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		<title>Unreleased consoles</title>
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		<summary type="html">&lt;p&gt;Stormwatch: /* Microsoft Xbox Project Helix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles,&#039;&#039;&#039; these include consoles that have been announced, sometimes with release dates. This page also covers consoles that were never released in general, these systems can have many reasons behind their cancellation, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Upcoming consoles=&lt;br /&gt;
&lt;br /&gt;
==Clydeware GameTank==&lt;br /&gt;
The [[GameTank]] is an open-source 8-bit retroconsole. A production run was crowdsourced and is currently underway.&lt;br /&gt;
&lt;br /&gt;
==Sony PlayStation 6==&lt;br /&gt;
Planned successor to the [[PlayStation 5 emulators|PlayStation 5]]. No info yet available.&lt;br /&gt;
&lt;br /&gt;
==Microsoft Xbox Project Helix==&lt;br /&gt;
Planned successor to the [[Xbox Series X and Series S|Xbox Series X/S]]. No info yet available.&lt;br /&gt;
&lt;br /&gt;
=Unreleased handhelds=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld video game consoles|Handheld video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Unreleased Home consoles=&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Indrema Entertainment System L600&lt;br /&gt;
|image = Indrema preview Next Generation.jpg&lt;br /&gt;
|imagecaption = Pictured: Indrema preview, Next Generation magazine 04/2001&lt;br /&gt;
|developer = Indrema Corporation&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|release = Q3 2001 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced on early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
==Philips CD-i 2==&lt;br /&gt;
The &#039;&#039;&#039;CD-i 2&#039;&#039;&#039; was the planned successor to the ill-fated [[CD-i emulators|CD-i]]. Jeremy San of Argonaut Software said in an interview that his company was contracted by Philips to develop the machine&#039;s 3D graphics chip, and it was very advanced for the time.[https://www.timeextension.com/features/interview-i-thought-of-the-biggest-number-i-could-think-of-which-was-a-million-dollars-then-i-doubled-it-jez-san-on-argonaut-nintendo-and-sta?page=3] However, the original system had sold very poorly, and Philips CEO Cor Boonstra decided to take the company out of the consumer media business entirely; so the system was cancelled.&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist, although there are unofficial recreations.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|release = 199?&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). The hardware is said to be based on the [https://en.wikipedia.org/wiki/Specialist_(computer) Specialist] computer design. It was a rather basic machine, with monochrome graphics and one sound channel. 200 test units were produced in 1990, and given to the employees when the project was cancelled. &lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==SNK NeoStar==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
=Unreleased luggables=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable video game consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|mBGvFjNuvYI|VGDB: Atari showing the Atari Cosmos}}&lt;br /&gt;
* {{YouTubeVideo|KrryeeUKYIY|Atari Cosmos - Space Invaders hologram}}&lt;br /&gt;
&lt;br /&gt;
=Unreleased add-ons=&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=149380</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=149380"/>
		<updated>2026-08-31T04:04:29Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Upcoming consoles */ placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles,&#039;&#039;&#039; these include consoles that have been announced, sometimes with release dates. This page also covers consoles that were never released in general, these systems can have many reasons behind their cancellation, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Upcoming consoles=&lt;br /&gt;
&lt;br /&gt;
==Clydeware GameTank==&lt;br /&gt;
The [[GameTank]] is an open-source 8-bit retroconsole. A production run was crowdsourced and is currently underway.&lt;br /&gt;
&lt;br /&gt;
==Sony PlayStation 6==&lt;br /&gt;
Planned successor to the [[PlayStation 5 emulators|PlayStation 5]]. No info yet available.&lt;br /&gt;
&lt;br /&gt;
==Microsoft Xbox Project Helix==&lt;br /&gt;
Planned successor to the [[Xbox Series X|Xbox Series X and Series S]]. No info yet available.&lt;br /&gt;
&lt;br /&gt;
=Unreleased handhelds=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld video game consoles|Handheld video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Unreleased Home consoles=&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Indrema Entertainment System L600&lt;br /&gt;
|image = Indrema preview Next Generation.jpg&lt;br /&gt;
|imagecaption = Pictured: Indrema preview, Next Generation magazine 04/2001&lt;br /&gt;
|developer = Indrema Corporation&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|release = Q3 2001 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced on early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
==Philips CD-i 2==&lt;br /&gt;
The &#039;&#039;&#039;CD-i 2&#039;&#039;&#039; was the planned successor to the ill-fated [[CD-i emulators|CD-i]]. Jeremy San of Argonaut Software said in an interview that his company was contracted by Philips to develop the machine&#039;s 3D graphics chip, and it was very advanced for the time.[https://www.timeextension.com/features/interview-i-thought-of-the-biggest-number-i-could-think-of-which-was-a-million-dollars-then-i-doubled-it-jez-san-on-argonaut-nintendo-and-sta?page=3] However, the original system had sold very poorly, and Philips CEO Cor Boonstra decided to take the company out of the consumer media business entirely; so the system was cancelled.&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist, although there are unofficial recreations.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|release = 199?&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). The hardware is said to be based on the [https://en.wikipedia.org/wiki/Specialist_(computer) Specialist] computer design. It was a rather basic machine, with monochrome graphics and one sound channel. 200 test units were produced in 1990, and given to the employees when the project was cancelled. &lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==SNK NeoStar==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
=Unreleased luggables=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable video game consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|mBGvFjNuvYI|VGDB: Atari showing the Atari Cosmos}}&lt;br /&gt;
* {{YouTubeVideo|KrryeeUKYIY|Atari Cosmos - Space Invaders hologram}}&lt;br /&gt;
&lt;br /&gt;
=Unreleased add-ons=&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=148338</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=148338"/>
		<updated>2026-08-07T21:39:38Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Atari Cosmos */ videos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld video game consoles|Handheld video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Indrema Entertainment System L600&lt;br /&gt;
|image = Indrema preview Next Generation.jpg&lt;br /&gt;
|imagecaption = Pictured: Indrema preview, Next Generation magazine 04/2001&lt;br /&gt;
|developer = Indrema Corporation&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|release = Q3 2001 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced on early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
==Philips CD-i 2==&lt;br /&gt;
The &#039;&#039;&#039;CD-i 2&#039;&#039;&#039; was the planned successor to the ill-fated [[CD-i emulators|CD-i]]. Jeremy San of Argonaut Software said in an interview that his company was contracted by Philips to develop the machine&#039;s 3D graphics chip, and it was very advanced for the time.[https://www.timeextension.com/features/interview-i-thought-of-the-biggest-number-i-could-think-of-which-was-a-million-dollars-then-i-doubled-it-jez-san-on-argonaut-nintendo-and-sta?page=3] However, the original system had sold very poorly, and Philips CEO Cor Boonstra decided to take the company out of the consumer media business entirely; so the system was cancelled.&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist, although there are unofficial recreations.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|release = 199?&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). The hardware is said to be based on the [https://en.wikipedia.org/wiki/Specialist_(computer) Specialist] computer design. It was a rather basic machine, with monochrome graphics and one sound channel. 200 test units were produced in 1990, and given to the employees when the project was cancelled. &lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home video game consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable video game consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|mBGvFjNuvYI|VGDB: Atari showing the Atari Cosmos}}&lt;br /&gt;
* {{YouTubeVideo|KrryeeUKYIY|Atari Cosmos - Space Invaders hologram}}&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home video game consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146583</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146583"/>
		<updated>2026-07-18T12:24:03Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Home console prototypes */ added CD-i 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Indrema Entertainment System L600&lt;br /&gt;
|image = Indrema preview Next Generation.jpg&lt;br /&gt;
|imagecaption = Pictured: Indrema preview, Next Generation magazine 04/2001&lt;br /&gt;
|developer = Indrema Corporation&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = Q3 2001 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced on early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
==Philips CD-i 2==&lt;br /&gt;
The &#039;&#039;&#039;CD-i 2&#039;&#039;&#039; was the planned successor to the ill-fated [[CD-i emulators|CD-i]]. Jeremy San of Argonaut Software said in an interview that his company was contracted by Philips to develop the machine&#039;s 3D graphics chip, and it was very advanced for the time.[https://www.timeextension.com/features/interview-i-thought-of-the-biggest-number-i-could-think-of-which-was-a-million-dollars-then-i-doubled-it-jez-san-on-argonaut-nintendo-and-sta?page=3] However, the original system had sold very poorly, and Philips CEO Cor Boonstra decided to take the company out of the consumer media business entirely; so the system was cancelled.&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist, although there are unofficial recreations.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = 199?&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). The hardware is said to be based on the [https://en.wikipedia.org/wiki/Specialist_(computer) Specialist] computer design. It was a rather basic machine, with monochrome graphics and one sound channel. 200 test units were produced in 1990, and given to the employees when the project was cancelled. &lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146582</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146582"/>
		<updated>2026-07-18T11:49:08Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Home console prototypes */ alphabetized by manufacturer - date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Indrema Entertainment System L600&lt;br /&gt;
|image = Indrema preview Next Generation.jpg&lt;br /&gt;
|imagecaption = Pictured: Indrema preview, Next Generation magazine 04/2001&lt;br /&gt;
|developer = Indrema Corporation&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = Q3 2001 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced on early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist, although there are unofficial recreations.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = 199?&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). The hardware is said to be based on the [https://en.wikipedia.org/wiki/Specialist_(computer) Specialist] computer design. It was a rather basic machine, with monochrome graphics and one sound channel. 200 test units were produced in 1990, and given to the employees when the project was cancelled. &lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146054</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146054"/>
		<updated>2026-07-12T02:39:49Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Indrema Entertainment System (L600) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Indrema Entertainment System L600&lt;br /&gt;
|image = Indrema preview Next Generation.jpg&lt;br /&gt;
|imagecaption = Pictured: Indrema preview, Next Generation magazine 04/2001&lt;br /&gt;
|developer = Indrema Corporation&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = Q3 2001 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced on early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = 199?&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). 200 test units were produced in 1990, and given to the employees when the project was cancelled. Development never made it pass vary basic prototypes that only had monochrome graphics and one sound channel. &lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146053</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=146053"/>
		<updated>2026-07-12T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Indrema Entertainment System (L600) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Indrema Entertainment System L600&lt;br /&gt;
|image = Indrema preview Next Generation.jpg&lt;br /&gt;
|imagecaption = Pictured: Indrema preview, Next Generation magazine 04/2001&lt;br /&gt;
|developer = Indrema Corporation&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = Q3 2000 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced on early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = 199?&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). 200 test units were produced in 1990, and given to the employees when the project was cancelled. Development never made it pass vary basic prototypes that only had monochrome graphics and one sound channel. &lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Indrema_preview_Next_Generation.jpg&amp;diff=146052</id>
		<title>File:Indrema preview Next Generation.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Indrema_preview_Next_Generation.jpg&amp;diff=146052"/>
		<updated>2026-07-12T02:26:39Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: Indrema L600 preview, Next Generation magazine April 2001 [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Indrema L600 preview, Next Generation magazine April 2001 [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145853</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145853"/>
		<updated>2026-07-09T08:06:55Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Ultravision Video Arcade System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10&amp;quot; color TV. Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 Las Vegas CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
* [https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false InfoWorld 17 January 1983] - &amp;quot;All-in-1 home entertainment center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = 1990 (planned)&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). 200 test units were produced in 1990, and given to the employees when the project was cancelled. By non-Soviet standards, this was an extremely outdated design, with monochrome graphics and one sound channel.&lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145852</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145852"/>
		<updated>2026-07-09T07:57:01Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Indrema Entertainment System (L600) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10-inch color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/next-generation-24-dec-1996/NextGen%2076%20Apr%202001/page/63/mode/2up Next Generation Magazine, 04/2001: Indrema preview]&lt;br /&gt;
* [https://retro-replay.com/indrema-l600-the-greatest-console-that-never-was/ Retro Replay: The Rise and Fall of the Indrema L600]&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = 1990 (planned)&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). 200 test units were produced in 1990, and given to the employees when the project was cancelled. By non-Soviet standards, this was an extremely outdated design, with monochrome graphics and one sound channel.&lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145848</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145848"/>
		<updated>2026-07-09T03:09:17Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* SKB Kontur Krokha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10-inch color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = SKB Krokha&lt;br /&gt;
|image = SKB Krokha.png&lt;br /&gt;
|developer = SKB Kontur&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|release = 1990 (planned)&lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (&#039;&#039;Кроха&#039;&#039;, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (&#039;&#039;СКБ Контур&#039;&#039;). 200 test units were produced in 1990, and given to the employees when the project was cancelled. By non-Soviet standards, this was an extremely outdated design, with monochrome graphics and one sound channel.&lt;br /&gt;
&lt;br /&gt;
Only a cartridge with five games was developed for it. It can be emulated on MAME.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
* {{YouTubeVideo|kUP2Dv1jdEA|Top Retro Games:Krokha (1990) 5 Games}}&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:SKB_Krokha.png&amp;diff=145847</id>
		<title>File:SKB Krokha.png</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:SKB_Krokha.png&amp;diff=145847"/>
		<updated>2026-07-09T03:06:48Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: Source: [https://videogamekraken.com/xpoxa-by-skb-kontur The Video Game Kraken]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://videogamekraken.com/xpoxa-by-skb-kontur The Video Game Kraken]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145845</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145845"/>
		<updated>2026-07-09T02:43:39Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Ultravision Video Arcade System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|image = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10-inch color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145844</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145844"/>
		<updated>2026-07-09T02:43:05Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Ultravision Video Arcade System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ultravision Video Arcade System&lt;br /&gt;
|logo = Ultravision Video Arcade System.jpg&lt;br /&gt;
|imagecaption = Pictured: VAS advertisement&lt;br /&gt;
|developer = Ultravision&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1983? (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in 10-inch color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Ultravision_Video_Arcade_System.jpg&amp;diff=145843</id>
		<title>File:Ultravision Video Arcade System.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Ultravision_Video_Arcade_System.jpg&amp;diff=145843"/>
		<updated>2026-07-09T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;source: [https://imgur.com/gallery/33-unreleased-video-game-consoles-that-never-barely-saw-light-of-day-WN3Et imgur]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Ultravision_Video_Arcade_System.jpg&amp;diff=145842</id>
		<title>File:Ultravision Video Arcade System.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Ultravision_Video_Arcade_System.jpg&amp;diff=145842"/>
		<updated>2026-07-09T02:39:33Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145841</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145841"/>
		<updated>2026-07-09T02:28:13Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: fixed infoboxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|image = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|image = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|image = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|image = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|image = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|image = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|image = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|image = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|image = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145840</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145840"/>
		<updated>2026-07-09T02:26:28Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Atari Mirai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|logo = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|logo = Atari Mirai.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Mirai shell at the Classic Gaming Expo 2007&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|logo = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145839</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145839"/>
		<updated>2026-07-09T02:24:47Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Atari Mirai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|logo = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Mirai&lt;br /&gt;
|logo = Atari Mirai.jpg&lt;br /&gt;
|developer=Atari&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup shell was found in 1996 after Atari&#039;s bankruptcy; it is on display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|logo = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Atari_Mirai.jpg&amp;diff=145838</id>
		<title>File:Atari Mirai.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Atari_Mirai.jpg&amp;diff=145838"/>
		<updated>2026-07-09T02:22:59Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: Source: [https://www.flickr.com/photos/81896129@N00/969271992 Flickr]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://www.flickr.com/photos/81896129@N00/969271992 Flickr]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145837</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145837"/>
		<updated>2026-07-09T02:05:46Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Ericsson Red Jade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Ericsson Red Jade&lt;br /&gt;
|logo = Ericsson Red Jade.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Ericsson&lt;br /&gt;
|type = [[:Category:PDA|PDA]]&lt;br /&gt;
|release = 2002 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|logo = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Ericsson_Red_Jade.jpg&amp;diff=145836</id>
		<title>File:Ericsson Red Jade.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Ericsson_Red_Jade.jpg&amp;diff=145836"/>
		<updated>2026-07-09T02:05:15Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: source: [https://www.ign.com/games/red-jade-football-canceled IGN] (upscaled)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
source: [https://www.ign.com/games/red-jade-football-canceled IGN] (upscaled)&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145835</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145835"/>
		<updated>2026-07-09T00:51:13Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: separated luggable systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=Luggable prototypes=&lt;br /&gt;
&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|logo = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Luggable consoles|Luggable]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145834</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145834"/>
		<updated>2026-07-09T00:48:03Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Atari Cosmos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Atari Cosmos&lt;br /&gt;
|logo = Atari Cosmos advertisement.jpg&lt;br /&gt;
|imagecaption = Pictured: Atari Cosmos advertisement&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = Atari&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Second-generation video game consoles|Second generation]]&lt;br /&gt;
|release = 1981 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a printed two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Atari_Cosmos_advertisement.jpg&amp;diff=145833</id>
		<title>File:Atari Cosmos advertisement.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Atari_Cosmos_advertisement.jpg&amp;diff=145833"/>
		<updated>2026-07-09T00:46:45Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145832</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145832"/>
		<updated>2026-07-09T00:32:20Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145790</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145790"/>
		<updated>2026-07-07T00:46:30Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* SNES CD Add-ons */ wikipedia link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Super NES CD-ROM|Wikipedia: Super NES CD-ROM]]&#039;&#039;&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145783</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145783"/>
		<updated>2026-07-06T12:07:55Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Nintendo / Philips Add-on */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD add-on.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145782</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145782"/>
		<updated>2026-07-06T12:07:06Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* SNES CD Add-ons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Sony PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
However, Nintendo eventually realized that the terms of the partnership were disastrous: Sony would have full control of the Super Disc format and reap all profits from software and multimedia licensing. Nintendo cancelled the deal and made a new one with Philips. Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
As a public fuck you to Sony, Nintendo made a deal with their major rival, Dutch electronics giant Philips, to create a different SNES CD console.&lt;br /&gt;
&lt;br /&gt;
This system would have a 32-bit processor (possibly an NEC V810), and add four audio channels to the SNES&#039; eight. It would have a 2x speed, caddy-type CD drive. Its media would use a new format called Nintendo Disc, a variant of the CD-ROM XA format. Its games were planned to be compatible with the CD-i line, which was also being planned at the time.&lt;br /&gt;
&lt;br /&gt;
Nintendo quietly cancelled the system before any prototype was produced.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145178</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=145178"/>
		<updated>2026-06-24T07:48:40Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Hasbro Control-Vision */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it; the system was projected to retail for $300, while the hugely popular [[Nintendo Entertainment System emulators|NES]] could be had for $80. The untimely death of Hasbro&#039;s CEO [[wikipedia:Stephen D. Hassenfeld|Stephen Hassenfeld]], the main champion of the project in the company, was likely a major factor as well.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
=Add-on prototypes=&lt;br /&gt;
==SNES CD Add-ons==&lt;br /&gt;
&lt;br /&gt;
===Nintendo PlayStation===&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
===Nintendo / Philips Add-on===&lt;br /&gt;
Placeholder Text&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144524</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144524"/>
		<updated>2026-06-13T00:52:11Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Intellivision Amico */ my bad, had misread the source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2018 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2017, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144523</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144523"/>
		<updated>2026-06-13T00:41:47Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Intellivision Amico */ contradictory info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2018, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144521</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144521"/>
		<updated>2026-06-13T00:41:11Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Intellivision Amico */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Amico&#039;&#039;&#039; was a console announced in 2017 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2018, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144520</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144520"/>
		<updated>2026-06-13T00:40:47Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Intellivision Amico */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The Amico was a console announced in 2017 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2018, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, and there are some working prototypes out there, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144518</id>
		<title>Unreleased consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Unreleased_consoles&amp;diff=144518"/>
		<updated>2026-06-13T00:32:28Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Intellivision Amico */ description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
This page covers &#039;&#039;&#039;Unreleased consoles.&#039;&#039;&#039; there are many reasons why a console goes unreleased, Such as lack of faith in the console being successful or disagreements within the company/companies. Most of these systems had prototypes, a physical build made for testing, developing and refining into a final product.&lt;br /&gt;
&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers and/or company/companies backing it) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Intellivision Amico==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Intellivision Amico&lt;br /&gt;
|logo = Intellivision Amico.png&lt;br /&gt;
|developer = Amico Entertainment&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
|release = 2020 (planned)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Intellivision Amico|Wikipedia: Amico]]&#039;&#039;&lt;br /&gt;
The Amico was a console announced in 2017 and slated for a 2020 release.&lt;br /&gt;
&lt;br /&gt;
Intellivision Productions, a company formed by former Mattel Electronics employees, obtained the rights to the Intellivision system and games in the late &#039;90s.[https://history.blueskyrangers.com/] After the death of founder Keith Robinson in 2018, game composer and [https://old.reddit.com/r/Intellivision_Amico/comments/1mbptkf/the_big_list_of_tommy_tallaricos_currently_known/ compulsive liar] Tommy Tallarico bought a stake in the company, and announced that the Intellivision brand would return as a retro-style, family-oriented console.&lt;br /&gt;
&lt;br /&gt;
However, the system suffered multiple delays. Excitement fizzled as the press noted that the hardware was akin to a budget smartphone, and some of the promised titles were already available as free web games or phone games. Tallarico got in public online spats with journalists, and left the company in 2022. In 2024 Atari SA acquired the Intellivision brand, so the company rebranded to Amico Entertainment.&lt;br /&gt;
&lt;br /&gt;
While there was never an official announcement of cancellation, the project can be considered effectively dead, as they couldn&#039;t secure funding for mass production.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=144072</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=144072"/>
		<updated>2026-06-04T06:30:11Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Ink Console */ description&lt;/p&gt;
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&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
The &#039;&#039;&#039;Ink&#039;&#039;&#039; was an e-reader / handheld hybrid by Spanish developer Daniel Puchau. It has an e-ink touch screen, meant for text adventures / interactive fiction games. It was planned to be crowdfunded, but the campaign was cancelled as new management took over. It is unconfirmed whether it is still under development. [https://www.crowdsupply.com/ink-console/ink-console/updates/project-under-new-management-and-campaign-canceled]&lt;br /&gt;
* [https://www.crowdsupply.com/ink-console/ink-console Crowd Supply page]&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143680</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143680"/>
		<updated>2026-05-24T01:42:13Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* SKB Kontur Krokha */ meaning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
Placeholder Text: https://www.crowdsupply.com/ink-console/ink-console&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха, &amp;quot;baby&amp;quot; in Russian) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143103</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143103"/>
		<updated>2026-05-05T03:38:23Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Nintendo Project Atlantis */ DidYouKnowGaming video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
Placeholder Text: https://www.crowdsupply.com/ink-console/ink-console&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  [[Game Boy (Color) emulators|Game Boy]]&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]]. Its development started in 1995, and was slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of factors are speculated to have caused this ambitious project to be shelved. Nintendo couldn&#039;t figure how to make it small, cheap, and power-efficient enough. And they realized that it would not be ready before Bandai&#039;s rumored [[WonderSwan]]. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. And afterwards the unexpected commercial success of the &#039;&#039;Pokémon&#039;&#039; franchise breathed new life into the original Game Boy, stifling the need to rush toward a next-gen successor.&lt;br /&gt;
&lt;br /&gt;
Nintendo later produced a new handheld, the [[Game Boy Advance]]; while it&#039;s not said to be a direct continuation of Atlantis, it does share similarities to its rumored specs--especially being powered by the ARM7TDMI, a pared-down, low-power version of the same CPU.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
* {{YouTubeVideo|4VBTcgo7g8o|DidYouKnowGaming:How Pokemon Killed Nintendo&#039;s Lost &#039;Project Atlantis&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143100</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143100"/>
		<updated>2026-05-04T20:57:40Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
Placeholder Text: https://www.crowdsupply.com/ink-console/ink-console&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  Game Boy&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]], with development started in 1995, slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is speculated that this ambitious project was shelved because it was suffering delays, would not be ready before Bandai&#039;s recently announced [[WonderSwan]], and would be too expensive to produce. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. They later produced a new handheld, the [[Game Boy Advance]], which shared similarities to Project Atlantis&#039; rumored specs.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143092</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143092"/>
		<updated>2026-05-04T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Project Atlantis */ generation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
Placeholder Text: https://www.crowdsupply.com/ink-console/ink-console&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
==Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  Game Boy&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]], with development started in 1995, slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is speculated that this ambitious project was shelved because it was suffering delays, would not be ready before Bandai&#039;s recently announced [[WonderSwan]], and would be too expensive to produce. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. They later produced a new handheld, the [[Game Boy Advance]], which shared similarities to Project Atlantis&#039; rumored specs.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143091</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=143091"/>
		<updated>2026-05-04T18:03:30Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Nintendo Project Atlantis */ added infobox + image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==Ink Console==&lt;br /&gt;
Placeholder Text: https://www.crowdsupply.com/ink-console/ink-console&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
==Project Atlantis==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Project Atlantis&lt;br /&gt;
|logo = Nintendo Project Atlantis.jpg&lt;br /&gt;
|imagecaption = Pictured: Atlantis prototype, next to a DSi&lt;br /&gt;
|developer=Nintendo&lt;br /&gt;
|type = [[:Category:Handheld consoles|Handheld game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor =  Game Boy&lt;br /&gt;
|emulated = {{x}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]], with development started in 1995, slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is speculated that this ambitious project was shelved because it was suffering delays, would not be ready before Bandai&#039;s recently announced [[WonderSwan]], and would be too expensive to produce. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. They later produced a new handheld, the [[Game Boy Advance]], which shared similarities to Project Atlantis&#039; rumored specs.&lt;br /&gt;
&lt;br /&gt;
Nintendo&#039;s Masato Kuwahara (lead designer of the DSi) revealed an image of the device during his presentation at the 2009 Game Developers Conference.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi GDC Vault - The Inspiration Behind Nintendo DSi Development] (video of Kuwahara&#039;s presentation)&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=File:Nintendo_Project_Atlantis.jpg&amp;diff=143090</id>
		<title>File:Nintendo Project Atlantis.jpg</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=File:Nintendo_Project_Atlantis.jpg&amp;diff=143090"/>
		<updated>2026-05-04T17:54:19Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: Nintendo&amp;#039;s Project Atlantis, next to a DSi. From Masato Kuwahara [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi presentation at GDC 2009].&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Nintendo&#039;s Project Atlantis, next to a DSi. From Masato Kuwahara [https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi presentation at GDC 2009].&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=141896</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=141896"/>
		<updated>2026-04-14T05:27:21Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Handheld prototypes */ added Project Atlantis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Project Atlantis==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Game_Boy_Advance#Project_Atlantis|Wikipedia: Project Atlantis]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Project Atlantis&#039;&#039;&#039; was the codename of the intended successor to the original [[Game Boy]], with development started in 1995, slated for release in late 1996 or early 1997. &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/electronic-gaming-monthly-issue-083-june-1996/page/n17/mode/2up reported] in their issue 083 (June 1996) that it would be powered by a 32-bit ARM710 CPU, and it&#039;d have &amp;quot;a 3-by-2-inch color LCD screen, at least four buttons, a link port and a port for connecting an external controller.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is speculated that this ambitious project was shelved because it was suffering delays, would not be ready before Bandai&#039;s recently announced [[WonderSwan]], and would be too expensive to produce. So Nintendo chose instead a fast and cheap solution: upgrade the Game Boy with color capabilities, thus creating the [[Game Boy Color]]. They later produced a new handheld, the [[Game Boy Advance]], which had similarities to Project Atlantis&#039; rumored specs.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|2b9WopN5Og4|LSuperSonicQ:The Mystery of Project Atlantis &amp;amp; Mario&#039;s Castle (Canceled Nintendo Projects)}}&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140756</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140756"/>
		<updated>2026-03-26T17:28:23Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Hasbro Control-Vision */ resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control-Vision&#039;&#039;&#039; (codename &amp;quot;NEMO&amp;quot; - short for &amp;quot;never ever mention outside&amp;quot;) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell/ Polygon - The story of NEMO, Hasbro&#039;s console that never was]&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140102</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140102"/>
		<updated>2026-03-13T00:37:28Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Atari Mirai */ fixed bad link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo and variants|Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control Vision&#039;&#039;&#039; (codenamed NEMO) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140101</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140101"/>
		<updated>2026-03-13T00:36:28Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Home console prototypes */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control Vision&#039;&#039;&#039; (codenamed NEMO) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140100</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=140100"/>
		<updated>2026-03-13T00:35:29Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Home console prototypes */ added Mirai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
==Atari Mirai==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Mirai&#039;&#039;&#039; (&amp;quot;future&amp;quot; in Japanese). A mockup case was found in 1996 after Atari&#039;s bankruptcy; it is in display at the National Videogame Museum in Frisco. Aesthetically very similar to the [[Atari 8-bit emulators|Atari XEGS]], it is speculated to be a variant of that, or a consolized version of the [[Atari ST emulators|ST]] computer, or even a rebranded version of SNK&#039;s [[Neo Geo]]. In any case, no solid information is known.&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20111019002354/http://www.assemblergames.com/forums/showthread.php?p=58265 Assembler Games thread]&lt;br /&gt;
* [https://forums.atariage.com/topic/65900-about-atari-mirai/ Atari Age thread]&lt;br /&gt;
* [http://www.atarihq.com/museum/miscatari/mirai.html Atari HQ]&lt;br /&gt;
* [https://www.flickr.com/photos/greg2600/albums/72157669684796172/ Trip to the NVM, photo of the case]&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control Vision&#039;&#039;&#039; (codenamed NEMO) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about the &#039;&#039;&#039;Namco 16&#039;&#039;&#039;. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{YouTubeVideo|tGyBZCLch_4|Video Game Esoterica: Lost Sega Console Revealed!}}&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=139703</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=139703"/>
		<updated>2026-03-07T09:59:55Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Home console prototypes */ added Trip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160px&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control Vision&#039;&#039;&#039; (codenamed NEMO) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Namco 16==&lt;br /&gt;
Little is known about this system. It is rumored that Namco wanted to get into the console business, but lacked the capital to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Computer Express&#039;&#039; [https://archive.org/details/NH2021_New_Computer_Express_Issue053.pdf/page/n3/mode/2up reported] in their issue 053 (November 1989) that Namco had designed a 16-bit console that could compete against Nintendo&#039;s still-upcoming Super Famicom. They had offered it to various American and Japanese hardware manufacturers, and Hudson Soft, creators of the [[PC Engine]], acquired it to make it that system&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
In contrast, &#039;&#039;Electronic Gaming Monthly&#039;&#039; [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20002%20%28July-August%201989%29/page/n3/mode/2up reported] in their issue 002 (July-August 1989) on Namco&#039;s system, which was &amp;quot;almost completed&amp;quot;. They also reported on NEC&#039;s &amp;quot;PC Engine 2&amp;quot; as a separate machine from that. Then, in issue 003 (September-October 1989), they [https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29/page/n27/mode/2up reported] that NEC had attempted to acquire Namco&#039;s system, but Hudson Soft intervened to &#039;&#039;prevent&#039;&#039; that deal.&lt;br /&gt;
&lt;br /&gt;
Ultimately, nothing came out of Namco&#039;s design. NEC and Hudson instead released the [[PC Engine SuperGrafx emulators|SuperGrafx]] as the successor to the PC Engine.&lt;br /&gt;
&lt;br /&gt;
* [https://www.resetera.com/threads/the-story-of-the-unreleased-16-bit-namco-console.132498/ ResetEra thread]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Mera-Elzab GEM-1==&lt;br /&gt;
Placeholder Text&lt;br /&gt;
https://gadzetomania.pl/kometka-dla-swietlic-i-klubow-bajty-z-broda,6704136032499329a&lt;br /&gt;
&lt;br /&gt;
==Vanguard Vang-Ball==&lt;br /&gt;
Placeholder Text for a cancelled spanish magnavox odyssey clone&lt;br /&gt;
https://prehistoricgaming.com/vang-ball-la-consola-espanola-perdida-de-1974/&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==Sega Trip==&lt;br /&gt;
The &#039;&#039;&#039;Trip&#039;&#039;&#039; was an add-on for the [[Sega Saturn emulators|Saturn]], that added an SH-3 CPU to improve its 3D graphics capabilities. Its existence has been confirmed by Sega engineer Junichi Naoi in an [https://note.com/beep21/n/n5cf486789ca5 interview] to &#039;&#039;Beep21&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=tGyBZCLch_4 Video Game Esoterica: Lost Sega Console Revealed!]&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The &#039;&#039;&#039;Krokha&#039;&#039;&#039; (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=138570</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=138570"/>
		<updated>2026-02-22T10:46:03Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Panasonic Jungle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; was a palmtop computer / handheld by Japanese electronics giant Panasonic, aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160px&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control Vision&#039;&#039;&#039; (codenamed NEMO) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The Krokha (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=138569</id>
		<title>Prototype consoles</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Prototype_consoles&amp;diff=138569"/>
		<updated>2026-02-22T10:04:17Z</updated>

		<summary type="html">&lt;p&gt;Stormwatch: /* Taito WoWoW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Placeholder Section}}&lt;br /&gt;
&#039;&#039;&#039;Prototype consoles&#039;&#039;&#039; are consoles that have had a physical build made but for some reason not been released, Such as lack of faith in the console being successful or disagreements within the company/companies.&lt;br /&gt;
Some prototypes do (highly likely without permission from the developers) get sold to collectors, the exact relationship between the seller and the company is generally unknown.&lt;br /&gt;
&lt;br /&gt;
=Handheld prototypes=&lt;br /&gt;
==Atari Cosmos==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Cosmos|Wikipedia: Cosmos]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Cosmos&#039;&#039;&#039; was a portable / tabletop console by Atari. Like many early handhelds, it was a simplistic hardware with a LED-based display; but it superimposes a two-layer holographic image to produce a 3D effect. It was shown at the 1981 New York Toy Fair, but reactions were mostly negative, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Ericsson Red Jade==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Red Jade|Wikipedia: Red Jade]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Red Jade&#039;&#039;&#039; was a handheld/PDA by Swedish telecom giant Ericsson, slated for a late 2002 release. It was cancelled amid corporate restructuring and mass firings, as the company was experiencing poor financial results in 2001.&lt;br /&gt;
&lt;br /&gt;
==GamePark XGP==&lt;br /&gt;
:&#039;&#039;[[wikipedia:XGP|Wikipedia: XGP]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;XGP&#039;&#039;&#039; was a South Korean handheld by GamePark, the successor to their [[GP32 emulators|GP32]]. Cancelled due to the company&#039;s bankruptcy in 2007.&lt;br /&gt;
&lt;br /&gt;
==MoMA Eve==&lt;br /&gt;
:&#039;&#039;[[wikipedia:MoMA Eve|Wikipedia: MoMA Eve]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;MoMA Eve&#039;&#039;&#039; was a handheld PC designed by startup Ministry of Mobile Affairs and produced by VIA Technologies. It ran Windows XP embedded. It was presented at the 2004 E3, but was never released.&lt;br /&gt;
&lt;br /&gt;
==Philips In2it==&lt;br /&gt;
The &#039;&#039;&#039;In2it&#039;&#039;&#039; (codename &amp;quot;Kidcom&amp;quot;) was an early tablet device produced by Philips, aimed at young girls. It had a monochrome touch screen, infrared communications, and a smart card reader. Anything from 100 to 1000 units were produced, but ultimately the company decided the product was not viable and cancelled it.&lt;br /&gt;
&lt;br /&gt;
* [http://videogamekraken.com/philips-in2it The Video Game Kraken]&lt;br /&gt;
* [https://www.computinghistory.org.uk/det/66854/Philips-in2It/ Centre for Computing History]&lt;br /&gt;
&lt;br /&gt;
==Panasonic Jungle==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Jungle (console)|Wikipedia: Jungle]]&#039;&#039;&lt;br /&gt;
A handheld aimed at people who wanted to play MMOs on the go. Powered by an Nvidia Tegra SoC. Slated for a mid-2011 release, cancellation announced in early 2011.&lt;br /&gt;
&lt;br /&gt;
=Home console prototypes=&lt;br /&gt;
==RDI Halcyon==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = RDI Halcyon&lt;br /&gt;
|logo = RDI Halcyon.png&lt;br /&gt;
|logowidth = 160px&lt;br /&gt;
|developer = RDI Video Systems&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Third-generation video game consoles|Third generation]]&lt;br /&gt;
|release = 1985 (planned)&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Halcyon (console)|Wikipedia: Halcyon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Halcyon&#039;&#039;&#039; is a [[LaserDisc]]-based, third-generation home video game console produced by RDI Video Systems.&lt;br /&gt;
&lt;br /&gt;
The System was planned to be released in January 1985, priced at {{Inflation|USD|2500|1985}}. This makes it the most expensive console of all time. However, investors got cold feet and pulled the money; RDI produced less than a dozen prototype units before closing their doors. Surprisingly, it seems that [https://www.newspapers.com/image/401578341/ some units &#039;&#039;were&#039;&#039; sold] at now-defunct electronics shop Beverly Stereo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Only two games for the Halcyon were completed: &#039;&#039;Raiders vs. Chargers&#039;&#039; (released in arcades by Bally Midway as &#039;&#039;NFL Football&#039;&#039;), and &#039;&#039;Thayer&#039;s Quest&#039;&#039; (released in arcades by RDI, then ported to other systems by Interplay as &#039;&#039;Kingdom: The Far Reaches&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:Also see [[Home media players#Emulators]] section.&lt;br /&gt;
&lt;br /&gt;
==Atari Game Brain==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Game Brain|Wikipedia: Atari Game Brain]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Game Brain&#039;&#039;&#039; was a low-cost game console by Atari, slated for a 1978 release. The console itself was little more than a shell, with the hardware contained in each cartridge doing the actual processing. This was never intended to be a major seller, but a way to clear CPUs from unsold dedicated consoles. It was poorly received at the 1978 CES due to being terribly outdated, so it was cancelled.&lt;br /&gt;
&lt;br /&gt;
==Atari Panther==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari_Panther|Wikipedia: Atari Panther]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Panther&#039;&#039;&#039; was a system developed by the Atari Corporation, slated for a 1991 release.&lt;br /&gt;
&lt;br /&gt;
At the same time, the team was working on its planned successor, the [[Atari Jaguar emulators|Jaguar]]. As the system was found to have bugs that would have been costly to correct, and the Jaguar design progressed faster than expected, Atari decided to skip the Panther.&lt;br /&gt;
&lt;br /&gt;
While it was never completed, there are various prototypes in the wild.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://ctrl-alt-rees.com/atari-panther-cancelled-prototype-console-everything-you-ever-wanted-to-know ctrl.alt.rees: The Panther - Atari&#039;s Cancelled Console]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar Duo==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Atari Jaguar CD|Wikipedia: Atari Jaguar CD]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jaguar Duo&#039;&#039;&#039; was a planned upgraded version of the [[Atari Jaguar emulators|Jaguar]] with a built-in Jaguar CD drive, slated for a 1996 release. However, the Jaguar had been such a commercial failure that by late 1995 Atari had stopped any further hardware production. Only an [https://consolevariations.com/collectibles/atari-jaguar-jagduo-prototype-console empty mock-up case] and an [https://forums.atariage.com/topic/270457-atari-jagduo-pcb-discovered/ unpopulated PCB] seem to exist.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://www.videogameconsolelibrary.com/pg90-jaguar_duo.htm VGCL: Atari Jaguar Duo]&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar 2==&lt;br /&gt;
The &#039;&#039;&#039;Jaguar 2&#039;&#039;&#039; (codename &amp;quot;Midsummer&amp;quot;) was meant to be the successor to the [[Atari Jaguar emulators|Jaguar]]. However the Jaguar was a commercial failure and Atari closed doors in 1996. A number of developers are said to have received [https://web.archive.org/web/20060117051615/http://www.atari-explorer.com/jaguar/jaguar-2.html development prototypes] (codename &amp;quot;Cobweb&amp;quot;) and reference material; Atari Museum had access to a working unit, and confirmed it to be backwards-compatible.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://jagcube.atari.org/jaguartwo.html JagCube: Atari Jaguar 2 Prototype]&lt;br /&gt;
* [https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/jaguar/jag2.html Atari Museum: Jaguar II prototype (mirror)]&lt;br /&gt;
&lt;br /&gt;
==Hasbro Control-Vision==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Control-Vision|Wikipedia: Control-Vision]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Control Vision&#039;&#039;&#039; (codenamed NEMO) was a system by Hasbro, slated for a 1989 release. It would use VHS tapes, with computer data stored alongside multiple video streams, to offer live action and interactive full-motion video.&lt;br /&gt;
&lt;br /&gt;
Two games were completed for it: &#039;&#039;Night Trap&#039;&#039; and &#039;&#039;Sewer Shark&#039;&#039;. However, shortly before the planned release, Hasbro executives deemed it to not be price-competitive and canceled it.&lt;br /&gt;
&lt;br /&gt;
The system&#039;s developers bought the software assets from Hasbro and formed a new company, Digital Pictures, which later released those games on the Sega CD and other platforms.&lt;br /&gt;
&lt;br /&gt;
==Konix Multisystem==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Konix Multisystem&lt;br /&gt;
|logo = Konix Multisystem.jpg&lt;br /&gt;
|imagecaption = Pictured: Konix Multisystem promotional image&lt;br /&gt;
|developer=Konix, Flare&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = &lt;br /&gt;
|emulated = {{y}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;[[wikipedia:Konix Multisystem|Wikipedia: Konix Multisystem]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Multisystem&#039;&#039;&#039; was a console by British peripheral manufacturer Konix, announced on early 1989. It was designed by Flare Technology, a team of former Sinclair Research employees. It was derived from their Flare One design, which in turn was a successor to the canceled Sinclair Loki computer. The Multisystem was promised to surpass the graphical capabilities of the [[Amiga]] and [[Atari ST line|ST]] computers by a wide margin, while retailing for half as much. However, as development suffered multiple delays, Konix ran out of funds and closed doors.&lt;br /&gt;
&lt;br /&gt;
Flare proceeded to create a new &amp;quot;Flare Two&amp;quot; system; the team was acquired by Atari, and that became the basis for the [[Atari Jaguar|Jaguar]].&lt;br /&gt;
&lt;br /&gt;
The Flare One design was utilized by Bell-Fruit Manufacturing on a [https://konixmultisystem.co.uk/index.php?id=bell-fruit range of quiz arcades.] Those machines are emulated by [[MAME]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [https://www.konixmultisystem.co.uk/ Slipstream: the Konix Multisystem archive]&lt;br /&gt;
* [https://github.com/Konix-Multisystem Konix Multisystem emulator]&lt;br /&gt;
* [https://www.gamesthatwerent.com/categories/konix-multisystem/ Games That Weren&#039;t: Konix Multisystem canceled &amp;amp; unreleased games]&lt;br /&gt;
&lt;br /&gt;
==Ultravision Video Arcade System==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Ultravision Video Arcade System|Wikipedia: Ultravision Video Arcade System]]&#039;&#039;&lt;br /&gt;
A system by Miami-based developer Ultravision, it was supposed to combine a game console, a home computer, and a built-in color TV.[https://books.google.com.mx/books?id=AjAEAAAAMBAJ&amp;amp;printsec=frontcover#v=onepage&amp;amp;q&amp;amp;f=false] Add-ons to play Atari 2600 and Colecovision games would be sold separately. It was announced at the 1983 CES, but the company closed doors that same year.&lt;br /&gt;
&lt;br /&gt;
==Retro Chameleon==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Chameleon (console)|Wikipedia: Retro Chameleon]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Retro Chameleon&#039;&#039;&#039; (originally Retro VGS, then Coleco Chameleon) was a crowdfunded console announced in 2015.&lt;br /&gt;
&lt;br /&gt;
From the start its creators seemed to be shady, running crowdfunding campaigns without showing any prototype. The first one they did show, at the 2016 American International Toy Fair, was identified as [https://www.eurogamer.net/theres-a-waft-of-dodgy-about-the-coleco-chameleon-console a SNES inside a transparent Jaguar case.] They responded by showing a new photograph of their supposed system, but that also was quickly identified as [https://forums.atariage.com/topic/247145-coleco-chameleon-hardware-speculations/page/152/#comment-3454429 a video capture card inside the same case]. In response, Coleco Holdings revoked permission to use their brand, and the whole project was shut down.&lt;br /&gt;
&lt;br /&gt;
==Infinium Labs Phantom==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Phantom Entertainment|Wikipedia: Phantom Entertainment]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Phantom&#039;&#039;&#039; was a PC-based console by Infinium Labs. It was revealed in 2003 as a system that would eschew physical media in favor of an online subscription model. It was seen with suspicion from the start, as the announcement was light on specifics and heavy on buzzwords, and digital-only distribution seemed unfeasible when high-speed internet was still not widespread. The company repeatedly announced release dates, but never delivered. The U.S. Securities and Exchange Commission accused it of never intending it to actually launch a product, being merely a pump-and-dump scheme.&lt;br /&gt;
&lt;br /&gt;
==Taito WoWoW==&lt;br /&gt;
The &#039;&#039;&#039;WoWoW&#039;&#039;&#039; was a console produced by a joint venture between arcade developer Taito, satellite operator &amp;lt;abbr title=&amp;quot;Japan Satellite Broadcasting&amp;quot;&amp;gt;JSB&amp;lt;/abbr&amp;gt;, and publisher ASCII. It was to run games from either CD-ROM or download them via satellite. It was unveiled at the 1992 Tokyo Game Show. However, data transfer speed was too slow, and the satellite receiver would make the system quite expensive, so it was cancelled. Only a pared down port of arcade &#039;&#039;Darius&#039;&#039; was developed for it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.unseen64.net/2015/08/10/interview-taito-wowow-console/ Unseen64: Interview with designer Yukiharu Sambe]&lt;br /&gt;
&lt;br /&gt;
==Apex Digital ApeXtreme==&lt;br /&gt;
:&#039;&#039;[[wikipedia:ApeXtreme|Wikipedia: ApeXtreme]]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;ApeXtreme&#039;&#039;&#039; is a PC-based console by Apex Digital, running Windows XP Embedded. It was shown at E3 2004, but cancelled in December that year.&lt;br /&gt;
&lt;br /&gt;
==Indrema Entertainment System (L600)==&lt;br /&gt;
:&#039;&#039;[[wikipedia:Indrema|Wikipedia: Indrema]]&#039;&#039;&lt;br /&gt;
A console with PC-based hardware and running the Linux operating system. Announced in early 2000, just in time for the dot-com crash: the company could not get further financing and closed doors without releasing any product.&lt;br /&gt;
&lt;br /&gt;
==Sega Jupiter==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Jupiter Sega Retro: Sega Jupiter]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Jupiter&#039;&#039;&#039; is an idea explored by Sega during the development of the [[Sega Saturn emulators|Saturn]]. The two machines would be identical specs-wise; but the Jupiter would lack a CD-ROM drive (cutting the price from the planned ¥50,000 to ¥30,000), running cartridge-based games instead; it would be upgradable into a Saturn by acquiring the CD-ROM drive separately.&lt;br /&gt;
&lt;br /&gt;
It does not appear that the Jupiter ever reached the prototype stage; however, it is conceptually similar to the Sega Titan arcade system, which is essentially the Saturn hardware with games loaded from cartridges.&lt;br /&gt;
&lt;br /&gt;
==Sega Neptune==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Neptune Sega Retro: Sega Neptune]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Neptune&#039;&#039;&#039; was a planned upgraded version of the [[Sega Genesis emulators#Hardware features and accessories|Sega Genesis, with a built-in 32X]].&lt;br /&gt;
&lt;br /&gt;
Only one non-functional prototype mockup is known to exist.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] can emulate Sega Genesis games with 32X hardware, essentially replicating the way the Neptune would run Genesis games.&lt;br /&gt;
&lt;br /&gt;
==Sega Pluto==&lt;br /&gt;
:&#039;&#039;[https://segaretro.org/Sega_Pluto Sega Retro: Sega Pluto]&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Pluto&#039;&#039;&#039; was the codename of an upgraded version of the [[Sega Saturn emulators|Saturn]] that would have included a modem and a hard-drive built in the console.&lt;br /&gt;
&lt;br /&gt;
There are two known working prototypes.&lt;br /&gt;
&lt;br /&gt;
==SKB Kontur Krokha==&lt;br /&gt;
The Krokha (Кроха) is a console by Russian company SKB Kontur (СКБ Контур). 200 test units were produced in 1990, and given to the employees when the project was cancelled.&lt;br /&gt;
* [http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 The Video Game Kraken]&lt;br /&gt;
* [https://en.wikibooks.org/wiki/History_of_video_games/Platforms/%D0%9A%D1%80%D0%BE%D1%85%D0%B0 Wikibooks]&lt;br /&gt;
* [https://www.arcade-museum.com/tech-center/machine/krokha Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
==Nintendo PlayStation==&lt;br /&gt;
{{Main|Super Nintendo emulators#Hardware variants}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Nintendo PlayStation&lt;br /&gt;
|logo = Sony-playstation prototype.jpg&lt;br /&gt;
|logowidth = 160&lt;br /&gt;
|developer = [[:Sony]]&amp;lt;br/&amp;gt;[[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]&lt;br /&gt;
|successor = [[PlayStation emulators|PlayStation]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Super Famicom CD-ROM Adapter&#039;&#039;&#039; (a.k.a &amp;lt;abbr title=&amp;quot;Super Nintendo Entertainment System CD-ROM System&amp;quot;&amp;gt;&amp;quot;SNES CD&amp;quot;&amp;lt;/abbr&amp;gt;, &amp;quot;Super Disc&amp;quot;, &amp;quot;Super CD&amp;quot;, or &amp;quot;Nintendo PlayStation&amp;quot;) is a prototype add-on for the [[Super Nintendo emulators|Super Nintendo]], developed by Sony in cooperation with Nintendo. It was never released to the public. The system seemingly would be available as both a CD-ROM add-on for the SNES, and a standalone unit that would read games in cartridge and CD.&lt;br /&gt;
&lt;br /&gt;
After relations between the two companies soured, Sony decided to proceed with their own new hardware, retaining the name [[PlayStation emulators|PlayStation]].&lt;br /&gt;
&lt;br /&gt;
While hundreds of prototypes were produced, only two are known to still exist. One is owned by entrepreneur Greg McLemore; the other is owned by PlayStation creator Ken Kutaragi.&lt;br /&gt;
&lt;br /&gt;
==Panasonic M2==&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = Panasonic M2&lt;br /&gt;
|logo = panasonic-m2.png&lt;br /&gt;
|imagecaption = Pictured: FZ-21S Model&lt;br /&gt;
|developer=[[3DO Company|3DO]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]&lt;br /&gt;
|release = Canceled&lt;br /&gt;
|predecessor = [[3DO emulators|3DO]]&lt;br /&gt;
|emulated = {{✗}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Konami M2|Konami M2]], although they do share some history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Panasonic M2&#039;&#039;&#039;, also known as &#039;&#039;&#039;3DO M2&#039;&#039;&#039; or simply &#039;&#039;&#039;M2&#039;&#039;&#039;, is a 64-bit, sixth-generation home video game console meant to be released by Matsushita (Panasonic) in 1997. Developed by The 3DO Company, M2 featured a CPU comprised of dual PowerPC 602s clocked @ 66 MHz, alongside a custom ASIC chip codenamed &amp;quot;Bulldog&amp;quot;, which handled several audiovisual elements. It was originally intended to be an add-on for the [[3DO Interactive Multiplayer]]. Third-party developers received the M2 SDK, and they stated that the console is inferior to the Nintendo 64.&lt;br /&gt;
&lt;br /&gt;
After system specifications were sold to Matsushita in early 1996, the company made a deal with Konami to produce arcade hardware based on the specifications (See [[Konami M2|&#039;&#039;&#039;Konami M2&#039;&#039;&#039;]]). &lt;br /&gt;
&lt;br /&gt;
Despite this, plans for release of the home console were canceled in mid 1997, and in October of the same year, Matsushita started marketing the M2 hardware for use in other markets, such as [[Interactive_Kiosk|interactive kiosks]]. However, several games and miscellaneous software have surfaced since, such as &amp;quot;&#039;&#039;IMSA Racing&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;PonPonLand&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;VizHouse&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{no current emulators}}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Interactive Media Player FZ-21S (FZ-21S1TK / FZ-21S1K)&amp;lt;br /&amp;gt;&lt;br /&gt;
The system uses a case design identical to what was intended for the finalized M2 console. Additionally, it is much more rare than the FZ-35S.   &lt;br /&gt;
&lt;br /&gt;
*Interactive Media Player FZ-35S&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses a completely different case design, has 16MB of RAM and features a DVD-ROM drive. Other than that, the hardware is identical to the FZ-21S.&lt;br /&gt;
----&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;Panasonic Press Releases and Operating Manuals&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/m2fz21spr.html Panasonic FZ-21S Press Release (June 1998)]&lt;br /&gt;
**[https://faberp.tripod.com/m2fz35spr.html Panasonic FZ-35S Press Release (November 1998)]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-21s1k_-_operating_manual_us.pdf FZ-21S1K Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
**[https://3dodev.com/_media/documentation/manuals/panasonic_fz-35s_-_operating_manual.pdf FZ-35S Operating Instructions, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Software&#039;&#039;&lt;br /&gt;
**[https://hiddenpalace.org/Category:Panasonic_M2_prototypes IMSA Racing and 3DO M2 Shooter Demo prototypes]&lt;br /&gt;
**[https://archive.org/details/3DODemoDisc 3DO M2 Demo Disc, by Video Game Esoterica]&lt;br /&gt;
**[https://archive.org/details/3-dom-2-viz VizHouse, dumped by Video Game Esoterica]&lt;br /&gt;
**[https://3dodev.com/software/roms FZ-35S BIOS, courtesy of 3dodev.com]&lt;br /&gt;
*&#039;&#039;Operating System&#039;&#039;&lt;br /&gt;
**[https://github.com/trapexit/portfolio_os_m2 3DO M2 Portfolio OS v3.0, released by trapexit]&lt;br /&gt;
**[https://archive.org/details/m-2-src-pre-release M2 Portfolio OS 1996-11-26 Snapshot, released by EagleSoft] &lt;br /&gt;
**[https://3dodev.com/documentation/development_documents/m2_releases 3DO M2 Release 2.7 Documents]&lt;br /&gt;
*&#039;&#039;Miscellaneous&#039;&#039;&lt;br /&gt;
**[https://faberp.tripod.com/M2DEV.htm M2 Development Unit FZ-DR21]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Preservation projects]] (especially Hidden Palace)&lt;br /&gt;
*[[Development Kits]]&lt;br /&gt;
*[[Console-specific development wikis]]&lt;br /&gt;
*[[Interactive Kiosk]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[https://playstation.fandom.com/wiki/Category:Prototype_consoles PlayStation Fandom: Prototype consoles].&lt;br /&gt;
&lt;br /&gt;
[[Category:Console types]]&lt;br /&gt;
[[Category:Endangered]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Unreleased video game consoles]]&lt;br /&gt;
[[Category:Various emulation]]&lt;br /&gt;
[[Category:Various video game console-generations]]&lt;/div&gt;</summary>
		<author><name>Stormwatch</name></author>
	</entry>
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