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		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=142694</id>
		<title>Nintendo DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&amp;diff=142694"/>
		<updated>2026-04-26T21:19:22Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: Added guac emulator by Aaron Balke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox computing device/Nintendo DS}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the Nintendo DS|Emulators on Nintendo DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo DS|Nintendo DS]]&#039;&#039;&#039; (DS) is a handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MB of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It was Nintendo&#039;s best selling portable console and best selling hardware overall (154.02 million units), having come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (over 160 million units) until officially being surpassed by the Nintendo Switch in early 2026 (155.37 million units). This popularity came as a result of attracting many casual players, and even non-gamers, into the gaming community.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_peripherals|supports these variations (see &amp;quot;DSi-exclusive features&amp;quot; section)]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.&amp;lt;br&amp;gt;See tables for &amp;lt;span style=&amp;quot;font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;&amp;quot;&amp;gt;[[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
!&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|x86-64&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|Dev Builds&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[https://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=melonDSRA&amp;gt;The [https://github.com/JesseTG/melonds-ds melonDS DS] libretro core or the standalone version of melonDS is highly recommended over the melonDS libretro core, because it is two versions out of date (still on 0.9.3), and the generation 5 Pokémon are broken. If you turn on C-Gear, after a few minutes you will be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 &#039;&#039;&#039;You also can&#039;t use any wifi features&#039;&#039;&#039;] or do in game trades either or the game will freeze.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ([https://github.com/melonDS-emu/melonDS/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Na}} ||[https://forums.desmume.org/viewforum.php?id=6 ?] ([https://github.com/TASEmulators/desmume/issues .]) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(melonDS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br&amp;gt;[https://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|?||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[No$|No$GBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|DOS}}&lt;br /&gt;
|[https://problemkaputt.de/gba.htm {{No$GBAVer}}]&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GBE+]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mgba.io/downloads.html#medusa alpha 2]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) ||{{~}}&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;/&amp;gt;||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]&amp;lt;br&amp;gt;[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://corgids.wordpress.com/ CorgiDS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/CorgiDS/releases git]&amp;lt;br&amp;gt;[https://www.emucr.com/search/label/CorgiDS SVN]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}}&amp;lt;ref&amp;gt;https://corgids.wordpress.com/2018/02/12/extended-break/&amp;lt;/ref&amp;gt; ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|ndsemu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/rasky/ndsemu git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Dunno}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20110225190819/http://https://com/ NeonDS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://web.archive.org/web/20100925152735/http://nehttps://m/system/files/NeonDS_0.2.1.zip 0.2.1]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|dasShiny&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Cydrak/dasShiny git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://ds-duos.blhttps://com/ DuoS]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.emulatorhttps://om/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensata]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.mediafire.comhttps://0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20111130005614/https://ideasemu.biz/ iDeaS]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://www.emulator-zone.com/https://mulators/nds/ideas/ideas1040.7z 1.0.4.0]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|dust&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Mac|Web}}&lt;br /&gt;
|[https://github.com/kelpsyberry/dust git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|DualSOUP&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Jaklyy/DualSOUP git]&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|?||{{Dunno}} ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|guac&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/aabalke/guac git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|ARM64&lt;br /&gt;
|-&lt;br /&gt;
|melonDS DS&lt;br /&gt;
|align=left|{{Icon|Android|iOS|tvOS}}&lt;br /&gt;
|[https://buildbot.libretro.com libretro core]&amp;lt;br&amp;gt;[https://github.com/JesseTG/melonds-ds git]&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DraStic]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Pyra}}&lt;br /&gt;
|[https://www.apkmirror.com/apk/exophase/drastic-2/drastic-r2-6-0-4a-release/ {{DraSticVer}}]&amp;lt;br&amp;gt;[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]&lt;br /&gt;
|{{Na}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%&amp;lt;br&amp;gt;&amp;lt;small&amp;gt; 49 out of 73 reported titles (Pandora) &amp;lt;/small&amp;gt;]&amp;lt;br&amp;gt;[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%&amp;lt;br&amp;gt;&amp;lt;small&amp;gt; 127 out of 145 reported titles (Android) &amp;lt;/small&amp;gt;] ||{{Red}} {{License|Proprietary}}&amp;lt;ref&amp;gt;https://gbatemp.net/threads/drastic-ds-emulator-on-android-is-now-free-to-download-will-be-taken-down-soon.650119/&amp;lt;/ref&amp;gt; ||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;small&amp;gt; (unofficial)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/rafaelvcaetano/melonDS-android git]&amp;lt;br&amp;gt;[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.10.0]&amp;lt;br&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|?||{{Green}} {{License|GPL3}} ({{License|Copyleft}}) ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&amp;lt;br&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Provenance]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]&amp;lt;br&amp;gt;[https://github.com/Provenance-Emu/Provenance/releases git]||{{Dunno}} &lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|{{Ya}} ||{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|MIT}} ({{License|Permissive}})||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]&amp;lt;br&amp;gt;[https://github.com/Hydr8gon/NooDS/releases git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://inds.nerd.net/ iNDS]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(nds4ios-derived)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[https://github.com/iNDS-Team/iNDS/releases git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|nds4ios&lt;br /&gt;
|align=left|{{Icon|iOS}}&lt;br /&gt;
|[http://https://angelxwind.net/i/?page/downloads SVN]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://jefhttps://blog/nds4droid/ nds4droid]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(DeSmuME-based)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/jquesnelle/nds4droid git]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&amp;lt;br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Folium]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)&amp;lt;br&amp;gt;[https://folium.emuplace.app/downloads {{FoliumVer}}]&amp;lt;br&amp;gt;[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]&lt;br /&gt;
|{{Dunno}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|WiiU}}&lt;br /&gt;
|&lt;br /&gt;
|{{Dunno}} ||&amp;lt;small&amp;gt;[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]&amp;lt;/small&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|PS4}}&amp;lt;br&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://www.retroarch.com/ 0.9.13]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[melonDS]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/melonds/ melonds_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch|Vita}}&amp;lt;br&amp;gt;{{Icon|PS2}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=melonDSRA&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[https://github.com/rsduck/melonDS/releases git]&amp;lt;small&amp;gt; (Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://github.com/Rinnegatamante/melonDS-Vita git]&amp;lt;small&amp;gt;(Vita Port)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://github.com/DanielSant0s/melonDS-PS2 git]&amp;lt;small&amp;gt; (PS2 Port)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|{{Ya}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[NooDS]]&lt;br /&gt;
|align=left|{{Icon|Switch|Vita|WiiU}}&amp;lt;br&amp;gt;{{Icon|PSP}}&lt;br /&gt;
|[https://github.com/Hydr8gon/NooDS git]&amp;lt;small&amp;gt; (Switch/Vita/WiiU)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[https://github.com/Xiro28/NooDS_PSP git] &amp;lt;small&amp;gt;(PSP port)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{WIP-Box}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]&lt;br /&gt;
|{{Na}} ||[[DeSmuME PSP|26%&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;16 out of 63 reported titles &amp;lt;/small&amp;gt;]] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DesmumeX&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|DeSmuME Wii&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/desmumewii/downloads r185]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DeSmuME PSP|DSonPSP]]&lt;br /&gt;
|align=left|{{Icon|PSP}}&lt;br /&gt;
|[https://wololo.net/downloads/index.php/download/1235 0.7]&lt;br /&gt;
|{{Na}} &lt;br /&gt;
|?||{{Dunno}} ||{{Na}} &amp;lt;small&amp;gt;(POC)&amp;lt;/small&amp;gt; ||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Native==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Latest version&lt;br /&gt;
!&#039;&#039;&#039;[[#Nintendo DSi|DSi]]&#039;&#039;&#039;&lt;br /&gt;
!&amp;lt;small&amp;gt;Compatibility&amp;lt;/small&amp;gt;&lt;br /&gt;
![[Licensing|License]]&lt;br /&gt;
!Active&lt;br /&gt;
![[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|TWL-FIRM&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|&lt;br /&gt;
|{{✓}} ||No documented issues ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[nds-bootstrap]]&lt;br /&gt;
|align=left|{{Icon|NDS}}{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/DS-Homebrew/nds-bootstrap/releases 2.13.1] &lt;br /&gt;
|{{✓}} ||{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit?gid=0#gid=0|1065|1078}} ||{{Green}} {{License|GPLv3}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that has gotten as far as it has, and it has been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost, with 1.0 RC version OpenGL [[High/Low_level_emulation#Rendering_Advancements|compute shader renderer]] introduced[https://melonds.kuribo64.net/comments.php?id=216] similar to [[High/Low_level_emulation#Rendering_Advancements|other compute shader renderers]]. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.&lt;br /&gt;
:;melonDS DS&lt;br /&gt;
::An enhanced remake of the melonDS libretro that prioritizes standalone parity, reliability, and usability. Features included in this remake that were not available in the melonDS libretro core include full Wi-Fi support (Kaeru WFC, AltWFC, Wiimmfi), firmware overrides (name, color, birthday, etc.), homebrew save data support, screen rotation in the core settings (as the screen rotation feature in RetroArch&#039;s Video settings did not rotate touch inputs for melonDS and DeSmuME and can distort the screen), additional screen layout options, directly boot Nintendo DSi and DSiWare titles (unlike the standard melonDS — which requires manually installing DSiWare to the DSi NAND via its GUI — the MelonDS DS Libretro core includes the convenient [https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#streamlined-dsiware-installation Streamlined DSiWare Installation] feature), RetroAchievements support for DSi(Ware) games, battery support, and selectable NAND and firmware images. However, some melonDS libretro core features aren&#039;t yet presented in this remake, such as local wireless connection, GDB Stub Support, DSi Camera support, and OpenGL compute shader renderer, but some are planned to be implemented. With that stated, this remake is not a perfect replacement for the melonDS libretro core but has its uses that the original core and the DeSmuME libretro core lack.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]]&lt;br /&gt;
:DeSmuME has gained significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first &amp;quot;Stable&amp;quot; build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well.&lt;br /&gt;
&lt;br /&gt;
;[[DraStic]]&lt;br /&gt;
:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It is on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn&#039;t expect any support from Exophase and company if you use an unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs {{YouTubeVideo|715kg1-hmxA|relatively well}}. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open-sourcing the code.&lt;br /&gt;
&lt;br /&gt;
;[[No$|No$GBA]]&lt;br /&gt;
:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS&#039; 3D features are still very poorly handled. &#039;&#039;&#039;It is a good option for low-end machines, but don&#039;t expect a lot of games to run perfectly&#039;&#039;&#039;. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static No$GBA makes with its 3D rendering. It doesn&#039;t change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don&#039;t work on other emulators, debugging (if you&#039;ve taken up ROM hacking for DS games or homebrew development), if you value speed above everything, if you&#039;re using a potato PC, or just as a last resort.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:Uses melonDS 0.9.5 core for Nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation&lt;br /&gt;
&lt;br /&gt;
;[[Delta]]&lt;br /&gt;
:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS.&lt;br /&gt;
&lt;br /&gt;
;[[NooDS]]&lt;br /&gt;
:A one-man project aiming for simplicity and speed, filling a similar niche as the old NeonDS or No$GBA. It&#039;s a WIP that is currently not nearly as accurate as competing options, but it now includes HLE firmware re-implementations to allow running games straight out of the box. It&#039;s also one of the few modern DS emulators to support playing GBA games.&lt;br /&gt;
&lt;br /&gt;
;[[mGBA#medusa|mGBA/medusa]]&lt;br /&gt;
:[[mGBA]] developer endrift is also creating a DS emulator, but it is very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn&#039;t nearly as far as melonDS in terms of the capabilities it&#039;s covered. As of March 2018, medusa&#039;s development is &amp;quot;suspended until further notice&amp;quot;.&amp;lt;ref name=&amp;quot;medusa suspended&amp;quot;&amp;gt;https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;iDeaS&lt;br /&gt;
:An abandoned and experimental DS emulator that uses a plug-in system, it is very slow and buggy but has partially gotten some features working, like the camera and slide accessories.&lt;br /&gt;
;[[Ensata]]: Nintendo&#039;s official DS emulator that was leaked to the public. It is not very usable or compatible, but it can run a few games.&lt;br /&gt;
&lt;br /&gt;
;[[nds-bootstrap]]&lt;br /&gt;
nds-bootstrap is an application for Nintendo DS, DSi and 3DS that allows DS and DSi ROMs and homebrew homebrew to be booted from SD cards (DSi/3DS) or flashcard (DS). It is included in [[TWiLightMenu++]], where selecting a game will start it via nds-bootstrap, but games can also be started straight from the 3DS home screen by creating shortcuts with forwarders such as [https://github.com/YANBForwarder/YANBF YANBF]. In terms of enhancements, it supports cheats from [https://gbatemp.net/threads/deadskullzjrs-nds-i-cheat-databases.488711/ usrcheat.dat] (different databases even include [https://gbatemp.net/threads/circle-pad-patches-for-super-mario-64-ds-and-other-games-in-twilightmenu-with-twpatcher-and-rtcom.623267/ analogue control patches for 3DS]), a widescreen mode, which stretches the image to fill the whole upper screen of the 3DS (the internal resolution stays at the DS&#039;s 256x192, however), and, in contrast to all the emulators so far, it even supports &amp;quot;overclocking&amp;quot; in the form of booting 3DS games in DSi mode (with the DSi&#039;s clock rate of 133 MHz, double the DS&#039;s 67 MHz), which significantly increases the frame rate of certain games (Rayman DS, Trackmania DS, Trackmania Turbo etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comparisons of several Nintendo DS emulators:&#039;&#039;&#039;&lt;br /&gt;
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) &amp;amp; GBE+ (1.1) compared to the mature DeSmuME.)&lt;br /&gt;
&lt;br /&gt;
===High resolution===&lt;br /&gt;
;[[melonDS]]&lt;br /&gt;
:Has an OpenGL renderer with upscaling as of version 0.8.&amp;lt;ref name=&amp;quot;melondsopengl&amp;quot;&amp;gt;http://melonds.kuribo64.net/comments.php?id=90&amp;lt;/ref&amp;gt; The renderer is much faster than DeSmuME&#039;s and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.&lt;br /&gt;
&lt;br /&gt;
;DeSmuME X432R&lt;br /&gt;
:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.&lt;br /&gt;
&lt;br /&gt;
;[[DeSmuME]] &amp;lt;small&amp;gt;([[libretro]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.&lt;br /&gt;
;DraStic:Has released a beta version supporting double the original resolution.&lt;br /&gt;
;Virtual Console &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there is no legit way to enable it without a homebrew-enabled console.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Controls&lt;br /&gt;
|{{Enhancements/Controls/Input lag mitigating}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Mouse injector}}&lt;br /&gt;
|{{~}}[https://github.com/makidoll/melonPrimeDS?tab=readme-ov-file#melonprimeds *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Controls/Turbo button}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Graphics&lt;br /&gt;
|{{Enhancements/Graphics/Better texture filtering}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}} (MSAA)&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Resizable internal resolution}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Graphics/Super resolution}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4K native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]&lt;br /&gt;
|{{Na}}([https://melonds.kuribo64.net/comments.php?id=182 WIP])&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen_hacks#Nintendo_DS|Widescreen hack]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Widescreen is possible thanks to specific codes made by the community for a lot of DS games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}[https://github.com/melonDS-emu/melonDS/issues/395 *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Performance&lt;br /&gt;
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with melonDS or De&lt;br /&gt;
&lt;br /&gt;
SmuME?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
|[[30/60_FPS_cheat_codes|Internal frame rate hack]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking|Overclock]]&lt;br /&gt;
|{{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters|Filters]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Only possible with software renderer.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&amp;lt;abbr title=&amp;quot;Supports MSAA but there is no post-rendering AA technique supported.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shader_Presets|Shader chain]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;lrRA&amp;quot;&amp;gt;Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 GitHub Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;lrRA&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Quality of life&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command-line options&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_converters|Built-in save manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/Resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;lrRA&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;lrRA&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast forward/Turbo speed&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|[https://github.com/melonDS-emu/melonDS/pull/1671 WIP]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Na}}[https://github.com/melonDS-emu/melonDS/issues/463 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Na}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Save states not available for Nintendo DSi(Ware) titles in MelonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Misc.&lt;br /&gt;
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Na}}[https://github.com/melonDS-emu/melonDS/issues/249 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Enhancements/Misc./File browser}}||{{Na}}||{{Na}}||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Look&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Free Look is an enhancement feature that allows manipulation of the in-game camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{WIP-Box}}[https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ *][https://windwakr.github.io/miscstuff.html *]&lt;br /&gt;
|-&lt;br /&gt;
|Multiple screens&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Other|Netplay]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;lrRA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;noDSiRA&amp;quot;&amp;gt;Nintendo DS RetroAchievements is exclusive in libretro cores and the unofficial melonDS Android port. DSi games aren&#039;t supported in these emulators/cores for RetroAchievements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;DSiRA&amp;quot;&amp;gt;DSi RetroAchievements is supported in [https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA BizHawk&#039;s MelonDS core] and the MelonDS DS libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;lrRA&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rich Presence (RPC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you&#039;re playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Screen translator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch&#039;s AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin&#039;s Interpreter].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages. Also see [https://shonumi.github.io/articles/art40.html this article].&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! melonDS&lt;br /&gt;
! melonDS DS&lt;br /&gt;
! DeSmuME&lt;br /&gt;
! GBE+&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |Hardware features&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[#Connectivity|Connectivity]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#Infrared Cartridge|Infrared cartridge]]||{{Dunno}}||{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[#Nintendo Wi-Fi Connection|Wi-Fi]]&lt;br /&gt;
|3DS connectivity||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Local wireless communication|Multi-Card]]||{{Ya}}||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#Nintendo Wi-Fi Connection|Online]]||{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#DS Download Play|Single-Card (DS Download Play)]]||{{Ya}}||{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#DS/Wii connectivity|Wii connectivity]]||{{Na}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |DSi-exclusive features&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[#DSi Game formats|Game formats]]&lt;br /&gt;
|DSi-enhanced&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|DSi-exclusive&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|DSiWare&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Outer and inner cameras&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |SD card&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |System BIOS&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Game Boy Advance backwards compatibility]]&lt;br /&gt;
|{{Na}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Input&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_games_that_support_microphone|Microphone]]&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;DSmic&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;melonDS and melonDS DS support microphone in external microphone, blow, noise, and (for melonDS) WAV file; additionally, melonDS now has microphone support for DSi games for feature parity. Unknown if melon DS DS supports mic for DSi titles.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&amp;lt;ref name=&amp;quot;DSmic&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Nintendo_DS_Emulation|Pressure-sensitive touchscreen]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |iQue DS region lock&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System BIOS&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; |Peripherals&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |DS camera&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;melonDS supports outer and inner cameras in Physical Camera mode and as Image File.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;DS camera is supported but DSi camera is not yet supported in melonDS DS.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fitness&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Bayer DIDGIT&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Pedometer&lt;br /&gt;
|[https://miiwiki.org/wiki/Activity_Meter_(character) Activity Meter]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker Pokéwalker]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://vpets.thefrugalgamer.net/2023/07/19/teku-teku-angel/ &#039;&#039;Teku Teku Angel&#039;&#039;]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Ubisoft Thrustmaster pedometer&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Nintendo Wireless Keyboard&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |Slot 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Beypoint Reader &amp;amp; Beypointer Option Pak&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://www.siliconera.com/ds-directional-sensing-card-used-for-stargazing/ Directional Sensing Card]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Expansion Pak&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Facening_Scan Facening Scan/DS Scanner]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#GBA/DS connectivity|Game Boy Advance Game Pak]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Guitar Hero pad&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Support for GBA slot peripherals can be activated in MelonDS under &amp;quot;File &amp;gt; Insert Add-On Cart&amp;quot; before booting the respective game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Magic Reader&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Piano for Easy Piano&lt;br /&gt;
|{{Na}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rumble Pak&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Sega Card Reader&amp;lt;ref name=&amp;quot;BarcodeReader&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Barcode reader for &#039;&#039;Oshare Majo Love and Berry: DS Collection&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;CardReaderDeSmuME&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Supported in the latest nightly builds, on Windows only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Slide controller&lt;br /&gt;
|{{Na}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&amp;lt;ref name=&amp;quot;SlideControllerDeSmuME&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt; There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Solar Sensor&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;manual&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Only manual configuration. No automatic detection. Since &#039;&#039;Lunar Knights&#039;&#039; is a DS game, no solar sensor could fit onto a cartridge. However, functionality is available if one of 3 original &#039;&#039;Boktai&#039;&#039; GBA games is used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Taito paddle controller&lt;br /&gt;
|{{Na}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_motion_controls#Nintendo_DS_Emulation|Tilt sensor]]&lt;br /&gt;
|{{Ya}}&amp;lt;ref name=&amp;quot;Slot2MelonDS&amp;quot; group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://megaman.fandom.com/wiki/Wave_Scanner Wave Scanner]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Special hardware&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [https://shonumi.github.io/articles/art39.html Wantame Card Scanner]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The scanner is actually not a Slot 2 device, despite its appearances. The pins used for the GBA slot don&#039;t really connect to anything inside the scanner; there&#039;s no real circuitry attached. Instead, the WCS outputs data through a small cable that plugs into the DS&#039; microphone slot.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;Wappy Dog&#039;&#039;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Battery&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[http://www.https://ghtyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}} &amp;lt;small&amp;gt;[https://gamefaqs.gamespot.com/boards/925329-nintendo-ds/71009293 DS example]&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;There is no emulator currently includes built-in cartridge tilting simulation. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of cartridge tilting (e.g., visual/audio artifacts or crashes). However, it is not a true &amp;quot;cartridge tilting&amp;quot; simulator, as it works on live memory rather than simulating cartridge read errors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[https://infendo.com/nintendo-ds-car-navigation-system/ Smart Navi Car Navigational System]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Used in &#039;&#039;Kuruma de DS&#039;&#039; which can connect to the following ECLIPSE GPS navigational systems:&lt;br /&gt;
&lt;br /&gt;
#AVN-SZX04i&lt;br /&gt;
#AVN-SZ04i&lt;br /&gt;
#AVN-SZ04iW&lt;br /&gt;
#AVN-ZX04i&lt;br /&gt;
#AVN-Z04i&lt;br /&gt;
#AVN-Z04iW&lt;br /&gt;
#AVN-ZX03i&lt;br /&gt;
#AVN-Z03i&lt;br /&gt;
#AVN-Z03iW&lt;br /&gt;
#AVN-ZX02i&amp;lt;/ref&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |System lights||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The DS offers five types of connections:&lt;br /&gt;
* &#039;&#039;&#039;Local wireless communications&#039;&#039;&#039; - &#039;&#039;(Multiple cartridges)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS Download Play&#039;&#039;&#039; - &#039;&#039;(Single cartridge)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wi-Fi Connection&#039;&#039;&#039; - &#039;&#039;(Online multiplayer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DS/Wii connectivity&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;GBA/DS connectivity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them.  So far, the only emulator to actually make any progress is melonDS, but even that is still under development.&lt;br /&gt;
&lt;br /&gt;
====Infrared Cartridge====&lt;br /&gt;
Special NTR-031 cartridges with in-built IR ports. Other than connection to pedometers (&#039;&#039;Personal Trainer: Walking&#039;&#039; connects to Activity Meter and &#039;&#039;Pokémon HeartGold/SoulSilver&#039;&#039; connect to PokéWalker), also used for [https://bulbapedia.bulbagarden.net/wiki/Entralink Entralink] in &#039;&#039;Pokémon Black/White/Black 2/White 2&#039;&#039; and for [https://bulbapedia.bulbagarden.net/wiki/Memory_Link Memory Link] from B/W to B2/W2.&lt;br /&gt;
&lt;br /&gt;
====Local wireless communication====&lt;br /&gt;
Players who have a copy of the same game can link together using the DS&#039;s wireless signals (given that the game offers this feature).&lt;br /&gt;
&lt;br /&gt;
melonDS supports wireless communication with several games, including &#039;&#039;New Super Mario Bros.&#039;&#039; and the &#039;&#039;Pokémon&#039;&#039; games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.&lt;br /&gt;
&lt;br /&gt;
====DS Download Play====&lt;br /&gt;
This feature allows players with a DS and only one copy of a game to play together (Single-Card Play). This way, not everyone needs a copy of a game.  The player with the physical cartridge will host the game while the other players connect using a &amp;quot;downloaded&amp;quot; version received from the host.  Normally they&#039;re either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer.  In most cases, it is better to use multi-cart instead. However, some games, like &#039;&#039;Mario Party DS&#039;&#039;, require Download Play to use its multiplayer.&lt;br /&gt;
&lt;br /&gt;
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss, but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wi-Fi Connection====&lt;br /&gt;
{{Main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
&lt;br /&gt;
====DS/Wii connectivity====&lt;br /&gt;
Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Final Fantasy Crystal Chronicles: Echoes of Time&#039;&#039; - which is essentially the same as the DS port but can connect with other DSes with the game.&lt;br /&gt;
* &#039;&#039;Pokémon Battle Revolution&#039;&#039; - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.&lt;br /&gt;
* &#039;&#039;Animal Crossing: City Folk&#039;&#039; - in which data could be transferred between the DS version (&#039;&#039;Animal Crossing: Wild World&#039;&#039;), and the &#039;&#039;Nintendo Channel&#039;&#039; on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).&lt;br /&gt;
&lt;br /&gt;
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.&lt;br /&gt;
&lt;br /&gt;
====GBA/DS connectivity====&lt;br /&gt;
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].&lt;br /&gt;
&lt;br /&gt;
It is unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config &amp;gt; Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; file is in the same folder. You may need to reset the game for it to take effect.&lt;br /&gt;
As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] ([https://github.com/JesseTG/melonds-ds?tab=readme-ov-file#game-boy-advance-connectivity melonDS DS libretro core support guide]) and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support.  Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.&lt;br /&gt;
&lt;br /&gt;
===Backwards compatibility for Game Boy Advance/GBA Mode===&lt;br /&gt;
The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Shouldn&#039;t be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
:&#039;&#039;[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]&#039;&#039;&lt;br /&gt;
;Guitar Hero pad: Used in the &amp;quot;Guitar Hero: On Tour&amp;quot; series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).&lt;br /&gt;
;Tilt sensor: Also known as Motion Pak, it&#039;s used in &amp;quot;Tony Hawk&#039;s Motion/Hue&#039;s Pixel Painter.&amp;quot; No emulators support this add-on yet. (Slot 2)&lt;br /&gt;
;Pressure-sensitive touchscreen: Used in &amp;quot;Harvest Moon DS,&amp;quot; &amp;quot;Colors!&amp;quot;, &amp;quot;Metroid Prime: Hunters,&amp;quot; &amp;quot;Okamiden&amp;quot; and &amp;quot;Rhythm Heaven.&amp;quot; No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).&lt;br /&gt;
;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.&lt;br /&gt;
;Slide controller: Required by &amp;quot;Slide Adventure Mag Kid.&amp;quot; No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.&lt;br /&gt;
;Nintendo Wireless Keyboard: Bundled with &amp;quot;Learn with Pokémon: Typing Adventure&amp;quot; (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it is playable using the on-screen keyboard on the lower screen, the keyboard isn&#039;t emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you will need to blank out all the control/hotkey bindings of DeSmuME if you&#039;re going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; shouldn&#039;t matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates instead.&lt;br /&gt;
;DS camera: Accessory bundled with the Japan-only Face Training (European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.&lt;br /&gt;
;Bayer DIDGIT: A glucose meter for diabetic children with a game called &#039;&#039;Knock &#039;Em Downs: World&#039;s Fair&#039;&#039; that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).&lt;br /&gt;
&lt;br /&gt;
===iQue DS region lock===&lt;br /&gt;
iQue is Nintendo&#039;s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue&#039;s or Nintendo&#039;s as a sort of region lock. Nintendo&#039;s own hardware would fail this check, throwing an &amp;quot;Only for iQue DS&amp;quot; error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It is weird.&lt;br /&gt;
&lt;br /&gt;
Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS; otherwise, it will replicate the region lock.&lt;br /&gt;
&lt;br /&gt;
The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; from value &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
Certain games, such as American Girl titles (e.g., &#039;&#039;Julie Finds a Way&#039;&#039; and &#039;&#039;Kit Mystery Challenge&#039;&#039;), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with &#039;&#039;Pokémon SoulSilver&#039;&#039;, among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. &#039;&#039;Ultimate Mortal Kombat&#039;&#039; suffers from flickering and slowdown due to the way it loads sprites, though it isn&#039;t as serious in DraStic. &#039;&#039;Star Wars: The Clone Wars – Jedi Alliance&#039;&#039; is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.&lt;br /&gt;
&lt;br /&gt;
==Nintendo DSi==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
| title = Nintendo DSi&lt;br /&gt;
| image = DSiBlack.png&lt;br /&gt;
| caption = A black Nintendo DSi console&lt;br /&gt;
| manufacturer = Nintendo&lt;br /&gt;
| type = Handheld game console&lt;br /&gt;
| generation = Seventh&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
JP: November 1, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
AU: April 2, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
EU: April 3, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
NA: April 5, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo DSi XL&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
JP: November 21, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
EU: March 5, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
NA: March 28, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
AU: April 15, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
| discontinued = Yes; date undisclosed&lt;br /&gt;
| predecessor = Game Boy Advance&lt;br /&gt;
| successor = Nintendo 3DS&lt;br /&gt;
| emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Released on April 5, 2009, the &#039;&#039;&#039;[[wikipedia:Nintendo DSi|Nintendo DSi]]&#039;&#039;&#039; added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called &amp;quot;DSiWare&amp;quot;.  It costs {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}.  The system, however, was region-locked, meaning DSi exclusives from different regions couldn&#039;t be used.  It also did away with backwards-compatibility by removing Slot-2, which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).&lt;br /&gt;
&lt;br /&gt;
DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.&lt;br /&gt;
&lt;br /&gt;
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won&#039;t boot and others have graphical glitches. You will need to enable &amp;quot;16MB DSi/retail&amp;quot; under the settings to use it. Compatibility is very iffy due to No$GBA&#039;s already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that use it may boot, but won&#039;t be very playable.&lt;br /&gt;
&lt;br /&gt;
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don&#039;t even manage to boot DSiWare dumps. It&#039;s very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.&lt;br /&gt;
&lt;br /&gt;
As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation soon. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject&amp;lt;ref&amp;gt;http://melonds.kuribo64.net/board/thread.php?id=13&amp;lt;/ref&amp;gt; ([https://problemkaputt.de/gbatek.htm GBATEK]).&lt;br /&gt;
&lt;br /&gt;
===DSi Game formats===&lt;br /&gt;
There are three types of games that uses the DSi hardware enhancements:&lt;br /&gt;
&lt;br /&gt;
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it is just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and it&#039;s similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi, and the titleID on the cartridge will say &#039;&#039;&#039;TWL&#039;&#039;&#039; instead of &#039;&#039;&#039;NTR&#039;&#039;&#039;.&lt;br /&gt;
;DSi-exclusive retail cartridges: Retail cartridges that rely on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console (and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).   &lt;br /&gt;
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare.  The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only &#039;&#039;legal&#039;&#039; way of getting them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.&lt;br /&gt;
&lt;br /&gt;
All three formats can be converted to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format. Compared to regular DS games, DSi games have some additional header information not even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; format and &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; format (for installation on a homebrewed 3DS).&lt;br /&gt;
&lt;br /&gt;
Even though it&#039;s possible to convert these titles to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;, when attempting to run these games on a normal emulator, it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.&lt;br /&gt;
&lt;br /&gt;
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcard (which won&#039;t work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable &amp;lt;code&amp;gt;.cia&amp;lt;/code&amp;gt; and even dump already installed ones back to &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt;.  Since both the DSi Shop and 3DS eShop have closed, the only way of getting DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the &amp;lt;code&amp;gt;.nds&amp;lt;/code&amp;gt; ROM through Unlaunch or [[TWiLight Menu++]].&lt;br /&gt;
&lt;br /&gt;
===DSi Emulation Tutorial===&lt;br /&gt;
====BIOS Files====&lt;br /&gt;
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi&#039;s firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
&lt;br /&gt;
It is also advised (but still completely &#039;&#039;&#039;optional&#039;&#039;&#039;) to use a NAND dump for No$GBA to increase compatibility; however, a NAND dump is required to use melonDS.&lt;br /&gt;
&lt;br /&gt;
====No$GBA====&lt;br /&gt;
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.&lt;br /&gt;
;Game Loading Methods&lt;br /&gt;
:;Simple .nds Loading&lt;br /&gt;
:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.&lt;br /&gt;
&lt;br /&gt;
:DSiWare ROMs preserved online in romsets currently use the .nds format, similarly to regular Nintendo DS ROMs. If you change Emulation Settings &amp;gt; NDS Mode/Colors &amp;gt; DSi (retail/16MB), you can drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.&lt;br /&gt;
&lt;br /&gt;
:However, it is recommended for retail cartridges to be loaded that way with the option &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; set to &amp;quot;GBA/NDS BIOS.&amp;quot; This loading method isn&#039;t recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However, if you insist, do set that option &amp;quot;Reset/Startup Entry Point&amp;quot; to &amp;quot;Start Cartridge Directly&amp;quot; at your own risk for any unpleasant aspects of the experience.&lt;br /&gt;
&lt;br /&gt;
:;NAND Loading&lt;br /&gt;
:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.&lt;br /&gt;
&lt;br /&gt;
:This option is more authentic to how real hardware works. It has much fewer bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The file &amp;quot;DSi-1.mmc&amp;quot; represents the NAND and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it didn&#039;t allow for game software to be booted from there.&lt;br /&gt;
&lt;br /&gt;
:Make sure to use &amp;quot;Emulation Settings &amp;gt; Reset/Startup Entry Point&amp;quot; at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the &amp;quot;inserted game cartridge&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
:Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.&lt;br /&gt;
&lt;br /&gt;
:;SD Card Loading&lt;br /&gt;
:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.&lt;br /&gt;
&lt;br /&gt;
:Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.&lt;br /&gt;
&lt;br /&gt;
:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.&lt;br /&gt;
:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]&lt;br /&gt;
:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD&lt;br /&gt;
:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD &amp;gt; &amp;quot;Mount&amp;quot;) with the 2GB SD Card to add new .nds files to it. Remember to disable &amp;quot;Read-Only&amp;quot; and to Dismount before using the emulator again.&lt;br /&gt;
&lt;br /&gt;
:Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.&lt;br /&gt;
&lt;br /&gt;
====melonDS====&lt;br /&gt;
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.&lt;br /&gt;
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].&lt;br /&gt;
===Known Issues===&lt;br /&gt;
====No$GBA====&lt;br /&gt;
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Microphone doesn&#039;t work.&#039;&#039; (DSiWare + any method) No known fix.&lt;br /&gt;
* &#039;&#039;Camera doesn&#039;t work.&#039;&#039; (DSiWare + any method) Unimplemented. No known fix.&lt;br /&gt;
* &#039;&#039;Wi-Fi doesn&#039;t work.&#039;&#039; Unimplemented.&lt;br /&gt;
* &#039;&#039;Touch Screen issues related to Screen Calibration&#039;&#039; (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.&lt;br /&gt;
* &#039;&#039;Can&#039;t Save&#039;&#039; (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.&lt;br /&gt;
====melonDS====&lt;br /&gt;
DSiWare has to be launched from the NAND as it can&#039;t boot them as .nds.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS| ]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,nintendo,ds,lite,nds,desmume,melonds&lt;br /&gt;
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.&lt;br /&gt;
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&amp;diff=129599</id>
		<title>Sega Genesis emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&amp;diff=129599"/>
		<updated>2025-10-22T18:57:15Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: Added a link to irixxxx&amp;#039;s PicoDrive fork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox system&lt;br /&gt;
|title = Sega Genesis / Mega Drive&lt;br /&gt;
|logo = RS39200_Megadrive.png&lt;br /&gt;
|image = Sega-Genesis-Mk2-6button.jpg&lt;br /&gt;
|image2 = Sega-Nomad-Front.jpg&lt;br /&gt;
|imagecaption = &#039;&#039;&#039;Top:&#039;&#039;&#039; PAL Sega Mega Drive.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Middle:&#039;&#039;&#039; Sega Genesis Model 2 with 6-button controller.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Bottom:&#039;&#039;&#039; Sega Genesis Nomad, portable variation.&lt;br /&gt;
|developer = [[:Sega]]&lt;br /&gt;
|type=[[:Category:Home consoles|Home video game console]], [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release=1988 (Mega Drive)&amp;lt;br/&amp;gt;1995 (Nomad)&lt;br /&gt;
|discontinued=1998 (Mega Drive)&amp;lt;br/&amp;gt;1999 (Nomad)&lt;br /&gt;
|predecessor=[[Master System emulators|Mark III / Master System, Game Gear]]&lt;br /&gt;
|successor = [[Sega Saturn emulators|Saturn]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{Gametech|[[Gametech:Sega Mega Drive/Genesis|Sega Genesis/Mega Drive]]}}&lt;br /&gt;
{{for|emulators that run on the Sega Genesis/Mega Drive|Emulators on Sega Genesis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[gametech:Sega_Genesis|Sega Genesis]]&#039;&#039;&#039; (&#039;&#039;&#039;Mega Drive&#039;&#039;&#039; outside North America and parts of South America) is a 16-bit, fourth-generation console released by [[wikipedia:Sega|Sega]] in Japan on October 29, 1988 and in the US on August 14, 1989, where it retailed for {{Inflation|USD|189.99|1989}}. It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. It had several add-ons, including a CD add-on called the &#039;&#039;&#039;Sega CD&#039;&#039;&#039; (alternatively &#039;&#039;&#039;Mega CD&#039;&#039;&#039;) and the &#039;&#039;&#039;32X&#039;&#039;&#039; (a 32-bit, cartridge-based add-on).  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sega CD&#039;&#039;&#039; was released in Japan on December 12, 1991, and in US on October 15, 1992 and retailed for {{Inflation|USD|299.99|1992}} and had a Motorola 68000 CPU at 12.5 MHz and 6 Mbit of RAM. The &#039;&#039;&#039;Sega 32X&#039;&#039;&#039; was released on November 21, 1994 for {{Inflation|USD|159.99|1994}}. It had 2 SH-2 RISC CPUs at 23 MHz with 256KB of RAM and 256KB of VRAM.&lt;br /&gt;
&lt;br /&gt;
Genesis/Mega Drive emulation is very good, with a high degree of game compatibility (many of them claim nearly 100% compatibility with commercial games, including &#039;&#039;Virtua Racing&#039;&#039;). They are available on many platforms. Many Genesis/Mega Drive emulators also feature compatibility with the [[Master System emulators|Sega Master System]] (SMS), and the [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. However, Genesis/Mega Drive-based arcade boards and the [[Sega Pico]] are still sketchy.&lt;br /&gt;
&lt;br /&gt;
;Remember, certain titles for [[Wikipedia:List_of_Sega_CD_games|Sega/Mega CD]], [[Wikipedia:List_of_32X_games|32X and CD + 32X]] games are dependent on those add-ons. Make sure your chosen emulator [[#Hardware_features_and_peripherals|supports those add-ons]] if you want to play them.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
===x86===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Latest version&lt;br /&gt;
! [[#Hardware features and peripherals|Hardware features and peripherals]]&lt;br /&gt;
! [[#Hardware variations|Hardware variations]]&lt;br /&gt;
! [[#Enhancements|Enhancements]]&lt;br /&gt;
! [[Licensing|License]]&lt;br /&gt;
! Active&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://github.com/karmic64/Genesis-Plus-GX-Cyclone/blob/master/genesis_plus_gx_libretro.dll Cyclone libretro core]&amp;lt;/small&amp;gt;&amp;lt;ref group=N&amp;gt;Recommended for using with Firecore clone titles. See [[#Hardware variations|Hardware variations]] section for more info.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Yellow}} {{License|NC}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br/&amp;gt;[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{~}} ||{{Na}} ||{{~}} ||{{Green}} {{License|ISC}} ({{License|Permissive}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}] [https://github.com/irixxxx/picodrive irixxxx&#039;s fork]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Yellow}} {{License|NC}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.retrodev.com/blastem/nightlies/ Nightly builds] &amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://www.retrodev.com/blastem/changes.html {{BlastEmVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Genesis Plus GX)&amp;lt;br&amp;gt;(PicoDrive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|git artifacts&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{Ya}} ||{{~}} ||{{Green}} {{License|GPLv2}})&amp;lt;br&amp;gt;{{License|BSD3}} ||{{Ya}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kega Fusion]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://www.carpeludum.com/kega-fusion 3.64]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mednafen]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[{{MednafenURL|releases/}} {{MednafenVer}}]&lt;br /&gt;
|{{Dunno}} ||{{Na}} ||{{~}}&amp;lt;ref group=N name=&amp;quot;Netplay&amp;quot;&amp;gt;Supports netplay.&amp;lt;/ref&amp;gt; ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Exodus]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[http://www.exodusemulator.com/index.php/downloads/current-release {{ExodusVer}}]&lt;br /&gt;
|{{Dunno}} ||{{Na}} ||{{Na}} ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
||[[GENS]]&amp;lt;br/&amp;gt;[http://segaretro.org/Gens/GS Gens GS/II] (derived from GENS)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|BeOS}}&lt;br /&gt;
|[https://segaretro.org/Gens/GS#Downloads r7 (Gens/GS)]&amp;lt;br /&amp;gt;[https://github.com/GerbilSoft/gens-gs-ii git (Gens/GS II)]&amp;lt;br/&amp;gt;[http://gens.me/downloads.shtml 2.14]&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Gens/GS&amp;gt;GENS and Gens/GS supports Sega CD and 32X emulation, MDP plugin, Gamepad and Command line parsing &#039;&#039;&#039;but [https://segaretro.org/Gens/GS_II#Features_not_ported_from_Gens.2FGS_yet these features not ported from Gens/GS to Gens/GS II&#039;&#039;&#039;]&amp;lt;/ref&amp;gt; ||{{Na}} ||{{~}}&amp;lt;ref group=N name=&amp;quot;Netplay&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br/&amp;gt;byuu (謬/view)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/higan-emu/higan/releases {{higanVer}}]&lt;br /&gt;
|{{~}} ||{{Na}} ||{{Dunno}} ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}&amp;lt;ref group=N&amp;gt;Superseded by [[ares]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Neo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/finalburnneo/FBNeo/releases/latest Stable] &amp;lt;br/&amp;gt;[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{Na}} ||{{~}} ||{{Yellow}} {{License|NC}} ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://dgen.sourceforge.net/ DGen]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Green}} {{License|BSD3}} ({{License|Permissive}}) ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genecyst]]&lt;br /&gt;
|align=left|{{Icon|DOS}}&lt;br /&gt;
|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|KGen/KGen98&lt;br /&gt;
|align=left|{{Icon|DOS}}&lt;br /&gt;
|[https://segaretro.org/KGen 034b]&amp;lt;br/&amp;gt;[https://segaretro.org/KGen98 9804]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Megado&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/merwaaan/megado git]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Dunno}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Regen&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://aamirm.hacking-cult.org/www/regen.html 0.972]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Dunno}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuked-MD&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/nukeykt/Nuked-MD {{Nuked-MDVer}}]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[jgenesis]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]&lt;br /&gt;
|||||||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|ClownMDEmu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/Clownacy/clownmdemu-frontend/releases/latest {{clownmdemuVer}}]&amp;lt;br /&amp;gt;[https://github.com/Clownacy/clownmdemu-libretro/releases/latest libretro core]&amp;lt;br /&amp;gt;[http://clownmdemu.clownacy.com Web browser]&lt;br /&gt;
|{{~}} ||{{Na}} ||{{~}} ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{TBD}}[https://github.com/Clownacy/clownmdemu-core/blob/ac37a204cdabc5951d747f0e30bfef63f0b94432/TODO.md#unimplemented]&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroCopy]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://segaretro.org/RetroCopy 0.960]&amp;lt;/br&amp;gt;[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]&lt;br /&gt;
|||||||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ARM===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Latest version&lt;br /&gt;
! [[#Hardware features and peripherals|Hardware features and peripherals]]&lt;br /&gt;
! [[#Hardware variations|Hardware variations]]&lt;br /&gt;
! [[#Enhancements|Enhancements]]&lt;br /&gt;
! [[Licensing|License]]&lt;br /&gt;
! Active&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS|Linux|Pandora}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/android/latest/ libretro core]&lt;br /&gt;
|{{~}} ||{{Na}} ||{{~}} ||{{Yellow}} {{License|NC}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|MD.emu&lt;br /&gt;
|align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.explusalpha.MdEmu {{.emuVer}}] &amp;lt;small&amp;gt;(Android)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://pyra-handheld.com/repo/apps/77 1.5.46.02 Pyra]&lt;br /&gt;
|{{~}} ||{{Na}} ||{{Dunno}} ||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|align=left|{{Icon|Android|Pandora|Gizmondo|Wiz}}&amp;lt;br/&amp;gt;{{Icon|GP2X}}&lt;br /&gt;
|[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}] [https://buildbot.libretro.com/nightly/android/latest/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Yellow}} {{License|NC}}&amp;lt;ref group=N&amp;gt;DS version uses an open-source license.&amp;lt;/ref&amp;gt; ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[FinalBurn Neo]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Yellow}} {{License|NC}} ||{{Ya}} ||{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic EMU]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}]&amp;lt;/br&amp;gt;[https://github.com/Manic-EMU/ManicEMU/releases git]&lt;br /&gt;
|{{~}} ||{{Dunno}} ||{{Dunno}} ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ares]]&lt;br /&gt;
|align=left|{{Icon|WoA}}&lt;br /&gt;
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts]&amp;lt;br/&amp;gt;[https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|{{Dunno}} ||{{Dunno}} ||{{Dunno}} ||{{Green}} {{License|ISC}} ({{License|Permissive}}) ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta]]&lt;br /&gt;
|align=left|{{Icon|iOS|iPadOS}}&lt;br /&gt;
|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 {{DeltaVer}}]&amp;lt;br/&amp;gt;[https://github.com/rileytestut/Delta git]&lt;br /&gt;
|{{Dunno}} ||{{Dunno}} ||{{Dunno}} ||{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) ||{{Ya}} ||{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consoles===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Latest version&lt;br /&gt;
! [[#Hardware features and peripherals|Hardware features and peripherals]]&lt;br /&gt;
! [[#Hardware variations|Hardware variations]]&lt;br /&gt;
! [[#Enhancements|Enhancements]]&lt;br /&gt;
! [[Licensing|License]]&lt;br /&gt;
! Active&lt;br /&gt;
! Recommended&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online]] &amp;lt;small&amp;gt;(m2engage)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Switch}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega 3D Classics]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Gigadrive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|3DS}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{~}}&amp;lt;ref group=N&amp;gt;Supports netplay via Local Play on 2-player co-op games.&amp;lt;/ref&amp;gt; ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|NeoGenesis&lt;br /&gt;
|align=left|{{Icon|Xbox}}&lt;br /&gt;
|[https://digiex.net/threads/neogenesis-v25-download-sega-genesis-megadrive-32x-segacd-megacd-emulator.13698 V25]&lt;br /&gt;
|{{~}} ||{{Na}} ||{{Na}} ||{{Dunno}} ||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|align=left|{{Icon|Xbox|Xbox360}}&amp;lt;br/&amp;gt;{{Icon|GCN|Wii|WiiU|NX}}&amp;lt;br/&amp;gt;{{Icon|PS3}}&amp;lt;br/&amp;gt;{{Icon|Vita|3DS}}&lt;br /&gt;
|[https://retroarch.com/?page=platforms {{RetroArchVer}}]&amp;lt;br/&amp;gt;[https://bitbucket.org/eke/genesis-plus-gx/src/master/builds/ git]&amp;lt;br/&amp;gt;[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]&amp;lt;br/&amp;gt;[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]&amp;lt;br/&amp;gt;[https://www.brewology.com/downloads/download.php?id=12472&amp;amp;mcid= 1.2]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Yellow}} {{License|NC}} ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|align=left|{{Icon|PS2|Wii}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&amp;lt;br/&amp;gt;{{Icon|PS3|Switch}}&amp;lt;br/&amp;gt;{{Icon|NDS|3DS}}&lt;br /&gt;
|[https://retroarch.com/?page=platforms {{RetroArchVer}}]&amp;lt;br/&amp;gt;[http://notaz.gp2x.de/pico.php {{PicoDriveVer}}]&amp;lt;br/&amp;gt;[https://www.ps2-home.com/forum/viewtopic.php?f=99&amp;amp;t=1710 PicoDrive 1.51b]&lt;br /&gt;
|{{~}} ||{{~}} ||{{~}} ||{{Yellow}} {{License|NC}}&amp;lt;ref group=N&amp;gt;DS/3DS version uses an open-source license.&amp;lt;/ref&amp;gt; ||{{Ya}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|jEnesisDS&lt;br /&gt;
|align=left|{{Icon|NDS}}&lt;br /&gt;
|[https://nds.scenebeta.com/noticia/jenesisds v0.7.4]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
|align=left|{{Icon|Wii}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|PGEN&lt;br /&gt;
|align=left|{{Icon|PS2}}&lt;br /&gt;
|[https://github.com/AKuHAK/pgen git]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Dunno}} ||{{~}} ||{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|Sega Genesis Plus&lt;br /&gt;
|align=left|{{Icon|Xbox360}}&lt;br /&gt;
|[https://digiex.net/threads/sega-genesis-plus-libexnon-genesis-megadrive-emulator-for-xbox-360-download.9936 Libxenon]&lt;br /&gt;
|{{Na}} ||{{Na}} ||{{Na}} ||{{Dunno}} ||{{Na}} ||{{Na}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[BlastEm]]&lt;br /&gt;
:Aims for cycle accuracy but unlike Exodus, aims for lower system requirements and has substantially higher compatibility. Latest stable release is quite old, use nightly or libretro core. BlastEm&#039;s own sound implementation is solid, however [https://old.reddit.com/r/emulation/comments/b6ktic/blastem_genmd_emu_062_released/ejlgfi0/ it&#039;s still a bit less accurate than Nuked core]. Differences between them are mostly inaudible though and both are way more accurate than the old MAME sound emulation core. System requirements are so low that there is really no reason to use anything less accurate on any reasonably modern PC. Its biggest downside is poor support for accessories or Sega 8-bit consoles.&lt;br /&gt;
;[[Genesis Plus GX]]:A solid emulator for the Sega Genesis / Sega Master System / Sega CD / Game Gear. Made primarily for the Gamecube, it also has a Wii version and a cross-platform libretro core. The only things it lacks are 32X and Pico support, and a native desktop port. The only way to get this emulator on the desktop is to use the aforementioned libretro core, which allows for all the benefits of libretro like EmuVR support, shader presets, dynamic sync, and other [[#Enhancements|enhancements]]. The version used in [[BizHawk]] adds features for speedrunners but only the version used in [[RetroArch]] supports [https://github.com/nukeykt/Nuked-OPN2 Nuked OPN2 cycle-accurate Yamaha YM3438(YM2612)]. The default option for sound emulation, available in all versions, is the old MAME core, because it&#039;s very fast.&lt;br /&gt;
&lt;br /&gt;
:;[https://github.com/libretro/Genesis-Plus-GX-Wide Genesis Plus GX Wide]&lt;br /&gt;
:Custom fork of Genesis Plus GX available as a libretro core, it includes experimental widescreen options. Sega CD/Mega CD games are currently unsupported.&lt;br /&gt;
&lt;br /&gt;
:;[https://github.com/karmic64/Genesis-Plus-GX-Cyclone Genesis Plus GX-Cyclone]&lt;br /&gt;
:Custom fork of Genesis Plus GX available as a libretro core, it includes support for games with enhanced graphics designed for the Firecore system-on-a-chip made by Digital Media Cartridge Ltd.&lt;br /&gt;
&lt;br /&gt;
;[[higan]]/[[ares]]&lt;br /&gt;
:Also developing cycle-accurate Genesis emulation, akin to its own [[Super Nintendo emulators|SNES emulator]] core. v130 version brings [https://github.com/ares-emulator/ares/commits/master/ares/component/audio/ym2612 &amp;quot;YM2612 improvement&amp;quot;] and [https://old.reddit.com/r/emulation/comments/xs5tol/ares_v130_released_multi_system_cross_platform/ support for &amp;quot;Mega Mouse&amp;quot;]. [https://ares-emu.net/news/ares-v131-released v131 version] of [[ares]] boasts 95% compatibility with 32X games, while there are still minor glitches, this is leaps and bounds better than other emulators as of late December 2022. [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/ v132 version] of [[ares]] brings every single Sega Mega CD game at least boots; with an estimated 86% of the library playable to completion.&lt;br /&gt;
&lt;br /&gt;
;[[PicoDrive]]&lt;br /&gt;
:Strongly prioritizes performance over accuracy. Compatibility and accuracy historically wasn&#039;t as good as Genesis Plus GX but it&#039;s useful on very underpowered systems like the Raspberry Pi Zero. Currently the first and only cross-platform option for Pico games. Since recent years, [https://github.com/irixxxx/picodrive a fork of it by irixxxx] managed to greatly improve the accuracy of this emulator, as of version 2.00 PicoDrive can run Overdrive 2 demo from start to end without major noticeable glitches. 32X and SMS accuracy has also improved, and Game Gear support has been added.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk]]&lt;br /&gt;
:&amp;quot;Just works out of the box&amp;quot; solution for Genesis/Mega Drive, CD &amp;amp; 32X, bundled with two cores (Genplus-GX/Genesis Plus GX [https://github.com/TASEmulators/BizHawk/issues/1528 without Nuked OPN2 support] and PicoDrive), ensuring both excellent compatibility and good speed.&lt;br /&gt;
&lt;br /&gt;
;[[Kega Fusion]]&lt;br /&gt;
:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, is easy to use, and has plugin-based filter support but it is no longer updated. It has been surpassed by better emulators and also has some issues on newer versions of Windows which can be solved with compatibility settings.&lt;br /&gt;
&lt;br /&gt;
;[[Exodus]]&lt;br /&gt;
:Exodus is one of the first emulators to attempt cycle accuracy at the high cost of system requirements.&lt;br /&gt;
&lt;br /&gt;
;[http://aamirm.hacking-cult.org/www/regen.html Regen]&lt;br /&gt;
:A focus on accuracy has earned its high compatibility with games, but it does not emulate the Sega CD and 32X. It also allows [[overclocking]].&lt;br /&gt;
&lt;br /&gt;
;[[MAME]]&lt;br /&gt;
:[[MAME_compatibility_list#Sega_Genesis.2FMega_Drive|Runs most games fine]]. Some don&#039;t work that well, but it&#039;s got about a [http://adb.arcadeitalia.net/lista_mess.php?software_list_name=megadriv&amp;amp;compatibility= 95% compatibility rate]. Almost all of the C/C-2 arcade games work well in MAME - only the Print Club games don&#039;t work. CD emulation not that good, the extra processors throw in more timing problems and 32X emulation has lots of timing issues. There are also suspected SH2 core bugs that come up more frequently on the 32X due to most games being programmed in assembly instead of C like most other SH2 platforms.&lt;br /&gt;
&lt;br /&gt;
;[[mednafen]]&lt;br /&gt;
:Mednafen&#039;s Sega Genesis/Megadrive emulation is based off of Genesis Plus and information and code from Genesis Plus GX (old GPL-licensed version). The GPL-incompatible CPU and sound emulation cores in the aforementioned projects have been replaced with GPLed or GPL-compatible alternatives; heavily modified and improved YM2612 emulation from Gens, and Z80 emulation core from FUSE. In its time, it was one of the only Genesis emulators not under a strict non-commercial license.&lt;br /&gt;
:Sega Genesis/Megadrive emulation should still be considered experimental; there are still likely timing bugs in the 68K emulation code, the YM2612 emulation code is not particularly accurate, and the VDP code has timing-related issues.&lt;br /&gt;
&lt;br /&gt;
;[[GENS]]&lt;br /&gt;
:Close to Kega Fusion in features and compatibility but has largely been surpassed by better emulators. There are many different forks and iterations of Gens, so your experience will differ quite a lot depending on which version you use.&lt;br /&gt;
&lt;br /&gt;
;[[Nuked-MD]]&lt;br /&gt;
:Emulates the Mega Drive hardware at the gate-level and is thus extremely accurate, but this accuracy comes at the cost of very low performance. A more practical FPGA port is also available.&lt;br /&gt;
&lt;br /&gt;
;[[ClownMDEmu]]&lt;br /&gt;
:Debugging emulator, to assist with the development of homebrew and ROM-hacks. A libretro core is available for general use. Aims to be as accurate as possible whilst maintaining low system requirements. Also supports the Sega CD.&lt;br /&gt;
&lt;br /&gt;
; [[Nintendo Switch Online]] (m2engage)&lt;br /&gt;
* Genesis support was added to Nintendo Switch Online Expansion Pack in September 2021, alongside N64 games;&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service;&lt;br /&gt;
* Game lineup recycles pretty much everything from Sega Genesis Mini 1 and/or 2 minus the licensed IP (anime, manga, Disney, etc.) and Sega CD games;&lt;br /&gt;
* Supports online and Local Play (up to 2 players);&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
===Sound emulation===&lt;br /&gt;
There are several options to emulate the sound hardware of the Genesis, some of them are shared by more than one emulator.&lt;br /&gt;
* &#039;&#039;&#039;ymfm&#039;&#039;&#039; - Originally written during the summer and fall of 2020 as part of the MAME project, which currently uses it. It aims for audibly indistinguishable accuracy with a reasonable performance.&lt;br /&gt;
* &#039;&#039;&#039;Nuked&#039;&#039;&#039; - Cycle-accurate core, aiming for the highest accuracy while still being usable in actual games. A go-to option for modern machines.&lt;br /&gt;
There are also emulator-specific sound emulation codes of varying accuracy, performance and general quality.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! Genesis Plus GX&lt;br /&gt;
! ares&lt;br /&gt;
! PicoDrive&lt;br /&gt;
! BlastEm&lt;br /&gt;
! BizHawk&lt;br /&gt;
! MAME&lt;br /&gt;
! Kega Fusion&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Controls&lt;br /&gt;
|[[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Graphics&lt;br /&gt;
|Remove sprite limit&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;The Sega Genesis can handle up to 80 sprites on screen, 20 sprites per scanline.[https://forums.nesdev.org/viewtopic.php?t=17601] – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Resolution|Resizable internal resolution]]&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Texture_packs#Sprite_Replacement_.282D.29|Sprite replacement]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Widescreen_hacks#Sega_Genesis|Widescreen hack]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;libretroRA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Performance&lt;br /&gt;
|[[30/60_FPS_cheat_codes|Internal frame rate hack]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Overclocking#Sega_Genesis|Overclock]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |Post-processing&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters|Filters]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&amp;lt;ref group=N2&amp;gt;Scanlines only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
|{{Ya}}[https://www.libretro.com/index.php/category/hdr/ *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shader_Presets|Shader chain]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}[https://github.com/ares-emulator/ares/pull/1397 *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot; |Quality of life&lt;br /&gt;
|Automatic emulated controller connect/disconnect&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|Automatic updater&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Big Picture Mode&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|cheat manager]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br /&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |&amp;lt;small&amp;gt;Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br /&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Built-in [[Cheats_and_patches|patch manager]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Command line options&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Pause/resume emulation&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Per-game profiles&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary [[Computer_specifications#Recommended_Specifications|prerequisites and dependencies]] for your operating system.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |[https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
|Fast-forward/turbo speed&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Frame step&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(forwards and backwards)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Rewind&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|Save states&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |Misc.&lt;br /&gt;
|AI service&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|[[Netplay#Genesis.2FMega_Drive_.26_Peripherals|Netplay]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;libretroRA&amp;quot;&amp;gt;Exclusive to libretro core version. For widescreen hack use [https://www.libretro.com/index.php/genesis-plus-gx-wide-now-available-for-libretroretroarch/ Genesis Plus GX Wide] core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;libretroRA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|[[RetroAchievements]]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;libretroRA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;libretroRA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N2&amp;quot; name=&amp;quot;libretroRA&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:50%&amp;quot; |Name&lt;br /&gt;
! Genesis Plus GX&lt;br /&gt;
! ares&lt;br /&gt;
! PicoDrive&lt;br /&gt;
! BlastEm&lt;br /&gt;
! BizHawk&lt;br /&gt;
!MAME&lt;br /&gt;
! Kega Fusion&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Hardware features&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |Soft &amp;amp; hard reset&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;54&amp;quot; |Peripherals&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[#Sega CD, 32X, and Sega CD 32X|Console add-ons]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |32X&lt;br /&gt;
|{{Na}}[https://github.com/ekeeke/Genesis-Plus-GX/issues/64 *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}[https://old.reddit.com/r/emulation/comments/b6ktic/blastem_genmd_emu_062_released/ejlgfi0/ *]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Sega CD&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N3&amp;quot;&amp;gt;Experimental support in nightly builds only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;Kega&amp;quot; group=&amp;quot;N3&amp;quot;&amp;gt;While it supports Sega CD emulation, there is notable audio sync issues. Kega is not recommended for CD emulation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Sega CD 32X&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&amp;lt;ref group=&amp;quot;N3&amp;quot;&amp;gt;[https://github.com/TASEmulators/BizHawk/issues/1563 Issue tracking]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&amp;lt;ref name=&amp;quot;Kega&amp;quot; group=&amp;quot;N3&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot; |Controllers&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Activator Activator]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |BatterUp baseball bat&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Handle Controller &amp;amp; Bike Handle&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Keyboard&lt;br /&gt;
|[https://segaretro.org/Mega_Drive_Keyboard Mega Drive Keyboard]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_console_games_that_support_keyboard_and_mouse#Sega_Genesis|Saturn Keyboard]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[[List_of_console_games_that_support_keyboard_and_mouse#Sega_Genesis|XBAND Keyboard]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Known in brazil as Teclado para Mega Net, even though it only worked on the Mega Net 2.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Light gun&lt;br /&gt;
|[https://segaretro.org/The_Justifier Konami Justifier]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}[https://github.com/ares-emulator/ares/issues/225 *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://segaretro.org/Menacer Menacer]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}[https://github.com/ares-emulator/ares/issues/225 *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[#MIDI Keyboard|MIDI Keyboard]]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[List_of_console_games_that_support_keyboard_and_mouse#Sega_Genesis|Mouse]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}[https://github.com/ares-emulator/ares/pull/721 *]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |NordicQuest ski-exerciser&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Sega_Graphic_Board#Redesigned_versions Sega Graphic Board]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Six_Button_Control_Pad_(Mega_Drive) Six Button Control Pad]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/TeeVGolf TeeVGolf]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Ten_Key_Pad Ten Key Pad]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/XE-1_AP XE-1 AP]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Mega_Drive_Floppy_Disk_Drive Floppy Disk Drive]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/HeartBeat_Catalyst HeartBeat Catalyst]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Notable for having a production run of only 1,000 units, and sold with the exclusive pack-in game Outback Joey, both are considered some of the rarest pieces of Mega Drive history in existence.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Puzzle_Construction Hybrid processing]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;A title designed for use in the Teradrive, Puzzle Construction allows uses to “construct” their own puzzles. Construction uses the IBM PC side of the system, but playing the game activates the Mega Drive side.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Link-up_cable Link-up cable]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Modem&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early_online_services#Sega_Meganet_.28Genesis.29|Mega Modem]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Mega_Net Mega Net]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/XB∀ND#Brazil Mega Net 2]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Merely a brazilian portugese version of the XBAND Modem, but it is still worth mentioning.&amp;lt;/small&amp;gt;||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Mega_Terminal Mega Terminal]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Sega_Channel Sega Channel]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Sega_Mega_Anser Sega Mega Anser]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/TeleBradesco_Residência TeleBradesco Residência]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Early_online_services#XBAND_Modem_.28Multi_Platform.29|XBAND Modem]]||{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Multitaps&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/4_Way_Play 4 Way Play]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[Wikipedia:J-Cart|J-Cart]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Team_Player Team Player]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Power_Base_Converter Power Base Converter]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;System Converter in Europe.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Pri_Fun Pri Fun]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;While the Pri Fun does not directly connect to any video game system, only composite video inputs. two Sega Pico games were designed with it in mind, Petapeta Chokkin Asoberu Zukan: Doubutsu and Sanrio Festival Tanoshii Card-dzukuri, which can render “printer friendly” graphics on-screen (in Sanrio Festival&#039;s case, greeting card templates). Neither game technically requires the Pri Fun to function.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Sega CD only&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/CD_BackUp_RAM_Cart CD Backup RAM Cart]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Official cart=1MB, Maximum allowed by the system=4MB, Some RPGs used this for memory, as there was often not enough space for the save files in the internal backup RAM. In the case of Shining Force CD, this cartridge allows the player to unlock the last story segment of the game, inaccessible without the backup cart due to the Sega CD&#039;s internal memory limitations.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Mega-CD_Karaoke Mega-CD Karaoke]&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Sega_Game_Toshokan Sega Game Toshokan]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;A Sega Mega Drive cartridge distributed with select Mega Modems. With the Mega Modem connected, this cartridge in the cartridge slot, and a ¥4,800 six-month subscription, consumers could download and play select Mega Drive games exclusively available through the service.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Sega_Virtua_Processor Sega Virtua Processor]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{WIP-Box}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://gamehistory.org/segavr/ Sega VR]&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |Only possible with [https://github.com/DickBlackshack/SegaVR-DGenSDL SegaVR-DGenSDL] emulator.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[#Lock-On|Sonic &amp;amp; Knuckles Lock-On]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/StuntMaster StuntMaster]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Unlicensed/unreleased&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Action Replay&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/B16_Dance_Mat B16 Dance Mat]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Edge_16 Edge 16]&amp;lt;ref group=&amp;quot;N3&amp;quot;&amp;gt;This modem was going to support [[cross-play]] between [[3DO]] and Sega Genesis.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Game Genie&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Game_Wizard Game Wizard]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Genipak Genipak]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Magicard Magicard]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Mega_Play_1010 Mega Play 1010]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Smash_Controller Smash Controller]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Teleplay_System Teleplay System]&amp;lt;ref group=&amp;quot;N3&amp;quot;&amp;gt;This modem was going to support [[cross-play]] between [[NES]], [[SNES]] and Sega Genesis.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Na}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[https://segaretro.org/Video_Jukebox Video Jukebox]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Misc.&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[[wikipedia:Hot_swapping#Gaming|Cartridge hot swapping]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting Cartridge tilting]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;Tilt&amp;quot; group=&amp;quot;N3&amp;quot;&amp;gt;{{YouTubePlaylist|PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d|Cart Tilt Showcase Playlist}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |[https://segaretro.org/Demo_System_DS-16 Demo System DS-16]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |[[#Modes|Homebrew modes]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#Extended_VRAM|Extended VRAM]]&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[#Mega_Drive.2FGenesis_Plus.2FMSU-MD|MSU]]&lt;br /&gt;
|{{Ya}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&#039;&#039;Paprium&#039;&#039; mapper&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;N3&amp;quot;&amp;gt;Requires the [https://t.co/b9lQsp3tSB special RetroArch core].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Ya}}&amp;lt;ref group=&amp;quot;N3&amp;quot;&amp;gt;[https://x.com/BillytimeG/status/1942767500602585417 Works fine with the Libretro core].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|{{Dunno}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lock-On===&lt;br /&gt;
Lock-On Technology is a unique feature found on Sonic &amp;amp; Knuckles cartridges for the Sega Mega Drive/Genesis that allows a player to connect an older game to the cartridge&#039;s pass-through port for extended or altered gameplay.&lt;br /&gt;
&lt;br /&gt;
* With Sonic 3: Completes the game, and adds the Sonic and Knuckles levels as intended. This was the original usage.&lt;br /&gt;
* With Sonic 2: Unlocks an alternate version of Sonic 2 with playable Knuckles.&lt;br /&gt;
* With Sonic 1: Unlocks the Blue Sphere minigame with a level select for all possible levels.&lt;br /&gt;
&lt;br /&gt;
The Sonic &amp;amp; Knuckles cartridge can lock on to other cartridges:&lt;br /&gt;
&lt;br /&gt;
* Smaller than 2MB: Will play a single random level from the Blue Sphere minigame generated from data in the header.&lt;br /&gt;
* Bigger than 2MB: Will boot to Sonic &amp;amp; Knuckles.&lt;br /&gt;
* Has Battery Pack: All saved data will be wiped out.&lt;br /&gt;
&lt;br /&gt;
Most emulators don&#039;t support Lock-On save for Genesis Plus GX, but there are pre-combined ROMs for the Sonic trilogy available online that can be played as a regular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.&lt;br /&gt;
&lt;br /&gt;
Genesis Plus GX&#039;s [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the Lock-On feature for either Sonic &amp;amp; Knuckles, Game Genie, or the Action Replay (Pro) -- the latter two using a different technology but with similar effects. Setting this option to anything other than &amp;quot;Off&amp;quot; will enable Lock-on to the cartridge you&#039;re currently playing as. After resetting, the game will boot in Lock-On mode.&lt;br /&gt;
&lt;br /&gt;
The following files need to be under the directory for BIOS files (usually &amp;quot;system&amp;quot;):&lt;br /&gt;
* sk.bin (Sonic &amp;amp; Knuckles (2 MiB) ROM)&lt;br /&gt;
* sk2chip.bin (Sonic &amp;amp; Knuckles UPMEM (256 KiB) ROM): If you can&#039;t find it online, extract it with a hex editor from a pre-combined Sonic 2 &amp;amp; Knuckles ROM from offset 00300000 to the end of the ROM.&lt;br /&gt;
&lt;br /&gt;
For GG/AR, the files needed are areplay.bin and ggenie.bin, but most emulators support cheat codes from these natively.&lt;br /&gt;
&lt;br /&gt;
BlastEm also supports the Lock-On Technology for Sonic 3, except when combined with Sonic 2, as it does not support lock-on with the sk2chip.bin.&lt;br /&gt;
&lt;br /&gt;
===MIDI Keyboard===&lt;br /&gt;
MIDI keyboards are used in two special cartridges: &#039;&#039;Miracle Piano Teaching System&#039;&#039;, released only in US, and &#039;&#039;Wonder MIDI&#039;&#039;, released only in Japan and requires a Model 1 Wondermega (either RG-M1 or HWM-5000) to operate. While MIDI keyboards can be operated with &#039;&#039;MPTS&#039;&#039; as usual, &#039;&#039;Wonder MIDI&#039;&#039; also requires a special disc from the [[wikipedia:ja:CD-MIDI|CD-MIDI]] standard to be inserted, as the software itself is not capable to do interactions with the soundchips of both Mega Drive and Mega-CD.&lt;br /&gt;
&lt;br /&gt;
:[[Wikipedia:Miracle_Piano_Teaching_System|Info on &#039;&#039;Miracle Piano Teaching System&#039;&#039; in general]]&lt;br /&gt;
:[https://segaretro.org/Wonder_MIDI Info on &#039;&#039;Wonder MIDI&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===Modes===&lt;br /&gt;
&lt;br /&gt;
====Extended VRAM====&lt;br /&gt;
&lt;br /&gt;
A 128KB VDP mode from TeraDrive, an IBM PC/Mega Drive combo used on several Teradrive-only software.&amp;lt;ref&amp;gt;https://gendev.spritesmind.net/forum/viewtopic.php?f=22&amp;amp;t=1368&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BlastEm has partial support for this mode since version 0.5.0.&lt;br /&gt;
&lt;br /&gt;
====Mega Drive/Genesis Plus/MSU-MD====&lt;br /&gt;
&lt;br /&gt;
The Mega Drive/Genesis Plus (sometimes abbreviated as MD+) is a special mode for certain Genesis games that use enhanced CDDA tracks with a Sega CD. This was not used in any official games, however, the mode itself was first used in the first batch of Pier Solar releases. This feature was been [https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf documented] to be used on Terraonion&#039;s Mega SD flash cartridge, to give similar effects for Genesis games in a way that MSU-1 does in patched SNES games. Another variant was been made for [https://krikzz.com/store/home/59-mega-everdrive-pro.html Mega Everdrive PRO], named [https://github.com/krikzz/msu-md MSU-MD].&lt;br /&gt;
&lt;br /&gt;
Currently, only Genesis Plus GX supports both modes as mentioned [https://github.com/ekeeke/Genesis-Plus-GX/issues/297#issuecomment-918468508 here], while Kega Fusion supports games that can only run in MSU-MD mode. [https://github.com/irixxxx/picodrive irixxxx&#039;s fork] of PicoDrive is also starting to add support for MD+.&lt;br /&gt;
&lt;br /&gt;
A variant called 32X Plus (abbreviated as 32X+) made exclusively for Sega 32X games also exists, but again, it is only used by homebrew software, such as &#039;&#039;Doom 32X Resurrection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sega CD, 32X, and Sega CD 32X===&lt;br /&gt;
:Sega Retro: [https://segaretro.org/Sega_Mega-CD Mega CD], [https://segaretro.org/Sega_32X 32X], [https://segaretro.org/Sega_Mega-CD_32X CD 32X].&lt;br /&gt;
The Sega Mega CD, 32X, and Sega CD 32X were add-ons for the Sega Genesis that expanded its capabilities with Mega CD-ROM playback (It can also play Audio CDs and CD+G discs), enhanced processing power, and a limited library of CD-based games with 32X functionality.&lt;br /&gt;
&lt;br /&gt;
*Ares supports CD+G images[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/].&lt;br /&gt;
*See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.&lt;br /&gt;
*See [[Ripping games]].&lt;br /&gt;
&lt;br /&gt;
==Hardware variations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| colspan=2 | Name&lt;br /&gt;
! Genesis Plus GX&lt;br /&gt;
! Kega Fusion&lt;br /&gt;
! BlastEm&lt;br /&gt;
! PicoDrive&lt;br /&gt;
! ares&lt;br /&gt;
! BizHawk&lt;br /&gt;
! MAME&lt;br /&gt;
! FinalBurn Neo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Firecore|Firecore]]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Pico|Pico]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Yamaha Copera|Copera]]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Advanced Pico Beena|Advanced Pico Beena]]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | [[#Sega PAC (PAC-S10/PAC-S1)|Sega PAC (PAC-S10/PAC-S1)]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[#Arcade|Arcade]]&lt;br /&gt;
| Mega Play&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Mega-Tech&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| System C-2&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[https://karmic128.neocities.org/sgflashback/ Firecore]===&lt;br /&gt;
Firecore is a system-on-a-chip clone hardware based on the Sega Genesis/Mega Drive system, originating in the late 2000s. Most emulators have not been tested with Firecore-enhanced titles, however it is unlikely that they are supported.&lt;br /&gt;
&lt;br /&gt;
*Emulation of this clone is possible with the [https://github.com/karmic64/Genesis-Plus-GX-Cyclone Genesis-Plus-GX-Cyclone] fork.&lt;br /&gt;
*There is also preliminary [https://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp#L1030C103-L1030C103 MAME support] but it currently has a &amp;quot;MACHINE_NOT_WORKING&amp;quot; flag.&lt;br /&gt;
&lt;br /&gt;
===[[Sega Pico]]===&lt;br /&gt;
PicoDrive, KEGA Fusion and MAME support this hardware. There is a [https://github.com/ares-emulator/ares/issues/833 feature request] for ares.&lt;br /&gt;
:[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=pico&amp;amp;compatibility= MAME {{MAMEVer}} compatibility list]&lt;br /&gt;
&lt;br /&gt;
:See [[Sega Pico|the dedicated page]] for more information.&lt;br /&gt;
&lt;br /&gt;
===[[Sega Pico#Yamaha Copera|Yamaha Copera]]===&lt;br /&gt;
:[https://segaretro.org/Copera SegaRetro: Copera]&lt;br /&gt;
The latest BlastEm emulator nightly builds introduce preliminary support for Yamaha Copera emulation. [https://old.reddit.com/r/emulation/comments/1b9le3j/blastem_062_wip_08032024/]&lt;br /&gt;
&lt;br /&gt;
===[[Sega Pico#Advanced Pico Beena|Advanced Pico Beena]]===&lt;br /&gt;
Latest MAME versions supports this hardware.&lt;br /&gt;
:[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=sega_beena_cart&amp;amp;compatibility= MAME {{MAMEVer}} compatibility list]&lt;br /&gt;
&lt;br /&gt;
:See [[Sega Pico#Advanced Pico Beena|the dedicated page]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Sega PAC (PAC-S10/PAC-S1)===&lt;br /&gt;
The attachable player addon to [[Pioneer LaserActive]] which lets it play standard cartridges, Sega Mega CDs and its own exclusive Sega Mega-LD games ([[LaserDisc]] format used for games featuring analog video background and digital in-game graphics; they need this special player hardware).&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
Sega released three arcade boards based on Genesis/Mega Drive hardware:&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=707 Mega Play]&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=706 Mega-Tech]&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=705 System C-2]&lt;br /&gt;
&lt;br /&gt;
In addition, several Genesis games were converted to standalone arcade machines, either with or without a license from Sega.&lt;br /&gt;
&lt;br /&gt;
MAME supports these arcade boards.&lt;br /&gt;
&lt;br /&gt;
{{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=megaplay.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Mega Play], [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=megatech.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 Mega-Tech], [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segac2.cpp&amp;amp;arcade_only=0&amp;amp;current_version=0 System C/C-2].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. It aims to provide the most detailed, accurate, and up-to-date information, to help homebrew development and repairs.&lt;br /&gt;
* [http://segaretro.org/Category:Mega_Drive_emulators Mega Drive emulators] on Sega Retro&lt;br /&gt;
* [https://archive.org/details/sega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis]&lt;br /&gt;
{{Sega}}&lt;br /&gt;
&lt;br /&gt;
[[Category:68000-based]]&lt;br /&gt;
[[Category:Backward-compatible consoles]]&lt;br /&gt;
[[Category:Discontinued consoles]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Sega consoles]]&lt;br /&gt;
[[Category:Sega Genesis| ]]&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:DOSBox&amp;diff=129375</id>
		<title>Talk:DOSBox</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:DOSBox&amp;diff=129375"/>
		<updated>2025-10-18T23:37:27Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: /* Talk: Add DOSBox Pure Unleashed to the list of standalone forks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Korean site is still up: http://cafe.daum.net/dosbox&lt;br /&gt;
&lt;br /&gt;
== Win31DOSBox ==&lt;br /&gt;
&lt;br /&gt;
Somebody with an account should add a section on Win31DOSBox[http://www.columbia.edu/~em36/win31dosbox.html]. It’s the only way to properly emulate Windows 3.x on modern devices AFAIK (apart from VMs, that is). [[Special:Contributions/186.220.38.100|186.220.38.100]] 00:04, 4 September 2019 (EDT)&lt;br /&gt;
:I&#039;ll take a look at this once I get home. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:40, 4 September 2019 (EDT)&lt;br /&gt;
::Done. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 20:17, 4 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== List of forks ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s quite a long list of forks on DOSBox Staging wiki: https://github.com/dosbox-staging/dosbox-staging/wiki/DOSBox-forks&lt;br /&gt;
&lt;br /&gt;
== Talk: Add DOSBox Pure Unleashed to the list of standalone forks ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m talking about this one:&lt;br /&gt;
&lt;br /&gt;
1. https://github.com/schellingb/dosbox-pure-unleashed&lt;br /&gt;
&lt;br /&gt;
2. https://schelling.itch.io/dosbox-pure&lt;br /&gt;
&lt;br /&gt;
This fork is made by the same creator of Libretro version.&lt;br /&gt;
&lt;br /&gt;
Just released today (10/18/2025).&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=123646</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=123646"/>
		<updated>2025-08-11T03:48:58Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: Changed &amp;quot;function&amp;quot; to &amp;quot;instruction&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|List of Demakes|List of notable ports#Demakes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game engine recreations&#039;&#039;&#039; and &#039;&#039;&#039;source ports&#039;&#039;&#039; can be better than emulation on a game-by-game basis, adding improvements to the original, better performance and ports to less powerful systems were emulation is impractical/slow. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. Examples are OpenMW for Morrowind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;), when the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term. How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;source ports&#039;&#039;&#039;, in rare cases, games release the source code by the publishers themselves, allowing developers to perform a port of the source code. This skips the step of figuring out how the game works. The most common example that is often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet (see [https://doomwiki.org/wiki/Source_port#List_of_source_ports_for_Doom_engine_games the Doom Wiki] for a list). Examples are GZDoom, vkQuake, Kex Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;disassemblies&#039;&#039;&#039; - a type of reverse engineering that turns machine code language into Assembly code language. It&#039;s more common on pre-fifth generation consoles. A disassembler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;decompilations&#039;&#039;&#039; - another type of reverse engineering that turns machine code language from an existing program (in this case, a game) into human-readable code language (like C). However, it&#039;s tricky, due to the fact that you don&#039;t get the same code extracted, and every line needs to be painstakingly translated via guesstimates and trials-by-fire. This type takes a long time to get it done 100%, just to match code with non-matched code (or linking code with data). A decompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(static) recompilations&#039;&#039;&#039; - even another type of reverse engineering where the existing machine code language gets instantly translated into a targeted platform/architecture code language. While it might sound like an &amp;quot;end-all be-all&amp;quot; method to make old games run on platforms without having to rely that much on emulation, it&#039;s still considered just as hard as decompilations, because in order to make the game fully run on the platform, every instruction needs to be identified, applied and executed to do so. Supposedly, this method is considered less time consuming than decompilations, however, if said completed decompilation exist, it also helps out quite a lot in the progress of a recompilation. A recompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;collections&#039;&#039;&#039; - these collect different engine types, an example being ScummVM that contains many recreations and source ports.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era &#039;&#039;Grand Theft Auto&#039;&#039; games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that &amp;quot;the work is not licensed in any way&amp;quot;; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned &#039;&#039;Definitive Edition&#039;&#039; remasters.&lt;br /&gt;
&lt;br /&gt;
For the sake of brevity, most of these projects often refer to themselves under some variety of &#039;&#039;&#039;fan remakes&#039;&#039;&#039;. The [[#External links|External links]] section has lists for a number of known and available projects.&lt;br /&gt;
&lt;br /&gt;
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.&lt;br /&gt;
&lt;br /&gt;
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).&lt;br /&gt;
&lt;br /&gt;
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.&lt;br /&gt;
&lt;br /&gt;
;If you&#039;re looking for a specific game title, use the &#039;Ctrl+F&#039; shortcut to search within this page.&lt;br /&gt;
&lt;br /&gt;
== Multi game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara/ OpenLara]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;OpenLara was inspired by OpenTomb&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA|Xbox}}{{Icon|SailfishOS|3DO|32X|Web|XboxOne|W8P}}&lt;br /&gt;
|[https://github.com/XProger/OpenLara/releases git]&amp;lt;br&amp;gt;[https://sailfishos-chum.github.io/apps/harbour-openlara SailfishOS]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|PC: Tomb Raider 1–4&amp;lt;br/&amp;gt;Handhelds: Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1–5&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Automated Fix&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]&amp;lt;br&amp;gt;[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 + expansions&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic Collection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/raider-vita git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/845 VitaDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic (Android versions)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X TR1X]/TR1Main&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine CroftEngine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main TR2Main]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bullet Hell ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/nmlgc/ReC98 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 1–5 (PC-98)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
See also [[Game engine recreations and source ports/FPS]] for more in-depth description sorted by engine&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://m210.duke4.net BuildGDX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://m210.duke4.net Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32] &amp;lt;br /&amp;gt;VoidSW &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;VoidSW is included with EDuke32&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&amp;amp;o=d&amp;amp;dir=eduke32/synthesis/latest Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;EDuke32:&#039;&#039; Duke Nukem 3D, Ion Fury, NAM, World War II GI &amp;lt;br /&amp;gt;&#039;&#039;VoidSW:&#039;&#039; Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Metaforce&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://releases.axiodl.com/ Dev builds]&amp;lt;br /&amp;gt;[https://github.com/AxioDL/metaforce git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Retro Games &amp;lt;br /&amp;gt;(Metroid Prime 1–3 &amp;amp; Donkey Kong Country Returns)&lt;br /&gt;
|-&lt;br /&gt;
|Nuclide&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://www.vera-visions.com/nuclide/ Website]&amp;lt;br /&amp;gt;[https://github.com/VeraVisions/nuclide git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|GoldSrc Games &amp;lt;br /&amp;gt;(Half-Life, Counter-Strike 1.5, Team Fortress etc..)&lt;br /&gt;
|-&lt;br /&gt;
|openDarkEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/volca02/openDarkEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Thief 1-2, System Shock 2&lt;br /&gt;
|-&lt;br /&gt;
|Raze&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/coelckers/Raze/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net RedNukem]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Classic VK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/tx00100xt/SeriousSamClassic-VK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Serious Sam: The First Encounter, Serious Sam: The Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Surreal Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dpjudas/SurrealEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Unreal Gold, Unreal Tournament 99&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall&amp;lt;br /&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Free In The Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/yaz0r/FITD/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alone in the Dark 1-3&lt;br /&gt;
|-&lt;br /&gt;
| OpenAWE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenAWE-Project/OpenAWE/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alan Wake, Alan Wake&#039;s American Nightmare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengoal.dev OpenGOAL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/open-goal/jak-project/releases 0.2.25]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jak and Daxter: The Precursor Legacy, Jak II, Jak 3&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of &#039;&#039;Jak 2&#039;&#039; &amp;amp; &#039;&#039;3&#039;&#039; may be viable because they were made in GOAL too.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}&amp;lt;br/&amp;gt;{{Icon|NX|3DS|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 &amp;amp; 2] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.&amp;lt;br /&amp;gt;(Retro Engine v5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://clonekeenplus.sourceforge.net Commander Genius]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://gitlab.com/Dringgstein/Commander-Genius/-/releases 3.5.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point &amp;amp; Click Adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|{{Icon|Win|W9x|Lin|macOS|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}&lt;br /&gt;
|[https://www.scummvm.org/downloads {{ScummVMVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous &amp;amp; more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDriver&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/OpenDriverEngine/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Driver 1-2&lt;br /&gt;
|-&lt;br /&gt;
|OpenNFS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenNFS/OpenNFS/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}&lt;br /&gt;
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|MKXP&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/Ancurio/mkxp 2023 builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[[MKXP-Z]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/mkxp-z/mkxp-z {{MKXP-ZVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[https://exult.info/ Exult]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android|iOS}}&lt;br /&gt;
|[https://github.com/exult/exult git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
| Ultima VII: The Black Gate, Ultima VII Part Two: The Serpent Isle, [https://www.ultima6.realmofultima.com/ Ultima VI: Remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://falltergeist.org/ Falltergeist]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/falltergeist/falltergeist git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fallout 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br /&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou/ JoiPlay]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://mega.nz/file/XvJhgTzB#snL1VhDbHP67I0EkfJMgGNF-2qJbxwtPND2M9uybbT8 1.20.023]&amp;lt;br/&amp;gt;[https://mega.nz/file/m7hSgY5C#dEpiPModrrMg3Lpfo3xrGxciJlc8Wp_mHyTV-6H_Dmo RPG Maker Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/vreUFK7V3WB Ren&#039;Py Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/cV4wxEfABth Ruffle Plugin]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV/MV games/Ren&#039;Py/TyranoBuilder/HTML based games&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV games&lt;br /&gt;
|-&lt;br /&gt;
|UnderworldGodot&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hankmorgan/UnderworldGodot/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ultima Underworld 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br /&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RTS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx openage]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Genie Engine &amp;lt;br /&amp;gt;(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net OpenRA]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer Tiberian Dawn, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage OpenSAGE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br /&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004–2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
|[https://stratagus.com/stratagus.html Stratagus]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stratagus is an open-source real-time strategy game engine. Some standalone games like &#039;&#039;Aleona&#039;s Tale&#039;&#039; (included in Wargus&#039;s installation), &#039;&#039;Astroseries&#039;&#039;, &#039;&#039;Bos Wars&#039;&#039;, and &#039;&#039;Wyrmsun&#039;&#039; were built on the Stratagus game engine. Source ports for &#039;&#039;Warcraft: Orcs &amp;amp; Humans&#039;&#039; (War1gus), &#039;&#039;Warcraft II: Tides of Darkness + Beyond the Dark Portal&#039;&#039; (Wargus), and &#039;&#039;StarCraft&#039;&#039; (Stargus) were also built on the Stratagus engine.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Wargus/stratagus 3.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus &amp;amp; War1gus work well if installed correctly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[https://github.com/Wargus/wargus Wargus] (v3.3.2):&#039;&#039; Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona&#039;s Tale]&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/war1gus War1gus] (v3.3.2):&#039;&#039; Warcraft: Orcs &amp;amp; Humans&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/stargus Stargus] (v3.3.0):&#039;&#039; StarCraft (partially playable as of v2.4.1)&amp;lt;br /&amp;gt;Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona&#039;s Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Visual Novel Problem|Visual Novel]]===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto Impacto]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|MAGES. Engine (Science Adventure games)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2 Xsystem35]&lt;br /&gt;
|{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2/releases 2.15.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Alicesoft. System35 Engine (RPG and strategy games)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]]&amp;lt;abbr title=&amp;quot;Technically an emulator, not a recreation or source port&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|{{DREAMMVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade &amp;amp; Fate of Atlantis &amp;amp; Infernal Machine &amp;amp; Desktop Adventures), Loom, Monkey Island (1 &amp;amp; 2 &amp;amp; Curse &amp;amp; Escape), Day of the Tentacle, Sam &amp;amp; Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 &amp;amp; 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/jorio Jorio&#039;s ports of Pangea Software games]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|depending on game&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengmk.com OpenGMK]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/OpenGMK/OpenGMK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|GameMaker game engines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[https://github.com/M-HT/SR M-HT SR / SRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/M-HT/SR/releases depending on game]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs &amp;amp; Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaZeux]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|APK|BSD|Web}}{{Icon|DS|3DS|Wii|WiiU|PSP|Vita}}{{Icon|DC|DOS|AmigaOS|GP2X|Pandora}}&lt;br /&gt;
|[https://www.digitalmzx.com/megazeux.php {{MegaZeuxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|MegaZeux games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Single game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/HarbourMasters/2ship2harkinian git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp/releases 0.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|Dinosaur Planet&lt;br /&gt;
|-&lt;br /&gt;
|donut&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/plowteam/donut git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|Link&#039;s Awakening DX HD&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}{{YouTubeVideo|pmYgEqsds_M|*}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Ninja Recompilation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}???&lt;br /&gt;
|[https://archive.org/details/mnsgrecompiled-windows.-7z archive]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Mystical Ninja Starring Goemon&lt;br /&gt;
|-&lt;br /&gt;
|Open Ocarina&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/blawar/ooot git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDrakan&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zalasus/opendrakan git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Drakan: Order of the Flame&lt;br /&gt;
|-&lt;br /&gt;
|OpenJK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://builds.openjk.org Build]&amp;lt;br /&amp;gt;[https://github.com/JACoders/OpenJK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|Redguard Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/RGUnity/redguard-unity git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Elder Scrolls Adventures: Redguard&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WiiU|Switch}}&lt;br /&gt;
|[https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time + Master Quest&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v9.0.0 Blair Alfa, Ship of Harkinian supports all NTSC and PAL ROMs for Nintendo 64 and GameCube (including Master Quest versions as of v4.0.0 Zhora Alfa) except beta releases, iQue, and Lodgenet versions. Previously, only PAL ROMs were supported, with earlier versions supporting only PAL debug versions. Use the ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported in the latest version. Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sm&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/sm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Super Metroid&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship Starship]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship/releases 2.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Star Fox 64&lt;br /&gt;
|-&lt;br /&gt;
|Zelda3&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/zelda3 git]&amp;lt;br&amp;gt;[https://github.com/Waterdish/zelda3-android/releases Android]&amp;lt;br&amp;gt;[https://github.com/tunip3/zelda3/releases Xbox One]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/993 Vita]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp/releases 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed xGreed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/jval1972/xGreed/releases 1.1.12.55]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|In Pursuit of Greed&lt;br /&gt;
|-&lt;br /&gt;
|[https://alephone.lhowon.org/ Aleph One]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://alephone.lhowon.org/download.html 1.10.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Marathon (1994), Marathon 2: Durandal, Marathon Infinity&lt;br /&gt;
|-&lt;br /&gt;
|[http://bibendovsky.github.io/bstone BStone]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/bibendovsky/bstone/releases 1.2.16]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de D2X-XL]&amp;lt;br /&amp;gt;[https://www.dxx-rebirth.com DXX-Rebirth]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/d2x-xl|1.18.76]] &amp;lt;br /&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Descent Descent Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|1.12&amp;lt;br /&amp;gt;[https://github.com/niuus/Descent-Wii git] (forked)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot;&amp;gt;DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/aagallag/DXX-Switch git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/wii/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
|[https://librelancer.net/ Librelancer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Librelancer/Librelancer/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freelancer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freespace 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hard-light.net/ Freespace 2 Source Code Project]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.&lt;br /&gt;
|-&lt;br /&gt;
|LithTech Jupiter System&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/bibendovsky/ltjs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|No One Lives Forever 2&lt;br /&gt;
|-&lt;br /&gt;
|NakedAVP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/atsb/NakedAVP 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Aliens Vs Predator Gold&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net NBlood]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openmohaa.org/ OpenMoHAA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/openmoh/openmohaa/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Medal of Honour: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|OpenXRay&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenXRay/xray-16/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|S.T.A.L.K.E.R. Series&lt;br /&gt;
|-&lt;br /&gt;
|[http://pcex.retrohost.net PCExhumed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://powerslaveex.wordpress.com Powerslave EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/svkaiser/PowerslaveEX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (console)&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/perfect_dark git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|System Shock 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://theforceengine.github.io The Force Engine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://theforceengine.github.io/downloads.html 1.22.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Current:&#039;&#039; Star Wars: Dark Forces&amp;lt;br /&amp;gt;&#039;&#039;Future:&#039;&#039; Outlaws&lt;br /&gt;
|-&lt;br /&gt;
|DXU24&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{YouTubeChannelHandle|dxu2424|Modders channel}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} (WIP)&lt;br /&gt;
|Deus Ex&lt;br /&gt;
|-&lt;br /&gt;
|[https://xash.su/xash3d.html Xash3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://xash3d.ru/doku.php?id=downloads 0.99]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Xash3DS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/masterfeizz/Xash3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Portal: Still Alive&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.moddb.com/mods/portal-still-alive-pc/downloads/portal-still-alive-pc-sources ModDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|Portal: Still Alive]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|id Tech Engines&lt;br /&gt;
|-&lt;br /&gt;
|[https://dhewm3.org dhewm3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}&lt;br /&gt;
|[https://github.com/dhewm/dhewm3/releases git]&amp;lt;br/&amp;gt;[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|[https://doom64ex.wordpress.com Doom64 EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 64 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Thyrion&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://uhexen2.sourceforge.net 1.5.9]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hexen II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot;&amp;gt;HHeretic is an open source game engine of &#039;&#039;Heretic&#039;&#039; for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/HHexen HHexen] (Wii)&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot;&amp;gt;HHexen, also known as Hacked Hexen, is a &#039;&#039;Hexen&#039;&#039; source port was created by Dan Olson and maintained by the Hammer of Thyrion (&#039;&#039;Hexen II&#039;&#039;). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of &#039;&#039;Hexen&#039;&#039; based on HHexen 1.6.1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]&amp;lt;br /&amp;gt;[https://code.google.com/archive/p/hexen-wii/downloads 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|HHeretic&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hheretic.html 0.2.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|HHexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hhexen.html 1.6.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://ioquake3.org ioquake3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|AmigaOS}}&lt;br /&gt;
|[https://ioquake3.org/get-it 1.36]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake III: Arena&lt;br /&gt;
|-&lt;br /&gt;
|iortcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/iortcw/iortcw/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|realrtcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein (based on iortcw)&lt;br /&gt;
|-&lt;br /&gt;
|Linux Hexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/prboom PrBoom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/libretro-prboom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;PrBoom-plus is still active&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|PsyDoom&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac|rpi}}&lt;br /&gt;
|[https://github.com/BodbDearg/PsyDoom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;QuakeGX is a Wii port of Peter Mackay&#039;s GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|GameCube|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Quake Rev PAK (or QRevPack for short) is a collection of game engines of the &#039;&#039;Quake&#039;&#039; series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (&#039;&#039;Quake 1&#039;&#039;), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (&#039;&#039;Quake 2&#039;&#039;), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for &#039;&#039;Quake II&#039;&#039;), and [https://wiibrew.org/wiki/QWRev QWRev] (&#039;&#039;QuakeWorld&#039;&#039;) in one. All by the same developer Izhido.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wii.brewology.com/downloads/download.php?id=13692&amp;amp;mcid=3 release 4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld&lt;br /&gt;
|-&lt;br /&gt;
|[http://quakespasm.sourceforge.net Quakespasm]&amp;lt;br /&amp;gt;vkQuake&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/quakespasm|0.96.3]]&amp;lt;br /&amp;gt;[https://github.com/Novum/vkQuake/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|RBDOOM-3-BFG&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (BFG Edition)&lt;br /&gt;
|-&lt;br /&gt;
|[https://icculus.org/rott Rise of the Triad for Linux]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|DC}}&lt;br /&gt;
|[https://icculus.org/rott/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|rottexpr&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LTCHIPS/rottexpr/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|[https://disenchant.net/tyrquake Tyrquake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://disenchant.net/git/tyrquake.git git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|vitaQuake II&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/vitaQuakeII git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/278 PS Vita]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]&amp;lt;br /&amp;gt;[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM&amp;lt;br /&amp;gt;Wii-HERETIC&amp;lt;br /&amp;gt;Wii-HEXEN&amp;lt;br /&amp;gt;Wii-STRIFE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Wii-DOOM:&#039;&#039; Doom I–II, Final Doom&amp;lt;br /&amp;gt;&#039;&#039;Wii-HERETIC:&#039;&#039; Heretic&amp;lt;br /&amp;gt;&#039;&#039;Wii-HEXEN:&#039;&#039; Hexen&amp;lt;br /&amp;gt;&#039;&#039;Wii-STRIFE:&#039;&#039; Strife: Quest for the Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.yamagi.org/quake2 Yamagi Quake II]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://deponie.yamagi.org/quake2 8.51]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia: The Dark Descent (rework)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Amnesia: The Dark Descent&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;br /&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 PSP&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 1.3.1 Fix 1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.1.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
|[https://openbiohazard2.github.io/ OpenBiohazard2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenBiohazard2/OpenBiohazard2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Resident Evil 2&lt;br /&gt;
|-&lt;br /&gt;
|sh3redux&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Palm-Studios/sh3redux git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Silent Hill 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe&#039;s Amazing Adventure Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Abe%27s_Amazing_Adventure_Wii r3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abe&#039;s Amazing Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[https://wohlsoft.ru/projects/TheXTech/ TheXTech]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku|Switch|WiiU}}{{Icon|Wii|3DS|Vita|Web}}&lt;br /&gt;
|[https://github.com/TheXTech/TheXTech/releases/ 1.3.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as &amp;quot;TheXTech&amp;quot;. The TheXTech, unlike the original game engine, is cross-platform and lightweight. It&#039;s able to work on a variety of operating systems and processor architectures.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abuse&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br /&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&amp;lt;br /&amp;gt;[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2&#039;s[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|OpenCrashWOC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Open-Travelers/OpenCrashWOC git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Crash Bandicoot: Wrath Of Cortex&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/wurlyfox/c1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|-&lt;br /&gt;
|C2C&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ughman/c2c git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|-&lt;br /&gt;
|{{YouTubeVideo|f4rNhTTwGgk|hodex}}&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}&lt;br /&gt;
|[https://archive.org/details/hodexrelease binaries]&amp;lt;br/&amp;gt;[https://archive.org/details/hodexsource source code]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/deathkiller/jazz2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump &#039;n Bump]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[http://icculus.org/jumpnbump/ Jump &#039;n Bump]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii 0.63.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo nxengine-evo]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|Wii|3DS|Vita}}&lt;br /&gt;
|[https://github.com/JeffRuLz/OpenHCL/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hydra Castle Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/AlisterT/openjazz/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://aliveteam.github.io/ R.E.L.I.V.E.]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AliveTeam/alive_reversing git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Oddworld: Abe&#039;s Oddysee, Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/cyxx/rawgl git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.5.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM}}&lt;br /&gt;
|[https://github.com/lethal-guitar/RigelEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/NagyD/SDLPoP git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Prince of Persia (1989)&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android|Switch|WiiU}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]&lt;br /&gt;
|align=left|{{Icon|TI84+CE}}&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Eukaryot/Sonic3AIR git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 3 &amp;amp; Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ srb32x]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Genesis}}&amp;lt;ref group=N name=32x&amp;gt;For the 32X add-on&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ v0.1 Demo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|-&lt;br /&gt;
|smw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/smw git] &amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Super_Mario_World_Switch Switch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario World, Super Mario All-Stars&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Depends on port&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario 64 (N64)&lt;br /&gt;
|-&lt;br /&gt;
|Unleashed Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic Unleashed (Xbox 360)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick xrick]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CannonBall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|Dethrace&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dethrace-labs/dethrace/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/sonicdcer/MarioKart64Recomp MarioKart64Recomp]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/sonicdcer/MarioKart64Recomp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|CTRPC&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Executable title in video is &amp;quot;CTRPC&amp;quot; the video titles however are titled &amp;quot;Crash Team Racing - PC Port&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;According to the description of the {{YouTubeVideo|JG_EzHqQFJk|Progress Update #2}} video, it will be many months (or years) away from a finished PC port&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Crash Team Racing&lt;br /&gt;
|-&lt;br /&gt;
|OpenC1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://1amstudios.com/projects/openc1 1.4]&amp;lt;br /&amp;gt;[https://github.com/jeff-1amstudios/OpenC1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/james-knippes/openlgr git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}} (via [[Wine]])&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://0x1f9f1.github.io/Open1560/ Open1560]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/0x1F9F1/Open1560/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midtown Madness 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io OpenSWE1R]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}&lt;br /&gt;
|[https://rvgl.re-volt.io 23.1030a1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|REDriver2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/REDRIVER2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Driver 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart SpaghettiKart ]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Based on Stunt Car Racer Remake for Windows&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 08]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Stunt Car Racer (Amiga / AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|[https://phoboslab.org/log/2023/08/rewriting-wipeout Wipeout Rewrite]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/phoboslab/wipeout-rewrite git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|-&lt;br /&gt;
|Wipeout Phantom Edition&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/wipeout-phantom-edition/wipeout-phantom-edition git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real-time ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openvic.com/ OpenVic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenVicProject/OpenVic/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Grand Strategy&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/schombert/Project-Alice Project Alice]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/schombert/Project-Alice/releases 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|-&lt;br /&gt;
|CorrinoEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/cookgreen/CorrinoEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Emperor: Battle for Dune&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Real-time strategy&lt;br /&gt;
|-&lt;br /&gt;
|Dune Dynasty&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://dunedynasty.sourceforge.net 1.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune II: The Maker&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://dune2themaker.fundynamic.com 0.7.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune Legacy&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://dunelegacy.sourceforge.net/website/index.html 0.98.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kamremake.com/download/ KaM Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/reyandme/kam_remake/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Knights and Merchants&lt;br /&gt;
|-&lt;br /&gt;
|[https://keeperfx.net KeeperFX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://keeperfx.net/downloads 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dungeon Keeper&lt;br /&gt;
|-&lt;br /&gt;
|OpenDUNE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/OpenDUNE/OpenDUNE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|OpenKeeper&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/tonihele/OpenKeeper/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dungeon Keeper 2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/zuzuf/TA3D git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|WarsmashModEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Retera/WarsmashModEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Warcraft III&lt;br /&gt;
|-&lt;br /&gt;
|wkbre2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AdrienTD/wkbre2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Warrior Kings: Battles&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net FreeSynd]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/freesynd|0.8]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Real-time tactics&lt;br /&gt;
|-&lt;br /&gt;
|[http://swars.vexillium.org Syndicate Wars Port]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leonsodhi/swars/releases 0.3.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/openapoc/openapoc OpenApoc]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenApoc/OpenApoc/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project is in very active development, but is still in beta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|X-COM: Apocalypse&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Selectable real-time or turn-based tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ambermoon&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org Arx Libertatis]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dfworkshop.net Daggerfall Unity]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity/releases git]&amp;lt;br/&amp;gt;[https://github.com/Vwing/daggerfall-unity-android Android git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|AmigaOS}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Android|iOS|3DS|Vita}}&amp;lt;br/&amp;gt;{{Icon|XB1|XboxSXS|Switch}}&lt;br /&gt;
|[https://github.com/diasurgical/devilutionX/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Diablo&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android|iOS|macOS|3DS}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce git]&amp;lt;br/&amp;gt;[https://github.com/MrHuu/fallout1-ce-3ds 3DS git]&amp;lt;/br&amp;gt;[https://github.com/Northfear/fallout1-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce git]&amp;lt;br/&amp;gt;[https://github.com/Northfear/fallout2-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 2&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Blade for Windows&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/infinity-blade-pc Archive.org page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Blade&lt;br /&gt;
|-&lt;br /&gt;
|Memoria&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Albeoris/Memoria/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Final Fantasy IX&lt;br /&gt;
|-&lt;br /&gt;
|OpenEnroth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenEnroth/OpenEnroth git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Might and Magic VII&lt;br /&gt;
|-&lt;br /&gt;
|OpenDiablo2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AbyssEngine/OpenDiablo2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|OpenGothic&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Try/OpenGothic git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openmw.org OpenMW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openmw.org/downloads 0.48.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|OpenTESArena&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;!-- planned: {{Icon|Android|iOS}} --&amp;gt;&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Final Fantasy VIII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opennox.github.io/docs/index.html OpenNox]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/opennox/opennox git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Nox&lt;br /&gt;
|-&lt;br /&gt;
|[https://papermar.io/ Paper Mario]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pmret/papermario git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Paper Mario&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ragnarok / Valhalla&lt;br /&gt;
|-&lt;br /&gt;
|REGoth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/REGoth-project/REGoth-bs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic, Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|reone&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/seedhartha/reone/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars: Knights of the Old Republic 1-2&lt;br /&gt;
|-&lt;br /&gt;
|Riiablo&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/collinsmith/riiablo/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|Severed Chains&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Legend-of-Dragoon-Modding/Severed-Chains git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Legend of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod for iOS and Android&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Android port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|rowspan=2 |Undertale Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered /&amp;lt;br&amp;gt;Undertale Justified (+ mobile port)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 0.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sandbox ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CavEX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/library/app/cavex 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|IsleDecomp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Web}}{{Icon|3DS|iOS|XB1|XboxSXS}}&lt;br /&gt;
|[https://github.com/isledecomp/isle git]&amp;lt;br/&amp;gt;[https://github.com/isledecomp/isle-portable Portable git]&amp;lt;br/&amp;gt;[https://isle.pizza Play in browser]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LEGO Island&lt;br /&gt;
|-&lt;br /&gt;
|Minecraft PSP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.4.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org OpenRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/rwengine/openrw git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
|PSP Minecraft&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/psp-minecraft.-7z 3.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|re3&amp;lt;br&amp;gt;reVC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Win|Lin|Mac|NX|3DS|WiiU|Vita}}&lt;br /&gt;
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3 git] (re3)&amp;lt;br&amp;gt;[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ git] (reVC)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/wip-re3-3ds-port.586374 re3] (3DS)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3] (Switch)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC] (Switch)&amp;lt;br&amp;gt;[https://store.brewology.com/vita/ahomebrew.php?brewid=906 ReVC] (Vita)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3] (Wii U)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC] (Wii U)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;re3&amp;quot;&amp;gt;re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts&#039;s Wii U ports, Graber&#039;s Switch ports, and the PS Vita ports of re3 and reVC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Grand Theft Auto III, Grand Theft Auto: Vice City&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/kperdlich/wiicraft/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Minecraft v1.2.5&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3D Voxel Engine (Minecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sim ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku}}&lt;br /&gt;
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |City-building&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/bvschaik/julius Julius]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus Augustus] &amp;lt;small&amp;gt;(Gameplay changes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/bvschaik/julius/releases 1.7.0]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus/releases 4.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|FreeSerf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/freeserf/freeserf/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers&lt;br /&gt;
|-&lt;br /&gt;
|Ozymandias&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Banderi/Ozymandias/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pharaoh&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.siedler25.org/ Return To The Roots]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Return-To-The-Roots/s25client/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers II: Veni, Vidi, Vici&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com CorsixTH]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion OpenLoco]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org OpenRCT2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic&amp;lt;abbr&amp;gt; (as of v0.4.2)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v0.4.22, the OpenRCT2 launcher can autodetect the Steam installation of RollerCoaster Tycoon Classic or Apple Arcade installations of RollerCoaster Tycoon Classic+. RollerCoaster Tycoon Classic(+) can be used in place of RollerCoaster Tycoon 2, RollerCoaster Tycoon, and all expansions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org OpenTTD]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RollerCoaster Tycoon Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|terminal-recall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/jtrfp/terminal-recall git] &amp;lt;br /&amp;gt;[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Terminal Velocity, Fury3&lt;br /&gt;
|Flight Combat&lt;br /&gt;
|-&lt;br /&gt;
|Openblack&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}&lt;br /&gt;
|[https://github.com/openblack/openblack/releases/tag/v0.1.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Black &amp;amp; White&lt;br /&gt;
|God Game&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ LainTSX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/ad044/lainTSX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain PSX&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Interactive fiction&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ Lain Bootleg Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ad044/lain-bootleg-bootleg git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain Bootleg&lt;br /&gt;
|-&lt;br /&gt;
|[http://freeso.org// FreeSO]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/riperiperi/FreeSO git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Sims Online&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Life Sim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TBS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net civctp2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Pandora|Pyra}}&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases git] &amp;lt;br /&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SWY1985/CivOne git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Wii}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DopeWars PC port&#039;s download link is currently not working.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://www.eiksoft.com 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|DopeWars (Palm OS)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ihhub.github.io/fheroes2/ fheroes2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch|PSVita}}&lt;br /&gt;
|[https://github.com/ihhub/fheroes2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic II&lt;br /&gt;
|-&lt;br /&gt;
|GLSMAC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/afwbkbc/glsmac/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sid Meier&#039;s Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja2-stracciatella.github.io/ JA2-Stracciatella]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/ja2-stracciatella/ja2-stracciatella/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jagged Alliance 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org OpenXcom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openxcom.org/git-builds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/forum/index.php?topic=5258.0 OpenXcom CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|iOS|Android}}&lt;br /&gt;
|[https://openxcom.org/oxce/release/ 8.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://vcmi.eu VCMI]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Visual Novel ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|DDLC-LOVE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|PS3|3DS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.2.3 1.2.3] (PSP, Vita)&amp;lt;br /&amp;gt;[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it&#039;s still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|NitroSharp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt; &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;No longer needed as the game has been released on PC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChäoS;HEAd NoAH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|remc2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/turican0/remc2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Magic Carpet 2&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Action&lt;br /&gt;
|-&lt;br /&gt;
|PyTouhou&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}&lt;br /&gt;
|[https://pytouhou.linkmauve.fr/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Bullet Hell&lt;br /&gt;
|-&lt;br /&gt;
|Th06&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/happyhavoc/th06 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|-&lt;br /&gt;
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/KyoriAsh/uth05win git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Touhou 5&lt;br /&gt;
|-&lt;br /&gt;
|Ikemen GO&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Remake of the Ikemen engine that supports [[Mugen]] resources.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Fighting&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}&lt;br /&gt;
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|Pinball&lt;br /&gt;
|-&lt;br /&gt;
|Jewels&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmini&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/mjfwalsh/lemmini/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lemmings&lt;br /&gt;
|-&lt;br /&gt;
|LSD: Revamped&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://lsdrevamped.net/ 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LSD: Dream Emulator&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Exploration&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrianWii&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|max vita&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/max_vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Max Payne&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Third-person shooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Developers tools==&lt;br /&gt;
Worth mentioning utilities for those who want to create their own port or recreation. Useless for those who just want to play, as they still require a lot of extra work to run games. If the latter fact is suddenly no longer true, such a project will be moved to a more appropriate part of the list.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Known projects based&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file N64: Recompiled]&lt;br /&gt;
|Nintendo 64 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file#n64-recompiled Theoretically, any]&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&amp;lt;br&amp;gt;[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/joacolns/psretrox PSRetrox]&lt;br /&gt;
|PlayStation 2 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://github.com/joacolns/psretrox?tab=readme-ov-file#psretrox---playstation-2-decompilation--recompilation-tool PC]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Unavailable - GitHub repository deleted.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/hedge-dev/XenonRecomp XenonRecomp]&amp;lt;br&amp;gt;[https://github.com/hedge-dev/XenosRecomp XenosRecomp]&lt;br /&gt;
|Xbox 360 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Currently [https://github.com/hedge-dev/XenonRecomp?tab=readme-ov-file#xenonrecomp x86] with [https://github.com/hedge-dev/XenosRecomp?tab=readme-ov-file#xenosrecomp Direct3D 12 or Vulkan]&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp Sonic Unleashed Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of notable ports]]&lt;br /&gt;
;Game engine recreations and source ports specifically for:&lt;br /&gt;
Current computers and operating system(s):&lt;br /&gt;
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]&lt;br /&gt;
Consoles:&lt;br /&gt;
:Nintendo&lt;br /&gt;
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]&lt;br /&gt;
:Sony&lt;br /&gt;
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]&lt;br /&gt;
Legacy systems:&lt;br /&gt;
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_legacy_Microsoft_products#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)&lt;br /&gt;
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above &amp;amp; frighteningly far larger list than leereilly&#039;s Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)&lt;br /&gt;
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics-jak-ii-pc-port-out-in-beta.682687/ Resetera forum thread: Decompilation Projects]&lt;br /&gt;
:&amp;lt;u&amp;gt;Curated Lists:&amp;lt;/u&amp;gt;&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.&#039;s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.&#039;s recommendations for OS &amp;amp; alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)&lt;br /&gt;
&#039;&#039;&#039;Specific gaming systems&#039;&#039;&#039;&lt;br /&gt;
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;News:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)&lt;br /&gt;
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)&lt;br /&gt;
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos:&#039;&#039;&#039;&lt;br /&gt;
* {{YouTubeVideo|ywWwUuWRgsM|Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive}}&lt;br /&gt;
* {{YouTubeVideo|O1wlTOvn2y0|Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC}}&lt;br /&gt;
* {{YouTubeVideo|r4KGm7ixcqI|James Lambert: How I optimized Portal to run on the Nintendo 64}} (Portal64 Project)&lt;br /&gt;
[[Category:Preservation]]&lt;br /&gt;
[[Category:Game engine recreations]]&lt;br /&gt;
[[Category:Miscellaneous software categories]]&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=120073</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=120073"/>
		<updated>2025-07-06T06:30:20Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|List of Demakes|List of notable ports#Demakes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game engine recreations&#039;&#039;&#039; and &#039;&#039;&#039;source ports&#039;&#039;&#039; can be better than emulation on a game-by-game basis, adding improvements to the original, better performance and ports to less powerful systems were emulation is impractical/slow. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. Examples are OpenMW for Morrowind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;), when the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term. How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;source ports&#039;&#039;&#039;, in rare cases, games release the source code by the publishers themselves, allowing developers to perform a port of the source code. This skips the step of figuring out how the game works. The most common example that is often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet (see [https://doomwiki.org/wiki/Source_port#List_of_source_ports_for_Doom_engine_games the Doom Wiki] for a list). Examples are GZDoom, vkQuake, Kex Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;disassemblies&#039;&#039;&#039; - a type of reverse engineering that turns machine code language into Assembly code language. It&#039;s more common on pre-fifth generation consoles. A disassembler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;decompilations&#039;&#039;&#039; - another type of reverse engineering that turns machine code language from an existing program (in this case, a game) into human-readable code language (like C). However, it&#039;s tricky, due to the fact that you don&#039;t get the same code extracted, and every line needs to be painstakingly translated via guesstimates and trials-by-fire. This type takes a long time to get it done 100%, just to match code with non-matched code (or linking code with data). A decompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(static) recompilations&#039;&#039;&#039; - even another type of reverse engineering where the existing machine code language gets instantly translated into a targeted platform/architecture code language. While it might sound like an &amp;quot;end-all be-all&amp;quot; method to make old games run on platforms without having to rely that much on emulation, it&#039;s still considered just as hard as decompilations, because in order to make the game fully run on the platform, every function needs to be identified, applied and executed to do so. Supposedly, this method is considered less time consuming than decompilations, however, if said completed decompilation exist, it also helps out quite a lot in the progress of a recompilation. A recompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;collections&#039;&#039;&#039; - these collect different engine types, an example being ScummVM that contains many recreations and source ports.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era &#039;&#039;Grand Theft Auto&#039;&#039; games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that &amp;quot;the work is not licensed in any way&amp;quot;; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned &#039;&#039;Definitive Edition&#039;&#039; remasters.&lt;br /&gt;
&lt;br /&gt;
For the sake of brevity, most of these projects often refer to themselves under some variety of &#039;&#039;&#039;fan remakes&#039;&#039;&#039;. The [[#External links|External links]] section has lists for a number of known and available projects.&lt;br /&gt;
&lt;br /&gt;
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.&lt;br /&gt;
&lt;br /&gt;
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).&lt;br /&gt;
&lt;br /&gt;
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.&lt;br /&gt;
&lt;br /&gt;
;If you&#039;re looking for a specific game title, use the &#039;Ctrl+F&#039; shortcut to search within this page.&lt;br /&gt;
&lt;br /&gt;
== Multi game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara/ OpenLara]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;OpenLara was inspired by OpenTomb&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA|Xbox}}{{Icon|SailfishOS|3DO|32X|Web|XboxOne|W8P}}&lt;br /&gt;
|[https://github.com/XProger/OpenLara/releases git]&amp;lt;br&amp;gt;[https://sailfishos-chum.github.io/apps/harbour-openlara SailfishOS]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|PC: Tomb Raider 1–4&amp;lt;br/&amp;gt;Handhelds: Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1–5&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Automated Fix&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]&amp;lt;br&amp;gt;[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 + expansions&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic Collection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/raider-vita git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/845 VitaDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic (Android versions)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X TR1X]/TR1Main&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine CroftEngine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main TR2Main]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bullet Hell ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/nmlgc/ReC98 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 1–5 (PC-98)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
See also [[Game engine recreations and source ports/FPS]] for more in-depth description sorted by engine&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://m210.duke4.net BuildGDX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://m210.duke4.net Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32] &amp;lt;br /&amp;gt;VoidSW &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;VoidSW is included with EDuke32&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&amp;amp;o=d&amp;amp;dir=eduke32/synthesis/latest Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;EDuke32:&#039;&#039; Duke Nukem 3D, Ion Fury, NAM, World War II GI &amp;lt;br /&amp;gt;&#039;&#039;VoidSW:&#039;&#039; Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Metaforce&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://releases.axiodl.com/ Dev builds]&amp;lt;br /&amp;gt;[https://github.com/AxioDL/metaforce git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Retro Games &amp;lt;br /&amp;gt;(Metroid Prime 1–3 &amp;amp; Donkey Kong Country Returns)&lt;br /&gt;
|-&lt;br /&gt;
|Nuclide&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://www.vera-visions.com/nuclide/ Website]&amp;lt;br /&amp;gt;[https://github.com/VeraVisions/nuclide git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|GoldSrc Games &amp;lt;br /&amp;gt;(Half-Life, Counter-Strike 1.5, Team Fortress etc..)&lt;br /&gt;
|-&lt;br /&gt;
|openDarkEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/volca02/openDarkEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Thief 1-2, System Shock 2&lt;br /&gt;
|-&lt;br /&gt;
|Raze&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/coelckers/Raze/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net RedNukem]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Classic VK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/tx00100xt/SeriousSamClassic-VK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Serious Sam: The First Encounter, Serious Sam: The Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Surreal Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dpjudas/SurrealEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Unreal Gold, Unreal Tournament 99&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall&amp;lt;br /&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Free In The Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/yaz0r/FITD/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alone in the Dark 1-3&lt;br /&gt;
|-&lt;br /&gt;
| OpenAWE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenAWE-Project/OpenAWE/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alan Wake, Alan Wake&#039;s American Nightmare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengoal.dev OpenGOAL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/open-goal/jak-project/releases 0.2.25]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jak and Daxter: The Precursor Legacy, Jak II, Jak 3&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of &#039;&#039;Jak 2&#039;&#039; &amp;amp; &#039;&#039;3&#039;&#039; may be viable because they were made in GOAL too.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}&amp;lt;br/&amp;gt;{{Icon|NX|3DS|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 &amp;amp; 2] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.&amp;lt;br /&amp;gt;(Retro Engine v5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://clonekeenplus.sourceforge.net Commander Genius]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://gitlab.com/Dringgstein/Commander-Genius/-/releases 3.5.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point &amp;amp; Click Adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|{{Icon|Win|W9x|Lin|macOS|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}&lt;br /&gt;
|[https://www.scummvm.org/downloads {{ScummVMVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous &amp;amp; more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDriver&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/OpenDriverEngine/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Driver 1-2&lt;br /&gt;
|-&lt;br /&gt;
|OpenNFS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenNFS/OpenNFS/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}&lt;br /&gt;
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|MKXP&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/Ancurio/mkxp 2023 builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[[MKXP-Z]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/mkxp-z/mkxp-z {{MKXP-ZVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[https://exult.info/ Exult]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android|iOS}}&lt;br /&gt;
|[https://github.com/exult/exult git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
| Ultima VII: The Black Gate, Ultima VII Part Two: The Serpent Isle, [https://www.ultima6.realmofultima.com/ Ultima VI: Remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://falltergeist.org/ Falltergeist]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/falltergeist/falltergeist git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fallout 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br /&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou/ JoiPlay]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://mega.nz/file/XvJhgTzB#snL1VhDbHP67I0EkfJMgGNF-2qJbxwtPND2M9uybbT8 1.20.023]&amp;lt;br/&amp;gt;[https://mega.nz/file/m7hSgY5C#dEpiPModrrMg3Lpfo3xrGxciJlc8Wp_mHyTV-6H_Dmo RPG Maker Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/vreUFK7V3WB Ren&#039;Py Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/cV4wxEfABth Ruffle Plugin]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV/MV games/Ren&#039;Py/TyranoBuilder/HTML based games&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV games&lt;br /&gt;
|-&lt;br /&gt;
|UnderworldGodot&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hankmorgan/UnderworldGodot/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ultima Underworld 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br /&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RTS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx openage]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Genie Engine &amp;lt;br /&amp;gt;(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net OpenRA]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer Tiberian Dawn, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage OpenSAGE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br /&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004–2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
|[https://stratagus.com/stratagus.html Stratagus]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stratagus is an open-source real-time strategy game engine. Some standalone games like &#039;&#039;Aleona&#039;s Tale&#039;&#039; (included in Wargus&#039;s installation), &#039;&#039;Astroseries&#039;&#039;, &#039;&#039;Bos Wars&#039;&#039;, and &#039;&#039;Wyrmsun&#039;&#039; were built on the Stratagus game engine. Source ports for &#039;&#039;Warcraft: Orcs &amp;amp; Humans&#039;&#039; (War1gus), &#039;&#039;Warcraft II: Tides of Darkness + Beyond the Dark Portal&#039;&#039; (Wargus), and &#039;&#039;StarCraft&#039;&#039; (Stargus) were also built on the Stratagus engine.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Wargus/stratagus 3.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus &amp;amp; War1gus work well if installed correctly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[https://github.com/Wargus/wargus Wargus] (v3.3.2):&#039;&#039; Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona&#039;s Tale]&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/war1gus War1gus] (v3.3.2):&#039;&#039; Warcraft: Orcs &amp;amp; Humans&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/stargus Stargus] (v3.3.0):&#039;&#039; StarCraft (partially playable as of v2.4.1)&amp;lt;br /&amp;gt;Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona&#039;s Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Visual Novel Problem|Visual Novel]]===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto Impacto]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|MAGES. Engine (Science Adventure games)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2 Xsystem35]&lt;br /&gt;
|{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2/releases 2.15.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Alicesoft. System35 Engine (RPG and strategy games)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]]&amp;lt;abbr title=&amp;quot;Technically an emulator, not a recreation or source port&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|{{DREAMMVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade &amp;amp; Fate of Atlantis &amp;amp; Infernal Machine &amp;amp; Desktop Adventures), Loom, Monkey Island (1 &amp;amp; 2 &amp;amp; Curse &amp;amp; Escape), Day of the Tentacle, Sam &amp;amp; Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 &amp;amp; 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/jorio Jorio&#039;s ports of Pangea Software games]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|depending on game&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengmk.com OpenGMK]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/OpenGMK/OpenGMK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|GameMaker game engines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[https://github.com/M-HT/SR M-HT SR / SRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/M-HT/SR/releases depending on game]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs &amp;amp; Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaZeux]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|APK|BSD|Web}}{{Icon|DS|3DS|Wii|WiiU|PSP|Vita}}{{Icon|DC|DOS|AmigaOS|GP2X|Pandora}}&lt;br /&gt;
|[https://www.digitalmzx.com/megazeux.php {{MegaZeuxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|MegaZeux games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Single game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/HarbourMasters/2ship2harkinian git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp/releases 0.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|Dinosaur Planet&lt;br /&gt;
|-&lt;br /&gt;
|donut&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/plowteam/donut git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|Link&#039;s Awakening DX HD&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Ninja Recompilation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}???&lt;br /&gt;
|[https://archive.org/details/mnsgrecompiled-windows.-7z archive]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Mystical Ninja Starring Goemon&lt;br /&gt;
|-&lt;br /&gt;
|Open Ocarina&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/blawar/ooot git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDrakan&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zalasus/opendrakan git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Drakan: Order of the Flame&lt;br /&gt;
|-&lt;br /&gt;
|OpenJK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://builds.openjk.org Build]&amp;lt;br /&amp;gt;[https://github.com/JACoders/OpenJK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|Redguard Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/RGUnity/redguard-unity git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Elder Scrolls Adventures: Redguard&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WiiU|Switch}}&lt;br /&gt;
|[https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time + Master Quest&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v9.0.0 Blair Alfa, Ship of Harkinian supports all NTSC and PAL ROMs for Nintendo 64 and GameCube (including Master Quest versions as of v4.0.0 Zhora Alfa) except beta releases, iQue, and Lodgenet versions. Previously, only PAL ROMs were supported, with earlier versions supporting only PAL debug versions. Use the ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported in the latest version. Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sm&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/sm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Super Metroid&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship Starship]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship/releases 2.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Star Fox 64&lt;br /&gt;
|-&lt;br /&gt;
|Zelda3&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/zelda3 git]&amp;lt;br&amp;gt;[https://github.com/Waterdish/zelda3-android/releases Android]&amp;lt;br&amp;gt;[https://github.com/tunip3/zelda3/releases Xbox One]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/993 Vita]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp/releases 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed xGreed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/jval1972/xGreed/releases 1.1.12.55]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|In Pursuit of Greed&lt;br /&gt;
|-&lt;br /&gt;
|[https://alephone.lhowon.org/ Aleph One]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://alephone.lhowon.org/download.html 1.10.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Marathon (1994), Marathon 2: Durandal, Marathon Infinity&lt;br /&gt;
|-&lt;br /&gt;
|[http://bibendovsky.github.io/bstone BStone]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/bibendovsky/bstone/releases 1.2.16]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de D2X-XL]&amp;lt;br /&amp;gt;[https://www.dxx-rebirth.com DXX-Rebirth]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/d2x-xl|1.18.76]] &amp;lt;br /&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Descent Descent Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|1.12&amp;lt;br /&amp;gt;[https://github.com/niuus/Descent-Wii git] (forked)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot;&amp;gt;DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/aagallag/DXX-Switch git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/wii/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
|[https://librelancer.net/ Librelancer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Librelancer/Librelancer/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freelancer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freespace 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hard-light.net/ Freespace 2 Source Code Project]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.&lt;br /&gt;
|-&lt;br /&gt;
|LithTech Jupiter System&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/bibendovsky/ltjs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|No One Lives Forever 2&lt;br /&gt;
|-&lt;br /&gt;
|NakedAVP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/atsb/NakedAVP 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Aliens Vs Predator Gold&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net NBlood]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openmohaa.org/ OpenMoHAA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/openmoh/openmohaa/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Medal of Honour: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|OpenXRay&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenXRay/xray-16/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|S.T.A.L.K.E.R. Series&lt;br /&gt;
|-&lt;br /&gt;
|[http://pcex.retrohost.net PCExhumed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://powerslaveex.wordpress.com Powerslave EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/svkaiser/PowerslaveEX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (console)&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/perfect_dark git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|System Shock 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://theforceengine.github.io The Force Engine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://theforceengine.github.io/downloads.html 1.22.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Current:&#039;&#039; Star Wars: Dark Forces&amp;lt;br /&amp;gt;&#039;&#039;Future:&#039;&#039; Outlaws&lt;br /&gt;
|-&lt;br /&gt;
|DXU24&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} (WIP)&lt;br /&gt;
|Deus Ex&lt;br /&gt;
|-&lt;br /&gt;
|[https://xash.su/xash3d.html Xash3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://xash3d.ru/doku.php?id=downloads 0.99]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Xash3DS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/masterfeizz/Xash3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Portal: Still Alive&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.moddb.com/mods/portal-still-alive-pc/downloads/portal-still-alive-pc-sources ModDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|Portal: Still Alive]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|id Tech Engines&lt;br /&gt;
|-&lt;br /&gt;
|[https://dhewm3.org dhewm3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}&lt;br /&gt;
|[https://github.com/dhewm/dhewm3/releases git]&amp;lt;br/&amp;gt;[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|[https://doom64ex.wordpress.com Doom64 EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 64 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Thyrion&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://uhexen2.sourceforge.net 1.5.9]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hexen II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot;&amp;gt;HHeretic is an open source game engine of &#039;&#039;Heretic&#039;&#039; for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/HHexen HHexen] (Wii)&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot;&amp;gt;HHexen, also known as Hacked Hexen, is a &#039;&#039;Hexen&#039;&#039; source port was created by Dan Olson and maintained by the Hammer of Thyrion (&#039;&#039;Hexen II&#039;&#039;). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of &#039;&#039;Hexen&#039;&#039; based on HHexen 1.6.1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]&amp;lt;br /&amp;gt;[https://code.google.com/archive/p/hexen-wii/downloads 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|HHeretic&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hheretic.html 0.2.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|HHexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hhexen.html 1.6.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://ioquake3.org ioquake3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|AmigaOS}}&lt;br /&gt;
|[https://ioquake3.org/get-it 1.36]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake III: Arena&lt;br /&gt;
|-&lt;br /&gt;
|iortcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/iortcw/iortcw/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|realrtcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein (based on iortcw)&lt;br /&gt;
|-&lt;br /&gt;
|Linux Hexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/prboom PrBoom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/libretro-prboom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;PrBoom-plus is still active&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|PsyDoom&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac|rpi}}&lt;br /&gt;
|[https://github.com/BodbDearg/PsyDoom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;QuakeGX is a Wii port of Peter Mackay&#039;s GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|GameCube|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Quake Rev PAK (or QRevPack for short) is a collection of game engines of the &#039;&#039;Quake&#039;&#039; series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (&#039;&#039;Quake 1&#039;&#039;), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (&#039;&#039;Quake 2&#039;&#039;), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for &#039;&#039;Quake II&#039;&#039;), and [https://wiibrew.org/wiki/QWRev QWRev] (&#039;&#039;QuakeWorld&#039;&#039;) in one. All by the same developer Izhido.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wii.brewology.com/downloads/download.php?id=13692&amp;amp;mcid=3 release 4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld&lt;br /&gt;
|-&lt;br /&gt;
|[http://quakespasm.sourceforge.net Quakespasm]&amp;lt;br /&amp;gt;vkQuake&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/quakespasm|0.96.3]]&amp;lt;br /&amp;gt;[https://github.com/Novum/vkQuake/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|RBDOOM-3-BFG&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (BFG Edition)&lt;br /&gt;
|-&lt;br /&gt;
|[https://icculus.org/rott Rise of the Triad for Linux]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|DC}}&lt;br /&gt;
|[https://icculus.org/rott/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|rottexpr&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LTCHIPS/rottexpr/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|[https://disenchant.net/tyrquake Tyrquake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://disenchant.net/git/tyrquake.git git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|vitaQuake II&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/vitaQuakeII git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/278 PS Vita]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]&amp;lt;br /&amp;gt;[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM&amp;lt;br /&amp;gt;Wii-HERETIC&amp;lt;br /&amp;gt;Wii-HEXEN&amp;lt;br /&amp;gt;Wii-STRIFE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Wii-DOOM:&#039;&#039; Doom I–II, Final Doom&amp;lt;br /&amp;gt;&#039;&#039;Wii-HERETIC:&#039;&#039; Heretic&amp;lt;br /&amp;gt;&#039;&#039;Wii-HEXEN:&#039;&#039; Hexen&amp;lt;br /&amp;gt;&#039;&#039;Wii-STRIFE:&#039;&#039; Strife: Quest for the Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.yamagi.org/quake2 Yamagi Quake II]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://deponie.yamagi.org/quake2 8.51]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia: The Dark Descent (rework)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Amnesia: The Dark Descent&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;br /&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 PSP&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 1.3.1 Fix 1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.1.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
|[https://openbiohazard2.github.io/ OpenBiohazard2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenBiohazard2/OpenBiohazard2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Resident Evil 2&lt;br /&gt;
|-&lt;br /&gt;
|sh3redux&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Palm-Studios/sh3redux git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Silent Hill 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe&#039;s Amazing Adventure Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Abe%27s_Amazing_Adventure_Wii r3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abe&#039;s Amazing Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[https://wohlsoft.ru/projects/TheXTech/ TheXTech]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku|Switch|WiiU}}{{Icon|Wii|3DS|Vita|Web}}&lt;br /&gt;
|[https://github.com/TheXTech/TheXTech/releases/ 1.3.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as &amp;quot;TheXTech&amp;quot;. The TheXTech, unlike the original game engine, is cross-platform and lightweight. It&#039;s able to work on a variety of operating systems and processor architectures.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abuse&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br /&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&amp;lt;br /&amp;gt;[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2&#039;s[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|OpenCrashWOC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Open-Travelers/OpenCrashWOC git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Crash Bandicoot: Wrath Of Cortex&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/wurlyfox/c1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|-&lt;br /&gt;
|C2C&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ughman/c2c git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|-&lt;br /&gt;
|[https://youtu.be/f4rNhTTwGgk hodex]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}&lt;br /&gt;
|[https://archive.org/details/hodexrelease binaries]&amp;lt;br/&amp;gt;[https://archive.org/details/hodexsource source code]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/deathkiller/jazz2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump &#039;n Bump]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[http://icculus.org/jumpnbump/ Jump &#039;n Bump]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii 0.63.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo nxengine-evo]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|Wii|3DS|Vita}}&lt;br /&gt;
|[https://github.com/JeffRuLz/OpenHCL/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hydra Castle Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/AlisterT/openjazz/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://aliveteam.github.io/ R.E.L.I.V.E.]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AliveTeam/alive_reversing git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Oddworld: Abe&#039;s Oddysee, Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/cyxx/rawgl git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.5.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM}}&lt;br /&gt;
|[https://github.com/lethal-guitar/RigelEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/NagyD/SDLPoP git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Prince of Persia (1989)&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android|Switch|WiiU}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]&lt;br /&gt;
|align=left|{{Icon|TI84+CE}}&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Eukaryot/Sonic3AIR git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 3 &amp;amp; Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ srb32x]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Genesis}}&amp;lt;ref group=N name=32x&amp;gt;For the 32X add-on&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ v0.1 Demo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|-&lt;br /&gt;
|smw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/smw git] &amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Super_Mario_World_Switch Switch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario World, Super Mario All-Stars&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Depends on port&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario 64 (N64)&lt;br /&gt;
|-&lt;br /&gt;
|Unleashed Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic Unleashed (Xbox 360)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick xrick]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CannonBall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|Dethrace&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dethrace-labs/dethrace/releases/tag/v0.8.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|CTRPC&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Executable title in video is &amp;quot;CTRPC&amp;quot; the video titles however are titled &amp;quot;Crash Team Racing - PC Port&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Crash Team Racing&lt;br /&gt;
|-&lt;br /&gt;
|OpenC1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://1amstudios.com/projects/openc1 1.4]&amp;lt;br /&amp;gt;[https://github.com/jeff-1amstudios/OpenC1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/james-knippes/openlgr git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}} (via [[Wine]])&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://0x1f9f1.github.io/Open1560/ Open1560]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/0x1F9F1/Open1560/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midtown Madness 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io OpenSWE1R]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}&lt;br /&gt;
|[https://rvgl.re-volt.io 23.1030a1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|REDriver2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/REDRIVER2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Driver 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart SpaghettiKart ]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Based on Stunt Car Racer Remake for Windows&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 08]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Stunt Car Racer (Amiga / AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|[https://phoboslab.org/log/2023/08/rewriting-wipeout Wipeout Rewrite]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/phoboslab/wipeout-rewrite git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|-&lt;br /&gt;
|Wipeout Phantom Edition&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/wipeout-phantom-edition/wipeout-phantom-edition git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real-time ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openvic.com/ OpenVic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenVicProject/OpenVic/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Grand Strategy&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/schombert/Project-Alice Project Alice]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/schombert/Project-Alice/releases 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|-&lt;br /&gt;
|CorrinoEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/cookgreen/CorrinoEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Emperor: Battle for Dune&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Real-time strategy&lt;br /&gt;
|-&lt;br /&gt;
|Dune Dynasty&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://dunedynasty.sourceforge.net 1.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune II: The Maker&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://dune2themaker.fundynamic.com 0.7.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune Legacy&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://dunelegacy.sourceforge.net/website/index.html 0.98.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kamremake.com/download/ KaM Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/reyandme/kam_remake/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Knights and Merchants&lt;br /&gt;
|-&lt;br /&gt;
|[https://keeperfx.net KeeperFX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://keeperfx.net/downloads 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dungeon Keeper&lt;br /&gt;
|-&lt;br /&gt;
|OpenDUNE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/OpenDUNE/OpenDUNE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|OpenKeeper&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/tonihele/OpenKeeper/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dungeon Keeper 2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/zuzuf/TA3D git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|WarsmashModEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Retera/WarsmashModEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Warcraft III&lt;br /&gt;
|-&lt;br /&gt;
|wkbre2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AdrienTD/wkbre2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Warrior Kings: Battles&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net FreeSynd]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/freesynd|0.8]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Real-time tactics&lt;br /&gt;
|-&lt;br /&gt;
|[http://swars.vexillium.org Syndicate Wars Port]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leonsodhi/swars/releases 0.3.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/openapoc/openapoc OpenApoc]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenApoc/OpenApoc/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project is in very active development, but is still in beta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|X-COM: Apocalypse&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Selectable real-time or turn-based tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ambermoon&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org Arx Libertatis]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dfworkshop.net Daggerfall Unity]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity/releases git]&amp;lt;br/&amp;gt;[https://github.com/Vwing/daggerfall-unity-android Android git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|AmigaOS}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Android|iOS|3DS|Vita}}&amp;lt;br/&amp;gt;{{Icon|XB1|XboxSXS|Switch}}&lt;br /&gt;
|[https://github.com/diasurgical/devilutionX/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Diablo&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android|iOS|macOS|3DS}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce git]&amp;lt;br/&amp;gt;[https://github.com/MrHuu/fallout1-ce-3ds 3DS git]&amp;lt;/br&amp;gt;[https://github.com/Northfear/fallout1-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce git]&amp;lt;br/&amp;gt;[https://github.com/Northfear/fallout2-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 2&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Blade for Windows&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/infinity-blade-pc Archive.org page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Blade&lt;br /&gt;
|-&lt;br /&gt;
|Memoria&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Albeoris/Memoria/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Final Fantasy IX&lt;br /&gt;
|-&lt;br /&gt;
|OpenEnroth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenEnroth/OpenEnroth git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Might and Magic VII&lt;br /&gt;
|-&lt;br /&gt;
|OpenDiablo2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AbyssEngine/OpenDiablo2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|OpenGothic&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Try/OpenGothic git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openmw.org OpenMW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openmw.org/downloads 0.48.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|OpenTESArena&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;!-- planned: {{Icon|Android|iOS}} --&amp;gt;&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Final Fantasy VIII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opennox.github.io/docs/index.html OpenNox]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/opennox/opennox git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Nox&lt;br /&gt;
|-&lt;br /&gt;
|[https://papermar.io/ Paper Mario]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pmret/papermario git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Paper Mario&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ragnarok / Valhalla&lt;br /&gt;
|-&lt;br /&gt;
|REGoth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/REGoth-project/REGoth-bs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic, Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|reone&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/seedhartha/reone/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars: Knights of the Old Republic 1-2&lt;br /&gt;
|-&lt;br /&gt;
|Riiablo&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/collinsmith/riiablo/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod for iOS and Android&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Android port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|rowspan=2 |Undertale Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered /&amp;lt;br&amp;gt;Undertale Justified (+ mobile port)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 0.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sandbox ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CavEX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/library/app/cavex 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|IsleDecomp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/isledecomp/isle git]&amp;lt;br/&amp;gt;[https://github.com/isledecomp/isle-portable Portable git]&amp;lt;br/&amp;gt;[https://isle.pizza Play in browser]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LEGO Island&lt;br /&gt;
|-&lt;br /&gt;
|Minecraft PSP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.4.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org OpenRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/rwengine/openrw git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
|PSP Minecraft&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/psp-minecraft.-7z 3.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|re3&amp;lt;br&amp;gt;reVC&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|NX|3DS|WiiU|Vita}}&lt;br /&gt;
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3 git] (re3)&amp;lt;br&amp;gt;[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ git] (reVC)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/wip-re3-3ds-port.586374 re3] (3DS)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3] (Switch)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC] (Switch)&amp;lt;br&amp;gt;[https://store.brewology.com/vita/ahomebrew.php?brewid=906 ReVC] (Vita)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3] (Wii U)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC] (Wii U)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;re3&amp;quot;&amp;gt;re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts&#039;s Wii U ports, Graber&#039;s Switch ports, and the PS Vita ports of re3 and reVC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Grand Theft Auto III, Grand Theft Auto: Vice City&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/kperdlich/wiicraft/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Minecraft v1.2.5&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3D Voxel Engine (Minecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sim ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku}}&lt;br /&gt;
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |City-building&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/bvschaik/julius Julius]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus Augustus] &amp;lt;small&amp;gt;(Gameplay changes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/bvschaik/julius/releases 1.7.0]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus/releases 4.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|FreeSerf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/freeserf/freeserf/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers&lt;br /&gt;
|-&lt;br /&gt;
|Ozymandias&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Banderi/Ozymandias/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pharaoh&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.siedler25.org/ Return To The Roots]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Return-To-The-Roots/s25client/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers II: Veni, Vidi, Vici&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com CorsixTH]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion OpenLoco]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org OpenRCT2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic&amp;lt;abbr&amp;gt; (as of v0.4.2)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v0.4.22, the OpenRCT2 launcher can autodetect the Steam installation of RollerCoaster Tycoon Classic or Apple Arcade installations of RollerCoaster Tycoon Classic+. RollerCoaster Tycoon Classic(+) can be used in place of RollerCoaster Tycoon 2, RollerCoaster Tycoon, and all expansions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org OpenTTD]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RollerCoaster Tycoon Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|terminal-recall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/jtrfp/terminal-recall git] &amp;lt;br /&amp;gt;[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Terminal Velocity, Fury3&lt;br /&gt;
|Flight Combat&lt;br /&gt;
|-&lt;br /&gt;
|Openblack&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}&lt;br /&gt;
|[https://github.com/openblack/openblack/releases/tag/v0.1.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Black &amp;amp; White&lt;br /&gt;
|God Game&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ LainTSX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/ad044/lainTSX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain PSX&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Interactive fiction&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ Lain Bootleg Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ad044/lain-bootleg-bootleg git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain Bootleg&lt;br /&gt;
|-&lt;br /&gt;
|[http://freeso.org// FreeSO]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/riperiperi/FreeSO git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Sims Online&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Life Sim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TBS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net civctp2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Pandora|Pyra}}&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases git] &amp;lt;br /&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SWY1985/CivOne git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Wii}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DopeWars PC port&#039;s download link is currently not working.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://www.eiksoft.com 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|DopeWars (Palm OS)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ihhub.github.io/fheroes2/ fheroes2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch|PSVita}}&lt;br /&gt;
|[https://github.com/ihhub/fheroes2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic II&lt;br /&gt;
|-&lt;br /&gt;
|GLSMAC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/afwbkbc/glsmac/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sid Meier&#039;s Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja2-stracciatella.github.io/ JA2-Stracciatella]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/ja2-stracciatella/ja2-stracciatella/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jagged Alliance 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org OpenXcom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openxcom.org/git-builds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/forum/index.php?topic=5258.0 OpenXcom CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|iOS|Android}}&lt;br /&gt;
|[https://openxcom.org/oxce/release/ 8.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://vcmi.eu VCMI]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Visual Novel ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|DDLC-LOVE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|PS3|3DS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.2.3 1.2.3] (PSP, Vita)&amp;lt;br /&amp;gt;[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it&#039;s still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|NitroSharp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt; &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;No longer needed as the game has been released on PC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChäoS;HEAd NoAH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|remc2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/turican0/remc2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Magic Carpet 2&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Action&lt;br /&gt;
|-&lt;br /&gt;
|PyTouhou&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}&lt;br /&gt;
|[https://pytouhou.linkmauve.fr/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Bullet Hell&lt;br /&gt;
|-&lt;br /&gt;
|Th06&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/happyhavoc/th06 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|-&lt;br /&gt;
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/KyoriAsh/uth05win git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Touhou 5&lt;br /&gt;
|-&lt;br /&gt;
|Ikemen GO&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Remake of the Ikemen engine that supports [[Mugen]] resources.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Fighting&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}&lt;br /&gt;
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|Pinball&lt;br /&gt;
|-&lt;br /&gt;
|Jewels&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmini&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/mjfwalsh/lemmini/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lemmings&lt;br /&gt;
|-&lt;br /&gt;
|LSD: Revamped&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://lsdrevamped.net/ 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LSD: Dream Emulator&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Exploration&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrianWii&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|max vita&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/max_vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Max Payne&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Third-person shooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Developers tools==&lt;br /&gt;
Worth mentioning utilities for those who want to create their own port or recreation. Useless for those who just want to play, as they still require a lot of extra work to run games. If the latter fact is suddenly no longer true, such a project will be moved to a more appropriate part of the list.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Known projects based&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file N64: Recompiled]&lt;br /&gt;
|Nintendo 64 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file#n64-recompiled Theoretically, any]&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&amp;lt;br&amp;gt;[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/joacolns/psretrox PSRetrox]&lt;br /&gt;
|PlayStation 2 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://github.com/joacolns/psretrox?tab=readme-ov-file#psretrox---playstation-2-decompilation--recompilation-tool PC]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Unavailable - GitHub repository deleted.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/hedge-dev/XenonRecomp XenonRecomp]&amp;lt;br&amp;gt;[https://github.com/hedge-dev/XenosRecomp XenosRecomp]&lt;br /&gt;
|Xbox 360 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Currently [https://github.com/hedge-dev/XenonRecomp?tab=readme-ov-file#xenonrecomp x86] with [https://github.com/hedge-dev/XenosRecomp?tab=readme-ov-file#xenosrecomp Direct3D 12 or Vulkan]&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp Sonic Unleashed Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of notable ports]]&lt;br /&gt;
;Game engine recreations and source ports specifically for:&lt;br /&gt;
Current computers and operating system(s):&lt;br /&gt;
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]&lt;br /&gt;
Consoles:&lt;br /&gt;
:Nintendo&lt;br /&gt;
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]&lt;br /&gt;
:Sony&lt;br /&gt;
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]&lt;br /&gt;
Legacy systems:&lt;br /&gt;
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_legacy_Microsoft_products#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)&lt;br /&gt;
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above &amp;amp; frighteningly far larger list than leereilly&#039;s Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)&lt;br /&gt;
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics-jak-ii-pc-port-out-in-beta.682687/ Resetera forum thread: Decompilation Projects]&lt;br /&gt;
:&amp;lt;u&amp;gt;Curated Lists:&amp;lt;/u&amp;gt;&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.&#039;s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.&#039;s recommendations for OS &amp;amp; alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)&lt;br /&gt;
&#039;&#039;&#039;Specific gaming systems&#039;&#039;&#039;&lt;br /&gt;
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;News:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)&lt;br /&gt;
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)&lt;br /&gt;
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos:&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/ywWwUuWRgsM Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive]&lt;br /&gt;
* [https://youtu.be/O1wlTOvn2y0 Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC]&lt;br /&gt;
* [https://youtu.be/r4KGm7ixcqI James Lambert: How I optimized Portal to run on the Nintendo 64] (Portal64 Project)&lt;br /&gt;
[[Category:Preservation|*]]&lt;br /&gt;
[[Category:Game engine recreations|*]]&lt;br /&gt;
[[Category:Miscellaneous Software Categories|*]]&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=120072</id>
		<title>Game engine recreations and source ports</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_engine_recreations_and_source_ports&amp;diff=120072"/>
		<updated>2025-07-06T06:28:57Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|List of Demakes|List of notable ports#Demakes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game engine recreations&#039;&#039;&#039; and &#039;&#039;&#039;source ports&#039;&#039;&#039; can be better than emulation on a game-by-game basis, adding improvements to the original, better performance and ports to less powerful systems were emulation is impractical/slow. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. Examples are OpenMW for Morrowind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[wikipedia:Game engine recreation|game engine recreations]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;game engine re-implementations&#039;&#039;&#039;), when the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term. How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;source ports&#039;&#039;&#039;, in rare cases, games release the source code by the publishers themselves, allowing developers to perform a port of the source code. This skips the step of figuring out how the game works. The most common example that is often used is id Software&#039;s release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven&#039;t gotten it running yet (see [https://doomwiki.org/wiki/Source_port#List_of_source_ports_for_Doom_engine_games the Doom Wiki] for a list). Examples are GZDoom, vkQuake, Kex Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;disassemblies&#039;&#039;&#039; - a type of reverse engineering that turns machine language code into Assembly language code. It&#039;s more common on pre-fifth generation consoles. A disassembler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;decompilations&#039;&#039;&#039; - another type of reverse engineering that turns machine code from an existing program (in this case, a game) into human-readable language code (like C). However, it&#039;s tricky, due to the fact that you don&#039;t get the same code extracted, and every line needs to be painstakingly translated via guesstimates and trials-by-fire. This type takes a long time to get it done 100%, just to match code with non-matched code (or linking code with data). A decompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(static) recompilations&#039;&#039;&#039; - even another type of reverse engineering where the existing machine code language gets instantly translated into a targeted platform/architecture code language. While it might sound like an &amp;quot;end-all be-all&amp;quot; method to make old games run on platforms without having to rely that much on emulation, it&#039;s still considered just as hard as decompilations, because in order to make the game fully run on the platform, every function needs to be identified, applied and executed to do so. Supposedly, this method is considered less time consuming than decompilations, however, if said completed decompilation exist, it also helps out quite a lot in the progress of a recompilation. A recompiler is needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;collections&#039;&#039;&#039; - these collect different engine types, an example being ScummVM that contains many recreations and source ports.&lt;br /&gt;
&lt;br /&gt;
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they&#039;re not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game&#039;s assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren&#039;t infringing the game&#039;s copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era &#039;&#039;Grand Theft Auto&#039;&#039; games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that &amp;quot;the work is not licensed in any way&amp;quot;; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned &#039;&#039;Definitive Edition&#039;&#039; remasters.&lt;br /&gt;
&lt;br /&gt;
For the sake of brevity, most of these projects often refer to themselves under some variety of &#039;&#039;&#039;fan remakes&#039;&#039;&#039;. The [[#External links|External links]] section has lists for a number of known and available projects.&lt;br /&gt;
&lt;br /&gt;
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.&lt;br /&gt;
&lt;br /&gt;
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).&lt;br /&gt;
&lt;br /&gt;
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.&lt;br /&gt;
&lt;br /&gt;
;If you&#039;re looking for a specific game title, use the &#039;Ctrl+F&#039; shortcut to search within this page.&lt;br /&gt;
&lt;br /&gt;
== Multi game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[http://xproger.info/projects/OpenLara/ OpenLara]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;OpenLara was inspired by OpenTomb&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA|Xbox}}{{Icon|SailfishOS|3DO|32X|Web|XboxOne|W8P}}&lt;br /&gt;
|[https://github.com/XProger/OpenLara/releases git]&amp;lt;br&amp;gt;[https://sailfishos-chum.github.io/apps/harbour-openlara SailfishOS]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|PC: Tomb Raider 1–4&amp;lt;br/&amp;gt;Handhelds: Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://opentomb.github.io/ OpenTomb]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/opentomb/OpenTomb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1–5&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Automated Fix&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]&amp;lt;br&amp;gt;[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 + expansions&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic Collection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/raider-vita git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/845 VitaDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tomb Raider 1 &amp;amp; 2 Classic (Android versions)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X TR1X]/TR1Main&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LostArtefacts/TR1X/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine CroftEngine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/stohrendorf/CroftEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main TR2Main]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Arsunt/TR2Main/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tomb Raider 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bullet Hell ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|[https://github.com/nmlgc/ReC98 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 1–5 (PC-98)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
See also [[Game engine recreations and source ports/FPS]] for more in-depth description sorted by engine&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://m210.duke4.net BuildGDX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://m210.duke4.net Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32] &amp;lt;br /&amp;gt;VoidSW &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;VoidSW is included with EDuke32&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&amp;amp;o=d&amp;amp;dir=eduke32/synthesis/latest Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;EDuke32:&#039;&#039; Duke Nukem 3D, Ion Fury, NAM, World War II GI &amp;lt;br /&amp;gt;&#039;&#039;VoidSW:&#039;&#039; Shadow Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Metaforce&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://releases.axiodl.com/ Dev builds]&amp;lt;br /&amp;gt;[https://github.com/AxioDL/metaforce git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Retro Games &amp;lt;br /&amp;gt;(Metroid Prime 1–3 &amp;amp; Donkey Kong Country Returns)&lt;br /&gt;
|-&lt;br /&gt;
|Nuclide&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://www.vera-visions.com/nuclide/ Website]&amp;lt;br /&amp;gt;[https://github.com/VeraVisions/nuclide git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|GoldSrc Games &amp;lt;br /&amp;gt;(Half-Life, Counter-Strike 1.5, Team Fortress etc..)&lt;br /&gt;
|-&lt;br /&gt;
|openDarkEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/volca02/openDarkEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Thief 1-2, System Shock 2&lt;br /&gt;
|-&lt;br /&gt;
|Raze&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/coelckers/Raze/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net RedNukem]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam Classic VK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|FreeBSD}}&lt;br /&gt;
|[https://github.com/tx00100xt/SeriousSamClassic-VK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Serious Sam: The First Encounter, Serious Sam: The Second Encounter&lt;br /&gt;
|-&lt;br /&gt;
|Surreal Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dpjudas/SurrealEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Unreal Gold, Unreal Tournament 99&lt;br /&gt;
|-&lt;br /&gt;
|XLEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Mindwerks/XLEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Star Wars: Dark Forces, Daggerfall&amp;lt;br /&amp;gt;&#039;&#039;Later:&#039;&#039; Outlaws, Blood, Shadow Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Free In The Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/yaz0r/FITD/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alone in the Dark 1-3&lt;br /&gt;
|-&lt;br /&gt;
| OpenAWE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenAWE-Project/OpenAWE/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
| Alan Wake, Alan Wake&#039;s American Nightmare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengoal.dev OpenGOAL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/open-goal/jak-project/releases 0.2.25]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jak and Daxter: The Precursor Legacy, Jak II, Jak 3&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of &#039;&#039;Jak 2&#039;&#039; &amp;amp; &#039;&#039;3&#039;&#039; may be viable because they were made in GOAL too.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}&amp;lt;br/&amp;gt;{{Icon|NX|3DS|Wii|WiiU}}&lt;br /&gt;
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 &amp;amp; 2] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] &amp;lt;br /&amp;gt;[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.&amp;lt;br /&amp;gt;(Retro Engine v5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://clonekeenplus.sourceforge.net Commander Genius]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://gitlab.com/Dringgstein/Commander-Genius/-/releases 3.5.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point &amp;amp; Click Adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|{{Icon|Win|W9x|Lin|macOS|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}&lt;br /&gt;
|[https://www.scummvm.org/downloads {{ScummVMVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous &amp;amp; more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDriver&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/OpenDriverEngine/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Driver 1-2&lt;br /&gt;
|-&lt;br /&gt;
|OpenNFS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenNFS/OpenNFS/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}&lt;br /&gt;
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker 2000/2003 games&lt;br /&gt;
|-&lt;br /&gt;
|MKXP&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/Ancurio/mkxp 2023 builds]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[[MKXP-Z]]&lt;br /&gt;
|align=left|{{Icon|Win|Lin|macOS}}&lt;br /&gt;
|[https://github.com/mkxp-z/mkxp-z {{MKXP-ZVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VX Ace games&lt;br /&gt;
|-&lt;br /&gt;
|[https://exult.info/ Exult]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android|iOS}}&lt;br /&gt;
|[https://github.com/exult/exult git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
| Ultima VII: The Black Gate, Ultima VII Part Two: The Serpent Isle, [https://www.ultima6.realmofultima.com/ Ultima VI: Remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://falltergeist.org/ Falltergeist]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/falltergeist/falltergeist git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fallout 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gemrb.org GemRB]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Android}}&lt;br /&gt;
|[https://github.com/gemrb/gemrb/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Engine &amp;lt;br /&amp;gt;(Baldur&#039;s Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))&lt;br /&gt;
|-&lt;br /&gt;
|[https://joiplay.cyou/ JoiPlay]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://mega.nz/file/XvJhgTzB#snL1VhDbHP67I0EkfJMgGNF-2qJbxwtPND2M9uybbT8 1.20.023]&amp;lt;br/&amp;gt;[https://mega.nz/file/m7hSgY5C#dEpiPModrrMg3Lpfo3xrGxciJlc8Wp_mHyTV-6H_Dmo RPG Maker Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/vreUFK7V3WB Ren&#039;Py Plugin]&amp;lt;br/&amp;gt;[https://workupload.com/file/cV4wxEfABth Ruffle Plugin]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV/MV games/Ren&#039;Py/TyranoBuilder/HTML based games&lt;br /&gt;
|-&lt;br /&gt;
|[[Neko RPGXP Player]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://apkpure.com/neko-rpgxp-player/net.kernys.rgss 2.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RPG Maker XP/VX/VA/MV games&lt;br /&gt;
|-&lt;br /&gt;
|UnderworldGodot&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hankmorgan/UnderworldGodot/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ultima Underworld 1-2&lt;br /&gt;
|-&lt;br /&gt;
|[https://xoreos.org/ xoreos]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/xoreos/xoreos 0.0.6]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|BioWare&#039;s Aurora engine &amp;amp; derivatives &amp;lt;br /&amp;gt;(BioWare&#039;s 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RTS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://openage.sft.mx openage]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/SFTtech/openage/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Genie Engine &amp;lt;br /&amp;gt;(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.openra.net OpenRA]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}&lt;br /&gt;
|[https://github.com/OpenRA/OpenRA/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer Tiberian Dawn, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; 2nd-gen C&amp;amp;C (C&amp;amp;C: Tiberian Sun).&lt;br /&gt;
|-&lt;br /&gt;
|[http://timjones.io/blog/tags/opensage OpenSAGE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSAGE/OpenSAGE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|EA&#039;s Command &amp;amp; Conquer games &amp;lt;br /&amp;gt;(C&amp;amp;C: Generals, C&amp;amp;C: Generals - Zero Hour) &amp;lt;br /&amp;gt;&#039;&#039;Soon:&#039;&#039; The Battle for Middle-earth series (2004–2006), C&amp;amp;C 3 &amp;amp; expansion.&lt;br /&gt;
|-&lt;br /&gt;
|[https://stratagus.com/stratagus.html Stratagus]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stratagus is an open-source real-time strategy game engine. Some standalone games like &#039;&#039;Aleona&#039;s Tale&#039;&#039; (included in Wargus&#039;s installation), &#039;&#039;Astroseries&#039;&#039;, &#039;&#039;Bos Wars&#039;&#039;, and &#039;&#039;Wyrmsun&#039;&#039; were built on the Stratagus game engine. Source ports for &#039;&#039;Warcraft: Orcs &amp;amp; Humans&#039;&#039; (War1gus), &#039;&#039;Warcraft II: Tides of Darkness + Beyond the Dark Portal&#039;&#039; (Wargus), and &#039;&#039;StarCraft&#039;&#039; (Stargus) were also built on the Stratagus engine.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Wargus/stratagus 3.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus &amp;amp; War1gus work well if installed correctly.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[https://github.com/Wargus/wargus Wargus] (v3.3.2):&#039;&#039; Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona&#039;s Tale]&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/war1gus War1gus] (v3.3.2):&#039;&#039; Warcraft: Orcs &amp;amp; Humans&amp;lt;br /&amp;gt;&#039;&#039;[https://github.com/Wargus/stargus Stargus] (v3.3.0):&#039;&#039; StarCraft (partially playable as of v2.4.1)&amp;lt;br /&amp;gt;Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona&#039;s Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Early Westwood games (Command &amp;amp; Conquer, C&amp;amp;C: Red Alert, Dune 2000). &amp;lt;br /&amp;gt;Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Visual Novel Problem|Visual Novel]]===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto Impacto]&lt;br /&gt;
|{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/impacto git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|MAGES. Engine (Science Adventure games)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2 Xsystem35]&lt;br /&gt;
|{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/kichikuou/xsystem35-sdl2/releases 2.15.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Alicesoft. System35 Engine (RPG and strategy games)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[DREAMM]]&amp;lt;abbr title=&amp;quot;Technically an emulator, not a recreation or source port&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|{{DREAMMVer}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade &amp;amp; Fate of Atlantis &amp;amp; Infernal Machine &amp;amp; Desktop Adventures), Loom, Monkey Island (1 &amp;amp; 2 &amp;amp; Curse &amp;amp; Escape), Day of the Tentacle, Sam &amp;amp; Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 &amp;amp; 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/jorio Jorio&#039;s ports of Pangea Software games]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|depending on game&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]&lt;br /&gt;
|-&lt;br /&gt;
|[https://opengmk.com OpenGMK]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/OpenGMK/OpenGMK git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|GameMaker game engines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[https://github.com/M-HT/SR M-HT SR / SRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|Pandora}}&lt;br /&gt;
|[https://github.com/M-HT/SR/releases depending on game]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs &amp;amp; Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaZeux]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS|APK|BSD|Web}}{{Icon|DS|3DS|Wii|WiiU|PSP|Vita}}{{Icon|DC|DOS|AmigaOS|GP2X|Pandora}}&lt;br /&gt;
|[https://www.digitalmzx.com/megazeux.php {{MegaZeuxVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|MegaZeux games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Single game engine ==&lt;br /&gt;
=== Action-adventure ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|2 Ship 2 Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/HarbourMasters/2ship2harkinian git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Francessco121/dino-recomp/releases 0.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|Dinosaur Planet&lt;br /&gt;
|-&lt;br /&gt;
|donut&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/plowteam/donut git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|Link&#039;s Awakening DX HD&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Ninja Recompilation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}???&lt;br /&gt;
|[https://archive.org/details/mnsgrecompiled-windows.-7z archive]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Mystical Ninja Starring Goemon&lt;br /&gt;
|-&lt;br /&gt;
|Open Ocarina&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/blawar/ooot git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (N64)&lt;br /&gt;
|-&lt;br /&gt;
|OpenDrakan&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zalasus/opendrakan git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Drakan: Order of the Flame&lt;br /&gt;
|-&lt;br /&gt;
|OpenJK&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://builds.openjk.org Build]&amp;lt;br /&amp;gt;[https://github.com/JACoders/OpenJK/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy&lt;br /&gt;
|-&lt;br /&gt;
|Redguard Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/RGUnity/redguard-unity git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Elder Scrolls Adventures: Redguard&lt;br /&gt;
|-&lt;br /&gt;
|Ship of Harkinian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|WiiU|Switch}}&lt;br /&gt;
|[https://www.shipofharkinian.com {{SoHVer}}]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]&amp;lt;br/&amp;gt;[https://github.com/HarbourMasters/Shipwright git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time + Master Quest&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v9.0.0 Blair Alfa, Ship of Harkinian supports all NTSC and PAL ROMs for Nintendo 64 and GameCube (including Master Quest versions as of v4.0.0 Zhora Alfa) except beta releases, iQue, and Lodgenet versions. Previously, only PAL ROMs were supported, with earlier versions supporting only PAL debug versions. Use the ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported in the latest version. Launch the PC version and locate the ROM to generate an &amp;lt;code&amp;gt;oot.otr&amp;lt;/code&amp;gt; file. Additionally and optionally, you can load the PAL version of the &#039;&#039;Master Quest&#039;&#039; version in the PC version to create an &amp;lt;code&amp;gt;oot-mq.otr&amp;lt;/code&amp;gt; to add another game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sm&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/sm git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Super Metroid&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship Starship]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/Starship/releases 2.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Star Fox 64&lt;br /&gt;
|-&lt;br /&gt;
|Zelda3&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/zelda3 git]&amp;lt;br&amp;gt;[https://github.com/Waterdish/zelda3-android/releases Android]&amp;lt;br&amp;gt;[https://github.com/tunip3/zelda3/releases Xbox One]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/993 Vita]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: A Link to the Past&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp/releases 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (N64)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed xGreed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/jval1972/xGreed/releases 1.1.12.55]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|In Pursuit of Greed&lt;br /&gt;
|-&lt;br /&gt;
|[https://alephone.lhowon.org/ Aleph One]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://alephone.lhowon.org/download.html 1.10.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Marathon (1994), Marathon 2: Durandal, Marathon Infinity&lt;br /&gt;
|-&lt;br /&gt;
|[http://bibendovsky.github.io/bstone BStone]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/bibendovsky/bstone/releases 1.2.16]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.descent2.de D2X-XL]&amp;lt;br /&amp;gt;[https://www.dxx-rebirth.com DXX-Rebirth]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/d2x-xl|1.18.76]] &amp;lt;br /&amp;gt;[https://github.com/dxx-rebirth/dxx-rebirth/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Descent Descent Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|1.12&amp;lt;br /&amp;gt;[https://github.com/niuus/Descent-Wii git] (forked)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS DXX-3DS]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot;&amp;gt;DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/RossMeikleham/DXX-3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro DXX-Retro]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/CDarrow/DXX-Retro git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ DXX-Switch]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;DXXR&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Switch}}&lt;br /&gt;
|[https://github.com/aagallag/DXX-Switch git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Descent, Descent II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.eduke32.com EDuke32 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://dukeworld.com/eduke32/wii/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|-&lt;br /&gt;
|[https://librelancer.net/ Librelancer]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Librelancer/Librelancer/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freelancer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Freespace_2_Wii Freespace 2 Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/freespace2wii/downloads beta 3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Freespace 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.hard-light.net/ Freespace 2 Source Code Project]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.&lt;br /&gt;
|-&lt;br /&gt;
|LithTech Jupiter System&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/bibendovsky/ltjs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|No One Lives Forever 2&lt;br /&gt;
|-&lt;br /&gt;
|NakedAVP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/atsb/NakedAVP 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Aliens Vs Predator Gold&lt;br /&gt;
|-&lt;br /&gt;
|[https://nukeykt.retrohost.net NBlood]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Blood&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openmohaa.org/ OpenMoHAA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/openmoh/openmohaa/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Medal of Honour: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|OpenXRay&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenXRay/xray-16/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|S.T.A.L.K.E.R. Series&lt;br /&gt;
|-&lt;br /&gt;
|[http://pcex.retrohost.net PCExhumed]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/NBlood/NBlood/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (PC)&lt;br /&gt;
|-&lt;br /&gt;
|[https://powerslaveex.wordpress.com Powerslave EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/svkaiser/PowerslaveEX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Powerslave (console)&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/perfect_dark git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Perfect Dark&lt;br /&gt;
|-&lt;br /&gt;
|Shockolate&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/Interrupt/systemshock/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|System Shock 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://theforceengine.github.io The Force Engine]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://theforceengine.github.io/downloads.html 1.22.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Current:&#039;&#039; Star Wars: Dark Forces&amp;lt;br /&amp;gt;&#039;&#039;Future:&#039;&#039; Outlaws&lt;br /&gt;
|-&lt;br /&gt;
|DXU24&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} (WIP)&lt;br /&gt;
|Deus Ex&lt;br /&gt;
|-&lt;br /&gt;
|[https://xash.su/xash3d.html Xash3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://xash3d.ru/doku.php?id=downloads 0.99]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Xash3DS&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/masterfeizz/Xash3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Half-Life 1 engine games&lt;br /&gt;
|-&lt;br /&gt;
|Portal: Still Alive&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://www.moddb.com/mods/portal-still-alive-pc/downloads/portal-still-alive-pc-sources ModDB]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|Portal: Still Alive]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|id Tech Engines&lt;br /&gt;
|-&lt;br /&gt;
|[https://dhewm3.org dhewm3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}&lt;br /&gt;
|[https://github.com/dhewm/dhewm3/releases git]&amp;lt;br/&amp;gt;[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|[https://doom64ex.wordpress.com Doom64 EX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 64 (Original)&lt;br /&gt;
|-&lt;br /&gt;
|ECWolf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[http://maniacsvault.net/ecwolf/download.php 1.4.1]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Thyrion&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://uhexen2.sourceforge.net 1.5.9]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hexen II&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot;&amp;gt;HHeretic is an open source game engine of &#039;&#039;Heretic&#039;&#039; for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://code.google.com/p/heretic-wii/downloads/list 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Hexen_Wii Hexen Wii]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/HHexen HHexen] (Wii)&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot;&amp;gt;HHexen, also known as Hacked Hexen, is a &#039;&#039;Hexen&#039;&#039; source port was created by Dan Olson and maintained by the Hammer of Thyrion (&#039;&#039;Hexen II&#039;&#039;). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of &#039;&#039;Hexen&#039;&#039; based on HHexen 1.6.1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://mods.elotrolado.net/~hermes/wii/hhexen_wii_1.0.rar 1.0]&amp;lt;br /&amp;gt;[https://code.google.com/archive/p/hexen-wii/downloads 0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|HHeretic&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;heretic&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hheretic.html 0.2.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Heretic&lt;br /&gt;
|-&lt;br /&gt;
|HHexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[http://hhexen.sourceforge.net/hhexen.html 1.6.4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://ioquake3.org ioquake3]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|AmigaOS}}&lt;br /&gt;
|[https://ioquake3.org/get-it 1.36]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake III: Arena&lt;br /&gt;
|-&lt;br /&gt;
|iortcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/iortcw/iortcw/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
|realrtcw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Return to Castle Wolfenstein (based on iortcw)&lt;br /&gt;
|-&lt;br /&gt;
|Linux Hexen&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;hexen&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux}}&lt;br /&gt;
|[https://www.doomworld.com/3ddownloads/ports/linux-hexen-0.6.0.tar.tgz 0.6.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Hexen&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/prboom PrBoom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/libretro/libretro-prboom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;PrBoom-plus is still active&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|PsyDoom&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Mac|rpi}}&lt;br /&gt;
|[https://github.com/BodbDearg/PsyDoom git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom, Final Doom&lt;br /&gt;
|-&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;QuakeGX is a Wii port of Peter Mackay&#039;s GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|GameCube|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2] (GX)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Quake Rev PAK (or QRevPack for short) is a collection of game engines of the &#039;&#039;Quake&#039;&#039; series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (&#039;&#039;Quake 1&#039;&#039;), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (&#039;&#039;Quake 2&#039;&#039;), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for &#039;&#039;Quake II&#039;&#039;), and [https://wiibrew.org/wiki/QWRev QWRev] (&#039;&#039;QuakeWorld&#039;&#039;) in one. All by the same developer Izhido.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wii.brewology.com/downloads/download.php?id=13692&amp;amp;mcid=3 release 4]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld&lt;br /&gt;
|-&lt;br /&gt;
|[http://quakespasm.sourceforge.net Quakespasm]&amp;lt;br /&amp;gt;vkQuake&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/quakespasm|0.96.3]]&amp;lt;br /&amp;gt;[https://github.com/Novum/vkQuake/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|RBDOOM-3-BFG&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom 3 (BFG Edition)&lt;br /&gt;
|-&lt;br /&gt;
|[https://icculus.org/rott Rise of the Triad for Linux]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|DC}}&lt;br /&gt;
|[https://icculus.org/rott/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|rottexpr&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/LTCHIPS/rottexpr/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rise of the Triad: Dark War&lt;br /&gt;
|-&lt;br /&gt;
|[https://disenchant.net/tyrquake Tyrquake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://disenchant.net/git/tyrquake.git git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 1&lt;br /&gt;
|-&lt;br /&gt;
|vitaQuake II&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita}}&lt;br /&gt;
|[https://github.com/Rinnegatamante/vitaQuakeII git]&amp;lt;br&amp;gt;[https://www.rinnegatamante.eu/vitadb/#/info/278 PS Vita]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WiiDoom WiiDoom]&amp;lt;br /&amp;gt;[https://wiibrew.org/wiki/WiiDoom#WiiDoom-Fork WiiDoom-Fork] (music support)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/wiidoom/downloads 0.4.5]&amp;lt;br /&amp;gt;[https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0 Fork]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Wii-DOOM&amp;lt;br /&amp;gt;Wii-HERETIC&amp;lt;br /&amp;gt;Wii-HEXEN&amp;lt;br /&amp;gt;Wii-STRIFE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.mediafire.com/download/icez8pw2c3ky3bq/Wii-DOOM_Wii-HERETIC_Wii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip r33]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|&#039;&#039;Wii-DOOM:&#039;&#039; Doom I–II, Final Doom&amp;lt;br /&amp;gt;&#039;&#039;Wii-HERETIC:&#039;&#039; Heretic&amp;lt;br /&amp;gt;&#039;&#039;Wii-HEXEN:&#039;&#039; Hexen&amp;lt;br /&amp;gt;&#039;&#039;Wii-STRIFE:&#039;&#039; Strife: Quest for the Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein 3D Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[[sourceforge:projects/wolfenstein3dwi/files/wolfenstein3dwi/|1.31]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wolfenstein 3D, Spear of Destiny&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.yamagi.org/quake2 Yamagi Quake II]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://deponie.yamagi.org/quake2 8.51]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Quake 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia: The Dark Descent (rework)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Amnesia: The Dark Descent&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 3DS -old/obsolete-&amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot;&amp;gt;Five Nights at Freddy&#039;s 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1&#039;s 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039;, &#039;&#039;3&#039;&#039;, and &#039;&#039;4&#039;&#039; but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for &#039;&#039;Five Nights at Freddy&#039;s 2&#039;&#039; and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]&amp;lt;br /&amp;gt;[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 1 PSP&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 1.3.1 Fix 1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Five Nights at Freddy&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 2 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 2&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 3 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.1.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 3&lt;br /&gt;
|-&lt;br /&gt;
|FNaF 4 3DS&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;FNaF3DS&amp;quot; /&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://gamejolt.com/games/FNAF3DSPORT/696298 beta 0.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Five Nights at Freddy&#039;s 4&lt;br /&gt;
|-&lt;br /&gt;
|[https://openbiohazard2.github.io/ OpenBiohazard2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenBiohazard2/OpenBiohazard2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Resident Evil 2&lt;br /&gt;
|-&lt;br /&gt;
|sh3redux&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Palm-Studios/sh3redux git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Silent Hill 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Platform ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe&#039;s Amazing Adventure Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Abe%27s_Amazing_Adventure_Wii r3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abe&#039;s Amazing Adventure&lt;br /&gt;
|-&lt;br /&gt;
|[https://wohlsoft.ru/projects/TheXTech/ TheXTech]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku|Switch|WiiU}}{{Icon|Wii|3DS|Vita|Web}}&lt;br /&gt;
|[https://github.com/TheXTech/TheXTech/releases/ 1.3.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario Bros. X&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as &amp;quot;TheXTech&amp;quot;. The TheXTech, unlike the original game engine, is cross-platform and lightweight. It&#039;s able to work on a variety of operating systems and processor architectures.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/HunterZ/abuse-wii/releases 0.8.684.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Abuse&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story Engine 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}&lt;br /&gt;
|[https://github.com/gameblabla/CSE2 git]&amp;lt;br /&amp;gt;[https://archive.org/details/CaveStoryE2 archive]&amp;lt;br /&amp;gt;[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2&#039;s[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✗}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of &#039;&#039;Cave Story&#039;&#039;, despite the original &#039;&#039;Cave Story&#039;&#039; being a freeware developed by Daisuke &amp;quot;Pixel&amp;quot; Amaya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|doukutsu-rs&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Switch}}&lt;br /&gt;
|[https://github.com/doukutsu-rs/doukutsu-rs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|OpenCrashWOC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Open-Travelers/OpenCrashWOC git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Crash Bandicoot: Wrath Of Cortex&lt;br /&gt;
|-&lt;br /&gt;
|C1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/wurlyfox/c1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot&lt;br /&gt;
|-&lt;br /&gt;
|C2C&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/ughman/c2c git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|-&lt;br /&gt;
|[https://youtu.be/f4rNhTTwGgk hodex]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Xbox}}&lt;br /&gt;
|[https://archive.org/details/hodexrelease binaries]&amp;lt;br/&amp;gt;[https://archive.org/details/hodexsource source code]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Heart of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|Jazz² Resurrection&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/deathkiller/jazz2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Jump_%27n_Bump Jump &#039;n Bump]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[http://www.mediafire.com/?br95p3s9qw9sjre 0.3.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[http://icculus.org/jumpnbump/ Jump &#039;n Bump]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS Maze of Galious 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/nop90/MazeOfGalious-3ds/releases 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii MazeOfGaliousWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/wiki/MazeOfGaliousWii 0.63.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://mog.jorito.net The Maze of Galious remake]&lt;br /&gt;
|-&lt;br /&gt;
|NXEngine &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo nxengine-evo]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://nxengine.sourceforge.net 1.0.0.6] &amp;lt;br /&amp;gt;[https://github.com/nxengine/nxengine-evo/releases git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Cave Story&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|Wii|3DS|Vita}}&lt;br /&gt;
|[https://github.com/JeffRuLz/OpenHCL/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Hydra Castle Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/AlisterT/openjazz/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jazz Jackrabbit 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://aliveteam.github.io/ R.E.L.I.V.E.]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AliveTeam/alive_reversing git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Oddworld: Abe&#039;s Oddysee, Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|-&lt;br /&gt;
|rawgl&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/cyxx/rawgl git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Another World/Out of This World&lt;br /&gt;
|-&lt;br /&gt;
|REminiscence&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android}}&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence 0.5.5]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Flashback (Another World&#039;s spiritual sequel)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel Engine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM}}&lt;br /&gt;
|[https://github.com/lethal-guitar/RigelEngine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Duke Nukem II&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/NagyD/SDLPoP git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Prince of Persia (1989)&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Android|Switch|WiiU}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.5.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog&lt;br /&gt;
|-&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog 2 Absolute]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://teamforeveronline.wixsite.com/home/sonic-2-absolute 1.2.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]&lt;br /&gt;
|align=left|{{Icon|TI84+CE}}&lt;br /&gt;
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.10]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Eukaryot/Sonic3AIR git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic the Hedgehog 3 &amp;amp; Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|3DS}}&lt;br /&gt;
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Mania 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ srb32x]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Genesis}}&amp;lt;ref group=N name=32x&amp;gt;For the 32X add-on&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://ssntails.srb2.org/srb32x/ v0.1 Demo]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|-&lt;br /&gt;
|smw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}&lt;br /&gt;
|[https://github.com/snesrev/smw git] &amp;lt;br /&amp;gt;[https://www.gamebrew.org/wiki/Super_Mario_World_Switch Switch]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario World, Super Mario All-Stars&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 64 Port]]&lt;br /&gt;
|Multi-platform&lt;br /&gt;
|Depends on port&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Super Mario 64 (N64)&lt;br /&gt;
|-&lt;br /&gt;
|Unleashed Recompiled&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sonic Unleashed (Xbox 360)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bigorno.net/xrick xrick]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}&lt;br /&gt;
|[http://www.bigorno.net/xrick/download.html #021212]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CannonBall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}&lt;br /&gt;
|[https://github.com/djyt/cannonball/wiki git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|OutRun&lt;br /&gt;
|-&lt;br /&gt;
|Dethrace&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/dethrace-labs/dethrace/releases/tag/v0.8.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|NFSIISE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/zaps166/NFSIISE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Need for Speed II: SE&lt;br /&gt;
|-&lt;br /&gt;
|CTRPC&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Executable title in video is &amp;quot;CTRPC&amp;quot; the video titles however are titled &amp;quot;Crash Team Racing - PC Port&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Crash Team Racing&lt;br /&gt;
|-&lt;br /&gt;
|OpenC1&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[http://1amstudios.com/projects/openc1 1.4]&amp;lt;br /&amp;gt;[https://github.com/jeff-1amstudios/OpenC1 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Carmageddon&lt;br /&gt;
|-&lt;br /&gt;
|OpenLGR&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/james-knippes/openlgr git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Lego Racers&lt;br /&gt;
|-&lt;br /&gt;
|OpenMC2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Linux|macOS}} (via [[Wine]])&lt;br /&gt;
|[https://github.com/LRFLEW/OpenMC2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midnight Club II&lt;br /&gt;
|-&lt;br /&gt;
|[https://0x1f9f1.github.io/Open1560/ Open1560]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/0x1F9F1/Open1560/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Midtown Madness 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://openswe1r.github.io OpenSWE1R]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenSWE1R/openswe1r git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars Episode 1: Racer&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/RoadFighterWii RoadFighterWii]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://yethiel.gitlab.io/RVDocs RVGL]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}&lt;br /&gt;
|[https://rvgl.re-volt.io 23.1030a1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Re-Volt&lt;br /&gt;
|-&lt;br /&gt;
|REDriver2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenDriver2/REDRIVER2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Driver 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart SpaghettiKart ]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Switch}}&lt;br /&gt;
|[https://github.com/HarbourMasters/SpaghettiKart/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Mario Kart 64&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;Based on Stunt Car Racer Remake for Windows&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows7|Linux|Pandora}}&lt;br /&gt;
|[https://repo.openpandora.org/?page=detail&amp;amp;app=stuntcarremake_ptitseb Build 08]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Stunt Car Racer (Amiga / AtariST)&lt;br /&gt;
|-&lt;br /&gt;
|[https://phoboslab.org/log/2023/08/rewriting-wipeout Wipeout Rewrite]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/phoboslab/wipeout-rewrite git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|-&lt;br /&gt;
|Wipeout Phantom Edition&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/wipeout-phantom-edition/wipeout-phantom-edition git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Wipeout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real-time ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openvic.com/ OpenVic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/OpenVicProject/OpenVic/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Grand Strategy&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/schombert/Project-Alice Project Alice]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/schombert/Project-Alice/releases 1.2.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Victoria 2&lt;br /&gt;
|-&lt;br /&gt;
|CorrinoEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/cookgreen/CorrinoEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Emperor: Battle for Dune&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; |Real-time strategy&lt;br /&gt;
|-&lt;br /&gt;
|Dune Dynasty&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://dunedynasty.sourceforge.net 1.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune II: The Maker&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://dune2themaker.fundynamic.com 0.7.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|Dune Legacy&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://dunelegacy.sourceforge.net/website/index.html 0.98.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.kamremake.com/download/ KaM Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/reyandme/kam_remake/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Knights and Merchants&lt;br /&gt;
|-&lt;br /&gt;
|[https://keeperfx.net KeeperFX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://keeperfx.net/downloads 1.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dungeon Keeper&lt;br /&gt;
|-&lt;br /&gt;
|OpenDUNE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/OpenDUNE/OpenDUNE/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Dune II: The Building of a Dynasty&lt;br /&gt;
|-&lt;br /&gt;
|OpenKeeper&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/tonihele/OpenKeeper/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Dungeon Keeper 2&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ta3d.org/home-en.php TA3D]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/zuzuf/TA3D git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Total Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|WarsmashModEngine&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/Retera/WarsmashModEngine git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Warcraft III&lt;br /&gt;
|-&lt;br /&gt;
|wkbre2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/AdrienTD/wkbre2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Warrior Kings: Battles&lt;br /&gt;
|-&lt;br /&gt;
|[http://freesynd.sourceforge.net FreeSynd]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[sourceforge:projects/freesynd|0.8]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Syndicate (1993)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Real-time tactics&lt;br /&gt;
|-&lt;br /&gt;
|[http://swars.vexillium.org Syndicate Wars Port]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/leonsodhi/swars/releases 0.3.3]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Syndicate Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/openapoc/openapoc OpenApoc]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenApoc/OpenApoc/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;The project is in very active development, but is still in beta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|X-COM: Apocalypse&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Selectable real-time or turn-based tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Ambermoon&lt;br /&gt;
|-&lt;br /&gt;
|[http://arx-libertatis.org Arx Libertatis]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/arx/ArxLibertatis/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dfworkshop.net Daggerfall Unity]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/Interkarma/daggerfall-unity/releases git]&amp;lt;br/&amp;gt;[https://github.com/Vwing/daggerfall-unity-android Android git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls II: Daggerfall&lt;br /&gt;
|-&lt;br /&gt;
|DevilutionX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|AmigaOS}}&amp;lt;br/&amp;gt;{{Icon|Xbox|Android|iOS|3DS|Vita}}&amp;lt;br/&amp;gt;{{Icon|XB1|XboxSXS|Switch}}&lt;br /&gt;
|[https://github.com/diasurgical/devilutionX/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Diablo&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android|iOS|macOS|3DS}}&amp;lt;br/&amp;gt;{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout1-ce git]&amp;lt;br/&amp;gt;[https://github.com/MrHuu/fallout1-ce-3ds 3DS git]&amp;lt;/br&amp;gt;[https://github.com/Northfear/fallout1-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 1&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS|Vita}}&lt;br /&gt;
|[https://github.com/alexbatalov/fallout2-ce git]&amp;lt;br/&amp;gt;[https://github.com/Northfear/fallout2-ce-vita Vita git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Fallout 2&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Blade for Windows&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/infinity-blade-pc Archive.org page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Infinity Blade&lt;br /&gt;
|-&lt;br /&gt;
|Memoria&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Albeoris/Memoria/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Final Fantasy IX&lt;br /&gt;
|-&lt;br /&gt;
|OpenEnroth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenEnroth/OpenEnroth git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Might and Magic VII&lt;br /&gt;
|-&lt;br /&gt;
|OpenDiablo2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/AbyssEngine/OpenDiablo2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|OpenGothic&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Try/OpenGothic git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|[https://openmw.org OpenMW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openmw.org/downloads 0.48.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|-&lt;br /&gt;
|OpenTESArena&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/afritz1/OpenTESArena/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Elder Scrolls I: Arena&lt;br /&gt;
|-&lt;br /&gt;
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&amp;lt;!-- planned: {{Icon|Android|iOS}} --&amp;gt;&lt;br /&gt;
|[https://github.com/MaKiPL/OpenVIII git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Final Fantasy VIII&lt;br /&gt;
|-&lt;br /&gt;
|[https://opennox.github.io/docs/index.html OpenNox]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/opennox/opennox git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Nox&lt;br /&gt;
|-&lt;br /&gt;
|[https://papermar.io/ Paper Mario]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/pmret/papermario git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Paper Mario&lt;br /&gt;
|-&lt;br /&gt;
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Ragnarok / Valhalla&lt;br /&gt;
|-&lt;br /&gt;
|REGoth&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/REGoth-project/REGoth-bs git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Gothic, Gothic II&lt;br /&gt;
|-&lt;br /&gt;
|reone&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/seedhartha/reone/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Star Wars: Knights of the Old Republic 1-2&lt;br /&gt;
|-&lt;br /&gt;
|Riiablo&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/collinsmith/riiablo/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Diablo II&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Mobile Mod for iOS and Android&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android|iOS}}&lt;br /&gt;
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Undertale&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Android port&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/utyandroidp-yftxzc/866335 1.1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|rowspan=2 |Undertale Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Undertale Yellow Remastered /&amp;lt;br&amp;gt;Undertale Justified (+ mobile port)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Android}}&lt;br /&gt;
|[https://gamejolt.com/games/Cloveronphone/864573 0.1.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sandbox ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|CavEX&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://oscwii.org/library/app/cavex 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|IsleDecomp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/isledecomp/isle git]&amp;lt;br/&amp;gt;[https://github.com/isledecomp/isle-portable Portable git]&amp;lt;br/&amp;gt;[https://isle.pizza Play in browser]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LEGO Island&lt;br /&gt;
|-&lt;br /&gt;
|Minecraft PSP&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.4.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrw.org OpenRW]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/rwengine/openrw git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto III&lt;br /&gt;
|-&lt;br /&gt;
|PSP Minecraft&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP}}&lt;br /&gt;
|[https://archive.org/details/psp-minecraft.-7z 3.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Minecraft&lt;br /&gt;
|-&lt;br /&gt;
|re3&amp;lt;br&amp;gt;reVC&lt;br /&gt;
|align=center|{{Icon|Win|Lin|Mac|NX|3DS|WiiU|Vita}}&lt;br /&gt;
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3 git] (re3)&amp;lt;br&amp;gt;[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ git] (reVC)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/wip-re3-3ds-port.586374 re3] (3DS)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3] (Switch)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC] (Switch)&amp;lt;br&amp;gt;[https://store.brewology.com/vita/ahomebrew.php?brewid=906 ReVC] (Vita)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3] (Wii U)&amp;lt;br&amp;gt;[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC] (Wii U)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot; name=&amp;quot;re3&amp;quot;&amp;gt;re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts&#039;s Wii U ports, Graber&#039;s Switch ports, and the PS Vita ports of re3 and reVC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Grand Theft Auto III, Grand Theft Auto: Vice City&lt;br /&gt;
|-&lt;br /&gt;
|San Andreas Unity&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|Grand Theft Auto: San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/kperdlich/wiicraft/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Minecraft v1.2.5&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/WoxelCraft WoxelCraft]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://github.com/DaeFennek/wii-voxel-engine/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|3D Voxel Engine (Minecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sim ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|Haiku}}&lt;br /&gt;
|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; |City-building&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/bvschaik/julius Julius]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus Augustus] &amp;lt;small&amp;gt;(Gameplay changes)&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/bvschaik/julius/releases 1.7.0]&amp;lt;br /&amp;gt;[https://github.com/Keriew/augustus/releases 4.0.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Caesar III&lt;br /&gt;
|-&lt;br /&gt;
|FreeSerf&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/freeserf/freeserf/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers&lt;br /&gt;
|-&lt;br /&gt;
|Ozymandias&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/Banderi/Ozymandias/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Pharaoh&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.siedler25.org/ Return To The Roots]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Return-To-The-Roots/s25client/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|The Settlers II: Veni, Vidi, Vici&lt;br /&gt;
|-&lt;br /&gt;
|[http://corsixth.com CorsixTH]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|BSD}}&lt;br /&gt;
|[https://github.com/CorsixTH/CorsixTH/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; |Construction/Management&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.reddit.com/r/locomotion OpenLoco]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenLoco/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Chris Sawyer&#039;s Locomotion&lt;br /&gt;
|-&lt;br /&gt;
|[https://openrct2.org OpenRCT2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic&amp;lt;abbr&amp;gt; (as of v0.4.2)&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;As of v0.4.22, the OpenRCT2 launcher can autodetect the Steam installation of RollerCoaster Tycoon Classic or Apple Arcade installations of RollerCoaster Tycoon Classic+. RollerCoaster Tycoon Classic(+) can be used in place of RollerCoaster Tycoon 2, RollerCoaster Tycoon, and all expansions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.openttd.org OpenTTD]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/OpenTTD/OpenTTD/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://files.extremscorner.org/wii/apps/openttd/latest 1.3.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Transport Tycoon Deluxe&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/OpenRCT2/OpenRCT2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|RollerCoaster Tycoon Classic (Android)&lt;br /&gt;
|-&lt;br /&gt;
|terminal-recall&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/jtrfp/terminal-recall git] &amp;lt;br /&amp;gt;[[sourceforge:projects/terminal-recall/files/nightly-builds/|Nightly Builds]]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Terminal Velocity, Fury3&lt;br /&gt;
|Flight Combat&lt;br /&gt;
|-&lt;br /&gt;
|Openblack&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|iOS}}&lt;br /&gt;
|[https://github.com/openblack/openblack/releases/tag/v0.1.0 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Black &amp;amp; White&lt;br /&gt;
|God Game&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ LainTSX]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Web}}&lt;br /&gt;
|[https://github.com/ad044/lainTSX git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain PSX&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Interactive fiction&lt;br /&gt;
|-&lt;br /&gt;
|[https://laingame.net/ Lain Bootleg Remake]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ad044/lain-bootleg-bootleg git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lain Bootleg&lt;br /&gt;
|-&lt;br /&gt;
|[http://freeso.org// FreeSO]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/riperiperi/FreeSO git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|The Sims Online&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Life Sim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TBS ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ctp2.darkdust.net civctp2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Pandora|Pyra}}&lt;br /&gt;
|[https://github.com/civctp2/civctp2/releases git] &amp;lt;br /&amp;gt;([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Call to Power II&lt;br /&gt;
|-&lt;br /&gt;
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/SWY1985/CivOne git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sid Meier&#039;s Civilization&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiibrew.org/wiki/DopeWars_Wii DopeWars]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Wii}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DopeWars PC port&#039;s download link is currently not working.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[http://www.eiksoft.com 1.1]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|DopeWars (Palm OS)&lt;br /&gt;
|-&lt;br /&gt;
|[https://ihhub.github.io/fheroes2/ fheroes2]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Switch|PSVita}}&lt;br /&gt;
|[https://github.com/ihhub/fheroes2 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic II&lt;br /&gt;
|-&lt;br /&gt;
|GLSMAC&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/afwbkbc/glsmac/releases/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Sid Meier&#039;s Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|[https://ja2-stracciatella.github.io/ JA2-Stracciatella]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/ja2-stracciatella/ja2-stracciatella/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Jagged Alliance 2&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org OpenXcom]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://openxcom.org/git-builds git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://openxcom.org/forum/index.php?topic=5258.0 OpenXcom CE]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|iOS|Android}}&lt;br /&gt;
|[https://openxcom.org/oxce/release/ 8.2.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep&lt;br /&gt;
|-&lt;br /&gt;
|[https://vcmi.eu VCMI]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android}}&lt;br /&gt;
|[https://github.com/vcmi/vcmi git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Heroes of Might and Magic III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Visual Novel ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
|-&lt;br /&gt;
|DDLC-LOVE&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|PSP|PS3|3DS|Vita|Switch}}&lt;br /&gt;
|[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.2.3 1.2.3] (PSP, Vita)&amp;lt;br /&amp;gt;[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it&#039;s still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Doki Doki Literature Club!&lt;br /&gt;
|-&lt;br /&gt;
|NitroSharp&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt; &amp;lt;ref group=&amp;quot;N&amp;quot;&amp;gt;No longer needed as the game has been released on PC.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChäoS;HEAd NoAH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[Recommended Emulators|Recommended]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Supported game(s)&lt;br /&gt;
!Genre&lt;br /&gt;
|-&lt;br /&gt;
|remc2&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/turican0/remc2/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Magic Carpet 2&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Action&lt;br /&gt;
|-&lt;br /&gt;
|PyTouhou&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}&lt;br /&gt;
|[https://pytouhou.linkmauve.fr/ Website]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |Bullet Hell&lt;br /&gt;
|-&lt;br /&gt;
|Th06&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/happyhavoc/th06 git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Touhou 6&lt;br /&gt;
|-&lt;br /&gt;
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/KyoriAsh/uth05win git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Touhou 5&lt;br /&gt;
|-&lt;br /&gt;
|Ikemen GO&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Remake of the Ikemen engine that supports [[Mugen]] resources.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Fighting&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCadetPinball&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}&lt;br /&gt;
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|3D Pinball for Windows – Space Cadet&lt;br /&gt;
|Pinball&lt;br /&gt;
|-&lt;br /&gt;
|Jewels&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmini&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/mjfwalsh/lemmini/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Lemmings&lt;br /&gt;
|-&lt;br /&gt;
|LSD: Revamped&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|[https://lsdrevamped.net/ 0.3.0]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|LSD: Dream Emulator&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Exploration&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Windows|Linux|Android}}&lt;br /&gt;
|[https://github.com/opentyrian/opentyrian/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Shoot &#039;em up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrianWii&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Wii}}&lt;br /&gt;
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|Tyrian&lt;br /&gt;
|-&lt;br /&gt;
|max vita&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |{{Icon|Vita}}&lt;br /&gt;
|[https://github.com/fgsfdsfgs/max_vita/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Max Payne&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |Third-person shooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Developers tools==&lt;br /&gt;
Worth mentioning utilities for those who want to create their own port or recreation. Useless for those who just want to play, as they still require a lot of extra work to run games. If the latter fact is suddenly no longer true, such a project will be moved to a more appropriate part of the list.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Known projects based&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file N64: Recompiled]&lt;br /&gt;
|Nintendo 64 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|[https://github.com/N64Recomp/N64Recomp?tab=readme-ov-file#n64-recompiled Theoretically, any]&lt;br /&gt;
|[https://github.com/Zelda64Recomp/Zelda64Recomp Zelda 64: Recompiled]&amp;lt;br&amp;gt;[https://github.com/Francessco121/dino-recomp Dinosaur Planet: Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/joacolns/psretrox PSRetrox]&lt;br /&gt;
|PlayStation 2 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|[https://github.com/joacolns/psretrox?tab=readme-ov-file#psretrox---playstation-2-decompilation--recompilation-tool PC]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|Unavailable - GitHub repository deleted.&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/hedge-dev/XenonRecomp XenonRecomp]&amp;lt;br&amp;gt;[https://github.com/hedge-dev/XenosRecomp XenosRecomp]&lt;br /&gt;
|Xbox 360 (whole library)&lt;br /&gt;
|git&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|Currently [https://github.com/hedge-dev/XenonRecomp?tab=readme-ov-file#xenonrecomp x86] with [https://github.com/hedge-dev/XenosRecomp?tab=readme-ov-file#xenosrecomp Direct3D 12 or Vulkan]&lt;br /&gt;
|[https://github.com/hedge-dev/UnleashedRecomp Sonic Unleashed Recompiled]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of notable ports]]&lt;br /&gt;
;Game engine recreations and source ports specifically for:&lt;br /&gt;
Current computers and operating system(s):&lt;br /&gt;
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]&lt;br /&gt;
Consoles:&lt;br /&gt;
:Nintendo&lt;br /&gt;
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]&lt;br /&gt;
:Sony&lt;br /&gt;
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]&lt;br /&gt;
Legacy systems:&lt;br /&gt;
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_legacy_Microsoft_products#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_legacy_Microsoft_products#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)&lt;br /&gt;
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above &amp;amp; frighteningly far larger list than leereilly&#039;s Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)&lt;br /&gt;
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)&lt;br /&gt;
* [https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics-jak-ii-pc-port-out-in-beta.682687/ Resetera forum thread: Decompilation Projects]&lt;br /&gt;
:&amp;lt;u&amp;gt;Curated Lists:&amp;lt;/u&amp;gt;&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.&#039;s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)&lt;br /&gt;
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.&#039;s recommendations for OS &amp;amp; alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)&lt;br /&gt;
&#039;&#039;&#039;Specific gaming systems&#039;&#039;&#039;&lt;br /&gt;
* [https://wiibrew.org/wiki/Category:Open_source_homebrew Wii - Category of open source applications game for Wii on WiiBrew including source ports, game recreations, and more]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;News:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)&lt;br /&gt;
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)&lt;br /&gt;
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos:&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/ywWwUuWRgsM Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive]&lt;br /&gt;
* [https://youtu.be/O1wlTOvn2y0 Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC]&lt;br /&gt;
* [https://youtu.be/r4KGm7ixcqI James Lambert: How I optimized Portal to run on the Nintendo 64] (Portal64 Project)&lt;br /&gt;
[[Category:Preservation|*]]&lt;br /&gt;
[[Category:Game engine recreations|*]]&lt;br /&gt;
[[Category:Miscellaneous Software Categories|*]]&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=108525</id>
		<title>Nintendo 3DS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_3DS_emulators&amp;diff=108525"/>
		<updated>2024-12-28T21:24:44Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: /* Emulators */ Mikage FINALLY has a GitHub page. Granted, it seems to be dev build only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo 3DS&lt;br /&gt;
|logo = 3ds.png&lt;br /&gt;
|imagecaption=Nintendo 3DS XL&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release=2011 (3DS)&amp;lt;br/&amp;gt;2014 (new 3DS)&lt;br /&gt;
|discontinued =2017 (new 3DS)&amp;lt;br/&amp;gt;2020 (3DS)&lt;br /&gt;
|predecessor=[[Nintendo DS emulators|DS(i)]]&lt;br /&gt;
|successor=[[Nintendo Switch emulators|Switch]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|emulators that run on the 3DS|Emulators on 3DS}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo 3DS|Nintendo 3DS]]&#039;&#039;&#039; is an eighth-generation handheld game console by Nintendo, released on March 27, 2011, for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128 MB of RAM and 6 MB of VRAM, and a DMP PICA200 GPU at 268 MHz. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256 MB of RAM, along with an extra pair of shoulder buttons and a right analog stick.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of this console is the use of [[wikipedia:Autostereoscopy|autostereoscopic]] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which were released due to eye health concerns with children ages 6 and under whom Nintendo advised not to use the 3DS&#039; stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).&lt;br /&gt;
&lt;br /&gt;
;Remember, [[Wikipedia:Category:New_Nintendo_3DS_games|certain titles are exclusive to the New 3DS, New 3DS XL and New 2DS XL]]. Make sure your chosen emulator supports these variations if you want to play them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|new 3DS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features|Hardware features]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]] and forks&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[[Citra#Forks|Citra forks]]&amp;lt;br/&amp;gt;[https://git.libretro.com/libretro/citra &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version (especially Citra forks) is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website] ‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Citraceased&amp;gt;On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra. Using Citra forks recommended from now on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BizHawk]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://tasvideos.org/BizHawk/ReleaseHistory {{BizHawkVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://panda3ds.com/download.html nightly]&amp;lt;br/&amp;gt;[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}] &amp;lt;br/&amp;gt; [https://nightly.link/wheremyfoodat/Panda3DS/workflows/Hydra_Build/master/Windows%20Libretro%20core.zip libretro core]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues 40%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;56 out of 139 reported titles (Most might need retesting/remarking)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/mikage-emu/mikage-dev dev build]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{TBD}}&amp;lt;ref name=mikageopen&amp;gt;[https://mikage.app/faq/#willmikagebeopensource FAQ: Will Mikage be open-source?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tanuki3DS&lt;br /&gt;
|align=left|{{Icon|macOS|Linux}}&lt;br /&gt;
|[https://github.com/burhanr13/Tanuki3DS/releases {{Tanuki3DSVer}}]&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|[https://github.com/burhanr13/Tanuki3DS?tab=readme-ov-file#compatibility ?]&lt;br /&gt;
|{{Green}} {{License|GPLv3}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Corgi3DS&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/PSI-Rockin/Corgi3DS git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TronDS]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[http://trondsemu.bhttps://15.com/downloads.html 1.0.0.5]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[3dmoo]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/plutooo/3dmoo git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|LemonLime&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/ItsKaitlyn03/LemonLime/ git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|VVCTRE&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://archive.org/details/vvctre-bestbuild archive]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Red}} {{License|Proprietary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(unreleased citra-based code)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Citra]] and forks&amp;lt;small&amp;gt;&amp;lt;br/&amp;gt;[https://docs.libretro.com/library/citra/ citra_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|iOS}}&amp;lt;ref group=N&amp;gt;iOS support only available with rinsuki and Folium forks.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[Citra#Forks|Citra forks]]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ &#039;&#039;libretro core&#039;&#039;]&amp;lt;ref group=N name=Citralibretro&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://citra-emu.org/ Former website]‡&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|[https://archive.org/web/20240301112349/https://citra-emu.org/game/ 63%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;327 out of 519 reported titles&amp;lt;/small&amp;gt;]&lt;br /&gt;
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) &lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=Citraceased&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Panda3DS|Panda3DS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/wheremyfoodat/Panda3DS/releases {{Panda3DSVer}}]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|?&lt;br /&gt;
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikage]] (御影)&lt;br /&gt;
|align=left|{{Icon|Android}}{{Icon|macOS}}&lt;br /&gt;
|{{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|N/A&lt;br /&gt;
|{{TBD}}&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Citra]]&lt;br /&gt;
: An open-source Nintendo 3DS emulator made by experienced emulator developers. It supports many [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020]. A VR fork exists by the name of &amp;quot;[[Virtual_reality#Emulators_with_VR_support|CitraVR]]&amp;quot;. On March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator led to the decision to cease official distribution of Yuzu and Citra. However, the community quickly responded with the creation of mirrors and forks, see the [[Citra#Forks]] section for more information.&lt;br /&gt;
&lt;br /&gt;
;[[BizHawk|BizHawk]]: It has a [[BizHawk#Supported_systems|core named &amp;quot;Encore&amp;quot;]], which is based on Citra. &amp;quot;Works out of the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Panda3DS]]: An [[High/Low_level_emulation|HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.&lt;br /&gt;
&lt;br /&gt;
;[[Mikage]]: An emulator developed by Tony Wasserka, a.k.a. &#039;&#039;neobrain&#039;&#039;, which focuses on optimization and stability on Android and PC, willing to fill the gap left by Citra. It is closed-source, but the developers have stated that they will release the source code bit-by-bit after the app&#039;s official release.&amp;lt;ref name=mikageopen&amp;gt;&amp;lt;/ref&amp;gt; [https://mikage.app/faq/ Mikage is in an early stage of development], but according to its developers it already supports some [[#Hardware_features|hardware features]] and several commercial games.&lt;br /&gt;
&lt;br /&gt;
;Tanuki3DS: HLE 3DS emulator for MacOS and Linux written in C which aims to be simple, fast, and compatible. Currently it can play a handful of games at full speed and supports some nice features.&lt;br /&gt;
&lt;br /&gt;
;Corgi3DS: A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former appears to have been abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]&#039; code. The main programmer said that they &amp;quot;&#039;&#039;haven&#039;t worked on it in several months, it is basically a hobby project of mine that I touch when I feel the urge&#039;&#039;&amp;quot;. Thus, the project is on an indefinite hiatus.&lt;br /&gt;
&lt;br /&gt;
;[[TronDS]]: A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It can&#039;t be used for playing games.&lt;br /&gt;
&lt;br /&gt;
;[[3dmoo]]: An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.&lt;br /&gt;
&lt;br /&gt;
==Hardware features==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! colspan=2 | Name&lt;br /&gt;
  ! Citra forks&lt;br /&gt;
  ! Mikage&lt;br /&gt;
  ! Panda3DS&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=1 | [[Wikipedia:Nintendo_3DS_system_software|3DS system software]]&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240229150223/https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *]&lt;br /&gt;
  | {{✓}}[https://www.youtube.com/@MikageEmu/videos *]&lt;br /&gt;
  | {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[#DS Mode|DS Mode]]&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_Console|Virtual Console]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |AR Cards&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 | [[Amiibo]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
|-&lt;br /&gt;
  | colspan=2 |[[Toys-to-life_emulation#Skylanders_Portal_of_Power|Skylanders Portal of Power]]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[Toys-to-life_emulation#Disney_Infinity_Base|Disney Infinity Base]]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=7 | Inputs&lt;br /&gt;
  | Circle Pad Pro/C-Stick&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_tracked_motion_controllers#Nintendo_3DS_Emulation|Motion Control (Gyroscope/Accelerometer)]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Citra supports motion control in Mouse (Right-click), CemuhookUDP, and SDL modes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Microphone&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports microphone as Static noise and Real device.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [https://github.com/libretro/RetroArch/pull/13743 Head-tracking]&lt;br /&gt;
  | {{?}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[List_of_games_that_support_touchscreen#Nintendo_3DS_Emulation|Touch-screen]]&lt;br /&gt;
  | {{✓}}&amp;lt;ref group=N&amp;gt;Supports touch-screen in Emulator Window and CemuhookUDP modes. It is possible to use button mapping.&amp;lt;/ref&amp;gt;&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
 | [[List_of_games_that_support_IR#Nintendo_3DS_Emulation|IR sensor]]&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
 | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | rowspan=6 | Connectivity&lt;br /&gt;
  | [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]&lt;br /&gt;
  | {{✓}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | NFC Reader/Writer&lt;br /&gt;
  | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *]&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Nintendo_Network|Nintendo Network]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | [[Netplay#LAN tunneling programs|Download Play]]&lt;br /&gt;
  | {{✓}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | DS(i) Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|-&lt;br /&gt;
  | Wii U Connectivity&lt;br /&gt;
  | {{✗}}&lt;br /&gt;
  | {{TBD}}&lt;br /&gt;
  | {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
===DS Mode===&lt;br /&gt;
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]&lt;br /&gt;
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software can&#039;t be played with 3D visuals on the 3DS.&lt;br /&gt;
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Citra forks&lt;br /&gt;
! Panda3DS&lt;br /&gt;
! Mikage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Nintendo_3DS|Ultrawide hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Widescreen already supported on 3DS system.&amp;lt;br/&amp;gt;However, for DS backward compatibility titles, you need to use patches to play in widescreen mode.&amp;lt;br/&amp;gt;There is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Nintendo_3DS_.28Citra.29|Texture Replacement]]&lt;br /&gt;
| {{~}}[https://web.archive.org/web/20240304211606/https://citra-emu.org/help/feature/custom-textures/ *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Ray-tracing&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.&amp;lt;br/&amp;gt;However, you can try &amp;quot;[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]&amp;quot; shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pre-rendering AA&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MSAA, SSAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Super-resolution techniques&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.&amp;lt;br/&amp;gt;Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20220428210656/https://github.com/citra-emu/citra/issues/5975 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | &amp;lt;small&amp;gt;Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use &#039;&#039;&#039;after applying the &amp;quot;Internal Framerate Hack&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;While &#039;&#039;&#039;AFMF&#039;&#039;&#039; or &#039;&#039;&#039;LSFG&#039;&#039;&#039; could be used with Citra?, please be aware some visual glitches and artifacts may occur at this time.&lt;br /&gt;
|-&lt;br /&gt;
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement &#039;&#039;&#039;might&#039;&#039;&#039; offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.&amp;lt;br/&amp;gt;Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | Post-Processing&lt;br /&gt;
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(FXAA, TXAA, and MLAA/SMAA)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✗}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Exclusive to obsolete Citra libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
| {{✗}}[https://github.com/citra-emu/citra/issues/5859 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20240229184733/https://github.com/citra-emu/citra/pull/3353 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
| {{✓}}[https://web.archive.org/web/20201217052538/https://github.com/citra-emu/citra/pull/3500 *]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Controls&lt;br /&gt;
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [https://retroachievements.org/gameList.php?c=62 RetroAchievements]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/PabloMK7/ArticBaseServer Broadcast games from original hardware to emulator]&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N2&amp;gt;[https://github.com/PabloMK7/citra/pull/105 PabloMK7&#039;s pull request], [https://github.com/Lime3DS/Lime3DS/issues/181 Lime3DS&#039;s feature request].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=6 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug Features]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game images==&lt;br /&gt;
===3DS vs. CIA===&lt;br /&gt;
&amp;lt;!--this section is pretty inaccurate--&amp;gt;&lt;br /&gt;
There are two types of 3DS game images currently:&lt;br /&gt;
;NCSD-type: Includes &#039;&#039;&#039;.cci&#039;&#039;&#039; (CTR Cart Image), aka &#039;&#039;&#039;.3ds&#039;&#039;&#039; - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.&lt;br /&gt;
;NCCH-type: Includes &#039;&#039;&#039;.cia&#039;&#039;&#039; (CTR Importable Archive) and &#039;&#039;&#039;.cxi&#039;&#039;&#039; - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.&lt;br /&gt;
&lt;br /&gt;
*Note that CTR (Citrus) is the internal code name for the 3DS.&lt;br /&gt;
&lt;br /&gt;
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on an actual 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools, and even tools to dump your own games.&lt;br /&gt;
&lt;br /&gt;
However, converting a CIA image to 3DS format (and vice versa) is still possible with no loss of content. Read the Encryption section below for a guide.&lt;br /&gt;
&lt;br /&gt;
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted 3DS images that can&#039;t be easily converted back. No known solution exists so far to fix those dumps.&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
Most dumps online are also encrypted. This encryption poses no problem for playing game images on an actual 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. &#039;&#039;&#039;Citra requires additional encryption keys to play encrypted games.&#039;&#039;&#039; If you want to play encrypted games on Citra without these keys, you will have to convert your game images to the decrypted format.&lt;br /&gt;
&lt;br /&gt;
Formerly, decrypting those ROMs used to require real 3DS hardware. It required files generated by a real 3DS called &#039;&#039;&#039;xorpads&#039;&#039;&#039; unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.&lt;br /&gt;
&lt;br /&gt;
The game changer was the sighax exploit, which allowed for the dumping of the 3DS bootrom, which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like &#039;&#039;&#039;[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]&#039;&#039;&#039; to decrypt games using this file. Place boot9.bin in the same folder, run the program, mount the encrypted CIA or 3DS, and find the &#039;&#039;&#039;decrypted.cxi&#039;&#039;&#039; file inside (usually in the first folder). Citra should be able to load this file without issues.&lt;br /&gt;
&lt;br /&gt;
Due to these keys being available, Citra can now play encrypted games (3DS or CIA) without decrypting them. Read [https://web.archive.org/web/20240229064914/https://citra-emu.org/wiki/aes-keys this page]. Then, go to this Reddit page and copy the code from the [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new TXT file named &#039;&#039;&#039;aes_keys.txt&#039;&#039;&#039;. Place this TXT file in the sysdata folder of Citra&#039;s user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
For more information about Nintendo 3DS hardware and reverse engineering;&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=YAKujG8SXKY The most important Nintendo 3DS Game Ever Made], [https://www.youtube.com/watch?v=jjFGxIfDX70 Homebrew on a $100 New Nintendo 3DS LL], [https://www.youtube.com/watch?v=-guh8hXo1bc The Nintendo 3DS eShop Is Going Offline Forever. How to Play All Games After 2023],&lt;br /&gt;
* Citra: [https://web.archive.org/web/20240304201632/https://citra-emu.org/tags/progress-report/ Blog]&lt;br /&gt;
* Tanuki3DS: [https://discord.gg/6ya65fvD3g Discord]&lt;br /&gt;
* Azahar: [https://azahar-emu.org/pages/bloglist/ Blog]&lt;br /&gt;
* [https://www.3dbrew.org/wiki/Main_Page 3dbrew]&lt;br /&gt;
* [https://wiki.gbatemp.net/wiki/3DS_Homebrew_Development GBATemp - 3DS Homebrew Development]&lt;br /&gt;
* [https://3ds.hacks.guide/ 3DS Hacks Guide]&lt;br /&gt;
* [https://fosdem.org/2024/schedule/event/fosdem-2024-1726-panda3ds-climbing-the-tree-of-3ds-emulation/ FOSDEM &#039;24: Panda3DS - Climbing the tree of 3DS emulation]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
[[Category:Consoles|!3DS]]&lt;br /&gt;
[[Category:Handheld consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo consoles|!3DS]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles|!3DS]]&lt;br /&gt;
[[Category:Nintendo 3DS|Nintendo 3DS]]&lt;br /&gt;
[[Category:Nintendo 3DS emulators|*]]&lt;br /&gt;
[[Category:ARM-based|!3DS]]&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&amp;diff=103730</id>
		<title>Game Boy/Game Boy Color emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&amp;diff=103730"/>
		<updated>2024-11-15T00:45:11Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: New one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Game Boy (Color)&lt;br /&gt;
|logo = Game_Boy.png&lt;br /&gt;
|image = Game-boy-color.png&lt;br /&gt;
|imagecaption = &#039;&#039;&#039;Top:&#039;&#039;&#039; Original Game Boy&amp;lt;br&amp;gt;&#039;&#039;&#039;Bottom:&#039;&#039;&#039; Game Boy Color&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release=1989 (Game Boy)&amp;lt;br/&amp;gt;1998 (Game Boy Color)&lt;br /&gt;
|discontinued = 2003&lt;br /&gt;
|predecessor = [[Game &amp;amp; Watch]]&lt;br /&gt;
|successor= [[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
{{for|emulators that run on the Game Boy (Color)|Emulators on GB/GBC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Game Boy|Game Boy]]&#039;&#039;&#039; (GB) and &#039;&#039;&#039;[[wikipedia:Game Boy Color|Game Boy Color]]&#039;&#039;&#039; (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
Nintendo re-released the console as the &#039;&#039;&#039;Game Boy Pocket&#039;&#039;&#039; in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the &#039;&#039;&#039;Game Boy Light&#039;&#039;&#039;, a feature that wouldn&#039;t be seen outside of Japan until the Game Boy Advance SP.&lt;br /&gt;
&lt;br /&gt;
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&amp;amp;q=gameboy+emulator&amp;amp;s=updated&amp;amp;type=Repositories&amp;amp;utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout].&lt;br /&gt;
&lt;br /&gt;
===x86===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Super Game Boy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SameBoy]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://sameboy.github.io/downloads {{SameBoyVer}}]&amp;lt;br /&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| ChillyGB&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AuroraViola/ChillyGB Git]&lt;br /&gt;
|{{?}} ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ||{{✓}} ||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[BGB]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://bgb.bircd.org/#downloads {{BGBVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://emulicious.net Emulicious]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://emulicious.net/downloads {{EmuliciousVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[BizHawk]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(BSNES)&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;(Gambatte_Speedrun)&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;(SameBoy)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]&amp;lt;br/&amp;gt;[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}}&amp;lt;br&amp;gt;{{License|GPL}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambatte]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
| [https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]&lt;br /&gt;
|? ||{{~}}&amp;lt;abbr title=&amp;quot;Libretro core supports RetroAchievements&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}}&amp;lt;ref group=N name=active&amp;gt;[https://github.com/libretro/gambatte-libretro/tree/master Libretro core] is still active.&amp;lt;/ref&amp;gt; ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesen|Mesen]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GBE+]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]&lt;br /&gt;
|? ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git artifacts&amp;lt;/abbr&amp;gt;&amp;lt;ref group=N&amp;gt;[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;[http://www.mamedev.org/release.html {{MAMEVer}}]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{Green}} {{License|GPLv2}}&amp;lt;br&amp;gt;{{License|BSD3}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gearboy]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
| [https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]&lt;br /&gt;
|? ||{{~}}&amp;lt;abbr title=&amp;quot;Libretro core supports RetroAchievements&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ||{{~}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbcc.dev GBCC]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/philj56/gbcc git]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| GameRoy&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|Web}}&lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy {{GameRoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[ares]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/ares-emulator/ares/releases {{aresVer}}]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||? ||{{Green}} {{License|ISC}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[mGBA]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt;[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;ref group=N&amp;gt;[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift&#039;s comment about libretro core]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;[https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|? ||{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://nightly.vba-m.com/ Nightly builds]&amp;lt;br/&amp;gt; [http://buildbot.libretro.com/nightly/ libretro core] &amp;lt;br/&amp;gt; [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]&lt;br /&gt;
|? ||{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [http://hhug.me/ hhugboy]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/skylersaleh/SkyEmu/pull/143#issue-1456816849 {{SkyEmuVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://binji.github.io/binjgb/ binjgb]&lt;br /&gt;
| align=left|{{Icon|Web}}&lt;br /&gt;
| [https://github.com/binji/binjgb/releases {{binjgbVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|Ironboy&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|Web}}&lt;br /&gt;
|[https://github.com/chiplis/ironboy/ git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{?}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|PyBoy&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|KevBoy&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Web}}&lt;br /&gt;
|[https://github.com/xkevio/kevboy/releases {{KevBoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|jgb&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/jsgroth/jgb git]&lt;br /&gt;
|? || || || ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|DoubleCherryGB&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://github.com/TimOelrichs/doublecherryGB-libretro git]&lt;br /&gt;
|? || || || ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[higan]] (火眼)&amp;lt;br/&amp;gt;byuu (謬/view)&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [http://byuu.org/emulation/higan {{higanVer}}]&amp;lt;br /&amp;gt;[https://github.com/libretro/higan libretro core]&lt;br /&gt;
|? ||{{~}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&amp;lt;ref group=N&amp;gt;Superseded by [[ares]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://mattcurrie.com/bdm/ BDM]&lt;br /&gt;
| align=left|{{Icon|Windows|macOS|Web}}&lt;br /&gt;
| [https://mattcurrie.com/bdm-demo/ Demo]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://fms.komkon.org/VGB VGB]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://fms.komkon.org/VGB {{VGBVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Gamebert&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/robert/gamebert git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{?}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pantheon]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|UGE&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|PD}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[KiGB]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|DOS}}&lt;br /&gt;
| [http://kigb.emuunlim.com/downloads.htm {{KiGBVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[TGB Dual]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&amp;lt;ref group=N name=two&amp;gt;On Linux as an SDL port (and the [[libretro]] core is based on this version).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://github.com/libertyernie/tgbdual_L/releases {{TGBDualVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|GiiBiiAdvance&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AntonioND/giibiiadvance/releases git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|MetroBoy&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{?}} ||{{~}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|hdmg&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
| [https://git.sr.ht/~sircmpwn/hdmg git]&lt;br /&gt;
|? ||{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[rew.]]&lt;br /&gt;
|align=left|{{Icon|Windows|Windows9x}}&lt;br /&gt;
|[https://wikiwiki.jp/emulator/rew. rew12stx]&lt;br /&gt;
|? ||{{✗}} ||{{?}} ||?  ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ARM===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbcc.dev GBCC]&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.philj56.gbcc beta41]&amp;lt;br/&amp;gt;[https://github.com/philj56/gbcc-android/actions/workflows/build-apk.yml &amp;lt;abbr title=&amp;quot;Latest development version&amp;quot;&amp;gt;git Artifacts&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
|{{~}} ||{{~}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}} [https://play-lh.googleusercontent.com/_5D9uMlRlL-DJ_anXEyJHtI3IriwCFVPgg2zgwhkaG-uYwkjYeTqmiuUZwpomTYKsuo=w1024-h768-rw Printer] [https://youtu.be/ESYolQ761Dw?si=2c-yAHAAcWQSei1a Kirby Camera]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Play Color]]&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]&lt;br /&gt;
| align=left|{{Icon|Android|Pyra}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]&amp;lt;/br&amp;gt;[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://buildbot.libretro.com/nightly/ libretro core]&amp;lt;br/&amp;gt;[https://github.com/huhao1987/mGBA_Android 0.3]&lt;br /&gt;
|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{Green}} {{License|MPL2}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyEmu]]&lt;br /&gt;
|align=left|{{Icon|Android|iOS}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]&lt;br /&gt;
|{{~}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GBA4iOS&lt;br /&gt;
| align=left|{{Icon|iOS}}&lt;br /&gt;
| [https://iemulators.com/gba4ios 2.1]&amp;lt;br/&amp;gt;[https://github.com/CocoaBob/GBA4iOS git] &amp;lt;small&amp;gt;(new fork)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|GameRoy&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/Rodrigodd/gameroy 0.2.0]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|Dual}} ({{License|Permissive}}) ({{License|Apache2}} or {{License|MIT}}) ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)&amp;lt;/br&amp;gt;0.8 (Play)&amp;lt;/br&amp;gt;0.8 (Amazon)&amp;lt;/br&amp;gt;[https://gitlab.com/eightbitwonders/app git]&lt;br /&gt;
|{{✗}} ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||roadmap&lt;br /&gt;
|-&lt;br /&gt;
|MeBoy&lt;br /&gt;
| align=left|{{Icon|Java}}&lt;br /&gt;
| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.fastemulator.gbc 2.0.0]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|John GBC&lt;br /&gt;
| align=left|{{Icon|Android}}&lt;br /&gt;
| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Consoles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Switch Online]] &amp;lt;small&amp;gt;(Hiyoko)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=left|{{Icon|Switch}}&lt;br /&gt;
| N/A&lt;br /&gt;
|{{~}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|Super Game Boy&lt;br /&gt;
| align=left|{{Icon|SNES}}&lt;br /&gt;
| N/A&lt;br /&gt;
|{{✗}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]&lt;br /&gt;
| align=left|{{Icon|NDS}}&lt;br /&gt;
| [https://github.com/Drenn1/GameYob git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]&lt;br /&gt;
| align=left|{{Icon|3DS}}&lt;br /&gt;
| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[VisualBoy_Advance#VBA-M|&amp;lt;abbr title=&amp;quot;Modified port of VBA-M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.&amp;quot;&amp;gt;VBA GX&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| align=left|{{Icon|GCN|Wii|WiiU}}&lt;br /&gt;
| [https://github.com/dborth/vbagx#nightly-builds nightly-builds]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{?}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=left|{{Icon|PSP}}&amp;lt;br/&amp;gt;{{Icon|3DS|NX}}&amp;lt;br/&amp;gt;{{Icon|Vita|DC}}&amp;lt;br/&amp;gt;{{Icon|PSX}}&amp;lt;br/&amp;gt;{{Icon|PS2}}&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]&lt;br /&gt;
| align=left|{{Icon|Xbox|NGC}}&amp;lt;br/&amp;gt;{{Icon|Wii|WiiU|NX}}&amp;lt;br/&amp;gt;{{Icon|PS3}}&amp;lt;br/&amp;gt;{{Icon|PSP}}&amp;lt;br/&amp;gt;{{Icon|Vita|3DS}}&lt;br /&gt;
| [https://www.retroarch.com/?page=platforms libretro core]&lt;br /&gt;
|{{~}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RIN&lt;br /&gt;
| align=left|{{Icon|PSP}}&lt;br /&gt;
| [https://github.com/mbarczak/psp_rin git]&amp;lt;br/&amp;gt;[https://archive.org/details/rin-rx.-7z RX]&amp;lt;br/&amp;gt;[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
| align=left|{{Icon|3DS}}&lt;br /&gt;
| 8.10&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
| align=left|{{Icon|Wii|WiiU|NX}}&amp;lt;br&amp;gt;{{Icon|PSV|3DS}}&lt;br /&gt;
| [https://endrift.com/mgba/downloads.html {{MGBAVer}}]&amp;lt;br/&amp;gt;[https://www.retroarch.com/?page=platforms libretro core]&amp;lt;br/&amp;gt;[https://github.com/mgba-emu/mgba/releases git]&lt;br /&gt;
|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{Green}} {{License|MPL2}} ({{License|Copyleft}})  ||{{✓}} ||{{✓}}&lt;br /&gt;
|- &lt;br /&gt;
|GBEmu&lt;br /&gt;
| align=left|{{Icon|VB}}&lt;br /&gt;
| [https://www.virtual-boy.com/forums/t/entry-game-boy-emulator/ 0.1]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{?}} ||{{✗}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|RealBoy Vita&lt;br /&gt;
| align=left|{{Icon|PSV}}&lt;br /&gt;
| [https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|ShuBoy&lt;br /&gt;
| align=left|{{Icon|MD}}&lt;br /&gt;
| [http://jiggawatt.org/badc0de/shuboy.htm 1.0]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{?}} ||{{✗}} ||{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|aGBe&lt;br /&gt;
| align=left|{{Icon|PSX}}&lt;br /&gt;
| [https://sourceforge.net/projects/agbe/files/agbe SF]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Hu-Boy&lt;br /&gt;
| align=left|SuperGrafx&amp;lt;br&amp;gt;TurboGrafx-CD&amp;lt;br&amp;gt;TurboDuo&lt;br /&gt;
| [https://www.chrismcovell.com/huboy.html V 0.30621]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{X}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firmware===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Enhancements|Enhancements]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Hardware_features_and_accessories|Hardware features&amp;lt;br/&amp;gt;and accessories]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[#Mappers|Mappers support&amp;lt;br/&amp;gt;level]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Licensing|License]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
|PlutoBoy&lt;br /&gt;
| align=left|{{Icon|UEFI}}&lt;br /&gt;
| [https://github.com/RossMeikleham/PlutoBoy git]&lt;br /&gt;
|{{?}} ||{{?}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
{{for|accuracy tests comparison of these emulators|Emulation accuracy#Further reading}}&lt;br /&gt;
===Game Boy-only emulators===&lt;br /&gt;
;[[SameBoy]]:One of the most [[Emulation_accuracy|accurate]] Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates Game Boy Camera and Game Boy Printer.&lt;br /&gt;
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Most used for its advanced debugger.&lt;br /&gt;
;[[Gambatte]]:Pretty [[Emulation_accuracy|accurate]] open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the libretro core is still active.&lt;br /&gt;
;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.&lt;br /&gt;
;GameRoy:A Game Boy emulator, dissasembler and debugger written in Rust. It has high [[Emulation_accuracy|accuracy]] and accurate clock frequency. It is more suited for debugging uses for now.&lt;br /&gt;
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2&#039;s controls.&lt;br /&gt;
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.&amp;lt;ref&amp;gt;https://github.com/mgba-emu/mgba/issues/238&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://gbdev.gg8.se/wiki/articles/KiGB&amp;lt;/ref&amp;gt; It has a wide selection of features, but other emulators have caught up and are already doing much better.&lt;br /&gt;
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it&#039;s an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation_accuracy|accurate]] timing.&lt;br /&gt;
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely [[Emulation_accuracy|accurate]] Game Boy simulator which being written in a subset of C++ that&#039;s designed to to be mechanically translated into Verilog HDL.&lt;br /&gt;
;Ironboy:A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.&lt;br /&gt;
;binjgb:A GB + GBC emulator for both desktop and WebAssembly, developed by Ben &amp;quot;binji&amp;quot; Smith since 2016. Most famously used by McDonald&#039;s in 2023 to publish &#039;&#039;Grimace&#039;s Birthday&#039;&#039; [https://grimacesbirthday.com/ as a browser game].&lt;br /&gt;
;[[Nintendo Switch Online]] (Hiyoko):&lt;br /&gt;
* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;&lt;br /&gt;
* Users are limited to the selection of games Nintendo chooses to make available on the service;&lt;br /&gt;
* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);&lt;br /&gt;
* Supports tilt controls through gyroscope or normal controllers (e.g.: &#039;&#039;Kirby&#039;s Tilt &#039;n&#039; Tumble&#039;&#039;);&lt;br /&gt;
* Supports infrared emulation (e.g.: &#039;&#039;Pokémon Trading Card Game&#039;&#039;);&lt;br /&gt;
* Palette styles can be applied (original GB, Pocket, and GBC);&lt;br /&gt;
* No Super Game Boy features supported (it always runs games in GBC mode);&lt;br /&gt;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);&lt;br /&gt;
* Different games between regions (Japan and International)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of recommended GB/GBC emulators for Android:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)&lt;br /&gt;
&lt;br /&gt;
===GB/C emulation on GBA emulators===&lt;br /&gt;
&#039;&#039;This shouldn&#039;t be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|actual backwards compatibility on GBA emulation]].&#039;&#039;&lt;br /&gt;
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It&#039;s a solid implementation, with most of the library working perfectly.&lt;br /&gt;
;[[GBE+]]:An emulator that has a large effort in preserving the functions of a multitude of [[#Game Boy Features|obscure accessories]] that other emulators don&#039;t focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.&lt;br /&gt;
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M &amp;lt;small&amp;gt;(VBA-M)&amp;lt;/small&amp;gt;]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It&#039;s now behind [[mGBA]] on both fronts.&lt;br /&gt;
&lt;br /&gt;
===[[Multi-system emulators]]===&lt;br /&gt;
;[[higan]]/[[ares]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first one that properly emulated all of the [[Super_Nintendo_emulators#Super_Game_Boy|Super Game Boy]]&#039;s features, such as SPC sound chip utilization, which requires the SNES and GameBoy to be emulated simultaneously so it&#039;s demanding.&amp;lt;ref&amp;gt;https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/&amp;lt;/ref&amp;gt;&lt;br /&gt;
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.&lt;br /&gt;
;[[MAME]]:Has solid Game Boy emulation through its &amp;lt;code&amp;gt;gameboy&amp;lt;/code&amp;gt; driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its &amp;lt;code&amp;gt;gbcolor&amp;lt;/code&amp;gt; driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.&lt;br /&gt;
&lt;br /&gt;
==Mappers==&lt;br /&gt;
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used &#039;&#039;&#039;Memory Bank Controllers&#039;&#039;&#039; (MBC) (called MMCs on the NES) and also known informally as &#039;&#039;&#039;mappers&#039;&#039;&#039;, to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [https://niwanetwork.org/wiki/Category:Licensed_chips just a small number of possible mappers]. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get&#039;s MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.&lt;br /&gt;
&lt;br /&gt;
However, it doesn&#039;t get better when it comes to &#039;&#039;&#039;unlicensed games&#039;&#039;&#039;, since they didn&#039;t necessarily respect Nintendo&#039;s specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/[[MAME]] and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn&#039;t widely adopted aside from tentative [https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers mGBA support].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! GBE+&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M&lt;br /&gt;
! SameBoy&lt;br /&gt;
! BGB&lt;br /&gt;
! GBCC&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! Mesen&lt;br /&gt;
! BizHawk&lt;br /&gt;
! Nintendo Switch Online (Hiyoko)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Graphics&lt;br /&gt;
| [[Resolution|Resizable Internal Resolution]]&lt;br /&gt;
| colspan=10 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.&lt;br /&gt;
|-&lt;br /&gt;
| [[Widescreen_hacks#Game_Boy|Widescreen hack]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Possible with technique called [[Widescreen_hacks#Emulators_.282D.29|WideGB]] which uses a similar technique as [[Widescreen_hacks#Emulators_.282D.29|WideNES]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=10 | Exclusive to [https://kemenaran.winosx.com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture_packs#Game_Boy|Sprite Replacement]]&lt;br /&gt;
| colspan=10 | Exclusive to [[GBE+]] emulator at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| Remove sprite limit&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;The Gameboy supports a maximum of 40 sprite objects. – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{?}}[https://github.com/mgba-emu/mgba/issues/412 *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Performance&lt;br /&gt;
| [[Overclocking|Overclock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]&lt;br /&gt;
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Rewind&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fast-Forward/Turbo Speed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Savestates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://tasvideos.org/Movies Movie recording/playback]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Post-Processing&lt;br /&gt;
| [[Shaders_and_filters|Filters]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shader_Presets|Shader Chain]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Quality of life&lt;br /&gt;
|Pause/Resume Emulation&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].&amp;lt;br/&amp;gt;Another option is using EDID editor tool such as &amp;quot;Custom Resolution Utility&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=10 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.&amp;lt;br/&amp;gt;Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Cheat Manager]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=SameBoyCOCO&amp;gt;For MacOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in [[Cheats_and_patches|Patch Manager]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Save_disk_space_for_ISOs|Streamable compression format]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Built-in Game Boy sound player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=SameBoyCOCO&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Per-Game Profiles&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command Line Options&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Controls&lt;br /&gt;
| [[Input_lag|Input lag-mitigating technique]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Misc&lt;br /&gt;
| [[Netplay#Game_Boy|&amp;lt;abbr title=&amp;quot;Should not be confused with GB/GBC Online features or Link cable emulation, see #Hardware features and peripherals section for that.&amp;quot;&amp;gt;Netplay&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;Input lag mitigation technique and [https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color RetroAchievements exclusive to libretro cores]. Also [https://docs.libretro.com/library/sameboy/#features netplay enhancement] exclusive to SameBoy libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]&lt;br /&gt;
| colspan=11 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| AI Service&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;With the help of &amp;lt;abbr title=&amp;quot;optical character recognition&amp;quot;&amp;gt;OCR&amp;lt;/abbr&amp;gt; and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| RetroAchievements&amp;lt;br/&amp;gt;[https://retroachievements.org/gameList.php?c=4 Game Boy], [https://retroachievements.org/gameList.php?c=6 Game Boy Color]&lt;br /&gt;
|&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N3 name=LibretroExclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wikipedia:Category:Debugging|Debug features]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✓}}[https://sameboy.github.io/features/#debugging *]&lt;br /&gt;
| {{✓}}[https://bgb.bircd.org/manual.html#debugkeys *]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N3/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware features and accessories==&lt;br /&gt;
:&#039;&#039;[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024]&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! GBE+&lt;br /&gt;
! mGBA&lt;br /&gt;
! VBA-M&lt;br /&gt;
! SameBoy&lt;br /&gt;
! BGB&lt;br /&gt;
! GBCC&lt;br /&gt;
! SkyEmu&lt;br /&gt;
! Mesen&lt;br /&gt;
! BizHawk&lt;br /&gt;
! Nintendo Switch Online (Hiyoko)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Inputs&lt;br /&gt;
| [[#Motion Control (Tilt Sensor)|Motion Control (Tilt Sensor)]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=Libretro&amp;gt;Not available on Libretro core.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=no-controllers&amp;gt;Motion Control does not support controller&#039;s gyro. Supports only remapping to mouse/keyboard/gamepad.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=no-controllers /&amp;gt;&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;GBCC uses Android real Accelerometer hardware&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Rumble|Rumble]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Game Boy Camera|Game Boy Camera]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}} &amp;lt;ref group=N name=Libretro /&amp;gt;&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=SameBoyCOCO&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;Only on Android, uses real front/back Camera hardware permission required.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|Barcode Boy]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|Barcode Taisen Bardigun]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | &amp;lt;abbr title=&amp;quot;There are four different kinds of connectivity, support varying by game.&amp;quot;&amp;gt;Connectivity&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| [[#Multiplayer|&amp;lt;abbr title=&amp;quot;The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.&amp;quot;&amp;gt;Link Cable&amp;lt;/abbr&amp;gt;]]&amp;lt;ref group=N&amp;gt;Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy 2.&amp;lt;br/&amp;gt;gameyob for DS emulator supports it through NiFi.&amp;lt;br/&amp;gt;Virtual Console for Switch only supports for Pokemon only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;[[mGBA]] pretty buggy [https://github.com/mgba-emu/mgba/issues?q=is%3Aissue+is%3Aopen+Link but sometimes works].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;[[SameBoy]]&#039;s libretro core supports Link Cable, standalone does not.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N&amp;gt;GBCC only supports a [https://gbcc.dev/ fake &amp;quot;link&amp;quot; with itself].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#IR Transmitter|IR Transmitter]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Work in Progress&amp;quot;&amp;gt;WIP&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Online features|Online features]]&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Multiplayer|4-Player Adapter]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Special hardware&lt;br /&gt;
| [[#Game Boy Printer|Game Boy Printer]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=Libretro /&amp;gt;&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=SameBoyCOCO&amp;gt;For MacOS only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&amp;lt;ref group=N&amp;gt;GBCC uses Android real Printer hardware&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|GB Pocket Sonar]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|Singer Sewing Machine]]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Accessories|WorkBoy]]&lt;br /&gt;
| {{✗}}[https://github.com/shonumi/gbe-plus/issues/125 *]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{~}}&amp;lt;ref group=N name=SameBoyCOCO&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Pikachu_2_GS#Interactions_with_Generation_II Pokémon Pikachu 2 GS]&lt;br /&gt;
| Communication&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| Emulation&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Unlicensed Hardware&lt;br /&gt;
| [https://www.youtube.com/watch?v=yP1Bkfj9kDY WORLD PORT]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| Pro Action Replay&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [[wikipedia:Hot_swapping#Gaming|&amp;lt;abbr title=&amp;quot;It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.&amp;quot;&amp;gt;Cartridge Hot Swapping&amp;lt;/abbr&amp;gt;]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 | [http://www.thealmightyguru.com/Wiki/index.php?title=Cartridge_tilting &amp;lt;abbr title=&amp;quot;Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.&amp;quot;&amp;gt;Cartridge Tilting&amp;lt;/abbr&amp;gt;]&amp;lt;ref group=N name=Tilt&amp;gt;[https://youtube.com/playlist?list=PLkAqx5EV7l_DkwOv4WmVEBLv39WPEUm3d Cart Tilt Showcase Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===IR Transmitter===&lt;br /&gt;
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft&#039;s HuC-1&#039;s IR capabilities need to be emulated for Japanese &#039;&#039;Pokémon TCG&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*[[List of games that support IR#GameBoy Color Emulation]].&lt;br /&gt;
&lt;br /&gt;
===Game Boy Camera===&lt;br /&gt;
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.&lt;br /&gt;
&lt;br /&gt;
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author&#039;s website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn&#039;t show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.&lt;br /&gt;
&lt;br /&gt;
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC&#039;s webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.&amp;lt;ref name=&amp;quot;mGBA_Cam&amp;quot;&amp;gt;{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}&amp;lt;/ref&amp;gt;  The camera is also functional on the 3DS port. To enable the PC webcam, go to &amp;lt;code&amp;gt;Game Boy&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;settings&amp;lt;/code&amp;gt; and switch the &amp;lt;code&amp;gt;camera driver&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Qt Multimedia&amp;lt;/code&amp;gt;, or by editing &amp;lt;code&amp;gt;qt.ini&amp;lt;/code&amp;gt; and setting &amp;lt;code&amp;gt;cameraDriver=1&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;[General]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Printer===&lt;br /&gt;
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as &#039;&#039;Pokémon Gold and Silver&#039;&#039;, &#039;&#039;Pokémon Crystal&#039;&#039;, &#039;&#039;Super Mario Bros. Deluxe&#039;&#039;, &#039;&#039;Donkey Kong Country&#039;&#039; and &#039;&#039;The Legend of Zelda: Link&#039;s Awakening DX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.&lt;br /&gt;
&lt;br /&gt;
===Motion Control (Tilt Sensor)===&lt;br /&gt;
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt &#039;n&#039; Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a &amp;quot;Motion Sensor&amp;quot; option to map four directional keys to emulate the cartridge tilting, but the controls aren&#039;t analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller&#039;s motion controls.  [[mGBA]] supports controller&#039;s motion controls and allows to assign stic&#039;s X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt &#039;n&#039; Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).&lt;br /&gt;
&lt;br /&gt;
*[[List of games that support tracked motion controllers#GameBoy Color Emulation]]&lt;br /&gt;
&lt;br /&gt;
===Rumble===&lt;br /&gt;
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as &#039;&#039;Pokémon Pinball&#039;&#039;, but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being &#039;&#039;Tarzan&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
* &#039;&#039;&#039;Link Cable:&#039;&#039;&#039; [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core. [https://en.wikipedia.org/wiki/List_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games via the Game Link Cable list].&lt;br /&gt;
* &#039;&#039;&#039;4-Player Adapter:&#039;&#039;&#039; Currently only [[GBE+]] and DoubleCherryGB supports it. &lt;br /&gt;
* &#039;&#039;&#039;Faceball 2000 16-Player Link Cable:&#039;&#039;&#039; There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, but it is emulated by &#039;&#039;DoubleCherryGB&#039;&#039; emulator and allows to play Faceball 2000 in local splitscreen and via netplay.&lt;br /&gt;
* &#039;&#039;&#039;Multiplayer Hacks:&#039;&#039;&#039; DoubleCherryGB emulates virtual link-cable devices that allow Tetris Battle Royal and Kwirk Multiplayer up to 16 players on local splitscreen and via netplay.&lt;br /&gt;
&lt;br /&gt;
===Online features===&lt;br /&gt;
====Mobile Game Boy Adapter====&lt;br /&gt;
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo&#039;s website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.&lt;br /&gt;
&lt;br /&gt;
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB&#039;s scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.&lt;br /&gt;
&lt;br /&gt;
====Hudsonsoft KISS Link====&lt;br /&gt;
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft&#039;s website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don&#039;t bother with them at all, save for GBE+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Boy Pocket Sonar:&#039;&#039;&#039; Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).&lt;br /&gt;
* &#039;&#039;&#039;Barcode Boy:&#039;&#039;&#039; An obscure Japan-only barcode-scanning device released by Namcot (then-Namco&#039;s consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files. DoubleCherryGB also   has full support. All barcodes are hardcode. After each scan the next barcode is loaded.&lt;br /&gt;
* &#039;&#039;&#039;Barcode Taisen Bardigun:&#039;&#039;&#039; Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].&lt;br /&gt;
* &#039;&#039;&#039;Singer Sewing Machine:&#039;&#039;&#039; There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.&amp;lt;ref name=&amp;quot;IZEK_1&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&amp;amp;t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IZEK_2&amp;quot;&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}&amp;lt;/ref&amp;gt; Despite the IZEK&#039;s rarity, support for it has been added in a recent GBE+ release.&amp;lt;ref&amp;gt;[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Suzuki Pocket Dash Diagnostic System&#039;&#039;&#039; and &#039;&#039;&#039;Aprilia DITECH Interface&#039;&#039;&#039;: A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle&#039;s engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Oversaturation===&lt;br /&gt;
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]&lt;br /&gt;
The Game Boy Color&#039;s screen is under-saturated. Game developers often work around this by using brighter colors knowing it&#039;ll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don&#039;t account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.&lt;br /&gt;
&lt;br /&gt;
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].&lt;br /&gt;
&lt;br /&gt;
====Emulator options====&lt;br /&gt;
&#039;&#039;&#039;mGBA:&#039;&#039;&#039; Under Tools &amp;gt; Settings &amp;gt; Shaders, you will find three customizable &#039;&#039;&#039;Desaturation&#039;&#039;&#039; parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VBA-M:&#039;&#039;&#039; Under Options &amp;gt; Game Boy, you will find the &#039;&#039;&#039;GB color option&#039;&#039;&#039;. The recent nightly builds also include the &#039;&#039;&#039;LCD Filter&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
For more information about Game Boy hardware and reverse engineering; &amp;lt;br/&amp;gt;&lt;br /&gt;
* meganesu: [https://meganesu.github.io/generate-gb-opcodes/ Game Boy CPU Instructions]&lt;br /&gt;
* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy/ Game Boy Architecture Practical Analysis]&lt;br /&gt;
* MVG: [https://www.youtube.com/watch?v=zQE1K074v3s How Graphics worked on the Nintendo Game Boy], [https://www.youtube.com/watch?v=FzPTK91EJY8 Learn to code and write games on the Nintendo Game Boy], [https://www.youtube.com/watch?v=I1cUIGHZLGA Secrets of the Nintendo Game Boy Boot Logo], [https://www.youtube.com/watch?v=gYQMdox5gzI How Cartridges worked on the Nintendo Game Boy]&lt;br /&gt;
* kOOPa and nocash: [https://problemkaputt.de/pandocs.htm Pan Docs]&lt;br /&gt;
* [https://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki] – Information about the Game Boy&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Emulators on GB/GBC]]&lt;br /&gt;
&lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Fourth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Game Boy/Game Boy Color emulators|*]]&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Lemuroid&amp;diff=53992</id>
		<title>Lemuroid</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Lemuroid&amp;diff=53992"/>
		<updated>2023-03-04T02:02:54Z</updated>

		<summary type="html">&lt;p&gt;Throwaway4Emulators: What was that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox software&lt;br /&gt;
|title         = Lemuroid&lt;br /&gt;
|logo          = Lemuroid.png&lt;br /&gt;
|logowidth     = 100&lt;br /&gt;
|developer     = Swordfish90&lt;br /&gt;
|version       = {{LemuroidVer}}&lt;br /&gt;
|active        = Yes&lt;br /&gt;
|platform      = Android&lt;br /&gt;
|architecture  = x86&lt;br /&gt;
|type          = Launcher, frontend&lt;br /&gt;
|website       =&lt;br /&gt;
|prog-lang     = Kotlin&lt;br /&gt;
|support       = &lt;br /&gt;
|license       = GPL-3.0&lt;br /&gt;
|source        = [https://github.com/Swordfish90/Lemuroid GitHub] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lemuroid&#039;&#039;&#039; is a [[Frontends|frontend]] for Android developed by Swordfish90 based on [[libretro]]. It is a much lighter, simpler alternative to [[RetroArch]] on Android. It originated from a rib of [[Retrograde]], but graduated to a standalone project integrating [[LibretroDroid]]. &lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
*Atari 2600 (A26) (stella)&lt;br /&gt;
*Atari 7800 (A78) (prosystem)&lt;br /&gt;
*Atari Lynx (Lynx) (handy)&lt;br /&gt;
*Nintendo (NES) (fceumm)&lt;br /&gt;
*Super Nintendo (SNES) (snes9x)&lt;br /&gt;
*Game Boy (GB) (gambatte)&lt;br /&gt;
*Game Boy Color (GBC) (gambatte)&lt;br /&gt;
*Game Boy Advance (GBA) (mgba)&lt;br /&gt;
*Sega Genesis (aka Megadrive) (genesis_plus_gx)&lt;br /&gt;
*Sega CD (aka Mega CD) (genesis_plus_gx)&lt;br /&gt;
*Sega Master System (SMS) (genesis_plus_gx)&lt;br /&gt;
*Sega Game Gear (GG) (genesis_plus_gx)&lt;br /&gt;
*Nintendo 64 (N64) (mupen64plus)&lt;br /&gt;
*PlayStation (PSX) (PCSX-ReARMed)&lt;br /&gt;
*PlayStation Portable (PSP) (ppsspp)&lt;br /&gt;
*FinalBurn Neo (Arcade) (fbneo)&lt;br /&gt;
*Nintendo DS (NDS) (desmume/MelonDS)&lt;br /&gt;
*NEC PC Engine (PCE) (beetle_pce_fast)&lt;br /&gt;
*Neo Geo Pocket (NGP) (mednafen_ngp)&lt;br /&gt;
*Neo Geo Pocket Color (NGC) (mednafen_ngp)&lt;br /&gt;
*Nintendo 3DS (3DS) (citra)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Android TV support&lt;br /&gt;
*Automatically save and restore game states.&lt;br /&gt;
*ROMs scanning and indexing&lt;br /&gt;
*Optimized touch controls&lt;br /&gt;
*Quick save/load&lt;br /&gt;
*Support for Zipped ROMs&lt;br /&gt;
*Display simulation (LCD/CRT)&lt;br /&gt;
*Gamepad support&lt;br /&gt;
*Local multiplayer&lt;br /&gt;
*Tilt input&lt;br /&gt;
*Customizable touch controls (size and position)&lt;br /&gt;
*Cloud save sync&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Android-big}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.swordfish.lemuroid &#039;&#039;&#039;Play Store&#039;&#039;&#039;]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;hr/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|{{Icon|Android}}&lt;br /&gt;
|[https://f-droid.org/en/packages/com.swordfish.lemuroid/ F-Droid]&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontends]]&lt;br /&gt;
[[Category:Android emulation software]]&lt;/div&gt;</summary>
		<author><name>Throwaway4Emulators</name></author>
	</entry>
</feed>