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		<id>https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=31906</id>
		<title>Libretro</title>
		<link rel="alternate" type="text/html" href="https://emulation.gametechwiki.com/index.php?title=Libretro&amp;diff=31906"/>
		<updated>2020-01-03T02:06:24Z</updated>

		<summary type="html">&lt;p&gt;Runvnc: /* libretro Frontends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Libretro.png|thumb|250px]]{{lowercase title}}&lt;br /&gt;
&#039;&#039;&#039;libretro&#039;&#039;&#039; (formerly &#039;&#039;&#039;libsnes&#039;&#039;&#039;) is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as &amp;quot;libretro cores&amp;quot;, which can be used in a frontend that implements libretro, such as [[RetroArch]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==libretro Frontends==&lt;br /&gt;
*[[RetroArch]]&lt;br /&gt;
*RetroPlayer (XBMC)&lt;br /&gt;
*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)&lt;br /&gt;
*[http://arcan-fe.com/ Arcan]&lt;br /&gt;
*[[Phoenix (frontend)|Phoenix]]&lt;br /&gt;
*[https://github.com/Alcaro/minir Minir]&lt;br /&gt;
*[[BizHawk]] (1.11.4 and later only)&lt;br /&gt;
*[https://vintagesimulator.com/ VSIM/Vintage Simulator]&lt;br /&gt;
&lt;br /&gt;
==Cores==&lt;br /&gt;
===Emulation===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan]]&lt;br /&gt;
|{{higanVer}}&lt;br /&gt;
|Separate cores for each profile. &lt;br /&gt;
C++98 version is bsnes v085 Performance profile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan|bsnes-mercury]]&lt;br /&gt;
|v094&lt;br /&gt;
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Mednafen]] bsnes&lt;br /&gt;
|0.9.26&lt;br /&gt;
|Fork of [[higan|bsnes]] v059 with a few modifications.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[higan|nSide Balanced]]&lt;br /&gt;
|v106&lt;br /&gt;
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x]]&lt;br /&gt;
|{{Snes9xVer}}&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)&lt;br /&gt;
|1.39&lt;br /&gt;
|Snapshot of Snes9x for use on very slow platforms&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2005]]&lt;br /&gt;
|1.43&lt;br /&gt;
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2005 Plus]]&lt;br /&gt;
|1.43&lt;br /&gt;
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Nintendo emulators|SNES]]&lt;br /&gt;
|[[Snes9x|Snes9x 2010]]&lt;br /&gt;
|[https://github.com/libretro/snes9x-next 1.52.4]&lt;br /&gt;
|Fork of [[Snes9x]] 1.52 WIP focused on speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[WonderSwan emulators|WonderSwan]]&lt;br /&gt;
|[[Mednafen]] [[Cygne]]&lt;br /&gt;
|?&lt;br /&gt;
|Modified fork of [[Cygne]].&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[Mednafen]] PSX&lt;br /&gt;
|0.9.39.2&lt;br /&gt;
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as &amp;quot;Beetle PSX.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[Mednafen]] PSX HW&lt;br /&gt;
|Alpha&lt;br /&gt;
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as &amp;quot;Beetle PSX HW.&amp;quot; Still contains the software rendering mode as an option, so this core can effectively replace the &amp;quot;Mednafen PSX&amp;quot; core listed above.&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|PCSX-ReARMed&lt;br /&gt;
|[https://github.com/libretro/pcsx_rearmed r22]&lt;br /&gt;
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation emulators|PlayStation]]&lt;br /&gt;
|[[Rustation]]&lt;br /&gt;
|Git&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PocketStation emulators|PocketStation]]&lt;br /&gt;
|pockystation&lt;br /&gt;
|Git&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] &amp;amp; PCE-CD&lt;br /&gt;
|[[Mednafen]] PCE-Fast&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx&lt;br /&gt;
|[[Mednafen]] SuperGrafx&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PC-FX emulators|PC-FX]]&lt;br /&gt;
|[[Mednafen]] PC-FX&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]]&lt;br /&gt;
|[[Mednafen]] [[NeoPop]]&lt;br /&gt;
|?&lt;br /&gt;
|Modified fork of [[NeoPop]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtual Boy emulators|Virtual Boy]]&lt;br /&gt;
|[[Mednafen]] VB&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 2600 emulators|Atari 2600]]&lt;br /&gt;
|[[Stella]]&lt;br /&gt;
|3.9.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 5200 emulators|Atari 5200]]&lt;br /&gt;
|Atari800&lt;br /&gt;
|3.1.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 7800 emulators|Atari 7800]]&lt;br /&gt;
|[[ProSystem]]&lt;br /&gt;
|1.3e&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|[https://github.com/libretro/libretro-handy 0.95]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Lynx emulators|Atari Lynx]]&lt;br /&gt;
|[[Mednafen]] [[Handy]]&lt;br /&gt;
|?&lt;br /&gt;
|Modified fork of [[Handy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari Jaguar emulators|Atari Jaguar]]&lt;br /&gt;
|Virtual Jaguar&lt;br /&gt;
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]&lt;br /&gt;
|Very low FPS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[higan|bnes]]&lt;br /&gt;
|v083&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|FCEUmm&lt;br /&gt;
|98.13mm (SVN)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[QuickNES]]&lt;br /&gt;
|1.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[Mesen]]&lt;br /&gt;
|Git&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Entertainment System emulators|NES]]&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|[https://github.com/libretro/nestopia 1.46-WIP]&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[Gambatte]]&lt;br /&gt;
|0.5.0&lt;br /&gt;
|Has an option to disable color correction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[Gearboy]]&lt;br /&gt;
|Git&lt;br /&gt;
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[TGB Dual]]&lt;br /&gt;
|0.8.3&lt;br /&gt;
|Has a split-screen mode for game linking.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[SameBoy]]&lt;br /&gt;
|Git&lt;br /&gt;
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) &amp;amp; GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance|VBA-Next]]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[VisualBoy Advance#VBA-M|VBA-M]]&lt;br /&gt;
|SVN&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|Meteor&lt;br /&gt;
|1.4&lt;br /&gt;
|Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[Mednafen]] [[VisualBoy Advance|VBA]]&lt;br /&gt;
|0.9.33.3&lt;br /&gt;
|Fork of an old version of [[VisualBoy Advance|VBA]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[gpSP#TempGBA|TempGBA]]&lt;br /&gt;
|Git&lt;br /&gt;
|PSP-only fork of [[gpSP]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|0.91&lt;br /&gt;
|Dynarec available for ARM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]]&lt;br /&gt;
|[[Mednafen]] [[VisualBoy Advance|VBA]]&lt;br /&gt;
|0.9.33.3&lt;br /&gt;
|Fork of an old version of [[VisualBoy Advance|VBA]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]&lt;br /&gt;
|[[mGBA]]&lt;br /&gt;
|[https://github.com/libretro/mgba 0.7.0]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|[[Mupen64Plus]]&lt;br /&gt;
|2.0-rc2&lt;br /&gt;
|Fork, has significant modifications.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 64 emulators|Nintendo 64]]&lt;br /&gt;
|paraLLEl&lt;br /&gt;
|pre-alpha&lt;br /&gt;
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])&lt;br /&gt;
|[[Genesis Plus GX]]&lt;br /&gt;
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]&lt;br /&gt;
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)&lt;br /&gt;
|[[PicoDrive]]&lt;br /&gt;
|1.81&lt;br /&gt;
|Exclusive to libretro on PC platforms. Supports libretro in upstream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Genesis emulators|Sega Genesis]]&lt;br /&gt;
|[[BlastEm]]&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Mednafen]] Saturn&lt;br /&gt;
|?&lt;br /&gt;
|Sometimes referred to as &amp;quot;Beetle Saturn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause]]&lt;br /&gt;
|0.9.13&lt;br /&gt;
|Lacks dynarec and GL renderer. Heavily outdated.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn emulators|Sega Saturn]]&lt;br /&gt;
|[[Yabause|Kronos]]&lt;br /&gt;
|{{KronosVer}}&lt;br /&gt;
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering &amp;amp; cached interpreter CPU core (Faster than Yabause&#039;s core). Supports STV arcade.]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[FinalBurn Alpha]]&lt;br /&gt;
|0.2.97.24&lt;br /&gt;
|Older version for use on slower platforms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[FinalBurn Alpha]]&lt;br /&gt;
|0.2.97.38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2000&lt;br /&gt;
|0.37b5&lt;br /&gt;
|Old version for use on very slow platforms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2003&lt;br /&gt;
|0.78&lt;br /&gt;
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2003 Plus&lt;br /&gt;
|0.78&lt;br /&gt;
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2010&lt;br /&gt;
|0.139&lt;br /&gt;
|Old but more recent version for mobile devices.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade emulators|Arcade]]&lt;br /&gt;
|[[MAME]] 2014&lt;br /&gt;
|0.159&lt;br /&gt;
|Very recent version for PC and other fast devices.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]&lt;br /&gt;
|[[DAPHNE]]&lt;br /&gt;
|Git&lt;br /&gt;
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Model 3|Arcade (Sega Model 3)]]&lt;br /&gt;
|[[Supermodel]]&lt;br /&gt;
|Git&lt;br /&gt;
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.&lt;br /&gt;
|-&lt;br /&gt;
|Everything&lt;br /&gt;
|[[MAME]]&lt;br /&gt;
|{{MAMEVerLibretro}} (Git)&lt;br /&gt;
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[DeSmuME]] 2015&lt;br /&gt;
|SVN&lt;br /&gt;
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[DeSmuME]] (New)&lt;br /&gt;
|Git&lt;br /&gt;
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS emulators|Nintendo DS]]&lt;br /&gt;
|[[melonDS]]&lt;br /&gt;
|Git&lt;br /&gt;
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 3DS emulators|Nintendo 3DS]]&lt;br /&gt;
|[[Citra]]&lt;br /&gt;
|Git&lt;br /&gt;
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].&lt;br /&gt;
|-&lt;br /&gt;
|[[PlayStation Portable emulators|PSP]]&lt;br /&gt;
|[[PPSSPP]]&lt;br /&gt;
|Git&lt;br /&gt;
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] &amp;amp; [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.&lt;br /&gt;
|-&lt;br /&gt;
|[[Intel CPUs|286 and 386]]&lt;br /&gt;
|[[DOSBox]]&lt;br /&gt;
|SVN&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64 emulators|Commodore 64]]&lt;br /&gt;
|vice-libretro&lt;br /&gt;
|3.0&lt;br /&gt;
|[https://github.com/libretro/vice-libretro WIP].&lt;br /&gt;
|-&lt;br /&gt;
|[[Amiga emulators|Amiga]]&lt;br /&gt;
|PUAE&lt;br /&gt;
|2.8.0&lt;br /&gt;
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Amiga emulators|Amiga]]&lt;br /&gt;
|libretro-fsuae&lt;br /&gt;
|Git&lt;br /&gt;
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari ST emulators|Atari ST/STE/TT/Falcon]]&lt;br /&gt;
|[[Hatari]]&lt;br /&gt;
|1.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]&lt;br /&gt;
|[[blueMSX]]&lt;br /&gt;
|2.8.2 (SVN)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MSX emulators|MSX]]&lt;br /&gt;
|[[fMSX]]&lt;br /&gt;
|3.9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[3DO emulators|3DO]]&lt;br /&gt;
|[[4DO]]&lt;br /&gt;
|1.3.2.4&lt;br /&gt;
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].&lt;br /&gt;
|-&lt;br /&gt;
|[[Vectrex_emulators|Vectrex]]&lt;br /&gt;
|[[vecx]]&lt;br /&gt;
|SVN&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/Videopac&lt;br /&gt;
|[[O2EM]]&lt;br /&gt;
|1.18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ZX Spectrum emulators|ZX Spectrum]]&lt;br /&gt;
|[[FUSE]]&lt;br /&gt;
|1.11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]&lt;br /&gt;
|[[Dolphin]]&lt;br /&gt;
|Git&lt;br /&gt;
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL &amp;amp; Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP&#039;s core.&lt;br /&gt;
|-&lt;br /&gt;
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]&lt;br /&gt;
|[[Dolphin]] (Ishiiruka builds)&lt;br /&gt;
|Git&lt;br /&gt;
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 &amp;amp; Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.&lt;br /&gt;
|-&lt;br /&gt;
|[[Game &amp;amp; Watch]]&lt;br /&gt;
|gw-libretro&lt;br /&gt;
|Git&lt;br /&gt;
|This emulator is actually a simulator of Game &amp;amp; Watch systems. This core has code from MADrigal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Amstrad CPC emulators|Amstrad CPC]]&lt;br /&gt;
|[https://github.com/libretro/libretro-cap32 Cap32]&lt;br /&gt;
|Git&lt;br /&gt;
|WIP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Dreamcast emulators|Sega Dreamcast]]&lt;br /&gt;
|[[reicast]] regular&lt;br /&gt;
|[https://github.com/libretro/reicast-emulator 0.1]&lt;br /&gt;
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] &amp;amp; x64 platforms. reicast regular has lower accuracy than OIT&#039;s core and suits mainly mobile devices.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Dreamcast emulators|Sega Dreamcast]]&lt;br /&gt;
|[[reicast]] OIT&lt;br /&gt;
|[https://github.com/libretro/reicast-emulator 0.1]&lt;br /&gt;
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] &amp;amp; x64 platforms. reicast OIT (PC platforms only) backported the new graphics renderer from a reicast emulator fork.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Dreamcast emulators|Sega Dreamcast]]&lt;br /&gt;
|[[redream]]&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)&lt;br /&gt;
|[[EightyOne]]&lt;br /&gt;
|Git&lt;br /&gt;
|WIP&lt;br /&gt;
|-&lt;br /&gt;
|[[Intellivision emulators|Mattel Intellivision]]&lt;br /&gt;
|[[FreeIntv]]&lt;br /&gt;
|Git&lt;br /&gt;
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp X68000 emulators|Sharp X68000]]&lt;br /&gt;
|px68k-libretro&lt;br /&gt;
|Git&lt;br /&gt;
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].&lt;br /&gt;
|-&lt;br /&gt;
|[[List of computers|Thomson TO8/TO8D]]&lt;br /&gt;
|Theodore&lt;br /&gt;
|Git&lt;br /&gt;
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom&#039;s DCTO8D emulator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engine===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cave Story&lt;br /&gt;
|NXEngine&lt;br /&gt;
|1.0.0.4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ChaiLove&lt;br /&gt;
|libretro-chailove&lt;br /&gt;
|0.20.0&lt;br /&gt;
|Open-source [https://docs.libretro.com/library/chailove/ framework for making 2D games in C++ with ChaiScript] (eg. Floppy Bird).&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|PrBoom&lt;br /&gt;
|2.5.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flashback&lt;br /&gt;
|REminiscence&lt;br /&gt;
|[https://github.com/libretro/REminiscence Git]&lt;br /&gt;
|[https://www.patreon.com/posts/reminiscence-new-18712357 Port] of the game engine recreation of the spiritual successor to &#039;&#039;Another World/Out of this World&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Lua Engine (Lutro)&lt;br /&gt;
|libretro-lutro&lt;br /&gt;
|v1&lt;br /&gt;
|WIP. [https://docs.libretro.com/library/lutro/ Experimental lua game framework that follows the LÖVE API]. Sample games include Snake, Tetris and Pong.&lt;br /&gt;
|-&lt;br /&gt;
|LucasArt Game Engines&lt;br /&gt;
|[[ScummVM]]&lt;br /&gt;
|[https://github.com/libretro/scummvm 1.6.0]&lt;br /&gt;
|Requires loading games inside its own GUI, does not load games from RetroArch&#039;s Load Content option.&lt;br /&gt;
|-&lt;br /&gt;
|OutRun&lt;br /&gt;
|CannonBall&lt;br /&gt;
|0.3&lt;br /&gt;
|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|TyrQuake&lt;br /&gt;
|0.61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rick Dangerous&lt;br /&gt;
|xrick-libretro&lt;br /&gt;
|1.0.0.6&lt;br /&gt;
|[https://docs.libretro.com/library/xrick/ Open-source implementation of the game &#039;&#039;&#039;Rick Dangerous&#039;&#039;&#039;]. Core based on BigOrno&#039;s work.&lt;br /&gt;
|-&lt;br /&gt;
|RPG Maker 2000/2003&lt;br /&gt;
|[[EasyRPG]]&lt;br /&gt;
|[https://github.com/libretro/easyrpg-libretro/releases 0.4.1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider #1-5&lt;br /&gt;
|OpenLara&lt;br /&gt;
|[https://github.com/libretro/OpenLara 2017-04-24]&lt;br /&gt;
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows &amp;amp; Linux]. Has [https://www.youtube.com/watch?v=ohH6EI4jtk8 many enhancements] over the original games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Standalone Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Genre&lt;br /&gt;
|-&lt;br /&gt;
|Dinothawr&lt;br /&gt;
|Puzzle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Core&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|FFmpeg&lt;br /&gt;
|Media Player&lt;br /&gt;
|-&lt;br /&gt;
|Modelviewer&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|-&lt;br /&gt;
|SceneWalker&lt;br /&gt;
|3D Tech Demo&lt;br /&gt;
|-&lt;br /&gt;
|Imageviewer &lt;br /&gt;
|Image Viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.libretro.com/ libretro.com] - Main website of the libretro project.&lt;br /&gt;
* [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.&lt;br /&gt;
* [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection)&lt;br /&gt;
* [https://www.youtube.com/user/Libretro Official Youtube channel]&lt;br /&gt;
* [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)&lt;br /&gt;
&lt;br /&gt;
[[Category:RetroArch]]&lt;/div&gt;</summary>
		<author><name>Runvnc</name></author>
	</entry>
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