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		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=66549</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=66549"/>
		<updated>2023-11-10T09:04:36Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Comparisons */ fpPS4 playable game count update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] &amp;lt;br/&amp;gt;[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://fpps4.net/compatibility compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://fpps4.net/compatibility/?tag=Playable 92 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only run a simple graphics demo at the moment.&lt;br /&gt;
&lt;br /&gt;
==Hardware Features and Peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! RPCSX&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:PlayStation_Network|PlayStation Network]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation &amp;lt;br/&amp;gt;(incl. PS2 Classics)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation &amp;lt;br/&amp;gt;(incl. PSOne Classics)]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|PSP emulation]]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=64499</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=64499"/>
		<updated>2023-09-26T03:41:45Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Comparisons */ Updated fpPS4 &amp;quot;playable titles&amp;quot; count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] &amp;lt;br/&amp;gt;[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://fpps4.net/compatibility compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://fpps4.net/compatibility/?tag=Playable 91 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=63210</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=63210"/>
		<updated>2023-08-29T23:24:21Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Comparisons */ Changed playable titles list to their website&amp;#039;s; updated number of playable titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] &amp;lt;br/&amp;gt;[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://fpps4.net/compatibility compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://fpps4.net/compatibility/?tag=Playable 89 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=63116</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=63116"/>
		<updated>2023-08-26T02:36:52Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Comparisons */ Updated the compatibility list link + the amount of playable games. I&amp;#039;ll change the &amp;quot;x titles are currently playable&amp;quot; &amp;#039;s link once the webdev adds permalinks to sort by &amp;quot;Playable&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] &amp;lt;br/&amp;gt;[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://fpps4.net/compatibility compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://github.com/red-prig/fpps4-game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astatus-playable 86 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=IOS_emulators&amp;diff=62955</id>
		<title>IOS emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=IOS_emulators&amp;diff=62955"/>
		<updated>2023-08-19T04:34:44Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ Put more accurate information about the Android version for TouchHLE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lowercase title}}&lt;br /&gt;
{{Infobox console&lt;br /&gt;
|title = iOS&lt;br /&gt;
|logo = IOS.png&lt;br /&gt;
|developer = [[Apple Inc.]]&lt;br /&gt;
|release = 2007&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This page is about software that emulates iOS on other hardware, like desktops.&#039;&#039;{{for|emulators that run on IOS|Emulators on iOS}} &lt;br /&gt;
&#039;&#039;&#039;iOS&#039;&#039;&#039; and &#039;&#039;&#039;iPadOS&#039;&#039;&#039; are operating systems created by Apple.&lt;br /&gt;
&lt;br /&gt;
iOS devices started the smartphone craze, which would go on to replace conventional mobile phones in both Japan (which had its own subset of cell phones) and the rest of the world, with more advanced touch-controlled devices.&lt;br /&gt;
&lt;br /&gt;
Formerly, iOS was used for both Apple&#039;s phones and tablets. Then, the iOS brand was split into two parts in 2019, with iOS now being the OS exclusively used in the iPhone and the now-defunct iPod Touch. The second half, named iPadOS, is a fork of iOS for iPads that makes use of their larger screens, hence its name. Most iOS apps and games work on iPadOS.&lt;br /&gt;
&lt;br /&gt;
Unlike its direct competitor, [[Android emulators|Android]], there are practically no usable emulators, as the official iOS SDK (macOS-only) only allows for running your own projects, i.e., they run code generated for an x86 target rather than ARM code as used by iOS. Some simulators (e.g., [[BlackThunder]]) make use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs decompiled iOS apps recompiled for the x86 architecture. Appetize.io and other tools that claim to emulate iOS on a web browser are in reality just the iOS simulator in XCode wrapped around a cloud stream to the web browser, and like the iOS XCode simulator, need the source code to run. More recently, touchHLE managed to get a few older iPhone OS apps running by recreating some of iOS’s standard libraries and emulating just the iPhone’s CPU, and nearly the same time, QEMU-iOS got released and can successfully emulate iPhone OS 1.0 on an iPod Touch 1st generation, albeit with bugs.&lt;br /&gt;
&lt;br /&gt;
==ROMs==&lt;br /&gt;
TODO: Merge this with ROM &amp;amp; ISO sites&amp;lt;br&amp;gt;https://archive.org/details/ipaarchive is the best source for classic ROMs. Just search your app or find collections with your app in it. https://decrypt.day/ is the best source for modern app ROMs that are all free.&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|macOS 11 and up&lt;br /&gt;
|align=left|{{Icon|macOS}}&amp;lt;ref group=N name=applesilicon&amp;gt;Requires Mac computers with Apple Silicon (M1/M2) processors.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.corellium.com/ Corellium]&lt;br /&gt;
|align=left|{{Icon|Web}}&lt;br /&gt;
|[https://www.corellium.com/ Web-based]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org/ touchHLE]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|[https://github.com/hikari-no-yume/touchHLE/releases 0.1.2]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]&lt;br /&gt;
|align=left|{{Icon|macOS|Linux}}&lt;br /&gt;
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BlackThunder]]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS}}&lt;br /&gt;
|???&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{?}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zydeco/aah aah] &lt;br /&gt;
|align=left|{{Icon|macOS}}&lt;br /&gt;
|??? &lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/ipasimulator/ipasim ipasim]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|PatchV1.0.1&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/zhkl0228/unidbg unidbg]&lt;br /&gt;
|align=left|{{Icon|Windows|macOS|Linux}}&lt;br /&gt;
|0.9.7&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/TrungNguyen1909/qemu-t8030 TruEmu] &lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|??? &lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/alephsecurity/xnu-qemu-arm64  xnu-qemu-arm64]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|???&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|iEmu&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|??? &lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[http://www.mamedev.org/release.html {{MAMEVer}}]&lt;br /&gt;
|{{✓}} ||{{✗}} ||{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[https://touchhle.org/ touchHLE]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Quote from their Github: &#039;Android support is not in a release yet. It&#039;s coming soon, please wait!&#039;&amp;quot;&amp;gt;[https://github.com/hikari-no-yume/touchHLE#platform-support Coming soon]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[http://systems.cs.columbia.edu/projects/cycada/ Cycada]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|Unreleased&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;macOS 11 and up&lt;br /&gt;
:Since macOS 11 Big Sur, the 17th major operating system of the macOS line, the operating system for Mac computers has support for iOS and iPadOS applications for Apple Silicon-based Macs. However, some apps cannot be installed directly due to Apple DRM. This can be bypassed using an IPA file and PlayCover/Sideloady.&lt;br /&gt;
&lt;br /&gt;
; [[touchHLE]]&lt;br /&gt;
:A promising new endeavor that aims to run older iOS apps by reimplementing standard libraries instead of internal components. Because of this very high-level approach, no dump of the operating system is required. Its initial target is iPhone OS 2.x, with plans to support other 32-bit iOS versions, mainly 3.x and 4.x, as well as the iPad. Development started in December 2022, and its initial 0.1.0 release came out in February 2023. The only officially supported applications are [https://archive.org/download/iOSObscura/iPhoneOS%202/com.ooi.supermonkeyball/ &#039;&#039;Super Monkey Ball&#039;&#039;] – the dev’s inspiration for the project – which is fully playable and runs at full speed, even on mid-range laptops, as well as Crash Bandicoot Nitro Kart 3D. touchHLE supports running IPA files directly. [https://archive.org/download/smblite-ios2.0-clutch-2.0.4/smblite-iOS2.0-%28Clutch-2.0.4%29.ipa Super Monkey Ball Lite] and Touch &amp;amp; Go Lite, the only supported free games, are the third and fourth ones supported. A game controller is required to control the accelerometer.&lt;br /&gt;
:Unfortunately, touchHLE is in some sort of a “fork hell” right now. Forks adding support for different apps by ciciplusplus (which are in their GitHub fork of touchHLE, with all but one of them being a real pull request), among a few other pull requests adding more support for iOS apps by other people (in the open pull requests tab) are balkanized with no version providing one complete version of all the touchHLE branches in one. There is no central “canary” branch that adds the functionality of all the forks in one package right now, unfortunately. &lt;br /&gt;
&lt;br /&gt;
; QEMU-iOS&lt;br /&gt;
:Previously unnamed and referred to as “devos50’s qemu fork”, Based on earlier work emulating the S5L8900 and the iPhone 11 in QEMU. It can emulate an iPod Touch 1G running iOS 1.0, including iBoot, the kernel, and the Springboard, although it requires a modified NOR and NAND image. Some features, such as audio and Wi-Fi, are not emulated, and there are multiple crashes.&lt;br /&gt;
&lt;br /&gt;
;Corellium&lt;br /&gt;
:A service made by the Israeli company of the same name that runs any modern iOS devices, some Android devices, or bring-your-own IoT devices on either the cloud or a self-hosted server. Emulation is basically perfect, and they have hardware iOS 10.3 to the latest iOS version, with debugging features and security tools, as well as IPA installing. They also have iPhone 7 to the latest iPhone in terms of hardware. The devices run on an ARM hypervisor. For individuals, it costs 99 USD for two cores, which only has iPhone 7, and 295 USD for six cores, to use modern iPhones. The site also prohibits users under 18 from using their service. The service is also made for cybersecurity, not gaming.&lt;br /&gt;
&lt;br /&gt;
;MAME&lt;br /&gt;
:Very basic iPhone 2G support available [https://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp here]. &#039;&#039;&#039;Unlikely to ever be completed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;BlackThunder&lt;br /&gt;
:The official iOS SDK (macOS-only) only allows for running your own projects, i.e. they run code generated for an x86 target rather than ARM code as used by iOS. However, some simulators, e.g. BlackThunder, make use of the simulator in the iOS SDK to run a few chosen iOS apps that are recompiled for x86. [[BlackThunder]] is a closed-source, commercial iOS simulator that can run a few commercial iOS apps. Unlike previous emulation trails, BlackThunder first loads a highly trimmed Hackintosh image via VirtualBox, which loads Xcode and an iOS simulator into it, then runs iOS apps that are decompiled and recompiled for the x86 architecture.&lt;br /&gt;
&lt;br /&gt;
;Cycada&lt;br /&gt;
: &#039;&#039;Cycada&#039;&#039; (2014), formally known as Cider and Chameleon before that is an unreleased research project made by a few folks at Columbia that ran iOS 5.1.1 and experimentally iOS 6 apps at a high, but not perfect quality and compatibility (see paper for list). It is based on pirated iOS libraries. It is seriously not recommended to initiate contact with the developers of the project, as they never planned on releasing it and want people to use their paper to reproduce it with &amp;quot;significant effort&amp;quot;. All attempts to release it by contacting them have resulted in them saying they are not interested. You may try to recreate Cycada on your own, provided that you know the internals of Android, iOS, XNU, and Linux. Out of 69 tested apps, 19 apps fully work, 10 work with minor bugs that do not affect functionality, 15 have major errors that affect functionality, and 27 crash. Only [https://github.com/darlinghq/darling/issues/1168#issuecomment-1115143186 one recreation] is known to exist, which is also unreleased, and it was made by the creator of DarlingHQ along with two other unknown individuals. It took about a year to develop, and one component of it was released. The one exception where some original code was published was [https://github.com/darlinghq/darling-newlkm here], to be reused in Darling later on. Jeremy Andrus was accused of being a sellout for leaving the project to work as a kernel programmer (Now a Cloud Computing Efficiency worker) for Apple. The project booted many 32-bit iOS apps successfully, albeit slowly. The last update to this project was in [https://dl.acm.org/doi/pdf/10.1145/3135974.3135981 &#039;&#039;&#039;2017&#039;&#039;&#039;]. (NOTE: If you search &amp;quot;Cider APK&amp;quot;, you will get iPhone 12 launcher adware) To see the paper, its specifications, its compatible apps, and possibly recreate it, see [http://jeremya.com/files/pub/2015/02/andrus-thesis.pdf here]&lt;br /&gt;
;TruEmu&lt;br /&gt;
:QEMU-t8030 (2022), also known as TruEmu, is an iPhone 11 emulated in QEMU, however, it does not have a display and seems abandoned. TruEmu is a software that offers support for iOS 14 up to the latest iOS 16 and is built to work on iPhone 6S SecureROM hardware. It also provides out-of-box kernel debugging support and USB support (with Firmware Restore) and utilizes Apple&#039;s custom CPU features such as SPRR/GXF and custom PAC. Additionally, TruEmu is open-source software.&lt;br /&gt;
 &lt;br /&gt;
;iEmu&lt;br /&gt;
:QEMU-s5l89xx-port (also known without the -port) (2012), also known as iEmu, is another failed attempt to get an iPhone running in QEMU, this time the 1st generation. The last commits were made in 2013. Any Android app going by the name iEmu is a *scam* and should be avoided. Nowadays, a malicious APK file going by the &#039;&#039;&#039;iEmu&#039;&#039;&#039; moniker is also being circulated on blogs run by script kiddies claiming to offer a way to run iOS apps on Android. More often than not, they&#039;re uploaded with the intention of generating revenue from impressionable users (through pay-per-click URL shorteners) who fall easily for those types of scams. The project started in 2011 but got mysteriously abandoned two years later before anything usable surfaced. All pages related to the project were removed. It&#039;s speculated Apple had a hand in this. The name is based on the part number of the original iPhone, and also is known to be called iVM, however, this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
;unidbg&lt;br /&gt;
: &#039;&#039;unidbg&#039;&#039; (2020) is a developer library that allows emulating Android binaries, however, &amp;quot;experimental&amp;quot; iOS support was added sometime in 2021. It is unknown if any apps are supported.&lt;br /&gt;
&lt;br /&gt;
;aah&lt;br /&gt;
: aah (arm64 architecture handler) uses unicorn and libffi to run iOS arm64 binaries on x86_64 macOS, with varying degrees of success. Most things will fail to launch because they need frameworks/symbols that aren&#039;t available on macOS. aah relies on the Mac Catalyst frameworks that are present on macOS 10.15. Additionally aah requires the source code of the app to run it, like the iOS simulator/emulator in XCode. https://twitter.com/maczydeco/status/1155588054486310912 https://github.com/zydeco/aah&lt;br /&gt;
&lt;br /&gt;
;ipasim&lt;br /&gt;
: &#039;&#039;ipasim&#039;&#039; (2017) is a high-level emulator written in C++ that uses Microsoft&#039;s winObjC to recompile 64-bit iOS apps into apps in live. It doesn&#039;t support much apps except for really basic ones. It was more focused on apps than games.&lt;br /&gt;
&lt;br /&gt;
;xnu-qemu-arm64&lt;br /&gt;
: A security research emulator created by Aleph. Much like TruEmu, it can partially run iOS, with launch services working correctly.&lt;br /&gt;
&lt;br /&gt;
;Darling&lt;br /&gt;
:Although no iOS support exists at the moment, [https://www.darlinghq.org/ Darling] wants to add support for iOS apps in the “long term”. Although not stated, they might add support for other platforms based on iOS, such as tvOS or watchOS in the future.&lt;br /&gt;
&lt;br /&gt;
==Scams==&lt;br /&gt;
Many of the currently available &#039;&#039;&#039;&amp;quot;simulators&amp;quot;&#039;&#039;&#039; only try recreating popular iOS apps (like browsers) in a PC application with no real emulation involved. Some notable [[Emulator scams|scams]] in such fashion are called &#039;&#039;&#039;iPadian&#039;&#039;&#039; or variations on the name, and are often &#039;&#039;&#039;malware&#039;&#039;&#039;. iPadian itself is not a real emulator and cannot actually emulate any iOS, iPadOS, or watchOS code and just use recreations that are limited in functionality and are not ports. “AIR iPhone” is also a simulator in Adobe Flash. Malware on Android also goes by the name “iEmu”, “Cider” and “Cycada”, based on the unfinished and unrelated projects of the same name, and is sometimes iOS launcher software that is possibly infected by malware. &lt;br /&gt;
*TikTok videos by the user “iPod Emulator Hype” appear to show QEMU-iOS running on an Android device and a web browser, however, the Android version is confirmed to be a VNC client and faked, with the HTML5 version likely fake as well.&lt;br /&gt;
*Blog sites suggest “iOSEmus” as an iOS emulator for Android devices. In reality, it is an alternate App Store for iOS to install jailbreak tools including console emulators and other tools on iOS 11.&lt;br /&gt;
&lt;br /&gt;
Your best bet, until touchHLE supports your 32-bit app,  ARM macOS is able to be virtualized without an ARM Mac (for 64-bit), or a new emulation effort is ever started, is to hope that whatever iOS app you&#039;re interested in gets an Android port. This is very rare, especially for Japanese ones, as Android is perceived to be more open to piracy. That appears to be gradually changing lately and isn&#039;t of as much concern for non-gaming apps. However, in the U.S., the trend goes to iOS exclusively, including the Faves, Bloom, and the official ChatGPT apps getting iOS versions first. &lt;br /&gt;
&lt;br /&gt;
{{Apple}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobiles]]&lt;br /&gt;
[[Category:Media Players]]&lt;br /&gt;
[[Category:iOS emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&amp;diff=62954</id>
		<title>Xbox 360 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&amp;diff=62954"/>
		<updated>2023-08-18T23:27:14Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ Added specification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Xbox 360&lt;br /&gt;
|logo = Xbox_360.png&lt;br /&gt;
|developer = [[:Microsoft]]&lt;br /&gt;
|type = [[:Category:Consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]&lt;br /&gt;
|release = 2005&lt;br /&gt;
|discontinued = 2016&lt;br /&gt;
|predecessor = [[Xbox emulators|Xbox]]&lt;br /&gt;
|successor = [[Xbox One emulators|Xbox One]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Xbox 360 hardware|Emulators on Xbox 360}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:Xbox 360|Xbox 360]]&#039;&#039;&#039; is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console&#039;s life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Retro&amp;lt;br/&amp;gt;Achievements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]&amp;lt;br &amp;gt;[https://github.com/xenia-canary/xenia-canary/releases/tag/experimental canary]&lt;br /&gt;
|{{✗}}[https://github.com/xenia-project/xenia/issues/2219 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N&amp;gt;RX 7900 series and RTX 3000/4000 series might have some issues with Xenia. One of the recent canary builds comes with an option named [https://github.com/xenia-canary/xenia-canary/commit/2afd2cc4d69c87a4a04cb012d761efc85bd89c21#diff-e4d5b2790d2d073abca17e3a54bccf50deb979b83d46bd7170bfa4278224ebf3R65-R67 &amp;quot;d3d12_remove_retc_from_geometry_shader&amp;quot;], which is a workaround/fix for RX 7900 GPUs but might cause issues and hardlocks. If, for whatever reason, your Xenia canary starts/works slowly on boot, please check if recent.toml isn&#039;t bugged. Something (still researching it) causes it to break and use all available space! [https://discord.gg/Q9mxZf9 Discord link for more info]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;More information on their Discord in the #dev-android channel under the &#039;Development&#039; category (Upon joining must choose &#039;Yes!&#039; in the &#039;Are you interested in developer discussion?&#039; customization question to be able to read the channel).&amp;quot;&amp;gt;[https://discord.gg/Q9mxZf9 *]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Fission]]&lt;br /&gt;
|align=left|{{Icon|XB1|SXS}}&lt;br /&gt;
|Patch based&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|SXS}}&lt;br /&gt;
|[https://github.com/SirMangler/xenia/releases 1.1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Xenia]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/xenia-project/game-compatibility/issues compatibility]) ([https://github.com/xenia-canary/game-compatibility/issues canary-compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:The emulator that&#039;s made it the furthest. 300 out of 1614 tested titles (18%) can be &#039;&#039;&#039;reasonably&#039;&#039;&#039; played from start to finish with little to no issues&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable Xenia GitHub repository issue page filtered by &amp;quot;state-playable&amp;quot;]&amp;lt;/ref&amp;gt;; an additional 981 (61%) have functional gameplay but either can&#039;t be finished, have serious glitches or lots of crashes&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay Xenia GitHub repository issue page filtered by &amp;quot;state-gameplay&amp;quot;]&amp;lt;/ref&amp;gt;; and the remaining 317 (20%) titles either only display an image, hang on boot, or have functional menus before any gameplay but don&#039;t make it past the menus&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-hang%2Cstate-intro%2Cstate-load%2Cstate-menus%2Cstate-title%2Cstate-crash-guest%2Cstate-crash-host%2Cstate-crash-XNA-wontfix Xenia GitHub repository issue page filtered by broken games] and [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen%2Bclosed+label%3Axam-live-signin-required+ Games that require XBOX Live Account Sign-in]&amp;lt;/ref&amp;gt;; and lastly 16 titles are entirely nonfunctional&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-nothing Xenia GitHub repository issue page filtered by &amp;quot;state-nothing&amp;quot;]&amp;lt;/ref&amp;gt;. [https://github.com/xenia-project/xenia/issues/529 There is no &amp;quot;&amp;lt;abbr title=&amp;quot;Should not be confused with Xbox Live Arcade &amp;amp; XBLA&amp;quot;&amp;gt;Xbox Live Indie Game &amp;amp; XBLIG&amp;lt;/abbr&amp;gt;&amp;quot; support at the moment] but Xbox Live Arcade Games &amp;amp; XBLA games supported. For emulation on Linux and Android, it&#039;s necessary to use Vulkan and [[Compatibility_layer|compatibility layer]];&amp;lt;ref&amp;gt;Triang3l (May 30, 2022) [https://github.com/xenia-project/xenia/issues/2028 Vulkan-based GPU emulation implementation (Issue Discussion)]. Xenia GitHub repository.&amp;lt;/ref&amp;gt; [https://www.youtube.com/watch?v=C-KksC45Soo Quick tutorial] for Steam Deck and Steam OS.&lt;br /&gt;
&lt;br /&gt;
;[[Fission]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles. It supports 632 out of 2154 (29%) games. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, Fission supports some hardware features like Xbox Live, System Link, &amp;lt;abbr title=&amp;quot;Should not be confused with RetroAchievements.&amp;quot;&amp;gt;Achievements&amp;lt;/abbr&amp;gt;, Friends/Party, Notifications and Xbox Guide dash menu unlike [[xenia]]. See [[#Hardware_Features_and_Peripherals|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
:Xbox One X and Xbox Series X further improve on the emulation with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.&lt;br /&gt;
&lt;br /&gt;
:However with November 2021 update Microsoft ends the program and said: &amp;quot;This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community,&amp;quot; Microsoft said. &amp;quot;Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us.&amp;quot;&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware Features and Peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! xenia&lt;br /&gt;
! [[Fission]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://tcrf.net/Xbox_360#Revisional_Differences Dashboard]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/pull/1243 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Supports only [https://support.xbox.com/en-US/help/xbox-360/games/backward-compatibility/open-xbox-guide-in-xbox-360-game Xbox 360&#039;s Xbox Guide dash menu], Friends/Party and Notifications.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.xboxachievements.com/games/retail/ &amp;lt;abbr title=&amp;quot;Should not be confused with RetroAchievements.&amp;quot;&amp;gt;Achievements&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/issues/2083 *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xbox.fandom.com/wiki/Xbox_360#Xbox_Live Xbox Live]&lt;br /&gt;
| {{N}}[https://github.com/craftycodie/xenia-canary-netplay *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:List_of_Xbox_360_System_Link_games|System Link]]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/pull/1879#commits-pushed-82793a1 *]&lt;br /&gt;
| {{Y}}&amp;lt;ref group=N2&amp;gt;[https://www.teamxlink.co.uk/wiki/Xbox_One#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for &#039;&#039;&#039;Xbox One&#039;&#039;&#039;]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.teamxlink.co.uk/wiki/Xbox_Series_S/X#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for &#039;&#039;&#039;Xbox Series S/X&#039;&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[#Kinect|Kinect]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;Games like the original Guitar Hero and Rock Band series won&#039;t work as they require proprietary accessories that [https://www.pocket-lint.com/xbox-backward-compatibility/ aren&#039;t compatible], nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using [[Fission]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DVD/[[Wikipedia:Xbox_360_HD_DVD_Player|HD DVD Player]]&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2&amp;gt;Just like [[PlayStation_emulators#Hardware_Features|DuckStation for VCD movies]], [[PlayStation_Portable_emulators#Hardware_features|PPSSPP for UMD movies]], [[PlayStation_3_emulators#Hardware_Features|RPCS3 for DVD/Blu-Ray movies]], [[Xbox_emulators#Hardware_features_and_peripherals|xemu for DVD movies]] and [[PlayStation_2_emulators#Hardware_Features|PCSX2 for DVD movies]] there is no DVD or HD DVD movie support for xenia at the moment.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Only [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD movies supported]. There is no support for [https://answers.microsoft.com/en-us/xbox/forum/all/xbox-one-hd-dvd-add-on-compatibility/dbfd0cf3-777b-4f40-96ba-4e9104b55110?page=1# HD DVD movies].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skylanders Portal&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|Rock Band 3 MIDI Pro Adapter&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.&amp;quot;&amp;gt;Microphone&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.&amp;quot;&amp;gt;Drums and Guitars&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Xbox_360_accessories#Big_Button_Pad|Big Button Pad]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Kinect===&lt;br /&gt;
&lt;br /&gt;
The [[wikipedia:Kinect|Kinect]] was Microsoft&#039;s version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] with its Wiimote and the [[PlayStation_3_emulators|PS3]] with its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.&lt;br /&gt;
&lt;br /&gt;
[[Xenia]] does not currently have any support for the Kinect&lt;br /&gt;
&amp;lt;ref&amp;gt;Margen67 (August 20, 2021) [https://github.com/xenia-project/xenia/wiki/FAQ#input FAQ]. Xenia.&amp;lt;/ref&amp;gt;, with development on the feature unlikely to occur in the foreseeable future.&lt;br /&gt;
&amp;lt;ref&amp;gt;Triang3l (November 30, 2021) [https://github.com/xenia-project/xenia/wiki/Roadmap Roadmap]. Xenia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;Github (October 20, 2018) [https://github.com/xenia-project/xenia/issues/1241 Kinect Support (Issue Discussion)]. Xenia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn&#039;t] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the &amp;quot;mini-Xenos&amp;quot;!&amp;quot;&amp;lt;br&amp;gt;-Triang3l&amp;lt;ref&amp;gt;Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling &amp;amp; Three Years in Xenia’s GPU Emulation]. Xenia.&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet&amp;lt;ref&amp;gt;[http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]&amp;lt;/ref&amp;gt;, &#039;&#039;&#039;Xbox 360 emulation currently isn&#039;t at a point where people can reliably emulate most of the game library.&#039;&#039;&#039; However, Xenia is making slowly but surely progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One, however with November 2021 update Microsoft ends the program.&lt;br /&gt;
&lt;br /&gt;
For more information about Xbox 360 system and reverse engineering;&lt;br /&gt;
* [https://www.youtube.com/watch?v=xCuu-TMquhk MVG: Xbox 360 Emulation on the PC with Xenia takes a huge step forward]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/xbox-360/ Rodrigo Copetti: Xbox 360 Architecture Analysis]&lt;br /&gt;
* [https://www.xenonwiki.com/Main_Page Xenon Wiki]&lt;br /&gt;
* [https://discord.gg/Q9mxZf9 Xenia Discord server] (For general and development discussions on Xbox 360 emulation, especially for xenia and xenia-canary)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;br /&gt;
[[Category:Microsoft consoles]]&lt;br /&gt;
[[Category:Xbox 360 emulators]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User:Sevastiannn&amp;diff=62953</id>
		<title>User:Sevastiannn</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User:Sevastiannn&amp;diff=62953"/>
		<updated>2023-08-18T23:26:00Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Created page with &amp;quot;Wdup&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wdup&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&amp;diff=62952</id>
		<title>Xbox 360 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&amp;diff=62952"/>
		<updated>2023-08-18T23:25:21Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ Fixed formatting in the abbreviated title for the Xenia emulator in the Mobile / ARM section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Xbox 360&lt;br /&gt;
|logo = Xbox_360.png&lt;br /&gt;
|developer = [[:Microsoft]]&lt;br /&gt;
|type = [[:Category:Consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]&lt;br /&gt;
|release = 2005&lt;br /&gt;
|discontinued = 2016&lt;br /&gt;
|predecessor = [[Xbox emulators|Xbox]]&lt;br /&gt;
|successor = [[Xbox One emulators|Xbox One]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Xbox 360 hardware|Emulators on Xbox 360}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:Xbox 360|Xbox 360]]&#039;&#039;&#039; is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console&#039;s life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Retro&amp;lt;br/&amp;gt;Achievements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]&amp;lt;br &amp;gt;[https://github.com/xenia-canary/xenia-canary/releases/tag/experimental canary]&lt;br /&gt;
|{{✗}}[https://github.com/xenia-project/xenia/issues/2219 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N&amp;gt;RX 7900 series and RTX 3000/4000 series might have some issues with Xenia. One of the recent canary builds comes with an option named [https://github.com/xenia-canary/xenia-canary/commit/2afd2cc4d69c87a4a04cb012d761efc85bd89c21#diff-e4d5b2790d2d073abca17e3a54bccf50deb979b83d46bd7170bfa4278224ebf3R65-R67 &amp;quot;d3d12_remove_retc_from_geometry_shader&amp;quot;], which is a workaround/fix for RX 7900 GPUs but might cause issues and hardlocks. If, for whatever reason, your Xenia canary starts/works slowly on boot, please check if recent.toml isn&#039;t bugged. Something (still researching it) causes it to break and use all available space! [https://discord.gg/Q9mxZf9 Discord link for more info]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;More information in the #dev-android channel under the &#039;Development&#039; category (Upon joining must choose &#039;Yes!&#039; in the &#039;Are you interested in developer discussion?&#039; customization question to be able to read the channel).&amp;quot;&amp;gt;[https://discord.gg/Q9mxZf9 *]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Fission]]&lt;br /&gt;
|align=left|{{Icon|XB1|SXS}}&lt;br /&gt;
|Patch based&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|SXS}}&lt;br /&gt;
|[https://github.com/SirMangler/xenia/releases 1.1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Xenia]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/xenia-project/game-compatibility/issues compatibility]) ([https://github.com/xenia-canary/game-compatibility/issues canary-compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:The emulator that&#039;s made it the furthest. 300 out of 1614 tested titles (18%) can be &#039;&#039;&#039;reasonably&#039;&#039;&#039; played from start to finish with little to no issues&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable Xenia GitHub repository issue page filtered by &amp;quot;state-playable&amp;quot;]&amp;lt;/ref&amp;gt;; an additional 981 (61%) have functional gameplay but either can&#039;t be finished, have serious glitches or lots of crashes&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay Xenia GitHub repository issue page filtered by &amp;quot;state-gameplay&amp;quot;]&amp;lt;/ref&amp;gt;; and the remaining 317 (20%) titles either only display an image, hang on boot, or have functional menus before any gameplay but don&#039;t make it past the menus&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-hang%2Cstate-intro%2Cstate-load%2Cstate-menus%2Cstate-title%2Cstate-crash-guest%2Cstate-crash-host%2Cstate-crash-XNA-wontfix Xenia GitHub repository issue page filtered by broken games] and [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen%2Bclosed+label%3Axam-live-signin-required+ Games that require XBOX Live Account Sign-in]&amp;lt;/ref&amp;gt;; and lastly 16 titles are entirely nonfunctional&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-nothing Xenia GitHub repository issue page filtered by &amp;quot;state-nothing&amp;quot;]&amp;lt;/ref&amp;gt;. [https://github.com/xenia-project/xenia/issues/529 There is no &amp;quot;&amp;lt;abbr title=&amp;quot;Should not be confused with Xbox Live Arcade &amp;amp; XBLA&amp;quot;&amp;gt;Xbox Live Indie Game &amp;amp; XBLIG&amp;lt;/abbr&amp;gt;&amp;quot; support at the moment] but Xbox Live Arcade Games &amp;amp; XBLA games supported. For emulation on Linux and Android, it&#039;s necessary to use Vulkan and [[Compatibility_layer|compatibility layer]];&amp;lt;ref&amp;gt;Triang3l (May 30, 2022) [https://github.com/xenia-project/xenia/issues/2028 Vulkan-based GPU emulation implementation (Issue Discussion)]. Xenia GitHub repository.&amp;lt;/ref&amp;gt; [https://www.youtube.com/watch?v=C-KksC45Soo Quick tutorial] for Steam Deck and Steam OS.&lt;br /&gt;
&lt;br /&gt;
;[[Fission]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles. It supports 632 out of 2154 (29%) games. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, Fission supports some hardware features like Xbox Live, System Link, &amp;lt;abbr title=&amp;quot;Should not be confused with RetroAchievements.&amp;quot;&amp;gt;Achievements&amp;lt;/abbr&amp;gt;, Friends/Party, Notifications and Xbox Guide dash menu unlike [[xenia]]. See [[#Hardware_Features_and_Peripherals|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
:Xbox One X and Xbox Series X further improve on the emulation with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.&lt;br /&gt;
&lt;br /&gt;
:However with November 2021 update Microsoft ends the program and said: &amp;quot;This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community,&amp;quot; Microsoft said. &amp;quot;Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us.&amp;quot;&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware Features and Peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! xenia&lt;br /&gt;
! [[Fission]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://tcrf.net/Xbox_360#Revisional_Differences Dashboard]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/pull/1243 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Supports only [https://support.xbox.com/en-US/help/xbox-360/games/backward-compatibility/open-xbox-guide-in-xbox-360-game Xbox 360&#039;s Xbox Guide dash menu], Friends/Party and Notifications.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.xboxachievements.com/games/retail/ &amp;lt;abbr title=&amp;quot;Should not be confused with RetroAchievements.&amp;quot;&amp;gt;Achievements&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/issues/2083 *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xbox.fandom.com/wiki/Xbox_360#Xbox_Live Xbox Live]&lt;br /&gt;
| {{N}}[https://github.com/craftycodie/xenia-canary-netplay *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:List_of_Xbox_360_System_Link_games|System Link]]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/pull/1879#commits-pushed-82793a1 *]&lt;br /&gt;
| {{Y}}&amp;lt;ref group=N2&amp;gt;[https://www.teamxlink.co.uk/wiki/Xbox_One#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for &#039;&#039;&#039;Xbox One&#039;&#039;&#039;]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.teamxlink.co.uk/wiki/Xbox_Series_S/X#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for &#039;&#039;&#039;Xbox Series S/X&#039;&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[#Kinect|Kinect]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;Games like the original Guitar Hero and Rock Band series won&#039;t work as they require proprietary accessories that [https://www.pocket-lint.com/xbox-backward-compatibility/ aren&#039;t compatible], nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using [[Fission]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DVD/[[Wikipedia:Xbox_360_HD_DVD_Player|HD DVD Player]]&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2&amp;gt;Just like [[PlayStation_emulators#Hardware_Features|DuckStation for VCD movies]], [[PlayStation_Portable_emulators#Hardware_features|PPSSPP for UMD movies]], [[PlayStation_3_emulators#Hardware_Features|RPCS3 for DVD/Blu-Ray movies]], [[Xbox_emulators#Hardware_features_and_peripherals|xemu for DVD movies]] and [[PlayStation_2_emulators#Hardware_Features|PCSX2 for DVD movies]] there is no DVD or HD DVD movie support for xenia at the moment.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Only [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD movies supported]. There is no support for [https://answers.microsoft.com/en-us/xbox/forum/all/xbox-one-hd-dvd-add-on-compatibility/dbfd0cf3-777b-4f40-96ba-4e9104b55110?page=1# HD DVD movies].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skylanders Portal&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|Rock Band 3 MIDI Pro Adapter&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.&amp;quot;&amp;gt;Microphone&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.&amp;quot;&amp;gt;Drums and Guitars&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Xbox_360_accessories#Big_Button_Pad|Big Button Pad]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Kinect===&lt;br /&gt;
&lt;br /&gt;
The [[wikipedia:Kinect|Kinect]] was Microsoft&#039;s version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] with its Wiimote and the [[PlayStation_3_emulators|PS3]] with its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.&lt;br /&gt;
&lt;br /&gt;
[[Xenia]] does not currently have any support for the Kinect&lt;br /&gt;
&amp;lt;ref&amp;gt;Margen67 (August 20, 2021) [https://github.com/xenia-project/xenia/wiki/FAQ#input FAQ]. Xenia.&amp;lt;/ref&amp;gt;, with development on the feature unlikely to occur in the foreseeable future.&lt;br /&gt;
&amp;lt;ref&amp;gt;Triang3l (November 30, 2021) [https://github.com/xenia-project/xenia/wiki/Roadmap Roadmap]. Xenia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;Github (October 20, 2018) [https://github.com/xenia-project/xenia/issues/1241 Kinect Support (Issue Discussion)]. Xenia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn&#039;t] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the &amp;quot;mini-Xenos&amp;quot;!&amp;quot;&amp;lt;br&amp;gt;-Triang3l&amp;lt;ref&amp;gt;Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling &amp;amp; Three Years in Xenia’s GPU Emulation]. Xenia.&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet&amp;lt;ref&amp;gt;[http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]&amp;lt;/ref&amp;gt;, &#039;&#039;&#039;Xbox 360 emulation currently isn&#039;t at a point where people can reliably emulate most of the game library.&#039;&#039;&#039; However, Xenia is making slowly but surely progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One, however with November 2021 update Microsoft ends the program.&lt;br /&gt;
&lt;br /&gt;
For more information about Xbox 360 system and reverse engineering;&lt;br /&gt;
* [https://www.youtube.com/watch?v=xCuu-TMquhk MVG: Xbox 360 Emulation on the PC with Xenia takes a huge step forward]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/xbox-360/ Rodrigo Copetti: Xbox 360 Architecture Analysis]&lt;br /&gt;
* [https://www.xenonwiki.com/Main_Page Xenon Wiki]&lt;br /&gt;
* [https://discord.gg/Q9mxZf9 Xenia Discord server] (For general and development discussions on Xbox 360 emulation, especially for xenia and xenia-canary)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;br /&gt;
[[Category:Microsoft consoles]]&lt;br /&gt;
[[Category:Xbox 360 emulators]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&amp;diff=62951</id>
		<title>Xbox 360 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Xbox_360_emulators&amp;diff=62951"/>
		<updated>2023-08-18T23:21:14Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ Added more accurate information to the supposed &amp;quot;Xenia emulator on Android&amp;quot; and linked to the source of this supposed development (Their Discord)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Xbox 360&lt;br /&gt;
|logo = Xbox_360.png&lt;br /&gt;
|developer = [[:Microsoft]]&lt;br /&gt;
|type = [[:Category:Consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]&lt;br /&gt;
|release = 2005&lt;br /&gt;
|discontinued = 2016&lt;br /&gt;
|predecessor = [[Xbox emulators|Xbox]]&lt;br /&gt;
|successor = [[Xbox One emulators|Xbox One]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Xbox 360 hardware|Emulators on Xbox 360}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Wikipedia:Xbox 360|Xbox 360]]&#039;&#039;&#039; is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console&#039;s life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Retro&amp;lt;br/&amp;gt;Achievements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]&amp;lt;br &amp;gt;[https://github.com/xenia-canary/xenia-canary/releases/tag/experimental canary]&lt;br /&gt;
|{{✗}}[https://github.com/xenia-project/xenia/issues/2219 *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N&amp;gt;RX 7900 series and RTX 3000/4000 series might have some issues with Xenia. One of the recent canary builds comes with an option named [https://github.com/xenia-canary/xenia-canary/commit/2afd2cc4d69c87a4a04cb012d761efc85bd89c21#diff-e4d5b2790d2d073abca17e3a54bccf50deb979b83d46bd7170bfa4278224ebf3R65-R67 &amp;quot;d3d12_remove_retc_from_geometry_shader&amp;quot;], which is a workaround/fix for RX 7900 GPUs but might cause issues and hardlocks. If, for whatever reason, your Xenia canary starts/works slowly on boot, please check if recent.toml isn&#039;t bugged. Something (still researching it) causes it to break and use all available space! [https://discord.gg/Q9mxZf9 Discord link for more info]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|?&lt;br /&gt;
|{{~}}&amp;lt;abbr title=&amp;quot;More information in the #dev-android channel under the &amp;quot;Development&amp;quot; category (Upon joining must choose &amp;quot;Yes!&amp;quot; in the &amp;quot;Are you interested in developer discussion?&amp;quot; customization question to be able to read the channel).&amp;quot;&amp;gt;[https://discord.gg/Q9mxZf9 *]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|Consoles&lt;br /&gt;
|-&lt;br /&gt;
|[[Fission]]&lt;br /&gt;
|align=left|{{Icon|XB1|SXS}}&lt;br /&gt;
|Patch based&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenia]]&lt;br /&gt;
|align=left|{{Icon|SXS}}&lt;br /&gt;
|[https://github.com/SirMangler/xenia/releases 1.1.2]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;[[Xenia]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/xenia-project/game-compatibility/issues compatibility]) ([https://github.com/xenia-canary/game-compatibility/issues canary-compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:The emulator that&#039;s made it the furthest. 300 out of 1614 tested titles (18%) can be &#039;&#039;&#039;reasonably&#039;&#039;&#039; played from start to finish with little to no issues&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable Xenia GitHub repository issue page filtered by &amp;quot;state-playable&amp;quot;]&amp;lt;/ref&amp;gt;; an additional 981 (61%) have functional gameplay but either can&#039;t be finished, have serious glitches or lots of crashes&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay Xenia GitHub repository issue page filtered by &amp;quot;state-gameplay&amp;quot;]&amp;lt;/ref&amp;gt;; and the remaining 317 (20%) titles either only display an image, hang on boot, or have functional menus before any gameplay but don&#039;t make it past the menus&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-hang%2Cstate-intro%2Cstate-load%2Cstate-menus%2Cstate-title%2Cstate-crash-guest%2Cstate-crash-host%2Cstate-crash-XNA-wontfix Xenia GitHub repository issue page filtered by broken games] and [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen%2Bclosed+label%3Axam-live-signin-required+ Games that require XBOX Live Account Sign-in]&amp;lt;/ref&amp;gt;; and lastly 16 titles are entirely nonfunctional&amp;lt;ref&amp;gt;[https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-nothing Xenia GitHub repository issue page filtered by &amp;quot;state-nothing&amp;quot;]&amp;lt;/ref&amp;gt;. [https://github.com/xenia-project/xenia/issues/529 There is no &amp;quot;&amp;lt;abbr title=&amp;quot;Should not be confused with Xbox Live Arcade &amp;amp; XBLA&amp;quot;&amp;gt;Xbox Live Indie Game &amp;amp; XBLIG&amp;lt;/abbr&amp;gt;&amp;quot; support at the moment] but Xbox Live Arcade Games &amp;amp; XBLA games supported. For emulation on Linux and Android, it&#039;s necessary to use Vulkan and [[Compatibility_layer|compatibility layer]];&amp;lt;ref&amp;gt;Triang3l (May 30, 2022) [https://github.com/xenia-project/xenia/issues/2028 Vulkan-based GPU emulation implementation (Issue Discussion)]. Xenia GitHub repository.&amp;lt;/ref&amp;gt; [https://www.youtube.com/watch?v=C-KksC45Soo Quick tutorial] for Steam Deck and Steam OS.&lt;br /&gt;
&lt;br /&gt;
;[[Fission]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles. It supports 632 out of 2154 (29%) games. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, Fission supports some hardware features like Xbox Live, System Link, &amp;lt;abbr title=&amp;quot;Should not be confused with RetroAchievements.&amp;quot;&amp;gt;Achievements&amp;lt;/abbr&amp;gt;, Friends/Party, Notifications and Xbox Guide dash menu unlike [[xenia]]. See [[#Hardware_Features_and_Peripherals|this section]] for more information.&lt;br /&gt;
&lt;br /&gt;
:Xbox One X and Xbox Series X further improve on the emulation with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.&lt;br /&gt;
&lt;br /&gt;
:However with November 2021 update Microsoft ends the program and said: &amp;quot;This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community,&amp;quot; Microsoft said. &amp;quot;Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us.&amp;quot;&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware Features and Peripherals==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! xenia&lt;br /&gt;
! [[Fission]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://tcrf.net/Xbox_360#Revisional_Differences Dashboard]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/pull/1243 *]&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Supports only [https://support.xbox.com/en-US/help/xbox-360/games/backward-compatibility/open-xbox-guide-in-xbox-360-game Xbox 360&#039;s Xbox Guide dash menu], Friends/Party and Notifications.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.xboxachievements.com/games/retail/ &amp;lt;abbr title=&amp;quot;Should not be confused with RetroAchievements.&amp;quot;&amp;gt;Achievements&amp;lt;/abbr&amp;gt;]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/issues/2083 *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://xbox.fandom.com/wiki/Xbox_360#Xbox_Live Xbox Live]&lt;br /&gt;
| {{N}}[https://github.com/craftycodie/xenia-canary-netplay *]&lt;br /&gt;
| {{Y}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:List_of_Xbox_360_System_Link_games|System Link]]&lt;br /&gt;
| {{N}}[https://github.com/xenia-project/xenia/pull/1879#commits-pushed-82793a1 *]&lt;br /&gt;
| {{Y}}&amp;lt;ref group=N2&amp;gt;[https://www.teamxlink.co.uk/wiki/Xbox_One#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for &#039;&#039;&#039;Xbox One&#039;&#039;&#039;]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.teamxlink.co.uk/wiki/Xbox_Series_S/X#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for &#039;&#039;&#039;Xbox Series S/X&#039;&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[#Kinect|Kinect]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;Games like the original Guitar Hero and Rock Band series won&#039;t work as they require proprietary accessories that [https://www.pocket-lint.com/xbox-backward-compatibility/ aren&#039;t compatible], nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using [[Fission]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DVD/[[Wikipedia:Xbox_360_HD_DVD_Player|HD DVD Player]]&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2&amp;gt;Just like [[PlayStation_emulators#Hardware_Features|DuckStation for VCD movies]], [[PlayStation_Portable_emulators#Hardware_features|PPSSPP for UMD movies]], [[PlayStation_3_emulators#Hardware_Features|RPCS3 for DVD/Blu-Ray movies]], [[Xbox_emulators#Hardware_features_and_peripherals|xemu for DVD movies]] and [[PlayStation_2_emulators#Hardware_Features|PCSX2 for DVD movies]] there is no DVD or HD DVD movie support for xenia at the moment.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{~}}&amp;lt;ref group=N2&amp;gt;Only [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD movies supported]. There is no support for [https://answers.microsoft.com/en-us/xbox/forum/all/xbox-one-hd-dvd-add-on-compatibility/dbfd0cf3-777b-4f40-96ba-4e9104b55110?page=1# HD DVD movies].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skylanders Portal&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|Rock Band 3 MIDI Pro Adapter&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|-&lt;br /&gt;
|[https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.&amp;quot;&amp;gt;Microphone&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.&amp;quot;&amp;gt;Drums and Guitars&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{N}}&amp;lt;ref group=N2 name=FissionPeripherals&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wikipedia:Xbox_360_accessories#Big_Button_Pad|Big Button Pad]]&lt;br /&gt;
| {{N}}&lt;br /&gt;
| {{TBD}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=N2/&amp;gt;&lt;br /&gt;
===Kinect===&lt;br /&gt;
&lt;br /&gt;
The [[wikipedia:Kinect|Kinect]] was Microsoft&#039;s version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] with its Wiimote and the [[PlayStation_3_emulators|PS3]] with its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.&lt;br /&gt;
&lt;br /&gt;
[[Xenia]] does not currently have any support for the Kinect&lt;br /&gt;
&amp;lt;ref&amp;gt;Margen67 (August 20, 2021) [https://github.com/xenia-project/xenia/wiki/FAQ#input FAQ]. Xenia.&amp;lt;/ref&amp;gt;, with development on the feature unlikely to occur in the foreseeable future.&lt;br /&gt;
&amp;lt;ref&amp;gt;Triang3l (November 30, 2021) [https://github.com/xenia-project/xenia/wiki/Roadmap Roadmap]. Xenia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;Github (October 20, 2018) [https://github.com/xenia-project/xenia/issues/1241 Kinect Support (Issue Discussion)]. Xenia.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn&#039;t] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the &amp;quot;mini-Xenos&amp;quot;!&amp;quot;&amp;lt;br&amp;gt;-Triang3l&amp;lt;ref&amp;gt;Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling &amp;amp; Three Years in Xenia’s GPU Emulation]. Xenia.&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet&amp;lt;ref&amp;gt;[http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]&amp;lt;/ref&amp;gt;, &#039;&#039;&#039;Xbox 360 emulation currently isn&#039;t at a point where people can reliably emulate most of the game library.&#039;&#039;&#039; However, Xenia is making slowly but surely progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One, however with November 2021 update Microsoft ends the program.&lt;br /&gt;
&lt;br /&gt;
For more information about Xbox 360 system and reverse engineering;&lt;br /&gt;
* [https://www.youtube.com/watch?v=xCuu-TMquhk MVG: Xbox 360 Emulation on the PC with Xenia takes a huge step forward]&lt;br /&gt;
* [https://www.copetti.org/writings/consoles/xbox-360/ Rodrigo Copetti: Xbox 360 Architecture Analysis]&lt;br /&gt;
* [https://www.xenonwiki.com/Main_Page Xenon Wiki]&lt;br /&gt;
* [https://discord.gg/Q9mxZf9 Xenia Discord server] (For general and development discussions on Xbox 360 emulation, especially for xenia and xenia-canary)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Seventh-generation video game consoles]]&lt;br /&gt;
[[Category:Microsoft consoles]]&lt;br /&gt;
[[Category:Xbox 360 emulators]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62950</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62950"/>
		<updated>2023-08-18T23:07:02Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ Slight formatting fix?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] &amp;lt;br/&amp;gt;[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/red-prig/fpps4-game-compatibility/issues compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://github.com/red-prig/fpps4-game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astatus-playable 83 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=62931</id>
		<title>Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=62931"/>
		<updated>2023-08-18T03:51:46Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ Made formatting of PC and Mobile download/latest version sections of Yuzu match&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Switch&lt;br /&gt;
|image = nintendo-switch.png&lt;br /&gt;
|image2 = switchdocked.png&lt;br /&gt;
|imagecaption = The Switch in its two forms, handheld (above) and docked (below).&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Hybrid consoles|Hybrid video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = March 2017&lt;br /&gt;
|predecessor = [[Wii U emulators|Wii U]], [[Nintendo 3DS emulators|3DS]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Switch hardware|Emulators on Switch}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo Switch|Nintendo Switch]]&#039;&#039;&#039; is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo &amp;quot;Cross&amp;quot;) and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of Nvidia&#039;s Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary GPU codenamed GM20B.&lt;br /&gt;
&lt;br /&gt;
While Nintendo intended to step up the console&#039;s security, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing essential files to run. Even if they had been completed, there were no custom homebrew apps, let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;debugging emulator&amp;quot; for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with &amp;quot;no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design&amp;quot;. A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games &#039;&#039;Puyo Puyo Tetris&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Nintendo Switch Online&amp;quot;&amp;gt;NSO&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Local Wireless Play / LDN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|LAN Play&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Amiibo]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[[Texture_packs#Nintendo_Switch|Texture&amp;lt;br/&amp;gt;Replacement]]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ryujinx.org/download Nightly] &amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;LDN-enabled builds support local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW switch on the same Local Network.&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN builds]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=LDN&amp;gt;Local Wireless Play/LDN only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx&#039;s LDN builds] or [[yuzu]] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switches that are using the ldn_mitm submodule.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N name=LAN&amp;gt;Not to be confused with Local Wireless Play. Only a [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games very short list of games] support this feature. Please see XLink Kai&#039;s setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://yuzu-emu.org/downloads Mainline]&amp;lt;br/&amp;gt; [https://yuzu-emu.org/help/early-access/ EA] ($)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=LDN&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N name=LAN&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}[https://yuzu-emu.org/help/feature/game-modding/ *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NSEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RKX1209/nsemu git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mephisto&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/reswitched/Mephisto/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CageTheUnicorn&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/reswitched/CageTheUnicorn git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Strato]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/strato-emu/strato git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Egg NS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google {{EggNSVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Stolen yuzu/Skyline)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DamonSwitch]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.damonplay.damonswitch.yuzu.ryujinx.emulator.free 1.0Preview]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Stolen yuzu/Skyline)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Linux&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/kentjhall/horizon-linux git] &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[yuzu]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://yuzu-emu.org/game compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:An open-source emulator made by many of [[Citra]]&#039;s developers. As it&#039;s a hard fork of Citra, it shares many of its traits, namely cross-platform support and the use of OpenGL (though unlike Citra, it also supports Vulkan). This emulator currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]] subscribers, which allows said Patreons to utilize new features prior to their eventual release on the mainline build. One of yuzu&#039;s notable features is its disk-based shader cache for OpenGL, negating the need to compile shaders on the fly on every boot. Resolution scaler support was added in October 2021. Yuzu emulator &#039;&#039;&#039;generally&#039;&#039;&#039; gives better performance (but less stable), so it&#039;s ideal for weaker PCs.&lt;br /&gt;
&lt;br /&gt;
;[[Ryujinx]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:An open-source emulator that&#039;s programmed in C#. It supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are also supported. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN-enabled build] supporting local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW console on the same local network. As of August 2022, Vulkan API support is available and boosts FPS further. Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable. &#039;&#039;&#039;Ryujinx is able to load some applets included in the firmware (like the Mii maker), unlike yuzu&#039;&#039;&#039;. The ability to directly run the Switch HOME Menu in Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/1381 is currently not supported]. But you can use a launcher such as [https://github.com/ninstar/Ninty-Launcher Ninty Launcher] through the command line launch options supported by Ryujinx.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/Ryujinx/comments/rpcfyo/switch_like_interface/hq3prif/ CrusadingNinja&#039;s comment about emulating switch home menu].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Skyline]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/skyline-emu/skyline-games-list/issues compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all of the original code on bare metal except for what interfaces with the rest of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as &#039;&#039;The Legend of Zelda: Breath of the Wild&#039;&#039;, have graphical output, boosting FPS in many titles, and fixing bugs in games. &lt;br /&gt;
&lt;br /&gt;
;[[Egg NS]]&lt;br /&gt;
:Similar to DamonPS2, it&#039;s a closed-source, payware/malware emulator only for Android. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039;. Claimed the first spot in getting games running on Android. 81 titles are purported to work, and the rest are either not working or assumed to fail. There is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarter location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
;[[DamonSwitch]]&lt;br /&gt;
:Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator only for Android. Even worse compatibility than Egg NS, it can barely run anything. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039;. Damon company&#039;&#039;&#039; edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
; Horizon Linux&lt;br /&gt;
:Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU &amp;amp; IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. &#039;&#039;Puyo Puyo Tetris&#039;&#039; is semi-playable with audio output, and the emulator can also run several homebrew applications.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Hybrid consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo Switch emulators|*]]&lt;br /&gt;
[[Category:ARM-based]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=62930</id>
		<title>Nintendo Switch emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&amp;diff=62930"/>
		<updated>2023-08-18T03:44:40Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ They released Skyline Edge v69 (last version) to the public for free when they announced shutting down on their Discord server, this is a direct link to exactly that uploaded file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = Nintendo Switch&lt;br /&gt;
|image = nintendo-switch.png&lt;br /&gt;
|image2 = switchdocked.png&lt;br /&gt;
|imagecaption = The Switch in its two forms, handheld (above) and docked (below).&lt;br /&gt;
|developer = [[:Nintendo]]&lt;br /&gt;
|type = [[:Category:Hybrid consoles|Hybrid video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = March 2017&lt;br /&gt;
|predecessor = [[Wii U emulators|Wii U]], [[Nintendo 3DS emulators|3DS]]&lt;br /&gt;
|emulated = {{✓}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on Switch hardware|Emulators on Switch}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[wikipedia:Nintendo Switch|Nintendo Switch]]&#039;&#039;&#039; is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo &amp;quot;Cross&amp;quot;) and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of Nvidia&#039;s Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary GPU codenamed GM20B.&lt;br /&gt;
&lt;br /&gt;
While Nintendo intended to step up the console&#039;s security, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing essential files to run. Even if they had been completed, there were no custom homebrew apps, let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;debugging emulator&amp;quot; for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with &amp;quot;no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design&amp;quot;. A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games &#039;&#039;Puyo Puyo Tetris&#039;&#039; and &#039;&#039;Sonic Mania&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Nintendo Switch Online&amp;quot;&amp;gt;NSO&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Local Wireless Play / LDN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|LAN Play&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Amiibo]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;[[Texture_packs#Nintendo_Switch|Texture&amp;lt;br/&amp;gt;Replacement]]&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryujinx]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
|[https://ryujinx.org/download Nightly] &amp;lt;br&amp;gt;&amp;lt;abbr title=&amp;quot;LDN-enabled builds support local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW switch on the same Local Network.&amp;quot;&amp;gt;[https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN builds]&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=LDN&amp;gt;Local Wireless Play/LDN only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx&#039;s LDN builds] or [[yuzu]] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switches that are using the ldn_mitm submodule.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N name=LAN&amp;gt;Not to be confused with Local Wireless Play. Only a [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games very short list of games] support this feature. Please see XLink Kai&#039;s setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N&amp;gt;According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
|[https://yuzu-emu.org/help/early-access/ EA] ($)&amp;lt;br/&amp;gt;[https://yuzu-emu.org/downloads Mainline]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{~}}&amp;lt;ref group=N name=LDN&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&amp;lt;ref group=N name=LAN&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}[https://yuzu-emu.org/help/feature/game-modding/ *]&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|-&lt;br /&gt;
|NSEmu&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|[https://github.com/RKX1209/nsemu git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Mephisto&lt;br /&gt;
|align=left|{{Icon|Linux|macOS}}&lt;br /&gt;
|[https://github.com/reswitched/Mephisto/releases git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|CageTheUnicorn&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}&lt;br /&gt;
|[https://github.com/reswitched/CageTheUnicorn git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Mobile / ARM&lt;br /&gt;
|-&lt;br /&gt;
|[[yuzu]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu free]&amp;lt;br/&amp;gt;[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Strato]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://github.com/strato-emu/strato git]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyline]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]&lt;br /&gt;
|{{~}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Egg NS]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google {{EggNSVer}}]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Stolen yuzu/Skyline)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|[[DamonSwitch]]&lt;br /&gt;
|align=left|{{Icon|Android}}&lt;br /&gt;
|[https://play.google.com/store/apps/details?id=com.damonplay.damonswitch.yuzu.ryujinx.emulator.free 1.0Preview]&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Stolen yuzu/Skyline)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|-&lt;br /&gt;
|Horizon Linux&lt;br /&gt;
|align=left|{{Icon|Linux}}&lt;br /&gt;
|[https://github.com/kentjhall/horizon-linux git] &lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✓}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|{{✗}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references group=N/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[yuzu]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://yuzu-emu.org/game compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:An open-source emulator made by many of [[Citra]]&#039;s developers. As it&#039;s a hard fork of Citra, it shares many of its traits, namely cross-platform support and the use of OpenGL (though unlike Citra, it also supports Vulkan). This emulator currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]] subscribers, which allows said Patreons to utilize new features prior to their eventual release on the mainline build. One of yuzu&#039;s notable features is its disk-based shader cache for OpenGL, negating the need to compile shaders on the fly on every boot. Resolution scaler support was added in October 2021. Yuzu emulator &#039;&#039;&#039;generally&#039;&#039;&#039; gives better performance (but less stable), so it&#039;s ideal for weaker PCs.&lt;br /&gt;
&lt;br /&gt;
;[[Ryujinx]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:An open-source emulator that&#039;s programmed in C#. It supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are also supported. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN-enabled build] supporting local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW console on the same local network. As of August 2022, Vulkan API support is available and boosts FPS further. Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable. &#039;&#039;&#039;Ryujinx is able to load some applets included in the firmware (like the Mii maker), unlike yuzu&#039;&#039;&#039;. The ability to directly run the Switch HOME Menu in Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/1381 is currently not supported]. But you can use a launcher such as [https://github.com/ninstar/Ninty-Launcher Ninty Launcher] through the command line launch options supported by Ryujinx.&amp;lt;ref&amp;gt;[https://old.reddit.com/r/Ryujinx/comments/rpcfyo/switch_like_interface/hq3prif/ CrusadingNinja&#039;s comment about emulating switch home menu].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Skyline]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/skyline-emu/skyline-games-list/issues compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all of the original code on bare metal except for what interfaces with the rest of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as &#039;&#039;The Legend of Zelda: Breath of the Wild&#039;&#039;, have graphical output, boosting FPS in many titles, and fixing bugs in games. &lt;br /&gt;
&lt;br /&gt;
;[[Egg NS]]&lt;br /&gt;
:Similar to DamonPS2, it&#039;s a closed-source, payware/malware emulator only for Android. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039;. Claimed the first spot in getting games running on Android. 81 titles are purported to work, and the rest are either not working or assumed to fail. There is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarter location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
;[[DamonSwitch]]&lt;br /&gt;
:Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator only for Android. Even worse compatibility than Egg NS, it can barely run anything. &#039;&#039;&#039;It is NOT recommended to use this emulator&#039;&#039;&#039;. Damon company&#039;&#039;&#039; edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.&lt;br /&gt;
&lt;br /&gt;
; Horizon Linux&lt;br /&gt;
:Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU &amp;amp; IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. &#039;&#039;Puyo Puyo Tetris&#039;&#039; is semi-playable with audio output, and the emulator can also run several homebrew applications.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Nintendo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Handheld consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Hybrid consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
[[Category:Nintendo Switch emulators|*]]&lt;br /&gt;
[[Category:ARM-based]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62927</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62927"/>
		<updated>2023-08-17T21:54:13Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ This is an installer of fpPS4 + Temmie&amp;#039;s launcher , a GUI that makes fpPS4 a lot easier to use, endorsed by the developer https://docs.google.com/document/d/1HHRm9939HL7b8XCBagIyBo1VJIDj7Me4 in this guide that can be found in their Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] &amp;lt;br&amp;gt;[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]&amp;lt;/br&amp;gt; &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/red-prig/fpps4-game-compatibility/issues compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://github.com/red-prig/fpps4-game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astatus-playable 83 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62926</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62926"/>
		<updated>2023-08-17T19:46:17Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ Since we don&amp;#039;t have a wiki page for it yet, I believe it is good to have the Github page linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/red-prig/fpPS4/ fpPS4]&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/red-prig/fpps4-game-compatibility/issues compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://github.com/red-prig/fpps4-game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astatus-playable 83 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62925</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62925"/>
		<updated>2023-08-17T19:07:16Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ I created this link using nightly.link because every new build is in their Github actions -&amp;gt; workflow run &amp;#039;Artifacts&amp;#039;, which requires a Github acc, check their Discord for more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| fpPS4&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/red-prig/fpps4-game-compatibility/issues compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://github.com/red-prig/fpps4-game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astatus-playable 83 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62924</id>
		<title>PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=PlayStation_4_emulators&amp;diff=62924"/>
		<updated>2023-08-17T17:29:34Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Emulators */ fpPS4 is still entirely active (just check the last updated info on the default branch), you can see more clarifying info on the Discord, you can use newer builds with more game suppor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox console&lt;br /&gt;
|title = PlayStation 4&lt;br /&gt;
|logo = PS4.png&lt;br /&gt;
|developer = [[:Sony]]&lt;br /&gt;
|type = [[:Category:Home consoles|Home video game console]]&lt;br /&gt;
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]&lt;br /&gt;
|release = November 2013&lt;br /&gt;
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]&lt;br /&gt;
|successor = [[PlayStation 5]]&lt;br /&gt;
|emulated = {{~}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{for|other emulators that run on PS4 hardware|Emulators on PS4}} &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039; (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.&lt;br /&gt;
&lt;br /&gt;
Emulating the PlayStation 4 will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.&lt;br /&gt;
&lt;br /&gt;
==Emulators==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
| fpPS4&lt;br /&gt;
| align=left|{{Icon|Windows}} &lt;br /&gt;
| [https://github.com/red-prig/fpPS4/releases/tag/v0.0.1 v0.0.1] &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{✓}} &lt;br /&gt;
| {{~}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliteration]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux|macOS}}&lt;br /&gt;
| [https://github.com/obhq/obliteration/actions git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RPCSX]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/RPCSX/rpcsx git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| RPCS4&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| {{na}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{✗}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Spine]]&lt;br /&gt;
| align=left|{{Icon|Linux}}&lt;br /&gt;
| [https://github.com/devofspine/spine/releases 2022-05-17]&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyty]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/InoriRus/Kyty/releases git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbital]]&lt;br /&gt;
| align=left|{{Icon|Windows|Linux}}&lt;br /&gt;
| [https://github.com/AlexAltea/orbital git]	&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{~}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| [[GPCS4]]&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Inori/GPCS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| PS4Delta&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/Force67/ps4delta git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| psuv&lt;br /&gt;
| align=left|{{Icon|}}&lt;br /&gt;
| {{na}} &amp;lt;small&amp;gt;(WIP)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ?&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
| shadPS4&lt;br /&gt;
| align=left|{{Icon|Windows}}&lt;br /&gt;
| [https://github.com/georgemoralis/shadPS4 git]&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✗}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|Console&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 5&lt;br /&gt;
| align=left|{{Icon|PS5}}&lt;br /&gt;
| Patch based&lt;br /&gt;
| {{✗}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
| {{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
;fpPS4 &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://github.com/red-prig/fpps4-game-compatibility/issues compatibility])&amp;lt;/small&amp;gt;: A PlayStation 4 compatibility layer made with Free Pascal. [https://github.com/red-prig/fpps4-game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astatus-playable 83 titles are currently playable].&lt;br /&gt;
&lt;br /&gt;
; Kyty&lt;br /&gt;
: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It&#039;s in the early stages of development. It can boot commercial games such as &#039;&#039;Blackhole&#039;&#039;, &#039;&#039;Worms W.M.D&#039;&#039;, and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.&lt;br /&gt;
&lt;br /&gt;
; RPCS4&lt;br /&gt;
: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it&#039;s expected to run on Unix-likes and can boot PS4 games without graphics.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. &amp;quot;If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)&amp;quot;&amp;lt;/ref&amp;gt; It is still being worked on, although it is in the early stages.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. &amp;quot;DH, RPCS3&#039;s founder, has permitted to share this quick progress update of his PlayStation 4 emulator.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:; RPCSX&lt;br /&gt;
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It&#039;s in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&amp;amp;name=900x900 boot the commercial game] &#039;&#039;We Are Doomed&#039;&#039;. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There&#039;s no available ETA of when it&#039;ll be released.&lt;br /&gt;
&lt;br /&gt;
;[[Spine]] &amp;lt;small class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])&amp;lt;/small&amp;gt;&lt;br /&gt;
: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release&amp;lt;/ref&amp;gt; In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. &amp;quot;I wouldn&#039;t mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn&#039;t feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn&#039;t like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console.&amp;quot; (Edited)&amp;lt;/ref&amp;gt; despite the fact that there is already interest in getting it working through WSLg.&amp;lt;ref&amp;gt;[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. &amp;quot;no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don&#039;t have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!&amp;quot;&amp;lt;/ref&amp;gt; Its authenticity has been verified by lead Orbital developer AlexAltea.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. &amp;quot;I&#039;ve analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It&#039;s a very early release, with lots of unimplemented parts, but it&#039;s real. More importantly, we have tested it locally and it works.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Orbital]]&lt;br /&gt;
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It&#039;s stuck at the console&#039;s Safe Mode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IBBHisNM74o&amp;lt;/ref&amp;gt; and, thus, can&#039;t boot any games.&lt;br /&gt;
&lt;br /&gt;
;GPCS4&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata &#039;&#039;Nier: Automata&#039;&#039;] and ran its first commercial games, &#039;&#039;We Are Doomed&#039;&#039; and [https://en.wikipedia.org/wiki/Sonic_Mania &#039;&#039;Sonic Mania&#039;&#039;], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project&#039;s development has halted. As of June 2022, GPCS4 is now a one-person project.&lt;br /&gt;
&lt;br /&gt;
; PS4Delta&lt;br /&gt;
: A compatibility layer for the PlayStation 4. It&#039;s unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.&lt;br /&gt;
&lt;br /&gt;
; Obliteration&lt;br /&gt;
: A compatibility layer for Windows based on Kyty that&#039;s in early development. Promising work has been done on this emulator, however it&#039;s unable to boot any commercial games.&lt;br /&gt;
&lt;br /&gt;
; psuv&lt;br /&gt;
: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].&lt;br /&gt;
&lt;br /&gt;
; shadPS4&lt;br /&gt;
: An PS4 compatibility layer. It can only do basic loading of ELF files at the moment, despite the developer adding more features, including a dynamic resolver, etc.&lt;br /&gt;
&lt;br /&gt;
==Dissidia Final Fantasy Arcade variant==&lt;br /&gt;
Taito&#039;s Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.&lt;br /&gt;
&lt;br /&gt;
==Emulation issues==&lt;br /&gt;
===Potential roadblocks===&lt;br /&gt;
Due to the PS4&#039;s x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86&#039;s instruction set being huge&amp;lt;ref&amp;gt;{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}&amp;lt;/ref&amp;gt;, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4&#039;s APU, and it will require a complete re-implementation by emulator developers.&lt;br /&gt;
&lt;br /&gt;
===PCSX4 &amp;amp; fake emulators===&lt;br /&gt;
Because most people don&#039;t understand how emulation works, scammers try and take advantage of this by making [[Emulator scams| fake emulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being &#039;&#039;&#039;PCSX4&#039;&#039;&#039;. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]&#039;s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it&#039;s one of the top results for &amp;quot;PS4 emulator&amp;quot; on Google. Two things invalidate PCSX4&#039;s legitimacy:&lt;br /&gt;
&lt;br /&gt;
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.&lt;br /&gt;
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Home consoles]]&lt;br /&gt;
[[Category:Eighth-generation video game consoles]]&lt;br /&gt;
[[Category:Sony consoles]]&lt;br /&gt;
[[Category:x86-based]]&lt;br /&gt;
[[Category:Very early emulation]]&lt;br /&gt;
[[Category:PlayStation 4 emulators|*]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=58360</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=58360"/>
		<updated>2023-06-27T19:09:29Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Suggestion to fix main page section order (again)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Talk:Main_Page/Archive_1|Old talk page archive]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for something to do, check the [[Getting involved]] page. There&#039;s also a [[Talk:Getting involved|Getting involved talk page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*** &lt;br /&gt;
If you want to add a new topic use ==MyTopic (YYYY-MM-DD)==&lt;br /&gt;
If you want to respond to a topic add : before your text&lt;br /&gt;
After your text, add -~~~~ to get your signature&lt;br /&gt;
***&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding links to more content pages on the main page ==&lt;br /&gt;
I think it would improve the wiki and make it more accessible to everyone, if we added links on the main page to more content pages that don&#039;t have a link yet. I can&#039;t do it myself though, so I&#039;d appreciate if someone else considered doing it. I have looked up all content pages at https://emulation.gametechwiki.com/index.php?title=Special:AllPages&amp;amp;hideredirects=1 and I have made a list of most of the ones that aren&#039;t yet linked on the main page, excluding all that focus on specific emulators and a few more that I thought were better off staying inside other links. Also, there&#039;s at least 2 pages on this list that aren&#039;t linked from any other page, [[GPD_XD_Devices]] and [[Thread_template]]. Here&#039;s the list:&lt;br /&gt;
&lt;br /&gt;
*[[Acorn]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apple IIGS emulators]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apply ROM Hacks and Translations]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Building RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Commodore]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Comparison of Emulator Frontends]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Decapping]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Discrete Circuitry-Based Arcade Games]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[DualShock 3]]&lt;br /&gt;
*[[DualShock 4]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dummies Guide: RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dynamic recompilation]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulator Problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Switch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Famicom Color Palette]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Flash]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GB/C Tests]]&lt;br /&gt;
*[[GPD XD Devices]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Game problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GoodTools]]&lt;br /&gt;
*[[Libretro]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Licensing]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Overscan]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PS1 Plugins]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[PS1 Tests]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PSP Eboots]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Port Forwarding Guide For Netplay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[RDI Halcyon]]&lt;br /&gt;
*[[Recommended Emulators]]&lt;br /&gt;
*[[SCP Driver Package]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Save Disk Space for ISOs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Scaling]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Sega Pico]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Source code]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Super A&#039;Can]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thread template]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[User Settings and Configs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Using RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Wii U]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on GameCube]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on PS1]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox 360]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox One]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Dreamcast]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Emulators on Saturn]]&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/188.114.111.202|188.114.111.202]] 18:11, 16 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks. I&#039;ll start adding some. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 05:52, 17 April 2020 (UTC)&lt;br /&gt;
::Thank you. That was fast. -[[Special:Contributions/188.114.111.160|188.114.111.160]] 09:22, 17 April 2020 (UTC)&lt;br /&gt;
:::More of those have been added on [[MainPageWIP]] page. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 02:27, 25 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main page ==&lt;br /&gt;
I&#039;ve been thinking about remaking the main page. I&#039;ll probably create a separate WIP page to test it out.&lt;br /&gt;
There&#039;s mainly two reasons:&lt;br /&gt;
* Make it easier to contribute to the wiki - this might be things like highlighting high priority tasks on the main page&lt;br /&gt;
* Different layout of emulators - I&#039;ve been thinking about separating console, computers and arcade emulators. &lt;br /&gt;
Let me know if you got any suggestions. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:Will it still be remade? - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 17:17, 19 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality control ==&lt;br /&gt;
Some pages are of subpar quality or outdated. I think we need some better way of quality control.&lt;br /&gt;
Perhaps something like Wikipedias [[wikipedia:wikipedia:Content_assessment|Content assessment]] &amp;amp; [[wikipedia:wikipedia:Vital_articles|Vital aritcles]] or something like PCGamingWiki?&lt;br /&gt;
A way to go thru all pages, add a category or template and then be able to list all pages that needs fixing. Perhaps we should rate the quality of all pages? -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:[[Template:WIP|&amp;lt;nowiki&amp;gt;{{WIP}}&amp;lt;/nowiki&amp;gt;]], [[Template:Outdated|&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;]] and [[Template:stub|&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;]] take care of the real subpar ones, and for the rest I think it&#039;d be best to keep it simple by either adding [[:Category:Article_complete|Category:Article_complete]] or [[:Category:Article_incomplete|Category:Article_incomplete]] to the page.&lt;br /&gt;
:We should also have something to check against, so how about [[Emulation General Wiki:Guidelines]] as a guide. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 03:55, 6 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data Loss (2021-07-03) ==&lt;br /&gt;
Yesterday on the 2nd the wiki&#039;s database got corrupted, and I was unable to restore it. Due to an issue with mySQL logging, the server&#039;s drive was also completely full so backups of the database weren&#039;t being made. Because of these issues I&#039;ve had to roll the wiki back to the most recent offline backup I had, which unfortunately is 6 months old. So to everyone who made edits in the past 6 months, I&#039;m very sorry, I&#039;ve lost those contributions.&lt;br /&gt;
&lt;br /&gt;
I believe I&#039;ve fixed the issue with mySQL, and will be checking the server&#039;s status and making offline backups more regularly, as well as using a service to backup the server&#039;s instance in full. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:18, 3 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TODO lists for each page? ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be a good idea to add TODO lists to the talk pages of each console page. It&#039;d help us keep track of things like which emulators need to be tested and added.&lt;br /&gt;
&lt;br /&gt;
Side note, is there a way we can test the accuracy of NES and FDS emulation? Like determine if accuracy is low, midrange, high, or cycle accurate? ~Charlie [[User:OrphanedPixel|OrphanedPixel]] ([[User talk:OrphanedPixel|talk]]) 20:05, 27 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, on the Fightcade page, its title should be &amp;quot;Fightcade&amp;quot;, not &amp;quot;FightCade&amp;quot;, if it could be changed, thanks. -ludg1e&lt;br /&gt;
https://emulation.gametechwiki.com/index.php/FightCade&lt;br /&gt;
&lt;br /&gt;
== iOS and touchHLE ==&lt;br /&gt;
&lt;br /&gt;
Should we get rid of iOS’s &amp;amp;amp;Dagger;? While it’s still in very early development, touchHLE is already able to run at least one commercial app and it looks very promising, but it’s still a far cry from what we usually would call mobile device emulation – it’s &#039;&#039;very&#039;&#039; high-level, and it’s more of an iOS substitute that runs alongside a CPU emulator. The iOS itself isn’t even planned to be supported. I personally think that the ability to run apps should alone be grounds to consider the iOS emulated, but I can see how that could be controversial. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:42, 6 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
It’s been a week and nobody replied, so, considering that systems like the PS4 and Super A’Can don’t have it even though the current state of their emulation is barely practical, I’ll take iOS’s off for now. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:22, 13 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mouse Injector page for emulators ==&lt;br /&gt;
&lt;br /&gt;
Examples;&lt;br /&gt;
https://github.com/garungorp/MouseInjectorDolphinDuck &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/isJuhn/KAMI/ &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/bkacjios/MouseInjectorDolphin/tags &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Compatibility&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
Because most people confusing &amp;quot;Accuracy&amp;quot; with &amp;quot;Compatibility&amp;quot; actually, what do you guys think?&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Game Boy and Game Boy Color backwards compatibility emulation for Game Boy Advance&amp;quot;&amp;gt;GB/GBC&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NDS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Single&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Multi&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Wireless]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#GameCube_Connectivity GBA-to-GC]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/GBA_e-Reader_emulators e-Reader]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot;|PC /x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt; [https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;[https://mgba.io/timeline.html#IN+THE+FUTURE (WIP)]&amp;lt;/small&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||High ||[https://wiki.gbatemp.net/wiki/MGBA High] ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:07, 27 March 2023 (UTC)&lt;br /&gt;
:I&#039;m cool with it if others are, also you could remove the Libretro column since you added libretro to all the Latest Version columns. - [[User:OldManKain|OldManKain]] ([[User talk:OldManKain|talk]]) 05:28, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pressure Sensitive Buttons&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
Source: https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Emulation&lt;br /&gt;
&amp;lt;br/&amp;gt;Examples;&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;amp;curid=372&amp;amp;diff=54766&amp;amp;oldid=54716&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&amp;amp;curid=382&amp;amp;diff=54765&amp;amp;oldid=54530&lt;br /&gt;
&amp;lt;br/&amp;gt;[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 16:11, 29 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are x86 emulators placed on the Pong page? ==&lt;br /&gt;
&lt;br /&gt;
They used to have their own page and easily accessible. Now they are listed with Pong and other chips, and not even listed under the &amp;quot;Personal Computers&amp;quot; section (its namesake) of home page, which is where people look for PC emulators.&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be better to create a specific x86 page?&lt;br /&gt;
&lt;br /&gt;
== Tamagotchi line for Bandai Handhelds or dedicated consoles section? ==&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:List_of_Tamagotchi_releases|This is a chronological list of all Tamagotchi virtual pets that have been released]].&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/jcrona/tamatool tamatool]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 22:07, 16 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brick Game &amp;amp; 9999 in 1 ==&lt;br /&gt;
&lt;br /&gt;
Anyone interested?&amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/Chrscool8/Brick-Game-9999-in-1-for-Switch/tags &amp;lt;br/&amp;gt;&lt;br /&gt;
https://play.google.com/store/apps/details?id=com.perseusgames.brickgame &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/n0Live/BrickGame/tags&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 22:07, 16 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The issue here is &amp;quot;Brick Game 9999-in-1&amp;quot; is a very vague name and they are like millions of variations of this kind of Tetris stuff back in the 1990s. It&#039;s better just listed in &amp;quot;Dedicated consoles&amp;quot; or &amp;quot;Strange &amp;amp; forgotten consoles&amp;quot; if decided to be included in this Wiki rather than having its own page or even in the Main Page. [[User:Randname|Randname]] ([[User talk:Randname|talk]]) 02:10, 16 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Put &amp;quot;General Emulation&amp;quot; section first ==&lt;br /&gt;
I recommend you put the &amp;quot;General Emulation&amp;quot; section to top as opposed to having these sections in alphabetical order since I believe &amp;quot;General Emulation&amp;quot; contains devices and systems much more people care about and are interested in and this also doesn&#039;t make the new design that much more foreign to the old one?&lt;br /&gt;
&lt;br /&gt;
*Was done, thanks.&lt;br /&gt;
&lt;br /&gt;
*Edit: WTF is the new sections design now? So many random stuff and big things like Android, iOS and etc. are sooo way down the bottom, the new design doesn&#039;t make good sense at all.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=56907</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=56907"/>
		<updated>2023-05-24T03:55:20Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Put &amp;quot;General Emulation&amp;quot; section first */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Talk:Main_Page/Archive_1|Old talk page archive]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for something to do, check the [[Getting involved]] page. There&#039;s also a [[Talk:Getting involved|Getting involved talk page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*** &lt;br /&gt;
If you want to add a new topic use ==MyTopic (YYYY-MM-DD)==&lt;br /&gt;
If you want to respond to a topic add : before your text&lt;br /&gt;
After your text, add -~~~~ to get your signature&lt;br /&gt;
***&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding links to more content pages on the main page ==&lt;br /&gt;
I think it would improve the wiki and make it more accessible to everyone, if we added links on the main page to more content pages that don&#039;t have a link yet. I can&#039;t do it myself though, so I&#039;d appreciate if someone else considered doing it. I have looked up all content pages at https://emulation.gametechwiki.com/index.php?title=Special:AllPages&amp;amp;hideredirects=1 and I have made a list of most of the ones that aren&#039;t yet linked on the main page, excluding all that focus on specific emulators and a few more that I thought were better off staying inside other links. Also, there&#039;s at least 2 pages on this list that aren&#039;t linked from any other page, [[GPD_XD_Devices]] and [[Thread_template]]. Here&#039;s the list:&lt;br /&gt;
&lt;br /&gt;
*[[Acorn]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apple IIGS emulators]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apply ROM Hacks and Translations]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Building RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Commodore]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Comparison of Emulator Frontends]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Decapping]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Discrete Circuitry-Based Arcade Games]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[DualShock 3]]&lt;br /&gt;
*[[DualShock 4]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dummies Guide: RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dynamic recompilation]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulator Problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Switch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Famicom Color Palette]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Flash]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GB/C Tests]]&lt;br /&gt;
*[[GPD XD Devices]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Game problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GoodTools]]&lt;br /&gt;
*[[Libretro]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Licensing]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Overscan]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PS1 Plugins]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[PS1 Tests]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PSP Eboots]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Port Forwarding Guide For Netplay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[RDI Halcyon]]&lt;br /&gt;
*[[Recommended Emulators]]&lt;br /&gt;
*[[SCP Driver Package]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Save Disk Space for ISOs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Scaling]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Sega Pico]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Source code]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Super A&#039;Can]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thread template]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[User Settings and Configs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Using RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Wii U]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on GameCube]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on PS1]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox 360]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox One]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Dreamcast]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Emulators on Saturn]]&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/188.114.111.202|188.114.111.202]] 18:11, 16 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks. I&#039;ll start adding some. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 05:52, 17 April 2020 (UTC)&lt;br /&gt;
::Thank you. That was fast. -[[Special:Contributions/188.114.111.160|188.114.111.160]] 09:22, 17 April 2020 (UTC)&lt;br /&gt;
:::More of those have been added on [[MainPageWIP]] page. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 02:27, 25 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main page ==&lt;br /&gt;
I&#039;ve been thinking about remaking the main page. I&#039;ll probably create a separate WIP page to test it out.&lt;br /&gt;
There&#039;s mainly two reasons:&lt;br /&gt;
* Make it easier to contribute to the wiki - this might be things like highlighting high priority tasks on the main page&lt;br /&gt;
* Different layout of emulators - I&#039;ve been thinking about separating console, computers and arcade emulators. &lt;br /&gt;
Let me know if you got any suggestions. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:Will it still be remade? - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 17:17, 19 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality control ==&lt;br /&gt;
Some pages are of subpar quality or outdated. I think we need some better way of quality control.&lt;br /&gt;
Perhaps something like Wikipedias [[wikipedia:wikipedia:Content_assessment|Content assessment]] &amp;amp; [[wikipedia:wikipedia:Vital_articles|Vital aritcles]] or something like PCGamingWiki?&lt;br /&gt;
A way to go thru all pages, add a category or template and then be able to list all pages that needs fixing. Perhaps we should rate the quality of all pages? -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:[[Template:WIP|&amp;lt;nowiki&amp;gt;{{WIP}}&amp;lt;/nowiki&amp;gt;]], [[Template:Outdated|&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;]] and [[Template:stub|&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;]] take care of the real subpar ones, and for the rest I think it&#039;d be best to keep it simple by either adding [[:Category:Article_complete|Category:Article_complete]] or [[:Category:Article_incomplete|Category:Article_incomplete]] to the page.&lt;br /&gt;
:We should also have something to check against, so how about [[Emulation General Wiki:Guidelines]] as a guide. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 03:55, 6 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data Loss (2021-07-03) ==&lt;br /&gt;
Yesterday on the 2nd the wiki&#039;s database got corrupted, and I was unable to restore it. Due to an issue with mySQL logging, the server&#039;s drive was also completely full so backups of the database weren&#039;t being made. Because of these issues I&#039;ve had to roll the wiki back to the most recent offline backup I had, which unfortunately is 6 months old. So to everyone who made edits in the past 6 months, I&#039;m very sorry, I&#039;ve lost those contributions.&lt;br /&gt;
&lt;br /&gt;
I believe I&#039;ve fixed the issue with mySQL, and will be checking the server&#039;s status and making offline backups more regularly, as well as using a service to backup the server&#039;s instance in full. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:18, 3 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TODO lists for each page? ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be a good idea to add TODO lists to the talk pages of each console page. It&#039;d help us keep track of things like which emulators need to be tested and added.&lt;br /&gt;
&lt;br /&gt;
Side note, is there a way we can test the accuracy of NES and FDS emulation? Like determine if accuracy is low, midrange, high, or cycle accurate? ~Charlie [[User:OrphanedPixel|OrphanedPixel]] ([[User talk:OrphanedPixel|talk]]) 20:05, 27 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, on the Fightcade page, its title should be &amp;quot;Fightcade&amp;quot;, not &amp;quot;FightCade&amp;quot;, if it could be changed, thanks. -ludg1e&lt;br /&gt;
https://emulation.gametechwiki.com/index.php/FightCade&lt;br /&gt;
&lt;br /&gt;
== iOS and touchHLE ==&lt;br /&gt;
&lt;br /&gt;
Should we get rid of iOS’s &amp;amp;amp;Dagger;? While it’s still in very early development, touchHLE is already able to run at least one commercial app and it looks very promising, but it’s still a far cry from what we usually would call mobile device emulation – it’s &#039;&#039;very&#039;&#039; high-level, and it’s more of an iOS substitute that runs alongside a CPU emulator. The iOS itself isn’t even planned to be supported. I personally think that the ability to run apps should alone be grounds to consider the iOS emulated, but I can see how that could be controversial. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:42, 6 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
It’s been a week and nobody replied, so, considering that systems like the PS4 and Super A’Can don’t have it even though the current state of their emulation is barely practical, I’ll take iOS’s off for now. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:22, 13 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows XP/Vista section ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I know XP and Vista are NT-based operating systems but i think there should be a Windows XP page like Windows 9x one;&lt;br /&gt;
https://imgur.com/a/lJdUsCW&lt;br /&gt;
&lt;br /&gt;
;Choices for WinXP+3D acceleration via [[Hypervisors]]&lt;br /&gt;
*Type 2: VBoxVGA (VirtualBox)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Type 2: SVGA3D (VMWare)&amp;lt;br/&amp;gt;&lt;br /&gt;
  Due to changes in VirtualBox&#039;s 3D acceleration system, you must use VirtualBox 6.0.24 or earlier to use 3D acceleration in a Windows XP or Vista guest.&lt;br /&gt;
  You can use Type 2 hypervisors with [https://emulation.gametechwiki.com/index.php/Wrappers#90.27s_APIs wrappers] like &amp;quot;WineD3D for Windows&amp;quot; or &amp;quot;DxWnd&amp;quot; etc. on the guest OS side for increasing your chance if games uncompatible with vgpu adapter. DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is &#039;&#039;&#039;not&#039;&#039;&#039; installed to OS), for getting these old &amp;quot;WineD3D for Windows&amp;quot; builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Type 1 {{Icon|Linux}}: [https://github.com/kjliew/qemu-3dfx QEMU-3dfx] [https://github.com/kjliew/qemu-3dfx#donation ($)] with KVM&amp;lt;br/&amp;gt;&lt;br /&gt;
*Type 1 {{Icon|Linux}}: QEMU+KVM with GPU-Passthrough&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  You need XP compatible GPU Drivers for GPU-P, latest supported GPU and GPU drivers from AMD; its 200 series and from nVidia; its 900 series. For more information about this you can [https://techpowerup.com/forums/threads/newest-graphics-card-that-supports-windows-xp.256433/ use this link].&lt;br /&gt;
&lt;br /&gt;
*Type 1 {{Icon|Windows}}: [https://github.com/kjliew/qemu-3dfx QEMU-3dfx] [https://github.com/kjliew/qemu-3dfx#donation ($)] with WHPX&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  With Windows host and WHPX [https://www.youtube.com/watch?v=T43ni7mssww&amp;amp;lc=Ugw2qKkJVn3eSW7ZJ0p4AaABAg.9g4VM28d9_o9kUveV6vMMD  it will be much slower performance wise compared to Linux host and KVM]. You will have to stay with QEMU TCG entirely until you manually switched to &#039;ACPI PC&#039; kernel. The starting &#039;ACPI Uniprocessor&#039; kernel does not boot on QEMU WHPX.&lt;br /&gt;
  [https://github.com/jamesstringerparsec/Easy-GPU-PV#prerequisites Hyper-V + GPU-P only for Windows 10/11 host/guest systems at the moment]. So there is no other choice for Type 1 with Windows host.&lt;br /&gt;
&lt;br /&gt;
;Videos;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=roDayhayu08 QEMU+KVM GPU passthrough guide for Windows XP VMs]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=T43ni7mssww KJ Liew&#039;s QEMU-3dfx ($) Windows XP SP3 Retro Gaming VM From Scratch to 3D Acceleration in 15 mins]&lt;br /&gt;
&lt;br /&gt;
;Compatibility pages;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1QeOs6W6rMrQnpjJEvk-0MoIORVUcPw8XPWJUiWUbhdw/edit?usp=sharing vGPU adapter compatibility sheet for WinXP (only partially translated via GT)]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://forums.virtualbox.org/viewtopic.php?f=2&amp;amp;t=2525 Working games under VirtualBox (Linux host - Windows guest)]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://communities.vmware.com/t5/VMware-Fusion-Documents/3D-Applications-Compatibility-List/ta-p/2785485 SVGA3D (VMWare) - 3D Applications Compatibility List]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://appdb.winehq.org/index.php WineHQ appdb (useful for &amp;quot;WineD3D for Windows&amp;quot; wrapper)]&lt;br /&gt;
&lt;br /&gt;
;What about [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|emulators]]?&lt;br /&gt;
  [https://github.com/joncampbell123/dosbox-x/issues/1089 What about implementing KVM] and these virtual adapters [https://github.com/joncampbell123/dosbox-x/issues/3405 (VMware SVGA/SVGA II and VBoxVGA emulation)] for emulators like [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOSBox forks or others]].&lt;br /&gt;
  [https://github.com/joncampbell123/dosbox-x/issues/3538 DOSBox-X issue page &amp;quot;Windows NT, 2000, XP - how to install them as guest?&amp;quot;]&lt;br /&gt;
  [https://www.vogons.org/viewtopic.php?p=1140324 Vogons.org thread: &amp;quot;Using PCem with a XP guest&amp;quot;] &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Windows_2000/XP/Vista_emulators|Done]].&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 15:59, 27 February 2023 (UTC) edited 10:34, 05 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mouse Injector page for emulators ==&lt;br /&gt;
&lt;br /&gt;
Examples;&lt;br /&gt;
https://github.com/garungorp/MouseInjectorDolphinDuck &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/isJuhn/KAMI/ &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/bkacjios/MouseInjectorDolphin/tags &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Compatibility&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
Because most people confusing &amp;quot;Accuracy&amp;quot; with &amp;quot;Compatibility&amp;quot; actually, what do you guys think?&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Game Boy and Game Boy Color backwards compatibility emulation for Game Boy Advance&amp;quot;&amp;gt;GB/GBC&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NDS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Single&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Multi&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Wireless]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#GameCube_Connectivity GBA-to-GC]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/GBA_e-Reader_emulators e-Reader]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot;|PC /x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt; [https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;[https://mgba.io/timeline.html#IN+THE+FUTURE (WIP)]&amp;lt;/small&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||High ||[https://wiki.gbatemp.net/wiki/MGBA High] ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:07, 27 March 2023 (UTC)&lt;br /&gt;
:I&#039;m cool with it if others are, also you could remove the Libretro column since you added libretro to all the Latest Version columns. - [[User:OldManKain|OldManKain]] ([[User talk:OldManKain|talk]]) 05:28, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pressure Sensitive Buttons&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
Source: https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Emulation&lt;br /&gt;
&amp;lt;br/&amp;gt;Examples;&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;amp;curid=372&amp;amp;diff=54766&amp;amp;oldid=54716&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&amp;amp;curid=382&amp;amp;diff=54765&amp;amp;oldid=54530&lt;br /&gt;
&amp;lt;br/&amp;gt;[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 16:11, 29 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are x86 emulators placed on the Pong page? ==&lt;br /&gt;
&lt;br /&gt;
They used to have their own page and easily accessible. Now they are listed with Pong and other chips, and not even listed under the &amp;quot;Personal Computers&amp;quot; section (its namesake) of home page, which is where people look for PC emulators.&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be better to create a specific x86 page?&lt;br /&gt;
&lt;br /&gt;
== Put &amp;quot;General Emulation&amp;quot; section first ==&lt;br /&gt;
I recommend you put the &amp;quot;General Emulation&amp;quot; section to top as opposed to having these sections in alphabetical order since I believe &amp;quot;General Emulation&amp;quot; contains devices and systems much more people care about and are interested in and this also doesn&#039;t make the new design that much more foreign to the old one?&lt;br /&gt;
&lt;br /&gt;
*Was done, thanks.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=56740</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=56740"/>
		<updated>2023-05-20T14:22:13Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* MEmu - Malware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
&lt;br /&gt;
*This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the Linux kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
*Update: HUGE thanks to the maintainer [[User:Ahayri|Ahayri]] for adding it to the list and revamping the entire order of which the emulators are shown in the chart to prioritize actual good/FLOSS/bs-free emulators and bring the crappy adware-ridden emulators down the list, giving them much less spotlight and instead giving it to emulators that actually deserve it, now that&#039;s what I like to see in an emulator chart like this! P.S: I believe that Waydroid also has an ARM variant the same way Anbox does (Since it&#039;s listed in the Supported CPUs and Supported GPUs list) so I think you should it to the &amp;quot;Mobile / ARM&amp;quot; section of the chart as well.&lt;br /&gt;
&lt;br /&gt;
*Update 2: WayDroid had been added to the &amp;quot;Mobile / ARM&amp;quot; section of the chart, big thanks to [[User:Ahayri|Ahayri]] once again.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;br /&gt;
&lt;br /&gt;
== ACL and Alien Dalvik ==&lt;br /&gt;
&lt;br /&gt;
ACL:&lt;br /&gt;
https://www.engadget.com/2012-05-15-tizen-os-android-apps.html&lt;br /&gt;
https://www.engadget.com/2013-04-28-openmobile-acl-for-webos-resurrected-on-kickstarter.html&lt;br /&gt;
https://www.engadget.com/2011-09-22-openmobile-demos-acl-for-meego-promises-100-compatibility-with.html&lt;br /&gt;
Alien Dalvik:&lt;br /&gt;
https://www.engadget.com/2011-02-08-myriad-alien-dalvik-runs-android-apps-on-any-phone-starting.html&lt;br /&gt;
https://www.engadget.com/2011-02-18-myriad-alien-dalvik-hands-on-video.html&lt;br /&gt;
&lt;br /&gt;
== MEmu - Malware ==&lt;br /&gt;
&lt;br /&gt;
The software forcefully installs PuP including &#039;Reason Antivirus&#039;, &#039;mccafe web&#039; as well as a fake vpn and several chrome extensions. It should probably be removed from the page.&lt;br /&gt;
&lt;br /&gt;
*You sure you didn&#039;t accidentally accept to install the adware during install? These crappy softwares tend to offer you to install random crap by default that you need to deselect in their installer, I suggest you use [https://www.malwarebytes.com/ Malwarebytes] and  [https://www.bcuninstaller.com/ Bulk Crap Uninstaller] to clean your PC and use some of the better emulators listed on top of the emulators list.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:GPD_XD_Devices&amp;diff=56739</id>
		<title>Talk:GPD XD Devices</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:GPD_XD_Devices&amp;diff=56739"/>
		<updated>2023-05-20T14:11:39Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Screw Bluestacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please stop recommending BlueStacks and such ==&lt;br /&gt;
Even thought they&#039;re popular by the mainstream, they&#039;re trash software filled with adware and spyware, as explained in [https://emulation.gametechwiki.com/index.php/Android_emulators#cite_note-Bloatware-3 the Android emulators wiki page]. For Windows, the best emulator to use is the Windows Subystem for Android or Android x86, using Waydroid in a Linux VM works as well.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=56738</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&amp;diff=56738"/>
		<updated>2023-05-20T14:01:25Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Suggestion: Put &amp;quot;General Emulation&amp;quot; section first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Talk:Main_Page/Archive_1|Old talk page archive]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for something to do, check the [[Getting involved]] page. There&#039;s also a [[Talk:Getting involved|Getting involved talk page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*** &lt;br /&gt;
If you want to add a new topic use ==MyTopic (YYYY-MM-DD)==&lt;br /&gt;
If you want to respond to a topic add : before your text&lt;br /&gt;
After your text, add -~~~~ to get your signature&lt;br /&gt;
***&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding links to more content pages on the main page ==&lt;br /&gt;
I think it would improve the wiki and make it more accessible to everyone, if we added links on the main page to more content pages that don&#039;t have a link yet. I can&#039;t do it myself though, so I&#039;d appreciate if someone else considered doing it. I have looked up all content pages at https://emulation.gametechwiki.com/index.php?title=Special:AllPages&amp;amp;hideredirects=1 and I have made a list of most of the ones that aren&#039;t yet linked on the main page, excluding all that focus on specific emulators and a few more that I thought were better off staying inside other links. Also, there&#039;s at least 2 pages on this list that aren&#039;t linked from any other page, [[GPD_XD_Devices]] and [[Thread_template]]. Here&#039;s the list:&lt;br /&gt;
&lt;br /&gt;
*[[Acorn]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apple IIGS emulators]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Apply ROM Hacks and Translations]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Building RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Commodore]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Comparison of Emulator Frontends]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Decapping]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Discrete Circuitry-Based Arcade Games]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[DualShock 3]]&lt;br /&gt;
*[[DualShock 4]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dummies Guide: RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dynamic recompilation]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulator Problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Switch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Famicom Color Palette]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Flash]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GB/C Tests]]&lt;br /&gt;
*[[GPD XD Devices]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Game problems FAQ]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[GoodTools]]&lt;br /&gt;
*[[Libretro]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Licensing]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Overscan]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PS1 Plugins]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[PS1 Tests]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PSP Eboots]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Port Forwarding Guide For Netplay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[RDI Halcyon]]&lt;br /&gt;
*[[Recommended Emulators]]&lt;br /&gt;
*[[SCP Driver Package]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Save Disk Space for ISOs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Scaling]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Sega Pico]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Source code]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Super A&#039;Can]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Thread template]]&lt;br /&gt;
*&amp;lt;s&amp;gt;[[User Settings and Configs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Using RetroArch]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Wii U]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on GameCube]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on PS1]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox 360]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Xbox One]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Emulators on Dreamcast]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Emulators on Saturn]]&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/188.114.111.202|188.114.111.202]] 18:11, 16 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks. I&#039;ll start adding some. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 05:52, 17 April 2020 (UTC)&lt;br /&gt;
::Thank you. That was fast. -[[Special:Contributions/188.114.111.160|188.114.111.160]] 09:22, 17 April 2020 (UTC)&lt;br /&gt;
:::More of those have been added on [[MainPageWIP]] page. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 02:27, 25 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main page ==&lt;br /&gt;
I&#039;ve been thinking about remaking the main page. I&#039;ll probably create a separate WIP page to test it out.&lt;br /&gt;
There&#039;s mainly two reasons:&lt;br /&gt;
* Make it easier to contribute to the wiki - this might be things like highlighting high priority tasks on the main page&lt;br /&gt;
* Different layout of emulators - I&#039;ve been thinking about separating console, computers and arcade emulators. &lt;br /&gt;
Let me know if you got any suggestions. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:Will it still be remade? - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 17:17, 19 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality control ==&lt;br /&gt;
Some pages are of subpar quality or outdated. I think we need some better way of quality control.&lt;br /&gt;
Perhaps something like Wikipedias [[wikipedia:wikipedia:Content_assessment|Content assessment]] &amp;amp; [[wikipedia:wikipedia:Vital_articles|Vital aritcles]] or something like PCGamingWiki?&lt;br /&gt;
A way to go thru all pages, add a category or template and then be able to list all pages that needs fixing. Perhaps we should rate the quality of all pages? -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:48, 14 November 2020 (UTC)&lt;br /&gt;
:[[Template:WIP|&amp;lt;nowiki&amp;gt;{{WIP}}&amp;lt;/nowiki&amp;gt;]], [[Template:Outdated|&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;]] and [[Template:stub|&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;]] take care of the real subpar ones, and for the rest I think it&#039;d be best to keep it simple by either adding [[:Category:Article_complete|Category:Article_complete]] or [[:Category:Article_incomplete|Category:Article_incomplete]] to the page.&lt;br /&gt;
:We should also have something to check against, so how about [[Emulation General Wiki:Guidelines]] as a guide. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 03:55, 6 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data Loss (2021-07-03) ==&lt;br /&gt;
Yesterday on the 2nd the wiki&#039;s database got corrupted, and I was unable to restore it. Due to an issue with mySQL logging, the server&#039;s drive was also completely full so backups of the database weren&#039;t being made. Because of these issues I&#039;ve had to roll the wiki back to the most recent offline backup I had, which unfortunately is 6 months old. So to everyone who made edits in the past 6 months, I&#039;m very sorry, I&#039;ve lost those contributions.&lt;br /&gt;
&lt;br /&gt;
I believe I&#039;ve fixed the issue with mySQL, and will be checking the server&#039;s status and making offline backups more regularly, as well as using a service to backup the server&#039;s instance in full. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:18, 3 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TODO lists for each page? ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be a good idea to add TODO lists to the talk pages of each console page. It&#039;d help us keep track of things like which emulators need to be tested and added.&lt;br /&gt;
&lt;br /&gt;
Side note, is there a way we can test the accuracy of NES and FDS emulation? Like determine if accuracy is low, midrange, high, or cycle accurate? ~Charlie [[User:OrphanedPixel|OrphanedPixel]] ([[User talk:OrphanedPixel|talk]]) 20:05, 27 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, on the Fightcade page, its title should be &amp;quot;Fightcade&amp;quot;, not &amp;quot;FightCade&amp;quot;, if it could be changed, thanks. -ludg1e&lt;br /&gt;
https://emulation.gametechwiki.com/index.php/FightCade&lt;br /&gt;
&lt;br /&gt;
== iOS and touchHLE ==&lt;br /&gt;
&lt;br /&gt;
Should we get rid of iOS’s &amp;amp;amp;Dagger;? While it’s still in very early development, touchHLE is already able to run at least one commercial app and it looks very promising, but it’s still a far cry from what we usually would call mobile device emulation – it’s &#039;&#039;very&#039;&#039; high-level, and it’s more of an iOS substitute that runs alongside a CPU emulator. The iOS itself isn’t even planned to be supported. I personally think that the ability to run apps should alone be grounds to consider the iOS emulated, but I can see how that could be controversial. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:42, 6 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
It’s been a week and nobody replied, so, considering that systems like the PS4 and Super A’Can don’t have it even though the current state of their emulation is barely practical, I’ll take iOS’s off for now. [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 05:22, 13 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows XP/Vista section ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I know XP and Vista are NT-based operating systems but i think there should be a Windows XP page like Windows 9x one;&lt;br /&gt;
https://imgur.com/a/lJdUsCW&lt;br /&gt;
&lt;br /&gt;
;Choices for WinXP+3D acceleration via [[Hypervisors]]&lt;br /&gt;
*Type 2: VBoxVGA (VirtualBox)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Type 2: SVGA3D (VMWare)&amp;lt;br/&amp;gt;&lt;br /&gt;
  Due to changes in VirtualBox&#039;s 3D acceleration system, you must use VirtualBox 6.0.24 or earlier to use 3D acceleration in a Windows XP or Vista guest.&lt;br /&gt;
  You can use Type 2 hypervisors with [https://emulation.gametechwiki.com/index.php/Wrappers#90.27s_APIs wrappers] like &amp;quot;WineD3D for Windows&amp;quot; or &amp;quot;DxWnd&amp;quot; etc. on the guest OS side for increasing your chance if games uncompatible with vgpu adapter. DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is &#039;&#039;&#039;not&#039;&#039;&#039; installed to OS), for getting these old &amp;quot;WineD3D for Windows&amp;quot; builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Type 1 {{Icon|Linux}}: [https://github.com/kjliew/qemu-3dfx QEMU-3dfx] [https://github.com/kjliew/qemu-3dfx#donation ($)] with KVM&amp;lt;br/&amp;gt;&lt;br /&gt;
*Type 1 {{Icon|Linux}}: QEMU+KVM with GPU-Passthrough&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  You need XP compatible GPU Drivers for GPU-P, latest supported GPU and GPU drivers from AMD; its 200 series and from nVidia; its 900 series. For more information about this you can [https://techpowerup.com/forums/threads/newest-graphics-card-that-supports-windows-xp.256433/ use this link].&lt;br /&gt;
&lt;br /&gt;
*Type 1 {{Icon|Windows}}: [https://github.com/kjliew/qemu-3dfx QEMU-3dfx] [https://github.com/kjliew/qemu-3dfx#donation ($)] with WHPX&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  With Windows host and WHPX [https://www.youtube.com/watch?v=T43ni7mssww&amp;amp;lc=Ugw2qKkJVn3eSW7ZJ0p4AaABAg.9g4VM28d9_o9kUveV6vMMD  it will be much slower performance wise compared to Linux host and KVM]. You will have to stay with QEMU TCG entirely until you manually switched to &#039;ACPI PC&#039; kernel. The starting &#039;ACPI Uniprocessor&#039; kernel does not boot on QEMU WHPX.&lt;br /&gt;
  [https://github.com/jamesstringerparsec/Easy-GPU-PV#prerequisites Hyper-V + GPU-P only for Windows 10/11 host/guest systems at the moment]. So there is no other choice for Type 1 with Windows host.&lt;br /&gt;
&lt;br /&gt;
;Videos;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=roDayhayu08 QEMU+KVM GPU passthrough guide for Windows XP VMs]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=T43ni7mssww KJ Liew&#039;s QEMU-3dfx ($) Windows XP SP3 Retro Gaming VM From Scratch to 3D Acceleration in 15 mins]&lt;br /&gt;
&lt;br /&gt;
;Compatibility pages;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1QeOs6W6rMrQnpjJEvk-0MoIORVUcPw8XPWJUiWUbhdw/edit?usp=sharing vGPU adapter compatibility sheet for WinXP (only partially translated via GT)]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://forums.virtualbox.org/viewtopic.php?f=2&amp;amp;t=2525 Working games under VirtualBox (Linux host - Windows guest)]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://communities.vmware.com/t5/VMware-Fusion-Documents/3D-Applications-Compatibility-List/ta-p/2785485 SVGA3D (VMWare) - 3D Applications Compatibility List]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://appdb.winehq.org/index.php WineHQ appdb (useful for &amp;quot;WineD3D for Windows&amp;quot; wrapper)]&lt;br /&gt;
&lt;br /&gt;
;What about [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|emulators]]?&lt;br /&gt;
  [https://github.com/joncampbell123/dosbox-x/issues/1089 What about implementing KVM] and these virtual adapters [https://github.com/joncampbell123/dosbox-x/issues/3405 (VMware SVGA/SVGA II and VBoxVGA emulation)] for emulators like [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOSBox forks or others]].&lt;br /&gt;
  [https://github.com/joncampbell123/dosbox-x/issues/3538 DOSBox-X issue page &amp;quot;Windows NT, 2000, XP - how to install them as guest?&amp;quot;]&lt;br /&gt;
  [https://www.vogons.org/viewtopic.php?p=1140324 Vogons.org thread: &amp;quot;Using PCem with a XP guest&amp;quot;] &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Windows_2000/XP/Vista_emulators|Done]].&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 15:59, 27 February 2023 (UTC) edited 10:34, 05 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mouse Injector page for emulators ==&lt;br /&gt;
&lt;br /&gt;
Examples;&lt;br /&gt;
https://github.com/garungorp/MouseInjectorDolphinDuck &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/isJuhn/KAMI/ &amp;lt;br/&amp;gt;&lt;br /&gt;
https://github.com/bkacjios/MouseInjectorDolphin/tags &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Compatibility&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
Because most people confusing &amp;quot;Accuracy&amp;quot; with &amp;quot;Compatibility&amp;quot; actually, what do you guys think?&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Latest Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Game Boy and Game Boy Color backwards compatibility emulation for Game Boy Advance&amp;quot;&amp;gt;GB/GBC&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NDS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Single&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Multi&amp;lt;br/&amp;gt;Pak]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Connectivity Wireless]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#GameCube_Connectivity GBA-to-GC]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[https://emulation.gametechwiki.com/index.php/GBA_e-Reader_emulators e-Reader]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[libretro]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot;|PC /x86&lt;br /&gt;
|-&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}&lt;br /&gt;
|[https://mgba.io/builds/1/ Dev builds]&amp;lt;br/&amp;gt; [https://mgba.io/downloads.html {{MGBAVer}}]&lt;br /&gt;
|{{✓}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✗}} &amp;lt;small&amp;gt;[https://mgba.io/timeline.html#IN+THE+FUTURE (WIP)]&amp;lt;/small&amp;gt; ||{{✓}} ||{{✓}} ||{{✓}} ||High ||[https://wiki.gbatemp.net/wiki/MGBA High] ||{{✓}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:07, 27 March 2023 (UTC)&lt;br /&gt;
:I&#039;m cool with it if others are, also you could remove the Libretro column since you added libretro to all the Latest Version columns. - [[User:OldManKain|OldManKain]] ([[User talk:OldManKain|talk]]) 05:28, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pressure Sensitive Buttons&amp;quot; column for each page? ==&lt;br /&gt;
&lt;br /&gt;
Source: https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Emulation&lt;br /&gt;
&amp;lt;br/&amp;gt;Examples;&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&amp;amp;curid=372&amp;amp;diff=54766&amp;amp;oldid=54716&lt;br /&gt;
&amp;lt;br/&amp;gt;https://emulation.gametechwiki.com/index.php?title=PlayStation_3_emulators&amp;amp;curid=382&amp;amp;diff=54765&amp;amp;oldid=54530&lt;br /&gt;
&amp;lt;br/&amp;gt;[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 16:11, 29 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are x86 emulators placed on the Pong page? ==&lt;br /&gt;
&lt;br /&gt;
They used to have their own page and easily accessible. Now they are listed with Pong and other chips, and not even listed under the &amp;quot;Personal Computers&amp;quot; section (its namesake) of home page, which is where people look for PC emulators.&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be better to create a specific x86 page?&lt;br /&gt;
&lt;br /&gt;
== Put &amp;quot;General Emulation&amp;quot; section first ==&lt;br /&gt;
I recommend you put the &amp;quot;General Emulation&amp;quot; section to top as opposed to having these sections in alphabetical order since I believe &amp;quot;General Emulation&amp;quot; contains devices and systems much more people care about and are interested in and this also doesn&#039;t make the new design that much more foreign to the old one?&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Emulators_on_Android&amp;diff=56251</id>
		<title>Talk:Emulators on Android</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Emulators_on_Android&amp;diff=56251"/>
		<updated>2023-05-07T09:14:23Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Request to add FEX to compatibility layers (I am not entirely sure how to categorize it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this a list of recommended emulators or just ANY emulation software on the respective platform?&lt;br /&gt;
:Probably the latter but should be the former, we don&#039;t need to list ever god damn thing under the sun now, no need to list 9 different ways to play SNES games unless it&#039;s a truly good emulator. What this page sorely lacks are links to the places to get them and mini reviews of sorts to tell people if there any good or not. Like my small blurp about My Boy! Which for the free version is a limited POS. -- [[User:Special|Special]]&lt;br /&gt;
::Fake Edit I&#039;m just saying like with all the other system pages, those are the recommend and notable emulators that stand out, this page should be the same, this page would turn quickly to shit if we listed everything out there, like look how many god damn NES emulators there are for Windows. Thank God we don&#039;t list them all on the NES page. http://www.zophar.net/nes.html -- [[User:Special|Special]]&lt;br /&gt;
:No, I get it. I added some more to elaborate on some emulators that work on &amp;lt; 1 GHz devices, like GENSoid and SNESoid. Some of the more &amp;quot;prominent&amp;quot; emulators are much more accurate (the cores) and require more power. I am only adding a few other known alternatives that do work, have great compatibility, but are also contrast to the &amp;quot;most preferable&amp;quot; ones. I agree that listing every emulator is overkill, but listing several good ones/alternatives should be acceptable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s perhaps worthy to let others here know what I know from (experience) and from developers I&#039;ve spoke with in the past. SNESoid and GENsoid are both less accurate, less demanding emulators that can run perfect on slower (&amp;lt; 1 GHz CPU) devices (but have pretty good compatibility with the majority of titles). Ones like Snes9x, GENPlusDroid, etc. are more cycle accurate, and have better compatibility, but they run terribly slow on most devices with less than 1 GHz CPUs (which are not even being manufactured anymore). FPse is also good in the sense that it can run a good amount of games on lower-end devices pretty well (&amp;lt; 1.5/1 GHz), whereas ePSXe has a more accurate core and it&#039;s more demanding. Just clearing this info out in case anyone was wondering about the emulators, versions, how they perform, etc.&lt;br /&gt;
&lt;br /&gt;
== Emulator Accuracy ==&lt;br /&gt;
&lt;br /&gt;
I recently ran some tests on Android emulator accuracy which I think would prove useful here. But before I go around changing tons of things I wanted to post it here for everyone&#039;s convenience and purview.&lt;br /&gt;
&lt;br /&gt;
[http://redd.it/2o4177 Android NES Emulator Accuracy Testing Results]&lt;br /&gt;
&lt;br /&gt;
[http://redd.it/2nv30w Android SNES Emulator Accuracy Testing Results]&lt;br /&gt;
&lt;br /&gt;
[http://redd.it/2nmslr Android GB/GBC Emulator Accuracy Testing Results]&lt;br /&gt;
&lt;br /&gt;
[http://redd.it/2orsgi Android GENS/MD Emulator Accuracy Testing Result]&lt;br /&gt;
&lt;br /&gt;
== Launchbox ==&lt;br /&gt;
&lt;br /&gt;
You only tested Launchbox on version 0.37. It&#039;s now on version 1.8 and is much better. Do you still not recommend it?:&lt;br /&gt;
https://www.launchbox-app.com/android-about/change-log&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FEX ==&lt;br /&gt;
Add to compatibility layers list? https://github.com/FEX-Emu/FEX&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=55918</id>
		<title>Talk:PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=55918"/>
		<updated>2023-05-02T13:43:43Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* PSUV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Potential Roadblocks section improvement ==&lt;br /&gt;
&lt;br /&gt;
The PS4&#039;s GPU is not secretive. In fact there are info on it from AMD themselves, specifically the Southern Islands architecture for the 7xxx series Radeon GPUs that would be almost exact like PS4&#039;s. There a team that works on this on GitHub but they have a long ways to go before its properly emulater&lt;br /&gt;
:Uh. If you think information on the page is less accurate than it could be, add to it. No need to ask whether that&#039;s okay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 19:04, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why does x86 architecture even need to be emulated on PCs which are already x86 to begin with? ==&lt;br /&gt;
&lt;br /&gt;
I get that the x86 architecture is huge so even though it is well documented it would be difficult to emulate, but since PCs are already x86 anyway, why is there even a need to? Shouldn&#039;t all that needs to be emulated is the Orbis OS or whatever? And the Orbis OS is based on FreeBSD which is open source, so it would seem to me that this should be very easy to sort out if people would just approach this the easy way instead of trying to emulate an entire architecture which there is no need to do because PC is already that architecture anyway. And if I&#039;m wrong then please tell me the reason why I&#039;m wrong because I would like to know.&lt;br /&gt;
&lt;br /&gt;
:I was in the process of rewriting the page before, but I&#039;m just gonna share this early. Fail0verflow discovered [https://fail0verflow.com/blog/2016/console-hacking-2016-postscript/ the &amp;quot;secondary processor&amp;quot; &#039;&#039;&#039;is&#039;&#039;&#039; the primary system] (and even they are confused as hell about Sony&#039;s design). The PS4 is actually an ARM system-on-a-chip that runs its own OS-- Orbis OS-- and forwards games to run directly on the x86 processor, graphics card, and shared memory. That means for proper PS4 emulation, you would need to fake a game&#039;s computer &#039;&#039;on top&#039;&#039; of a faked operating system&#039;s computer, something even Dolphin has struggled with over the past few years (they&#039;ve talked extensively on the blog about implementing Starlet at a higher-level). Complicating things even more is the memory. The CPU and GPU share it. On the IBM platform, they&#039;re dedicated (VRAM and SDRAM), separate components. [https://www.virtualbox.org/manual/ch10.html#hwvirt This writeup from the VirtualBox team] explains how they handle hardware abstraction on x86, explaining why virtualized software can be almost or just as fast as when it&#039;s natively run. Truth is, it could very well be possible to get games going quickly provided all the tools were in place to do that, but most people don&#039;t have 8 core CPUs, and it took ten years before PS3 emulation ever got anywhere for all of its own reasons. The system-on-a-chip discovery also explains why video capture and music playback on any game is possible.&amp;lt;br/&amp;gt;-[[User:FosterHaven|FosterHaven]]&lt;br /&gt;
&lt;br /&gt;
::Short answer... the x86 architecture is just the CPU. Even then there still are significant differences. The OS is just that, too - PS3 having a Linux OS was irrelevant to how easy it was to emulate. Everything else is custom down to the most basic details, and of course memory management, boot-up sequence, DRM, peripherals, graphical drivers (usually different from desktop PC versions) et caetera. &lt;br /&gt;
&lt;br /&gt;
::So the PS4 (or the OG Xbox, or the Xbox One) is NOT just a repackaged PC. Just like the Wii isn&#039;t just a Mac just because both have a PowerPC CPU architecture. It is yet another console that has yet to be figured out from scratch. Granted, cases like what you wish for, do exist, like the Ouya, which is just a lazy Android modification, or the Sega Master System and the Game Gear, or apparently Android and iOS (if only Apple wasn&#039;t sabotaging those projects and buying off devs), so much that converting games between both works. This isn&#039;t one of these cases. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 05:55, 3 November 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay. Thanks for that informative response. Even if it will take a long time, you gotta start somewhere, right? Good to know the first baby steps are being made.&lt;br /&gt;
&lt;br /&gt;
== CPU emulation ==&lt;br /&gt;
You would never want to &amp;quot;emulate&amp;quot; the CPU in this case. You&#039;d just use virtualization on an x86 host. That said, you CAN emulate x86. There&#039;s nothing more to figure out. QEMU already has code to emulate a modern i7 fully in software if you wanted to. Current PCs aren&#039;t fast enough to emulate at full PS4 CPU speed, not even close, but again you would just virtualize it. Therefore, you will have to watch out for emulators claiming to be real. A good example is the [https://guidestorm.com/scam-alert/ps4-emulator/ the fake PCSX4].&lt;br /&gt;
&lt;br /&gt;
The hard part is the rest of the PS4 system.&lt;br /&gt;
:People have assumed that before with emulating the OG Xbox; that didn&#039;t work as well as they expected. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:18, 7 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ADD ONTRONIX AND DCS4 OR WE&#039;LL DESTROY THE VIEW SOURCE BUTTON!!! ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s advised to add it right frickin now! https://github.com/crohn64/Ontronix-ps4-emulator- https://github.com/abaska/Dcs4&lt;br /&gt;
:DCS4 is only a joke program. And I don&#039;t know the legitimacy of Ontronix. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:48, 27 October 2019 (EDT)&lt;br /&gt;
:Ontronix is also a joke program, you can take a look at &amp;quot;main.cpp&amp;quot;&#039;s code and see exactly what&#039;s going on. --[[User:Sevastiannn|Sevastiannn]] ([[User talk:Sevastiannn|talk]]) 08:19, 19 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change from &amp;quot;two&amp;quot; to &amp;quot;fifty&amp;quot; or we&#039;ll kill that view source button!!! ==&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/fta3ql/spine_still_alive/&lt;br /&gt;
&lt;br /&gt;
== About PCSX4 ==&lt;br /&gt;
&lt;br /&gt;
It should be clarified somewhere why PCSX4 is not in the comparative because the page of this supposed emulator appears as the first result when searching for &amp;quot;PlayStation 4 emulation&amp;quot; in Google (this page appears in second place), which could confuse those who do not know much about it. As a curiosity, at most PCSX4 is a frontend for PSNow as I was finding out.&lt;br /&gt;
&lt;br /&gt;
Regarding the other projects, Spine hasn&#039;t published anything for a year and the Reddit post is 6 months old. I don&#039;t know if the project is still active, but it could be considered to be stopped until further notice. PS4Delta has no commits since January (if within 6 months it does not have new commits or a release then it could be considered dead) and the rest have not had activity in months either but it is still early to determine their status.--[[Special:Contributions/173.245.54.78|173.245.54.78]] 03:52, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could add an overview section and mention PCSX4 in there. The Spine dev posted on Reddit about a month ago about progress being made, most of these projects are not being worked on in public currently. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:46, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Spine version ==&lt;br /&gt;
&lt;br /&gt;
A new version has been made available through Twitter, link: https://twitter.com/notzecoxao/status/1436397396154626048&lt;br /&gt;
&lt;br /&gt;
== RPCS4 Still Active ==&lt;br /&gt;
&lt;br /&gt;
Please mark RPCS4 as active, I can&#039;t edit the PS4 page, here&#039;s the reference to add if it&#039;s necessary, thanks.&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/&lt;br /&gt;
&lt;br /&gt;
== PS4Delta ==&lt;br /&gt;
&lt;br /&gt;
Project: https://github.com/Force67/ps4delta&lt;br /&gt;
This is a compatibility layer like Orbital that was last updated Oct 28, 2020.&lt;br /&gt;
: Indeed. It&#039;s already a part of the article, though. Has been for over two years. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 17:14, 6 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
Some new projects could be added to the list these are fpPS4 and Kyty, they are mentioned by Control Execute, the person who distributes via Twitter the updates of Spine (by the way, new version released)&lt;br /&gt;
https://mobile.twitter.com/notzecoxao/status/1483065252916957189&lt;br /&gt;
&lt;br /&gt;
fpPS4: https://github.com/red-prig/fpPS4&lt;br /&gt;
&lt;br /&gt;
Kyty: https://github.com/InoriRus/Kyty&lt;br /&gt;
&lt;br /&gt;
The last one also seems to be an emulator in early stage for both PS4 and PS5.&lt;br /&gt;
&lt;br /&gt;
== Spine versioning ==&lt;br /&gt;
&lt;br /&gt;
Suggest changing the link on Spine to the GitHub release page instead of a direct download link to a Google Drive ZIP file (like Webmint did on Spine&#039;s main page), and possibly setting up a version template as well?&lt;br /&gt;
&lt;br /&gt;
:Done. A version template is possible when there&#039;s more releases in the future. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 01:15, 19 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add this new PS4 emulator? ==&lt;br /&gt;
&lt;br /&gt;
https://github.com/ultimaweapon/obliteration&lt;br /&gt;
&lt;br /&gt;
== FpPS4 has now have a GUI!  ==&lt;br /&gt;
&lt;br /&gt;
The Seprate GUI for FpPS4 was made by Temmie aka themitosan and it can be found on Temmie&#039;s Github and Red_prig&#039;s FpPS4 emulator also on Github under 3rd_party_gui. &lt;br /&gt;
&lt;br /&gt;
https://github.com/themitosan/fpPS4-Temmie-s-Launcher&lt;br /&gt;
&lt;br /&gt;
== GPCS4 description&#039;s source of info? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As of June 2022, GPCS4 is now a one-person project.&amp;quot; - Citation needed?? Contributor [[User:BintendoTwist|BintendoTwist]] ([[User talk:BintendoTwist|talk]])?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PSUV ==&lt;br /&gt;
Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is working on his own PS4 emulator project called PSUV: https://twitter.com/Znullptr/status/1508195432475807745?s=20&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=55917</id>
		<title>Talk:PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=55917"/>
		<updated>2023-05-02T13:22:15Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Suggested adding another emulator entry to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Potential Roadblocks section improvement ==&lt;br /&gt;
&lt;br /&gt;
The PS4&#039;s GPU is not secretive. In fact there are info on it from AMD themselves, specifically the Southern Islands architecture for the 7xxx series Radeon GPUs that would be almost exact like PS4&#039;s. There a team that works on this on GitHub but they have a long ways to go before its properly emulater&lt;br /&gt;
:Uh. If you think information on the page is less accurate than it could be, add to it. No need to ask whether that&#039;s okay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 19:04, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why does x86 architecture even need to be emulated on PCs which are already x86 to begin with? ==&lt;br /&gt;
&lt;br /&gt;
I get that the x86 architecture is huge so even though it is well documented it would be difficult to emulate, but since PCs are already x86 anyway, why is there even a need to? Shouldn&#039;t all that needs to be emulated is the Orbis OS or whatever? And the Orbis OS is based on FreeBSD which is open source, so it would seem to me that this should be very easy to sort out if people would just approach this the easy way instead of trying to emulate an entire architecture which there is no need to do because PC is already that architecture anyway. And if I&#039;m wrong then please tell me the reason why I&#039;m wrong because I would like to know.&lt;br /&gt;
&lt;br /&gt;
:I was in the process of rewriting the page before, but I&#039;m just gonna share this early. Fail0verflow discovered [https://fail0verflow.com/blog/2016/console-hacking-2016-postscript/ the &amp;quot;secondary processor&amp;quot; &#039;&#039;&#039;is&#039;&#039;&#039; the primary system] (and even they are confused as hell about Sony&#039;s design). The PS4 is actually an ARM system-on-a-chip that runs its own OS-- Orbis OS-- and forwards games to run directly on the x86 processor, graphics card, and shared memory. That means for proper PS4 emulation, you would need to fake a game&#039;s computer &#039;&#039;on top&#039;&#039; of a faked operating system&#039;s computer, something even Dolphin has struggled with over the past few years (they&#039;ve talked extensively on the blog about implementing Starlet at a higher-level). Complicating things even more is the memory. The CPU and GPU share it. On the IBM platform, they&#039;re dedicated (VRAM and SDRAM), separate components. [https://www.virtualbox.org/manual/ch10.html#hwvirt This writeup from the VirtualBox team] explains how they handle hardware abstraction on x86, explaining why virtualized software can be almost or just as fast as when it&#039;s natively run. Truth is, it could very well be possible to get games going quickly provided all the tools were in place to do that, but most people don&#039;t have 8 core CPUs, and it took ten years before PS3 emulation ever got anywhere for all of its own reasons. The system-on-a-chip discovery also explains why video capture and music playback on any game is possible.&amp;lt;br/&amp;gt;-[[User:FosterHaven|FosterHaven]]&lt;br /&gt;
&lt;br /&gt;
::Short answer... the x86 architecture is just the CPU. Even then there still are significant differences. The OS is just that, too - PS3 having a Linux OS was irrelevant to how easy it was to emulate. Everything else is custom down to the most basic details, and of course memory management, boot-up sequence, DRM, peripherals, graphical drivers (usually different from desktop PC versions) et caetera. &lt;br /&gt;
&lt;br /&gt;
::So the PS4 (or the OG Xbox, or the Xbox One) is NOT just a repackaged PC. Just like the Wii isn&#039;t just a Mac just because both have a PowerPC CPU architecture. It is yet another console that has yet to be figured out from scratch. Granted, cases like what you wish for, do exist, like the Ouya, which is just a lazy Android modification, or the Sega Master System and the Game Gear, or apparently Android and iOS (if only Apple wasn&#039;t sabotaging those projects and buying off devs), so much that converting games between both works. This isn&#039;t one of these cases. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 05:55, 3 November 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay. Thanks for that informative response. Even if it will take a long time, you gotta start somewhere, right? Good to know the first baby steps are being made.&lt;br /&gt;
&lt;br /&gt;
== CPU emulation ==&lt;br /&gt;
You would never want to &amp;quot;emulate&amp;quot; the CPU in this case. You&#039;d just use virtualization on an x86 host. That said, you CAN emulate x86. There&#039;s nothing more to figure out. QEMU already has code to emulate a modern i7 fully in software if you wanted to. Current PCs aren&#039;t fast enough to emulate at full PS4 CPU speed, not even close, but again you would just virtualize it. Therefore, you will have to watch out for emulators claiming to be real. A good example is the [https://guidestorm.com/scam-alert/ps4-emulator/ the fake PCSX4].&lt;br /&gt;
&lt;br /&gt;
The hard part is the rest of the PS4 system.&lt;br /&gt;
:People have assumed that before with emulating the OG Xbox; that didn&#039;t work as well as they expected. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:18, 7 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ADD ONTRONIX AND DCS4 OR WE&#039;LL DESTROY THE VIEW SOURCE BUTTON!!! ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s advised to add it right frickin now! https://github.com/crohn64/Ontronix-ps4-emulator- https://github.com/abaska/Dcs4&lt;br /&gt;
:DCS4 is only a joke program. And I don&#039;t know the legitimacy of Ontronix. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:48, 27 October 2019 (EDT)&lt;br /&gt;
:Ontronix is also a joke program, you can take a look at &amp;quot;main.cpp&amp;quot;&#039;s code and see exactly what&#039;s going on. --[[User:Sevastiannn|Sevastiannn]] ([[User talk:Sevastiannn|talk]]) 08:19, 19 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change from &amp;quot;two&amp;quot; to &amp;quot;fifty&amp;quot; or we&#039;ll kill that view source button!!! ==&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/fta3ql/spine_still_alive/&lt;br /&gt;
&lt;br /&gt;
== About PCSX4 ==&lt;br /&gt;
&lt;br /&gt;
It should be clarified somewhere why PCSX4 is not in the comparative because the page of this supposed emulator appears as the first result when searching for &amp;quot;PlayStation 4 emulation&amp;quot; in Google (this page appears in second place), which could confuse those who do not know much about it. As a curiosity, at most PCSX4 is a frontend for PSNow as I was finding out.&lt;br /&gt;
&lt;br /&gt;
Regarding the other projects, Spine hasn&#039;t published anything for a year and the Reddit post is 6 months old. I don&#039;t know if the project is still active, but it could be considered to be stopped until further notice. PS4Delta has no commits since January (if within 6 months it does not have new commits or a release then it could be considered dead) and the rest have not had activity in months either but it is still early to determine their status.--[[Special:Contributions/173.245.54.78|173.245.54.78]] 03:52, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could add an overview section and mention PCSX4 in there. The Spine dev posted on Reddit about a month ago about progress being made, most of these projects are not being worked on in public currently. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:46, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Spine version ==&lt;br /&gt;
&lt;br /&gt;
A new version has been made available through Twitter, link: https://twitter.com/notzecoxao/status/1436397396154626048&lt;br /&gt;
&lt;br /&gt;
== RPCS4 Still Active ==&lt;br /&gt;
&lt;br /&gt;
Please mark RPCS4 as active, I can&#039;t edit the PS4 page, here&#039;s the reference to add if it&#039;s necessary, thanks.&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/&lt;br /&gt;
&lt;br /&gt;
== PS4Delta ==&lt;br /&gt;
&lt;br /&gt;
Project: https://github.com/Force67/ps4delta&lt;br /&gt;
This is a compatibility layer like Orbital that was last updated Oct 28, 2020.&lt;br /&gt;
: Indeed. It&#039;s already a part of the article, though. Has been for over two years. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 17:14, 6 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
Some new projects could be added to the list these are fpPS4 and Kyty, they are mentioned by Control Execute, the person who distributes via Twitter the updates of Spine (by the way, new version released)&lt;br /&gt;
https://mobile.twitter.com/notzecoxao/status/1483065252916957189&lt;br /&gt;
&lt;br /&gt;
fpPS4: https://github.com/red-prig/fpPS4&lt;br /&gt;
&lt;br /&gt;
Kyty: https://github.com/InoriRus/Kyty&lt;br /&gt;
&lt;br /&gt;
The last one also seems to be an emulator in early stage for both PS4 and PS5.&lt;br /&gt;
&lt;br /&gt;
== Spine versioning ==&lt;br /&gt;
&lt;br /&gt;
Suggest changing the link on Spine to the GitHub release page instead of a direct download link to a Google Drive ZIP file (like Webmint did on Spine&#039;s main page), and possibly setting up a version template as well?&lt;br /&gt;
&lt;br /&gt;
:Done. A version template is possible when there&#039;s more releases in the future. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 01:15, 19 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add this new PS4 emulator? ==&lt;br /&gt;
&lt;br /&gt;
https://github.com/ultimaweapon/obliteration&lt;br /&gt;
&lt;br /&gt;
== FpPS4 has now have a GUI!  ==&lt;br /&gt;
&lt;br /&gt;
The Seprate GUI for FpPS4 was made by Temmie aka themitosan and it can be found on Temmie&#039;s Github and Red_prig&#039;s FpPS4 emulator also on Github under 3rd_party_gui. &lt;br /&gt;
&lt;br /&gt;
https://github.com/themitosan/fpPS4-Temmie-s-Launcher&lt;br /&gt;
&lt;br /&gt;
== GPCS4 description&#039;s source of info? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As of June 2022, GPCS4 is now a one-person project.&amp;quot; - Citation needed?? Contributor [[User:BintendoTwist|BintendoTwist]] ([[User talk:BintendoTwist|talk]])?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PSUV ==&lt;br /&gt;
Znullptr, a widely known PS4 and PS5 jailbreak developer and reverse engineer is working on his own PS4 emulator project called PSUV: https://twitter.com/Znullptr/status/1508195432475807745?s=20&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulator_files&amp;diff=55499</id>
		<title>Emulator files</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulator_files&amp;diff=55499"/>
		<updated>2023-04-20T12:06:34Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Nintendo Switch */ Reformatted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi-system==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Abdess/retroarch_system/releases/download/v20220308/libretro_31-01-22.zip BIOS files]&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
| [https://web.archive.org/web/20220308222505/https://github.com/Abdess/retroarch_system/releases/download/v20220308/libretro_31-01-22.zip ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/lemuroid-bios BIOS files]&lt;br /&gt;
| [[Lemuroid]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/ii9numjq0o3juek/Mednafen_BIOS.zip/file BIOS files]&lt;br /&gt;
| [[Mednafen]] &amp;lt;small&amp;gt;(standalone)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/3nssmxf73y49p8x/AABHj8H7Hz5E-lfgcE3Y3bHPa?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/OpenEmuBIOSPack BIOS files]&lt;br /&gt;
| [[OpenEmu]]&lt;br /&gt;
| [https://www.dropbox.com/sh/tfj1zuerogjvxwi/AABYXRdlQcvEPL-PbYVblHbda?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/file/sbpAETaK#Zlgd0uWdRVey-BgBCJ3Hi2XgkomB2UVbeuluR1iA9Ao ROMs Pack]&lt;br /&gt;
| Mesen2&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/MESS-0.151.BIOS.ROMs ROMs Pack] &amp;lt;small&amp;gt;(0.151)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| [https://www.dropbox.com/sh/yus58oyor0kfvky/AAC79mxTRNsfFXVzWjXv4KAFa?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/6vc518bg37a0ngw/PCem+v16+ROMs.zip/file ROMs Pack] &amp;lt;small&amp;gt;(v16)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://www.mediafire.com/file/zn7wpqat2d6zej0/PCem+v17+ROMs.zip/file ROMs Pack] &amp;lt;small&amp;gt;(v17)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[PCem]]&lt;br /&gt;
| [https://www.dropbox.com/sh/mcibrnn227h38j9/AADv0kXdgKL2NnqnNysRUCpoa?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/86Box/roms/releases ROMs Pack]&lt;br /&gt;
| [[86Box]]&lt;br /&gt;
| [https://www.dropbox.com/sh/fptb11b7rw6dej6/AABaaIXi3yhXs5vQWwhJornEa?dl=0 ✓]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Nintendo]]==&lt;br /&gt;
===[[Nintendo Entertainment System emulators|NES / Famicom]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/35cpj3ghyxeq34o/FamicomDiskSystemBIOS.rar Family Computer Disk System BIOS file]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/pxx3mhvjrag0zz6/AACbYrLTZileTi1i_5E3_Td9a?dl=0 ✓]&lt;br /&gt;
| Required for FDS emulation. [[File_Hashes#Family_Computer_Disk_System_(FDS)|MD5 Hashes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Super Nintendo emulators|SNES / Super Famicom]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!4E0RFQhb!Lh2CzxVeYahueRk-60JfjxBnrbEUvFhGzyJnrM_pQS4 Satellaview BS-X ROMs]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[higan]] &amp;lt;small&amp;gt;(bsnes)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Snes9x]]&lt;br /&gt;
| [https://www.dropbox.com/sh/wlxqum6b4ca4nxx/AADVUXTDF2dLuATYKIbq5Jqia?dl=0 ✓]&lt;br /&gt;
| Required for some Satellaview releases.&amp;lt;br /&amp;gt;Including Japanese original ROM, no-DRM ROM and English-patched ROMs (DRM or no-DRM).&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!sUNzQSzB!LQ9toDbnJoVDLLCm4k8OjjmOnY-aqZbfSJ0SQ5GfOzg Sufami Turbo BIOS file]&lt;br /&gt;
| [https://www.dropbox.com/sh/0b85jzh5xd47nyo/AABY768UeYjrcaItu7drPVf6a?dl=0 ✓]&lt;br /&gt;
| Required for Bandai&#039;s Sufami Turbo emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [http://bsxproj.superfamicom.org/snes/SDBR_v0.95.zip SuperDisc BIOS file]&lt;br /&gt;
| [[No$|No$SNS]] &amp;lt;small&amp;gt;(1.6)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/nlgucxx6tt70m64/AADjYS3JD8-SJyuOEQY3JYIsa?dl=0 ✓]&lt;br /&gt;
| Required for Sony&#039;s SNES-CD emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!tA01kCiI!Bp8p5BoaWzOKdF_m_V_stVcjT1TZVM-1gqaYU5uGqro Super Game Boy boot ROM]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[higan]] &amp;lt;small&amp;gt;(bsnes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/8ap1up6yc41f6fc/AADiXsXAimIU0rO-Hr7jvYhsa?dl=0 ✓]&lt;br /&gt;
| Required for Super Game Boy emulation. [[File_Hashes#Super_Game_Boy_(SGB)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download.php?a36869kjvj4iavs Coprocessor firmwares]&lt;br /&gt;
| [https://www.dropbox.com/sh/sp9yml8m9p9habb/AABAu5UGpz63x_UPJhwSDk-Va?dl=0 ✓]&lt;br /&gt;
| Including CX4, DSP1/1A, DSP1B, DSP2, DSP3, DSP4, ST010, ST011 and ST018.&amp;lt;br /&amp;gt;[https://higan.readthedocs.io/en/v104/guides/import/#games-with-co-processor-firmware More information]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo 64 emulators|Nintendo 64]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.emucr.com/search/label/RSP_Plugin LLE RSP plugin]&lt;br /&gt;
| [[Project64]]&lt;br /&gt;
| [https://drive.google.com/file/d/1YbGOHCB7AV7Q3DhsXrx5yVcrCKJXlcHs/view?usp=sharing ✓]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/zqoa2ld2ovtzg5o/N64_BIOS.zip 64DD IPL and PIF ROM (JPN Retail)]&lt;br /&gt;
| [[CEN64]]&lt;br /&gt;
| [https://www.dropbox.com/sh/i0klk7ytso6homa/AABQ69Ap-A_ZmZQUUB82C4mja?dl=0 ✓]&lt;br /&gt;
| Required for 64DD emulation in CEN64.&amp;lt;br /&amp;gt;Japanese region only.&lt;br /&gt;
|-&lt;br /&gt;
| [https://64dd.org/dumps/N64DD_IPLROM_(J).zip 64DD IPL (JPN Retail)]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Project64]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [https://www.dropbox.com/sh/f0hmhpswggymcxc/AAC6siCGTAuBUp-_KXdakj_3a?dl=0 ✓]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Required for 64DD emulation in Project64.&lt;br /&gt;
|-&lt;br /&gt;
| [https://64dd.org/dumps/64DD_IPL_US_MJR.n64 64DD IPL (US Retail)]&lt;br /&gt;
|-&lt;br /&gt;
| [https://64dd.org/dumps/64DD_IPL_DEV_H4G.n64 64DD IPL (JPN Development)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[GameCube emulators|GameCube]] / [[Wii emulators|Wii]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/2ajx3xr7v1ahqtf/GCN_BIOS.zip GameCube IPL BIOS file]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Dolphin]]&lt;br /&gt;
| [https://www.dropbox.com/sh/chua1nfjig5e6fk/AACIyoC5eFcpYRqk34Y6m2Q9a?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for rendering original system fonts. [[File_Hashes#GameCube_(GCN/NGC)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/66hh53x9nczaun6/LLE+DSP.rar DSP-LLE plugin]&lt;br /&gt;
| [https://www.dropbox.com/sh/fefshfdaguwmkuh/AAAiGz_UOSLkL0KmN9EYNxLoa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Needed for more accurate low-level emulation (LLE) of DSP audio.&amp;lt;br /&amp;gt;Required in Dolphin for connectivity with GBA units.&amp;lt;br /&amp;gt;An incomplete HLE solution removing this requirement exists.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/emukidid/swiss-gc/releases Swiss]&lt;br /&gt;
| N/A&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;GameCube homebrew utility. [https://www.gc-forever.com/wiki/index.php?title=Swiss More information]&amp;lt;br /&amp;gt;[http://www.mediafire.com/file/3f2oynxty6jq0js/Swiss+GC.rar Old version (r241)]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/rb81q0lr66o6s67/dolphin+network+files.7z Wii WC24 network SSL certificates]&lt;br /&gt;
| [https://www.dropbox.com/sh/w439hk9pd0ciwcd/AABs2qQouBHSG_LDhOmkgXyCa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for connecting to Wi-Fi Connection service.&amp;lt;br /&amp;gt;[https://www.dolphin-emu.org/docs/guides/wii-network-guide/ More information]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Game Boy/Game Boy Color emulators|Game Boy / Game Boy Color]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! MD5 Hash&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/dmg0_rom Game Boy (DMG) early boot ROM]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/4lhjdvm8e03ht4z/AAC5XsT6_V53pNqhAldY57Fca?dl=0 ✓]&lt;br /&gt;
| a8f84a0ac44da5d3f0ee19f9cea80a8c&lt;br /&gt;
| Variant found in very early Japan-sold DMG units&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/dmg_rom Game Boy (DMG) boot ROM]&lt;br /&gt;
| [https://www.dropbox.com/sh/4lhjdvm8e03ht4z/AAC5XsT6_V53pNqhAldY57Fca?dl=0 ✓]&lt;br /&gt;
| 32fbbd84168d3482956eb3c5051637f5&lt;br /&gt;
| ROM providing some basic setup for the original B&amp;amp;W Game Boy. Mostly optional in emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/mgb_boot Game Boy Pocket (MGB) boot ROM]&lt;br /&gt;
|&lt;br /&gt;
| 71a378e71ff30b2d8a1f02bf5c7896aa&lt;br /&gt;
| Boot ROM with a single byte difference so the GB Pocket can be detected.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/cgb0_boot Game Boy Color (CGB) early boot ROM]&lt;br /&gt;
|&lt;br /&gt;
| 7c773f3c0b01cb73bca8e83227287b7f&lt;br /&gt;
| Variant found in very early Japan-sold CGB units&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/cgb_boot Game Boy Color (CGB) boot ROM]&lt;br /&gt;
| [http://www.mediafire.com/download/55a5ef9d248no18/gbc_bios.zip ✓]&lt;br /&gt;
| dbfce9db9deaa2567f6a84fde55f9680&lt;br /&gt;
| Bigger ROM in Color units providing palettes for monochrome games. Mostly optional in emulators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon mini emulators|Pokémon mini]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file BIOS]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/pya0c4t12e810p7/AACrzQisWxxaGEo5JKhWrrypa?dl=0 ✓]&lt;br /&gt;
| Optional in PokeMini and minimon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Game Boy Advance emulators|Game Boy Advance]] / [[GBA e-Reader emulators|e-Reader]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/uijj3i3349h8j2j/gba_bios.zip Boot ROM]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/75ciyaphel7c5la/AABADloONTLeLBGyhOtn6HUba?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for some games, homebrew, and connectivity with the GameCube.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!YAsSzSCI!Oqd6Nz8BzNKbQyT08RETX1f7mS2rj59LnLVf3IIyNZo e-Reader BIOS files]&lt;br /&gt;
| [https://www.dropbox.com/sh/qlhn5ixinhtrnqc/AAB2K4GJwVc1ZFMhXFPZHk1Xa?dl=0 ✓]&lt;br /&gt;
| Required for e-Reader emulation.&amp;lt;br /&amp;gt;Including Card e-Reader (Japan), Card e-Reader+ (Japan) and e-Reader (USA).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo DS emulators|Nintendo DS / DSi]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!KPwUHYCZ!mCzMRg3UN8UGJ2WKxAbCMaWVLUdAX0KCYHb0egCbrUk DS BIOS files and firmware]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/s6fkz3uzddrokej/AAB-wc2ylp04cJkmN62Sqq04a?dl=0 ✓]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Optional for [[DeSmuME]], [[melonDS]] and [[No$|No$GBA]].&amp;lt;br /&amp;gt;Required for [[GBE+]], [[mGBA#medusa|medusa]] and other emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/ique-ds-firmware iQue BIOS files and firmware]&lt;br /&gt;
| [https://www.mediafire.com/file/yja11xj1jia7tcc/iQue+DS+Firmware.zip/file ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/DSiFirmwareFiles DSi BIOS files]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[No$|No$GBA]]&lt;br /&gt;
| [https://www.dropbox.com/sh/lnpuxg4u81932jr/AAAl-1PBf-mAsKlKKbsz4_gTa?dl=0 ✓]&lt;br /&gt;
| Required for Nintendo DSi emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/DSiEmulationSetup DSi NAND dump]&lt;br /&gt;
| [https://www.dropbox.com/sh/krj8zevlyj59p6t/AACyACepE6yiBxh0wbmLs0Pwa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Improves compatibility for Nintendo DSi emulation.&amp;lt;br /&amp;gt;Update No$GBA in the package to the latest version is highly recommended.&lt;br /&gt;
|- &lt;br /&gt;
| [https://archive.org/details/dsi-nand-firmware-pwc DSi BIOS &amp;amp; NAND (USA)]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| [[melonDS]], [[No$|No$GBA]]&lt;br /&gt;
| [https://www.dropbox.com/sh/8kd68od7pqllx5a/AADOMXSLbjYr3kEEbAS3ITtva?dl=0 ✓]&lt;br /&gt;
|  rowspan=&amp;quot;6&amp;quot;| Required for DSi emulation on melonDS. &amp;lt;br&amp;gt;Includes BIOS and firmware for both the DS and DSi, and a NAND dump. &amp;lt;br&amp;gt;For No$GBA, rename:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;nand.bin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;biosdsi7.bin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;biosdsi9.bin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;to&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;DSi-1.mmc&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;respectively, and place them in the No$GBA main folder.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/ds-firmware-european-dsi-nand-and-firmware DSi BIOS &amp;amp; NAND (EUR)]&lt;br /&gt;
| [https://www.mediafire.com/file/1rwiiaxf3ejewiu/DS+Firmware+++(European)+DSi+NAND+And+Firmware.zip/file ✓]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo 3DS emulators|Nintendo 3DS]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/xf0i4pwijnsz3wo/3DS%20Shared%20Data.zip Extra data]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Citra]]&lt;br /&gt;
| [https://www.dropbox.com/sh/zd8z5ews4wd5akn/AADcsIN5US-TfzZhzs2-lphDa?dl=0 ✓]&lt;br /&gt;
| Required for some games.([https://drive.google.com/drive/folders/1xJxWy3BBM-keJ8XWn6eqpH0Sqelhn6Qs 000400db00010302IsNewversion])&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!qUkWXISL!ivytO3ZgcBtUM1FqGR_0WKZBdrXDM_2_suJng4OJYno Bootroms]&lt;br /&gt;
| [https://www.dropbox.com/sh/gsm675o2gvzzzd0/AAA5WpJqW1Avzofa3qf_1nO9a?dl=0 ✓]&lt;br /&gt;
| Required for [https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds] to decrypt encrypted games.&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/uc?id=1LeetYqN9rik9uj25nRL97yai6KqgH15A&amp;amp;export=download&amp;amp;authuser=0 dspfirm.cdc]&lt;br /&gt;
|&lt;br /&gt;
| Sound drivers for homemade or third-party games&lt;br /&gt;
|}&lt;br /&gt;
aes_keys.txt is full version[https://www.emu-land.net/forum/index.php/topic,69802.msg1371528.html#msg1371528 1]+[https://raw.githubusercontent.com/weihuoya/citra/master/src/android/app/src/main/assets/sysdata/aes_keys.txt 2]&lt;br /&gt;
&lt;br /&gt;
===[[Wii U emulators|Wii U]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/rdvtav576rtv28f/Wii%20U%20fonts.zip Fonts]&lt;br /&gt;
| [[Cemu]]&lt;br /&gt;
| [https://www.dropbox.com/sh/9m33tinafr152uh/AABUIdEktTuP7aW9wsY81gw7a?dl=0 ✓]&lt;br /&gt;
| Required for rendering text properly in some games.&amp;lt;br /&amp;gt;Lacks three more unused fonts, but [https://cemuhook.sshnuke.net/ Cemuhook] has their replacements.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/file/8M9WxAzZ#-AUqbBj3V68TV7uhrZc_t9nwwkvRlyaSEcAUS__2fFo Online files]&lt;br /&gt;
| [[Cemu]] &amp;lt;small&amp;gt;(1.11.0 or later)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Decaf]]&lt;br /&gt;
| [https://www.dropbox.com/sh/111elomswx9fk47/AAB4aiWZNN4HZ2nQenXrC8Zca?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Needed for online connection.&amp;lt;br /&amp;gt;Lacks unbanned account.dat file unique to the console but some custom servers with lax authentication are working in progress.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/9skgfgbst4qcwbc/mlc01_WiiUMenu_5.5.2EU.zip Menu files (EU)]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Cemu]] &amp;lt;small&amp;gt;(1.11.4 or later)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/wf9drvdphw6jaky/AABUla997K8_sYAeL7fa_ZKOa?dl=0 ✓]&lt;br /&gt;
| Version 5.5.2, European region&amp;lt;br /&amp;gt;Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]&amp;lt;br /&amp;gt;Can be accessed from the .rpx under &amp;lt;code&amp;gt;mlc01\sys\title\00050010\10040200\code\men.rpx&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/cgcts0to3pya8g6/mlc01_WiiUMenu_5.5.2US.zip Menu files (US)]&lt;br /&gt;
| [https://www.dropbox.com/sh/splnrqkyh5jj6rr/AAAnrhCRkqXIm1Yo7AHQvUzsa?dl=0 ✓]&lt;br /&gt;
| Version 5.5.2, US region&amp;lt;br /&amp;gt;Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]&amp;lt;br /&amp;gt;Can be accessed from the .rpx under &amp;lt;code&amp;gt;mlc01\sys\title\00050010\10040100\code\men.rpx&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/4x74gfhj95og66f/mlc01_WiiUMenu_5.5.2JP.zip Menu files (JP)]&lt;br /&gt;
| [https://www.dropbox.com/sh/gnuqnyrsw90ensa/AAAZLRqazfZnkfz1Jz5Wu3tra?dl=0 ✓]&lt;br /&gt;
| Version 5.5.2, Japanese region&amp;lt;br /&amp;gt;Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]&amp;lt;br /&amp;gt;Can be accessed from the .rpx under &amp;lt;code&amp;gt;mlc01\sys\title\00050010\10040000\code\men.rpx&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo Switch emulators|Nintendo Switch]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Ecks1337/RyuSAK/releases RyuSAK]&lt;br /&gt;
| [[Ryujinx]]&lt;br /&gt;
| -&lt;br /&gt;
| Tool for sharing shader caches. Also has up-to-date firmware and keys.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/nnu7b5c8otud5j0/Switch_Shared_Data.zip Shared fonts and derivation keys]&lt;br /&gt;
| [[Ryujinx]]&amp;lt;br/&amp;gt;[[yuzu]]&amp;lt;br/&amp;gt;[[Skyline]]&lt;br /&gt;
| [https://mega.nz/file/rN9kVQgT#Zr2gQB0kKjkufAzOViOZT0IOGEViTDAeIhNi2HxhnKI ✓]&lt;br /&gt;
| Required for some games and encrypted ROMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mirror.lewd.wtf/archive/nintendo/switch/firmware/ Firmware]&lt;br /&gt;
| [[Ryujinx]]&lt;br /&gt;
|&lt;br /&gt;
| Required for Ryujinx.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===[[PlayStation emulators|PlayStation]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/s11dvh2snfrmy29/PS1_BIOS.zip BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/l0a18zplh1ndlo0/AAA_j4N-OO07owQB1embW_2Za?dl=0 ✓]&lt;br /&gt;
| Required for some emulators. [[File_Hashes#PlayStation_(PS1)|More information and MD5 Hashes]]&amp;lt;br /&amp;gt;Copyright-free HLE BIOS files replacements exist for other emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/dfsaucra5tcp7pu/PSXperia_data.zip/file Crash Bandicoot pre-extracted data]&lt;br /&gt;
| PSXperia&lt;br /&gt;
| [https://cyanlabs.net/uploads/PSXperia.zip ✓]&lt;br /&gt;
| Required for repackaging ISOs for use with PlayStation Pocket, given that PSXperia is only able to extract wrapper data from two specific releases of the Crash Bandicoot APK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PocketStation emulators|PocketStation]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/c5htcw09y3fiy3m/PocketStation%20BIOS.zip BIOS files]&lt;br /&gt;
| [[PK201]]&lt;br /&gt;
| [https://www.dropbox.com/sh/gkmd344c4az94tl/AABT9HPZZp8500UO_apRXZT9a?dl=0 ✓]&lt;br /&gt;
| Required for PocketStation emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation 2 emulators|PlayStation 2]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/file/CZtzib7K#kQBwcq-zavhR7mLa-3OJPBvdWVmmmR1p7tgWhKjluE4 BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://anonfiles.com/fbSdJ5E6yd/PS2_BIOS_zip ✓]&lt;br /&gt;
| Required for PlayStation 2 emulation with PCSX2, not required for Play! &amp;lt;br /&amp;gt;[[File_Hashes#PlayStation_2_(PS2)|More information and MD5 Hashes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation Portable emulators|PlayStation Portable]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/0k8654doty8wdl7/PSP+font.rar Original fonts]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/gazfjvlut5k1a4t/AADKtcv1c0PwpH2-1gv07fFea?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for rendering original system fonts.&amp;lt;br/ &amp;gt;Emulators have replacement fonts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation 3 emulators|PlayStation 3]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official firmware]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://darthsternie.net/ps3-firmwares/ ✓ (Archive)]&lt;br /&gt;
| Required for PlayStation 3 emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation Vita emulators|PlayStation Vita]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-us/support/hardware/psvita/system-software/ Official firmware]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://darthsternie.net/ps-vita-firmwares/ ✓ (Archive)]&lt;br /&gt;
| Required for PlayStation Vita emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation 4 emulators|PlayStation 4]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-us/support/hardware/ps4/system-software/ Official firmware]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://darthsternie.net/ps4-firmwares/ ✓ (Archive)]&lt;br /&gt;
| Required for Spine, Obliteration and so on, not required for fpPS4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Sega]]==&lt;br /&gt;
===[[Master System emulators|Master System]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!MAdyUKyI!14bp7kZYGaVYTwjFJeH8-wfxTYGS2Pkbj1lgNh_459Y BIOS files]&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| [https://www.dropbox.com/sh/ilo8k54oidjti0q/AACMHCVZLYOlAGADzIsaJTyGa?dl=0 ✓]&lt;br /&gt;
| Optional.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sega Genesis emulators|Genesis / Mega Drive / CD / 32X]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!dMFgAS6B!btNyCsWZFSGE-NqFfJvo90vjXroeDoRdgQtGPwllODQ Genesis / Mega Drive BIOS files]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/li9cnrjba2nqo5e/AAAuqnkFK05oc-Io8FF_AAPVa?dl=0 ✓]&lt;br /&gt;
| Optional for Kega Fusion and other emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/wmmeiybqrml/Sega+Mega+CD+BIOS+Collection+v2.7z CD BIOS files]&lt;br /&gt;
| [https://www.dropbox.com/sh/4esjxr70f1o9zvw/AAA5OB3oce1JzCKgeA2Gd1tha?dl=0 ✓]&lt;br /&gt;
| Required for Sega CD emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!YUNwhKwQ!uloygIwA7-8F30HFSfYIgxX2Z49_dIS3RJ29IIOLC9M 32X BIOS files]&lt;br /&gt;
| [https://www.dropbox.com/sh/p3bzuaict6ssq2e/AAB3vNqHHlB77l9YvvszdQiha?dl=0 ✓]&lt;br /&gt;
| Required for 32X emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sega Saturn emulators|Saturn]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/1mne5inwr7rfws9/Saturn_BIOS_mednafen.zip BIOS files]&lt;br /&gt;
| [[Mednafen]]&amp;lt;br/&amp;gt;[[SSF]]&lt;br /&gt;
| [https://www.dropbox.com/sh/4d9pce5wv18pwlj/AACCN5OLw2fHOHpTmKhmSbeIa?dl=0 ✓]&lt;br /&gt;
| Required for [[Mednafen]].&amp;lt;br/&amp;gt;Optional for [[SSF]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sega Dreamcast emulators|Dreamcast]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/ohpi7h3kh3ydli8/Dreamcast.zip BIOS files]&lt;br /&gt;
| [[nullDC]]&lt;br /&gt;
| [https://www.dropbox.com/sh/mblnarpvm28aru2/AABhSaJxwyZy0q6j24HbzHvza?dl=0 ✓]&lt;br /&gt;
| Required for Dreamcast emulation in nullDC.&amp;lt;br /&amp;gt;[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/48kpzrz3wnr9cqp/DEMUL+BIOs.rar BIOS files]&lt;br /&gt;
| [[DEmul]]&lt;br /&gt;
| [https://www.dropbox.com/sh/epi8kees8nfmhg5/AAD7svCQtd5KixEqeiKKM_Lwa?dl=0 ✓]&lt;br /&gt;
| Required for Dreamcast, Naomi and Hikaru emulation in DEmul.&amp;lt;br /&amp;gt;[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/2w0rvhegfxcz2no/VMU_BIOS.zip/file VMU BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/5whw1f78hoxgl1p/AAAbwNkDIBLcbYgFkFovFWUfa?dl=0 ✓]&lt;br /&gt;
| Optional for ElysianVMU.&amp;lt;br/&amp;gt;Required for MAME.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari==&lt;br /&gt;
===[[Atari 7800 emulators|Atari 7800]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.atari7800.org/bin/ntsc/a7800.zip BIOS file (NTSC)]&amp;lt;br /&amp;gt;[http://www.atari7800.org/bin/pal/a7800p.zip BIOS file (PAL)]&lt;br /&gt;
| [[ProSystem]]&lt;br /&gt;
| [https://www.dropbox.com/sh/qbth4hzrvvlzro7/AACUVvxdXO456X726vyEh_bQa?dl=0 ✓]&lt;br /&gt;
| Optional.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Atari Jaguar emulators|Atari Jaguar / Jaguar CD]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!URcGxSST!AzXqQMLgnWIkoL6l3JLCVNyQnxOomSxeOLLPQrrXZo4 BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/qr3cfd32hnlhtfu/AAATCK66lvtL7SDcNa5vybUKa?dl=0 ✓]&lt;br /&gt;
| Optional for Atari Jaguar emulation.&amp;lt;br /&amp;gt;Required for Atari Jaguar CD emulation (Incomplete).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Atari Lynx emulators|Atari Lynx]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/kxni5x47psjrqqo/lynxboot.img/file BIOS dump]&lt;br /&gt;
| Handy-based&lt;br /&gt;
| [https://www.dropbox.com/sh/ssr7ev66bn8aviu/AACA2b0y3fsxqgGEOl5HtmSla?dl=0 ✓]&lt;br /&gt;
| Required. On Mednafen, place on root directory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Microsoft==&lt;br /&gt;
===[[Xbox emulators|Xbox]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/28zvvhqxjuoj4dp/Xbox_BIOS.zip BIOS files]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[xemu]]&amp;lt;br /&amp;gt;[[XQEMU]]&lt;br /&gt;
| [https://www.dropbox.com/sh/po9e5rxgunl4lxt/AAD1ebI8_025I0fu53J4QxZXa?dl=0 ✓]&lt;br /&gt;
| Required for Xbox emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/xqemu/xqemu-hdd-image/releases/download/v1.0/xbox_hdd.qcow2.zip Blank HDD image]&lt;br /&gt;
| [https://www.dropbox.com/sh/6uy43qlwak5wf0a/AADcRT7EvhZB2kip9u2LW86ra?dl=0 ✓]&lt;br /&gt;
| Required for Xbox emulation.&amp;lt;br /&amp;gt;Pre-built 8G blank image.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/k43mmta4q9e244q/Xbox_MAME.zip BIOS files]&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| [https://www.dropbox.com/sh/43zdvuifof0uvv3/AADDEw37Y5-ohpzeMqPLYgHca?dl=0 ✓]&lt;br /&gt;
| Required for Xbox emulation.&amp;lt;br /&amp;gt;MCP-X bootrom included in the package is a bad dump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other consoles==&lt;br /&gt;
===[[3DO emulators|3DO]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!5N01HahD!pCvxR1sahDl8brkpS5Ze6iz-IS3KxZZG-DkhTGtckdc BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/06ant2an3v0ldcy/AABtYfbrF-RtpGHhXQxqBQAsa?dl=0 ✓]&lt;br /&gt;
| Required for 3DO emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine CD (TurboGrafx-CD)]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#F!eegVRCiL!u4PDISZQ3PzPIGsD7_3XCQ BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/t6zsxz37whbcjh6/AAA4SHvSW44pUdEFO2ZP32fQa?dl=0 ✓]&lt;br /&gt;
| Required for PC Engine CD (TurboGrafx-CD) emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal computers==&lt;br /&gt;
===[[Commodore 64 emulators|Commodore 64]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File Type(s)&lt;br /&gt;
! Emulator&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://anonfiles.com/18u2OcJdxe/C64_VICE_7z JiffyDOS and SuperCPU DOS]&lt;br /&gt;
| [[VICE]]&lt;br /&gt;
|&lt;br /&gt;
| Optional files per [https://docs.libretro.com/library/vice/#bios libretro documentation]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Fujitsu FM-7 emulators|Fujitsu FM-7]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!xYdjCCDD!V7uo0k5a8QJgP_D3MeW-5LWv3UGAmiYuRM9f-0oqB8w System ROMs]&lt;br /&gt;
| XM7&lt;br /&gt;
| [https://www.dropbox.com/sh/3tfbucnjot7437s/AAB6PBrXyun_oXjSzvKcazQ5a?dl=0 ✓]&lt;br /&gt;
| Required for Fujitsu FM-7 emulation.&amp;lt;br /&amp;gt;Some boot, sub-monitor and dictionary files are missing but enough in most cases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[FM Towns emulators|Fujitsu FM Towns]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
|-&lt;br /&gt;
| [http://emuz0n3.tripod.com/townsbios.zip FM Towns BIOS]&lt;br /&gt;
| UNZ&amp;lt;br/&amp;gt;Bochs&amp;lt;br/&amp;gt;MAME&lt;br /&gt;
| [https://www.mediafire.com/file/lf6aspvutkqs0sc/townsbios.zip/file ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/zplvia9po7o6gl3/fmtmarty.zip/file FM Towns Marty BIOS]&lt;br /&gt;
| MAME&lt;br /&gt;
| [https://www.dropbox.com/sh/x8ufnv19g9cs03u/AAB-sYD26b6xMedKUDOPVsb1a?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/pfop8nenj8richr/marty.rom/file marty.rom]&lt;br /&gt;
| Xe&lt;br /&gt;
| [https://www.dropbox.com/sh/eqah48fpc3yeqir/AABhOeZxPqvsAx7wMHOmiAIQa?dl=0 ✓]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[MSX emulators|Microsoft/ASCII MSX]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://bluemsx.msxblue.com/resource.html BIOS files and machine configurations]&lt;br /&gt;
| [[blueMSX]]&lt;br /&gt;
| [https://mega.nz/#F!qK4ygIDC!B-VYc9XWifXth_yNU3CMQw ✓]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Required for MSX games (except some cartridge games covered by the unofficial C-BIOS file).&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.planetemu.net/roms/msx-bios BIOS files]&lt;br /&gt;
| [[Clock Signal|CLK]]&amp;lt;br/&amp;gt;[[Pantheon]]&lt;br /&gt;
| [https://mega.nz/#F!Da4m2CiB!LKq6KLo6t2oTwYjgTIN1Sw ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.msxarchive.nl/pub/msx/emulator/openMSX/systemroms.zip System ROMs set]&lt;br /&gt;
| [[openMSX]]&lt;br /&gt;
| [https://www.dropbox.com/sh/9a3y66v49mj8h1h/AACdAz4lzR9y0zJig6t-_87fa?dl=0 ✓]&lt;br /&gt;
| Required for MSX emulation on certain machines and extensions like [https://www.msx.org/wiki/Panasonic_FS-A1GT Panasonic FS-A1GT] for example.&amp;lt;br /&amp;gt;Copy all files to &amp;lt;code&amp;gt;~/.openMSX/share/systemroms&amp;lt;/code&amp;gt; (GNU/Linux and MacOS) or &amp;lt;code&amp;gt;%USERPROFILE%\My Documents\openMSX\share\systemroms&amp;lt;/code&amp;gt; (Windows 7 or later).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC-60 emulators|NEC PC-6000]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!gNcUiCYZ!mhgfsAlhYpAZQntb3QylwVrqwxScHo4UcGQ3VmOCVA4 System ROMs]&lt;br /&gt;
| PC6001V&amp;lt;br /&amp;gt;PC6001VX&lt;br /&gt;
| [https://www.dropbox.com/sh/03jkbp05r83ciik/AACgZX9slcxuVQlHwSyV6TuFa?dl=0 ✓]&lt;br /&gt;
| Required for PC-6001 series emulation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC-88 emulators|NEC PC-8800]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!RJtSxC4R!2tuH0seGNdgOVhoxUX6c-PRl9_GozwcSlbQDuPgqbGc System ROMs]&lt;br /&gt;
| pc8801ma&amp;lt;br /&amp;gt;XM8&lt;br /&gt;
| [https://www.dropbox.com/sh/mlfoffao6kd986z/AADhjpg3APDbQ72XaH5SQozma?dl=0 ✓]&lt;br /&gt;
| Required for PC-8800 emulation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC-98 emulators|NEC PC-9800]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://46okumen.com/files/FONT.ROM Fonts (Binary format)]&lt;br /&gt;
| Neko Project II&lt;br /&gt;
| [https://www.dropbox.com/sh/cpfqgp8ysoewqfb/AACXM0zfO8aiVQz1DoinVfkwa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Needed for rendering text properly.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.zophar.net/fileuploads/1/2134agxhk/font.zip Fonts (BMP format)]&lt;br /&gt;
| Anex86&lt;br /&gt;
| [https://www.dropbox.com/sh/45sc3qoe4q22pwv/AAAJ0JdOMZouiN4wzId7FLuqa?dl=0 ✓]&lt;br /&gt;
| Optional for Anex86 and other emulators.&amp;lt;br /&amp;gt;Needed for rendering text properly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sharp X1 emulators|Sharp X1]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://blackdiamond.co.za/incomp/x1roms.zip X1 and X1 Turbo BIOS]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.mediafire.com/file/czdniqa85xr3vmc/x1roms.zip/file ✓]&lt;br /&gt;
| Not all files are required for all emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file X1 Turbo BIOS]&lt;br /&gt;
| X millennium Advance&lt;br /&gt;
| [https://www.dropbox.com/sh/zb4d3d5s7elc95b/AADJZkevWrTCqJcS443cKBILa?dl=0 ✓]&lt;br /&gt;
| Uses a different naming scheme than other emulators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sharp X68000 emulators|Sharp X68000]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!wAd13AyD!ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE System ROMs]&lt;br /&gt;
| XM6 Pro-68k&amp;lt;br/&amp;gt;[[XM6 TypeG]]&lt;br /&gt;
| [https://www.dropbox.com/sh/dm34xlx9obqoch6/AABrk_afsyDvhO0IHSlWkdoDa?dl=0 ✓]&lt;br /&gt;
| Required &amp;lt;code&amp;gt;CGROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;IPLROM.DAT&amp;lt;/code&amp;gt; for X68000 Expert emulation.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;SCSIINROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SCSIEXROM.DAT&amp;lt;/code&amp;gt; for enabling X68000 Expert SCSI interface.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;IPLROMXV.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CGROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SCSIINROM.DAT&amp;lt;/code&amp;gt; for X68000 XVI emulation.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;IPLROMCO.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CGROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SCSIINROM.DAT&amp;lt;/code&amp;gt; for X68000 Compact emulation.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;IPLROM30.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CGROM30.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ROM30.DAT&amp;lt;/code&amp;gt; for X68030 emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Emulator_files&amp;diff=55498</id>
		<title>Emulator files</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Emulator_files&amp;diff=55498"/>
		<updated>2023-04-20T12:01:12Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Nintendo Switch */ Added Skyline to shared fonts and derivation keys section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi-system==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Abdess/retroarch_system/releases/download/v20220308/libretro_31-01-22.zip BIOS files]&lt;br /&gt;
| [[RetroArch]]&lt;br /&gt;
| [https://web.archive.org/web/20220308222505/https://github.com/Abdess/retroarch_system/releases/download/v20220308/libretro_31-01-22.zip ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/lemuroid-bios BIOS files]&lt;br /&gt;
| [[Lemuroid]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/ii9numjq0o3juek/Mednafen_BIOS.zip/file BIOS files]&lt;br /&gt;
| [[Mednafen]] &amp;lt;small&amp;gt;(standalone)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/3nssmxf73y49p8x/AABHj8H7Hz5E-lfgcE3Y3bHPa?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/OpenEmuBIOSPack BIOS files]&lt;br /&gt;
| [[OpenEmu]]&lt;br /&gt;
| [https://www.dropbox.com/sh/tfj1zuerogjvxwi/AABYXRdlQcvEPL-PbYVblHbda?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/file/sbpAETaK#Zlgd0uWdRVey-BgBCJ3Hi2XgkomB2UVbeuluR1iA9Ao ROMs Pack]&lt;br /&gt;
| Mesen2&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/MESS-0.151.BIOS.ROMs ROMs Pack] &amp;lt;small&amp;gt;(0.151)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| [https://www.dropbox.com/sh/yus58oyor0kfvky/AAC79mxTRNsfFXVzWjXv4KAFa?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/6vc518bg37a0ngw/PCem+v16+ROMs.zip/file ROMs Pack] &amp;lt;small&amp;gt;(v16)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[https://www.mediafire.com/file/zn7wpqat2d6zej0/PCem+v17+ROMs.zip/file ROMs Pack] &amp;lt;small&amp;gt;(v17)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[PCem]]&lt;br /&gt;
| [https://www.dropbox.com/sh/mcibrnn227h38j9/AADv0kXdgKL2NnqnNysRUCpoa?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/86Box/roms/releases ROMs Pack]&lt;br /&gt;
| [[86Box]]&lt;br /&gt;
| [https://www.dropbox.com/sh/fptb11b7rw6dej6/AABaaIXi3yhXs5vQWwhJornEa?dl=0 ✓]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Nintendo]]==&lt;br /&gt;
===[[Nintendo Entertainment System emulators|NES / Famicom]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/35cpj3ghyxeq34o/FamicomDiskSystemBIOS.rar Family Computer Disk System BIOS file]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/pxx3mhvjrag0zz6/AACbYrLTZileTi1i_5E3_Td9a?dl=0 ✓]&lt;br /&gt;
| Required for FDS emulation. [[File_Hashes#Family_Computer_Disk_System_(FDS)|MD5 Hashes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Super Nintendo emulators|SNES / Super Famicom]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!4E0RFQhb!Lh2CzxVeYahueRk-60JfjxBnrbEUvFhGzyJnrM_pQS4 Satellaview BS-X ROMs]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[higan]] &amp;lt;small&amp;gt;(bsnes)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Snes9x]]&lt;br /&gt;
| [https://www.dropbox.com/sh/wlxqum6b4ca4nxx/AADVUXTDF2dLuATYKIbq5Jqia?dl=0 ✓]&lt;br /&gt;
| Required for some Satellaview releases.&amp;lt;br /&amp;gt;Including Japanese original ROM, no-DRM ROM and English-patched ROMs (DRM or no-DRM).&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!sUNzQSzB!LQ9toDbnJoVDLLCm4k8OjjmOnY-aqZbfSJ0SQ5GfOzg Sufami Turbo BIOS file]&lt;br /&gt;
| [https://www.dropbox.com/sh/0b85jzh5xd47nyo/AABY768UeYjrcaItu7drPVf6a?dl=0 ✓]&lt;br /&gt;
| Required for Bandai&#039;s Sufami Turbo emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [http://bsxproj.superfamicom.org/snes/SDBR_v0.95.zip SuperDisc BIOS file]&lt;br /&gt;
| [[No$|No$SNS]] &amp;lt;small&amp;gt;(1.6)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/nlgucxx6tt70m64/AADjYS3JD8-SJyuOEQY3JYIsa?dl=0 ✓]&lt;br /&gt;
| Required for Sony&#039;s SNES-CD emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!tA01kCiI!Bp8p5BoaWzOKdF_m_V_stVcjT1TZVM-1gqaYU5uGqro Super Game Boy boot ROM]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[higan]] &amp;lt;small&amp;gt;(bsnes)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/8ap1up6yc41f6fc/AADiXsXAimIU0rO-Hr7jvYhsa?dl=0 ✓]&lt;br /&gt;
| Required for Super Game Boy emulation. [[File_Hashes#Super_Game_Boy_(SGB)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download.php?a36869kjvj4iavs Coprocessor firmwares]&lt;br /&gt;
| [https://www.dropbox.com/sh/sp9yml8m9p9habb/AABAu5UGpz63x_UPJhwSDk-Va?dl=0 ✓]&lt;br /&gt;
| Including CX4, DSP1/1A, DSP1B, DSP2, DSP3, DSP4, ST010, ST011 and ST018.&amp;lt;br /&amp;gt;[https://higan.readthedocs.io/en/v104/guides/import/#games-with-co-processor-firmware More information]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo 64 emulators|Nintendo 64]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.emucr.com/search/label/RSP_Plugin LLE RSP plugin]&lt;br /&gt;
| [[Project64]]&lt;br /&gt;
| [https://drive.google.com/file/d/1YbGOHCB7AV7Q3DhsXrx5yVcrCKJXlcHs/view?usp=sharing ✓]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/zqoa2ld2ovtzg5o/N64_BIOS.zip 64DD IPL and PIF ROM (JPN Retail)]&lt;br /&gt;
| [[CEN64]]&lt;br /&gt;
| [https://www.dropbox.com/sh/i0klk7ytso6homa/AABQ69Ap-A_ZmZQUUB82C4mja?dl=0 ✓]&lt;br /&gt;
| Required for 64DD emulation in CEN64.&amp;lt;br /&amp;gt;Japanese region only.&lt;br /&gt;
|-&lt;br /&gt;
| [https://64dd.org/dumps/N64DD_IPLROM_(J).zip 64DD IPL (JPN Retail)]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Project64]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [https://www.dropbox.com/sh/f0hmhpswggymcxc/AAC6siCGTAuBUp-_KXdakj_3a?dl=0 ✓]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Required for 64DD emulation in Project64.&lt;br /&gt;
|-&lt;br /&gt;
| [https://64dd.org/dumps/64DD_IPL_US_MJR.n64 64DD IPL (US Retail)]&lt;br /&gt;
|-&lt;br /&gt;
| [https://64dd.org/dumps/64DD_IPL_DEV_H4G.n64 64DD IPL (JPN Development)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[GameCube emulators|GameCube]] / [[Wii emulators|Wii]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/2ajx3xr7v1ahqtf/GCN_BIOS.zip GameCube IPL BIOS file]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Dolphin]]&lt;br /&gt;
| [https://www.dropbox.com/sh/chua1nfjig5e6fk/AACIyoC5eFcpYRqk34Y6m2Q9a?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for rendering original system fonts. [[File_Hashes#GameCube_(GCN/NGC)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/66hh53x9nczaun6/LLE+DSP.rar DSP-LLE plugin]&lt;br /&gt;
| [https://www.dropbox.com/sh/fefshfdaguwmkuh/AAAiGz_UOSLkL0KmN9EYNxLoa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Needed for more accurate low-level emulation (LLE) of DSP audio.&amp;lt;br /&amp;gt;Required in Dolphin for connectivity with GBA units.&amp;lt;br /&amp;gt;An incomplete HLE solution removing this requirement exists.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/emukidid/swiss-gc/releases Swiss]&lt;br /&gt;
| N/A&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;GameCube homebrew utility. [https://www.gc-forever.com/wiki/index.php?title=Swiss More information]&amp;lt;br /&amp;gt;[http://www.mediafire.com/file/3f2oynxty6jq0js/Swiss+GC.rar Old version (r241)]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/rb81q0lr66o6s67/dolphin+network+files.7z Wii WC24 network SSL certificates]&lt;br /&gt;
| [https://www.dropbox.com/sh/w439hk9pd0ciwcd/AABs2qQouBHSG_LDhOmkgXyCa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for connecting to Wi-Fi Connection service.&amp;lt;br /&amp;gt;[https://www.dolphin-emu.org/docs/guides/wii-network-guide/ More information]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Game Boy/Game Boy Color emulators|Game Boy / Game Boy Color]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! MD5 Hash&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/dmg0_rom Game Boy (DMG) early boot ROM]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/4lhjdvm8e03ht4z/AAC5XsT6_V53pNqhAldY57Fca?dl=0 ✓]&lt;br /&gt;
| a8f84a0ac44da5d3f0ee19f9cea80a8c&lt;br /&gt;
| Variant found in very early Japan-sold DMG units&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/dmg_rom Game Boy (DMG) boot ROM]&lt;br /&gt;
| [https://www.dropbox.com/sh/4lhjdvm8e03ht4z/AAC5XsT6_V53pNqhAldY57Fca?dl=0 ✓]&lt;br /&gt;
| 32fbbd84168d3482956eb3c5051637f5&lt;br /&gt;
| ROM providing some basic setup for the original B&amp;amp;W Game Boy. Mostly optional in emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/mgb_boot Game Boy Pocket (MGB) boot ROM]&lt;br /&gt;
|&lt;br /&gt;
| 71a378e71ff30b2d8a1f02bf5c7896aa&lt;br /&gt;
| Boot ROM with a single byte difference so the GB Pocket can be detected.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/cgb0_boot Game Boy Color (CGB) early boot ROM]&lt;br /&gt;
|&lt;br /&gt;
| 7c773f3c0b01cb73bca8e83227287b7f&lt;br /&gt;
| Variant found in very early Japan-sold CGB units&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/cgb_boot Game Boy Color (CGB) boot ROM]&lt;br /&gt;
| [http://www.mediafire.com/download/55a5ef9d248no18/gbc_bios.zip ✓]&lt;br /&gt;
| dbfce9db9deaa2567f6a84fde55f9680&lt;br /&gt;
| Bigger ROM in Color units providing palettes for monochrome games. Mostly optional in emulators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon mini emulators|Pokémon mini]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/iaeix6am0efnpa7/bios.min/file BIOS]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/pya0c4t12e810p7/AACrzQisWxxaGEo5JKhWrrypa?dl=0 ✓]&lt;br /&gt;
| Optional in PokeMini and minimon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Game Boy Advance emulators|Game Boy Advance]] / [[GBA e-Reader emulators|e-Reader]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/uijj3i3349h8j2j/gba_bios.zip Boot ROM]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/75ciyaphel7c5la/AABADloONTLeLBGyhOtn6HUba?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for some games, homebrew, and connectivity with the GameCube.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!YAsSzSCI!Oqd6Nz8BzNKbQyT08RETX1f7mS2rj59LnLVf3IIyNZo e-Reader BIOS files]&lt;br /&gt;
| [https://www.dropbox.com/sh/qlhn5ixinhtrnqc/AAB2K4GJwVc1ZFMhXFPZHk1Xa?dl=0 ✓]&lt;br /&gt;
| Required for e-Reader emulation.&amp;lt;br /&amp;gt;Including Card e-Reader (Japan), Card e-Reader+ (Japan) and e-Reader (USA).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo DS emulators|Nintendo DS / DSi]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!KPwUHYCZ!mCzMRg3UN8UGJ2WKxAbCMaWVLUdAX0KCYHb0egCbrUk DS BIOS files and firmware]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/s6fkz3uzddrokej/AAB-wc2ylp04cJkmN62Sqq04a?dl=0 ✓]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Optional for [[DeSmuME]], [[melonDS]] and [[No$|No$GBA]].&amp;lt;br /&amp;gt;Required for [[GBE+]], [[mGBA#medusa|medusa]] and other emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/ique-ds-firmware iQue BIOS files and firmware]&lt;br /&gt;
| [https://www.mediafire.com/file/yja11xj1jia7tcc/iQue+DS+Firmware.zip/file ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/DSiFirmwareFiles DSi BIOS files]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[No$|No$GBA]]&lt;br /&gt;
| [https://www.dropbox.com/sh/lnpuxg4u81932jr/AAAl-1PBf-mAsKlKKbsz4_gTa?dl=0 ✓]&lt;br /&gt;
| Required for Nintendo DSi emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/DSiEmulationSetup DSi NAND dump]&lt;br /&gt;
| [https://www.dropbox.com/sh/krj8zevlyj59p6t/AACyACepE6yiBxh0wbmLs0Pwa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Improves compatibility for Nintendo DSi emulation.&amp;lt;br /&amp;gt;Update No$GBA in the package to the latest version is highly recommended.&lt;br /&gt;
|- &lt;br /&gt;
| [https://archive.org/details/dsi-nand-firmware-pwc DSi BIOS &amp;amp; NAND (USA)]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| [[melonDS]], [[No$|No$GBA]]&lt;br /&gt;
| [https://www.dropbox.com/sh/8kd68od7pqllx5a/AADOMXSLbjYr3kEEbAS3ITtva?dl=0 ✓]&lt;br /&gt;
|  rowspan=&amp;quot;6&amp;quot;| Required for DSi emulation on melonDS. &amp;lt;br&amp;gt;Includes BIOS and firmware for both the DS and DSi, and a NAND dump. &amp;lt;br&amp;gt;For No$GBA, rename:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;nand.bin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;biosdsi7.bin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;biosdsi9.bin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;to&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;DSi-1.mmc&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;BIOSDSI7.ROM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;BIOSDSI9.ROM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;respectively, and place them in the No$GBA main folder.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/details/ds-firmware-european-dsi-nand-and-firmware DSi BIOS &amp;amp; NAND (EUR)]&lt;br /&gt;
| [https://www.mediafire.com/file/1rwiiaxf3ejewiu/DS+Firmware+++(European)+DSi+NAND+And+Firmware.zip/file ✓]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo 3DS emulators|Nintendo 3DS]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/xf0i4pwijnsz3wo/3DS%20Shared%20Data.zip Extra data]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Citra]]&lt;br /&gt;
| [https://www.dropbox.com/sh/zd8z5ews4wd5akn/AADcsIN5US-TfzZhzs2-lphDa?dl=0 ✓]&lt;br /&gt;
| Required for some games.([https://drive.google.com/drive/folders/1xJxWy3BBM-keJ8XWn6eqpH0Sqelhn6Qs 000400db00010302IsNewversion])&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!qUkWXISL!ivytO3ZgcBtUM1FqGR_0WKZBdrXDM_2_suJng4OJYno Bootroms]&lt;br /&gt;
| [https://www.dropbox.com/sh/gsm675o2gvzzzd0/AAA5WpJqW1Avzofa3qf_1nO9a?dl=0 ✓]&lt;br /&gt;
| Required for [https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds] to decrypt encrypted games.&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/uc?id=1LeetYqN9rik9uj25nRL97yai6KqgH15A&amp;amp;export=download&amp;amp;authuser=0 dspfirm.cdc]&lt;br /&gt;
|&lt;br /&gt;
| Sound drivers for homemade or third-party games&lt;br /&gt;
|}&lt;br /&gt;
aes_keys.txt is full version[https://www.emu-land.net/forum/index.php/topic,69802.msg1371528.html#msg1371528 1]+[https://raw.githubusercontent.com/weihuoya/citra/master/src/android/app/src/main/assets/sysdata/aes_keys.txt 2]&lt;br /&gt;
&lt;br /&gt;
===[[Wii U emulators|Wii U]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/rdvtav576rtv28f/Wii%20U%20fonts.zip Fonts]&lt;br /&gt;
| [[Cemu]]&lt;br /&gt;
| [https://www.dropbox.com/sh/9m33tinafr152uh/AABUIdEktTuP7aW9wsY81gw7a?dl=0 ✓]&lt;br /&gt;
| Required for rendering text properly in some games.&amp;lt;br /&amp;gt;Lacks three more unused fonts, but [https://cemuhook.sshnuke.net/ Cemuhook] has their replacements.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/file/8M9WxAzZ#-AUqbBj3V68TV7uhrZc_t9nwwkvRlyaSEcAUS__2fFo Online files]&lt;br /&gt;
| [[Cemu]] &amp;lt;small&amp;gt;(1.11.0 or later)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[Decaf]]&lt;br /&gt;
| [https://www.dropbox.com/sh/111elomswx9fk47/AAB4aiWZNN4HZ2nQenXrC8Zca?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Needed for online connection.&amp;lt;br /&amp;gt;Lacks unbanned account.dat file unique to the console but some custom servers with lax authentication are working in progress.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/9skgfgbst4qcwbc/mlc01_WiiUMenu_5.5.2EU.zip Menu files (EU)]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| [[Cemu]] &amp;lt;small&amp;gt;(1.11.4 or later)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [https://www.dropbox.com/sh/wf9drvdphw6jaky/AABUla997K8_sYAeL7fa_ZKOa?dl=0 ✓]&lt;br /&gt;
| Version 5.5.2, European region&amp;lt;br /&amp;gt;Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]&amp;lt;br /&amp;gt;Can be accessed from the .rpx under &amp;lt;code&amp;gt;mlc01\sys\title\00050010\10040200\code\men.rpx&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/cgcts0to3pya8g6/mlc01_WiiUMenu_5.5.2US.zip Menu files (US)]&lt;br /&gt;
| [https://www.dropbox.com/sh/splnrqkyh5jj6rr/AAAnrhCRkqXIm1Yo7AHQvUzsa?dl=0 ✓]&lt;br /&gt;
| Version 5.5.2, US region&amp;lt;br /&amp;gt;Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]&amp;lt;br /&amp;gt;Can be accessed from the .rpx under &amp;lt;code&amp;gt;mlc01\sys\title\00050010\10040100\code\men.rpx&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/4x74gfhj95og66f/mlc01_WiiUMenu_5.5.2JP.zip Menu files (JP)]&lt;br /&gt;
| [https://www.dropbox.com/sh/gnuqnyrsw90ensa/AAAZLRqazfZnkfz1Jz5Wu3tra?dl=0 ✓]&lt;br /&gt;
| Version 5.5.2, Japanese region&amp;lt;br /&amp;gt;Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]&amp;lt;br /&amp;gt;Can be accessed from the .rpx under &amp;lt;code&amp;gt;mlc01\sys\title\00050010\10040000\code\men.rpx&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Nintendo Switch emulators|Nintendo Switch]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Ecks1337/RyuSAK/releases RyuSAK]&lt;br /&gt;
| [[Ryujinx]]&lt;br /&gt;
| -&lt;br /&gt;
| Tool for sharing shader caches. Also has up-to-date firmware and keys.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/nnu7b5c8otud5j0/Switch_Shared_Data.zip Shared fonts and derivation keys]&lt;br /&gt;
| [[Ryujinx]], [[yuzu]], [[Skyline]]&lt;br /&gt;
| [https://mega.nz/file/rN9kVQgT#Zr2gQB0kKjkufAzOViOZT0IOGEViTDAeIhNi2HxhnKI ✓]&lt;br /&gt;
| Required for some games and encrypted ROMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mirror.lewd.wtf/archive/nintendo/switch/firmware/ Firmware]&lt;br /&gt;
| [[Ryujinx]]&lt;br /&gt;
|&lt;br /&gt;
| Required for Ryujinx.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sony==&lt;br /&gt;
===[[PlayStation emulators|PlayStation]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/s11dvh2snfrmy29/PS1_BIOS.zip BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/l0a18zplh1ndlo0/AAA_j4N-OO07owQB1embW_2Za?dl=0 ✓]&lt;br /&gt;
| Required for some emulators. [[File_Hashes#PlayStation_(PS1)|More information and MD5 Hashes]]&amp;lt;br /&amp;gt;Copyright-free HLE BIOS files replacements exist for other emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/dfsaucra5tcp7pu/PSXperia_data.zip/file Crash Bandicoot pre-extracted data]&lt;br /&gt;
| PSXperia&lt;br /&gt;
| [https://cyanlabs.net/uploads/PSXperia.zip ✓]&lt;br /&gt;
| Required for repackaging ISOs for use with PlayStation Pocket, given that PSXperia is only able to extract wrapper data from two specific releases of the Crash Bandicoot APK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PocketStation emulators|PocketStation]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/c5htcw09y3fiy3m/PocketStation%20BIOS.zip BIOS files]&lt;br /&gt;
| [[PK201]]&lt;br /&gt;
| [https://www.dropbox.com/sh/gkmd344c4az94tl/AABT9HPZZp8500UO_apRXZT9a?dl=0 ✓]&lt;br /&gt;
| Required for PocketStation emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation 2 emulators|PlayStation 2]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/file/CZtzib7K#kQBwcq-zavhR7mLa-3OJPBvdWVmmmR1p7tgWhKjluE4 BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://anonfiles.com/fbSdJ5E6yd/PS2_BIOS_zip ✓]&lt;br /&gt;
| Required for PlayStation 2 emulation with PCSX2, not required for Play! &amp;lt;br /&amp;gt;[[File_Hashes#PlayStation_2_(PS2)|More information and MD5 Hashes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation Portable emulators|PlayStation Portable]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/0k8654doty8wdl7/PSP+font.rar Original fonts]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/gazfjvlut5k1a4t/AADKtcv1c0PwpH2-1gv07fFea?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Required for rendering original system fonts.&amp;lt;br/ &amp;gt;Emulators have replacement fonts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation 3 emulators|PlayStation 3]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official firmware]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://darthsternie.net/ps3-firmwares/ ✓ (Archive)]&lt;br /&gt;
| Required for PlayStation 3 emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation Vita emulators|PlayStation Vita]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-us/support/hardware/psvita/system-software/ Official firmware]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://darthsternie.net/ps-vita-firmwares/ ✓ (Archive)]&lt;br /&gt;
| Required for PlayStation Vita emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation 4 emulators|PlayStation 4]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.playstation.com/en-us/support/hardware/ps4/system-software/ Official firmware]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://darthsternie.net/ps4-firmwares/ ✓ (Archive)]&lt;br /&gt;
| Required for Spine, Obliteration and so on, not required for fpPS4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Sega]]==&lt;br /&gt;
===[[Master System emulators|Master System]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!MAdyUKyI!14bp7kZYGaVYTwjFJeH8-wfxTYGS2Pkbj1lgNh_459Y BIOS files]&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| [https://www.dropbox.com/sh/ilo8k54oidjti0q/AACMHCVZLYOlAGADzIsaJTyGa?dl=0 ✓]&lt;br /&gt;
| Optional.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sega Genesis emulators|Genesis / Mega Drive / CD / 32X]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!dMFgAS6B!btNyCsWZFSGE-NqFfJvo90vjXroeDoRdgQtGPwllODQ Genesis / Mega Drive BIOS files]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/li9cnrjba2nqo5e/AAAuqnkFK05oc-Io8FF_AAPVa?dl=0 ✓]&lt;br /&gt;
| Optional for Kega Fusion and other emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/wmmeiybqrml/Sega+Mega+CD+BIOS+Collection+v2.7z CD BIOS files]&lt;br /&gt;
| [https://www.dropbox.com/sh/4esjxr70f1o9zvw/AAA5OB3oce1JzCKgeA2Gd1tha?dl=0 ✓]&lt;br /&gt;
| Required for Sega CD emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!YUNwhKwQ!uloygIwA7-8F30HFSfYIgxX2Z49_dIS3RJ29IIOLC9M 32X BIOS files]&lt;br /&gt;
| [https://www.dropbox.com/sh/p3bzuaict6ssq2e/AAB3vNqHHlB77l9YvvszdQiha?dl=0 ✓]&lt;br /&gt;
| Required for 32X emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sega Saturn emulators|Saturn]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/1mne5inwr7rfws9/Saturn_BIOS_mednafen.zip BIOS files]&lt;br /&gt;
| [[Mednafen]]&amp;lt;br/&amp;gt;[[SSF]]&lt;br /&gt;
| [https://www.dropbox.com/sh/4d9pce5wv18pwlj/AACCN5OLw2fHOHpTmKhmSbeIa?dl=0 ✓]&lt;br /&gt;
| Required for [[Mednafen]].&amp;lt;br/&amp;gt;Optional for [[SSF]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sega Dreamcast emulators|Dreamcast]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/ohpi7h3kh3ydli8/Dreamcast.zip BIOS files]&lt;br /&gt;
| [[nullDC]]&lt;br /&gt;
| [https://www.dropbox.com/sh/mblnarpvm28aru2/AABhSaJxwyZy0q6j24HbzHvza?dl=0 ✓]&lt;br /&gt;
| Required for Dreamcast emulation in nullDC.&amp;lt;br /&amp;gt;[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/file/48kpzrz3wnr9cqp/DEMUL+BIOs.rar BIOS files]&lt;br /&gt;
| [[DEmul]]&lt;br /&gt;
| [https://www.dropbox.com/sh/epi8kees8nfmhg5/AAD7svCQtd5KixEqeiKKM_Lwa?dl=0 ✓]&lt;br /&gt;
| Required for Dreamcast, Naomi and Hikaru emulation in DEmul.&amp;lt;br /&amp;gt;[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/2w0rvhegfxcz2no/VMU_BIOS.zip/file VMU BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/5whw1f78hoxgl1p/AAAbwNkDIBLcbYgFkFovFWUfa?dl=0 ✓]&lt;br /&gt;
| Optional for ElysianVMU.&amp;lt;br/&amp;gt;Required for MAME.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari==&lt;br /&gt;
===[[Atari 7800 emulators|Atari 7800]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.atari7800.org/bin/ntsc/a7800.zip BIOS file (NTSC)]&amp;lt;br /&amp;gt;[http://www.atari7800.org/bin/pal/a7800p.zip BIOS file (PAL)]&lt;br /&gt;
| [[ProSystem]]&lt;br /&gt;
| [https://www.dropbox.com/sh/qbth4hzrvvlzro7/AACUVvxdXO456X726vyEh_bQa?dl=0 ✓]&lt;br /&gt;
| Optional.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Atari Jaguar emulators|Atari Jaguar / Jaguar CD]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!URcGxSST!AzXqQMLgnWIkoL6l3JLCVNyQnxOomSxeOLLPQrrXZo4 BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/qr3cfd32hnlhtfu/AAATCK66lvtL7SDcNa5vybUKa?dl=0 ✓]&lt;br /&gt;
| Optional for Atari Jaguar emulation.&amp;lt;br /&amp;gt;Required for Atari Jaguar CD emulation (Incomplete).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Atari Lynx emulators|Atari Lynx]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/kxni5x47psjrqqo/lynxboot.img/file BIOS dump]&lt;br /&gt;
| Handy-based&lt;br /&gt;
| [https://www.dropbox.com/sh/ssr7ev66bn8aviu/AACA2b0y3fsxqgGEOl5HtmSla?dl=0 ✓]&lt;br /&gt;
| Required. On Mednafen, place on root directory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Microsoft==&lt;br /&gt;
===[[Xbox emulators|Xbox]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/28zvvhqxjuoj4dp/Xbox_BIOS.zip BIOS files]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[xemu]]&amp;lt;br /&amp;gt;[[XQEMU]]&lt;br /&gt;
| [https://www.dropbox.com/sh/po9e5rxgunl4lxt/AAD1ebI8_025I0fu53J4QxZXa?dl=0 ✓]&lt;br /&gt;
| Required for Xbox emulation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/xqemu/xqemu-hdd-image/releases/download/v1.0/xbox_hdd.qcow2.zip Blank HDD image]&lt;br /&gt;
| [https://www.dropbox.com/sh/6uy43qlwak5wf0a/AADcRT7EvhZB2kip9u2LW86ra?dl=0 ✓]&lt;br /&gt;
| Required for Xbox emulation.&amp;lt;br /&amp;gt;Pre-built 8G blank image.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediafire.com/download/k43mmta4q9e244q/Xbox_MAME.zip BIOS files]&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| [https://www.dropbox.com/sh/43zdvuifof0uvv3/AADDEw37Y5-ohpzeMqPLYgHca?dl=0 ✓]&lt;br /&gt;
| Required for Xbox emulation.&amp;lt;br /&amp;gt;MCP-X bootrom included in the package is a bad dump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other consoles==&lt;br /&gt;
===[[3DO emulators|3DO]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!5N01HahD!pCvxR1sahDl8brkpS5Ze6iz-IS3KxZZG-DkhTGtckdc BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/06ant2an3v0ldcy/AABtYfbrF-RtpGHhXQxqBQAsa?dl=0 ✓]&lt;br /&gt;
| Required for 3DO emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine CD (TurboGrafx-CD)]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#F!eegVRCiL!u4PDISZQ3PzPIGsD7_3XCQ BIOS files]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.dropbox.com/sh/t6zsxz37whbcjh6/AAA4SHvSW44pUdEFO2ZP32fQa?dl=0 ✓]&lt;br /&gt;
| Required for PC Engine CD (TurboGrafx-CD) emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal computers==&lt;br /&gt;
===[[Commodore 64 emulators|Commodore 64]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File Type(s)&lt;br /&gt;
! Emulator&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://anonfiles.com/18u2OcJdxe/C64_VICE_7z JiffyDOS and SuperCPU DOS]&lt;br /&gt;
| [[VICE]]&lt;br /&gt;
|&lt;br /&gt;
| Optional files per [https://docs.libretro.com/library/vice/#bios libretro documentation]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Fujitsu FM-7 emulators|Fujitsu FM-7]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!xYdjCCDD!V7uo0k5a8QJgP_D3MeW-5LWv3UGAmiYuRM9f-0oqB8w System ROMs]&lt;br /&gt;
| XM7&lt;br /&gt;
| [https://www.dropbox.com/sh/3tfbucnjot7437s/AAB6PBrXyun_oXjSzvKcazQ5a?dl=0 ✓]&lt;br /&gt;
| Required for Fujitsu FM-7 emulation.&amp;lt;br /&amp;gt;Some boot, sub-monitor and dictionary files are missing but enough in most cases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[FM Towns emulators|Fujitsu FM Towns]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
|-&lt;br /&gt;
| [http://emuz0n3.tripod.com/townsbios.zip FM Towns BIOS]&lt;br /&gt;
| UNZ&amp;lt;br/&amp;gt;Bochs&amp;lt;br/&amp;gt;MAME&lt;br /&gt;
| [https://www.mediafire.com/file/lf6aspvutkqs0sc/townsbios.zip/file ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/zplvia9po7o6gl3/fmtmarty.zip/file FM Towns Marty BIOS]&lt;br /&gt;
| MAME&lt;br /&gt;
| [https://www.dropbox.com/sh/x8ufnv19g9cs03u/AAB-sYD26b6xMedKUDOPVsb1a?dl=0 ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/pfop8nenj8richr/marty.rom/file marty.rom]&lt;br /&gt;
| Xe&lt;br /&gt;
| [https://www.dropbox.com/sh/eqah48fpc3yeqir/AABhOeZxPqvsAx7wMHOmiAIQa?dl=0 ✓]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[MSX emulators|Microsoft/ASCII MSX]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://bluemsx.msxblue.com/resource.html BIOS files and machine configurations]&lt;br /&gt;
| [[blueMSX]]&lt;br /&gt;
| [https://mega.nz/#F!qK4ygIDC!B-VYc9XWifXth_yNU3CMQw ✓]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Required for MSX games (except some cartridge games covered by the unofficial C-BIOS file).&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.planetemu.net/roms/msx-bios BIOS files]&lt;br /&gt;
| [[Clock Signal|CLK]]&amp;lt;br/&amp;gt;[[Pantheon]]&lt;br /&gt;
| [https://mega.nz/#F!Da4m2CiB!LKq6KLo6t2oTwYjgTIN1Sw ✓]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.msxarchive.nl/pub/msx/emulator/openMSX/systemroms.zip System ROMs set]&lt;br /&gt;
| [[openMSX]]&lt;br /&gt;
| [https://www.dropbox.com/sh/9a3y66v49mj8h1h/AACdAz4lzR9y0zJig6t-_87fa?dl=0 ✓]&lt;br /&gt;
| Required for MSX emulation on certain machines and extensions like [https://www.msx.org/wiki/Panasonic_FS-A1GT Panasonic FS-A1GT] for example.&amp;lt;br /&amp;gt;Copy all files to &amp;lt;code&amp;gt;~/.openMSX/share/systemroms&amp;lt;/code&amp;gt; (GNU/Linux and MacOS) or &amp;lt;code&amp;gt;%USERPROFILE%\My Documents\openMSX\share\systemroms&amp;lt;/code&amp;gt; (Windows 7 or later).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC-60 emulators|NEC PC-6000]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!gNcUiCYZ!mhgfsAlhYpAZQntb3QylwVrqwxScHo4UcGQ3VmOCVA4 System ROMs]&lt;br /&gt;
| PC6001V&amp;lt;br /&amp;gt;PC6001VX&lt;br /&gt;
| [https://www.dropbox.com/sh/03jkbp05r83ciik/AACgZX9slcxuVQlHwSyV6TuFa?dl=0 ✓]&lt;br /&gt;
| Required for PC-6001 series emulation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC-88 emulators|NEC PC-8800]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!RJtSxC4R!2tuH0seGNdgOVhoxUX6c-PRl9_GozwcSlbQDuPgqbGc System ROMs]&lt;br /&gt;
| pc8801ma&amp;lt;br /&amp;gt;XM8&lt;br /&gt;
| [https://www.dropbox.com/sh/mlfoffao6kd986z/AADhjpg3APDbQ72XaH5SQozma?dl=0 ✓]&lt;br /&gt;
| Required for PC-8800 emulation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[PC-98 emulators|NEC PC-9800]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://46okumen.com/files/FONT.ROM Fonts (Binary format)]&lt;br /&gt;
| Neko Project II&lt;br /&gt;
| [https://www.dropbox.com/sh/cpfqgp8ysoewqfb/AACXM0zfO8aiVQz1DoinVfkwa?dl=0 ✓]&lt;br /&gt;
| Optional.&amp;lt;br /&amp;gt;Needed for rendering text properly.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.zophar.net/fileuploads/1/2134agxhk/font.zip Fonts (BMP format)]&lt;br /&gt;
| Anex86&lt;br /&gt;
| [https://www.dropbox.com/sh/45sc3qoe4q22pwv/AAAJ0JdOMZouiN4wzId7FLuqa?dl=0 ✓]&lt;br /&gt;
| Optional for Anex86 and other emulators.&amp;lt;br /&amp;gt;Needed for rendering text properly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sharp X1 emulators|Sharp X1]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [http://blackdiamond.co.za/incomp/x1roms.zip X1 and X1 Turbo BIOS]&lt;br /&gt;
| Various&lt;br /&gt;
| [https://www.mediafire.com/file/czdniqa85xr3vmc/x1roms.zip/file ✓]&lt;br /&gt;
| Not all files are required for all emulators.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file X1 Turbo BIOS]&lt;br /&gt;
| X millennium Advance&lt;br /&gt;
| [https://www.dropbox.com/sh/zb4d3d5s7elc95b/AADJZkevWrTCqJcS443cKBILa?dl=0 ✓]&lt;br /&gt;
| Uses a different naming scheme than other emulators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sharp X68000 emulators|Sharp X68000]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! File type(s)&lt;br /&gt;
! Emulator(s)&lt;br /&gt;
! Backup&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [https://mega.nz/#!wAd13AyD!ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE System ROMs]&lt;br /&gt;
| XM6 Pro-68k&amp;lt;br/&amp;gt;[[XM6 TypeG]]&lt;br /&gt;
| [https://www.dropbox.com/sh/dm34xlx9obqoch6/AABrk_afsyDvhO0IHSlWkdoDa?dl=0 ✓]&lt;br /&gt;
| Required &amp;lt;code&amp;gt;CGROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;IPLROM.DAT&amp;lt;/code&amp;gt; for X68000 Expert emulation.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;SCSIINROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SCSIEXROM.DAT&amp;lt;/code&amp;gt; for enabling X68000 Expert SCSI interface.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;IPLROMXV.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CGROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SCSIINROM.DAT&amp;lt;/code&amp;gt; for X68000 XVI emulation.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;IPLROMCO.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CGROM.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SCSIINROM.DAT&amp;lt;/code&amp;gt; for X68000 Compact emulation.&amp;lt;br/&amp;gt;Required &amp;lt;code&amp;gt;IPLROM30.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CGROM30.DAT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ROM30.DAT&amp;lt;/code&amp;gt; for X68030 emulation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=54503</id>
		<title>Talk:PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=54503"/>
		<updated>2023-03-19T12:20:39Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* ADD ONTRONIX AND DCS4 OR WE&amp;#039;LL DESTROY THE VIEW SOURCE BUTTON!!! */ Very funny&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Potential Roadblocks section improvement ==&lt;br /&gt;
&lt;br /&gt;
The PS4&#039;s GPU is not secretive. In fact there are info on it from AMD themselves, specifically the Southern Islands architecture for the 7xxx series Radeon GPUs that would be almost exact like PS4&#039;s. There a team that works on this on GitHub but they have a long ways to go before its properly emulater&lt;br /&gt;
:Uh. If you think information on the page is less accurate than it could be, add to it. No need to ask whether that&#039;s okay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 19:04, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why does x86 architecture even need to be emulated on PCs which are already x86 to begin with? ==&lt;br /&gt;
&lt;br /&gt;
I get that the x86 architecture is huge so even though it is well documented it would be difficult to emulate, but since PCs are already x86 anyway, why is there even a need to? Shouldn&#039;t all that needs to be emulated is the Orbis OS or whatever? And the Orbis OS is based on FreeBSD which is open source, so it would seem to me that this should be very easy to sort out if people would just approach this the easy way instead of trying to emulate an entire architecture which there is no need to do because PC is already that architecture anyway. And if I&#039;m wrong then please tell me the reason why I&#039;m wrong because I would like to know.&lt;br /&gt;
&lt;br /&gt;
:I was in the process of rewriting the page before, but I&#039;m just gonna share this early. Fail0verflow discovered [https://fail0verflow.com/blog/2016/console-hacking-2016-postscript/ the &amp;quot;secondary processor&amp;quot; &#039;&#039;&#039;is&#039;&#039;&#039; the primary system] (and even they are confused as hell about Sony&#039;s design). The PS4 is actually an ARM system-on-a-chip that runs its own OS-- Orbis OS-- and forwards games to run directly on the x86 processor, graphics card, and shared memory. That means for proper PS4 emulation, you would need to fake a game&#039;s computer &#039;&#039;on top&#039;&#039; of a faked operating system&#039;s computer, something even Dolphin has struggled with over the past few years (they&#039;ve talked extensively on the blog about implementing Starlet at a higher-level). Complicating things even more is the memory. The CPU and GPU share it. On the IBM platform, they&#039;re dedicated (VRAM and SDRAM), separate components. [https://www.virtualbox.org/manual/ch10.html#hwvirt This writeup from the VirtualBox team] explains how they handle hardware abstraction on x86, explaining why virtualized software can be almost or just as fast as when it&#039;s natively run. Truth is, it could very well be possible to get games going quickly provided all the tools were in place to do that, but most people don&#039;t have 8 core CPUs, and it took ten years before PS3 emulation ever got anywhere for all of its own reasons. The system-on-a-chip discovery also explains why video capture and music playback on any game is possible.&amp;lt;br/&amp;gt;-[[User:FosterHaven|FosterHaven]]&lt;br /&gt;
&lt;br /&gt;
::Short answer... the x86 architecture is just the CPU. Even then there still are significant differences. The OS is just that, too - PS3 having a Linux OS was irrelevant to how easy it was to emulate. Everything else is custom down to the most basic details, and of course memory management, boot-up sequence, DRM, peripherals, graphical drivers (usually different from desktop PC versions) et caetera. &lt;br /&gt;
&lt;br /&gt;
::So the PS4 (or the OG Xbox, or the Xbox One) is NOT just a repackaged PC. Just like the Wii isn&#039;t just a Mac just because both have a PowerPC CPU architecture. It is yet another console that has yet to be figured out from scratch. Granted, cases like what you wish for, do exist, like the Ouya, which is just a lazy Android modification, or the Sega Master System and the Game Gear, or apparently Android and iOS (if only Apple wasn&#039;t sabotaging those projects and buying off devs), so much that converting games between both works. This isn&#039;t one of these cases. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 05:55, 3 November 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay. Thanks for that informative response. Even if it will take a long time, you gotta start somewhere, right? Good to know the first baby steps are being made.&lt;br /&gt;
&lt;br /&gt;
== CPU emulation ==&lt;br /&gt;
You would never want to &amp;quot;emulate&amp;quot; the CPU in this case. You&#039;d just use virtualization on an x86 host. That said, you CAN emulate x86. There&#039;s nothing more to figure out. QEMU already has code to emulate a modern i7 fully in software if you wanted to. Current PCs aren&#039;t fast enough to emulate at full PS4 CPU speed, not even close, but again you would just virtualize it. Therefore, you will have to watch out for emulators claiming to be real. A good example is the [https://guidestorm.com/scam-alert/ps4-emulator/ the fake PCSX4].&lt;br /&gt;
&lt;br /&gt;
The hard part is the rest of the PS4 system.&lt;br /&gt;
:People have assumed that before with emulating the OG Xbox; that didn&#039;t work as well as they expected. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:18, 7 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ADD ONTRONIX AND DCS4 OR WE&#039;LL DESTROY THE VIEW SOURCE BUTTON!!! ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s advised to add it right frickin now! https://github.com/crohn64/Ontronix-ps4-emulator- https://github.com/abaska/Dcs4&lt;br /&gt;
:DCS4 is only a joke program. And I don&#039;t know the legitimacy of Ontronix. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:48, 27 October 2019 (EDT)&lt;br /&gt;
:Ontronix is also a joke program, you can take a look at &amp;quot;main.cpp&amp;quot;&#039;s code and see exactly what&#039;s going on. --[[User:Sevastiannn|Sevastiannn]] ([[User talk:Sevastiannn|talk]]) 08:19, 19 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change from &amp;quot;two&amp;quot; to &amp;quot;fifty&amp;quot; or we&#039;ll kill that view source button!!! ==&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/fta3ql/spine_still_alive/&lt;br /&gt;
&lt;br /&gt;
== About PCSX4 ==&lt;br /&gt;
&lt;br /&gt;
It should be clarified somewhere why PCSX4 is not in the comparative because the page of this supposed emulator appears as the first result when searching for &amp;quot;PlayStation 4 emulation&amp;quot; in Google (this page appears in second place), which could confuse those who do not know much about it. As a curiosity, at most PCSX4 is a frontend for PSNow as I was finding out.&lt;br /&gt;
&lt;br /&gt;
Regarding the other projects, Spine hasn&#039;t published anything for a year and the Reddit post is 6 months old. I don&#039;t know if the project is still active, but it could be considered to be stopped until further notice. PS4Delta has no commits since January (if within 6 months it does not have new commits or a release then it could be considered dead) and the rest have not had activity in months either but it is still early to determine their status.--[[Special:Contributions/173.245.54.78|173.245.54.78]] 03:52, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could add an overview section and mention PCSX4 in there. The Spine dev posted on Reddit about a month ago about progress being made, most of these projects are not being worked on in public currently. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:46, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Spine version ==&lt;br /&gt;
&lt;br /&gt;
A new version has been made available through Twitter, link: https://twitter.com/notzecoxao/status/1436397396154626048&lt;br /&gt;
&lt;br /&gt;
== RPCS4 Still Active ==&lt;br /&gt;
&lt;br /&gt;
Please mark RPCS4 as active, I can&#039;t edit the PS4 page, here&#039;s the reference to add if it&#039;s necessary, thanks.&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/&lt;br /&gt;
&lt;br /&gt;
== PS4Delta ==&lt;br /&gt;
&lt;br /&gt;
Project: https://github.com/Force67/ps4delta&lt;br /&gt;
This is a compatibility layer like Orbital that was last updated Oct 28, 2020.&lt;br /&gt;
: Indeed. It&#039;s already a part of the article, though. Has been for over two years. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 17:14, 6 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
Some new projects could be added to the list these are fpPS4 and Kyty, they are mentioned by Control Execute, the person who distributes via Twitter the updates of Spine (by the way, new version released)&lt;br /&gt;
https://mobile.twitter.com/notzecoxao/status/1483065252916957189&lt;br /&gt;
&lt;br /&gt;
fpPS4: https://github.com/red-prig/fpPS4&lt;br /&gt;
&lt;br /&gt;
Kyty: https://github.com/InoriRus/Kyty&lt;br /&gt;
&lt;br /&gt;
The last one also seems to be an emulator in early stage for both PS4 and PS5.&lt;br /&gt;
&lt;br /&gt;
== Spine versioning ==&lt;br /&gt;
&lt;br /&gt;
Suggest changing the link on Spine to the GitHub release page instead of a direct download link to a Google Drive ZIP file (like Webmint did on Spine&#039;s main page), and possibly setting up a version template as well?&lt;br /&gt;
&lt;br /&gt;
:Done. A version template is possible when there&#039;s more releases in the future. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 01:15, 19 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add this new PS4 emulator? ==&lt;br /&gt;
&lt;br /&gt;
https://github.com/ultimaweapon/obliteration&lt;br /&gt;
&lt;br /&gt;
== FpPS4 has now have a GUI!  ==&lt;br /&gt;
&lt;br /&gt;
The Seprate GUI for FpPS4 was made by Temmie aka themitosan and it can be found on Temmie&#039;s Github and Red_prig&#039;s FpPS4 emulator also on Github under 3rd_party_gui. &lt;br /&gt;
&lt;br /&gt;
https://github.com/themitosan/fpPS4-Temmie-s-Launcher&lt;br /&gt;
&lt;br /&gt;
== GPCS4 description&#039;s source of info? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As of June 2022, GPCS4 is now a one-person project.&amp;quot; - Citation needed?? Contributor [[User:BintendoTwist|BintendoTwist]] ([[User talk:BintendoTwist|talk]])?&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=54499</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=54499"/>
		<updated>2023-03-18T19:43:57Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Waydroid */ Just changed links to Ahayri&amp;#039;s profile to use accurate formatting because I had just found out about the &amp;quot;[[User:&amp;quot; formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
&lt;br /&gt;
*This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the Linux kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
*Update: HUGE thanks to the maintainer [[User:Ahayri|Ahayri]] for adding it to the list and revamping the entire order of which the emulators are shown in the chart to prioritize actual good/FLOSS/bs-free emulators and bring the crappy adware-ridden emulators down the list, giving them much less spotlight and instead giving it to emulators that actually deserve it, now that&#039;s what I like to see in an emulator chart like this! P.S: I believe that Waydroid also has an ARM variant the same way Anbox does (Since it&#039;s listed in the Supported CPUs and Supported GPUs list) so I think you should it to the &amp;quot;Mobile / ARM&amp;quot; section of the chart as well.&lt;br /&gt;
&lt;br /&gt;
*Update 2: WayDroid had been added to the &amp;quot;Mobile / ARM&amp;quot; section of the chart, big thanks to [[User:Ahayri|Ahayri]] once again.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=54498</id>
		<title>Talk:PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=54498"/>
		<updated>2023-03-18T19:40:00Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Realized newer sections need to be put at the bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Potential Roadblocks section improvement ==&lt;br /&gt;
&lt;br /&gt;
The PS4&#039;s GPU is not secretive. In fact there are info on it from AMD themselves, specifically the Southern Islands architecture for the 7xxx series Radeon GPUs that would be almost exact like PS4&#039;s. There a team that works on this on GitHub but they have a long ways to go before its properly emulater&lt;br /&gt;
:Uh. If you think information on the page is less accurate than it could be, add to it. No need to ask whether that&#039;s okay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 19:04, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why does x86 architecture even need to be emulated on PCs which are already x86 to begin with? ==&lt;br /&gt;
&lt;br /&gt;
I get that the x86 architecture is huge so even though it is well documented it would be difficult to emulate, but since PCs are already x86 anyway, why is there even a need to? Shouldn&#039;t all that needs to be emulated is the Orbis OS or whatever? And the Orbis OS is based on FreeBSD which is open source, so it would seem to me that this should be very easy to sort out if people would just approach this the easy way instead of trying to emulate an entire architecture which there is no need to do because PC is already that architecture anyway. And if I&#039;m wrong then please tell me the reason why I&#039;m wrong because I would like to know.&lt;br /&gt;
&lt;br /&gt;
:I was in the process of rewriting the page before, but I&#039;m just gonna share this early. Fail0verflow discovered [https://fail0verflow.com/blog/2016/console-hacking-2016-postscript/ the &amp;quot;secondary processor&amp;quot; &#039;&#039;&#039;is&#039;&#039;&#039; the primary system] (and even they are confused as hell about Sony&#039;s design). The PS4 is actually an ARM system-on-a-chip that runs its own OS-- Orbis OS-- and forwards games to run directly on the x86 processor, graphics card, and shared memory. That means for proper PS4 emulation, you would need to fake a game&#039;s computer &#039;&#039;on top&#039;&#039; of a faked operating system&#039;s computer, something even Dolphin has struggled with over the past few years (they&#039;ve talked extensively on the blog about implementing Starlet at a higher-level). Complicating things even more is the memory. The CPU and GPU share it. On the IBM platform, they&#039;re dedicated (VRAM and SDRAM), separate components. [https://www.virtualbox.org/manual/ch10.html#hwvirt This writeup from the VirtualBox team] explains how they handle hardware abstraction on x86, explaining why virtualized software can be almost or just as fast as when it&#039;s natively run. Truth is, it could very well be possible to get games going quickly provided all the tools were in place to do that, but most people don&#039;t have 8 core CPUs, and it took ten years before PS3 emulation ever got anywhere for all of its own reasons. The system-on-a-chip discovery also explains why video capture and music playback on any game is possible.&amp;lt;br/&amp;gt;-[[User:FosterHaven|FosterHaven]]&lt;br /&gt;
&lt;br /&gt;
::Short answer... the x86 architecture is just the CPU. Even then there still are significant differences. The OS is just that, too - PS3 having a Linux OS was irrelevant to how easy it was to emulate. Everything else is custom down to the most basic details, and of course memory management, boot-up sequence, DRM, peripherals, graphical drivers (usually different from desktop PC versions) et caetera. &lt;br /&gt;
&lt;br /&gt;
::So the PS4 (or the OG Xbox, or the Xbox One) is NOT just a repackaged PC. Just like the Wii isn&#039;t just a Mac just because both have a PowerPC CPU architecture. It is yet another console that has yet to be figured out from scratch. Granted, cases like what you wish for, do exist, like the Ouya, which is just a lazy Android modification, or the Sega Master System and the Game Gear, or apparently Android and iOS (if only Apple wasn&#039;t sabotaging those projects and buying off devs), so much that converting games between both works. This isn&#039;t one of these cases. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 05:55, 3 November 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay. Thanks for that informative response. Even if it will take a long time, you gotta start somewhere, right? Good to know the first baby steps are being made.&lt;br /&gt;
&lt;br /&gt;
== CPU emulation ==&lt;br /&gt;
You would never want to &amp;quot;emulate&amp;quot; the CPU in this case. You&#039;d just use virtualization on an x86 host. That said, you CAN emulate x86. There&#039;s nothing more to figure out. QEMU already has code to emulate a modern i7 fully in software if you wanted to. Current PCs aren&#039;t fast enough to emulate at full PS4 CPU speed, not even close, but again you would just virtualize it. Therefore, you will have to watch out for emulators claiming to be real. A good example is the [https://guidestorm.com/scam-alert/ps4-emulator/ the fake PCSX4].&lt;br /&gt;
&lt;br /&gt;
The hard part is the rest of the PS4 system.&lt;br /&gt;
:People have assumed that before with emulating the OG Xbox; that didn&#039;t work as well as they expected. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:18, 7 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ADD ONTRONIX AND DCS4 OR WE&#039;LL DESTROY THE VIEW SOURCE BUTTON!!! ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s advised to add it right frickin now! https://github.com/crohn64/Ontronix-ps4-emulator- https://github.com/abaska/Dcs4&lt;br /&gt;
:DCS4 is only a joke program. And I don&#039;t know the legitimacy of Ontronix. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:48, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change from &amp;quot;two&amp;quot; to &amp;quot;fifty&amp;quot; or we&#039;ll kill that view source button!!! ==&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/fta3ql/spine_still_alive/&lt;br /&gt;
&lt;br /&gt;
== About PCSX4 ==&lt;br /&gt;
&lt;br /&gt;
It should be clarified somewhere why PCSX4 is not in the comparative because the page of this supposed emulator appears as the first result when searching for &amp;quot;PlayStation 4 emulation&amp;quot; in Google (this page appears in second place), which could confuse those who do not know much about it. As a curiosity, at most PCSX4 is a frontend for PSNow as I was finding out.&lt;br /&gt;
&lt;br /&gt;
Regarding the other projects, Spine hasn&#039;t published anything for a year and the Reddit post is 6 months old. I don&#039;t know if the project is still active, but it could be considered to be stopped until further notice. PS4Delta has no commits since January (if within 6 months it does not have new commits or a release then it could be considered dead) and the rest have not had activity in months either but it is still early to determine their status.--[[Special:Contributions/173.245.54.78|173.245.54.78]] 03:52, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could add an overview section and mention PCSX4 in there. The Spine dev posted on Reddit about a month ago about progress being made, most of these projects are not being worked on in public currently. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:46, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Spine version ==&lt;br /&gt;
&lt;br /&gt;
A new version has been made available through Twitter, link: https://twitter.com/notzecoxao/status/1436397396154626048&lt;br /&gt;
&lt;br /&gt;
== RPCS4 Still Active ==&lt;br /&gt;
&lt;br /&gt;
Please mark RPCS4 as active, I can&#039;t edit the PS4 page, here&#039;s the reference to add if it&#039;s necessary, thanks.&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/&lt;br /&gt;
&lt;br /&gt;
== PS4Delta ==&lt;br /&gt;
&lt;br /&gt;
Project: https://github.com/Force67/ps4delta&lt;br /&gt;
This is a compatibility layer like Orbital that was last updated Oct 28, 2020.&lt;br /&gt;
: Indeed. It&#039;s already a part of the article, though. Has been for over two years. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 17:14, 6 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
Some new projects could be added to the list these are fpPS4 and Kyty, they are mentioned by Control Execute, the person who distributes via Twitter the updates of Spine (by the way, new version released)&lt;br /&gt;
https://mobile.twitter.com/notzecoxao/status/1483065252916957189&lt;br /&gt;
&lt;br /&gt;
fpPS4: https://github.com/red-prig/fpPS4&lt;br /&gt;
&lt;br /&gt;
Kyty: https://github.com/InoriRus/Kyty&lt;br /&gt;
&lt;br /&gt;
The last one also seems to be an emulator in early stage for both PS4 and PS5.&lt;br /&gt;
&lt;br /&gt;
== Spine versioning ==&lt;br /&gt;
&lt;br /&gt;
Suggest changing the link on Spine to the GitHub release page instead of a direct download link to a Google Drive ZIP file (like Webmint did on Spine&#039;s main page), and possibly setting up a version template as well?&lt;br /&gt;
&lt;br /&gt;
:Done. A version template is possible when there&#039;s more releases in the future. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 01:15, 19 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add this new PS4 emulator? ==&lt;br /&gt;
&lt;br /&gt;
https://github.com/ultimaweapon/obliteration&lt;br /&gt;
&lt;br /&gt;
== FpPS4 has now have a GUI!  ==&lt;br /&gt;
&lt;br /&gt;
The Seprate GUI for FpPS4 was made by Temmie aka themitosan and it can be found on Temmie&#039;s Github and Red_prig&#039;s FpPS4 emulator also on Github under 3rd_party_gui. &lt;br /&gt;
&lt;br /&gt;
https://github.com/themitosan/fpPS4-Temmie-s-Launcher&lt;br /&gt;
&lt;br /&gt;
== GPCS4 description&#039;s source of info? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As of June 2022, GPCS4 is now a one-person project.&amp;quot; - Citation needed?? Contributor [[User:BintendoTwist|BintendoTwist]] ([[User talk:BintendoTwist|talk]])?&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User_talk:BintendoTwist&amp;diff=54497</id>
		<title>User talk:BintendoTwist</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User_talk:BintendoTwist&amp;diff=54497"/>
		<updated>2023-03-18T19:25:32Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Added my talk/discussion page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;D̷͎͖͉̰̗͉̫̮̻͕͍̟͜͠ọ̴̡͎̩̹̮̖̞̭̤̗̝͊̽̅̂̍̾̏̈́̔̿̔̿́͐͘ ̸͍̫̏̀͋̑̂̏̅͌̄́̕͠ŷ̴̡͕̩̦̰̱̱̠̟͇͙̲͖̋̓̂̐̍͐̚ó̴̗̰̣̘͉͊̓̌̔̌̏̏͘͠ͅu̴͙̔̄͋̎̉̊͋̚͝ ̵̛̦͚̦͎̰̻̗̜̤̟͒̂͐̀̄͐͗̐̋̓̏͆͆̚ͅh̴̥̯̥̝̞̖̞̝͓̳̼̗̒̏͐͒̍̃̈́̑̈́̽͆́͋̊a̴̢̛̰̦̪̪̪̘͒͐̈́̏͗̆̎́̈̓̈͘v̶̨̢̨̺̱̳̹̹͙͙̞͍̰͕͈̎̀̍̿͌ȩ̶̧̧̤͚̠̤͔̤͈̟͕͕̎̅̍̈͛͋̋̌͘̚͘ ̵̡̛͇̖̭̗͇̹͓̪̟̳̬͇͍̆̒̐̽̈́͊͐̊͠D̴̼̈́̒̾i̶̮̯͓̭̭͖͚̦̗̬̳̲̐̃́͑͆̒͘̚͠ş̴͎̺̞̳̯͍͕͈̘̪͕͕̦̑̍̑̏͑̀̚ͅç̷̯̠͕̟̀̊o̴̫̯̠͓̮͗̌̋̐̈́̀́͌̎͘̚͝ȑ̴̛̥̙͚͔͖͎̻̙̞̠̤̰̝̉̓͐̒̈́̈́͒̚͜ḑ̷̡̛̥͇̳̗͙̿̄̈͑̑̈́̈́̂̆̌̐͂͘͘?̷͓̑̀̂͊͒̈́́̊̈́͝&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From [[User:Sevastiannn|Sevastiannn]] ([[User talk:Sevastiannn|talk]]): Could you please tell me where you got the information that &amp;quot;GPCS4 is a one-person project&amp;quot; and citate that info in PS4 emulator wiki&#039;s comparisons section in GPCS4&#039;s description?&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=User_talk:BintendoTwist&amp;diff=54496</id>
		<title>User talk:BintendoTwist</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=User_talk:BintendoTwist&amp;diff=54496"/>
		<updated>2023-03-18T19:24:36Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: GPCS4 citation request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;D̷͎͖͉̰̗͉̫̮̻͕͍̟͜͠ọ̴̡͎̩̹̮̖̞̭̤̗̝͊̽̅̂̍̾̏̈́̔̿̔̿́͐͘ ̸͍̫̏̀͋̑̂̏̅͌̄́̕͠ŷ̴̡͕̩̦̰̱̱̠̟͇͙̲͖̋̓̂̐̍͐̚ó̴̗̰̣̘͉͊̓̌̔̌̏̏͘͠ͅu̴͙̔̄͋̎̉̊͋̚͝ ̵̛̦͚̦͎̰̻̗̜̤̟͒̂͐̀̄͐͗̐̋̓̏͆͆̚ͅh̴̥̯̥̝̞̖̞̝͓̳̼̗̒̏͐͒̍̃̈́̑̈́̽͆́͋̊a̴̢̛̰̦̪̪̪̘͒͐̈́̏͗̆̎́̈̓̈͘v̶̨̢̨̺̱̳̹̹͙͙̞͍̰͕͈̎̀̍̿͌ȩ̶̧̧̤͚̠̤͔̤͈̟͕͕̎̅̍̈͛͋̋̌͘̚͘ ̵̡̛͇̖̭̗͇̹͓̪̟̳̬͇͍̆̒̐̽̈́͊͐̊͠D̴̼̈́̒̾i̶̮̯͓̭̭͖͚̦̗̬̳̲̐̃́͑͆̒͘̚͠ş̴͎̺̞̳̯͍͕͈̘̪͕͕̦̑̍̑̏͑̀̚ͅç̷̯̠͕̟̀̊o̴̫̯̠͓̮͗̌̋̐̈́̀́͌̎͘̚͝ȑ̴̛̥̙͚͔͖͎̻̙̞̠̤̰̝̉̓͐̒̈́̈́͒̚͜ḑ̷̡̛̥͇̳̗͙̿̄̈͑̑̈́̈́̂̆̌̐͂͘͘?̷͓̑̀̂͊͒̈́́̊̈́͝&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From [[User:Sevastiannn|Sevastiannn]]: Could you please tell me where you got the information that &amp;quot;GPCS4 is a one-person project&amp;quot; and citate that info in PS4 emulator wiki&#039;s comparisons section in GPCS4&#039;s description?&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=54495</id>
		<title>Talk:PlayStation 4 emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:PlayStation_4_emulators&amp;diff=54495"/>
		<updated>2023-03-18T19:19:06Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Asking for citation/source of information from GPCS4&amp;#039;s description + cleaned up categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GPCS4 description&#039;s source of info? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As of June 2022, GPCS4 is now a one-person project.&amp;quot; - Citation needed?? Contributor [[User:BintendoTwist|BintendoTwist]] ([[User talk:BintendoTwist|talk]])?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Roadblocks section improvement ==&lt;br /&gt;
&lt;br /&gt;
The PS4&#039;s GPU is not secretive. In fact there are info on it from AMD themselves, specifically the Southern Islands architecture for the 7xxx series Radeon GPUs that would be almost exact like PS4&#039;s. There a team that works on this on GitHub but they have a long ways to go before its properly emulater&lt;br /&gt;
:Uh. If you think information on the page is less accurate than it could be, add to it. No need to ask whether that&#039;s okay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 19:04, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why does x86 architecture even need to be emulated on PCs which are already x86 to begin with? ==&lt;br /&gt;
&lt;br /&gt;
I get that the x86 architecture is huge so even though it is well documented it would be difficult to emulate, but since PCs are already x86 anyway, why is there even a need to? Shouldn&#039;t all that needs to be emulated is the Orbis OS or whatever? And the Orbis OS is based on FreeBSD which is open source, so it would seem to me that this should be very easy to sort out if people would just approach this the easy way instead of trying to emulate an entire architecture which there is no need to do because PC is already that architecture anyway. And if I&#039;m wrong then please tell me the reason why I&#039;m wrong because I would like to know.&lt;br /&gt;
&lt;br /&gt;
:I was in the process of rewriting the page before, but I&#039;m just gonna share this early. Fail0verflow discovered [https://fail0verflow.com/blog/2016/console-hacking-2016-postscript/ the &amp;quot;secondary processor&amp;quot; &#039;&#039;&#039;is&#039;&#039;&#039; the primary system] (and even they are confused as hell about Sony&#039;s design). The PS4 is actually an ARM system-on-a-chip that runs its own OS-- Orbis OS-- and forwards games to run directly on the x86 processor, graphics card, and shared memory. That means for proper PS4 emulation, you would need to fake a game&#039;s computer &#039;&#039;on top&#039;&#039; of a faked operating system&#039;s computer, something even Dolphin has struggled with over the past few years (they&#039;ve talked extensively on the blog about implementing Starlet at a higher-level). Complicating things even more is the memory. The CPU and GPU share it. On the IBM platform, they&#039;re dedicated (VRAM and SDRAM), separate components. [https://www.virtualbox.org/manual/ch10.html#hwvirt This writeup from the VirtualBox team] explains how they handle hardware abstraction on x86, explaining why virtualized software can be almost or just as fast as when it&#039;s natively run. Truth is, it could very well be possible to get games going quickly provided all the tools were in place to do that, but most people don&#039;t have 8 core CPUs, and it took ten years before PS3 emulation ever got anywhere for all of its own reasons. The system-on-a-chip discovery also explains why video capture and music playback on any game is possible.&amp;lt;br/&amp;gt;-[[User:FosterHaven|FosterHaven]]&lt;br /&gt;
&lt;br /&gt;
::Short answer... the x86 architecture is just the CPU. Even then there still are significant differences. The OS is just that, too - PS3 having a Linux OS was irrelevant to how easy it was to emulate. Everything else is custom down to the most basic details, and of course memory management, boot-up sequence, DRM, peripherals, graphical drivers (usually different from desktop PC versions) et caetera. &lt;br /&gt;
&lt;br /&gt;
::So the PS4 (or the OG Xbox, or the Xbox One) is NOT just a repackaged PC. Just like the Wii isn&#039;t just a Mac just because both have a PowerPC CPU architecture. It is yet another console that has yet to be figured out from scratch. Granted, cases like what you wish for, do exist, like the Ouya, which is just a lazy Android modification, or the Sega Master System and the Game Gear, or apparently Android and iOS (if only Apple wasn&#039;t sabotaging those projects and buying off devs), so much that converting games between both works. This isn&#039;t one of these cases. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 05:55, 3 November 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay. Thanks for that informative response. Even if it will take a long time, you gotta start somewhere, right? Good to know the first baby steps are being made.&lt;br /&gt;
&lt;br /&gt;
== CPU emulation ==&lt;br /&gt;
You would never want to &amp;quot;emulate&amp;quot; the CPU in this case. You&#039;d just use virtualization on an x86 host. That said, you CAN emulate x86. There&#039;s nothing more to figure out. QEMU already has code to emulate a modern i7 fully in software if you wanted to. Current PCs aren&#039;t fast enough to emulate at full PS4 CPU speed, not even close, but again you would just virtualize it. Therefore, you will have to watch out for emulators claiming to be real. A good example is the [https://guidestorm.com/scam-alert/ps4-emulator/ the fake PCSX4].&lt;br /&gt;
&lt;br /&gt;
The hard part is the rest of the PS4 system.&lt;br /&gt;
:People have assumed that before with emulating the OG Xbox; that didn&#039;t work as well as they expected. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:18, 7 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ADD ONTRONIX AND DCS4 OR WE&#039;LL DESTROY THE VIEW SOURCE BUTTON!!! ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s advised to add it right frickin now! https://github.com/crohn64/Ontronix-ps4-emulator- https://github.com/abaska/Dcs4&lt;br /&gt;
:DCS4 is only a joke program. And I don&#039;t know the legitimacy of Ontronix. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:48, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change from &amp;quot;two&amp;quot; to &amp;quot;fifty&amp;quot; or we&#039;ll kill that view source button!!! ==&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/fta3ql/spine_still_alive/&lt;br /&gt;
&lt;br /&gt;
== About PCSX4 ==&lt;br /&gt;
&lt;br /&gt;
It should be clarified somewhere why PCSX4 is not in the comparative because the page of this supposed emulator appears as the first result when searching for &amp;quot;PlayStation 4 emulation&amp;quot; in Google (this page appears in second place), which could confuse those who do not know much about it. As a curiosity, at most PCSX4 is a frontend for PSNow as I was finding out.&lt;br /&gt;
&lt;br /&gt;
Regarding the other projects, Spine hasn&#039;t published anything for a year and the Reddit post is 6 months old. I don&#039;t know if the project is still active, but it could be considered to be stopped until further notice. PS4Delta has no commits since January (if within 6 months it does not have new commits or a release then it could be considered dead) and the rest have not had activity in months either but it is still early to determine their status.--[[Special:Contributions/173.245.54.78|173.245.54.78]] 03:52, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could add an overview section and mention PCSX4 in there. The Spine dev posted on Reddit about a month ago about progress being made, most of these projects are not being worked on in public currently. -[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:46, 24 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Spine version ==&lt;br /&gt;
&lt;br /&gt;
A new version has been made available through Twitter, link: https://twitter.com/notzecoxao/status/1436397396154626048&lt;br /&gt;
&lt;br /&gt;
== RPCS4 Still Active ==&lt;br /&gt;
&lt;br /&gt;
Please mark RPCS4 as active, I can&#039;t edit the PS4 page, here&#039;s the reference to add if it&#039;s necessary, thanks.&lt;br /&gt;
https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/&lt;br /&gt;
&lt;br /&gt;
== PS4Delta ==&lt;br /&gt;
&lt;br /&gt;
Project: https://github.com/Force67/ps4delta&lt;br /&gt;
This is a compatibility layer like Orbital that was last updated Oct 28, 2020.&lt;br /&gt;
: Indeed. It&#039;s already a part of the article, though. Has been for over two years. [[User:Poudink|Poudink]] ([[User talk:Poudink|talk]]) 17:14, 6 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
Some new projects could be added to the list these are fpPS4 and Kyty, they are mentioned by Control Execute, the person who distributes via Twitter the updates of Spine (by the way, new version released)&lt;br /&gt;
https://mobile.twitter.com/notzecoxao/status/1483065252916957189&lt;br /&gt;
&lt;br /&gt;
fpPS4: https://github.com/red-prig/fpPS4&lt;br /&gt;
&lt;br /&gt;
Kyty: https://github.com/InoriRus/Kyty&lt;br /&gt;
&lt;br /&gt;
The last one also seems to be an emulator in early stage for both PS4 and PS5.&lt;br /&gt;
&lt;br /&gt;
== Spine versioning ==&lt;br /&gt;
&lt;br /&gt;
Suggest changing the link on Spine to the GitHub release page instead of a direct download link to a Google Drive ZIP file (like Webmint did on Spine&#039;s main page), and possibly setting up a version template as well?&lt;br /&gt;
&lt;br /&gt;
:Done. A version template is possible when there&#039;s more releases in the future. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 01:15, 19 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add this new PS4 emulator? ==&lt;br /&gt;
&lt;br /&gt;
https://github.com/ultimaweapon/obliteration&lt;br /&gt;
&lt;br /&gt;
== FpPS4 has now have a GUI!  ==&lt;br /&gt;
&lt;br /&gt;
The Seprate GUI for FpPS4 was made by Temmie aka themitosan and it can be found on Temmie&#039;s Github and Red_prig&#039;s FpPS4 emulator also on Github under 3rd_party_gui. &lt;br /&gt;
&lt;br /&gt;
https://github.com/themitosan/fpPS4-Temmie-s-Launcher&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53694</id>
		<title>Talk:Apple iPod</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53694"/>
		<updated>2023-02-23T11:02:56Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* A much better and fully functional and improved iPod emulator already existing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Found a potentially first iPod emulator. ===&lt;br /&gt;
&lt;br /&gt;
So today, I found the first potentially emulator on iPod named Clicky.&lt;br /&gt;
&lt;br /&gt;
I found it when I read the comments on r/emulation.&lt;br /&gt;
&lt;br /&gt;
https://github.com/daniel5151/clicky&lt;br /&gt;
&lt;br /&gt;
-[[User:Redman 1989|Red_Man1989]] 13:33, 5th March 2022 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A much better and fully functional and improved iPod emulator already existing? ===&lt;br /&gt;
&lt;br /&gt;
A much more progressed and functional iPod emulator that has awesome extra features? &lt;br /&gt;
&lt;br /&gt;
Just found it by searching &amp;quot;iPod emulator&amp;quot; on github, should be something y&#039;all should do when searching for emulators n&#039; stuff.&lt;br /&gt;
 &lt;br /&gt;
Please correct me if I&#039;m wrong or misunderstanding someting about this emulator.&lt;br /&gt;
&lt;br /&gt;
https://github.com/tvillarete/ipod-classic-js&lt;br /&gt;
&lt;br /&gt;
EDIT: Nevermind, upon looking into how it actually works and functions I am pretty sure this is actually just an online simulator, not an actual emulator.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53693</id>
		<title>Talk:Apple iPod</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53693"/>
		<updated>2023-02-23T11:02:02Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* A much better and fully functional and improved iPod emulator already existing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Found a potentially first iPod emulator. ===&lt;br /&gt;
&lt;br /&gt;
So today, I found the first potentially emulator on iPod named Clicky.&lt;br /&gt;
&lt;br /&gt;
I found it when I read the comments on r/emulation.&lt;br /&gt;
&lt;br /&gt;
https://github.com/daniel5151/clicky&lt;br /&gt;
&lt;br /&gt;
-[[User:Redman 1989|Red_Man1989]] 13:33, 5th March 2022 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A much better and fully functional and improved iPod emulator already existing? ===&lt;br /&gt;
&lt;br /&gt;
A much more progressed and functional iPod emulator that has awesome extra features? &lt;br /&gt;
&lt;br /&gt;
Just found it by searching &amp;quot;iPod emulator&amp;quot; on github, should be something y&#039;all should do when searching for emulators n&#039; stuff.&lt;br /&gt;
 &lt;br /&gt;
Please correct me if I&#039;m wrong or misunderstanding someting about this emulator.&lt;br /&gt;
&lt;br /&gt;
https://github.com/tvillarete/ipod-classic-js&lt;br /&gt;
&lt;br /&gt;
EDIT: Nevermind, upon looking into how it actually works and function I am pretty sure this is actually just an online simulator, not an actual emulator.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53692</id>
		<title>Talk:Apple iPod</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53692"/>
		<updated>2023-02-23T11:00:06Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Found a potentially first iPod emulator. ===&lt;br /&gt;
&lt;br /&gt;
So today, I found the first potentially emulator on iPod named Clicky.&lt;br /&gt;
&lt;br /&gt;
I found it when I read the comments on r/emulation.&lt;br /&gt;
&lt;br /&gt;
https://github.com/daniel5151/clicky&lt;br /&gt;
&lt;br /&gt;
-[[User:Redman 1989|Red_Man1989]] 13:33, 5th March 2022 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A much better and fully functional and improved iPod emulator already existing? ===&lt;br /&gt;
&lt;br /&gt;
A much more progressed and functional iPod emulator that has awesome extra features? &lt;br /&gt;
&lt;br /&gt;
Just found it by searching &amp;quot;iPod emulator&amp;quot; on github, should be something y&#039;all should do when searching for emulators n&#039; stuff.&lt;br /&gt;
 &lt;br /&gt;
Please correct me if I&#039;m wrong or misunderstanding someting about this emulator.&lt;br /&gt;
&lt;br /&gt;
https://github.com/tvillarete/ipod-classic-js&lt;br /&gt;
&lt;br /&gt;
EDIT: Nevermind, I am pretty sure this is actually just a simulator, not an actual emulator.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53691</id>
		<title>Talk:Apple iPod</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53691"/>
		<updated>2023-02-23T10:59:00Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Found a potentially first iPod emulator. ===&lt;br /&gt;
&lt;br /&gt;
So today, I found the first potentially emulator on iPod named Clicky.&lt;br /&gt;
&lt;br /&gt;
I found it when I read the comments on r/emulation.&lt;br /&gt;
&lt;br /&gt;
https://github.com/daniel5151/clicky&lt;br /&gt;
&lt;br /&gt;
-[[User:Redman 1989|Red_Man1989]] 13:33, 5th March 2022 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A much better and fully functional and improved iPod emulator already existing? ===&lt;br /&gt;
&lt;br /&gt;
A much more progressed and functional iPod emulator that has awesome extra features? &lt;br /&gt;
&lt;br /&gt;
Just found it by searching &amp;quot;iPod emulator&amp;quot; on github, should be something y&#039;all should do when searching for emulators n&#039; stuff.&lt;br /&gt;
 &lt;br /&gt;
Please correct me if I&#039;m wrong or misunderstanding someting about this emulator.&lt;br /&gt;
&lt;br /&gt;
https://github.com/tvillarete/ipod-classic-js&lt;br /&gt;
EDIT: Nevermind, I am pretty sure this is actually just a simulator, not an actual emulator.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53690</id>
		<title>Talk:Apple iPod</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53690"/>
		<updated>2023-02-23T10:40:41Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* A much better and fully functional and improved iPod emulator already existing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Found a potentially first iPod emulator. ===&lt;br /&gt;
&lt;br /&gt;
So today, I found the first potentially emulator on iPod named Clicky.&lt;br /&gt;
&lt;br /&gt;
I found it when I read the comments on r/emulation.&lt;br /&gt;
&lt;br /&gt;
https://github.com/daniel5151/clicky&lt;br /&gt;
&lt;br /&gt;
-[[User:Redman 1989|Red_Man1989]] 13:33, 5th March 2022 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A much better and fully functional and improved iPod emulator already existing? ===&lt;br /&gt;
&lt;br /&gt;
A much more progressed and functional iPod emulator that has awesome extra features? &lt;br /&gt;
&lt;br /&gt;
Just found it by searching &amp;quot;iPod emulator&amp;quot; on github, should be something y&#039;all should do when searching for emulators n&#039; stuff.&lt;br /&gt;
 &lt;br /&gt;
Please correct me if I&#039;m wrong or misunderstanding someting about this emulator.&lt;br /&gt;
&lt;br /&gt;
https://github.com/tvillarete/ipod-classic-js&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53689</id>
		<title>Talk:Apple iPod</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Apple_iPod&amp;diff=53689"/>
		<updated>2023-02-23T10:39:31Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: Added another iPod emulator suggestion to the discussion page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Found a potentially first iPod emulator. ===&lt;br /&gt;
&lt;br /&gt;
So today, I found the first potentially emulator on iPod named Clicky.&lt;br /&gt;
&lt;br /&gt;
I found it when I read the comments on r/emulation.&lt;br /&gt;
&lt;br /&gt;
https://github.com/daniel5151/clicky&lt;br /&gt;
&lt;br /&gt;
-[[User:Redman 1989|Red_Man1989]] 13:33, 5th March 2022 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A much better and fully functional and improved iPod emulator already existing? ===&lt;br /&gt;
&lt;br /&gt;
A much more progressed and functional iPod emulator that has awesome extra features? &lt;br /&gt;
&lt;br /&gt;
Just found it by searching &amp;quot;iPod emulator&amp;quot; on github, should be something y&#039;all should do when searching for emulators n&#039; stuff.&lt;br /&gt;
 &lt;br /&gt;
https://github.com/tvillarete/ipod-classic-js&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52716</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52716"/>
		<updated>2023-01-28T20:54:48Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Waydroid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
&lt;br /&gt;
*This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the Linux kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
*Update: HUGE thanks to the maintainer [https://emulation.gametechwiki.com/index.php/User:Ahayri Ahayri] for adding it to the list and revamping the entire order of which the emulators are shown in the chart to prioritize actual good/FLOSS/bs-free emulators and bring the crappy adware-ridden emulators down the list, giving them much less spotlight and instead giving it to emulators that actually deserve it, now that&#039;s what I like to see in an emulator chart like this! P.S: I believe that Waydroid also has an ARM variant the same way Anbox does (Since it&#039;s listed in the Supported CPUs and Supported GPUs list) so I think you should it to the &amp;quot;Mobile / ARM&amp;quot; section of the chart as well.&lt;br /&gt;
&lt;br /&gt;
*Update 2: WayDroid had been added to the &amp;quot;Mobile / ARM&amp;quot; section of the chart, big thanks to [https://emulation.gametechwiki.com/index.php/User:Ahayri Ahayri] once again.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52592</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52592"/>
		<updated>2023-01-26T21:29:31Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Waydroid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
&lt;br /&gt;
*This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the Linux kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
*Update: HUGE thanks to the maintainer [https://emulation.gametechwiki.com/index.php/User:Ahayri Ahayri] for adding it to the list and revamping the entire order of which the emulators are shown in the chart to prioritize actual good/FLOSS/bs-free emulators and bring the crappy adware-ridden emulators down the list, giving them much less spotlight and instead giving it to emulators that actually deserve it, now that&#039;s what I like to see in an emulator chart like this! P.S: I believe that Waydroid also has an ARM variant the same way Anbox does (Since it&#039;s listed in the Supported CPUs and Supported GPUs list) so I think you should it to the &amp;quot;Mobile / ARM&amp;quot; section of the chart as well.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52591</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52591"/>
		<updated>2023-01-26T21:22:36Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Waydroid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
&lt;br /&gt;
*This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the Linux kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
*Update: HUGE thanks to the maintainer [https://emulation.gametechwiki.com/index.php/User:Ahayri Ahayri] for adding it to the list and revamping the entire order of which the emulators are shown in the chart to prioritize actual good/FLOSS/bs-free emulators and bring the crappy adware-ridden emulators down the list, giving them much less spotlight and instead giving it to emulators that actually deserve it, now that&#039;s what I like to see in an emulator chart like this! P.S: I believe that Waydroid also has an ARM variant the same way Anbox does (Since it&#039;s listed in the Supported CPUs and Supported GPUs list) so I think you should it to the &amp;quot;Mobile / ARM&amp;quot; section of the chart.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52352</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52352"/>
		<updated>2023-01-21T23:06:33Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Waydroid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
&lt;br /&gt;
*This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the Linux kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52351</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52351"/>
		<updated>2023-01-21T23:03:27Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Waydroid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
&lt;br /&gt;
This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
	<entry>
		<id>https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52350</id>
		<title>Talk:Android emulators</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Talk:Android_emulators&amp;diff=52350"/>
		<updated>2023-01-21T23:02:51Z</updated>

		<summary type="html">&lt;p&gt;Sevastiannn: /* Waydroid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shashlik: A new Android emulator on Linux?==&lt;br /&gt;
It seems there is a new Android emulator project called &amp;quot;Shashlik&amp;quot; that aims to run Android apps on Linux with Qt5 and KDE technology.[https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=shashlink-android-linux] &lt;br /&gt;
However the information of this project is bare, and I cannot find any screenshots or videos. Do you know anything about it? [[Special:Contributions/66.249.82.133|66.249.82.133]] 23:22, 21 July 2015 (EDT)&lt;br /&gt;
*Recently there was a talk about this on KDE Akademy event. (https://dot.kde.org/2015/07/26/akademy-talks-day-2) Here is the quote: &amp;lt;blockquote&amp;gt;He went over all the parts that had to be adapted and in the end showed off for the first time &amp;quot;the most exciting black rectangle&amp;quot; he has ever seen. His challenge has been getting anything showing on screen but just this week he has managed to start to succeed with this. There will be a lot of work still to do but this will open up a new world of applications to users of Plasma and other Linux desktops, it will mean we have the world&#039;s biggest application ecosystem with Plasma Mobile, as well as being an invaluable developer tool.&amp;lt;/blockquote&amp;gt; So yeah, it is interesting but the project is quite early state. It kinda explains why there are no screenshots or videos.[[Special:Contributions/66.249.82.138|66.249.82.138]] 01:04, 27 July 2015 (EDT)&lt;br /&gt;
*It seems there have been a major progress in last few months. This news, [http://www.iwillfolo.com/are-millions-of-android-apps-headed-towards-plasma-desktop-this-year-2016/ Are Millions Of Android Apps Headed Towards Plasma Desktop This Year (2016)?] shows the screenshot of Shashlik running the login screen of Spotify and has a [https://www.youtube.com/watch?v=9SC6c_ih_Ac video] of Flappy Bird. I also found the video of [https://www.youtube.com/watch?v=ju_R8ftiIp4 Spotify&#039;s login screen]. Still no release or major official announcements, but it is now much more promising. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:52, 14 February 2016 (EST)&lt;br /&gt;
*First beta version v0.9 is released. ([http://www.shashlik.io/news/2016/02/18/shashlik-0-9-0-kubuntu-package/ Shashlik 0.9.0 Release – Deb Kubuntu Package]) Requires latest Kubuntu with KDE5 to run. I haven&#039;t tried yet and the comment section suggests not many people succeeded to make it run yet, but I guess it is still a major progress. [[Special:Contributions/66.249.82.128|66.249.82.128]] 20:02, 21 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nox emulator ==&lt;br /&gt;
&lt;br /&gt;
Apparently [//www.bignox.com/ Nox] is another new Android emulator. Anyone have any information about it?&lt;br /&gt;
&lt;br /&gt;
==VMOS==&lt;br /&gt;
&lt;br /&gt;
VMOS is an Android application that can run another Android virtual machine in current Android system.&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.vmos.lit Google Play]&lt;br /&gt;
[[Special:Contributions/172.69.23.98|172.69.23.98]] 01:07, 4 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add ADB input automation availability column to table ==&lt;br /&gt;
&lt;br /&gt;
Although a bit odd for emulators in general, quite some people use an Android emulator so they can use some sort of input automation on the computer. This is usually achieved using the Android Debug Bridge, a &amp;quot;developer&amp;quot; feature that gets used for quite a lot of other things. Emulators differ in how easy the ADB is enabled (ranging from on-by-default, to configuration needed, to no ADB option). --[[User:Artoria2e5|Artoria2e5]] ([[User talk:Artoria2e5|talk]]) 23:22, 7 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Windows Subsystem for Android ? ==&lt;br /&gt;
&lt;br /&gt;
Windows 11 introduced Windows Subsystem for Android, which allows Android applications to run in Windows. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Platform(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|VM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Emulation Accuracy|Accuracy]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;abbr title=&amp;quot;Free/Libre and Open-Source Software&amp;quot;&amp;gt;FLOSS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Active&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Recommended Emulators|Recommended]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|PC / x86&lt;br /&gt;
|-&lt;br /&gt;
|Windows Subsystem for Android&lt;br /&gt;
|align=left|{{Icon|Windows}}&lt;br /&gt;
|1.7.32815.0&lt;br /&gt;
|Hyper-V&lt;br /&gt;
|High&lt;br /&gt;
|{{✗}} ||{{✓}} ||{{✓}}&lt;br /&gt;
|}&lt;br /&gt;
[[Special:Contributions/172.70.142.108|172.70.142.108]] 12:43, 9 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Waydroid ==&lt;br /&gt;
&lt;br /&gt;
Since last year, in addition to Anbox, there is also Waydroid (https://waydro.id/) to run Android on GNU/Linux systems.&lt;br /&gt;
This has been out for a while, why has no one added this to the list? This is much more superior and performant than Anbox due to the way it runs on the kernel-level and other differences.&lt;br /&gt;
&lt;br /&gt;
== Google Play Games for PC ==&lt;br /&gt;
&lt;br /&gt;
Google started closed beta test of &amp;quot;Google Play Games for PC&amp;quot;, an application for running android games on windows.&lt;/div&gt;</summary>
		<author><name>Sevastiannn</name></author>
	</entry>
</feed>