://wiki.winehq.org/ARM ARM support]&lt;br /&gt;
|[https://appdb.winehq.org/ ?]&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/ Android Translation Layer]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://gitlab.com/android_translation_layer/android_translation_layer git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Android applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Winlator]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/brunodev85/winlator/releases {{WinlatorVer}}]&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1UI0dCJTdxkAD8pDUoCtqwe7hCRSD35w0N3zESTmNYBU/edit?gid=0#gid=0 ?]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[MiceWine]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/KreitinnSoftware/MiceWine-Application/releases {{MiceWineVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows applications&lt;br /&gt;
|-&lt;br /&gt;
||[https://gamehub.xiaoji.com GameHub](GameFusion)&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://gamehub.xiaoji.com/download/ 3.0.5]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|X86 Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/xerpi/vita2hos Vita2hos]&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/xerpi/vita2hos/releases/tag/alpha-0.3 Alpha 0.3]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|PlayStation Vita applications&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/AndreRH/hangover Hangover]&lt;br /&gt;
|align=left|{{Icon||LinuxARM|Android}}&lt;br /&gt;
|[https://github.com/AndreRH/hangover/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|Windows applications&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/skyline-emu/skyline/releases git]&lt;br /&gt;
|[[Nintendo_Switch_emulators#Compatibility_layers_.28....29|See Switch page]]&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}} &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Nintendo Switch games and homebrew&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hikunpeng.com/document/detail/en/kunpengdevps/ug-exagear/usermanual/kunpengexagear_06_0002.html ExaGear-KunPeng]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}	 &lt;br /&gt;
|[https://www.hikunpeng.com/zh/developer/devkit/download/exagear 5.1.0]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}	&lt;br /&gt;
|x86 Linux applications into Kunpeng platform instructions in real time&lt;br /&gt;
|-&lt;br /&gt;
|[https://old.reddit.com/r/openKylin/comments/14u5kad/about_kmre/ KMRE]&lt;br /&gt;
|align=left|{{Icon|LinuxARM}}&lt;br /&gt;
|[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_3.0.0.0-0k0.15_arm64.deb 3.0.0.0-0k0.15]&amp;lt;/br&amp;gt;[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_2.5.0.2-0k0.1tablet3_arm64.deb 2.5.0.2-0k0.1tablet3]&amp;lt;ref group=N name=kmrearm&amp;gt;2.5.0.2 is only for some industrial tablets or similar devices with Phytium processors.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{~}} ||{{✗}}&lt;br /&gt;
|Allows openKylin/NeoKylin (with supported processors) to run Android applications.&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.boxedwine.org/ Boxedwine]&lt;br /&gt;
|align=left|{{Icon|LinuxARM|macOS}}&lt;br /&gt;
|[https://www.boxedwine.org/downloads/ 20.1.2]&amp;lt;br /&amp;gt;[https://github.com/danoon2/Boxedwine git]&amp;lt;br /&amp;gt;[https://sourceforge.net/projects/boxedwine/ Old repo]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|16-bit and 32-bit Windows applications.&lt;br /&gt;
|-&lt;br /&gt;
|compat_linux&lt;br /&gt;
|align=left|{{Icon|NetBSD}}&lt;br /&gt;
|[https://www.netbsd.org/docs/guide/en/chap-linux.html Docs]&amp;lt;br /&amp;gt;[https://man.netbsd.org/NetBSD-10.0/compat_linux.8 Manual]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD2}} ({{License|Permissive}}) ||{{✓}} ||{{TBD}}&lt;br /&gt;
|Linux applications&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendont]]&lt;br /&gt;
|align=left|{{Icon|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/FIX94/Nintendont git]&lt;br /&gt;
|[[GameCube_emulators#Compatibility_layers_.28....29|See Gamecube page]]&lt;br /&gt;
|{{?}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|GameCube games&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulators_on_Nintendo_Switch_2#Compatibility_Mode_.28nnCompat.29|nnCompat]]&lt;br /&gt;
|align=left|{{Icon|Switch2}}&lt;br /&gt;
| 20.1.1&lt;br /&gt;
| [https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/ 98%]&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|Nintendo Switch games&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|[https://felix86.com/ felix86]&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/offtkp/felix86 git]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|x86-64 Linux applications on RISC-V.&lt;br /&gt;
|-&lt;br /&gt;
|LATX&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[http://pkg.loongnix.cn/loongnix/pool/main/l/lat/ 1.5.3 RC1]&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{TBD}} &lt;br /&gt;
|x86 Linux applications into LoongArch64 instruction set.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=A /&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
*[[Wine]] is a free and open-source compatibility layer that aims to allow computer programs (application software and computer games) developed for Microsoft Windows to run on Unix-like operating systems, primarily Linux and macOS. Since late 2017 there is also an experimental build for Android. Wine is almost as old as the Linux project, starting in the summer of 1993. Today it&#039;s widely used, very popular and sponsored by companies such as CodeWeavers and Valve, and has even received some support from Microsoft themselves who donated the Mono implementation of the .NET Framework to the Wine project. The core Wine development aims at a correct implementation of the Windows API as a whole. In this regard it&#039;s similar to the [[MAME]] project in its focus on correctness over usability. There are a lot of versions/forks of Wine which focus of different goals, such as usability, compatibility, gaming, office applications, etc. A few are listed below, Wikipedia has [[wikipedia:Wine_(software)#Other_versions_of_Wine|a more complete list]].&lt;br /&gt;
**[[Proton]]: is Valve&#039;s one-click solution to play Windows games on Linux. It&#039;s included in the Steam Linux client by default. Simply click on a whitelisted game and it will launch without any configuration, or enable it for all games in the settings. Proton is based on a fork of Wine in combination with other components such as [[Wrappers|DXVK]] (which is a wrapper explained below) and FAudio.&lt;br /&gt;
**[https://www.codeweavers.com/products/ CrossOver] is a commercialized, supported version of Wine from CodeWeavers. It uses additional patches on top of Wine to make it easy to use. They contribute all of their work on CrossOvers back to Wine and make up about two thirds of the commits made to Wine. CrossOver is available on macOS, Linux and Chrome OS. &lt;br /&gt;
**[[Wineskin]] is an open-source compatibility layer which allows users to easily convert Windows software to macOS. The ports are in the form of Mac .app bundles with a self-contained Wine instance which are wrapped around the application to be converted. &lt;br /&gt;
**[[Winlator]] is an Android application that lets you to run Windows (x86_64) applications with Wine and Box86/Box64.&lt;br /&gt;
&lt;br /&gt;
* [[TeknoParrot]] is a compatibility layer for Windows PCs to run games originally made for Windows-based arcade systems. Has since version 1.51 also support for some games running on Linux.&lt;br /&gt;
* &#039;&#039;&#039;Rosetta&#039;&#039;&#039; was a compatibility layer for running PowerPC apps on x86-based Macs on OS X versions prior to 1.07. &#039;&#039;&#039;Rosetta 2&#039;&#039;&#039; is a comptibility layer on Apple silicon Macs allowing x86-64 apps to run on ARM-based Macs. Note that Rosetta 2 is not strictly limited to MacOS apps as software such as Crossover is able to call it to emulate x86 code in Windows binaries.&lt;br /&gt;
* &#039;&#039;&#039;Prism&#039;&#039;&#039; is the built-in compatibility layer in Windows on ARM to run traditional x86 (also x64 in Windows 11) Windows programs.&lt;br /&gt;
* [[Box86/Box64]] lets you run x86 Linux programs (such as games) on non-x86 Linux systems, like ARM (the host system needs to be 32bit little-endian).&lt;br /&gt;
* [[Darling]] is a translation layer that allows you to run unmodified macOS binaries on Linux. In its nature, it is similar to the well-known [[Wine]] project. At this point, does not yet run macOS application with a GUI.&lt;br /&gt;
* [https://mcpelauncher.readthedocs.io/ Minecraft Bedrock Launcher] is a compatibility layer made specifically to run the Android version of Minecraft: Bedrock Edition on Linux and macOS. It is not compatible with any other Android apps.&lt;br /&gt;
* Windows Subsystem for Linux 1 is a compatibility layer and shouldn&#039;t be confused with WSL2. WSL2 introduced important changes such as a real Linux kernel, through a subset of &#039;&#039;&#039;Hyper-V features&#039;&#039;&#039;, so it&#039;s not a compatibility layer like WSL1.&lt;br /&gt;
* Berberis, libhoudini, libndk and nb-qemu are Android [https://android.googlesource.com/platform/art/+/refs/heads/main/libnativebridge/README.md Native Bridges] used to run apps made for other architectures. libhoudini was made by Intel and Google with its most notable use being on WSA for Windows 11, libndk was made by Google to expand Android compatibility on Chromebooks, there&#039;s no official source to download them other than online reuploads or extracting them from those systems yourself.&lt;br /&gt;
* KMRE is a compatibility layer and it&#039;s the official solution to run Android applications on computers with Chinese homegrown Phytium/KunPeng ARM processors and NeoKylin Linux operating system, though later also available on x86-64 on [https://www.ubuntukylin.com/index-en.html Ubuntu Kylin]. KMRE is not designed with third-party applications outside its app store and in fact, force installing third-party apps breaks older versions of KMRE. It&#039;s the go-to solution if you are restricted to working with these kinds of computers due to national security reasons. See [[Android_emulators#KMRE|KMRE section]] for more information.&lt;br /&gt;
* Vita2hos is an early compatibility layer for Nintendo Switch that runs PlayStation Vita applications natively. Only able to load simple test homebrews such as vita-8 as of December 2022. Appears to only be developed every once in a while.&lt;br /&gt;
&lt;br /&gt;
==Shims==&lt;br /&gt;
Shim is a library that transparently intercepts API calls and changes the arguments passed, handles the operation itself or redirects the operation elsewhere. Shims can be used to support an old API in a newer environment, or a new API in an older environment. Shims can also be used for running programs on different software platforms than they were developed for. [[Windows_2000/XP/Vista_emulators#Recommended_solutions|the EmulateHeap compatibility shim broke on Windows 11 22H2, and Win32 API changes in 24H2 have messed up games that rely on quirky behavior]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wrappers]] - Translate a specific API to another.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://box86.org/2024/08/box64-and-risc-v-in-2024/ Box64 and RISC-V in 2024] - What it takes to run The Witcher 3 on RISC-V.&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility layers|*]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NEL}}&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=126351</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=126351"/>
		<updated>2025-09-09T05:34:31Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Sandbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|List of Demakes|List of notable ports#Demakes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game engine recreations&#039;&#039;&#039; and &#039;&#039;&#039;source ports&#039;&#039;&#039; can be better than emulation on a game-by-game basis, adding improvements to the original, better performance and ports to less powerful systems were emulation is impractical/slow. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. Examples are OpenMW for Morrowind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;), when the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term. How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;source ports&#039;&#039;&#039;, in rare cases, games release the source code by the publishers themselves, allowing developers to perform a port of the source code. This skips the step of figuring out how the game works. The most common example that is often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet (see [https://doomwiki.org/wiki/Source_port#List_of_source_ports_for_Doom_engine_games the Doom Wiki] for a list). Examples are GZDoom, vkQuake, Kex Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;disassemblies&#039;&#039;&#039; - a type of reverse engineering that turns machine code language into Assembly code language. It&#039;s more common on pre-fifth generation consoles. A disassembler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;decompilations&#039;&#039;&#039; - another type of reverse engineering that turns machine code language from an existing program (in this case, a game) into human-readable code language (like C). However, it&#039;s tricky, due to the fact that you don&#039;t get the same code extracted, and every line needs to be painstakingly translated via guesstimates and trials-by-fire. This type takes a long time to get it done 100%, just to match code with non-matched code (or linking code with data). A decompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(static) recompilations&#039;&#039;&#039; - even another type of reverse engineering where the existing machine code language gets instantly translated into a targeted platform/architecture code language. While it might sound like an &amp;quot;end-all be-all&amp;quot; method to make old games run on platforms without having to rely that much on emulation, it&#039;s still considered just as hard as decompilations, because in order to make the game fully run on the platform, every instruction needs to be identified, applied and executed to do so. Supposedly, this method is considered less time consuming than decompilations, however, if said completed decompilation exist, it also helps out quite a lot in the progress of a recompilation. A recompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;collections&#039;&#039;&#039; - these collect different engine types, an example being ScummVM that contains many recreations and source ports.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era &#039;&#039;Grand Theft Auto&#039;&#039; games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that &amp;quot;the work is not licensed in any way&amp;quot;; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned &#039;&#039;Definitive Edition&#039;&#039; remasters.&lt;br /&gt;
&lt;br /&gt;
For the sake of brevity, most of these projects often refer to themselves under some variety of &#039;&#039;&#039;fan remakes&#039;&#039;&#039;. The [[#External links|External links]] section has lists for a number of known and available projects.&lt;br /&gt;
&lt;br /&gt;
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.&lt;br /&gt;
&lt;br /&gt;
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).&lt;br /&gt;
&lt;br /&gt;
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.&lt;br /&gt;
&lt;br /&gt;
;If you&#039;re looking for a specific game title, use the &#039;Ctrl+F&#039; shortcut to search within this page.&lt;br /&gt;
&lt;br /&gt;
== Multi game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara/ OpenLara]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;OpenLara was inspired by OpenTomb&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA|Xbox}}{{Icon|SailfishOS|3DO|32X|Web|XboxOne|W8P}}&lt;br /&gt;
|[https://github.com/XProger/OpenLara/releases git]&amp;lt;br&amp;gt;[https://sailfishos-chum.github.io/apps/harbour-openlara SailfishOS]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|PC: Tomb Raider 1–4&amp;lt;br/&amp;gt;Handhelds: Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1–5&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Automated Fix&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]&amp;lt;br&amp;gt;[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 + expansions&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic Collection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/raider-vita git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/845 VitaDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic (Android versions)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X TR1X]/TR1Main&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine CroftEngine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main TR2Main]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bullet Hell ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/nmlgc/ReC98 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 1–5 (PC-98)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
See also [[Game engine recreations and source ports/FPS]] for more in-depth description sorted by engine&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://m210.duke4.net BuildGDX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://m210.duke4.net Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32] &amp;lt;br /&amp;gt;VoidSW &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;VoidSW is included with EDuke32&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&amp;amp;o=d&amp;amp;dir=eduke32/synthesis/latest Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;EDuke32:&#039;&#039; Duke Nukem 3D, Ion Fury, NAM, World War II GI &amp;lt;br /&amp;gt;&#039;&#039;VoidSW:&#039;&#039; Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Metaforce&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://releases.axiodl.com/ Dev builds]&amp;lt;br /&amp;gt;[https://github.com/AxioDL/metaforce git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Retro Games &amp;lt;br /&amp;gt;(Metroid Prime 1–3 &amp;amp; Donkey Kong Country Returns)&lt;br /&gt;
|-&lt;br /&gt;
|Nuclide&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://www.vera-visions.com/nuclide/ Website]&amp;lt;br /&amp;gt;[https://github.com/VeraVisions/nuclide git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|GoldSrc Games &amp;lt;br /&amp;gt;(Half-Life, Counter-Strike 1.5, Team Fortress etc..)&lt;br /&gt;
|-&lt;br /&gt;
|openDarkEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/volca02/openDarkEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Thief 1-2, System Shock 2&lt;br /&gt;
|-&lt;br /&gt;
|Raze&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/coelckers/Raze/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net RedNukem]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Classic VK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/tx00100xt/SeriousSamClassic-VK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Serious Sam: The First Encounter, Serious Sam: The Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Surreal Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dpjudas/SurrealEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Unreal Gold, Unreal Tournament 99&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall&amp;lt;br /&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Free In The Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/yaz0r/FITD/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alone in the Dark 1-3&lt;br /&gt;
|-&lt;br /&gt;
| OpenAWE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenAWE-Project/OpenAWE/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alan Wake, Alan Wake&#039;s American Nightmare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengoal.dev OpenGOAL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/open-goal/jak-project/releases 0.2.25]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jak and Daxter: The Precursor Legacy, Jak II, Jak 3&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of &#039;&#039;Jak 2&#039;&#039; &amp;amp; &#039;&#039;3&#039;&#039; may be viable because they were made in GOAL too.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}&amp;lt;br/&amp;gt;{{Icon|NX|3DS|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 &amp;amp; 2] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.&amp;lt;br /&amp;gt;(Retro Engine v5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://clonekeenplus.sourceforge.net Commander Genius]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://gitlab.com/Dringgstein/Commander-Genius/-/releases 3.5.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point &amp;amp; Click Adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|{{Icon|Win|W9x|Lin|macOS|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}{{Icon|AROS}}&lt;br /&gt;
|[https://www.scummvm.org/downloads {{ScummVMVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous &amp;amp; more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDriver&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/OpenDriverEngine/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Driver 1-2&lt;br /&gt;
|-&lt;br /&gt;
|OpenNFS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenNFS/OpenNFS/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}&lt;br /&gt;
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|MKXP&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/Ancurio/mkxp 2023 builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[[MKXP-Z]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/mkxp-z/mkxp-z {{MKXP-ZVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[https://exult.info/ Exult]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android|iOS}}&lt;br /&gt;
|[https://github.com/exult/exult git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
| Ultima VII: The Black Gate, Ultima VII Part Two: The Serpent Isle, [https://www.ultima6.realmofultima.com/ Ultima VI: Remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://falltergeist.org/ Falltergeist]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/falltergeist/falltergeist git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fallout 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br /&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou/ JoiPlay]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://mega.nz/file/XvJhgTzB#snL1VhDbHP67I0EkfJMgGNF-2qJbxwtPND2M9uybbT8 1.20.023]&amp;lt;br/&amp;gt;[https://mega.nz/file/m7hSgY5C#dEpiPModrrMg3Lpfo3xrGxciJlc8Wp_mHyTV-6H_Dmo RPG Maker Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/vreUFK7V3WB Ren&#039;Py Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/cV4wxEfABth Ruffle Plugin]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV/MV games/Ren&#039;Py/TyranoBuilder/HTML based games&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV games&lt;br /&gt;
|-&lt;br /&gt;
|UnderworldGodot&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hankmorgan/UnderworldGodot/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ultima Underworld 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br /&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RTS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx openage]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Genie Engine &amp;lt;br /&amp;gt;(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net OpenRA]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer Tiberian Dawn, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage OpenSAGE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br /&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004–2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
|[https://stratagus.com/stratagus.html Stratagus]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stratagus is an open-source real-time strategy game engine. Some standalone games like &#039;&#039;Aleona&#039;s Tale&#039;&#039; (included in Wargus&#039;s installation), &#039;&#039;Astroseries&#039;&#039;, &#039;&#039;Bos Wars&#039;&#039;, and &#039;&#039;Wyrmsun&#039;&#039; were built on the Stratagus game engine. Source ports for &#039;&#039;Warcraft: Orcs &amp;amp; Humans&#039;&#039; (War1gus), &#039;&#039;Warcraft II: Tides of Darkness + Beyond the Dark Portal&#039;&#039; (Wargus), and &#039;&#039;StarCraft&#039;&#039; (Stargus) were also built on the Stratagus engine.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Wargus/stratagus 3.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus &amp;amp; War1gus work well if installed correctly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[https://github.com/Wargus/wargus Wargus] (v3.3.2):&#039;&#039; Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona&#039;s Tale]&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/war1gus War1gus] (v3.3.2):&#039;&#039; Warcraft: Orcs &amp;amp; Humans&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/stargus Stargus] (v3.3.0):&#039;&#039; StarCraft (partially playable as of v2.4.1)&amp;lt;br /&amp;gt;Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona&#039;s Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Visual Novel Problem|Visual Novel]]===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto Impacto]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|MAGES. Engine (Science Adventure games)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2 Xsystem35]&lt;br /&gt;
|{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2/releases 2.15.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Alicesoft. System35 Engine (RPG and strategy games)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]]&amp;lt;abbr title=&amp;quot;Technically an emulator, not a recreation or source port&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|{{DREAMMVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade &amp;amp; Fate of Atlantis &amp;amp; Infernal Machine &amp;amp; Desktop Adventures), Loom, Monkey Island (1 &amp;amp; 2 &amp;amp; Curse &amp;amp; Escape), Day of the Tentacle, Sam &amp;amp; Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 &amp;amp; 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/jorio Jorio&#039;s ports of Pangea Software games]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|depending on game&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengmk.com OpenGMK]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/OpenGMK/OpenGMK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|GameMaker game engines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[https://github.com/M-HT/SR M-HT SR / SRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/M-HT/SR/releases depending on game]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs &amp;amp; Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaZeux]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|APK|BSD|Web}}{{Icon|DS|3DS|Wii|WiiU|PSP|Vita}}{{Icon|DC|DOS|AmigaOS|GP2X|Pandora}}&lt;br /&gt;
|[https://www.digitalmzx.com/megazeux.php {{MegaZeuxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|MegaZeux games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Single game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/HarbourMasters/2ship2harkinian git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp/releases 0.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|Dinosaur Planet&lt;br /&gt;
|-&lt;br /&gt;
|donut&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/plowteam/donut git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|Link&#039;s Awakening DX HD&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}{{YouTubeVideo|pmYgEqsds_M|*}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Links Awakening DX HD - PC Port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/BigheadSMZ/Zelda-LA-DX-HD-Updated 1.1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Ninja Recompilation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}???&lt;br /&gt;
|[https://archive.org/details/mnsgrecompiled-windows.-7z archive]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Mystical Ninja Starring Goemon&lt;br /&gt;
|-&lt;br /&gt;
|Open Ocarina&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/blawar/ooot git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDrakan&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zalasus/opendrakan git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Drakan: Order of the Flame&lt;br /&gt;
|-&lt;br /&gt;
|OpenJK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://builds.openjk.org Build]&amp;lt;br /&amp;gt;[https://github.com/JACoders/OpenJK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|Redguard Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/RGUnity/redguard-unity git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Elder Scrolls Adventures: Redguard&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WiiU|Switch}}&lt;br /&gt;
|[https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time + Master Quest&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v9.0.0 Blair Alfa, Ship of Harkinian supports all NTSC and PAL ROMs for Nintendo 64 and GameCube (including Master Quest versions as of v4.0.0 Zhora Alfa) except beta releases, iQue, and Lodgenet versions. Previously, only PAL ROMs were supported, with earlier versions supporting only PAL debug versions. Use the ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported in the latest version. Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sm&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/sm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Super Metroid&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship Starship]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship/releases 2.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Star Fox 64&lt;br /&gt;
|-&lt;br /&gt;
|Zelda3&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/zelda3 git]&amp;lt;br&amp;gt;[https://github.com/Waterdish/zelda3-android/releases Android]&amp;lt;br&amp;gt;[https://github.com/tunip3/zelda3/releases Xbox One]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/993 Vita]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp/releases 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed xGreed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/jval1972/xGreed/releases 1.1.12.55]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|In Pursuit of Greed&lt;br /&gt;
|-&lt;br /&gt;
|[https://alephone.lhowon.org/ Aleph One]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://alephone.lhowon.org/download.html 1.10.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Marathon (1994), Marathon 2: Durandal, Marathon Infinity&lt;br /&gt;
|-&lt;br /&gt;
|[http://bibendovsky.github.io/bstone BStone]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/bibendovsky/bstone/releases 1.2.16]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de D2X-XL]&amp;lt;br /&amp;gt;[https://www.dxx-rebirth.com DXX-Rebirth]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/d2x-xl|1.18.76]] &amp;lt;br /&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Descent Descent Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|1.12&amp;lt;br /&amp;gt;[https://github.com/niuus/Descent-Wii git] (forked)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot;&amp;gt;DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/aagallag/DXX-Switch git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/wii/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
|[https://librelancer.net/ Librelancer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Librelancer/Librelancer/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freelancer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freespace 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hard-light.net/ Freespace 2 Source Code Project]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.&lt;br /&gt;
|-&lt;br /&gt;
|LithTech Jupiter System&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/bibendovsky/ltjs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|No One Lives Forever 2&lt;br /&gt;
|-&lt;br /&gt;
|NakedAVP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/atsb/NakedAVP 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Aliens Vs Predator Gold&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net NBlood]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openmohaa.org/ OpenMoHAA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/openmoh/openmohaa/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Medal of Honour: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|OpenXRay&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenXRay/xray-16/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|S.T.A.L.K.E.R. Series&lt;br /&gt;
|-&lt;br /&gt;
|[http://pcex.retrohost.net PCExhumed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://powerslaveex.wordpress.com Powerslave EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/svkaiser/PowerslaveEX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (console)&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/perfect_dark git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|System Shock 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://theforceengine.github.io The Force Engine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://theforceengine.github.io/downloads.html 1.22.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Current:&#039;&#039; Star Wars: Dark Forces&amp;lt;br /&amp;gt;&#039;&#039;Future:&#039;&#039; Outlaws&lt;br /&gt;
|-&lt;br /&gt;
|DXU24&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{YouTubeChannelHandle|dxu2424|Modders channel}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} (WIP)&lt;br /&gt;
|Deus Ex&lt;br /&gt;
|-&lt;br /&gt;
|[https://xash.su/xash3d.html Xash3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://xash3d.ru/doku.php?id=downloads 0.99]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Xash3DS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/masterfeizz/Xash3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Portal: Still Alive&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.moddb.com/mods/portal-still-alive-pc/downloads/portal-still-alive-pc-sources ModDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|Portal: Still Alive]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|id Tech Engines&lt;br /&gt;
|-&lt;br /&gt;
|[https://dhewm3.org dhewm3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}&lt;br /&gt;
|[https://github.com/dhewm/dhewm3/releases git]&amp;lt;br/&amp;gt;[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|[https://doom64ex.wordpress.com Doom64 EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 64 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Thyrion&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://uhexen2.sourceforge.net 1.5.9]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hexen II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot;&amp;gt;HHeretic is an open source game engine of &#039;&#039;Heretic&#039;&#039; for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/HHexen HHexen] (Wii)&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot;&amp;gt;HHexen, also known as Hacked Hexen, is a &#039;&#039;Hexen&#039;&#039; source port was created by Dan Olson and maintained by the Hammer of Thyrion (&#039;&#039;Hexen II&#039;&#039;). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of &#039;&#039;Hexen&#039;&#039; based on HHexen 1.6.1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]&amp;lt;br /&amp;gt;[https://code.google.com/archive/p/hexen-wii/downloads 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|HHeretic&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hheretic.html 0.2.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|HHexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hhexen.html 1.6.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://ioquake3.org ioquake3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|AmigaOS}}&lt;br /&gt;
|[https://ioquake3.org/get-it 1.36]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake III: Arena&lt;br /&gt;
|-&lt;br /&gt;
|iortcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/iortcw/iortcw/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|realrtcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein (based on iortcw)&lt;br /&gt;
|-&lt;br /&gt;
|Linux Hexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/prboom PrBoom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/libretro-prboom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;PrBoom-plus is still active&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|PsyDoom&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac|rpi}}&lt;br /&gt;
|[https://github.com/BodbDearg/PsyDoom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;QuakeGX is a Wii port of Peter Mackay&#039;s GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|GameCube|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Quake Rev PAK (or QRevPack for short) is a collection of game engines of the &#039;&#039;Quake&#039;&#039; series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (&#039;&#039;Quake 1&#039;&#039;), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (&#039;&#039;Quake 2&#039;&#039;), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for &#039;&#039;Quake II&#039;&#039;), and [https://wiibrew.org/wiki/QWRev QWRev] (&#039;&#039;QuakeWorld&#039;&#039;) in one. All by the same developer Izhido.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wii.brewology.com/downloads/download.php?id=13692&amp;amp;mcid=3 release 4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld&lt;br /&gt;
|-&lt;br /&gt;
|[http://quakespasm.sourceforge.net Quakespasm]&amp;lt;br /&amp;gt;vkQuake&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/quakespasm|0.96.3]]&amp;lt;br /&amp;gt;[https://github.com/Novum/vkQuake/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|RBDOOM-3-BFG&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (BFG Edition)&lt;br /&gt;
|-&lt;br /&gt;
|[https://icculus.org/rott Rise of the Triad for Linux]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|DC}}&lt;br /&gt;
|[https://icculus.org/rott/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|rottexpr&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LTCHIPS/rottexpr/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|[https://disenchant.net/tyrquake Tyrquake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://disenchant.net/git/tyrquake.git git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|vitaQuake II&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/vitaQuakeII git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/278 PS Vita]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]&amp;lt;br /&amp;gt;[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM&amp;lt;br /&amp;gt;Wii-HERETIC&amp;lt;br /&amp;gt;Wii-HEXEN&amp;lt;br /&amp;gt;Wii-STRIFE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Wii-DOOM:&#039;&#039; Doom I–II, Final Doom&amp;lt;br /&amp;gt;&#039;&#039;Wii-HERETIC:&#039;&#039; Heretic&amp;lt;br /&amp;gt;&#039;&#039;Wii-HEXEN:&#039;&#039; Hexen&amp;lt;br /&amp;gt;&#039;&#039;Wii-STRIFE:&#039;&#039; Strife: Quest for the Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.yamagi.org/quake2 Yamagi Quake II]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://deponie.yamagi.org/quake2 8.51]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia: The Dark Descent (rework)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Amnesia: The Dark Descent&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;br /&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 PSP&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 1.3.1 Fix 1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.1.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
|[https://openbiohazard2.github.io/ OpenBiohazard2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenBiohazard2/OpenBiohazard2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Resident Evil 2&lt;br /&gt;
|-&lt;br /&gt;
|sh3redux&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Palm-Studios/sh3redux git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Silent Hill 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe&#039;s Amazing Adventure Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Abe%27s_Amazing_Adventure_Wii r3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abe&#039;s Amazing Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[https://wohlsoft.ru/projects/TheXTech/ TheXTech]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku|Switch|WiiU}}{{Icon|Wii|3DS|Vita|Web}}&lt;br /&gt;
|[https://github.com/TheXTech/TheXTech/releases/ 1.3.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as &amp;quot;TheXTech&amp;quot;. The TheXTech, unlike the original game engine, is cross-platform and lightweight. It&#039;s able to work on a variety of operating systems and processor architectures.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abuse&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br /&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&amp;lt;br /&amp;gt;[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2&#039;s[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|OpenCrashWOC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Open-Travelers/OpenCrashWOC git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Crash Bandicoot: Wrath Of Cortex&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/wurlyfox/c1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|-&lt;br /&gt;
|C2C&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ughman/c2c git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|-&lt;br /&gt;
|{{YouTubeVideo|f4rNhTTwGgk|hodex}}&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}&lt;br /&gt;
|[https://archive.org/details/hodexrelease binaries]&amp;lt;br/&amp;gt;[https://archive.org/details/hodexsource source code]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/deathkiller/jazz2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump &#039;n Bump]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[http://icculus.org/jumpnbump/ Jump &#039;n Bump]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii 0.63.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo nxengine-evo]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|Wii|3DS|Vita}}&lt;br /&gt;
|[https://github.com/JeffRuLz/OpenHCL/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hydra Castle Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/AlisterT/openjazz/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://aliveteam.github.io/ R.E.L.I.V.E.]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AliveTeam/alive_reversing git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Oddworld: Abe&#039;s Oddysee, Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/cyxx/rawgl git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.5.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM}}&lt;br /&gt;
|[https://github.com/lethal-guitar/RigelEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/NagyD/SDLPoP git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Prince of Persia (1989)&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android|Switch|WiiU}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]&lt;br /&gt;
|align=left|{{Icon|TI84+CE}}&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Eukaryot/Sonic3AIR git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 3 &amp;amp; Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ srb32x]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Genesis}}&amp;lt;ref group=N name=32x&amp;gt;For the 32X add-on&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ v0.1 Demo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|-&lt;br /&gt;
|smw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/smw git] &amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Super_Mario_World_Switch Switch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario World, Super Mario All-Stars&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Depends on port&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario 64 (N64)&lt;br /&gt;
|-&lt;br /&gt;
|Unleashed Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic Unleashed (Xbox 360)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick xrick]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CannonBall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|Dethrace&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dethrace-labs/dethrace/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/sonicdcer/MarioKart64Recomp MarioKart64Recomp]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sonicdcer/MarioKart64Recomp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|CTRPC&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Executable title in video is &amp;quot;CTRPC&amp;quot; the video titles however are titled &amp;quot;Crash Team Racing - PC Port&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;According to the description of the {{YouTubeVideo|JG_EzHqQFJk|Progress Update #2}} video, it will be many months (or years) away from a finished PC port&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Crash Team Racing&lt;br /&gt;
|-&lt;br /&gt;
|OpenC1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://1amstudios.com/projects/openc1 1.4]&amp;lt;br /&amp;gt;[https://github.com/jeff-1amstudios/OpenC1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/james-knippes/openlgr git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}} (via [[Wine]])&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://0x1f9f1.github.io/Open1560/ Open1560]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/0x1F9F1/Open1560/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midtown Madness 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io OpenSWE1R]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}&lt;br /&gt;
|[https://rvgl.re-volt.io 23.1030a1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|REDriver2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/REDRIVER2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Driver 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart SpaghettiKart ]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Based on Stunt Car Racer Remake for Windows&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 08]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Stunt Car Racer (Amiga / AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|[https://phoboslab.org/log/2023/08/rewriting-wipeout Wipeout Rewrite]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/phoboslab/wipeout-rewrite git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|-&lt;br /&gt;
|Wipeout Phantom Edition&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/wipeout-phantom-edition/wipeout-phantom-edition git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real-time ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openvic.com/ OpenVic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenVicProject/OpenVic/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Grand Strategy&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/schombert/Project-Alice Project Alice]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/schombert/Project-Alice/releases 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|-&lt;br /&gt;
|CorrinoEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/cookgreen/CorrinoEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Emperor: Battle for Dune&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Real-time strategy&lt;br /&gt;
|-&lt;br /&gt;
|Dune Dynasty&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://dunedynasty.sourceforge.net 1.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune II: The Maker&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://dune2themaker.fundynamic.com 0.7.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune Legacy&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://dunelegacy.sourceforge.net/website/index.html 0.98.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kamremake.com/download/ KaM Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/reyandme/kam_remake/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Knights and Merchants&lt;br /&gt;
|-&lt;br /&gt;
|[https://keeperfx.net KeeperFX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://keeperfx.net/downloads 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dungeon Keeper&lt;br /&gt;
|-&lt;br /&gt;
|OpenDUNE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/OpenDUNE/OpenDUNE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|OpenKeeper&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/tonihele/OpenKeeper/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dungeon Keeper 2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/zuzuf/TA3D git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|WarsmashModEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Retera/WarsmashModEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Warcraft III&lt;br /&gt;
|-&lt;br /&gt;
|wkbre2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AdrienTD/wkbre2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Warrior Kings: Battles&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net FreeSynd]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/freesynd|0.8]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Real-time tactics&lt;br /&gt;
|-&lt;br /&gt;
|[http://swars.vexillium.org Syndicate Wars Port]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leonsodhi/swars/releases 0.3.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/openapoc/openapoc OpenApoc]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenApoc/OpenApoc/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project is in very active development, but is still in beta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|X-COM: Apocalypse&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Selectable real-time or turn-based tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ambermoon&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org Arx Libertatis]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dfworkshop.net Daggerfall Unity]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity/releases git]&amp;lt;br/&amp;gt;[https://github.com/Vwing/daggerfall-unity-android Android git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|AmigaOS}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Android|iOS|3DS|Vita}}&amp;lt;br/&amp;gt;{{Icon|XB1|XboxSXS|Switch}}&lt;br /&gt;
|[https://github.com/diasurgical/devilutionX/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Diablo&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android|iOS|macOS|3DS}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce git]&amp;lt;br/&amp;gt;[https://github.com/MrHuu/fallout1-ce-3ds 3DS git]&amp;lt;/br&amp;gt;[https://github.com/Northfear/fallout1-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce git]&amp;lt;br/&amp;gt;[https://github.com/Northfear/fallout2-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 2&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Blade for Windows&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/infinity-blade-pc Archive.org page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Blade&lt;br /&gt;
|-&lt;br /&gt;
|Memoria&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Albeoris/Memoria/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Final Fantasy IX&lt;br /&gt;
|-&lt;br /&gt;
|OpenEnroth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenEnroth/OpenEnroth git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Might and Magic VII&lt;br /&gt;
|-&lt;br /&gt;
|OpenDiablo2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AbyssEngine/OpenDiablo2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|OpenGothic&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Try/OpenGothic git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openmw.org OpenMW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openmw.org/downloads 0.48.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|OpenTESArena&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;!-- planned: {{Icon|Android|iOS}} --&amp;gt;&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Final Fantasy VIII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opennox.github.io/docs/index.html OpenNox]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/opennox/opennox git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Nox&lt;br /&gt;
|-&lt;br /&gt;
|[https://papermar.io/ Paper Mario]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pmret/papermario git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Paper Mario&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ragnarok / Valhalla&lt;br /&gt;
|-&lt;br /&gt;
|REGoth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/REGoth-project/REGoth-bs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic, Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|reone&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/seedhartha/reone/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars: Knights of the Old Republic 1-2&lt;br /&gt;
|-&lt;br /&gt;
|Riiablo&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/collinsmith/riiablo/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|[https://legendofdragoon.org/projects/severed-chains/ Severed Chains]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Legend-of-Dragoon-Modding/Severed-Chains git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Legend of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod for iOS and Android&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Android port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|rowspan=2 |Undertale Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered /&amp;lt;br&amp;gt;Undertale Justified (+ mobile port)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 0.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sandbox ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CavEX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/library/app/cavex 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|IsleDecomp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Web}}{{Icon|3DS|iOS|XB1|XboxSXS}}&lt;br /&gt;
|[https://github.com/isledecomp/isle git]&amp;lt;br/&amp;gt;[https://github.com/isledecomp/isle-portable Portable git]&amp;lt;br/&amp;gt;[https://isle.pizza Play in browser]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LEGO Island&lt;br /&gt;
|-&lt;br /&gt;
|Minecraft PSP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.4.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.classicube.net/ ClassiCube]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Mac|Linux|FreeBSD|NetBSD}} {{Icon|Android|iOS|RPi|360|Xbox}} {{Icon|Web|Classic Mac OS|Haiku|DOS}} {{Icon|Switch|Dreamcast|Wii|GameCube|3DS|PS3}} {{Icon|PS2|Vita|PSP|Wii U}} {{Icon|NDS|N64|PS1|Symbian|Saturn}}&lt;br /&gt;
|[https://www.classicube.net/download/ 1.3.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft 0.30&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org OpenRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/rwengine/openrw git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
|PSP Minecraft&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/psp-minecraft.-7z 3.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|re3&amp;lt;br&amp;gt;reVC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Win|Lin|Mac|NX|3DS|WiiU|Vita}}&lt;br /&gt;
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3 git] (re3)&amp;lt;br&amp;gt;[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ git] (reVC)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/wip-re3-3ds-port.586374 re3] (3DS)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3] (Switch)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC] (Switch)&amp;lt;br&amp;gt;[https://store.brewology.com/vita/ahomebrew.php?brewid=906 ReVC] (Vita)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3] (Wii U)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC] (Wii U)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;re3&amp;quot;&amp;gt;re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts&#039;s Wii U ports, Graber&#039;s Switch ports, and the PS Vita ports of re3 and reVC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Grand Theft Auto III, Grand Theft Auto: Vice City&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/kperdlich/wiicraft/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Minecraft v1.2.5&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3D Voxel Engine (Minecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sim ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku}}&lt;br /&gt;
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |City-building&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/bvschaik/julius Julius]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus Augustus] &amp;lt;small&amp;gt;(Gameplay changes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/bvschaik/julius/releases 1.7.0]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus/releases 4.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|FreeSerf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/freeserf/freeserf/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers&lt;br /&gt;
|-&lt;br /&gt;
|Ozymandias&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Banderi/Ozymandias/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pharaoh&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.siedler25.org/ Return To The Roots]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Return-To-The-Roots/s25client/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers II: Veni, Vidi, Vici&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com CorsixTH]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion OpenLoco]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org OpenRCT2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic&amp;lt;abbr&amp;gt; (as of v0.4.2)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v0.4.22, the OpenRCT2 launcher can autodetect the Steam installation of RollerCoaster Tycoon Classic or Apple Arcade installations of RollerCoaster Tycoon Classic+. RollerCoaster Tycoon Classic(+) can be used in place of RollerCoaster Tycoon 2, RollerCoaster Tycoon, and all expansions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org OpenTTD]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RollerCoaster Tycoon Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|terminal-recall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/jtrfp/terminal-recall git] &amp;lt;br /&amp;gt;[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Terminal Velocity, Fury3&lt;br /&gt;
|Flight Combat&lt;br /&gt;
|-&lt;br /&gt;
|Openblack&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}&lt;br /&gt;
|[https://github.com/openblack/openblack/releases/tag/v0.1.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Black &amp;amp; White&lt;br /&gt;
|God Game&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ LainTSX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/ad044/lainTSX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain PSX&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Interactive fiction&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ Lain Bootleg Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ad044/lain-bootleg-bootleg git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain Bootleg&lt;br /&gt;
|-&lt;br /&gt;
|[http://freeso.org// FreeSO]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/riperiperi/FreeSO git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Sims Online&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Life Sim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TBS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net civctp2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Pandora|Pyra}}&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases git] &amp;lt;br /&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SWY1985/CivOne git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Wii}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DopeWars PC port&#039;s download link is currently not working.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://www.eiksoft.com 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|DopeWars (Palm OS)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ihhub.github.io/fheroes2/ fheroes2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch|PSVita}}&lt;br /&gt;
|[https://github.com/ihhub/fheroes2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic II&lt;br /&gt;
|-&lt;br /&gt;
|GLSMAC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/afwbkbc/glsmac/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sid Meier&#039;s Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja2-stracciatella.github.io/ JA2-Stracciatella]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/ja2-stracciatella/ja2-stracciatella/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jagged Alliance 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org OpenXcom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openxcom.org/git-builds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/forum/index.php?topic=5258.0 OpenXcom CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|iOS|Android}}&lt;br /&gt;
|[https://openxcom.org/oxce/release/ 8.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://vcmi.eu VCMI]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Visual Novel ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|DDLC-LOVE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|PS3|3DS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.2.3 1.2.3] (PSP, Vita)&amp;lt;br /&amp;gt;[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it&#039;s still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|NitroSharp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt; &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;No longer needed as the game has been released on PC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChäoS;HEAd NoAH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|remc2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/turican0/remc2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Magic Carpet 2&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Action&lt;br /&gt;
|-&lt;br /&gt;
|PyTouhou&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}&lt;br /&gt;
|[https://pytouhou.linkmauve.fr/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Bullet Hell&lt;br /&gt;
|-&lt;br /&gt;
|Th06&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/happyhavoc/th06 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|-&lt;br /&gt;
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/KyoriAsh/uth05win git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Touhou 5&lt;br /&gt;
|-&lt;br /&gt;
|Ikemen GO&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Remake of the Ikemen engine that supports [[Mugen]] resources.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Fighting&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}&lt;br /&gt;
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|Pinball&lt;br /&gt;
|-&lt;br /&gt;
|Jewels&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmini&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/mjfwalsh/lemmini/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lemmings&lt;br /&gt;
|-&lt;br /&gt;
|LSD: Revamped&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://lsdrevamped.net/ 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LSD: Dream Emulator&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Exploration&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrianWii&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|max vita&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/max_vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Max Payne&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Third-person shooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Developers tools==&lt;br /&gt;
Worth mentioning utilities for those who want to create their own port or recreation. Useless for those who just want to play, as they still require a lot of extra work to run games. If the latter fact is suddenly no longer true, such a project will be moved to a more appropriate part of the list.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Known projects based&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file N64: Recompiled]&lt;br /&gt;
|Nintendo 64 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file#n64-recompiled Theoretically, any]&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&amp;lt;br&amp;gt;[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/joacolns/psretrox PSRetrox]&lt;br /&gt;
|PlayStation 2 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://github.com/joacolns/psretrox?tab=readme-ov-file#psretrox---playstation-2-decompilation--recompilation-tool PC]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Unavailable - GitHub repository deleted.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/hedge-dev/XenonRecomp XenonRecomp]&amp;lt;br&amp;gt;[https://github.com/hedge-dev/XenosRecomp XenosRecomp]&lt;br /&gt;
|Xbox 360 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Currently [https://github.com/hedge-dev/XenonRecomp?tab=readme-ov-file#xenonrecomp x86] with [https://github.com/hedge-dev/XenosRecomp?tab=readme-ov-file#xenosrecomp Direct3D 12 or Vulkan]&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp Sonic Unleashed Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of notable ports]]&lt;br /&gt;
;Game engine recreations and source ports specifically for:&lt;br /&gt;
Current computers and operating system(s):&lt;br /&gt;
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]&lt;br /&gt;
Consoles:&lt;br /&gt;
:Nintendo&lt;br /&gt;
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]&lt;br /&gt;
:Sony&lt;br /&gt;
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]&lt;br /&gt;
Legacy systems:&lt;br /&gt;
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_legacy_Microsoft_products#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)&lt;br /&gt;
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above &amp;amp; frighteningly far larger list than leereilly&#039;s Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)&lt;br /&gt;
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics-jak-ii-pc-port-out-in-beta.682687/ Resetera forum thread: Decompilation Projects]&lt;br /&gt;
:&amp;lt;u&amp;gt;Curated Lists:&amp;lt;/u&amp;gt;&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.&#039;s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.&#039;s recommendations for OS &amp;amp; alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)&lt;br /&gt;
&#039;&#039;&#039;Specific gaming systems&#039;&#039;&#039;&lt;br /&gt;
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;News:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)&lt;br /&gt;
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)&lt;br /&gt;
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos:&#039;&#039;&#039;&lt;br /&gt;
* {{YouTubeVideo|ywWwUuWRgsM|Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive}}&lt;br /&gt;
* {{YouTubeVideo|O1wlTOvn2y0|Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC}}&lt;br /&gt;
* {{YouTubeVideo|r4KGm7ixcqI|James Lambert: How I optimized Portal to run on the Nintendo 64}} (Portal64 Project)&lt;br /&gt;
[[Category:Preservation]]&lt;br /&gt;
[[Category:Game engine recreations]]&lt;br /&gt;
[[Category:Miscellaneous software categories]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=126350</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=126350"/>
		<updated>2025-09-09T05:15:27Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Point &amp;amp; Click Adventure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|List of Demakes|List of notable ports#Demakes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game engine recreations&#039;&#039;&#039; and &#039;&#039;&#039;source ports&#039;&#039;&#039; can be better than emulation on a game-by-game basis, adding improvements to the original, better performance and ports to less powerful systems were emulation is impractical/slow. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. Examples are OpenMW for Morrowind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;), when the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term. How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;source ports&#039;&#039;&#039;, in rare cases, games release the source code by the publishers themselves, allowing developers to perform a port of the source code. This skips the step of figuring out how the game works. The most common example that is often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet (see [https://doomwiki.org/wiki/Source_port#List_of_source_ports_for_Doom_engine_games the Doom Wiki] for a list). Examples are GZDoom, vkQuake, Kex Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;disassemblies&#039;&#039;&#039; - a type of reverse engineering that turns machine code language into Assembly code language. It&#039;s more common on pre-fifth generation consoles. A disassembler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;decompilations&#039;&#039;&#039; - another type of reverse engineering that turns machine code language from an existing program (in this case, a game) into human-readable code language (like C). However, it&#039;s tricky, due to the fact that you don&#039;t get the same code extracted, and every line needs to be painstakingly translated via guesstimates and trials-by-fire. This type takes a long time to get it done 100%, just to match code with non-matched code (or linking code with data). A decompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(static) recompilations&#039;&#039;&#039; - even another type of reverse engineering where the existing machine code language gets instantly translated into a targeted platform/architecture code language. While it might sound like an &amp;quot;end-all be-all&amp;quot; method to make old games run on platforms without having to rely that much on emulation, it&#039;s still considered just as hard as decompilations, because in order to make the game fully run on the platform, every instruction needs to be identified, applied and executed to do so. Supposedly, this method is considered less time consuming than decompilations, however, if said completed decompilation exist, it also helps out quite a lot in the progress of a recompilation. A recompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;collections&#039;&#039;&#039; - these collect different engine types, an example being ScummVM that contains many recreations and source ports.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era &#039;&#039;Grand Theft Auto&#039;&#039; games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that &amp;quot;the work is not licensed in any way&amp;quot;; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned &#039;&#039;Definitive Edition&#039;&#039; remasters.&lt;br /&gt;
&lt;br /&gt;
For the sake of brevity, most of these projects often refer to themselves under some variety of &#039;&#039;&#039;fan remakes&#039;&#039;&#039;. The [[#External links|External links]] section has lists for a number of known and available projects.&lt;br /&gt;
&lt;br /&gt;
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.&lt;br /&gt;
&lt;br /&gt;
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).&lt;br /&gt;
&lt;br /&gt;
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.&lt;br /&gt;
&lt;br /&gt;
;If you&#039;re looking for a specific game title, use the &#039;Ctrl+F&#039; shortcut to search within this page.&lt;br /&gt;
&lt;br /&gt;
== Multi game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara/ OpenLara]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;OpenLara was inspired by OpenTomb&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA|Xbox}}{{Icon|SailfishOS|3DO|32X|Web|XboxOne|W8P}}&lt;br /&gt;
|[https://github.com/XProger/OpenLara/releases git]&amp;lt;br&amp;gt;[https://sailfishos-chum.github.io/apps/harbour-openlara SailfishOS]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|PC: Tomb Raider 1–4&amp;lt;br/&amp;gt;Handhelds: Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1–5&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Automated Fix&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]&amp;lt;br&amp;gt;[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 + expansions&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic Collection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/raider-vita git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/845 VitaDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic (Android versions)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X TR1X]/TR1Main&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine CroftEngine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main TR2Main]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bullet Hell ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/nmlgc/ReC98 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 1–5 (PC-98)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
See also [[Game engine recreations and source ports/FPS]] for more in-depth description sorted by engine&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://m210.duke4.net BuildGDX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://m210.duke4.net Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32] &amp;lt;br /&amp;gt;VoidSW &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;VoidSW is included with EDuke32&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&amp;amp;o=d&amp;amp;dir=eduke32/synthesis/latest Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;EDuke32:&#039;&#039; Duke Nukem 3D, Ion Fury, NAM, World War II GI &amp;lt;br /&amp;gt;&#039;&#039;VoidSW:&#039;&#039; Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Metaforce&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://releases.axiodl.com/ Dev builds]&amp;lt;br /&amp;gt;[https://github.com/AxioDL/metaforce git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Retro Games &amp;lt;br /&amp;gt;(Metroid Prime 1–3 &amp;amp; Donkey Kong Country Returns)&lt;br /&gt;
|-&lt;br /&gt;
|Nuclide&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://www.vera-visions.com/nuclide/ Website]&amp;lt;br /&amp;gt;[https://github.com/VeraVisions/nuclide git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|GoldSrc Games &amp;lt;br /&amp;gt;(Half-Life, Counter-Strike 1.5, Team Fortress etc..)&lt;br /&gt;
|-&lt;br /&gt;
|openDarkEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/volca02/openDarkEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Thief 1-2, System Shock 2&lt;br /&gt;
|-&lt;br /&gt;
|Raze&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/coelckers/Raze/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net RedNukem]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Classic VK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/tx00100xt/SeriousSamClassic-VK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Serious Sam: The First Encounter, Serious Sam: The Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Surreal Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dpjudas/SurrealEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Unreal Gold, Unreal Tournament 99&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall&amp;lt;br /&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Free In The Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/yaz0r/FITD/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alone in the Dark 1-3&lt;br /&gt;
|-&lt;br /&gt;
| OpenAWE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenAWE-Project/OpenAWE/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alan Wake, Alan Wake&#039;s American Nightmare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengoal.dev OpenGOAL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/open-goal/jak-project/releases 0.2.25]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jak and Daxter: The Precursor Legacy, Jak II, Jak 3&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of &#039;&#039;Jak 2&#039;&#039; &amp;amp; &#039;&#039;3&#039;&#039; may be viable because they were made in GOAL too.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}&amp;lt;br/&amp;gt;{{Icon|NX|3DS|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 &amp;amp; 2] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.&amp;lt;br /&amp;gt;(Retro Engine v5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://clonekeenplus.sourceforge.net Commander Genius]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://gitlab.com/Dringgstein/Commander-Genius/-/releases 3.5.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point &amp;amp; Click Adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|{{Icon|Win|W9x|Lin|macOS|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}{{Icon|AROS}}&lt;br /&gt;
|[https://www.scummvm.org/downloads {{ScummVMVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous &amp;amp; more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDriver&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/OpenDriverEngine/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Driver 1-2&lt;br /&gt;
|-&lt;br /&gt;
|OpenNFS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenNFS/OpenNFS/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}&lt;br /&gt;
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|MKXP&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/Ancurio/mkxp 2023 builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[[MKXP-Z]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/mkxp-z/mkxp-z {{MKXP-ZVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[https://exult.info/ Exult]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android|iOS}}&lt;br /&gt;
|[https://github.com/exult/exult git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
| Ultima VII: The Black Gate, Ultima VII Part Two: The Serpent Isle, [https://www.ultima6.realmofultima.com/ Ultima VI: Remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://falltergeist.org/ Falltergeist]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/falltergeist/falltergeist git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fallout 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br /&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou/ JoiPlay]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://mega.nz/file/XvJhgTzB#snL1VhDbHP67I0EkfJMgGNF-2qJbxwtPND2M9uybbT8 1.20.023]&amp;lt;br/&amp;gt;[https://mega.nz/file/m7hSgY5C#dEpiPModrrMg3Lpfo3xrGxciJlc8Wp_mHyTV-6H_Dmo RPG Maker Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/vreUFK7V3WB Ren&#039;Py Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/cV4wxEfABth Ruffle Plugin]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV/MV games/Ren&#039;Py/TyranoBuilder/HTML based games&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV games&lt;br /&gt;
|-&lt;br /&gt;
|UnderworldGodot&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hankmorgan/UnderworldGodot/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ultima Underworld 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br /&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RTS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx openage]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Genie Engine &amp;lt;br /&amp;gt;(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net OpenRA]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer Tiberian Dawn, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage OpenSAGE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br /&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004–2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
|[https://stratagus.com/stratagus.html Stratagus]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stratagus is an open-source real-time strategy game engine. Some standalone games like &#039;&#039;Aleona&#039;s Tale&#039;&#039; (included in Wargus&#039;s installation), &#039;&#039;Astroseries&#039;&#039;, &#039;&#039;Bos Wars&#039;&#039;, and &#039;&#039;Wyrmsun&#039;&#039; were built on the Stratagus game engine. Source ports for &#039;&#039;Warcraft: Orcs &amp;amp; Humans&#039;&#039; (War1gus), &#039;&#039;Warcraft II: Tides of Darkness + Beyond the Dark Portal&#039;&#039; (Wargus), and &#039;&#039;StarCraft&#039;&#039; (Stargus) were also built on the Stratagus engine.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Wargus/stratagus 3.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus &amp;amp; War1gus work well if installed correctly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[https://github.com/Wargus/wargus Wargus] (v3.3.2):&#039;&#039; Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona&#039;s Tale]&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/war1gus War1gus] (v3.3.2):&#039;&#039; Warcraft: Orcs &amp;amp; Humans&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/stargus Stargus] (v3.3.0):&#039;&#039; StarCraft (partially playable as of v2.4.1)&amp;lt;br /&amp;gt;Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona&#039;s Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Visual Novel Problem|Visual Novel]]===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto Impacto]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|MAGES. Engine (Science Adventure games)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2 Xsystem35]&lt;br /&gt;
|{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2/releases 2.15.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Alicesoft. System35 Engine (RPG and strategy games)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]]&amp;lt;abbr title=&amp;quot;Technically an emulator, not a recreation or source port&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|{{DREAMMVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade &amp;amp; Fate of Atlantis &amp;amp; Infernal Machine &amp;amp; Desktop Adventures), Loom, Monkey Island (1 &amp;amp; 2 &amp;amp; Curse &amp;amp; Escape), Day of the Tentacle, Sam &amp;amp; Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 &amp;amp; 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/jorio Jorio&#039;s ports of Pangea Software games]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|depending on game&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengmk.com OpenGMK]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/OpenGMK/OpenGMK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|GameMaker game engines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[https://github.com/M-HT/SR M-HT SR / SRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/M-HT/SR/releases depending on game]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs &amp;amp; Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaZeux]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|APK|BSD|Web}}{{Icon|DS|3DS|Wii|WiiU|PSP|Vita}}{{Icon|DC|DOS|AmigaOS|GP2X|Pandora}}&lt;br /&gt;
|[https://www.digitalmzx.com/megazeux.php {{MegaZeuxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|MegaZeux games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Single game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/HarbourMasters/2ship2harkinian git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp/releases 0.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|Dinosaur Planet&lt;br /&gt;
|-&lt;br /&gt;
|donut&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/plowteam/donut git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|Link&#039;s Awakening DX HD&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}{{YouTubeVideo|pmYgEqsds_M|*}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Links Awakening DX HD - PC Port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/BigheadSMZ/Zelda-LA-DX-HD-Updated 1.1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Ninja Recompilation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}???&lt;br /&gt;
|[https://archive.org/details/mnsgrecompiled-windows.-7z archive]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Mystical Ninja Starring Goemon&lt;br /&gt;
|-&lt;br /&gt;
|Open Ocarina&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/blawar/ooot git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDrakan&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zalasus/opendrakan git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Drakan: Order of the Flame&lt;br /&gt;
|-&lt;br /&gt;
|OpenJK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://builds.openjk.org Build]&amp;lt;br /&amp;gt;[https://github.com/JACoders/OpenJK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|Redguard Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/RGUnity/redguard-unity git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Elder Scrolls Adventures: Redguard&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WiiU|Switch}}&lt;br /&gt;
|[https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time + Master Quest&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v9.0.0 Blair Alfa, Ship of Harkinian supports all NTSC and PAL ROMs for Nintendo 64 and GameCube (including Master Quest versions as of v4.0.0 Zhora Alfa) except beta releases, iQue, and Lodgenet versions. Previously, only PAL ROMs were supported, with earlier versions supporting only PAL debug versions. Use the ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported in the latest version. Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sm&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/sm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Super Metroid&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship Starship]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship/releases 2.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Star Fox 64&lt;br /&gt;
|-&lt;br /&gt;
|Zelda3&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/zelda3 git]&amp;lt;br&amp;gt;[https://github.com/Waterdish/zelda3-android/releases Android]&amp;lt;br&amp;gt;[https://github.com/tunip3/zelda3/releases Xbox One]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/993 Vita]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp/releases 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed xGreed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/jval1972/xGreed/releases 1.1.12.55]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|In Pursuit of Greed&lt;br /&gt;
|-&lt;br /&gt;
|[https://alephone.lhowon.org/ Aleph One]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://alephone.lhowon.org/download.html 1.10.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Marathon (1994), Marathon 2: Durandal, Marathon Infinity&lt;br /&gt;
|-&lt;br /&gt;
|[http://bibendovsky.github.io/bstone BStone]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/bibendovsky/bstone/releases 1.2.16]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de D2X-XL]&amp;lt;br /&amp;gt;[https://www.dxx-rebirth.com DXX-Rebirth]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/d2x-xl|1.18.76]] &amp;lt;br /&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Descent Descent Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|1.12&amp;lt;br /&amp;gt;[https://github.com/niuus/Descent-Wii git] (forked)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot;&amp;gt;DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/aagallag/DXX-Switch git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/wii/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
|[https://librelancer.net/ Librelancer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Librelancer/Librelancer/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freelancer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freespace 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hard-light.net/ Freespace 2 Source Code Project]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.&lt;br /&gt;
|-&lt;br /&gt;
|LithTech Jupiter System&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/bibendovsky/ltjs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|No One Lives Forever 2&lt;br /&gt;
|-&lt;br /&gt;
|NakedAVP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/atsb/NakedAVP 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Aliens Vs Predator Gold&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net NBlood]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openmohaa.org/ OpenMoHAA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/openmoh/openmohaa/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Medal of Honour: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|OpenXRay&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenXRay/xray-16/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|S.T.A.L.K.E.R. Series&lt;br /&gt;
|-&lt;br /&gt;
|[http://pcex.retrohost.net PCExhumed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://powerslaveex.wordpress.com Powerslave EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/svkaiser/PowerslaveEX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (console)&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/perfect_dark git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|System Shock 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://theforceengine.github.io The Force Engine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://theforceengine.github.io/downloads.html 1.22.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Current:&#039;&#039; Star Wars: Dark Forces&amp;lt;br /&amp;gt;&#039;&#039;Future:&#039;&#039; Outlaws&lt;br /&gt;
|-&lt;br /&gt;
|DXU24&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{YouTubeChannelHandle|dxu2424|Modders channel}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} (WIP)&lt;br /&gt;
|Deus Ex&lt;br /&gt;
|-&lt;br /&gt;
|[https://xash.su/xash3d.html Xash3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://xash3d.ru/doku.php?id=downloads 0.99]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Xash3DS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/masterfeizz/Xash3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Portal: Still Alive&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.moddb.com/mods/portal-still-alive-pc/downloads/portal-still-alive-pc-sources ModDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|Portal: Still Alive]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|id Tech Engines&lt;br /&gt;
|-&lt;br /&gt;
|[https://dhewm3.org dhewm3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}&lt;br /&gt;
|[https://github.com/dhewm/dhewm3/releases git]&amp;lt;br/&amp;gt;[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|[https://doom64ex.wordpress.com Doom64 EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 64 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Thyrion&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://uhexen2.sourceforge.net 1.5.9]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hexen II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot;&amp;gt;HHeretic is an open source game engine of &#039;&#039;Heretic&#039;&#039; for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/HHexen HHexen] (Wii)&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot;&amp;gt;HHexen, also known as Hacked Hexen, is a &#039;&#039;Hexen&#039;&#039; source port was created by Dan Olson and maintained by the Hammer of Thyrion (&#039;&#039;Hexen II&#039;&#039;). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of &#039;&#039;Hexen&#039;&#039; based on HHexen 1.6.1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]&amp;lt;br /&amp;gt;[https://code.google.com/archive/p/hexen-wii/downloads 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|HHeretic&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hheretic.html 0.2.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|HHexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hhexen.html 1.6.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://ioquake3.org ioquake3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|AmigaOS}}&lt;br /&gt;
|[https://ioquake3.org/get-it 1.36]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake III: Arena&lt;br /&gt;
|-&lt;br /&gt;
|iortcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/iortcw/iortcw/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|realrtcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein (based on iortcw)&lt;br /&gt;
|-&lt;br /&gt;
|Linux Hexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/prboom PrBoom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/libretro-prboom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;PrBoom-plus is still active&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|PsyDoom&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac|rpi}}&lt;br /&gt;
|[https://github.com/BodbDearg/PsyDoom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;QuakeGX is a Wii port of Peter Mackay&#039;s GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|GameCube|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Quake Rev PAK (or QRevPack for short) is a collection of game engines of the &#039;&#039;Quake&#039;&#039; series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (&#039;&#039;Quake 1&#039;&#039;), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (&#039;&#039;Quake 2&#039;&#039;), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for &#039;&#039;Quake II&#039;&#039;), and [https://wiibrew.org/wiki/QWRev QWRev] (&#039;&#039;QuakeWorld&#039;&#039;) in one. All by the same developer Izhido.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wii.brewology.com/downloads/download.php?id=13692&amp;amp;mcid=3 release 4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld&lt;br /&gt;
|-&lt;br /&gt;
|[http://quakespasm.sourceforge.net Quakespasm]&amp;lt;br /&amp;gt;vkQuake&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/quakespasm|0.96.3]]&amp;lt;br /&amp;gt;[https://github.com/Novum/vkQuake/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|RBDOOM-3-BFG&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (BFG Edition)&lt;br /&gt;
|-&lt;br /&gt;
|[https://icculus.org/rott Rise of the Triad for Linux]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|DC}}&lt;br /&gt;
|[https://icculus.org/rott/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|rottexpr&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LTCHIPS/rottexpr/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|[https://disenchant.net/tyrquake Tyrquake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://disenchant.net/git/tyrquake.git git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|vitaQuake II&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/vitaQuakeII git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/278 PS Vita]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]&amp;lt;br /&amp;gt;[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM&amp;lt;br /&amp;gt;Wii-HERETIC&amp;lt;br /&amp;gt;Wii-HEXEN&amp;lt;br /&amp;gt;Wii-STRIFE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Wii-DOOM:&#039;&#039; Doom I–II, Final Doom&amp;lt;br /&amp;gt;&#039;&#039;Wii-HERETIC:&#039;&#039; Heretic&amp;lt;br /&amp;gt;&#039;&#039;Wii-HEXEN:&#039;&#039; Hexen&amp;lt;br /&amp;gt;&#039;&#039;Wii-STRIFE:&#039;&#039; Strife: Quest for the Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.yamagi.org/quake2 Yamagi Quake II]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://deponie.yamagi.org/quake2 8.51]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia: The Dark Descent (rework)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Amnesia: The Dark Descent&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;br /&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 PSP&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 1.3.1 Fix 1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.1.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
|[https://openbiohazard2.github.io/ OpenBiohazard2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenBiohazard2/OpenBiohazard2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Resident Evil 2&lt;br /&gt;
|-&lt;br /&gt;
|sh3redux&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Palm-Studios/sh3redux git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Silent Hill 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe&#039;s Amazing Adventure Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Abe%27s_Amazing_Adventure_Wii r3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abe&#039;s Amazing Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[https://wohlsoft.ru/projects/TheXTech/ TheXTech]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku|Switch|WiiU}}{{Icon|Wii|3DS|Vita|Web}}&lt;br /&gt;
|[https://github.com/TheXTech/TheXTech/releases/ 1.3.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as &amp;quot;TheXTech&amp;quot;. The TheXTech, unlike the original game engine, is cross-platform and lightweight. It&#039;s able to work on a variety of operating systems and processor architectures.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abuse&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br /&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&amp;lt;br /&amp;gt;[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2&#039;s[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|OpenCrashWOC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Open-Travelers/OpenCrashWOC git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Crash Bandicoot: Wrath Of Cortex&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/wurlyfox/c1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|-&lt;br /&gt;
|C2C&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ughman/c2c git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|-&lt;br /&gt;
|{{YouTubeVideo|f4rNhTTwGgk|hodex}}&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}&lt;br /&gt;
|[https://archive.org/details/hodexrelease binaries]&amp;lt;br/&amp;gt;[https://archive.org/details/hodexsource source code]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/deathkiller/jazz2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump &#039;n Bump]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[http://icculus.org/jumpnbump/ Jump &#039;n Bump]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii 0.63.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo nxengine-evo]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|Wii|3DS|Vita}}&lt;br /&gt;
|[https://github.com/JeffRuLz/OpenHCL/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hydra Castle Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/AlisterT/openjazz/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://aliveteam.github.io/ R.E.L.I.V.E.]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AliveTeam/alive_reversing git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Oddworld: Abe&#039;s Oddysee, Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/cyxx/rawgl git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.5.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM}}&lt;br /&gt;
|[https://github.com/lethal-guitar/RigelEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/NagyD/SDLPoP git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Prince of Persia (1989)&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android|Switch|WiiU}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]&lt;br /&gt;
|align=left|{{Icon|TI84+CE}}&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Eukaryot/Sonic3AIR git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 3 &amp;amp; Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ srb32x]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Genesis}}&amp;lt;ref group=N name=32x&amp;gt;For the 32X add-on&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ v0.1 Demo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|-&lt;br /&gt;
|smw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/smw git] &amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Super_Mario_World_Switch Switch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario World, Super Mario All-Stars&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Depends on port&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario 64 (N64)&lt;br /&gt;
|-&lt;br /&gt;
|Unleashed Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic Unleashed (Xbox 360)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick xrick]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CannonBall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|Dethrace&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dethrace-labs/dethrace/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/sonicdcer/MarioKart64Recomp MarioKart64Recomp]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sonicdcer/MarioKart64Recomp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|CTRPC&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Executable title in video is &amp;quot;CTRPC&amp;quot; the video titles however are titled &amp;quot;Crash Team Racing - PC Port&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;According to the description of the {{YouTubeVideo|JG_EzHqQFJk|Progress Update #2}} video, it will be many months (or years) away from a finished PC port&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Crash Team Racing&lt;br /&gt;
|-&lt;br /&gt;
|OpenC1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://1amstudios.com/projects/openc1 1.4]&amp;lt;br /&amp;gt;[https://github.com/jeff-1amstudios/OpenC1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/james-knippes/openlgr git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}} (via [[Wine]])&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://0x1f9f1.github.io/Open1560/ Open1560]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/0x1F9F1/Open1560/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midtown Madness 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io OpenSWE1R]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}&lt;br /&gt;
|[https://rvgl.re-volt.io 23.1030a1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|REDriver2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/REDRIVER2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Driver 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart SpaghettiKart ]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Based on Stunt Car Racer Remake for Windows&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 08]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Stunt Car Racer (Amiga / AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|[https://phoboslab.org/log/2023/08/rewriting-wipeout Wipeout Rewrite]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/phoboslab/wipeout-rewrite git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|-&lt;br /&gt;
|Wipeout Phantom Edition&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/wipeout-phantom-edition/wipeout-phantom-edition git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real-time ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openvic.com/ OpenVic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenVicProject/OpenVic/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Grand Strategy&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/schombert/Project-Alice Project Alice]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/schombert/Project-Alice/releases 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|-&lt;br /&gt;
|CorrinoEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/cookgreen/CorrinoEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Emperor: Battle for Dune&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Real-time strategy&lt;br /&gt;
|-&lt;br /&gt;
|Dune Dynasty&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://dunedynasty.sourceforge.net 1.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune II: The Maker&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://dune2themaker.fundynamic.com 0.7.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune Legacy&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://dunelegacy.sourceforge.net/website/index.html 0.98.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kamremake.com/download/ KaM Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/reyandme/kam_remake/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Knights and Merchants&lt;br /&gt;
|-&lt;br /&gt;
|[https://keeperfx.net KeeperFX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://keeperfx.net/downloads 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dungeon Keeper&lt;br /&gt;
|-&lt;br /&gt;
|OpenDUNE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/OpenDUNE/OpenDUNE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|OpenKeeper&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/tonihele/OpenKeeper/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dungeon Keeper 2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/zuzuf/TA3D git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|WarsmashModEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Retera/WarsmashModEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Warcraft III&lt;br /&gt;
|-&lt;br /&gt;
|wkbre2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AdrienTD/wkbre2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Warrior Kings: Battles&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net FreeSynd]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/freesynd|0.8]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Real-time tactics&lt;br /&gt;
|-&lt;br /&gt;
|[http://swars.vexillium.org Syndicate Wars Port]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leonsodhi/swars/releases 0.3.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/openapoc/openapoc OpenApoc]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenApoc/OpenApoc/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project is in very active development, but is still in beta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|X-COM: Apocalypse&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Selectable real-time or turn-based tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ambermoon&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org Arx Libertatis]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dfworkshop.net Daggerfall Unity]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity/releases git]&amp;lt;br/&amp;gt;[https://github.com/Vwing/daggerfall-unity-android Android git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|AmigaOS}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Android|iOS|3DS|Vita}}&amp;lt;br/&amp;gt;{{Icon|XB1|XboxSXS|Switch}}&lt;br /&gt;
|[https://github.com/diasurgical/devilutionX/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Diablo&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android|iOS|macOS|3DS}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce git]&amp;lt;br/&amp;gt;[https://github.com/MrHuu/fallout1-ce-3ds 3DS git]&amp;lt;/br&amp;gt;[https://github.com/Northfear/fallout1-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce git]&amp;lt;br/&amp;gt;[https://github.com/Northfear/fallout2-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 2&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Blade for Windows&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/infinity-blade-pc Archive.org page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Blade&lt;br /&gt;
|-&lt;br /&gt;
|Memoria&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Albeoris/Memoria/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Final Fantasy IX&lt;br /&gt;
|-&lt;br /&gt;
|OpenEnroth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenEnroth/OpenEnroth git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Might and Magic VII&lt;br /&gt;
|-&lt;br /&gt;
|OpenDiablo2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AbyssEngine/OpenDiablo2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|OpenGothic&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Try/OpenGothic git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openmw.org OpenMW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openmw.org/downloads 0.48.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|OpenTESArena&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;!-- planned: {{Icon|Android|iOS}} --&amp;gt;&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Final Fantasy VIII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opennox.github.io/docs/index.html OpenNox]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/opennox/opennox git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Nox&lt;br /&gt;
|-&lt;br /&gt;
|[https://papermar.io/ Paper Mario]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pmret/papermario git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Paper Mario&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ragnarok / Valhalla&lt;br /&gt;
|-&lt;br /&gt;
|REGoth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/REGoth-project/REGoth-bs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic, Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|reone&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/seedhartha/reone/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars: Knights of the Old Republic 1-2&lt;br /&gt;
|-&lt;br /&gt;
|Riiablo&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/collinsmith/riiablo/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|[https://legendofdragoon.org/projects/severed-chains/ Severed Chains]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Legend-of-Dragoon-Modding/Severed-Chains git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Legend of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod for iOS and Android&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Android port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|rowspan=2 |Undertale Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered /&amp;lt;br&amp;gt;Undertale Justified (+ mobile port)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 0.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sandbox ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CavEX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/library/app/cavex 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|IsleDecomp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Web}}{{Icon|3DS|iOS|XB1|XboxSXS}}&lt;br /&gt;
|[https://github.com/isledecomp/isle git]&amp;lt;br/&amp;gt;[https://github.com/isledecomp/isle-portable Portable git]&amp;lt;br/&amp;gt;[https://isle.pizza Play in browser]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LEGO Island&lt;br /&gt;
|-&lt;br /&gt;
|Minecraft PSP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.4.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org OpenRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/rwengine/openrw git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
|PSP Minecraft&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/psp-minecraft.-7z 3.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|re3&amp;lt;br&amp;gt;reVC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Win|Lin|Mac|NX|3DS|WiiU|Vita}}&lt;br /&gt;
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3 git] (re3)&amp;lt;br&amp;gt;[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ git] (reVC)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/wip-re3-3ds-port.586374 re3] (3DS)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3] (Switch)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC] (Switch)&amp;lt;br&amp;gt;[https://store.brewology.com/vita/ahomebrew.php?brewid=906 ReVC] (Vita)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3] (Wii U)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC] (Wii U)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;re3&amp;quot;&amp;gt;re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts&#039;s Wii U ports, Graber&#039;s Switch ports, and the PS Vita ports of re3 and reVC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Grand Theft Auto III, Grand Theft Auto: Vice City&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/kperdlich/wiicraft/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Minecraft v1.2.5&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3D Voxel Engine (Minecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sim ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku}}&lt;br /&gt;
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |City-building&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/bvschaik/julius Julius]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus Augustus] &amp;lt;small&amp;gt;(Gameplay changes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/bvschaik/julius/releases 1.7.0]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus/releases 4.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|FreeSerf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/freeserf/freeserf/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers&lt;br /&gt;
|-&lt;br /&gt;
|Ozymandias&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Banderi/Ozymandias/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pharaoh&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.siedler25.org/ Return To The Roots]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Return-To-The-Roots/s25client/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers II: Veni, Vidi, Vici&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com CorsixTH]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion OpenLoco]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org OpenRCT2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic&amp;lt;abbr&amp;gt; (as of v0.4.2)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v0.4.22, the OpenRCT2 launcher can autodetect the Steam installation of RollerCoaster Tycoon Classic or Apple Arcade installations of RollerCoaster Tycoon Classic+. RollerCoaster Tycoon Classic(+) can be used in place of RollerCoaster Tycoon 2, RollerCoaster Tycoon, and all expansions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org OpenTTD]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RollerCoaster Tycoon Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|terminal-recall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/jtrfp/terminal-recall git] &amp;lt;br /&amp;gt;[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Terminal Velocity, Fury3&lt;br /&gt;
|Flight Combat&lt;br /&gt;
|-&lt;br /&gt;
|Openblack&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}&lt;br /&gt;
|[https://github.com/openblack/openblack/releases/tag/v0.1.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Black &amp;amp; White&lt;br /&gt;
|God Game&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ LainTSX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/ad044/lainTSX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain PSX&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Interactive fiction&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ Lain Bootleg Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ad044/lain-bootleg-bootleg git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain Bootleg&lt;br /&gt;
|-&lt;br /&gt;
|[http://freeso.org// FreeSO]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/riperiperi/FreeSO git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Sims Online&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Life Sim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TBS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net civctp2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Pandora|Pyra}}&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases git] &amp;lt;br /&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SWY1985/CivOne git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Wii}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DopeWars PC port&#039;s download link is currently not working.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://www.eiksoft.com 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|DopeWars (Palm OS)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ihhub.github.io/fheroes2/ fheroes2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch|PSVita}}&lt;br /&gt;
|[https://github.com/ihhub/fheroes2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic II&lt;br /&gt;
|-&lt;br /&gt;
|GLSMAC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/afwbkbc/glsmac/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sid Meier&#039;s Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja2-stracciatella.github.io/ JA2-Stracciatella]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/ja2-stracciatella/ja2-stracciatella/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jagged Alliance 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org OpenXcom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openxcom.org/git-builds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/forum/index.php?topic=5258.0 OpenXcom CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|iOS|Android}}&lt;br /&gt;
|[https://openxcom.org/oxce/release/ 8.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://vcmi.eu VCMI]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Visual Novel ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|DDLC-LOVE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|PS3|3DS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.2.3 1.2.3] (PSP, Vita)&amp;lt;br /&amp;gt;[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it&#039;s still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|NitroSharp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt; &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;No longer needed as the game has been released on PC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChäoS;HEAd NoAH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|remc2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/turican0/remc2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Magic Carpet 2&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Action&lt;br /&gt;
|-&lt;br /&gt;
|PyTouhou&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}&lt;br /&gt;
|[https://pytouhou.linkmauve.fr/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Bullet Hell&lt;br /&gt;
|-&lt;br /&gt;
|Th06&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/happyhavoc/th06 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|-&lt;br /&gt;
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/KyoriAsh/uth05win git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Touhou 5&lt;br /&gt;
|-&lt;br /&gt;
|Ikemen GO&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Remake of the Ikemen engine that supports [[Mugen]] resources.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Fighting&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}&lt;br /&gt;
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|Pinball&lt;br /&gt;
|-&lt;br /&gt;
|Jewels&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmini&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/mjfwalsh/lemmini/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lemmings&lt;br /&gt;
|-&lt;br /&gt;
|LSD: Revamped&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://lsdrevamped.net/ 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LSD: Dream Emulator&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Exploration&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrianWii&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|max vita&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/max_vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Max Payne&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Third-person shooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Developers tools==&lt;br /&gt;
Worth mentioning utilities for those who want to create their own port or recreation. Useless for those who just want to play, as they still require a lot of extra work to run games. If the latter fact is suddenly no longer true, such a project will be moved to a more appropriate part of the list.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Known projects based&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file N64: Recompiled]&lt;br /&gt;
|Nintendo 64 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file#n64-recompiled Theoretically, any]&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&amp;lt;br&amp;gt;[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/joacolns/psretrox PSRetrox]&lt;br /&gt;
|PlayStation 2 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://github.com/joacolns/psretrox?tab=readme-ov-file#psretrox---playstation-2-decompilation--recompilation-tool PC]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Unavailable - GitHub repository deleted.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/hedge-dev/XenonRecomp XenonRecomp]&amp;lt;br&amp;gt;[https://github.com/hedge-dev/XenosRecomp XenosRecomp]&lt;br /&gt;
|Xbox 360 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Currently [https://github.com/hedge-dev/XenonRecomp?tab=readme-ov-file#xenonrecomp x86] with [https://github.com/hedge-dev/XenosRecomp?tab=readme-ov-file#xenosrecomp Direct3D 12 or Vulkan]&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp Sonic Unleashed Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of notable ports]]&lt;br /&gt;
;Game engine recreations and source ports specifically for:&lt;br /&gt;
Current computers and operating system(s):&lt;br /&gt;
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]&lt;br /&gt;
Consoles:&lt;br /&gt;
:Nintendo&lt;br /&gt;
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]&lt;br /&gt;
:Sony&lt;br /&gt;
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]&lt;br /&gt;
Legacy systems:&lt;br /&gt;
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_legacy_Microsoft_products#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)&lt;br /&gt;
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above &amp;amp; frighteningly far larger list than leereilly&#039;s Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)&lt;br /&gt;
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics-jak-ii-pc-port-out-in-beta.682687/ Resetera forum thread: Decompilation Projects]&lt;br /&gt;
:&amp;lt;u&amp;gt;Curated Lists:&amp;lt;/u&amp;gt;&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.&#039;s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.&#039;s recommendations for OS &amp;amp; alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)&lt;br /&gt;
&#039;&#039;&#039;Specific gaming systems&#039;&#039;&#039;&lt;br /&gt;
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;News:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)&lt;br /&gt;
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)&lt;br /&gt;
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos:&#039;&#039;&#039;&lt;br /&gt;
* {{YouTubeVideo|ywWwUuWRgsM|Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive}}&lt;br /&gt;
* {{YouTubeVideo|O1wlTOvn2y0|Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC}}&lt;br /&gt;
* {{YouTubeVideo|r4KGm7ixcqI|James Lambert: How I optimized Portal to run on the Nintendo 64}} (Portal64 Project)&lt;br /&gt;
[[Category:Preservation]]&lt;br /&gt;
[[Category:Game engine recreations]]&lt;br /&gt;
[[Category:Miscellaneous software categories]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126349</id>
		<title>File:Icon AROS.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126349"/>
		<updated>2025-09-09T05:07:15Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: Yoelhgo2008 uploaded a new version of File:Icon AROS.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The AROS logo.&lt;br /&gt;
[[Category:Icons]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126348</id>
		<title>File:Icon AROS.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126348"/>
		<updated>2025-09-09T04:58:31Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: Yoelhgo2008 uploaded a new version of File:Icon AROS.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The AROS logo.&lt;br /&gt;
[[Category:Icons]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=126347</id>
		<title>Amiga emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=126347"/>
		<updated>2025-09-09T04:55:59Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Amiga&lt;br /&gt;
|logo = A1000.jpg&lt;br /&gt;
|logowidth = 280px&lt;br /&gt;
|developer = [[Commodore]]&lt;br /&gt;
|type=[[:Category:Computers|Home computer]], [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release=1985 (Amiga)&amp;lt;br&amp;gt;1991 (CDTV)&amp;lt;br&amp;gt;1993 (Amiga CD32)&lt;br /&gt;
|discontinued=1996 (Amiga)&amp;lt;br&amp;gt;1994 (Amiga CD32)&lt;br /&gt;
|predecessor=[[Commodore 64 emulators|Commodore 64]], [[Commodore 128 emulators|Commodore 128]], MAX Machine, Commodore 64 Games System&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on AmigaOS|Emulators on Amiga}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Amiga&#039;&#039;&#039; is a series of computers released by [[wikipedia:Commodore_International|Commodore]] starting in 1985. It was a very powerful and capable machine for its time, featuring a [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#68k_CPUs|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster. It was even used by skate companies to edit their videos.&lt;br /&gt;
&lt;br /&gt;
The later Amigas failed to advance vastly on the old models, and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore went bankrupt, and production of Amiga hardware and games has been on the decline since. Despite this, there are still a handful of loyal Amiga users today. Software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.&lt;br /&gt;
&lt;br /&gt;
The Amiga was a tremendously complex machine, with multiple revisions to its hardware and system software.  This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult.  &lt;br /&gt;
&lt;br /&gt;
A commercial package exists, &amp;quot;Amiga Forever&amp;quot;, from Cloanto, which elides past many of the complexities of Amiga emulation.  It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped.  The package itself is effectively a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games.  If you have sufficient expertise, you can manually do everything it&#039;s doing, but it&#039;s pretty convenient even for experts.  It&#039;s also the easiest way to get legal copies of the original system ROMs.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[libretro]]&lt;br /&gt;
!&amp;lt;small&amp;gt;[[RetroAchievements]]&amp;lt;/small&amp;gt;&lt;br /&gt;
![[#Arcade variants|Arcade variants]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[FS-UAE]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://fs-uae.net/download {{FS-UAEVer}}]&lt;br /&gt;
|{{✗}}([https://github.com/libretro/libretro-fsuae WIP]) ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Janus-UAE&lt;br /&gt;
|align=left|{{Icon|AROS|MorphOS}}&lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ 1.4]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[WinUAE]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://eab.abime.net/forumdisplay.php?f=5 {{WinUAEVer}}beta builds]&amp;lt;br/&amp;gt;[http://www.winuae.net/download {{WinUAEVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}} ||{{✓}}[https://docs.libretro.com/library/puae/#features *] ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://dirkwhoffmann.github.io/vAmiga/ vAmiga]&lt;br /&gt;
|align=left|{{Icon|macOS|Web}}&lt;br /&gt;
|[https://github.com/dirkwhoffmann/vAmiga/releases {{vAmigaVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv3}}&amp;lt;br&amp;gt;{{License|MPL2}}&amp;lt;br&amp;gt;{{License|MIT}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]&lt;br /&gt;
|align=left|{{Icon|macOS|Linux|LiA}}&lt;br /&gt;
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Petunia&lt;br /&gt;
|align=left|{{Icon|AmigaOS}}&lt;br /&gt;
|[http://www.amiga.hu/amigos/rachy/petunia.html V52.2]&amp;lt;ref group=N name=amigaonly&amp;gt;No independent releases. Only released as an integrated part of AmigaOS 4.x .&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|BlackBox&lt;br /&gt;
|align=left|{{Icon|AmigaOS}}&lt;br /&gt;
|?&amp;lt;ref group=N name=amigaonly /&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://petschau.github.io/WinFellow WinFellow]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/petschau/WinFellow/releases {{WinFellowVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Denise&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PUAE_libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{Na}} ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal|CLK]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{clkVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]&lt;br /&gt;
|align=left|{{Icon|LiA|macOS|Linux}}&lt;br /&gt;
|[https://github.com/midwan/amiberry/releases 5.7.4]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm&lt;br /&gt;
|align=left|{{Icon|LiA}}&lt;br /&gt;
|[https://github.com/Chips-fr/uae4arm-rpi git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2][https://github.com/lubomyr/uae4arm git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
|align=left|{{Icon|Android|Vita}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4ALL&lt;br /&gt;
|align=left|{{Icon|Pandora|Linux}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=uae4all 2.5.3.4]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4Droid&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Omega 500&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]&lt;br /&gt;
|align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
|[https://buildbot.libretro.com/stable/1.15.0/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle UWP libretro core]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|WinUAEX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.emucr.com/2017/01/winuaex-v19b2.html?m=1 v19b2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga360&amp;lt;small&amp;gt; (based on P-UAE 2.3.3)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 1.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[WinUAE]]&lt;br /&gt;
:The most accurate and fully-featured Amiga emulator, but it is Windows-only and complicated to set up. Able to be configured into almost any Amiga configuration imaginable, including the PowerPC acceleration boards via [[QEMU]] and the PC Sidecar via [[PCem]].&lt;br /&gt;
&lt;br /&gt;
;[[FS-UAE]]&lt;br /&gt;
:Incorporates the latest and most accurate emulation code from WinUAE and supports most of its features, but is cross-platform and with a much simpler user interface oriented towards common gaming configurations. It has built-in support for direct loading of the WHDLoad format, which greatly simplifies playing games.&lt;br /&gt;
&lt;br /&gt;
;PUAE&lt;br /&gt;
:A continuation of E-UAE that is the port of UAE to Unix-like operating systems. It was made into a libretro core and is the primary version of UAE for this purpose.&lt;br /&gt;
&lt;br /&gt;
;WinFellow&lt;br /&gt;
:Another emulator with a long history, being initiated shortly after the original UAE. It is Windows-only, as the Linux version XFellow has not been updated since 2003. It primarily focuses on the earliest Amiga models, specifically aiming to run most demoscene from these machines on the modest computers of the time. While it is still usable for this purpose, it is less accurate than UAE and is only recommended if you need the performance boost.&lt;br /&gt;
&lt;br /&gt;
;Denise&lt;br /&gt;
:Primarily a C64 emulator, but later versions added support for early Amiga models. It only supports the Amiga 500/1000 but does claim cycle accuracy and has a simple user interface that &amp;quot;just works&amp;quot; for playing games.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
!vAmiga&lt;br /&gt;
!Amiberry&lt;br /&gt;
!Petunia&lt;br /&gt;
!BlackBox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
====[[wikipedia:Amiga_1000|Amiga 1000]]====&lt;br /&gt;
The Amiga 1000 was released on July 23, 1985, for {{Inflation|USD|1285|1985}}. It had a Motorola 68000 at 7.16 MHz with 256 KBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_2000|Amiga 2000]]====&lt;br /&gt;
The Amiga 2000 was released in March of 1987 for {{Inflation|USD|1495|1987}}. It has the same CPU as the 1000 but with 1 MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_500|Amiga 500]]====&lt;br /&gt;
The Amiga 500 was released in April of 1987 for {{Inflation|USD|699|1987}}. It has the same CPU as the 1000 and 2000 but with 512 KBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_2000#amiga2500|Amiga 2500]]====&lt;br /&gt;
The Amiga 2500 was released as a marketing name for the Amiga 2000 with a Motorola 68020 or 68030 CPU.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_2000#Amiga1500|Amiga 1500]]====&lt;br /&gt;
The Amiga 1500 was the Amiga 2000 for the UK market and was released in 1990 for £999 ({{Inflation|USD|1675|1985}}).&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Commodore_CDTV|Commodore CDTV]]====&lt;br /&gt;
The Commodore CDTV was an Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_3000|Amiga 3000]]====&lt;br /&gt;
The Amiga 3000 was released in June 1990 and retailed for {{Inflation|USD|3379|1990}}. It had a Motorola 68030 at 16 MHz, but it could be upgraded to 25 MHz. It had 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_3000T|Amiga 3000T]]====&lt;br /&gt;
The Amiga 3000T was released in 1991 and just a 3000 but with a tower case. Hence the T in the name. It retailed for {{Inflation|USD|4498|1991}}.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_3000UX|Amiga 3000UX]]====&lt;br /&gt;
The Amiga 3000UX was released in 1990 and was really just the 3000 but with the new Amiga Unix.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_500_Plus|Amiga 500+]]====&lt;br /&gt;
The Amiga 500+ was released in 1991 and retailed for {{Inflation|USD|465.84|1991}}. It had the same CPU as 1000, 2000, and 500. It had 1 MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_600|Amiga 600]]====&lt;br /&gt;
The Amiga 600 was released in March 1992 and retailed for {{Inflation|USD|500|1992}}. It had the same specs as the 500+.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_4000|Amiga 4000]]====&lt;br /&gt;
The Amiga 4000 was released in 1992 and retailed for {{Inflation|USD|3699|1992}}. Motorola 68EC030 or 68040 at 25 MHz with 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_1200|Amiga 1200]]====&lt;br /&gt;
The Amiga 1200 was released on October 21, 1992, for {{Inflation|USD|500|1992}}. It had a Motorola 68EC020 at 14.32 MHz with 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_CD32|Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;]]====&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a keyboard, floppy drive, hard drive, RAM and a mouse. A hardware MPEG decompression module for playing Video CDs was also released.&lt;br /&gt;
&lt;br /&gt;
=====CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; emulation=====&lt;br /&gt;
Worthwhile emulators to try for emulating Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;: &amp;lt;!-- Draft section --&amp;gt;&lt;br /&gt;
* [[WinUAE]]&lt;br /&gt;
* [[FS-UAE]]&lt;br /&gt;
* Akiko&lt;br /&gt;
* Amiga Forever (CD collection)&lt;br /&gt;
&lt;br /&gt;
See more information about emulation of the Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; below:&lt;br /&gt;
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)&lt;br /&gt;
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;/CDTV adapted version of the WinUAE emulator for Windows.)&lt;br /&gt;
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; Emulator?] (superuser.com&#039;s Q&amp;amp;A thread. Jul 27, 2009.)&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_4000T|Amiga 4000T]]====&lt;br /&gt;
The Amiga 4000T was released in 1994 and had a 68040 CPU at 25 MHz with 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
==Arcade variants==&lt;br /&gt;
(WIP)&lt;br /&gt;
* American Laser Games Amiga-based&lt;br /&gt;
* Arcadia Systems Amiga-based&lt;br /&gt;
* Cubo CD32&lt;br /&gt;
&lt;br /&gt;
==Emulation of PowerPC Amiga and AmigaOS 4==&lt;br /&gt;
PowerPC-based Amiga computers were made by a few different enterprises under the license of Commodore International after its demise. They come with a new version of AmigaOS, AmigaOS 4.x, which only runs on PowerPC-based Amiga hardware or Motorola 68K-based Amiga computers with extra PowerPC acceleration boards.&lt;br /&gt;
&lt;br /&gt;
[[QEMU]] supports emulation of [https://www.acube-systems.biz/index.php?page=hardware&amp;amp;pid=5 Sam460ex] motherboard manufactured by ACube Systems, which is officially supported by AmigaOS 4.1, but usability is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
[[FS-UAE]] and [[WinUAE]] can emulate the PowerPC acceleration board, so it could also run AmigaOS 4.x if a compatible PowerPC acceleration board such as [http://8bitplus.co.uk/articles/amiga-blizzard-ppc/ Blizzard PPC] has been properly configured. Extra ROM files are required to emulate these acceleration boards.&lt;br /&gt;
&lt;br /&gt;
==68K Amiga emulation on PowerPC Amiga and AmigaOS 4==&lt;br /&gt;
AmigaOS 4.x comes with 2 68K Amiga emulators: BlackBox and Petunia, and they will automatically start when trying to run old 68K-based Amiga programs.&lt;br /&gt;
&lt;br /&gt;
BlackBox is an interpretive emulator. Thus the emulation speed is mediocre but provides lower input latency and better compatibility; Petunia uses dynamic recompilation to speed up emulation but consumes more memory and with less compatibility.&lt;br /&gt;
&lt;br /&gt;
Petunia could be disabled entirely on boot to save memory or only for certain programs that are not compatible with it. Check [https://wiki.amigaos.net/wiki/UserDoc:How_AmigaOS_Works#Motorola_680x0_Emulators AmigaOS 4 Documentation] for more information.&lt;br /&gt;
&lt;br /&gt;
AmigaOS 4.x never make use of real 68K hardware, even when running on an actual 68K-based Commodore Amiga with the PowerPC acceleration board.&lt;br /&gt;
&lt;br /&gt;
On emulated PowerPC-based Amiga, both emulators run quite slow as it&#039;s running an emulator inside an emulator, causing great performance loss. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&#039;&#039;&#039;Amiga CD32:&#039;&#039;&#039;&lt;br /&gt;
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ({{YouTubeVideo|HLdC0xHkZYI|Video}} of (almost?) all CD32 games.)&lt;br /&gt;
&lt;br /&gt;
[[Category:68k-based]]&lt;br /&gt;
[[Category:Commodore computers]]&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=126326</id>
		<title>Amiga emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Amiga_emulators&amp;diff=126326"/>
		<updated>2025-09-08T08:04:25Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Amiga&lt;br /&gt;
|logo = A1000.jpg&lt;br /&gt;
|logowidth = 280px&lt;br /&gt;
|developer = [[Commodore]]&lt;br /&gt;
|type=[[:Category:Computers|Home computer]], [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release=1985 (Amiga)&amp;lt;br&amp;gt;1991 (CDTV)&amp;lt;br&amp;gt;1993 (Amiga CD32)&lt;br /&gt;
|discontinued=1996 (Amiga)&amp;lt;br&amp;gt;1994 (Amiga CD32)&lt;br /&gt;
|predecessor=[[Commodore 64 emulators|Commodore 64]], [[Commodore 128 emulators|Commodore 128]], MAX Machine, Commodore 64 Games System&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on AmigaOS|Emulators on Amiga}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Amiga&#039;&#039;&#039; is a series of computers released by [[wikipedia:Commodore_International|Commodore]] starting in 1985. It was a very powerful and capable machine for its time, featuring a [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#68k_CPUs|Motorola 68000]] and custom chips dedicated to IO, sound, graphics and more. This family of computers became quite popular, especially in Europe, spawning a huge library of games over time. Due to its superior graphics capabilities compared to its contemporaries, it was widely used in the desktop video, video production, and show control business, leading to video editing systems such as the Video Toaster. It was even used by skate companies to edit their videos.&lt;br /&gt;
&lt;br /&gt;
The later Amigas failed to advance vastly on the old models, and the family lost its gain to newer video game consoles and other PC architectures. Eventually, Commodore went bankrupt, and production of Amiga hardware and games has been on the decline since. Despite this, there are still a handful of loyal Amiga users today. Software continues to be developed for the classic machines, as well as a newer line of [[wikipedia:PowerPC|PowerPC]]-based Amigas released in the 2000s and beyond.&lt;br /&gt;
&lt;br /&gt;
The Amiga was a tremendously complex machine, with multiple revisions to its hardware and system software.  This can make emulation quite tricky, as figuring out the requirements for any specific game can be fairly difficult.  &lt;br /&gt;
&lt;br /&gt;
A commercial package exists, &amp;quot;Amiga Forever&amp;quot;, from Cloanto, which elides past many of the complexities of Amiga emulation.  It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped.  The package itself is effectively a very sophisticated frontend for WinUAE and WinFellow but comes with pre-configured setups for many games.  If you have sufficient expertise, you can manually do everything it&#039;s doing, but it&#039;s pretty convenient even for experts.  It&#039;s also the easiest way to get legal copies of the original system ROMs.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
![[libretro]]&lt;br /&gt;
!&amp;lt;small&amp;gt;[[RetroAchievements]]&amp;lt;/small&amp;gt;&lt;br /&gt;
![[#Arcade variants|Arcade variants]]&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[FS-UAE]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://fs-uae.net/download {{FS-UAEVer}}]&lt;br /&gt;
|{{✗}}([https://github.com/libretro/libretro-fsuae WIP]) ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Janus-UAE&lt;br /&gt;
|align=left|{{Icon|AROS}}&lt;br /&gt;
|[https://sourceforge.net/projects/janus-uae/ 1.4]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[WinUAE]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://eab.abime.net/forumdisplay.php?f=5 {{WinUAEVer}}beta builds]&amp;lt;br/&amp;gt;[http://www.winuae.net/download {{WinUAEVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}} ||{{✓}}[https://docs.libretro.com/library/puae/#features *] ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://dirkwhoffmann.github.io/vAmiga/ vAmiga]&lt;br /&gt;
|align=left|{{Icon|macOS|Web}}&lt;br /&gt;
|[https://github.com/dirkwhoffmann/vAmiga/releases {{vAmigaVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv3}}&amp;lt;br&amp;gt;{{License|MPL2}}&amp;lt;br&amp;gt;{{License|MIT}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]&lt;br /&gt;
|align=left|{{Icon|macOS|Linux|LiA}}&lt;br /&gt;
|[https://github.com/BlitterStudio/amiberry/releases {{AmiberryVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Petunia&lt;br /&gt;
|align=left|{{Icon|AmigaOS}}&lt;br /&gt;
|[http://www.amiga.hu/amigos/rachy/petunia.html V52.2]&amp;lt;ref group=N name=amigaonly&amp;gt;No independent releases. Only released as an integrated part of AmigaOS 4.x .&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|BlackBox&lt;br /&gt;
|align=left|{{Icon|AmigaOS}}&lt;br /&gt;
|?&amp;lt;ref group=N name=amigaonly /&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{✗}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://petschau.github.io/WinFellow WinFellow]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/petschau/WinFellow/releases {{WinFellowVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Denise&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://sourceforge.net/projects/deniseemu/files/ {{DeniseVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PUAE_libretro)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{Na}} ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clock Signal|CLK]]&lt;br /&gt;
|align=left|{{Icon|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/TomHarte/CLK/releases {{clkVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://blitterstudio.com/amiberry Amiberry]&lt;br /&gt;
|align=left|{{Icon|LiA|macOS|Linux}}&lt;br /&gt;
|[https://github.com/midwan/amiberry/releases 5.7.4]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm&lt;br /&gt;
|align=left|{{Icon|LiA}}&lt;br /&gt;
|[https://github.com/Chips-fr/uae4arm-rpi git]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4arm&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4arm 1.0.3.2][https://github.com/lubomyr/uae4arm git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Uae4all2&lt;br /&gt;
|align=left|{{Icon|Android|Vita}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=atua.anddev.uae4all2 2.3.7.5]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4ALL&lt;br /&gt;
|align=left|{{Icon|Pandora|Linux}}&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=uae4all 2.5.3.4]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|UAE4Droid&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.ab.uae 1.13]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Omega 500&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://emulationrealm.net/downloads/file/3061-omega-500 0.2.3]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/puae/ PUAE_libretro]&lt;br /&gt;
|align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
|[https://buildbot.libretro.com/stable/1.15.0/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle UWP libretro core]&lt;br /&gt;
|{{✓}} ||{{✓}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|WinUAEX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.emucr.com/2017/01/winuaex-v19b2.html?m=1 v19b2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Amiga360&amp;lt;small&amp;gt; (based on P-UAE 2.3.3)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/amiga360-1-0-download-p-uae-2-3-3-amiga-emulator-for-the-xbox-360.9443 1.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{Na}} ||{{?}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[WinUAE]]&lt;br /&gt;
:The most accurate and fully-featured Amiga emulator, but it is Windows-only and complicated to set up. Able to be configured into almost any Amiga configuration imaginable, including the PowerPC acceleration boards via [[QEMU]] and the PC Sidecar via [[PCem]].&lt;br /&gt;
&lt;br /&gt;
;[[FS-UAE]]&lt;br /&gt;
:Incorporates the latest and most accurate emulation code from WinUAE and supports most of its features, but is cross-platform and with a much simpler user interface oriented towards common gaming configurations. It has built-in support for direct loading of the WHDLoad format, which greatly simplifies playing games.&lt;br /&gt;
&lt;br /&gt;
;PUAE&lt;br /&gt;
:A continuation of E-UAE that is the port of UAE to Unix-like operating systems. It was made into a libretro core and is the primary version of UAE for this purpose.&lt;br /&gt;
&lt;br /&gt;
;WinFellow&lt;br /&gt;
:Another emulator with a long history, being initiated shortly after the original UAE. It is Windows-only, as the Linux version XFellow has not been updated since 2003. It primarily focuses on the earliest Amiga models, specifically aiming to run most demoscene from these machines on the modest computers of the time. While it is still usable for this purpose, it is less accurate than UAE and is only recommended if you need the performance boost.&lt;br /&gt;
&lt;br /&gt;
;Denise&lt;br /&gt;
:Primarily a C64 emulator, but later versions added support for early Amiga models. It only supports the Amiga 500/1000 but does claim cycle accuracy and has a simple user interface that &amp;quot;just works&amp;quot; for playing games.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; | Name&lt;br /&gt;
!FS-UAE&lt;br /&gt;
!WinUAE&lt;br /&gt;
!PUAE_libretro&lt;br /&gt;
!vAmiga&lt;br /&gt;
!Amiberry&lt;br /&gt;
!Petunia&lt;br /&gt;
!BlackBox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
====[[wikipedia:Amiga_1000|Amiga 1000]]====&lt;br /&gt;
The Amiga 1000 was released on July 23, 1985, for {{Inflation|USD|1285|1985}}. It had a Motorola 68000 at 7.16 MHz with 256 KBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_2000|Amiga 2000]]====&lt;br /&gt;
The Amiga 2000 was released in March of 1987 for {{Inflation|USD|1495|1987}}. It has the same CPU as the 1000 but with 1 MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_500|Amiga 500]]====&lt;br /&gt;
The Amiga 500 was released in April of 1987 for {{Inflation|USD|699|1987}}. It has the same CPU as the 1000 and 2000 but with 512 KBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_2000#amiga2500|Amiga 2500]]====&lt;br /&gt;
The Amiga 2500 was released as a marketing name for the Amiga 2000 with a Motorola 68020 or 68030 CPU.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_2000#Amiga1500|Amiga 1500]]====&lt;br /&gt;
The Amiga 1500 was the Amiga 2000 for the UK market and was released in 1990 for £999 ({{Inflation|USD|1675|1985}}).&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Commodore_CDTV|Commodore CDTV]]====&lt;br /&gt;
The Commodore CDTV was an Amiga 500 but for the console market. It was released in March of 1991 and retailed for {{Inflation|USD|999|1991}}.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_3000|Amiga 3000]]====&lt;br /&gt;
The Amiga 3000 was released in June 1990 and retailed for {{Inflation|USD|3379|1990}}. It had a Motorola 68030 at 16 MHz, but it could be upgraded to 25 MHz. It had 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_3000T|Amiga 3000T]]====&lt;br /&gt;
The Amiga 3000T was released in 1991 and just a 3000 but with a tower case. Hence the T in the name. It retailed for {{Inflation|USD|4498|1991}}.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_3000UX|Amiga 3000UX]]====&lt;br /&gt;
The Amiga 3000UX was released in 1990 and was really just the 3000 but with the new Amiga Unix.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_500_Plus|Amiga 500+]]====&lt;br /&gt;
The Amiga 500+ was released in 1991 and retailed for {{Inflation|USD|465.84|1991}}. It had the same CPU as 1000, 2000, and 500. It had 1 MB of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_600|Amiga 600]]====&lt;br /&gt;
The Amiga 600 was released in March 1992 and retailed for {{Inflation|USD|500|1992}}. It had the same specs as the 500+.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_4000|Amiga 4000]]====&lt;br /&gt;
The Amiga 4000 was released in 1992 and retailed for {{Inflation|USD|3699|1992}}. Motorola 68EC030 or 68040 at 25 MHz with 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_1200|Amiga 1200]]====&lt;br /&gt;
The Amiga 1200 was released on October 21, 1992, for {{Inflation|USD|500|1992}}. It had a Motorola 68EC020 at 14.32 MHz with 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_CD32|Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;]]====&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Amiga_CD32 Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;] is an Amiga 1200-based console that came with a CD-ROM drive and was first released in September 1993. It could also be upgraded to mimic an Amiga 1200 PC by equipping it with third-party add-ons like a keyboard, floppy drive, hard drive, RAM and a mouse. A hardware MPEG decompression module for playing Video CDs was also released.&lt;br /&gt;
&lt;br /&gt;
=====CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; emulation=====&lt;br /&gt;
Worthwhile emulators to try for emulating Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;: &amp;lt;!-- Draft section --&amp;gt;&lt;br /&gt;
* [[WinUAE]]&lt;br /&gt;
* [[FS-UAE]]&lt;br /&gt;
* Akiko&lt;br /&gt;
* Amiga Forever (CD collection)&lt;br /&gt;
&lt;br /&gt;
See more information about emulation of the Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; below:&lt;br /&gt;
* [https://thecakeisaliegaming.wordpress.com/2016/01/29/amiga-cd32-emulation-guide/ Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; emulation guide] (thecakeisaliegaming.wordpress.com. steviegill (cakeisaliegaming) / January 29, 2016.)&lt;br /&gt;
* [http://www.emutopia.com/index.php/emulators/item/275-commodore-amiga-cd32/244-akiko Akiko emulator] (Emutopia. CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;/CDTV adapted version of the WinUAE emulator for Windows.)&lt;br /&gt;
* [https://superuser.com/questions/13715/is-there-a-usable-amiga-cd32-emulator Is there a usable Amiga CD&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; Emulator?] (superuser.com&#039;s Q&amp;amp;A thread. Jul 27, 2009.)&lt;br /&gt;
&lt;br /&gt;
====[[wikipedia:Amiga_4000T|Amiga 4000T]]====&lt;br /&gt;
The Amiga 4000T was released in 1994 and had a 68040 CPU at 25 MHz with 2 MBs of RAM.&lt;br /&gt;
&lt;br /&gt;
==Arcade variants==&lt;br /&gt;
(WIP)&lt;br /&gt;
* American Laser Games Amiga-based&lt;br /&gt;
* Arcadia Systems Amiga-based&lt;br /&gt;
* Cubo CD32&lt;br /&gt;
&lt;br /&gt;
==Emulation of PowerPC Amiga and AmigaOS 4==&lt;br /&gt;
PowerPC-based Amiga computers were made by a few different enterprises under the license of Commodore International after its demise. They come with a new version of AmigaOS, AmigaOS 4.x, which only runs on PowerPC-based Amiga hardware or Motorola 68K-based Amiga computers with extra PowerPC acceleration boards.&lt;br /&gt;
&lt;br /&gt;
[[QEMU]] supports emulation of [https://www.acube-systems.biz/index.php?page=hardware&amp;amp;pid=5 Sam460ex] motherboard manufactured by ACube Systems, which is officially supported by AmigaOS 4.1, but usability is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
[[FS-UAE]] and [[WinUAE]] can emulate the PowerPC acceleration board, so it could also run AmigaOS 4.x if a compatible PowerPC acceleration board such as [http://8bitplus.co.uk/articles/amiga-blizzard-ppc/ Blizzard PPC] has been properly configured. Extra ROM files are required to emulate these acceleration boards.&lt;br /&gt;
&lt;br /&gt;
==68K Amiga emulation on PowerPC Amiga and AmigaOS 4==&lt;br /&gt;
AmigaOS 4.x comes with 2 68K Amiga emulators: BlackBox and Petunia, and they will automatically start when trying to run old 68K-based Amiga programs.&lt;br /&gt;
&lt;br /&gt;
BlackBox is an interpretive emulator. Thus the emulation speed is mediocre but provides lower input latency and better compatibility; Petunia uses dynamic recompilation to speed up emulation but consumes more memory and with less compatibility.&lt;br /&gt;
&lt;br /&gt;
Petunia could be disabled entirely on boot to save memory or only for certain programs that are not compatible with it. Check [https://wiki.amigaos.net/wiki/UserDoc:How_AmigaOS_Works#Motorola_680x0_Emulators AmigaOS 4 Documentation] for more information.&lt;br /&gt;
&lt;br /&gt;
AmigaOS 4.x never make use of real 68K hardware, even when running on an actual 68K-based Commodore Amiga with the PowerPC acceleration board.&lt;br /&gt;
&lt;br /&gt;
On emulated PowerPC-based Amiga, both emulators run quite slow as it&#039;s running an emulator inside an emulator, causing great performance loss. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&#039;&#039;&#039;Amiga CD32:&#039;&#039;&#039;&lt;br /&gt;
* http://www.generationamiga.com/2017/05/01/all-commodore-amiga-cd32-games-in-one-video/ ({{YouTubeVideo|HLdC0xHkZYI|Video}} of (almost?) all CD32 games.)&lt;br /&gt;
&lt;br /&gt;
[[Category:68k-based]]&lt;br /&gt;
[[Category:Commodore computers]]&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126324</id>
		<title>File:Icon AROS.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126324"/>
		<updated>2025-09-08T07:58:51Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The AROS logo.&lt;br /&gt;
[[Category:Icons]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126323</id>
		<title>File:Icon AROS.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126323"/>
		<updated>2025-09-08T07:57:09Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: Yoelhgo2008 uploaded a new version of File:Icon AROS.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126322</id>
		<title>File:Icon AROS.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Icon_AROS.png&amp;diff=126322"/>
		<updated>2025-09-08T07:53:24Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=IOS_emulators&amp;diff=120552</id>
		<title>IOS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=IOS_emulators&amp;diff=120552"/>
		<updated>2025-07-07T21:20:12Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Native */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lowercase title}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = iOS&lt;br /&gt;
|logo = IOS.png&lt;br /&gt;
|developer = [[Apple Inc.]]&lt;br /&gt;
|release = 2007&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about software that emulates iOS on other hardware, like desktops.&#039;&#039;{{for|emulators that run on iOS|Emulators on iOS}} &lt;br /&gt;
&#039;&#039;&#039;iOS&#039;&#039;&#039; and &#039;&#039;&#039;iPadOS&#039;&#039;&#039; are operating systems created by Apple.&lt;br /&gt;
&lt;br /&gt;
iOS devices started the smartphone craze, which would go on to replace conventional mobile phones in both Japan (which had its own subset of cell phones) and the rest of the world, with more advanced touch-controlled devices.&lt;br /&gt;
&lt;br /&gt;
Formerly, iOS was used for both Apple&#039;s phones and tablets. Then, the iOS brand was split into two parts in 2019, with iOS now being the OS exclusively used in the iPhone and the now-defunct iPod Touch. The second half, named iPadOS, is a fork of iOS for iPads that makes use of their larger screens, hence its name. Most iOS apps and games work on iPadOS.&lt;br /&gt;
&lt;br /&gt;
Unlike its direct competitor, [[Android emulators|Android]], there are practically no usable emulators, as the official iOS SDK (macOS-only) only allows for running your own projects, i.e., they run code generated for an x86 target rather than ARM code as used by iOS. Similar to most of the Android emulators, some emulators (e.g., [[BlackThunder]]) uses two-step approach, making use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs decompiled iOS apps recompiled for the x86 architecture. Appetize.io and other tools that claim to emulate iOS on a web browser are in reality just the iOS simulator in XCode wrapped around a cloud stream to the web browser, and like the iOS XCode simulator, need the source code to run. More recently, touchHLE managed to get a few older iPhone OS apps running by recreating some of iOS’s standard libraries and emulating just the iPhone’s CPU, and nearly the same time, QEMU-iOS got released and can successfully emulate iPhone OS 1.0 on an iPod Touch 1st generation, albeit with bugs.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org/ touchHLE]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://touchhle.org/download/ {{TouchHLEVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://appdb.touchhle.org/|200|598}}&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/devos50/qemu-ios QEMU-iOS]&lt;br /&gt;
|align=left|{{Icon|macOS|Linux}}&lt;br /&gt;
|[https://github.com/devos50/qemu-ios#running-the-ipod-touch-1g git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://chefkissinc.github.io/applehax/qemu-as/ QEMUAppleSilicon]&lt;br /&gt;
|align=left|{{Icon|macOS|Linux}}&lt;br /&gt;
|[https://github.com/ChefKissInc/QEMUAppleSilicon git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlackThunder]]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}[https://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp#L318 *]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zhkl0228/unidbg unidbg]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://github.com/zhkl0228/unidbg/releases/tag/v0.9.8 v0.9.8]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/iqemu64/iqemu64 iqemu64]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|Feb 6, 2021 (git)&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Limited (some commercial apps work)&lt;br /&gt;
|{{Green}} {{License|GPLv2}} &amp;amp; {{License|LGPL-2.1}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Unnamed iOS emulator&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|Unreleased due to touchHLE&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zydeco/aah aah] &lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/zydeco/aah git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://janjones.me/projects/ipasim/ ipasim]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ipasimulator/ipasim/releases/tag/v1.0.1 Patch v1.0.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zhkl0228/unidbg unidbg]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|0.9.7&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|Apache2}} ({{License|Permissive}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TrungNguyen1909/qemu-t8030 QEMU-t8030/TruEmu] &lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/TrungNguyen1909/qemu-t8030 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alephsecurity/xnu-qemu-arm64  xnu-qemu-arm64]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/alephsecurity/xnu-qemu-arm64 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20120331002350/http://iemu.org/index.php/Main_Page iEmu]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/danzatt/QEMU-s5l89xx-port git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org/ touchHLE]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://touchhle.org/download/ 0.2.2]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Emulator compatibility|link=https://appdb.touchhle.org/|200|598}}&lt;br /&gt;
|{{Green}} {{License|MPL2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hypervisors [[Hypervisors|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.corellium.com/ Corellium]&lt;br /&gt;
|align=left|{{Icon|Web}}&lt;br /&gt;
|[https://www.corellium.com/ Web-based] ($)&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;Would be completely recommended if it wasn’t paid and/or a local version that runs on Windows/macOS/Linux is available.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://apple.com/macos macOS]&lt;br /&gt;
|align=left|{{Icon|macOS}}&amp;lt;ref group=N&amp;gt;Requires Mac computers with Apple Silicon (M series) processors.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|11 Big Sur to 26 Tahoe&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://systems.cs.columbia.edu/projects/cycada/ Cycada]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|Unreleased&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[touchHLE]]&lt;br /&gt;
::An approach that aims to run older iOS apps by reimplementing standard libraries instead of internal components. Because of this [[High/Low_level_emulation|very high-level approach]], no dump of the operating system is required. Essentially it&#039;s just kind of like Wine and Rosetta combined. Its initial target was iPhone OS 2.x, and 3.0 support arrived sometime in 2024, although there are plans to support other 32-bit iOS versions, mainly 4.x, as well as the iPad. Development started in December 2022, and its initial 0.1.0 release came out in February 2023. [https://appdb.touchhle.org/ touchHLE supports a handful of apps], with most apps that do not crash on the start working absolutely perfectly. touchHLE supports running IPA files directly.  A game controller is required to control the accelerometer. touchHLE has an app archive that currently only has two apps: &#039;&#039;Touch &amp;amp; Go&#039;&#039; and its lite version, &#039;&#039;Touch &amp;amp; Go LITE&#039;&#039;. These are both licensed to be free for use with touchHLE.&lt;br /&gt;
:;QEMU-iOS&lt;br /&gt;
::Previously unnamed and referred to as “devos50’s qemu fork”, Based on earlier work emulating the S5L8900 and the iPhone 11 in QEMU. It can emulate an iPod Touch 1G running iOS 1.0, including iBoot, the kernel, and the Springboard, although it requires a modified NOR and NAND image. Some features, such as audio and Wi-Fi, are not emulated, and there are multiple crashes. About a year later, the same user managed to run iPhone OS 2 on an emulated iPod Touch 2G, however internet connectivity is not figured out yet, and a few 3rd party apps do work via [https://github.com/devos50/qemu-ios/issues/198 filesystem hacks], but both networking and USB (iTunes) are unemulated and cannot be installed regularly.&lt;br /&gt;
&lt;br /&gt;
:;QEMU-t8030/TruEmu&lt;br /&gt;
::QEMU-t8030, also known as TruEmu, is an iPhone 11 emulated in QEMU, however, the current version with a published source cannot boot. TruEmu is a software that offers support for iOS 14 up to the latest iOS 16 and is built to work on iPhone 6S SecureROM hardware. It also provides out-of-box kernel debugging support and USB support (with Firmware Restore) and utilizes Apple&#039;s custom CPU features such as SPRR/GXF and custom PAC. Additionally, TruEmu is open-source software. TruEmu is made to counteract the paid Corellium’s monopoly in iOS emulation for security reasearch. The creator’s mastodon and X (formally Twitter) shows work on full SEP emulation and it booting to SpringBoard and operating the Calculator and Settings apps, but it is currently unreleased, with only minor graphical glitches. The day videos of it’s operation were posted on social medias, a user made an issue about it and archived the repo with no comment, only with a comment before it was emulated saying that he was working on multitouch. The reason it was unreleased remains uncertain. He may be developing a very capable iOS emulator, may have been hired by Corellium (he did go to a Corellium/Magnet mixer, Magnet being unknown company but likely Magnet Forensics), or he may have been stopped by an Apple employee or has been paranoid about possible Copyright issues and decided to not release it nor make a comment.&lt;br /&gt;
&lt;br /&gt;
::;QEMUAppleSilicon&lt;br /&gt;
:::Active fork of QEMU-t8030/TruEmu by ChefKissInc which aims to emulate Apple Silicon based devices (A series, M series, etc).&lt;br /&gt;
&lt;br /&gt;
:::;eShard attempt&lt;br /&gt;
::::see https://eshard.com/posts/emulating-ios-14-with-qemu , eShard, a cybersecurity company, successfully managed to run partial iOS 14. This article details the journey of researchers in successfully emulating iOS within QEMU, starting with initial attempts using open-source projects and progressing through overcoming various challenges. They utilized PongoOS for patching, developed custom tools for binary patching, and explored software rendering as a way to handle graphics. Significant hurdles included implementing a framebuffer, disabling address randomization for debugging, and bypassing security features like pointer authentication. Ultimately, by emulating an  iPhone  X chip ID and patching various system components, they achieved a functional iOS lock screen with a working textbox. They did get the home screen and system apps running but it&#039;s unknown weather it supports third party apps) As of 2025, it has achieved even more via https://eshard.com/posts/emulating-ios-14-with-qemu-part2 , able to run lots of modern apps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:;MAME&lt;br /&gt;
::Very basic iPhone 2G support available [https://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp here] &amp;lt;small&amp;gt;(that cannot boot iOS, nor even get to the Apple logo)&amp;lt;/small&amp;gt;. &#039;&#039;&#039;Unlikely to ever be completed, although somewhat active.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:;BlackThunder&lt;br /&gt;
::Closed-source, commercial iOS emulator that can run a few commercial iOS apps. The official iOS SDK (macOS-only) only allows for running your own projects, i.e. they run code generated for an x86 target rather than ARM code as used by iOS. However, some emulators, e.g. BlackThunder, make use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs iOS apps that are decompiled and recompiled for the x86 architecture. The Chinese project also basically has it&#039;s own &amp;quot;app store&amp;quot; that you select apps from like douyin for example, no ipa file selections.&lt;br /&gt;
&lt;br /&gt;
:;iqemu64&lt;br /&gt;
::A macOS-based iOS ARM64 emulator that allows running commercial iOS apps from the AppStore on x86-64 based macOS systems. It requires macOS Catalina 10.15.1-10.15.7 with Xcode 11.4.1 and iOS Simulator version 13.4.1. Unlike standard iOS simulators, iqemu64 can run actual ARM64 iOS apps rather than just recompiled x86 versions. It uses a kernel extension that bypasses code signing verification, which introduces security risks. Some apps like WeChat and Arena of Valor have been confirmed to work, but there are limitations with Metal support, OpenGLES performance, and app compatibility. The project became inactive after February 2021.&lt;br /&gt;
&lt;br /&gt;
:;Unnamed iOS Emulator&lt;br /&gt;
::This is a Low-Level Emulator made by user “K-8-L-Y-N” discussed on the Darling Discord Server, which can run Springboard and the Calculator. They said it’s their own codename and own interpreter. It does not support touch at all, making it almost useless. It only emulates the kernel and the user provides a filesystem DMG. They’ve gotten iOS 1.0 springboard to boot, which they said was not too difficult and said they were also using iOS 1.0 dyld directly. They said it was a Low-Level-Emulation project as they had to emulate the CPU. They also said the kernel emulation is shorty and it only works. They said they’ll never release it in the state that is in, and refuses to even work on it due to touchHLE’s existence. It does load the original frameworks but doesn’t emulate UIKit. The interpreter was for x86 and interprets ARM. They got it to boot via emulated/recreated parts of the darwin/bsd kernel. Again, it’s emulating the kernel and not doing BSD syscalls on windows. When they feel like the code is in a better state, they do want to release it under the unlicense. However they do not plan to ever work on it anymore due to touchHLE. They say the code is in some pretty messy C++ stuff. They plan on rewriting in C# as they feel more comfortable continuing it in C#.&lt;br /&gt;
&lt;br /&gt;
:;iEmu&lt;br /&gt;
::QEMU-s5l89xx-port (also known without the -port as QEMU-s5l89xx) (2012), also known as iEmu, is another failed attempt to get an iPhone running in QEMU, this time the 1st generation. The last commits were made in 2013. Any Android app going by the name iEmu is a *scam* and should be avoided. Nowadays, a malicious APK file going by the &#039;&#039;&#039;iEmu&#039;&#039;&#039; moniker is also being circulated on blogs run by script kiddies claiming to offer a way to run iOS apps on Android. More often than not, they&#039;re uploaded with the intention of generating revenue from impressionable users (through pay-per-click URL shorteners) who fall easily for those types of scams. The project started in 2011 but got mysteriously abandoned two years later before anything usable surfaced. All pages related to the project were removed. It&#039;s speculated Apple had a hand in this. The name is based on the part number of the original iPhone, and also is known to be called iVM, however, this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
:;[https://youtu.be/yuOcZyeUyN0?si=EC3KRa2Gfk6Gixo1 NyanSatan Virtualization Framework]&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
“Back in the late 2022 a new RepairCal version was leaked to general public. For some unobvious reason, it also contained VMApple iBoot, kernelcache and DeviceTrees. Apparently, virtual displays needed some calibration too...&lt;br /&gt;
&lt;br /&gt;
The best thing about them is that they are for iOS and not macOS! So what I did here was applying a bunch of patches to make them run along with release iOS 16.0 userspace&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has some weird problems with GPU acceleration, that makes it run a bit whacky and some apps would literally crash on launch or exit&lt;br /&gt;
&lt;br /&gt;
The host software here is Juniper - Apple&#039;s own wrapper for Virtualization framework - it got leaked recently along with internal builds of macOS Ventura”&lt;br /&gt;
&lt;br /&gt;
As it lacks GPU support, it looks like a bad hackintosh and resprings to the point it’s near useless for normal users. Additionally acquisition and possession of this AppleInternal software is highly illegal and hard to find.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:;unidbg&lt;br /&gt;
:: &#039;&#039;unidbg&#039;&#039; (2020) is a developer library that allows emulating Android binaries, however, &amp;quot;experimental&amp;quot; iOS support was added sometime in 2021. It is unknown if any apps are supported, and for sure it cannot run any GUI.&lt;br /&gt;
&lt;br /&gt;
:;aah&lt;br /&gt;
:: aah (arm64 architecture handler) uses unicorn and libffi to run iOS arm64 binaries on x86_64 macOS, with varying degrees of success. Most things will fail to launch because they need frameworks/symbols that weren&#039;t available on macOS at the time (Catalina), but can run stuff like MacTracker. aah relies on the Mac Catalyst frameworks that are present on macOS 10.15. Additionally aah requires the source code of the app to run it, like the iOS simulator/emulator in XCode. https://twitter.com/maczydeco/status/1155588054486310912 https://github.com/zydeco/aah&lt;br /&gt;
&lt;br /&gt;
:;ipasim&lt;br /&gt;
:: &#039;&#039;ipasim&#039;&#039; (2017) is a high-level emulator written in C++ that uses patched Microsoft&#039;s winObjC to recompile 64-bit iOS apps into apps in live, plus a &amp;quot;reverse Rosetta&amp;quot; that translates ARM64 to x86 code similar to touchHLE and a few others. It doesn&#039;t support much apps except for really basic ones, like only a hello world, benchmark, simple game, and simple calculator made by the creator of the project, no other apps are known to work, even super basic ones. It was more focused on apps than games.&lt;br /&gt;
&lt;br /&gt;
:;xnu-qemu-arm64&lt;br /&gt;
:: A security research emulator created by Aleph. Much like TruEmu, it can partially run iOS, with launch services working correctly and the apple logo displaying. It cannot reach the homescreen.&lt;br /&gt;
&lt;br /&gt;
;Hypervisor&lt;br /&gt;
:;Corellium&lt;br /&gt;
::A service made by the Israeli company of the same name that runs any modern iOS devices, some Android devices, or bring-your-own IoT devices on either the cloud or a self-hosted server. Compatibility is basically perfect, and they have hardware iOS 10.3 to the latest iOS version, with debugging features and security tools, as well as IPA installing. They also have iPhone 7 to the latest iPhone in terms of hardware. [[Hypervisors#Type_1_hypervisors|The devices run on an ARM hypervisor called &amp;quot;CHARM&amp;quot;]]. &#039;&#039;&#039;For individuals, it costs 3 USD per hour&#039;&#039;&#039; for most use excluding some cybersecurity tools. The site also prohibits users under 18 from using their service. &#039;&#039;&#039;The service is made for cybersecurity, not general use&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Native&lt;br /&gt;
:;macOS 11 and up&lt;br /&gt;
::Since macOS 11 Big Sur, the 17th major operating system of the macOS line, the operating system for Mac computers has near flawless support for iOS and iPadOS applications for Apple Silicon-based Macs. However, some apps cannot be installed directly due to both developer&#039;s decision and Apple DRM. This can be bypassed using an IPA file and [https://playcover.io/ PlayCover]/[https://sideloadly.io/ Sideloadly]. [https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac See this page]. If you have an ARM Mac, and want to emulate newer/modern apps/games, native execution is the most recommended.&lt;br /&gt;
&lt;br /&gt;
:;Cycada&lt;br /&gt;
:: &#039;&#039;Cycada&#039;&#039; (2014), formally known as Cider and Chameleon before that is an unreleased research project made by a few folks at Columbia that ran iOS 5.1.1 and experimentally iOS 6 apps at a high, but not perfect quality and compatibility (see paper for list). It requires a full iOS system file dump. It is based on various iOS libraries and system files hackily &amp;quot;duct taped&amp;quot; on to Android, as well as An OpenGL compatibility layer (named a Diplomat), and an XNU-Linux compatibility layer (named Duct Tape), a MACHO loader, Personas to distinguish between iOS and Linux threads, and CycadaSong/CiderPress/ChameleonW, the display server. It also came with a little bit of integrations for location for Yelp, notification bridge, and auto generated app icon shortcuts on the android launcher It is seriously not recommended to initiate contact with the developers of the project, as they never planned on releasing it and want people to use their paper to reproduce it with &amp;quot;significant effort&amp;quot;. All attempts to release it by contacting them have resulted in them saying they are not interested. You may try to recreate Cycada on your own, provided that you know the internals of Android, iOS, XNU, and Linux. Out of 69 tested apps, 19 apps fully work, 10 work with minor bugs that do not affect functionality, 15 have major errors that affect functionality, and 27 crash. Only [https://github.com/darlinghq/darling/issues/1168#issuecomment-1115143186 one recreation] is known to exist, which is also unreleased, and it was made by the creator of DarlingHQ along with two other unknown individuals. It took about a year to develop, and one component of it was released. The one exception where some original code was published was [https://github.com/darlinghq/darling-newlkm here], to be reused in Darling later on. Jeremy Andrus was accused of being a sellout for leaving the project to work as a kernel programmer (Now a Cloud Computing Efficiency worker) for Apple. The project booted many 32-bit iOS apps successfully, albeit slowly. The last update to this project was in [https://dl.acm.org/doi/pdf/10.1145/3135974.3135981 &#039;&#039;&#039;2017&#039;&#039;&#039;]. (NOTE: If you search &amp;quot;Cider APK&amp;quot;, you will get iPhone 12 launcher adware) To see the paper, its specifications, its compatible apps, and possibly recreate it, see [http://jeremya.com/files/pub/2015/02/andrus-thesis.pdf here]&lt;br /&gt;
&lt;br /&gt;
;Compatibility layer ([[Compatibility_layers|...]])?&lt;br /&gt;
:;Darling&lt;br /&gt;
::Although no iOS support exists at the moment, [https://www.darlinghq.org/ Darling] wants to add support for iOS apps in the “long term”. Although not stated, they might add support for other platforms based on iOS, such as tvOS or watchOS in the future.&lt;br /&gt;
&lt;br /&gt;
:;[https://github.com/LiveContainer/LiveExec32 LiveExec32]&lt;br /&gt;
::Highly based on LiveContainer, a similar thing for 64 bit apps, and unidbg based, this allows you to run 32 bit iOS apps on 64 but only modern devices. It can run apps, see https://x.com/TranKha50277352/status/1890895723710799953 for a demo of an ancient xbox 360 avatar app running albeit extremely wonky gui due to both the screen size of modern iphones, and the cascading of modern iOS design, on what should be skeumorphic design, but it’s still in development. It also requires both JIT and a filesystem DMG from an old iPhone or other iOS device.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&#039;&#039;This table focusing on early iOS operating system and crucial hardware features that can be possible to emulated through software or will be possible in the near future. Including everything or niche modern iOS features (e.g. [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#iOS_Emulation|3D Touch / Pressure Sensitive Buttons]], [https://www.reddit.com/r/EmulationOniOS/comments/1dcrgy1/new_game_mode_coming_to_ios_18/ Game Mode]) would result in an endless list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! TouchHLE&lt;br /&gt;
! QEMU-iOS&lt;br /&gt;
! Corellium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#Home_screen|Home screen]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This shouldn&#039;t be confused with emulator frontend/GUI.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Non-game apps&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#Notification_Center|Notification Center]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#App_Store_bypasses|Sideloading/Installing]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Wi-Fi&lt;br /&gt;
| {{~}}&amp;lt;abbr title=&amp;quot;Local Area Network (LAN) only&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Bluetooth&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:Multi-touch#Applications|Multi-touch]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[List_of_games_that_support_tracked_motion_controllers#iOS_Emulation|Motion sensors]]&lt;br /&gt;
| {{✓}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L33 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[Wikipedia:IOS#Multitasking|Location]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Connectivity&lt;br /&gt;
| [[Preservation_projects#Private_Platform_Servers|Game Center]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Achievements, Challenges, Leaderboards etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Apple_Push_Notification_service|Apple Push Notification service]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | [[Wikipedia:List_of_Apple_codenames#iOS|OS versions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPhone OS 1&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPhone OS 2&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;iPhone OS 2.2.1 was the last version compatible solely with ARMv6 chips.&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPhone OS 3&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supported both ARMv6 and ARMv7-A chips.&amp;lt;/br&amp;gt;&lt;br /&gt;
| {{~}} &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;TouchHLE currently only supports 3.0.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 4&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;iOS 4.2.1 was the last version supported ARMv6 chips.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: Orange;&amp;quot;|WIP&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 5&lt;br /&gt;
|style=&amp;quot;background:skyblue;&amp;quot;|[https://github.com/hikari-no-yume/touchHLE#touchhle-high-level-emulator-for-iphone-os-apps Future goal]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 6&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;iOS 6.1.6 was the last version compatible solely with 32-bit ARMv7-A chips.&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:skyblue;&amp;quot;|[https://github.com/hikari-no-yume/touchHLE#touchhle-high-level-emulator-for-iphone-os-apps Future goal]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 7 to 10&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supports both 64-bit ARMv8&#039;&#039;x&#039;&#039;-A and 32-bit ARMv7-A chips. iOS 10.3.4 was the last version that supported 32-bit chips.&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}} (iOS 10.3.3 and 10.3.4 only)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iOS 11 to &#039;&#039;present&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | iPadOS&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | WatchOS&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | [https://developer.apple.com/documentation/xcode/application-binary-interfaces Supported ABIs]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv6-code-for-ios ios_armv6] (iPhone OS 1 – iOS 4.2.1)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supporting ios_armv6 ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv7-code-for-ios ios_armv7a] (iPhone OS 3 – iOS 10.3.4)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supporting ios_armv7a ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.&amp;lt;br/&amp;gt; Older applications and games often rely on the [[Wikipedia:ARM_architecture_family|ARM 32-bit (Cortex)]] architecture, which isn&#039;t used in newer hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-arm64-code-for-apple-platforms ios_armv8.&#039;&#039;x&#039;&#039;a] (iOS 11.0 to &#039;&#039;present&#039;&#039;)&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | [https://developer.apple.com/documentation/technologies Supported APIs]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/documentation/opengles OpenGL ES x.x] (iPhone OS 2 – iOS 12.0)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Supporting OpenGL ES x.x APIs is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}[https://github.com/hikari-no-yume/touchHLE?tab=readme-ov-file#development-status *]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;TouchHLE currently support only OpenGL ES 1.[https://old.reddit.com/r/emulation/comments/1gqdrwm/touchhle_emulator_development_video/lx26wwu/]&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [https://developer.apple.com/metal/ Metal] (iOS 8 to &#039;&#039;present&#039;&#039;)&lt;br /&gt;
|style=&amp;quot;background:{{{color|#FFD2D2}}};&amp;quot;|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N4/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! TouchHLE&lt;br /&gt;
! QEMU-iOS&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=1 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L23 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Post-Processing&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Input&lt;br /&gt;
| [[Controllers#Mouse Injectors for Emulators|Keyboard input injection]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Early versions of iOS didn&#039;t support keyboard input.&amp;lt;br/&amp;gt;One way an iOS emulator can provide keyboard input for these versions is through the injection method, which sends keystrokes input data directy into emulated memory.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#Mouse Injectors for Emulators|Mouse input injection]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Early versions of iOS didn&#039;t support mouse input.&amp;lt;br/&amp;gt;One way an iOS emulator can provide mouse input for these versions is through the injection method, which sends cursor input data directy into emulated memory.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Controllers#Mouse Injectors for Emulators|Gamepad input injection]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Before [[Wikipedia:MFi_Program|MFi]] extended support in iOS 7 (unlocking gamepad compatibility for devices like the [https://blog.logitech.com/2013/11/20/compatible-games-for-logitech-powershell-controller-battery/ Logitech Powershell Controller]).&amp;lt;br/&amp;gt; Earlier iOS versions (1-to-6) offered [https://www.gottabemobile.com/ios-6-gaming-ipad-controller-iphone/ no native gamepad support].&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#PlayStation_1|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| On-Screen Display&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in On-Screen Control&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simulating touch input on display via keyboard or gamepad. This QoL enhancement is crucial for lots of touch input exclusive games.&amp;lt;br/&amp;gt;Also you can use third party apps such as [https://apps.apple.com/us/app/shootingplus-v3/id1447087625 ShootingPlus V3] for this.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L33 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Big Picture Mode&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic Updater&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary [[Computer_specifications#Recommended_Specifications|prerequisites and dependencies]] for your operating system.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Misc&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=11 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment. So there is no support.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.&lt;br /&gt;
|-&lt;br /&gt;
| Debug features&lt;br /&gt;
| {{~}}[https://github.com/hikari-no-yume/touchHLE/blob/trunk/OPTIONS_HELP.txt#L131 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scams==&lt;br /&gt;
Many of the currently available &#039;&#039;&#039;&amp;quot;solutions&amp;quot;&#039;&#039;&#039; only try recreating popular iOS apps (like browsers) in a PC application with no real emulation involved. Some notable [[Emulator scams|scams]] in such fashion are called &#039;&#039;&#039;iPadian&#039;&#039;&#039; or variations on the name, and are often &#039;&#039;&#039;malware&#039;&#039;&#039;. iPadian itself is not a real emulator and cannot actually emulate any iOS, iPadOS, or watchOS code and just use recreations that are limited in functionality and are not ports. “AIR iPhone” is also a simulator in Adobe Flash. Malware on Android also goes by the name “iEmu”, “Cider” and “Cycada”, based on the unfinished and unreleased projects of the same name, and is sometimes iOS launcher software that is possibly infected by malware. iOS emulators that aren&#039;t scams operate like XCode, where they cannot run non-development builds.&lt;br /&gt;
*TikTok videos by the user “iPod Emulator Hype” appear to show QEMU-iOS running on an Android device and a web browser, however, the Android version is confirmed to be a VNC client and faked, with the HTML5 version likely fake as well.&lt;br /&gt;
*Blog sites suggest “iOSEmus” as an iOS emulator for Android devices. In reality, it is an alternate App Store for iOS to install jailbreak tools including console emulators and other tools on iOS 11.&lt;br /&gt;
&lt;br /&gt;
Your best bet, until touchHLE supports your 32-bit app,  ARM macOS is able to be virtualized without an ARM Mac (for 64-bit), or a new emulation effort is ever started, is to hope that whatever iOS app you&#039;re interested in gets an Android port. This is very rare, especially for Japanese ones, as Android is perceived to be more open to piracy. That appears to be gradually changing lately and isn&#039;t of as much concern for non-gaming apps. However, in the U.S., the trend goes to iOS exclusively, including the Faves, Bloom, and the official ChatGPT apps getting iOS versions first, and a trend of users in Anglo-America discriminating against Android users, forcing them to switch to iOS also may contribute to the need for one.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[Wikipedia:Comparison_of_mobile_operating_systems|Comparison of mobile operating systems]] (Wikipedia)&lt;br /&gt;
*Reddit: [https://www.reddit.com/r/LegacyJailbreak/ r/LegacyJailbreak] (old devices) [https://www.reddit.com/r/Jailbreak/ r/Jailbreak] (new devices)&lt;br /&gt;
*[https://youtu.be/4RcSYyEK8kY ciciplusplus: Surviving on an island with a Windows laptop - touchHLE update]&lt;br /&gt;
*[https://hikari.noyu.me/blog/2023-04-13-touchhle-in-depth-1-function-calls.html hikari&#039;s blog: touchHLE in depth, part 1: a day in the life of a function call]&lt;br /&gt;
&lt;br /&gt;
{{Apple}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobiles]]&lt;br /&gt;
[[Category:Media Players]]&lt;br /&gt;
[[Category:iOS emulators|*]]&lt;br /&gt;
[[Category:Operating systems]]&lt;br /&gt;
[[Category:Mobile Operating Systems]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;br /&gt;
[[Category:ARM-based]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&amp;diff=116682</id>
		<title>Nintendo Entertainment System emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&amp;diff=116682"/>
		<updated>2025-04-28T18:00:23Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
| title = Nintendo Entertainment System/Family Computer&lt;br /&gt;
| aka = Family Computer/Famicom (Japan)&amp;lt;br /&amp;gt;Hyundai Comboy (South Korea)&amp;lt;br /&amp;gt; Samurai Electronic TV Game System (India)&amp;lt;br /&amp;gt; [[Dendy (console)|Dendy]] (Post-Soviet countries)&amp;lt;br /&amp;gt;Nintendo Entertainment System (PAL A/PAL B/Southeast Asia) &amp;lt;br /&amp;gt;&lt;br /&gt;
|image = nes-t.png&lt;br /&gt;
|image2 = Family Computer.png&lt;br /&gt;
| caption = &#039;&#039;&#039;Top:&#039;&#039;&#039; NES Control Deck (with detachable controllers)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bottom:&#039;&#039;&#039; Family Computer (&amp;quot;Famicom&amp;quot;) main unit (with hardwired controllers)&lt;br /&gt;
| developer = [[Nintendo|Nintendo R&amp;amp;D2]]&lt;br /&gt;
| manufacturer = [[Nintendo]]&lt;br /&gt;
| type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
| generation = [[:Category:Third-generation consoles|Third]]&lt;br /&gt;
| release date = 	&lt;br /&gt;
JP: July 15, 1983&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: October 18, 1985&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: September 1, 1986&amp;lt;br /&amp;gt;&lt;br /&gt;
UK/IRE/ITA/AU: 1987&amp;lt;br /&amp;gt;&lt;br /&gt;
KR: 1989&amp;lt;br /&amp;gt;&lt;br /&gt;
BRA/ZA: 1993&lt;br /&gt;
| price = ¥14,800&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Inflation|USD|179|1985}}&lt;br /&gt;
| discontinued = 	&lt;br /&gt;
NA/EU/AU: August 14, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: September 25, 2003&lt;br /&gt;
| units sold = 61.91&amp;amp;nbsp;million&lt;br /&gt;
| media = Nintendo Entertainment System Game Pak&lt;br /&gt;
| cpu = 	&lt;br /&gt;
Ricoh 2A03 @ 1.79 MHz&amp;lt;br /&amp;gt;&lt;br /&gt;
Ricoh 2A07 @ 1.66 MHz&lt;br /&gt;
| controllers = 2 controller ports&amp;lt;br /&amp;gt;1 expansion slot&lt;br /&gt;
| top game = Pack-in: Super Mario Bros. (approx. 40 million units)&amp;lt;br /&amp;gt;&lt;br /&gt;
Stand-alone: Super Mario Bros. 2 (approx. 10 million units)&lt;br /&gt;
| predecessor = [[Color TV-Game emulators|Color TV-Game]]&lt;br /&gt;
| successor = [[Super Nintendo emulators|Super Famicom/Super NES]]&lt;br /&gt;
| related = Famicom Disk System, Famicom 3D System&lt;br /&gt;
| sound = APU, 5 channels: 2 pulse wave, triangle wave, white noise, DPCM&lt;br /&gt;
| graphics = PPU (Ricoh 2C02)&lt;br /&gt;
| display = 256&amp;amp;nbsp;×&amp;amp;nbsp;240&amp;amp;nbsp;px&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{for|emulators that run on the Nintendo Entertainment System|Emulators on NES}}&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo_Entertainment_System|Nintendo Entertainment System]]&#039;&#039;&#039; (NES) is an 8-bit, third-generation console originally released as the &#039;&#039;&#039;Family Computer&#039;&#039;&#039; or &#039;&#039;&#039;Famicom&#039;&#039;&#039;, in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KB of RAM.&lt;br /&gt;
&lt;br /&gt;
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving… To solve this problem, Nintendo came up with two solutions:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Family Computer Disk System&#039;&#039;&#039; (FDS). A Japan-only [[#Hardware features and accessories|add-on]] that played games from a semi-custom variant of Mitsumi&#039;s Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and in the meantime the disks  had turned out to be too piracy-prone, the [[#Hardware features and accessories|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.&lt;br /&gt;
* &#039;&#039;&#039;Memory Management Controllers&#039;&#039;&#039; (MMC), also known colloquially as &#039;&#039;&#039;[[#Mappers|mappers]]&#039;&#039;&#039;. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.&lt;br /&gt;
&lt;br /&gt;
Emulation for the Famicom/NES is robust, with many high-quality emulators for various systems and cycle-accurate emulation possible on even moderately powerful devices.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&amp;amp;q=nes+emulator&amp;amp;type=Repositories GitHub query].&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;Variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware features and accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|&amp;lt;small&amp;gt;Mappers Support&amp;lt;br/&amp;gt;Level&amp;lt;/small&amp;gt;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen|Mesen]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]&amp;lt;br/&amp;gt;&#039;&#039;[https://buildbot.libretro.com/nightly/ libretro core] (obsolete)&#039;&#039;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[puNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]&amp;lt;br&amp;gt; [https://github.com/punesemu/puNES/releases {{PuNESVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia|Nestopia UE]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core] &amp;lt;br&amp;gt; [http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}] &amp;lt;br&amp;gt; [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master &amp;lt;abbr title=&amp;quot;Latest development build version&amp;quot;&amp;gt;git Artifacts&amp;lt;/abbr&amp;gt;]&amp;lt;br/&amp;gt;[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FCEUX]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}&lt;br /&gt;
|[https://fceux.com/web/download.html {{FCEUXVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|High&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(QuickNES)(NESHawk)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]&amp;lt;br/&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[BizHawk#Supported_systems|(Core dependent)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendulator]]/NRS&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://unlicensed.games/libg/static.php?page=NintendulatorNRS 2024-09-09]&amp;lt;br/&amp;gt;[https://www.qmtpro.com/~nes/nintendulator/#downloads {{NintendulatorVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dSen]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.geodstudio.net/ {{3dSenVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ &amp;lt;small&amp;gt;Only for selected titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|Game dependent&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[https://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QuickNES]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=lrActiveonly&amp;gt;Libretro core is still active.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|BeesNES&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/L-Spiro/BeesNES  git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?[https://github.com/L-Spiro/BeesNES/issues/10 *]&lt;br /&gt;
|Subcycle&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|breakNES&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?[https://github.com/emu-russia/breaknes/issues/176 *]&lt;br /&gt;
|Gate-level&lt;br /&gt;
|{{Green}} {{License|CC0}} 1.0 ({{License|PDEQ}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} (WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[MetalNES]]&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/iaddis/metalnes git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|Transistor-level&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nintaco&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://nintaco.com/ 2023-12-08]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://prilik.com/ANESE ANESE]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/daniel5151/ANESE/releases 0.9.1]&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/iNES iNES]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}&lt;br /&gt;
|[https://fms.komkon.org/iNES {{INESVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HDNes]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://forums.nesdev.com/viewtopic.php?f=3&amp;amp;t=9935#p109627 git]&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;Only supports sprite replacement.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Neo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Yellow}} {{License|NC}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br/&amp;gt;byuu (謬/view)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{higanVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VirtuaNES]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://virtuanhttps://rea.com/ 0.97]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[nemulator]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://nemulator.com/downloads.html {{NemulatorVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|Medium&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nesemu&lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|[https://github.com/tsalvo/nes-emu-ios {{NesemuVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|HalfNES&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/andrew-hoffman/halfnes {{HalfNESVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jnes]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://www.jabosoft.com/categories/3 1.2.1]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NESticle]]&lt;br /&gt;
|align=left|{{Icon|DOS|Windows9x}}&lt;br /&gt;
|[https://web.archive.org/web/20070227191851/https://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) &amp;lt;br /&amp;gt; [https://web.archive.org/web/20070116124329/https://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;ref group=N&amp;gt;It is proprietary, though source code has been leaked.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RockNES]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://rocknes.web.fc2.com/ {{RockNESVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroCopy]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://segaretro.org/RetroCopy 0.960]&amp;lt;/br&amp;gt;[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[rew.]]&lt;br /&gt;
|align=left|{{Icon|Windows|Windows9x}}&lt;br /&gt;
|[https://wikiwiki.jp/emulator/rew. rew12stx]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|WoA|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/fceumm/ &amp;lt;abbr title=&amp;quot;FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM&#039;s&amp;quot;&amp;gt;FCEUmm_libretro&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|WoA|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|High&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.explusalpha.com/contents/nes-emu NES.emu]&lt;br /&gt;
|align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&amp;amp;hl=en_IN&amp;amp;gl=US 1.5.82][https://github.com/Rakashazi/emu-ex-plus-alpha git]&amp;lt;small&amp;gt; (Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://pyra-handheld.com/repo/apps/80 1.5.46.02]&amp;lt;small&amp;gt; (Pyra)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Android only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesen|Mesen]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|WoA|Linux|macOS}}&lt;br /&gt;
|&#039;&#039;[https://buildbot.libretro.com/nightly/ libretro core] (obsolete)&#039;&#039;&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://docs.libretro.com/library/mesen/#compatibility Unlicensed]&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|FreeiNES&lt;br /&gt;
|align=left|{{Icon|Android|Maemo}}&amp;lt;br/&amp;gt;{{Icon|Symbian}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.ines.free&amp;amp;hl=en_US&amp;amp;gl=US 6.1.4]&amp;lt;small&amp;gt; (Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]&amp;lt;small&amp;gt; (Maemo)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] &amp;lt;small&amp;gt;([[Emulators on Symbian|Symbian]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;Only supports netplay&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|VGBANext&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.fms.emu&amp;amp;hl=en&amp;amp;gl=US {{VGBANextVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GPFCE&lt;br /&gt;
|align=left|{{Icon|Linux|Pandora|GP2X}}&amp;lt;br/&amp;gt;{{Icon|Wiz}}&lt;br /&gt;
|[https://epo.openpandora.org/?page=detail&amp;amp;app=package.gpfce.notaz 0.81.0.r2]&amp;lt;small&amp;gt; (Pandora)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] &amp;lt;small&amp;gt;(GP2X)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] &amp;lt;small&amp;gt;(Wiz)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|vNES&lt;br /&gt;
|align=left|{{Icon|Java|Symbian}}&lt;br /&gt;
|[http://web.ahttps://org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]&amp;lt;br/&amp;gt;[https://web.archive.org/web/20061202055857/https://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgia.NES&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|John NESS&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jnes]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nesemu&lt;br /&gt;
|align=left|{{Icon|Pandora|Wiz|Dingoo}}&lt;br /&gt;
|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; (Pandora)&amp;lt;/small&amp;gt;[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] &amp;lt;small&amp;gt;(Wiz)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] &amp;lt;small&amp;gt;(Dingoo)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|BSD3}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|align=left|{{Icon|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=nestopia-app V2]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nesemu&lt;br /&gt;
|align=left|{{Icon|iOS|AppleTV}}&lt;br /&gt;
|[https://github.com/tsalvo/nes-emu-ios git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Nescaline&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/patelhiren/nescaline git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Nester+&lt;br /&gt;
|align=left|{{Icon|WinMobile}}&lt;br /&gt;
|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)&amp;lt;/br&amp;gt;0.8 (Play)&amp;lt;/br&amp;gt;0.8 (Amazon)&amp;lt;/br&amp;gt;[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|AGPLv1}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|roadmap&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|Nestopia&lt;br /&gt;
|align=left|{{Icon|PS4|PS3}}&amp;lt;br/&amp;gt;{{Icon|PSP|NGC}}&amp;lt;br/&amp;gt;{{Icon|Wii|WiiU|3DS}}&amp;lt;br/&amp;gt;{{Icon|360|Xbox}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|Cycle&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|QuickNES&lt;br /&gt;
|align=left|{{Icon|PS2|PSP}}&amp;lt;br/&amp;gt;{{Icon|PS3}}&amp;lt;br/&amp;gt;{{Icon|PS4|Vita|NGC}}&amp;lt;br/&amp;gt;{{Icon|Wii}}&amp;lt;br/&amp;gt;{{Icon|Switch|WiiU|3DS}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=lrActiveonly&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|align=left|{{Icon|PS2|PSP}}&amp;lt;br/&amp;gt;{{Icon|PS3|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita|NGC|Wii|WiiU}}&amp;lt;br/&amp;gt;{{Icon|3DS|NX|Xbox360}}&lt;br /&gt;
|[https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|High&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FCEUX|FCE Ultra GX]]&lt;br /&gt;
|align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Unlicensed&lt;br /&gt;
|High&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| pNES&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&lt;br /&gt;
|[https://github.com/Cpasjuste/pemu/releases git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|FCEUltra for PS2&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]&amp;lt;br/&amp;gt;[https://mundowiihack.wordpress.com/tag/fce-ultra 0.90i Mod]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://hcs64.com/neon64.html Neon64]&lt;br /&gt;
|align=left|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/hcs64/neon64v2 git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|nesDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PocketNES&lt;br /&gt;
|align=left|{{Icon|GBA}}&lt;br /&gt;
|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online]] &amp;lt;small&amp;gt;([[L-CLASSICS]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|6.9.0&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|High&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii|3DS|WiiU}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|Official&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NES Remix]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([[Heritage]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|WiiU|3DS}}&lt;br /&gt;
|HeriC&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|VirtuaNES for 3DS&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/TBirdSoars/VirtuaNES git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|Low&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NESBox&lt;br /&gt;
|align=left|{{Icon|XB1}}&lt;br /&gt;
|[https://nesbox.com v4]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mega Everdrive Pro&lt;br /&gt;
|align=left|{{Icon|MD}}&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|NesterJ&amp;lt;ref group=N&amp;gt;AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]&amp;lt;br /&amp;gt;[https://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|imbNES&lt;br /&gt;
|align=left|{{Icon|PS1}}&lt;br /&gt;
|[https://archive.org/details/imbnes-1.3.4/ 1.3.4]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Nested]]&lt;br /&gt;
|align=left|{{Icon|SNES}}&lt;br /&gt;
|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NeMul]]&lt;br /&gt;
|align=left|{{Icon|MD}}&lt;br /&gt;
|[https://pscd.ru/games/smd/nsmd/1247-nhttps://ml 1.0]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|FC Emulator&lt;br /&gt;
|align=left|{{Icon|PS1|SNES}}{{Icon2|WonderSwan|GB}}&lt;br /&gt;
|[https://web.archive.org/web/20040331031242/https://www.playoffline.com/yaroze/index.html 0.10] (Net Yaroze)&amp;lt;br&amp;gt;[https://forums.nesdev.org/download/file.php?id=1836 0.00] (SFC)&amp;lt;br&amp;gt;[https://web.archive.org/web/20040411131550/https://www.playoffline.com/ww/index.html 0.03] (WonderSwan)&amp;lt;br&amp;gt;[https://web.archive.org/web/20010209021921/https://www.playoffline.com/gb/index.html#fcemu 0.02] (Game Boy)&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|NES Emulator for Game Boy Color&lt;br /&gt;
|align=left|{{Icon2|GB}}&lt;br /&gt;
|[https://mydocuments.g2.xrea.com/html/gb/gbnes.html 2009]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Calculator&lt;br /&gt;
|-&lt;br /&gt;
|[https://zardam.github.io/webnofrendo numworks-nofrendo]&lt;br /&gt;
|align=left|{{Icon|Numworks}}&lt;br /&gt;
|[https://github.com/zardam/numworks-nofrendo git]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|LGPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]&lt;br /&gt;
|align=left|{{Icon|Nspire}}&lt;br /&gt;
|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30] &amp;lt;br&amp;gt; [https://github.com/tangrs/nespire-tangrs-mod git]&amp;lt;small&amp;gt; (tangrs-mod)&amp;lt;/small&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/tswilliamson/nesizm NESizm]&lt;br /&gt;
|align=left|{{Icon|Prizm}}&lt;br /&gt;
|[https://github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
*[[Mesen|Mesen]] is a [[Emulation_accuracy|cycle-accurate]] NES emulator. Also, it is very user-friendly and supports lots of [[#Enhancements|enhancements]], [[#Hardware features and accessories|hardware features and accessories]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions can be used standalone or with [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6]. This is the most compatible NES emulator of the cycle-accurate variety.&lt;br /&gt;
&lt;br /&gt;
*[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. It is deemed as the second most compatible NES emulator of the cycle-accurate variety.&lt;br /&gt;
&lt;br /&gt;
*[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|&#039;&#039;The Young Indiana Jones Chronicles&#039;&#039;]] and doesn&#039;t display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|&#039;&#039;Mickey&#039;s Safari in Letterland&#039;&#039;]] correctly (among other problems). &#039;&#039;&#039;Nestopia Undead Edition (Nestopia UE)&#039;&#039;&#039; is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs, which is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition version.&lt;br /&gt;
&lt;br /&gt;
*[[ares]] is a [[Emulation_accuracy|cycle-accurate]] NES/FDS [[Multi-system_emulators|multi-system emulator]]. NES core is just about on par with [[Mesen]] in terms of accuracy, but Mesen still has more [[#Mappers|unlicensed/aftermarket mapper support]]. Both the APU and PPU pretty much pass [[Emulation_accuracy#Further_reading|all known tests]] at this point, and the entire licensed library runs as intended with no known glitches, which moves ares into the forefront of accurate NES emulators now.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9e979r/ redditorcpj&#039;s comment about Ares NES core].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES/FDS emulator, and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it is a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is handy; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. Included with BizHawk as NESHawk.&lt;br /&gt;
&lt;br /&gt;
*[[Nintendulator]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.&lt;br /&gt;
&lt;br /&gt;
*BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently, it is a work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].&lt;br /&gt;
&lt;br /&gt;
*breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently, it is a work-in-progress and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].&lt;br /&gt;
&lt;br /&gt;
*MetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]]; however, it is no longer in development.&lt;br /&gt;
&lt;br /&gt;
*Nintaco simulates rare peripherals like R.O.B., the U-Force infrared distance sensor controller, and the Miracle Piano.&lt;br /&gt;
&lt;br /&gt;
*For official emulation, there is Nintendo&#039;s own [[L-CLASSICS|Nintendo Switch Online]] and now-discontinued [[Virtual Console]]. The Switch and Wii have a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.&lt;br /&gt;
&lt;br /&gt;
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well-known or stand out in some ways are covered here.&lt;br /&gt;
&lt;br /&gt;
==Mappers==&lt;br /&gt;
A key difference between many emulators nowadays is how many mappers they support.&lt;br /&gt;
* &#039;&#039;&#039;No mapper:&#039;&#039;&#039; Supported on every emulator, even official Nintendo emulators.&lt;br /&gt;
* &#039;&#039;&#039;Official mappers&#039;&#039;&#039; (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo&#039;s Virtual Console (but not their GBA emulators), will cover these.&lt;br /&gt;
* &#039;&#039;&#039;Third-party mappers&#039;&#039;&#039; (Various: e.g., Konami&#039;s VRC6/VRC7) While officially licensed by Nintendo, they weren&#039;t allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.&lt;br /&gt;
* &#039;&#039;&#039;Unlicensed mappers:&#039;&#039;&#039; Mostly used by pirate cartridges, often long past the console&#039;s official commercial lifespan. Only the most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you&#039;re not interested in &#039;&#039;&#039;unlicensed&#039;&#039;&#039; Chinese or Russian bootlegs or newer unofficial NES demakes, it isn&#039;t a problem.&lt;br /&gt;
&lt;br /&gt;
The NES ROM information isn&#039;t enough to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are &amp;quot;inaccurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Related to this issue: This is why most emulators won&#039;t run unheadered NES ROMs. Newer versions of Nestopia can open those, but they&#039;re handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM&#039;s hash matches exactly the No-Intro dump of that given game (which is inconvenient for ROM hacks).&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Mesen&lt;br /&gt;
! FCEUX&lt;br /&gt;
! puNES&lt;br /&gt;
! Nestopia UE&lt;br /&gt;
! ares&lt;br /&gt;
! QuickNES&lt;br /&gt;
! MAME&lt;br /&gt;
! BeesNES&lt;br /&gt;
! breakNES&lt;br /&gt;
! MetalNES&lt;br /&gt;
! Nintendo Switch Online&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([[L-CLASSICS]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| colspan=11 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more visible.&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#NES|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in NES games.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#NES|Sprite Replacement]]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/hdpacks.html *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Remove sprite limit&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;The NES can normally only draw up to 8 sprites per line – this limitation is indirectly responsible for some flickering seen in games at times. When this option is enabled, the limit is disabled, allowing up to 64 sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/configuration/video.html#advanced-options *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Performance&lt;br /&gt;
| [[Overclocking#NES|Overclock]]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}[https://docs.mamedev.org/plugins/inputmacro.html *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/tools.html#movies *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Post-Processing&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
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| rowspan=11 | Quality of life&lt;br /&gt;
| Pause/Resume Emulation&lt;br /&gt;
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| Per-Game Profiles&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]&lt;br /&gt;
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| Command Line Options&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]&lt;br /&gt;
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| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
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| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/tools.html#cheats *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
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| {{✓}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]&lt;br /&gt;
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| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
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| Built-in [https://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [https://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br/&amp;gt;Also, there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like  libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html *]&lt;br /&gt;
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|Automatic Updater&lt;br /&gt;
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|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary [[Computer_specifications#Recommended_Specifications|prerequisites and dependencies]] for your operating system.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
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| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also, there is a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
| rowspan=1 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html *]&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [[Netplay#NES|&amp;lt;abbr title=&amp;quot;Should not be confused with Famicom Modem emulation, see #Hardware features and accessories section for more information.&amp;quot;&amp;gt;Netplay&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/tools.html#netplay *]&lt;br /&gt;
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| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=RA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]&lt;br /&gt;
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| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
| {{✓}}[https://www.mesen.ca/docs/debugging.html *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
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| {{✗}}&lt;br /&gt;
| {{✓}}[https://docs.mamedev.org/debugger/index.html *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
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| {{?}}&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!colspan=2|Name&lt;br /&gt;
!Mesen&lt;br /&gt;
!puNES&lt;br /&gt;
!Nestopia UE&lt;br /&gt;
!ares&lt;br /&gt;
!FCEUmm&lt;br /&gt;
|-&lt;br /&gt;
|Action Replay&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|[[Wikipedia:Aladdin_Deck_Enhancer|Aladdin Deck Enhancer]]&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|[[#Arkanoid Paddle|Arkanoid Paddle]]&lt;br /&gt;
|[[File:ArkanoidVausController.jpg|200px]]&lt;br /&gt;
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|-&lt;br /&gt;
|[[#ASCII Turbo File|ASCII Turbo File]]&lt;br /&gt;
|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|Barcode Battler&lt;br /&gt;
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|Battle Box&lt;br /&gt;
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|-&lt;br /&gt;
|[[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;Tilt&amp;quot;&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Copy, Cut &amp;amp; Paste for Family BASIC&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[#Data Recorder|Data Recorder]]&lt;br /&gt;
|[[File:Famicom Data Recorder.jpg|200px]]&lt;br /&gt;
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|-&lt;br /&gt;
|Datach Card&lt;br /&gt;
|[[File:DATACH JOINT ROM SYSTEM.png|200px]]&lt;br /&gt;
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|-&lt;br /&gt;
|[https://www.chrismcovell.com/demovision.html Demo Vision]&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|Exciting Boxing&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[#Famicom P2 Controller Microphone|Famicom P2 Controller Microphone]]&lt;br /&gt;
|[[File:Famicom Controller Microphone.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|{{?}}&lt;br /&gt;
|{{N}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_console_games_that_support_keyboard_and_mouse#Nintendo_Entertainment_System|Family BASIC]]&lt;br /&gt;
|[[File:Family BASIC.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[#Family Computer 3D System|Family Computer 3D System]]&lt;br /&gt;
|[[File:Famicom 3D System.jpg|200px]]&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|Family Computer Disk System&lt;br /&gt;
|[[File:Family Computer Disk System.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|Family Computer Network System&lt;br /&gt;
|[[File:Family Computer Network System.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|Game Genie&lt;br /&gt;
|[[File:NES Game Genie.png|200px]]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|Hypershot Lightgun&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|Hypershot Pad&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|Mahjong&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|Miracle Piano&lt;br /&gt;
|[[File:Miracle Piano Teaching System.png|200px]]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Multitap|Multitap]]&lt;br /&gt;
|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[#NES Zapper|NES Zapper]]&lt;br /&gt;
|[[File:NES Zapper.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|{{y}}&lt;br /&gt;
|-&lt;br /&gt;
|Network Controller&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|Oeka Kids Tablet&lt;br /&gt;
|[[File:Oeka Kids Tablet.jpg|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|Pachinko&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
|Partytap&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Power Pad/Family Trainer/Family Fun Fitness|Power Pad/Family Trainer/Family Fun Fitness sides A &amp;amp; B]]&lt;br /&gt;
|[[File:NES-power-pad.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.chrismcovell.com/fcrocky.html Pro Action Rocky]&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#SNES Controller|SNES Controller]]&lt;br /&gt;
|[[File:SNES Controller.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[List_of_console_games_that_support_keyboard_and_mouse#Nintendo_Entertainment_System|SNES Mouse]]&lt;br /&gt;
|[[File:SNES Mouse.png|200px]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|Soft Reset and Hard Reset&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|Top Rider&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|Trackball&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Virtual Boy Controller|Virtual Boy Controller]]&lt;br /&gt;
|&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.chrismcovell.com/wideboy.html &amp;lt;abbr title=&amp;quot;Four versions: 1, 2, 3(A) and 3(B)&amp;quot;&amp;gt;WideBoy&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
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|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is, in actuality, just a really complicated NES controller designed to convert motion into button inputs. The same goes for R.O.B. and his  &#039;&#039;Stack-up&#039;&#039; and &#039;&#039;Gyromite&#039;&#039; games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.&amp;lt;ref&amp;gt;[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]&amp;lt;/ref&amp;gt; However, Nestopia UE surprisingly supports the Power Glove.&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arkanoid Paddle===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Arkanoid&lt;br /&gt;
* Arkanoid: Revenge of Doh&lt;br /&gt;
* Chase H.Q.&lt;br /&gt;
&lt;br /&gt;
===ASCII Turbo File===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Downtown Nekketsu Monogatari&lt;br /&gt;
* Haja no Fūin&lt;br /&gt;
* Wizardry: Proving Grounds of the Mad Overlord&lt;br /&gt;
* Wizardry II: The Knight of Diamonds&lt;br /&gt;
&lt;br /&gt;
===Data Recorder===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Arkanoid II&lt;br /&gt;
* Castle Excellent&lt;br /&gt;
* Excitebike&lt;br /&gt;
* Family BASIC&lt;br /&gt;
* Family BASIC V3&lt;br /&gt;
* Lode Runner&lt;br /&gt;
* Mach Rider&lt;br /&gt;
* Nuts &amp;amp; Milk&lt;br /&gt;
* Wrecking Crew&lt;br /&gt;
&lt;br /&gt;
===Famicom P2 Controller Microphone===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Atlantis no Nazo&lt;br /&gt;
* Bakushou!! Jinsei Gekijou&lt;br /&gt;
* Bakushou!! Jinsei Gekijou 2&lt;br /&gt;
* Doraemon&lt;br /&gt;
* Family BASIC V3&lt;br /&gt;
* The Hyrule Fantasy: Legend of Zelda&lt;br /&gt;
* Kaiketsu Yanchamaru&lt;br /&gt;
* Kamen Rider Club: Gekitotsu Shocker Land&lt;br /&gt;
* Light Mythology: Palutena&#039;s Mirror&lt;br /&gt;
* Star Luster&lt;br /&gt;
* Star Soldier&lt;br /&gt;
* Super Chinese 2&lt;br /&gt;
* Takeshi&#039;s Challenge&lt;br /&gt;
&lt;br /&gt;
===Family Computer 3D System===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Attack Animal Gakuen&lt;br /&gt;
* Cosmic Epsilon&lt;br /&gt;
* Falsion&lt;br /&gt;
* Famicom Grand Prix II: 3D Hot Rally&lt;br /&gt;
* Fuuun Shourin Ken: Ankoku no Maou&lt;br /&gt;
* Highway Star&lt;br /&gt;
* JJ: Tobidase Daisakusen Part II&lt;br /&gt;
&lt;br /&gt;
===Multitap===&lt;br /&gt;
Supported titles:&lt;br /&gt;
* Games:&lt;br /&gt;
** Bomber Man II (J)&lt;br /&gt;
** Bomberman II (U)&lt;br /&gt;
** Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai&lt;br /&gt;
** Gauntlet II&lt;br /&gt;
** Greg Norman&#039;s Golf Power&lt;br /&gt;
** Harlem Globetrotters&lt;br /&gt;
** Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dai Rantou&lt;br /&gt;
** Indy Heat&lt;br /&gt;
** Kings of the Beach&lt;br /&gt;
** Kunio-kun no Nekketsu Soccer League&lt;br /&gt;
** M.U.L.E.&lt;br /&gt;
** Magic Johnson&#039;s Fast Break&lt;br /&gt;
** Millionaire (Sachen)&lt;br /&gt;
** Moero TwinBee: Cinnamon-hakase o Sukue!&lt;br /&gt;
** Monster Truck Rally&lt;br /&gt;
** Nekketsu Kakutou Densetsu&lt;br /&gt;
** Nekketsu Koukou Dodge Ball Bu&lt;br /&gt;
** Nekketsu Street Basket: Ganbare Dunk Heroes&lt;br /&gt;
** NES Play Action Football&lt;br /&gt;
** A Nightmare on Elm Street&lt;br /&gt;
** Nintendo World Cup (U)&lt;br /&gt;
** R.C. Pro-Am II&lt;br /&gt;
** Rackets and Rivals&lt;br /&gt;
** Roundball: 2-on-2 Challenge&lt;br /&gt;
** Smash T.V. (twin-stick for 2 players)&lt;br /&gt;
** Spot&lt;br /&gt;
** Super Jeopardy!&lt;br /&gt;
** Super Off Road&lt;br /&gt;
** Super Spike V&#039;Ball&lt;br /&gt;
** Swords and Serpents&lt;br /&gt;
** Top Players&#039; Tennis&lt;br /&gt;
** U.S. Championship V&#039;Ball&lt;br /&gt;
** Wit&#039;s&lt;br /&gt;
* Homebrew games:&lt;br /&gt;
** Double Action Blaster Guys becomes Quadruple Action Blaster Guys when Four Score is connected (NES)&lt;br /&gt;
** Micro Mages (NES and Famicom)&lt;br /&gt;
** NESert Golfing (NES and Famicom)&lt;br /&gt;
** Spacey McRacey (NES)&lt;br /&gt;
** Super PakPak (NES and Famicom)&lt;br /&gt;
* Tech demos:&lt;br /&gt;
** Eighty (NES and Famicom)&lt;br /&gt;
** allpads (NES and Famicom)&lt;br /&gt;
* Hacks:&lt;br /&gt;
** Battle City - 4 Players v1.3 Ti (NES and Famicom)&lt;br /&gt;
** Battle City Mario - 4 players v1.0 NesDraug (NES and Famicom)&lt;br /&gt;
** Battletoads - 4 players v2.2 NakeuD2007 (emulator only)&lt;br /&gt;
** Battletoads &amp;amp; Double Dragon - 4 players v0.9 NakeuD2007 (emulator only)&lt;br /&gt;
** Super Dodge Ball - 4 Player Hack v1.00 akatranslations (Famicom)&lt;br /&gt;
&lt;br /&gt;
===NES Zapper===&lt;br /&gt;
Supported games:&lt;br /&gt;
* The Adventures of Bayou Billy&lt;br /&gt;
* Barker Bill&#039;s Trick Shooting&lt;br /&gt;
* Day Dreamin&#039; Davey&lt;br /&gt;
* Duck Hunt&lt;br /&gt;
* Freedom Force&lt;br /&gt;
* Gotcha! The Sport!&lt;br /&gt;
* Gumshoe&lt;br /&gt;
* Hogan&#039;s Alley&lt;br /&gt;
* The Hunt for Red October&lt;br /&gt;
* Laser Invasion&lt;br /&gt;
* The Lone Ranger&lt;br /&gt;
* Mechanized Attack&lt;br /&gt;
* Operation Wolf&lt;br /&gt;
* Shooting Range&lt;br /&gt;
* To the Earth&lt;br /&gt;
* Track &amp;amp; Field II&lt;br /&gt;
* Wild Gunman&lt;br /&gt;
&lt;br /&gt;
===Power Pad/Family Trainer/Family Fun Fitness===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Athletic World&lt;br /&gt;
* Dance Aerobics&lt;br /&gt;
* World Class Track Meet&lt;br /&gt;
&lt;br /&gt;
===SNES Controller===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Full Quiet&lt;br /&gt;
* Nova the Squirrel&lt;br /&gt;
* Spook-O&#039;-Tron&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy Controller===&lt;br /&gt;
Supported games:&lt;br /&gt;
* Candelabra - Estoscerro&lt;br /&gt;
* Spook-O&#039;-Tron&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===PlayChoice-10===&lt;br /&gt;
MAME is the only emulator that properly emulating the PlayChoice-10 system at the moment, [https://forums.nesdev.org/viewtopic.php?p=148572 most of the NES emulators only play the PlayChoice-10 games as a normal NES game].&lt;br /&gt;
&lt;br /&gt;
===VS. System===&lt;br /&gt;
An arcade system based on the NES released for the US. It was released in two different cabinet variations: &#039;&#039;&#039;Vs. UniSystem&#039;&#039;&#039; and &#039;&#039;&#039;Vs. DualSystem&#039;&#039;&#039;. The latter has double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.&lt;br /&gt;
&lt;br /&gt;
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, [https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, puNES and [https://nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games in Vs. DualSystem cabinet. For commercial emulation, Hamster re-released several VS. System games from Nintendo and Konami as part of their &#039;&#039;Arcade Archives&#039;&#039; series (the former being exclusive to Nintendo Switch, the latter being also on PS4).&lt;br /&gt;
&lt;br /&gt;
Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS. The System, which is accidentally played in the emulator&#039;s NES mode (or vice versa), will cause the colors to be totally garbled. This can occur when there is an issue with the emulator&#039;s configuration or the ROM&#039;s iNES header.&lt;br /&gt;
&lt;br /&gt;
These emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], [https://github.com/libretro/libretro-fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&amp;amp;Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]&lt;br /&gt;
&lt;br /&gt;
===Famicom Box===&lt;br /&gt;
Also re-released later as Sharp&#039;s FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.&lt;br /&gt;
&lt;br /&gt;
Both the Famicombox and the Famicomstation are emulated by [[MAME]], and all of their games have been dumped&lt;br /&gt;
&lt;br /&gt;
===Dendy===&lt;br /&gt;
A pirate NES Famicom clone sold in Russia and Eastern Europe with the blueprint later reused for other Famiclones. Here is[http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It is a very quirky NTSC NES optimized for 50 Hertz, with many other changes from the official PAL NES as well. Though these differences often break the compatibility of Dendy-specific releases on most emulators.&lt;br /&gt;
&lt;br /&gt;
[[MAME]]/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.&lt;br /&gt;
&lt;br /&gt;
===VTxx===&lt;br /&gt;
VTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by [http://www.vrt.com.tw/ V.R Technology].&lt;br /&gt;
&lt;br /&gt;
Differences between VTxx series chips and regular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki].&lt;br /&gt;
&lt;br /&gt;
VTxx is often used in those low-quality, plug and play consoles or [[Wikipedia:Famiclone#Computer_type|keyboard-shaped]], so-called educational computers.&lt;br /&gt;
&lt;br /&gt;
:V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development and debugging tool, which supports the emulation of multiple VTxx series chips. It seems to be modded out of an old emulator called [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ].&lt;br /&gt;
&lt;br /&gt;
===NES Classic Edition===&lt;br /&gt;
{{main|wikipedia:NES Classic Edition}}&lt;br /&gt;
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.&lt;br /&gt;
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===QD FDS support===&lt;br /&gt;
Games dumped off the Famicom Disk System come into two major types:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;.fds format&#039;&#039;&#039;: Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.&lt;br /&gt;
* &#039;&#039;&#039;.qd format&#039;&#039;&#039; (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding.&lt;br /&gt;
&lt;br /&gt;
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the alternate, more complete dumps and fudging that check&#039;s result to always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed.&lt;br /&gt;
&lt;br /&gt;
===Overscan===&lt;br /&gt;
{{Main|Overscan}}&lt;br /&gt;
&lt;br /&gt;
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, &#039;&#039;[[wikipedia:Super_Mario_Bros._3|Super Mario Bros. 3]]&#039;&#039; requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in &#039;&#039;[[wikipedia:Castlevania#Games|Castlevania]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
===Color palette===&lt;br /&gt;
{{Main|Famicom color palette}}&lt;br /&gt;
&lt;br /&gt;
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV&#039;s built-in NTSC decoder, which means the resulting color palette often varies depending on the display&#039;s decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.&lt;br /&gt;
&lt;br /&gt;
The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.&lt;br /&gt;
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.&lt;br /&gt;
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.&lt;br /&gt;
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).&lt;br /&gt;
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online&lt;br /&gt;
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS…&lt;br /&gt;
*[https://supernintendoemulator.com SNES] - SNES online emulator&lt;br /&gt;
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games&lt;br /&gt;
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:65xx-based consoles]]&lt;br /&gt;
[[Category:Discontinued consoles]]&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Third-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo Entertainment System|Nintendo Entertainment System]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115403</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115403"/>
		<updated>2025-04-04T19:01:44Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Native */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo DS&lt;br /&gt;
|image= DSlitewhite.png&lt;br /&gt;
|caption= A white Nintendo DS Lite&lt;br /&gt;
| developer = [[Nintendo]]&lt;br /&gt;
| manufacturer = Foxconn&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
| price = {{Inflation|USD|149.99|2004}}&lt;br /&gt;
| generation = [[:Category:Seventh-generation video game consoles|Seventh]]&lt;br /&gt;
| release date = 	&lt;br /&gt;
NA: November 21, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: December 2, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: February 24, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 11, 2005&lt;br /&gt;
| discontinued = Yes&lt;br /&gt;
| unitssold = 154.02 million worldwide (as of June 30, 2016)&lt;br /&gt;
| media = Nintendo DS Game Card&amp;lt;br /&amp;gt;Game Boy Advance Game Pak&lt;br /&gt;
| cpu = 67&amp;amp;nbsp;MHz ARM946E-S&amp;lt;br /&amp;gt;33&amp;amp;nbsp;MHz ARM7TDMI&lt;br /&gt;
| memory = 4&amp;amp;nbsp;MB RAM&lt;br /&gt;
| storage = Cartridge save&amp;lt;br&amp;gt;256&amp;amp;nbsp;KB flash memory&lt;br /&gt;
| display = Two 3&amp;quot; TFT LCDs, 256 × 192 pixels&lt;br /&gt;
| connectivity = Wi-Fi (802.11, WEP)&lt;br /&gt;
| service = [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
| topgame = &#039;&#039;New Super Mario Bros.&#039;&#039;, 30.80 million&lt;br /&gt;
| compatibility = Game Boy Advance&lt;br /&gt;
| predecessor = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| successor = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
| related = Nintendo DS Lite&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi XL&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (NDS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see &amp;quot;DSi exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|Dev Builds&amp;lt;ref group=N&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=melonDSRA&amp;gt;Similar to Dolphin, PPSSPP and Citra libretro cores, [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) || {{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br/&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&amp;lt;br /&amp;gt;[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Web}}&lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Android|iOS|tvOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en_US&amp;amp;gl=US {{DraSticVer}}](link is broken)&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 49 out of 73 reported titles (Pandora) &amp;lt;/small&amp;gt;]&amp;lt;br /&amp;gt;[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 127 out of 145 reported titles (Android) &amp;lt;/small&amp;gt;] ||{{Red}} {{License|Proprietary}}&amp;lt;ref&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.10.0]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPL3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 AppStore]&amp;lt;br/&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br/&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://https://.angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||&amp;lt;small&amp;gt;[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/rsduck/melonDS/releases git]&amp;lt;small&amp;gt; (Switch)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/DanielSant0s/melonDS-PS2 git]&amp;lt;small&amp;gt; (PS2 Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Switch|Vita|WiiU}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git]&amp;lt;small&amp;gt; (Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;16 out of 63 reported titles &amp;lt;/small&amp;gt;]] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desmume Wii&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|DS Mode&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||No documented issues ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL compute shader renderer introduced[https://melonds.kuribo64.net/comments.php?id=216] similar to [[High/Low_level_emulation#Future_outlook|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:;melonDS DS&lt;br /&gt;
::An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi titles (excluding DSiWare, which must be installed to the DSi NAND), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]&lt;br /&gt;
:DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
;[[DraStic]]&lt;br /&gt;
:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://youtu.be/715kg1-hmxA]. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
;[[No$|No$GBA]]&lt;br /&gt;
:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
;[[Delta]]&lt;br /&gt;
:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
;[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
:[[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;iDeaS&lt;br /&gt;
:An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
;DeSmuME X432R&lt;br /&gt;
:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DESmuME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! mGBA/medusa&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/melonDS-emu/melonDS/issues/395 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]&lt;br /&gt;
| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP])&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} (MSAA)&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or De&lt;br /&gt;
SmuME?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Only possible with software renderer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&amp;lt;abbr title=&amp;quot;Supports MSAA but there is no post-rendering AA technique supported.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/463 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}[https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[Netplay#Other|Netplay]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=8 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=noDSiRA&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=DSiRA&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=noDSiRA /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/249 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Multiple screens&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
!Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bayer DIDGIT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Tilt&amp;quot;&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist] &amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS Download Play|DS Download Play]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS/Wii connectivity|DS/Wii connectivity]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#GBA/DS connectivity|GBA/DS connectivity]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Local wireless communication|Local wireless communication]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controllers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guitar Hero pad&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot;&amp;gt;If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged ([https://github.com/melonDS-emu/melonDS/pull/2101 Rumble pak PR merged]), we could see Slot 2 peripherals supported on MelonDS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nintendo Wireless Keyboard&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Piano for Easy Piano&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Taito paddle controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[#DSi Game formats|DSi Game formats]]&lt;br /&gt;
|DSi (digital) &amp;amp; DSiWare&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (enhanced)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (exclusive)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DSi Inputs&lt;br /&gt;
|Microphone&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Sensor&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot;&amp;gt;Only manual configuration. No automatic detection.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi SD Card&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Inputs&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | DS camera&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;no$gba supports whitenoise for the camera and microphone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Nintendo_DS_Emulation|Pressure-sensitivity for touchscreen]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rumble Pak&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slide controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;SlideControllerDeSmuME&amp;quot;&amp;gt; There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_DS_Emulation|Tilt sensor]]&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_touchscreen#Nintendo_DS_Emulation|Touchscreen]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Inrou-Kun pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | iQue DS region lock&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Magic Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art23.html *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker PokéWalker]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_IR#Nintendo_DS_Emulation|Communication]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation[https://github.com/UnrealPowerz/powar *]&lt;br /&gt;
| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sega Card Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;CardReaderDeSmuME&amp;quot;&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art21.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thrustmaster Ubisoft pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
====Local wireless communication====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
====DS Download Play====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together (Single-Card Play). This way, not everyone needs a copy of a game.  The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer.  In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wi-Fi Connection====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
====DS/Wii connectivity====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
====GBA/DS connectivity====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect.&lt;br /&gt;
As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
===Backwards compatibility for Game Boy Advance/GBA Mode===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Pressure-sensitive touchscreen: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
;Nintendo Wireless Keyboard: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
=Nintendo DSi=&lt;br /&gt;
{{Infobox console&lt;br /&gt;
| title = Nintendo DSi&lt;br /&gt;
| image = DSiBlack.png&lt;br /&gt;
| caption = A black Nintendo DSi console&lt;br /&gt;
| manufacturer = Nintendo&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = Handheld game console&lt;br /&gt;
| generation = Seventh&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 15, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
| discontinued = Yes; date undisclosed&lt;br /&gt;
| unitsshipped = 41 million (as of September 30, 2014)&lt;br /&gt;
| media = 	&lt;br /&gt;
Physical and digital&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DS Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Shop (digital distribution)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital card (SD card)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital High Capacity card (SDHC card)&lt;br /&gt;
| os = Nintendo DSi system software&lt;br /&gt;
| memory = 16 MB RAM&lt;br /&gt;
| cpu = 133&amp;amp;nbsp;MHz ARM9&amp;lt;br /&amp;gt;66&amp;amp;nbsp;MHz ARM7&lt;br /&gt;
| storage = 256&amp;amp;nbsp;MB internal flash memory&amp;lt;br /&amp;gt;SD/SDHC card (up to 32&amp;amp;nbsp;GB)&amp;lt;br /&amp;gt;Cartridge save&lt;br /&gt;
| connectivity = Wi-Fi 802.11b/g&lt;br /&gt;
| onlineservice = Nintendo Wi-Fi Connection&amp;lt;br /&amp;gt;Nintendo DSi Shop&amp;lt;br /&amp;gt;Nintendo Zone&lt;br /&gt;
| predecessor = Game Boy Advance&lt;br /&gt;
| successor = Nintendo 3DS&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;.  It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}.  The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used.  It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject&amp;lt;ref&amp;gt;http://melonds.kuribo64.net/board/thread.php?id=13&amp;lt;/ref&amp;gt; ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
==DSi Game formats==&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM).  Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
;DSi-exclusive retail cartridges: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).   &lt;br /&gt;
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare.  The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;.  Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
==DSi Emulation Tutorial==&lt;br /&gt;
===BIOS Files===&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
===No$GBA===&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
;Game Loading Methods&lt;br /&gt;
:;Simple .nds Loading&lt;br /&gt;
:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
:DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
:However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:;NAND Loading&lt;br /&gt;
:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
:This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
:Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
:Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:;SD Card Loading&lt;br /&gt;
:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
:Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
:Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
===melonDS===&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.&lt;br /&gt;
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
==Known Issues==&lt;br /&gt;
===No$GBA===&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
===melonDS===&lt;br /&gt;
melonDS has poor DSP support. DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ARM-based consoles]]&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued handheld consoles]]&lt;br /&gt;
[[Category:consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115402</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115402"/>
		<updated>2025-04-04T19:01:10Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Native */ 3ds is fully backwards compatible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo DS&lt;br /&gt;
|image= DSlitewhite.png&lt;br /&gt;
|caption= A white Nintendo DS Lite&lt;br /&gt;
| developer = [[Nintendo]]&lt;br /&gt;
| manufacturer = Foxconn&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
| price = {{Inflation|USD|149.99|2004}}&lt;br /&gt;
| generation = [[:Category:Seventh-generation video game consoles|Seventh]]&lt;br /&gt;
| release date = 	&lt;br /&gt;
NA: November 21, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: December 2, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: February 24, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 11, 2005&lt;br /&gt;
| discontinued = Yes&lt;br /&gt;
| unitssold = 154.02 million worldwide (as of June 30, 2016)&lt;br /&gt;
| media = Nintendo DS Game Card&amp;lt;br /&amp;gt;Game Boy Advance Game Pak&lt;br /&gt;
| cpu = 67&amp;amp;nbsp;MHz ARM946E-S&amp;lt;br /&amp;gt;33&amp;amp;nbsp;MHz ARM7TDMI&lt;br /&gt;
| memory = 4&amp;amp;nbsp;MB RAM&lt;br /&gt;
| storage = Cartridge save&amp;lt;br&amp;gt;256&amp;amp;nbsp;KB flash memory&lt;br /&gt;
| display = Two 3&amp;quot; TFT LCDs, 256 × 192 pixels&lt;br /&gt;
| connectivity = Wi-Fi (802.11, WEP)&lt;br /&gt;
| service = [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
| topgame = &#039;&#039;New Super Mario Bros.&#039;&#039;, 30.80 million&lt;br /&gt;
| compatibility = Game Boy Advance&lt;br /&gt;
| predecessor = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| successor = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
| related = Nintendo DS Lite&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi XL&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (NDS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see &amp;quot;DSi exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|Dev Builds&amp;lt;ref group=N&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=melonDSRA&amp;gt;Similar to Dolphin, PPSSPP and Citra libretro cores, [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) || {{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br/&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&amp;lt;br /&amp;gt;[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Web}}&lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Android|iOS|tvOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en_US&amp;amp;gl=US {{DraSticVer}}](link is broken)&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 49 out of 73 reported titles (Pandora) &amp;lt;/small&amp;gt;]&amp;lt;br /&amp;gt;[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 127 out of 145 reported titles (Android) &amp;lt;/small&amp;gt;] ||{{Red}} {{License|Proprietary}}&amp;lt;ref&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.10.0]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPL3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 AppStore]&amp;lt;br/&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br/&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://https://.angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||&amp;lt;small&amp;gt;[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/rsduck/melonDS/releases git]&amp;lt;small&amp;gt; (Switch)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/DanielSant0s/melonDS-PS2 git]&amp;lt;small&amp;gt; (PS2 Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Switch|Vita|WiiU}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git]&amp;lt;small&amp;gt; (Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;16 out of 63 reported titles &amp;lt;/small&amp;gt;]] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desmume Wii&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|DS Mode&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||No documented issues . ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL compute shader renderer introduced[https://melonds.kuribo64.net/comments.php?id=216] similar to [[High/Low_level_emulation#Future_outlook|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:;melonDS DS&lt;br /&gt;
::An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi titles (excluding DSiWare, which must be installed to the DSi NAND), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]&lt;br /&gt;
:DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
;[[DraStic]]&lt;br /&gt;
:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://youtu.be/715kg1-hmxA]. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
;[[No$|No$GBA]]&lt;br /&gt;
:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
;[[Delta]]&lt;br /&gt;
:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
;[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
:[[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;iDeaS&lt;br /&gt;
:An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
;DeSmuME X432R&lt;br /&gt;
:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DESmuME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! mGBA/medusa&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/melonDS-emu/melonDS/issues/395 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]&lt;br /&gt;
| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP])&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} (MSAA)&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or De&lt;br /&gt;
SmuME?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Only possible with software renderer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&amp;lt;abbr title=&amp;quot;Supports MSAA but there is no post-rendering AA technique supported.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/463 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}[https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[Netplay#Other|Netplay]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=8 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=noDSiRA&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=DSiRA&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=noDSiRA /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/249 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Multiple screens&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
!Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bayer DIDGIT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Tilt&amp;quot;&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist] &amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS Download Play|DS Download Play]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS/Wii connectivity|DS/Wii connectivity]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#GBA/DS connectivity|GBA/DS connectivity]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Local wireless communication|Local wireless communication]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controllers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guitar Hero pad&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot;&amp;gt;If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged ([https://github.com/melonDS-emu/melonDS/pull/2101 Rumble pak PR merged]), we could see Slot 2 peripherals supported on MelonDS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nintendo Wireless Keyboard&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Piano for Easy Piano&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Taito paddle controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[#DSi Game formats|DSi Game formats]]&lt;br /&gt;
|DSi (digital) &amp;amp; DSiWare&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (enhanced)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (exclusive)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DSi Inputs&lt;br /&gt;
|Microphone&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Sensor&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot;&amp;gt;Only manual configuration. No automatic detection.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi SD Card&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Inputs&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | DS camera&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;no$gba supports whitenoise for the camera and microphone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Nintendo_DS_Emulation|Pressure-sensitivity for touchscreen]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rumble Pak&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slide controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;SlideControllerDeSmuME&amp;quot;&amp;gt; There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_DS_Emulation|Tilt sensor]]&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_touchscreen#Nintendo_DS_Emulation|Touchscreen]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Inrou-Kun pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | iQue DS region lock&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Magic Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art23.html *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker PokéWalker]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_IR#Nintendo_DS_Emulation|Communication]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation[https://github.com/UnrealPowerz/powar *]&lt;br /&gt;
| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sega Card Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;CardReaderDeSmuME&amp;quot;&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art21.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thrustmaster Ubisoft pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
====Local wireless communication====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
====DS Download Play====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together (Single-Card Play). This way, not everyone needs a copy of a game.  The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer.  In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wi-Fi Connection====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
====DS/Wii connectivity====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
====GBA/DS connectivity====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect.&lt;br /&gt;
As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
===Backwards compatibility for Game Boy Advance/GBA Mode===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Pressure-sensitive touchscreen: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
;Nintendo Wireless Keyboard: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
=Nintendo DSi=&lt;br /&gt;
{{Infobox console&lt;br /&gt;
| title = Nintendo DSi&lt;br /&gt;
| image = DSiBlack.png&lt;br /&gt;
| caption = A black Nintendo DSi console&lt;br /&gt;
| manufacturer = Nintendo&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = Handheld game console&lt;br /&gt;
| generation = Seventh&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 15, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
| discontinued = Yes; date undisclosed&lt;br /&gt;
| unitsshipped = 41 million (as of September 30, 2014)&lt;br /&gt;
| media = 	&lt;br /&gt;
Physical and digital&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DS Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Shop (digital distribution)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital card (SD card)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital High Capacity card (SDHC card)&lt;br /&gt;
| os = Nintendo DSi system software&lt;br /&gt;
| memory = 16 MB RAM&lt;br /&gt;
| cpu = 133&amp;amp;nbsp;MHz ARM9&amp;lt;br /&amp;gt;66&amp;amp;nbsp;MHz ARM7&lt;br /&gt;
| storage = 256&amp;amp;nbsp;MB internal flash memory&amp;lt;br /&amp;gt;SD/SDHC card (up to 32&amp;amp;nbsp;GB)&amp;lt;br /&amp;gt;Cartridge save&lt;br /&gt;
| connectivity = Wi-Fi 802.11b/g&lt;br /&gt;
| onlineservice = Nintendo Wi-Fi Connection&amp;lt;br /&amp;gt;Nintendo DSi Shop&amp;lt;br /&amp;gt;Nintendo Zone&lt;br /&gt;
| predecessor = Game Boy Advance&lt;br /&gt;
| successor = Nintendo 3DS&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;.  It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}.  The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used.  It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject&amp;lt;ref&amp;gt;http://melonds.kuribo64.net/board/thread.php?id=13&amp;lt;/ref&amp;gt; ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
==DSi Game formats==&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM).  Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
;DSi-exclusive retail cartridges: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).   &lt;br /&gt;
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare.  The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;.  Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
==DSi Emulation Tutorial==&lt;br /&gt;
===BIOS Files===&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
===No$GBA===&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
;Game Loading Methods&lt;br /&gt;
:;Simple .nds Loading&lt;br /&gt;
:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
:DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
:However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:;NAND Loading&lt;br /&gt;
:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
:This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
:Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
:Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:;SD Card Loading&lt;br /&gt;
:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
:Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
:Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
===melonDS===&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.&lt;br /&gt;
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
==Known Issues==&lt;br /&gt;
===No$GBA===&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
===melonDS===&lt;br /&gt;
melonDS has poor DSP support. DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ARM-based consoles]]&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued handheld consoles]]&lt;br /&gt;
[[Category:consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115348</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115348"/>
		<updated>2025-04-04T02:17:21Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Native */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo DS&lt;br /&gt;
|image= DSlitewhite.png&lt;br /&gt;
|caption= A white Nintendo DS Lite&lt;br /&gt;
| developer = [[Nintendo]]&lt;br /&gt;
| manufacturer = Foxconn&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
| price = {{Inflation|USD|149.99|2004}}&lt;br /&gt;
| generation = [[:Category:Seventh-generation video game consoles|Seventh]]&lt;br /&gt;
| release date = 	&lt;br /&gt;
NA: November 21, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: December 2, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: February 24, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 11, 2005&lt;br /&gt;
| discontinued = Yes&lt;br /&gt;
| unitssold = 154.02 million worldwide (as of June 30, 2016)&lt;br /&gt;
| media = Nintendo DS Game Card&amp;lt;br /&amp;gt;Game Boy Advance Game Pak&lt;br /&gt;
| cpu = 67&amp;amp;nbsp;MHz ARM946E-S&amp;lt;br /&amp;gt;33&amp;amp;nbsp;MHz ARM7TDMI&lt;br /&gt;
| memory = 4&amp;amp;nbsp;MB RAM&lt;br /&gt;
| storage = Cartridge save&amp;lt;br&amp;gt;256&amp;amp;nbsp;KB flash memory&lt;br /&gt;
| display = Two 3&amp;quot; TFT LCDs, 256 × 192 pixels&lt;br /&gt;
| connectivity = Wi-Fi (802.11, WEP)&lt;br /&gt;
| service = [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
| topgame = &#039;&#039;New Super Mario Bros.&#039;&#039;, 30.80 million&lt;br /&gt;
| compatibility = Game Boy Advance&lt;br /&gt;
| predecessor = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| successor = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
| related = Nintendo DS Lite&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi XL&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (NDS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see &amp;quot;DSi exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|Dev Builds&amp;lt;ref group=N&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=melonDSRA&amp;gt;Similar to Dolphin, PPSSPP and Citra libretro cores, [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) || {{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br/&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&amp;lt;br /&amp;gt;[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Web}}&lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Android|iOS|tvOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en_US&amp;amp;gl=US {{DraSticVer}}](link is broken)&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 49 out of 73 reported titles (Pandora) &amp;lt;/small&amp;gt;]&amp;lt;br /&amp;gt;[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 127 out of 145 reported titles (Android) &amp;lt;/small&amp;gt;] ||{{Red}} {{License|Proprietary}}&amp;lt;ref&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.9.3]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPL3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 AppStore]&amp;lt;br/&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br/&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://https://.angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||&amp;lt;small&amp;gt;[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/rsduck/melonDS/releases git]&amp;lt;small&amp;gt; (Switch)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/DanielSant0s/melonDS-PS2 git]&amp;lt;small&amp;gt; (PS2 Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Switch|Vita|WiiU}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git]&amp;lt;small&amp;gt; (Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;16 out of 63 reported titles &amp;lt;/small&amp;gt;]] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desmume Wii&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|DS Mode&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||[https://www.nintendo.com/en-gb/Hardware/Nintendo-3DS-Family/Nintendo-3DS/Backwards-Compatible/Backwards-Compatible-115074.html 99%]&amp;lt;ref group=N&amp;gt;Games with GBA Slot are incompatible. See [[#Hardware features and peripherals|Hardware features and peripherals]].&amp;lt;/ref&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL compute shader renderer introduced[https://melonds.kuribo64.net/comments.php?id=216] similar to [[High/Low_level_emulation#Future_outlook|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:;melonDS DS&lt;br /&gt;
::An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi titles (excluding DSiWare, which must be installed to the DSi NAND), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]&lt;br /&gt;
:DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
;[[DraStic]]&lt;br /&gt;
:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://youtu.be/715kg1-hmxA]. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
;[[No$|No$GBA]]&lt;br /&gt;
:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
;[[Delta]]&lt;br /&gt;
:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
;[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
:[[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;iDeaS&lt;br /&gt;
:An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
;DeSmuME X432R&lt;br /&gt;
:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DESmuME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! mGBA/medusa&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/melonDS-emu/melonDS/issues/395 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]&lt;br /&gt;
| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP])&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} (MSAA)&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or De&lt;br /&gt;
SmuME?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Only possible with software renderer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&amp;lt;abbr title=&amp;quot;Supports MSAA but there is no post-rendering AA technique supported.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/463 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}[https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[Netplay#Other|Netplay]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=8 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=noDSiRA&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=DSiRA&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=noDSiRA /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/249 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Multiple screens&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
!Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bayer DIDGIT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Tilt&amp;quot;&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist] &amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS Download Play|DS Download Play]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS/Wii connectivity|DS/Wii connectivity]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#GBA/DS connectivity|GBA/DS connectivity]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Local wireless communication|Local wireless communication]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controllers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guitar Hero pad&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot;&amp;gt;If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged ([https://github.com/melonDS-emu/melonDS/pull/2101 Rumble pak PR merged]), we could see Slot 2 peripherals supported on MelonDS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nintendo Wireless Keyboard&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Piano for Easy Piano&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Taito paddle controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[#DSi Game formats|DSi Game formats]]&lt;br /&gt;
|DSi (digital) &amp;amp; DSiWare&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (enhanced)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (exclusive)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DSi Inputs&lt;br /&gt;
|Microphone&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Sensor&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot;&amp;gt;Only manual configuration. No automatic detection.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi SD Card&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Inputs&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | DS camera&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;no$gba supports whitenoise for the camera and microphone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Nintendo_DS_Emulation|Pressure-sensitivity for touchscreen]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rumble Pak&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slide controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;SlideControllerDeSmuME&amp;quot;&amp;gt; There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_DS_Emulation|Tilt sensor]]&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_touchscreen#Nintendo_DS_Emulation|Touchscreen]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Inrou-Kun pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | iQue DS region lock&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Magic Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art23.html *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker PokéWalker]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_IR#Nintendo_DS_Emulation|Communication]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation[https://github.com/UnrealPowerz/powar *]&lt;br /&gt;
| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sega Card Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;CardReaderDeSmuME&amp;quot;&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art21.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thrustmaster Ubisoft pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
====Local wireless communication====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
====DS Download Play====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together (Single-Card Play). This way, not everyone needs a copy of a game.  The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer.  In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wi-Fi Connection====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
====DS/Wii connectivity====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
====GBA/DS connectivity====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect.&lt;br /&gt;
As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
===Backwards compatibility for Game Boy Advance/GBA Mode===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Pressure-sensitive touchscreen: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
;Nintendo Wireless Keyboard: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
=Nintendo DSi=&lt;br /&gt;
{{Infobox console&lt;br /&gt;
| title = Nintendo DSi&lt;br /&gt;
| image = DSiBlack.png&lt;br /&gt;
| caption = A black Nintendo DSi console&lt;br /&gt;
| manufacturer = Nintendo&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = Handheld game console&lt;br /&gt;
| generation = Seventh&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 15, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
| discontinued = Yes; date undisclosed&lt;br /&gt;
| unitsshipped = 41 million (as of September 30, 2014)&lt;br /&gt;
| media = 	&lt;br /&gt;
Physical and digital&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DS Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Shop (digital distribution)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital card (SD card)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital High Capacity card (SDHC card)&lt;br /&gt;
| os = Nintendo DSi system software&lt;br /&gt;
| memory = 16 MB RAM&lt;br /&gt;
| cpu = 133&amp;amp;nbsp;MHz ARM9&amp;lt;br /&amp;gt;66&amp;amp;nbsp;MHz ARM7&lt;br /&gt;
| storage = 256&amp;amp;nbsp;MB internal flash memory&amp;lt;br /&amp;gt;SD/SDHC card (up to 32&amp;amp;nbsp;GB)&amp;lt;br /&amp;gt;Cartridge save&lt;br /&gt;
| connectivity = Wi-Fi 802.11b/g&lt;br /&gt;
| onlineservice = Nintendo Wi-Fi Connection&amp;lt;br /&amp;gt;Nintendo DSi Shop&amp;lt;br /&amp;gt;Nintendo Zone&lt;br /&gt;
| predecessor = Game Boy Advance&lt;br /&gt;
| successor = Nintendo 3DS&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;.  It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}.  The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used.  It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject&amp;lt;ref&amp;gt;http://melonds.kuribo64.net/board/thread.php?id=13&amp;lt;/ref&amp;gt; ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
==DSi Game formats==&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM).  Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
;DSi-exclusive retail cartridges: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).   &lt;br /&gt;
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare.  The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;.  Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
==DSi Emulation Tutorial==&lt;br /&gt;
===BIOS Files===&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
===No$GBA===&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
;Game Loading Methods&lt;br /&gt;
:;Simple .nds Loading&lt;br /&gt;
:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
:DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
:However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:;NAND Loading&lt;br /&gt;
:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
:This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
:Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
:Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:;SD Card Loading&lt;br /&gt;
:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
:Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
:Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
===melonDS===&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.&lt;br /&gt;
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
==Known Issues==&lt;br /&gt;
===No$GBA===&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
===melonDS===&lt;br /&gt;
melonDS has poor DSP support. DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ARM-based consoles]]&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued handheld consoles]]&lt;br /&gt;
[[Category:consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=115347</id>
		<title>GameCube emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=115347"/>
		<updated>2025-04-04T02:12:40Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Native */  wii bc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo GameCube&lt;br /&gt;
|logo = GameCube-logo.png&lt;br /&gt;
|image = GameCube-Console-Set.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2007&lt;br /&gt;
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|successor = [[Wii emulators|Wii]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo GameCube|Emulators on GameCube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Nintendo GameCube|GameCube]]&#039;&#039;&#039; (&#039;&#039;&#039;GCN&#039;&#039;&#039;/&#039;&#039;&#039;NGC&#039;&#039;&#039;) is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with 24 MB of RAM and an ATI Flipper GPU at 162 MHz. Nintendo, Namco, and Sega later designed the &#039;&#039;&#039;[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]&#039;&#039;&#039; arcade board based on the GameCube, releasing titles for it the following year. Unlike [[PlayStation_2_emulators#Hardware_Features_and_Accessories|PlayStation 2]] or [[Xbox_emulators#Hardware_features_and_peripherals|Xbox]] DVD playback support, the GameCube didn&#039;t have playback support for [https://forum.blu-ray.com/showthread.php?t=249677 mini-DVD movies]. However, a special version of the GameCube that could play DVD-Video, audio CDs and VCDs was released by Nintendo and Panasonic, called the [[#Hardware_variants|Panasonic Q]].&lt;br /&gt;
&lt;br /&gt;
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006, which was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant the Wii could run GameCube games natively rather than via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew programs, with [[Nintendont]] being the most popular and easy to use.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=DolphinRA&amp;gt;Dolphin libretro core is currently at alpha release and has bugs that aren&#039;t present on standalone Dolphin. Similar to PPSSPP, Citra, and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce&amp;gt;No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishiiruka-Dolphin]] (いし海豚)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu Pureikyubu] (PlayCube)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{✗}} ||? ||{{Green}} {{License|CC0}} 1.0 ({{License|PDEQ}}) ||{{~}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin (Nintendo)|Dolphin &amp;lt;small&amp;gt;(Nintendo)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Android|Linux}}{{Icon2|WoA}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce /&amp;gt; ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DolphiniOS&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://dolphinios.oatmealdome.me Release]&amp;lt;br/&amp;gt;[https://dolphinios.oatmealdome.me/beta Beta]&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin MMJR|Dolphin MMJR]]&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| &amp;lt;strike&amp;gt;[https://github.com/Bankaimaster999/Dolphin-MMJR git]&amp;lt;/strike&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo Switch Online]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(unknown codename)&amp;lt;small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch2}}&lt;br /&gt;
| N/A&lt;br /&gt;
|{{✗}} ||{{~}} ||{{?}} ||&amp;lt;small&amp;gt;[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Hagi&lt;br /&gt;
| align=left|{{Icon|NX}}&lt;br /&gt;
| Patch-based&lt;br /&gt;
|{{✗}} ||? ||{{✗}} ||&amp;lt;small&amp;gt;[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://github.com/SirMangler/dolphin/releases 1.1.6]&amp;lt;ref group=N&amp;gt;Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendont]] (任天堂NT)&lt;br /&gt;
| align=left|{{Icon|WiiU|Wii}}&amp;lt;ref group=N&amp;gt;Works on Wii U via its [[Wii_emulators#Native|Wii Mode]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://github.com/FIX94/Nintendont git]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{~}} ||{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List|1020|1024}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Devolution&lt;br /&gt;
| align=left|{{Icon|WiiU|Wii}}&lt;br /&gt;
| [https://gbatemp.net/threads/devolution-public-release.330554/ r206]&lt;br /&gt;
|{{~}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{X}} ||{{X}}&lt;br /&gt;
|-&lt;br /&gt;
| DIOS MIOS (Lite)&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| [https://code.google.com/archive/p/diosmios/ 2.11]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Wii_emulators#Hardware_features_and_peripherals|Wii Backwards Compatibility]]&amp;lt;ref group=N&amp;gt;Some games have patches applied to make them work on the Wii: (source: [https://www.reddit.com/r/Games/comments/rly3ln/games_that_developed_bugs_and_glitches_or_became/hpjkwio/ 1], [https://wiibrew.org/wiki/MIOS 2]). The disc drive has a 1 MiB read ahead cache, that&#039;s not impacted by streaming audio being enabled. So e.g. Metroid Prime 1 loads faster. Previously it was 512 KiB and streaming audio subtracted from it. (source: Extrems)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| v6&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| No documented issues&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[Dolphin]]: The emulator of choice for the GameCube and the first Wii emulator. It is updated on a near-daily basis and has great emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so in September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game.&lt;br /&gt;
&lt;br /&gt;
:;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.&lt;br /&gt;
&lt;br /&gt;
:;Pureikyubu: An open-source Nintendo GameCube emulator which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority.&lt;br /&gt;
&lt;br /&gt;
:;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program doesn&#039;t run commercial games and has no connection to the open-source project.&lt;br /&gt;
&lt;br /&gt;
:;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research &amp;amp; Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as &#039;&#039;Super Mario Sunshine&#039;&#039;, &#039;&#039;Super Mario Galaxy&#039;&#039;, &#039;&#039;Pikmin&#039;&#039;, and &#039;&#039;Pikmin 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:;[[Nintendo Switch Online]]: Another official emulator. Released exclusively for the [[Nintendo Switch 2]] and available for the members of Nintendo Switch Online Expansion Pack. It can emulate &#039;&#039;The Legend of Zelda: Wind Waker&#039;&#039;, &#039;&#039;Soulcalibur II&#039;&#039; and &#039;&#039;F-Zero GX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It&#039;s compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad.&lt;br /&gt;
&lt;br /&gt;
:;DIOS MIOS (Lite): Another compatibility layer for the Wii (but NOT Wii U) that allows you to play GameCube games. The main version allows users to load games off of a USB device, while the &amp;quot;Lite&amp;quot; version loads games from an SD card. Nintendont serves as a direct successor to this project, making DIOS MIOS entirely obsolete.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! Nintendont&lt;br /&gt;
! DolphiniOS&lt;br /&gt;
! Dolphin MMJR&lt;br /&gt;
|-&lt;br /&gt;
| [[#Main_Menu|Main Menu]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#GC/GBA Cable|GC/GBA Cable]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Nintendont includes support for the GBA link cable hardware, but only on the original Wii (model RVL-001).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mobygames.com/attributes/attribute/206/ Dolby Surround as Dolby Pro Logic II]&lt;br /&gt;
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_online_services#Broadband_Adapter_.28Gamecube.29|Broadband Adapter]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_online_services#The_GameCube_Modem_Adapter_.28Gamecube.29|Modem Adapter]]&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#50-21253-implement-modem-adapter-by-fuzziqersoftware *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Microphone|Microphone]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bongos|Bongos]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#GameCube Game Disc|GameCube Game Disc]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Game Boy Player|Game Boy Player]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware Dance Mat Controller]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware SD Card Adapter]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware Calendar Card]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_GameCube|ASCII Keyboard]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Main Menu===&lt;br /&gt;
:[https://tcrf.net/GameCube#Revisional_Differences tcrf: GameCube Revisional Differences]&lt;br /&gt;
[[File:Gamecube IPL.gif|thumb|298px|Gamecube Main Menu emulation using Dolphin emulator]]&lt;br /&gt;
Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once.&lt;br /&gt;
&lt;br /&gt;
:To boot the GameCube&#039;s BIOS and IPL, you need a dump from real hardware. Dolphin doesn&#039;t require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you&#039;re on the current stable release, use XFB Virtual and disable &amp;quot;Skip BIOS&amp;quot; in the GameCube options. You don&#039;t have to load a GameCube title for the startup animation begins, boot directly to the menu by using Load GameCube Main Menu under Tools.[https://wiki.dolphin-emu.org/index.php?title=GameCube_Main_Menu] If you insert the disc/disc image before booting the main menu, like on the original console, you hold the first controller&#039;s A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.&lt;br /&gt;
&lt;br /&gt;
===GameCube Game Disc===&lt;br /&gt;
The GameCube Game Disc (DOL-006) is the game medium for the GameCube, created by Matsushita/Panasonic, one of the ten founders of the DVD Forum, and later extended for use in the first Wii model backward compatibility mode. The GameCube is Nintendo&#039;s first optical disc console, after mainly ROM cartridge-based platforms. The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology that reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum. GameCube Game Discs don&#039;t use the Content Scramble System found on normal DVD-Video discs, as Nintendo wasn&#039;t satisfied with its level of security.&lt;br /&gt;
&lt;br /&gt;
The GameCube is unable to be used as a general DVD player, except for the [[#Panasonic_Q|Panasonic Q]] which is a uniquely customized GameCube with DVD capability that was released only in Japan.[[Wikipedia:Nintendo_optical_discs#GameCube_Game_Disc GameCube Game Disc]]&lt;br /&gt;
&lt;br /&gt;
*Dolphin has support for GameCube Game Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read GameCube &amp;amp; Wii discs, so you need to rip your discs. However, you can use some out-of-print models of DVD drives that may read GC and Wii discs but even then you will need a compatible software tool to dump it. See [[Ripping_games]] page for more information.&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
*See [[Ripping_games]].&lt;br /&gt;
&lt;br /&gt;
===GC/GBA Cable===&lt;br /&gt;
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (&amp;lt;code&amp;gt;DOL-011&amp;lt;/code&amp;gt;) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games &#039;&#039;&#039;specific games&#039;&#039;&#039;]. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren&#039;t the only games to do so.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/16ethk2/i_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/ GBE+ Dev Shonumi&#039;s comment about GCN&amp;lt;-&amp;gt;GBA connection].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, allowing for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where the GBA has to be disconnected from the GameCube. Both can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA ROM to be used if using the built-in GBA core.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently &#039;&#039;&#039;not&#039;&#039;&#039; supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Microphone===&lt;br /&gt;
{{main|List_of_games_that_support_microphone}}&lt;br /&gt;
This accessory, bundled with &#039;&#039;Mario Party 6&#039;&#039; and &#039;&#039;Mario Party 7&#039;&#039;, allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.&lt;br /&gt;
&lt;br /&gt;
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GameCube microphone hardware, but only through the GC memory card slots on the original Wii (model RVL-001). Using this accessory on other consoles will likely &#039;&#039;&#039;never&#039;&#039;&#039; be supported given the lack of adapters for the memory card connector; however, there is microphone-enabled hardware for these consoles (Wii Speak, Wii U GamePad, etc.) that Nintendont could someday use to emulate the GameCube microphone.&lt;br /&gt;
&lt;br /&gt;
===Bongos===&lt;br /&gt;
This special controller is used with &#039;&#039;Donkey Konga&#039;&#039; and other &#039;&#039;Donkey Kong&#039;&#039; games released for the GameCube.&lt;br /&gt;
&lt;br /&gt;
Dolphin supports this controller via the GameCube controller adapter.&lt;br /&gt;
&lt;br /&gt;
Nintendont is known to support this controller through the GC controller ports on the original Wii (model RVL-001). It is &#039;&#039;&#039;currently unclear&#039;&#039;&#039; whether the controller is supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Player===&lt;br /&gt;
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even supported the GBA-GCN link cable, where the Game Boy Advance would serve as the controller. Some GBA games like &#039;&#039;Super Mario Advance 4&#039;&#039; and &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware, which means that recreating it would require simultaneous emulation of a GameCube and a GBA, including BIOS files for both.&lt;br /&gt;
&lt;br /&gt;
No emulator currently supports the Game Boy Player hardware and its features. The Dolphin developers have hinted at adding support for it in the future, made possible by the aforementioned mGBA integration (see the previous section of this page).&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! pureikyubu&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].&amp;lt;br/&amp;gt;This can even run on a real GameCube/Wii if you wish.&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture packs]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2&amp;gt;Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]&amp;lt;br/&amp;gt;On top of that you can use ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot; and &amp;quot;skip presenting duplicate frames option&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;[https://youtu.be/5mbUTfCRIF0 AFMF]&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://bugs.dolphin-emu.org/issues/11876 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], [https://youtu.be/B4rBI5G1nNY Xe-LL] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]&amp;lt;ref group=N2&amp;gt;Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it&#039;s now obsolete.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✓}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}[https://github.com/emu-russia/pureikyubu/issues/249 *]&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include &amp;quot;Native Bloom&amp;quot; - scaling the &amp;quot;Bloom&amp;quot; target group down to the correct resolution, &amp;quot;No Bloom&amp;quot; - skipping any texture labeled in the &amp;quot;Bloom&amp;quot; target group, and &amp;quot;No HUD&amp;quot; - skipping any textures under the target group of &amp;quot;HUD&amp;quot;. You can define these or your own Target Groups in any game through using Dolphin&#039;s Texture Dumping tool or EFB dumping tools.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=7 | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| On-Screen Display&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{✗}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [https://retroachievements.org/system/16/games RetroAchievements]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;GameCube support for RetroAchievements became available on [https://dolphin-emu.org/blog/2024/07/15/unlocked-retroachievements-come-dolphin/ July 15, 2024] for Windows, Linux, and macOS. The Android version of Dolphin does not support RetroAchievements yet but it is planned.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Netplay#GameCube_.2F_Wii|Netplay]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This shouldn&#039;t be confused with Broadband Adapter emulation, see [[#Hardware features and peripherals]] section for that.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/docs/guides/netplay-guide/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| File Viewer&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Lets the user look at the ROM&#039;s files.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Triforce===&lt;br /&gt;
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the EXI, SI and DI, and a custom IPL.&lt;br /&gt;
&lt;br /&gt;
Dolphin used to have Triforce support. However, it was removed several years ago. Nevertheless, [https://dolphin-emu.org/download/list/Triforce/ a branch] remains and can still be used, albeit with some difficulty.&lt;br /&gt;
&lt;br /&gt;
Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to progress beyond error screens. This is further compounded by the abundance of patched or modified dumps floating around. Many of which have patched headers for use with Nintendont, or being renamed versions of their GameCube counterparts. This is most prevalent with Mario Kart Arcade GP 1 &amp;amp; 2, with there being no good (public) dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut, and the replacement site doesn&#039;t have codes for Triforce games, requiring codes to be manually downloaded from the Wayback Machine. Furthermore, games have multiple revisions, and codes only work on specific revisions.&lt;br /&gt;
&lt;br /&gt;
To use the Triforce branch, certain settings must be modified:&lt;br /&gt;
* Under Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.&lt;br /&gt;
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].&lt;br /&gt;
&lt;br /&gt;
Triforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont]. Patches and gecko codes aren&#039;t required. Triforce support is essentially unmaintained and lacks features such as LAN connectivity, internal saving (for things such as high scores or F-Zero AX time attack ghosts), and GameCube memory card reading. Mario Cards and F-Zero License Cards can be emulated for the Mario Kart Arcade GP games and F-Zero AX respectively, but linking F-Zero AX to an F-Zero GX save is impossible. Note that this method can&#039;t be used within Dolphin, as Nintendont uses the Wii&#039;s ARM &amp;quot;Starlet&amp;quot; processor, which Dolphin doesn&#039;t emulate (Starlet only exists to run IOS, which Dolphin reimplements anyway).&lt;br /&gt;
&lt;br /&gt;
====Recommended builds for Triforce====&lt;br /&gt;
Thanks to these builds, most games work correctly with a minimal number of patches needed, so these builds are the most recommended right now for Triforce emulation;&lt;br /&gt;
&lt;br /&gt;
*Modified build of the Dolphin Triforce branch known as [http://www.emuline.org/topic/2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-emulator/ DolphinTriforce-Brodostar], which can run Virtua Striker 4, Virtua Striker Ver 2006 and F-Zero AX (both games crash or run extremely slow normally). It also has all the Gecko codes/controls preconfigured. You can download it [https://mega.nz/folder/U0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].&lt;br /&gt;
&lt;br /&gt;
*Another suggestion is to use the latest builds by Crediar, found [https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE here]. &#039;&#039;&#039;Additional Gecko codes that provide further fixes (performance fix etc.) for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Dolphin Pull Requests for Triforce====&lt;br /&gt;
&lt;br /&gt;
There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into upstream Dolphin, but the work is ancient and unsupported.&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Panasonic Q===&lt;br /&gt;
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]&lt;br /&gt;
The Panasonic Q  (sometimes referred to as GameQ by GameCube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors, the Xbox and the PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.&lt;br /&gt;
Initially, the Panasonic Q could only play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY, and the modified version was priced at ¥46,000 JPY.&lt;br /&gt;
The Panasonic Q is capable of using almost all the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q&#039;s different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, DVD remote control, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.&lt;br /&gt;
&lt;br /&gt;
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003, due to low sales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dolphin has no support for this variation.&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo GameCube hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=Uxjl_kD3imQ How the Nintendo GameCube Security was defeated], [https://www.youtube.com/watch?v=up6Rm1Sw1ps The Nintendo GameCube is still awesome - Games, Homebrew, Modding and More], [https://www.youtube.com/watch?v=HJHb3ZJXJfw Dolphin has been ported to the Xbox]&lt;br /&gt;
* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]&lt;br /&gt;
* [https://gamecube.dev/ Awesome GameCube Development]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/gamecube/ Rodrigo Colpetti&#039;s GameCube practical analysis]&lt;br /&gt;
* [https://www.gc-forever.com/wiki/index.php?title=Main_Page GC-Forever]&lt;br /&gt;
* [https://consolemods.org/wiki/GameCube:GameCube_Mods_Wiki ConsoleMods - GameCube]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Discontinued consoles]]&lt;br /&gt;
[[Category:GameCube|GameCube]]&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:PowerPC-based consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115346</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115346"/>
		<updated>2025-04-04T02:09:07Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Native */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo DS&lt;br /&gt;
|image= DSlitewhite.png&lt;br /&gt;
|caption= A white Nintendo DS Lite&lt;br /&gt;
| developer = [[Nintendo]]&lt;br /&gt;
| manufacturer = Foxconn&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
| price = {{Inflation|USD|149.99|2004}}&lt;br /&gt;
| generation = [[:Category:Seventh-generation video game consoles|Seventh]]&lt;br /&gt;
| release date = 	&lt;br /&gt;
NA: November 21, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: December 2, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: February 24, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 11, 2005&lt;br /&gt;
| discontinued = Yes&lt;br /&gt;
| unitssold = 154.02 million worldwide (as of June 30, 2016)&lt;br /&gt;
| media = Nintendo DS Game Card&amp;lt;br /&amp;gt;Game Boy Advance Game Pak&lt;br /&gt;
| cpu = 67&amp;amp;nbsp;MHz ARM946E-S&amp;lt;br /&amp;gt;33&amp;amp;nbsp;MHz ARM7TDMI&lt;br /&gt;
| memory = 4&amp;amp;nbsp;MB RAM&lt;br /&gt;
| storage = Cartridge save&amp;lt;br&amp;gt;256&amp;amp;nbsp;KB flash memory&lt;br /&gt;
| display = Two 3&amp;quot; TFT LCDs, 256 × 192 pixels&lt;br /&gt;
| connectivity = Wi-Fi (802.11, WEP)&lt;br /&gt;
| service = [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
| topgame = &#039;&#039;New Super Mario Bros.&#039;&#039;, 30.80 million&lt;br /&gt;
| compatibility = Game Boy Advance&lt;br /&gt;
| predecessor = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| successor = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
| related = Nintendo DS Lite&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi XL&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (NDS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see &amp;quot;DSi exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|Dev Builds&amp;lt;ref group=N&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=melonDSRA&amp;gt;Similar to Dolphin, PPSSPP and Citra libretro cores, [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) || {{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br/&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&amp;lt;br /&amp;gt;[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Web}}&lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Android|iOS|tvOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en_US&amp;amp;gl=US {{DraSticVer}}](link is broken)&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 49 out of 73 reported titles (Pandora) &amp;lt;/small&amp;gt;]&amp;lt;br /&amp;gt;[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 127 out of 145 reported titles (Android) &amp;lt;/small&amp;gt;] ||{{Red}} {{License|Proprietary}}&amp;lt;ref&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.9.3]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPL3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 AppStore]&amp;lt;br/&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br/&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://https://.angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||&amp;lt;small&amp;gt;[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/rsduck/melonDS/releases git]&amp;lt;small&amp;gt; (Switch)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/DanielSant0s/melonDS-PS2 git]&amp;lt;small&amp;gt; (PS2 Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Switch|Vita|WiiU}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git]&amp;lt;small&amp;gt; (Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;16 out of 63 reported titles &amp;lt;/small&amp;gt;]] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desmume Wii&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|DS Mode&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
||[https://www.nintendo.com/en-gb/Hardware/Nintendo-3DS-Family/Nintendo-3DS/Backwards-Compatible/Backwards-Compatible-115074.html 99%]&amp;lt;ref group=N&amp;gt;Games with GBA Slot are incompatible. See [[#Hardware features and peripherals|Hardware features and peripherals]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL compute shader renderer introduced[https://melonds.kuribo64.net/comments.php?id=216] similar to [[High/Low_level_emulation#Future_outlook|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:;melonDS DS&lt;br /&gt;
::An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi titles (excluding DSiWare, which must be installed to the DSi NAND), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]&lt;br /&gt;
:DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
;[[DraStic]]&lt;br /&gt;
:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://youtu.be/715kg1-hmxA]. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
;[[No$|No$GBA]]&lt;br /&gt;
:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
;[[Delta]]&lt;br /&gt;
:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
;[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
:[[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;iDeaS&lt;br /&gt;
:An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
;DeSmuME X432R&lt;br /&gt;
:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DESmuME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! mGBA/medusa&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/melonDS-emu/melonDS/issues/395 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]&lt;br /&gt;
| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP])&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} (MSAA)&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or De&lt;br /&gt;
SmuME?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Only possible with software renderer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&amp;lt;abbr title=&amp;quot;Supports MSAA but there is no post-rendering AA technique supported.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/463 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}[https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[Netplay#Other|Netplay]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=8 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=noDSiRA&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=DSiRA&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=noDSiRA /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/249 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Multiple screens&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
!Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bayer DIDGIT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Tilt&amp;quot;&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist] &amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS Download Play|DS Download Play]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS/Wii connectivity|DS/Wii connectivity]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#GBA/DS connectivity|GBA/DS connectivity]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Local wireless communication|Local wireless communication]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controllers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guitar Hero pad&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot;&amp;gt;If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged ([https://github.com/melonDS-emu/melonDS/pull/2101 Rumble pak PR merged]), we could see Slot 2 peripherals supported on MelonDS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nintendo Wireless Keyboard&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Piano for Easy Piano&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Taito paddle controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[#DSi Game formats|DSi Game formats]]&lt;br /&gt;
|DSi (digital) &amp;amp; DSiWare&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (enhanced)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (exclusive)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DSi Inputs&lt;br /&gt;
|Microphone&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Sensor&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot;&amp;gt;Only manual configuration. No automatic detection.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi SD Card&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Inputs&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | DS camera&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;no$gba supports whitenoise for the camera and microphone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Nintendo_DS_Emulation|Pressure-sensitivity for touchscreen]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rumble Pak&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slide controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;SlideControllerDeSmuME&amp;quot;&amp;gt; There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_DS_Emulation|Tilt sensor]]&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_touchscreen#Nintendo_DS_Emulation|Touchscreen]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Inrou-Kun pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | iQue DS region lock&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Magic Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art23.html *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker PokéWalker]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_IR#Nintendo_DS_Emulation|Communication]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation[https://github.com/UnrealPowerz/powar *]&lt;br /&gt;
| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sega Card Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;CardReaderDeSmuME&amp;quot;&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art21.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thrustmaster Ubisoft pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
====Local wireless communication====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
====DS Download Play====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together (Single-Card Play). This way, not everyone needs a copy of a game.  The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer.  In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wi-Fi Connection====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
====DS/Wii connectivity====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
====GBA/DS connectivity====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect.&lt;br /&gt;
As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
===Backwards compatibility for Game Boy Advance/GBA Mode===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Pressure-sensitive touchscreen: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
;Nintendo Wireless Keyboard: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
=Nintendo DSi=&lt;br /&gt;
{{Infobox console&lt;br /&gt;
| title = Nintendo DSi&lt;br /&gt;
| image = DSiBlack.png&lt;br /&gt;
| caption = A black Nintendo DSi console&lt;br /&gt;
| manufacturer = Nintendo&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = Handheld game console&lt;br /&gt;
| generation = Seventh&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 15, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
| discontinued = Yes; date undisclosed&lt;br /&gt;
| unitsshipped = 41 million (as of September 30, 2014)&lt;br /&gt;
| media = 	&lt;br /&gt;
Physical and digital&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DS Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Shop (digital distribution)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital card (SD card)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital High Capacity card (SDHC card)&lt;br /&gt;
| os = Nintendo DSi system software&lt;br /&gt;
| memory = 16 MB RAM&lt;br /&gt;
| cpu = 133&amp;amp;nbsp;MHz ARM9&amp;lt;br /&amp;gt;66&amp;amp;nbsp;MHz ARM7&lt;br /&gt;
| storage = 256&amp;amp;nbsp;MB internal flash memory&amp;lt;br /&amp;gt;SD/SDHC card (up to 32&amp;amp;nbsp;GB)&amp;lt;br /&amp;gt;Cartridge save&lt;br /&gt;
| connectivity = Wi-Fi 802.11b/g&lt;br /&gt;
| onlineservice = Nintendo Wi-Fi Connection&amp;lt;br /&amp;gt;Nintendo DSi Shop&amp;lt;br /&amp;gt;Nintendo Zone&lt;br /&gt;
| predecessor = Game Boy Advance&lt;br /&gt;
| successor = Nintendo 3DS&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;.  It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}.  The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used.  It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject&amp;lt;ref&amp;gt;http://melonds.kuribo64.net/board/thread.php?id=13&amp;lt;/ref&amp;gt; ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
==DSi Game formats==&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM).  Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
;DSi-exclusive retail cartridges: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).   &lt;br /&gt;
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare.  The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;.  Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
==DSi Emulation Tutorial==&lt;br /&gt;
===BIOS Files===&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
===No$GBA===&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
;Game Loading Methods&lt;br /&gt;
:;Simple .nds Loading&lt;br /&gt;
:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
:DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
:However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:;NAND Loading&lt;br /&gt;
:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
:This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
:Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
:Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:;SD Card Loading&lt;br /&gt;
:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
:Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
:Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
===melonDS===&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.&lt;br /&gt;
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
==Known Issues==&lt;br /&gt;
===No$GBA===&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
===melonDS===&lt;br /&gt;
melonDS has poor DSP support. DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ARM-based consoles]]&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued handheld consoles]]&lt;br /&gt;
[[Category:consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115344</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=115344"/>
		<updated>2025-04-04T01:57:54Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo DS&lt;br /&gt;
|image= DSlitewhite.png&lt;br /&gt;
|caption= A white Nintendo DS Lite&lt;br /&gt;
| developer = [[Nintendo]]&lt;br /&gt;
| manufacturer = Foxconn&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
| price = {{Inflation|USD|149.99|2004}}&lt;br /&gt;
| generation = [[:Category:Seventh-generation video game consoles|Seventh]]&lt;br /&gt;
| release date = 	&lt;br /&gt;
NA: November 21, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: December 2, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: February 24, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 11, 2005&lt;br /&gt;
| discontinued = Yes&lt;br /&gt;
| unitssold = 154.02 million worldwide (as of June 30, 2016)&lt;br /&gt;
| media = Nintendo DS Game Card&amp;lt;br /&amp;gt;Game Boy Advance Game Pak&lt;br /&gt;
| cpu = 67&amp;amp;nbsp;MHz ARM946E-S&amp;lt;br /&amp;gt;33&amp;amp;nbsp;MHz ARM7TDMI&lt;br /&gt;
| memory = 4&amp;amp;nbsp;MB RAM&lt;br /&gt;
| storage = Cartridge save&amp;lt;br&amp;gt;256&amp;amp;nbsp;KB flash memory&lt;br /&gt;
| display = Two 3&amp;quot; TFT LCDs, 256 × 192 pixels&lt;br /&gt;
| connectivity = Wi-Fi (802.11, WEP)&lt;br /&gt;
| service = [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
| topgame = &#039;&#039;New Super Mario Bros.&#039;&#039;, 30.80 million&lt;br /&gt;
| compatibility = Game Boy Advance&lt;br /&gt;
| predecessor = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| successor = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
| related = Nintendo DS Lite&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi XL&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (NDS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see &amp;quot;DSi exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|Dev Builds&amp;lt;ref group=N&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=melonDSRA&amp;gt;Similar to Dolphin, PPSSPP and Citra libretro cores, [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) || {{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br/&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&amp;lt;br /&amp;gt;[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Web}}&lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Android|iOS|tvOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en_US&amp;amp;gl=US {{DraSticVer}}](link is broken)&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 49 out of 73 reported titles (Pandora) &amp;lt;/small&amp;gt;]&amp;lt;br /&amp;gt;[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 127 out of 145 reported titles (Android) &amp;lt;/small&amp;gt;] ||{{Red}} {{License|Proprietary}}&amp;lt;ref&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.9.3]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPL3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 AppStore]&amp;lt;br/&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br/&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://https://.angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||&amp;lt;small&amp;gt;[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/rsduck/melonDS/releases git]&amp;lt;small&amp;gt; (Switch)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/DanielSant0s/melonDS-PS2 git]&amp;lt;small&amp;gt; (PS2 Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Switch|Vita|WiiU}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git]&amp;lt;small&amp;gt; (Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;16 out of 63 reported titles &amp;lt;/small&amp;gt;]] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desmume Wii&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|DS Mode&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✓}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL compute shader renderer introduced[https://melonds.kuribo64.net/comments.php?id=216] similar to [[High/Low_level_emulation#Future_outlook|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:;melonDS DS&lt;br /&gt;
::An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi titles (excluding DSiWare, which must be installed to the DSi NAND), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]&lt;br /&gt;
:DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
;[[DraStic]]&lt;br /&gt;
:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://youtu.be/715kg1-hmxA]. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
;[[No$|No$GBA]]&lt;br /&gt;
:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
;[[Delta]]&lt;br /&gt;
:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
;[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
:[[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;iDeaS&lt;br /&gt;
:An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
;DeSmuME X432R&lt;br /&gt;
:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DESmuME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! mGBA/medusa&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/melonDS-emu/melonDS/issues/395 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]&lt;br /&gt;
| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP])&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} (MSAA)&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or De&lt;br /&gt;
SmuME?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Only possible with software renderer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&amp;lt;abbr title=&amp;quot;Supports MSAA but there is no post-rendering AA technique supported.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/463 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}[https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[Netplay#Other|Netplay]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=8 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=noDSiRA&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=DSiRA&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=noDSiRA /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/249 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Multiple screens&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
!Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bayer DIDGIT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Tilt&amp;quot;&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist] &amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS Download Play|DS Download Play]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS/Wii connectivity|DS/Wii connectivity]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#GBA/DS connectivity|GBA/DS connectivity]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Local wireless communication|Local wireless communication]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controllers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guitar Hero pad&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot;&amp;gt;If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged ([https://github.com/melonDS-emu/melonDS/pull/2101 Rumble pak PR merged]), we could see Slot 2 peripherals supported on MelonDS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nintendo Wireless Keyboard&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Piano for Easy Piano&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Taito paddle controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[#DSi Game formats|DSi Game formats]]&lt;br /&gt;
|DSi (digital) &amp;amp; DSiWare&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (enhanced)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (exclusive)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DSi Inputs&lt;br /&gt;
|Microphone&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Sensor&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot;&amp;gt;Only manual configuration. No automatic detection.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi SD Card&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Inputs&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | DS camera&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;no$gba supports whitenoise for the camera and microphone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Nintendo_DS_Emulation|Pressure-sensitivity for touchscreen]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rumble Pak&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slide controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;SlideControllerDeSmuME&amp;quot;&amp;gt; There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_DS_Emulation|Tilt sensor]]&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_touchscreen#Nintendo_DS_Emulation|Touchscreen]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Inrou-Kun pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | iQue DS region lock&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Magic Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art23.html *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker PokéWalker]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_IR#Nintendo_DS_Emulation|Communication]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation[https://github.com/UnrealPowerz/powar *]&lt;br /&gt;
| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sega Card Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;CardReaderDeSmuME&amp;quot;&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art21.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thrustmaster Ubisoft pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
====Local wireless communication====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
====DS Download Play====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together (Single-Card Play). This way, not everyone needs a copy of a game.  The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer.  In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wi-Fi Connection====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
====DS/Wii connectivity====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
====GBA/DS connectivity====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect.&lt;br /&gt;
As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
===Backwards compatibility for Game Boy Advance/GBA Mode===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Pressure-sensitive touchscreen: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
;Nintendo Wireless Keyboard: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
=Nintendo DSi=&lt;br /&gt;
{{Infobox console&lt;br /&gt;
| title = Nintendo DSi&lt;br /&gt;
| image = DSiBlack.png&lt;br /&gt;
| caption = A black Nintendo DSi console&lt;br /&gt;
| manufacturer = Nintendo&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = Handheld game console&lt;br /&gt;
| generation = Seventh&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 15, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
| discontinued = Yes; date undisclosed&lt;br /&gt;
| unitsshipped = 41 million (as of September 30, 2014)&lt;br /&gt;
| media = 	&lt;br /&gt;
Physical and digital&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DS Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Shop (digital distribution)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital card (SD card)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital High Capacity card (SDHC card)&lt;br /&gt;
| os = Nintendo DSi system software&lt;br /&gt;
| memory = 16 MB RAM&lt;br /&gt;
| cpu = 133&amp;amp;nbsp;MHz ARM9&amp;lt;br /&amp;gt;66&amp;amp;nbsp;MHz ARM7&lt;br /&gt;
| storage = 256&amp;amp;nbsp;MB internal flash memory&amp;lt;br /&amp;gt;SD/SDHC card (up to 32&amp;amp;nbsp;GB)&amp;lt;br /&amp;gt;Cartridge save&lt;br /&gt;
| connectivity = Wi-Fi 802.11b/g&lt;br /&gt;
| onlineservice = Nintendo Wi-Fi Connection&amp;lt;br /&amp;gt;Nintendo DSi Shop&amp;lt;br /&amp;gt;Nintendo Zone&lt;br /&gt;
| predecessor = Game Boy Advance&lt;br /&gt;
| successor = Nintendo 3DS&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;.  It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}.  The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used.  It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject&amp;lt;ref&amp;gt;http://melonds.kuribo64.net/board/thread.php?id=13&amp;lt;/ref&amp;gt; ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
==DSi Game formats==&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM).  Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
;DSi-exclusive retail cartridges: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).   &lt;br /&gt;
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare.  The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;.  Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
==DSi Emulation Tutorial==&lt;br /&gt;
===BIOS Files===&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
===No$GBA===&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
;Game Loading Methods&lt;br /&gt;
:;Simple .nds Loading&lt;br /&gt;
:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
:DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
:However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:;NAND Loading&lt;br /&gt;
:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
:This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
:Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
:Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:;SD Card Loading&lt;br /&gt;
:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
:Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
:Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
===melonDS===&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.&lt;br /&gt;
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
==Known Issues==&lt;br /&gt;
===No$GBA===&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
===melonDS===&lt;br /&gt;
melonDS has poor DSP support. DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ARM-based consoles]]&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued handheld consoles]]&lt;br /&gt;
[[Category:consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=114768</id>
		<title>GameCube emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=114768"/>
		<updated>2025-03-25T08:17:57Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Compatibility layers (...) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo GameCube&lt;br /&gt;
|logo = GameCube-logo.png&lt;br /&gt;
|image = GameCube-Console-Set.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2007&lt;br /&gt;
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|successor = [[Wii emulators|Wii]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo GameCube|Emulators on GameCube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Nintendo GameCube|GameCube]]&#039;&#039;&#039; (&#039;&#039;&#039;GCN&#039;&#039;&#039;/&#039;&#039;&#039;NGC&#039;&#039;&#039;) is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with 24 MB of RAM and an ATI Flipper GPU at 162 MHz. Nintendo, Namco, and Sega later designed the &#039;&#039;&#039;[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]&#039;&#039;&#039; arcade board based on the GameCube, releasing titles for it the following year. Unlike [[PlayStation_2_emulators#Hardware_Features_and_Accessories|PlayStation 2]] or [[Xbox_emulators#Hardware_features_and_peripherals|Xbox]] DVD playback support, the GameCube didn&#039;t have playback support for [https://forum.blu-ray.com/showthread.php?t=249677 mini-DVD movies]. However, a special version of the GameCube that could play DVD-Video, audio CDs and VCDs was released by Nintendo and Panasonic, called the [[#Hardware_variants|Panasonic Q]].&lt;br /&gt;
&lt;br /&gt;
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006, which was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant the Wii could run GameCube games natively rather than via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew programs, with [[Nintendont]] being the most popular and easy to use.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=DolphinRA&amp;gt;Dolphin libretro core is currently at alpha release and has bugs that aren&#039;t present on standalone Dolphin. Similar to PPSSPP, Citra, and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce&amp;gt;No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishiiruka-Dolphin]] (いし海豚)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu Pureikyubu] (PlayCube)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{✗}} ||? ||{{Green}} {{License|CC0}} 1.0 ({{License|PDEQ}}) ||{{~}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin (Nintendo)|Dolphin &amp;lt;small&amp;gt;(Nintendo)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Android|Linux}}{{Icon2|WoA}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce /&amp;gt; ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DolphiniOS&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://dolphinios.oatmealdome.me Release]&amp;lt;br/&amp;gt;[https://dolphinios.oatmealdome.me/beta Beta]&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin MMJR|Dolphin MMJR]]&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| &amp;lt;strike&amp;gt;[https://github.com/Bankaimaster999/Dolphin-MMJR git]&amp;lt;/strike&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
| Hagi&lt;br /&gt;
| align=left|{{Icon|NX}}&lt;br /&gt;
| Patch-based&lt;br /&gt;
|{{✗}} ||? ||{{✗}} ||&amp;lt;small&amp;gt;[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://github.com/SirMangler/dolphin/releases 1.1.6]&amp;lt;ref group=N&amp;gt;Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendont]] (任天堂NT)&lt;br /&gt;
| align=left|{{Icon|WiiU|Wii}}&amp;lt;ref group=N&amp;gt;Works on Wii U via its [[Wii_emulators#Native|Wii Mode]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://github.com/FIX94/Nintendont git]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{~}} ||{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List|1020|1024}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Devolution&lt;br /&gt;
| align=left|{{Icon|WiiU|Wii}}&lt;br /&gt;
| [https://gbatemp.net/threads/devolution-public-release.330554/ r206]&lt;br /&gt;
|{{~}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{X}} ||{{X}}&lt;br /&gt;
|-&lt;br /&gt;
| DIOS MIOS (Lite)&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| [https://code.google.com/archive/p/diosmios/ 2.11]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Wii_emulators#Hardware_features_and_peripherals|Wii Backwards Compatibility]]&amp;lt;ref group=N&amp;gt;Some games have patches applied to make them work on the Wii: (source: [https://www.reddit.com/r/Games/comments/rly3ln/games_that_developed_bugs_and_glitches_or_became/hpjkwio/ 1], [https://wiibrew.org/wiki/MIOS 2]). The disc drive has a 1 MiB read ahead cache, that&#039;s not impacted by streaming audio being enabled. So e.g. Metroid Prime 1 loads faster. Previously it was 512 KiB and streaming audio subtracted from it. (source: Extrems)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| &lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| No documented issues&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[Dolphin]]: The emulator of choice for the GameCube and the first Wii emulator. It is updated on a near-daily basis and has great emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so in September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game.&lt;br /&gt;
&lt;br /&gt;
:;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.&lt;br /&gt;
&lt;br /&gt;
:;Pureikyubu: An open-source Nintendo GameCube emulator which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority.&lt;br /&gt;
&lt;br /&gt;
:;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program doesn&#039;t run commercial games and has no connection to the open-source project.&lt;br /&gt;
&lt;br /&gt;
:;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research &amp;amp; Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as &#039;&#039;Super Mario Sunshine&#039;&#039;, &#039;&#039;Super Mario Galaxy&#039;&#039;, &#039;&#039;Pikmin&#039;&#039;, and &#039;&#039;Pikmin 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It&#039;s compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad.&lt;br /&gt;
&lt;br /&gt;
:;DIOS MIOS (Lite): Another compatibility layer for the Wii (but NOT Wii U) that allows you to play GameCube games. The main version allows users to load games off of a USB device, while the &amp;quot;Lite&amp;quot; version loads games from an SD card. Nintendont serves as a direct successor to this project, making DIOS MIOS entirely obsolete.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! Nintendont&lt;br /&gt;
! DolphiniOS&lt;br /&gt;
! Dolphin MMJR&lt;br /&gt;
|-&lt;br /&gt;
| [[#Main_Menu|Main Menu]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#GC/GBA Cable|GC/GBA Cable]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Nintendont includes support for the GBA link cable hardware, but only on the original Wii (model RVL-001).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mobygames.com/attributes/attribute/206/ Dolby Surround as Dolby Pro Logic II]&lt;br /&gt;
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_online_services#Broadband_Adapter_.28Gamecube.29|Broadband Adapter]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_online_services#The_GameCube_Modem_Adapter_.28Gamecube.29|Modem Adapter]]&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#50-21253-implement-modem-adapter-by-fuzziqersoftware *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Microphone|Microphone]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bongos|Bongos]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#GameCube Game Disc|GameCube Game Disc]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Game Boy Player|Game Boy Player]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware Dance Mat Controller]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware SD Card Adapter]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware Calendar Card]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_GameCube|ASCII Keyboard]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Main Menu===&lt;br /&gt;
:[https://tcrf.net/GameCube#Revisional_Differences tcrf: GameCube Revisional Differences]&lt;br /&gt;
[[File:Gamecube IPL.gif|thumb|298px|Gamecube Main Menu emulation using Dolphin emulator]]&lt;br /&gt;
Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once.&lt;br /&gt;
&lt;br /&gt;
:To boot the GameCube&#039;s BIOS and IPL, you need a dump from real hardware. Dolphin doesn&#039;t require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you&#039;re on the current stable release, use XFB Virtual and disable &amp;quot;Skip BIOS&amp;quot; in the GameCube options. You don&#039;t have to load a GameCube title for the startup animation begins, boot directly to the menu by using Load GameCube Main Menu under Tools.[https://wiki.dolphin-emu.org/index.php?title=GameCube_Main_Menu] If you insert the disc/disc image before booting the main menu, like on the original console, you hold the first controller&#039;s A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.&lt;br /&gt;
&lt;br /&gt;
===GameCube Game Disc===&lt;br /&gt;
The GameCube Game Disc (DOL-006) is the game medium for the GameCube, created by Matsushita/Panasonic, one of the ten founders of the DVD Forum, and later extended for use in the first Wii model backward compatibility mode. The GameCube is Nintendo&#039;s first optical disc console, after mainly ROM cartridge-based platforms. The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology that reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum. GameCube Game Discs don&#039;t use the Content Scramble System found on normal DVD-Video discs, as Nintendo wasn&#039;t satisfied with its level of security.&lt;br /&gt;
&lt;br /&gt;
The GameCube is unable to be used as a general DVD player, except for the [[#Panasonic_Q|Panasonic Q]] which is a uniquely customized GameCube with DVD capability that was released only in Japan.[[Wikipedia:Nintendo_optical_discs#GameCube_Game_Disc GameCube Game Disc]]&lt;br /&gt;
&lt;br /&gt;
*Dolphin has support for GameCube Game Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read GameCube &amp;amp; Wii discs, so you need to rip your discs. However, you can use some out-of-print models of DVD drives that may read GC and Wii discs but even then you will need a compatible software tool to dump it. See [[Ripping_games]] page for more information.&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
*See [[Ripping_games]].&lt;br /&gt;
&lt;br /&gt;
===GC/GBA Cable===&lt;br /&gt;
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (&amp;lt;code&amp;gt;DOL-011&amp;lt;/code&amp;gt;) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games &#039;&#039;&#039;specific games&#039;&#039;&#039;]. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren&#039;t the only games to do so.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/16ethk2/i_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/ GBE+ Dev Shonumi&#039;s comment about GCN&amp;lt;-&amp;gt;GBA connection].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, allowing for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where the GBA has to be disconnected from the GameCube. Both can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA ROM to be used if using the built-in GBA core.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently &#039;&#039;&#039;not&#039;&#039;&#039; supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Microphone===&lt;br /&gt;
{{main|List_of_games_that_support_microphone}}&lt;br /&gt;
This accessory, bundled with &#039;&#039;Mario Party 6&#039;&#039; and &#039;&#039;Mario Party 7&#039;&#039;, allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.&lt;br /&gt;
&lt;br /&gt;
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GameCube microphone hardware, but only through the GC memory card slots on the original Wii (model RVL-001). Using this accessory on other consoles will likely &#039;&#039;&#039;never&#039;&#039;&#039; be supported given the lack of adapters for the memory card connector; however, there is microphone-enabled hardware for these consoles (Wii Speak, Wii U GamePad, etc.) that Nintendont could someday use to emulate the GameCube microphone.&lt;br /&gt;
&lt;br /&gt;
===Bongos===&lt;br /&gt;
This special controller is used with &#039;&#039;Donkey Konga&#039;&#039; and other &#039;&#039;Donkey Kong&#039;&#039; games released for the GameCube.&lt;br /&gt;
&lt;br /&gt;
Dolphin supports this controller via the GameCube controller adapter.&lt;br /&gt;
&lt;br /&gt;
Nintendont is known to support this controller through the GC controller ports on the original Wii (model RVL-001). It is &#039;&#039;&#039;currently unclear&#039;&#039;&#039; whether the controller is supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Player===&lt;br /&gt;
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even supported the GBA-GCN link cable, where the Game Boy Advance would serve as the controller. Some GBA games like &#039;&#039;Super Mario Advance 4&#039;&#039; and &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware, which means that recreating it would require simultaneous emulation of a GameCube and a GBA, including BIOS files for both.&lt;br /&gt;
&lt;br /&gt;
No emulator currently supports the Game Boy Player hardware and its features. The Dolphin developers have hinted at adding support for it in the future, made possible by the aforementioned mGBA integration (see the previous section of this page).&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! pureikyubu&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].&amp;lt;br/&amp;gt;This can even run on a real GameCube/Wii if you wish.&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture packs]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2&amp;gt;Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]&amp;lt;br/&amp;gt;On top of that you can use ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot; and &amp;quot;skip presenting duplicate frames option&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;[https://youtu.be/5mbUTfCRIF0 AFMF]&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://bugs.dolphin-emu.org/issues/11876 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], [https://youtu.be/B4rBI5G1nNY Xe-LL] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]&amp;lt;ref group=N2&amp;gt;Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it&#039;s now obsolete.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✓}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}[https://github.com/emu-russia/pureikyubu/issues/249 *]&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include &amp;quot;Native Bloom&amp;quot; - scaling the &amp;quot;Bloom&amp;quot; target group down to the correct resolution, &amp;quot;No Bloom&amp;quot; - skipping any texture labeled in the &amp;quot;Bloom&amp;quot; target group, and &amp;quot;No HUD&amp;quot; - skipping any textures under the target group of &amp;quot;HUD&amp;quot;. You can define these or your own Target Groups in any game through using Dolphin&#039;s Texture Dumping tool or EFB dumping tools.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=7 | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| On-Screen Display&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{✗}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [https://retroachievements.org/system/16/games RetroAchievements]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;GameCube support for RetroAchievements became available on [https://dolphin-emu.org/blog/2024/07/15/unlocked-retroachievements-come-dolphin/ July 15, 2024] for Windows, Linux, and macOS. The Android version of Dolphin does not support RetroAchievements yet but it is planned.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Netplay#GameCube_.2F_Wii|Netplay]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This shouldn&#039;t be confused with Broadband Adapter emulation, see [[#Hardware features and peripherals]] section for that.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/docs/guides/netplay-guide/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| File Viewer&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Lets the user look at the ROM&#039;s files.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Triforce===&lt;br /&gt;
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the EXI, SI and DI, and a custom IPL.&lt;br /&gt;
&lt;br /&gt;
Dolphin used to have Triforce support. However, it was removed several years ago. Nevertheless, [https://dolphin-emu.org/download/list/Triforce/ a branch] remains and can still be used, albeit with some difficulty.&lt;br /&gt;
&lt;br /&gt;
Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to progress beyond error screens. This is further compounded by the abundance of patched or modified dumps floating around. Many of which have patched headers for use with Nintendont, or being renamed versions of their GameCube counterparts. This is most prevalent with Mario Kart Arcade GP 1 &amp;amp; 2, with there being no good (public) dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut, and the replacement site doesn&#039;t have codes for Triforce games, requiring codes to be manually downloaded from the Wayback Machine. Furthermore, games have multiple revisions, and codes only work on specific revisions.&lt;br /&gt;
&lt;br /&gt;
To use the Triforce branch, certain settings must be modified:&lt;br /&gt;
* Under Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.&lt;br /&gt;
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].&lt;br /&gt;
&lt;br /&gt;
Triforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont]. Patches and gecko codes aren&#039;t required. Triforce support is essentially unmaintained and lacks features such as LAN connectivity, internal saving (for things such as high scores or F-Zero AX time attack ghosts), and GameCube memory card reading. Mario Cards and F-Zero License Cards can be emulated for the Mario Kart Arcade GP games and F-Zero AX respectively, but linking F-Zero AX to an F-Zero GX save is impossible. Note that this method can&#039;t be used within Dolphin, as Nintendont uses the Wii&#039;s ARM &amp;quot;Starlet&amp;quot; processor, which Dolphin doesn&#039;t emulate (Starlet only exists to run IOS, which Dolphin reimplements anyway).&lt;br /&gt;
&lt;br /&gt;
====Recommended builds for Triforce====&lt;br /&gt;
Thanks to these builds, most games work correctly with a minimal number of patches needed, so these builds are the most recommended right now for Triforce emulation;&lt;br /&gt;
&lt;br /&gt;
*Modified build of the Dolphin Triforce branch known as [http://www.emuline.org/topic/2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-emulator/ DolphinTriforce-Brodostar], which can run Virtua Striker 4, Virtua Striker Ver 2006 and F-Zero AX (both games crash or run extremely slow normally). It also has all the Gecko codes/controls preconfigured. You can download it [https://mega.nz/folder/U0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].&lt;br /&gt;
&lt;br /&gt;
*Another suggestion is to use the latest builds by Crediar, found [https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE here]. &#039;&#039;&#039;Additional Gecko codes that provide further fixes (performance fix etc.) for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Dolphin Pull Requests for Triforce====&lt;br /&gt;
&lt;br /&gt;
There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into upstream Dolphin, but the work is ancient and unsupported.&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Panasonic Q===&lt;br /&gt;
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]&lt;br /&gt;
The Panasonic Q  (sometimes referred to as GameQ by GameCube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors, the Xbox and the PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.&lt;br /&gt;
Initially, the Panasonic Q could only play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY, and the modified version was priced at ¥46,000 JPY.&lt;br /&gt;
The Panasonic Q is capable of using almost all the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q&#039;s different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, DVD remote control, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.&lt;br /&gt;
&lt;br /&gt;
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003, due to low sales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dolphin has no support for this variation.&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo GameCube hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=Uxjl_kD3imQ How the Nintendo GameCube Security was defeated], [https://www.youtube.com/watch?v=up6Rm1Sw1ps The Nintendo GameCube is still awesome - Games, Homebrew, Modding and More], [https://www.youtube.com/watch?v=HJHb3ZJXJfw Dolphin has been ported to the Xbox]&lt;br /&gt;
* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]&lt;br /&gt;
* [https://gamecube.dev/ Awesome GameCube Development]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/gamecube/ Rodrigo Colpetti&#039;s GameCube practical analysis]&lt;br /&gt;
* [https://www.gc-forever.com/wiki/index.php?title=Main_Page GC-Forever]&lt;br /&gt;
* [https://consolemods.org/wiki/GameCube:GameCube_Mods_Wiki ConsoleMods - GameCube]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Discontinued consoles]]&lt;br /&gt;
[[Category:GameCube|GameCube]]&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:PowerPC-based consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=114361</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=114361"/>
		<updated>2025-03-18T04:27:12Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Nintendo DS&lt;br /&gt;
|image= DSlitewhite.png&lt;br /&gt;
|caption= A white Nintendo DS Lite&lt;br /&gt;
| developer = [[Nintendo]]&lt;br /&gt;
| manufacturer = Foxconn&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
| price = {{Inflation|USD|149.99|2004}}&lt;br /&gt;
| generation = [[:Category:Seventh-generation video game consoles|Seventh]]&lt;br /&gt;
| release date = 	&lt;br /&gt;
NA: November 21, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: December 2, 2004&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: February 24, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 11, 2005&lt;br /&gt;
| discontinued = Yes&lt;br /&gt;
| unitssold = 154.02 million worldwide (as of June 30, 2016)&lt;br /&gt;
| media = Nintendo DS Game Card&amp;lt;br /&amp;gt;Game Boy Advance Game Pak&lt;br /&gt;
| cpu = 67&amp;amp;nbsp;MHz ARM946E-S&amp;lt;br /&amp;gt;33&amp;amp;nbsp;MHz ARM7TDMI&lt;br /&gt;
| memory = 4&amp;amp;nbsp;MB RAM&lt;br /&gt;
| storage = Cartridge save&amp;lt;br&amp;gt;256&amp;amp;nbsp;KB flash memory&lt;br /&gt;
| display = Two 3&amp;quot; TFT LCDs, 256 × 192 pixels&lt;br /&gt;
| connectivity = Wi-Fi (802.11, WEP)&lt;br /&gt;
| service = [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
| topgame = &#039;&#039;New Super Mario Bros.&#039;&#039;, 30.80 million&lt;br /&gt;
| compatibility = Game Boy Advance&lt;br /&gt;
| predecessor = [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
| successor = [[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
| related = Nintendo DS Lite&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi XL&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (NDS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see &amp;quot;DSi exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|Dev Builds&amp;lt;ref group=N&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=melonDSRA&amp;gt;Similar to Dolphin, PPSSPP and Citra libretro cores, [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) || {{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br/&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&amp;lt;br /&amp;gt;[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Web}}&lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Android|iOS|tvOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br /&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&amp;amp;hl=en_US&amp;amp;gl=US {{DraSticVer}}]&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 49 out of 73 reported titles (Pandora) &amp;lt;/small&amp;gt;]&amp;lt;br /&amp;gt;[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt; 127 out of 145 reported titles (Android) &amp;lt;/small&amp;gt;] ||{{Red}} {{License|Proprietary}}&amp;lt;ref&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.9.3]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPL3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 AppStore]&amp;lt;br/&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br/&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://https://.angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||&amp;lt;small&amp;gt;[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|PS4}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/rsduck/melonDS/releases git]&amp;lt;small&amp;gt; (Switch)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/DanielSant0s/melonDS-PS2 git]&amp;lt;small&amp;gt; (PS2 Port)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Switch|Vita|WiiU}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git]&amp;lt;small&amp;gt; (Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;16 out of 63 reported titles &amp;lt;/small&amp;gt;]] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Desmume Wii&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]&lt;br /&gt;
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{?}} ||{{✗}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL compute shader renderer introduced[https://melonds.kuribo64.net/comments.php?id=216] similar to [[High/Low_level_emulation#Future_outlook|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:;melonDS DS&lt;br /&gt;
::An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi titles (excluding DSiWare, which must be installed to the DSi NAND), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]&lt;br /&gt;
:DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
;[[DraStic]]&lt;br /&gt;
:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://youtu.be/715kg1-hmxA]. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
;[[No$|No$GBA]]&lt;br /&gt;
:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
;[[Delta]]&lt;br /&gt;
:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
;[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
:[[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;iDeaS&lt;br /&gt;
:An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
;DeSmuME X432R&lt;br /&gt;
:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DESmuME&lt;br /&gt;
! Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! mGBA/medusa&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://github.com/melonDS-emu/melonDS/issues/395 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]&lt;br /&gt;
| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP])&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}} (MSAA)&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=8 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or De&lt;br /&gt;
SmuME?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Only possible with software renderer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&amp;lt;abbr title=&amp;quot;Supports MSAA but there is no post-rendering AA technique supported.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
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|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
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|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/463 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}[https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
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| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
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| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [[Netplay#Other|Netplay]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=8 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=noDSiRA&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=DSiRA&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=lrRA/&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N3 name=noDSiRA /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/249 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Multiple screens&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
!Bizhawk&lt;br /&gt;
! No$GBA&lt;br /&gt;
! GBE+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]&lt;br /&gt;
| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bayer DIDGIT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Tilt&amp;quot;&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist] &amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS Download Play|DS Download Play]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#DS/Wii connectivity|DS/Wii connectivity]]&lt;br /&gt;
| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#GBA/DS connectivity|GBA/DS connectivity]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Local wireless communication|Local wireless communication]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Controllers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guitar Hero pad&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot;&amp;gt;If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged ([https://github.com/melonDS-emu/melonDS/pull/2101 Rumble pak PR merged]), we could see Slot 2 peripherals supported on MelonDS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nintendo Wireless Keyboard&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Piano for Easy Piano&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Taito paddle controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[#DSi Game formats|DSi Game formats]]&lt;br /&gt;
|DSi (digital) &amp;amp; DSiWare&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (enhanced)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi (exclusive)&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DSi Inputs&lt;br /&gt;
|Microphone&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;DSmic&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Sensor&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot;&amp;gt;Only manual configuration. No automatic detection.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;N2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi Menu&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |DSi SD Card&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Inputs&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | DS camera&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot;&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;nocash-whitenoise&amp;quot;&amp;gt;no$gba supports whitenoise for the camera and microphone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Nintendo_DS_Emulation|Pressure-sensitivity for touchscreen]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rumble Pak&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slide controller&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;SlideControllerDeSmuME&amp;quot;&amp;gt; There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_DS_Emulation|Tilt sensor]]&lt;br /&gt;
| {{✗}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;Slot2MelonDS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_touchscreen#Nintendo_DS_Emulation|Touchscreen]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Inrou-Kun pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | iQue DS region lock&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Magic Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art23.html *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker PokéWalker]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[List_of_games_that_support_IR#Nintendo_DS_Emulation|Communication]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emulation[https://github.com/UnrealPowerz/powar *]&lt;br /&gt;
| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sega Card Reader&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;CardReaderDeSmuME&amp;quot;&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art21.html *]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thrustmaster Ubisoft pedometer&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
| {{✓}}[https://shonumi.github.io/articles/art26.html *]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
====Local wireless communication====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
See [[Netplay#LAN tunneling programs]].&lt;br /&gt;
&lt;br /&gt;
====DS Download Play====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together. This way, not everyone needs a copy of a game.  The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer.  In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wi-Fi Connection====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
====DS/Wii connectivity====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
====GBA/DS connectivity====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect.&lt;br /&gt;
As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
===Backwards compatibility for Game Boy Advance/GBA Mode===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Pressure-sensitive touchscreen: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
;Nintendo Wireless Keyboard: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
=Nintendo DSi=&lt;br /&gt;
{{Infobox console&lt;br /&gt;
| title = Nintendo DSi&lt;br /&gt;
| image = DSiBlack.png&lt;br /&gt;
| caption = A black Nintendo DSi console&lt;br /&gt;
| manufacturer = Nintendo&lt;br /&gt;
| family = Nintendo DS&lt;br /&gt;
| type = Handheld game console&lt;br /&gt;
| generation = Seventh&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
AU: April 15, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
| discontinued = Yes; date undisclosed&lt;br /&gt;
| unitsshipped = 41 million (as of September 30, 2014)&lt;br /&gt;
| media = 	&lt;br /&gt;
Physical and digital&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DS Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Game Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Nintendo DSi Shop (digital distribution)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital card (SD card)&amp;lt;br /&amp;gt;&lt;br /&gt;
Secure Digital High Capacity card (SDHC card)&lt;br /&gt;
| os = Nintendo DSi system software&lt;br /&gt;
| memory = 16 MB RAM&lt;br /&gt;
| cpu = 133&amp;amp;nbsp;MHz ARM9&amp;lt;br /&amp;gt;66&amp;amp;nbsp;MHz ARM7&lt;br /&gt;
| storage = 256&amp;amp;nbsp;MB internal flash memory&amp;lt;br /&amp;gt;SD/SDHC card (up to 32&amp;amp;nbsp;GB)&amp;lt;br /&amp;gt;Cartridge save&lt;br /&gt;
| connectivity = Wi-Fi 802.11b/g&lt;br /&gt;
| onlineservice = Nintendo Wi-Fi Connection&amp;lt;br /&amp;gt;Nintendo DSi Shop&amp;lt;br /&amp;gt;Nintendo Zone&lt;br /&gt;
| predecessor = Game Boy Advance&lt;br /&gt;
| successor = Nintendo 3DS&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;.  It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}.  The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used.  It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject&amp;lt;ref&amp;gt;http://melonds.kuribo64.net/board/thread.php?id=13&amp;lt;/ref&amp;gt; ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
==DSi Game formats==&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM).  Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
;DSi-exclusive retail cartridges: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).   &lt;br /&gt;
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare.  The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;.  Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
==DSi Emulation Tutorial==&lt;br /&gt;
===BIOS Files===&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
===No$GBA===&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
;Game Loading Methods&lt;br /&gt;
:;Simple .nds Loading&lt;br /&gt;
:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
:DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
:However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:;NAND Loading&lt;br /&gt;
:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
:This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
:Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
:Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:;SD Card Loading&lt;br /&gt;
:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
:Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
:Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
===melonDS===&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.&lt;br /&gt;
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
==Known Issues==&lt;br /&gt;
===No$GBA===&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
===melonDS===&lt;br /&gt;
melonDS has poor DSP support. DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ARM-based consoles]]&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued handheld consoles]]&lt;br /&gt;
[[Category:consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=113832</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=113832"/>
		<updated>2025-03-07T14:09:45Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Platform */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|List of Demakes|List of notable ports#Demakes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game engine recreations&#039;&#039;&#039; and &#039;&#039;&#039;source ports&#039;&#039;&#039; can be better than emulation on a game-by-game basis, adding improvements to the original, better performance and ports to less powerful systems were emulation is impractical/slow. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. Examples are OpenMW for Morrowind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;), when the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term. How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;source ports&#039;&#039;&#039;, in rare cases, games release the source code by the publishers themselves, allowing developers to perform a port of the source code. This skips the step of figuring out how the game works. The most common example that is often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet (see [https://doomwiki.org/wiki/Source_port#List_of_source_ports_for_Doom_engine_games the Doom Wiki] for a list). Examples are GZDoom, vkQuake, Kex Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;de-compilations&#039;&#039;&#039; - aka reverse engineering.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;collections&#039;&#039;&#039; - these collect different engine types, an example being ScummVM that contains many recreations and source ports.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era &#039;&#039;Grand Theft Auto&#039;&#039; games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that &amp;quot;the work is not licensed in any way&amp;quot;; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned &#039;&#039;Definitive Edition&#039;&#039; remasters.&lt;br /&gt;
&lt;br /&gt;
For the sake of brevity, most of these projects often refer to themselves under some variety of &#039;&#039;&#039;fan remakes&#039;&#039;&#039;. The [[#External links|External links]] section has lists for a number of known and available projects.&lt;br /&gt;
&lt;br /&gt;
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.&lt;br /&gt;
&lt;br /&gt;
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).&lt;br /&gt;
&lt;br /&gt;
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.&lt;br /&gt;
&lt;br /&gt;
;If you&#039;re looking for a specific game title, use the &#039;Ctrl+F&#039; shortcut to search within this page.&lt;br /&gt;
&lt;br /&gt;
== Multi game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara/ OpenLara]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;OpenLara was inspired by OpenTomb&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA|Xbox}}{{Icon|SailfishOS|3DO|32X|Web|XboxOne|W8P}}&lt;br /&gt;
|[https://github.com/XProger/OpenLara/releases git], [https://sailfishos-chum.github.io/apps/harbour-openlara/ SailfishOS]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|PC: Tomb Raider 1–4&amp;lt;br/&amp;gt;Handhelds: Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1–5&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Automated Fix&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 + their expansions&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic Collection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/raider-vita git]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://vitadb.rinnegatamante.it/#/info/845 VitaDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic (Android versions)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X TR1X]/TR1Main&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine CroftEngine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main TR2Main]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bullet Hell ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/nmlgc/ReC98 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 1–5 (PC-98)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
See also [[Game engine recreations and source ports/FPS]] for more in-depth description sorted by engine&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://m210.duke4.net BuildGDX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://m210.duke4.net Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32] &amp;lt;br /&amp;gt;VoidSW &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;VoidSW is included with EDuke32&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&amp;amp;o=d&amp;amp;dir=eduke32/synthesis/latest Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;EDuke32:&#039;&#039; Duke Nukem 3D, Ion Fury, NAM, World War II GI &amp;lt;br /&amp;gt;&#039;&#039;VoidSW:&#039;&#039; Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Metaforce&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://releases.axiodl.com/ Dev builds]&amp;lt;br /&amp;gt;[https://github.com/AxioDL/metaforce git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Retro Games &amp;lt;br /&amp;gt;(Metroid Prime 1–3 &amp;amp; Donkey Kong Country Returns)&lt;br /&gt;
|-&lt;br /&gt;
|Nuclide&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://www.vera-visions.com/nuclide/ Website]&amp;lt;br /&amp;gt;[https://github.com/VeraVisions/nuclide git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|GoldSrc Games &amp;lt;br /&amp;gt;(Half-Life, Counter-Strike 1.5, Team Fortress etc..)&lt;br /&gt;
|-&lt;br /&gt;
|openDarkEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/volca02/openDarkEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Thief 1-2, System Shock 2&lt;br /&gt;
|-&lt;br /&gt;
|Raze&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/coelckers/Raze/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net RedNukem]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/nukeykt/NRedneck/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Classic VK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/tx00100xt/SeriousSamClassic-VK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Serious Sam: The First Encounter, Serious Sam: The Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Surreal Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dpjudas/SurrealEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Unreal Gold, Unreal Tournament 99&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall&amp;lt;br /&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Free In The Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/yaz0r/FITD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alone in the Dark 1-3&lt;br /&gt;
|-&lt;br /&gt;
| OpenAWE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenAWE-Project/OpenAWE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alan Wake, Alan Wake&#039;s American Nightmare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengoal.dev OpenGOAL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/open-goal/jak-project/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jak and Daxter: The Precursor Legacy, Jak II, Jak 3&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of &#039;&#039;Jak 2&#039;&#039; &amp;amp; &#039;&#039;3&#039;&#039; may be viable because they were made in GOAL too.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}&amp;lt;br/&amp;gt;{{Icon|NX|3DS|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 &amp;amp; 2] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.&amp;lt;br /&amp;gt;(Retro Engine v5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://clonekeenplus.sourceforge.net Commander Genius]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://gitlab.com/Dringgstein/Commander-Genius/-/releases 3.5.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point &amp;amp; Click Adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|{{Icon|Win|W9x|Lin|macOS|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}&lt;br /&gt;
|[https://www.scummvm.org/downloads {{ScummVMVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous &amp;amp; more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDriver&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/OpenDriverEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Driver 1-2&lt;br /&gt;
|-&lt;br /&gt;
|OpenNFS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenNFS/OpenNFS/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}&lt;br /&gt;
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|MKXP&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/Ancurio/mkxp 2023 builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[[MKXP-Z]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/mkxp-z/mkxp-z {{MKXP-ZVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[https://exult.info/ Exult]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android|iOS}}&lt;br /&gt;
|[https://github.com/exult/exult git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
| Ultima VII: The Black Gate, Ultima VII Part Two: The Serpent Isle, [https://www.ultima6.realmofultima.com/ Ultima VI: Remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://falltergeist.org/ Falltergeist]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/falltergeist/falltergeist git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fallout 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br /&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou/ JoiPlay]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://mega.nz/file/XvJhgTzB#snL1VhDbHP67I0EkfJMgGNF-2qJbxwtPND2M9uybbT8 1.20.023]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV/MV games/Ren&#039;Py/TyranoBuilder/HTML based games&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV games&lt;br /&gt;
|-&lt;br /&gt;
|UnderworldGodot&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hankmorgan/UnderworldGodot/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ultima Underworld 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br /&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RTS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx openage]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Genie Engine &amp;lt;br /&amp;gt;(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net OpenRA]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer Tiberian Dawn, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage OpenSAGE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br /&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004–2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
|[https://stratagus.com/stratagus.html Stratagus]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stratagus is an open-source real-time strategy game engine. Some standalone games like &#039;&#039;Aleona&#039;s Tale&#039;&#039; (included in Wargus&#039;s installation), &#039;&#039;Astroseries&#039;&#039;, &#039;&#039;Bos Wars&#039;&#039;, and &#039;&#039;Wyrmsun&#039;&#039; were built on the Stratagus game engine. Source ports for &#039;&#039;Warcraft: Orcs &amp;amp; Humans&#039;&#039; (War1gus), &#039;&#039;Warcraft II: Tides of Darkness + Beyond the Dark Portal&#039;&#039; (Wargus), and &#039;&#039;StarCraft&#039;&#039; (Stargus) were also built on the Stratagus engine.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Wargus/stratagus 3.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus &amp;amp; War1gus work well if installed correctly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[https://github.com/Wargus/wargus Wargus] (v3.3.2):&#039;&#039; Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona&#039;s Tale]&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/war1gus War1gus] (v3.3.2):&#039;&#039; Warcraft: Orcs &amp;amp; Humans&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/stargus Stargus] (v3.3.0):&#039;&#039; StarCraft (partially playable as of v2.4.1)&amp;lt;br /&amp;gt;Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona&#039;s Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Visual Novel Problem|Visual Novel]]===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto Impacto]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|MAGES. Engine (Science Adventure games)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2 Xsystem35]&lt;br /&gt;
|{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Alicesoft. System35 Engine (RPG and strategy games)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]]&amp;lt;abbr title=&amp;quot;Technically an emulator, not a recreation or source port&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|{{DREAMMVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade &amp;amp; Fate of Atlantis &amp;amp; Infernal Machine &amp;amp; Desktop Adventures), Loom, Monkey Island (1 &amp;amp; 2 &amp;amp; Curse &amp;amp; Escape), Day of the Tentacle, Sam &amp;amp; Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 &amp;amp; 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/jorio Jorio&#039;s ports of Pangea Software games]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|depending on game&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengmk.com OpenGMK]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/OpenGMK/OpenGMK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|GameMaker game engines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[https://github.com/M-HT/SR M-HT SR / SRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/M-HT/SR/releases depending on game]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs &amp;amp; Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaZeux]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|APK|BSD|Web}}{{Icon|DS|3DS|Wii|WiiU|PSP|Vita}}{{Icon|DC|DOS|AmigaOS|GP2X|Pandora}}&lt;br /&gt;
|[https://www.digitalmzx.com/megazeux.php {{MegaZeuxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|MegaZeux games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Single game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/HarbourMasters/2ship2harkinian git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|donut&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/plowteam/donut git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|Link&#039;s Awakening DX HD&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Ninja Recompilation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}???&lt;br /&gt;
|[https://gbatemp.net/threads/mystical-ninja-starring-goemon-for-n64-gets-a-fanmade-pc-recompilation-project.658096/ gbatemp thread]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Mystical Ninja Starring Goemon&lt;br /&gt;
|-&lt;br /&gt;
|Open Ocarina&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/blawar/ooot git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDrakan&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zalasus/opendrakan git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Drakan: Order of the Flame&lt;br /&gt;
|-&lt;br /&gt;
|OpenJK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://builds.openjk.org Build]&amp;lt;br /&amp;gt;[https://github.com/JACoders/OpenJK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|Redguard Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/RGUnity/redguard-unity git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Elder Scrolls Adventures: Redguard&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WiiU|Switch}}&lt;br /&gt;
|[https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (any PAL version)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v8.0.0, Ship of Harkinian supports any PAL ROM of &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039; for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sm&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/sm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Super Metroid&lt;br /&gt;
|-&lt;br /&gt;
|Starship&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/HarbourMasters/starship git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Star Fox 64&lt;br /&gt;
|-&lt;br /&gt;
|Zelda3&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/zelda3 git]&amp;lt;br&amp;gt;[https://github.com/Waterdish/zelda3-android Android]&amp;lt;br&amp;gt;[https://github.com/tunip3/zelda3/releases Xbox One]&amp;lt;br&amp;gt;[https://vitadb.rinnegatamante.it/#/info/993 Vita]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 64: Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|xGreed&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|In Pursuit of Greed&lt;br /&gt;
|-&lt;br /&gt;
|[https://alephone.lhowon.org/ Aleph One]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://alephone.lhowon.org/download.html 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Marathon 1–2, Marathon Infinity&lt;br /&gt;
|-&lt;br /&gt;
|[http://bibendovsky.github.io/bstone BStone]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/bibendovsky/bstone/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de D2X-XL]&amp;lt;br /&amp;gt;[https://www.dxx-rebirth.com DXX-Rebirth]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/d2x-xl|1.18.76]] &amp;lt;br /&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Descent Descent Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|1.12&amp;lt;br /&amp;gt;[https://github.com/niuus/Descent-Wii git] (forked)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot;&amp;gt;DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/aagallag/DXX-Switch git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/wii/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
|[https://librelancer.net/ Librelancer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Librelancer/Librelancer/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freelancer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freespace 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hard-light.net/ Freespace 2 Source Code Project]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.&lt;br /&gt;
|-&lt;br /&gt;
|LithTech Jupiter System&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/bibendovsky/ltjs/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|No One Lives Forever 2&lt;br /&gt;
|-&lt;br /&gt;
|NakedAVP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/atsb/NakedAVP 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Aliens Vs Predator Gold&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net NBlood]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://lerppu.net/wannabethesis/nblood/latest/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openmohaa.org/ OpenMoHAA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/openmoh/openmohaa/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Medal of Honour: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|OpenXRay&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenXRay/xray-16/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|S.T.A.L.K.E.R. Series&lt;br /&gt;
|-&lt;br /&gt;
|[http://pcex.retrohost.net PCExhumed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://lerppu.net/wannabethesis/pcexhumed/ 20230620-13623]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://powerslaveex.wordpress.com Powerslave EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/svkaiser/PowerslaveEX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (console)&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/perfect_dark git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|System Shock 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://theforceengine.github.io The Force Engine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://theforceengine.github.io/downloads.html 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Current:&#039;&#039; Star Wars: Dark Forces&amp;lt;br /&amp;gt;&#039;&#039;Future:&#039;&#039; Outlaws&lt;br /&gt;
|-&lt;br /&gt;
|DXU24&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} (WIP)&lt;br /&gt;
|Deus Ex&lt;br /&gt;
|-&lt;br /&gt;
|[https://xash.su/xash3d.html Xash3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://xash3d.ru/doku.php?id=downloads 0.99]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Xash3DS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/masterfeizz/Xash3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Portal: Still Alive&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.moddb.com/mods/portal-still-alive-pc/downloads/portal-still-alive-pc-sources ModDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|Portal: Still Alive]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|id Tech Engines&lt;br /&gt;
|-&lt;br /&gt;
|[https://dhewm3.org dhewm3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}&lt;br /&gt;
|[https://github.com/dhewm/dhewm3/releases git]&amp;lt;br/&amp;gt;[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|[https://doom64ex.wordpress.com Doom64 EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 64 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Thyrion&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://uhexen2.sourceforge.net 1.5.9]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hexen II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot;&amp;gt;HHeretic is an open source game engine of &#039;&#039;Heretic&#039;&#039; for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/HHexen HHexen] (Wii)&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot;&amp;gt;HHexen, also known as Hacked Hexen, is a &#039;&#039;Hexen&#039;&#039; source port was created by Dan Olson and maintained by the Hammer of Thyrion (&#039;&#039;Hexen II&#039;&#039;). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of &#039;&#039;Hexen&#039;&#039; based on HHexen 1.6.1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]&amp;lt;br /&amp;gt;[https://code.google.com/archive/p/hexen-wii/downloads 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|HHeretic&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hheretic.html 0.2.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|HHexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hhexen.html 1.6.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://ioquake3.org ioquake3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|AmigaOS}}&lt;br /&gt;
|[https://ioquake3.org/get-it 1.36]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake III: Arena&lt;br /&gt;
|-&lt;br /&gt;
|iortcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/iortcw/iortcw/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|realrtcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein (based on iortcw)&lt;br /&gt;
|-&lt;br /&gt;
|Linux Hexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/prboom PrBoom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/libretro-prboom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;PrBoom-plus is still active&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|PsyDoom&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac|rpi}}&lt;br /&gt;
|[https://github.com/BodbDearg/PsyDoom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;QuakeGX is a Wii port of Peter Mackay&#039;s GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|GameCube|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Quake Rev PAK (or QRevPack for short) is a collection of game engines of the &#039;&#039;Quake&#039;&#039; series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (&#039;&#039;Quake 1&#039;&#039;), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (&#039;&#039;Quake 2&#039;&#039;), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for &#039;&#039;Quake II&#039;&#039;), and [https://wiibrew.org/wiki/QWRev QWRev] (&#039;&#039;QuakeWorld&#039;&#039;) in one. All by the same developer Izhido.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wii.brewology.com/downloads/download.php?id=13692&amp;amp;mcid=3 release 4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld&lt;br /&gt;
|-&lt;br /&gt;
|[http://quakespasm.sourceforge.net Quakespasm]&amp;lt;br /&amp;gt;vkQuake&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/quakespasm|0.96.3]]&amp;lt;br /&amp;gt;[https://github.com/Novum/vkQuake/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|RBDOOM-3-BFG&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (BFG Edition)&lt;br /&gt;
|-&lt;br /&gt;
|[https://icculus.org/rott Rise of the Triad for Linux]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|DC}}&lt;br /&gt;
|[https://icculus.org/rott/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|rottexpr&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LTCHIPS/rottexpr/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|[https://disenchant.net/tyrquake Tyrquake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://disenchant.net/git/tyrquake.git git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|vitaQuake II&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]&amp;lt;br /&amp;gt;[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM&amp;lt;br /&amp;gt;Wii-HERETIC&amp;lt;br /&amp;gt;Wii-HEXEN&amp;lt;br /&amp;gt;Wii-STRIFE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Wii-DOOM:&#039;&#039; Doom I–II, Final Doom&amp;lt;br /&amp;gt;&#039;&#039;Wii-HERETIC:&#039;&#039; Heretic&amp;lt;br /&amp;gt;&#039;&#039;Wii-HEXEN:&#039;&#039; Hexen&amp;lt;br /&amp;gt;&#039;&#039;Wii-STRIFE:&#039;&#039; Strife: Quest for the Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.yamagi.org/quake2 Yamagi Quake II]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://deponie.yamagi.org/quake2 8.41]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia: The Dark Descent (rework)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Amnesia: The Dark Descent&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;br /&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 PSP&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 1.3.1 Fix 1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.1.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
|[https://openbiohazard2.github.io/ OpenBiohazard2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenBiohazard2/OpenBiohazard2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Resident Evil 2&lt;br /&gt;
|-&lt;br /&gt;
|sh3redux&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Palm-Studios/sh3redux git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Silent Hill 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe&#039;s Amazing Adventure Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/abe-wii/downloads/list r3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abe&#039;s Amazing Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[https://wohlsoft.ru/projects/TheXTech/ TheXTech]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch|WiiU}}{{Icon|Wii|3DS|Vita|Web}}&lt;br /&gt;
|[https://github.com/TheXTech/TheXTech/releases/ 1.3.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abuse&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br /&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&amp;lt;br /&amp;gt;[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2&#039;s[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|OpenCrashWOC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Open-Travelers/OpenCrashWOC git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Crash Bandicoot: Wrath Of Cortex&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/wurlyfox/c1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|-&lt;br /&gt;
|C2C&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ughman/c2c git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|-&lt;br /&gt;
|hodex[https://youtu.be/f4rNhTTwGgk]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}&lt;br /&gt;
|[https://archive.org/details/hodexrelease binaries]&amp;lt;br/&amp;gt;[https://archive.org/details/hodexsource source code]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/deathkiller/jazz2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump &#039;n Bump]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[http://icculus.org/jumpnbump/ Jump &#039;n Bump]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mazeofgalious-wii.googlecode.com/files/mazeofgalious-wii-0.63.3.zip 0.63.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo nxengine-evo]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|Wii|3DS|Vita}}&lt;br /&gt;
|[https://github.com/JeffRuLz/OpenHCL/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hydra Castle Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/AlisterT/openjazz/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://aliveteam.github.io/ R.E.L.I.V.E.]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AliveTeam/alive_reversing git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Oddworld: Abe&#039;s Oddysee, Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/cyxx/rawgl git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.4.9]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM}}&lt;br /&gt;
|[https://github.com/lethal-guitar/RigelEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/NagyD/SDLPoP git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Prince of Persia (1989)&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android|Switch|WiiU}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]&lt;br /&gt;
|align=left|{{Icon|TI84+CE}}&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Eukaryot/Sonic3AIR git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 3 &amp;amp; Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ srb32x]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Genesis}}&amp;lt;ref group=N name=32x&amp;gt;For the 32X add-on&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/SRB32X_v0.1.zip v0.1 Demo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|-&lt;br /&gt;
|smw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/smw git] &amp;lt;br /&amp;gt;[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario World, Super Mario All-Stars&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Depends on port&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario 64 (N64)&lt;br /&gt;
|-&lt;br /&gt;
|TheXTech&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}&lt;br /&gt;
|[https://github.com/Wohlstand/TheXTech/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as &amp;quot;TheXTech&amp;quot;. The TheXTech, unlike the original game engine, is cross-platform and lightweight. It&#039;s able to work on a variety of operating systems and processor architectures.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unleashed Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic Unleashed (Xbox 360)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick xrick]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CannonBall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|Dethrace&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dethrace-labs/dethrace/releases/tag/v0.8.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|CTRPC&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Executable title in video is &amp;quot;CTRPC&amp;quot; the video titles however are titled &amp;quot;Crash Team Racing - PC Port&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Crash Team Racing&lt;br /&gt;
|-&lt;br /&gt;
|OpenC1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://1amstudios.com/projects/openc1 1.4]&amp;lt;br /&amp;gt;[https://github.com/jeff-1amstudios/OpenC1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/james-knippes/openlgr git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}} (via [[Wine]])&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://0x1f9f1.github.io/Open1560/ Open1560]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/0x1F9F1/Open1560/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midtown Madness 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io OpenSWE1R]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}&lt;br /&gt;
|[https://rvgl.re-volt.io 23.1030a1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|REDriver2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/REDRIVER2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Driver 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Based on Stunt Car Racer Remake for Windows&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 08]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Stunt Car Racer (Amiga / AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|[https://phoboslab.org/log/2023/08/rewriting-wipeout Wipeout Rewrite]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/phoboslab/wipeout-rewrite git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|-&lt;br /&gt;
|Wipeout Phantom Edition&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/wipeout-phantom-edition/wipeout-phantom-edition git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real-time ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openvic.com/ OpenVic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenVicProject/OpenVic/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Grand Strategy&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/schombert/Project-Alice Project Alice]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/schombert/Project-Alice/releases 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|-&lt;br /&gt;
|CorrinoEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/cookgreen/CorrinoEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Emperor: Battle for Dune&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Real-time strategy&lt;br /&gt;
|-&lt;br /&gt;
|Dune Dynasty&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://dunedynasty.sourceforge.net 1.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune II: The Maker&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://dune2themaker.fundynamic.com 0.7.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune Legacy&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://dunelegacy.sourceforge.net/website/index.html 27.12.2022]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kamremake.com/download/ KaM Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/reyandme/kam_remake/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Knights and Merchants&lt;br /&gt;
|-&lt;br /&gt;
|[https://keeperfx.net KeeperFX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://keeperfx.net/downloads 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dungeon Keeper&lt;br /&gt;
|-&lt;br /&gt;
|OpenDUNE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/OpenDUNE/OpenDUNE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|OpenKeeper&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/tonihele/OpenKeeper/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dungeon Keeper 2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/zuzuf/TA3D git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|WarsmashModEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Retera/WarsmashModEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Warcraft III&lt;br /&gt;
|-&lt;br /&gt;
|wkbre2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AdrienTD/wkbre2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Warrior Kings: Battles&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net FreeSynd]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/freesynd|0.8]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Real-time tactics&lt;br /&gt;
|-&lt;br /&gt;
|[http://swars.vexillium.org Syndicate Wars Port]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leonsodhi/swars/releases 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/openapoc/openapoc OpenApoc]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenApoc/OpenApoc/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project is in very active development, but is still in beta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|X-COM: Apocalypse&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Selectable real-time or turn-based tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ambermoon&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org Arx Libertatis]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dfworkshop.net Daggerfall Unity]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity/releases git]&amp;lt;br/&amp;gt;[https://github.com/Vwing/daggerfall-unity-android Android git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|AmigaOS}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Android|iOS|3DS|Vita}}&amp;lt;br/&amp;gt;{{Icon|XB1|XboxSXS|Switch}}&lt;br /&gt;
|[https://github.com/diasurgical/devilutionX/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Diablo&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android|iOS|macOS|3DS}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce git]&amp;lt;br/&amp;gt;[https://github.com/MrHuu/fallout1-ce-3ds 3DS git]&amp;lt;/br&amp;gt;[https://github.com/Northfear/fallout1-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce git]&amp;lt;br/&amp;gt;[https://github.com/Northfear/fallout2-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 2&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Blade for Windows&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/infinity-blade-pc Archive.org page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Blade&lt;br /&gt;
|-&lt;br /&gt;
|Memoria&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Albeoris/Memoria/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Final Fantasy IX&lt;br /&gt;
|-&lt;br /&gt;
|OpenEnroth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenEnroth/OpenEnroth git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Might and Magic VII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opendiablo2.com OpenDiablo2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AbyssEngine/OpenDiablo2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|OpenGothic&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Try/OpenGothic git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openmw.org OpenMW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openmw.org/downloads 0.48.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|OpenTESArena&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;!-- planned: {{Icon|Android|iOS}} --&amp;gt;&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Final Fantasy VIII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opennox.github.io/docs/index.html OpenNox]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/opennox/opennox git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Nox&lt;br /&gt;
|-&lt;br /&gt;
|[https://papermar.io/ Paper Mario]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pmret/papermario git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Paper Mario&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ragnarok / Valhalla&lt;br /&gt;
|-&lt;br /&gt;
|REGoth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/REGoth-project/REGoth-bs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic, Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|reone&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/seedhartha/reone/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars: Knights of the Old Republic 1-2&lt;br /&gt;
|-&lt;br /&gt;
|Riiablo&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/collinsmith/riiablo/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod for iOS and Android&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|undertale yellow android port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|rowspan=2 |Undertale Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered/Undertale Justified(+ Mobile Port)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 0.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sandbox ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Minecraft PSP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|IsleDecomp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/isledecomp/isle git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Lego Island&lt;br /&gt;
|-&lt;br /&gt;
|CavEX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/library/app/cavex 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|PSP Minecraft&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/psp-minecraft.-7z 3.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org OpenRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/rwengine/openrw git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
|re3&amp;lt;br&amp;gt;reVC&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|NX|3DS|WiiU|Vita}}&lt;br /&gt;
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3 git] (re3)&amp;lt;br&amp;gt;[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ git] (reVC)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/wip-re3-3ds-port.586374 re3] (3DS)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3] (Switch)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC] (Switch)&amp;lt;br&amp;gt;[https://www.psx-place.com/threads/release-revc-vita-grand-theft-auto-vice-city-port-for-psvita-pstv.32927/ ReVC] (Vita)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3] (Wii U)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC] (Wii U)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;re3&amp;quot;&amp;gt;re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts&#039;s Wii U ports, Graber&#039;s Switch ports, and the PS Vita ports of re3 and reVC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Grand Theft Auto III, Grand Theft Auto: Vice City&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/kperdlich/wiicraft/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Minecraft v1.2.5&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3D Voxel Engine (Minecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sim ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku}}&lt;br /&gt;
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |City-building&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/bvschaik/julius Julius]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus Augustus] &amp;lt;small&amp;gt;(Gameplay changes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/bvschaik/julius/releases 1.7]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus/releases 4.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|FreeSerf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/freeserf/freeserf/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers&lt;br /&gt;
|-&lt;br /&gt;
|Ozymandias&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Banderi/Ozymandias/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pharao&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.siedler25.org/ Return To The Roots]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Return-To-The-Roots/s25client/releases git]}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers II: Veni, Vidi, Vici&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com CorsixTH]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion OpenLoco]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org OpenRCT2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org OpenTTD]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RollerCoaster Tycoon Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|terminal-recall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/jtrfp/terminal-recall git] &amp;lt;br /&amp;gt;[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Terminal Velocity, Fury3&lt;br /&gt;
|Flight Combat&lt;br /&gt;
|-&lt;br /&gt;
|Openblack&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}&lt;br /&gt;
|[https://github.com/openblack/openblack/releases/tag/v0.1.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Black &amp;amp; White&lt;br /&gt;
|God Game&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ LainTSX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/ad044/lainTSX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain PSX&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Interactive fiction&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ Lain Bootleg Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ad044/lain-bootleg-bootleg git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain Bootleg&lt;br /&gt;
|-&lt;br /&gt;
|[http://freeso.org// FreeSO]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/riperiperi/FreeSO git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Sims Online&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Life Sim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TBS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net civctp2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Pandora|Pyra}}&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases git] &amp;lt;br /&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SWY1985/CivOne git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Wii}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DopeWars PC port&#039;s download link is currently not working.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://www.eiksoft.com 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|DopeWars (Palm OS)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ihhub.github.io/fheroes2/ fheroes2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch|PSVita}}&lt;br /&gt;
|[https://github.com/ihhub/fheroes2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic II&lt;br /&gt;
|-&lt;br /&gt;
|GLSMAC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/afwbkbc/glsmac/releases/tag/v0.3-75cd5ea git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sid Meier&#039;s Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja2-stracciatella.github.io/ JA2-Stracciatella]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/ja2-stracciatella/ja2-stracciatella/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jagged Alliance 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org OpenXcom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openxcom.org/git-builds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/forum/index.php?topic=5258.0 OpenXcom CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|iOS|Android}}&lt;br /&gt;
|[https://openxcom.org/oxce/release/ 7.15]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://vcmi.eu VCMI]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Visual Novel ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|DDLC-LOVE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|PS3|3DS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)&amp;lt;br /&amp;gt;[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it&#039;s still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|NitroSharp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt; &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;No longer needed as the game has been released on PC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChäoS;HEAd NoAH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|remc2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/turican0/remc2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Magic Carpet 2&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Action&lt;br /&gt;
|-&lt;br /&gt;
|PyTouhou&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}&lt;br /&gt;
|[https://pytouhou.linkmauve.fr/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Bullet Hell&lt;br /&gt;
|-&lt;br /&gt;
|Th06&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/happyhavoc/th06 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|-&lt;br /&gt;
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Wintiger0222/uth05win git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Touhou 5&lt;br /&gt;
|-&lt;br /&gt;
|Ikemen GO&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Remake of the Ikemen engine that supports [[Mugen]] resources.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Fighting&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}&lt;br /&gt;
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|Pinball&lt;br /&gt;
|-&lt;br /&gt;
|Jewels&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmini&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/mjfwalsh/lemmini/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lemmings&lt;br /&gt;
|-&lt;br /&gt;
|LSD: Revamped&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://lsdrevamped.net/ 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LSD: Dream Emulator&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Exploration&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrianWii&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|max vita&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/max_vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Max Payne&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Third-person shooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of notable ports]]&lt;br /&gt;
;Game engine recreations and source ports specifically for:&lt;br /&gt;
Current computers and operating system(s):&lt;br /&gt;
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]&lt;br /&gt;
Consoles:&lt;br /&gt;
:Nintendo&lt;br /&gt;
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]&lt;br /&gt;
:Sony&lt;br /&gt;
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]&lt;br /&gt;
Legacy systems:&lt;br /&gt;
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_legacy_Microsoft_products#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)&lt;br /&gt;
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above &amp;amp; frighteningly far larger list than leereilly&#039;s Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)&lt;br /&gt;
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics-jak-ii-pc-port-out-in-beta.682687/ Resetera forum thread: Decompilation Projects]&lt;br /&gt;
:&amp;lt;u&amp;gt;Curated Lists:&amp;lt;/u&amp;gt;&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.&#039;s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.&#039;s recommendations for OS &amp;amp; alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)&lt;br /&gt;
&#039;&#039;&#039;Specific gaming systems&#039;&#039;&#039;&lt;br /&gt;
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;News:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)&lt;br /&gt;
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)&lt;br /&gt;
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos:&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/ywWwUuWRgsM Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive]&lt;br /&gt;
* [https://youtu.be/O1wlTOvn2y0 Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC]&lt;br /&gt;
* [https://youtu.be/r4KGm7ixcqI James Lambert: How I optimized Portal to run on the Nintendo 64] (Portal64 Project)&lt;br /&gt;
[[Category:Preservation|*]]&lt;br /&gt;
[[Category:Game engine recreations|*]]&lt;br /&gt;
[[Category:Miscellaneous Software Categories|*]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=113831</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=113831"/>
		<updated>2025-03-07T13:52:42Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Sandbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|List of Demakes|List of notable ports#Demakes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game engine recreations&#039;&#039;&#039; and &#039;&#039;&#039;source ports&#039;&#039;&#039; can be better than emulation on a game-by-game basis, adding improvements to the original, better performance and ports to less powerful systems were emulation is impractical/slow. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. Examples are OpenMW for Morrowind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;), when the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term. How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;source ports&#039;&#039;&#039;, in rare cases, games release the source code by the publishers themselves, allowing developers to perform a port of the source code. This skips the step of figuring out how the game works. The most common example that is often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet (see [https://doomwiki.org/wiki/Source_port#List_of_source_ports_for_Doom_engine_games the Doom Wiki] for a list). Examples are GZDoom, vkQuake, Kex Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;de-compilations&#039;&#039;&#039; - aka reverse engineering.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;collections&#039;&#039;&#039; - these collect different engine types, an example being ScummVM that contains many recreations and source ports.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era &#039;&#039;Grand Theft Auto&#039;&#039; games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that &amp;quot;the work is not licensed in any way&amp;quot;; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned &#039;&#039;Definitive Edition&#039;&#039; remasters.&lt;br /&gt;
&lt;br /&gt;
For the sake of brevity, most of these projects often refer to themselves under some variety of &#039;&#039;&#039;fan remakes&#039;&#039;&#039;. The [[#External links|External links]] section has lists for a number of known and available projects.&lt;br /&gt;
&lt;br /&gt;
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.&lt;br /&gt;
&lt;br /&gt;
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).&lt;br /&gt;
&lt;br /&gt;
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.&lt;br /&gt;
&lt;br /&gt;
;If you&#039;re looking for a specific game title, use the &#039;Ctrl+F&#039; shortcut to search within this page.&lt;br /&gt;
&lt;br /&gt;
== Multi game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara/ OpenLara]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;OpenLara was inspired by OpenTomb&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA|Xbox}}{{Icon|SailfishOS|3DO|32X|Web|XboxOne|W8P}}&lt;br /&gt;
|[https://github.com/XProger/OpenLara/releases git], [https://sailfishos-chum.github.io/apps/harbour-openlara/ SailfishOS]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|PC: Tomb Raider 1–4&amp;lt;br/&amp;gt;Handhelds: Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1–5&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Automated Fix&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 + their expansions&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic Collection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/raider-vita git]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://vitadb.rinnegatamante.it/#/info/845 VitaDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic (Android versions)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X TR1X]/TR1Main&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine CroftEngine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main TR2Main]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bullet Hell ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/nmlgc/ReC98 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 1–5 (PC-98)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
See also [[Game engine recreations and source ports/FPS]] for more in-depth description sorted by engine&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://m210.duke4.net BuildGDX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://m210.duke4.net Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32] &amp;lt;br /&amp;gt;VoidSW &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;VoidSW is included with EDuke32&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&amp;amp;o=d&amp;amp;dir=eduke32/synthesis/latest Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;EDuke32:&#039;&#039; Duke Nukem 3D, Ion Fury, NAM, World War II GI &amp;lt;br /&amp;gt;&#039;&#039;VoidSW:&#039;&#039; Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Metaforce&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://releases.axiodl.com/ Dev builds]&amp;lt;br /&amp;gt;[https://github.com/AxioDL/metaforce git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Retro Games &amp;lt;br /&amp;gt;(Metroid Prime 1–3 &amp;amp; Donkey Kong Country Returns)&lt;br /&gt;
|-&lt;br /&gt;
|Nuclide&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://www.vera-visions.com/nuclide/ Website]&amp;lt;br /&amp;gt;[https://github.com/VeraVisions/nuclide git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|GoldSrc Games &amp;lt;br /&amp;gt;(Half-Life, Counter-Strike 1.5, Team Fortress etc..)&lt;br /&gt;
|-&lt;br /&gt;
|openDarkEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/volca02/openDarkEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Thief 1-2, System Shock 2&lt;br /&gt;
|-&lt;br /&gt;
|Raze&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/coelckers/Raze/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net RedNukem]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/nukeykt/NRedneck/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Classic VK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/tx00100xt/SeriousSamClassic-VK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Serious Sam: The First Encounter, Serious Sam: The Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Surreal Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dpjudas/SurrealEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Unreal Gold, Unreal Tournament 99&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall&amp;lt;br /&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Free In The Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/yaz0r/FITD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alone in the Dark 1-3&lt;br /&gt;
|-&lt;br /&gt;
| OpenAWE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenAWE-Project/OpenAWE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alan Wake, Alan Wake&#039;s American Nightmare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengoal.dev OpenGOAL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/open-goal/jak-project/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jak and Daxter: The Precursor Legacy, Jak II, Jak 3&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of &#039;&#039;Jak 2&#039;&#039; &amp;amp; &#039;&#039;3&#039;&#039; may be viable because they were made in GOAL too.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}&amp;lt;br/&amp;gt;{{Icon|NX|3DS|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 &amp;amp; 2] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.&amp;lt;br /&amp;gt;(Retro Engine v5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://clonekeenplus.sourceforge.net Commander Genius]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://gitlab.com/Dringgstein/Commander-Genius/-/releases 3.5.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point &amp;amp; Click Adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|{{Icon|Win|W9x|Lin|macOS|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}&lt;br /&gt;
|[https://www.scummvm.org/downloads {{ScummVMVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous &amp;amp; more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDriver&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/OpenDriverEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Driver 1-2&lt;br /&gt;
|-&lt;br /&gt;
|OpenNFS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenNFS/OpenNFS/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}&lt;br /&gt;
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|MKXP&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/Ancurio/mkxp 2023 builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[[MKXP-Z]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/mkxp-z/mkxp-z {{MKXP-ZVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[https://exult.info/ Exult]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android|iOS}}&lt;br /&gt;
|[https://github.com/exult/exult git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
| Ultima VII: The Black Gate, Ultima VII Part Two: The Serpent Isle, [https://www.ultima6.realmofultima.com/ Ultima VI: Remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://falltergeist.org/ Falltergeist]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/falltergeist/falltergeist git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fallout 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br /&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou/ JoiPlay]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://mega.nz/file/XvJhgTzB#snL1VhDbHP67I0EkfJMgGNF-2qJbxwtPND2M9uybbT8 1.20.023]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV/MV games/Ren&#039;Py/TyranoBuilder/HTML based games&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV games&lt;br /&gt;
|-&lt;br /&gt;
|UnderworldGodot&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hankmorgan/UnderworldGodot/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ultima Underworld 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br /&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RTS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx openage]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Genie Engine &amp;lt;br /&amp;gt;(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net OpenRA]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer Tiberian Dawn, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage OpenSAGE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br /&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004–2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
|[https://stratagus.com/stratagus.html Stratagus]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stratagus is an open-source real-time strategy game engine. Some standalone games like &#039;&#039;Aleona&#039;s Tale&#039;&#039; (included in Wargus&#039;s installation), &#039;&#039;Astroseries&#039;&#039;, &#039;&#039;Bos Wars&#039;&#039;, and &#039;&#039;Wyrmsun&#039;&#039; were built on the Stratagus game engine. Source ports for &#039;&#039;Warcraft: Orcs &amp;amp; Humans&#039;&#039; (War1gus), &#039;&#039;Warcraft II: Tides of Darkness + Beyond the Dark Portal&#039;&#039; (Wargus), and &#039;&#039;StarCraft&#039;&#039; (Stargus) were also built on the Stratagus engine.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Wargus/stratagus 3.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus &amp;amp; War1gus work well if installed correctly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[https://github.com/Wargus/wargus Wargus] (v3.3.2):&#039;&#039; Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona&#039;s Tale]&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/war1gus War1gus] (v3.3.2):&#039;&#039; Warcraft: Orcs &amp;amp; Humans&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/stargus Stargus] (v3.3.0):&#039;&#039; StarCraft (partially playable as of v2.4.1)&amp;lt;br /&amp;gt;Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona&#039;s Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Visual Novel Problem|Visual Novel]]===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto Impacto]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|MAGES. Engine (Science Adventure games)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2 Xsystem35]&lt;br /&gt;
|{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Alicesoft. System35 Engine (RPG and strategy games)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]]&amp;lt;abbr title=&amp;quot;Technically an emulator, not a recreation or source port&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|{{DREAMMVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade &amp;amp; Fate of Atlantis &amp;amp; Infernal Machine &amp;amp; Desktop Adventures), Loom, Monkey Island (1 &amp;amp; 2 &amp;amp; Curse &amp;amp; Escape), Day of the Tentacle, Sam &amp;amp; Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 &amp;amp; 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/jorio Jorio&#039;s ports of Pangea Software games]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|depending on game&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengmk.com OpenGMK]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/OpenGMK/OpenGMK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|GameMaker game engines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[https://github.com/M-HT/SR M-HT SR / SRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/M-HT/SR/releases depending on game]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs &amp;amp; Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaZeux]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|APK|BSD|Web}}{{Icon|DS|3DS|Wii|WiiU|PSP|Vita}}{{Icon|DC|DOS|AmigaOS|GP2X|Pandora}}&lt;br /&gt;
|[https://www.digitalmzx.com/megazeux.php {{MegaZeuxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|MegaZeux games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Single game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/HarbourMasters/2ship2harkinian git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|donut&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/plowteam/donut git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|Link&#039;s Awakening DX HD&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Ninja Recompilation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}???&lt;br /&gt;
|[https://gbatemp.net/threads/mystical-ninja-starring-goemon-for-n64-gets-a-fanmade-pc-recompilation-project.658096/ gbatemp thread]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Mystical Ninja Starring Goemon&lt;br /&gt;
|-&lt;br /&gt;
|Open Ocarina&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/blawar/ooot git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDrakan&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zalasus/opendrakan git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Drakan: Order of the Flame&lt;br /&gt;
|-&lt;br /&gt;
|OpenJK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://builds.openjk.org Build]&amp;lt;br /&amp;gt;[https://github.com/JACoders/OpenJK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|Redguard Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/RGUnity/redguard-unity git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Elder Scrolls Adventures: Redguard&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WiiU|Switch}}&lt;br /&gt;
|[https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (any PAL version)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v8.0.0, Ship of Harkinian supports any PAL ROM of &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039; for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sm&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/sm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Super Metroid&lt;br /&gt;
|-&lt;br /&gt;
|Starship&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/HarbourMasters/starship git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Star Fox 64&lt;br /&gt;
|-&lt;br /&gt;
|Zelda3&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/zelda3 git]&amp;lt;br&amp;gt;[https://github.com/Waterdish/zelda3-android Android]&amp;lt;br&amp;gt;[https://github.com/tunip3/zelda3/releases Xbox One]&amp;lt;br&amp;gt;[https://vitadb.rinnegatamante.it/#/info/993 Vita]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 64: Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|xGreed&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|In Pursuit of Greed&lt;br /&gt;
|-&lt;br /&gt;
|[https://alephone.lhowon.org/ Aleph One]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://alephone.lhowon.org/download.html 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Marathon 1–2, Marathon Infinity&lt;br /&gt;
|-&lt;br /&gt;
|[http://bibendovsky.github.io/bstone BStone]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/bibendovsky/bstone/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de D2X-XL]&amp;lt;br /&amp;gt;[https://www.dxx-rebirth.com DXX-Rebirth]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/d2x-xl|1.18.76]] &amp;lt;br /&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Descent Descent Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|1.12&amp;lt;br /&amp;gt;[https://github.com/niuus/Descent-Wii git] (forked)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot;&amp;gt;DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/aagallag/DXX-Switch git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/wii/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
|[https://librelancer.net/ Librelancer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Librelancer/Librelancer/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freelancer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freespace 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hard-light.net/ Freespace 2 Source Code Project]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.&lt;br /&gt;
|-&lt;br /&gt;
|LithTech Jupiter System&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/bibendovsky/ltjs/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|No One Lives Forever 2&lt;br /&gt;
|-&lt;br /&gt;
|NakedAVP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/atsb/NakedAVP 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Aliens Vs Predator Gold&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net NBlood]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://lerppu.net/wannabethesis/nblood/latest/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openmohaa.org/ OpenMoHAA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/openmoh/openmohaa/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Medal of Honour: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|OpenXRay&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenXRay/xray-16/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|S.T.A.L.K.E.R. Series&lt;br /&gt;
|-&lt;br /&gt;
|[http://pcex.retrohost.net PCExhumed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://lerppu.net/wannabethesis/pcexhumed/ 20230620-13623]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://powerslaveex.wordpress.com Powerslave EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/svkaiser/PowerslaveEX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (console)&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/perfect_dark git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|System Shock 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://theforceengine.github.io The Force Engine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://theforceengine.github.io/downloads.html 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Current:&#039;&#039; Star Wars: Dark Forces&amp;lt;br /&amp;gt;&#039;&#039;Future:&#039;&#039; Outlaws&lt;br /&gt;
|-&lt;br /&gt;
|DXU24&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} (WIP)&lt;br /&gt;
|Deus Ex&lt;br /&gt;
|-&lt;br /&gt;
|[https://xash.su/xash3d.html Xash3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://xash3d.ru/doku.php?id=downloads 0.99]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Xash3DS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/masterfeizz/Xash3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Portal: Still Alive&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.moddb.com/mods/portal-still-alive-pc/downloads/portal-still-alive-pc-sources ModDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|Portal: Still Alive]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|id Tech Engines&lt;br /&gt;
|-&lt;br /&gt;
|[https://dhewm3.org dhewm3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}&lt;br /&gt;
|[https://github.com/dhewm/dhewm3/releases git]&amp;lt;br/&amp;gt;[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|[https://doom64ex.wordpress.com Doom64 EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 64 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Thyrion&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://uhexen2.sourceforge.net 1.5.9]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hexen II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot;&amp;gt;HHeretic is an open source game engine of &#039;&#039;Heretic&#039;&#039; for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/HHexen HHexen] (Wii)&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot;&amp;gt;HHexen, also known as Hacked Hexen, is a &#039;&#039;Hexen&#039;&#039; source port was created by Dan Olson and maintained by the Hammer of Thyrion (&#039;&#039;Hexen II&#039;&#039;). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of &#039;&#039;Hexen&#039;&#039; based on HHexen 1.6.1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]&amp;lt;br /&amp;gt;[https://code.google.com/archive/p/hexen-wii/downloads 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|HHeretic&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hheretic.html 0.2.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|HHexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hhexen.html 1.6.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://ioquake3.org ioquake3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|AmigaOS}}&lt;br /&gt;
|[https://ioquake3.org/get-it 1.36]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake III: Arena&lt;br /&gt;
|-&lt;br /&gt;
|iortcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/iortcw/iortcw/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|realrtcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein (based on iortcw)&lt;br /&gt;
|-&lt;br /&gt;
|Linux Hexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/prboom PrBoom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/libretro-prboom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;PrBoom-plus is still active&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|PsyDoom&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac|rpi}}&lt;br /&gt;
|[https://github.com/BodbDearg/PsyDoom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;QuakeGX is a Wii port of Peter Mackay&#039;s GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|GameCube|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Quake Rev PAK (or QRevPack for short) is a collection of game engines of the &#039;&#039;Quake&#039;&#039; series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (&#039;&#039;Quake 1&#039;&#039;), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (&#039;&#039;Quake 2&#039;&#039;), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for &#039;&#039;Quake II&#039;&#039;), and [https://wiibrew.org/wiki/QWRev QWRev] (&#039;&#039;QuakeWorld&#039;&#039;) in one. All by the same developer Izhido.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wii.brewology.com/downloads/download.php?id=13692&amp;amp;mcid=3 release 4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld&lt;br /&gt;
|-&lt;br /&gt;
|[http://quakespasm.sourceforge.net Quakespasm]&amp;lt;br /&amp;gt;vkQuake&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/quakespasm|0.96.3]]&amp;lt;br /&amp;gt;[https://github.com/Novum/vkQuake/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|RBDOOM-3-BFG&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (BFG Edition)&lt;br /&gt;
|-&lt;br /&gt;
|[https://icculus.org/rott Rise of the Triad for Linux]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|DC}}&lt;br /&gt;
|[https://icculus.org/rott/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|rottexpr&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LTCHIPS/rottexpr/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|[https://disenchant.net/tyrquake Tyrquake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://disenchant.net/git/tyrquake.git git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|vitaQuake II&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]&amp;lt;br /&amp;gt;[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM&amp;lt;br /&amp;gt;Wii-HERETIC&amp;lt;br /&amp;gt;Wii-HEXEN&amp;lt;br /&amp;gt;Wii-STRIFE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Wii-DOOM:&#039;&#039; Doom I–II, Final Doom&amp;lt;br /&amp;gt;&#039;&#039;Wii-HERETIC:&#039;&#039; Heretic&amp;lt;br /&amp;gt;&#039;&#039;Wii-HEXEN:&#039;&#039; Hexen&amp;lt;br /&amp;gt;&#039;&#039;Wii-STRIFE:&#039;&#039; Strife: Quest for the Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.yamagi.org/quake2 Yamagi Quake II]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://deponie.yamagi.org/quake2 8.41]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia: The Dark Descent (rework)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Amnesia: The Dark Descent&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;br /&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 PSP&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 1.3.1 Fix 1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.1.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
|[https://openbiohazard2.github.io/ OpenBiohazard2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenBiohazard2/OpenBiohazard2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Resident Evil 2&lt;br /&gt;
|-&lt;br /&gt;
|sh3redux&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Palm-Studios/sh3redux git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Silent Hill 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe&#039;s Amazing Adventure Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/abe-wii/downloads/list r3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abe&#039;s Amazing Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abuse&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br /&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&amp;lt;br /&amp;gt;[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2&#039;s[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|OpenCrashWOC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Open-Travelers/OpenCrashWOC git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Crash Bandicoot: Wrath Of Cortex&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/wurlyfox/c1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|-&lt;br /&gt;
|C2C&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ughman/c2c git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|-&lt;br /&gt;
|hodex[https://youtu.be/f4rNhTTwGgk]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}&lt;br /&gt;
|[https://archive.org/details/hodexrelease binaries]&amp;lt;br/&amp;gt;[https://archive.org/details/hodexsource source code]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/deathkiller/jazz2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump &#039;n Bump]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[http://icculus.org/jumpnbump/ Jump &#039;n Bump]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mazeofgalious-wii.googlecode.com/files/mazeofgalious-wii-0.63.3.zip 0.63.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo nxengine-evo]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|Wii|3DS|Vita}}&lt;br /&gt;
|[https://github.com/JeffRuLz/OpenHCL/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hydra Castle Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/AlisterT/openjazz/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://aliveteam.github.io/ R.E.L.I.V.E.]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AliveTeam/alive_reversing git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Oddworld: Abe&#039;s Oddysee, Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/cyxx/rawgl git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.4.9]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM}}&lt;br /&gt;
|[https://github.com/lethal-guitar/RigelEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/NagyD/SDLPoP git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Prince of Persia (1989)&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android|Switch|WiiU}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]&lt;br /&gt;
|align=left|{{Icon|TI84+CE}}&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Eukaryot/Sonic3AIR git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 3 &amp;amp; Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ srb32x]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Genesis}}&amp;lt;ref group=N name=32x&amp;gt;For the 32X add-on&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/SRB32X_v0.1.zip v0.1 Demo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|-&lt;br /&gt;
|smw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/smw git] &amp;lt;br /&amp;gt;[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario World, Super Mario All-Stars&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Depends on port&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario 64 (N64)&lt;br /&gt;
|-&lt;br /&gt;
|TheXTech&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}&lt;br /&gt;
|[https://github.com/Wohlstand/TheXTech/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as &amp;quot;TheXTech&amp;quot;. The TheXTech, unlike the original game engine, is cross-platform and lightweight. It&#039;s able to work on a variety of operating systems and processor architectures.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unleashed Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic Unleashed (Xbox 360)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick xrick]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CannonBall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|Dethrace&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dethrace-labs/dethrace/releases/tag/v0.8.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|CTRPC&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Executable title in video is &amp;quot;CTRPC&amp;quot; the video titles however are titled &amp;quot;Crash Team Racing - PC Port&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Crash Team Racing&lt;br /&gt;
|-&lt;br /&gt;
|OpenC1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://1amstudios.com/projects/openc1 1.4]&amp;lt;br /&amp;gt;[https://github.com/jeff-1amstudios/OpenC1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/james-knippes/openlgr git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}} (via [[Wine]])&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://0x1f9f1.github.io/Open1560/ Open1560]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/0x1F9F1/Open1560/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midtown Madness 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io OpenSWE1R]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}&lt;br /&gt;
|[https://rvgl.re-volt.io 23.1030a1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|REDriver2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/REDRIVER2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Driver 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Based on Stunt Car Racer Remake for Windows&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 08]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Stunt Car Racer (Amiga / AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|[https://phoboslab.org/log/2023/08/rewriting-wipeout Wipeout Rewrite]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/phoboslab/wipeout-rewrite git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|-&lt;br /&gt;
|Wipeout Phantom Edition&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/wipeout-phantom-edition/wipeout-phantom-edition git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real-time ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openvic.com/ OpenVic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenVicProject/OpenVic/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Grand Strategy&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/schombert/Project-Alice Project Alice]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/schombert/Project-Alice/releases 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|-&lt;br /&gt;
|CorrinoEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/cookgreen/CorrinoEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Emperor: Battle for Dune&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Real-time strategy&lt;br /&gt;
|-&lt;br /&gt;
|Dune Dynasty&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://dunedynasty.sourceforge.net 1.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune II: The Maker&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://dune2themaker.fundynamic.com 0.7.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune Legacy&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://dunelegacy.sourceforge.net/website/index.html 27.12.2022]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kamremake.com/download/ KaM Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/reyandme/kam_remake/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Knights and Merchants&lt;br /&gt;
|-&lt;br /&gt;
|[https://keeperfx.net KeeperFX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://keeperfx.net/downloads 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dungeon Keeper&lt;br /&gt;
|-&lt;br /&gt;
|OpenDUNE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/OpenDUNE/OpenDUNE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|OpenKeeper&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/tonihele/OpenKeeper/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dungeon Keeper 2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/zuzuf/TA3D git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|WarsmashModEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Retera/WarsmashModEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Warcraft III&lt;br /&gt;
|-&lt;br /&gt;
|wkbre2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AdrienTD/wkbre2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Warrior Kings: Battles&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net FreeSynd]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/freesynd|0.8]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Real-time tactics&lt;br /&gt;
|-&lt;br /&gt;
|[http://swars.vexillium.org Syndicate Wars Port]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leonsodhi/swars/releases 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/openapoc/openapoc OpenApoc]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenApoc/OpenApoc/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project is in very active development, but is still in beta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|X-COM: Apocalypse&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Selectable real-time or turn-based tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ambermoon&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org Arx Libertatis]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dfworkshop.net Daggerfall Unity]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity/releases git]&amp;lt;br/&amp;gt;[https://github.com/Vwing/daggerfall-unity-android Android git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|AmigaOS}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Android|iOS|3DS|Vita}}&amp;lt;br/&amp;gt;{{Icon|XB1|XboxSXS|Switch}}&lt;br /&gt;
|[https://github.com/diasurgical/devilutionX/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Diablo&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android|iOS|macOS|3DS}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce git]&amp;lt;br/&amp;gt;[https://github.com/MrHuu/fallout1-ce-3ds 3DS git]&amp;lt;/br&amp;gt;[https://github.com/Northfear/fallout1-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce git]&amp;lt;br/&amp;gt;[https://github.com/Northfear/fallout2-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 2&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Blade for Windows&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/infinity-blade-pc Archive.org page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Blade&lt;br /&gt;
|-&lt;br /&gt;
|Memoria&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Albeoris/Memoria/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Final Fantasy IX&lt;br /&gt;
|-&lt;br /&gt;
|OpenEnroth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenEnroth/OpenEnroth git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Might and Magic VII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opendiablo2.com OpenDiablo2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AbyssEngine/OpenDiablo2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|OpenGothic&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Try/OpenGothic git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openmw.org OpenMW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openmw.org/downloads 0.48.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|OpenTESArena&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;!-- planned: {{Icon|Android|iOS}} --&amp;gt;&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Final Fantasy VIII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opennox.github.io/docs/index.html OpenNox]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/opennox/opennox git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Nox&lt;br /&gt;
|-&lt;br /&gt;
|[https://papermar.io/ Paper Mario]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pmret/papermario git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Paper Mario&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ragnarok / Valhalla&lt;br /&gt;
|-&lt;br /&gt;
|REGoth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/REGoth-project/REGoth-bs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic, Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|reone&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/seedhartha/reone/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars: Knights of the Old Republic 1-2&lt;br /&gt;
|-&lt;br /&gt;
|Riiablo&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/collinsmith/riiablo/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod for iOS and Android&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|undertale yellow android port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|rowspan=2 |Undertale Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered/Undertale Justified(+ Mobile Port)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 0.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sandbox ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Minecraft PSP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|IsleDecomp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/isledecomp/isle git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Lego Island&lt;br /&gt;
|-&lt;br /&gt;
|CavEX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/library/app/cavex 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|PSP Minecraft&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/psp-minecraft.-7z 3.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org OpenRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/rwengine/openrw git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
|re3&amp;lt;br&amp;gt;reVC&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|NX|3DS|WiiU|Vita}}&lt;br /&gt;
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3 git] (re3)&amp;lt;br&amp;gt;[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ git] (reVC)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/wip-re3-3ds-port.586374 re3] (3DS)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3] (Switch)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC] (Switch)&amp;lt;br&amp;gt;[https://www.psx-place.com/threads/release-revc-vita-grand-theft-auto-vice-city-port-for-psvita-pstv.32927/ ReVC] (Vita)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3] (Wii U)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC] (Wii U)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;re3&amp;quot;&amp;gt;re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts&#039;s Wii U ports, Graber&#039;s Switch ports, and the PS Vita ports of re3 and reVC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Grand Theft Auto III, Grand Theft Auto: Vice City&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/kperdlich/wiicraft/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Minecraft v1.2.5&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3D Voxel Engine (Minecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sim ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku}}&lt;br /&gt;
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |City-building&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/bvschaik/julius Julius]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus Augustus] &amp;lt;small&amp;gt;(Gameplay changes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/bvschaik/julius/releases 1.7]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus/releases 4.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|FreeSerf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/freeserf/freeserf/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers&lt;br /&gt;
|-&lt;br /&gt;
|Ozymandias&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Banderi/Ozymandias/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pharao&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.siedler25.org/ Return To The Roots]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Return-To-The-Roots/s25client/releases git]}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers II: Veni, Vidi, Vici&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com CorsixTH]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion OpenLoco]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org OpenRCT2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org OpenTTD]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RollerCoaster Tycoon Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|terminal-recall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/jtrfp/terminal-recall git] &amp;lt;br /&amp;gt;[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Terminal Velocity, Fury3&lt;br /&gt;
|Flight Combat&lt;br /&gt;
|-&lt;br /&gt;
|Openblack&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}&lt;br /&gt;
|[https://github.com/openblack/openblack/releases/tag/v0.1.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Black &amp;amp; White&lt;br /&gt;
|God Game&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ LainTSX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/ad044/lainTSX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain PSX&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Interactive fiction&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ Lain Bootleg Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ad044/lain-bootleg-bootleg git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain Bootleg&lt;br /&gt;
|-&lt;br /&gt;
|[http://freeso.org// FreeSO]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/riperiperi/FreeSO git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Sims Online&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Life Sim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TBS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net civctp2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Pandora|Pyra}}&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases git] &amp;lt;br /&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SWY1985/CivOne git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Wii}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DopeWars PC port&#039;s download link is currently not working.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://www.eiksoft.com 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|DopeWars (Palm OS)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ihhub.github.io/fheroes2/ fheroes2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch|PSVita}}&lt;br /&gt;
|[https://github.com/ihhub/fheroes2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic II&lt;br /&gt;
|-&lt;br /&gt;
|GLSMAC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/afwbkbc/glsmac/releases/tag/v0.3-75cd5ea git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sid Meier&#039;s Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja2-stracciatella.github.io/ JA2-Stracciatella]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/ja2-stracciatella/ja2-stracciatella/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jagged Alliance 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org OpenXcom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openxcom.org/git-builds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/forum/index.php?topic=5258.0 OpenXcom CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|iOS|Android}}&lt;br /&gt;
|[https://openxcom.org/oxce/release/ 7.15]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://vcmi.eu VCMI]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Visual Novel ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|DDLC-LOVE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|PS3|3DS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)&amp;lt;br /&amp;gt;[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it&#039;s still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|NitroSharp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt; &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;No longer needed as the game has been released on PC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChäoS;HEAd NoAH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|remc2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/turican0/remc2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Magic Carpet 2&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Action&lt;br /&gt;
|-&lt;br /&gt;
|PyTouhou&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}&lt;br /&gt;
|[https://pytouhou.linkmauve.fr/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Bullet Hell&lt;br /&gt;
|-&lt;br /&gt;
|Th06&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/happyhavoc/th06 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|-&lt;br /&gt;
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Wintiger0222/uth05win git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Touhou 5&lt;br /&gt;
|-&lt;br /&gt;
|Ikemen GO&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Remake of the Ikemen engine that supports [[Mugen]] resources.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Fighting&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}&lt;br /&gt;
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|Pinball&lt;br /&gt;
|-&lt;br /&gt;
|Jewels&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmini&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/mjfwalsh/lemmini/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lemmings&lt;br /&gt;
|-&lt;br /&gt;
|LSD: Revamped&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://lsdrevamped.net/ 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LSD: Dream Emulator&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Exploration&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrianWii&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|max vita&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/max_vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Max Payne&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Third-person shooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of notable ports]]&lt;br /&gt;
;Game engine recreations and source ports specifically for:&lt;br /&gt;
Current computers and operating system(s):&lt;br /&gt;
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]&lt;br /&gt;
Consoles:&lt;br /&gt;
:Nintendo&lt;br /&gt;
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]&lt;br /&gt;
:Sony&lt;br /&gt;
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]&lt;br /&gt;
Legacy systems:&lt;br /&gt;
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_legacy_Microsoft_products#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)&lt;br /&gt;
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above &amp;amp; frighteningly far larger list than leereilly&#039;s Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)&lt;br /&gt;
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics-jak-ii-pc-port-out-in-beta.682687/ Resetera forum thread: Decompilation Projects]&lt;br /&gt;
:&amp;lt;u&amp;gt;Curated Lists:&amp;lt;/u&amp;gt;&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.&#039;s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.&#039;s recommendations for OS &amp;amp; alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)&lt;br /&gt;
&#039;&#039;&#039;Specific gaming systems&#039;&#039;&#039;&lt;br /&gt;
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;News:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)&lt;br /&gt;
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)&lt;br /&gt;
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos:&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/ywWwUuWRgsM Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive]&lt;br /&gt;
* [https://youtu.be/O1wlTOvn2y0 Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC]&lt;br /&gt;
* [https://youtu.be/r4KGm7ixcqI James Lambert: How I optimized Portal to run on the Nintendo 64] (Portal64 Project)&lt;br /&gt;
[[Category:Preservation|*]]&lt;br /&gt;
[[Category:Game engine recreations|*]]&lt;br /&gt;
[[Category:Miscellaneous Software Categories|*]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Wii_emulators&amp;diff=112705</id>
		<title>Wii emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Wii_emulators&amp;diff=112705"/>
		<updated>2025-02-21T18:02:40Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Hardware features and peripherals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Wii&lt;br /&gt;
|logo = Wii-Console.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|Seventh]]&lt;br /&gt;
|release = 2006&lt;br /&gt;
|discontinued = 2013&lt;br /&gt;
|predecessor = [[GameCube emulators|GameCube]]&lt;br /&gt;
|successor = [[Wii U emulators|Wii U]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Wii|Emulators on Wii}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Wii|Wii]]&#039;&#039;&#039; is a seventh-generation home video game console by Nintendo released on November 19, 2006, and priced at {{Inflation|USD|249.99|2006}}. It has an IBM PowerPC CPU at 729 MHz with 88 MB of RAM and an ATI Hollywood GPU at 243 MHz.&lt;br /&gt;
The Wii was a huge success with 101.63 million units sold, beating the likes of the Xbox 360 and PlayStation 3 by being cheaper and attracting many casual gamers and non-gamers. Because of the Wii&#039;s and the [[GameCube emulators|GameCube]]&#039;s similarity, Wii emulation happened very quickly through GameCube emulation.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Arcade variations|Arcade&amp;lt;br/&amp;gt;variation]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=DolphinRA&amp;gt;Dolphin libretro core is currently at Alpha release and has bugs that aren&#039;t present on standalone Dolphin. Similar to PPSSPP, Citra and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] ([[Ishiiruka-Dolphin]]) (いし海豚)&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| [https://dolphin-emu.org/compat/ 97%]&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Android}}{{Icon2|WoA}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| [https://dolphin-emu.org/compat/ 97%]&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DolphiniOS&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://dolphinios.oatmealdome.me/download Release] [https://dolphinios.oatmealdome.me/beta Beta]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin MMJR]]&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|&amp;lt;strike&amp;gt;[https://github.com/Bankaimaster999/Dolphin-MMJR git]&amp;lt;/strike&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Ishiiruka (いし海豚)&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Tinob/Ishiiruka git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://github.com/SirMangler/dolphin/releases 1.1.5]&amp;lt;ref group=N&amp;gt;Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merges].&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| [https://dolphin-emu.org/compat/ 97%]&lt;br /&gt;
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Hagi&lt;br /&gt;
| align=left|{{Icon|NX}}&lt;br /&gt;
| Patch-based&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| ?&lt;br /&gt;
| &amp;lt;small&amp;gt;[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Arcade variations|Arcade&amp;lt;br/&amp;gt;variation]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Wii Mode (vWii)&lt;br /&gt;
| align=left|{{Icon|WiiU}}&lt;br /&gt;
| v5.5.6 &lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}[https://old.reddit.com/r/wiiu/comments/2c9dw3/trouble_with_resolution_of_the_virtual_wii_on_wii/cjd9hcx/ *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| [https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list 99%]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;518 out of 522 reported titles&amp;lt;/small&amp;gt;&amp;lt;ref group=N&amp;gt;The upscaler that the Wii U uses for Wii Mode introduces some color issues, image distortion and input lag ([https://www.reddit.com/r/SSBM/comments/v4vh1f/input_delay_on_wii_vs_wii_u/ib6kq5q/ about 21 ms?]). It can&#039;t currently be disabled, even by setting the Wii U to a lower resolution or using analog cables.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[Dolphin]]: The only option for Wii emulation. This is probably due to the project going open-source, allowing more developers to pursue it early in the console&#039;s lifespan. It is updated on a near-daily basis and is very compatible, barring some noticeable issues with GameCube games. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller.&lt;br /&gt;
&lt;br /&gt;
::;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.&lt;br /&gt;
&lt;br /&gt;
:;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research &amp;amp; Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as &#039;&#039;Super Mario Sunshine&#039;&#039;, &#039;&#039;Super Mario Galaxy&#039;&#039;, &#039;&#039;Pikmin&#039;&#039;, and &#039;&#039;Pikmin 2&#039;&#039;.&lt;br /&gt;
;Native&lt;br /&gt;
:;vWii (Virtual Wii): vWii is the part of the Wii U&#039;s system for Wii mode[https://wiibrew.org/wiki/VWii]. Similar to [[PlayStation_5_emulators#Hardware_features_and_peripherals|PlayStation 5 backwards compatibility for PlayStation 4 (Pro)]] or [[Xbox_Series_X_and_Series_S#Hardware_features_and_peripherals|Xbox Series X|S backwards compatibility for Xbox One]].&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
:&#039;&#039;See [https://wiki.dolphin-emu.org/index.php?title=Category:Input_supported this page] for peripheral support by titles.&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! Virtual Wii&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Wikipedia:Wii_system_software|Wii system software]]&lt;br /&gt;
| [[#Wii_System_Menu|Wii System Menu]]&lt;br /&gt;
|{{✓}}[https://wiki.dolphin-emu.org/index.php?title=Wii_Menu *]&lt;br /&gt;
|{{✓}}[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes *]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Backwards Compatibility|Backwards Compatibility]]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_Console|Virtual Console]]&lt;br /&gt;
|{{✓}}[https://wiki.dolphin-emu.org/index.php?title=Virtual_Console *]&lt;br /&gt;
|{{✓}}[https://www.nintendo.co.uk/Support/Wii-U/Game-Tips/Backwards-compatibility/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-688505.html *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[#Connectivity|Connectivity]]&lt;br /&gt;
|[[Nintendo_Wi-Fi_Connection|Wi-Fi &amp;amp; WFC]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo_Wi-Fi_Connection#WiiConnect24|WiiConnect24]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#DS_connectivity|DS connectivity]]&lt;br /&gt;
|{{✗}}[https://dolphin-emu.org/blog/2021/02/11/dolphin-progress-report-december-2020-and-january-2021/#50-13447-ios-wd-and-ncd-fixes-by-leoetlino *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Controllers&lt;br /&gt;
|Nunchuck&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Classic Controller&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo GameCube Controller&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}[https://en-americas-support.nintendo.com/app/answers/detail/a_id/13287/~/how-to-connect-the-gamecube-controller-adapter *]&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_tracked_motion_controllers#Wii_Emulation|Wii MotionPlus]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Inputs&lt;br /&gt;
|[[List_of_games_that_support_tracked_motion_controllers#Wii_Emulation|Motion Controls (Gyro)]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_controller_speaker#Nintendo_Wii_Emulation|Built-in Speaker]]&lt;br /&gt;
|{{✓}}[https://dolphin-emu.org/blog/2015/12/20/hey-listen-wiimoteaudio/ *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_games_that_support_IR|IR Sensor]]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | 5.1 channel surround as Dolby Pro Logic II&lt;br /&gt;
|{{✓}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Wii Optical Disc|Wii Optical Disc]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | Peripherals&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |[[List_of_games_with_keyboard_and_mouse_support#Wii|Keyboard]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |Wii Speak&lt;br /&gt;
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/12567 *]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |Wii Balance Board&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=USBPass&amp;gt;No support for emulating these peripherals (e.g. [https://wiki.dolphin-emu.org/index.php?title=Your_Shape_featuring_Jenny_McCarthy Your Shape Camera]) but if you have the peripheral device you could use [https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough USB Passthrough]. Also, there is a [https://github.com/dolphin-emu/dolphin/pull/11618 pull request] for adding Wireless Skateboard Controller emulation to Dolphin.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}[[Wikipedia:List_of_games_that_support_Wii_Balance_Board|*]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |PDP Headbanger Chat Headset&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=USBPass&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Toys-to-life_emulation|Toys-to-life]]&lt;br /&gt;
| [[Toys-to-life_emulation#Skylanders_Portal_of_Power|Skylanders Portal of Power]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toys-to-life_emulation#Disney_Infinity_Base|Disney Infinity Base]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Tablet&lt;br /&gt;
| [[Wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]&lt;br /&gt;
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/7880 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Drawsome Tablet&lt;br /&gt;
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/8080 *]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | DJ Hero turntable&lt;br /&gt;
| {{✓}}[https://wiki.dolphin-emu.org/index.php?title=DJ_Hero#Turntable_Support *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |Wireless Skateboard Controller&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=USBPass&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |Ubisoft Your Shape Camera&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2 name=USBPass&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Wikipedia:Wii_Menu|Wii System Menu]]===&lt;br /&gt;
[[File:Dolphin-Wii-OperaBrowser.png|thumb|298px|Wii System Menu and Wii Opera browser emulation using Dolphin emulator.png]]&lt;br /&gt;
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.&lt;br /&gt;
&lt;br /&gt;
*As of Dolphin 5.0-4588 version, it is possible to automatically get the System Menu, along with all other system software, by performing an online update (in the Tools menu).&lt;br /&gt;
&lt;br /&gt;
*If you want to boot into the Wii Menu with selected disc image from your [[Frontends|frontend software]] rather than directly launching a game, use this command: -b -n 0000000100000002 -C Dolphin.Core.DefaultISO= — If you&#039;re using LaunchBox, make sure to check the option &#039;Remove space before ROM&#039;.&lt;br /&gt;
&lt;br /&gt;
===Backwards Compatibility===&lt;br /&gt;
:[https://wiibrew.org/wiki/BC WiiBrew: Backwards Compatibility]&lt;br /&gt;
Some Nintendo Wii models[https://old.reddit.com/r/wii/comments/qxho3x/which_nintendo_wii_is_backwards_compatible_usa/] are capable of reading the GameCube discs (as mentioned in [[#Wii Optical Disc]] section) and backwards compatible with its games.&lt;br /&gt;
&lt;br /&gt;
*Dolphin emulator was originally a GameCube emulator and supports GameCube games. However, it is highly unlikely Dolphin supports the Wii&#039;s backwards compatibility mode.&lt;br /&gt;
*Virtual Wii supports GameCube games but due to incompatibility with Wii U&#039;s optical drive with GameCube discs, you need to use [[homebrew]] solutions. See [https://old.reddit.com/r/wiiu/comments/vd9el0/if_a_wii_u_can_simulate_a_wii_and_a_wii_can_play/ this reddit thread] for more information.&lt;br /&gt;
&lt;br /&gt;
===Wii Optical Disc===&lt;br /&gt;
The Wii Optical Disc (RVL-006) is the physical game medium for the Wii, created by Panasonic. Nintendo extended its proprietary technology to use a full size 12 cm, 4.7/8.54 GB DVD-based disc, retaining the benefits of the GameCube Game Disc, and adding the standard capacity of a double-layer DVD-ROM. Wii Discs always include a partition with files to update the Wii system software, which are installed before starting the game if needed. This ensures that systems that can&#039;t connect to the Internet are still updated. For the same reasons as the GameCube, the Wii can&#039;t play DVD-Videos or CDs. However, earlier Wiis can play DVD-Video using [[Homebrew_and_hack_Roms|homebrew]] such as WiiMC.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_Optical_Disc]&lt;br /&gt;
&lt;br /&gt;
*Dolphin has support for Wii Optical Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read GameCube &amp;amp; Wii discs, so you need to rip your discs. However, you can use some out-of-print models of DVD drives that may read GC and Wii discs but even then you will need a compatible software tool to dump it. See [[Ripping_games]] page for more information. Other than that, there is no support for DVD-Video if you plan to use Dolphin with WiiMC [[Homebrew_and_hack_Roms|homebrew]] software for DVD-Video.&lt;br /&gt;
*Virtual Wii has support for Wii Optical Disc ([https://youtu.be/4iaq_mKn7mE demonstration]). It can&#039;t play DVD-Videos though, but we don&#039;t know if it is possible to play DVD-Videos using Virtual Wii and [[Homebrew_and_hack_Roms|homebrew]] software (similar to earlier Wii models as mentioned above). According to some user reports, it is possible with using external optical drive[https://gbatemp.net/threads/full-dvd-playback-on-wiiu-vwii-wiimc-lg-drive.500189/].&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
*See [[Ripping_games]].&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
[[File:Wii Menu and News channel (WiiConnect24) emulation using Dolphin emulator and WiiLink revived server.gif|thumb|198px|Wii Menu and News channel (WiiConnect24) emulation using Dolphin emulator and WiiLink [[Preservation_projects#Revival_Projects|revived private server]]]]&lt;br /&gt;
[[File:Wii Menu and Forecast channel (WiiConnect24) emulation using Dolphin emulator and WiiLink revived private server.gif|thumb|198px|Wii Menu and Forecast channel (WiiConnect24) emulation using Dolphin emulator and WiiLink [[Preservation_projects#Revival_Projects|revived private server]]]]&lt;br /&gt;
====DS connectivity====&lt;br /&gt;
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and, by extension, the DSi and the 3DS through their respective retro-compatibility features). [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity A few DS titles can do it], including but not limited to:&lt;br /&gt;
* &#039;&#039;Mii Channel&#039;&#039; (a hidden feature that can be used in conjunction with a 3DS&#039; Mii Maker application or some DS games)&amp;lt;ref&amp;gt;[[Wikipedia:Mii#Nintendo DS]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039;&lt;br /&gt;
* &#039;&#039;Nintendo Channel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike [[GameCube_emulators#GC.2FGBA_Cable|GameCube/GBA connectivity]], this feature is still not yet emulated. So far, neither [[Dolphin]] nor any [[Nintendo_DS_emulators#Connectivity|DS emulator]] supports this feature.&lt;br /&gt;
&lt;br /&gt;
===Controllers===&lt;br /&gt;
&lt;br /&gt;
====Wii Remote====&lt;br /&gt;
The Wii&#039;s main selling point is its motion control devices relying on gyroscopic sensors to detect motion to detect the screen and simulate pointers, an IR sensor, and a &amp;quot;Wii Sensor Bar&amp;quot; on the top or bottom of the TV screen. The &amp;quot;Wii Sensor Bar&amp;quot; is just 2 red LEDs, and you can even use two candles on each side of the screen to get the same effect. Optionally, a Nunchuk with an analog pad can be plugged into the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.&lt;br /&gt;
&lt;br /&gt;
You can simulate these controls with one of these modes:&lt;br /&gt;
* &#039;&#039;&#039;Bluetooth Passthrough&#039;&#039;&#039; (since 5.0-910). This directly exposes a Bluetooth adapter to the emulated software, bypassing all host stack limitations. With a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.&lt;br /&gt;
* &#039;&#039;&#039;Real Wiimote: &#039;&#039;&#039; Controlled only with an actual, physical Wiimote connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking &amp;quot;Pair&amp;quot; in Dolphin.&lt;br /&gt;
* &#039;&#039;&#039;Emulated Wiimote: &#039;&#039;&#039; Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for &amp;quot;Tilt,&amp;quot; &amp;quot;Swing,&amp;quot; and &amp;quot;Shake.&amp;quot; The IR sensor is mapped to the mouse by default, though the option to go toward the screen is empty by default but available for remapping. The Nunchuk has its own motion controls. Depending on the game, you can set up a few of these (typically, a button dedicated to shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Wiimote: &#039;&#039;&#039; Allows for using both emulated controls and real Wiimote controls. It can be useful to control the IR pointer with a mouse in case there is no sensor bar. This feature has been removed since 5.0-7038.&amp;lt;ref&amp;gt;{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.&lt;br /&gt;
&lt;br /&gt;
====Wii MotionPlus====&lt;br /&gt;
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in &#039;&#039;Wii Sports Resort&#039;&#039; and &#039;&#039;The Legend of Zelda: Skyward Sword&#039;&#039;. However, with this improvement comes additional complexity for setting up the gyroscopic controls.&lt;br /&gt;
&lt;br /&gt;
[https://dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain, and configuration is still being figured out.  A real Wii MotionPlus controller can also be used.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].&amp;lt;br/&amp;gt;This can even run on a real GameCube/Wii if you wish.&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture packs]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2&amp;gt;Dolphin lets you dump game textures and replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]&amp;lt;br/&amp;gt;On top of that you can use ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot; and &amp;quot;skip presenting duplicate frames option&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;[https://youtu.be/5mbUTfCRIF0 AFMF]&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; can be used with Dolphin, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity and is unnecessary for uncompressed images on Linux because Linux caches files.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://bugs.dolphin-emu.org/issues/11876 *]&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], [https://youtu.be/B4rBI5G1nNY Xe-LL] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefits to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]&amp;lt;ref group=N2&amp;gt;Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it is now obsolete.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✓}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include &amp;quot;Native Bloom&amp;quot; - scaling the &amp;quot;Bloom&amp;quot; target group down to the correct resolution, &amp;quot;No Bloom&amp;quot; - skipping any texture labeled in the &amp;quot;Bloom&amp;quot; target group, and &amp;quot;No HUD&amp;quot; - skipping any textures under the target group of &amp;quot;HUD.&amp;quot; You can define these or your own Target Groups in any game through using Dolphin&#039;s Texture Dumping tool or EFB dumping tools.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://fhttps://cadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [https://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.&amp;lt;br/&amp;gt;Also, there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| On-Screen Display&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{✗}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=19 RetroAchievements]&lt;br /&gt;
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]&lt;br /&gt;
|-&lt;br /&gt;
| [[Netplay#GameCube_.2F_Wii|Netplay]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This shouldn&#039;t be confused with Nintendo Wi-Fi Connection emulation, see [[#Hardware features and peripherals]] section for that.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/docs/guides/netplay-guide/ *]&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcade variations==&lt;br /&gt;
===&#039;&#039;Tatsunoko vs. Capcom: Ultimate All-Stars&#039;&#039;===&lt;br /&gt;
Capcom&#039;s &#039;&#039;Tatsunoko vs. Capcom: Ultimate All-Stars&#039;&#039; is the only arcade game that runs on Wii-based hardware, which supports JVS inputs, has no Wi-Fi or Bluetooth hardware, and runs a specifically developed version of the Wii&#039;s OS (named IOS) which has no system menu and boots right into the game after powered on.&lt;br /&gt;
&lt;br /&gt;
The game, related hardware, and operating system are yet left unemulated.&lt;br /&gt;
&lt;br /&gt;
Twitter user @dev_console claims to be [https://twitter.com/dev_console/status/1564739781740957696 working] on dumping this board NAND and keys, which could result in this hardware being emulated.&lt;br /&gt;
&lt;br /&gt;
On December 11, 2023 @dev_console [https://twitter.com/dev_console/status/1734028058128965705 announced] to have finally dumped the system along with a [https://up.shiz.me/f/rva-001-4mpj.tar.gz link].&lt;br /&gt;
&lt;br /&gt;
Currently, there is a [https://youtu.be/TdnI63wfTlw work-in-progress build] for this.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo Wii hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=4BlpONgj74A How a pair of Tweezers defeated security on the Nintendo Wii], [https://www.youtube.com/watch?v=F0EZQsFulJs Homebrew Wars : Original Xbox vs Nintendo Wii], [https://www.youtube.com/watch?v=VytQlGRq3jo Online with the Nintendo Wii in 2019], [https://www.youtube.com/watch?v=FHFuFuUFHag The Nintendo Wii Shop is going offline forever. How to play WiiWare games in 2019], [https://www.youtube.com/watch?v=hgMWtdayQxQ Why did Nintendo Release the Wii MINI ? A look back], [https://www.youtube.com/watch?v=rleF4f1dBVo Hacking the Nintendo Wii Mini]&lt;br /&gt;
* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]&lt;br /&gt;
* [https://wiibrew.org/wiki/Main_Page WiiBrew]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/wii/ Rodrigo Copetti&#039;s Wii practical analysis]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:PowerPC-based]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=111454</id>
		<title>GameCube emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=GameCube_emulators&amp;diff=111454"/>
		<updated>2025-02-03T01:49:37Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Hardware features and peripherals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo GameCube&lt;br /&gt;
|logo = GameCube-logo.png&lt;br /&gt;
|image = GameCube-Console-Set.png&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth]]&lt;br /&gt;
|release = 2001&lt;br /&gt;
|discontinued = 2007&lt;br /&gt;
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|successor = [[Wii emulators|Wii]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo GameCube|Emulators on GameCube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Nintendo GameCube|GameCube]]&#039;&#039;&#039; (&#039;&#039;&#039;GCN&#039;&#039;&#039;/&#039;&#039;&#039;NGC&#039;&#039;&#039;) is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with 24 MB of RAM and an ATI Flipper GPU at 162 MHz. Nintendo, Namco, and Sega later designed the &#039;&#039;&#039;[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]&#039;&#039;&#039; arcade board based on the GameCube, releasing titles for it the following year. Unlike [[PlayStation_2_emulators#Hardware_Features_and_Accessories|PlayStation 2]] or [[Xbox_emulators#Hardware_features_and_peripherals|Xbox]] DVD playback support, the GameCube didn&#039;t have playback support for [https://forum.blu-ray.com/showthread.php?t=249677 mini-DVD movies]. However, a special version of the GameCube that could play DVD-Video, audio CDs and VCDs was released by Nintendo and Panasonic, called the [[#Hardware_variants|Panasonic Q]].&lt;br /&gt;
&lt;br /&gt;
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006, which was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant the Wii could run GameCube games natively rather than via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew programs, most namely [[Nintendont]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=DolphinRA&amp;gt;Dolphin libretro core is currently at alpha release and has bugs that aren&#039;t present on standalone Dolphin. Similar to PPSSPP, Citra, and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce&amp;gt;No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.&amp;lt;/ref&amp;gt; ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishiiruka-Dolphin]] (いし海豚)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu Pureikyubu] (PlayCube)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]&lt;br /&gt;
|{{✗}} ||{{~}} ||{{✗}} ||? ||{{Green}} {{License|CC0}} 1.0 ({{License|PDEQ}}) ||{{~}} ||{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin (Nintendo)|Dolphin &amp;lt;small&amp;gt;(Nintendo)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| align=left|{{Icon|Android|Linux}}{{Icon2|WoA}}&lt;br /&gt;
| [https://dolphin-emu.org/download/#download-dev Dev]&amp;lt;br/&amp;gt;[https://dolphin-emu.org/download/ {{DolphinVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=triforce /&amp;gt; ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DolphiniOS&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://dolphinios.oatmealdome.me Release]&amp;lt;br/&amp;gt;[https://dolphinios.oatmealdome.me/beta Beta]&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin MMJR|Dolphin MMJR]]&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| &amp;lt;strike&amp;gt;[https://github.com/Bankaimaster999/Dolphin-MMJR git]&amp;lt;/strike&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
| Hagi&lt;br /&gt;
| align=left|{{Icon|NX}}&lt;br /&gt;
| Patch-based&lt;br /&gt;
|{{✗}} ||? ||{{✗}} ||&amp;lt;small&amp;gt;[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin&lt;br /&gt;
| align=left|{{Icon|XB1|XboxSXS}}&lt;br /&gt;
| [https://github.com/SirMangler/dolphin/releases 1.1.6]&amp;lt;ref group=N&amp;gt;Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]&amp;lt;ref group=N name=DolphinRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compatibility layers [[Compatibility layers|(...)]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_variants|Hardware&amp;lt;br/&amp;gt;variants]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendont]] (任天堂NT)&lt;br /&gt;
| align=left|{{Icon|WiiU|Wii}}&amp;lt;ref group=N&amp;gt;Works on Wii U via its [[Wii_emulators#Native|Wii Mode]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://github.com/FIX94/Nintendont git]&lt;br /&gt;
|{{~}} ||{{✗}} ||{{~}} ||{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List|1020|1024}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| DIOS MIOS (Lite)&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| [https://code.google.com/archive/p/diosmios/ 2.11]&lt;br /&gt;
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and peripherals|Hardware features&amp;lt;br/&amp;gt;and peripherals]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Wii_emulators#Hardware_features_and_peripherals|Wii Backwards Compatibility]]&amp;lt;ref group=N&amp;gt;Some games have patches applied to make them work on the Wii: (source: [https://www.reddit.com/r/Games/comments/rly3ln/games_that_developed_bugs_and_glitches_or_became/hpjkwio/ 1], [https://wiibrew.org/wiki/MIOS 2]). The disc drive has a 1 MiB read ahead cache, that&#039;s not impacted by streaming audio being enabled. So e.g. Metroid Prime 1 loads faster. Previously it was 512 KiB and streaming audio subtracted from it. (source: Extrems)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Wii}}&lt;br /&gt;
| &lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| No documented issues&lt;br /&gt;
| {{Red}} {{License|Proprietary}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;Emulators&lt;br /&gt;
:;[[Dolphin]]: The emulator of choice for the GameCube and the first Wii emulator. It is updated on a near-daily basis and has great emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so in September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game.&lt;br /&gt;
&lt;br /&gt;
:;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.&lt;br /&gt;
&lt;br /&gt;
:;Pureikyubu: An open-source Nintendo GameCube emulator which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority.&lt;br /&gt;
&lt;br /&gt;
:;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program doesn&#039;t run commercial games and has no connection to the open-source project.&lt;br /&gt;
&lt;br /&gt;
:;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research &amp;amp; Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as &#039;&#039;Super Mario Sunshine&#039;&#039;, &#039;&#039;Super Mario Galaxy&#039;&#039;, &#039;&#039;Pikmin&#039;&#039;, and &#039;&#039;Pikmin 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Compatibility layers&lt;br /&gt;
:;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It&#039;s compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad.&lt;br /&gt;
&lt;br /&gt;
:;DIOS MIOS (Lite): Another compatibility layer for the Wii (but NOT Wii U) that allows you to play GameCube games. The main version allows users to load games off of a USB device, while the &amp;quot;Lite&amp;quot; version loads games from an SD card. Nintendont serves as a direct successor to this project, making DIOS MIOS entirely obsolete.&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! Nintendont&lt;br /&gt;
! DolphiniOS&lt;br /&gt;
! Dolphin MMJR&lt;br /&gt;
|-&lt;br /&gt;
| [[#Main_Menu|Main Menu]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#GC/GBA Cable|GC/GBA Cable]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Nintendont includes support for the GBA link cable hardware, but only on the original Wii (model RVL-001).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mobygames.com/attributes/attribute/206/ Dolby Surround as Dolby Pro Logic II]&lt;br /&gt;
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_online_services#Broadband_Adapter_.28Gamecube.29|Broadband Adapter]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Early_online_services#The_GameCube_Modem_Adapter_.28Gamecube.29|Modem Adapter]]&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#50-21253-implement-modem-adapter-by-fuzziqersoftware *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Microphone|Microphone]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bongos|Bongos]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#GameCube Game Disc|GameCube Game Disc]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Game Boy Player|Game Boy Player]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware Dance Mat Controller]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware SD Card Adapter]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lucklessheaven.com/nintendo-gamecube-hardware Calendar Card]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_GameCube_Emulation|ASCII Keyboard]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Main Menu===&lt;br /&gt;
:[https://tcrf.net/GameCube#Revisional_Differences tcrf: GameCube Revisional Differences]&lt;br /&gt;
[[File:Gamecube IPL.gif|thumb|298px|Gamecube Main Menu emulation using Dolphin emulator]]&lt;br /&gt;
Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once.&lt;br /&gt;
&lt;br /&gt;
:To boot the GameCube&#039;s BIOS and IPL, you need a dump from real hardware. Dolphin doesn&#039;t require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you&#039;re on the current stable release, use XFB Virtual and disable &amp;quot;Skip BIOS&amp;quot; in the GameCube options. You will have to load a GameCube title so that the startup animation begins. Like on the original console, you hold the first controller&#039;s A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.&lt;br /&gt;
&lt;br /&gt;
===GameCube Game Disc===&lt;br /&gt;
The GameCube Game Disc (DOL-006) is the game medium for the GameCube, created by Matsushita/Panasonic, one of the ten founders of the DVD Forum, and later extended for use in the first Wii model backward compatibility mode. The GameCube is Nintendo&#039;s first optical disc console, after mainly ROM cartridge-based platforms. The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology that reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum. GameCube Game Discs don&#039;t use the Content Scramble System found on normal DVD-Video discs, as Nintendo wasn&#039;t satisfied with its level of security.&lt;br /&gt;
&lt;br /&gt;
The GameCube is unable to be used as a general DVD player, except for the [[#Panasonic_Q|Panasonic Q]] which is a uniquely customized GameCube with DVD capability that was released only in Japan.[[Wikipedia:Nintendo_optical_discs#GameCube_Game_Disc GameCube Game Disc]]&lt;br /&gt;
&lt;br /&gt;
*Dolphin has support for GameCube Game Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read GameCube &amp;amp; Wii discs, so you need to rip your discs. However, you can use some out-of-print models of DVD drives that may read GC and Wii discs but even then you will need a compatible software tool to dump it. See [[Ripping_games]] page for more information.&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
*See [[Ripping_games]].&lt;br /&gt;
&lt;br /&gt;
===GC/GBA Cable===&lt;br /&gt;
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (&amp;lt;code&amp;gt;DOL-011&amp;lt;/code&amp;gt;) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games &#039;&#039;&#039;specific games&#039;&#039;&#039;]. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren&#039;t the only games to do so.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/emulation/comments/16ethk2/i_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/ GBE+ Dev Shonumi&#039;s comment about GCN&amp;lt;-&amp;gt;GBA connection].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, allowing for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where the GBA has to be disconnected from the GameCube. Both can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA ROM to be used if using the built-in GBA core.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently &#039;&#039;&#039;not&#039;&#039;&#039; supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Microphone===&lt;br /&gt;
This accessory, bundled with &#039;&#039;Mario Party 6&#039;&#039; and &#039;&#039;Mario Party 7&#039;&#039;, allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.&lt;br /&gt;
&lt;br /&gt;
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.&lt;br /&gt;
&lt;br /&gt;
Nintendont includes support for the GameCube microphone hardware, but only through the GC memory card slots on the original Wii (model RVL-001). Using this accessory on other consoles will likely &#039;&#039;&#039;never&#039;&#039;&#039; be supported given the lack of adapters for the memory card connector; however, there is microphone-enabled hardware for these consoles (Wii Speak, Wii U GamePad, etc.) that Nintendont could someday use to emulate the GameCube microphone.&lt;br /&gt;
&lt;br /&gt;
===Bongos===&lt;br /&gt;
This special controller is used with &#039;&#039;Donkey Konga&#039;&#039; and other &#039;&#039;Donkey Kong&#039;&#039; games released for the GameCube.&lt;br /&gt;
&lt;br /&gt;
Dolphin supports this controller via the GameCube controller adapter.&lt;br /&gt;
&lt;br /&gt;
Nintendont is known to support this controller through the GC controller ports on the original Wii (model RVL-001). It is &#039;&#039;&#039;currently unclear&#039;&#039;&#039; whether the controller is supported through any USB adapters.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Player===&lt;br /&gt;
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even supported the GBA-GCN link cable, where the Game Boy Advance would serve as the controller. Some GBA games like &#039;&#039;Super Mario Advance 4&#039;&#039; and &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware, which means that recreating it would require simultaneous emulation of a GameCube and a GBA, including BIOS files for both.&lt;br /&gt;
&lt;br /&gt;
No emulator currently supports the Game Boy Player hardware and its features. The Dolphin developers have hinted at adding support for it in the future, made possible by the aforementioned mGBA integration (see the previous section of this page).&amp;lt;ref&amp;gt;https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Dolphin&lt;br /&gt;
! pureikyubu&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].&amp;lt;br/&amp;gt;This can even run on a real GameCube/Wii if you wish.&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture packs]]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2&amp;gt;Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors so it&#039;s quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]&lt;br /&gt;
| colspan=2 | &amp;lt;small&amp;gt;Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]&amp;lt;br/&amp;gt;On top of that you can use ReShade.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=3 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it&#039;s recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot; and &amp;quot;skip presenting duplicate frames option&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;[https://youtu.be/5mbUTfCRIF0 AFMF]&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://bugs.dolphin-emu.org/issues/11876 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rendering latency reduction technologies&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag&#039;&#039;&#039;+&#039;&#039;&#039;])&lt;br /&gt;
| colspan=4 | &amp;lt;small&amp;gt;While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn&#039;t currently feasible. This is &#039;&#039;&#039;likely&#039;&#039;&#039; doesn&#039;t offer enough benefit to justify the development effort.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]&amp;lt;ref group=N2&amp;gt;Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it&#039;s now obsolete.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✓}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}[https://github.com/emu-russia/pureikyubu/issues/249 *]&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include &amp;quot;Native Bloom&amp;quot; - scaling the &amp;quot;Bloom&amp;quot; target group down to the correct resolution, &amp;quot;No Bloom&amp;quot; - skipping any texture labeled in the &amp;quot;Bloom&amp;quot; target group, and &amp;quot;No HUD&amp;quot; - skipping any textures under the target group of &amp;quot;HUD&amp;quot;. You can define these or your own Target Groups in any game through using Dolphin&#039;s Texture Dumping tool or EFB dumping tools.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=7 | &amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| On-Screen Display&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]&lt;br /&gt;
| {{✗}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Misc&lt;br /&gt;
| [https://retroachievements.org/system/16/games RetroAchievements]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;GameCube support for RetroAchievements became available on [https://dolphin-emu.org/blog/2024/07/15/unlocked-retroachievements-come-dolphin/ July 15, 2024] for Windows, Linux, and macOS. The Android version of Dolphin does not support RetroAchievements yet but it is planned.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Netplay#GameCube_.2F_Wii|Netplay]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;This shouldn&#039;t be confused with Broadband Adapter emulation, see [[#Hardware features and peripherals]] section for that.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://dolphin-emu.org/docs/guides/netplay-guide/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Free Look&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| File Viewer&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Lets the user look at the ROM&#039;s files.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware variants==&lt;br /&gt;
===Triforce===&lt;br /&gt;
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the EXI, SI and DI, and a custom IPL.&lt;br /&gt;
&lt;br /&gt;
Dolphin used to have Triforce support. However, it was removed several years ago. Nevertheless, [https://dolphin-emu.org/download/list/Triforce/ a branch] remains and can still be used, albeit with some difficulty.&lt;br /&gt;
&lt;br /&gt;
Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to progress beyond error screens. This is further compounded by the abundance of patched or modified dumps floating around. Many of which have patched headers for use with Nintendont, or being renamed versions of their GameCube counterparts. This is most prevalent with Mario Kart Arcade GP 1 &amp;amp; 2, with there being no good (public) dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut, and the replacement site doesn&#039;t have codes for Triforce games, requiring codes to be manually downloaded from the Wayback Machine. Furthermore, games have multiple revisions, and codes only work on specific revisions.&lt;br /&gt;
&lt;br /&gt;
To use the Triforce branch, certain settings must be modified:&lt;br /&gt;
* Under Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.&lt;br /&gt;
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].&lt;br /&gt;
&lt;br /&gt;
Triforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont]. Patches and gecko codes aren&#039;t required. Triforce support is essentially unmaintained and lacks features such as LAN connectivity, internal saving (for things such as high scores or F-Zero AX time attack ghosts), and GameCube memory card reading. Mario Cards and F-Zero License Cards can be emulated for the Mario Kart Arcade GP games and F-Zero AX respectively, but linking F-Zero AX to an F-Zero GX save is impossible. Note that this method can&#039;t be used within Dolphin, as Nintendont uses the Wii&#039;s ARM &amp;quot;Starlet&amp;quot; processor, which Dolphin doesn&#039;t emulate (Starlet only exists to run IOS, which Dolphin reimplements anyway).&lt;br /&gt;
&lt;br /&gt;
====Recommended builds for Triforce====&lt;br /&gt;
Thanks to these builds, most games work correctly with a minimal number of patches needed, so these builds are the most recommended right now for Triforce emulation;&lt;br /&gt;
&lt;br /&gt;
*Modified build of the Dolphin Triforce branch known as [http://www.emuline.org/topic/2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-emulator/ DolphinTriforce-Brodostar], which can run Virtua Striker 4, Virtua Striker Ver 2006 and F-Zero AX (both games crash or run extremely slow normally). It also has all the Gecko codes/controls preconfigured. You can download it [https://mega.nz/folder/U0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].&lt;br /&gt;
&lt;br /&gt;
*Another suggestion is to use the latest builds by Crediar, found [https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE here]. &#039;&#039;&#039;Additional Gecko codes that provide further fixes (performance fix etc.) for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Dolphin Pull Requests for Triforce====&lt;br /&gt;
&lt;br /&gt;
There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into upstream Dolphin, but the work is ancient and unsupported.&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Panasonic Q===&lt;br /&gt;
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]&lt;br /&gt;
The Panasonic Q  (sometimes referred to as GameQ by GameCube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors, the Xbox and the PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.&lt;br /&gt;
Initially, the Panasonic Q could only play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY, and the modified version was priced at ¥46,000 JPY.&lt;br /&gt;
The Panasonic Q is capable of using almost all the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q&#039;s different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, DVD remote control, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.&lt;br /&gt;
&lt;br /&gt;
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003, due to low sales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dolphin has no support for this variation.&lt;br /&gt;
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo GameCube hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=Uxjl_kD3imQ How the Nintendo GameCube Security was defeated], [https://www.youtube.com/watch?v=up6Rm1Sw1ps The Nintendo GameCube is still awesome - Games, Homebrew, Modding and More], [https://www.youtube.com/watch?v=HJHb3ZJXJfw Dolphin has been ported to the Xbox]&lt;br /&gt;
* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]&lt;br /&gt;
* [https://gamecube.dev/ Awesome GameCube Development]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/gamecube/ Rodrigo Colpetti&#039;s GameCube practical analysis]&lt;br /&gt;
* [https://www.gc-forever.com/wiki/index.php?title=Main_Page GC-Forever]&lt;br /&gt;
* [https://consolemods.org/wiki/GameCube:GameCube_Mods_Wiki ConsoleMods - GameCube]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Discontinued consoles]]&lt;br /&gt;
[[Category:GameCube|GameCube]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:PowerPC-based consoles]]&lt;br /&gt;
[[Category:Sixth-generation video game consoles]]&lt;br /&gt;
[[Category:MAME Driver Status: Preliminary]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:Yoelhgo2008&amp;diff=110721</id>
		<title>User:Yoelhgo2008</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:Yoelhgo2008&amp;diff=110721"/>
		<updated>2025-01-23T15:57:49Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: Created page with &amp;quot;hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Homebrew_and_hack_Roms&amp;diff=110381</id>
		<title>Homebrew and hack Roms</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Homebrew_and_hack_Roms&amp;diff=110381"/>
		<updated>2025-01-19T05:07:50Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Launchers */ wiiu&amp;#039;s backwards compatible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;For a wiki about homebrew, check out the [https://www.gamebrew.org/wiki/Main_Page Gamebrew Wiki].&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
{{For|frontend and launcher software runs on PC|Frontends}}&lt;br /&gt;
{{For|frontend and launcher software comparison runs on PC|Comparison of frontends}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Channel&lt;br /&gt;
|{{Icon|WiiU|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Homebrew_Channel 1.1.3]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew launcher for Wii&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Launcher&lt;br /&gt;
|{{Icon|WiiU|3DS}}&lt;br /&gt;
|[https://github.com/dimok789/homebrew_launcher {{HomebrewLauncherWiiUVer}} Wii U] [https://github.com/devkitPro/3ds-hbmenu {{HomebrewLauncher3DSVer}} 3DS]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew launcher for Wii U and 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Multiman&lt;br /&gt;
|{{Icon|PS3}}&lt;br /&gt;
|[https://store.brewology.com/ahomebrew.php?brewid=24 4.85.01]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|File manager, game launcher and more on your PS3&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/emukidid/swiss-gc/releases {{SwissVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The swiss army knife of GameCube homebrew. Swiss aims to be the ultimate utility GameCube homebrew application.&lt;br /&gt;
|-&lt;br /&gt;
|[[TWiLight Menu++]]&lt;br /&gt;
|{{Icon|NDS|3DS}}&lt;br /&gt;
|[https://github.com/DS-Homebrew/TWiLightMenu/releases {{TWiLightMenu++Ver}}]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|.nds Launcher for DSi and 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Menu Switch&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://github.com/switchbrew/nx-hbmenu/releases {{HomebrewMenuSwitchVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Nintendo Switch Homebrew menu&lt;br /&gt;
|-&lt;br /&gt;
|Cyanogen&lt;br /&gt;
|{{Icon|PSP|3DS}}&lt;br /&gt;
|Depends on platform&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A alternative GUI for PSP/3DS based off of the Android UI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media players==&lt;br /&gt;
{{For|media player software runs on PC|Home Media Player#Media player software}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|WiiMC&lt;br /&gt;
|{{Icon|WiiU|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiMC 1.3.4]&amp;lt;br/&amp;gt;[https://rc24.xyz/services/riitube.html WiiMC-SS]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;WiiMC-SS fork is still active.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|Open source media player for the Nintendo Wii and Virtual Wii.&amp;lt;br/&amp;gt;Supports On-line media, Music player, Picture viewer, Network playback and DVDs with DVD menu support (newer Wiis have incompatible drives)&amp;lt;br/&amp;gt;Use WiiMC-SS fork for [[Preservation_projects#Private_Platform_Servers|RiiTube service]].&lt;br /&gt;
|-&lt;br /&gt;
|ThirdTube&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/windows-server-2003/ThirdTube git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|YouTube client for 3DS.&lt;br /&gt;
|-&lt;br /&gt;
|OpenTube&lt;br /&gt;
|{{Icon|PSP}}&lt;br /&gt;
|[https://psp.scenebeta.com/noticia/opentube scenebeta (ES)]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|YouTube client for PSP.&lt;br /&gt;
|-&lt;br /&gt;
|Sid the Kid&lt;br /&gt;
|{{Icon|GBA}}&lt;br /&gt;
|[https://github.com/mic-/sid-the-kid git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|SID player for GBA.&lt;br /&gt;
|-&lt;br /&gt;
|Licks Media Player&lt;br /&gt;
|{{Icon|NDS}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/LMP-ng Gamebrew]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Music player for Nintendo DS with an iPod UI.&lt;br /&gt;
|-&lt;br /&gt;
|NetStream&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/GrapheneCt/NetStream git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Universal video streaming client for Vita.&lt;br /&gt;
|-&lt;br /&gt;
|XBMC4Xbox&lt;br /&gt;
|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.xbmc4xbox.org.uk/forum/viewtopic.php?f=9&amp;amp;t=781 3.5.3]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|XBMC (formerly &amp;quot;Xbox Media Center&amp;quot;) is a free, open source (GPL) multimedia player that runs on the first-generation Microsoft Xbox.[https://www.xbmc4xbox.org.uk/wiki/What_is_XBMC_%26_What_Can_it_Do%3F]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
{{Main|Mods, hacks and fan-translations}}&lt;br /&gt;
{{Main|Apply ROM hacks and translations}}&lt;br /&gt;
{{Main|ROM hacking resources}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|CTGP-7&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://gamebanana.com/mods/50221 1.4]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 7 ROM hack for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|CTGP REVOLUTION&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://www.chadsoft.co.uk/ 1.3]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart Wii ROM hack for Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew downloaders==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Universal Updater&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/Universal-Team/Universal-Updater git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew downloader for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew App Store&lt;br /&gt;
|{{Icon|WiiU|NX}}&lt;br /&gt;
|[https://github.com/fortheusers/hb-appstore git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew store for Wii U and Switch&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Browser&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://www.codemii.com/ Site]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew store for Wii&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Browser (OSC)&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/ Site]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Continued fork of Homebrew Browser&lt;br /&gt;
|-&lt;br /&gt;
|Homebr3w&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/Wolvan/Homebr3w git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew downloader for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|VitaDB Downloader&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/VitaDB-Downloader git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew downloader for Vita&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew repositories==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
|-&lt;br /&gt;
|Universal-DB&lt;br /&gt;
|{{Icon|3DS|DS}}&lt;br /&gt;
|https://db.universal-team.net&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew App Store&lt;br /&gt;
|{{Icon|WiiU|NX}}&lt;br /&gt;
|https://hbas-frontend.b-cdn.net&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Open Shop Channel&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|https://oscwii.org&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|VitaDB&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|https://vitadb.rinnegatamante.it&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
==Operating systems==&lt;br /&gt;
{{For|Recommended Linux distributions|Recommended Linux distros}}&lt;br /&gt;
{{For|Running Linux on PlayStation 2 (using the PS2 Linux kit)|PlayStation 2 emulators#Linux for PlayStation 2}}&lt;br /&gt;
{{For|Running Linux on PlayStation 3 (using OtherOS)|PlayStation 3 emulators#OtherOS}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Runix&lt;br /&gt;
|{{Icon|PSX}}&lt;br /&gt;
|[https://github.com/CodeAsm/PS1Linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for PSX/PS1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wii-Linux Wii-Linux]&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Wii-Linux/Distros Multiple]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Wii, used by multiple Distros.&lt;br /&gt;
|-&lt;br /&gt;
|GC-Linux&lt;br /&gt;
|{{Icon|GameCube}}&lt;br /&gt;
|&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Linux Vita&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/xerpi/linux_vita/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for the Vita&lt;br /&gt;
|-&lt;br /&gt;
|[https://dslinux.in-berlin.de/ DSLinux]&lt;br /&gt;
|{{Icon|NDS}}&lt;br /&gt;
|&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{R}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Linux for 3DS&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/linux-3ds/linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|N64 Linux&lt;br /&gt;
|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/clbr/n64bootloader/tree/master/n64linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|xbox-linux&lt;br /&gt;
|{{Icon|Xbox}}&lt;br /&gt;
|[https://github.com/XboxDev/xbox-linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the original Xbox, used by multiple [https://sourceforge.net/projects/xbox-linux/files/ distros]&lt;br /&gt;
|-&lt;br /&gt;
|LinuxDC&lt;br /&gt;
|{{Icon|DC}}&lt;br /&gt;
|[https://linuxdc.sourceforge.net/ 2.6.0]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Painless Linux&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://github.com/natinusala/painless-linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Obsolete project to boot Linux on the Switch&lt;br /&gt;
|-&lt;br /&gt;
|Android&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://gitlab.com/switchroot/android git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ports of Android 11, 10 and 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulators on consoles and handhelds, computers==&lt;br /&gt;
See [[Main_Page#Emulators_on_consoles.2C_phones_.26_other_hardware_.28....29|this section]].&lt;br /&gt;
==Source ports &amp;amp; game engine recreations==&lt;br /&gt;
{{Main|Game engine recreations and source ports}}&lt;br /&gt;
==Demakes==&lt;br /&gt;
{{Main|List of notable ports#Demakes}}&lt;br /&gt;
----&lt;br /&gt;
{{NEL}}&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Homebrew_and_hack_Roms&amp;diff=110380</id>
		<title>Homebrew and hack Roms</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Homebrew_and_hack_Roms&amp;diff=110380"/>
		<updated>2025-01-19T05:06:34Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;For a wiki about homebrew, check out the [https://www.gamebrew.org/wiki/Main_Page Gamebrew Wiki].&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
{{For|frontend and launcher software runs on PC|Frontends}}&lt;br /&gt;
{{For|frontend and launcher software comparison runs on PC|Comparison of frontends}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Channel&lt;br /&gt;
|{{Icon|Wii|WiiU}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Homebrew_Channel 1.1.3]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew launcher for Wii&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Launcher&lt;br /&gt;
|{{Icon|WiiU|3DS}}&lt;br /&gt;
|[https://github.com/dimok789/homebrew_launcher {{HomebrewLauncherWiiUVer}} Wii U] [https://github.com/devkitPro/3ds-hbmenu {{HomebrewLauncher3DSVer}} 3DS]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew launcher for Wii U and 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Multiman&lt;br /&gt;
|{{Icon|PS3}}&lt;br /&gt;
|[https://store.brewology.com/ahomebrew.php?brewid=24 4.85.01]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|File manager, game launcher and more on your PS3&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/emukidid/swiss-gc/releases {{SwissVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The swiss army knife of GameCube homebrew. Swiss aims to be the ultimate utility GameCube homebrew application.&lt;br /&gt;
|-&lt;br /&gt;
|[[TWiLight Menu++]]&lt;br /&gt;
|{{Icon|NDS|3DS}}&lt;br /&gt;
|[https://github.com/DS-Homebrew/TWiLightMenu/releases {{TWiLightMenu++Ver}}]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|.nds Launcher for DSi and 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Menu Switch&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://github.com/switchbrew/nx-hbmenu/releases {{HomebrewMenuSwitchVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Nintendo Switch Homebrew menu&lt;br /&gt;
|-&lt;br /&gt;
|Cyanogen&lt;br /&gt;
|{{Icon|PSP|3DS}}&lt;br /&gt;
|Depends on platform&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A alternative GUI for PSP/3DS based off of the Android UI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media players==&lt;br /&gt;
{{For|media player software runs on PC|Home Media Player#Media player software}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|WiiMC&lt;br /&gt;
|{{Icon|WiiU|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiMC 1.3.4]&amp;lt;br/&amp;gt;[https://rc24.xyz/services/riitube.html WiiMC-SS]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;WiiMC-SS fork is still active.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|Open source media player for the Nintendo Wii and Virtual Wii.&amp;lt;br/&amp;gt;Supports On-line media, Music player, Picture viewer, Network playback and DVDs with DVD menu support (newer Wiis have incompatible drives)&amp;lt;br/&amp;gt;Use WiiMC-SS fork for [[Preservation_projects#Private_Platform_Servers|RiiTube service]].&lt;br /&gt;
|-&lt;br /&gt;
|ThirdTube&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/windows-server-2003/ThirdTube git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|YouTube client for 3DS.&lt;br /&gt;
|-&lt;br /&gt;
|OpenTube&lt;br /&gt;
|{{Icon|PSP}}&lt;br /&gt;
|[https://psp.scenebeta.com/noticia/opentube scenebeta (ES)]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|YouTube client for PSP.&lt;br /&gt;
|-&lt;br /&gt;
|Sid the Kid&lt;br /&gt;
|{{Icon|GBA}}&lt;br /&gt;
|[https://github.com/mic-/sid-the-kid git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|SID player for GBA.&lt;br /&gt;
|-&lt;br /&gt;
|Licks Media Player&lt;br /&gt;
|{{Icon|NDS}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/LMP-ng Gamebrew]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Music player for Nintendo DS with an iPod UI.&lt;br /&gt;
|-&lt;br /&gt;
|NetStream&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/GrapheneCt/NetStream git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Universal video streaming client for Vita.&lt;br /&gt;
|-&lt;br /&gt;
|XBMC4Xbox&lt;br /&gt;
|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.xbmc4xbox.org.uk/forum/viewtopic.php?f=9&amp;amp;t=781 3.5.3]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|XBMC (formerly &amp;quot;Xbox Media Center&amp;quot;) is a free, open source (GPL) multimedia player that runs on the first-generation Microsoft Xbox.[https://www.xbmc4xbox.org.uk/wiki/What_is_XBMC_%26_What_Can_it_Do%3F]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
{{Main|Mods, hacks and fan-translations}}&lt;br /&gt;
{{Main|Apply ROM hacks and translations}}&lt;br /&gt;
{{Main|ROM hacking resources}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|CTGP-7&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://gamebanana.com/mods/50221 1.4]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 7 ROM hack for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|CTGP REVOLUTION&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://www.chadsoft.co.uk/ 1.3]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart Wii ROM hack for Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew downloaders==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Universal Updater&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/Universal-Team/Universal-Updater git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew downloader for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew App Store&lt;br /&gt;
|{{Icon|WiiU|NX}}&lt;br /&gt;
|[https://github.com/fortheusers/hb-appstore git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew store for Wii U and Switch&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Browser&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://www.codemii.com/ Site]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew store for Wii&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Browser (OSC)&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/ Site]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Continued fork of Homebrew Browser&lt;br /&gt;
|-&lt;br /&gt;
|Homebr3w&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/Wolvan/Homebr3w git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew downloader for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|VitaDB Downloader&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/VitaDB-Downloader git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew downloader for Vita&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew repositories==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
|-&lt;br /&gt;
|Universal-DB&lt;br /&gt;
|{{Icon|3DS|DS}}&lt;br /&gt;
|https://db.universal-team.net&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew App Store&lt;br /&gt;
|{{Icon|WiiU|NX}}&lt;br /&gt;
|https://hbas-frontend.b-cdn.net&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Open Shop Channel&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|https://oscwii.org&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|VitaDB&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|https://vitadb.rinnegatamante.it&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
==Operating systems==&lt;br /&gt;
{{For|Recommended Linux distributions|Recommended Linux distros}}&lt;br /&gt;
{{For|Running Linux on PlayStation 2 (using the PS2 Linux kit)|PlayStation 2 emulators#Linux for PlayStation 2}}&lt;br /&gt;
{{For|Running Linux on PlayStation 3 (using OtherOS)|PlayStation 3 emulators#OtherOS}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Runix&lt;br /&gt;
|{{Icon|PSX}}&lt;br /&gt;
|[https://github.com/CodeAsm/PS1Linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for PSX/PS1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wii-Linux Wii-Linux]&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Wii-Linux/Distros Multiple]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Wii, used by multiple Distros.&lt;br /&gt;
|-&lt;br /&gt;
|GC-Linux&lt;br /&gt;
|{{Icon|GameCube}}&lt;br /&gt;
|&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Linux Vita&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/xerpi/linux_vita/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for the Vita&lt;br /&gt;
|-&lt;br /&gt;
|[https://dslinux.in-berlin.de/ DSLinux]&lt;br /&gt;
|{{Icon|NDS}}&lt;br /&gt;
|&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{R}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Linux for 3DS&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/linux-3ds/linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|N64 Linux&lt;br /&gt;
|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/clbr/n64bootloader/tree/master/n64linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|xbox-linux&lt;br /&gt;
|{{Icon|Xbox}}&lt;br /&gt;
|[https://github.com/XboxDev/xbox-linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the original Xbox, used by multiple [https://sourceforge.net/projects/xbox-linux/files/ distros]&lt;br /&gt;
|-&lt;br /&gt;
|LinuxDC&lt;br /&gt;
|{{Icon|DC}}&lt;br /&gt;
|[https://linuxdc.sourceforge.net/ 2.6.0]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Painless Linux&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://github.com/natinusala/painless-linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Obsolete project to boot Linux on the Switch&lt;br /&gt;
|-&lt;br /&gt;
|Android&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://gitlab.com/switchroot/android git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ports of Android 11, 10 and 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulators on consoles and handhelds, computers==&lt;br /&gt;
See [[Main_Page#Emulators_on_consoles.2C_phones_.26_other_hardware_.28....29|this section]].&lt;br /&gt;
==Source ports &amp;amp; game engine recreations==&lt;br /&gt;
{{Main|Game engine recreations and source ports}}&lt;br /&gt;
==Demakes==&lt;br /&gt;
{{Main|List of notable ports#Demakes}}&lt;br /&gt;
----&lt;br /&gt;
{{NEL}}&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Virtual_Console&amp;diff=110140</id>
		<title>Virtual Console</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Virtual_Console&amp;diff=110140"/>
		<updated>2025-01-17T02:48:22Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Supported Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = Virtual Console&lt;br /&gt;
|logowidth = 120&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Wii|Wii]]&amp;lt;br/&amp;gt;[[emulators on Wii U|Wii U]]&amp;lt;br/&amp;gt;[[Emulators on 3DS|3DS]]&lt;br /&gt;
|target = [[#Supported Systems|Multiple]]&lt;br /&gt;
|developer = Nintendo&lt;br /&gt;
|logo = 3ds_vc_logo.png&lt;br /&gt;
|website = [http://www.nintendo.com/games/gameGuide?term=virtual%20console&amp;amp;source=search eShop]&lt;br /&gt;
|source = [http://www.nintendo.co.jp/support/oss/ Nintendo OSS] &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; (Not to be confused with the emulator used for the service&#039;s successor, [[Nintendo Switch Online]], and the NES/SNES classic microconsoles, Canoe) was a service created by Nintendo that allows users to purchase and emulate games.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Games played through Virtual Console are usually free of accuracy issues.&lt;br /&gt;
&lt;br /&gt;
In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear and PC Engine on 3DS also support it), Off-TV Play, Pixel smoothing, and scaling changes. Despite this, usually, only the bare functionality is emulated: there is no way to save ghost data in &#039;&#039;Mario Kart 64&#039;&#039; due to a lack of a Memory Pak emulated.&lt;br /&gt;
&lt;br /&gt;
The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games were priced a little higher than normal and tend to be straight ports with no translation (exceptions include &#039;&#039;Monster World IV&#039;&#039; and &#039;&#039;Sin &amp;amp; Punishment&#039;&#039;.). Other games that could be priced higher than normal are games based on externally-licensed properties, one example being the &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039; and &#039;&#039;Hokuto no Ken&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
Virtual Console games can be retired from the shop, though purchased games can be redownloaded.&lt;br /&gt;
&lt;br /&gt;
Some Game Boy Advance games from the 3DS Virtual Console were available to Ambassadors only, that is, buyers of the Nintendo 3DS before Nintendo announced a price drop.&lt;br /&gt;
&lt;br /&gt;
The pricing of Virtual Console games was ludicrous. If you didn&#039;t want to pay for VC ROMs on your Wii, you can just install them as .wad files through WAD Manager. You can even install .wads from other regions, though you need to watch the PAL/NTSC divide.&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Console&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Wii (WiiWare)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Wii U (eShop)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|3DS (eShop)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System]] (Famicom)&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|Supports the Famicom Disk System and the first-party Nintendo mappers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|Super Nintendo Entertainment System]] (Super Famicom)&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓*&lt;br /&gt;
|Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA-1. New 3DS and Wii U iterations also support SDD-1. Super-FX support is exclusive to the SNES Classic. &lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✗&lt;br /&gt;
|Recommended. Wii U has a noticeable input delay but later revisions are more compatible (Harvest Moon 64).&lt;br /&gt;
|-&lt;br /&gt;
|[[Master System emulators|Sega Master System]]&lt;br /&gt;
|✓&lt;br /&gt;
|****&lt;br /&gt;
|✗&lt;br /&gt;
|Includes FM Sound Unit emulation. Also on 3DS through game compilations.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Mega Drive / Genesis]]&lt;br /&gt;
|✓&lt;br /&gt;
|****&lt;br /&gt;
|✗&lt;br /&gt;
|Regular Genesis/MD emulation. No Sega CD or 32X. Also on 3DS through 3D Classics or game compilations.&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo emulators|Neo Geo]]&lt;br /&gt;
|✓&lt;br /&gt;
|****&lt;br /&gt;
|✗&lt;br /&gt;
|Arcade mode. Also on the Switch through &#039;&#039;ACA NEOGEO&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|✓&lt;br /&gt;
|****&lt;br /&gt;
|✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]]&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✗&lt;br /&gt;
|Japan-only. Emulates a Japanese MSX2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Game Boy]]&lt;br /&gt;
|✗&lt;br /&gt;
|✗&lt;br /&gt;
|✓&lt;br /&gt;
|No SGB borders or GBC palettes. Link emulation was added with Pokemon VC releases. Only used on Wii in Kirby Collection.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
|✗&lt;br /&gt;
|✗&lt;br /&gt;
|✓&lt;br /&gt;
|In addition to the above, no IR or GBA mode emulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|✗&lt;br /&gt;
|✓&lt;br /&gt;
|✓**&lt;br /&gt;
|Hardware emulation on 3DS. No link features. Some e-Reader or rumble features restored as game-specific hacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|✗&lt;br /&gt;
|✓&lt;br /&gt;
|***&lt;br /&gt;
|No link, online, or DSi support. &lt;br /&gt;
|-&lt;br /&gt;
|[[Master System emulators|Game Gear]]&lt;br /&gt;
|✗&lt;br /&gt;
|✗&lt;br /&gt;
|✓&lt;br /&gt;
|Supports Gear-to-Gear emulation through Local Play.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|✓&lt;br /&gt;
|****&lt;br /&gt;
|✗&lt;br /&gt;
|Various Namco, Capcom, Sega and Tecmo boards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; A &amp;quot;New&amp;quot; 3DS is necessary if you want to play SNES games through the 3DS Virtual Console. Technically, some have managed to get it to boot in normal 3DS mode, but its emulation suffers from huge slowdowns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Ten GBA games were released exclusively to 3DS &amp;quot;ambassadors&amp;quot;, who bought the system before its price was dropped. They are unavailable to those who did not purchase the system before its price drop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; 3DS is fully backward compatible with DS and DSi games and cartridges&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; Wii U is fully backward compatible with Wii and WiiWare Games&lt;br /&gt;
&lt;br /&gt;
==Game Injection==&lt;br /&gt;
VC releases consist of the emulator and the included ROM image, but it&#039;s possible to replace that ROM image with another one and load it using various homebrew tools out there. Of course, compatibility isn&#039;t that high, especially for games with custom hardware, but it&#039;s a start.&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
* FriishProduce: Allows injections of every official system featured, but Commodore 64. It also supports the injection of Flash games.&lt;br /&gt;
* ShowMiiWads&lt;br /&gt;
&lt;br /&gt;
===Wii U===&lt;br /&gt;
* UWUVCI AIO: Allows injections of every official system featured, but Famicom Disk System. It also supports the injection of Wii discs, WiiWare (as long as installed on the vWii NAND), Wii homebrew, and GameCube discs ([[Nintendont]] setup required).&lt;br /&gt;
* DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There&#039;s also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn&#039;t use for some reason. Just change the line &#039;&#039;&#039;&amp;quot;RenderScale&amp;quot;: 1&#039;&#039;&#039; to have the value 2 instead.&lt;br /&gt;
&lt;br /&gt;
===3DS===&lt;br /&gt;
* [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector] (there are also other alternative tools, but this can do injections for multiple systems)&lt;br /&gt;
&lt;br /&gt;
==Compatibility List==&lt;br /&gt;
{{Main|Virtual Console/Compatibility List|Compatibility List (Virtual Console)}}&lt;br /&gt;
&lt;br /&gt;
==Input Key==&lt;br /&gt;
Virtual Console games come from many different systems and have to be mapped to those on the supported console, sometimes having to be mapped to different controllers. Even then, at times (notably emulated Nintendo 64 games), mappings may not be consistent.&lt;br /&gt;
&lt;br /&gt;
Wii games in the Virtual Console support the Classic Controllers (which were made with the purpose of the Virtual Console) and GameCube controllers. Some games also support the lone Wii Remote. PC Engine/TurboGrafx-16 games that support 5-player mode require that the users connect a combination of GameCube controllers and Wii Remotes (with or without Classic Controllers attached to the Wii Remotes).&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[[Wikipedia:List_of_Virtual_Console_games_for_Nintendo_3DS_(Japan)|List of Virtual Console games for Nintendo 3DS (Japan)]]&lt;br /&gt;
*[[Wikipedia:List_of_Virtual_Console_games_for_Nintendo_3DS_(North_America)|List of Virtual Console games for Nintendo 3DS (North America)]]&lt;br /&gt;
*[[Wikipedia:List_of_Virtual_Console_games_for_Nintendo_3DS_(PAL_region)|List of Virtual Console games for Nintendo 3DS (PAL region)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators|*]]&lt;br /&gt;
[[Category:Official emulators|*]]&lt;br /&gt;
[[Category:Official Multi-emulators|*]]&lt;br /&gt;
[[Category:Arcade emulators|*]]&lt;br /&gt;
[[Category:Computer emulators|*]]&lt;br /&gt;
[[Category:Home console emulators|*]]&lt;br /&gt;
[[Category:Handheld console emulators|*]]&lt;br /&gt;
[[Category:Famicom (NES) emulators|*]]&lt;br /&gt;
[[Category:Super Nintendo emulators|*]]&lt;br /&gt;
[[Category:Nintendo 64 emulators|*]]&lt;br /&gt;
[[Category:Master System emulators|*]]&lt;br /&gt;
[[Category:Sega Genesis emulators|*]]&lt;br /&gt;
[[Category:PC Engine (TurboGrafx-16) emulators|*]]&lt;br /&gt;
[[Category:Commodore 64 emulators|*]]&lt;br /&gt;
[[Category:MSX emulators|*]]&lt;br /&gt;
[[Category:Game Boy/Game Boy Color emulators|*]]&lt;br /&gt;
[[Category:Game Boy Advance emulators|*]]&lt;br /&gt;
[[Category:Nintendo DS emulators|*]]&lt;br /&gt;
[[Category:Wii emulation software|*]]&lt;br /&gt;
[[Category:Wii U emulation software|*]]&lt;br /&gt;
[[Category:3DS emulation software|*]]&lt;br /&gt;
[[Category:Online Services|*]]&lt;br /&gt;
[[Category:Nintendo Online Services]]&lt;br /&gt;
[[Category:Discontinued Online Services|*]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Homebrew_and_hack_Roms&amp;diff=109095</id>
		<title>Homebrew and hack Roms</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Homebrew_and_hack_Roms&amp;diff=109095"/>
		<updated>2025-01-04T09:18:41Z</updated>

		<summary type="html">&lt;p&gt;Yoelhgo2008: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;For a wiki about homebrew, check out the [https://www.gamebrew.org/wiki/Main_Page Gamebrew Wiki].&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
{{For|frontend and launcher software runs on PC|Frontends}}&lt;br /&gt;
{{For|frontend and launcher software comparison runs on PC|Comparison of frontends}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Channel&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Homebrew_Channel 1.1.3]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew launcher for Wii&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Launcher&lt;br /&gt;
|{{Icon|WiiU|3DS}}&lt;br /&gt;
|[https://github.com/dimok789/homebrew_launcher {{HomebrewLauncherWiiUVer}} Wii U] [https://github.com/devkitPro/3ds-hbmenu {{HomebrewLauncher3DSVer}} 3DS]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew launcher for Wii U and 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Multiman&lt;br /&gt;
|{{Icon|PS3}}&lt;br /&gt;
|[https://store.brewology.com/ahomebrew.php?brewid=24 4.85.01]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|File manager, game launcher and more on your PS3&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|{{Icon|GCN|Wii}}&lt;br /&gt;
|[https://github.com/emukidid/swiss-gc/releases {{SwissVer}}]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The swiss army knife of GameCube homebrew. Swiss aims to be the ultimate utility GameCube homebrew application.&lt;br /&gt;
|-&lt;br /&gt;
|[[TWiLight Menu++]]&lt;br /&gt;
|{{Icon|NDS|3DS}}&lt;br /&gt;
|[https://github.com/DS-Homebrew/TWiLightMenu/releases {{TWiLightMenu++Ver}}]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|.nds Launcher for DSi and 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Menu Switch&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://github.com/switchbrew/nx-hbmenu/releases {{HomebrewMenuSwitchVer}}]&lt;br /&gt;
|{{Green}} {{License|ISC}} ({{License|Permissive}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Nintendo Switch Homebrew menu&lt;br /&gt;
|-&lt;br /&gt;
|Cyanogen&lt;br /&gt;
|{{Icon|PSP|3DS}}&lt;br /&gt;
|Depends on platform&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|A alternative GUI for PSP/3DS based off of the Android UI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media players==&lt;br /&gt;
{{For|media player software runs on PC|Home Media Player#Media player software}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Recommended&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|WiiMC&lt;br /&gt;
|{{Icon|WiiU|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiMC 1.3.4]&amp;lt;br/&amp;gt;[https://rc24.xyz/services/riitube.html WiiMC-SS]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;WiiMC-SS fork is still active.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|Open source media player for the Nintendo Wii and Virtual Wii.&amp;lt;br/&amp;gt;Supports On-line media, Music player, Picture viewer, Network playback and DVDs with DVD menu support (newer Wiis have incompatible drives)&amp;lt;br/&amp;gt;Use WiiMC-SS fork for [[Preservation_projects#Private_Platform_Servers|RiiTube service]].&lt;br /&gt;
|-&lt;br /&gt;
|ThirdTube&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/windows-server-2003/ThirdTube git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|YouTube client for 3DS.&lt;br /&gt;
|-&lt;br /&gt;
|OpenTube&lt;br /&gt;
|{{Icon|PSP}}&lt;br /&gt;
|[https://psp.scenebeta.com/noticia/opentube scenebeta (ES)]&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|YouTube client for PSP.&lt;br /&gt;
|-&lt;br /&gt;
|Sid the Kid&lt;br /&gt;
|{{Icon|GBA}}&lt;br /&gt;
|[https://github.com/mic-/sid-the-kid git]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|SID player for GBA.&lt;br /&gt;
|-&lt;br /&gt;
|Licks Media Player&lt;br /&gt;
|{{Icon|NDS}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/LMP-ng Gamebrew]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Music player for Nintendo DS with an iPod UI.&lt;br /&gt;
|-&lt;br /&gt;
|NetStream&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/GrapheneCt/NetStream git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Universal video streaming client for Vita.&lt;br /&gt;
|-&lt;br /&gt;
|XBMC4Xbox&lt;br /&gt;
|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.xbmc4xbox.org.uk/forum/viewtopic.php?f=9&amp;amp;t=781 3.5.3]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|XBMC (formerly &amp;quot;Xbox Media Center&amp;quot;) is a free, open source (GPL) multimedia player that runs on the first-generation Microsoft Xbox.[https://www.xbmc4xbox.org.uk/wiki/What_is_XBMC_%26_What_Can_it_Do%3F]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
{{Main|Mods, hacks and fan-translations}}&lt;br /&gt;
{{Main|Apply ROM hacks and translations}}&lt;br /&gt;
{{Main|ROM hacking resources}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|CTGP-7&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://gamebanana.com/mods/50221 1.4]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 7 ROM hack for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|CTGP REVOLUTION&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://www.chadsoft.co.uk/ 1.3]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart Wii ROM hack for Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew downloaders==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Universal Updater&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/Universal-Team/Universal-Updater git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew downloader for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew App Store&lt;br /&gt;
|{{Icon|WiiU|NX}}&lt;br /&gt;
|[https://github.com/fortheusers/hb-appstore git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew store for Wii U and Switch&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Browser&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://www.codemii.com/ Site]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew store for Wii&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew Browser (OSC)&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/ Site]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Continued fork of Homebrew Browser&lt;br /&gt;
|-&lt;br /&gt;
|Homebr3w&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/Wolvan/Homebr3w git]&lt;br /&gt;
|{{Green}} {{License|MIT}} ({{License|Permissive}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Homebrew downloader for 3DS&lt;br /&gt;
|-&lt;br /&gt;
|VitaDB Downloader&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/VitaDB-Downloader git]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Homebrew downloader for Vita&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Homebrew repositories==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
|-&lt;br /&gt;
|Universal-DB&lt;br /&gt;
|{{Icon|3DS|DS}}&lt;br /&gt;
|https://db.universal-team.net&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew App Store&lt;br /&gt;
|{{Icon|WiiU|NX}}&lt;br /&gt;
|https://hbas-frontend.b-cdn.net&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Open Shop Channel&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|https://oscwii.org&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|VitaDB&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|https://vitadb.rinnegatamante.it&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
==Operating systems==&lt;br /&gt;
{{For|Recommended Linux distributions|Recommended Linux distros}}&lt;br /&gt;
{{For|Running Linux on PlayStation 2 (using the PS2 Linux kit)|PlayStation 2 emulators#Linux for PlayStation 2}}&lt;br /&gt;
{{For|Running Linux on PlayStation 3 (using OtherOS)|PlayStation 3 emulators#OtherOS}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Runix&lt;br /&gt;
|{{Icon|PSX}}&lt;br /&gt;
|[https://github.com/CodeAsm/PS1Linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for PSX/PS1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wii-Linux Wii-Linux]&lt;br /&gt;
|{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/Wii-Linux/Distros Multiple]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Wii, used by multiple Distros.&lt;br /&gt;
|-&lt;br /&gt;
|GC-Linux&lt;br /&gt;
|{{Icon|GameCube}}&lt;br /&gt;
|&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Linux Vita&lt;br /&gt;
|{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/xerpi/linux_vita/releases git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for the Vita&lt;br /&gt;
|-&lt;br /&gt;
|[https://dslinux.in-berlin.de/ DSLinux]&lt;br /&gt;
|{{Icon|NDS}}&lt;br /&gt;
|&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{R}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Linux for 3DS&lt;br /&gt;
|{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/linux-3ds/linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|N64 Linux&lt;br /&gt;
|{{Icon|N64}}&lt;br /&gt;
|[https://github.com/clbr/n64bootloader/tree/master/n64linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|xbox-linux&lt;br /&gt;
|{{Icon|Xbox}}&lt;br /&gt;
|[https://github.com/XboxDev/xbox-linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the original Xbox, used by multiple [https://sourceforge.net/projects/xbox-linux/files/ distros]&lt;br /&gt;
|-&lt;br /&gt;
|LinuxDC&lt;br /&gt;
|{{Icon|DC}}&lt;br /&gt;
|[https://linuxdc.sourceforge.net/ 2.6.0]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Port of the Linux kernel for the Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Painless Linux&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://github.com/natinusala/painless-linux git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Obsolete project to boot Linux on the Switch&lt;br /&gt;
|-&lt;br /&gt;
|Android&lt;br /&gt;
|{{Icon|NX}}&lt;br /&gt;
|[https://gitlab.com/switchroot/android git]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ports of Android 11, 10 and 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emulators on consoles and handhelds, computers==&lt;br /&gt;
See [[Main_Page#Emulators_on_consoles.2C_phones_.26_other_hardware_.28....29|this section]].&lt;br /&gt;
==Source ports &amp;amp; game engine recreations==&lt;br /&gt;
{{Main|Game engine recreations and source ports}}&lt;br /&gt;
==Demakes==&lt;br /&gt;
{{Main|List of notable ports#Demakes}}&lt;br /&gt;
----&lt;br /&gt;
{{NEL}}&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Yoelhgo2008</name></author>
	</entry>
</feed>