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	<id>https://emulation.gametechwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tolik518</id>
	<title>Emulation General Wiki - User contributions [en]</title>
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	<updated>2026-09-16T13:24:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=VisualBoyAdvance-M&amp;diff=122105</id>
		<title>VisualBoyAdvance-M</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=VisualBoyAdvance-M&amp;diff=122105"/>
		<updated>2025-07-25T09:43:42Z</updated>

		<summary type="html">&lt;p&gt;Tolik518: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|title = VisualBoyAdvance-M&lt;br /&gt;
|logo = vba-icon.png&lt;br /&gt;
|version = {{Version|VBAM}}&lt;br /&gt;
|active = Yes&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;[[Emulators on Android|Android]] (RetroArch)&amp;lt;br/&amp;gt;[[Emulators on iOS|iOS]] (RetroArch)&lt;br /&gt;
|target = [[Game Boy Advance emulators|Game Boy Advance]]&amp;lt;br/&amp;gt;[[Game Boy/Game Boy Color emulators|Game Boy/Color]]&lt;br /&gt;
|developer = ZachBacon, rkitover, VBA-M Team&lt;br /&gt;
|website = [https://visualboyadvance-m.org/ VisualBoyAdvance-M.org]&lt;br /&gt;
|prog-lang 	= {{Proglang|C++}}, {{Proglang|C}}&lt;br /&gt;
|support = [https://github.com/rkitover GitHub Sponsor]&lt;br /&gt;
|license = {{license|GPLv2}}&lt;br /&gt;
|source = [https://github.com/visualboyadvance-m/visualboyadvance-m GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VisualBoyAdvance-M&#039;&#039;&#039; is an open-source [[Game Boy/Game Boy Color emulators|Game Boy/Color]] and [[Game Boy Advance emulators|Game Boy Advance]] emulator.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Mac}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/visualboyadvance-m/visualboyadvance-m/releases VisualBoyAdvance-M Official releases]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|[http://www.emucr.com/search/label/VisualBoyAdvance-M/ VisualBoyAdvance-M Dev Builds]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Compiled by emucr&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/dborth/vbagx VisualBoyAdvance GX]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Linux-big}}&lt;br /&gt;
|[https://snapcraft.io/visualboyadvance-m Snapcraft package]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|[http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER VBA Link e-Reader]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big}}&lt;br /&gt;
|[https://sourceforge.net/projects/vba/files/VisualBoyAdvance/ VisualBoyAdvance]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|IRIX}}&lt;br /&gt;
|&lt;br /&gt;
[https://forums.irixnet.org/thread-978.html VisualBoyAdvance]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;IRIX Port&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Xbox360}}&lt;br /&gt;
|[https://sites.google.com/site/hackromspoke/hackroms/vba360-0.03Beta.rar?attredirects=0&amp;amp;d=1 VisualBoyAdvance 360]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
===VBA===&lt;br /&gt;
Developed by Forgotten &amp;amp; the VBA Team. The original VBA emulator is ancient and ceased development in 2004. VBA-M begun as a multiplayer branch of it to become ever since a continuation of VBA, as it is regularly updated.&lt;br /&gt;
&lt;br /&gt;
VisualBoyAdvance 1.8.0 is the latest version of the original emulator. While still very useful and functional, and including emulation for tilt controls in Kirby Tilt&#039;n Tumble (GBC), it doesn&#039;t emulate some features of special cartridges with solar or gyroscopic controls (those need ROM patches to function for that version), and doesn&#039;t include Link cable emulation (VBA-M originally was a multiplayer branch) or e-Reader emulation (earlier mods for 1.7 and 1.6 versions tried to, but only covered standalone e-Card emulation, not linked e-Card/GBA game or linked e-Card/GC game).&lt;br /&gt;
&lt;br /&gt;
Be sure you have &amp;quot;vba-over.ini&amp;quot; in the same folder as VBA to avoid save type issues. Current VBA-M builds come with this by default. libretro versions of VBA have this baked into the binary, but also output a different save format that needs to be converted with a [https://thysbelon.github.io/gbaconv-web/ tool] to be used with standalone VBA.&lt;br /&gt;
&lt;br /&gt;
===VBA Link e-Reader===&lt;br /&gt;
Project Pokémon made [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER a version of VBA 1.73 that adds both e-Reader and Link Cable support]. While they were once available separately, this version permits the use of battle e-cards. &lt;br /&gt;
&lt;br /&gt;
Using the e-Reader functionality requires a ROM of the Nintendo e-Reader. Load the ROM, then navigate to &amp;quot;Scan Dot Code.&amp;quot; The emulator will ask for a dump of the e-Reader card barcode. Choose one that you had previously downloaded from your computer. (You can download the raw dumps as No-Intro&#039;s e-Reader set)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Previous link, dead now, for reference: http://www.get-your-rom.com/ner-nintendo-e-reader-roms --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===VBA-M===&lt;br /&gt;
The newer open-source active GBA emulator. Includes Link cable emulation between two GBA gamepacks, and as of v0956, Joylink GCN/GBA emulation, which saw a huge compatibility overhaul in early 2015 (fixing notably Navi Trackers and Wind Waker). e-Reader emulation is being slowly added too (none of the emulators so far emulate all three types of e-Reader connectivity - e-Reader only, e-Reader/GBA cartridge, and e-Reader/GameCube). Still doesn&#039;t emulate gyroscopic sensor. VBA-M is available for Windows, Linux, macOS, BeOS, [[GameCube emulators|GameCube]],[[Wii emulators|Wii]] and [[Wii U emulators|Wii U]](Via vWii).&lt;br /&gt;
&lt;br /&gt;
===VBA-Next===&lt;br /&gt;
VBA-Next is an optimized version of an older revision of VBA-M with speedhacks and is available as a [[libretro]] core for [[RetroArch]], making it recommended for Wii (over VBA-GX, from a speed perspective) and [[Android emulators|Android]]. There is also a libretro version of the latest VBA-M, which is slower but has fewer compatibility issues and regressions.&lt;br /&gt;
&lt;br /&gt;
===VBA-GX===&lt;br /&gt;
Wii-exclusive VBA-M optimized port (though less optimized than the VBA-Next core of RetroArch). Supports various Wii controllers and also offers [https://wiibrew.org/wiki/Visual_Boy_Advance_GX/Match_Wii_Controls special Wii controls]. &lt;br /&gt;
&lt;br /&gt;
It is the only version of the emulator to support solar sensor emulation (Boktai series) and gyroscopic sensors (WarioWare Twisted, Yoshi&#039;s Universal Gravitation) as well as the tilt sensors for Kirby Tilt &#039;n&#039; Tumble, but requires clean ROMs of these as their emulation ROM patches break their proper functionality here. They are controlled using the Wiimote. As for the solar sensor games, pointing the Wiimote skyward charges the Gun deSol while pointing it to the ground blocks sunlight. Has other optional motion-based Wiimote controls for other notable games.&lt;br /&gt;
&lt;br /&gt;
===VBA-M JS===&lt;br /&gt;
Javascript port for playing on computer web browsers. Used to be available [http://dl.dropbox.com/u/20328726/vbamjs/index.html here], but the link is now 404 Not Found.&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy/Game Boy Color emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:iOS emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;br /&gt;
[[Category:Historic emulation software]]&lt;/div&gt;</summary>
		<author><name>Tolik518</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Template:VBAMVer&amp;diff=122104</id>
		<title>Template:VBAMVer</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Template:VBAMVer&amp;diff=122104"/>
		<updated>2025-07-25T09:42:39Z</updated>

		<summary type="html">&lt;p&gt;Tolik518: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2.2.1 &amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Emulator Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tolik518</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Orbital&amp;diff=122103</id>
		<title>Orbital</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Orbital&amp;diff=122103"/>
		<updated>2025-07-25T09:35:52Z</updated>

		<summary type="html">&lt;p&gt;Tolik518: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title = Orbital&lt;br /&gt;
|logo = Orbital.jpeg&lt;br /&gt;
|logowidth = 120&lt;br /&gt;
|version = N/A&lt;br /&gt;
|active = No&lt;br /&gt;
|platform = [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&lt;br /&gt;
|target = [[PlayStation 4 emulators|PlayStation 4]]&lt;br /&gt;
|architecture = x86_64&lt;br /&gt;
|developer = AlexAltea &amp;amp; Orbital community&lt;br /&gt;
|website = [https://phi.nz/orbital/ phi.nz/Orbital]&lt;br /&gt;
|support = [https://www.patreon.com/AlexAltea Patreon]&amp;lt;br/&amp;gt;[https://github.com/sponsors/AlexAltea GitHub Sponsor]&lt;br /&gt;
|prog-lang = {{Proglang|C}}, {{Proglang|C++}}&lt;br /&gt;
|source = [https://github.com/AlexAltea/orbital GitHub]&lt;br /&gt;
|license = {{license|MIT}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Orbital&#039;&#039;&#039; is a free and open-source, virtualization-based [[PlayStation 4 emulators|PlayStation 4 emulator]] for [[Emulators on PC|Windows]] and Linux. It can only boot the firmware. Do not expect to play commercial games with it. It is a [[High/Low level emulation|low-level]] emulator. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The lead developer,  by Alexandro Sanchez (AKA &#039;AlexAltea&#039;, [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Nucleus projects]), [https://twitter.com/AlexAltea/status/1107923051621044225 started working] on the Orbital program the day he launched it publicly on GitHub on [https://github.com/AlexAltea/orbital/commit/064abb20f9e410f9ac1110ccedc7287820421253 October 29, 2017]. On [https://twitter.com/AlexAltea/status/1107865782472634368 18 March, 2019], AlexAltea revealed on Twitter that Orbital was able to boot into Safe Mode from PS4 5.xx kernels on PC, with graphical output.&lt;br /&gt;
&lt;br /&gt;
According to AlexAltea, Orbital relies on &amp;quot;[https://twitter.com/AlexAltea/status/1108700030192549889 hardware-accelerated virtualization, not emulation, so it yields near-native performance]. If anything, there could be bottlenecks in GPU rendering, e.g. due to UMA, but [he had been] working on ways to reduce overhead there.&amp;quot; Orbital uses SPIR-V for hardware-accelerated virtualization - it is a low-level shader language used in the Vulkan graphics API. The program is driving graphical output by fully emulating the AMD GPU via the Vulkan backend and recompiling GCN bytecode to SPIR-V.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://discord.me/orbitalemu Official Discord channel for Orbital]&lt;br /&gt;
* [https://twitter.com/AlexAltea Twitter] (Lead programmer AlexAltea)&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:PlayStation 4 emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Inactive emulation software]]&lt;/div&gt;</summary>
		<author><name>Tolik518</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Obliteration&amp;diff=122102</id>
		<title>Obliteration</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Obliteration&amp;diff=122102"/>
		<updated>2025-07-25T09:35:19Z</updated>

		<summary type="html">&lt;p&gt;Tolik518: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title 		= Obliteration&lt;br /&gt;
|logo 		= Obliteration logo.png&lt;br /&gt;
|logowidth 	= 200&lt;br /&gt;
|version 	= [https://github.com/obhq/obliteration/actions Workflows]&lt;br /&gt;
|active 	= Yes&lt;br /&gt;
|platform 	= [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&lt;br /&gt;
|target 	= [[PlayStation 4 emulators|PlayStation 4]]&lt;br /&gt;
|developer 	= ultimaweapon, VocalFan, bayedieng&lt;br /&gt;
|prog-lang 	= {{Proglang|Rust}}&lt;br /&gt;
|license 	= {{license|Apache2}}, {{license|MIT}}&lt;br /&gt;
|source 	= [https://github.com/obhq/obliteration GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obliteration&#039;&#039;&#039; is a free PlayStation 4 emulator for Windows, macOS and Linux. It currently cannot run any games, despite promising work done at the moment. This project started as a hard-fork from [[Kyty]] compatibility layer. Then development team decided to rewrite the whole project from scratch by using [[Kyty]] and Uplift as a reference to help them getting started with the project. How Obliteration work is totally different from [[Kyty]] because developers decided to go with the same path as Uplift (and [[Spine]]?) instead of [[Kyty]]. This is the reason why Obliteration required firmware files from the PS4 in order to work while [[Kyty]] does not.. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games at the moment.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win-big|Mac-big|Lin-big}}&lt;br /&gt;
|&#039;&#039;&#039;[https://github.com/obhq/obliteration/actions Workflows]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://discord.gg/Qsdaxj6tnH Official Discord server]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:PlayStation 4 emulators]]&lt;br /&gt;
[[Category:Windows emulation software]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Tolik518</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=RPCSX&amp;diff=122101</id>
		<title>RPCSX</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=RPCSX&amp;diff=122101"/>
		<updated>2025-07-25T09:32:57Z</updated>

		<summary type="html">&lt;p&gt;Tolik518: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox emulator&lt;br /&gt;
|logo = Logo-dark.png&lt;br /&gt;
|logowidth = 130&lt;br /&gt;
|active = Yes&lt;br /&gt;
|developer = DH&lt;br /&gt;
|platform = [[Emulators on Linux|Linux]]&lt;br /&gt;
|target = [[PlayStation 4 emulators|PlayStation 4]] [[PlayStation 5 emulators|PlayStation 5]]&lt;br /&gt;
|support = [https://btc.com/1LyidMn4veEo2pbMtpo3fwr7BB9ugCQNTv Bitcoin]&amp;lt;br/&amp;gt;[https://etherscan.io/address/0xb07ddb5c842f928a25f0901e6ccf087d012bad15 Etherscan]&lt;br /&gt;
|prog-lang = {{Proglang|C++}}&lt;br /&gt;
|website = [https://rpcsx.github.io/ RPCSX Emulator]&lt;br /&gt;
|source = [https://github.com/RPCSX/rpcsx GitHub]&lt;br /&gt;
}}&lt;br /&gt;
RPCSX (formerly RPCS4) is an early, free PS4 and PS5 emulator for Linux written in C++.&amp;lt;ref&amp;gt;[https://github.com/RPCSX/rpcsx/blob/master/.github/readme.md RPCSX: readme.md]&amp;lt;/ref&amp;gt;&lt;br /&gt;
= Downloads =&lt;br /&gt;
TBA&lt;br /&gt;
= Overview =&lt;br /&gt;
According to a post in the RPCSX Discord, it booted its first game, We Are Doomed, on July 17, 2023:[https://discord.com/channels/252023769500090368/1124815779230122096/1130613406974623917]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RPCSX-WAD.png|250px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 22, 2024, it booted Bloodborne for the first time:[https://discord.com/channels/252023769500090368/1131388021288214538/1298378414822260757]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RPCSX-BB.png|250px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Home console emulators]]&lt;br /&gt;
[[Category:PlayStation 4 emulators]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:Active emulation software]]&lt;/div&gt;</summary>
		<author><name>Tolik518</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:Tolik518&amp;diff=66578</id>
		<title>User:Tolik518</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:Tolik518&amp;diff=66578"/>
		<updated>2023-11-10T12:51:53Z</updated>

		<summary type="html">&lt;p&gt;Tolik518: Created page with &amp;quot;Github: https://github.com/tolik518&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Github: https://github.com/tolik518&lt;/div&gt;</summary>
		<author><name>Tolik518</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=MGBA&amp;diff=66577</id>
		<title>MGBA</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=MGBA&amp;diff=66577"/>
		<updated>2023-11-10T12:51:10Z</updated>

		<summary type="html">&lt;p&gt;Tolik518: Updated the CLI manual to the most recent version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
{{Infobox emulator&lt;br /&gt;
|title 		= mGBA&lt;br /&gt;
|logo 		= Mgba-logo.png&lt;br /&gt;
|logowidth 	= 140&lt;br /&gt;
|version 	= {{Version|mGBA}}&lt;br /&gt;
|active 	= Yes&lt;br /&gt;
|platform 	= [[Emulators on Windows|Windows]]&amp;lt;br/&amp;gt;[[Emulators on macOS|macOS]]&amp;lt;br/&amp;gt;[[Emulators on Linux|Linux]]&amp;lt;br&amp;gt;FreeBSD&amp;lt;br/&amp;gt;[[Emulators on Android|Android]] (RetroArch)&amp;lt;br/&amp;gt;[[Emulators on iOS|iOS]] (RetroArch)&amp;lt;br/&amp;gt;[[Emulators on 3DS|3DS]]&amp;lt;br/&amp;gt;[[Emulators on Wii|Wii]]&amp;lt;br/&amp;gt;[[Emulators on Switch|Switch]]&amp;lt;br/&amp;gt;[[Emulators on Vita|Vita]]&lt;br /&gt;
|target 	= [[Game Boy Advance emulators|Game Boy Advance]]&amp;lt;br/&amp;gt;[[Game Boy/Game Boy Color emulators|Game Boy]]&amp;lt;br/&amp;gt;[[Game Boy/Game Boy Color emulators|Game Boy Color]]&lt;br /&gt;
|developer 	= [https://github.com/endrift Vicki Pfau (endrift)]&lt;br /&gt;
|accuracy	= Highly-Accurate&lt;br /&gt;
|prog-lang 	= C, C++&lt;br /&gt;
|website 	= [https://mgba.io/ mGBA]&lt;br /&gt;
|support 	= [https://www.patreon.com/mgba Patreon]&lt;br /&gt;
|license 	= MPL v2.0&lt;br /&gt;
|source 	= [https://github.com/mgba-emu/mgba/ GitHub]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mGBA&#039;&#039;&#039; is a free and open-source [[Game Boy/Game Boy Color emulators|Game Boy/Color]] and [[Game Boy Advance emulators|Game Boy Advance emulator]] developed by endrift. Being written from scratch, it aims for speed, accuracy, and portability. As of yet, it&#039;s the most complete GBA emulation effort, passing the older project [[VisualBoy_Advance|VBA and its forks]]. It is also available as a [[Libretro]] core for [[RetroArch]]. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into [[Dolphin]] recently for games supporting connectivity features.&amp;lt;ref&amp;gt;[https://dolphin-emu.org/blog/2021/07/21/integrated-gba/ mGBA Integration: Introducing the Integrated GBA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|&#039;&#039;&#039;[https://mgba.io/downloads.html#current-downloads mGBA Stable and Nightly builds for computers]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|NX|3DS|Vita|Wii}}&lt;br /&gt;
|&#039;&#039;&#039;[https://mgba.io/downloads.html#current-downloads mGBA Stable and Nightly builds for consoles (homebrew)]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac}}&lt;br /&gt;
|&#039;&#039;&#039;[https://mgba.io/downloads.html#medusa-1 medusa Dev builds]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
* [https://mgba.io/2014/12/28/classic-nes/ NES Classic series compatibility]&lt;br /&gt;
* Local multi-pak link cable support, up to 4 players&lt;br /&gt;
* Extensive hardware-based emulation that removes the need for game-specific patches&lt;br /&gt;
** Solar sensor emulation for the Boktai series&lt;br /&gt;
** Tilt sensor emulation for games like WarioWare: Twisted! and Yoshi Topsy-Turvy (Yoshi&#039;s Universal Gravitation)&lt;br /&gt;
** Rumble Pak emulation for games like Drill Dozer and WarioWare: Twisted!&lt;br /&gt;
** Battle Chip Gate, Progress Chip Gate, and Beast Link Gate emulation for Rockman.EXE 4, 4.5, 5, and 6&lt;br /&gt;
** Real-time clock (Boktai series, Pokémon series, Rockman EXE 4.5 Real Operation), synced to system time or set arbitrarily&lt;br /&gt;
* Support for BPS/beat, IPS and UPS patching at runtime, including ROMs in compressed archives (.7z/.zip)&lt;br /&gt;
* Game overrides, forcing games to use specific save formats or sensors (tilt, solar, etc.)&lt;br /&gt;
* Very basic cheat code support (AR, GS, CB), though without search options&lt;br /&gt;
* Save states &amp;lt;!-- would be more notable if it didn&#039;t support them --&amp;gt;&lt;br /&gt;
* Fast-forwarding and rewinding&lt;br /&gt;
* e-Reader support&lt;br /&gt;
* Dolphin/JOY bus link cable support&lt;br /&gt;
&lt;br /&gt;
Some features that are still planned include&amp;lt;ref&amp;gt;https://mgba.io/2014/12/09/announcing-mgba/&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Networked&#039;&#039; multiplayer link cable support&lt;br /&gt;
* M4A audio mixing, for higher quality sound than hardware&lt;br /&gt;
* Re-recording support for tool-assist runs&lt;br /&gt;
* Lua support for scripting&lt;br /&gt;
* A comprehensive debug suite&lt;br /&gt;
* Wireless adapter support (Mario Golf, Classic NES Series, Pokémon FireRed/LeafGreen/Emerald, the built-in software when no game is inserted)&lt;br /&gt;
&lt;br /&gt;
==medusa==&lt;br /&gt;
&#039;&#039;&#039;medusa&#039;&#039;&#039; is a [[Nintendo DS emulators|Nintendo DS emulator]] being developed by mGBA developer endrift&amp;lt;ref&amp;gt;https://mgba.io/2017/04/08/medusa&amp;lt;/ref&amp;gt;. The plan was for medusa to eventually merge with and replace mGBA sometime after mGBA 1.0 is released to form medusa 2.0, making it an emulator that could play GB/C, GBA, and NDS. Development began in 2016 and was expected to merge sometime in 2018. However, as of March 2018, medusa has been &amp;quot;suspended until further notice&amp;quot;&amp;lt;ref&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/&amp;lt;/ref&amp;gt; due to a slowdown in development for both medusa and mGBA. There is an alpha version available, but accuracy is spotty and some features are lacking.&lt;br /&gt;
&lt;br /&gt;
==Manual (CLI version)==&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[Emulation on Ubuntu|Ubuntu]] version consists of both a command-line version (&amp;lt;code&amp;gt;mgba-sdl&amp;lt;/code&amp;gt;) and GUI version (&amp;lt;code&amp;gt;mgba-qt&amp;lt;/code&amp;gt;). The command-line version does not need to be installed if you aren&#039;t going to run it. The main dependency for both is &amp;lt;code&amp;gt;libmgba&amp;lt;/code&amp;gt;.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;usage: mgba-qt [option ...] file&lt;br /&gt;
&lt;br /&gt;
Generic options:&lt;br /&gt;
  -b, --bios FILE            GBA BIOS file to use&lt;br /&gt;
  -c, --cheats FILE          Apply cheat codes from a file&lt;br /&gt;
  -C, --config OPTION=VALUE  Override config value&lt;br /&gt;
  -d, --debug                Use command-line debugger&lt;br /&gt;
  -g, --gdb                  Start GDB session (default port 2345)&lt;br /&gt;
  -l, --log-level N          Log level mask&lt;br /&gt;
  -t, --savestate FILE       Load savestate when starting&lt;br /&gt;
  -p, --patch FILE           Apply a specified patch file when running&lt;br /&gt;
  -s, --frameskip N          Skip every N frames&lt;br /&gt;
  --version                  Print version and exit&lt;br /&gt;
&lt;br /&gt;
Graphics options:&lt;br /&gt;
  -1, -2, -3, -4, -5, -6, -7, -8  Scale viewport by 1-8 times&lt;br /&gt;
  -f, --fullscreen                Start full-screen&lt;br /&gt;
  --scale X                       Scale viewport by X times&lt;br /&gt;
&lt;br /&gt;
Frontend options:&lt;br /&gt;
  --ecard FILE  Scan an e-Reader card in the first loaded game&lt;br /&gt;
                Can be passed multiple times for multiple cards&lt;br /&gt;
  --mb FILE     Boot a multiboot image with FILE inserted into the ROM slot&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://twitter.com/mgba_emu Twitter]&lt;br /&gt;
&lt;br /&gt;
{{Game Boy Advance emulators}}&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Console emulators]]&lt;br /&gt;
[[Category:Handheld console emulators]]&lt;br /&gt;
[[Category:Game Boy/Game Boy Color emulators]]&lt;br /&gt;
[[Category:Game Boy Advance emulators]]&lt;br /&gt;
[[Category:Windows emulation software‏‎]]&lt;br /&gt;
[[Category:macOS emulation software]]&lt;br /&gt;
[[Category:Linux emulation software]]&lt;br /&gt;
[[Category:BSD emulation software]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;br /&gt;
[[Category:iOS emulation software]]&lt;br /&gt;
[[Category:3DS emulation software]]&lt;br /&gt;
[[Category:Switch emulation software]]&lt;br /&gt;
[[Category:PlayStation Vita emulation software]]&lt;/div&gt;</summary>
		<author><name>Tolik518</name></author>
	</entry>
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